Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You've entered a cookhouse. Let's see what's in here.
Were you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type T passkey.

action: go west

state: You are now in the lounge.
You arrive in a normal kind of place. That is to say, you're in a lounge. Let's see what's in here.
You can see a closed type T safe nearby.
There is an unblocked exit to the east.
You are carrying: a type T passkey.

action: open type T safe

state: You are now in the lounge.
You open the type T safe, revealing a keycard.
You are carrying: a type T passkey.

action: take keycard from type T safe

state: You are now in the lounge.
You take the keycard from the type T safe.
You are carrying: a keycard and a type T passkey.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You've entered a cookhouse. Let's see what's in here.
Were you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type T passkey.

action: go west

state: You are now in the lounge.
You arrive in a normal kind of place. That is to say, you're in a lounge. Let's see what's in here.
You can see a closed type T safe nearby.
There is an unblocked exit to the east.
You are carrying: a type T passkey.

action: open type T safe

state: You are now in the lounge.
You open the type T safe, revealing a keycard.
You are carrying: a type T passkey.

action: take keycard from type T safe

state: You are now in the lounge.
You take the keycard from the type T safe.
You are carrying: a keycard and a type T passkey.

action: go east

state: You are now in the cookhouse.
You've entered a cookhouse. Let's see what's in here.
Were you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard and a type T passkey.

action:

Response: unlock safe with keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You've entered a cookhouse. Let's see what's in here.
Were you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type T passkey.

action: go west

state: You are now in the lounge.
You arrive in a normal kind of place. That is to say, you're in a lounge. Let's see what's in here.
You can see a closed type T safe nearby.
There is an unblocked exit to the east.
You are carrying: a type T passkey.

action: open type T safe

state: You are now in the lounge.
You open the type T safe, revealing a keycard.
You are carrying: a type T passkey.

action: take keycard from type T safe

state: You are now in the lounge.
You take the keycard from the type T safe.
You are carrying: a keycard and a type T passkey.

action: go east

state: You are now in the cookhouse.
You've entered a cookhouse. Let's see what's in here.
Were you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard and a type T passkey.

action: unlock safe with keycard

state: You are now in the cookhouse.
You unlock the safe.
You are carrying: a keycard and a type T passkey.

action:

Response: open safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You've entered a cookhouse. Let's see what's in here.
Were you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type T passkey.

action: go west

state: You are now in the lounge.
You arrive in a normal kind of place. That is to say, you're in a lounge. Let's see what's in here.
You can see a closed type T safe nearby.
There is an unblocked exit to the east.
You are carrying: a type T passkey.

action: open type T safe

state: You are now in the lounge.
You open the type T safe, revealing a keycard.
You are carrying: a type T passkey.

action: take keycard from type T safe

state: You are now in the lounge.
You take the keycard from the type T safe.
You are carrying: a keycard and a type T passkey.

action: go east

state: You are now in the cookhouse.
You've entered a cookhouse. Let's see what's in here.
Were you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard and a type T passkey.

action: unlock safe with keycard

state: You are now in the cookhouse.
You unlock the safe.
You are carrying: a keycard and a type T passkey.

action: open safe

state: You are now in the cookhouse.
You open the safe, revealing a kettle.
You are carrying: a keycard and a type T passkey.

action:

Response: take kettle from safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You've entered a cookhouse. Let's see what's in here.
Were you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type T passkey.

action: go west

state: You are now in the lounge.
You arrive in a normal kind of place. That is to say, you're in a lounge. Let's see what's in here.
You can see a closed type T safe nearby.
There is an unblocked exit to the east.
You are carrying: a type T passkey.

action: open type T safe

state: You are now in the lounge.
You open the type T safe, revealing a keycard.
You are carrying: a type T passkey.

action: take keycard from type T safe

state: You are now in the lounge.
You take the keycard from the type T safe.
You are carrying: a keycard and a type T passkey.

action: go east

state: You are now in the cookhouse.
You've entered a cookhouse. Let's see what's in here.
Were you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard and a type T passkey.

action: unlock safe with keycard

state: You are now in the cookhouse.
You unlock the safe.
You are carrying: a keycard and a type T passkey.

action: open safe

state: You are now in the cookhouse.
You open the safe, revealing a kettle.
You are carrying: a keycard and a type T passkey.

action: take kettle from safe

state: You are now in the cookhouse.
You take the kettle from the safe.
You are carrying: a kettle, a keycard and a type T passkey.

action:

Response: insert kettle into chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the playroom.
Look at you, bigshot, walking into a playroom like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a locker. Hmm. You always thought you'd be more excited to see a locker in a room. You scan the room for a mantle, and you find a mantle. On the mantle you can see a Microsoft keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread.

action:

Response: take Microsoft keycard from mantle<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the playroom.
Look at you, bigshot, walking into a playroom like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a locker. Hmm. You always thought you'd be more excited to see a locker in a room. You scan the room for a mantle, and you find a mantle. On the mantle you can see a Microsoft keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread.

