Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You've seen better showers, but at least this one seems pretty typical. Let's see what's in here.
You make out a rectangular locker.
There is an unblocked exit to the north.
There is a mat on the floor.
You are carrying: a grape.

action: go north

state: You are now in the playroom.
You're now in the playroom. You begin to take stock of what's in the room.
You make out a safe. Huh, weird. The safe contains a rectangular key.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a grape.

action: take rectangular key from safe

state: You are now in the playroom.
You take the rectangular key from the safe.
You are carrying: a rectangular key and a grape.

action: go south

state: You are now in the shower.
You've seen better showers, but at least this one seems pretty typical. Let's see what's in here.
You make out a rectangular locker.
There is an unblocked exit to the north.
There is a mat on the floor.
You are carrying: a rectangular key and a grape.

action:

Response: unlock rectangular locker with rectangular key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You've seen better showers, but at least this one seems pretty typical. Let's see what's in here.
You make out a rectangular locker.
There is an unblocked exit to the north.
There is a mat on the floor.
You are carrying: a grape.

action: go north

state: You are now in the playroom.
You're now in the playroom. You begin to take stock of what's in the room.
You make out a safe. Huh, weird. The safe contains a rectangular key.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a grape.

action: take rectangular key from safe

state: You are now in the playroom.
You take the rectangular key from the safe.
You are carrying: a rectangular key and a grape.

action: go south

state: You are now in the shower.
You've seen better showers, but at least this one seems pretty typical. Let's see what's in here.
You make out a rectangular locker.
There is an unblocked exit to the north.
There is a mat on the floor.
You are carrying: a rectangular key and a grape.

action: unlock rectangular locker with rectangular key

state: You are now in the shower.
You unlock the rectangular locker.
You are carrying: a rectangular key and a grape.

action:

Response: open rectangular locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You've seen better showers, but at least this one seems pretty typical. Let's see what's in here.
You make out a rectangular locker.
There is an unblocked exit to the north.
There is a mat on the floor.
You are carrying: a grape.

action: go north

state: You are now in the playroom.
You're now in the playroom. You begin to take stock of what's in the room.
You make out a safe. Huh, weird. The safe contains a rectangular key.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a grape.

action: take rectangular key from safe

state: You are now in the playroom.
You take the rectangular key from the safe.
You are carrying: a rectangular key and a grape.

action: go south

state: You are now in the shower.
You've seen better showers, but at least this one seems pretty typical. Let's see what's in here.
You make out a rectangular locker.
There is an unblocked exit to the north.
There is a mat on the floor.
You are carrying: a rectangular key and a grape.

action: unlock rectangular locker with rectangular key

state: You are now in the shower.
You unlock the rectangular locker.
You are carrying: a rectangular key and a grape.

action: open rectangular locker

state: You are now in the shower.
You open the rectangular locker, revealing a carrot.
You are carrying: a rectangular key and a grape.

action:

Response: take carrot from rectangular locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You've seen better showers, but at least this one seems pretty typical. Let's see what's in here.
You make out a rectangular locker.
There is an unblocked exit to the north.
There is a mat on the floor.
You are carrying: a grape.

action: go north

state: You are now in the playroom.
You're now in the playroom. You begin to take stock of what's in the room.
You make out a safe. Huh, weird. The safe contains a rectangular key.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a grape.

action: take rectangular key from safe

state: You are now in the playroom.
You take the rectangular key from the safe.
You are carrying: a rectangular key and a grape.

action: go south

state: You are now in the shower.
You've seen better showers, but at least this one seems pretty typical. Let's see what's in here.
You make out a rectangular locker.
There is an unblocked exit to the north.
There is a mat on the floor.
You are carrying: a rectangular key and a grape.

action: unlock rectangular locker with rectangular key

state: You are now in the shower.
You unlock the rectangular locker.
You are carrying: a rectangular key and a grape.

action: open rectangular locker

state: You are now in the shower.
You open the rectangular locker, revealing a carrot.
You are carrying: a rectangular key and a grape.

action: take carrot from rectangular locker

state: You are now in the shower.
You take the carrot from the rectangular locker.
You are carrying: a carrot, a rectangular key and a grape.

action:

Response: eat carrot<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You've entered a laundromat.
Look out! It's a- oh, never mind, it's just a bench. But oh no! there's nothing on this piece of junk. You swear loudly. You see a board. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Hm. Oh well
There is an unblocked exit to the north.
You are carrying: a stick of butter.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You've entered a laundromat.
Look out! It's a- oh, never mind, it's just a bench. But oh no! there's nothing on this piece of junk. You swear loudly. You see a board. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Hm. Oh well
There is an unblocked exit to the north.
You are carrying: a stick of butter.

action: go north

state: You are now in the cookhouse.
Here we are in the cookhouse.
There is a closed hatch leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stick of butter.

action:

Response: open hatch<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You've entered a laundromat.
Look out! It's a- oh, never mind, it's just a bench. But oh no! there's nothing on this piece of junk. You swear loudly. You see a board. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Hm. Oh well
There is an unblocked exit to the north.
You are carrying: a stick of butter.

