Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a locked type 1 locker right there by you.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

action: go east

state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a type 1 latchkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

action: take type 1 latchkey from box

state: You are now in the kitchenette.
You take the type 1 latchkey from the box.
You are carrying: a type 1 latchkey and a key.

action: go west

state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a locked type 1 locker right there by you.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 1 latchkey and a key.

action: unlock type 1 locker with type 1 latchkey

state: You are now in the dish-pit.
You unlock the type 1 locker.
You are carrying: a type 1 latchkey and a key.

action: open type 1 locker

state: You are now in the dish-pit.
You open the type 1 locker, revealing a knife.
You are carrying: a type 1 latchkey and a key.

action: take knife from type 1 locker

state: You are now in the dish-pit.
You take the knife from the type 1 locker.
You are carrying: a knife, a type 1 latchkey and a key.

action: go south

state: You are now in the canteen.
You're now in the canteen. You begin to take stock of what's here.
You can see an opened ordinary looking fridge nearby. The fridge is empty! This is the worst thing that could possibly happen, ever!
There is an open gateway leading north. You need an unblocked exit? You should try going west.
You are carrying: a knife, a type 1 latchkey and a key.

action:

Response: insert knife into fridge<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You arrive in a shower. An ordinary one. Let's see what's in here.
There is a closed type V passageway leading east. There is an unblocked exit to the south.
You are carrying: a type V latchkey.

action:

Response: unlock type V passageway with type V latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You arrive in a shower. An ordinary one. Let's see what's in here.
There is a closed type V passageway leading east. There is an unblocked exit to the south.
You are carrying: a type V latchkey.

action: unlock type V passageway with type V latchkey

state: You are now in the shower.
You unlock type V passageway.
You are carrying: a type V latchkey.

action:

Response: open type V passageway<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You arrive in a shower. An ordinary one. Let's see what's in here.
There is a closed type V passageway leading east. There is an unblocked exit to the south.
You are carrying: a type V latchkey.

action: unlock type V passageway with type V latchkey

state: You are now in the shower.
You unlock type V passageway.
You are carrying: a type V latchkey.

action: open type V passageway

state: You are now in the shower.
You open type V passageway.
You are carrying: a type V latchkey.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You arrive in a shower. An ordinary one. Let's see what's in here.
There is a closed type V passageway leading east. There is an unblocked exit to the south.
You are carrying: a type V latchkey.

action: unlock type V passageway with type V latchkey

state: You are now in the shower.
You unlock type V passageway.
You are carrying: a type V latchkey.

action: open type V passageway

state: You are now in the shower.
You open type V passageway.
You are carrying: a type V latchkey.

action: go east

state: You are now in the kitchenette.
A well framed placard tells you that you are now in the kitchenette. You begin to take stock of what's in the room.
You make out an opened freezer. What a letdown! The freezer is empty! You make out a locker. Oh, great. Here's a plate. On the plate you can see a passkey.
There is an open type V passageway leading west. There is an unblocked exit to the south.
You are carrying: a type V latchkey.

action:

Response: take passkey from plate<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You arrive in a shower. An ordinary one. Let's see what's in here.
There is a closed type V passageway leading east. There is an unblocked exit to the south.
You are carrying: a type V latchkey.

action: unlock type V passageway with type V latchkey

state: You are now in the shower.
You unlock type V passageway.
You are carrying: a type V latchkey.

action: open type V passageway

state: You are now in the shower.
You open type V passageway.
You are carrying: a type V latchkey.

action: go east

state: You are now in the kitchenette.
A well framed placard tells you that you are now in the kitchenette. You begin to take stock of what's in the room.
You make out an opened freezer. What a letdown! The freezer is empty! You make out a locker. Oh, great. Here's a plate. On the plate you can see a passkey.
There is an open type V passageway leading west. There is an unblocked exit to the south.
You are carrying: a type V latchkey.

