Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You've just sauntered into a closet.
You see a gleam over in a corner, where you can see a display. The display contains a latchkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

action: take latchkey from display

state: You are now in the closet.
You take the latchkey from the display.
You are carrying: a latchkey.

action: go north

state: You are now in the shower.
You have entered the most typical of all possible showers. The room is well lit.
There is a closed portal leading north. There is an unblocked exit to the south.
There is a broccoli on the floor.
You are carrying: a latchkey.

action: unlock portal with latchkey

state: You are now in the shower.
You unlock portal.
You are carrying: a latchkey.

action: open portal

state: You are now in the shower.
You open portal.
You are carrying: a latchkey.

action: go north

state: You are now in the bedroom.
Well, here we are in the bedroom. I guess you better just go and list everything you see here.
There is an open portal leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey.

action: go east

state: You are now in the cellar.
You find yourself in a cellar. An ordinary one.
You see a locked locker. You hear a noise behind you and spin around, but you can't see anything other than a table. The table is normal. However, the table, like an empty table, has nothing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a key on the floor.
You are carrying: a latchkey.

action:

Response: take key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You've just sauntered into a closet.
You see a gleam over in a corner, where you can see a display. The display contains a latchkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

action: take latchkey from display

state: You are now in the closet.
You take the latchkey from the display.
You are carrying: a latchkey.

action: go north

state: You are now in the shower.
You have entered the most typical of all possible showers. The room is well lit.
There is a closed portal leading north. There is an unblocked exit to the south.
There is a broccoli on the floor.
You are carrying: a latchkey.

action: unlock portal with latchkey

state: You are now in the shower.
You unlock portal.
You are carrying: a latchkey.

action: open portal

state: You are now in the shower.
You open portal.
You are carrying: a latchkey.

action: go north

state: You are now in the bedroom.
Well, here we are in the bedroom. I guess you better just go and list everything you see here.
There is an open portal leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey.

action: go east

state: You are now in the cellar.
You find yourself in a cellar. An ordinary one.
You see a locked locker. You hear a noise behind you and spin around, but you can't see anything other than a table. The table is normal. However, the table, like an empty table, has nothing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a key on the floor.
You are carrying: a latchkey.

action: take key

state: You are now in the cellar.
You pick up the key from the ground.
You are carrying: a key and a latchkey.

action:

Response: unlock locker with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchen.
Okay, so you're in a kitchen, cool, but is it usual? You better believe it is.
There is an exit to the west. Don't worry, it is unblocked.
There is an insect on the floor.
You are carrying nothing.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchen.
Okay, so you're in a kitchen, cool, but is it usual? You better believe it is.
There is an exit to the west. Don't worry, it is unblocked.
There is an insect on the floor.
You are carrying nothing.

action: go west

state: You are now in the garage.
You've just walked into a garage.
You make out a chest.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

action:

Response: open chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchen.
Okay, so you're in a kitchen, cool, but is it usual? You better believe it is.
There is an exit to the west. Don't worry, it is unblocked.
There is an insect on the floor.
You are carrying nothing.

action: go west

state: You are now in the garage.
You've just walked into a garage.
You make out a chest.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

action: open chest

state: You are now in the garage.
You open the chest, revealing a key.
You are carrying nothing.

action:

Response: take key from chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchen.
Okay, so you're in a kitchen, cool, but is it usual? You better believe it is.
There is an exit to the west. Don't worry, it is unblocked.
There is an insect on the floor.
You are carrying nothing.

action: go west

state: You are now in the garage.
You've just walked into a garage.
You make out a chest.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

action: open chest

state: You are now in the garage.
You open the chest, revealing a key.
You are carrying nothing.

action: take key from chest

state: You are now in the garage.
You take the key from the chest.
You are carrying: a key.

action:

Response: unlock portal with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchen.
Okay, so you're in a kitchen, cool, but is it usual? You better believe it is.
There is an exit to the west. Don't worry, it is unblocked.
There is an insect on the floor.
You are carrying nothing.

action: go west

state: You are now in the garage.
You've just walked into a garage.
You make out a chest.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

action: open chest

state: You are now in the garage.
You open the chest, revealing a key.
You are carrying nothing.

action: take key from chest

state: You are now in the garage.
You take the key from the chest.
You are carrying: a key.

action: unlock portal with key

state: You are now in the garage.
You unlock portal.
You are carrying: a key.

action:

Response: open portal<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchen.
Okay, so you're in a kitchen, cool, but is it usual? You better believe it is.
There is an exit to the west. Don't worry, it is unblocked.
There is an insect on the floor.
You are carrying nothing.

action: go west

state: You are now in the garage.
You've just walked into a garage.
You make out a chest.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

action: open chest

state: You are now in the garage.
You open the chest, revealing a key.
You are carrying nothing.

action: take key from chest

state: You are now in the garage.
You take the key from the chest.
You are carrying: a key.

action: unlock portal with key

state: You are now in the garage.
You unlock portal.
You are carrying: a key.

action: open portal

state: You are now in the garage.
You open portal.
You are carrying: a key.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchen.
Okay, so you're in a kitchen, cool, but is it usual? You better believe it is.
There is an exit to the west. Don't worry, it is unblocked.
There is an insect on the floor.
You are carrying nothing.

