Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading east. There is an unguarded exit to the north.
You are carrying nothing.

action: go north

state: You are now in the workshop.
You are in a workshop. It seems to be pretty usual here.
You scan the room for a desk, and you find a desk. The desk is standard. On the desk you can see a key. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is normal. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going south.
You are carrying nothing.

action: take key from desk

state: You are now in the workshop.
You take the key from the desk.
You are carrying: a key.

action: go south

state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading east. There is an unguarded exit to the north.
You are carrying: a key.

action: unlock passageway with key

state: You are now in the bedchamber.
You unlock passageway.
You are carrying: a key.

action: open passageway

state: You are now in the bedchamber.
You open passageway.
You are carrying: a key.

action: go east

state: You are now in the garage.
You find yourself in a garage. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked box. You make out a table. The table is ordinary. On the table you can make out a passkey.
There is an open passageway leading west. There is an unblocked exit to the east.
You are carrying: a key.

action: take passkey from table

state: You are now in the garage.
You take the passkey from the table.
You are carrying: a passkey and a key.

action:

Response: unlock box with passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
Okay, so you're in a shower, cool, but is it typical? You better believe it is.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Henderson's key.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
Okay, so you're in a shower, cool, but is it typical? You better believe it is.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Henderson's key.

action: go east

state: You are now in the workshop.
You are in a workshop. An ordinary kind of place.
You can see a rectangular safe. You see a Henderson's locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
You are carrying: a Henderson's key.

action:

Response: unlock Henderson's locker with Henderson's key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
Okay, so you're in a shower, cool, but is it typical? You better believe it is.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Henderson's key.

action: go east

state: You are now in the workshop.
You are in a workshop. An ordinary kind of place.
You can see a rectangular safe. You see a Henderson's locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
You are carrying: a Henderson's key.

action: unlock Henderson's locker with Henderson's key

state: You are now in the workshop.
You unlock the Henderson's locker.
You are carrying: a Henderson's key.

action:

Response: open Henderson's locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
Okay, so you're in a shower, cool, but is it typical? You better believe it is.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Henderson's key.

action: go east

state: You are now in the workshop.
You are in a workshop. An ordinary kind of place.
You can see a rectangular safe. You see a Henderson's locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
You are carrying: a Henderson's key.

action: unlock Henderson's locker with Henderson's key

state: You are now in the workshop.
You unlock the Henderson's locker.
You are carrying: a Henderson's key.

action: open Henderson's locker

state: You are now in the workshop.
You open the Henderson's locker, revealing a rectangular key.
You are carrying: a Henderson's key.

action:

Response: take rectangular key from Henderson's locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
Okay, so you're in a shower, cool, but is it typical? You better believe it is.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Henderson's key.

action: go east

state: You are now in the workshop.
You are in a workshop. An ordinary kind of place.
You can see a rectangular safe. You see a Henderson's locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
You are carrying: a Henderson's key.

action: unlock Henderson's locker with Henderson's key

state: You are now in the workshop.
You unlock the Henderson's locker.
You are carrying: a Henderson's key.

action: open Henderson's locker

state: You are now in the workshop.
You open the Henderson's locker, revealing a rectangular key.
You are carrying: a Henderson's key.

action: take rectangular key from Henderson's locker

state: You are now in the workshop.
You take the rectangular key from the Henderson's locker.
You are carrying: a rectangular key and a Henderson's key.

action:

Response: unlock rectangular safe with rectangular key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
Okay, so you're in a shower, cool, but is it typical? You better believe it is.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Henderson's key.

action: go east

state: You are now in the workshop.
You are in a workshop. An ordinary kind of place.
You can see a rectangular safe. You see a Henderson's locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
You are carrying: a Henderson's key.

action: unlock Henderson's locker with Henderson's key

state: You are now in the workshop.
You unlock the Henderson's locker.
You are carrying: a Henderson's key.

action: open Henderson's locker

state: You are now in the workshop.
You open the Henderson's locker, revealing a rectangular key.
You are carrying: a Henderson's key.

action: take rectangular key from Henderson's locker

state: You are now in the workshop.
You take the rectangular key from the Henderson's locker.
You are carrying: a rectangular key and a Henderson's key.

action: unlock rectangular safe with rectangular key

state: You are now in the workshop.
You unlock the rectangular safe.
You are carrying: a rectangular key and a Henderson's key.

action:

Response: open rectangular safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
Okay, so you're in a shower, cool, but is it typical? You better believe it is.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Henderson's key.

action: go east

state: You are now in the workshop.
You are in a workshop. An ordinary kind of place.
You can see a rectangular safe. You see a Henderson's locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
You are carrying: a Henderson's key.