action: take Microsoft keycard from mantle

state: You are now in the playroom.
You take the Microsoft keycard from the mantle.
You are carrying: a Microsoft keycard and a loaf of bread.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the playroom.
Look at you, bigshot, walking into a playroom like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a locker. Hmm. You always thought you'd be more excited to see a locker in a room. You scan the room for a mantle, and you find a mantle. On the mantle you can see a Microsoft keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread.

action: take Microsoft keycard from mantle

state: You are now in the playroom.
You take the Microsoft keycard from the mantle.
You are carrying: a Microsoft keycard and a loaf of bread.

action: go west

state: You are now in the laundry place.
You arrive in a laundry place. A standard one.
You can make out a Microsoft safe.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying: a Microsoft keycard and a loaf of bread.

action:

Response: unlock Microsoft safe with Microsoft keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the playroom.
Look at you, bigshot, walking into a playroom like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a locker. Hmm. You always thought you'd be more excited to see a locker in a room. You scan the room for a mantle, and you find a mantle. On the mantle you can see a Microsoft keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread.

action: take Microsoft keycard from mantle

state: You are now in the playroom.
You take the Microsoft keycard from the mantle.
You are carrying: a Microsoft keycard and a loaf of bread.

action: go west

state: You are now in the laundry place.
You arrive in a laundry place. A standard one.
You can make out a Microsoft safe.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying: a Microsoft keycard and a loaf of bread.

action: unlock Microsoft safe with Microsoft keycard

state: You are now in the laundry place.
You unlock the Microsoft safe.
You are carrying: a Microsoft keycard and a loaf of bread.

action:

Response: open Microsoft safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the playroom.
Look at you, bigshot, walking into a playroom like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a locker. Hmm. You always thought you'd be more excited to see a locker in a room. You scan the room for a mantle, and you find a mantle. On the mantle you can see a Microsoft keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread.

action: take Microsoft keycard from mantle

state: You are now in the playroom.
You take the Microsoft keycard from the mantle.
You are carrying: a Microsoft keycard and a loaf of bread.

action: go west

state: You are now in the laundry place.
You arrive in a laundry place. A standard one.
You can make out a Microsoft safe.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying: a Microsoft keycard and a loaf of bread.

action: unlock Microsoft safe with Microsoft keycard

state: You are now in the laundry place.
You unlock the Microsoft safe.
You are carrying: a Microsoft keycard and a loaf of bread.

action: open Microsoft safe

state: You are now in the laundry place.
You open the Microsoft safe, revealing a latchkey.
You are carrying: a Microsoft keycard and a loaf of bread.

action:

Response: take latchkey from Microsoft safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the playroom.
Look at you, bigshot, walking into a playroom like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a locker. Hmm. You always thought you'd be more excited to see a locker in a room. You scan the room for a mantle, and you find a mantle. On the mantle you can see a Microsoft keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread.

action: take Microsoft keycard from mantle

state: You are now in the playroom.
You take the Microsoft keycard from the mantle.
You are carrying: a Microsoft keycard and a loaf of bread.

action: go west

state: You are now in the laundry place.
You arrive in a laundry place. A standard one.
You can make out a Microsoft safe.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying: a Microsoft keycard and a loaf of bread.

action: unlock Microsoft safe with Microsoft keycard

state: You are now in the laundry place.
You unlock the Microsoft safe.
You are carrying: a Microsoft keycard and a loaf of bread.

action: open Microsoft safe

state: You are now in the laundry place.
You open the Microsoft safe, revealing a latchkey.
You are carrying: a Microsoft keycard and a loaf of bread.

action: take latchkey from Microsoft safe

state: You are now in the laundry place.
You take the latchkey from the Microsoft safe.
You are carrying: a latchkey, a Microsoft keycard and a loaf of bread.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the playroom.
Look at you, bigshot, walking into a playroom like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a locker. Hmm. You always thought you'd be more excited to see a locker in a room. You scan the room for a mantle, and you find a mantle. On the mantle you can see a Microsoft keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread.

action: take Microsoft keycard from mantle

state: You are now in the playroom.
You take the Microsoft keycard from the mantle.
You are carrying: a Microsoft keycard and a loaf of bread.

action: go west

state: You are now in the laundry place.
You arrive in a laundry place. A standard one.
You can make out a Microsoft safe.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying: a Microsoft keycard and a loaf of bread.

action: unlock Microsoft safe with Microsoft keycard

state: You are now in the laundry place.
You unlock the Microsoft safe.
You are carrying: a Microsoft keycard and a loaf of bread.

action: open Microsoft safe

state: You are now in the laundry place.
You open the Microsoft safe, revealing a latchkey.
You are carrying: a Microsoft keycard and a loaf of bread.

action: take latchkey from Microsoft safe

state: You are now in the laundry place.
You take the latchkey from the Microsoft safe.
You are carrying: a latchkey, a Microsoft keycard and a loaf of bread.