action: go north

state: You are now in the cookhouse.
Here we are in the cookhouse.
There is a closed hatch leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stick of butter.

action: open hatch

state: You are now in the cookhouse.
You open hatch.
You are carrying: a stick of butter.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You've entered a laundromat.
Look out! It's a- oh, never mind, it's just a bench. But oh no! there's nothing on this piece of junk. You swear loudly. You see a board. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Hm. Oh well
There is an unblocked exit to the north.
You are carrying: a stick of butter.

action: go north

state: You are now in the cookhouse.
Here we are in the cookhouse.
There is a closed hatch leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stick of butter.

action: open hatch

state: You are now in the cookhouse.
You open hatch.
You are carrying: a stick of butter.

action: go north

state: You are now in the lounge.
You are in a lounge. An ordinary one.
You make out a suitcase. Now that's what I call TextWorld!
There is an open hatch leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a stick of butter.

action:

Response: open suitcase<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You've entered a laundromat.
Look out! It's a- oh, never mind, it's just a bench. But oh no! there's nothing on this piece of junk. You swear loudly. You see a board. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Hm. Oh well
There is an unblocked exit to the north.
You are carrying: a stick of butter.

action: go north

state: You are now in the cookhouse.
Here we are in the cookhouse.
There is a closed hatch leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stick of butter.

action: open hatch

state: You are now in the cookhouse.
You open hatch.
You are carrying: a stick of butter.

action: go north

state: You are now in the lounge.
You are in a lounge. An ordinary one.
You make out a suitcase. Now that's what I call TextWorld!
There is an open hatch leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a stick of butter.

action: open suitcase

state: You are now in the lounge.
You open the suitcase, revealing a non-euclidean latchkey.
You are carrying: a stick of butter.

action:

Response: take non-euclidean latchkey from suitcase<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You've entered a laundromat.
Look out! It's a- oh, never mind, it's just a bench. But oh no! there's nothing on this piece of junk. You swear loudly. You see a board. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Hm. Oh well
There is an unblocked exit to the north.
You are carrying: a stick of butter.

action: go north

state: You are now in the cookhouse.
Here we are in the cookhouse.
There is a closed hatch leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stick of butter.

action: open hatch

state: You are now in the cookhouse.
You open hatch.
You are carrying: a stick of butter.

action: go north

state: You are now in the lounge.
You are in a lounge. An ordinary one.
You make out a suitcase. Now that's what I call TextWorld!
There is an open hatch leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a stick of butter.

action: open suitcase

state: You are now in the lounge.
You open the suitcase, revealing a non-euclidean latchkey.
You are carrying: a stick of butter.

action: take non-euclidean latchkey from suitcase

state: You are now in the lounge.
You take the non-euclidean latchkey from the suitcase.
You are carrying: a non-euclidean latchkey and a stick of butter.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You've entered a laundromat.
Look out! It's a- oh, never mind, it's just a bench. But oh no! there's nothing on this piece of junk. You swear loudly. You see a board. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Hm. Oh well
There is an unblocked exit to the north.
You are carrying: a stick of butter.

action: go north

state: You are now in the cookhouse.
Here we are in the cookhouse.
There is a closed hatch leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stick of butter.

action: open hatch

state: You are now in the cookhouse.
You open hatch.
You are carrying: a stick of butter.

action: go north

state: You are now in the lounge.
You are in a lounge. An ordinary one.
You make out a suitcase. Now that's what I call TextWorld!
There is an open hatch leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a stick of butter.

action: open suitcase

state: You are now in the lounge.
You open the suitcase, revealing a non-euclidean latchkey.
You are carrying: a stick of butter.

action: take non-euclidean latchkey from suitcase

state: You are now in the lounge.
You take the non-euclidean latchkey from the suitcase.
You are carrying: a non-euclidean latchkey and a stick of butter.

action: go east

state: You are now in the study.
You are in a study. An usual kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a non-euclidean box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a non-euclidean latchkey and a stick of butter.

action:

Response: unlock non-euclidean box with non-euclidean latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You've entered a laundromat.
Look out! It's a- oh, never mind, it's just a bench. But oh no! there's nothing on this piece of junk. You swear loudly. You see a board. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Hm. Oh well
There is an unblocked exit to the north.
You are carrying: a stick of butter.

action: go north

state: You are now in the cookhouse.
Here we are in the cookhouse.
There is a closed hatch leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stick of butter.

action: open hatch

state: You are now in the cookhouse.
You open hatch.
You are carrying: a stick of butter.

action: go north

state: You are now in the lounge.
You are in a lounge. An ordinary one.
You make out a suitcase. Now that's what I call TextWorld!
There is an open hatch leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a stick of butter.

action: open suitcase

state: You are now in the lounge.
You open the suitcase, revealing a non-euclidean latchkey.
You are carrying: a stick of butter.

action: take non-euclidean latchkey from suitcase

state: You are now in the lounge.
You take the non-euclidean latchkey from the suitcase.
You are carrying: a non-euclidean latchkey and a stick of butter.