action: go west

state: You are now in the garage.
You've just walked into a garage.
You make out a chest.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

action: open chest

state: You are now in the garage.
You open the chest, revealing a key.
You are carrying nothing.

action: take key from chest

state: You are now in the garage.
You take the key from the chest.
You are carrying: a key.

action: unlock portal with key

state: You are now in the garage.
You unlock portal.
You are carrying: a key.

action: open portal

state: You are now in the garage.
You open portal.
You are carrying: a key.

action: go south

state: You are now in the pantry.
You've entered a pantry.
There is an open portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a key.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchen.
Okay, so you're in a kitchen, cool, but is it usual? You better believe it is.
There is an exit to the west. Don't worry, it is unblocked.
There is an insect on the floor.
You are carrying nothing.

action: go west

state: You are now in the garage.
You've just walked into a garage.
You make out a chest.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

action: open chest

state: You are now in the garage.
You open the chest, revealing a key.
You are carrying nothing.

action: take key from chest

state: You are now in the garage.
You take the key from the chest.
You are carrying: a key.

action: unlock portal with key

state: You are now in the garage.
You unlock portal.
You are carrying: a key.

action: open portal

state: You are now in the garage.
You open portal.
You are carrying: a key.

action: go south

state: You are now in the pantry.
You've entered a pantry.
There is an open portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a key.

action: go east

state: You are now in the sauna.
You're now in the sauna.
You can make out a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. You see a butterfly on the table. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying: a key.

action:

Response: take butterfly from table<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place.
You make out a chest. The chest is empty! What a waste of a day! You make out a closed typical looking case right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a mop.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place.
You make out a chest. The chest is empty! What a waste of a day! You make out a closed typical looking case right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a mop.

action: go west

state: You are now in the chamber.
You are in a chamber.
You make out a safe.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a mop.

action:

Response: take passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place.
You make out a chest. The chest is empty! What a waste of a day! You make out a closed typical looking case right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a mop.

action: go west

state: You are now in the chamber.
You are in a chamber.
You make out a safe.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a mop.

action: take passkey

state: You are now in the chamber.
You pick up the passkey from the ground.
You are carrying: a passkey and a mop.

action:

Response: unlock safe with passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place.
You make out a chest. The chest is empty! What a waste of a day! You make out a closed typical looking case right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a mop.

action: go west

state: You are now in the chamber.
You are in a chamber.
You make out a safe.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a mop.

action: take passkey

state: You are now in the chamber.
You pick up the passkey from the ground.
You are carrying: a passkey and a mop.

action: unlock safe with passkey

state: You are now in the chamber.
You unlock the safe.
You are carrying: a passkey and a mop.

action:

Response: open safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place.
You make out a chest. The chest is empty! What a waste of a day! You make out a closed typical looking case right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a mop.

action: go west

state: You are now in the chamber.
You are in a chamber.
You make out a safe.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a mop.

action: take passkey

state: You are now in the chamber.
You pick up the passkey from the ground.
You are carrying: a passkey and a mop.

action: unlock safe with passkey

state: You are now in the chamber.
You unlock the safe.
You are carrying: a passkey and a mop.

action: open safe

state: You are now in the chamber.
You open the safe, revealing a keycard.
You are carrying: a passkey and a mop.

action:

Response: take keycard from safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place.
You make out a chest. The chest is empty! What a waste of a day! You make out a closed typical looking case right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a mop.

action: go west

state: You are now in the chamber.
You are in a chamber.
You make out a safe.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a mop.

action: take passkey

state: You are now in the chamber.
You pick up the passkey from the ground.
You are carrying: a passkey and a mop.

action: unlock safe with passkey

state: You are now in the chamber.
You unlock the safe.
You are carrying: a passkey and a mop.

action: open safe

state: You are now in the chamber.
You open the safe, revealing a keycard.
You are carrying: a passkey and a mop.

action: take keycard from safe

state: You are now in the chamber.
Your score has just gone up by one point.
You are carrying: a keycard, a passkey and a mop.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place.
You make out a chest. The chest is empty! What a waste of a day! You make out a closed typical looking case right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a mop.

action: go west

state: You are now in the chamber.
You are in a chamber.
You make out a safe.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a mop.

action: take passkey

state: You are now in the chamber.
You pick up the passkey from the ground.
You are carrying: a passkey and a mop.

action: unlock safe with passkey

state: You are now in the chamber.
You unlock the safe.
You are carrying: a passkey and a mop.

action: open safe

state: You are now in the chamber.
You open the safe, revealing a keycard.
You are carrying: a passkey and a mop.

action: take keycard from safe

state: You are now in the chamber.
Your score has just gone up by one point.
You are carrying: a keycard, a passkey and a mop.

action: go east

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place.
You make out a chest. The chest is empty! What a waste of a day! You make out a closed typical looking case right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard, a passkey and a mop.

action:

Response: close chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place.
You make out a chest. The chest is empty! What a waste of a day! You make out a closed typical looking case right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a mop.

action: go west

state: You are now in the chamber.
You are in a chamber.
You make out a safe.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a mop.

action: take passkey

state: You are now in the chamber.
You pick up the passkey from the ground.
You are carrying: a passkey and a mop.