action: go east

state: You are now in the playroom.
Look at you, bigshot, walking into a playroom like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a locker. Hmm. You always thought you'd be more excited to see a locker in a room. You scan the room for a mantle, and you find a mantle. However, the mantle, like an empty mantle, has nothing on it. You swear loudly.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a latchkey, a Microsoft keycard and a loaf of bread.

action:

Response: unlock locker with latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the playroom.
Look at you, bigshot, walking into a playroom like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a locker. Hmm. You always thought you'd be more excited to see a locker in a room. You scan the room for a mantle, and you find a mantle. On the mantle you can see a Microsoft keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread.

action: take Microsoft keycard from mantle

state: You are now in the playroom.
You take the Microsoft keycard from the mantle.
You are carrying: a Microsoft keycard and a loaf of bread.

action: go west

state: You are now in the laundry place.
You arrive in a laundry place. A standard one.
You can make out a Microsoft safe.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying: a Microsoft keycard and a loaf of bread.

action: unlock Microsoft safe with Microsoft keycard

state: You are now in the laundry place.
You unlock the Microsoft safe.
You are carrying: a Microsoft keycard and a loaf of bread.

action: open Microsoft safe

state: You are now in the laundry place.
You open the Microsoft safe, revealing a latchkey.
You are carrying: a Microsoft keycard and a loaf of bread.

action: take latchkey from Microsoft safe

state: You are now in the laundry place.
You take the latchkey from the Microsoft safe.
You are carrying: a latchkey, a Microsoft keycard and a loaf of bread.

action: go east

state: You are now in the playroom.
Look at you, bigshot, walking into a playroom like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a locker. Hmm. You always thought you'd be more excited to see a locker in a room. You scan the room for a mantle, and you find a mantle. However, the mantle, like an empty mantle, has nothing on it. You swear loudly.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a latchkey, a Microsoft keycard and a loaf of bread.

action: unlock locker with latchkey

state: You are now in the playroom.
You unlock the locker.
You are carrying: a latchkey, a Microsoft keycard and a loaf of bread.

action:

Response: open locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
I am so happy to announce that you are now in the cookery.
Were you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a peanut and a monitor.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
I am so happy to announce that you are now in the cookery.
Were you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a peanut and a monitor.

action: go north

state: You are now in the scullery.
You are in a scullery. An ordinary one. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
There is a lavender scented key on the floor.
You are carrying: a peanut and a monitor.

action:

Response: take lavender scented key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
I am so happy to announce that you are now in the cookery.
Were you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a peanut and a monitor.

action: go north

state: You are now in the scullery.
You are in a scullery. An ordinary one. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
There is a lavender scented key on the floor.
You are carrying: a peanut and a monitor.

action: take lavender scented key

state: You are now in the scullery.
You pick up the lavender scented key from the ground.
You are carrying: a lavender scented key, a peanut and a monitor.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
I am so happy to announce that you are now in the cookery.
Were you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a peanut and a monitor.

action: go north

state: You are now in the scullery.
You are in a scullery. An ordinary one. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
There is a lavender scented key on the floor.
You are carrying: a peanut and a monitor.

action: take lavender scented key

state: You are now in the scullery.
You pick up the lavender scented key from the ground.
You are carrying: a lavender scented key, a peanut and a monitor.

action: go south

state: You are now in the cookery.
I am so happy to announce that you are now in the cookery.
Were you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a lavender scented key, a peanut and a monitor.

action:

Response: unlock lavender scented chest with lavender scented key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
I am so happy to announce that you are now in the cookery.
Were you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a peanut and a monitor.

action: go north

state: You are now in the scullery.
You are in a scullery. An ordinary one. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
There is a lavender scented key on the floor.
You are carrying: a peanut and a monitor.

action: take lavender scented key

state: You are now in the scullery.
You pick up the lavender scented key from the ground.
You are carrying: a lavender scented key, a peanut and a monitor.

action: go south

state: You are now in the cookery.
I am so happy to announce that you are now in the cookery.
Were you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a lavender scented key, a peanut and a monitor.

action: unlock lavender scented chest with lavender scented key

state: You are now in the cookery.
You unlock the lavender scented chest.
You are carrying: a lavender scented key, a peanut and a monitor.

action:

Response: open lavender scented chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
I am so happy to announce that you are now in the cookery.
Were you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a peanut and a monitor.

action: go north

state: You are now in the scullery.
You are in a scullery. An ordinary one. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
There is a lavender scented key on the floor.
You are carrying: a peanut and a monitor.

action: take lavender scented key

state: You are now in the scullery.
You pick up the lavender scented key from the ground.
You are carrying: a lavender scented key, a peanut and a monitor.

action: go south

state: You are now in the cookery.
I am so happy to announce that you are now in the cookery.
Were you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a lavender scented key, a peanut and a monitor.