action: go east

state: You are now in the study.
You are in a study. An usual kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a non-euclidean box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a non-euclidean latchkey and a stick of butter.

action: unlock non-euclidean box with non-euclidean latchkey

state: You are now in the study.
You unlock the non-euclidean box.
You are carrying: a non-euclidean latchkey and a stick of butter.

action:

Response: open non-euclidean box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east.
You are carrying nothing.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east.
You are carrying nothing.

action: go east

state: You are now in the dish-pit.
You've entered a dish-pit.
A locked locker is close by.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
There is a carrot on the floor.
You are carrying nothing.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east.
You are carrying nothing.

action: go east

state: You are now in the dish-pit.
You've entered a dish-pit.
A locked locker is close by.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
There is a carrot on the floor.
You are carrying nothing.

action: go north

state: You are now in the salon.
You've just shown up in a salon.
You make out a basket. You make out a bar. You can't really describe the bar besides that it's normal. The bar is normal. On the bar you see a keycard. Huh, weird.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

action:

Response: take keycard from bar<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east.
You are carrying nothing.

action: go east

state: You are now in the dish-pit.
You've entered a dish-pit.
A locked locker is close by.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
There is a carrot on the floor.
You are carrying nothing.

action: go north

state: You are now in the salon.
You've just shown up in a salon.
You make out a basket. You make out a bar. You can't really describe the bar besides that it's normal. The bar is normal. On the bar you see a keycard. Huh, weird.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

action: take keycard from bar

state: You are now in the salon.
You take the keycard from the bar.
You are carrying: a keycard.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east.
You are carrying nothing.

action: go east

state: You are now in the dish-pit.
You've entered a dish-pit.
A locked locker is close by.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
There is a carrot on the floor.
You are carrying nothing.

action: go north

state: You are now in the salon.
You've just shown up in a salon.
You make out a basket. You make out a bar. You can't really describe the bar besides that it's normal. The bar is normal. On the bar you see a keycard. Huh, weird.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

action: take keycard from bar

state: You are now in the salon.
You take the keycard from the bar.
You are carrying: a keycard.

action: go south

state: You are now in the dish-pit.
You've entered a dish-pit.
A locked locker is close by.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
There is a carrot on the floor.
You are carrying: a keycard.

action:

Response: unlock locker with keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east.
You are carrying nothing.

action: go east

state: You are now in the dish-pit.
You've entered a dish-pit.
A locked locker is close by.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
There is a carrot on the floor.
You are carrying nothing.

action: go north

state: You are now in the salon.
You've just shown up in a salon.
You make out a basket. You make out a bar. You can't really describe the bar besides that it's normal. The bar is normal. On the bar you see a keycard. Huh, weird.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

action: take keycard from bar

state: You are now in the salon.
You take the keycard from the bar.
You are carrying: a keycard.

action: go south

state: You are now in the dish-pit.
You've entered a dish-pit.
A locked locker is close by.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
There is a carrot on the floor.
You are carrying: a keycard.

action: unlock locker with keycard

state: You are now in the dish-pit.
You unlock the locker.
You are carrying: a keycard.

action:

Response: open locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east.
You are carrying nothing.

action: go east

state: You are now in the dish-pit.
You've entered a dish-pit.
A locked locker is close by.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
There is a carrot on the floor.
You are carrying nothing.

action: go north

state: You are now in the salon.
You've just shown up in a salon.
You make out a basket. You make out a bar. You can't really describe the bar besides that it's normal. The bar is normal. On the bar you see a keycard. Huh, weird.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

action: take keycard from bar

state: You are now in the salon.
You take the keycard from the bar.
You are carrying: a keycard.

action: go south

state: You are now in the dish-pit.
You've entered a dish-pit.
A locked locker is close by.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
There is a carrot on the floor.
You are carrying: a keycard.

action: unlock locker with keycard

state: You are now in the dish-pit.
You unlock the locker.
You are carrying: a keycard.

action: open locker

state: You are now in the dish-pit.
You open the locker, revealing a mug.
You are carrying: a keycard.

action:

Response: take mug from locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east.
You are carrying nothing.

action: go east

state: You are now in the dish-pit.
You've entered a dish-pit.
A locked locker is close by.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
There is a carrot on the floor.
You are carrying nothing.

action: go north

state: You are now in the salon.
You've just shown up in a salon.
You make out a basket. You make out a bar. You can't really describe the bar besides that it's normal. The bar is normal. On the bar you see a keycard. Huh, weird.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

action: take keycard from bar

state: You are now in the salon.
You take the keycard from the bar.
You are carrying: a keycard.

action: go south

state: You are now in the dish-pit.
You've entered a dish-pit.
A locked locker is close by.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
There is a carrot on the floor.
You are carrying: a keycard.

action: unlock locker with keycard

state: You are now in the dish-pit.
You unlock the locker.
You are carrying: a keycard.

action: open locker

state: You are now in the dish-pit.
You open the locker, revealing a mug.
You are carrying: a keycard.

action: take mug from locker

state: You are now in the dish-pit.
You take the mug from the locker.
You are carrying: a mug and a keycard.