action: unlock Henderson's locker with Henderson's key

state: You are now in the workshop.
You unlock the Henderson's locker.
You are carrying: a Henderson's key.

action: open Henderson's locker

state: You are now in the workshop.
You open the Henderson's locker, revealing a rectangular key.
You are carrying: a Henderson's key.

action: take rectangular key from Henderson's locker

state: You are now in the workshop.
You take the rectangular key from the Henderson's locker.
You are carrying: a rectangular key and a Henderson's key.

action: unlock rectangular safe with rectangular key

state: You are now in the workshop.
You unlock the rectangular safe.
You are carrying: a rectangular key and a Henderson's key.

action: open rectangular safe

state: You are now in the workshop.
You open the rectangular safe, revealing a fly larva.
You are carrying: a rectangular key and a Henderson's key.

action:

Response: take fly larva from rectangular safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
Okay, so you're in a shower, cool, but is it typical? You better believe it is.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Henderson's key.

action: go east

state: You are now in the workshop.
You are in a workshop. An ordinary kind of place.
You can see a rectangular safe. You see a Henderson's locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
You are carrying: a Henderson's key.

action: unlock Henderson's locker with Henderson's key

state: You are now in the workshop.
You unlock the Henderson's locker.
You are carrying: a Henderson's key.

action: open Henderson's locker

state: You are now in the workshop.
You open the Henderson's locker, revealing a rectangular key.
You are carrying: a Henderson's key.

action: take rectangular key from Henderson's locker

state: You are now in the workshop.
You take the rectangular key from the Henderson's locker.
You are carrying: a rectangular key and a Henderson's key.

action: unlock rectangular safe with rectangular key

state: You are now in the workshop.
You unlock the rectangular safe.
You are carrying: a rectangular key and a Henderson's key.

action: open rectangular safe

state: You are now in the workshop.
You open the rectangular safe, revealing a fly larva.
You are carrying: a rectangular key and a Henderson's key.

action: take fly larva from rectangular safe

state: You are now in the workshop.
You take the fly larva from the rectangular safe.
You are carrying: a fly larva, a rectangular key and a Henderson's key.

action:

Response: put fly larva on desk<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the steam room.
You're now in the steam room.
If you haven't noticed it already, there seems to be something there by the wall, it's a counter. Why don't you take a picture of it, it'll last longer! The counter is ordinary. However, the counter, like an empty counter, has nothing on it. This always happens!
There is a closed portal leading north. There is an unblocked exit to the west.
You are carrying: a latchkey.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the steam room.
You're now in the steam room.
If you haven't noticed it already, there seems to be something there by the wall, it's a counter. Why don't you take a picture of it, it'll last longer! The counter is ordinary. However, the counter, like an empty counter, has nothing on it. This always happens!
There is a closed portal leading north. There is an unblocked exit to the west.
You are carrying: a latchkey.

action: go west

state: You are now in the studio.
You are in a studio. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. You can make out a chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a latchkey.

action:

Response: open chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the steam room.
You're now in the steam room.
If you haven't noticed it already, there seems to be something there by the wall, it's a counter. Why don't you take a picture of it, it'll last longer! The counter is ordinary. However, the counter, like an empty counter, has nothing on it. This always happens!
There is a closed portal leading north. There is an unblocked exit to the west.
You are carrying: a latchkey.

action: go west

state: You are now in the studio.
You are in a studio. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. You can make out a chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a latchkey.

action: open chest

state: You are now in the studio.
You open the chest, revealing a key.
You are carrying: a latchkey.

action:

Response: take key from chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the steam room.
You're now in the steam room.
If you haven't noticed it already, there seems to be something there by the wall, it's a counter. Why don't you take a picture of it, it'll last longer! The counter is ordinary. However, the counter, like an empty counter, has nothing on it. This always happens!
There is a closed portal leading north. There is an unblocked exit to the west.
You are carrying: a latchkey.

action: go west

state: You are now in the studio.
You are in a studio. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. You can make out a chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a latchkey.

action: open chest

state: You are now in the studio.
You open the chest, revealing a key.
You are carrying: a latchkey.

action: take key from chest

state: You are now in the studio.
You take the key from the chest.
You are carrying: a key and a latchkey.

action:

Response: unlock box with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the steam room.
You're now in the steam room.
If you haven't noticed it already, there seems to be something there by the wall, it's a counter. Why don't you take a picture of it, it'll last longer! The counter is ordinary. However, the counter, like an empty counter, has nothing on it. This always happens!
There is a closed portal leading north. There is an unblocked exit to the west.
You are carrying: a latchkey.

