{"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the restroom.\nYou arrive in a restroom. A normal kind of place.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a gojiberry and a mouse.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the restroom.\nYou arrive in a restroom. A normal kind of place.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a gojiberry and a mouse.\n\naction: go south\n\nstate: You are now in the cookhouse.\nYou are in a cookhouse. An usual kind of place. You begin to take stock of what's in the room.\nYou can make out a case.\nThere is a closed gate leading south. There is an unblocked exit to the north.\nThere is a latchkey on the floor.\nYou are carrying: a gojiberry and a mouse.\n\naction: ", "response": "take latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the restroom.\nYou arrive in a restroom. A normal kind of place.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a gojiberry and a mouse.\n\naction: go south\n\nstate: You are now in the cookhouse.\nYou are in a cookhouse. An usual kind of place. You begin to take stock of what's in the room.\nYou can make out a case.\nThere is a closed gate leading south. There is an unblocked exit to the north.\nThere is a latchkey on the floor.\nYou are carrying: a gojiberry and a mouse.\n\naction: take latchkey\n\nstate: You are now in the cookhouse.\nYou pick up the latchkey from the ground.\nYou are carrying: a latchkey, a gojiberry and a mouse.\n\naction: ", "response": "unlock gate with latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the restroom.\nYou arrive in a restroom. A normal kind of place.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a gojiberry and a mouse.\n\naction: go south\n\nstate: You are now in the cookhouse.\nYou are in a cookhouse. An usual kind of place. You begin to take stock of what's in the room.\nYou can make out a case.\nThere is a closed gate leading south. There is an unblocked exit to the north.\nThere is a latchkey on the floor.\nYou are carrying: a gojiberry and a mouse.\n\naction: take latchkey\n\nstate: You are now in the cookhouse.\nYou pick up the latchkey from the ground.\nYou are carrying: a latchkey, a gojiberry and a mouse.\n\naction: unlock gate with latchkey\n\nstate: You are now in the cookhouse.\nYou unlock gate.\nYou are carrying: a latchkey, a gojiberry and a mouse.\n\naction: ", "response": "open gate<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the restroom.\nYou arrive in a restroom. A normal kind of place.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a gojiberry and a mouse.\n\naction: go south\n\nstate: You are now in the cookhouse.\nYou are in a cookhouse. An usual kind of place. You begin to take stock of what's in the room.\nYou can make out a case.\nThere is a closed gate leading south. There is an unblocked exit to the north.\nThere is a latchkey on the floor.\nYou are carrying: a gojiberry and a mouse.\n\naction: take latchkey\n\nstate: You are now in the cookhouse.\nYou pick up the latchkey from the ground.\nYou are carrying: a latchkey, a gojiberry and a mouse.\n\naction: unlock gate with latchkey\n\nstate: You are now in the cookhouse.\nYou unlock gate.\nYou are carrying: a latchkey, a gojiberry and a mouse.\n\naction: open gate\n\nstate: You are now in the cookhouse.\nYou open gate.\nYou are carrying: a latchkey, a gojiberry and a mouse.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the restroom.\nYou arrive in a restroom. A normal kind of place.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a gojiberry and a mouse.\n\naction: go south\n\nstate: You are now in the cookhouse.\nYou are in a cookhouse. An usual kind of place. You begin to take stock of what's in the room.\nYou can make out a case.\nThere is a closed gate leading south. There is an unblocked exit to the north.\nThere is a latchkey on the floor.\nYou are carrying: a gojiberry and a mouse.\n\naction: take latchkey\n\nstate: You are now in the cookhouse.\nYou pick up the latchkey from the ground.\nYou are carrying: a latchkey, a gojiberry and a mouse.\n\naction: unlock gate with latchkey\n\nstate: You are now in the cookhouse.\nYou unlock gate.\nYou are carrying: a latchkey, a gojiberry and a mouse.\n\naction: open gate\n\nstate: You are now in the cookhouse.\nYou open gate.\nYou are carrying: a latchkey, a gojiberry and a mouse.\n\naction: go south\n\nstate: You are now in the launderette.\nYou are in a launderette. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nThere is an open gate leading north. You need an unguarded exit? You should try going east.\nThere is a sponge on the floor.\nYou are carrying: a latchkey, a gojiberry and a mouse.\n\naction: ", "response": "take sponge<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the restroom.\nYou arrive in a restroom. A normal kind of place.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a gojiberry and a mouse.\n\naction: go south\n\nstate: You are now in the cookhouse.\nYou are in a cookhouse. An usual kind of place. You begin to take stock of what's in the room.\nYou can make out a case.\nThere is a closed gate leading south. There is an unblocked exit to the north.\nThere is a latchkey on the floor.\nYou are carrying: a gojiberry and a mouse.\n\naction: take latchkey\n\nstate: You are now in the cookhouse.\nYou pick up the latchkey from the ground.\nYou are carrying: a latchkey, a gojiberry and a mouse.\n\naction: unlock gate with latchkey\n\nstate: You are now in the cookhouse.\nYou unlock gate.\nYou are carrying: a latchkey, a gojiberry and a mouse.\n\naction: open gate\n\nstate: You are now in the cookhouse.\nYou open gate.\nYou are carrying: a latchkey, a gojiberry and a mouse.\n\naction: go south\n\nstate: You are now in the launderette.\nYou are in a launderette. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nThere is an open gate leading north. You need an unguarded exit? You should try going east.\nThere is a sponge on the floor.\nYou are carrying: a latchkey, a gojiberry and a mouse.\n\naction: take sponge\n\nstate: You are now in the launderette.\nYou pick up the sponge from the ground.\nYou are carrying: a sponge, a latchkey, a gojiberry and a mouse.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the restroom.\nYou arrive in a restroom. A normal kind of place.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a gojiberry and a mouse.\n\naction: go south\n\nstate: You are now in the cookhouse.\nYou are in a cookhouse. An usual kind of place. You begin to take stock of what's in the room.\nYou can make out a case.\nThere is a closed gate leading south. There is an unblocked exit to the north.\nThere is a latchkey on the floor.\nYou are carrying: a gojiberry and a mouse.\n\naction: take latchkey\n\nstate: You are now in the cookhouse.\nYou pick up the latchkey from the ground.\nYou are carrying: a latchkey, a gojiberry and a mouse.\n\naction: unlock gate with latchkey\n\nstate: You are now in the cookhouse.\nYou unlock gate.\nYou are carrying: a latchkey, a gojiberry and a mouse.\n\naction: open gate\n\nstate: You are now in the cookhouse.\nYou open gate.\nYou are carrying: a latchkey, a gojiberry and a mouse.\n\naction: go south\n\nstate: You are now in the launderette.\nYou are in a launderette. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nThere is an open gate leading north. You need an unguarded exit? You should try going east.\nThere is a sponge on the floor.\nYou are carrying: a latchkey, a gojiberry and a mouse.\n\naction: take sponge\n\nstate: You are now in the launderette.\nYou pick up the sponge from the ground.\nYou are carrying: a sponge, a latchkey, a gojiberry and a mouse.\n\naction: go east\n\nstate: You are now in the cubicle.\nYou make a grand eccentric entrance into a cubicle.\nYou make out a stand. But the thing hasn't got anything on it.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a sponge, a latchkey, a gojiberry and a mouse.\n\naction: ", "response": "put sponge on stand<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou're now in a shower.\nThere is an unblocked exit to the east.\nYou are carrying: a formless passkey.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou're now in a shower.\nThere is an unblocked exit to the east.\nYou are carrying: a formless passkey.\n\naction: go east\n\nstate: You are now in the workshop.\nYou arrive in a workshop. A normal one.\nYou see a formless box. You can see a locked type 9 chest. You can see a case.\nThere is a closed passageway leading north. You need an unguarded exit? You should try going west.\nYou are carrying: a formless passkey.\n\naction: ", "response": "unlock formless box with formless passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou're now in a shower.\nThere is an unblocked exit to the east.\nYou are carrying: a formless passkey.\n\naction: go east\n\nstate: You are now in the workshop.\nYou arrive in a workshop. A normal one.\nYou see a formless box. You can see a locked type 9 chest. You can see a case.\nThere is a closed passageway leading north. You need an unguarded exit? You should try going west.\nYou are carrying: a formless passkey.\n\naction: unlock formless box with formless passkey\n\nstate: You are now in the workshop.\nYou unlock the formless box.\nYou are carrying: a formless passkey.\n\naction: ", "response": "open formless box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou're now in a shower.\nThere is an unblocked exit to the east.\nYou are carrying: a formless passkey.\n\naction: go east\n\nstate: You are now in the workshop.\nYou arrive in a workshop. A normal one.\nYou see a formless box. You can see a locked type 9 chest. You can see a case.\nThere is a closed passageway leading north. You need an unguarded exit? You should try going west.\nYou are carrying: a formless passkey.\n\naction: unlock formless box with formless passkey\n\nstate: You are now in the workshop.\nYou unlock the formless box.\nYou are carrying: a formless passkey.\n\naction: open formless box\n\nstate: You are now in the workshop.\nYou open the formless box, revealing a type 9 latchkey.\nYou are carrying: a formless passkey.\n\naction: ", "response": "take type 9 latchkey from formless box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou're now in a shower.\nThere is an unblocked exit to the east.\nYou are carrying: a formless passkey.\n\naction: go east\n\nstate: You are now in the workshop.\nYou arrive in a workshop. A normal one.\nYou see a formless box. You can see a locked type 9 chest. You can see a case.\nThere is a closed passageway leading north. You need an unguarded exit? You should try going west.\nYou are carrying: a formless passkey.\n\naction: unlock formless box with formless passkey\n\nstate: You are now in the workshop.\nYou unlock the formless box.\nYou are carrying: a formless passkey.\n\naction: open formless box\n\nstate: You are now in the workshop.\nYou open the formless box, revealing a type 9 latchkey.\nYou are carrying: a formless passkey.\n\naction: take type 9 latchkey from formless box\n\nstate: You are now in the workshop.\nYou take the type 9 latchkey from the formless box.\nYou are carrying: a type 9 latchkey and a formless passkey.\n\naction: ", "response": "unlock type 9 chest with type 9 latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou're now in a shower.\nThere is an unblocked exit to the east.\nYou are carrying: a formless passkey.\n\naction: go east\n\nstate: You are now in the workshop.\nYou arrive in a workshop. A normal one.\nYou see a formless box. You can see a locked type 9 chest. You can see a case.\nThere is a closed passageway leading north. You need an unguarded exit? You should try going west.\nYou are carrying: a formless passkey.\n\naction: unlock formless box with formless passkey\n\nstate: You are now in the workshop.\nYou unlock the formless box.\nYou are carrying: a formless passkey.\n\naction: open formless box\n\nstate: You are now in the workshop.\nYou open the formless box, revealing a type 9 latchkey.\nYou are carrying: a formless passkey.\n\naction: take type 9 latchkey from formless box\n\nstate: You are now in the workshop.\nYou take the type 9 latchkey from the formless box.\nYou are carrying: a type 9 latchkey and a formless passkey.\n\naction: unlock type 9 chest with type 9 latchkey\n\nstate: You are now in the workshop.\nYou unlock the type 9 chest.\nYou are carrying: a type 9 latchkey and a formless passkey.\n\naction: ", "response": "open type 9 chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou're now in a shower.\nThere is an unblocked exit to the east.\nYou are carrying: a formless passkey.\n\naction: go east\n\nstate: You are now in the workshop.\nYou arrive in a workshop. A normal one.\nYou see a formless box. You can see a locked type 9 chest. You can see a case.\nThere is a closed passageway leading north. You need an unguarded exit? You should try going west.\nYou are carrying: a formless passkey.\n\naction: unlock formless box with formless passkey\n\nstate: You are now in the workshop.\nYou unlock the formless box.\nYou are carrying: a formless passkey.\n\naction: open formless box\n\nstate: You are now in the workshop.\nYou open the formless box, revealing a type 9 latchkey.\nYou are carrying: a formless passkey.\n\naction: take type 9 latchkey from formless box\n\nstate: You are now in the workshop.\nYou take the type 9 latchkey from the formless box.\nYou are carrying: a type 9 latchkey and a formless passkey.\n\naction: unlock type 9 chest with type 9 latchkey\n\nstate: You are now in the workshop.\nYou unlock the type 9 chest.\nYou are carrying: a type 9 latchkey and a formless passkey.\n\naction: open type 9 chest\n\nstate: You are now in the workshop.\nYou open the type 9 chest, revealing a butterfly.\nYou are carrying: a type 9 latchkey and a formless passkey.\n\naction: ", "response": "take butterfly from type 9 chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou're now in a shower.\nThere is an unblocked exit to the east.\nYou are carrying: a formless passkey.\n\naction: go east\n\nstate: You are now in the workshop.\nYou arrive in a workshop. A normal one.\nYou see a formless box. You can see a locked type 9 chest. You can see a case.\nThere is a closed passageway leading north. You need an unguarded exit? You should try going west.\nYou are carrying: a formless passkey.\n\naction: unlock formless box with formless passkey\n\nstate: You are now in the workshop.\nYou unlock the formless box.\nYou are carrying: a formless passkey.\n\naction: open formless box\n\nstate: You are now in the workshop.\nYou open the formless box, revealing a type 9 latchkey.\nYou are carrying: a formless passkey.\n\naction: take type 9 latchkey from formless box\n\nstate: You are now in the workshop.\nYou take the type 9 latchkey from the formless box.\nYou are carrying: a type 9 latchkey and a formless passkey.\n\naction: unlock type 9 chest with type 9 latchkey\n\nstate: You are now in the workshop.\nYou unlock the type 9 chest.\nYou are carrying: a type 9 latchkey and a formless passkey.\n\naction: open type 9 chest\n\nstate: You are now in the workshop.\nYou open the type 9 chest, revealing a butterfly.\nYou are carrying: a type 9 latchkey and a formless passkey.\n\naction: take butterfly from type 9 chest\n\nstate: You are now in the workshop.\nYou take the butterfly from the type 9 chest.\nYou are carrying: a butterfly, a type 9 latchkey and a formless passkey.\n\naction: ", "response": "insert butterfly into formless box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou're now in an attic.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a rectangular key and a tv.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou're now in an attic.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a rectangular key and a tv.\n\naction: go east\n\nstate: You are now in the office.\nYou find yourself in an office. A normal one.\nYou can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.\nYou don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.\nYou are carrying: a rectangular key and a tv.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou're now in an attic.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a rectangular key and a tv.\n\naction: go east\n\nstate: You are now in the office.\nYou find yourself in an office. A normal one.\nYou can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.\nYou don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.\nYou are carrying: a rectangular key and a tv.\n\naction: go east\n\nstate: You are now in the cellar.\nYou've just shown up in a cellar.\nYou scan the room, seeing a rectangular safe.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a rectangular key and a tv.\n\naction: ", "response": "open rectangular safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou're now in an attic.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a rectangular key and a tv.\n\naction: go east\n\nstate: You are now in the office.\nYou find yourself in an office. A normal one.\nYou can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.\nYou don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.\nYou are carrying: a rectangular key and a tv.\n\naction: go east\n\nstate: You are now in the cellar.\nYou've just shown up in a cellar.\nYou scan the room, seeing a rectangular safe.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a rectangular key and a tv.\n\naction: open rectangular safe\n\nstate: You are now in the cellar.\nYou open the rectangular safe, revealing a key.\nYou are carrying: a rectangular key and a tv.\n\naction: ", "response": "take key from rectangular safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou're now in an attic.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a rectangular key and a tv.\n\naction: go east\n\nstate: You are now in the office.\nYou find yourself in an office. A normal one.\nYou can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.\nYou don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.\nYou are carrying: a rectangular key and a tv.\n\naction: go east\n\nstate: You are now in the cellar.\nYou've just shown up in a cellar.\nYou scan the room, seeing a rectangular safe.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a rectangular key and a tv.\n\naction: open rectangular safe\n\nstate: You are now in the cellar.\nYou open the rectangular safe, revealing a key.\nYou are carrying: a rectangular key and a tv.\n\naction: take key from rectangular safe\n\nstate: You are now in the cellar.\nYou take the key from the rectangular safe.\nYou are carrying: a key, a rectangular key and a tv.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou're now in an attic.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a rectangular key and a tv.\n\naction: go east\n\nstate: You are now in the office.\nYou find yourself in an office. A normal one.\nYou can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.\nYou don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.\nYou are carrying: a rectangular key and a tv.\n\naction: go east\n\nstate: You are now in the cellar.\nYou've just shown up in a cellar.\nYou scan the room, seeing a rectangular safe.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a rectangular key and a tv.\n\naction: open rectangular safe\n\nstate: You are now in the cellar.\nYou open the rectangular safe, revealing a key.\nYou are carrying: a rectangular key and a tv.\n\naction: take key from rectangular safe\n\nstate: You are now in the cellar.\nYou take the key from the rectangular safe.\nYou are carrying: a key, a rectangular key and a tv.\n\naction: go west\n\nstate: You are now in the office.\nYou find yourself in an office. A normal one.\nYou can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.\nYou don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.\nYou are carrying: a key, a rectangular key and a tv.\n\naction: ", "response": "unlock safe with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou're now in an attic.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a rectangular key and a tv.\n\naction: go east\n\nstate: You are now in the office.\nYou find yourself in an office. A normal one.\nYou can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.\nYou don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.\nYou are carrying: a rectangular key and a tv.\n\naction: go east\n\nstate: You are now in the cellar.\nYou've just shown up in a cellar.\nYou scan the room, seeing a rectangular safe.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a rectangular key and a tv.\n\naction: open rectangular safe\n\nstate: You are now in the cellar.\nYou open the rectangular safe, revealing a key.\nYou are carrying: a rectangular key and a tv.\n\naction: take key from rectangular safe\n\nstate: You are now in the cellar.\nYou take the key from the rectangular safe.\nYou are carrying: a key, a rectangular key and a tv.\n\naction: go west\n\nstate: You are now in the office.\nYou find yourself in an office. A normal one.\nYou can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.\nYou don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.\nYou are carrying: a key, a rectangular key and a tv.\n\naction: unlock safe with key\n\nstate: You are now in the office.\nYou unlock the safe.\nYou are carrying: a key, a rectangular key and a tv.\n\naction: ", "response": "open safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou're now in an attic.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a rectangular key and a tv.\n\naction: go east\n\nstate: You are now in the office.\nYou find yourself in an office. A normal one.\nYou can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.\nYou don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.\nYou are carrying: a rectangular key and a tv.\n\naction: go east\n\nstate: You are now in the cellar.\nYou've just shown up in a cellar.\nYou scan the room, seeing a rectangular safe.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a rectangular key and a tv.\n\naction: open rectangular safe\n\nstate: You are now in the cellar.\nYou open the rectangular safe, revealing a key.\nYou are carrying: a rectangular key and a tv.\n\naction: take key from rectangular safe\n\nstate: You are now in the cellar.\nYou take the key from the rectangular safe.\nYou are carrying: a key, a rectangular key and a tv.\n\naction: go west\n\nstate: You are now in the office.\nYou find yourself in an office. A normal one.\nYou can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.\nYou don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.\nYou are carrying: a key, a rectangular key and a tv.\n\naction: unlock safe with key\n\nstate: You are now in the office.\nYou unlock the safe.\nYou are carrying: a key, a rectangular key and a tv.\n\naction: open safe\n\nstate: You are now in the office.\nYou open the safe, revealing a Quote of the Day Calendar.\nYou are carrying: a key, a rectangular key and a tv.\n\naction: ", "response": "take Quote of the Day Calendar from safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou've just shown up in a washroom.\nYou see a locker. Oh wow! Is that what I think it is? It is! It's a counter. What a great pairing of adjectives and nouns! The counter is normal. But the thing is empty.\nYou need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou've just shown up in a washroom.\nYou see a locker. Oh wow! Is that what I think it is? It is! It's a counter. What a great pairing of adjectives and nouns! The counter is normal. But the thing is empty.\nYou need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the lounge.\nYou're now in a lounge.\nYou can make out a locked safe. You can make out a shelf. You see a passkey on the shelf. I mean, just wow! Isn't TextWorld just the best?\nYou need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: ", "response": "take passkey from shelf<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou've just shown up in a washroom.\nYou see a locker. Oh wow! Is that what I think it is? It is! It's a counter. What a great pairing of adjectives and nouns! The counter is normal. But the thing is empty.\nYou need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the lounge.\nYou're now in a lounge.\nYou can make out a locked safe. You can make out a shelf. You see a passkey on the shelf. I mean, just wow! Isn't TextWorld just the best?\nYou need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: take passkey from shelf\n\nstate: You are now in the lounge.\nYou take the passkey from the shelf.\nYou are carrying: a passkey.\n\naction: ", "response": "unlock safe with passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou've just shown up in a washroom.\nYou see a locker. Oh wow! Is that what I think it is? It is! It's a counter. What a great pairing of adjectives and nouns! The counter is normal. But the thing is empty.\nYou need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the lounge.\nYou're now in a lounge.\nYou can make out a locked safe. You can make out a shelf. You see a passkey on the shelf. I mean, just wow! Isn't TextWorld just the best?\nYou need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: take passkey from shelf\n\nstate: You are now in the lounge.\nYou take the passkey from the shelf.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the lounge.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: ", "response": "open safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou've just shown up in a washroom.\nYou see a locker. Oh wow! Is that what I think it is? It is! It's a counter. What a great pairing of adjectives and nouns! The counter is normal. But the thing is empty.\nYou need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the lounge.\nYou're now in a lounge.\nYou can make out a locked safe. You can make out a shelf. You see a passkey on the shelf. I mean, just wow! Isn't TextWorld just the best?\nYou need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: take passkey from shelf\n\nstate: You are now in the lounge.\nYou take the passkey from the shelf.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the lounge.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: open safe\n\nstate: You are now in the lounge.\nYou open the safe, revealing a keycard.\nYou are carrying: a passkey.\n\naction: ", "response": "take keycard from safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou've just shown up in a washroom.\nYou see a locker. Oh wow! Is that what I think it is? It is! It's a counter. What a great pairing of adjectives and nouns! The counter is normal. But the thing is empty.\nYou need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the lounge.\nYou're now in a lounge.\nYou can make out a locked safe. You can make out a shelf. You see a passkey on the shelf. I mean, just wow! Isn't TextWorld just the best?\nYou need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: take passkey from shelf\n\nstate: You are now in the lounge.\nYou take the passkey from the shelf.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the lounge.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: open safe\n\nstate: You are now in the lounge.\nYou open the safe, revealing a keycard.\nYou are carrying: a passkey.\n\naction: take keycard from safe\n\nstate: You are now in the lounge.\nYou take the keycard from the safe.\nYou are carrying: a keycard and a passkey.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou've just shown up in a washroom.\nYou see a locker. Oh wow! Is that what I think it is? It is! It's a counter. What a great pairing of adjectives and nouns! The counter is normal. But the thing is empty.\nYou need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the lounge.\nYou're now in a lounge.\nYou can make out a locked safe. You can make out a shelf. You see a passkey on the shelf. I mean, just wow! Isn't TextWorld just the best?\nYou need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: take passkey from shelf\n\nstate: You are now in the lounge.\nYou take the passkey from the shelf.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the lounge.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: open safe\n\nstate: You are now in the lounge.\nYou open the safe, revealing a keycard.\nYou are carrying: a passkey.\n\naction: take keycard from safe\n\nstate: You are now in the lounge.\nYou take the keycard from the safe.\nYou are carrying: a keycard and a passkey.\n\naction: go east\n\nstate: You are now in the washroom.\nYou've just shown up in a washroom.\nYou see a locker. Oh wow! Is that what I think it is? It is! It's a counter. What a great pairing of adjectives and nouns! The counter is normal. But the thing is empty.\nYou need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a keycard and a passkey.\n\naction: ", "response": "unlock locker with keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou've just shown up in a washroom.\nYou see a locker. Oh wow! Is that what I think it is? It is! It's a counter. What a great pairing of adjectives and nouns! The counter is normal. But the thing is empty.\nYou need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the lounge.\nYou're now in a lounge.\nYou can make out a locked safe. You can make out a shelf. You see a passkey on the shelf. I mean, just wow! Isn't TextWorld just the best?\nYou need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: take passkey from shelf\n\nstate: You are now in the lounge.\nYou take the passkey from the shelf.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the lounge.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: open safe\n\nstate: You are now in the lounge.\nYou open the safe, revealing a keycard.\nYou are carrying: a passkey.\n\naction: take keycard from safe\n\nstate: You are now in the lounge.\nYou take the keycard from the safe.\nYou are carrying: a keycard and a passkey.\n\naction: go east\n\nstate: You are now in the washroom.\nYou've just shown up in a washroom.\nYou see a locker. Oh wow! Is that what I think it is? It is! It's a counter. What a great pairing of adjectives and nouns! The counter is normal. But the thing is empty.\nYou need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a keycard and a passkey.\n\naction: unlock locker with keycard\n\nstate: You are now in the washroom.\nYou unlock the locker.\nYou are carrying: a keycard and a passkey.\n\naction: ", "response": "open locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nYou've entered an office. I guess you better just go and list everything you see here.\nThere is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.\nThere is a mouse on the floor.\nYou are carrying nothing.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nYou've entered an office. I guess you better just go and list everything you see here.\nThere is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.\nThere is a mouse on the floor.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the cookhouse.\nI am required to announce that you are now in the cookhouse.\nYou can make out a locked type 5 safe. You see a type R box. You can make out a closed freezer.\nThere is an unblocked exit to the west.\nYou are carrying nothing.\n\naction: ", "response": "open freezer<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nYou've entered an office. I guess you better just go and list everything you see here.\nThere is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.\nThere is a mouse on the floor.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the cookhouse.\nI am required to announce that you are now in the cookhouse.\nYou can make out a locked type 5 safe. You see a type R box. You can make out a closed freezer.\nThere is an unblocked exit to the west.\nYou are carrying nothing.\n\naction: open freezer\n\nstate: You are now in the cookhouse.\nYou open the freezer, revealing a type R key.\nYou are carrying nothing.\n\naction: ", "response": "take type R key from freezer<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nYou've entered an office. I guess you better just go and list everything you see here.\nThere is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.\nThere is a mouse on the floor.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the cookhouse.\nI am required to announce that you are now in the cookhouse.\nYou can make out a locked type 5 safe. You see a type R box. You can make out a closed freezer.\nThere is an unblocked exit to the west.\nYou are carrying nothing.\n\naction: open freezer\n\nstate: You are now in the cookhouse.\nYou open the freezer, revealing a type R key.\nYou are carrying nothing.\n\naction: take type R key from freezer\n\nstate: You are now in the cookhouse.\nYou take the type R key from the freezer.\nYou are carrying: a type R key.\n\naction: ", "response": "unlock type R box with type R key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nYou've entered an office. I guess you better just go and list everything you see here.\nThere is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.\nThere is a mouse on the floor.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the cookhouse.\nI am required to announce that you are now in the cookhouse.\nYou can make out a locked type 5 safe. You see a type R box. You can make out a closed freezer.\nThere is an unblocked exit to the west.\nYou are carrying nothing.\n\naction: open freezer\n\nstate: You are now in the cookhouse.\nYou open the freezer, revealing a type R key.\nYou are carrying nothing.\n\naction: take type R key from freezer\n\nstate: You are now in the cookhouse.\nYou take the type R key from the freezer.\nYou are carrying: a type R key.\n\naction: unlock type R box with type R key\n\nstate: You are now in the cookhouse.\nYou unlock the type R box.\nYou are carrying: a type R key.\n\naction: ", "response": "open type R box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nYou've entered an office. I guess you better just go and list everything you see here.\nThere is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.\nThere is a mouse on the floor.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the cookhouse.\nI am required to announce that you are now in the cookhouse.\nYou can make out a locked type 5 safe. You see a type R box. You can make out a closed freezer.\nThere is an unblocked exit to the west.\nYou are carrying nothing.\n\naction: open freezer\n\nstate: You are now in the cookhouse.\nYou open the freezer, revealing a type R key.\nYou are carrying nothing.\n\naction: take type R key from freezer\n\nstate: You are now in the cookhouse.\nYou take the type R key from the freezer.\nYou are carrying: a type R key.\n\naction: unlock type R box with type R key\n\nstate: You are now in the cookhouse.\nYou unlock the type R box.\nYou are carrying: a type R key.\n\naction: open type R box\n\nstate: You are now in the cookhouse.\nYou open the type R box, revealing a type 5 keycard.\nYou are carrying: a type R key.\n\naction: ", "response": "take type 5 keycard from type R box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nYou've entered an office. I guess you better just go and list everything you see here.\nThere is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.\nThere is a mouse on the floor.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the cookhouse.\nI am required to announce that you are now in the cookhouse.\nYou can make out a locked type 5 safe. You see a type R box. You can make out a closed freezer.\nThere is an unblocked exit to the west.\nYou are carrying nothing.\n\naction: open freezer\n\nstate: You are now in the cookhouse.\nYou open the freezer, revealing a type R key.\nYou are carrying nothing.\n\naction: take type R key from freezer\n\nstate: You are now in the cookhouse.\nYou take the type R key from the freezer.\nYou are carrying: a type R key.\n\naction: unlock type R box with type R key\n\nstate: You are now in the cookhouse.\nYou unlock the type R box.\nYou are carrying: a type R key.\n\naction: open type R box\n\nstate: You are now in the cookhouse.\nYou open the type R box, revealing a type 5 keycard.\nYou are carrying: a type R key.\n\naction: take type 5 keycard from type R box\n\nstate: You are now in the cookhouse.\nYou take the type 5 keycard from the type R box.\nYou are carrying: a type 5 keycard and a type R key.\n\naction: ", "response": "unlock type 5 safe with type 5 keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nYou've entered an office. I guess you better just go and list everything you see here.\nThere is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.\nThere is a mouse on the floor.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the cookhouse.\nI am required to announce that you are now in the cookhouse.\nYou can make out a locked type 5 safe. You see a type R box. You can make out a closed freezer.\nThere is an unblocked exit to the west.\nYou are carrying nothing.\n\naction: open freezer\n\nstate: You are now in the cookhouse.\nYou open the freezer, revealing a type R key.\nYou are carrying nothing.\n\naction: take type R key from freezer\n\nstate: You are now in the cookhouse.\nYou take the type R key from the freezer.\nYou are carrying: a type R key.\n\naction: unlock type R box with type R key\n\nstate: You are now in the cookhouse.\nYou unlock the type R box.\nYou are carrying: a type R key.\n\naction: open type R box\n\nstate: You are now in the cookhouse.\nYou open the type R box, revealing a type 5 keycard.\nYou are carrying: a type R key.\n\naction: take type 5 keycard from type R box\n\nstate: You are now in the cookhouse.\nYou take the type 5 keycard from the type R box.\nYou are carrying: a type 5 keycard and a type R key.\n\naction: unlock type 5 safe with type 5 keycard\n\nstate: You are now in the cookhouse.\nYou unlock the type 5 safe.\nYou are carrying: a type 5 keycard and a type R key.\n\naction: ", "response": "open type 5 safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the garage.\nOf every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see a locked type 7 safe in the corner.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a sandwich and a stapler.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the garage.\nOf every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see a locked type 7 safe in the corner.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a sandwich and a stapler.\n\naction: go east\n\nstate: You are now in the attic.\nYou find yourself in an attic. An ordinary one.\nThere is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a type 7 key on the floor.\nYou are carrying: a sandwich and a stapler.\n\naction: ", "response": "take type 7 key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the garage.\nOf every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see a locked type 7 safe in the corner.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a sandwich and a stapler.\n\naction: go east\n\nstate: You are now in the attic.\nYou find yourself in an attic. An ordinary one.\nThere is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a type 7 key on the floor.\nYou are carrying: a sandwich and a stapler.\n\naction: take type 7 key\n\nstate: You are now in the attic.\nYou pick up the type 7 key from the ground.\nYou are carrying: a type 7 key, a sandwich and a stapler.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the garage.\nOf every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see a locked type 7 safe in the corner.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a sandwich and a stapler.\n\naction: go east\n\nstate: You are now in the attic.\nYou find yourself in an attic. An ordinary one.\nThere is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a type 7 key on the floor.\nYou are carrying: a sandwich and a stapler.\n\naction: take type 7 key\n\nstate: You are now in the attic.\nYou pick up the type 7 key from the ground.\nYou are carrying: a type 7 key, a sandwich and a stapler.\n\naction: go west\n\nstate: You are now in the garage.\nOf every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see a locked type 7 safe in the corner.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a type 7 key, a sandwich and a stapler.\n\naction: ", "response": "unlock type 7 safe with type 7 key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the garage.\nOf every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see a locked type 7 safe in the corner.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a sandwich and a stapler.\n\naction: go east\n\nstate: You are now in the attic.\nYou find yourself in an attic. An ordinary one.\nThere is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a type 7 key on the floor.\nYou are carrying: a sandwich and a stapler.\n\naction: take type 7 key\n\nstate: You are now in the attic.\nYou pick up the type 7 key from the ground.\nYou are carrying: a type 7 key, a sandwich and a stapler.\n\naction: go west\n\nstate: You are now in the garage.\nOf every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see a locked type 7 safe in the corner.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a type 7 key, a sandwich and a stapler.\n\naction: unlock type 7 safe with type 7 key\n\nstate: You are now in the garage.\nYou unlock the type 7 safe.\nYou are carrying: a type 7 key, a sandwich and a stapler.\n\naction: ", "response": "open type 7 safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the garage.\nOf every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see a locked type 7 safe in the corner.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a sandwich and a stapler.\n\naction: go east\n\nstate: You are now in the attic.\nYou find yourself in an attic. An ordinary one.\nThere is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a type 7 key on the floor.\nYou are carrying: a sandwich and a stapler.\n\naction: take type 7 key\n\nstate: You are now in the attic.\nYou pick up the type 7 key from the ground.\nYou are carrying: a type 7 key, a sandwich and a stapler.\n\naction: go west\n\nstate: You are now in the garage.\nOf every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see a locked type 7 safe in the corner.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a type 7 key, a sandwich and a stapler.\n\naction: unlock type 7 safe with type 7 key\n\nstate: You are now in the garage.\nYou unlock the type 7 safe.\nYou are carrying: a type 7 key, a sandwich and a stapler.\n\naction: open type 7 safe\n\nstate: You are now in the garage.\nYou open the type 7 safe, revealing a fondue.\nYou are carrying: a type 7 key, a sandwich and a stapler.\n\naction: ", "response": "take fondue from type 7 safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the garage.\nOf every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see a locked type 7 safe in the corner.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a sandwich and a stapler.\n\naction: go east\n\nstate: You are now in the attic.\nYou find yourself in an attic. An ordinary one.\nThere is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a type 7 key on the floor.\nYou are carrying: a sandwich and a stapler.\n\naction: take type 7 key\n\nstate: You are now in the attic.\nYou pick up the type 7 key from the ground.\nYou are carrying: a type 7 key, a sandwich and a stapler.\n\naction: go west\n\nstate: You are now in the garage.\nOf every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see a locked type 7 safe in the corner.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a type 7 key, a sandwich and a stapler.\n\naction: unlock type 7 safe with type 7 key\n\nstate: You are now in the garage.\nYou unlock the type 7 safe.\nYou are carrying: a type 7 key, a sandwich and a stapler.\n\naction: open type 7 safe\n\nstate: You are now in the garage.\nYou open the type 7 safe, revealing a fondue.\nYou are carrying: a type 7 key, a sandwich and a stapler.\n\naction: take fondue from type 7 safe\n\nstate: You are now in the garage.\nYou take the fondue from the type 7 safe.\nYou are carrying: a fondue, a type 7 key, a sandwich and a stapler.\n\naction: ", "response": "eat fondue<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nAh, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere.\nYou can make out a Microsoft safe. Hey, want to see a cabinet? Look over there, a cabinet. I mean, just wow! Isn't TextWorld just the best?\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: ", "response": "open cabinet<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nAh, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere.\nYou can make out a Microsoft safe. Hey, want to see a cabinet? Look over there, a cabinet. I mean, just wow! Isn't TextWorld just the best?\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open cabinet\n\nstate: You are now in the cookhouse.\nYou open the cabinet, revealing a Microsoft latchkey.\nYou are carrying nothing.\n\naction: ", "response": "take Microsoft latchkey from cabinet<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nAh, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere.\nYou can make out a Microsoft safe. Hey, want to see a cabinet? Look over there, a cabinet. I mean, just wow! Isn't TextWorld just the best?\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open cabinet\n\nstate: You are now in the cookhouse.\nYou open the cabinet, revealing a Microsoft latchkey.\nYou are carrying nothing.\n\naction: take Microsoft latchkey from cabinet\n\nstate: You are now in the cookhouse.\nYou take the Microsoft latchkey from the cabinet.\nYou are carrying: a Microsoft latchkey.\n\naction: ", "response": "unlock Microsoft safe with Microsoft latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nAh, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere.\nYou can make out a Microsoft safe. Hey, want to see a cabinet? Look over there, a cabinet. I mean, just wow! Isn't TextWorld just the best?\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open cabinet\n\nstate: You are now in the cookhouse.\nYou open the cabinet, revealing a Microsoft latchkey.\nYou are carrying nothing.\n\naction: take Microsoft latchkey from cabinet\n\nstate: You are now in the cookhouse.\nYou take the Microsoft latchkey from the cabinet.\nYou are carrying: a Microsoft latchkey.\n\naction: unlock Microsoft safe with Microsoft latchkey\n\nstate: You are now in the cookhouse.\nYou unlock the Microsoft safe.\nYou are carrying: a Microsoft latchkey.\n\naction: ", "response": "open Microsoft safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nAh, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere.\nYou can make out a Microsoft safe. Hey, want to see a cabinet? Look over there, a cabinet. I mean, just wow! Isn't TextWorld just the best?\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open cabinet\n\nstate: You are now in the cookhouse.\nYou open the cabinet, revealing a Microsoft latchkey.\nYou are carrying nothing.\n\naction: take Microsoft latchkey from cabinet\n\nstate: You are now in the cookhouse.\nYou take the Microsoft latchkey from the cabinet.\nYou are carrying: a Microsoft latchkey.\n\naction: unlock Microsoft safe with Microsoft latchkey\n\nstate: You are now in the cookhouse.\nYou unlock the Microsoft safe.\nYou are carrying: a Microsoft latchkey.\n\naction: open Microsoft safe\n\nstate: You are now in the cookhouse.\nYou open the Microsoft safe, revealing a rectangular key.\nYou are carrying: a Microsoft latchkey.\n\naction: ", "response": "take rectangular key from Microsoft safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nAh, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere.\nYou can make out a Microsoft safe. Hey, want to see a cabinet? Look over there, a cabinet. I mean, just wow! Isn't TextWorld just the best?\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open cabinet\n\nstate: You are now in the cookhouse.\nYou open the cabinet, revealing a Microsoft latchkey.\nYou are carrying nothing.\n\naction: take Microsoft latchkey from cabinet\n\nstate: You are now in the cookhouse.\nYou take the Microsoft latchkey from the cabinet.\nYou are carrying: a Microsoft latchkey.\n\naction: unlock Microsoft safe with Microsoft latchkey\n\nstate: You are now in the cookhouse.\nYou unlock the Microsoft safe.\nYou are carrying: a Microsoft latchkey.\n\naction: open Microsoft safe\n\nstate: You are now in the cookhouse.\nYou open the Microsoft safe, revealing a rectangular key.\nYou are carrying: a Microsoft latchkey.\n\naction: take rectangular key from Microsoft safe\n\nstate: You are now in the cookhouse.\nYou take the rectangular key from the Microsoft safe.\nYou are carrying: a rectangular key and a Microsoft latchkey.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nAh, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere.\nYou can make out a Microsoft safe. Hey, want to see a cabinet? Look over there, a cabinet. I mean, just wow! Isn't TextWorld just the best?\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open cabinet\n\nstate: You are now in the cookhouse.\nYou open the cabinet, revealing a Microsoft latchkey.\nYou are carrying nothing.\n\naction: take Microsoft latchkey from cabinet\n\nstate: You are now in the cookhouse.\nYou take the Microsoft latchkey from the cabinet.\nYou are carrying: a Microsoft latchkey.\n\naction: unlock Microsoft safe with Microsoft latchkey\n\nstate: You are now in the cookhouse.\nYou unlock the Microsoft safe.\nYou are carrying: a Microsoft latchkey.\n\naction: open Microsoft safe\n\nstate: You are now in the cookhouse.\nYou open the Microsoft safe, revealing a rectangular key.\nYou are carrying: a Microsoft latchkey.\n\naction: take rectangular key from Microsoft safe\n\nstate: You are now in the cookhouse.