action:

Response: drop mug<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You start to take note of what's in the room.
You can make out a locked Microsoft limited edition locker in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Microsoft limited edition key on the floor.
You are carrying nothing.

action:

Response: take Microsoft limited edition key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You start to take note of what's in the room.
You can make out a locked Microsoft limited edition locker in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Microsoft limited edition key on the floor.
You are carrying nothing.

action: take Microsoft limited edition key

state: You are now in the canteen.
You pick up the Microsoft limited edition key from the ground.
You are carrying: a Microsoft limited edition key.

action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You start to take note of what's in the room.
You can make out a locked Microsoft limited edition locker in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Microsoft limited edition key on the floor.
You are carrying nothing.

action: take Microsoft limited edition key

state: You are now in the canteen.
You pick up the Microsoft limited edition key from the ground.
You are carrying: a Microsoft limited edition key.

action: unlock Microsoft limited edition locker with Microsoft limited edition key

state: You are now in the canteen.
You unlock the Microsoft limited edition locker.
You are carrying: a Microsoft limited edition key.

action:

Response: open Microsoft limited edition locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You start to take note of what's in the room.
You can make out a locked Microsoft limited edition locker in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Microsoft limited edition key on the floor.
You are carrying nothing.

action: take Microsoft limited edition key

state: You are now in the canteen.
You pick up the Microsoft limited edition key from the ground.
You are carrying: a Microsoft limited edition key.

action: unlock Microsoft limited edition locker with Microsoft limited edition key

state: You are now in the canteen.
You unlock the Microsoft limited edition locker.
You are carrying: a Microsoft limited edition key.

action: open Microsoft limited edition locker

state: You are now in the canteen.
You open the Microsoft limited edition locker, revealing a passkey.
You are carrying: a Microsoft limited edition key.

action:

Response: take passkey from Microsoft limited edition locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You start to take note of what's in the room.
You can make out a locked Microsoft limited edition locker in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Microsoft limited edition key on the floor.
You are carrying nothing.

action: take Microsoft limited edition key

state: You are now in the canteen.
You pick up the Microsoft limited edition key from the ground.
You are carrying: a Microsoft limited edition key.

action: unlock Microsoft limited edition locker with Microsoft limited edition key

state: You are now in the canteen.
You unlock the Microsoft limited edition locker.
You are carrying: a Microsoft limited edition key.

action: open Microsoft limited edition locker

state: You are now in the canteen.
You open the Microsoft limited edition locker, revealing a passkey.
You are carrying: a Microsoft limited edition key.

action: take passkey from Microsoft limited edition locker

state: You are now in the canteen.
You take the passkey from the Microsoft limited edition locker.
You are carrying: a passkey and a Microsoft limited edition key.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You start to take note of what's in the room.
You can make out a locked Microsoft limited edition locker in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Microsoft limited edition key on the floor.
You are carrying nothing.

action: take Microsoft limited edition key

state: You are now in the canteen.
You pick up the Microsoft limited edition key from the ground.
You are carrying: a Microsoft limited edition key.

action: unlock Microsoft limited edition locker with Microsoft limited edition key

state: You are now in the canteen.
You unlock the Microsoft limited edition locker.
You are carrying: a Microsoft limited edition key.

action: open Microsoft limited edition locker

state: You are now in the canteen.
You open the Microsoft limited edition locker, revealing a passkey.
You are carrying: a Microsoft limited edition key.

action: take passkey from Microsoft limited edition locker

state: You are now in the canteen.
You take the passkey from the Microsoft limited edition locker.
You are carrying: a passkey and a Microsoft limited edition key.

action: go north

state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one.
You can make out a box. Now that's what I call TextWorld!
There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey and a Microsoft limited edition key.

action:

Response: unlock box with passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You start to take note of what's in the room.
You can make out a locked Microsoft limited edition locker in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Microsoft limited edition key on the floor.
You are carrying nothing.

action: take Microsoft limited edition key

state: You are now in the canteen.
You pick up the Microsoft limited edition key from the ground.
You are carrying: a Microsoft limited edition key.

action: unlock Microsoft limited edition locker with Microsoft limited edition key

state: You are now in the canteen.
You unlock the Microsoft limited edition locker.
You are carrying: a Microsoft limited edition key.

action: open Microsoft limited edition locker

state: You are now in the canteen.
You open the Microsoft limited edition locker, revealing a passkey.
You are carrying: a Microsoft limited edition key.

action: take passkey from Microsoft limited edition locker

state: You are now in the canteen.
You take the passkey from the Microsoft limited edition locker.
You are carrying: a passkey and a Microsoft limited edition key.

action: go north

state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one.
You can make out a box. Now that's what I call TextWorld!
There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey and a Microsoft limited edition key.

action: unlock box with passkey

state: You are now in the cookhouse.
You unlock the box.
You are carrying: a passkey and a Microsoft limited edition key.

action:

Response: open box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You start to take note of what's in the room.
You can make out a locked Microsoft limited edition locker in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Microsoft limited edition key on the floor.
You are carrying nothing.