action: unlock safe with passkey

state: You are now in the chamber.
You unlock the safe.
You are carrying: a passkey and a mop.

action: open safe

state: You are now in the chamber.
You open the safe, revealing a keycard.
You are carrying: a passkey and a mop.

action: take keycard from safe

state: You are now in the chamber.
Your score has just gone up by one point.
You are carrying: a keycard, a passkey and a mop.

action: go east

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place.
You make out a chest. The chest is empty! What a waste of a day! You make out a closed typical looking case right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard, a passkey and a mop.

action: close chest

state: You are now in the spare room.
You close the chest.
You are carrying: a keycard, a passkey and a mop.

action:

Response: lock chest with keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You're now in the closet. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a Henderson's limited edition key.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You're now in the closet. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a Henderson's limited edition key.

action: go north

state: You are now in the cookhouse.
You've entered a cookhouse.
You make out a closed Henderson's limited edition locker in the room. You can see a pan. But the thing is empty. Hm. Oh well
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Henderson's limited edition key.

action:

Response: open Henderson's limited edition locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You're now in the closet. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a Henderson's limited edition key.

action: go north

state: You are now in the cookhouse.
You've entered a cookhouse.
You make out a closed Henderson's limited edition locker in the room. You can see a pan. But the thing is empty. Hm. Oh well
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Henderson's limited edition key.

action: open Henderson's limited edition locker

state: You are now in the cookhouse.
You open the Henderson's limited edition locker, revealing a napkin.
You are carrying: a Henderson's limited edition key.

action:

Response: take napkin from Henderson's limited edition locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You're now in the closet. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a Henderson's limited edition key.

action: go north

state: You are now in the cookhouse.
You've entered a cookhouse.
You make out a closed Henderson's limited edition locker in the room. You can see a pan. But the thing is empty. Hm. Oh well
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Henderson's limited edition key.

action: open Henderson's limited edition locker

state: You are now in the cookhouse.
You open the Henderson's limited edition locker, revealing a napkin.
You are carrying: a Henderson's limited edition key.

action: take napkin from Henderson's limited edition locker

state: You are now in the cookhouse.
Your score has just gone up by one point.
You are carrying: a napkin and a Henderson's limited edition key.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You're now in the closet. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a Henderson's limited edition key.

action: go north

state: You are now in the cookhouse.
You've entered a cookhouse.
You make out a closed Henderson's limited edition locker in the room. You can see a pan. But the thing is empty. Hm. Oh well
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Henderson's limited edition key.

action: open Henderson's limited edition locker

state: You are now in the cookhouse.
You open the Henderson's limited edition locker, revealing a napkin.
You are carrying: a Henderson's limited edition key.

action: take napkin from Henderson's limited edition locker

state: You are now in the cookhouse.
Your score has just gone up by one point.
You are carrying: a napkin and a Henderson's limited edition key.

action: go south

state: You are now in the closet.
You're now in the closet. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a napkin and a Henderson's limited edition key.

action:

Response: open gate<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You're now in the closet. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a Henderson's limited edition key.

action: go north

state: You are now in the cookhouse.
You've entered a cookhouse.
You make out a closed Henderson's limited edition locker in the room. You can see a pan. But the thing is empty. Hm. Oh well
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Henderson's limited edition key.

action: open Henderson's limited edition locker

state: You are now in the cookhouse.
You open the Henderson's limited edition locker, revealing a napkin.
You are carrying: a Henderson's limited edition key.

action: take napkin from Henderson's limited edition locker

state: You are now in the cookhouse.
Your score has just gone up by one point.
You are carrying: a napkin and a Henderson's limited edition key.

action: go south

state: You are now in the closet.
You're now in the closet. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a napkin and a Henderson's limited edition key.

action: open gate

state: You are now in the closet.
You open gate.
You are carrying: a napkin and a Henderson's limited edition key.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You're now in the closet. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a Henderson's limited edition key.

action: go north

state: You are now in the cookhouse.
You've entered a cookhouse.
You make out a closed Henderson's limited edition locker in the room. You can see a pan. But the thing is empty. Hm. Oh well
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Henderson's limited edition key.

action: open Henderson's limited edition locker

state: You are now in the cookhouse.
You open the Henderson's limited edition locker, revealing a napkin.
You are carrying: a Henderson's limited edition key.

action: take napkin from Henderson's limited edition locker

state: You are now in the cookhouse.
Your score has just gone up by one point.
You are carrying: a napkin and a Henderson's limited edition key.

action: go south

state: You are now in the closet.
You're now in the closet. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a napkin and a Henderson's limited edition key.

action: open gate

state: You are now in the closet.
You open gate.
You are carrying: a napkin and a Henderson's limited edition key.

action: go west

state: You are now in the shower.
You are in a shower. A typical kind of place.
A closed cabinet is in the room.
There is an open gate leading east. You need an unblocked exit? You should try going west.
You are carrying: a napkin and a Henderson's limited edition key.

action:

Response: open cabinet<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You're now in the closet. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a Henderson's limited edition key.

action: go north

state: You are now in the cookhouse.
You've entered a cookhouse.
You make out a closed Henderson's limited edition locker in the room. You can see a pan. But the thing is empty. Hm. Oh well
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Henderson's limited edition key.