\nYou take the rectangular key from the Microsoft safe.\nYou are carrying: a rectangular key and a Microsoft latchkey.\n\naction: go north\n\nstate: You are now in the cubicle.\nYou've entered a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a rectangular safe.\nThere is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a rectangular key and a Microsoft latchkey.\n\naction: ", "response": "unlock rectangular safe with rectangular key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nAh, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere.\nYou can make out a Microsoft safe. Hey, want to see a cabinet? Look over there, a cabinet. I mean, just wow! Isn't TextWorld just the best?\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open cabinet\n\nstate: You are now in the cookhouse.\nYou open the cabinet, revealing a Microsoft latchkey.\nYou are carrying nothing.\n\naction: take Microsoft latchkey from cabinet\n\nstate: You are now in the cookhouse.\nYou take the Microsoft latchkey from the cabinet.\nYou are carrying: a Microsoft latchkey.\n\naction: unlock Microsoft safe with Microsoft latchkey\n\nstate: You are now in the cookhouse.\nYou unlock the Microsoft safe.\nYou are carrying: a Microsoft latchkey.\n\naction: open Microsoft safe\n\nstate: You are now in the cookhouse.\nYou open the Microsoft safe, revealing a rectangular key.\nYou are carrying: a Microsoft latchkey.\n\naction: take rectangular key from Microsoft safe\n\nstate: You are now in the cookhouse.\nYou take the rectangular key from the Microsoft safe.\nYou are carrying: a rectangular key and a Microsoft latchkey.\n\naction: go north\n\nstate: You are now in the cubicle.\nYou've entered a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a rectangular safe.\nThere is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a rectangular key and a Microsoft latchkey.\n\naction: unlock rectangular safe with rectangular key\n\nstate: You are now in the cubicle.\nYou unlock the rectangular safe.\nYou are carrying: a rectangular key and a Microsoft latchkey.\n\naction: ", "response": "open rectangular safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou've entered a cookhouse. Let's see what's in here.\nWere you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a type T passkey.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou've entered a cookhouse. Let's see what's in here.\nWere you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a type T passkey.\n\naction: go west\n\nstate: You are now in the lounge.\nYou arrive in a normal kind of place. That is to say, you're in a lounge. Let's see what's in here.\nYou can see a closed type T safe nearby.\nThere is an unblocked exit to the east.\nYou are carrying: a type T passkey.\n\naction: ", "response": "open type T safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou've entered a cookhouse. Let's see what's in here.\nWere you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a type T passkey.\n\naction: go west\n\nstate: You are now in the lounge.\nYou arrive in a normal kind of place. That is to say, you're in a lounge. Let's see what's in here.\nYou can see a closed type T safe nearby.\nThere is an unblocked exit to the east.\nYou are carrying: a type T passkey.\n\naction: open type T safe\n\nstate: You are now in the lounge.\nYou open the type T safe, revealing a keycard.\nYou are carrying: a type T passkey.\n\naction: ", "response": "take keycard from type T safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou've entered a cookhouse. Let's see what's in here.\nWere you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a type T passkey.\n\naction: go west\n\nstate: You are now in the lounge.\nYou arrive in a normal kind of place. That is to say, you're in a lounge. Let's see what's in here.\nYou can see a closed type T safe nearby.\nThere is an unblocked exit to the east.\nYou are carrying: a type T passkey.\n\naction: open type T safe\n\nstate: You are now in the lounge.\nYou open the type T safe, revealing a keycard.\nYou are carrying: a type T passkey.\n\naction: take keycard from type T safe\n\nstate: You are now in the lounge.\nYou take the keycard from the type T safe.\nYou are carrying: a keycard and a type T passkey.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou've entered a cookhouse. Let's see what's in here.\nWere you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a type T passkey.\n\naction: go west\n\nstate: You are now in the lounge.\nYou arrive in a normal kind of place. That is to say, you're in a lounge. Let's see what's in here.\nYou can see a closed type T safe nearby.\nThere is an unblocked exit to the east.\nYou are carrying: a type T passkey.\n\naction: open type T safe\n\nstate: You are now in the lounge.\nYou open the type T safe, revealing a keycard.\nYou are carrying: a type T passkey.\n\naction: take keycard from type T safe\n\nstate: You are now in the lounge.\nYou take the keycard from the type T safe.\nYou are carrying: a keycard and a type T passkey.\n\naction: go east\n\nstate: You are now in the cookhouse.\nYou've entered a cookhouse. Let's see what's in here.\nWere you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a keycard and a type T passkey.\n\naction: ", "response": "unlock safe with keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou've entered a cookhouse. Let's see what's in here.\nWere you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a type T passkey.\n\naction: go west\n\nstate: You are now in the lounge.\nYou arrive in a normal kind of place. That is to say, you're in a lounge. Let's see what's in here.\nYou can see a closed type T safe nearby.\nThere is an unblocked exit to the east.\nYou are carrying: a type T passkey.\n\naction: open type T safe\n\nstate: You are now in the lounge.\nYou open the type T safe, revealing a keycard.\nYou are carrying: a type T passkey.\n\naction: take keycard from type T safe\n\nstate: You are now in the lounge.\nYou take the keycard from the type T safe.\nYou are carrying: a keycard and a type T passkey.\n\naction: go east\n\nstate: You are now in the cookhouse.\nYou've entered a cookhouse. Let's see what's in here.\nWere you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a keycard and a type T passkey.\n\naction: unlock safe with keycard\n\nstate: You are now in the cookhouse.\nYou unlock the safe.\nYou are carrying: a keycard and a type T passkey.\n\naction: ", "response": "open safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou've entered a cookhouse. Let's see what's in here.\nWere you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a type T passkey.\n\naction: go west\n\nstate: You are now in the lounge.\nYou arrive in a normal kind of place. That is to say, you're in a lounge. Let's see what's in here.\nYou can see a closed type T safe nearby.\nThere is an unblocked exit to the east.\nYou are carrying: a type T passkey.\n\naction: open type T safe\n\nstate: You are now in the lounge.\nYou open the type T safe, revealing a keycard.\nYou are carrying: a type T passkey.\n\naction: take keycard from type T safe\n\nstate: You are now in the lounge.\nYou take the keycard from the type T safe.\nYou are carrying: a keycard and a type T passkey.\n\naction: go east\n\nstate: You are now in the cookhouse.\nYou've entered a cookhouse. Let's see what's in here.\nWere you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a keycard and a type T passkey.\n\naction: unlock safe with keycard\n\nstate: You are now in the cookhouse.\nYou unlock the safe.\nYou are carrying: a keycard and a type T passkey.\n\naction: open safe\n\nstate: You are now in the cookhouse.\nYou open the safe, revealing a kettle.\nYou are carrying: a keycard and a type T passkey.\n\naction: ", "response": "take kettle from safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou've entered a cookhouse. Let's see what's in here.\nWere you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a type T passkey.\n\naction: go west\n\nstate: You are now in the lounge.\nYou arrive in a normal kind of place. That is to say, you're in a lounge. Let's see what's in here.\nYou can see a closed type T safe nearby.\nThere is an unblocked exit to the east.\nYou are carrying: a type T passkey.\n\naction: open type T safe\n\nstate: You are now in the lounge.\nYou open the type T safe, revealing a keycard.\nYou are carrying: a type T passkey.\n\naction: take keycard from type T safe\n\nstate: You are now in the lounge.\nYou take the keycard from the type T safe.\nYou are carrying: a keycard and a type T passkey.\n\naction: go east\n\nstate: You are now in the cookhouse.\nYou've entered a cookhouse. Let's see what's in here.\nWere you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a keycard and a type T passkey.\n\naction: unlock safe with keycard\n\nstate: You are now in the cookhouse.\nYou unlock the safe.\nYou are carrying: a keycard and a type T passkey.\n\naction: open safe\n\nstate: You are now in the cookhouse.\nYou open the safe, revealing a kettle.\nYou are carrying: a keycard and a type T passkey.\n\naction: take kettle from safe\n\nstate: You are now in the cookhouse.\nYou take the kettle from the safe.\nYou are carrying: a kettle, a keycard and a type T passkey.\n\naction: ", "response": "insert kettle into chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the playroom.\nLook at you, bigshot, walking into a playroom like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou hear a noise behind you and spin around, but you can't see anything other than a locker. Hmm. You always thought you'd be more excited to see a locker in a room. You scan the room for a mantle, and you find a mantle. On the mantle you can see a Microsoft keycard.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a loaf of bread.\n\naction: ", "response": "take Microsoft keycard from mantle<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the playroom.\nLook at you, bigshot, walking into a playroom like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou hear a noise behind you and spin around, but you can't see anything other than a locker. Hmm. You always thought you'd be more excited to see a locker in a room. You scan the room for a mantle, and you find a mantle. On the mantle you can see a Microsoft keycard.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a loaf of bread.\n\naction: take Microsoft keycard from mantle\n\nstate: You are now in the playroom.\nYou take the Microsoft keycard from the mantle.\nYou are carrying: a Microsoft keycard and a loaf of bread.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the playroom.\nLook at you, bigshot, walking into a playroom like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou hear a noise behind you and spin around, but you can't see anything other than a locker. Hmm. You always thought you'd be more excited to see a locker in a room. You scan the room for a mantle, and you find a mantle. On the mantle you can see a Microsoft keycard.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a loaf of bread.\n\naction: take Microsoft keycard from mantle\n\nstate: You are now in the playroom.\nYou take the Microsoft keycard from the mantle.\nYou are carrying: a Microsoft keycard and a loaf of bread.\n\naction: go west\n\nstate: You are now in the laundry place.\nYou arrive in a laundry place. A standard one.\nYou can make out a Microsoft safe.\nThere is a closed portal leading north. There is an unblocked exit to the east.\nYou are carrying: a Microsoft keycard and a loaf of bread.\n\naction: ", "response": "unlock Microsoft safe with Microsoft keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the playroom.\nLook at you, bigshot, walking into a playroom like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou hear a noise behind you and spin around, but you can't see anything other than a locker. Hmm. You always thought you'd be more excited to see a locker in a room. You scan the room for a mantle, and you find a mantle. On the mantle you can see a Microsoft keycard.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a loaf of bread.\n\naction: take Microsoft keycard from mantle\n\nstate: You are now in the playroom.\nYou take the Microsoft keycard from the mantle.\nYou are carrying: a Microsoft keycard and a loaf of bread.\n\naction: go west\n\nstate: You are now in the laundry place.\nYou arrive in a laundry place. A standard one.\nYou can make out a Microsoft safe.\nThere is a closed portal leading north. There is an unblocked exit to the east.\nYou are carrying: a Microsoft keycard and a loaf of bread.\n\naction: unlock Microsoft safe with Microsoft keycard\n\nstate: You are now in the laundry place.\nYou unlock the Microsoft safe.\nYou are carrying: a Microsoft keycard and a loaf of bread.\n\naction: ", "response": "open Microsoft safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the playroom.\nLook at you, bigshot, walking into a playroom like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou hear a noise behind you and spin around, but you can't see anything other than a locker. Hmm. You always thought you'd be more excited to see a locker in a room. You scan the room for a mantle, and you find a mantle. On the mantle you can see a Microsoft keycard.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a loaf of bread.\n\naction: take Microsoft keycard from mantle\n\nstate: You are now in the playroom.\nYou take the Microsoft keycard from the mantle.\nYou are carrying: a Microsoft keycard and a loaf of bread.\n\naction: go west\n\nstate: You are now in the laundry place.\nYou arrive in a laundry place. A standard one.\nYou can make out a Microsoft safe.\nThere is a closed portal leading north. There is an unblocked exit to the east.\nYou are carrying: a Microsoft keycard and a loaf of bread.\n\naction: unlock Microsoft safe with Microsoft keycard\n\nstate: You are now in the laundry place.\nYou unlock the Microsoft safe.\nYou are carrying: a Microsoft keycard and a loaf of bread.\n\naction: open Microsoft safe\n\nstate: You are now in the laundry place.\nYou open the Microsoft safe, revealing a latchkey.\nYou are carrying: a Microsoft keycard and a loaf of bread.\n\naction: ", "response": "take latchkey from Microsoft safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the playroom.\nLook at you, bigshot, walking into a playroom like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou hear a noise behind you and spin around, but you can't see anything other than a locker. Hmm. You always thought you'd be more excited to see a locker in a room. You scan the room for a mantle, and you find a mantle. On the mantle you can see a Microsoft keycard.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a loaf of bread.\n\naction: take Microsoft keycard from mantle\n\nstate: You are now in the playroom.\nYou take the Microsoft keycard from the mantle.\nYou are carrying: a Microsoft keycard and a loaf of bread.\n\naction: go west\n\nstate: You are now in the laundry place.\nYou arrive in a laundry place. A standard one.\nYou can make out a Microsoft safe.\nThere is a closed portal leading north. There is an unblocked exit to the east.\nYou are carrying: a Microsoft keycard and a loaf of bread.\n\naction: unlock Microsoft safe with Microsoft keycard\n\nstate: You are now in the laundry place.\nYou unlock the Microsoft safe.\nYou are carrying: a Microsoft keycard and a loaf of bread.\n\naction: open Microsoft safe\n\nstate: You are now in the laundry place.\nYou open the Microsoft safe, revealing a latchkey.\nYou are carrying: a Microsoft keycard and a loaf of bread.\n\naction: take latchkey from Microsoft safe\n\nstate: You are now in the laundry place.\nYou take the latchkey from the Microsoft safe.\nYou are carrying: a latchkey, a Microsoft keycard and a loaf of bread.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the playroom.\nLook at you, bigshot, walking into a playroom like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou hear a noise behind you and spin around, but you can't see anything other than a locker. Hmm. You always thought you'd be more excited to see a locker in a room. You scan the room for a mantle, and you find a mantle. On the mantle you can see a Microsoft keycard.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a loaf of bread.\n\naction: take Microsoft keycard from mantle\n\nstate: You are now in the playroom.\nYou take the Microsoft keycard from the mantle.\nYou are carrying: a Microsoft keycard and a loaf of bread.\n\naction: go west\n\nstate: You are now in the laundry place.\nYou arrive in a laundry place. A standard one.\nYou can make out a Microsoft safe.\nThere is a closed portal leading north. There is an unblocked exit to the east.\nYou are carrying: a Microsoft keycard and a loaf of bread.\n\naction: unlock Microsoft safe with Microsoft keycard\n\nstate: You are now in the laundry place.\nYou unlock the Microsoft safe.\nYou are carrying: a Microsoft keycard and a loaf of bread.\n\naction: open Microsoft safe\n\nstate: You are now in the laundry place.\nYou open the Microsoft safe, revealing a latchkey.\nYou are carrying: a Microsoft keycard and a loaf of bread.\n\naction: take latchkey from Microsoft safe\n\nstate: You are now in the laundry place.\nYou take the latchkey from the Microsoft safe.\nYou are carrying: a latchkey, a Microsoft keycard and a loaf of bread.\n\naction: go east\n\nstate: You are now in the playroom.\nLook at you, bigshot, walking into a playroom like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou hear a noise behind you and spin around, but you can't see anything other than a locker. Hmm. You always thought you'd be more excited to see a locker in a room. You scan the room for a mantle, and you find a mantle. However, the mantle, like an empty mantle, has nothing on it. You swear loudly.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a latchkey, a Microsoft keycard and a loaf of bread.\n\naction: ", "response": "unlock locker with latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the playroom.\nLook at you, bigshot, walking into a playroom like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou hear a noise behind you and spin around, but you can't see anything other than a locker. Hmm. You always thought you'd be more excited to see a locker in a room. You scan the room for a mantle, and you find a mantle. On the mantle you can see a Microsoft keycard.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a loaf of bread.\n\naction: take Microsoft keycard from mantle\n\nstate: You are now in the playroom.\nYou take the Microsoft keycard from the mantle.\nYou are carrying: a Microsoft keycard and a loaf of bread.\n\naction: go west\n\nstate: You are now in the laundry place.\nYou arrive in a laundry place. A standard one.\nYou can make out a Microsoft safe.\nThere is a closed portal leading north. There is an unblocked exit to the east.\nYou are carrying: a Microsoft keycard and a loaf of bread.\n\naction: unlock Microsoft safe with Microsoft keycard\n\nstate: You are now in the laundry place.\nYou unlock the Microsoft safe.\nYou are carrying: a Microsoft keycard and a loaf of bread.\n\naction: open Microsoft safe\n\nstate: You are now in the laundry place.\nYou open the Microsoft safe, revealing a latchkey.\nYou are carrying: a Microsoft keycard and a loaf of bread.\n\naction: take latchkey from Microsoft safe\n\nstate: You are now in the laundry place.\nYou take the latchkey from the Microsoft safe.\nYou are carrying: a latchkey, a Microsoft keycard and a loaf of bread.\n\naction: go east\n\nstate: You are now in the playroom.\nLook at you, bigshot, walking into a playroom like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou hear a noise behind you and spin around, but you can't see anything other than a locker. Hmm. You always thought you'd be more excited to see a locker in a room. You scan the room for a mantle, and you find a mantle. However, the mantle, like an empty mantle, has nothing on it. You swear loudly.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a latchkey, a Microsoft keycard and a loaf of bread.\n\naction: unlock locker with latchkey\n\nstate: You are now in the playroom.\nYou unlock the locker.\nYou are carrying: a latchkey, a Microsoft keycard and a loaf of bread.\n\naction: ", "response": "open locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nI am so happy to announce that you are now in the cookery.\nWere you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.\nThere is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.\nYou are carrying: a peanut and a monitor.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nI am so happy to announce that you are now in the cookery.\nWere you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.\nThere is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.\nYou are carrying: a peanut and a monitor.\n\naction: go north\n\nstate: You are now in the scullery.\nYou are in a scullery. An ordinary one. Let's see what's in here.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a lavender scented key on the floor.\nYou are carrying: a peanut and a monitor.\n\naction: ", "response": "take lavender scented key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nI am so happy to announce that you are now in the cookery.\nWere you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.\nThere is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.\nYou are carrying: a peanut and a monitor.\n\naction: go north\n\nstate: You are now in the scullery.\nYou are in a scullery. An ordinary one. Let's see what's in here.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a lavender scented key on the floor.\nYou are carrying: a peanut and a monitor.\n\naction: take lavender scented key\n\nstate: You are now in the scullery.\nYou pick up the lavender scented key from the ground.\nYou are carrying: a lavender scented key, a peanut and a monitor.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nI am so happy to announce that you are now in the cookery.\nWere you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.\nThere is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.\nYou are carrying: a peanut and a monitor.\n\naction: go north\n\nstate: You are now in the scullery.\nYou are in a scullery. An ordinary one. Let's see what's in here.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a lavender scented key on the floor.\nYou are carrying: a peanut and a monitor.\n\naction: take lavender scented key\n\nstate: You are now in the scullery.\nYou pick up the lavender scented key from the ground.\nYou are carrying: a lavender scented key, a peanut and a monitor.\n\naction: go south\n\nstate: You are now in the cookery.\nI am so happy to announce that you are now in the cookery.\nWere you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.\nThere is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.\nYou are carrying: a lavender scented key, a peanut and a monitor.\n\naction: ", "response": "unlock lavender scented chest with lavender scented key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nI am so happy to announce that you are now in the cookery.\nWere you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.\nThere is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.\nYou are carrying: a peanut and a monitor.\n\naction: go north\n\nstate: You are now in the scullery.\nYou are in a scullery. An ordinary one. Let's see what's in here.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a lavender scented key on the floor.\nYou are carrying: a peanut and a monitor.\n\naction: take lavender scented key\n\nstate: You are now in the scullery.\nYou pick up the lavender scented key from the ground.\nYou are carrying: a lavender scented key, a peanut and a monitor.\n\naction: go south\n\nstate: You are now in the cookery.\nI am so happy to announce that you are now in the cookery.\nWere you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.\nThere is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.\nYou are carrying: a lavender scented key, a peanut and a monitor.\n\naction: unlock lavender scented chest with lavender scented key\n\nstate: You are now in the cookery.\nYou unlock the lavender scented chest.\nYou are carrying: a lavender scented key, a peanut and a monitor.\n\naction: ", "response": "open lavender scented chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nI am so happy to announce that you are now in the cookery.\nWere you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.\nThere is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.\nYou are carrying: a peanut and a monitor.\n\naction: go north\n\nstate: You are now in the scullery.\nYou are in a scullery. An ordinary one. Let's see what's in here.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a lavender scented key on the floor.\nYou are carrying: a peanut and a monitor.\n\naction: take lavender scented key\n\nstate: You are now in the scullery.\nYou pick up the lavender scented key from the ground.\nYou are carrying: a lavender scented key, a peanut and a monitor.\n\naction: go south\n\nstate: You are now in the cookery.\nI am so happy to announce that you are now in the cookery.\nWere you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.\nThere is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.\nYou are carrying: a lavender scented key, a peanut and a monitor.\n\naction: unlock lavender scented chest with lavender scented key\n\nstate: You are now in the cookery.\nYou unlock the lavender scented chest.\nYou are carrying: a lavender scented key, a peanut and a monitor.\n\naction: open lavender scented chest\n\nstate: You are now in the cookery.\nYou open the lavender scented chest, revealing a type C latchkey.\nYou are carrying: a lavender scented key, a peanut and a monitor.\n\naction: ", "response": "take type C latchkey from lavender scented chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nI am so happy to announce that you are now in the cookery.\nWere you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.\nThere is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.\nYou are carrying: a peanut and a monitor.\n\naction: go north\n\nstate: You are now in the scullery.\nYou are in a scullery. An ordinary one. Let's see what's in here.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a lavender scented key on the floor.\nYou are carrying: a peanut and a monitor.\n\naction: take lavender scented key\n\nstate: You are now in the scullery.\nYou pick up the lavender scented key from the ground.\nYou are carrying: a lavender scented key, a peanut and a monitor.\n\naction: go south\n\nstate: You are now in the cookery.\nI am so happy to announce that you are now in the cookery.\nWere you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.\nThere is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.\nYou are carrying: a lavender scented key, a peanut and a monitor.\n\naction: unlock lavender scented chest with lavender scented key\n\nstate: You are now in the cookery.\nYou unlock the lavender scented chest.\nYou are carrying: a lavender scented key, a peanut and a monitor.\n\naction: open lavender scented chest\n\nstate: You are now in the cookery.\nYou open the lavender scented chest, revealing a type C latchkey.\nYou are carrying: a lavender scented key, a peanut and a monitor.\n\naction: take type C latchkey from lavender scented chest\n\nstate: You are now in the cookery.\nYou take the type C latchkey from the lavender scented chest.\nYou are carrying: a type C latchkey, a lavender scented key, a peanut and a monitor.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nI am so happy to announce that you are now in the cookery.\nWere you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.\nThere is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.\nYou are carrying: a peanut and a monitor.\n\naction: go north\n\nstate: You are now in the scullery.\nYou are in a scullery. An ordinary one. Let's see what's in here.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a lavender scented key on the floor.\nYou are carrying: a peanut and a monitor.\n\naction: take lavender scented key\n\nstate: You are now in the scullery.\nYou pick up the lavender scented key from the ground.\nYou are carrying: a lavender scented key, a peanut and a monitor.\n\naction: go south\n\nstate: You are now in the cookery.\nI am so happy to announce that you are now in the cookery.\nWere you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.\nThere is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.\nYou are carrying: a lavender scented key, a peanut and a monitor.\n\naction: unlock lavender scented chest with lavender scented key\n\nstate: You are now in the cookery.\nYou unlock the lavender scented chest.\nYou are carrying: a lavender scented key, a peanut and a monitor.\n\naction: open lavender scented chest\n\nstate: You are now in the cookery.\nYou open the lavender scented chest, revealing a type C latchkey.\nYou are carrying: a lavender scented key, a peanut and a monitor.\n\naction: take type C latchkey from lavender scented chest\n\nstate: You are now in the cookery.\nYou take the type C latchkey from the lavender scented chest.\nYou are carrying: a type C latchkey, a lavender scented key, a peanut and a monitor.\n\naction: go east\n\nstate: You are now in the garage.\nYou arrive in a garage. A typical kind of place.\nYou can make out a type C locker.\nThere is an unblocked exit to the west.\nYou are carrying: a type C latchkey, a lavender scented key, a peanut and a monitor.\n\naction: ", "response": "unlock type C locker with type C latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou've just shown up in a washroom.\nYou make out a closed cabinet.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an onion and a Microsoft passkey.\n\naction: ", "response": "open cabinet<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou've just shown up in a washroom.\nYou make out a closed cabinet.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an onion and a Microsoft passkey.\n\naction: open cabinet\n\nstate: You are now in the washroom.\nYou open the cabinet, revealing a spherical passkey.\nYou are carrying: an onion and a Microsoft passkey.\n\naction: ", "response": "take spherical passkey from cabinet<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou've just shown up in a washroom.\nYou make out a closed cabinet.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an onion and a Microsoft passkey.\n\naction: open cabinet\n\nstate: You are now in the washroom.\nYou open the cabinet, revealing a spherical passkey.\nYou are carrying: an onion and a Microsoft passkey.\n\naction: take spherical passkey from cabinet\n\nstate: You are now in the washroom.\nYou take the spherical passkey from the cabinet.\nYou are carrying: a spherical passkey, an onion and a Microsoft passkey.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou've just shown up in a washroom.\nYou make out a closed cabinet.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an onion and a Microsoft passkey.\n\naction: open cabinet\n\nstate: You are now in the washroom.\nYou open the cabinet, revealing a spherical passkey.\nYou are carrying: an onion and a Microsoft passkey.\n\naction: take spherical passkey from cabinet\n\nstate: You are now in the washroom.\nYou take the spherical passkey from the cabinet.\nYou are carrying: a spherical passkey, an onion and a Microsoft passkey.\n\naction: go west\n\nstate: You are now in the kitchenette.\nYou've just sauntered into a kitchenette. You can barely contain your excitement.\nThere is a closed spherical hatch leading north. There is an unguarded exit to the east.\nYou are carrying: a spherical passkey, an onion and a Microsoft passkey.\n\naction: ", "response": "unlock spherical hatch with spherical passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou've just shown up in a washroom.\nYou make out a closed cabinet.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an onion and a Microsoft passkey.\n\naction: open cabinet\n\nstate: You are now in the washroom.\nYou open the cabinet, revealing a spherical passkey.\nYou are carrying: an onion and a Microsoft passkey.\n\naction: take spherical passkey from cabinet\n\nstate: You are now in the washroom.\nYou take the spherical passkey from the cabinet.\nYou are carrying: a spherical passkey, an onion and a Microsoft passkey.\n\naction: go west\n\nstate: You are now in the kitchenette.\nYou've just sauntered into a kitchenette. You can barely contain your excitement.\nThere is a closed spherical hatch leading north. There is an unguarded exit to the east.\nYou are carrying: a spherical passkey, an onion and a Microsoft passkey.\n\naction: unlock spherical hatch with spherical passkey\n\nstate: You are now in the kitchenette.\nYou unlock spherical hatch.\nYou are carrying: a spherical passkey, an onion and a Microsoft passkey.\n\naction: ", "response": "open spherical hatch<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou've just shown up in a washroom.\nYou make out a closed cabinet.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an onion and a Microsoft passkey.\n\naction: open cabinet\n\nstate: You are now in the washroom.\nYou open the cabinet, revealing a spherical passkey.\nYou are carrying: an onion and a Microsoft passkey.\n\naction: take spherical passkey from cabinet\n\nstate: You are now in the washroom.\nYou take the spherical passkey from the cabinet.\nYou are carrying: a spherical passkey, an onion and a Microsoft passkey.\n\naction: go west\n\nstate: You are now in the kitchenette.\nYou've just sauntered into a kitchenette. You can barely contain your excitement.\nThere is a closed spherical hatch leading north. There is an unguarded exit to the east.\nYou are carrying: a spherical passkey, an onion and a Microsoft passkey.\n\naction: unlock spherical hatch with spherical passkey\n\nstate: You are now in the kitchenette.\nYou unlock spherical hatch.\nYou are carrying: a spherical passkey, an onion and a Microsoft passkey.\n\naction: open spherical hatch\n\nstate: You are now in the kitchenette.\nYou open spherical hatch.\nYou are carrying: a spherical passkey, an onion and a Microsoft passkey.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou've just shown up in a washroom.\nYou make out a closed cabinet.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an onion and a Microsoft passkey.\n\naction: open cabinet\n\nstate: You are now in the washroom.\nYou open the cabinet, revealing a spherical passkey.\nYou are carrying: an onion and a Microsoft passkey.\n\naction: take spherical passkey from cabinet\n\nstate: You are now in the washroom.\nYou take the spherical passkey from the cabinet.\nYou are carrying: a spherical passkey, an onion and a Microsoft passkey.\n\naction: go west\n\nstate: You are now in the kitchenette.\nYou've just sauntered into a kitchenette. You can barely contain your excitement.\nThere is a closed spherical hatch leading north. There is an unguarded exit to the east.\nYou are carrying: a spherical passkey, an onion and a Microsoft passkey.\n\naction: unlock spherical hatch with spherical passkey\n\nstate: You are now in the kitchenette.\nYou unlock spherical hatch.\nYou are carrying: a spherical passkey, an onion and a Microsoft passkey.\n\naction: open spherical hatch\n\nstate: You are now in the kitchenette.\nYou open spherical hatch.\nYou are carrying: a spherical passkey, an onion and a Microsoft passkey.\n\naction: go north\n\nstate: You are now in the shower.\nYou find yourself in a shower. An ordinary one.\nHey, want to see a safe? Look over there, a safe. Huh, weird.\nThere is an open spherical hatch leading south. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a spherical passkey, an onion and a Microsoft passkey.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou've just shown up in a washroom.\nYou make out a closed cabinet.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an onion and a Microsoft passkey.\n\naction: open cabinet\n\nstate: You are now in the washroom.\nYou open the cabinet, revealing a spherical passkey.\nYou are carrying: an onion and a Microsoft passkey.\n\naction: take spherical passkey from cabinet\n\nstate: You are now in the washroom.\nYou take the spherical passkey from the cabinet.\nYou are carrying: a spherical passkey, an onion and a Microsoft passkey.\n\naction: go west\n\nstate: You are now in the kitchenette.\nYou've just sauntered into a kitchenette. You can barely contain your excitement.\nThere is a closed spherical hatch leading north. There is an unguarded exit to the east.\nYou are carrying: a spherical passkey, an onion and a Microsoft passkey.\n\naction: unlock spherical hatch with spherical passkey\n\nstate: You are now in the kitchenette.\nYou unlock spherical hatch.\nYou are carrying: a spherical passkey, an onion and a Microsoft passkey.\n\naction: open spherical hatch\n\nstate: You are now in the kitchenette.\nYou open spherical hatch.\nYou are carrying: a spherical passkey, an onion and a Microsoft passkey.\n\naction: go north\n\nstate: You are now in the shower.\nYou find yourself in a shower. An ordinary one.\nHey, want to see a safe? Look over there, a safe. Huh, weird.\nThere is an open spherical hatch leading south. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a spherical passkey, an onion and a Microsoft passkey.\n\naction: go east\n\nstate: You are now in the vault.\nYou've entered a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the vault.\nYou make out an opened Microsoft locker. The Microsoft locker is empty! This is the worst thing that could possibly happen, ever!\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a spherical passkey, an onion and a Microsoft passkey.\n\naction: ", "response": "close Microsoft locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou find yourself in a bedchamber. An usual kind of place. I guess you better just go and list everything you see here.\nWhat's that over there? It looks like it's a type Y locker. Oh wow! Is that what I think it is? It is! It's a locker. You can't wait to tell the folks at home about this! Hey, want to see a stand? Look over there, a stand. The stand is typical. On the stand you can make out a keycard.\nThere is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: ", "response": "take keycard from stand<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou find yourself in a bedchamber. An usual kind of place. I guess you better just go and list everything you see here.\nWhat's that over there? It looks like it's a type Y locker. Oh wow! Is that what I think it is? It is! It's a locker. You can't wait to tell the folks at home about this! Hey, want to see a stand? Look over there, a stand. The stand is typical. On the stand you can make out a keycard.\nThere is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take keycard from stand\n\nstate: You are now in the bedchamber.\nYou take the keycard from the stand.\nYou are carrying: a keycard.\n\naction: ", "response": "unlock locker with keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou find yourself in a bedchamber. An usual kind of place. I guess you better just go and list everything you see here.\nWhat's that over there? It looks like it's a type Y locker. Oh wow! Is that what I think it is? It is! It's a locker. You can't wait to tell the folks at home about this! Hey, want to see a stand? Look over there, a stand. The stand is typical. On the stand you can make out a keycard.\nThere is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take keycard from stand\n\nstate: You are now in the bedchamber.\nYou take the keycard from the stand.\nYou are carrying: a keycard.\n\naction: unlock locker with keycard\n\nstate: You are now in the bedchamber.\nYou unlock the locker.\nYou are carrying: a keycard.\n\naction: ", "response": "open locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou find yourself in a bedchamber. An usual kind of place. I guess you better just go and list everything you see here.\nWhat's that over there? It looks like it's a type Y locker. Oh wow! Is that what I think it is? It is! It's a locker. You can't wait to tell the folks at home about this! Hey, want to see a stand? Look over there, a stand. The stand is typical. On the stand you can make out a keycard.\nThere is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take keycard from stand\n\nstate: You are now in the bedchamber.\nYou take the keycard from the stand.\nYou are carrying: a keycard.\n\naction: unlock locker with keycard\n\nstate: You are now in the bedchamber.\nYou unlock the locker.\nYou are carrying: a keycard.\n\naction: open locker\n\nstate: You are now in the bedchamber.\nYou open the locker, revealing a type Y passkey.\nYou are carrying: a keycard.\n\naction: ", "response": "take type Y passkey from locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou find yourself in a bedchamber. An usual kind of place. I guess you better just go and list everything you see here.\nWhat's that over there? It looks like it's a type Y locker. Oh wow! Is that what I think it is? It is! It's a locker. You can't wait to tell the folks at home about this! Hey, want to see a stand? Look over there, a stand. The stand is typical. On the stand you can make out a keycard.\nThere is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take keycard from stand\n\nstate: You are now in the bedchamber.\nYou take the keycard from the stand.\nYou are carrying: a keycard.\n\naction: unlock locker with keycard\n\nstate: You are now in the bedchamber.\nYou unlock the locker.\nYou are carrying: a keycard.\n\naction: open locker\n\nstate: You are now in the bedchamber.\nYou open the locker, revealing a type Y passkey.\nYou are carrying: a keycard.\n\naction: take type Y passkey from locker\n\nstate: You are now in the bedchamber.\nWhich do you mean, the type Y locker or the locker?\nYou are carrying: a keycard.\n\naction: ", "response": "unlock type Y locker with type Y passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou find yourself in a bedchamber. An usual kind of place. I guess you better just go and list everything you see here.\nWhat's that over there? It looks like it's a type Y locker. Oh wow! Is that what I think it is? It is! It's a locker. You can't wait to tell the folks at home about this! Hey, want to see a stand? Look over there, a stand. The stand is typical. On the stand you can make out a keycard.\nThere is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take keycard from stand\n\nstate: You are now in the bedchamber.\nYou take the keycard from the stand.\nYou are carrying: a keycard.\n\naction: unlock locker with keycard\n\nstate: You are now in the bedchamber.\nYou unlock the locker.\nYou are carrying: a keycard.\n\naction: open locker\n\nstate: You are now in the bedchamber.\nYou open the locker, revealing a type Y passkey.\nYou are carrying: a keycard.\n\naction: take type Y passkey from locker\n\nstate: You are now in the bedchamber.\nWhich do you mean, the type Y locker or the locker?\nYou are carrying: a keycard.\n\naction: unlock type Y locker with type Y passkey\n\nstate: You are now in the bedchamber.\nYou need to take the type Y passkey first.\nYou are carrying: a keycard.\n\naction: ", "response": "open type Y locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou find yourself in a bedchamber. An usual kind of place. I guess you better just go and list everything you see here.\nWhat's that over there? It looks like it's a type Y locker. Oh wow! Is that what I think it is? It is! It's a locker. You can't wait to tell the folks at home about this! Hey, want to see a stand? Look over there, a stand. The stand is typical. On the stand you can make out a keycard.\nThere is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take keycard from stand\n\nstate: You are now in the bedchamber.\nYou take the keycard from the stand.\nYou are carrying: a keycard.\n\naction: unlock locker with keycard\n\nstate: You are now in the bedchamber.\nYou unlock the locker.\nYou are carrying: a keycard.\n\naction: open locker\n\nstate: You are now in the bedchamber.\nYou open the locker, revealing a type Y passkey.\nYou are carrying: a keycard.\n\naction: take type Y passkey from locker\n\nstate: You are now in the bedchamber.\nWhich do you mean, the type Y locker or the locker?\nYou are carrying: a keycard.\n\naction: unlock type Y locker with type Y passkey\n\nstate: You are now in the bedchamber.\nYou need to take the type Y passkey first.\nYou are carrying: a keycard.\n\naction: open type Y locker\n\nstate: You are now in the bedchamber.\nYou have to unlock the type Y locker with the type Y passkey first.\nYou are carrying: a keycard.\n\naction: ", "response": "take loaf of bread from type Y locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou find yourself in a bedchamber. An usual kind of place. I guess you better just go and list everything you see here.\nWhat's that over there? It looks like it's a type Y locker. Oh wow! Is that what I think it is? It is! It's a locker. You can't wait to tell the folks at home about this! Hey, want to see a stand? Look over there, a stand. The stand is typical. On the stand you can make out a keycard.\nThere is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take keycard from stand\n\nstate: You are now in the bedchamber.\nYou take the keycard from the stand.\nYou are carrying: a keycard.\n\naction: unlock locker with keycard\n\nstate: You are now in the bedchamber.\nYou unlock the locker.\nYou are carrying: a keycard.\n\naction: open locker\n\nstate: You are now in the bedchamber.\nYou open the locker, revealing a type Y passkey.\nYou are carrying: a keycard.\n\naction: take type Y passkey from locker\n\nstate: You are now in the bedchamber.\nWhich do you mean, the type Y locker or the locker?\nYou are carrying: a keycard.\n\naction: unlock type Y locker with type Y passkey\n\nstate: You are now in the bedchamber.\nYou need to take the type Y passkey first.\nYou are carrying: a keycard.\n\naction: open type Y locker\n\nstate: You are now in the bedchamber.\nYou have to unlock the type Y locker with the type Y passkey first.\nYou are carrying: a keycard.\n\naction: take loaf of bread from type Y locker\n\nstate: You are now in the bedchamber.\nYou can't see any such thing.\nYou are carrying: a keycard.\n\naction: ", "response": "eat loaf of bread<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the salon.\nYou find yourself in a salon. A typical one.\nYou see a locked dresser, which looks ordinary, close by.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an American limited edition passkey and a butterfly.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the salon.\nYou find yourself in a salon. A typical one.\nYou see a locked dresser, which looks ordinary, close by.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an American limited edition passkey and a butterfly.\n\naction: go west\n\nstate: You are now in the vault.\nYou've just shown up in a vault.\nYou make out a American limited edition box.\nThere is an unguarded exit to the east.\nYou are carrying: an American limited edition passkey and a butterfly.\n\naction: ", "response": "open American limited edition box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the salon.\nYou find yourself in a salon. A typical one.\nYou see a locked dresser, which looks ordinary, close by.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an American limited edition passkey and a butterfly.\n\naction: go west\n\nstate: You are now in the vault.\nYou've just shown up in a vault.\nYou make out a American limited edition box.\nThere is an unguarded exit to the east.\nYou are carrying: an American limited edition passkey and a butterfly.\n\naction: open American limited edition box\n\nstate: You are now in the vault.\nYou open the American limited edition box, revealing a latchkey.\nYou are carrying: an American limited edition passkey and a butterfly.\n\naction: ", "response": "take latchkey from American limited edition box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the salon.\nYou find yourself in a salon. A typical one.\nYou see a locked dresser, which looks ordinary, close by.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an American limited edition passkey and a butterfly.\n\naction: go west\n\nstate: You are now in the vault.\nYou've just shown up in a vault.\nYou make out a American limited edition box.\nThere is an unguarded exit to the east.\nYou are carrying: an American limited edition passkey and a butterfly.\n\naction: open American limited edition box\n\nstate: You are now in the vault.\nYou open the American limited edition box, revealing a latchkey.\nYou are carrying: an American limited edition passkey and a butterfly.\n\naction: take latchkey from American limited edition box\n\nstate: You are now in the vault.\nYou take the latchkey from the American limited edition box.\nYou are carrying: a latchkey, an American limited edition passkey and a butterfly.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the salon.\nYou find yourself in a salon. A typical one.\nYou see a locked dresser, which looks ordinary, close by.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an American limited edition passkey and a butterfly.\n\naction: go west\n\nstate: You are now in the vault.\nYou've just shown up in a vault.\nYou make out a American limited edition box.\nThere is an unguarded exit to the east.\nYou are carrying: an American limited edition passkey and a butterfly.\n\naction: open American limited edition box\n\nstate: You are now in the vault.\nYou open the American limited edition box, revealing a latchkey.