action: go west

state: You are now in the studio.
You are in a studio. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. You can make out a chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a latchkey.

action: open chest

state: You are now in the studio.
You open the chest, revealing a key.
You are carrying: a latchkey.

action: take key from chest

state: You are now in the studio.
You take the key from the chest.
You are carrying: a key and a latchkey.

action: unlock box with key

state: You are now in the studio.
You unlock the box.
You are carrying: a key and a latchkey.

action:

Response: open box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the steam room.
You're now in the steam room.
If you haven't noticed it already, there seems to be something there by the wall, it's a counter. Why don't you take a picture of it, it'll last longer! The counter is ordinary. However, the counter, like an empty counter, has nothing on it. This always happens!
There is a closed portal leading north. There is an unblocked exit to the west.
You are carrying: a latchkey.

action: go west

state: You are now in the studio.
You are in a studio. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. You can make out a chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a latchkey.

action: open chest

state: You are now in the studio.
You open the chest, revealing a key.
You are carrying: a latchkey.

action: take key from chest

state: You are now in the studio.
You take the key from the chest.
You are carrying: a key and a latchkey.

action: unlock box with key

state: You are now in the studio.
You unlock the box.
You are carrying: a key and a latchkey.

action: open box

state: You are now in the studio.
You open the box, revealing a burger.
You are carrying: a key and a latchkey.

action:

Response: take burger from box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the steam room.
You're now in the steam room.
If you haven't noticed it already, there seems to be something there by the wall, it's a counter. Why don't you take a picture of it, it'll last longer! The counter is ordinary. However, the counter, like an empty counter, has nothing on it. This always happens!
There is a closed portal leading north. There is an unblocked exit to the west.
You are carrying: a latchkey.

action: go west

state: You are now in the studio.
You are in a studio. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. You can make out a chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a latchkey.

action: open chest

state: You are now in the studio.
You open the chest, revealing a key.
You are carrying: a latchkey.

action: take key from chest

state: You are now in the studio.
You take the key from the chest.
You are carrying: a key and a latchkey.

action: unlock box with key

state: You are now in the studio.
You unlock the box.
You are carrying: a key and a latchkey.

action: open box

state: You are now in the studio.
You open the box, revealing a burger.
You are carrying: a key and a latchkey.

action: take burger from box

state: You are now in the studio.
You take the burger from the box.
You are carrying: a burger, a key and a latchkey.

action:

Response: eat burger<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
You've entered an office.
There is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keyboard on the floor.
You are carrying: a TextWorld limited edition latchkey and a paper towel.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
You've entered an office.
There is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keyboard on the floor.
You are carrying: a TextWorld limited edition latchkey and a paper towel.

action: go east

state: You are now in the studio.
You've just shown up in a studio. You try to gain information on your surroundings by using a technique you call "looking."
You make out a TextWorld limited edition safe.
There is an unblocked exit to the west.
You are carrying: a TextWorld limited edition latchkey and a paper towel.

action:

Response: open TextWorld limited edition safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
You've entered an office.
There is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keyboard on the floor.
You are carrying: a TextWorld limited edition latchkey and a paper towel.

action: go east

state: You are now in the studio.
You've just shown up in a studio. You try to gain information on your surroundings by using a technique you call "looking."
You make out a TextWorld limited edition safe.
There is an unblocked exit to the west.
You are carrying: a TextWorld limited edition latchkey and a paper towel.

action: open TextWorld limited edition safe

state: You are now in the studio.
You open the TextWorld limited edition safe, revealing a non-euclidean passkey.
You are carrying: a TextWorld limited edition latchkey and a paper towel.

action:

Response: take non-euclidean passkey from TextWorld limited edition safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
You've entered an office.
There is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keyboard on the floor.
You are carrying: a TextWorld limited edition latchkey and a paper towel.

action: go east

state: You are now in the studio.
You've just shown up in a studio. You try to gain information on your surroundings by using a technique you call "looking."
You make out a TextWorld limited edition safe.
There is an unblocked exit to the west.
You are carrying: a TextWorld limited edition latchkey and a paper towel.

action: open TextWorld limited edition safe

state: You are now in the studio.
You open the TextWorld limited edition safe, revealing a non-euclidean passkey.
You are carrying: a TextWorld limited edition latchkey and a paper towel.

action: take non-euclidean passkey from TextWorld limited edition safe

state: You are now in the studio.
You take the non-euclidean passkey from the TextWorld limited edition safe.
You are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
You've entered an office.
There is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keyboard on the floor.
You are carrying: a TextWorld limited edition latchkey and a paper towel.