action: unlock lavender scented chest with lavender scented key

state: You are now in the cookery.
You unlock the lavender scented chest.
You are carrying: a lavender scented key, a peanut and a monitor.

action: open lavender scented chest

state: You are now in the cookery.
You open the lavender scented chest, revealing a type C latchkey.
You are carrying: a lavender scented key, a peanut and a monitor.

action:

Response: take type C latchkey from lavender scented chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
I am so happy to announce that you are now in the cookery.
Were you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a peanut and a monitor.

action: go north

state: You are now in the scullery.
You are in a scullery. An ordinary one. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
There is a lavender scented key on the floor.
You are carrying: a peanut and a monitor.

action: take lavender scented key

state: You are now in the scullery.
You pick up the lavender scented key from the ground.
You are carrying: a lavender scented key, a peanut and a monitor.

action: go south

state: You are now in the cookery.
I am so happy to announce that you are now in the cookery.
Were you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a lavender scented key, a peanut and a monitor.

action: unlock lavender scented chest with lavender scented key

state: You are now in the cookery.
You unlock the lavender scented chest.
You are carrying: a lavender scented key, a peanut and a monitor.

action: open lavender scented chest

state: You are now in the cookery.
You open the lavender scented chest, revealing a type C latchkey.
You are carrying: a lavender scented key, a peanut and a monitor.

action: take type C latchkey from lavender scented chest

state: You are now in the cookery.
You take the type C latchkey from the lavender scented chest.
You are carrying: a type C latchkey, a lavender scented key, a peanut and a monitor.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
I am so happy to announce that you are now in the cookery.
Were you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a peanut and a monitor.

action: go north

state: You are now in the scullery.
You are in a scullery. An ordinary one. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
There is a lavender scented key on the floor.
You are carrying: a peanut and a monitor.

action: take lavender scented key

state: You are now in the scullery.
You pick up the lavender scented key from the ground.
You are carrying: a lavender scented key, a peanut and a monitor.

action: go south

state: You are now in the cookery.
I am so happy to announce that you are now in the cookery.
Were you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a lavender scented key, a peanut and a monitor.

action: unlock lavender scented chest with lavender scented key

state: You are now in the cookery.
You unlock the lavender scented chest.
You are carrying: a lavender scented key, a peanut and a monitor.

action: open lavender scented chest

state: You are now in the cookery.
You open the lavender scented chest, revealing a type C latchkey.
You are carrying: a lavender scented key, a peanut and a monitor.

action: take type C latchkey from lavender scented chest

state: You are now in the cookery.
You take the type C latchkey from the lavender scented chest.
You are carrying: a type C latchkey, a lavender scented key, a peanut and a monitor.

action: go east

state: You are now in the garage.
You arrive in a garage. A typical kind of place.
You can make out a type C locker.
There is an unblocked exit to the west.
You are carrying: a type C latchkey, a lavender scented key, a peanut and a monitor.

action:

Response: unlock type C locker with type C latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the washroom.
You've just shown up in a washroom.
You make out a closed cabinet.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an onion and a Microsoft passkey.

action:

Response: open cabinet<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the washroom.
You've just shown up in a washroom.
You make out a closed cabinet.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an onion and a Microsoft passkey.

action: open cabinet

state: You are now in the washroom.
You open the cabinet, revealing a spherical passkey.
You are carrying: an onion and a Microsoft passkey.

action:

Response: take spherical passkey from cabinet<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the washroom.
You've just shown up in a washroom.
You make out a closed cabinet.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an onion and a Microsoft passkey.

action: open cabinet

state: You are now in the washroom.
You open the cabinet, revealing a spherical passkey.
You are carrying: an onion and a Microsoft passkey.

action: take spherical passkey from cabinet

state: You are now in the washroom.
You take the spherical passkey from the cabinet.
You are carrying: a spherical passkey, an onion and a Microsoft passkey.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the washroom.
You've just shown up in a washroom.
You make out a closed cabinet.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an onion and a Microsoft passkey.

action: open cabinet

state: You are now in the washroom.
You open the cabinet, revealing a spherical passkey.
You are carrying: an onion and a Microsoft passkey.

action: take spherical passkey from cabinet

state: You are now in the washroom.
You take the spherical passkey from the cabinet.
You are carrying: a spherical passkey, an onion and a Microsoft passkey.

action: go west

state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You can barely contain your excitement.
There is a closed spherical hatch leading north. There is an unguarded exit to the east.
You are carrying: a spherical passkey, an onion and a Microsoft passkey.

action:

Response: unlock spherical hatch with spherical passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the washroom.
You've just shown up in a washroom.
You make out a closed cabinet.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an onion and a Microsoft passkey.

action: open cabinet

state: You are now in the washroom.
You open the cabinet, revealing a spherical passkey.
You are carrying: an onion and a Microsoft passkey.

action: take spherical passkey from cabinet

state: You are now in the washroom.
You take the spherical passkey from the cabinet.
You are carrying: a spherical passkey, an onion and a Microsoft passkey.