\nYou are carrying: an American limited edition passkey and a butterfly.\n\naction: take latchkey from American limited edition box\n\nstate: You are now in the vault.\nYou take the latchkey from the American limited edition box.\nYou are carrying: a latchkey, an American limited edition passkey and a butterfly.\n\naction: go east\n\nstate: You are now in the salon.\nYou find yourself in a salon. A typical one.\nYou see a locked dresser, which looks ordinary, close by.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a latchkey, an American limited edition passkey and a butterfly.\n\naction: ", "response": "unlock passageway with latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the salon.\nYou find yourself in a salon. A typical one.\nYou see a locked dresser, which looks ordinary, close by.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an American limited edition passkey and a butterfly.\n\naction: go west\n\nstate: You are now in the vault.\nYou've just shown up in a vault.\nYou make out a American limited edition box.\nThere is an unguarded exit to the east.\nYou are carrying: an American limited edition passkey and a butterfly.\n\naction: open American limited edition box\n\nstate: You are now in the vault.\nYou open the American limited edition box, revealing a latchkey.\nYou are carrying: an American limited edition passkey and a butterfly.\n\naction: take latchkey from American limited edition box\n\nstate: You are now in the vault.\nYou take the latchkey from the American limited edition box.\nYou are carrying: a latchkey, an American limited edition passkey and a butterfly.\n\naction: go east\n\nstate: You are now in the salon.\nYou find yourself in a salon. A typical one.\nYou see a locked dresser, which looks ordinary, close by.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a latchkey, an American limited edition passkey and a butterfly.\n\naction: unlock passageway with latchkey\n\nstate: You are now in the salon.\nYou unlock passageway.\nYou are carrying: a latchkey, an American limited edition passkey and a butterfly.\n\naction: ", "response": "open passageway<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the salon.\nYou find yourself in a salon. A typical one.\nYou see a locked dresser, which looks ordinary, close by.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an American limited edition passkey and a butterfly.\n\naction: go west\n\nstate: You are now in the vault.\nYou've just shown up in a vault.\nYou make out a American limited edition box.\nThere is an unguarded exit to the east.\nYou are carrying: an American limited edition passkey and a butterfly.\n\naction: open American limited edition box\n\nstate: You are now in the vault.\nYou open the American limited edition box, revealing a latchkey.\nYou are carrying: an American limited edition passkey and a butterfly.\n\naction: take latchkey from American limited edition box\n\nstate: You are now in the vault.\nYou take the latchkey from the American limited edition box.\nYou are carrying: a latchkey, an American limited edition passkey and a butterfly.\n\naction: go east\n\nstate: You are now in the salon.\nYou find yourself in a salon. A typical one.\nYou see a locked dresser, which looks ordinary, close by.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a latchkey, an American limited edition passkey and a butterfly.\n\naction: unlock passageway with latchkey\n\nstate: You are now in the salon.\nYou unlock passageway.\nYou are carrying: a latchkey, an American limited edition passkey and a butterfly.\n\naction: open passageway\n\nstate: You are now in the salon.\nYou open passageway.\nYou are carrying: a latchkey, an American limited edition passkey and a butterfly.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the salon.\nYou find yourself in a salon. A typical one.\nYou see a locked dresser, which looks ordinary, close by.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an American limited edition passkey and a butterfly.\n\naction: go west\n\nstate: You are now in the vault.\nYou've just shown up in a vault.\nYou make out a American limited edition box.\nThere is an unguarded exit to the east.\nYou are carrying: an American limited edition passkey and a butterfly.\n\naction: open American limited edition box\n\nstate: You are now in the vault.\nYou open the American limited edition box, revealing a latchkey.\nYou are carrying: an American limited edition passkey and a butterfly.\n\naction: take latchkey from American limited edition box\n\nstate: You are now in the vault.\nYou take the latchkey from the American limited edition box.\nYou are carrying: a latchkey, an American limited edition passkey and a butterfly.\n\naction: go east\n\nstate: You are now in the salon.\nYou find yourself in a salon. A typical one.\nYou see a locked dresser, which looks ordinary, close by.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a latchkey, an American limited edition passkey and a butterfly.\n\naction: unlock passageway with latchkey\n\nstate: You are now in the salon.\nYou unlock passageway.\nYou are carrying: a latchkey, an American limited edition passkey and a butterfly.\n\naction: open passageway\n\nstate: You are now in the salon.\nYou open passageway.\nYou are carrying: a latchkey, an American limited edition passkey and a butterfly.\n\naction: go south\n\nstate: You are now in the parlor.\nYou're now in a parlor.\nThere is an open passageway leading north. There is an unblocked exit to the west.\nThere is a fly larva on the floor.\nYou are carrying: a latchkey, an American limited edition passkey and a butterfly.\n\naction: ", "response": "take fly larva<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nThere is a closed passageway leading east. There is an unguarded exit to the north.\nYou are carrying nothing.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nThere is a closed passageway leading east. There is an unguarded exit to the north.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the workshop.\nYou are in a workshop. It seems to be pretty usual here.\nYou scan the room for a desk, and you find a desk. The desk is standard. On the desk you can see a key. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is normal. But the thing hasn't got anything on it.\nYou need an unblocked exit? You should try going south.\nYou are carrying nothing.\n\naction: ", "response": "take key from desk<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nThere is a closed passageway leading east. There is an unguarded exit to the north.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the workshop.\nYou are in a workshop. It seems to be pretty usual here.\nYou scan the room for a desk, and you find a desk. The desk is standard. On the desk you can see a key. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is normal. But the thing hasn't got anything on it.\nYou need an unblocked exit? You should try going south.\nYou are carrying nothing.\n\naction: take key from desk\n\nstate: You are now in the workshop.\nYou take the key from the desk.\nYou are carrying: a key.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nThere is a closed passageway leading east. There is an unguarded exit to the north.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the workshop.\nYou are in a workshop. It seems to be pretty usual here.\nYou scan the room for a desk, and you find a desk. The desk is standard. On the desk you can see a key. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is normal. But the thing hasn't got anything on it.\nYou need an unblocked exit? You should try going south.\nYou are carrying nothing.\n\naction: take key from desk\n\nstate: You are now in the workshop.\nYou take the key from the desk.\nYou are carrying: a key.\n\naction: go south\n\nstate: You are now in the bedchamber.\nYou are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nThere is a closed passageway leading east. There is an unguarded exit to the north.\nYou are carrying: a key.\n\naction: ", "response": "unlock passageway with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nThere is a closed passageway leading east. There is an unguarded exit to the north.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the workshop.\nYou are in a workshop. It seems to be pretty usual here.\nYou scan the room for a desk, and you find a desk. The desk is standard. On the desk you can see a key. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is normal. But the thing hasn't got anything on it.\nYou need an unblocked exit? You should try going south.\nYou are carrying nothing.\n\naction: take key from desk\n\nstate: You are now in the workshop.\nYou take the key from the desk.\nYou are carrying: a key.\n\naction: go south\n\nstate: You are now in the bedchamber.\nYou are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nThere is a closed passageway leading east. There is an unguarded exit to the north.\nYou are carrying: a key.\n\naction: unlock passageway with key\n\nstate: You are now in the bedchamber.\nYou unlock passageway.\nYou are carrying: a key.\n\naction: ", "response": "open passageway<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nThere is a closed passageway leading east. There is an unguarded exit to the north.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the workshop.\nYou are in a workshop. It seems to be pretty usual here.\nYou scan the room for a desk, and you find a desk. The desk is standard. On the desk you can see a key. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is normal. But the thing hasn't got anything on it.\nYou need an unblocked exit? You should try going south.\nYou are carrying nothing.\n\naction: take key from desk\n\nstate: You are now in the workshop.\nYou take the key from the desk.\nYou are carrying: a key.\n\naction: go south\n\nstate: You are now in the bedchamber.\nYou are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nThere is a closed passageway leading east. There is an unguarded exit to the north.\nYou are carrying: a key.\n\naction: unlock passageway with key\n\nstate: You are now in the bedchamber.\nYou unlock passageway.\nYou are carrying: a key.\n\naction: open passageway\n\nstate: You are now in the bedchamber.\nYou open passageway.\nYou are carrying: a key.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nThere is a closed passageway leading east. There is an unguarded exit to the north.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the workshop.\nYou are in a workshop. It seems to be pretty usual here.\nYou scan the room for a desk, and you find a desk. The desk is standard. On the desk you can see a key. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is normal. But the thing hasn't got anything on it.\nYou need an unblocked exit? You should try going south.\nYou are carrying nothing.\n\naction: take key from desk\n\nstate: You are now in the workshop.\nYou take the key from the desk.\nYou are carrying: a key.\n\naction: go south\n\nstate: You are now in the bedchamber.\nYou are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nThere is a closed passageway leading east. There is an unguarded exit to the north.\nYou are carrying: a key.\n\naction: unlock passageway with key\n\nstate: You are now in the bedchamber.\nYou unlock passageway.\nYou are carrying: a key.\n\naction: open passageway\n\nstate: You are now in the bedchamber.\nYou open passageway.\nYou are carrying: a key.\n\naction: go east\n\nstate: You are now in the garage.\nYou find yourself in a garage. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a locked box. You make out a table. The table is ordinary. On the table you can make out a passkey.\nThere is an open passageway leading west. There is an unblocked exit to the east.\nYou are carrying: a key.\n\naction: ", "response": "take passkey from table<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nThere is a closed passageway leading east. There is an unguarded exit to the north.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the workshop.\nYou are in a workshop. It seems to be pretty usual here.\nYou scan the room for a desk, and you find a desk. The desk is standard. On the desk you can see a key. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is normal. But the thing hasn't got anything on it.\nYou need an unblocked exit? You should try going south.\nYou are carrying nothing.\n\naction: take key from desk\n\nstate: You are now in the workshop.\nYou take the key from the desk.\nYou are carrying: a key.\n\naction: go south\n\nstate: You are now in the bedchamber.\nYou are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nThere is a closed passageway leading east. There is an unguarded exit to the north.\nYou are carrying: a key.\n\naction: unlock passageway with key\n\nstate: You are now in the bedchamber.\nYou unlock passageway.\nYou are carrying: a key.\n\naction: open passageway\n\nstate: You are now in the bedchamber.\nYou open passageway.\nYou are carrying: a key.\n\naction: go east\n\nstate: You are now in the garage.\nYou find yourself in a garage. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a locked box. You make out a table. The table is ordinary. On the table you can make out a passkey.\nThere is an open passageway leading west. There is an unblocked exit to the east.\nYou are carrying: a key.\n\naction: take passkey from table\n\nstate: You are now in the garage.\nYou take the passkey from the table.\nYou are carrying: a passkey and a key.\n\naction: ", "response": "unlock box with passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nOkay, so you're in a shower, cool, but is it typical? You better believe it is.\nThere is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a Henderson's key.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nOkay, so you're in a shower, cool, but is it typical? You better believe it is.\nThere is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a Henderson's key.\n\naction: go east\n\nstate: You are now in the workshop.\nYou are in a workshop. An ordinary kind of place.\nYou can see a rectangular safe. You see a Henderson's locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. But the thing hasn't got anything on it.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a Henderson's key.\n\naction: ", "response": "unlock Henderson's locker with Henderson's key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nOkay, so you're in a shower, cool, but is it typical? You better believe it is.\nThere is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a Henderson's key.\n\naction: go east\n\nstate: You are now in the workshop.\nYou are in a workshop. An ordinary kind of place.\nYou can see a rectangular safe. You see a Henderson's locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. But the thing hasn't got anything on it.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a Henderson's key.\n\naction: unlock Henderson's locker with Henderson's key\n\nstate: You are now in the workshop.\nYou unlock the Henderson's locker.\nYou are carrying: a Henderson's key.\n\naction: ", "response": "open Henderson's locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nOkay, so you're in a shower, cool, but is it typical? You better believe it is.\nThere is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a Henderson's key.\n\naction: go east\n\nstate: You are now in the workshop.\nYou are in a workshop. An ordinary kind of place.\nYou can see a rectangular safe. You see a Henderson's locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. But the thing hasn't got anything on it.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a Henderson's key.\n\naction: unlock Henderson's locker with Henderson's key\n\nstate: You are now in the workshop.\nYou unlock the Henderson's locker.\nYou are carrying: a Henderson's key.\n\naction: open Henderson's locker\n\nstate: You are now in the workshop.\nYou open the Henderson's locker, revealing a rectangular key.\nYou are carrying: a Henderson's key.\n\naction: ", "response": "take rectangular key from Henderson's locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nOkay, so you're in a shower, cool, but is it typical? You better believe it is.\nThere is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a Henderson's key.\n\naction: go east\n\nstate: You are now in the workshop.\nYou are in a workshop. An ordinary kind of place.\nYou can see a rectangular safe. You see a Henderson's locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. But the thing hasn't got anything on it.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a Henderson's key.\n\naction: unlock Henderson's locker with Henderson's key\n\nstate: You are now in the workshop.\nYou unlock the Henderson's locker.\nYou are carrying: a Henderson's key.\n\naction: open Henderson's locker\n\nstate: You are now in the workshop.\nYou open the Henderson's locker, revealing a rectangular key.\nYou are carrying: a Henderson's key.\n\naction: take rectangular key from Henderson's locker\n\nstate: You are now in the workshop.\nYou take the rectangular key from the Henderson's locker.\nYou are carrying: a rectangular key and a Henderson's key.\n\naction: ", "response": "unlock rectangular safe with rectangular key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nOkay, so you're in a shower, cool, but is it typical? You better believe it is.\nThere is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a Henderson's key.\n\naction: go east\n\nstate: You are now in the workshop.\nYou are in a workshop. An ordinary kind of place.\nYou can see a rectangular safe. You see a Henderson's locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. But the thing hasn't got anything on it.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a Henderson's key.\n\naction: unlock Henderson's locker with Henderson's key\n\nstate: You are now in the workshop.\nYou unlock the Henderson's locker.\nYou are carrying: a Henderson's key.\n\naction: open Henderson's locker\n\nstate: You are now in the workshop.\nYou open the Henderson's locker, revealing a rectangular key.\nYou are carrying: a Henderson's key.\n\naction: take rectangular key from Henderson's locker\n\nstate: You are now in the workshop.\nYou take the rectangular key from the Henderson's locker.\nYou are carrying: a rectangular key and a Henderson's key.\n\naction: unlock rectangular safe with rectangular key\n\nstate: You are now in the workshop.\nYou unlock the rectangular safe.\nYou are carrying: a rectangular key and a Henderson's key.\n\naction: ", "response": "open rectangular safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nOkay, so you're in a shower, cool, but is it typical? You better believe it is.\nThere is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a Henderson's key.\n\naction: go east\n\nstate: You are now in the workshop.\nYou are in a workshop. An ordinary kind of place.\nYou can see a rectangular safe. You see a Henderson's locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. But the thing hasn't got anything on it.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a Henderson's key.\n\naction: unlock Henderson's locker with Henderson's key\n\nstate: You are now in the workshop.\nYou unlock the Henderson's locker.\nYou are carrying: a Henderson's key.\n\naction: open Henderson's locker\n\nstate: You are now in the workshop.\nYou open the Henderson's locker, revealing a rectangular key.\nYou are carrying: a Henderson's key.\n\naction: take rectangular key from Henderson's locker\n\nstate: You are now in the workshop.\nYou take the rectangular key from the Henderson's locker.\nYou are carrying: a rectangular key and a Henderson's key.\n\naction: unlock rectangular safe with rectangular key\n\nstate: You are now in the workshop.\nYou unlock the rectangular safe.\nYou are carrying: a rectangular key and a Henderson's key.\n\naction: open rectangular safe\n\nstate: You are now in the workshop.\nYou open the rectangular safe, revealing a fly larva.\nYou are carrying: a rectangular key and a Henderson's key.\n\naction: ", "response": "take fly larva from rectangular safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nOkay, so you're in a shower, cool, but is it typical? You better believe it is.\nThere is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a Henderson's key.\n\naction: go east\n\nstate: You are now in the workshop.\nYou are in a workshop. An ordinary kind of place.\nYou can see a rectangular safe. You see a Henderson's locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. But the thing hasn't got anything on it.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a Henderson's key.\n\naction: unlock Henderson's locker with Henderson's key\n\nstate: You are now in the workshop.\nYou unlock the Henderson's locker.\nYou are carrying: a Henderson's key.\n\naction: open Henderson's locker\n\nstate: You are now in the workshop.\nYou open the Henderson's locker, revealing a rectangular key.\nYou are carrying: a Henderson's key.\n\naction: take rectangular key from Henderson's locker\n\nstate: You are now in the workshop.\nYou take the rectangular key from the Henderson's locker.\nYou are carrying: a rectangular key and a Henderson's key.\n\naction: unlock rectangular safe with rectangular key\n\nstate: You are now in the workshop.\nYou unlock the rectangular safe.\nYou are carrying: a rectangular key and a Henderson's key.\n\naction: open rectangular safe\n\nstate: You are now in the workshop.\nYou open the rectangular safe, revealing a fly larva.\nYou are carrying: a rectangular key and a Henderson's key.\n\naction: take fly larva from rectangular safe\n\nstate: You are now in the workshop.\nYou take the fly larva from the rectangular safe.\nYou are carrying: a fly larva, a rectangular key and a Henderson's key.\n\naction: ", "response": "put fly larva on desk<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the steam room.\nYou're now in the steam room.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a counter. Why don't you take a picture of it, it'll last longer! The counter is ordinary. However, the counter, like an empty counter, has nothing on it. This always happens!\nThere is a closed portal leading north. There is an unblocked exit to the west.\nYou are carrying: a latchkey.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the steam room.\nYou're now in the steam room.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a counter. Why don't you take a picture of it, it'll last longer! The counter is ordinary. However, the counter, like an empty counter, has nothing on it. This always happens!\nThere is a closed portal leading north. There is an unblocked exit to the west.\nYou are carrying: a latchkey.\n\naction: go west\n\nstate: You are now in the studio.\nYou are in a studio. An usual one.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a box. You can make out a chest.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a latchkey.\n\naction: ", "response": "open chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the steam room.\nYou're now in the steam room.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a counter. Why don't you take a picture of it, it'll last longer! The counter is ordinary. However, the counter, like an empty counter, has nothing on it. This always happens!\nThere is a closed portal leading north. There is an unblocked exit to the west.\nYou are carrying: a latchkey.\n\naction: go west\n\nstate: You are now in the studio.\nYou are in a studio. An usual one.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a box. You can make out a chest.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a latchkey.\n\naction: open chest\n\nstate: You are now in the studio.\nYou open the chest, revealing a key.\nYou are carrying: a latchkey.\n\naction: ", "response": "take key from chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the steam room.\nYou're now in the steam room.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a counter. Why don't you take a picture of it, it'll last longer! The counter is ordinary. However, the counter, like an empty counter, has nothing on it. This always happens!\nThere is a closed portal leading north. There is an unblocked exit to the west.\nYou are carrying: a latchkey.\n\naction: go west\n\nstate: You are now in the studio.\nYou are in a studio. An usual one.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a box. You can make out a chest.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a latchkey.\n\naction: open chest\n\nstate: You are now in the studio.\nYou open the chest, revealing a key.\nYou are carrying: a latchkey.\n\naction: take key from chest\n\nstate: You are now in the studio.\nYou take the key from the chest.\nYou are carrying: a key and a latchkey.\n\naction: ", "response": "unlock box with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the steam room.\nYou're now in the steam room.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a counter. Why don't you take a picture of it, it'll last longer! The counter is ordinary. However, the counter, like an empty counter, has nothing on it. This always happens!\nThere is a closed portal leading north. There is an unblocked exit to the west.\nYou are carrying: a latchkey.\n\naction: go west\n\nstate: You are now in the studio.\nYou are in a studio. An usual one.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a box. You can make out a chest.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a latchkey.\n\naction: open chest\n\nstate: You are now in the studio.\nYou open the chest, revealing a key.\nYou are carrying: a latchkey.\n\naction: take key from chest\n\nstate: You are now in the studio.\nYou take the key from the chest.\nYou are carrying: a key and a latchkey.\n\naction: unlock box with key\n\nstate: You are now in the studio.\nYou unlock the box.\nYou are carrying: a key and a latchkey.\n\naction: ", "response": "open box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the steam room.\nYou're now in the steam room.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a counter. Why don't you take a picture of it, it'll last longer! The counter is ordinary. However, the counter, like an empty counter, has nothing on it. This always happens!\nThere is a closed portal leading north. There is an unblocked exit to the west.\nYou are carrying: a latchkey.\n\naction: go west\n\nstate: You are now in the studio.\nYou are in a studio. An usual one.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a box. You can make out a chest.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a latchkey.\n\naction: open chest\n\nstate: You are now in the studio.\nYou open the chest, revealing a key.\nYou are carrying: a latchkey.\n\naction: take key from chest\n\nstate: You are now in the studio.\nYou take the key from the chest.\nYou are carrying: a key and a latchkey.\n\naction: unlock box with key\n\nstate: You are now in the studio.\nYou unlock the box.\nYou are carrying: a key and a latchkey.\n\naction: open box\n\nstate: You are now in the studio.\nYou open the box, revealing a burger.\nYou are carrying: a key and a latchkey.\n\naction: ", "response": "take burger from box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the steam room.\nYou're now in the steam room.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a counter. Why don't you take a picture of it, it'll last longer! The counter is ordinary. However, the counter, like an empty counter, has nothing on it. This always happens!\nThere is a closed portal leading north. There is an unblocked exit to the west.\nYou are carrying: a latchkey.\n\naction: go west\n\nstate: You are now in the studio.\nYou are in a studio. An usual one.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a box. You can make out a chest.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a latchkey.\n\naction: open chest\n\nstate: You are now in the studio.\nYou open the chest, revealing a key.\nYou are carrying: a latchkey.\n\naction: take key from chest\n\nstate: You are now in the studio.\nYou take the key from the chest.\nYou are carrying: a key and a latchkey.\n\naction: unlock box with key\n\nstate: You are now in the studio.\nYou unlock the box.\nYou are carrying: a key and a latchkey.\n\naction: open box\n\nstate: You are now in the studio.\nYou open the box, revealing a burger.\nYou are carrying: a key and a latchkey.\n\naction: take burger from box\n\nstate: You are now in the studio.\nYou take the burger from the box.\nYou are carrying: a burger, a key and a latchkey.\n\naction: ", "response": "eat burger<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nYou've entered an office.\nThere is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a keyboard on the floor.\nYou are carrying: a TextWorld limited edition latchkey and a paper towel.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nYou've entered an office.\nThere is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a keyboard on the floor.\nYou are carrying: a TextWorld limited edition latchkey and a paper towel.\n\naction: go east\n\nstate: You are now in the studio.\nYou've just shown up in a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a TextWorld limited edition safe.\nThere is an unblocked exit to the west.\nYou are carrying: a TextWorld limited edition latchkey and a paper towel.\n\naction: ", "response": "open TextWorld limited edition safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nYou've entered an office.\nThere is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a keyboard on the floor.\nYou are carrying: a TextWorld limited edition latchkey and a paper towel.\n\naction: go east\n\nstate: You are now in the studio.\nYou've just shown up in a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a TextWorld limited edition safe.\nThere is an unblocked exit to the west.\nYou are carrying: a TextWorld limited edition latchkey and a paper towel.\n\naction: open TextWorld limited edition safe\n\nstate: You are now in the studio.\nYou open the TextWorld limited edition safe, revealing a non-euclidean passkey.\nYou are carrying: a TextWorld limited edition latchkey and a paper towel.\n\naction: ", "response": "take non-euclidean passkey from TextWorld limited edition safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nYou've entered an office.\nThere is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a keyboard on the floor.\nYou are carrying: a TextWorld limited edition latchkey and a paper towel.\n\naction: go east\n\nstate: You are now in the studio.\nYou've just shown up in a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a TextWorld limited edition safe.\nThere is an unblocked exit to the west.\nYou are carrying: a TextWorld limited edition latchkey and a paper towel.\n\naction: open TextWorld limited edition safe\n\nstate: You are now in the studio.\nYou open the TextWorld limited edition safe, revealing a non-euclidean passkey.\nYou are carrying: a TextWorld limited edition latchkey and a paper towel.\n\naction: take non-euclidean passkey from TextWorld limited edition safe\n\nstate: You are now in the studio.\nYou take the non-euclidean passkey from the TextWorld limited edition safe.\nYou are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nYou've entered an office.\nThere is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a keyboard on the floor.\nYou are carrying: a TextWorld limited edition latchkey and a paper towel.\n\naction: go east\n\nstate: You are now in the studio.\nYou've just shown up in a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a TextWorld limited edition safe.\nThere is an unblocked exit to the west.\nYou are carrying: a TextWorld limited edition latchkey and a paper towel.\n\naction: open TextWorld limited edition safe\n\nstate: You are now in the studio.\nYou open the TextWorld limited edition safe, revealing a non-euclidean passkey.\nYou are carrying: a TextWorld limited edition latchkey and a paper towel.\n\naction: take non-euclidean passkey from TextWorld limited edition safe\n\nstate: You are now in the studio.\nYou take the non-euclidean passkey from the TextWorld limited edition safe.\nYou are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.\n\naction: go west\n\nstate: You are now in the office.\nYou've entered an office.\nThere is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a keyboard on the floor.\nYou are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.\n\naction: ", "response": "unlock non-euclidean portal with non-euclidean passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nYou've entered an office.\nThere is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a keyboard on the floor.\nYou are carrying: a TextWorld limited edition latchkey and a paper towel.\n\naction: go east\n\nstate: You are now in the studio.\nYou've just shown up in a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a TextWorld limited edition safe.\nThere is an unblocked exit to the west.\nYou are carrying: a TextWorld limited edition latchkey and a paper towel.\n\naction: open TextWorld limited edition safe\n\nstate: You are now in the studio.\nYou open the TextWorld limited edition safe, revealing a non-euclidean passkey.\nYou are carrying: a TextWorld limited edition latchkey and a paper towel.\n\naction: take non-euclidean passkey from TextWorld limited edition safe\n\nstate: You are now in the studio.\nYou take the non-euclidean passkey from the TextWorld limited edition safe.\nYou are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.\n\naction: go west\n\nstate: You are now in the office.\nYou've entered an office.\nThere is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a keyboard on the floor.\nYou are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.\n\naction: unlock non-euclidean portal with non-euclidean passkey\n\nstate: You are now in the office.\nYou unlock non-euclidean portal.\nYou are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.\n\naction: ", "response": "open non-euclidean portal<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nYou've entered an office.\nThere is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a keyboard on the floor.\nYou are carrying: a TextWorld limited edition latchkey and a paper towel.\n\naction: go east\n\nstate: You are now in the studio.\nYou've just shown up in a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a TextWorld limited edition safe.\nThere is an unblocked exit to the west.\nYou are carrying: a TextWorld limited edition latchkey and a paper towel.\n\naction: open TextWorld limited edition safe\n\nstate: You are now in the studio.\nYou open the TextWorld limited edition safe, revealing a non-euclidean passkey.\nYou are carrying: a TextWorld limited edition latchkey and a paper towel.\n\naction: take non-euclidean passkey from TextWorld limited edition safe\n\nstate: You are now in the studio.\nYou take the non-euclidean passkey from the TextWorld limited edition safe.\nYou are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.\n\naction: go west\n\nstate: You are now in the office.\nYou've entered an office.\nThere is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a keyboard on the floor.\nYou are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.\n\naction: unlock non-euclidean portal with non-euclidean passkey\n\nstate: You are now in the office.\nYou unlock non-euclidean portal.\nYou are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.\n\naction: open non-euclidean portal\n\nstate: You are now in the office.\nYou open non-euclidean portal.\nYou are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nYou've entered an office.\nThere is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a keyboard on the floor.\nYou are carrying: a TextWorld limited edition latchkey and a paper towel.\n\naction: go east\n\nstate: You are now in the studio.\nYou've just shown up in a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a TextWorld limited edition safe.\nThere is an unblocked exit to the west.\nYou are carrying: a TextWorld limited edition latchkey and a paper towel.\n\naction: open TextWorld limited edition safe\n\nstate: You are now in the studio.\nYou open the TextWorld limited edition safe, revealing a non-euclidean passkey.\nYou are carrying: a TextWorld limited edition latchkey and a paper towel.\n\naction: take non-euclidean passkey from TextWorld limited edition safe\n\nstate: You are now in the studio.\nYou take the non-euclidean passkey from the TextWorld limited edition safe.\nYou are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.\n\naction: go west\n\nstate: You are now in the office.\nYou've entered an office.\nThere is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a keyboard on the floor.\nYou are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.\n\naction: unlock non-euclidean portal with non-euclidean passkey\n\nstate: You are now in the office.\nYou unlock non-euclidean portal.\nYou are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.\n\naction: open non-euclidean portal\n\nstate: You are now in the office.\nYou open non-euclidean portal.\nYou are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.\n\naction: go north\n\nstate: You are now in the spare room.\nI am stoked to announce that you are now in the spare room. The room is well lit.\nYou can see a closed coffer here.\nThere is an open non-euclidean portal leading south. You need an unblocked exit? You should try going west.\nYou are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.\n\naction: ", "response": "open coffer<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nYou have moved into a basement. Not the basement you'd expect. No, this is a basement. Okay, just remember what you're here to do, and everything will go great.\nYou can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever! A locked lavender scented safe, which looks ordinary, is here. You can make out a locked box close by. You can see a table. You see a key on the table.\nThere is a closed portal leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: ", "response": "take key from table<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nYou have moved into a basement. Not the basement you'd expect. No, this is a basement. Okay, just remember what you're here to do, and everything will go great.\nYou can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever! A locked lavender scented safe, which looks ordinary, is here. You can make out a locked box close by. You can see a table. You see a key on the table.\nThere is a closed portal leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: take key from table\n\nstate: You are now in the basement.\nYou take the key from the table.\nYou are carrying: a key.\n\naction: ", "response": "unlock box with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nYou have moved into a basement. Not the basement you'd expect. No, this is a basement. Okay, just remember what you're here to do, and everything will go great.\nYou can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever! A locked lavender scented safe, which looks ordinary, is here. You can make out a locked box close by. You can see a table. You see a key on the table.\nThere is a closed portal leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: take key from table\n\nstate: You are now in the basement.\nYou take the key from the table.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the basement.\nYou unlock the box.\nYou are carrying: a key.\n\naction: ", "response": "open box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nYou have moved into a basement. Not the basement you'd expect. No, this is a basement. Okay, just remember what you're here to do, and everything will go great.\nYou can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever! A locked lavender scented safe, which looks ordinary, is here. You can make out a locked box close by. You can see a table. You see a key on the table.\nThere is a closed portal leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: take key from table\n\nstate: You are now in the basement.\nYou take the key from the table.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the basement.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the basement.\nYou open the box, revealing a lavender scented keycard.\nYou are carrying: a key.\n\naction: ", "response": "take lavender scented keycard from box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nYou have moved into a basement. Not the basement you'd expect. No, this is a basement. Okay, just remember what you're here to do, and everything will go great.\nYou can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever! A locked lavender scented safe, which looks ordinary, is here. You can make out a locked box close by. You can see a table. You see a key on the table.\nThere is a closed portal leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: take key from table\n\nstate: You are now in the basement.\nYou take the key from the table.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the basement.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the basement.\nYou open the box, revealing a lavender scented keycard.\nYou are carrying: a key.\n\naction: take lavender scented keycard from box\n\nstate: You are now in the basement.\nYou take the lavender scented keycard from the box.\nYou are carrying: a lavender scented keycard and a key.\n\naction: ", "response": "unlock lavender scented safe with lavender scented keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nYou have moved into a basement. Not the basement you'd expect. No, this is a basement. Okay, just remember what you're here to do, and everything will go great.\nYou can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever! A locked lavender scented safe, which looks ordinary, is here. You can make out a locked box close by. You can see a table. You see a key on the table.\nThere is a closed portal leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: take key from table\n\nstate: You are now in the basement.\nYou take the key from the table.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the basement.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the basement.\nYou open the box, revealing a lavender scented keycard.\nYou are carrying: a key.\n\naction: take lavender scented keycard from box\n\nstate: You are now in the basement.\nYou take the lavender scented keycard from the box.\nYou are carrying: a lavender scented keycard and a key.\n\naction: unlock lavender scented safe with lavender scented keycard\n\nstate: You are now in the basement.\nYou unlock the lavender scented safe.\nYou are carrying: a lavender scented keycard and a key.\n\naction: ", "response": "open lavender scented safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nYou have moved into a basement. Not the basement you'd expect. No, this is a basement. Okay, just remember what you're here to do, and everything will go great.\nYou can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever! A locked lavender scented safe, which looks ordinary, is here. You can make out a locked box close by. You can see a table. You see a key on the table.\nThere is a closed portal leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: take key from table\n\nstate: You are now in the basement.\nYou take the key from the table.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the basement.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the basement.\nYou open the box, revealing a lavender scented keycard.\nYou are carrying: a key.\n\naction: take lavender scented keycard from box\n\nstate: You are now in the basement.\nYou take the lavender scented keycard from the box.\nYou are carrying: a lavender scented keycard and a key.\n\naction: unlock lavender scented safe with lavender scented keycard\n\nstate: You are now in the basement.\nYou unlock the lavender scented safe.\nYou are carrying: a lavender scented keycard and a key.\n\naction: open lavender scented safe\n\nstate: You are now in the basement.\nYou open the lavender scented safe, revealing a butterfly.\nYou are carrying: a lavender scented keycard and a key.\n\naction: ", "response": "take butterfly from lavender scented safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nYou have moved into a basement. Not the basement you'd expect. No, this is a basement. Okay, just remember what you're here to do, and everything will go great.\nYou can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever! A locked lavender scented safe, which looks ordinary, is here. You can make out a locked box close by. You can see a table. You see a key on the table.\nThere is a closed portal leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: take key from table\n\nstate: You are now in the basement.\nYou take the key from the table.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the basement.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the basement.\nYou open the box, revealing a lavender scented keycard.\nYou are carrying: a key.\n\naction: take lavender scented keycard from box\n\nstate: You are now in the basement.\nYou take the lavender scented keycard from the box.\nYou are carrying: a lavender scented keycard and a key.\n\naction: unlock lavender scented safe with lavender scented keycard\n\nstate: You are now in the basement.\nYou unlock the lavender scented safe.\nYou are carrying: a lavender scented keycard and a key.\n\naction: open lavender scented safe\n\nstate: You are now in the basement.\nYou open the lavender scented safe, revealing a butterfly.\nYou are carrying: a lavender scented keycard and a key.\n\naction: take butterfly from lavender scented safe\n\nstate: You are now in the basement.\nYou take the butterfly from the lavender scented safe.\nYou are carrying: a butterfly, a lavender scented keycard and a key.\n\naction: ", "response": "insert butterfly into locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the salon.\nWell, here we are in a salon.\nThere is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a hat and a worm.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the salon.\nWell, here we are in a salon.\nThere is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a hat and a worm.\n\naction: go east\n\nstate: You are now in the shower.\nYou arrive in a shower.\nYou can make out a locked fudge scented chest. If you haven't noticed it already, there seems to be something there by the wall, it's a basket. The basket is empty! This is the worst thing that could possibly happen, ever!\nYou need an unblocked exit? You should try going west.\nThere is a fudge scented keycard on the floor.\nYou are carrying: a hat and a worm.\n\naction: ", "response": "take fudge scented keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the salon.\nWell, here we are in a salon.\nThere is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a hat and a worm.\n\naction: go east\n\nstate: You are now in the shower.\nYou arrive in a shower.\nYou can make out a locked fudge scented chest. If you haven't noticed it already, there seems to be something there by the wall, it's a basket. The basket is empty! This is the worst thing that could possibly happen, ever!\nYou need an unblocked exit? You should try going west.\nThere is a fudge scented keycard on the floor.\nYou are carrying: a hat and a worm.\n\naction: take fudge scented keycard\n\nstate: You are now in the shower.\nYou pick up the fudge scented keycard from the ground.\nYou are carrying: a fudge scented keycard, a hat and a worm.\n\naction: ", "response": "unlock fudge scented chest with fudge scented keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the salon.\nWell, here we are in a salon.\nThere is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a hat and a worm.\n\naction: go east\n\nstate: You are now in the shower.\nYou arrive in a shower.\nYou can make out a locked fudge scented chest. If you haven't noticed it already, there seems to be something there by the wall, it's a basket. The basket is empty! This is the worst thing that could possibly happen, ever!\nYou need an unblocked exit? You should try going west.\nThere is a fudge scented keycard on the floor.\nYou are carrying: a hat and a worm.\n\naction: take fudge scented keycard\n\nstate: You are now in the shower.\nYou pick up the fudge scented keycard from the ground.\nYou are carrying: a fudge scented keycard, a hat and a worm.\n\naction: unlock fudge scented chest with fudge scented keycard\n\nstate: You are now in the shower.\nYou unlock the fudge scented chest.\nYou are carrying: a fudge scented keycard, a hat and a worm.\n\naction: ", "response": "open fudge scented chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the salon.\nWell, here we are in a salon.\nThere is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a hat and a worm.\n\naction: go east\n\nstate: You are now in the shower.\nYou arrive in a shower.\nYou can make out a locked fudge scented chest. If you haven't noticed it already, there seems to be something there by the wall, it's a basket. The basket is empty! This is the worst thing that could possibly happen, ever!\nYou need an unblocked exit? You should try going west.\nThere is a fudge scented keycard on the floor.\nYou are carrying: a hat and a worm.\n\naction: take fudge scented keycard\n\nstate: You are now in the shower.\nYou pick up the fudge scented keycard from the ground.\nYou are carrying: a fudge scented keycard, a hat and a worm.\n\naction: unlock fudge scented chest with fudge scented keycard\n\nstate: You are now in the shower.