action: take Microsoft limited edition key

state: You are now in the canteen.
You pick up the Microsoft limited edition key from the ground.
You are carrying: a Microsoft limited edition key.

action: unlock Microsoft limited edition locker with Microsoft limited edition key

state: You are now in the canteen.
You unlock the Microsoft limited edition locker.
You are carrying: a Microsoft limited edition key.

action: open Microsoft limited edition locker

state: You are now in the canteen.
You open the Microsoft limited edition locker, revealing a passkey.
You are carrying: a Microsoft limited edition key.

action: take passkey from Microsoft limited edition locker

state: You are now in the canteen.
You take the passkey from the Microsoft limited edition locker.
You are carrying: a passkey and a Microsoft limited edition key.

action: go north

state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one.
You can make out a box. Now that's what I call TextWorld!
There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey and a Microsoft limited edition key.

action: unlock box with passkey

state: You are now in the cookhouse.
You unlock the box.
You are carrying: a passkey and a Microsoft limited edition key.

action: open box

state: You are now in the cookhouse.
You open the box, revealing a butterfly.
You are carrying: a passkey and a Microsoft limited edition key.

action:

Response: take butterfly from box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedroom.
You have come into the most standard of all possible bedrooms.
There is an exit to the south. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying: a stick of butter and a key.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedroom.
You have come into the most standard of all possible bedrooms.
There is an exit to the south. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying: a stick of butter and a key.

action: go south

state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary one.
There is a closed passageway leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a stick of butter and a key.

action:

Response: unlock passageway with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedroom.
You have come into the most standard of all possible bedrooms.
There is an exit to the south. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying: a stick of butter and a key.

action: go south

state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary one.
There is a closed passageway leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a stick of butter and a key.

action: unlock passageway with key

state: You are now in the bedchamber.
You unlock passageway.
You are carrying: a stick of butter and a key.

action:

Response: open passageway<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedroom.
You have come into the most standard of all possible bedrooms.
There is an exit to the south. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying: a stick of butter and a key.

action: go south

state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary one.
There is a closed passageway leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a stick of butter and a key.

action: unlock passageway with key

state: You are now in the bedchamber.
You unlock passageway.
You are carrying: a stick of butter and a key.

action: open passageway

state: You are now in the bedchamber.
You open passageway.
You are carrying: a stick of butter and a key.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedroom.
You have come into the most standard of all possible bedrooms.
There is an exit to the south. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying: a stick of butter and a key.

action: go south

state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary one.
There is a closed passageway leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a stick of butter and a key.

action: unlock passageway with key

state: You are now in the bedchamber.
You unlock passageway.
You are carrying: a stick of butter and a key.

action: open passageway

state: You are now in the bedchamber.
You open passageway.
You are carrying: a stick of butter and a key.

action: go south

state: You are now in the steam room.
You've entered a steam room.
There is an open passageway leading north. There is an unblocked exit to the east.
You are carrying: a stick of butter and a key.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedroom.
You have come into the most standard of all possible bedrooms.
There is an exit to the south. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying: a stick of butter and a key.

action: go south

state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary one.
There is a closed passageway leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a stick of butter and a key.

action: unlock passageway with key

state: You are now in the bedchamber.
You unlock passageway.
You are carrying: a stick of butter and a key.

action: open passageway

state: You are now in the bedchamber.
You open passageway.
You are carrying: a stick of butter and a key.

action: go south

state: You are now in the steam room.
You've entered a steam room.
There is an open passageway leading north. There is an unblocked exit to the east.
You are carrying: a stick of butter and a key.

action: go east

state: You are now in the cookhouse.
You're now in a cookhouse.
Oh, great. Here's a Canadian style chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a Canadian style latchkey on the floor.
You are carrying: a stick of butter and a key.

action:

Response: open Canadian style chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedroom.
You have come into the most standard of all possible bedrooms.
There is an exit to the south. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying: a stick of butter and a key.

action: go south

state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary one.
There is a closed passageway leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a stick of butter and a key.

action: unlock passageway with key

state: You are now in the bedchamber.
You unlock passageway.
You are carrying: a stick of butter and a key.

action: open passageway

state: You are now in the bedchamber.
You open passageway.
You are carrying: a stick of butter and a key.

action: go south

state: You are now in the steam room.
You've entered a steam room.
There is an open passageway leading north. There is an unblocked exit to the east.
You are carrying: a stick of butter and a key.

action: go east

state: You are now in the cookhouse.
You're now in a cookhouse.
Oh, great. Here's a Canadian style chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a Canadian style latchkey on the floor.
You are carrying: a stick of butter and a key.

action: open Canadian style chest

state: You are now in the cookhouse.
You open the Canadian style chest, revealing a peanut.
You are carrying: a stick of butter and a key.

action:

Response: take peanut from Canadian style chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedroom.
You have come into the most standard of all possible bedrooms.
There is an exit to the south. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying: a stick of butter and a key.

action: go south

state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary one.
There is a closed passageway leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a stick of butter and a key.