action: go west

state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You can barely contain your excitement.
There is a closed spherical hatch leading north. There is an unguarded exit to the east.
You are carrying: a spherical passkey, an onion and a Microsoft passkey.

action: unlock spherical hatch with spherical passkey

state: You are now in the kitchenette.
You unlock spherical hatch.
You are carrying: a spherical passkey, an onion and a Microsoft passkey.

action:

Response: open spherical hatch<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the washroom.
You've just shown up in a washroom.
You make out a closed cabinet.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an onion and a Microsoft passkey.

action: open cabinet

state: You are now in the washroom.
You open the cabinet, revealing a spherical passkey.
You are carrying: an onion and a Microsoft passkey.

action: take spherical passkey from cabinet

state: You are now in the washroom.
You take the spherical passkey from the cabinet.
You are carrying: a spherical passkey, an onion and a Microsoft passkey.

action: go west

state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You can barely contain your excitement.
There is a closed spherical hatch leading north. There is an unguarded exit to the east.
You are carrying: a spherical passkey, an onion and a Microsoft passkey.

action: unlock spherical hatch with spherical passkey

state: You are now in the kitchenette.
You unlock spherical hatch.
You are carrying: a spherical passkey, an onion and a Microsoft passkey.

action: open spherical hatch

state: You are now in the kitchenette.
You open spherical hatch.
You are carrying: a spherical passkey, an onion and a Microsoft passkey.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the washroom.
You've just shown up in a washroom.
You make out a closed cabinet.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an onion and a Microsoft passkey.

action: open cabinet

state: You are now in the washroom.
You open the cabinet, revealing a spherical passkey.
You are carrying: an onion and a Microsoft passkey.

action: take spherical passkey from cabinet

state: You are now in the washroom.
You take the spherical passkey from the cabinet.
You are carrying: a spherical passkey, an onion and a Microsoft passkey.

action: go west

state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You can barely contain your excitement.
There is a closed spherical hatch leading north. There is an unguarded exit to the east.
You are carrying: a spherical passkey, an onion and a Microsoft passkey.

action: unlock spherical hatch with spherical passkey

state: You are now in the kitchenette.
You unlock spherical hatch.
You are carrying: a spherical passkey, an onion and a Microsoft passkey.

action: open spherical hatch

state: You are now in the kitchenette.
You open spherical hatch.
You are carrying: a spherical passkey, an onion and a Microsoft passkey.

action: go north

state: You are now in the shower.
You find yourself in a shower. An ordinary one.
Hey, want to see a safe? Look over there, a safe. Huh, weird.
There is an open spherical hatch leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a spherical passkey, an onion and a Microsoft passkey.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the washroom.
You've just shown up in a washroom.
You make out a closed cabinet.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an onion and a Microsoft passkey.

action: open cabinet

state: You are now in the washroom.
You open the cabinet, revealing a spherical passkey.
You are carrying: an onion and a Microsoft passkey.

action: take spherical passkey from cabinet

state: You are now in the washroom.
You take the spherical passkey from the cabinet.
You are carrying: a spherical passkey, an onion and a Microsoft passkey.

action: go west

state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You can barely contain your excitement.
There is a closed spherical hatch leading north. There is an unguarded exit to the east.
You are carrying: a spherical passkey, an onion and a Microsoft passkey.

action: unlock spherical hatch with spherical passkey

state: You are now in the kitchenette.
You unlock spherical hatch.
You are carrying: a spherical passkey, an onion and a Microsoft passkey.

action: open spherical hatch

state: You are now in the kitchenette.
You open spherical hatch.
You are carrying: a spherical passkey, an onion and a Microsoft passkey.

action: go north

state: You are now in the shower.
You find yourself in a shower. An ordinary one.
Hey, want to see a safe? Look over there, a safe. Huh, weird.
There is an open spherical hatch leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a spherical passkey, an onion and a Microsoft passkey.

action: go east

state: You are now in the vault.
You've entered a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the vault.
You make out an opened Microsoft locker. The Microsoft locker is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a spherical passkey, an onion and a Microsoft passkey.

action:

Response: close Microsoft locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a type Y locker. Oh wow! Is that what I think it is? It is! It's a locker. You can't wait to tell the folks at home about this! Hey, want to see a stand? Look over there, a stand. The stand is typical. On the stand you can make out a keycard.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

action:

Response: take keycard from stand<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a type Y locker. Oh wow! Is that what I think it is? It is! It's a locker. You can't wait to tell the folks at home about this! Hey, want to see a stand? Look over there, a stand. The stand is typical. On the stand you can make out a keycard.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

action: take keycard from stand

state: You are now in the bedchamber.
You take the keycard from the stand.
You are carrying: a keycard.

action:

Response: unlock locker with keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a type Y locker. Oh wow! Is that what I think it is? It is! It's a locker. You can't wait to tell the folks at home about this! Hey, want to see a stand? Look over there, a stand. The stand is typical. On the stand you can make out a keycard.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

action: take keycard from stand

state: You are now in the bedchamber.
You take the keycard from the stand.
You are carrying: a keycard.