action: open Henderson's limited edition locker

state: You are now in the cookhouse.
You open the Henderson's limited edition locker, revealing a napkin.
You are carrying: a Henderson's limited edition key.

action: take napkin from Henderson's limited edition locker

state: You are now in the cookhouse.
Your score has just gone up by one point.
You are carrying: a napkin and a Henderson's limited edition key.

action: go south

state: You are now in the closet.
You're now in the closet. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a napkin and a Henderson's limited edition key.

action: open gate

state: You are now in the closet.
You open gate.
You are carrying: a napkin and a Henderson's limited edition key.

action: go west

state: You are now in the shower.
You are in a shower. A typical kind of place.
A closed cabinet is in the room.
There is an open gate leading east. You need an unblocked exit? You should try going west.
You are carrying: a napkin and a Henderson's limited edition key.

action: open cabinet

state: You are now in the shower.
You open the cabinet.
You are carrying: a napkin and a Henderson's limited edition key.

action:

Response: insert napkin into cabinet<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bar.
You've just shown up in a bar.
You make out a non-euclidean box. Huh, weird.
There is an unblocked exit to the south.
You are carrying: a non-euclidean latchkey.

action:

Response: unlock non-euclidean box with non-euclidean latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bar.
You've just shown up in a bar.
You make out a non-euclidean box. Huh, weird.
There is an unblocked exit to the south.
You are carrying: a non-euclidean latchkey.

action: unlock non-euclidean box with non-euclidean latchkey

state: You are now in the bar.
You unlock the non-euclidean box.
You are carrying: a non-euclidean latchkey.

action:

Response: open non-euclidean box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bar.
You've just shown up in a bar.
You make out a non-euclidean box. Huh, weird.
There is an unblocked exit to the south.
You are carrying: a non-euclidean latchkey.

action: unlock non-euclidean box with non-euclidean latchkey

state: You are now in the bar.
You unlock the non-euclidean box.
You are carrying: a non-euclidean latchkey.

action: open non-euclidean box

state: You are now in the bar.
You open the non-euclidean box, revealing a type 2 keycard.
You are carrying: a non-euclidean latchkey.

action:

Response: take type 2 keycard from non-euclidean box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bar.
You've just shown up in a bar.
You make out a non-euclidean box. Huh, weird.
There is an unblocked exit to the south.
You are carrying: a non-euclidean latchkey.

action: unlock non-euclidean box with non-euclidean latchkey

state: You are now in the bar.
You unlock the non-euclidean box.
You are carrying: a non-euclidean latchkey.

action: open non-euclidean box

state: You are now in the bar.
You open the non-euclidean box, revealing a type 2 keycard.
You are carrying: a non-euclidean latchkey.

action: take type 2 keycard from non-euclidean box

state: You are now in the bar.
You take the type 2 keycard from the non-euclidean box.
You are carrying: a type 2 keycard and a non-euclidean latchkey.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bar.
You've just shown up in a bar.
You make out a non-euclidean box. Huh, weird.
There is an unblocked exit to the south.
You are carrying: a non-euclidean latchkey.

action: unlock non-euclidean box with non-euclidean latchkey

state: You are now in the bar.
You unlock the non-euclidean box.
You are carrying: a non-euclidean latchkey.

action: open non-euclidean box

state: You are now in the bar.
You open the non-euclidean box, revealing a type 2 keycard.
You are carrying: a non-euclidean latchkey.

action: take type 2 keycard from non-euclidean box

state: You are now in the bar.
You take the type 2 keycard from the non-euclidean box.
You are carrying: a type 2 keycard and a non-euclidean latchkey.

action: go south

state: You are now in the closet.
You are in a closet. A standard kind of place.
You see a gleam over in a corner, where you can see a table. The table appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed type 2 portal leading west. There is an unblocked exit to the north.
You are carrying: a type 2 keycard and a non-euclidean latchkey.

action:

Response: unlock type 2 portal with type 2 keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bar.
You've just shown up in a bar.
You make out a non-euclidean box. Huh, weird.
There is an unblocked exit to the south.
You are carrying: a non-euclidean latchkey.

action: unlock non-euclidean box with non-euclidean latchkey

state: You are now in the bar.
You unlock the non-euclidean box.
You are carrying: a non-euclidean latchkey.

action: open non-euclidean box

state: You are now in the bar.
You open the non-euclidean box, revealing a type 2 keycard.
You are carrying: a non-euclidean latchkey.

action: take type 2 keycard from non-euclidean box

state: You are now in the bar.
You take the type 2 keycard from the non-euclidean box.
You are carrying: a type 2 keycard and a non-euclidean latchkey.

action: go south

state: You are now in the closet.
You are in a closet. A standard kind of place.
You see a gleam over in a corner, where you can see a table. The table appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed type 2 portal leading west. There is an unblocked exit to the north.
You are carrying: a type 2 keycard and a non-euclidean latchkey.

action: unlock type 2 portal with type 2 keycard

state: You are now in the closet.
You unlock type 2 portal.
You are carrying: a type 2 keycard and a non-euclidean latchkey.

action:

Response: open type 2 portal<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bar.
You've just shown up in a bar.
You make out a non-euclidean box. Huh, weird.
There is an unblocked exit to the south.
You are carrying: a non-euclidean latchkey.

action: unlock non-euclidean box with non-euclidean latchkey

state: You are now in the bar.
You unlock the non-euclidean box.
You are carrying: a non-euclidean latchkey.

action: open non-euclidean box

state: You are now in the bar.
You open the non-euclidean box, revealing a type 2 keycard.
You are carrying: a non-euclidean latchkey.

action: take type 2 keycard from non-euclidean box

state: You are now in the bar.
You take the type 2 keycard from the non-euclidean box.
You are carrying: a type 2 keycard and a non-euclidean latchkey.

action: go south

state: You are now in the closet.
You are in a closet. A standard kind of place.
You see a gleam over in a corner, where you can see a table. The table appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed type 2 portal leading west. There is an unblocked exit to the north.
You are carrying: a type 2 keycard and a non-euclidean latchkey.

action: unlock type 2 portal with type 2 keycard

state: You are now in the closet.
You unlock type 2 portal.
You are carrying: a type 2 keycard and a non-euclidean latchkey.

action: open type 2 portal

state: You are now in the closet.
You open type 2 portal.
You are carrying: a type 2 keycard and a non-euclidean latchkey.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bar.
You've just shown up in a bar.
You make out a non-euclidean box. Huh, weird.
There is an unblocked exit to the south.
You are carrying: a non-euclidean latchkey.

action: unlock non-euclidean box with non-euclidean latchkey

state: You are now in the bar.
You unlock the non-euclidean box.
You are carrying: a non-euclidean latchkey.

action: open non-euclidean box

state: You are now in the bar.
You open the non-euclidean box, revealing a type 2 keycard.
You are carrying: a non-euclidean latchkey.

action: take type 2 keycard from non-euclidean box

state: You are now in the bar.
You take the type 2 keycard from the non-euclidean box.
You are carrying: a type 2 keycard and a non-euclidean latchkey.

action: go south

state: You are now in the closet.
You are in a closet. A standard kind of place.
You see a gleam over in a corner, where you can see a table. The table appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed type 2 portal leading west. There is an unblocked exit to the north.
You are carrying: a type 2 keycard and a non-euclidean latchkey.

action: unlock type 2 portal with type 2 keycard

state: You are now in the closet.
You unlock type 2 portal.
You are carrying: a type 2 keycard and a non-euclidean latchkey.

action: open type 2 portal

state: You are now in the closet.
You open type 2 portal.
You are carrying: a type 2 keycard and a non-euclidean latchkey.

action: go west

state: You are now in the garage.
You arrive in a garage. A standard kind of place.
You can see an opened locker. The locker is empty, what a horrible day!
There is an open type 2 portal leading east. There is an unguarded exit to the west.
You are carrying: a type 2 keycard and a non-euclidean latchkey.

action:

Response: close locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the lounge.
You are in a lounge. An usual kind of place.
You can make out a closed formless locker. You can make out a locked type I safe, which looks usual, nearby. You make out a cuboid chest.
There is a closed gate leading east. There is an unblocked exit to the west.
There is a cuboid key on the floor.
You are carrying nothing.

action:

Response: take cuboid key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the lounge.
You are in a lounge. An usual kind of place.
You can make out a closed formless locker. You can make out a locked type I safe, which looks usual, nearby. You make out a cuboid chest.
There is a closed gate leading east. There is an unblocked exit to the west.
There is a cuboid key on the floor.
You are carrying nothing.

action: take cuboid key

state: You are now in the lounge.
You pick up the cuboid key from the ground.
You are carrying: a cuboid key.

action:

Response: unlock cuboid chest with cuboid key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the lounge.
You are in a lounge. An usual kind of place.
You can make out a closed formless locker. You can make out a locked type I safe, which looks usual, nearby. You make out a cuboid chest.
There is a closed gate leading east. There is an unblocked exit to the west.
There is a cuboid key on the floor.
You are carrying nothing.

action: take cuboid key

state: You are now in the lounge.
You pick up the cuboid key from the ground.
You are carrying: a cuboid key.

action: unlock cuboid chest with cuboid key

state: You are now in the lounge.
You unlock the cuboid chest.
You are carrying: a cuboid key.

action:

Response: open cuboid chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the lounge.
You are in a lounge. An usual kind of place.
You can make out a closed formless locker. You can make out a locked type I safe, which looks usual, nearby. You make out a cuboid chest.
There is a closed gate leading east. There is an unblocked exit to the west.
There is a cuboid key on the floor.
You are carrying nothing.

action: take cuboid key

state: You are now in the lounge.
You pick up the cuboid key from the ground.
You are carrying: a cuboid key.

action: unlock cuboid chest with cuboid key

state: You are now in the lounge.
You unlock the cuboid chest.
You are carrying: a cuboid key.

action: open cuboid chest

state: You are now in the lounge.
You open the cuboid chest, revealing a type I passkey.
You are carrying: a cuboid key.

action:

Response: take type I passkey from cuboid chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the lounge.
You are in a lounge. An usual kind of place.
You can make out a closed formless locker. You can make out a locked type I safe, which looks usual, nearby. You make out a cuboid chest.
There is a closed gate leading east. There is an unblocked exit to the west.
There is a cuboid key on the floor.
You are carrying nothing.