action: go east

state: You are now in the studio.
You've just shown up in a studio. You try to gain information on your surroundings by using a technique you call "looking."
You make out a TextWorld limited edition safe.
There is an unblocked exit to the west.
You are carrying: a TextWorld limited edition latchkey and a paper towel.

action: open TextWorld limited edition safe

state: You are now in the studio.
You open the TextWorld limited edition safe, revealing a non-euclidean passkey.
You are carrying: a TextWorld limited edition latchkey and a paper towel.

action: take non-euclidean passkey from TextWorld limited edition safe

state: You are now in the studio.
You take the non-euclidean passkey from the TextWorld limited edition safe.
You are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.

action: go west

state: You are now in the office.
You've entered an office.
There is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keyboard on the floor.
You are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.

action:

Response: unlock non-euclidean portal with non-euclidean passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
You've entered an office.
There is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keyboard on the floor.
You are carrying: a TextWorld limited edition latchkey and a paper towel.

action: go east

state: You are now in the studio.
You've just shown up in a studio. You try to gain information on your surroundings by using a technique you call "looking."
You make out a TextWorld limited edition safe.
There is an unblocked exit to the west.
You are carrying: a TextWorld limited edition latchkey and a paper towel.

action: open TextWorld limited edition safe

state: You are now in the studio.
You open the TextWorld limited edition safe, revealing a non-euclidean passkey.
You are carrying: a TextWorld limited edition latchkey and a paper towel.

action: take non-euclidean passkey from TextWorld limited edition safe

state: You are now in the studio.
You take the non-euclidean passkey from the TextWorld limited edition safe.
You are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.

action: go west

state: You are now in the office.
You've entered an office.
There is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keyboard on the floor.
You are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.

action: unlock non-euclidean portal with non-euclidean passkey

state: You are now in the office.
You unlock non-euclidean portal.
You are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.

action:

Response: open non-euclidean portal<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
You've entered an office.
There is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keyboard on the floor.
You are carrying: a TextWorld limited edition latchkey and a paper towel.

action: go east

state: You are now in the studio.
You've just shown up in a studio. You try to gain information on your surroundings by using a technique you call "looking."
You make out a TextWorld limited edition safe.
There is an unblocked exit to the west.
You are carrying: a TextWorld limited edition latchkey and a paper towel.

action: open TextWorld limited edition safe

state: You are now in the studio.
You open the TextWorld limited edition safe, revealing a non-euclidean passkey.
You are carrying: a TextWorld limited edition latchkey and a paper towel.

action: take non-euclidean passkey from TextWorld limited edition safe

state: You are now in the studio.
You take the non-euclidean passkey from the TextWorld limited edition safe.
You are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.

action: go west

state: You are now in the office.
You've entered an office.
There is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keyboard on the floor.
You are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.

action: unlock non-euclidean portal with non-euclidean passkey

state: You are now in the office.
You unlock non-euclidean portal.
You are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.

action: open non-euclidean portal

state: You are now in the office.
You open non-euclidean portal.
You are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
You've entered an office.
There is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keyboard on the floor.
You are carrying: a TextWorld limited edition latchkey and a paper towel.

action: go east

state: You are now in the studio.
You've just shown up in a studio. You try to gain information on your surroundings by using a technique you call "looking."
You make out a TextWorld limited edition safe.
There is an unblocked exit to the west.
You are carrying: a TextWorld limited edition latchkey and a paper towel.

action: open TextWorld limited edition safe

state: You are now in the studio.
You open the TextWorld limited edition safe, revealing a non-euclidean passkey.
You are carrying: a TextWorld limited edition latchkey and a paper towel.

action: take non-euclidean passkey from TextWorld limited edition safe

state: You are now in the studio.
You take the non-euclidean passkey from the TextWorld limited edition safe.
You are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.

action: go west

state: You are now in the office.
You've entered an office.
There is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keyboard on the floor.
You are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.

action: unlock non-euclidean portal with non-euclidean passkey

state: You are now in the office.
You unlock non-euclidean portal.
You are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.

action: open non-euclidean portal

state: You are now in the office.
You open non-euclidean portal.
You are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.

action: go north

state: You are now in the spare room.
I am stoked to announce that you are now in the spare room. The room is well lit.
You can see a closed coffer here.
There is an open non-euclidean portal leading south. You need an unblocked exit? You should try going west.
You are carrying: a non-euclidean passkey, a TextWorld limited edition latchkey and a paper towel.

action:

Response: open coffer<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
You have moved into a basement. Not the basement you'd expect. No, this is a basement. Okay, just remember what you're here to do, and everything will go great.
You can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever! A locked lavender scented safe, which looks ordinary, is here. You can make out a locked box close by. You can see a table. You see a key on the table.
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

action:

Response: take key from table<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
You have moved into a basement. Not the basement you'd expect. No, this is a basement. Okay, just remember what you're here to do, and everything will go great.
You can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever! A locked lavender scented safe, which looks ordinary, is here. You can make out a locked box close by. You can see a table. You see a key on the table.
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

action: take key from table

state: You are now in the basement.
You take the key from the table.
You are carrying: a key.

action:

Response: unlock box with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
You have moved into a basement. Not the basement you'd expect. No, this is a basement. Okay, just remember what you're here to do, and everything will go great.
You can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever! A locked lavender scented safe, which looks ordinary, is here. You can make out a locked box close by. You can see a table. You see a key on the table.
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

action: take key from table

state: You are now in the basement.
You take the key from the table.
You are carrying: a key.

action: unlock box with key

state: You are now in the basement.
You unlock the box.
You are carrying: a key.

action:

Response: open box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
You have moved into a basement. Not the basement you'd expect. No, this is a basement. Okay, just remember what you're here to do, and everything will go great.
You can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever! A locked lavender scented safe, which looks ordinary, is here. You can make out a locked box close by. You can see a table. You see a key on the table.
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

action: take key from table

state: You are now in the basement.
You take the key from the table.
You are carrying: a key.

action: unlock box with key

state: You are now in the basement.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the basement.
You open the box, revealing a lavender scented keycard.
You are carrying: a key.

action:

Response: take lavender scented keycard from box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
You have moved into a basement. Not the basement you'd expect. No, this is a basement. Okay, just remember what you're here to do, and everything will go great.
You can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever! A locked lavender scented safe, which looks ordinary, is here. You can make out a locked box close by. You can see a table. You see a key on the table.
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

action: take key from table

state: You are now in the basement.
You take the key from the table.
You are carrying: a key.

action: unlock box with key

state: You are now in the basement.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the basement.
You open the box, revealing a lavender scented keycard.
You are carrying: a key.

action: take lavender scented keycard from box

state: You are now in the basement.
You take the lavender scented keycard from the box.
You are carrying: a lavender scented keycard and a key.

action:

Response: unlock lavender scented safe with lavender scented keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
You have moved into a basement. Not the basement you'd expect. No, this is a basement. Okay, just remember what you're here to do, and everything will go great.
You can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever! A locked lavender scented safe, which looks ordinary, is here. You can make out a locked box close by. You can see a table. You see a key on the table.
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

action: take key from table

state: You are now in the basement.
You take the key from the table.
You are carrying: a key.

action: unlock box with key

state: You are now in the basement.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the basement.
You open the box, revealing a lavender scented keycard.
You are carrying: a key.

action: take lavender scented keycard from box

state: You are now in the basement.
You take the lavender scented keycard from the box.
You are carrying: a lavender scented keycard and a key.

action: unlock lavender scented safe with lavender scented keycard

state: You are now in the basement.
You unlock the lavender scented safe.
You are carrying: a lavender scented keycard and a key.

action:

Response: open lavender scented safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
You have moved into a basement. Not the basement you'd expect. No, this is a basement. Okay, just remember what you're here to do, and everything will go great.
You can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever! A locked lavender scented safe, which looks ordinary, is here. You can make out a locked box close by. You can see a table. You see a key on the table.
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

action: take key from table

state: You are now in the basement.
You take the key from the table.
You are carrying: a key.

action: unlock box with key

state: You are now in the basement.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the basement.
You open the box, revealing a lavender scented keycard.
You are carrying: a key.

action: take lavender scented keycard from box

state: You are now in the basement.
You take the lavender scented keycard from the box.
You are carrying: a lavender scented keycard and a key.

action: unlock lavender scented safe with lavender scented keycard

state: You are now in the basement.
You unlock the lavender scented safe.
You are carrying: a lavender scented keycard and a key.

action: open lavender scented safe

state: You are now in the basement.
You open the lavender scented safe, revealing a butterfly.
You are carrying: a lavender scented keycard and a key.

action:

Response: take butterfly from lavender scented safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
You have moved into a basement. Not the basement you'd expect. No, this is a basement. Okay, just remember what you're here to do, and everything will go great.
You can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever! A locked lavender scented safe, which looks ordinary, is here. You can make out a locked box close by. You can see a table. You see a key on the table.
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

action: take key from table

state: You are now in the basement.
You take the key from the table.
You are carrying: a key.