action: unlock locker with keycard

state: You are now in the bedchamber.
You unlock the locker.
You are carrying: a keycard.

action:

Response: open locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a type Y locker. Oh wow! Is that what I think it is? It is! It's a locker. You can't wait to tell the folks at home about this! Hey, want to see a stand? Look over there, a stand. The stand is typical. On the stand you can make out a keycard.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

action: take keycard from stand

state: You are now in the bedchamber.
You take the keycard from the stand.
You are carrying: a keycard.

action: unlock locker with keycard

state: You are now in the bedchamber.
You unlock the locker.
You are carrying: a keycard.

action: open locker

state: You are now in the bedchamber.
You open the locker, revealing a type Y passkey.
You are carrying: a keycard.

action:

Response: take type Y passkey from locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a type Y locker. Oh wow! Is that what I think it is? It is! It's a locker. You can't wait to tell the folks at home about this! Hey, want to see a stand? Look over there, a stand. The stand is typical. On the stand you can make out a keycard.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

action: take keycard from stand

state: You are now in the bedchamber.
You take the keycard from the stand.
You are carrying: a keycard.

action: unlock locker with keycard

state: You are now in the bedchamber.
You unlock the locker.
You are carrying: a keycard.

action: open locker

state: You are now in the bedchamber.
You open the locker, revealing a type Y passkey.
You are carrying: a keycard.

action: take type Y passkey from locker

state: You are now in the bedchamber.
Which do you mean, the type Y locker or the locker?
You are carrying: a keycard.

action:

Response: unlock type Y locker with type Y passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a type Y locker. Oh wow! Is that what I think it is? It is! It's a locker. You can't wait to tell the folks at home about this! Hey, want to see a stand? Look over there, a stand. The stand is typical. On the stand you can make out a keycard.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

action: take keycard from stand

state: You are now in the bedchamber.
You take the keycard from the stand.
You are carrying: a keycard.

action: unlock locker with keycard

state: You are now in the bedchamber.
You unlock the locker.
You are carrying: a keycard.

action: open locker

state: You are now in the bedchamber.
You open the locker, revealing a type Y passkey.
You are carrying: a keycard.

action: take type Y passkey from locker

state: You are now in the bedchamber.
Which do you mean, the type Y locker or the locker?
You are carrying: a keycard.

action: unlock type Y locker with type Y passkey

state: You are now in the bedchamber.
You need to take the type Y passkey first.
You are carrying: a keycard.

action:

Response: open type Y locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a type Y locker. Oh wow! Is that what I think it is? It is! It's a locker. You can't wait to tell the folks at home about this! Hey, want to see a stand? Look over there, a stand. The stand is typical. On the stand you can make out a keycard.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

action: take keycard from stand

state: You are now in the bedchamber.
You take the keycard from the stand.
You are carrying: a keycard.

action: unlock locker with keycard

state: You are now in the bedchamber.
You unlock the locker.
You are carrying: a keycard.

action: open locker

state: You are now in the bedchamber.
You open the locker, revealing a type Y passkey.
You are carrying: a keycard.

action: take type Y passkey from locker

state: You are now in the bedchamber.
Which do you mean, the type Y locker or the locker?
You are carrying: a keycard.

action: unlock type Y locker with type Y passkey

state: You are now in the bedchamber.
You need to take the type Y passkey first.
You are carrying: a keycard.

action: open type Y locker

state: You are now in the bedchamber.
You have to unlock the type Y locker with the type Y passkey first.
You are carrying: a keycard.

action:

Response: take loaf of bread from type Y locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a type Y locker. Oh wow! Is that what I think it is? It is! It's a locker. You can't wait to tell the folks at home about this! Hey, want to see a stand? Look over there, a stand. The stand is typical. On the stand you can make out a keycard.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

action: take keycard from stand

state: You are now in the bedchamber.
You take the keycard from the stand.
You are carrying: a keycard.

action: unlock locker with keycard

state: You are now in the bedchamber.
You unlock the locker.
You are carrying: a keycard.

action: open locker

state: You are now in the bedchamber.
You open the locker, revealing a type Y passkey.
You are carrying: a keycard.

action: take type Y passkey from locker

state: You are now in the bedchamber.
Which do you mean, the type Y locker or the locker?
You are carrying: a keycard.

action: unlock type Y locker with type Y passkey

state: You are now in the bedchamber.
You need to take the type Y passkey first.
You are carrying: a keycard.

action: open type Y locker

state: You are now in the bedchamber.
You have to unlock the type Y locker with the type Y passkey first.
You are carrying: a keycard.

action: take loaf of bread from type Y locker

state: You are now in the bedchamber.
You can't see any such thing.
You are carrying: a keycard.

action:

Response: eat loaf of bread<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the salon.
You find yourself in a salon. A typical one.
You see a locked dresser, which looks ordinary, close by.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an American limited edition passkey and a butterfly.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the salon.
You find yourself in a salon. A typical one.
You see a locked dresser, which looks ordinary, close by.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an American limited edition passkey and a butterfly.

action: go west

state: You are now in the vault.
You've just shown up in a vault.
You make out a American limited edition box.
There is an unguarded exit to the east.
You are carrying: an American limited edition passkey and a butterfly.

action:

Response: open American limited edition box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the salon.
You find yourself in a salon. A typical one.
You see a locked dresser, which looks ordinary, close by.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an American limited edition passkey and a butterfly.

action: go west

state: You are now in the vault.
You've just shown up in a vault.
You make out a American limited edition box.
There is an unguarded exit to the east.
You are carrying: an American limited edition passkey and a butterfly.

action: open American limited edition box

state: You are now in the vault.
You open the American limited edition box, revealing a latchkey.
You are carrying: an American limited edition passkey and a butterfly.

action:

Response: take latchkey from American limited edition box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the salon.
You find yourself in a salon. A typical one.
You see a locked dresser, which looks ordinary, close by.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an American limited edition passkey and a butterfly.

action: go west

state: You are now in the vault.
You've just shown up in a vault.
You make out a American limited edition box.
There is an unguarded exit to the east.
You are carrying: an American limited edition passkey and a butterfly.

action: open American limited edition box

state: You are now in the vault.
You open the American limited edition box, revealing a latchkey.
You are carrying: an American limited edition passkey and a butterfly.

action: take latchkey from American limited edition box

state: You are now in the vault.
You take the latchkey from the American limited edition box.
You are carrying: a latchkey, an American limited edition passkey and a butterfly.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the salon.
You find yourself in a salon. A typical one.
You see a locked dresser, which looks ordinary, close by.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an American limited edition passkey and a butterfly.

action: go west

state: You are now in the vault.
You've just shown up in a vault.
You make out a American limited edition box.
There is an unguarded exit to the east.
You are carrying: an American limited edition passkey and a butterfly.

action: open American limited edition box

state: You are now in the vault.
You open the American limited edition box, revealing a latchkey.
You are carrying: an American limited edition passkey and a butterfly.

action: take latchkey from American limited edition box

state: You are now in the vault.
You take the latchkey from the American limited edition box.
You are carrying: a latchkey, an American limited edition passkey and a butterfly.

action: go east

state: You are now in the salon.
You find yourself in a salon. A typical one.
You see a locked dresser, which looks ordinary, close by.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey, an American limited edition passkey and a butterfly.

action:

Response: unlock passageway with latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the salon.
You find yourself in a salon. A typical one.
You see a locked dresser, which looks ordinary, close by.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an American limited edition passkey and a butterfly.

action: go west

state: You are now in the vault.
You've just shown up in a vault.
You make out a American limited edition box.
There is an unguarded exit to the east.
You are carrying: an American limited edition passkey and a butterfly.

action: open American limited edition box

state: You are now in the vault.
You open the American limited edition box, revealing a latchkey.
You are carrying: an American limited edition passkey and a butterfly.

action: take latchkey from American limited edition box

state: You are now in the vault.
You take the latchkey from the American limited edition box.
You are carrying: a latchkey, an American limited edition passkey and a butterfly.

action: go east

state: You are now in the salon.
You find yourself in a salon. A typical one.
You see a locked dresser, which looks ordinary, close by.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey, an American limited edition passkey and a butterfly.

action: unlock passageway with latchkey

state: You are now in the salon.
You unlock passageway.
You are carrying: a latchkey, an American limited edition passkey and a butterfly.

action:

Response: open passageway<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the salon.
You find yourself in a salon. A typical one.
You see a locked dresser, which looks ordinary, close by.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an American limited edition passkey and a butterfly.

action: go west

state: You are now in the vault.
You've just shown up in a vault.
You make out a American limited edition box.
There is an unguarded exit to the east.
You are carrying: an American limited edition passkey and a butterfly.

action: open American limited edition box

state: You are now in the vault.
You open the American limited edition box, revealing a latchkey.
You are carrying: an American limited edition passkey and a butterfly.

action: take latchkey from American limited edition box

state: You are now in the vault.
You take the latchkey from the American limited edition box.
You are carrying: a latchkey, an American limited edition passkey and a butterfly.

action: go east

state: You are now in the salon.
You find yourself in a salon. A typical one.
You see a locked dresser, which looks ordinary, close by.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey, an American limited edition passkey and a butterfly.

action: unlock passageway with latchkey

state: You are now in the salon.
You unlock passageway.
You are carrying: a latchkey, an American limited edition passkey and a butterfly.

action: open passageway

state: You are now in the salon.
You open passageway.
You are carrying: a latchkey, an American limited edition passkey and a butterfly.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the salon.
You find yourself in a salon. A typical one.
You see a locked dresser, which looks ordinary, close by.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an American limited edition passkey and a butterfly.