action: unlock passageway with key

state: You are now in the bedchamber.
You unlock passageway.
You are carrying: a stick of butter and a key.

action: open passageway

state: You are now in the bedchamber.
You open passageway.
You are carrying: a stick of butter and a key.

action: go south

state: You are now in the steam room.
You've entered a steam room.
There is an open passageway leading north. There is an unblocked exit to the east.
You are carrying: a stick of butter and a key.

action: go east

state: You are now in the cookhouse.
You're now in a cookhouse.
Oh, great. Here's a Canadian style chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a Canadian style latchkey on the floor.
You are carrying: a stick of butter and a key.

action: open Canadian style chest

state: You are now in the cookhouse.
You open the Canadian style chest, revealing a peanut.
You are carrying: a stick of butter and a key.

action: take peanut from Canadian style chest

state: You are now in the cookhouse.
You take the peanut from the Canadian style chest.
You are carrying: a peanut, a stick of butter and a key.

action:

Response: eat peanut<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cellar.
You find yourself in a cellar. You begin to take stock of what's in the room.
You make out a locked vanilla scented box right there by you. Look out! It's a- oh, never mind, it's just a box. You can make out a closed crate.
There is a closed door leading north. There is an unblocked exit to the west.
You are carrying nothing.

action:

Response: open crate<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cellar.
You find yourself in a cellar. You begin to take stock of what's in the room.
You make out a locked vanilla scented box right there by you. Look out! It's a- oh, never mind, it's just a box. You can make out a closed crate.
There is a closed door leading north. There is an unblocked exit to the west.
You are carrying nothing.

action: open crate

state: You are now in the cellar.
You open the crate, revealing a key.
You are carrying nothing.

action:

Response: take key from crate<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cellar.
You find yourself in a cellar. You begin to take stock of what's in the room.
You make out a locked vanilla scented box right there by you. Look out! It's a- oh, never mind, it's just a box. You can make out a closed crate.
There is a closed door leading north. There is an unblocked exit to the west.
You are carrying nothing.

action: open crate

state: You are now in the cellar.
You open the crate, revealing a key.
You are carrying nothing.

action: take key from crate

state: You are now in the cellar.
You take the key from the crate.
You are carrying: a key.

action:

Response: unlock box with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cellar.
You find yourself in a cellar. You begin to take stock of what's in the room.
You make out a locked vanilla scented box right there by you. Look out! It's a- oh, never mind, it's just a box. You can make out a closed crate.
There is a closed door leading north. There is an unblocked exit to the west.
You are carrying nothing.

action: open crate

state: You are now in the cellar.
You open the crate, revealing a key.
You are carrying nothing.

action: take key from crate

state: You are now in the cellar.
You take the key from the crate.
You are carrying: a key.

action: unlock box with key

state: You are now in the cellar.
You unlock the box.
You are carrying: a key.

action:

Response: open box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cellar.
You find yourself in a cellar. You begin to take stock of what's in the room.
You make out a locked vanilla scented box right there by you. Look out! It's a- oh, never mind, it's just a box. You can make out a closed crate.
There is a closed door leading north. There is an unblocked exit to the west.
You are carrying nothing.

action: open crate

state: You are now in the cellar.
You open the crate, revealing a key.
You are carrying nothing.

action: take key from crate

state: You are now in the cellar.
You take the key from the crate.
You are carrying: a key.

action: unlock box with key

state: You are now in the cellar.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the cellar.
You open the box, revealing a vanilla scented key.
You are carrying: a key.

action:

Response: take vanilla scented key from box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cellar.
You find yourself in a cellar. You begin to take stock of what's in the room.
You make out a locked vanilla scented box right there by you. Look out! It's a- oh, never mind, it's just a box. You can make out a closed crate.
There is a closed door leading north. There is an unblocked exit to the west.
You are carrying nothing.

action: open crate

state: You are now in the cellar.
You open the crate, revealing a key.
You are carrying nothing.

action: take key from crate

state: You are now in the cellar.
You take the key from the crate.
You are carrying: a key.

action: unlock box with key

state: You are now in the cellar.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the cellar.
You open the box, revealing a vanilla scented key.
You are carrying: a key.

action: take vanilla scented key from box

state: You are now in the cellar.
You take the vanilla scented key from the box.
You are carrying: a vanilla scented key and a key.

action:

Response: unlock vanilla scented box with vanilla scented key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cellar.
You find yourself in a cellar. You begin to take stock of what's in the room.
You make out a locked vanilla scented box right there by you. Look out! It's a- oh, never mind, it's just a box. You can make out a closed crate.
There is a closed door leading north. There is an unblocked exit to the west.
You are carrying nothing.

action: open crate

state: You are now in the cellar.
You open the crate, revealing a key.
You are carrying nothing.

action: take key from crate

state: You are now in the cellar.
You take the key from the crate.
You are carrying: a key.

action: unlock box with key

state: You are now in the cellar.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the cellar.
You open the box, revealing a vanilla scented key.
You are carrying: a key.