\nYou unlock the fudge scented chest.\nYou are carrying: a fudge scented keycard, a hat and a worm.\n\naction: open fudge scented chest\n\nstate: You are now in the shower.\nYou open the fudge scented chest, revealing a key.\nYou are carrying: a fudge scented keycard, a hat and a worm.\n\naction: ", "response": "take key from fudge scented chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the salon.\nWell, here we are in a salon.\nThere is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a hat and a worm.\n\naction: go east\n\nstate: You are now in the shower.\nYou arrive in a shower.\nYou can make out a locked fudge scented chest. If you haven't noticed it already, there seems to be something there by the wall, it's a basket. The basket is empty! This is the worst thing that could possibly happen, ever!\nYou need an unblocked exit? You should try going west.\nThere is a fudge scented keycard on the floor.\nYou are carrying: a hat and a worm.\n\naction: take fudge scented keycard\n\nstate: You are now in the shower.\nYou pick up the fudge scented keycard from the ground.\nYou are carrying: a fudge scented keycard, a hat and a worm.\n\naction: unlock fudge scented chest with fudge scented keycard\n\nstate: You are now in the shower.\nYou unlock the fudge scented chest.\nYou are carrying: a fudge scented keycard, a hat and a worm.\n\naction: open fudge scented chest\n\nstate: You are now in the shower.\nYou open the fudge scented chest, revealing a key.\nYou are carrying: a fudge scented keycard, a hat and a worm.\n\naction: take key from fudge scented chest\n\nstate: You are now in the shower.\nYou take the key from the fudge scented chest.\nYou are carrying: a key, a fudge scented keycard, a hat and a worm.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the salon.\nWell, here we are in a salon.\nThere is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a hat and a worm.\n\naction: go east\n\nstate: You are now in the shower.\nYou arrive in a shower.\nYou can make out a locked fudge scented chest. If you haven't noticed it already, there seems to be something there by the wall, it's a basket. The basket is empty! This is the worst thing that could possibly happen, ever!\nYou need an unblocked exit? You should try going west.\nThere is a fudge scented keycard on the floor.\nYou are carrying: a hat and a worm.\n\naction: take fudge scented keycard\n\nstate: You are now in the shower.\nYou pick up the fudge scented keycard from the ground.\nYou are carrying: a fudge scented keycard, a hat and a worm.\n\naction: unlock fudge scented chest with fudge scented keycard\n\nstate: You are now in the shower.\nYou unlock the fudge scented chest.\nYou are carrying: a fudge scented keycard, a hat and a worm.\n\naction: open fudge scented chest\n\nstate: You are now in the shower.\nYou open the fudge scented chest, revealing a key.\nYou are carrying: a fudge scented keycard, a hat and a worm.\n\naction: take key from fudge scented chest\n\nstate: You are now in the shower.\nYou take the key from the fudge scented chest.\nYou are carrying: a key, a fudge scented keycard, a hat and a worm.\n\naction: go west\n\nstate: You are now in the salon.\nWell, here we are in a salon.\nThere is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a key, a fudge scented keycard, a hat and a worm.\n\naction: ", "response": "unlock door with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the salon.\nWell, here we are in a salon.\nThere is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a hat and a worm.\n\naction: go east\n\nstate: You are now in the shower.\nYou arrive in a shower.\nYou can make out a locked fudge scented chest. If you haven't noticed it already, there seems to be something there by the wall, it's a basket. The basket is empty! This is the worst thing that could possibly happen, ever!\nYou need an unblocked exit? You should try going west.\nThere is a fudge scented keycard on the floor.\nYou are carrying: a hat and a worm.\n\naction: take fudge scented keycard\n\nstate: You are now in the shower.\nYou pick up the fudge scented keycard from the ground.\nYou are carrying: a fudge scented keycard, a hat and a worm.\n\naction: unlock fudge scented chest with fudge scented keycard\n\nstate: You are now in the shower.\nYou unlock the fudge scented chest.\nYou are carrying: a fudge scented keycard, a hat and a worm.\n\naction: open fudge scented chest\n\nstate: You are now in the shower.\nYou open the fudge scented chest, revealing a key.\nYou are carrying: a fudge scented keycard, a hat and a worm.\n\naction: take key from fudge scented chest\n\nstate: You are now in the shower.\nYou take the key from the fudge scented chest.\nYou are carrying: a key, a fudge scented keycard, a hat and a worm.\n\naction: go west\n\nstate: You are now in the salon.\nWell, here we are in a salon.\nThere is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a key, a fudge scented keycard, a hat and a worm.\n\naction: unlock door with key\n\nstate: You are now in the salon.\nYou unlock door.\nYou are carrying: a key, a fudge scented keycard, a hat and a worm.\n\naction: ", "response": "open door<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou arrive in a workshop. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a box.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a key.\n\naction: ", "response": "unlock box with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou arrive in a workshop. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a box.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the workshop.\nYou unlock the box.\nYou are carrying: a key.\n\naction: ", "response": "open box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou arrive in a workshop. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a box.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the workshop.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the workshop.\nYou open the box, revealing a formless keycard.\nYou are carrying: a key.\n\naction: ", "response": "take formless keycard from box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou arrive in a workshop. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a box.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the workshop.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the workshop.\nYou open the box, revealing a formless keycard.\nYou are carrying: a key.\n\naction: take formless keycard from box\n\nstate: You are now in the workshop.\nYou take the formless keycard from the box.\nYou are carrying: a formless keycard and a key.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou arrive in a workshop. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a box.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the workshop.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the workshop.\nYou open the box, revealing a formless keycard.\nYou are carrying: a key.\n\naction: take formless keycard from box\n\nstate: You are now in the workshop.\nYou take the formless keycard from the box.\nYou are carrying: a formless keycard and a key.\n\naction: go east\n\nstate: You are now in the office.\nYou are in an office. You begin to take stock of what's in the room.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a formless safe.\nThere is a closed gate leading south. There is an unguarded exit to the west.\nYou are carrying: a formless keycard and a key.\n\naction: ", "response": "unlock formless safe with formless keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou arrive in a workshop. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a box.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the workshop.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the workshop.\nYou open the box, revealing a formless keycard.\nYou are carrying: a key.\n\naction: take formless keycard from box\n\nstate: You are now in the workshop.\nYou take the formless keycard from the box.\nYou are carrying: a formless keycard and a key.\n\naction: go east\n\nstate: You are now in the office.\nYou are in an office. You begin to take stock of what's in the room.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a formless safe.\nThere is a closed gate leading south. There is an unguarded exit to the west.\nYou are carrying: a formless keycard and a key.\n\naction: unlock formless safe with formless keycard\n\nstate: You are now in the office.\nYou unlock the formless safe.\nYou are carrying: a formless keycard and a key.\n\naction: ", "response": "open formless safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou arrive in a workshop. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a box.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the workshop.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the workshop.\nYou open the box, revealing a formless keycard.\nYou are carrying: a key.\n\naction: take formless keycard from box\n\nstate: You are now in the workshop.\nYou take the formless keycard from the box.\nYou are carrying: a formless keycard and a key.\n\naction: go east\n\nstate: You are now in the office.\nYou are in an office. You begin to take stock of what's in the room.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a formless safe.\nThere is a closed gate leading south. There is an unguarded exit to the west.\nYou are carrying: a formless keycard and a key.\n\naction: unlock formless safe with formless keycard\n\nstate: You are now in the office.\nYou unlock the formless safe.\nYou are carrying: a formless keycard and a key.\n\naction: open formless safe\n\nstate: You are now in the office.\nYou open the formless safe, revealing a staple.\nYou are carrying: a formless keycard and a key.\n\naction: ", "response": "take staple from formless safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou arrive in a workshop. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a box.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the workshop.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the workshop.\nYou open the box, revealing a formless keycard.\nYou are carrying: a key.\n\naction: take formless keycard from box\n\nstate: You are now in the workshop.\nYou take the formless keycard from the box.\nYou are carrying: a formless keycard and a key.\n\naction: go east\n\nstate: You are now in the office.\nYou are in an office. You begin to take stock of what's in the room.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a formless safe.\nThere is a closed gate leading south. There is an unguarded exit to the west.\nYou are carrying: a formless keycard and a key.\n\naction: unlock formless safe with formless keycard\n\nstate: You are now in the office.\nYou unlock the formless safe.\nYou are carrying: a formless keycard and a key.\n\naction: open formless safe\n\nstate: You are now in the office.\nYou open the formless safe, revealing a staple.\nYou are carrying: a formless keycard and a key.\n\naction: take staple from formless safe\n\nstate: You are now in the office.\nYou take the staple from the formless safe.\nYou are carrying: a staple, a formless keycard and a key.\n\naction: ", "response": "drop staple<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the dish-pit.\nAh, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou can make out a locked type 1 locker right there by you.\nThere is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a key.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the dish-pit.\nAh, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou can make out a locked type 1 locker right there by you.\nThere is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a key.\n\naction: go east\n\nstate: You are now in the kitchenette.\nYou are in a kitchenette. An ordinary kind of place. You begin looking for stuff.\nAs if things weren't amazing enough already, you can even see a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a type 1 latchkey.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a key.\n\naction: ", "response": "take type 1 latchkey from box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the dish-pit.\nAh, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou can make out a locked type 1 locker right there by you.\nThere is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a key.\n\naction: go east\n\nstate: You are now in the kitchenette.\nYou are in a kitchenette. An ordinary kind of place. You begin looking for stuff.\nAs if things weren't amazing enough already, you can even see a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a type 1 latchkey.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a key.\n\naction: take type 1 latchkey from box\n\nstate: You are now in the kitchenette.\nYou take the type 1 latchkey from the box.\nYou are carrying: a type 1 latchkey and a key.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the dish-pit.\nAh, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou can make out a locked type 1 locker right there by you.\nThere is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a key.\n\naction: go east\n\nstate: You are now in the kitchenette.\nYou are in a kitchenette. An ordinary kind of place. You begin looking for stuff.\nAs if things weren't amazing enough already, you can even see a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a type 1 latchkey.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a key.\n\naction: take type 1 latchkey from box\n\nstate: You are now in the kitchenette.\nYou take the type 1 latchkey from the box.\nYou are carrying: a type 1 latchkey and a key.\n\naction: go west\n\nstate: You are now in the dish-pit.\nAh, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou can make out a locked type 1 locker right there by you.\nThere is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a type 1 latchkey and a key.\n\naction: ", "response": "unlock type 1 locker with type 1 latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the dish-pit.\nAh, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou can make out a locked type 1 locker right there by you.\nThere is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a key.\n\naction: go east\n\nstate: You are now in the kitchenette.\nYou are in a kitchenette. An ordinary kind of place. You begin looking for stuff.\nAs if things weren't amazing enough already, you can even see a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a type 1 latchkey.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a key.\n\naction: take type 1 latchkey from box\n\nstate: You are now in the kitchenette.\nYou take the type 1 latchkey from the box.\nYou are carrying: a type 1 latchkey and a key.\n\naction: go west\n\nstate: You are now in the dish-pit.\nAh, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou can make out a locked type 1 locker right there by you.\nThere is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a type 1 latchkey and a key.\n\naction: unlock type 1 locker with type 1 latchkey\n\nstate: You are now in the dish-pit.\nYou unlock the type 1 locker.\nYou are carrying: a type 1 latchkey and a key.\n\naction: ", "response": "open type 1 locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the dish-pit.\nAh, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou can make out a locked type 1 locker right there by you.\nThere is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a key.\n\naction: go east\n\nstate: You are now in the kitchenette.\nYou are in a kitchenette. An ordinary kind of place. You begin looking for stuff.\nAs if things weren't amazing enough already, you can even see a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a type 1 latchkey.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a key.\n\naction: take type 1 latchkey from box\n\nstate: You are now in the kitchenette.\nYou take the type 1 latchkey from the box.\nYou are carrying: a type 1 latchkey and a key.\n\naction: go west\n\nstate: You are now in the dish-pit.\nAh, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou can make out a locked type 1 locker right there by you.\nThere is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a type 1 latchkey and a key.\n\naction: unlock type 1 locker with type 1 latchkey\n\nstate: You are now in the dish-pit.\nYou unlock the type 1 locker.\nYou are carrying: a type 1 latchkey and a key.\n\naction: open type 1 locker\n\nstate: You are now in the dish-pit.\nYou open the type 1 locker, revealing a knife.\nYou are carrying: a type 1 latchkey and a key.\n\naction: ", "response": "take knife from type 1 locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the dish-pit.\nAh, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou can make out a locked type 1 locker right there by you.\nThere is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a key.\n\naction: go east\n\nstate: You are now in the kitchenette.\nYou are in a kitchenette. An ordinary kind of place. You begin looking for stuff.\nAs if things weren't amazing enough already, you can even see a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a type 1 latchkey.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a key.\n\naction: take type 1 latchkey from box\n\nstate: You are now in the kitchenette.\nYou take the type 1 latchkey from the box.\nYou are carrying: a type 1 latchkey and a key.\n\naction: go west\n\nstate: You are now in the dish-pit.\nAh, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou can make out a locked type 1 locker right there by you.\nThere is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a type 1 latchkey and a key.\n\naction: unlock type 1 locker with type 1 latchkey\n\nstate: You are now in the dish-pit.\nYou unlock the type 1 locker.\nYou are carrying: a type 1 latchkey and a key.\n\naction: open type 1 locker\n\nstate: You are now in the dish-pit.\nYou open the type 1 locker, revealing a knife.\nYou are carrying: a type 1 latchkey and a key.\n\naction: take knife from type 1 locker\n\nstate: You are now in the dish-pit.\nYou take the knife from the type 1 locker.\nYou are carrying: a knife, a type 1 latchkey and a key.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the dish-pit.\nAh, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou can make out a locked type 1 locker right there by you.\nThere is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a key.\n\naction: go east\n\nstate: You are now in the kitchenette.\nYou are in a kitchenette. An ordinary kind of place. You begin looking for stuff.\nAs if things weren't amazing enough already, you can even see a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a type 1 latchkey.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a key.\n\naction: take type 1 latchkey from box\n\nstate: You are now in the kitchenette.\nYou take the type 1 latchkey from the box.\nYou are carrying: a type 1 latchkey and a key.\n\naction: go west\n\nstate: You are now in the dish-pit.\nAh, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou can make out a locked type 1 locker right there by you.\nThere is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a type 1 latchkey and a key.\n\naction: unlock type 1 locker with type 1 latchkey\n\nstate: You are now in the dish-pit.\nYou unlock the type 1 locker.\nYou are carrying: a type 1 latchkey and a key.\n\naction: open type 1 locker\n\nstate: You are now in the dish-pit.\nYou open the type 1 locker, revealing a knife.\nYou are carrying: a type 1 latchkey and a key.\n\naction: take knife from type 1 locker\n\nstate: You are now in the dish-pit.\nYou take the knife from the type 1 locker.\nYou are carrying: a knife, a type 1 latchkey and a key.\n\naction: go south\n\nstate: You are now in the canteen.\nYou're now in the canteen. You begin to take stock of what's here.\nYou can see an opened ordinary looking fridge nearby. The fridge is empty! This is the worst thing that could possibly happen, ever!\nThere is an open gateway leading north. You need an unblocked exit? You should try going west.\nYou are carrying: a knife, a type 1 latchkey and a key.\n\naction: ", "response": "insert knife into fridge<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou arrive in a shower. An ordinary one. Let's see what's in here.\nThere is a closed type V passageway leading east. There is an unblocked exit to the south.\nYou are carrying: a type V latchkey.\n\naction: ", "response": "unlock type V passageway with type V latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou arrive in a shower. An ordinary one. Let's see what's in here.\nThere is a closed type V passageway leading east. There is an unblocked exit to the south.\nYou are carrying: a type V latchkey.\n\naction: unlock type V passageway with type V latchkey\n\nstate: You are now in the shower.\nYou unlock type V passageway.\nYou are carrying: a type V latchkey.\n\naction: ", "response": "open type V passageway<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou arrive in a shower. An ordinary one. Let's see what's in here.\nThere is a closed type V passageway leading east. There is an unblocked exit to the south.\nYou are carrying: a type V latchkey.\n\naction: unlock type V passageway with type V latchkey\n\nstate: You are now in the shower.\nYou unlock type V passageway.\nYou are carrying: a type V latchkey.\n\naction: open type V passageway\n\nstate: You are now in the shower.\nYou open type V passageway.\nYou are carrying: a type V latchkey.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou arrive in a shower. An ordinary one. Let's see what's in here.\nThere is a closed type V passageway leading east. There is an unblocked exit to the south.\nYou are carrying: a type V latchkey.\n\naction: unlock type V passageway with type V latchkey\n\nstate: You are now in the shower.\nYou unlock type V passageway.\nYou are carrying: a type V latchkey.\n\naction: open type V passageway\n\nstate: You are now in the shower.\nYou open type V passageway.\nYou are carrying: a type V latchkey.\n\naction: go east\n\nstate: You are now in the kitchenette.\nA well framed placard tells you that you are now in the kitchenette. You begin to take stock of what's in the room.\nYou make out an opened freezer. What a letdown! The freezer is empty! You make out a locker. Oh, great. Here's a plate. On the plate you can see a passkey.\nThere is an open type V passageway leading west. There is an unblocked exit to the south.\nYou are carrying: a type V latchkey.\n\naction: ", "response": "take passkey from plate<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou arrive in a shower. An ordinary one. Let's see what's in here.\nThere is a closed type V passageway leading east. There is an unblocked exit to the south.\nYou are carrying: a type V latchkey.\n\naction: unlock type V passageway with type V latchkey\n\nstate: You are now in the shower.\nYou unlock type V passageway.\nYou are carrying: a type V latchkey.\n\naction: open type V passageway\n\nstate: You are now in the shower.\nYou open type V passageway.\nYou are carrying: a type V latchkey.\n\naction: go east\n\nstate: You are now in the kitchenette.\nA well framed placard tells you that you are now in the kitchenette. You begin to take stock of what's in the room.\nYou make out an opened freezer. What a letdown! The freezer is empty! You make out a locker. Oh, great. Here's a plate. On the plate you can see a passkey.\nThere is an open type V passageway leading west. There is an unblocked exit to the south.\nYou are carrying: a type V latchkey.\n\naction: take passkey from plate\n\nstate: You are now in the kitchenette.\nYou take the passkey from the plate.\nYou are carrying: a passkey and a type V latchkey.\n\naction: ", "response": "unlock locker with passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou arrive in a shower. An ordinary one. Let's see what's in here.\nThere is a closed type V passageway leading east. There is an unblocked exit to the south.\nYou are carrying: a type V latchkey.\n\naction: unlock type V passageway with type V latchkey\n\nstate: You are now in the shower.\nYou unlock type V passageway.\nYou are carrying: a type V latchkey.\n\naction: open type V passageway\n\nstate: You are now in the shower.\nYou open type V passageway.\nYou are carrying: a type V latchkey.\n\naction: go east\n\nstate: You are now in the kitchenette.\nA well framed placard tells you that you are now in the kitchenette. You begin to take stock of what's in the room.\nYou make out an opened freezer. What a letdown! The freezer is empty! You make out a locker. Oh, great. Here's a plate. On the plate you can see a passkey.\nThere is an open type V passageway leading west. There is an unblocked exit to the south.\nYou are carrying: a type V latchkey.\n\naction: take passkey from plate\n\nstate: You are now in the kitchenette.\nYou take the passkey from the plate.\nYou are carrying: a passkey and a type V latchkey.\n\naction: unlock locker with passkey\n\nstate: You are now in the kitchenette.\nYou unlock the locker.\nYou are carrying: a passkey and a type V latchkey.\n\naction: ", "response": "open locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou arrive in a shower. An ordinary one. Let's see what's in here.\nThere is a closed type V passageway leading east. There is an unblocked exit to the south.\nYou are carrying: a type V latchkey.\n\naction: unlock type V passageway with type V latchkey\n\nstate: You are now in the shower.\nYou unlock type V passageway.\nYou are carrying: a type V latchkey.\n\naction: open type V passageway\n\nstate: You are now in the shower.\nYou open type V passageway.\nYou are carrying: a type V latchkey.\n\naction: go east\n\nstate: You are now in the kitchenette.\nA well framed placard tells you that you are now in the kitchenette. You begin to take stock of what's in the room.\nYou make out an opened freezer. What a letdown! The freezer is empty! You make out a locker. Oh, great. Here's a plate. On the plate you can see a passkey.\nThere is an open type V passageway leading west. There is an unblocked exit to the south.\nYou are carrying: a type V latchkey.\n\naction: take passkey from plate\n\nstate: You are now in the kitchenette.\nYou take the passkey from the plate.\nYou are carrying: a passkey and a type V latchkey.\n\naction: unlock locker with passkey\n\nstate: You are now in the kitchenette.\nYou unlock the locker.\nYou are carrying: a passkey and a type V latchkey.\n\naction: open locker\n\nstate: You are now in the kitchenette.\nYou open the locker, revealing a teaspoon.\nYou are carrying: a passkey and a type V latchkey.\n\naction: ", "response": "take teaspoon from locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou arrive in a shower. An ordinary one. Let's see what's in here.\nThere is a closed type V passageway leading east. There is an unblocked exit to the south.\nYou are carrying: a type V latchkey.\n\naction: unlock type V passageway with type V latchkey\n\nstate: You are now in the shower.\nYou unlock type V passageway.\nYou are carrying: a type V latchkey.\n\naction: open type V passageway\n\nstate: You are now in the shower.\nYou open type V passageway.\nYou are carrying: a type V latchkey.\n\naction: go east\n\nstate: You are now in the kitchenette.\nA well framed placard tells you that you are now in the kitchenette. You begin to take stock of what's in the room.\nYou make out an opened freezer. What a letdown! The freezer is empty! You make out a locker. Oh, great. Here's a plate. On the plate you can see a passkey.\nThere is an open type V passageway leading west. There is an unblocked exit to the south.\nYou are carrying: a type V latchkey.\n\naction: take passkey from plate\n\nstate: You are now in the kitchenette.\nYou take the passkey from the plate.\nYou are carrying: a passkey and a type V latchkey.\n\naction: unlock locker with passkey\n\nstate: You are now in the kitchenette.\nYou unlock the locker.\nYou are carrying: a passkey and a type V latchkey.\n\naction: open locker\n\nstate: You are now in the kitchenette.\nYou open the locker, revealing a teaspoon.\nYou are carrying: a passkey and a type V latchkey.\n\naction: take teaspoon from locker\n\nstate: You are now in the kitchenette.\nYou take the teaspoon from the locker.\nYou are carrying: a teaspoon, a passkey and a type V latchkey.\n\naction: ", "response": "insert teaspoon into freezer<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nI am sorry to announce that you are now in the study.\nYou see a locked soap scented box.\nThere is an unguarded exit to the east.\nYou are carrying: a soap scented latchkey.\n\naction: ", "response": "unlock soap scented box with soap scented latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nI am sorry to announce that you are now in the study.\nYou see a locked soap scented box.\nThere is an unguarded exit to the east.\nYou are carrying: a soap scented latchkey.\n\naction: unlock soap scented box with soap scented latchkey\n\nstate: You are now in the study.\nYou unlock the soap scented box.\nYou are carrying: a soap scented latchkey.\n\naction: ", "response": "open soap scented box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nI am sorry to announce that you are now in the study.\nYou see a locked soap scented box.\nThere is an unguarded exit to the east.\nYou are carrying: a soap scented latchkey.\n\naction: unlock soap scented box with soap scented latchkey\n\nstate: You are now in the study.\nYou unlock the soap scented box.\nYou are carrying: a soap scented latchkey.\n\naction: open soap scented box\n\nstate: You are now in the study.\nYou open the soap scented box, revealing a passkey.\nYou are carrying: a soap scented latchkey.\n\naction: ", "response": "take passkey from soap scented box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nI am sorry to announce that you are now in the study.\nYou see a locked soap scented box.\nThere is an unguarded exit to the east.\nYou are carrying: a soap scented latchkey.\n\naction: unlock soap scented box with soap scented latchkey\n\nstate: You are now in the study.\nYou unlock the soap scented box.\nYou are carrying: a soap scented latchkey.\n\naction: open soap scented box\n\nstate: You are now in the study.\nYou open the soap scented box, revealing a passkey.\nYou are carrying: a soap scented latchkey.\n\naction: take passkey from soap scented box\n\nstate: You are now in the study.\nYou take the passkey from the soap scented box.\nYou are carrying: a passkey and a soap scented latchkey.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nI am sorry to announce that you are now in the study.\nYou see a locked soap scented box.\nThere is an unguarded exit to the east.\nYou are carrying: a soap scented latchkey.\n\naction: unlock soap scented box with soap scented latchkey\n\nstate: You are now in the study.\nYou unlock the soap scented box.\nYou are carrying: a soap scented latchkey.\n\naction: open soap scented box\n\nstate: You are now in the study.\nYou open the soap scented box, revealing a passkey.\nYou are carrying: a soap scented latchkey.\n\naction: take passkey from soap scented box\n\nstate: You are now in the study.\nYou take the passkey from the soap scented box.\nYou are carrying: a passkey and a soap scented latchkey.\n\naction: go east\n\nstate: You are now in the garage.\nFancy seeing you here. Here, by the way, being the garage.\nThere is a closed door leading south. There is an exit to the west. Don't worry, it is unblocked.\nThere is a potato on the floor.\nYou are carrying: a passkey and a soap scented latchkey.\n\naction: ", "response": "unlock door with passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nI am sorry to announce that you are now in the study.\nYou see a locked soap scented box.\nThere is an unguarded exit to the east.\nYou are carrying: a soap scented latchkey.\n\naction: unlock soap scented box with soap scented latchkey\n\nstate: You are now in the study.\nYou unlock the soap scented box.\nYou are carrying: a soap scented latchkey.\n\naction: open soap scented box\n\nstate: You are now in the study.\nYou open the soap scented box, revealing a passkey.\nYou are carrying: a soap scented latchkey.\n\naction: take passkey from soap scented box\n\nstate: You are now in the study.\nYou take the passkey from the soap scented box.\nYou are carrying: a passkey and a soap scented latchkey.\n\naction: go east\n\nstate: You are now in the garage.\nFancy seeing you here. Here, by the way, being the garage.\nThere is a closed door leading south. There is an exit to the west. Don't worry, it is unblocked.\nThere is a potato on the floor.\nYou are carrying: a passkey and a soap scented latchkey.\n\naction: unlock door with passkey\n\nstate: You are now in the garage.\nYou unlock door.\nYou are carrying: a passkey and a soap scented latchkey.\n\naction: ", "response": "open door<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nI am sorry to announce that you are now in the study.\nYou see a locked soap scented box.\nThere is an unguarded exit to the east.\nYou are carrying: a soap scented latchkey.\n\naction: unlock soap scented box with soap scented latchkey\n\nstate: You are now in the study.\nYou unlock the soap scented box.\nYou are carrying: a soap scented latchkey.\n\naction: open soap scented box\n\nstate: You are now in the study.\nYou open the soap scented box, revealing a passkey.\nYou are carrying: a soap scented latchkey.\n\naction: take passkey from soap scented box\n\nstate: You are now in the study.\nYou take the passkey from the soap scented box.\nYou are carrying: a passkey and a soap scented latchkey.\n\naction: go east\n\nstate: You are now in the garage.\nFancy seeing you here. Here, by the way, being the garage.\nThere is a closed door leading south. There is an exit to the west. Don't worry, it is unblocked.\nThere is a potato on the floor.\nYou are carrying: a passkey and a soap scented latchkey.\n\naction: unlock door with passkey\n\nstate: You are now in the garage.\nYou unlock door.\nYou are carrying: a passkey and a soap scented latchkey.\n\naction: open door\n\nstate: You are now in the garage.\nYou open door.\nYou are carrying: a passkey and a soap scented latchkey.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nI am sorry to announce that you are now in the study.\nYou see a locked soap scented box.\nThere is an unguarded exit to the east.\nYou are carrying: a soap scented latchkey.\n\naction: unlock soap scented box with soap scented latchkey\n\nstate: You are now in the study.\nYou unlock the soap scented box.\nYou are carrying: a soap scented latchkey.\n\naction: open soap scented box\n\nstate: You are now in the study.\nYou open the soap scented box, revealing a passkey.\nYou are carrying: a soap scented latchkey.\n\naction: take passkey from soap scented box\n\nstate: You are now in the study.\nYou take the passkey from the soap scented box.\nYou are carrying: a passkey and a soap scented latchkey.\n\naction: go east\n\nstate: You are now in the garage.\nFancy seeing you here. Here, by the way, being the garage.\nThere is a closed door leading south. There is an exit to the west. Don't worry, it is unblocked.\nThere is a potato on the floor.\nYou are carrying: a passkey and a soap scented latchkey.\n\naction: unlock door with passkey\n\nstate: You are now in the garage.\nYou unlock door.\nYou are carrying: a passkey and a soap scented latchkey.\n\naction: open door\n\nstate: You are now in the garage.\nYou open door.\nYou are carrying: a passkey and a soap scented latchkey.\n\naction: go south\n\nstate: You are now in the bedchamber.\nYou are in a bedchamber. An ordinary kind of place. The room is well lit.\nYou can make out an opened normal looking chest here. Empty! What kind of nightmare TextWorld is this? You see a shelf. But the thing is empty.\nThere is an open door leading north. You need an unguarded exit? You should try going west.\nYou are carrying: a passkey and a soap scented latchkey.\n\naction: ", "response": "close chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the garage.\nYou arrive in a garage. A standard kind of place.\nYou bend down to tie your shoe. When you stand up, you notice a rectangular safe. You can see a chest. Look out! It's a- oh, never mind, it's just a formless locker. You make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a formless keycard.\nThere is a closed door leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: ", "response": "take formless keycard from cabinet<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the garage.\nYou arrive in a garage. A standard kind of place.\nYou bend down to tie your shoe. When you stand up, you notice a rectangular safe. You can see a chest. Look out! It's a- oh, never mind, it's just a formless locker. You make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a formless keycard.\nThere is a closed door leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: take formless keycard from cabinet\n\nstate: You are now in the garage.\nYou take the formless keycard from the cabinet.\nYou are carrying: a formless keycard.\n\naction: ", "response": "unlock formless locker with formless keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the garage.\nYou arrive in a garage. A standard kind of place.\nYou bend down to tie your shoe. When you stand up, you notice a rectangular safe. You can see a chest. Look out! It's a- oh, never mind, it's just a formless locker. You make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a formless keycard.\nThere is a closed door leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: take formless keycard from cabinet\n\nstate: You are now in the garage.\nYou take the formless keycard from the cabinet.\nYou are carrying: a formless keycard.\n\naction: unlock formless locker with formless keycard\n\nstate: You are now in the garage.\nYou unlock the formless locker.\nYou are carrying: a formless keycard.\n\naction: ", "response": "open formless locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the garage.\nYou arrive in a garage. A standard kind of place.\nYou bend down to tie your shoe. When you stand up, you notice a rectangular safe. You can see a chest. Look out! It's a- oh, never mind, it's just a formless locker. You make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a formless keycard.\nThere is a closed door leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: take formless keycard from cabinet\n\nstate: You are now in the garage.\nYou take the formless keycard from the cabinet.\nYou are carrying: a formless keycard.\n\naction: unlock formless locker with formless keycard\n\nstate: You are now in the garage.\nYou unlock the formless locker.\nYou are carrying: a formless keycard.\n\naction: open formless locker\n\nstate: You are now in the garage.\nYou open the formless locker, revealing a keycard.\nYou are carrying: a formless keycard.\n\naction: ", "response": "take keycard from formless locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the garage.\nYou arrive in a garage. A standard kind of place.\nYou bend down to tie your shoe. When you stand up, you notice a rectangular safe. You can see a chest. Look out! It's a- oh, never mind, it's just a formless locker. You make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a formless keycard.\nThere is a closed door leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: take formless keycard from cabinet\n\nstate: You are now in the garage.\nYou take the formless keycard from the cabinet.\nYou are carrying: a formless keycard.\n\naction: unlock formless locker with formless keycard\n\nstate: You are now in the garage.\nYou unlock the formless locker.\nYou are carrying: a formless keycard.\n\naction: open formless locker\n\nstate: You are now in the garage.\nYou open the formless locker, revealing a keycard.\nYou are carrying: a formless keycard.\n\naction: take keycard from formless locker\n\nstate: You are now in the garage.\nYou take the keycard from the formless locker.\nYou are carrying: a keycard and a formless keycard.\n\naction: ", "response": "unlock chest with keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the garage.\nYou arrive in a garage. A standard kind of place.\nYou bend down to tie your shoe. When you stand up, you notice a rectangular safe. You can see a chest. Look out! It's a- oh, never mind, it's just a formless locker. You make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a formless keycard.\nThere is a closed door leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: take formless keycard from cabinet\n\nstate: You are now in the garage.\nYou take the formless keycard from the cabinet.\nYou are carrying: a formless keycard.\n\naction: unlock formless locker with formless keycard\n\nstate: You are now in the garage.\nYou unlock the formless locker.\nYou are carrying: a formless keycard.\n\naction: open formless locker\n\nstate: You are now in the garage.\nYou open the formless locker, revealing a keycard.\nYou are carrying: a formless keycard.\n\naction: take keycard from formless locker\n\nstate: You are now in the garage.\nYou take the keycard from the formless locker.\nYou are carrying: a keycard and a formless keycard.\n\naction: unlock chest with keycard\n\nstate: You are now in the garage.\nYou unlock the chest.\nYou are carrying: a keycard and a formless keycard.\n\naction: ", "response": "open chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the garage.\nYou arrive in a garage. A standard kind of place.\nYou bend down to tie your shoe. When you stand up, you notice a rectangular safe. You can see a chest. Look out! It's a- oh, never mind, it's just a formless locker. You make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a formless keycard.\nThere is a closed door leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: take formless keycard from cabinet\n\nstate: You are now in the garage.\nYou take the formless keycard from the cabinet.\nYou are carrying: a formless keycard.\n\naction: unlock formless locker with formless keycard\n\nstate: You are now in the garage.\nYou unlock the formless locker.\nYou are carrying: a formless keycard.\n\naction: open formless locker\n\nstate: You are now in the garage.\nYou open the formless locker, revealing a keycard.\nYou are carrying: a formless keycard.\n\naction: take keycard from formless locker\n\nstate: You are now in the garage.\nYou take the keycard from the formless locker.\nYou are carrying: a keycard and a formless keycard.\n\naction: unlock chest with keycard\n\nstate: You are now in the garage.\nYou unlock the chest.\nYou are carrying: a keycard and a formless keycard.\n\naction: open chest\n\nstate: You are now in the garage.\nYou open the chest, revealing a rectangular latchkey.\nYou are carrying: a keycard and a formless keycard.\n\naction: ", "response": "take rectangular latchkey from chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the garage.\nYou arrive in a garage. A standard kind of place.\nYou bend down to tie your shoe. When you stand up, you notice a rectangular safe. You can see a chest. Look out! It's a- oh, never mind, it's just a formless locker. You make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a formless keycard.\nThere is a closed door leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: take formless keycard from cabinet\n\nstate: You are now in the garage.\nYou take the formless keycard from the cabinet.\nYou are carrying: a formless keycard.\n\naction: unlock formless locker with formless keycard\n\nstate: You are now in the garage.\nYou unlock the formless locker.\nYou are carrying: a formless keycard.\n\naction: open formless locker\n\nstate: You are now in the garage.\nYou open the formless locker, revealing a keycard.\nYou are carrying: a formless keycard.\n\naction: take keycard from formless locker\n\nstate: You are now in the garage.\nYou take the keycard from the formless locker.\nYou are carrying: a keycard and a formless keycard.\n\naction: unlock chest with keycard\n\nstate: You are now in the garage.\nYou unlock the chest.\nYou are carrying: a keycard and a formless keycard.\n\naction: open chest\n\nstate: You are now in the garage.\nYou open the chest, revealing a rectangular latchkey.\nYou are carrying: a keycard and a formless keycard.\n\naction: take rectangular latchkey from chest\n\nstate: You are now in the garage.\nYou take the rectangular latchkey from the chest.\nYou are carrying: a rectangular latchkey, a keycard and a formless keycard.\n\naction: ", "response": "lock rectangular safe with rectangular latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou arrive in a pantry. A typical one.\nYou can make out a locked typical looking spherical chest in the corner.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a spherical passkey.\n\naction: ", "response": "unlock spherical chest with spherical passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou arrive in a pantry. A typical one.\nYou can make out a locked typical looking spherical chest in the corner.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a spherical passkey.\n\naction: unlock spherical chest with spherical passkey\n\nstate: You are now in the pantry.\nYou unlock the spherical chest.\nYou are carrying: a spherical passkey.\n\naction: ", "response": "open spherical chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou arrive in a pantry. A typical one.\nYou can make out a locked typical looking spherical chest in the corner.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a spherical passkey.\n\naction: unlock spherical chest with spherical passkey\n\nstate: You are now in the pantry.\nYou unlock the spherical chest.\nYou are carrying: a spherical passkey.\n\naction: open spherical chest\n\nstate: You are now in the pantry.\nYou open the spherical chest, revealing a key.\nYou are carrying: a spherical passkey.\n\naction: ", "response": "take key from spherical chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou arrive in a pantry. A typical one.\nYou can make out a locked typical looking spherical chest in the corner.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a spherical passkey.\n\naction: unlock spherical chest with spherical passkey\n\nstate: You are now in the pantry.\nYou unlock the spherical chest.\nYou are carrying: a spherical passkey.\n\naction: open spherical chest\n\nstate: You are now in the pantry.\nYou open the spherical chest, revealing a key.\nYou are carrying: a spherical passkey.\n\naction: take key from spherical chest\n\nstate: You are now in the pantry.\nYou take the key from the spherical chest.\nYou are carrying: a key and a spherical passkey.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou arrive in a pantry. A typical one.\nYou can make out a locked typical looking spherical chest in the corner.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a spherical passkey.\n\naction: unlock spherical chest with spherical passkey\n\nstate: You are now in the pantry.\nYou unlock the spherical chest.\nYou are carrying: a spherical passkey.\n\naction: open spherical chest\n\nstate: You are now in the pantry.\nYou open the spherical chest, revealing a key.\nYou are carrying: a spherical passkey.\n\naction: take key from spherical chest\n\nstate: You are now in the pantry.\nYou take the key from the spherical chest.\nYou are carrying: a key and a spherical passkey.\n\naction: go west\n\nstate: You are now in the sauna.\nAh, the sauna. This is some kind of sauna, really great usual vibes in this place, a wonderful usual atmosphere.\nYou can see a locked box.\nThere is a closed gate leading west. There is an unblocked exit to the east.\nYou are carrying: a key and a spherical passkey.\n\naction: ", "response": "unlock box with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou arrive in a pantry. A typical one.\nYou can make out a locked typical looking spherical chest in the corner.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a spherical passkey.\n\naction: unlock spherical chest with spherical passkey\n\nstate: You are now in the pantry.\nYou unlock the spherical chest.\nYou are carrying: a spherical passkey.\n\naction: open spherical chest\n\nstate: You are now in the pantry.\nYou open the spherical chest, revealing a key.\nYou are carrying: a spherical passkey.\n\naction: take key from spherical chest\n\nstate: You are now in the pantry.\nYou take the key from the spherical chest.\nYou are carrying: a key and a spherical passkey.\n\naction: go west\n\nstate: You are now in the sauna.\nAh, the sauna. This is some kind of sauna, really great usual vibes in this place, a wonderful usual atmosphere.\nYou can see a locked box.\nThere is a closed gate leading west. There is an unblocked exit to the east.\nYou are carrying: a key and a spherical passkey.\n\naction: unlock box with key\n\nstate: You are now in the sauna.\nYou unlock the box.\nYou are carrying: a key and a spherical passkey.\n\naction: ", "response": "open box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou arrive in a pantry. A typical one.\nYou can make out a locked typical looking spherical chest in the corner.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a spherical passkey.\n\naction: unlock spherical chest with spherical passkey\n\nstate: You are now in the pantry.\nYou unlock the spherical chest.\nYou are carrying: a spherical passkey.\n\naction: open spherical chest\n\nstate: You are now in the pantry.\nYou open the spherical chest, revealing a key.\nYou are carrying: a spherical passkey.\n\naction: take key from spherical chest\n\nstate: You are now in the pantry.\nYou take the key from the spherical chest.\nYou are carrying: a key and a spherical passkey.\n\naction: go west\n\nstate: You are now in the sauna.\nAh, the sauna. This is some kind of sauna, really great usual vibes in this place, a wonderful usual atmosphere.