action: unlock box with key

state: You are now in the basement.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the basement.
You open the box, revealing a lavender scented keycard.
You are carrying: a key.

action: take lavender scented keycard from box

state: You are now in the basement.
You take the lavender scented keycard from the box.
You are carrying: a lavender scented keycard and a key.

action: unlock lavender scented safe with lavender scented keycard

state: You are now in the basement.
You unlock the lavender scented safe.
You are carrying: a lavender scented keycard and a key.

action: open lavender scented safe

state: You are now in the basement.
You open the lavender scented safe, revealing a butterfly.
You are carrying: a lavender scented keycard and a key.

action: take butterfly from lavender scented safe

state: You are now in the basement.
You take the butterfly from the lavender scented safe.
You are carrying: a butterfly, a lavender scented keycard and a key.

action:

Response: insert butterfly into locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the salon.
Well, here we are in a salon.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a hat and a worm.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the salon.
Well, here we are in a salon.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a hat and a worm.

action: go east

state: You are now in the shower.
You arrive in a shower.
You can make out a locked fudge scented chest. If you haven't noticed it already, there seems to be something there by the wall, it's a basket. The basket is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
There is a fudge scented keycard on the floor.
You are carrying: a hat and a worm.

action:

Response: take fudge scented keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the salon.
Well, here we are in a salon.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a hat and a worm.

action: go east

state: You are now in the shower.
You arrive in a shower.
You can make out a locked fudge scented chest. If you haven't noticed it already, there seems to be something there by the wall, it's a basket. The basket is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
There is a fudge scented keycard on the floor.
You are carrying: a hat and a worm.

action: take fudge scented keycard

state: You are now in the shower.
You pick up the fudge scented keycard from the ground.
You are carrying: a fudge scented keycard, a hat and a worm.

action:

Response: unlock fudge scented chest with fudge scented keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the salon.
Well, here we are in a salon.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a hat and a worm.

action: go east

state: You are now in the shower.
You arrive in a shower.
You can make out a locked fudge scented chest. If you haven't noticed it already, there seems to be something there by the wall, it's a basket. The basket is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
There is a fudge scented keycard on the floor.
You are carrying: a hat and a worm.

action: take fudge scented keycard

state: You are now in the shower.
You pick up the fudge scented keycard from the ground.
You are carrying: a fudge scented keycard, a hat and a worm.

action: unlock fudge scented chest with fudge scented keycard

state: You are now in the shower.
You unlock the fudge scented chest.
You are carrying: a fudge scented keycard, a hat and a worm.

action:

Response: open fudge scented chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the salon.
Well, here we are in a salon.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a hat and a worm.

action: go east

state: You are now in the shower.
You arrive in a shower.
You can make out a locked fudge scented chest. If you haven't noticed it already, there seems to be something there by the wall, it's a basket. The basket is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
There is a fudge scented keycard on the floor.
You are carrying: a hat and a worm.

action: take fudge scented keycard

state: You are now in the shower.
You pick up the fudge scented keycard from the ground.
You are carrying: a fudge scented keycard, a hat and a worm.

action: unlock fudge scented chest with fudge scented keycard

state: You are now in the shower.
You unlock the fudge scented chest.
You are carrying: a fudge scented keycard, a hat and a worm.

action: open fudge scented chest

state: You are now in the shower.
You open the fudge scented chest, revealing a key.
You are carrying: a fudge scented keycard, a hat and a worm.

action:

Response: take key from fudge scented chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the salon.
Well, here we are in a salon.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a hat and a worm.

action: go east

state: You are now in the shower.
You arrive in a shower.
You can make out a locked fudge scented chest. If you haven't noticed it already, there seems to be something there by the wall, it's a basket. The basket is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
There is a fudge scented keycard on the floor.
You are carrying: a hat and a worm.

action: take fudge scented keycard

state: You are now in the shower.
You pick up the fudge scented keycard from the ground.
You are carrying: a fudge scented keycard, a hat and a worm.

action: unlock fudge scented chest with fudge scented keycard

state: You are now in the shower.
You unlock the fudge scented chest.
You are carrying: a fudge scented keycard, a hat and a worm.

action: open fudge scented chest

state: You are now in the shower.
You open the fudge scented chest, revealing a key.
You are carrying: a fudge scented keycard, a hat and a worm.

action: take key from fudge scented chest

state: You are now in the shower.
You take the key from the fudge scented chest.
You are carrying: a key, a fudge scented keycard, a hat and a worm.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the salon.
Well, here we are in a salon.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a hat and a worm.