action: take vanilla scented key from box

state: You are now in the cellar.
You take the vanilla scented key from the box.
You are carrying: a vanilla scented key and a key.

action: unlock vanilla scented box with vanilla scented key

state: You are now in the cellar.
You unlock the vanilla scented box.
You are carrying: a vanilla scented key and a key.

action:

Response: open vanilla scented box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cellar.
You find yourself in a cellar. You begin to take stock of what's in the room.
You make out a locked vanilla scented box right there by you. Look out! It's a- oh, never mind, it's just a box. You can make out a closed crate.
There is a closed door leading north. There is an unblocked exit to the west.
You are carrying nothing.

action: open crate

state: You are now in the cellar.
You open the crate, revealing a key.
You are carrying nothing.

action: take key from crate

state: You are now in the cellar.
You take the key from the crate.
You are carrying: a key.

action: unlock box with key

state: You are now in the cellar.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the cellar.
You open the box, revealing a vanilla scented key.
You are carrying: a key.

action: take vanilla scented key from box

state: You are now in the cellar.
You take the vanilla scented key from the box.
You are carrying: a vanilla scented key and a key.

action: unlock vanilla scented box with vanilla scented key

state: You are now in the cellar.
You unlock the vanilla scented box.
You are carrying: a vanilla scented key and a key.

action: open vanilla scented box

state: You are now in the cellar.
You open the vanilla scented box, revealing a top hat.
You are carrying: a vanilla scented key and a key.

action:

Response: take top hat from vanilla scented box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You're now in the cookery.
A locked cuboid box is in the room.
You need an unblocked exit? You should try going south.
You are carrying: a cuboid key.

action:

Response: unlock cuboid box with cuboid key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You're now in the cookery.
A locked cuboid box is in the room.
You need an unblocked exit? You should try going south.
You are carrying: a cuboid key.

action: unlock cuboid box with cuboid key

state: You are now in the cookery.
You unlock the cuboid box.
You are carrying: a cuboid key.

action:

Response: open cuboid box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You're now in the cookery.
A locked cuboid box is in the room.
You need an unblocked exit? You should try going south.
You are carrying: a cuboid key.

action: unlock cuboid box with cuboid key

state: You are now in the cookery.
You unlock the cuboid box.
You are carrying: a cuboid key.

action: open cuboid box

state: You are now in the cookery.
You open the cuboid box, revealing a formless keycard.
You are carrying: a cuboid key.

action:

Response: take formless keycard from cuboid box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You're now in the cookery.
A locked cuboid box is in the room.
You need an unblocked exit? You should try going south.
You are carrying: a cuboid key.

action: unlock cuboid box with cuboid key

state: You are now in the cookery.
You unlock the cuboid box.
You are carrying: a cuboid key.

action: open cuboid box

state: You are now in the cookery.
You open the cuboid box, revealing a formless keycard.
You are carrying: a cuboid key.

action: take formless keycard from cuboid box

state: You are now in the cookery.
You take the formless keycard from the cuboid box.
You are carrying: a formless keycard and a cuboid key.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You're now in the cookery.
A locked cuboid box is in the room.
You need an unblocked exit? You should try going south.
You are carrying: a cuboid key.

action: unlock cuboid box with cuboid key

state: You are now in the cookery.
You unlock the cuboid box.
You are carrying: a cuboid key.

action: open cuboid box

state: You are now in the cookery.
You open the cuboid box, revealing a formless keycard.
You are carrying: a cuboid key.

action: take formless keycard from cuboid box

state: You are now in the cookery.
You take the formless keycard from the cuboid box.
You are carrying: a formless keycard and a cuboid key.

action: go south

state: You are now in the cookhouse.
You're now in a cookhouse.
You make out a formless box. You can make out a pan. What a coincidence, weren't you just thinking about a pan? But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a formless keycard and a cuboid key.

action:

Response: unlock formless box with formless keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You're now in the cookery.
A locked cuboid box is in the room.
You need an unblocked exit? You should try going south.
You are carrying: a cuboid key.

action: unlock cuboid box with cuboid key

state: You are now in the cookery.
You unlock the cuboid box.
You are carrying: a cuboid key.

action: open cuboid box

state: You are now in the cookery.
You open the cuboid box, revealing a formless keycard.
You are carrying: a cuboid key.

action: take formless keycard from cuboid box

state: You are now in the cookery.
You take the formless keycard from the cuboid box.
You are carrying: a formless keycard and a cuboid key.

action: go south

state: You are now in the cookhouse.
You're now in a cookhouse.
You make out a formless box. You can make out a pan. What a coincidence, weren't you just thinking about a pan? But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a formless keycard and a cuboid key.

action: unlock formless box with formless keycard

state: You are now in the cookhouse.
You unlock the formless box.
You are carrying: a formless keycard and a cuboid key.

action:

Response: open formless box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You're now in the cookery.
A locked cuboid box is in the room.
You need an unblocked exit? You should try going south.
You are carrying: a cuboid key.

action: unlock cuboid box with cuboid key

state: You are now in the cookery.
You unlock the cuboid box.
You are carrying: a cuboid key.