\nYou can see a locked box.\nThere is a closed gate leading west. There is an unblocked exit to the east.\nYou are carrying: a key and a spherical passkey.\n\naction: unlock box with key\n\nstate: You are now in the sauna.\nYou unlock the box.\nYou are carrying: a key and a spherical passkey.\n\naction: open box\n\nstate: You are now in the sauna.\nYou open the box, revealing a burger and a loaf of bread.\nYou are carrying: a key and a spherical passkey.\n\naction: ", "response": "take loaf of bread from box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou arrive in a pantry. A typical one.\nYou can make out a locked typical looking spherical chest in the corner.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a spherical passkey.\n\naction: unlock spherical chest with spherical passkey\n\nstate: You are now in the pantry.\nYou unlock the spherical chest.\nYou are carrying: a spherical passkey.\n\naction: open spherical chest\n\nstate: You are now in the pantry.\nYou open the spherical chest, revealing a key.\nYou are carrying: a spherical passkey.\n\naction: take key from spherical chest\n\nstate: You are now in the pantry.\nYou take the key from the spherical chest.\nYou are carrying: a key and a spherical passkey.\n\naction: go west\n\nstate: You are now in the sauna.\nAh, the sauna. This is some kind of sauna, really great usual vibes in this place, a wonderful usual atmosphere.\nYou can see a locked box.\nThere is a closed gate leading west. There is an unblocked exit to the east.\nYou are carrying: a key and a spherical passkey.\n\naction: unlock box with key\n\nstate: You are now in the sauna.\nYou unlock the box.\nYou are carrying: a key and a spherical passkey.\n\naction: open box\n\nstate: You are now in the sauna.\nYou open the box, revealing a burger and a loaf of bread.\nYou are carrying: a key and a spherical passkey.\n\naction: take loaf of bread from box\n\nstate: You are now in the sauna.\nYou take the loaf of bread from the box.\nYou are carrying: a loaf of bread, a key and a spherical passkey.\n\naction: ", "response": "eat loaf of bread<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the playroom.\nYou are in a playroom. An ordinary one.\nWere you looking for a chest? Because look over there, it's a chest. You bend down to tie your shoe. When you stand up, you notice a TextWorld style safe. You can make out a desk. On the desk you make out a TextWorld style key. Huh, weird.\nThere is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: ", "response": "take TextWorld style key from desk<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the playroom.\nYou are in a playroom. An ordinary one.\nWere you looking for a chest? Because look over there, it's a chest. You bend down to tie your shoe. When you stand up, you notice a TextWorld style safe. You can make out a desk. On the desk you make out a TextWorld style key. Huh, weird.\nThere is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take TextWorld style key from desk\n\nstate: You are now in the playroom.\nYou take the TextWorld style key from the desk.\nYou are carrying: a TextWorld style key.\n\naction: ", "response": "unlock TextWorld style safe with TextWorld style key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the playroom.\nYou are in a playroom. An ordinary one.\nWere you looking for a chest? Because look over there, it's a chest. You bend down to tie your shoe. When you stand up, you notice a TextWorld style safe. You can make out a desk. On the desk you make out a TextWorld style key. Huh, weird.\nThere is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take TextWorld style key from desk\n\nstate: You are now in the playroom.\nYou take the TextWorld style key from the desk.\nYou are carrying: a TextWorld style key.\n\naction: unlock TextWorld style safe with TextWorld style key\n\nstate: You are now in the playroom.\nYou unlock the TextWorld style safe.\nYou are carrying: a TextWorld style key.\n\naction: ", "response": "open TextWorld style safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the playroom.\nYou are in a playroom. An ordinary one.\nWere you looking for a chest? Because look over there, it's a chest. You bend down to tie your shoe. When you stand up, you notice a TextWorld style safe. You can make out a desk. On the desk you make out a TextWorld style key. Huh, weird.\nThere is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take TextWorld style key from desk\n\nstate: You are now in the playroom.\nYou take the TextWorld style key from the desk.\nYou are carrying: a TextWorld style key.\n\naction: unlock TextWorld style safe with TextWorld style key\n\nstate: You are now in the playroom.\nYou unlock the TextWorld style safe.\nYou are carrying: a TextWorld style key.\n\naction: open TextWorld style safe\n\nstate: You are now in the playroom.\nYou open the TextWorld style safe, revealing a keycard.\nYou are carrying: a TextWorld style key.\n\naction: ", "response": "take keycard from TextWorld style safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the playroom.\nYou are in a playroom. An ordinary one.\nWere you looking for a chest? Because look over there, it's a chest. You bend down to tie your shoe. When you stand up, you notice a TextWorld style safe. You can make out a desk. On the desk you make out a TextWorld style key. Huh, weird.\nThere is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take TextWorld style key from desk\n\nstate: You are now in the playroom.\nYou take the TextWorld style key from the desk.\nYou are carrying: a TextWorld style key.\n\naction: unlock TextWorld style safe with TextWorld style key\n\nstate: You are now in the playroom.\nYou unlock the TextWorld style safe.\nYou are carrying: a TextWorld style key.\n\naction: open TextWorld style safe\n\nstate: You are now in the playroom.\nYou open the TextWorld style safe, revealing a keycard.\nYou are carrying: a TextWorld style key.\n\naction: take keycard from TextWorld style safe\n\nstate: You are now in the playroom.\nYou take the keycard from the TextWorld style safe.\nYou are carrying: a keycard and a TextWorld style key.\n\naction: ", "response": "unlock chest with keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the playroom.\nYou are in a playroom. An ordinary one.\nWere you looking for a chest? Because look over there, it's a chest. You bend down to tie your shoe. When you stand up, you notice a TextWorld style safe. You can make out a desk. On the desk you make out a TextWorld style key. Huh, weird.\nThere is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take TextWorld style key from desk\n\nstate: You are now in the playroom.\nYou take the TextWorld style key from the desk.\nYou are carrying: a TextWorld style key.\n\naction: unlock TextWorld style safe with TextWorld style key\n\nstate: You are now in the playroom.\nYou unlock the TextWorld style safe.\nYou are carrying: a TextWorld style key.\n\naction: open TextWorld style safe\n\nstate: You are now in the playroom.\nYou open the TextWorld style safe, revealing a keycard.\nYou are carrying: a TextWorld style key.\n\naction: take keycard from TextWorld style safe\n\nstate: You are now in the playroom.\nYou take the keycard from the TextWorld style safe.\nYou are carrying: a keycard and a TextWorld style key.\n\naction: unlock chest with keycard\n\nstate: You are now in the playroom.\nYou unlock the chest.\nYou are carrying: a keycard and a TextWorld style key.\n\naction: ", "response": "open chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the playroom.\nYou are in a playroom. An ordinary one.\nWere you looking for a chest? Because look over there, it's a chest. You bend down to tie your shoe. When you stand up, you notice a TextWorld style safe. You can make out a desk. On the desk you make out a TextWorld style key. Huh, weird.\nThere is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take TextWorld style key from desk\n\nstate: You are now in the playroom.\nYou take the TextWorld style key from the desk.\nYou are carrying: a TextWorld style key.\n\naction: unlock TextWorld style safe with TextWorld style key\n\nstate: You are now in the playroom.\nYou unlock the TextWorld style safe.\nYou are carrying: a TextWorld style key.\n\naction: open TextWorld style safe\n\nstate: You are now in the playroom.\nYou open the TextWorld style safe, revealing a keycard.\nYou are carrying: a TextWorld style key.\n\naction: take keycard from TextWorld style safe\n\nstate: You are now in the playroom.\nYou take the keycard from the TextWorld style safe.\nYou are carrying: a keycard and a TextWorld style key.\n\naction: unlock chest with keycard\n\nstate: You are now in the playroom.\nYou unlock the chest.\nYou are carrying: a keycard and a TextWorld style key.\n\naction: open chest\n\nstate: You are now in the playroom.\nYou open the chest, revealing a latchkey.\nYou are carrying: a keycard and a TextWorld style key.\n\naction: ", "response": "take latchkey from chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the playroom.\nYou are in a playroom. An ordinary one.\nWere you looking for a chest? Because look over there, it's a chest. You bend down to tie your shoe. When you stand up, you notice a TextWorld style safe. You can make out a desk. On the desk you make out a TextWorld style key. Huh, weird.\nThere is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take TextWorld style key from desk\n\nstate: You are now in the playroom.\nYou take the TextWorld style key from the desk.\nYou are carrying: a TextWorld style key.\n\naction: unlock TextWorld style safe with TextWorld style key\n\nstate: You are now in the playroom.\nYou unlock the TextWorld style safe.\nYou are carrying: a TextWorld style key.\n\naction: open TextWorld style safe\n\nstate: You are now in the playroom.\nYou open the TextWorld style safe, revealing a keycard.\nYou are carrying: a TextWorld style key.\n\naction: take keycard from TextWorld style safe\n\nstate: You are now in the playroom.\nYou take the keycard from the TextWorld style safe.\nYou are carrying: a keycard and a TextWorld style key.\n\naction: unlock chest with keycard\n\nstate: You are now in the playroom.\nYou unlock the chest.\nYou are carrying: a keycard and a TextWorld style key.\n\naction: open chest\n\nstate: You are now in the playroom.\nYou open the chest, revealing a latchkey.\nYou are carrying: a keycard and a TextWorld style key.\n\naction: take latchkey from chest\n\nstate: You are now in the playroom.\nYou take the latchkey from the chest.\nYou are carrying: a latchkey, a keycard and a TextWorld style key.\n\naction: ", "response": "lock gate with latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou are in an usual kind of place. That is to say, you're in a cookhouse. You try to gain information on your surroundings by using a technique you call \"looking.\"\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou are in an usual kind of place. That is to say, you're in a cookhouse. You try to gain information on your surroundings by using a technique you call \"looking.\"\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the dish-pit.\nYou arrive in a dish-pit. A normal kind of place.\nYou see a locked box close by. A locked type Y box, which looks standard, is in the corner. You scan the room, seeing a chest.\nThere is a closed gateway leading south. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: ", "response": "open chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou are in an usual kind of place. That is to say, you're in a cookhouse. You try to gain information on your surroundings by using a technique you call \"looking.\"\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the dish-pit.\nYou arrive in a dish-pit. A normal kind of place.\nYou see a locked box close by. A locked type Y box, which looks standard, is in the corner. You scan the room, seeing a chest.\nThere is a closed gateway leading south. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: open chest\n\nstate: You are now in the dish-pit.\nYou open the chest, revealing a type Y key.\nYou are carrying nothing.\n\naction: ", "response": "take type Y key from chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou are in an usual kind of place. That is to say, you're in a cookhouse. You try to gain information on your surroundings by using a technique you call \"looking.\"\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the dish-pit.\nYou arrive in a dish-pit. A normal kind of place.\nYou see a locked box close by. A locked type Y box, which looks standard, is in the corner. You scan the room, seeing a chest.\nThere is a closed gateway leading south. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: open chest\n\nstate: You are now in the dish-pit.\nYou open the chest, revealing a type Y key.\nYou are carrying nothing.\n\naction: take type Y key from chest\n\nstate: You are now in the dish-pit.\nYou take the type Y key from the chest.\nYou are carrying: a type Y key.\n\naction: ", "response": "unlock type Y box with type Y key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou are in an usual kind of place. That is to say, you're in a cookhouse. You try to gain information on your surroundings by using a technique you call \"looking.\"\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the dish-pit.\nYou arrive in a dish-pit. A normal kind of place.\nYou see a locked box close by. A locked type Y box, which looks standard, is in the corner. You scan the room, seeing a chest.\nThere is a closed gateway leading south. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: open chest\n\nstate: You are now in the dish-pit.\nYou open the chest, revealing a type Y key.\nYou are carrying nothing.\n\naction: take type Y key from chest\n\nstate: You are now in the dish-pit.\nYou take the type Y key from the chest.\nYou are carrying: a type Y key.\n\naction: unlock type Y box with type Y key\n\nstate: You are now in the dish-pit.\nYou unlock the type Y box.\nYou are carrying: a type Y key.\n\naction: ", "response": "open type Y box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou are in an usual kind of place. That is to say, you're in a cookhouse. You try to gain information on your surroundings by using a technique you call \"looking.\"\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the dish-pit.\nYou arrive in a dish-pit. A normal kind of place.\nYou see a locked box close by. A locked type Y box, which looks standard, is in the corner. You scan the room, seeing a chest.\nThere is a closed gateway leading south. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: open chest\n\nstate: You are now in the dish-pit.\nYou open the chest, revealing a type Y key.\nYou are carrying nothing.\n\naction: take type Y key from chest\n\nstate: You are now in the dish-pit.\nYou take the type Y key from the chest.\nYou are carrying: a type Y key.\n\naction: unlock type Y box with type Y key\n\nstate: You are now in the dish-pit.\nYou unlock the type Y box.\nYou are carrying: a type Y key.\n\naction: open type Y box\n\nstate: You are now in the dish-pit.\nYou open the type Y box, revealing a passkey and a key.\nYou are carrying: a type Y key.\n\naction: ", "response": "take passkey from type Y box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou are in an usual kind of place. That is to say, you're in a cookhouse. You try to gain information on your surroundings by using a technique you call \"looking.\"\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the dish-pit.\nYou arrive in a dish-pit. A normal kind of place.\nYou see a locked box close by. A locked type Y box, which looks standard, is in the corner. You scan the room, seeing a chest.\nThere is a closed gateway leading south. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: open chest\n\nstate: You are now in the dish-pit.\nYou open the chest, revealing a type Y key.\nYou are carrying nothing.\n\naction: take type Y key from chest\n\nstate: You are now in the dish-pit.\nYou take the type Y key from the chest.\nYou are carrying: a type Y key.\n\naction: unlock type Y box with type Y key\n\nstate: You are now in the dish-pit.\nYou unlock the type Y box.\nYou are carrying: a type Y key.\n\naction: open type Y box\n\nstate: You are now in the dish-pit.\nYou open the type Y box, revealing a passkey and a key.\nYou are carrying: a type Y key.\n\naction: take passkey from type Y box\n\nstate: You are now in the dish-pit.\nYou take the passkey from the type Y box.\nYou are carrying: a passkey and a type Y key.\n\naction: ", "response": "unlock box with passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou are in an usual kind of place. That is to say, you're in a cookhouse. You try to gain information on your surroundings by using a technique you call \"looking.\"\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the dish-pit.\nYou arrive in a dish-pit. A normal kind of place.\nYou see a locked box close by. A locked type Y box, which looks standard, is in the corner. You scan the room, seeing a chest.\nThere is a closed gateway leading south. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: open chest\n\nstate: You are now in the dish-pit.\nYou open the chest, revealing a type Y key.\nYou are carrying nothing.\n\naction: take type Y key from chest\n\nstate: You are now in the dish-pit.\nYou take the type Y key from the chest.\nYou are carrying: a type Y key.\n\naction: unlock type Y box with type Y key\n\nstate: You are now in the dish-pit.\nYou unlock the type Y box.\nYou are carrying: a type Y key.\n\naction: open type Y box\n\nstate: You are now in the dish-pit.\nYou open the type Y box, revealing a passkey and a key.\nYou are carrying: a type Y key.\n\naction: take passkey from type Y box\n\nstate: You are now in the dish-pit.\nYou take the passkey from the type Y box.\nYou are carrying: a passkey and a type Y key.\n\naction: unlock box with passkey\n\nstate: You are now in the dish-pit.\nYou unlock the box.\nYou are carrying: a passkey and a type Y key.\n\naction: ", "response": "open box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nFancy seeing you here. Here, by the way, being the office. Let's see what's in here.\nYou see a gleam over in a corner, where you can see a box.\nThere is a closed hatch leading west. There is an unblocked exit to the north.\nYou are carrying nothing.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nFancy seeing you here. Here, by the way, being the office. Let's see what's in here.\nYou see a gleam over in a corner, where you can see a box.\nThere is a closed hatch leading west. There is an unblocked exit to the north.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the garage.\nI just think it's great that you've just entered a garage.\nYou can see a closed locker.\nYou need an unblocked exit? You should try going south.\nYou are carrying nothing.\n\naction: ", "response": "open locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nFancy seeing you here. Here, by the way, being the office. Let's see what's in here.\nYou see a gleam over in a corner, where you can see a box.\nThere is a closed hatch leading west. There is an unblocked exit to the north.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the garage.\nI just think it's great that you've just entered a garage.\nYou can see a closed locker.\nYou need an unblocked exit? You should try going south.\nYou are carrying nothing.\n\naction: open locker\n\nstate: You are now in the garage.\nYou open the locker, revealing a keycard.\nYou are carrying nothing.\n\naction: ", "response": "take keycard from locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nFancy seeing you here. Here, by the way, being the office. Let's see what's in here.\nYou see a gleam over in a corner, where you can see a box.\nThere is a closed hatch leading west. There is an unblocked exit to the north.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the garage.\nI just think it's great that you've just entered a garage.\nYou can see a closed locker.\nYou need an unblocked exit? You should try going south.\nYou are carrying nothing.\n\naction: open locker\n\nstate: You are now in the garage.\nYou open the locker, revealing a keycard.\nYou are carrying nothing.\n\naction: take keycard from locker\n\nstate: You are now in the garage.\nYou take the keycard from the locker.\nYou are carrying: a keycard.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nFancy seeing you here. Here, by the way, being the office. Let's see what's in here.\nYou see a gleam over in a corner, where you can see a box.\nThere is a closed hatch leading west. There is an unblocked exit to the north.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the garage.\nI just think it's great that you've just entered a garage.\nYou can see a closed locker.\nYou need an unblocked exit? You should try going south.\nYou are carrying nothing.\n\naction: open locker\n\nstate: You are now in the garage.\nYou open the locker, revealing a keycard.\nYou are carrying nothing.\n\naction: take keycard from locker\n\nstate: You are now in the garage.\nYou take the keycard from the locker.\nYou are carrying: a keycard.\n\naction: go south\n\nstate: You are now in the office.\nFancy seeing you here. Here, by the way, being the office. Let's see what's in here.\nYou see a gleam over in a corner, where you can see a box.\nThere is a closed hatch leading west. There is an unblocked exit to the north.\nYou are carrying: a keycard.\n\naction: ", "response": "unlock box with keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nFancy seeing you here. Here, by the way, being the office. Let's see what's in here.\nYou see a gleam over in a corner, where you can see a box.\nThere is a closed hatch leading west. There is an unblocked exit to the north.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the garage.\nI just think it's great that you've just entered a garage.\nYou can see a closed locker.\nYou need an unblocked exit? You should try going south.\nYou are carrying nothing.\n\naction: open locker\n\nstate: You are now in the garage.\nYou open the locker, revealing a keycard.\nYou are carrying nothing.\n\naction: take keycard from locker\n\nstate: You are now in the garage.\nYou take the keycard from the locker.\nYou are carrying: a keycard.\n\naction: go south\n\nstate: You are now in the office.\nFancy seeing you here. Here, by the way, being the office. Let's see what's in here.\nYou see a gleam over in a corner, where you can see a box.\nThere is a closed hatch leading west. There is an unblocked exit to the north.\nYou are carrying: a keycard.\n\naction: unlock box with keycard\n\nstate: You are now in the office.\nYou unlock the box.\nYou are carrying: a keycard.\n\naction: ", "response": "open box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nFancy seeing you here. Here, by the way, being the office. Let's see what's in here.\nYou see a gleam over in a corner, where you can see a box.\nThere is a closed hatch leading west. There is an unblocked exit to the north.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the garage.\nI just think it's great that you've just entered a garage.\nYou can see a closed locker.\nYou need an unblocked exit? You should try going south.\nYou are carrying nothing.\n\naction: open locker\n\nstate: You are now in the garage.\nYou open the locker, revealing a keycard.\nYou are carrying nothing.\n\naction: take keycard from locker\n\nstate: You are now in the garage.\nYou take the keycard from the locker.\nYou are carrying: a keycard.\n\naction: go south\n\nstate: You are now in the office.\nFancy seeing you here. Here, by the way, being the office. Let's see what's in here.\nYou see a gleam over in a corner, where you can see a box.\nThere is a closed hatch leading west. There is an unblocked exit to the north.\nYou are carrying: a keycard.\n\naction: unlock box with keycard\n\nstate: You are now in the office.\nYou unlock the box.\nYou are carrying: a keycard.\n\naction: open box\n\nstate: You are now in the office.\nYou open the box, revealing a printer.\nYou are carrying: a keycard.\n\naction: ", "response": "take printer from box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the office.\nFancy seeing you here. Here, by the way, being the office. Let's see what's in here.\nYou see a gleam over in a corner, where you can see a box.\nThere is a closed hatch leading west. There is an unblocked exit to the north.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the garage.\nI just think it's great that you've just entered a garage.\nYou can see a closed locker.\nYou need an unblocked exit? You should try going south.\nYou are carrying nothing.\n\naction: open locker\n\nstate: You are now in the garage.\nYou open the locker, revealing a keycard.\nYou are carrying nothing.\n\naction: take keycard from locker\n\nstate: You are now in the garage.\nYou take the keycard from the locker.\nYou are carrying: a keycard.\n\naction: go south\n\nstate: You are now in the office.\nFancy seeing you here. Here, by the way, being the office. Let's see what's in here.\nYou see a gleam over in a corner, where you can see a box.\nThere is a closed hatch leading west. There is an unblocked exit to the north.\nYou are carrying: a keycard.\n\naction: unlock box with keycard\n\nstate: You are now in the office.\nYou unlock the box.\nYou are carrying: a keycard.\n\naction: open box\n\nstate: You are now in the office.\nYou open the box, revealing a printer.\nYou are carrying: a keycard.\n\naction: take printer from box\n\nstate: You are now in the office.\nYou take the printer from the box.\nYou are carrying: a printer and a keycard.\n\naction: ", "response": "drop printer<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou've seen better showers, but at least this one seems pretty typical. Let's see what's in here.\nYou make out a rectangular locker.\nThere is an unblocked exit to the north.\nThere is a mat on the floor.\nYou are carrying: a grape.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou've seen better showers, but at least this one seems pretty typical. Let's see what's in here.\nYou make out a rectangular locker.\nThere is an unblocked exit to the north.\nThere is a mat on the floor.\nYou are carrying: a grape.\n\naction: go north\n\nstate: You are now in the playroom.\nYou're now in the playroom. You begin to take stock of what's in the room.\nYou make out a safe. Huh, weird. The safe contains a rectangular key.\nThere is a closed gateway leading west. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a grape.\n\naction: ", "response": "take rectangular key from safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou've seen better showers, but at least this one seems pretty typical. Let's see what's in here.\nYou make out a rectangular locker.\nThere is an unblocked exit to the north.\nThere is a mat on the floor.\nYou are carrying: a grape.\n\naction: go north\n\nstate: You are now in the playroom.\nYou're now in the playroom. You begin to take stock of what's in the room.\nYou make out a safe. Huh, weird. The safe contains a rectangular key.\nThere is a closed gateway leading west. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a grape.\n\naction: take rectangular key from safe\n\nstate: You are now in the playroom.\nYou take the rectangular key from the safe.\nYou are carrying: a rectangular key and a grape.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou've seen better showers, but at least this one seems pretty typical. Let's see what's in here.\nYou make out a rectangular locker.\nThere is an unblocked exit to the north.\nThere is a mat on the floor.\nYou are carrying: a grape.\n\naction: go north\n\nstate: You are now in the playroom.\nYou're now in the playroom. You begin to take stock of what's in the room.\nYou make out a safe. Huh, weird. The safe contains a rectangular key.\nThere is a closed gateway leading west. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a grape.\n\naction: take rectangular key from safe\n\nstate: You are now in the playroom.\nYou take the rectangular key from the safe.\nYou are carrying: a rectangular key and a grape.\n\naction: go south\n\nstate: You are now in the shower.\nYou've seen better showers, but at least this one seems pretty typical. Let's see what's in here.\nYou make out a rectangular locker.\nThere is an unblocked exit to the north.\nThere is a mat on the floor.\nYou are carrying: a rectangular key and a grape.\n\naction: ", "response": "unlock rectangular locker with rectangular key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou've seen better showers, but at least this one seems pretty typical. Let's see what's in here.\nYou make out a rectangular locker.\nThere is an unblocked exit to the north.\nThere is a mat on the floor.\nYou are carrying: a grape.\n\naction: go north\n\nstate: You are now in the playroom.\nYou're now in the playroom. You begin to take stock of what's in the room.\nYou make out a safe. Huh, weird. The safe contains a rectangular key.\nThere is a closed gateway leading west. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a grape.\n\naction: take rectangular key from safe\n\nstate: You are now in the playroom.\nYou take the rectangular key from the safe.\nYou are carrying: a rectangular key and a grape.\n\naction: go south\n\nstate: You are now in the shower.\nYou've seen better showers, but at least this one seems pretty typical. Let's see what's in here.\nYou make out a rectangular locker.\nThere is an unblocked exit to the north.\nThere is a mat on the floor.\nYou are carrying: a rectangular key and a grape.\n\naction: unlock rectangular locker with rectangular key\n\nstate: You are now in the shower.\nYou unlock the rectangular locker.\nYou are carrying: a rectangular key and a grape.\n\naction: ", "response": "open rectangular locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou've seen better showers, but at least this one seems pretty typical. Let's see what's in here.\nYou make out a rectangular locker.\nThere is an unblocked exit to the north.\nThere is a mat on the floor.\nYou are carrying: a grape.\n\naction: go north\n\nstate: You are now in the playroom.\nYou're now in the playroom. You begin to take stock of what's in the room.\nYou make out a safe. Huh, weird. The safe contains a rectangular key.\nThere is a closed gateway leading west. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a grape.\n\naction: take rectangular key from safe\n\nstate: You are now in the playroom.\nYou take the rectangular key from the safe.\nYou are carrying: a rectangular key and a grape.\n\naction: go south\n\nstate: You are now in the shower.\nYou've seen better showers, but at least this one seems pretty typical. Let's see what's in here.\nYou make out a rectangular locker.\nThere is an unblocked exit to the north.\nThere is a mat on the floor.\nYou are carrying: a rectangular key and a grape.\n\naction: unlock rectangular locker with rectangular key\n\nstate: You are now in the shower.\nYou unlock the rectangular locker.\nYou are carrying: a rectangular key and a grape.\n\naction: open rectangular locker\n\nstate: You are now in the shower.\nYou open the rectangular locker, revealing a carrot.\nYou are carrying: a rectangular key and a grape.\n\naction: ", "response": "take carrot from rectangular locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the shower.\nYou've seen better showers, but at least this one seems pretty typical. Let's see what's in here.\nYou make out a rectangular locker.\nThere is an unblocked exit to the north.\nThere is a mat on the floor.\nYou are carrying: a grape.\n\naction: go north\n\nstate: You are now in the playroom.\nYou're now in the playroom. You begin to take stock of what's in the room.\nYou make out a safe. Huh, weird. The safe contains a rectangular key.\nThere is a closed gateway leading west. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a grape.\n\naction: take rectangular key from safe\n\nstate: You are now in the playroom.\nYou take the rectangular key from the safe.\nYou are carrying: a rectangular key and a grape.\n\naction: go south\n\nstate: You are now in the shower.\nYou've seen better showers, but at least this one seems pretty typical. Let's see what's in here.\nYou make out a rectangular locker.\nThere is an unblocked exit to the north.\nThere is a mat on the floor.\nYou are carrying: a rectangular key and a grape.\n\naction: unlock rectangular locker with rectangular key\n\nstate: You are now in the shower.\nYou unlock the rectangular locker.\nYou are carrying: a rectangular key and a grape.\n\naction: open rectangular locker\n\nstate: You are now in the shower.\nYou open the rectangular locker, revealing a carrot.\nYou are carrying: a rectangular key and a grape.\n\naction: take carrot from rectangular locker\n\nstate: You are now in the shower.\nYou take the carrot from the rectangular locker.\nYou are carrying: a carrot, a rectangular key and a grape.\n\naction: ", "response": "eat carrot<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou've entered a laundromat.\nLook out! It's a- oh, never mind, it's just a bench. But oh no! there's nothing on this piece of junk. You swear loudly. You see a board. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Hm. Oh well\nThere is an unblocked exit to the north.\nYou are carrying: a stick of butter.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou've entered a laundromat.\nLook out! It's a- oh, never mind, it's just a bench. But oh no! there's nothing on this piece of junk. You swear loudly. You see a board. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Hm. Oh well\nThere is an unblocked exit to the north.\nYou are carrying: a stick of butter.\n\naction: go north\n\nstate: You are now in the cookhouse.\nHere we are in the cookhouse.\nThere is a closed hatch leading north. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a stick of butter.\n\naction: ", "response": "open hatch<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou've entered a laundromat.\nLook out! It's a- oh, never mind, it's just a bench. But oh no! there's nothing on this piece of junk. You swear loudly. You see a board. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Hm. Oh well\nThere is an unblocked exit to the north.\nYou are carrying: a stick of butter.\n\naction: go north\n\nstate: You are now in the cookhouse.\nHere we are in the cookhouse.\nThere is a closed hatch leading north. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a stick of butter.\n\naction: open hatch\n\nstate: You are now in the cookhouse.\nYou open hatch.\nYou are carrying: a stick of butter.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou've entered a laundromat.\nLook out! It's a- oh, never mind, it's just a bench. But oh no! there's nothing on this piece of junk. You swear loudly. You see a board. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Hm. Oh well\nThere is an unblocked exit to the north.\nYou are carrying: a stick of butter.\n\naction: go north\n\nstate: You are now in the cookhouse.\nHere we are in the cookhouse.\nThere is a closed hatch leading north. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a stick of butter.\n\naction: open hatch\n\nstate: You are now in the cookhouse.\nYou open hatch.\nYou are carrying: a stick of butter.\n\naction: go north\n\nstate: You are now in the lounge.\nYou are in a lounge. An ordinary one.\nYou make out a suitcase. Now that's what I call TextWorld!\nThere is an open hatch leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a stick of butter.\n\naction: ", "response": "open suitcase<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou've entered a laundromat.\nLook out! It's a- oh, never mind, it's just a bench. But oh no! there's nothing on this piece of junk. You swear loudly. You see a board. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Hm. Oh well\nThere is an unblocked exit to the north.\nYou are carrying: a stick of butter.\n\naction: go north\n\nstate: You are now in the cookhouse.\nHere we are in the cookhouse.\nThere is a closed hatch leading north. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a stick of butter.\n\naction: open hatch\n\nstate: You are now in the cookhouse.\nYou open hatch.\nYou are carrying: a stick of butter.\n\naction: go north\n\nstate: You are now in the lounge.\nYou are in a lounge. An ordinary one.\nYou make out a suitcase. Now that's what I call TextWorld!\nThere is an open hatch leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a stick of butter.\n\naction: open suitcase\n\nstate: You are now in the lounge.\nYou open the suitcase, revealing a non-euclidean latchkey.\nYou are carrying: a stick of butter.\n\naction: ", "response": "take non-euclidean latchkey from suitcase<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou've entered a laundromat.\nLook out! It's a- oh, never mind, it's just a bench. But oh no! there's nothing on this piece of junk. You swear loudly. You see a board. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Hm. Oh well\nThere is an unblocked exit to the north.\nYou are carrying: a stick of butter.\n\naction: go north\n\nstate: You are now in the cookhouse.\nHere we are in the cookhouse.\nThere is a closed hatch leading north. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a stick of butter.\n\naction: open hatch\n\nstate: You are now in the cookhouse.\nYou open hatch.\nYou are carrying: a stick of butter.\n\naction: go north\n\nstate: You are now in the lounge.\nYou are in a lounge. An ordinary one.\nYou make out a suitcase. Now that's what I call TextWorld!\nThere is an open hatch leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a stick of butter.\n\naction: open suitcase\n\nstate: You are now in the lounge.\nYou open the suitcase, revealing a non-euclidean latchkey.\nYou are carrying: a stick of butter.\n\naction: take non-euclidean latchkey from suitcase\n\nstate: You are now in the lounge.\nYou take the non-euclidean latchkey from the suitcase.\nYou are carrying: a non-euclidean latchkey and a stick of butter.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou've entered a laundromat.\nLook out! It's a- oh, never mind, it's just a bench. But oh no! there's nothing on this piece of junk. You swear loudly. You see a board. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Hm. Oh well\nThere is an unblocked exit to the north.\nYou are carrying: a stick of butter.\n\naction: go north\n\nstate: You are now in the cookhouse.\nHere we are in the cookhouse.\nThere is a closed hatch leading north. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a stick of butter.\n\naction: open hatch\n\nstate: You are now in the cookhouse.\nYou open hatch.\nYou are carrying: a stick of butter.\n\naction: go north\n\nstate: You are now in the lounge.\nYou are in a lounge. An ordinary one.\nYou make out a suitcase. Now that's what I call TextWorld!\nThere is an open hatch leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a stick of butter.\n\naction: open suitcase\n\nstate: You are now in the lounge.\nYou open the suitcase, revealing a non-euclidean latchkey.\nYou are carrying: a stick of butter.\n\naction: take non-euclidean latchkey from suitcase\n\nstate: You are now in the lounge.\nYou take the non-euclidean latchkey from the suitcase.\nYou are carrying: a non-euclidean latchkey and a stick of butter.\n\naction: go east\n\nstate: You are now in the study.\nYou are in a study. An usual kind of place.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a non-euclidean box.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a non-euclidean latchkey and a stick of butter.\n\naction: ", "response": "unlock non-euclidean box with non-euclidean latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou've entered a laundromat.\nLook out! It's a- oh, never mind, it's just a bench. But oh no! there's nothing on this piece of junk. You swear loudly. You see a board. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Hm. Oh well\nThere is an unblocked exit to the north.\nYou are carrying: a stick of butter.\n\naction: go north\n\nstate: You are now in the cookhouse.\nHere we are in the cookhouse.\nThere is a closed hatch leading north. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a stick of butter.\n\naction: open hatch\n\nstate: You are now in the cookhouse.\nYou open hatch.\nYou are carrying: a stick of butter.\n\naction: go north\n\nstate: You are now in the lounge.\nYou are in a lounge. An ordinary one.\nYou make out a suitcase. Now that's what I call TextWorld!\nThere is an open hatch leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a stick of butter.\n\naction: open suitcase\n\nstate: You are now in the lounge.\nYou open the suitcase, revealing a non-euclidean latchkey.\nYou are carrying: a stick of butter.\n\naction: take non-euclidean latchkey from suitcase\n\nstate: You are now in the lounge.\nYou take the non-euclidean latchkey from the suitcase.\nYou are carrying: a non-euclidean latchkey and a stick of butter.\n\naction: go east\n\nstate: You are now in the study.\nYou are in a study. An usual kind of place.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a non-euclidean box.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a non-euclidean latchkey and a stick of butter.\n\naction: unlock non-euclidean box with non-euclidean latchkey\n\nstate: You are now in the study.\nYou unlock the non-euclidean box.\nYou are carrying: a non-euclidean latchkey and a stick of butter.\n\naction: ", "response": "open non-euclidean box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou find yourself in a workshop. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou find yourself in a workshop. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the dish-pit.\nYou've entered a dish-pit.\nA locked locker is close by.\nThere is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.\nThere is a carrot on the floor.\nYou are carrying nothing.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou find yourself in a workshop. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the dish-pit.\nYou've entered a dish-pit.\nA locked locker is close by.\nThere is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.\nThere is a carrot on the floor.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the salon.\nYou've just shown up in a salon.\nYou make out a basket. You make out a bar. You can't really describe the bar besides that it's normal. The bar is normal. On the bar you see a keycard. Huh, weird.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: ", "response": "take keycard from bar<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou find yourself in a workshop. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the dish-pit.\nYou've entered a dish-pit.\nA locked locker is close by.\nThere is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.\nThere is a carrot on the floor.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the salon.\nYou've just shown up in a salon.\nYou make out a basket. You make out a bar. You can't really describe the bar besides that it's normal. The bar is normal. On the bar you see a keycard. Huh, weird.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: take keycard from bar\n\nstate: You are now in the salon.\nYou take the keycard from the bar.\nYou are carrying: a keycard.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou find yourself in a workshop. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the dish-pit.\nYou've entered a dish-pit.\nA locked locker is close by.\nThere is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.\nThere is a carrot on the floor.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the salon.\nYou've just shown up in a salon.\nYou make out a basket. You make out a bar. You can't really describe the bar besides that it's normal. The bar is normal. On the bar you see a keycard. Huh, weird.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: take keycard from bar\n\nstate: You are now in the salon.\nYou take the keycard from the bar.\nYou are carrying: a keycard.\n\naction: go south\n\nstate: You are now in the dish-pit.\nYou've entered a dish-pit.\nA locked locker is close by.\nThere is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.\nThere is a carrot on the floor.\nYou are carrying: a keycard.\n\naction: ", "response": "unlock locker with keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou find yourself in a workshop. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the dish-pit.\nYou've entered a dish-pit.\nA locked locker is close by.\nThere is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.\nThere is a carrot on the floor.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the salon.\nYou've just shown up in a salon.\nYou make out a basket. You make out a bar. You can't really describe the bar besides that it's normal. The bar is normal. On the bar you see a keycard. Huh, weird.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: take keycard from bar\n\nstate: You are now in the salon.\nYou take the keycard from the bar.\nYou are carrying: a keycard.\n\naction: go south\n\nstate: You are now in the dish-pit.\nYou've entered a dish-pit.\nA locked locker is close by.\nThere is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.\nThere is a carrot on the floor.\nYou are carrying: a keycard.\n\naction: unlock locker with keycard\n\nstate: You are now in the dish-pit.\nYou unlock the locker.\nYou are carrying: a keycard.\n\naction: ", "response": "open locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou find yourself in a workshop. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the dish-pit.\nYou've entered a dish-pit.\nA locked locker is close by.\nThere is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.\nThere is a carrot on the floor.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the salon.\nYou've just shown up in a salon.\nYou make out a basket. You make out a bar. You can't really describe the bar besides that it's normal. The bar is normal. On the bar you see a keycard. Huh, weird.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: take keycard from bar\n\nstate: You are now in the salon.\nYou take the keycard from the bar.\nYou are carrying: a keycard.\n\naction: go south\n\nstate: You are now in the dish-pit.\nYou've entered a dish-pit.\nA locked locker is close by.\nThere is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.\nThere is a carrot on the floor.\nYou are carrying: a keycard.\n\naction: unlock locker with keycard\n\nstate: You are now in the dish-pit.\nYou unlock the locker.\nYou are carrying: a keycard.\n\naction: open locker\n\nstate: You are now in the dish-pit.\nYou open the locker, revealing a mug.\nYou are carrying: a keycard.\n\naction: ", "response": "take mug from locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou find yourself in a workshop. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the dish-pit.\nYou've entered a dish-pit.\nA locked locker is close by.\nThere is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.\nThere is a carrot on the floor.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the salon.\nYou've just shown up in a salon.\nYou make out a basket. You make out a bar. You can't really describe the bar besides that it's normal. The bar is normal. On the bar you see a keycard. Huh, weird.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: take keycard from bar\n\nstate: You are now in the salon.\nYou take the keycard from the bar.\nYou are carrying: a keycard.\n\naction: go south\n\nstate: You are now in the dish-pit.\nYou've entered a dish-pit.\nA locked locker is close by.\nThere is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.\nThere is a carrot on the floor.\nYou are carrying: a keycard.\n\naction: unlock locker with keycard\n\nstate: You are now in the dish-pit.\nYou unlock the locker.\nYou are carrying: a keycard.\n\naction: open locker\n\nstate: You are now in the dish-pit.\nYou open the locker, revealing a mug.\nYou are carrying: a keycard.\n\naction: take mug from locker\n\nstate: You are now in the dish-pit.\nYou take the mug from the locker.\nYou are carrying: a mug and a keycard.\n\naction: ", "response": "drop mug<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nAh, the canteen. This is some kind of canteen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You start to take note of what's in the room.\nYou can make out a locked Microsoft limited edition locker in the room.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a Microsoft limited edition key on the floor.\nYou are carrying nothing.\n\naction: ", "response": "take Microsoft limited edition key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nAh, the canteen. This is some kind of canteen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You start to take note of what's in the room.\nYou can make out a locked Microsoft limited edition locker in the room.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a Microsoft limited edition key on the floor.\nYou are carrying nothing.\n\naction: take Microsoft limited edition key\n\nstate: You are now in the canteen.\nYou pick up the Microsoft limited edition key from the ground.\nYou are carrying: a Microsoft limited edition key.\n\naction: ", "response": "unlock Microsoft limited edition locker with Microsoft limited edition key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nAh, the canteen. This is some kind of canteen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You start to take note of what's in the room.\nYou can make out a locked Microsoft limited edition locker in the room.