action: go west

state: You are now in the vault.
You've just shown up in a vault.
You make out a American limited edition box.
There is an unguarded exit to the east.
You are carrying: an American limited edition passkey and a butterfly.

action: open American limited edition box

state: You are now in the vault.
You open the American limited edition box, revealing a latchkey.
You are carrying: an American limited edition passkey and a butterfly.

action: take latchkey from American limited edition box

state: You are now in the vault.
You take the latchkey from the American limited edition box.
You are carrying: a latchkey, an American limited edition passkey and a butterfly.

action: go east

state: You are now in the salon.
You find yourself in a salon. A typical one.
You see a locked dresser, which looks ordinary, close by.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey, an American limited edition passkey and a butterfly.

action: unlock passageway with latchkey

state: You are now in the salon.
You unlock passageway.
You are carrying: a latchkey, an American limited edition passkey and a butterfly.

action: open passageway

state: You are now in the salon.
You open passageway.
You are carrying: a latchkey, an American limited edition passkey and a butterfly.

action: go south

state: You are now in the parlor.
You're now in a parlor.
There is an open passageway leading north. There is an unblocked exit to the west.
There is a fly larva on the floor.
You are carrying: a latchkey, an American limited edition passkey and a butterfly.

action:

Response: take fly larva<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading east. There is an unguarded exit to the north.
You are carrying nothing.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading east. There is an unguarded exit to the north.
You are carrying nothing.

action: go north

state: You are now in the workshop.
You are in a workshop. It seems to be pretty usual here.
You scan the room for a desk, and you find a desk. The desk is standard. On the desk you can see a key. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is normal. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going south.
You are carrying nothing.

action:

Response: take key from desk<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading east. There is an unguarded exit to the north.
You are carrying nothing.

action: go north

state: You are now in the workshop.
You are in a workshop. It seems to be pretty usual here.
You scan the room for a desk, and you find a desk. The desk is standard. On the desk you can see a key. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is normal. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going south.
You are carrying nothing.

action: take key from desk

state: You are now in the workshop.
You take the key from the desk.
You are carrying: a key.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading east. There is an unguarded exit to the north.
You are carrying nothing.

action: go north

state: You are now in the workshop.
You are in a workshop. It seems to be pretty usual here.
You scan the room for a desk, and you find a desk. The desk is standard. On the desk you can see a key. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is normal. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going south.
You are carrying nothing.

action: take key from desk

state: You are now in the workshop.
You take the key from the desk.
You are carrying: a key.

action: go south

state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading east. There is an unguarded exit to the north.
You are carrying: a key.

action:

Response: unlock passageway with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading east. There is an unguarded exit to the north.
You are carrying nothing.

action: go north

state: You are now in the workshop.
You are in a workshop. It seems to be pretty usual here.
You scan the room for a desk, and you find a desk. The desk is standard. On the desk you can see a key. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is normal. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going south.
You are carrying nothing.

action: take key from desk

state: You are now in the workshop.
You take the key from the desk.
You are carrying: a key.

action: go south

state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading east. There is an unguarded exit to the north.
You are carrying: a key.

action: unlock passageway with key

state: You are now in the bedchamber.
You unlock passageway.
You are carrying: a key.

action:

Response: open passageway<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading east. There is an unguarded exit to the north.
You are carrying nothing.

action: go north

state: You are now in the workshop.
You are in a workshop. It seems to be pretty usual here.
You scan the room for a desk, and you find a desk. The desk is standard. On the desk you can see a key. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is normal. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going south.
You are carrying nothing.

action: take key from desk

state: You are now in the workshop.
You take the key from the desk.
You are carrying: a key.

action: go south

state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading east. There is an unguarded exit to the north.
You are carrying: a key.

action: unlock passageway with key

state: You are now in the bedchamber.
You unlock passageway.
You are carrying: a key.

action: open passageway

state: You are now in the bedchamber.
You open passageway.
You are carrying: a key.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading east. There is an unguarded exit to the north.
You are carrying nothing.

action: go north

state: You are now in the workshop.
You are in a workshop. It seems to be pretty usual here.
You scan the room for a desk, and you find a desk. The desk is standard. On the desk you can see a key. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is normal. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going south.
You are carrying nothing.

action: take key from desk

state: You are now in the workshop.
You take the key from the desk.
You are carrying: a key.

action: go south

state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading east. There is an unguarded exit to the north.
You are carrying: a key.

action: unlock passageway with key

state: You are now in the bedchamber.
You unlock passageway.
You are carrying: a key.

action: open passageway

state: You are now in the bedchamber.
You open passageway.
You are carrying: a key.

action: go east

state: You are now in the garage.
You find yourself in a garage. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked box. You make out a table. The table is ordinary. On the table you can make out a passkey.
There is an open passageway leading west. There is an unblocked exit to the east.
You are carrying: a key.

action:

Response: take passkey from table<|spec|>