action: take cuboid key

state: You are now in the lounge.
You pick up the cuboid key from the ground.
You are carrying: a cuboid key.

action: unlock cuboid chest with cuboid key

state: You are now in the lounge.
You unlock the cuboid chest.
You are carrying: a cuboid key.

action: open cuboid chest

state: You are now in the lounge.
You open the cuboid chest, revealing a type I passkey.
You are carrying: a cuboid key.

action: take type I passkey from cuboid chest

state: You are now in the lounge.
You take the type I passkey from the cuboid chest.
You are carrying: a type I passkey and a cuboid key.

action:

Response: unlock type I safe with type I passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the lounge.
You are in a lounge. An usual kind of place.
You can make out a closed formless locker. You can make out a locked type I safe, which looks usual, nearby. You make out a cuboid chest.
There is a closed gate leading east. There is an unblocked exit to the west.
There is a cuboid key on the floor.
You are carrying nothing.

action: take cuboid key

state: You are now in the lounge.
You pick up the cuboid key from the ground.
You are carrying: a cuboid key.

action: unlock cuboid chest with cuboid key

state: You are now in the lounge.
You unlock the cuboid chest.
You are carrying: a cuboid key.

action: open cuboid chest

state: You are now in the lounge.
You open the cuboid chest, revealing a type I passkey.
You are carrying: a cuboid key.

action: take type I passkey from cuboid chest

state: You are now in the lounge.
You take the type I passkey from the cuboid chest.
You are carrying: a type I passkey and a cuboid key.

action: unlock type I safe with type I passkey

state: You are now in the lounge.
You unlock the type I safe.
You are carrying: a type I passkey and a cuboid key.

action:

Response: open type I safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the lounge.
You are in a lounge. An usual kind of place.
You can make out a closed formless locker. You can make out a locked type I safe, which looks usual, nearby. You make out a cuboid chest.
There is a closed gate leading east. There is an unblocked exit to the west.
There is a cuboid key on the floor.
You are carrying nothing.

action: take cuboid key

state: You are now in the lounge.
You pick up the cuboid key from the ground.
You are carrying: a cuboid key.

action: unlock cuboid chest with cuboid key

state: You are now in the lounge.
You unlock the cuboid chest.
You are carrying: a cuboid key.

action: open cuboid chest

state: You are now in the lounge.
You open the cuboid chest, revealing a type I passkey.
You are carrying: a cuboid key.

action: take type I passkey from cuboid chest

state: You are now in the lounge.
You take the type I passkey from the cuboid chest.
You are carrying: a type I passkey and a cuboid key.

action: unlock type I safe with type I passkey

state: You are now in the lounge.
You unlock the type I safe.
You are carrying: a type I passkey and a cuboid key.

action: open type I safe

state: You are now in the lounge.
You open the type I safe, revealing a formless key.
You are carrying: a type I passkey and a cuboid key.

action:

Response: take formless key from type I safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the lounge.
You are in a lounge. An usual kind of place.
You can make out a closed formless locker. You can make out a locked type I safe, which looks usual, nearby. You make out a cuboid chest.
There is a closed gate leading east. There is an unblocked exit to the west.
There is a cuboid key on the floor.
You are carrying nothing.

action: take cuboid key

state: You are now in the lounge.
You pick up the cuboid key from the ground.
You are carrying: a cuboid key.

action: unlock cuboid chest with cuboid key

state: You are now in the lounge.
You unlock the cuboid chest.
You are carrying: a cuboid key.

action: open cuboid chest

state: You are now in the lounge.
You open the cuboid chest, revealing a type I passkey.
You are carrying: a cuboid key.

action: take type I passkey from cuboid chest

state: You are now in the lounge.
You take the type I passkey from the cuboid chest.
You are carrying: a type I passkey and a cuboid key.

action: unlock type I safe with type I passkey

state: You are now in the lounge.
You unlock the type I safe.
You are carrying: a type I passkey and a cuboid key.

action: open type I safe

state: You are now in the lounge.
You open the type I safe, revealing a formless key.
You are carrying: a type I passkey and a cuboid key.

action: take formless key from type I safe

state: You are now in the lounge.
You take the formless key from the type I safe.
You are carrying: a formless key, a type I passkey and a cuboid key.

action:

Response: lock formless locker with formless key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You arrive in a cookery. A normal kind of place. You can barely contain your excitement.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You arrive in a cookery. A normal kind of place. You can barely contain your excitement.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

action: go east

state: You are now in the steam room.
This steam room you have just entered is definitely standard. You begin to take stock of what's in the room.
You can see a TextWorld style locker. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked TextWorld chest. You make out a rack. On the rack you can see a TextWorld key. You shudder, but continue examining the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

action:

Response: take TextWorld key from rack<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You arrive in a cookery. A normal kind of place. You can barely contain your excitement.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

action: go east

state: You are now in the steam room.
This steam room you have just entered is definitely standard. You begin to take stock of what's in the room.
You can see a TextWorld style locker. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked TextWorld chest. You make out a rack. On the rack you can see a TextWorld key. You shudder, but continue examining the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

action: take TextWorld key from rack

state: You are now in the steam room.
You take the TextWorld key from the rack.
You are carrying: a TextWorld key.