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a Microsoft limited edition key on the floor.\nYou are carrying nothing.\n\naction: take Microsoft limited edition key\n\nstate: You are now in the canteen.\nYou pick up the Microsoft limited edition key from the ground.\nYou are carrying: a Microsoft limited edition key.\n\naction: unlock Microsoft limited edition locker with Microsoft limited edition key\n\nstate: You are now in the canteen.\nYou unlock the Microsoft limited edition locker.\nYou are carrying: a Microsoft limited edition key.\n\naction: ", "response": "open Microsoft limited edition locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nAh, the canteen. This is some kind of canteen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You start to take note of what's in the room.\nYou can make out a locked Microsoft limited edition locker in the room.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a Microsoft limited edition key on the floor.\nYou are carrying nothing.\n\naction: take Microsoft limited edition key\n\nstate: You are now in the canteen.\nYou pick up the Microsoft limited edition key from the ground.\nYou are carrying: a Microsoft limited edition key.\n\naction: unlock Microsoft limited edition locker with Microsoft limited edition key\n\nstate: You are now in the canteen.\nYou unlock the Microsoft limited edition locker.\nYou are carrying: a Microsoft limited edition key.\n\naction: open Microsoft limited edition locker\n\nstate: You are now in the canteen.\nYou open the Microsoft limited edition locker, revealing a passkey.\nYou are carrying: a Microsoft limited edition key.\n\naction: ", "response": "take passkey from Microsoft limited edition locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nAh, the canteen. This is some kind of canteen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You start to take note of what's in the room.\nYou can make out a locked Microsoft limited edition locker in the room.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a Microsoft limited edition key on the floor.\nYou are carrying nothing.\n\naction: take Microsoft limited edition key\n\nstate: You are now in the canteen.\nYou pick up the Microsoft limited edition key from the ground.\nYou are carrying: a Microsoft limited edition key.\n\naction: unlock Microsoft limited edition locker with Microsoft limited edition key\n\nstate: You are now in the canteen.\nYou unlock the Microsoft limited edition locker.\nYou are carrying: a Microsoft limited edition key.\n\naction: open Microsoft limited edition locker\n\nstate: You are now in the canteen.\nYou open the Microsoft limited edition locker, revealing a passkey.\nYou are carrying: a Microsoft limited edition key.\n\naction: take passkey from Microsoft limited edition locker\n\nstate: You are now in the canteen.\nYou take the passkey from the Microsoft limited edition locker.\nYou are carrying: a passkey and a Microsoft limited edition key.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nAh, the canteen. This is some kind of canteen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You start to take note of what's in the room.\nYou can make out a locked Microsoft limited edition locker in the room.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a Microsoft limited edition key on the floor.\nYou are carrying nothing.\n\naction: take Microsoft limited edition key\n\nstate: You are now in the canteen.\nYou pick up the Microsoft limited edition key from the ground.\nYou are carrying: a Microsoft limited edition key.\n\naction: unlock Microsoft limited edition locker with Microsoft limited edition key\n\nstate: You are now in the canteen.\nYou unlock the Microsoft limited edition locker.\nYou are carrying: a Microsoft limited edition key.\n\naction: open Microsoft limited edition locker\n\nstate: You are now in the canteen.\nYou open the Microsoft limited edition locker, revealing a passkey.\nYou are carrying: a Microsoft limited edition key.\n\naction: take passkey from Microsoft limited edition locker\n\nstate: You are now in the canteen.\nYou take the passkey from the Microsoft limited edition locker.\nYou are carrying: a passkey and a Microsoft limited edition key.\n\naction: go north\n\nstate: You are now in the cookhouse.\nYou arrive in a cookhouse. A typical one.\nYou can make out a box. Now that's what I call TextWorld!\nThere is a closed passageway leading west. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a passkey and a Microsoft limited edition key.\n\naction: ", "response": "unlock box with passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nAh, the canteen. This is some kind of canteen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You start to take note of what's in the room.\nYou can make out a locked Microsoft limited edition locker in the room.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a Microsoft limited edition key on the floor.\nYou are carrying nothing.\n\naction: take Microsoft limited edition key\n\nstate: You are now in the canteen.\nYou pick up the Microsoft limited edition key from the ground.\nYou are carrying: a Microsoft limited edition key.\n\naction: unlock Microsoft limited edition locker with Microsoft limited edition key\n\nstate: You are now in the canteen.\nYou unlock the Microsoft limited edition locker.\nYou are carrying: a Microsoft limited edition key.\n\naction: open Microsoft limited edition locker\n\nstate: You are now in the canteen.\nYou open the Microsoft limited edition locker, revealing a passkey.\nYou are carrying: a Microsoft limited edition key.\n\naction: take passkey from Microsoft limited edition locker\n\nstate: You are now in the canteen.\nYou take the passkey from the Microsoft limited edition locker.\nYou are carrying: a passkey and a Microsoft limited edition key.\n\naction: go north\n\nstate: You are now in the cookhouse.\nYou arrive in a cookhouse. A typical one.\nYou can make out a box. Now that's what I call TextWorld!\nThere is a closed passageway leading west. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a passkey and a Microsoft limited edition key.\n\naction: unlock box with passkey\n\nstate: You are now in the cookhouse.\nYou unlock the box.\nYou are carrying: a passkey and a Microsoft limited edition key.\n\naction: ", "response": "open box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nAh, the canteen. This is some kind of canteen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You start to take note of what's in the room.\nYou can make out a locked Microsoft limited edition locker in the room.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a Microsoft limited edition key on the floor.\nYou are carrying nothing.\n\naction: take Microsoft limited edition key\n\nstate: You are now in the canteen.\nYou pick up the Microsoft limited edition key from the ground.\nYou are carrying: a Microsoft limited edition key.\n\naction: unlock Microsoft limited edition locker with Microsoft limited edition key\n\nstate: You are now in the canteen.\nYou unlock the Microsoft limited edition locker.\nYou are carrying: a Microsoft limited edition key.\n\naction: open Microsoft limited edition locker\n\nstate: You are now in the canteen.\nYou open the Microsoft limited edition locker, revealing a passkey.\nYou are carrying: a Microsoft limited edition key.\n\naction: take passkey from Microsoft limited edition locker\n\nstate: You are now in the canteen.\nYou take the passkey from the Microsoft limited edition locker.\nYou are carrying: a passkey and a Microsoft limited edition key.\n\naction: go north\n\nstate: You are now in the cookhouse.\nYou arrive in a cookhouse. A typical one.\nYou can make out a box. Now that's what I call TextWorld!\nThere is a closed passageway leading west. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a passkey and a Microsoft limited edition key.\n\naction: unlock box with passkey\n\nstate: You are now in the cookhouse.\nYou unlock the box.\nYou are carrying: a passkey and a Microsoft limited edition key.\n\naction: open box\n\nstate: You are now in the cookhouse.\nYou open the box, revealing a butterfly.\nYou are carrying: a passkey and a Microsoft limited edition key.\n\naction: ", "response": "take butterfly from box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedroom.\nYou have come into the most standard of all possible bedrooms.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a bug on the floor.\nYou are carrying: a stick of butter and a key.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedroom.\nYou have come into the most standard of all possible bedrooms.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a bug on the floor.\nYou are carrying: a stick of butter and a key.\n\naction: go south\n\nstate: You are now in the bedchamber.\nYou arrive in a bedchamber. An ordinary one.\nThere is a closed passageway leading south. There is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a stick of butter and a key.\n\naction: ", "response": "unlock passageway with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedroom.\nYou have come into the most standard of all possible bedrooms.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a bug on the floor.\nYou are carrying: a stick of butter and a key.\n\naction: go south\n\nstate: You are now in the bedchamber.\nYou arrive in a bedchamber. An ordinary one.\nThere is a closed passageway leading south. There is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a stick of butter and a key.\n\naction: unlock passageway with key\n\nstate: You are now in the bedchamber.\nYou unlock passageway.\nYou are carrying: a stick of butter and a key.\n\naction: ", "response": "open passageway<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedroom.\nYou have come into the most standard of all possible bedrooms.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a bug on the floor.\nYou are carrying: a stick of butter and a key.\n\naction: go south\n\nstate: You are now in the bedchamber.\nYou arrive in a bedchamber. An ordinary one.\nThere is a closed passageway leading south. There is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a stick of butter and a key.\n\naction: unlock passageway with key\n\nstate: You are now in the bedchamber.\nYou unlock passageway.\nYou are carrying: a stick of butter and a key.\n\naction: open passageway\n\nstate: You are now in the bedchamber.\nYou open passageway.\nYou are carrying: a stick of butter and a key.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedroom.\nYou have come into the most standard of all possible bedrooms.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a bug on the floor.\nYou are carrying: a stick of butter and a key.\n\naction: go south\n\nstate: You are now in the bedchamber.\nYou arrive in a bedchamber. An ordinary one.\nThere is a closed passageway leading south. There is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a stick of butter and a key.\n\naction: unlock passageway with key\n\nstate: You are now in the bedchamber.\nYou unlock passageway.\nYou are carrying: a stick of butter and a key.\n\naction: open passageway\n\nstate: You are now in the bedchamber.\nYou open passageway.\nYou are carrying: a stick of butter and a key.\n\naction: go south\n\nstate: You are now in the steam room.\nYou've entered a steam room.\nThere is an open passageway leading north. There is an unblocked exit to the east.\nYou are carrying: a stick of butter and a key.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedroom.\nYou have come into the most standard of all possible bedrooms.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a bug on the floor.\nYou are carrying: a stick of butter and a key.\n\naction: go south\n\nstate: You are now in the bedchamber.\nYou arrive in a bedchamber. An ordinary one.\nThere is a closed passageway leading south. There is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a stick of butter and a key.\n\naction: unlock passageway with key\n\nstate: You are now in the bedchamber.\nYou unlock passageway.\nYou are carrying: a stick of butter and a key.\n\naction: open passageway\n\nstate: You are now in the bedchamber.\nYou open passageway.\nYou are carrying: a stick of butter and a key.\n\naction: go south\n\nstate: You are now in the steam room.\nYou've entered a steam room.\nThere is an open passageway leading north. There is an unblocked exit to the east.\nYou are carrying: a stick of butter and a key.\n\naction: go east\n\nstate: You are now in the cookhouse.\nYou're now in a cookhouse.\nOh, great. Here's a Canadian style chest.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a Canadian style latchkey on the floor.\nYou are carrying: a stick of butter and a key.\n\naction: ", "response": "open Canadian style chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedroom.\nYou have come into the most standard of all possible bedrooms.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a bug on the floor.\nYou are carrying: a stick of butter and a key.\n\naction: go south\n\nstate: You are now in the bedchamber.\nYou arrive in a bedchamber. An ordinary one.\nThere is a closed passageway leading south. There is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a stick of butter and a key.\n\naction: unlock passageway with key\n\nstate: You are now in the bedchamber.\nYou unlock passageway.\nYou are carrying: a stick of butter and a key.\n\naction: open passageway\n\nstate: You are now in the bedchamber.\nYou open passageway.\nYou are carrying: a stick of butter and a key.\n\naction: go south\n\nstate: You are now in the steam room.\nYou've entered a steam room.\nThere is an open passageway leading north. There is an unblocked exit to the east.\nYou are carrying: a stick of butter and a key.\n\naction: go east\n\nstate: You are now in the cookhouse.\nYou're now in a cookhouse.\nOh, great. Here's a Canadian style chest.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a Canadian style latchkey on the floor.\nYou are carrying: a stick of butter and a key.\n\naction: open Canadian style chest\n\nstate: You are now in the cookhouse.\nYou open the Canadian style chest, revealing a peanut.\nYou are carrying: a stick of butter and a key.\n\naction: ", "response": "take peanut from Canadian style chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedroom.\nYou have come into the most standard of all possible bedrooms.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a bug on the floor.\nYou are carrying: a stick of butter and a key.\n\naction: go south\n\nstate: You are now in the bedchamber.\nYou arrive in a bedchamber. An ordinary one.\nThere is a closed passageway leading south. There is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a stick of butter and a key.\n\naction: unlock passageway with key\n\nstate: You are now in the bedchamber.\nYou unlock passageway.\nYou are carrying: a stick of butter and a key.\n\naction: open passageway\n\nstate: You are now in the bedchamber.\nYou open passageway.\nYou are carrying: a stick of butter and a key.\n\naction: go south\n\nstate: You are now in the steam room.\nYou've entered a steam room.\nThere is an open passageway leading north. There is an unblocked exit to the east.\nYou are carrying: a stick of butter and a key.\n\naction: go east\n\nstate: You are now in the cookhouse.\nYou're now in a cookhouse.\nOh, great. Here's a Canadian style chest.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a Canadian style latchkey on the floor.\nYou are carrying: a stick of butter and a key.\n\naction: open Canadian style chest\n\nstate: You are now in the cookhouse.\nYou open the Canadian style chest, revealing a peanut.\nYou are carrying: a stick of butter and a key.\n\naction: take peanut from Canadian style chest\n\nstate: You are now in the cookhouse.\nYou take the peanut from the Canadian style chest.\nYou are carrying: a peanut, a stick of butter and a key.\n\naction: ", "response": "eat peanut<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cellar.\nYou find yourself in a cellar. You begin to take stock of what's in the room.\nYou make out a locked vanilla scented box right there by you. Look out! It's a- oh, never mind, it's just a box. You can make out a closed crate.\nThere is a closed door leading north. There is an unblocked exit to the west.\nYou are carrying nothing.\n\naction: ", "response": "open crate<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cellar.\nYou find yourself in a cellar. You begin to take stock of what's in the room.\nYou make out a locked vanilla scented box right there by you. Look out! It's a- oh, never mind, it's just a box. You can make out a closed crate.\nThere is a closed door leading north. There is an unblocked exit to the west.\nYou are carrying nothing.\n\naction: open crate\n\nstate: You are now in the cellar.\nYou open the crate, revealing a key.\nYou are carrying nothing.\n\naction: ", "response": "take key from crate<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cellar.\nYou find yourself in a cellar. You begin to take stock of what's in the room.\nYou make out a locked vanilla scented box right there by you. Look out! It's a- oh, never mind, it's just a box. You can make out a closed crate.\nThere is a closed door leading north. There is an unblocked exit to the west.\nYou are carrying nothing.\n\naction: open crate\n\nstate: You are now in the cellar.\nYou open the crate, revealing a key.\nYou are carrying nothing.\n\naction: take key from crate\n\nstate: You are now in the cellar.\nYou take the key from the crate.\nYou are carrying: a key.\n\naction: ", "response": "unlock box with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cellar.\nYou find yourself in a cellar. You begin to take stock of what's in the room.\nYou make out a locked vanilla scented box right there by you. Look out! It's a- oh, never mind, it's just a box. You can make out a closed crate.\nThere is a closed door leading north. There is an unblocked exit to the west.\nYou are carrying nothing.\n\naction: open crate\n\nstate: You are now in the cellar.\nYou open the crate, revealing a key.\nYou are carrying nothing.\n\naction: take key from crate\n\nstate: You are now in the cellar.\nYou take the key from the crate.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the cellar.\nYou unlock the box.\nYou are carrying: a key.\n\naction: ", "response": "open box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cellar.\nYou find yourself in a cellar. You begin to take stock of what's in the room.\nYou make out a locked vanilla scented box right there by you. Look out! It's a- oh, never mind, it's just a box. You can make out a closed crate.\nThere is a closed door leading north. There is an unblocked exit to the west.\nYou are carrying nothing.\n\naction: open crate\n\nstate: You are now in the cellar.\nYou open the crate, revealing a key.\nYou are carrying nothing.\n\naction: take key from crate\n\nstate: You are now in the cellar.\nYou take the key from the crate.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the cellar.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the cellar.\nYou open the box, revealing a vanilla scented key.\nYou are carrying: a key.\n\naction: ", "response": "take vanilla scented key from box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cellar.\nYou find yourself in a cellar. You begin to take stock of what's in the room.\nYou make out a locked vanilla scented box right there by you. Look out! It's a- oh, never mind, it's just a box. You can make out a closed crate.\nThere is a closed door leading north. There is an unblocked exit to the west.\nYou are carrying nothing.\n\naction: open crate\n\nstate: You are now in the cellar.\nYou open the crate, revealing a key.\nYou are carrying nothing.\n\naction: take key from crate\n\nstate: You are now in the cellar.\nYou take the key from the crate.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the cellar.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the cellar.\nYou open the box, revealing a vanilla scented key.\nYou are carrying: a key.\n\naction: take vanilla scented key from box\n\nstate: You are now in the cellar.\nYou take the vanilla scented key from the box.\nYou are carrying: a vanilla scented key and a key.\n\naction: ", "response": "unlock vanilla scented box with vanilla scented key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cellar.\nYou find yourself in a cellar. You begin to take stock of what's in the room.\nYou make out a locked vanilla scented box right there by you. Look out! It's a- oh, never mind, it's just a box. You can make out a closed crate.\nThere is a closed door leading north. There is an unblocked exit to the west.\nYou are carrying nothing.\n\naction: open crate\n\nstate: You are now in the cellar.\nYou open the crate, revealing a key.\nYou are carrying nothing.\n\naction: take key from crate\n\nstate: You are now in the cellar.\nYou take the key from the crate.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the cellar.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the cellar.\nYou open the box, revealing a vanilla scented key.\nYou are carrying: a key.\n\naction: take vanilla scented key from box\n\nstate: You are now in the cellar.\nYou take the vanilla scented key from the box.\nYou are carrying: a vanilla scented key and a key.\n\naction: unlock vanilla scented box with vanilla scented key\n\nstate: You are now in the cellar.\nYou unlock the vanilla scented box.\nYou are carrying: a vanilla scented key and a key.\n\naction: ", "response": "open vanilla scented box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cellar.\nYou find yourself in a cellar. You begin to take stock of what's in the room.\nYou make out a locked vanilla scented box right there by you. Look out! It's a- oh, never mind, it's just a box. You can make out a closed crate.\nThere is a closed door leading north. There is an unblocked exit to the west.\nYou are carrying nothing.\n\naction: open crate\n\nstate: You are now in the cellar.\nYou open the crate, revealing a key.\nYou are carrying nothing.\n\naction: take key from crate\n\nstate: You are now in the cellar.\nYou take the key from the crate.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the cellar.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the cellar.\nYou open the box, revealing a vanilla scented key.\nYou are carrying: a key.\n\naction: take vanilla scented key from box\n\nstate: You are now in the cellar.\nYou take the vanilla scented key from the box.\nYou are carrying: a vanilla scented key and a key.\n\naction: unlock vanilla scented box with vanilla scented key\n\nstate: You are now in the cellar.\nYou unlock the vanilla scented box.\nYou are carrying: a vanilla scented key and a key.\n\naction: open vanilla scented box\n\nstate: You are now in the cellar.\nYou open the vanilla scented box, revealing a top hat.\nYou are carrying: a vanilla scented key and a key.\n\naction: ", "response": "take top hat from vanilla scented box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou're now in the cookery.\nA locked cuboid box is in the room.\nYou need an unblocked exit? You should try going south.\nYou are carrying: a cuboid key.\n\naction: ", "response": "unlock cuboid box with cuboid key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou're now in the cookery.\nA locked cuboid box is in the room.\nYou need an unblocked exit? You should try going south.\nYou are carrying: a cuboid key.\n\naction: unlock cuboid box with cuboid key\n\nstate: You are now in the cookery.\nYou unlock the cuboid box.\nYou are carrying: a cuboid key.\n\naction: ", "response": "open cuboid box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou're now in the cookery.\nA locked cuboid box is in the room.\nYou need an unblocked exit? You should try going south.\nYou are carrying: a cuboid key.\n\naction: unlock cuboid box with cuboid key\n\nstate: You are now in the cookery.\nYou unlock the cuboid box.\nYou are carrying: a cuboid key.\n\naction: open cuboid box\n\nstate: You are now in the cookery.\nYou open the cuboid box, revealing a formless keycard.\nYou are carrying: a cuboid key.\n\naction: ", "response": "take formless keycard from cuboid box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou're now in the cookery.\nA locked cuboid box is in the room.\nYou need an unblocked exit? You should try going south.\nYou are carrying: a cuboid key.\n\naction: unlock cuboid box with cuboid key\n\nstate: You are now in the cookery.\nYou unlock the cuboid box.\nYou are carrying: a cuboid key.\n\naction: open cuboid box\n\nstate: You are now in the cookery.\nYou open the cuboid box, revealing a formless keycard.\nYou are carrying: a cuboid key.\n\naction: take formless keycard from cuboid box\n\nstate: You are now in the cookery.\nYou take the formless keycard from the cuboid box.\nYou are carrying: a formless keycard and a cuboid key.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou're now in the cookery.\nA locked cuboid box is in the room.\nYou need an unblocked exit? You should try going south.\nYou are carrying: a cuboid key.\n\naction: unlock cuboid box with cuboid key\n\nstate: You are now in the cookery.\nYou unlock the cuboid box.\nYou are carrying: a cuboid key.\n\naction: open cuboid box\n\nstate: You are now in the cookery.\nYou open the cuboid box, revealing a formless keycard.\nYou are carrying: a cuboid key.\n\naction: take formless keycard from cuboid box\n\nstate: You are now in the cookery.\nYou take the formless keycard from the cuboid box.\nYou are carrying: a formless keycard and a cuboid key.\n\naction: go south\n\nstate: You are now in the cookhouse.\nYou're now in a cookhouse.\nYou make out a formless box. You can make out a pan. What a coincidence, weren't you just thinking about a pan? But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!\nThere is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a formless keycard and a cuboid key.\n\naction: ", "response": "unlock formless box with formless keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou're now in the cookery.\nA locked cuboid box is in the room.\nYou need an unblocked exit? You should try going south.\nYou are carrying: a cuboid key.\n\naction: unlock cuboid box with cuboid key\n\nstate: You are now in the cookery.\nYou unlock the cuboid box.\nYou are carrying: a cuboid key.\n\naction: open cuboid box\n\nstate: You are now in the cookery.\nYou open the cuboid box, revealing a formless keycard.\nYou are carrying: a cuboid key.\n\naction: take formless keycard from cuboid box\n\nstate: You are now in the cookery.\nYou take the formless keycard from the cuboid box.\nYou are carrying: a formless keycard and a cuboid key.\n\naction: go south\n\nstate: You are now in the cookhouse.\nYou're now in a cookhouse.\nYou make out a formless box. You can make out a pan. What a coincidence, weren't you just thinking about a pan? But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!\nThere is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a formless keycard and a cuboid key.\n\naction: unlock formless box with formless keycard\n\nstate: You are now in the cookhouse.\nYou unlock the formless box.\nYou are carrying: a formless keycard and a cuboid key.\n\naction: ", "response": "open formless box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou're now in the cookery.\nA locked cuboid box is in the room.\nYou need an unblocked exit? You should try going south.\nYou are carrying: a cuboid key.\n\naction: unlock cuboid box with cuboid key\n\nstate: You are now in the cookery.\nYou unlock the cuboid box.\nYou are carrying: a cuboid key.\n\naction: open cuboid box\n\nstate: You are now in the cookery.\nYou open the cuboid box, revealing a formless keycard.\nYou are carrying: a cuboid key.\n\naction: take formless keycard from cuboid box\n\nstate: You are now in the cookery.\nYou take the formless keycard from the cuboid box.\nYou are carrying: a formless keycard and a cuboid key.\n\naction: go south\n\nstate: You are now in the cookhouse.\nYou're now in a cookhouse.\nYou make out a formless box. You can make out a pan. What a coincidence, weren't you just thinking about a pan? But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!\nThere is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a formless keycard and a cuboid key.\n\naction: unlock formless box with formless keycard\n\nstate: You are now in the cookhouse.\nYou unlock the formless box.\nYou are carrying: a formless keycard and a cuboid key.\n\naction: open formless box\n\nstate: You are now in the cookhouse.\nYou open the formless box, revealing a spork.\nYou are carrying: a formless keycard and a cuboid key.\n\naction: ", "response": "take spork from formless box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou're now in the cookery.\nA locked cuboid box is in the room.\nYou need an unblocked exit? You should try going south.\nYou are carrying: a cuboid key.\n\naction: unlock cuboid box with cuboid key\n\nstate: You are now in the cookery.\nYou unlock the cuboid box.\nYou are carrying: a cuboid key.\n\naction: open cuboid box\n\nstate: You are now in the cookery.\nYou open the cuboid box, revealing a formless keycard.\nYou are carrying: a cuboid key.\n\naction: take formless keycard from cuboid box\n\nstate: You are now in the cookery.\nYou take the formless keycard from the cuboid box.\nYou are carrying: a formless keycard and a cuboid key.\n\naction: go south\n\nstate: You are now in the cookhouse.\nYou're now in a cookhouse.\nYou make out a formless box. You can make out a pan. What a coincidence, weren't you just thinking about a pan? But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!\nThere is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a formless keycard and a cuboid key.\n\naction: unlock formless box with formless keycard\n\nstate: You are now in the cookhouse.\nYou unlock the formless box.\nYou are carrying: a formless keycard and a cuboid key.\n\naction: open formless box\n\nstate: You are now in the cookhouse.\nYou open the formless box, revealing a spork.\nYou are carrying: a formless keycard and a cuboid key.\n\naction: take spork from formless box\n\nstate: You are now in the cookhouse.\nYou take the spork from the formless box.\nYou are carrying: a spork, a formless keycard and a cuboid key.\n\naction: ", "response": "put spork on pan<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou've just sauntered into a closet.\nYou see a gleam over in a corner, where you can see a display. The display contains a latchkey.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: ", "response": "take latchkey from display<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou've just sauntered into a closet.\nYou see a gleam over in a corner, where you can see a display. The display contains a latchkey.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take latchkey from display\n\nstate: You are now in the closet.\nYou take the latchkey from the display.\nYou are carrying: a latchkey.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou've just sauntered into a closet.\nYou see a gleam over in a corner, where you can see a display. The display contains a latchkey.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take latchkey from display\n\nstate: You are now in the closet.\nYou take the latchkey from the display.\nYou are carrying: a latchkey.\n\naction: go north\n\nstate: You are now in the shower.\nYou have entered the most typical of all possible showers. The room is well lit.\nThere is a closed portal leading north. There is an unblocked exit to the south.\nThere is a broccoli on the floor.\nYou are carrying: a latchkey.\n\naction: ", "response": "unlock portal with latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou've just sauntered into a closet.\nYou see a gleam over in a corner, where you can see a display. The display contains a latchkey.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take latchkey from display\n\nstate: You are now in the closet.\nYou take the latchkey from the display.\nYou are carrying: a latchkey.\n\naction: go north\n\nstate: You are now in the shower.\nYou have entered the most typical of all possible showers. The room is well lit.\nThere is a closed portal leading north. There is an unblocked exit to the south.\nThere is a broccoli on the floor.\nYou are carrying: a latchkey.\n\naction: unlock portal with latchkey\n\nstate: You are now in the shower.\nYou unlock portal.\nYou are carrying: a latchkey.\n\naction: ", "response": "open portal<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou've just sauntered into a closet.\nYou see a gleam over in a corner, where you can see a display. The display contains a latchkey.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take latchkey from display\n\nstate: You are now in the closet.\nYou take the latchkey from the display.\nYou are carrying: a latchkey.\n\naction: go north\n\nstate: You are now in the shower.\nYou have entered the most typical of all possible showers. The room is well lit.\nThere is a closed portal leading north. There is an unblocked exit to the south.\nThere is a broccoli on the floor.\nYou are carrying: a latchkey.\n\naction: unlock portal with latchkey\n\nstate: You are now in the shower.\nYou unlock portal.\nYou are carrying: a latchkey.\n\naction: open portal\n\nstate: You are now in the shower.\nYou open portal.\nYou are carrying: a latchkey.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou've just sauntered into a closet.\nYou see a gleam over in a corner, where you can see a display. The display contains a latchkey.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take latchkey from display\n\nstate: You are now in the closet.\nYou take the latchkey from the display.\nYou are carrying: a latchkey.\n\naction: go north\n\nstate: You are now in the shower.\nYou have entered the most typical of all possible showers. The room is well lit.\nThere is a closed portal leading north. There is an unblocked exit to the south.\nThere is a broccoli on the floor.\nYou are carrying: a latchkey.\n\naction: unlock portal with latchkey\n\nstate: You are now in the shower.\nYou unlock portal.\nYou are carrying: a latchkey.\n\naction: open portal\n\nstate: You are now in the shower.\nYou open portal.\nYou are carrying: a latchkey.\n\naction: go north\n\nstate: You are now in the bedroom.\nWell, here we are in the bedroom. I guess you better just go and list everything you see here.\nThere is an open portal leading south. There is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a latchkey.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou've just sauntered into a closet.\nYou see a gleam over in a corner, where you can see a display. The display contains a latchkey.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take latchkey from display\n\nstate: You are now in the closet.\nYou take the latchkey from the display.\nYou are carrying: a latchkey.\n\naction: go north\n\nstate: You are now in the shower.\nYou have entered the most typical of all possible showers. The room is well lit.\nThere is a closed portal leading north. There is an unblocked exit to the south.\nThere is a broccoli on the floor.\nYou are carrying: a latchkey.\n\naction: unlock portal with latchkey\n\nstate: You are now in the shower.\nYou unlock portal.\nYou are carrying: a latchkey.\n\naction: open portal\n\nstate: You are now in the shower.\nYou open portal.\nYou are carrying: a latchkey.\n\naction: go north\n\nstate: You are now in the bedroom.\nWell, here we are in the bedroom. I guess you better just go and list everything you see here.\nThere is an open portal leading south. There is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a latchkey.\n\naction: go east\n\nstate: You are now in the cellar.\nYou find yourself in a cellar. An ordinary one.\nYou see a locked locker. You hear a noise behind you and spin around, but you can't see anything other than a table. The table is normal. However, the table, like an empty table, has nothing on it. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a key on the floor.\nYou are carrying: a latchkey.\n\naction: ", "response": "take key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou've just sauntered into a closet.\nYou see a gleam over in a corner, where you can see a display. The display contains a latchkey.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take latchkey from display\n\nstate: You are now in the closet.\nYou take the latchkey from the display.\nYou are carrying: a latchkey.\n\naction: go north\n\nstate: You are now in the shower.\nYou have entered the most typical of all possible showers. The room is well lit.\nThere is a closed portal leading north. There is an unblocked exit to the south.\nThere is a broccoli on the floor.\nYou are carrying: a latchkey.\n\naction: unlock portal with latchkey\n\nstate: You are now in the shower.\nYou unlock portal.\nYou are carrying: a latchkey.\n\naction: open portal\n\nstate: You are now in the shower.\nYou open portal.\nYou are carrying: a latchkey.\n\naction: go north\n\nstate: You are now in the bedroom.\nWell, here we are in the bedroom. I guess you better just go and list everything you see here.\nThere is an open portal leading south. There is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a latchkey.\n\naction: go east\n\nstate: You are now in the cellar.\nYou find yourself in a cellar. An ordinary one.\nYou see a locked locker. You hear a noise behind you and spin around, but you can't see anything other than a table. The table is normal. However, the table, like an empty table, has nothing on it. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a key on the floor.\nYou are carrying: a latchkey.\n\naction: take key\n\nstate: You are now in the cellar.\nYou pick up the key from the ground.\nYou are carrying: a key and a latchkey.\n\naction: ", "response": "unlock locker with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchen.\nOkay, so you're in a kitchen, cool, but is it usual? You better believe it is.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is an insect on the floor.\nYou are carrying nothing.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchen.\nOkay, so you're in a kitchen, cool, but is it usual? You better believe it is.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is an insect on the floor.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the garage.\nYou've just walked into a garage.\nYou make out a chest.\nThere is a closed portal leading south. You need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: ", "response": "open chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchen.\nOkay, so you're in a kitchen, cool, but is it usual? You better believe it is.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is an insect on the floor.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the garage.\nYou've just walked into a garage.\nYou make out a chest.\nThere is a closed portal leading south. You need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: open chest\n\nstate: You are now in the garage.\nYou open the chest, revealing a key.\nYou are carrying nothing.\n\naction: ", "response": "take key from chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchen.\nOkay, so you're in a kitchen, cool, but is it usual? You better believe it is.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is an insect on the floor.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the garage.\nYou've just walked into a garage.\nYou make out a chest.\nThere is a closed portal leading south. You need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: open chest\n\nstate: You are now in the garage.\nYou open the chest, revealing a key.\nYou are carrying nothing.\n\naction: take key from chest\n\nstate: You are now in the garage.\nYou take the key from the chest.\nYou are carrying: a key.\n\naction: ", "response": "unlock portal with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchen.\nOkay, so you're in a kitchen, cool, but is it usual? You better believe it is.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is an insect on the floor.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the garage.\nYou've just walked into a garage.\nYou make out a chest.\nThere is a closed portal leading south. You need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: open chest\n\nstate: You are now in the garage.\nYou open the chest, revealing a key.\nYou are carrying nothing.\n\naction: take key from chest\n\nstate: You are now in the garage.\nYou take the key from the chest.\nYou are carrying: a key.\n\naction: unlock portal with key\n\nstate: You are now in the garage.\nYou unlock portal.\nYou are carrying: a key.\n\naction: ", "response": "open portal<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchen.\nOkay, so you're in a kitchen, cool, but is it usual? You better believe it is.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is an insect on the floor.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the garage.\nYou've just walked into a garage.\nYou make out a chest.\nThere is a closed portal leading south. You need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: open chest\n\nstate: You are now in the garage.\nYou open the chest, revealing a key.\nYou are carrying nothing.\n\naction: take key from chest\n\nstate: You are now in the garage.\nYou take the key from the chest.\nYou are carrying: a key.\n\naction: unlock portal with key\n\nstate: You are now in the garage.\nYou unlock portal.\nYou are carrying: a key.\n\naction: open portal\n\nstate: You are now in the garage.\nYou open portal.\nYou are carrying: a key.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchen.\nOkay, so you're in a kitchen, cool, but is it usual? You better believe it is.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is an insect on the floor.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the garage.\nYou've just walked into a garage.\nYou make out a chest.\nThere is a closed portal leading south. You need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: open chest\n\nstate: You are now in the garage.\nYou open the chest, revealing a key.\nYou are carrying nothing.\n\naction: take key from chest\n\nstate: You are now in the garage.\nYou take the key from the chest.\nYou are carrying: a key.\n\naction: unlock portal with key\n\nstate: You are now in the garage.\nYou unlock portal.\nYou are carrying: a key.\n\naction: open portal\n\nstate: You are now in the garage.\nYou open portal.\nYou are carrying: a key.\n\naction: go south\n\nstate: You are now in the pantry.\nYou've entered a pantry.\nThere is an open portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a key.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchen.\nOkay, so you're in a kitchen, cool, but is it usual? You better believe it is.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is an insect on the floor.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the garage.\nYou've just walked into a garage.\nYou make out a chest.\nThere is a closed portal leading south. You need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: open chest\n\nstate: You are now in the garage.\nYou open the chest, revealing a key.\nYou are carrying nothing.\n\naction: take key from chest\n\nstate: You are now in the garage.\nYou take the key from the chest.\nYou are carrying: a key.\n\naction: unlock portal with key\n\nstate: You are now in the garage.\nYou unlock portal.\nYou are carrying: a key.\n\naction: open portal\n\nstate: You are now in the garage.\nYou open portal.\nYou are carrying: a key.\n\naction: go south\n\nstate: You are now in the pantry.\nYou've entered a pantry.\nThere is an open portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a key.\n\naction: go east\n\nstate: You are now in the sauna.\nYou're now in the sauna.\nYou can make out a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. You see a butterfly on the table. I mean, just wow! Isn't TextWorld just the best?\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a stick of butter on the floor.\nYou are carrying: a key.\n\naction: ", "response": "take butterfly from table<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place.\nYou make out a chest. The chest is empty! What a waste of a day! You make out a closed typical looking case right there by you.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a mop.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place.\nYou make out a chest. The chest is empty! What a waste of a day! You make out a closed typical looking case right there by you.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a mop.\n\naction: go west\n\nstate: You are now in the chamber.\nYou are in a chamber.\nYou make out a safe.\nThere is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a passkey on the floor.\nYou are carrying: a mop.\n\naction: ", "response": "take passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place.\nYou make out a chest. The chest is empty! What a waste of a day! You make out a closed typical looking case right there by you.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a mop.\n\naction: go west\n\nstate: You are now in the chamber.\nYou are in a chamber.\nYou make out a safe.\nThere is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a passkey on the floor.\nYou are carrying: a mop.\n\naction: take passkey\n\nstate: You are now in the chamber.\nYou pick up the passkey from the ground.\nYou are carrying: a passkey and a mop.\n\naction: ", "response": "unlock safe with passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place.\nYou make out a chest. The chest is empty! What a waste of a day! You make out a closed typical looking case right there by you.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a mop.\n\naction: go west\n\nstate: You are now in the chamber.\nYou are in a chamber.\nYou make out a safe.\nThere is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a passkey on the floor.\nYou are carrying: a mop.\n\naction: take passkey\n\nstate: You are now in the chamber.\nYou pick up the passkey from the ground.\nYou are carrying: a passkey and a mop.\n\naction: unlock safe with passkey\n\nstate: You are now in the chamber.\nYou unlock the safe.\nYou are carrying: a passkey and a mop.\n\naction: ", "response": "open safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place.\nYou make out a chest. The chest is empty! What a waste of a day! You make out a closed typical looking case right there by you.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a mop.\n\naction: go west\n\nstate: You are now in the chamber.\nYou are in a chamber.\nYou make out a safe.\nThere is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a passkey on the floor.\nYou are carrying: a mop.\n\naction: take passkey\n\nstate: You are now in the chamber.\nYou pick up the passkey from the ground.\nYou are carrying: a passkey and a mop.\n\naction: unlock safe with passkey\n\nstate: You are now in the chamber.\nYou unlock the safe.\nYou are carrying: a passkey and a mop.\n\naction: open safe\n\nstate: You are now in the chamber.\nYou open the safe, revealing a keycard.\nYou are carrying: a passkey and a mop.\n\naction: ", "response": "take keycard from safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place.\nYou make out a chest. The chest is empty! What a waste of a day! You make out a closed typical looking case right there by you.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a mop.\n\naction: go west\n\nstate: You are now in the chamber.\nYou are in a chamber.\nYou make out a safe.\nThere is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a passkey on the floor.\nYou are carrying: a mop.\n\naction: take passkey\n\nstate: You are now in the chamber.\nYou pick up the passkey from the ground.\nYou are carrying: a passkey and a mop.\n\naction: unlock safe with passkey\n\nstate: You are now in the chamber.\nYou unlock the safe.\nYou are carrying: a passkey and a mop.\n\naction: open safe\n\nstate: You are now in the chamber.\nYou open the safe, revealing a keycard.\nYou are carrying: a passkey and a mop.\n\naction: take keycard from safe\n\nstate: You are now in the chamber.\nYour score has just gone up by one point.\nYou are carrying: a keycard, a passkey and a mop.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place.\nYou make out a chest. The chest is empty! What a waste of a day! You make out a closed typical looking case right there by you.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a mop.\n\naction: go west\n\nstate: You are now in the chamber.\nYou are in a chamber.\nYou make out a safe.\nThere is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a passkey on the floor.\nYou are carrying: a mop.\n\naction: take passkey\n\nstate: You are now in the chamber.\nYou pick up the passkey from the ground.\nYou are carrying: a passkey and a mop.\n\naction: unlock safe with passkey\n\nstate: You are now in the chamber.\nYou unlock the safe.\nYou are carrying: a passkey and a mop.\n\naction: open safe\n\nstate: You are now in the chamber.\nYou open the safe, revealing a keycard.\nYou are carrying: a passkey and a mop.\n\naction: take keycard from safe\n\nstate: You are now in the chamber.\nYour score has just gone up by one point.\nYou are carrying: a keycard, a passkey and a mop.\n\naction: go east\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place.\nYou make out a chest. The chest is empty! What a waste of a day! You make out a closed typical looking case right there by you.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a keycard, a passkey and a mop.