action: go east

state: You are now in the shower.
You arrive in a shower.
You can make out a locked fudge scented chest. If you haven't noticed it already, there seems to be something there by the wall, it's a basket. The basket is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
There is a fudge scented keycard on the floor.
You are carrying: a hat and a worm.

action: take fudge scented keycard

state: You are now in the shower.
You pick up the fudge scented keycard from the ground.
You are carrying: a fudge scented keycard, a hat and a worm.

action: unlock fudge scented chest with fudge scented keycard

state: You are now in the shower.
You unlock the fudge scented chest.
You are carrying: a fudge scented keycard, a hat and a worm.

action: open fudge scented chest

state: You are now in the shower.
You open the fudge scented chest, revealing a key.
You are carrying: a fudge scented keycard, a hat and a worm.

action: take key from fudge scented chest

state: You are now in the shower.
You take the key from the fudge scented chest.
You are carrying: a key, a fudge scented keycard, a hat and a worm.

action: go west

state: You are now in the salon.
Well, here we are in a salon.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key, a fudge scented keycard, a hat and a worm.

action:

Response: unlock door with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the salon.
Well, here we are in a salon.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a hat and a worm.

action: go east

state: You are now in the shower.
You arrive in a shower.
You can make out a locked fudge scented chest. If you haven't noticed it already, there seems to be something there by the wall, it's a basket. The basket is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
There is a fudge scented keycard on the floor.
You are carrying: a hat and a worm.

action: take fudge scented keycard

state: You are now in the shower.
You pick up the fudge scented keycard from the ground.
You are carrying: a fudge scented keycard, a hat and a worm.

action: unlock fudge scented chest with fudge scented keycard

state: You are now in the shower.
You unlock the fudge scented chest.
You are carrying: a fudge scented keycard, a hat and a worm.

action: open fudge scented chest

state: You are now in the shower.
You open the fudge scented chest, revealing a key.
You are carrying: a fudge scented keycard, a hat and a worm.

action: take key from fudge scented chest

state: You are now in the shower.
You take the key from the fudge scented chest.
You are carrying: a key, a fudge scented keycard, a hat and a worm.

action: go west

state: You are now in the salon.
Well, here we are in a salon.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key, a fudge scented keycard, a hat and a worm.

action: unlock door with key

state: You are now in the salon.
You unlock door.
You are carrying: a key, a fudge scented keycard, a hat and a worm.

action:

Response: open door<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a box.
You need an unguarded exit? You should try going east.
You are carrying: a key.

action:

Response: unlock box with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a box.
You need an unguarded exit? You should try going east.
You are carrying: a key.

action: unlock box with key

state: You are now in the workshop.
You unlock the box.
You are carrying: a key.

action:

Response: open box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a box.
You need an unguarded exit? You should try going east.
You are carrying: a key.

action: unlock box with key

state: You are now in the workshop.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the workshop.
You open the box, revealing a formless keycard.
You are carrying: a key.

action:

Response: take formless keycard from box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a box.
You need an unguarded exit? You should try going east.
You are carrying: a key.

action: unlock box with key

state: You are now in the workshop.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the workshop.
You open the box, revealing a formless keycard.
You are carrying: a key.

action: take formless keycard from box

state: You are now in the workshop.
You take the formless keycard from the box.
You are carrying: a formless keycard and a key.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a box.
You need an unguarded exit? You should try going east.
You are carrying: a key.

action: unlock box with key

state: You are now in the workshop.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the workshop.
You open the box, revealing a formless keycard.
You are carrying: a key.

action: take formless keycard from box

state: You are now in the workshop.
You take the formless keycard from the box.
You are carrying: a formless keycard and a key.

action: go east

state: You are now in the office.
You are in an office. You begin to take stock of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a formless safe.
There is a closed gate leading south. There is an unguarded exit to the west.
You are carrying: a formless keycard and a key.

action:

Response: unlock formless safe with formless keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a box.
You need an unguarded exit? You should try going east.
You are carrying: a key.

action: unlock box with key

state: You are now in the workshop.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the workshop.
You open the box, revealing a formless keycard.
You are carrying: a key.

action: take formless keycard from box

state: You are now in the workshop.
You take the formless keycard from the box.
You are carrying: a formless keycard and a key.

action: go east

state: You are now in the office.
You are in an office. You begin to take stock of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a formless safe.
There is a closed gate leading south. There is an unguarded exit to the west.
You are carrying: a formless keycard and a key.

action: unlock formless safe with formless keycard

state: You are now in the office.
You unlock the formless safe.
You are carrying: a formless keycard and a key.

action:

Response: open formless safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a box.
You need an unguarded exit? You should try going east.
You are carrying: a key.