action: open cuboid box

state: You are now in the cookery.
You open the cuboid box, revealing a formless keycard.
You are carrying: a cuboid key.

action: take formless keycard from cuboid box

state: You are now in the cookery.
You take the formless keycard from the cuboid box.
You are carrying: a formless keycard and a cuboid key.

action: go south

state: You are now in the cookhouse.
You're now in a cookhouse.
You make out a formless box. You can make out a pan. What a coincidence, weren't you just thinking about a pan? But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a formless keycard and a cuboid key.

action: unlock formless box with formless keycard

state: You are now in the cookhouse.
You unlock the formless box.
You are carrying: a formless keycard and a cuboid key.

action: open formless box

state: You are now in the cookhouse.
You open the formless box, revealing a spork.
You are carrying: a formless keycard and a cuboid key.

action:

Response: take spork from formless box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You're now in the cookery.
A locked cuboid box is in the room.
You need an unblocked exit? You should try going south.
You are carrying: a cuboid key.

action: unlock cuboid box with cuboid key

state: You are now in the cookery.
You unlock the cuboid box.
You are carrying: a cuboid key.

action: open cuboid box

state: You are now in the cookery.
You open the cuboid box, revealing a formless keycard.
You are carrying: a cuboid key.

action: take formless keycard from cuboid box

state: You are now in the cookery.
You take the formless keycard from the cuboid box.
You are carrying: a formless keycard and a cuboid key.

action: go south

state: You are now in the cookhouse.
You're now in a cookhouse.
You make out a formless box. You can make out a pan. What a coincidence, weren't you just thinking about a pan? But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a formless keycard and a cuboid key.

action: unlock formless box with formless keycard

state: You are now in the cookhouse.
You unlock the formless box.
You are carrying: a formless keycard and a cuboid key.

action: open formless box

state: You are now in the cookhouse.
You open the formless box, revealing a spork.
You are carrying: a formless keycard and a cuboid key.

action: take spork from formless box

state: You are now in the cookhouse.
You take the spork from the formless box.
You are carrying: a spork, a formless keycard and a cuboid key.

action:

Response: put spork on pan<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You've just sauntered into a closet.
You see a gleam over in a corner, where you can see a display. The display contains a latchkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

action:

Response: take latchkey from display<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You've just sauntered into a closet.
You see a gleam over in a corner, where you can see a display. The display contains a latchkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

action: take latchkey from display

state: You are now in the closet.
You take the latchkey from the display.
You are carrying: a latchkey.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You've just sauntered into a closet.
You see a gleam over in a corner, where you can see a display. The display contains a latchkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

action: take latchkey from display

state: You are now in the closet.
You take the latchkey from the display.
You are carrying: a latchkey.

action: go north

state: You are now in the shower.
You have entered the most typical of all possible showers. The room is well lit.
There is a closed portal leading north. There is an unblocked exit to the south.
There is a broccoli on the floor.
You are carrying: a latchkey.

action:

Response: unlock portal with latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You've just sauntered into a closet.
You see a gleam over in a corner, where you can see a display. The display contains a latchkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

action: take latchkey from display

state: You are now in the closet.
You take the latchkey from the display.
You are carrying: a latchkey.

action: go north

state: You are now in the shower.
You have entered the most typical of all possible showers. The room is well lit.
There is a closed portal leading north. There is an unblocked exit to the south.
There is a broccoli on the floor.
You are carrying: a latchkey.

action: unlock portal with latchkey

state: You are now in the shower.
You unlock portal.
You are carrying: a latchkey.

action:

Response: open portal<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You've just sauntered into a closet.
You see a gleam over in a corner, where you can see a display. The display contains a latchkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

action: take latchkey from display

state: You are now in the closet.
You take the latchkey from the display.
You are carrying: a latchkey.

action: go north

state: You are now in the shower.
You have entered the most typical of all possible showers. The room is well lit.
There is a closed portal leading north. There is an unblocked exit to the south.
There is a broccoli on the floor.
You are carrying: a latchkey.

action: unlock portal with latchkey

state: You are now in the shower.
You unlock portal.
You are carrying: a latchkey.

action: open portal

state: You are now in the shower.
You open portal.
You are carrying: a latchkey.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You've just sauntered into a closet.
You see a gleam over in a corner, where you can see a display. The display contains a latchkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

action: take latchkey from display

state: You are now in the closet.
You take the latchkey from the display.
You are carrying: a latchkey.

action: go north

state: You are now in the shower.
You have entered the most typical of all possible showers. The room is well lit.
There is a closed portal leading north. There is an unblocked exit to the south.
There is a broccoli on the floor.
You are carrying: a latchkey.

action: unlock portal with latchkey

state: You are now in the shower.
You unlock portal.
You are carrying: a latchkey.

action: open portal

state: You are now in the shower.
You open portal.
You are carrying: a latchkey.

action: go north

state: You are now in the bedroom.
Well, here we are in the bedroom. I guess you better just go and list everything you see here.
There is an open portal leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey.

action:

Response: go east<|spec|>