\n\naction: ", "response": "close chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place.\nYou make out a chest. The chest is empty! What a waste of a day! You make out a closed typical looking case right there by you.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a mop.\n\naction: go west\n\nstate: You are now in the chamber.\nYou are in a chamber.\nYou make out a safe.\nThere is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a passkey on the floor.\nYou are carrying: a mop.\n\naction: take passkey\n\nstate: You are now in the chamber.\nYou pick up the passkey from the ground.\nYou are carrying: a passkey and a mop.\n\naction: unlock safe with passkey\n\nstate: You are now in the chamber.\nYou unlock the safe.\nYou are carrying: a passkey and a mop.\n\naction: open safe\n\nstate: You are now in the chamber.\nYou open the safe, revealing a keycard.\nYou are carrying: a passkey and a mop.\n\naction: take keycard from safe\n\nstate: You are now in the chamber.\nYour score has just gone up by one point.\nYou are carrying: a keycard, a passkey and a mop.\n\naction: go east\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place.\nYou make out a chest. The chest is empty! What a waste of a day! You make out a closed typical looking case right there by you.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a keycard, a passkey and a mop.\n\naction: close chest\n\nstate: You are now in the spare room.\nYou close the chest.\nYou are carrying: a keycard, a passkey and a mop.\n\naction: ", "response": "lock chest with keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou're now in the closet. Okay, just remember what you're here to do, and everything will go great.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a broom on the floor.\nYou are carrying: a Henderson's limited edition key.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou're now in the closet. Okay, just remember what you're here to do, and everything will go great.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a broom on the floor.\nYou are carrying: a Henderson's limited edition key.\n\naction: go north\n\nstate: You are now in the cookhouse.\nYou've entered a cookhouse.\nYou make out a closed Henderson's limited edition locker in the room. You can see a pan. But the thing is empty. Hm. Oh well\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a Henderson's limited edition key.\n\naction: ", "response": "open Henderson's limited edition locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou're now in the closet. Okay, just remember what you're here to do, and everything will go great.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a broom on the floor.\nYou are carrying: a Henderson's limited edition key.\n\naction: go north\n\nstate: You are now in the cookhouse.\nYou've entered a cookhouse.\nYou make out a closed Henderson's limited edition locker in the room. You can see a pan. But the thing is empty. Hm. Oh well\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a Henderson's limited edition key.\n\naction: open Henderson's limited edition locker\n\nstate: You are now in the cookhouse.\nYou open the Henderson's limited edition locker, revealing a napkin.\nYou are carrying: a Henderson's limited edition key.\n\naction: ", "response": "take napkin from Henderson's limited edition locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou're now in the closet. Okay, just remember what you're here to do, and everything will go great.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a broom on the floor.\nYou are carrying: a Henderson's limited edition key.\n\naction: go north\n\nstate: You are now in the cookhouse.\nYou've entered a cookhouse.\nYou make out a closed Henderson's limited edition locker in the room. You can see a pan. But the thing is empty. Hm. Oh well\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a Henderson's limited edition key.\n\naction: open Henderson's limited edition locker\n\nstate: You are now in the cookhouse.\nYou open the Henderson's limited edition locker, revealing a napkin.\nYou are carrying: a Henderson's limited edition key.\n\naction: take napkin from Henderson's limited edition locker\n\nstate: You are now in the cookhouse.\nYour score has just gone up by one point.\nYou are carrying: a napkin and a Henderson's limited edition key.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou're now in the closet. Okay, just remember what you're here to do, and everything will go great.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a broom on the floor.\nYou are carrying: a Henderson's limited edition key.\n\naction: go north\n\nstate: You are now in the cookhouse.\nYou've entered a cookhouse.\nYou make out a closed Henderson's limited edition locker in the room. You can see a pan. But the thing is empty. Hm. Oh well\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a Henderson's limited edition key.\n\naction: open Henderson's limited edition locker\n\nstate: You are now in the cookhouse.\nYou open the Henderson's limited edition locker, revealing a napkin.\nYou are carrying: a Henderson's limited edition key.\n\naction: take napkin from Henderson's limited edition locker\n\nstate: You are now in the cookhouse.\nYour score has just gone up by one point.\nYou are carrying: a napkin and a Henderson's limited edition key.\n\naction: go south\n\nstate: You are now in the closet.\nYou're now in the closet. Okay, just remember what you're here to do, and everything will go great.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a broom on the floor.\nYou are carrying: a napkin and a Henderson's limited edition key.\n\naction: ", "response": "open gate<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou're now in the closet. Okay, just remember what you're here to do, and everything will go great.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a broom on the floor.\nYou are carrying: a Henderson's limited edition key.\n\naction: go north\n\nstate: You are now in the cookhouse.\nYou've entered a cookhouse.\nYou make out a closed Henderson's limited edition locker in the room. You can see a pan. But the thing is empty. Hm. Oh well\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a Henderson's limited edition key.\n\naction: open Henderson's limited edition locker\n\nstate: You are now in the cookhouse.\nYou open the Henderson's limited edition locker, revealing a napkin.\nYou are carrying: a Henderson's limited edition key.\n\naction: take napkin from Henderson's limited edition locker\n\nstate: You are now in the cookhouse.\nYour score has just gone up by one point.\nYou are carrying: a napkin and a Henderson's limited edition key.\n\naction: go south\n\nstate: You are now in the closet.\nYou're now in the closet. Okay, just remember what you're here to do, and everything will go great.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a broom on the floor.\nYou are carrying: a napkin and a Henderson's limited edition key.\n\naction: open gate\n\nstate: You are now in the closet.\nYou open gate.\nYou are carrying: a napkin and a Henderson's limited edition key.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou're now in the closet. Okay, just remember what you're here to do, and everything will go great.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a broom on the floor.\nYou are carrying: a Henderson's limited edition key.\n\naction: go north\n\nstate: You are now in the cookhouse.\nYou've entered a cookhouse.\nYou make out a closed Henderson's limited edition locker in the room. You can see a pan. But the thing is empty. Hm. Oh well\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a Henderson's limited edition key.\n\naction: open Henderson's limited edition locker\n\nstate: You are now in the cookhouse.\nYou open the Henderson's limited edition locker, revealing a napkin.\nYou are carrying: a Henderson's limited edition key.\n\naction: take napkin from Henderson's limited edition locker\n\nstate: You are now in the cookhouse.\nYour score has just gone up by one point.\nYou are carrying: a napkin and a Henderson's limited edition key.\n\naction: go south\n\nstate: You are now in the closet.\nYou're now in the closet. Okay, just remember what you're here to do, and everything will go great.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a broom on the floor.\nYou are carrying: a napkin and a Henderson's limited edition key.\n\naction: open gate\n\nstate: You are now in the closet.\nYou open gate.\nYou are carrying: a napkin and a Henderson's limited edition key.\n\naction: go west\n\nstate: You are now in the shower.\nYou are in a shower. A typical kind of place.\nA closed cabinet is in the room.\nThere is an open gate leading east. You need an unblocked exit? You should try going west.\nYou are carrying: a napkin and a Henderson's limited edition key.\n\naction: ", "response": "open cabinet<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou're now in the closet. Okay, just remember what you're here to do, and everything will go great.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a broom on the floor.\nYou are carrying: a Henderson's limited edition key.\n\naction: go north\n\nstate: You are now in the cookhouse.\nYou've entered a cookhouse.\nYou make out a closed Henderson's limited edition locker in the room. You can see a pan. But the thing is empty. Hm. Oh well\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a Henderson's limited edition key.\n\naction: open Henderson's limited edition locker\n\nstate: You are now in the cookhouse.\nYou open the Henderson's limited edition locker, revealing a napkin.\nYou are carrying: a Henderson's limited edition key.\n\naction: take napkin from Henderson's limited edition locker\n\nstate: You are now in the cookhouse.\nYour score has just gone up by one point.\nYou are carrying: a napkin and a Henderson's limited edition key.\n\naction: go south\n\nstate: You are now in the closet.\nYou're now in the closet. Okay, just remember what you're here to do, and everything will go great.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a broom on the floor.\nYou are carrying: a napkin and a Henderson's limited edition key.\n\naction: open gate\n\nstate: You are now in the closet.\nYou open gate.\nYou are carrying: a napkin and a Henderson's limited edition key.\n\naction: go west\n\nstate: You are now in the shower.\nYou are in a shower. A typical kind of place.\nA closed cabinet is in the room.\nThere is an open gate leading east. You need an unblocked exit? You should try going west.\nYou are carrying: a napkin and a Henderson's limited edition key.\n\naction: open cabinet\n\nstate: You are now in the shower.\nYou open the cabinet.\nYou are carrying: a napkin and a Henderson's limited edition key.\n\naction: ", "response": "insert napkin into cabinet<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou've just shown up in a bar.\nYou make out a non-euclidean box. Huh, weird.\nThere is an unblocked exit to the south.\nYou are carrying: a non-euclidean latchkey.\n\naction: ", "response": "unlock non-euclidean box with non-euclidean latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou've just shown up in a bar.\nYou make out a non-euclidean box. Huh, weird.\nThere is an unblocked exit to the south.\nYou are carrying: a non-euclidean latchkey.\n\naction: unlock non-euclidean box with non-euclidean latchkey\n\nstate: You are now in the bar.\nYou unlock the non-euclidean box.\nYou are carrying: a non-euclidean latchkey.\n\naction: ", "response": "open non-euclidean box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou've just shown up in a bar.\nYou make out a non-euclidean box. Huh, weird.\nThere is an unblocked exit to the south.\nYou are carrying: a non-euclidean latchkey.\n\naction: unlock non-euclidean box with non-euclidean latchkey\n\nstate: You are now in the bar.\nYou unlock the non-euclidean box.\nYou are carrying: a non-euclidean latchkey.\n\naction: open non-euclidean box\n\nstate: You are now in the bar.\nYou open the non-euclidean box, revealing a type 2 keycard.\nYou are carrying: a non-euclidean latchkey.\n\naction: ", "response": "take type 2 keycard from non-euclidean box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou've just shown up in a bar.\nYou make out a non-euclidean box. Huh, weird.\nThere is an unblocked exit to the south.\nYou are carrying: a non-euclidean latchkey.\n\naction: unlock non-euclidean box with non-euclidean latchkey\n\nstate: You are now in the bar.\nYou unlock the non-euclidean box.\nYou are carrying: a non-euclidean latchkey.\n\naction: open non-euclidean box\n\nstate: You are now in the bar.\nYou open the non-euclidean box, revealing a type 2 keycard.\nYou are carrying: a non-euclidean latchkey.\n\naction: take type 2 keycard from non-euclidean box\n\nstate: You are now in the bar.\nYou take the type 2 keycard from the non-euclidean box.\nYou are carrying: a type 2 keycard and a non-euclidean latchkey.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou've just shown up in a bar.\nYou make out a non-euclidean box. Huh, weird.\nThere is an unblocked exit to the south.\nYou are carrying: a non-euclidean latchkey.\n\naction: unlock non-euclidean box with non-euclidean latchkey\n\nstate: You are now in the bar.\nYou unlock the non-euclidean box.\nYou are carrying: a non-euclidean latchkey.\n\naction: open non-euclidean box\n\nstate: You are now in the bar.\nYou open the non-euclidean box, revealing a type 2 keycard.\nYou are carrying: a non-euclidean latchkey.\n\naction: take type 2 keycard from non-euclidean box\n\nstate: You are now in the bar.\nYou take the type 2 keycard from the non-euclidean box.\nYou are carrying: a type 2 keycard and a non-euclidean latchkey.\n\naction: go south\n\nstate: You are now in the closet.\nYou are in a closet. A standard kind of place.\nYou see a gleam over in a corner, where you can see a table. The table appears to be empty. Oh! Why couldn't there just be stuff on it?\nThere is a closed type 2 portal leading west. There is an unblocked exit to the north.\nYou are carrying: a type 2 keycard and a non-euclidean latchkey.\n\naction: ", "response": "unlock type 2 portal with type 2 keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou've just shown up in a bar.\nYou make out a non-euclidean box. Huh, weird.\nThere is an unblocked exit to the south.\nYou are carrying: a non-euclidean latchkey.\n\naction: unlock non-euclidean box with non-euclidean latchkey\n\nstate: You are now in the bar.\nYou unlock the non-euclidean box.\nYou are carrying: a non-euclidean latchkey.\n\naction: open non-euclidean box\n\nstate: You are now in the bar.\nYou open the non-euclidean box, revealing a type 2 keycard.\nYou are carrying: a non-euclidean latchkey.\n\naction: take type 2 keycard from non-euclidean box\n\nstate: You are now in the bar.\nYou take the type 2 keycard from the non-euclidean box.\nYou are carrying: a type 2 keycard and a non-euclidean latchkey.\n\naction: go south\n\nstate: You are now in the closet.\nYou are in a closet. A standard kind of place.\nYou see a gleam over in a corner, where you can see a table. The table appears to be empty. Oh! Why couldn't there just be stuff on it?\nThere is a closed type 2 portal leading west. There is an unblocked exit to the north.\nYou are carrying: a type 2 keycard and a non-euclidean latchkey.\n\naction: unlock type 2 portal with type 2 keycard\n\nstate: You are now in the closet.\nYou unlock type 2 portal.\nYou are carrying: a type 2 keycard and a non-euclidean latchkey.\n\naction: ", "response": "open type 2 portal<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou've just shown up in a bar.\nYou make out a non-euclidean box. Huh, weird.\nThere is an unblocked exit to the south.\nYou are carrying: a non-euclidean latchkey.\n\naction: unlock non-euclidean box with non-euclidean latchkey\n\nstate: You are now in the bar.\nYou unlock the non-euclidean box.\nYou are carrying: a non-euclidean latchkey.\n\naction: open non-euclidean box\n\nstate: You are now in the bar.\nYou open the non-euclidean box, revealing a type 2 keycard.\nYou are carrying: a non-euclidean latchkey.\n\naction: take type 2 keycard from non-euclidean box\n\nstate: You are now in the bar.\nYou take the type 2 keycard from the non-euclidean box.\nYou are carrying: a type 2 keycard and a non-euclidean latchkey.\n\naction: go south\n\nstate: You are now in the closet.\nYou are in a closet. A standard kind of place.\nYou see a gleam over in a corner, where you can see a table. The table appears to be empty. Oh! Why couldn't there just be stuff on it?\nThere is a closed type 2 portal leading west. There is an unblocked exit to the north.\nYou are carrying: a type 2 keycard and a non-euclidean latchkey.\n\naction: unlock type 2 portal with type 2 keycard\n\nstate: You are now in the closet.\nYou unlock type 2 portal.\nYou are carrying: a type 2 keycard and a non-euclidean latchkey.\n\naction: open type 2 portal\n\nstate: You are now in the closet.\nYou open type 2 portal.\nYou are carrying: a type 2 keycard and a non-euclidean latchkey.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou've just shown up in a bar.\nYou make out a non-euclidean box. Huh, weird.\nThere is an unblocked exit to the south.\nYou are carrying: a non-euclidean latchkey.\n\naction: unlock non-euclidean box with non-euclidean latchkey\n\nstate: You are now in the bar.\nYou unlock the non-euclidean box.\nYou are carrying: a non-euclidean latchkey.\n\naction: open non-euclidean box\n\nstate: You are now in the bar.\nYou open the non-euclidean box, revealing a type 2 keycard.\nYou are carrying: a non-euclidean latchkey.\n\naction: take type 2 keycard from non-euclidean box\n\nstate: You are now in the bar.\nYou take the type 2 keycard from the non-euclidean box.\nYou are carrying: a type 2 keycard and a non-euclidean latchkey.\n\naction: go south\n\nstate: You are now in the closet.\nYou are in a closet. A standard kind of place.\nYou see a gleam over in a corner, where you can see a table. The table appears to be empty. Oh! Why couldn't there just be stuff on it?\nThere is a closed type 2 portal leading west. There is an unblocked exit to the north.\nYou are carrying: a type 2 keycard and a non-euclidean latchkey.\n\naction: unlock type 2 portal with type 2 keycard\n\nstate: You are now in the closet.\nYou unlock type 2 portal.\nYou are carrying: a type 2 keycard and a non-euclidean latchkey.\n\naction: open type 2 portal\n\nstate: You are now in the closet.\nYou open type 2 portal.\nYou are carrying: a type 2 keycard and a non-euclidean latchkey.\n\naction: go west\n\nstate: You are now in the garage.\nYou arrive in a garage. A standard kind of place.\nYou can see an opened locker. The locker is empty, what a horrible day!\nThere is an open type 2 portal leading east. There is an unguarded exit to the west.\nYou are carrying: a type 2 keycard and a non-euclidean latchkey.\n\naction: ", "response": "close locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the lounge.\nYou are in a lounge. An usual kind of place.\nYou can make out a closed formless locker. You can make out a locked type I safe, which looks usual, nearby. You make out a cuboid chest.\nThere is a closed gate leading east. There is an unblocked exit to the west.\nThere is a cuboid key on the floor.\nYou are carrying nothing.\n\naction: ", "response": "take cuboid key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the lounge.\nYou are in a lounge. An usual kind of place.\nYou can make out a closed formless locker. You can make out a locked type I safe, which looks usual, nearby. You make out a cuboid chest.\nThere is a closed gate leading east. There is an unblocked exit to the west.\nThere is a cuboid key on the floor.\nYou are carrying nothing.\n\naction: take cuboid key\n\nstate: You are now in the lounge.\nYou pick up the cuboid key from the ground.\nYou are carrying: a cuboid key.\n\naction: ", "response": "unlock cuboid chest with cuboid key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the lounge.\nYou are in a lounge. An usual kind of place.\nYou can make out a closed formless locker. You can make out a locked type I safe, which looks usual, nearby. You make out a cuboid chest.\nThere is a closed gate leading east. There is an unblocked exit to the west.\nThere is a cuboid key on the floor.\nYou are carrying nothing.\n\naction: take cuboid key\n\nstate: You are now in the lounge.\nYou pick up the cuboid key from the ground.\nYou are carrying: a cuboid key.\n\naction: unlock cuboid chest with cuboid key\n\nstate: You are now in the lounge.\nYou unlock the cuboid chest.\nYou are carrying: a cuboid key.\n\naction: ", "response": "open cuboid chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the lounge.\nYou are in a lounge. An usual kind of place.\nYou can make out a closed formless locker. You can make out a locked type I safe, which looks usual, nearby. You make out a cuboid chest.\nThere is a closed gate leading east. There is an unblocked exit to the west.\nThere is a cuboid key on the floor.\nYou are carrying nothing.\n\naction: take cuboid key\n\nstate: You are now in the lounge.\nYou pick up the cuboid key from the ground.\nYou are carrying: a cuboid key.\n\naction: unlock cuboid chest with cuboid key\n\nstate: You are now in the lounge.\nYou unlock the cuboid chest.\nYou are carrying: a cuboid key.\n\naction: open cuboid chest\n\nstate: You are now in the lounge.\nYou open the cuboid chest, revealing a type I passkey.\nYou are carrying: a cuboid key.\n\naction: ", "response": "take type I passkey from cuboid chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the lounge.\nYou are in a lounge. An usual kind of place.\nYou can make out a closed formless locker. You can make out a locked type I safe, which looks usual, nearby. You make out a cuboid chest.\nThere is a closed gate leading east. There is an unblocked exit to the west.\nThere is a cuboid key on the floor.\nYou are carrying nothing.\n\naction: take cuboid key\n\nstate: You are now in the lounge.\nYou pick up the cuboid key from the ground.\nYou are carrying: a cuboid key.\n\naction: unlock cuboid chest with cuboid key\n\nstate: You are now in the lounge.\nYou unlock the cuboid chest.\nYou are carrying: a cuboid key.\n\naction: open cuboid chest\n\nstate: You are now in the lounge.\nYou open the cuboid chest, revealing a type I passkey.\nYou are carrying: a cuboid key.\n\naction: take type I passkey from cuboid chest\n\nstate: You are now in the lounge.\nYou take the type I passkey from the cuboid chest.\nYou are carrying: a type I passkey and a cuboid key.\n\naction: ", "response": "unlock type I safe with type I passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the lounge.\nYou are in a lounge. An usual kind of place.\nYou can make out a closed formless locker. You can make out a locked type I safe, which looks usual, nearby. You make out a cuboid chest.\nThere is a closed gate leading east. There is an unblocked exit to the west.\nThere is a cuboid key on the floor.\nYou are carrying nothing.\n\naction: take cuboid key\n\nstate: You are now in the lounge.\nYou pick up the cuboid key from the ground.\nYou are carrying: a cuboid key.\n\naction: unlock cuboid chest with cuboid key\n\nstate: You are now in the lounge.\nYou unlock the cuboid chest.\nYou are carrying: a cuboid key.\n\naction: open cuboid chest\n\nstate: You are now in the lounge.\nYou open the cuboid chest, revealing a type I passkey.\nYou are carrying: a cuboid key.\n\naction: take type I passkey from cuboid chest\n\nstate: You are now in the lounge.\nYou take the type I passkey from the cuboid chest.\nYou are carrying: a type I passkey and a cuboid key.\n\naction: unlock type I safe with type I passkey\n\nstate: You are now in the lounge.\nYou unlock the type I safe.\nYou are carrying: a type I passkey and a cuboid key.\n\naction: ", "response": "open type I safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the lounge.\nYou are in a lounge. An usual kind of place.\nYou can make out a closed formless locker. You can make out a locked type I safe, which looks usual, nearby. You make out a cuboid chest.\nThere is a closed gate leading east. There is an unblocked exit to the west.\nThere is a cuboid key on the floor.\nYou are carrying nothing.\n\naction: take cuboid key\n\nstate: You are now in the lounge.\nYou pick up the cuboid key from the ground.\nYou are carrying: a cuboid key.\n\naction: unlock cuboid chest with cuboid key\n\nstate: You are now in the lounge.\nYou unlock the cuboid chest.\nYou are carrying: a cuboid key.\n\naction: open cuboid chest\n\nstate: You are now in the lounge.\nYou open the cuboid chest, revealing a type I passkey.\nYou are carrying: a cuboid key.\n\naction: take type I passkey from cuboid chest\n\nstate: You are now in the lounge.\nYou take the type I passkey from the cuboid chest.\nYou are carrying: a type I passkey and a cuboid key.\n\naction: unlock type I safe with type I passkey\n\nstate: You are now in the lounge.\nYou unlock the type I safe.\nYou are carrying: a type I passkey and a cuboid key.\n\naction: open type I safe\n\nstate: You are now in the lounge.\nYou open the type I safe, revealing a formless key.\nYou are carrying: a type I passkey and a cuboid key.\n\naction: ", "response": "take formless key from type I safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the lounge.\nYou are in a lounge. An usual kind of place.\nYou can make out a closed formless locker. You can make out a locked type I safe, which looks usual, nearby. You make out a cuboid chest.\nThere is a closed gate leading east. There is an unblocked exit to the west.\nThere is a cuboid key on the floor.\nYou are carrying nothing.\n\naction: take cuboid key\n\nstate: You are now in the lounge.\nYou pick up the cuboid key from the ground.\nYou are carrying: a cuboid key.\n\naction: unlock cuboid chest with cuboid key\n\nstate: You are now in the lounge.\nYou unlock the cuboid chest.\nYou are carrying: a cuboid key.\n\naction: open cuboid chest\n\nstate: You are now in the lounge.\nYou open the cuboid chest, revealing a type I passkey.\nYou are carrying: a cuboid key.\n\naction: take type I passkey from cuboid chest\n\nstate: You are now in the lounge.\nYou take the type I passkey from the cuboid chest.\nYou are carrying: a type I passkey and a cuboid key.\n\naction: unlock type I safe with type I passkey\n\nstate: You are now in the lounge.\nYou unlock the type I safe.\nYou are carrying: a type I passkey and a cuboid key.\n\naction: open type I safe\n\nstate: You are now in the lounge.\nYou open the type I safe, revealing a formless key.\nYou are carrying: a type I passkey and a cuboid key.\n\naction: take formless key from type I safe\n\nstate: You are now in the lounge.\nYou take the formless key from the type I safe.\nYou are carrying: a formless key, a type I passkey and a cuboid key.\n\naction: ", "response": "lock formless locker with formless key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou arrive in a cookery. A normal kind of place. You can barely contain your excitement.\nThere is a closed door leading north. You need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou arrive in a cookery. A normal kind of place. You can barely contain your excitement.\nThere is a closed door leading north. You need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the steam room.\nThis steam room you have just entered is definitely standard. You begin to take stock of what's in the room.\nYou can see a TextWorld style locker. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked TextWorld chest. You make out a rack. On the rack you can see a TextWorld key. You shudder, but continue examining the room.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: ", "response": "take TextWorld key from rack<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou arrive in a cookery. A normal kind of place. You can barely contain your excitement.\nThere is a closed door leading north. You need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the steam room.\nThis steam room you have just entered is definitely standard. You begin to take stock of what's in the room.\nYou can see a TextWorld style locker. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked TextWorld chest. You make out a rack. On the rack you can see a TextWorld key. You shudder, but continue examining the room.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take TextWorld key from rack\n\nstate: You are now in the steam room.\nYou take the TextWorld key from the rack.\nYou are carrying: a TextWorld key.\n\naction: ", "response": "unlock TextWorld chest with TextWorld key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou arrive in a cookery. A normal kind of place. You can barely contain your excitement.\nThere is a closed door leading north. You need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the steam room.\nThis steam room you have just entered is definitely standard. You begin to take stock of what's in the room.\nYou can see a TextWorld style locker. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked TextWorld chest. You make out a rack. On the rack you can see a TextWorld key. You shudder, but continue examining the room.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take TextWorld key from rack\n\nstate: You are now in the steam room.\nYou take the TextWorld key from the rack.\nYou are carrying: a TextWorld key.\n\naction: unlock TextWorld chest with TextWorld key\n\nstate: You are now in the steam room.\nYou unlock the TextWorld chest.\nYou are carrying: a TextWorld key.\n\naction: ", "response": "open TextWorld chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou arrive in a cookery. A normal kind of place. You can barely contain your excitement.\nThere is a closed door leading north. You need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the steam room.\nThis steam room you have just entered is definitely standard. You begin to take stock of what's in the room.\nYou can see a TextWorld style locker. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked TextWorld chest. You make out a rack. On the rack you can see a TextWorld key. You shudder, but continue examining the room.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take TextWorld key from rack\n\nstate: You are now in the steam room.\nYou take the TextWorld key from the rack.\nYou are carrying: a TextWorld key.\n\naction: unlock TextWorld chest with TextWorld key\n\nstate: You are now in the steam room.\nYou unlock the TextWorld chest.\nYou are carrying: a TextWorld key.\n\naction: open TextWorld chest\n\nstate: You are now in the steam room.\nYou open the TextWorld chest, revealing a TextWorld style keycard.\nYou are carrying: a TextWorld key.\n\naction: ", "response": "take TextWorld style keycard from TextWorld chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou arrive in a cookery. A normal kind of place. You can barely contain your excitement.\nThere is a closed door leading north. You need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the steam room.\nThis steam room you have just entered is definitely standard. You begin to take stock of what's in the room.\nYou can see a TextWorld style locker. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked TextWorld chest. You make out a rack. On the rack you can see a TextWorld key. You shudder, but continue examining the room.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take TextWorld key from rack\n\nstate: You are now in the steam room.\nYou take the TextWorld key from the rack.\nYou are carrying: a TextWorld key.\n\naction: unlock TextWorld chest with TextWorld key\n\nstate: You are now in the steam room.\nYou unlock the TextWorld chest.\nYou are carrying: a TextWorld key.\n\naction: open TextWorld chest\n\nstate: You are now in the steam room.\nYou open the TextWorld chest, revealing a TextWorld style keycard.\nYou are carrying: a TextWorld key.\n\naction: take TextWorld style keycard from TextWorld chest\n\nstate: You are now in the steam room.\nYou take the TextWorld style keycard from the TextWorld chest.\nYou are carrying: a TextWorld style keycard and a TextWorld key.\n\naction: ", "response": "unlock TextWorld style locker with TextWorld style keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou arrive in a cookery. A normal kind of place. You can barely contain your excitement.\nThere is a closed door leading north. You need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the steam room.\nThis steam room you have just entered is definitely standard. You begin to take stock of what's in the room.\nYou can see a TextWorld style locker. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked TextWorld chest. You make out a rack. On the rack you can see a TextWorld key. You shudder, but continue examining the room.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take TextWorld key from rack\n\nstate: You are now in the steam room.\nYou take the TextWorld key from the rack.\nYou are carrying: a TextWorld key.\n\naction: unlock TextWorld chest with TextWorld key\n\nstate: You are now in the steam room.\nYou unlock the TextWorld chest.\nYou are carrying: a TextWorld key.\n\naction: open TextWorld chest\n\nstate: You are now in the steam room.\nYou open the TextWorld chest, revealing a TextWorld style keycard.\nYou are carrying: a TextWorld key.\n\naction: take TextWorld style keycard from TextWorld chest\n\nstate: You are now in the steam room.\nYou take the TextWorld style keycard from the TextWorld chest.\nYou are carrying: a TextWorld style keycard and a TextWorld key.\n\naction: unlock TextWorld style locker with TextWorld style keycard\n\nstate: You are now in the steam room.\nYou unlock the TextWorld style locker.\nYou are carrying: a TextWorld style keycard and a TextWorld key.\n\naction: ", "response": "open TextWorld style locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou arrive in a cookery. A normal kind of place. You can barely contain your excitement.\nThere is a closed door leading north. You need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the steam room.\nThis steam room you have just entered is definitely standard. You begin to take stock of what's in the room.\nYou can see a TextWorld style locker. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked TextWorld chest. You make out a rack. On the rack you can see a TextWorld key. You shudder, but continue examining the room.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take TextWorld key from rack\n\nstate: You are now in the steam room.\nYou take the TextWorld key from the rack.\nYou are carrying: a TextWorld key.\n\naction: unlock TextWorld chest with TextWorld key\n\nstate: You are now in the steam room.\nYou unlock the TextWorld chest.\nYou are carrying: a TextWorld key.\n\naction: open TextWorld chest\n\nstate: You are now in the steam room.\nYou open the TextWorld chest, revealing a TextWorld style keycard.\nYou are carrying: a TextWorld key.\n\naction: take TextWorld style keycard from TextWorld chest\n\nstate: You are now in the steam room.\nYou take the TextWorld style keycard from the TextWorld chest.\nYou are carrying: a TextWorld style keycard and a TextWorld key.\n\naction: unlock TextWorld style locker with TextWorld style keycard\n\nstate: You are now in the steam room.\nYou unlock the TextWorld style locker.\nYou are carrying: a TextWorld style keycard and a TextWorld key.\n\naction: open TextWorld style locker\n\nstate: You are now in the steam room.\nYou open the TextWorld style locker, revealing a broom.\nYou are carrying: a TextWorld style keycard and a TextWorld key.\n\naction: ", "response": "take broom from TextWorld style locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical one.\nYou make out a locker.\nThere is a closed gate leading south. There is an unguarded exit to the east.\nYou are carrying: a latchkey.\n\naction: ", "response": "unlock locker with latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical one.\nYou make out a locker.\nThere is a closed gate leading south. There is an unguarded exit to the east.\nYou are carrying: a latchkey.\n\naction: unlock locker with latchkey\n\nstate: You are now in the pantry.\nYou unlock the locker.\nYou are carrying: a latchkey.\n\naction: ", "response": "open locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical one.\nYou make out a locker.\nThere is a closed gate leading south. There is an unguarded exit to the east.\nYou are carrying: a latchkey.\n\naction: unlock locker with latchkey\n\nstate: You are now in the pantry.\nYou unlock the locker.\nYou are carrying: a latchkey.\n\naction: open locker\n\nstate: You are now in the pantry.\nYou open the locker, revealing a key.\nYou are carrying: a latchkey.\n\naction: ", "response": "take key from locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical one.\nYou make out a locker.\nThere is a closed gate leading south. There is an unguarded exit to the east.\nYou are carrying: a latchkey.\n\naction: unlock locker with latchkey\n\nstate: You are now in the pantry.\nYou unlock the locker.\nYou are carrying: a latchkey.\n\naction: open locker\n\nstate: You are now in the pantry.\nYou open the locker, revealing a key.\nYou are carrying: a latchkey.\n\naction: take key from locker\n\nstate: You are now in the pantry.\nYou take the key from the locker.\nYou are carrying: a key and a latchkey.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical one.\nYou make out a locker.\nThere is a closed gate leading south. There is an unguarded exit to the east.\nYou are carrying: a latchkey.\n\naction: unlock locker with latchkey\n\nstate: You are now in the pantry.\nYou unlock the locker.\nYou are carrying: a latchkey.\n\naction: open locker\n\nstate: You are now in the pantry.\nYou open the locker, revealing a key.\nYou are carrying: a latchkey.\n\naction: take key from locker\n\nstate: You are now in the pantry.\nYou take the key from the locker.\nYou are carrying: a key and a latchkey.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou find yourself in a bedroom. An ordinary one.\nYou make out a spherical locker. You bend down to tie your shoe. When you stand up, you notice a safe.\nThere is an unblocked exit to the west.\nYou are carrying: a key and a latchkey.\n\naction: ", "response": "unlock safe with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical one.\nYou make out a locker.\nThere is a closed gate leading south. There is an unguarded exit to the east.\nYou are carrying: a latchkey.\n\naction: unlock locker with latchkey\n\nstate: You are now in the pantry.\nYou unlock the locker.\nYou are carrying: a latchkey.\n\naction: open locker\n\nstate: You are now in the pantry.\nYou open the locker, revealing a key.\nYou are carrying: a latchkey.\n\naction: take key from locker\n\nstate: You are now in the pantry.\nYou take the key from the locker.\nYou are carrying: a key and a latchkey.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou find yourself in a bedroom. An ordinary one.\nYou make out a spherical locker. You bend down to tie your shoe. When you stand up, you notice a safe.\nThere is an unblocked exit to the west.\nYou are carrying: a key and a latchkey.\n\naction: unlock safe with key\n\nstate: You are now in the bedroom.\nYou unlock the safe.\nYou are carrying: a key and a latchkey.\n\naction: ", "response": "open safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical one.\nYou make out a locker.\nThere is a closed gate leading south. There is an unguarded exit to the east.\nYou are carrying: a latchkey.\n\naction: unlock locker with latchkey\n\nstate: You are now in the pantry.\nYou unlock the locker.\nYou are carrying: a latchkey.\n\naction: open locker\n\nstate: You are now in the pantry.\nYou open the locker, revealing a key.\nYou are carrying: a latchkey.\n\naction: take key from locker\n\nstate: You are now in the pantry.\nYou take the key from the locker.\nYou are carrying: a key and a latchkey.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou find yourself in a bedroom. An ordinary one.\nYou make out a spherical locker. You bend down to tie your shoe. When you stand up, you notice a safe.\nThere is an unblocked exit to the west.\nYou are carrying: a key and a latchkey.\n\naction: unlock safe with key\n\nstate: You are now in the bedroom.\nYou unlock the safe.\nYou are carrying: a key and a latchkey.\n\naction: open safe\n\nstate: You are now in the bedroom.\nYou open the safe, revealing a spherical key.\nYou are carrying: a key and a latchkey.\n\naction: ", "response": "take spherical key from safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical one.\nYou make out a locker.\nThere is a closed gate leading south. There is an unguarded exit to the east.\nYou are carrying: a latchkey.\n\naction: unlock locker with latchkey\n\nstate: You are now in the pantry.\nYou unlock the locker.\nYou are carrying: a latchkey.\n\naction: open locker\n\nstate: You are now in the pantry.\nYou open the locker, revealing a key.\nYou are carrying: a latchkey.\n\naction: take key from locker\n\nstate: You are now in the pantry.\nYou take the key from the locker.\nYou are carrying: a key and a latchkey.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou find yourself in a bedroom. An ordinary one.\nYou make out a spherical locker. You bend down to tie your shoe. When you stand up, you notice a safe.\nThere is an unblocked exit to the west.\nYou are carrying: a key and a latchkey.\n\naction: unlock safe with key\n\nstate: You are now in the bedroom.\nYou unlock the safe.\nYou are carrying: a key and a latchkey.\n\naction: open safe\n\nstate: You are now in the bedroom.\nYou open the safe, revealing a spherical key.\nYou are carrying: a key and a latchkey.\n\naction: take spherical key from safe\n\nstate: You are now in the bedroom.\nYou take the spherical key from the safe.\nYou are carrying: a spherical key, a key and a latchkey.\n\naction: ", "response": "lock spherical locker with spherical key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchen.\nYou've just walked into a kitchen.\nYou can see a type 5 chest.\nYou don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south. There is an unblocked exit to the west.\nYou are carrying: a cabbage.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchen.\nYou've just walked into a kitchen.\nYou can see a type 5 chest.\nYou don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south. There is an unblocked exit to the west.\nYou are carrying: a cabbage.\n\naction: go east\n\nstate: You are now in the office.\nYou've entered an office.\nYou can make out a chest.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a key on the floor.\nYou are carrying: a cabbage.\n\naction: ", "response": "take key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchen.\nYou've just walked into a kitchen.\nYou can see a type 5 chest.\nYou don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south. There is an unblocked exit to the west.\nYou are carrying: a cabbage.\n\naction: go east\n\nstate: You are now in the office.\nYou've entered an office.\nYou can make out a chest.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a key on the floor.\nYou are carrying: a cabbage.\n\naction: take key\n\nstate: You are now in the office.\nYou pick up the key from the ground.\nYou are carrying: a key and a cabbage.\n\naction: ", "response": "unlock chest with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchen.\nYou've just walked into a kitchen.\nYou can see a type 5 chest.\nYou don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south. There is an unblocked exit to the west.\nYou are carrying: a cabbage.\n\naction: go east\n\nstate: You are now in the office.\nYou've entered an office.\nYou can make out a chest.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a key on the floor.\nYou are carrying: a cabbage.\n\naction: take key\n\nstate: You are now in the office.\nYou pick up the key from the ground.\nYou are carrying: a key and a cabbage.\n\naction: unlock chest with key\n\nstate: You are now in the office.\nYou unlock the chest.\nYou are carrying: a key and a cabbage.\n\naction: ", "response": "open chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchen.\nYou've just walked into a kitchen.\nYou can see a type 5 chest.\nYou don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south. There is an unblocked exit to the west.\nYou are carrying: a cabbage.\n\naction: go east\n\nstate: You are now in the office.\nYou've entered an office.\nYou can make out a chest.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a key on the floor.\nYou are carrying: a cabbage.\n\naction: take key\n\nstate: You are now in the office.\nYou pick up the key from the ground.\nYou are carrying: a key and a cabbage.\n\naction: unlock chest with key\n\nstate: You are now in the office.\nYou unlock the chest.\nYou are carrying: a key and a cabbage.\n\naction: open chest\n\nstate: You are now in the office.\nYou open the chest, revealing a type 5 keycard.\nYou are carrying: a key and a cabbage.\n\naction: ", "response": "take type 5 keycard from chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchen.\nYou've just walked into a kitchen.\nYou can see a type 5 chest.\nYou don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south. There is an unblocked exit to the west.\nYou are carrying: a cabbage.\n\naction: go east\n\nstate: You are now in the office.\nYou've entered an office.\nYou can make out a chest.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a key on the floor.\nYou are carrying: a cabbage.\n\naction: take key\n\nstate: You are now in the office.\nYou pick up the key from the ground.\nYou are carrying: a key and a cabbage.\n\naction: unlock chest with key\n\nstate: You are now in the office.\nYou unlock the chest.\nYou are carrying: a key and a cabbage.\n\naction: open chest\n\nstate: You are now in the office.\nYou open the chest, revealing a type 5 keycard.\nYou are carrying: a key and a cabbage.\n\naction: take type 5 keycard from chest\n\nstate: You are now in the office.\nYou take the type 5 keycard from the chest.\nYou are carrying: a type 5 keycard, a key and a cabbage.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchen.\nYou've just walked into a kitchen.\nYou can see a type 5 chest.\nYou don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south. There is an unblocked exit to the west.\nYou are carrying: a cabbage.\n\naction: go east\n\nstate: You are now in the office.\nYou've entered an office.\nYou can make out a chest.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a key on the floor.\nYou are carrying: a cabbage.\n\naction: take key\n\nstate: You are now in the office.\nYou pick up the key from the ground.\nYou are carrying: a key and a cabbage.\n\naction: unlock chest with key\n\nstate: You are now in the office.\nYou unlock the chest.\nYou are carrying: a key and a cabbage.\n\naction: open chest\n\nstate: You are now in the office.\nYou open the chest, revealing a type 5 keycard.\nYou are carrying: a key and a cabbage.\n\naction: take type 5 keycard from chest\n\nstate: You are now in the office.\nYou take the type 5 keycard from the chest.\nYou are carrying: a type 5 keycard, a key and a cabbage.\n\naction: go west\n\nstate: You are now in the kitchen.\nYou've just walked into a kitchen.\nYou can see a type 5 chest.\nYou don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south. There is an unblocked exit to the west.\nYou are carrying: a type 5 keycard, a key and a cabbage.\n\naction: ", "response": "unlock type 5 chest with type 5 keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchen.\nYou've just walked into a kitchen.\nYou can see a type 5 chest.\nYou don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south. There is an unblocked exit to the west.\nYou are carrying: a cabbage.\n\naction: go east\n\nstate: You are now in the office.\nYou've entered an office.\nYou can make out a chest.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a key on the floor.\nYou are carrying: a cabbage.\n\naction: take key\n\nstate: You are now in the office.\nYou pick up the key from the ground.\nYou are carrying: a key and a cabbage.\n\naction: unlock chest with key\n\nstate: You are now in the office.\nYou unlock the chest.\nYou are carrying: a key and a cabbage.\n\naction: open chest\n\nstate: You are now in the office.\nYou open the chest, revealing a type 5 keycard.\nYou are carrying: a key and a cabbage.\n\naction: take type 5 keycard from chest\n\nstate: You are now in the office.\nYou take the type 5 keycard from the chest.\nYou are carrying: a type 5 keycard, a key and a cabbage.\n\naction: go west\n\nstate: You are now in the kitchen.\nYou've just walked into a kitchen.\nYou can see a type 5 chest.\nYou don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south. There is an unblocked exit to the west.\nYou are carrying: a type 5 keycard, a key and a cabbage.\n\naction: unlock type 5 chest with type 5 keycard\n\nstate: You are now in the kitchen.\nYou unlock the type 5 chest.\nYou are carrying: a type 5 keycard, a key and a cabbage.\n\naction: ", "response": "open type 5 chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the recreation zone.\nYou find yourself in a recreation zone. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nA locked chest is here.\nThere is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the recreation zone.\nYou find yourself in a recreation zone. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nA locked chest is here.\nThere is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the vault.\nWell, here we are in a vault.