action:

Response: unlock TextWorld chest with TextWorld key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You arrive in a cookery. A normal kind of place. You can barely contain your excitement.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

action: go east

state: You are now in the steam room.
This steam room you have just entered is definitely standard. You begin to take stock of what's in the room.
You can see a TextWorld style locker. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked TextWorld chest. You make out a rack. On the rack you can see a TextWorld key. You shudder, but continue examining the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

action: take TextWorld key from rack

state: You are now in the steam room.
You take the TextWorld key from the rack.
You are carrying: a TextWorld key.

action: unlock TextWorld chest with TextWorld key

state: You are now in the steam room.
You unlock the TextWorld chest.
You are carrying: a TextWorld key.

action:

Response: open TextWorld chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You arrive in a cookery. A normal kind of place. You can barely contain your excitement.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

action: go east

state: You are now in the steam room.
This steam room you have just entered is definitely standard. You begin to take stock of what's in the room.
You can see a TextWorld style locker. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked TextWorld chest. You make out a rack. On the rack you can see a TextWorld key. You shudder, but continue examining the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

action: take TextWorld key from rack

state: You are now in the steam room.
You take the TextWorld key from the rack.
You are carrying: a TextWorld key.

action: unlock TextWorld chest with TextWorld key

state: You are now in the steam room.
You unlock the TextWorld chest.
You are carrying: a TextWorld key.

action: open TextWorld chest

state: You are now in the steam room.
You open the TextWorld chest, revealing a TextWorld style keycard.
You are carrying: a TextWorld key.

action:

Response: take TextWorld style keycard from TextWorld chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You arrive in a cookery. A normal kind of place. You can barely contain your excitement.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

action: go east

state: You are now in the steam room.
This steam room you have just entered is definitely standard. You begin to take stock of what's in the room.
You can see a TextWorld style locker. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked TextWorld chest. You make out a rack. On the rack you can see a TextWorld key. You shudder, but continue examining the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

action: take TextWorld key from rack

state: You are now in the steam room.
You take the TextWorld key from the rack.
You are carrying: a TextWorld key.

action: unlock TextWorld chest with TextWorld key

state: You are now in the steam room.
You unlock the TextWorld chest.
You are carrying: a TextWorld key.

action: open TextWorld chest

state: You are now in the steam room.
You open the TextWorld chest, revealing a TextWorld style keycard.
You are carrying: a TextWorld key.

action: take TextWorld style keycard from TextWorld chest

state: You are now in the steam room.
You take the TextWorld style keycard from the TextWorld chest.
You are carrying: a TextWorld style keycard and a TextWorld key.

action:

Response: unlock TextWorld style locker with TextWorld style keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You arrive in a cookery. A normal kind of place. You can barely contain your excitement.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

action: go east

state: You are now in the steam room.
This steam room you have just entered is definitely standard. You begin to take stock of what's in the room.
You can see a TextWorld style locker. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked TextWorld chest. You make out a rack. On the rack you can see a TextWorld key. You shudder, but continue examining the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

action: take TextWorld key from rack

state: You are now in the steam room.
You take the TextWorld key from the rack.
You are carrying: a TextWorld key.

action: unlock TextWorld chest with TextWorld key

state: You are now in the steam room.
You unlock the TextWorld chest.
You are carrying: a TextWorld key.

action: open TextWorld chest

state: You are now in the steam room.
You open the TextWorld chest, revealing a TextWorld style keycard.
You are carrying: a TextWorld key.

action: take TextWorld style keycard from TextWorld chest

state: You are now in the steam room.
You take the TextWorld style keycard from the TextWorld chest.
You are carrying: a TextWorld style keycard and a TextWorld key.

action: unlock TextWorld style locker with TextWorld style keycard

state: You are now in the steam room.
You unlock the TextWorld style locker.
You are carrying: a TextWorld style keycard and a TextWorld key.

action:

Response: open TextWorld style locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You arrive in a cookery. A normal kind of place. You can barely contain your excitement.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

action: go east

state: You are now in the steam room.
This steam room you have just entered is definitely standard. You begin to take stock of what's in the room.
You can see a TextWorld style locker. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked TextWorld chest. You make out a rack. On the rack you can see a TextWorld key. You shudder, but continue examining the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

action: take TextWorld key from rack

state: You are now in the steam room.
You take the TextWorld key from the rack.
You are carrying: a TextWorld key.

action: unlock TextWorld chest with TextWorld key

state: You are now in the steam room.
You unlock the TextWorld chest.
You are carrying: a TextWorld key.

action: open TextWorld chest

state: You are now in the steam room.
You open the TextWorld chest, revealing a TextWorld style keycard.
You are carrying: a TextWorld key.

action: take TextWorld style keycard from TextWorld chest

state: You are now in the steam room.
You take the TextWorld style keycard from the TextWorld chest.
You are carrying: a TextWorld style keycard and a TextWorld key.

action: unlock TextWorld style locker with TextWorld style keycard

state: You are now in the steam room.
You unlock the TextWorld style locker.
You are carrying: a TextWorld style keycard and a TextWorld key.