action: unlock box with key

state: You are now in the workshop.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the workshop.
You open the box, revealing a formless keycard.
You are carrying: a key.

action: take formless keycard from box

state: You are now in the workshop.
You take the formless keycard from the box.
You are carrying: a formless keycard and a key.

action: go east

state: You are now in the office.
You are in an office. You begin to take stock of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a formless safe.
There is a closed gate leading south. There is an unguarded exit to the west.
You are carrying: a formless keycard and a key.

action: unlock formless safe with formless keycard

state: You are now in the office.
You unlock the formless safe.
You are carrying: a formless keycard and a key.

action: open formless safe

state: You are now in the office.
You open the formless safe, revealing a staple.
You are carrying: a formless keycard and a key.

action:

Response: take staple from formless safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a box.
You need an unguarded exit? You should try going east.
You are carrying: a key.

action: unlock box with key

state: You are now in the workshop.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the workshop.
You open the box, revealing a formless keycard.
You are carrying: a key.

action: take formless keycard from box

state: You are now in the workshop.
You take the formless keycard from the box.
You are carrying: a formless keycard and a key.

action: go east

state: You are now in the office.
You are in an office. You begin to take stock of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a formless safe.
There is a closed gate leading south. There is an unguarded exit to the west.
You are carrying: a formless keycard and a key.

action: unlock formless safe with formless keycard

state: You are now in the office.
You unlock the formless safe.
You are carrying: a formless keycard and a key.

action: open formless safe

state: You are now in the office.
You open the formless safe, revealing a staple.
You are carrying: a formless keycard and a key.

action: take staple from formless safe

state: You are now in the office.
You take the staple from the formless safe.
You are carrying: a staple, a formless keycard and a key.

action:

Response: drop staple<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a locked type 1 locker right there by you.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a locked type 1 locker right there by you.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

action: go east

state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a type 1 latchkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

action:

Response: take type 1 latchkey from box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a locked type 1 locker right there by you.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

action: go east

state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a type 1 latchkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

action: take type 1 latchkey from box

state: You are now in the kitchenette.
You take the type 1 latchkey from the box.
You are carrying: a type 1 latchkey and a key.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a locked type 1 locker right there by you.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

action: go east

state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a type 1 latchkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

action: take type 1 latchkey from box

state: You are now in the kitchenette.
You take the type 1 latchkey from the box.
You are carrying: a type 1 latchkey and a key.

action: go west

state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a locked type 1 locker right there by you.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 1 latchkey and a key.

action:

Response: unlock type 1 locker with type 1 latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a locked type 1 locker right there by you.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

action: go east

state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a type 1 latchkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

action: take type 1 latchkey from box

state: You are now in the kitchenette.
You take the type 1 latchkey from the box.
You are carrying: a type 1 latchkey and a key.

action: go west

state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a locked type 1 locker right there by you.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 1 latchkey and a key.

action: unlock type 1 locker with type 1 latchkey

state: You are now in the dish-pit.
You unlock the type 1 locker.
You are carrying: a type 1 latchkey and a key.

action:

Response: open type 1 locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a locked type 1 locker right there by you.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

action: go east

state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a type 1 latchkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

action: take type 1 latchkey from box

state: You are now in the kitchenette.
You take the type 1 latchkey from the box.
You are carrying: a type 1 latchkey and a key.

action: go west

state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a locked type 1 locker right there by you.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 1 latchkey and a key.

action: unlock type 1 locker with type 1 latchkey

state: You are now in the dish-pit.
You unlock the type 1 locker.
You are carrying: a type 1 latchkey and a key.

action: open type 1 locker

state: You are now in the dish-pit.
You open the type 1 locker, revealing a knife.
You are carrying: a type 1 latchkey and a key.

action:

Response: take knife from type 1 locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a locked type 1 locker right there by you.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

action: go east

state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a type 1 latchkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

action: take type 1 latchkey from box

state: You are now in the kitchenette.
You take the type 1 latchkey from the box.
You are carrying: a type 1 latchkey and a key.

action: go west

state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a locked type 1 locker right there by you.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 1 latchkey and a key.

action: unlock type 1 locker with type 1 latchkey

state: You are now in the dish-pit.
You unlock the type 1 locker.
You are carrying: a type 1 latchkey and a key.

action: open type 1 locker

state: You are now in the dish-pit.
You open the type 1 locker, revealing a knife.
You are carrying: a type 1 latchkey and a key.

action: take knife from type 1 locker

state: You are now in the dish-pit.
You take the knife from the type 1 locker.
You are carrying: a knife, a type 1 latchkey and a key.

action:

Response: go south<|spec|>