\nYou scan the room, seeing a stand. The stand is typical. On the stand you see a passkey. I mean, just wow! Isn't TextWorld just the best?\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: ", "response": "take passkey from stand<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the recreation zone.\nYou find yourself in a recreation zone. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nA locked chest is here.\nThere is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the vault.\nWell, here we are in a vault.\nYou scan the room, seeing a stand. The stand is typical. On the stand you see a passkey. I mean, just wow! Isn't TextWorld just the best?\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take passkey from stand\n\nstate: You are now in the vault.\nYou take the passkey from the stand.\nYou are carrying: a passkey.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the recreation zone.\nYou find yourself in a recreation zone. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nA locked chest is here.\nThere is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the vault.\nWell, here we are in a vault.\nYou scan the room, seeing a stand. The stand is typical. On the stand you see a passkey. I mean, just wow! Isn't TextWorld just the best?\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take passkey from stand\n\nstate: You are now in the vault.\nYou take the passkey from the stand.\nYou are carrying: a passkey.\n\naction: go west\n\nstate: You are now in the recreation zone.\nYou find yourself in a recreation zone. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nA locked chest is here.\nThere is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a passkey.\n\naction: ", "response": "unlock chest with passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the recreation zone.\nYou find yourself in a recreation zone. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nA locked chest is here.\nThere is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the vault.\nWell, here we are in a vault.\nYou scan the room, seeing a stand. The stand is typical. On the stand you see a passkey. I mean, just wow! Isn't TextWorld just the best?\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take passkey from stand\n\nstate: You are now in the vault.\nYou take the passkey from the stand.\nYou are carrying: a passkey.\n\naction: go west\n\nstate: You are now in the recreation zone.\nYou find yourself in a recreation zone. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nA locked chest is here.\nThere is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a passkey.\n\naction: unlock chest with passkey\n\nstate: You are now in the recreation zone.\nYou unlock the chest.\nYou are carrying: a passkey.\n\naction: ", "response": "open chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the recreation zone.\nYou find yourself in a recreation zone. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nA locked chest is here.\nThere is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the vault.\nWell, here we are in a vault.\nYou scan the room, seeing a stand. The stand is typical. On the stand you see a passkey. I mean, just wow! Isn't TextWorld just the best?\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take passkey from stand\n\nstate: You are now in the vault.\nYou take the passkey from the stand.\nYou are carrying: a passkey.\n\naction: go west\n\nstate: You are now in the recreation zone.\nYou find yourself in a recreation zone. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nA locked chest is here.\nThere is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a passkey.\n\naction: unlock chest with passkey\n\nstate: You are now in the recreation zone.\nYou unlock the chest.\nYou are carrying: a passkey.\n\naction: open chest\n\nstate: You are now in the recreation zone.\nYou open the chest, revealing a plant.\nYou are carrying: a passkey.\n\naction: ", "response": "take plant from chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the recreation zone.\nYou find yourself in a recreation zone. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nA locked chest is here.\nThere is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the vault.\nWell, here we are in a vault.\nYou scan the room, seeing a stand. The stand is typical. On the stand you see a passkey. I mean, just wow! Isn't TextWorld just the best?\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take passkey from stand\n\nstate: You are now in the vault.\nYou take the passkey from the stand.\nYou are carrying: a passkey.\n\naction: go west\n\nstate: You are now in the recreation zone.\nYou find yourself in a recreation zone. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nA locked chest is here.\nThere is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a passkey.\n\naction: unlock chest with passkey\n\nstate: You are now in the recreation zone.\nYou unlock the chest.\nYou are carrying: a passkey.\n\naction: open chest\n\nstate: You are now in the recreation zone.\nYou open the chest, revealing a plant.\nYou are carrying: a passkey.\n\naction: take plant from chest\n\nstate: You are now in the recreation zone.\nYou take the plant from the chest.\nYou are carrying: a plant and a passkey.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the recreation zone.\nYou find yourself in a recreation zone. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nA locked chest is here.\nThere is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the vault.\nWell, here we are in a vault.\nYou scan the room, seeing a stand. The stand is typical. On the stand you see a passkey. I mean, just wow! Isn't TextWorld just the best?\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take passkey from stand\n\nstate: You are now in the vault.\nYou take the passkey from the stand.\nYou are carrying: a passkey.\n\naction: go west\n\nstate: You are now in the recreation zone.\nYou find yourself in a recreation zone. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nA locked chest is here.\nThere is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a passkey.\n\naction: unlock chest with passkey\n\nstate: You are now in the recreation zone.\nYou unlock the chest.\nYou are carrying: a passkey.\n\naction: open chest\n\nstate: You are now in the recreation zone.\nYou open the chest, revealing a plant.\nYou are carrying: a passkey.\n\naction: take plant from chest\n\nstate: You are now in the recreation zone.\nYou take the plant from the chest.\nYou are carrying: a plant and a passkey.\n\naction: go east\n\nstate: You are now in the vault.\nWell, here we are in a vault.\nYou scan the room, seeing a stand. The stand is typical. But the thing is empty. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a plant and a passkey.\n\naction: ", "response": "drop plant<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou arrive in a bar. An usual one. You begin looking for stuff.\nYou can make out a non-euclidean locker.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou arrive in a bar. An usual one. You begin looking for stuff.\nYou can make out a non-euclidean locker.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou arrive in a bedroom. An usual kind of place.\nYou can see a couch. What a coincidence, weren't you just thinking about a couch? On the couch you can see a non-euclidean keycard. You see a bed. The bed appears to be empty.\nThere is a closed passageway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: ", "response": "take non-euclidean keycard from couch<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou arrive in a bar. An usual one. You begin looking for stuff.\nYou can make out a non-euclidean locker.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou arrive in a bedroom. An usual kind of place.\nYou can see a couch. What a coincidence, weren't you just thinking about a couch? On the couch you can see a non-euclidean keycard. You see a bed. The bed appears to be empty.\nThere is a closed passageway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take non-euclidean keycard from couch\n\nstate: You are now in the bedroom.\nYou take the non-euclidean keycard from the couch.\nYou are carrying: a non-euclidean keycard.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou arrive in a bar. An usual one. You begin looking for stuff.\nYou can make out a non-euclidean locker.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou arrive in a bedroom. An usual kind of place.\nYou can see a couch. What a coincidence, weren't you just thinking about a couch? On the couch you can see a non-euclidean keycard. You see a bed. The bed appears to be empty.\nThere is a closed passageway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take non-euclidean keycard from couch\n\nstate: You are now in the bedroom.\nYou take the non-euclidean keycard from the couch.\nYou are carrying: a non-euclidean keycard.\n\naction: go west\n\nstate: You are now in the bar.\nYou arrive in a bar. An usual one. You begin looking for stuff.\nYou can make out a non-euclidean locker.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a non-euclidean keycard.\n\naction: ", "response": "unlock non-euclidean locker with non-euclidean keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou arrive in a bar. An usual one. You begin looking for stuff.\nYou can make out a non-euclidean locker.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou arrive in a bedroom. An usual kind of place.\nYou can see a couch. What a coincidence, weren't you just thinking about a couch? On the couch you can see a non-euclidean keycard. You see a bed. The bed appears to be empty.\nThere is a closed passageway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take non-euclidean keycard from couch\n\nstate: You are now in the bedroom.\nYou take the non-euclidean keycard from the couch.\nYou are carrying: a non-euclidean keycard.\n\naction: go west\n\nstate: You are now in the bar.\nYou arrive in a bar. An usual one. You begin looking for stuff.\nYou can make out a non-euclidean locker.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a non-euclidean keycard.\n\naction: unlock non-euclidean locker with non-euclidean keycard\n\nstate: You are now in the bar.\nYou unlock the non-euclidean locker.\nYou are carrying: a non-euclidean keycard.\n\naction: ", "response": "open non-euclidean locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou arrive in a bar. An usual one. You begin looking for stuff.\nYou can make out a non-euclidean locker.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou arrive in a bedroom. An usual kind of place.\nYou can see a couch. What a coincidence, weren't you just thinking about a couch? On the couch you can see a non-euclidean keycard. You see a bed. The bed appears to be empty.\nThere is a closed passageway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take non-euclidean keycard from couch\n\nstate: You are now in the bedroom.\nYou take the non-euclidean keycard from the couch.\nYou are carrying: a non-euclidean keycard.\n\naction: go west\n\nstate: You are now in the bar.\nYou arrive in a bar. An usual one. You begin looking for stuff.\nYou can make out a non-euclidean locker.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a non-euclidean keycard.\n\naction: unlock non-euclidean locker with non-euclidean keycard\n\nstate: You are now in the bar.\nYou unlock the non-euclidean locker.\nYou are carrying: a non-euclidean keycard.\n\naction: open non-euclidean locker\n\nstate: You are now in the bar.\nYou open the non-euclidean locker, revealing a cushion.\nYou are carrying: a non-euclidean keycard.\n\naction: ", "response": "take cushion from non-euclidean locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou arrive in a bar. An usual one. You begin looking for stuff.\nYou can make out a non-euclidean locker.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou arrive in a bedroom. An usual kind of place.\nYou can see a couch. What a coincidence, weren't you just thinking about a couch? On the couch you can see a non-euclidean keycard. You see a bed. The bed appears to be empty.\nThere is a closed passageway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take non-euclidean keycard from couch\n\nstate: You are now in the bedroom.\nYou take the non-euclidean keycard from the couch.\nYou are carrying: a non-euclidean keycard.\n\naction: go west\n\nstate: You are now in the bar.\nYou arrive in a bar. An usual one. You begin looking for stuff.\nYou can make out a non-euclidean locker.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a non-euclidean keycard.\n\naction: unlock non-euclidean locker with non-euclidean keycard\n\nstate: You are now in the bar.\nYou unlock the non-euclidean locker.\nYou are carrying: a non-euclidean keycard.\n\naction: open non-euclidean locker\n\nstate: You are now in the bar.\nYou open the non-euclidean locker, revealing a cushion.\nYou are carrying: a non-euclidean keycard.\n\naction: take cushion from non-euclidean locker\n\nstate: You are now in the bar.\nYou take the cushion from the non-euclidean locker.\nYou are carrying: a cushion and a non-euclidean keycard.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou arrive in a bar. An usual one. You begin looking for stuff.\nYou can make out a non-euclidean locker.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou arrive in a bedroom. An usual kind of place.\nYou can see a couch. What a coincidence, weren't you just thinking about a couch? On the couch you can see a non-euclidean keycard. You see a bed. The bed appears to be empty.\nThere is a closed passageway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take non-euclidean keycard from couch\n\nstate: You are now in the bedroom.\nYou take the non-euclidean keycard from the couch.\nYou are carrying: a non-euclidean keycard.\n\naction: go west\n\nstate: You are now in the bar.\nYou arrive in a bar. An usual one. You begin looking for stuff.\nYou can make out a non-euclidean locker.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a non-euclidean keycard.\n\naction: unlock non-euclidean locker with non-euclidean keycard\n\nstate: You are now in the bar.\nYou unlock the non-euclidean locker.\nYou are carrying: a non-euclidean keycard.\n\naction: open non-euclidean locker\n\nstate: You are now in the bar.\nYou open the non-euclidean locker, revealing a cushion.\nYou are carrying: a non-euclidean keycard.\n\naction: take cushion from non-euclidean locker\n\nstate: You are now in the bar.\nYou take the cushion from the non-euclidean locker.\nYou are carrying: a cushion and a non-euclidean keycard.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou arrive in a bedroom. An usual kind of place.\nYou can see a couch. What a coincidence, weren't you just thinking about a couch? Unfortunately, there isn't a thing on it. You see a bed. The bed appears to be empty.\nThere is a closed passageway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a cushion and a non-euclidean keycard.\n\naction: ", "response": "put cushion on couch<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the study.\nYou can make out a locked soap scented chest. You can make out a locked Henderson's limited edition chest. What's that over there? It looks like it's a bookshelf. On the bookshelf you make out a Henderson's limited edition key.\nThere is a closed hatch leading west. You need an unguarded exit? You should try going north.\nYou are carrying nothing.\n\naction: ", "response": "take Henderson's limited edition key from bookshelf<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the study.\nYou can make out a locked soap scented chest. You can make out a locked Henderson's limited edition chest. What's that over there? It looks like it's a bookshelf. On the bookshelf you make out a Henderson's limited edition key.\nThere is a closed hatch leading west. You need an unguarded exit? You should try going north.\nYou are carrying nothing.\n\naction: take Henderson's limited edition key from bookshelf\n\nstate: You are now in the study.\nYou take the Henderson's limited edition key from the bookshelf.\nYou are carrying: a Henderson's limited edition key.\n\naction: ", "response": "unlock Henderson's limited edition chest with Henderson's limited edition key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the study.\nYou can make out a locked soap scented chest. You can make out a locked Henderson's limited edition chest. What's that over there? It looks like it's a bookshelf. On the bookshelf you make out a Henderson's limited edition key.\nThere is a closed hatch leading west. You need an unguarded exit? You should try going north.\nYou are carrying nothing.\n\naction: take Henderson's limited edition key from bookshelf\n\nstate: You are now in the study.\nYou take the Henderson's limited edition key from the bookshelf.\nYou are carrying: a Henderson's limited edition key.\n\naction: unlock Henderson's limited edition chest with Henderson's limited edition key\n\nstate: You are now in the study.\nYou unlock the Henderson's limited edition chest.\nYou are carrying: a Henderson's limited edition key.\n\naction: ", "response": "open Henderson's limited edition chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the study.\nYou can make out a locked soap scented chest. You can make out a locked Henderson's limited edition chest. What's that over there? It looks like it's a bookshelf. On the bookshelf you make out a Henderson's limited edition key.\nThere is a closed hatch leading west. You need an unguarded exit? You should try going north.\nYou are carrying nothing.\n\naction: take Henderson's limited edition key from bookshelf\n\nstate: You are now in the study.\nYou take the Henderson's limited edition key from the bookshelf.\nYou are carrying: a Henderson's limited edition key.\n\naction: unlock Henderson's limited edition chest with Henderson's limited edition key\n\nstate: You are now in the study.\nYou unlock the Henderson's limited edition chest.\nYou are carrying: a Henderson's limited edition key.\n\naction: open Henderson's limited edition chest\n\nstate: You are now in the study.\nYou open the Henderson's limited edition chest, revealing a soap scented keycard.\nYou are carrying: a Henderson's limited edition key.\n\naction: ", "response": "take soap scented keycard from Henderson's limited edition chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the study.\nYou can make out a locked soap scented chest. You can make out a locked Henderson's limited edition chest. What's that over there? It looks like it's a bookshelf. On the bookshelf you make out a Henderson's limited edition key.\nThere is a closed hatch leading west. You need an unguarded exit? You should try going north.\nYou are carrying nothing.\n\naction: take Henderson's limited edition key from bookshelf\n\nstate: You are now in the study.\nYou take the Henderson's limited edition key from the bookshelf.\nYou are carrying: a Henderson's limited edition key.\n\naction: unlock Henderson's limited edition chest with Henderson's limited edition key\n\nstate: You are now in the study.\nYou unlock the Henderson's limited edition chest.\nYou are carrying: a Henderson's limited edition key.\n\naction: open Henderson's limited edition chest\n\nstate: You are now in the study.\nYou open the Henderson's limited edition chest, revealing a soap scented keycard.\nYou are carrying: a Henderson's limited edition key.\n\naction: take soap scented keycard from Henderson's limited edition chest\n\nstate: You are now in the study.\nYou take the soap scented keycard from the Henderson's limited edition chest.\nYou are carrying: a soap scented keycard and a Henderson's limited edition key.\n\naction: ", "response": "unlock soap scented chest with soap scented keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the study.\nYou can make out a locked soap scented chest. You can make out a locked Henderson's limited edition chest. What's that over there? It looks like it's a bookshelf. On the bookshelf you make out a Henderson's limited edition key.\nThere is a closed hatch leading west. You need an unguarded exit? You should try going north.\nYou are carrying nothing.\n\naction: take Henderson's limited edition key from bookshelf\n\nstate: You are now in the study.\nYou take the Henderson's limited edition key from the bookshelf.\nYou are carrying: a Henderson's limited edition key.\n\naction: unlock Henderson's limited edition chest with Henderson's limited edition key\n\nstate: You are now in the study.\nYou unlock the Henderson's limited edition chest.\nYou are carrying: a Henderson's limited edition key.\n\naction: open Henderson's limited edition chest\n\nstate: You are now in the study.\nYou open the Henderson's limited edition chest, revealing a soap scented keycard.\nYou are carrying: a Henderson's limited edition key.\n\naction: take soap scented keycard from Henderson's limited edition chest\n\nstate: You are now in the study.\nYou take the soap scented keycard from the Henderson's limited edition chest.\nYou are carrying: a soap scented keycard and a Henderson's limited edition key.\n\naction: unlock soap scented chest with soap scented keycard\n\nstate: You are now in the study.\nYou unlock the soap scented chest.\nYou are carrying: a soap scented keycard and a Henderson's limited edition key.\n\naction: ", "response": "open soap scented chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the study.\nYou can make out a locked soap scented chest. You can make out a locked Henderson's limited edition chest. What's that over there? It looks like it's a bookshelf. On the bookshelf you make out a Henderson's limited edition key.\nThere is a closed hatch leading west. You need an unguarded exit? You should try going north.\nYou are carrying nothing.\n\naction: take Henderson's limited edition key from bookshelf\n\nstate: You are now in the study.\nYou take the Henderson's limited edition key from the bookshelf.\nYou are carrying: a Henderson's limited edition key.\n\naction: unlock Henderson's limited edition chest with Henderson's limited edition key\n\nstate: You are now in the study.\nYou unlock the Henderson's limited edition chest.\nYou are carrying: a Henderson's limited edition key.\n\naction: open Henderson's limited edition chest\n\nstate: You are now in the study.\nYou open the Henderson's limited edition chest, revealing a soap scented keycard.\nYou are carrying: a Henderson's limited edition key.\n\naction: take soap scented keycard from Henderson's limited edition chest\n\nstate: You are now in the study.\nYou take the soap scented keycard from the Henderson's limited edition chest.\nYou are carrying: a soap scented keycard and a Henderson's limited edition key.\n\naction: unlock soap scented chest with soap scented keycard\n\nstate: You are now in the study.\nYou unlock the soap scented chest.\nYou are carrying: a soap scented keycard and a Henderson's limited edition key.\n\naction: open soap scented chest\n\nstate: You are now in the study.\nYou open the soap scented chest, revealing a peanut.\nYou are carrying: a soap scented keycard and a Henderson's limited edition key.\n\naction: ", "response": "take peanut from soap scented chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the study.\nYou can make out a locked soap scented chest. You can make out a locked Henderson's limited edition chest. What's that over there? It looks like it's a bookshelf. On the bookshelf you make out a Henderson's limited edition key.\nThere is a closed hatch leading west. You need an unguarded exit? You should try going north.\nYou are carrying nothing.\n\naction: take Henderson's limited edition key from bookshelf\n\nstate: You are now in the study.\nYou take the Henderson's limited edition key from the bookshelf.\nYou are carrying: a Henderson's limited edition key.\n\naction: unlock Henderson's limited edition chest with Henderson's limited edition key\n\nstate: You are now in the study.\nYou unlock the Henderson's limited edition chest.\nYou are carrying: a Henderson's limited edition key.\n\naction: open Henderson's limited edition chest\n\nstate: You are now in the study.\nYou open the Henderson's limited edition chest, revealing a soap scented keycard.\nYou are carrying: a Henderson's limited edition key.\n\naction: take soap scented keycard from Henderson's limited edition chest\n\nstate: You are now in the study.\nYou take the soap scented keycard from the Henderson's limited edition chest.\nYou are carrying: a soap scented keycard and a Henderson's limited edition key.\n\naction: unlock soap scented chest with soap scented keycard\n\nstate: You are now in the study.\nYou unlock the soap scented chest.\nYou are carrying: a soap scented keycard and a Henderson's limited edition key.\n\naction: open soap scented chest\n\nstate: You are now in the study.\nYou open the soap scented chest, revealing a peanut.\nYou are carrying: a soap scented keycard and a Henderson's limited edition key.\n\naction: take peanut from soap scented chest\n\nstate: You are now in the study.\nYou take the peanut from the soap scented chest.\nYou are carrying: a peanut, a soap scented keycard and a Henderson's limited edition key.\n\naction: ", "response": "eat peanut<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou've just shown up in a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a non-euclidean locker. You make out a Henderson's style locker. Classic TextWorld.\nThere is a closed gateway leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou've just shown up in a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a non-euclidean locker. You make out a Henderson's style locker. Classic TextWorld.\nThere is a closed gateway leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the shower.\nYou find yourself in a shower. An ordinary one.\nYou can make out a case.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: ", "response": "open case<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou've just shown up in a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a non-euclidean locker. You make out a Henderson's style locker. Classic TextWorld.\nThere is a closed gateway leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the shower.\nYou find yourself in a shower. An ordinary one.\nYou can make out a case.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: open case\n\nstate: You are now in the shower.\nYou open the case, revealing a Henderson's style passkey.\nYou are carrying nothing.\n\naction: ", "response": "take Henderson's style passkey from case<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou've just shown up in a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a non-euclidean locker. You make out a Henderson's style locker. Classic TextWorld.\nThere is a closed gateway leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the shower.\nYou find yourself in a shower. An ordinary one.\nYou can make out a case.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: open case\n\nstate: You are now in the shower.\nYou open the case, revealing a Henderson's style passkey.\nYou are carrying nothing.\n\naction: take Henderson's style passkey from case\n\nstate: You are now in the shower.\nYou take the Henderson's style passkey from the case.\nYou are carrying: a Henderson's style passkey.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou've just shown up in a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a non-euclidean locker. You make out a Henderson's style locker. Classic TextWorld.\nThere is a closed gateway leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the shower.\nYou find yourself in a shower. An ordinary one.\nYou can make out a case.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: open case\n\nstate: You are now in the shower.\nYou open the case, revealing a Henderson's style passkey.\nYou are carrying nothing.\n\naction: take Henderson's style passkey from case\n\nstate: You are now in the shower.\nYou take the Henderson's style passkey from the case.\nYou are carrying: a Henderson's style passkey.\n\naction: go east\n\nstate: You are now in the studio.\nYou've just shown up in a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a non-euclidean locker. You make out a Henderson's style locker. Classic TextWorld.\nThere is a closed gateway leading north. You need an unguarded exit? You should try going west.\nYou are carrying: a Henderson's style passkey.\n\naction: ", "response": "unlock Henderson's style locker with Henderson's style passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou've just shown up in a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a non-euclidean locker. You make out a Henderson's style locker. Classic TextWorld.\nThere is a closed gateway leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the shower.\nYou find yourself in a shower. An ordinary one.\nYou can make out a case.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: open case\n\nstate: You are now in the shower.\nYou open the case, revealing a Henderson's style passkey.\nYou are carrying nothing.\n\naction: take Henderson's style passkey from case\n\nstate: You are now in the shower.\nYou take the Henderson's style passkey from the case.\nYou are carrying: a Henderson's style passkey.\n\naction: go east\n\nstate: You are now in the studio.\nYou've just shown up in a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a non-euclidean locker. You make out a Henderson's style locker. Classic TextWorld.\nThere is a closed gateway leading north. You need an unguarded exit? You should try going west.\nYou are carrying: a Henderson's style passkey.\n\naction: unlock Henderson's style locker with Henderson's style passkey\n\nstate: You are now in the studio.\nYou unlock the Henderson's style locker.\nYou are carrying: a Henderson's style passkey.\n\naction: ", "response": "open Henderson's style locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou've just shown up in a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a non-euclidean locker. You make out a Henderson's style locker. Classic TextWorld.\nThere is a closed gateway leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the shower.\nYou find yourself in a shower. An ordinary one.\nYou can make out a case.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: open case\n\nstate: You are now in the shower.\nYou open the case, revealing a Henderson's style passkey.\nYou are carrying nothing.\n\naction: take Henderson's style passkey from case\n\nstate: You are now in the shower.\nYou take the Henderson's style passkey from the case.\nYou are carrying: a Henderson's style passkey.\n\naction: go east\n\nstate: You are now in the studio.\nYou've just shown up in a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a non-euclidean locker. You make out a Henderson's style locker. Classic TextWorld.\nThere is a closed gateway leading north. You need an unguarded exit? You should try going west.\nYou are carrying: a Henderson's style passkey.\n\naction: unlock Henderson's style locker with Henderson's style passkey\n\nstate: You are now in the studio.\nYou unlock the Henderson's style locker.\nYou are carrying: a Henderson's style passkey.\n\naction: open Henderson's style locker\n\nstate: You are now in the studio.\nYou open the Henderson's style locker, revealing a non-euclidean latchkey.\nYou are carrying: a Henderson's style passkey.\n\naction: ", "response": "take non-euclidean latchkey from Henderson's style locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou've just shown up in a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a non-euclidean locker. You make out a Henderson's style locker. Classic TextWorld.\nThere is a closed gateway leading north. You need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the shower.\nYou find yourself in a shower. An ordinary one.\nYou can make out a case.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: open case\n\nstate: You are now in the shower.\nYou open the case, revealing a Henderson's style passkey.\nYou are carrying nothing.\n\naction: take Henderson's style passkey from case\n\nstate: You are now in the shower.\nYou take the Henderson's style passkey from the case.\nYou are carrying: a Henderson's style passkey.\n\naction: go east\n\nstate: You are now in the studio.\nYou've just shown up in a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a non-euclidean locker. You make out a Henderson's style locker. Classic TextWorld.\nThere is a closed gateway leading north. You need an unguarded exit? You should try going west.\nYou are carrying: a Henderson's style passkey.\n\naction: unlock Henderson's style locker with Henderson's style passkey\n\nstate: You are now in the studio.\nYou unlock the Henderson's style locker.\nYou are carrying: a Henderson's style passkey.\n\naction: open Henderson's style locker\n\nstate: You are now in the studio.\nYou open the Henderson's style locker, revealing a non-euclidean latchkey.\nYou are carrying: a Henderson's style passkey.\n\naction: take non-euclidean latchkey from Henderson's style locker\n\nstate: You are now in the studio.\nYou take the non-euclidean latchkey from the Henderson's style locker.\nYou are carrying: a non-euclidean latchkey and a Henderson's style passkey.\n\naction: ", "response": "unlock non-euclidean locker with non-euclidean latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou are in a washroom. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a Henderson's locker. You can make out a safe. You check the price tag glued to the safe. A hundred dollars?! That's ridiculous! I got this person, they work out of the big city, who could get you one of those for 70 bucks!\nThere is a closed hatch leading west. There is an unguarded exit to the east.\nYou are carrying: a sponge.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou are in a washroom. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a Henderson's locker. You can make out a safe. You check the price tag glued to the safe. A hundred dollars?! That's ridiculous! I got this person, they work out of the big city, who could get you one of those for 70 bucks!\nThere is a closed hatch leading west. There is an unguarded exit to the east.\nYou are carrying: a sponge.\n\naction: go east\n\nstate: You are now in the chamber.\nYou've entered a chamber.\nYou make out a coffer.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a sponge.\n\naction: ", "response": "open coffer<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou are in a washroom. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a Henderson's locker. You can make out a safe. You check the price tag glued to the safe. A hundred dollars?! That's ridiculous! I got this person, they work out of the big city, who could get you one of those for 70 bucks!\nThere is a closed hatch leading west. There is an unguarded exit to the east.\nYou are carrying: a sponge.\n\naction: go east\n\nstate: You are now in the chamber.\nYou've entered a chamber.\nYou make out a coffer.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a sponge.\n\naction: open coffer\n\nstate: You are now in the chamber.\nYou open the coffer, revealing a passkey.\nYou are carrying: a sponge.\n\naction: ", "response": "take passkey from coffer<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou are in a washroom. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a Henderson's locker. You can make out a safe. You check the price tag glued to the safe. A hundred dollars?! That's ridiculous! I got this person, they work out of the big city, who could get you one of those for 70 bucks!\nThere is a closed hatch leading west. There is an unguarded exit to the east.\nYou are carrying: a sponge.\n\naction: go east\n\nstate: You are now in the chamber.\nYou've entered a chamber.\nYou make out a coffer.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a sponge.\n\naction: open coffer\n\nstate: You are now in the chamber.\nYou open the coffer, revealing a passkey.\nYou are carrying: a sponge.\n\naction: take passkey from coffer\n\nstate: You are now in the chamber.\nYou take the passkey from the coffer.\nYou are carrying: a passkey and a sponge.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou are in a washroom. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a Henderson's locker. You can make out a safe. You check the price tag glued to the safe. A hundred dollars?! That's ridiculous! I got this person, they work out of the big city, who could get you one of those for 70 bucks!\nThere is a closed hatch leading west. There is an unguarded exit to the east.\nYou are carrying: a sponge.\n\naction: go east\n\nstate: You are now in the chamber.\nYou've entered a chamber.\nYou make out a coffer.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a sponge.\n\naction: open coffer\n\nstate: You are now in the chamber.\nYou open the coffer, revealing a passkey.\nYou are carrying: a sponge.\n\naction: take passkey from coffer\n\nstate: You are now in the chamber.\nYou take the passkey from the coffer.\nYou are carrying: a passkey and a sponge.\n\naction: go west\n\nstate: You are now in the washroom.\nYou are in a washroom. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a Henderson's locker. You can make out a safe. You check the price tag glued to the safe. A hundred dollars?! That's ridiculous! I got this person, they work out of the big city, who could get you one of those for 70 bucks!\nThere is a closed hatch leading west. There is an unguarded exit to the east.\nYou are carrying: a passkey and a sponge.\n\naction: ", "response": "unlock safe with passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou are in a washroom. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a Henderson's locker. You can make out a safe. You check the price tag glued to the safe. A hundred dollars?! That's ridiculous! I got this person, they work out of the big city, who could get you one of those for 70 bucks!\nThere is a closed hatch leading west. There is an unguarded exit to the east.\nYou are carrying: a sponge.\n\naction: go east\n\nstate: You are now in the chamber.\nYou've entered a chamber.\nYou make out a coffer.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a sponge.\n\naction: open coffer\n\nstate: You are now in the chamber.\nYou open the coffer, revealing a passkey.\nYou are carrying: a sponge.\n\naction: take passkey from coffer\n\nstate: You are now in the chamber.\nYou take the passkey from the coffer.\nYou are carrying: a passkey and a sponge.\n\naction: go west\n\nstate: You are now in the washroom.\nYou are in a washroom. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a Henderson's locker. You can make out a safe. You check the price tag glued to the safe. A hundred dollars?! That's ridiculous! I got this person, they work out of the big city, who could get you one of those for 70 bucks!\nThere is a closed hatch leading west. There is an unguarded exit to the east.\nYou are carrying: a passkey and a sponge.\n\naction: unlock safe with passkey\n\nstate: You are now in the washroom.\nYou unlock the safe.\nYou are carrying: a passkey and a sponge.\n\naction: ", "response": "open safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou are in a washroom. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a Henderson's locker. You can make out a safe. You check the price tag glued to the safe. A hundred dollars?! That's ridiculous! I got this person, they work out of the big city, who could get you one of those for 70 bucks!\nThere is a closed hatch leading west. There is an unguarded exit to the east.\nYou are carrying: a sponge.\n\naction: go east\n\nstate: You are now in the chamber.\nYou've entered a chamber.\nYou make out a coffer.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a sponge.\n\naction: open coffer\n\nstate: You are now in the chamber.\nYou open the coffer, revealing a passkey.\nYou are carrying: a sponge.\n\naction: take passkey from coffer\n\nstate: You are now in the chamber.\nYou take the passkey from the coffer.\nYou are carrying: a passkey and a sponge.\n\naction: go west\n\nstate: You are now in the washroom.\nYou are in a washroom. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a Henderson's locker. You can make out a safe. You check the price tag glued to the safe. A hundred dollars?! That's ridiculous! I got this person, they work out of the big city, who could get you one of those for 70 bucks!\nThere is a closed hatch leading west. There is an unguarded exit to the east.\nYou are carrying: a passkey and a sponge.\n\naction: unlock safe with passkey\n\nstate: You are now in the washroom.\nYou unlock the safe.\nYou are carrying: a passkey and a sponge.\n\naction: open safe\n\nstate: You are now in the washroom.\nYou open the safe, revealing a Henderson's key.\nYou are carrying: a passkey and a sponge.\n\naction: ", "response": "take Henderson's key from safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the washroom.\nYou are in a washroom. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a Henderson's locker. You can make out a safe. You check the price tag glued to the safe. A hundred dollars?! That's ridiculous! I got this person, they work out of the big city, who could get you one of those for 70 bucks!\nThere is a closed hatch leading west. There is an unguarded exit to the east.\nYou are carrying: a sponge.\n\naction: go east\n\nstate: You are now in the chamber.\nYou've entered a chamber.\nYou make out a coffer.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a sponge.\n\naction: open coffer\n\nstate: You are now in the chamber.\nYou open the coffer, revealing a passkey.\nYou are carrying: a sponge.\n\naction: take passkey from coffer\n\nstate: You are now in the chamber.\nYou take the passkey from the coffer.\nYou are carrying: a passkey and a sponge.\n\naction: go west\n\nstate: You are now in the washroom.\nYou are in a washroom. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a Henderson's locker. You can make out a safe. You check the price tag glued to the safe. A hundred dollars?! That's ridiculous! I got this person, they work out of the big city, who could get you one of those for 70 bucks!\nThere is a closed hatch leading west. There is an unguarded exit to the east.\nYou are carrying: a passkey and a sponge.\n\naction: unlock safe with passkey\n\nstate: You are now in the washroom.\nYou unlock the safe.\nYou are carrying: a passkey and a sponge.\n\naction: open safe\n\nstate: You are now in the washroom.\nYou open the safe, revealing a Henderson's key.\nYou are carrying: a passkey and a sponge.\n\naction: take Henderson's key from safe\n\nstate: You are now in the washroom.\nYou take the Henderson's key from the safe.\nYou are carrying: a Henderson's key, a passkey and a sponge.\n\naction: ", "response": "unlock Henderson's locker with Henderson's key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou're now in an attic.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a worm.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou're now in an attic.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a worm.\n\naction: go north\n\nstate: You are now in the bedchamber.\nYou've entered a bedchamber. You begin to take stock of what's in the room.\nThere is a closed door leading east. There is an exit to the south. Don't worry, it is unblocked.\nThere is a key on the floor.\nYou are carrying: a worm.\n\naction: ", "response": "take key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou're now in an attic.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a worm.\n\naction: go north\n\nstate: You are now in the bedchamber.\nYou've entered a bedchamber. You begin to take stock of what's in the room.\nThere is a closed door leading east. There is an exit to the south. Don't worry, it is unblocked.\nThere is a key on the floor.\nYou are carrying: a worm.\n\naction: take key\n\nstate: You are now in the bedchamber.\nYou pick up the key from the ground.\nYou are carrying: a key and a worm.\n\naction: ", "response": "unlock door with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou're now in an attic.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a worm.\n\naction: go north\n\nstate: You are now in the bedchamber.\nYou've entered a bedchamber. You begin to take stock of what's in the room.\nThere is a closed door leading east. There is an exit to the south. Don't worry, it is unblocked.\nThere is a key on the floor.\nYou are carrying: a worm.\n\naction: take key\n\nstate: You are now in the bedchamber.\nYou pick up the key from the ground.\nYou are carrying: a key and a worm.\n\naction: unlock door with key\n\nstate: You are now in the bedchamber.\nYou unlock door.\nYou are carrying: a key and a worm.\n\naction: ", "response": "open door<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou're now in an attic.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a worm.\n\naction: go north\n\nstate: You are now in the bedchamber.\nYou've entered a bedchamber. You begin to take stock of what's in the room.\nThere is a closed door leading east. There is an exit to the south. Don't worry, it is unblocked.\nThere is a key on the floor.\nYou are carrying: a worm.\n\naction: take key\n\nstate: You are now in the bedchamber.\nYou pick up the key from the ground.\nYou are carrying: a key and a worm.\n\naction: unlock door with key\n\nstate: You are now in the bedchamber.\nYou unlock door.\nYou are carrying: a key and a worm.\n\naction: open door\n\nstate: You are now in the bedchamber.\nYou open door.\nYou are carrying: a key and a worm.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou're now in an attic.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a worm.\n\naction: go north\n\nstate: You are now in the bedchamber.\nYou've entered a bedchamber. You begin to take stock of what's in the room.\nThere is a closed door leading east. There is an exit to the south. Don't worry, it is unblocked.\nThere is a key on the floor.\nYou are carrying: a worm.\n\naction: take key\n\nstate: You are now in the bedchamber.\nYou pick up the key from the ground.\nYou are carrying: a key and a worm.\n\naction: unlock door with key\n\nstate: You are now in the bedchamber.\nYou unlock door.\nYou are carrying: a key and a worm.\n\naction: open door\n\nstate: You are now in the bedchamber.\nYou open door.\nYou are carrying: a key and a worm.\n\naction: go east\n\nstate: You are now in the scullery.\nI am honoured to announce that you are now in the scullery.\nYou see a formless box. You see a closed normal looking cabinet right there by you.\nThere is an open door leading west. You need an unblocked exit? You should try going north.\nYou are carrying: a key and a worm.\n\naction: ", "response": "open cabinet<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou're now in an attic.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a worm.\n\naction: go north\n\nstate: You are now in the bedchamber.\nYou've entered a bedchamber. You begin to take stock of what's in the room.\nThere is a closed door leading east. There is an exit to the south. Don't worry, it is unblocked.\nThere is a key on the floor.\nYou are carrying: a worm.\n\naction: take key\n\nstate: You are now in the bedchamber.\nYou pick up the key from the ground.\nYou are carrying: a key and a worm.\n\naction: unlock door with key\n\nstate: You are now in the bedchamber.\nYou unlock door.\nYou are carrying: a key and a worm.\n\naction: open door\n\nstate: You are now in the bedchamber.\nYou open door.\nYou are carrying: a key and a worm.\n\naction: go east\n\nstate: You are now in the scullery.\nI am honoured to announce that you are now in the scullery.\nYou see a formless box. You see a closed normal looking cabinet right there by you.\nThere is an open door leading west. You need an unblocked exit? You should try going north.\nYou are carrying: a key and a worm.\n\naction: open cabinet\n\nstate: You are now in the scullery.\nYou open the cabinet, revealing a formless keycard.\nYou are carrying: a key and a worm.\n\naction: ", "response": "take formless keycard from cabinet<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou're now in an attic.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a worm.\n\naction: go north\n\nstate: You are now in the bedchamber.\nYou've entered a bedchamber. You begin to take stock of what's in the room.\nThere is a closed door leading east. There is an exit to the south. Don't worry, it is unblocked.\nThere is a key on the floor.\nYou are carrying: a worm.\n\naction: take key\n\nstate: You are now in the bedchamber.\nYou pick up the key from the ground.\nYou are carrying: a key and a worm.\n\naction: unlock door with key\n\nstate: You are now in the bedchamber.\nYou unlock door.\nYou are carrying: a key and a worm.\n\naction: open door\n\nstate: You are now in the bedchamber.\nYou open door.\nYou are carrying: a key and a worm.\n\naction: go east\n\nstate: You are now in the scullery.\nI am honoured to announce that you are now in the scullery.\nYou see a formless box. You see a closed normal looking cabinet right there by you.\nThere is an open door leading west. You need an unblocked exit? You should try going north.\nYou are carrying: a key and a worm.\n\naction: open cabinet\n\nstate: You are now in the scullery.\nYou open the cabinet, revealing a formless keycard.\nYou are carrying: a key and a worm.\n\naction: take formless keycard from cabinet\n\nstate: You are now in the scullery.\nYou take the formless keycard from the cabinet.\nYou are carrying: a formless keycard, a key and a worm.\n\naction: ", "response": "unlock formless box with formless keycard<|spec|>"}