action: open TextWorld style locker

state: You are now in the steam room.
You open the TextWorld style locker, revealing a broom.
You are carrying: a TextWorld style keycard and a TextWorld key.

action:

Response: take broom from TextWorld style locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical one.
You make out a locker.
There is a closed gate leading south. There is an unguarded exit to the east.
You are carrying: a latchkey.

action:

Response: unlock locker with latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical one.
You make out a locker.
There is a closed gate leading south. There is an unguarded exit to the east.
You are carrying: a latchkey.

action: unlock locker with latchkey

state: You are now in the pantry.
You unlock the locker.
You are carrying: a latchkey.

action:

Response: open locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical one.
You make out a locker.
There is a closed gate leading south. There is an unguarded exit to the east.
You are carrying: a latchkey.

action: unlock locker with latchkey

state: You are now in the pantry.
You unlock the locker.
You are carrying: a latchkey.

action: open locker

state: You are now in the pantry.
You open the locker, revealing a key.
You are carrying: a latchkey.

action:

Response: take key from locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical one.
You make out a locker.
There is a closed gate leading south. There is an unguarded exit to the east.
You are carrying: a latchkey.

action: unlock locker with latchkey

state: You are now in the pantry.
You unlock the locker.
You are carrying: a latchkey.

action: open locker

state: You are now in the pantry.
You open the locker, revealing a key.
You are carrying: a latchkey.

action: take key from locker

state: You are now in the pantry.
You take the key from the locker.
You are carrying: a key and a latchkey.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical one.
You make out a locker.
There is a closed gate leading south. There is an unguarded exit to the east.
You are carrying: a latchkey.

action: unlock locker with latchkey

state: You are now in the pantry.
You unlock the locker.
You are carrying: a latchkey.

action: open locker

state: You are now in the pantry.
You open the locker, revealing a key.
You are carrying: a latchkey.

action: take key from locker

state: You are now in the pantry.
You take the key from the locker.
You are carrying: a key and a latchkey.

action: go east

state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You make out a spherical locker. You bend down to tie your shoe. When you stand up, you notice a safe.
There is an unblocked exit to the west.
You are carrying: a key and a latchkey.

action:

Response: unlock safe with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical one.
You make out a locker.
There is a closed gate leading south. There is an unguarded exit to the east.
You are carrying: a latchkey.

action: unlock locker with latchkey

state: You are now in the pantry.
You unlock the locker.
You are carrying: a latchkey.

action: open locker

state: You are now in the pantry.
You open the locker, revealing a key.
You are carrying: a latchkey.

action: take key from locker

state: You are now in the pantry.
You take the key from the locker.
You are carrying: a key and a latchkey.

action: go east

state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You make out a spherical locker. You bend down to tie your shoe. When you stand up, you notice a safe.
There is an unblocked exit to the west.
You are carrying: a key and a latchkey.

action: unlock safe with key

state: You are now in the bedroom.
You unlock the safe.
You are carrying: a key and a latchkey.

action:

Response: open safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical one.
You make out a locker.
There is a closed gate leading south. There is an unguarded exit to the east.
You are carrying: a latchkey.

action: unlock locker with latchkey

state: You are now in the pantry.
You unlock the locker.
You are carrying: a latchkey.

action: open locker

state: You are now in the pantry.
You open the locker, revealing a key.
You are carrying: a latchkey.

action: take key from locker

state: You are now in the pantry.
You take the key from the locker.
You are carrying: a key and a latchkey.

action: go east

state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You make out a spherical locker. You bend down to tie your shoe. When you stand up, you notice a safe.
There is an unblocked exit to the west.
You are carrying: a key and a latchkey.

action: unlock safe with key

state: You are now in the bedroom.
You unlock the safe.
You are carrying: a key and a latchkey.

action: open safe

state: You are now in the bedroom.
You open the safe, revealing a spherical key.
You are carrying: a key and a latchkey.

action:

Response: take spherical key from safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical one.
You make out a locker.
There is a closed gate leading south. There is an unguarded exit to the east.
You are carrying: a latchkey.

action: unlock locker with latchkey

state: You are now in the pantry.
You unlock the locker.
You are carrying: a latchkey.

action: open locker

state: You are now in the pantry.
You open the locker, revealing a key.
You are carrying: a latchkey.

action: take key from locker

state: You are now in the pantry.
You take the key from the locker.
You are carrying: a key and a latchkey.

action: go east

state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You make out a spherical locker. You bend down to tie your shoe. When you stand up, you notice a safe.
There is an unblocked exit to the west.
You are carrying: a key and a latchkey.

action: unlock safe with key

state: You are now in the bedroom.
You unlock the safe.
You are carrying: a key and a latchkey.

action: open safe

state: You are now in the bedroom.
You open the safe, revealing a spherical key.
You are carrying: a key and a latchkey.

action: take spherical key from safe

state: You are now in the bedroom.
You take the spherical key from the safe.
You are carrying: a spherical key, a key and a latchkey.

action:

Response: lock spherical locker with spherical key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchen.
You've just walked into a kitchen.
You can see a type 5 chest.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a cabbage.

action:

Response: go east<|spec|>