action: take passkey from plate

state: You are now in the kitchenette.
You take the passkey from the plate.
You are carrying: a passkey and a type V latchkey.

action:

Response: unlock locker with passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You arrive in a shower. An ordinary one. Let's see what's in here.
There is a closed type V passageway leading east. There is an unblocked exit to the south.
You are carrying: a type V latchkey.

action: unlock type V passageway with type V latchkey

state: You are now in the shower.
You unlock type V passageway.
You are carrying: a type V latchkey.

action: open type V passageway

state: You are now in the shower.
You open type V passageway.
You are carrying: a type V latchkey.

action: go east

state: You are now in the kitchenette.
A well framed placard tells you that you are now in the kitchenette. You begin to take stock of what's in the room.
You make out an opened freezer. What a letdown! The freezer is empty! You make out a locker. Oh, great. Here's a plate. On the plate you can see a passkey.
There is an open type V passageway leading west. There is an unblocked exit to the south.
You are carrying: a type V latchkey.

action: take passkey from plate

state: You are now in the kitchenette.
You take the passkey from the plate.
You are carrying: a passkey and a type V latchkey.

action: unlock locker with passkey

state: You are now in the kitchenette.
You unlock the locker.
You are carrying: a passkey and a type V latchkey.

action:

Response: open locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You arrive in a shower. An ordinary one. Let's see what's in here.
There is a closed type V passageway leading east. There is an unblocked exit to the south.
You are carrying: a type V latchkey.

action: unlock type V passageway with type V latchkey

state: You are now in the shower.
You unlock type V passageway.
You are carrying: a type V latchkey.

action: open type V passageway

state: You are now in the shower.
You open type V passageway.
You are carrying: a type V latchkey.

action: go east

state: You are now in the kitchenette.
A well framed placard tells you that you are now in the kitchenette. You begin to take stock of what's in the room.
You make out an opened freezer. What a letdown! The freezer is empty! You make out a locker. Oh, great. Here's a plate. On the plate you can see a passkey.
There is an open type V passageway leading west. There is an unblocked exit to the south.
You are carrying: a type V latchkey.

action: take passkey from plate

state: You are now in the kitchenette.
You take the passkey from the plate.
You are carrying: a passkey and a type V latchkey.

action: unlock locker with passkey

state: You are now in the kitchenette.
You unlock the locker.
You are carrying: a passkey and a type V latchkey.

action: open locker

state: You are now in the kitchenette.
You open the locker, revealing a teaspoon.
You are carrying: a passkey and a type V latchkey.

action:

Response: take teaspoon from locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You arrive in a shower. An ordinary one. Let's see what's in here.
There is a closed type V passageway leading east. There is an unblocked exit to the south.
You are carrying: a type V latchkey.

action: unlock type V passageway with type V latchkey

state: You are now in the shower.
You unlock type V passageway.
You are carrying: a type V latchkey.

action: open type V passageway

state: You are now in the shower.
You open type V passageway.
You are carrying: a type V latchkey.

action: go east

state: You are now in the kitchenette.
A well framed placard tells you that you are now in the kitchenette. You begin to take stock of what's in the room.
You make out an opened freezer. What a letdown! The freezer is empty! You make out a locker. Oh, great. Here's a plate. On the plate you can see a passkey.
There is an open type V passageway leading west. There is an unblocked exit to the south.
You are carrying: a type V latchkey.

action: take passkey from plate

state: You are now in the kitchenette.
You take the passkey from the plate.
You are carrying: a passkey and a type V latchkey.

action: unlock locker with passkey

state: You are now in the kitchenette.
You unlock the locker.
You are carrying: a passkey and a type V latchkey.

action: open locker

state: You are now in the kitchenette.
You open the locker, revealing a teaspoon.
You are carrying: a passkey and a type V latchkey.

action: take teaspoon from locker

state: You are now in the kitchenette.
You take the teaspoon from the locker.
You are carrying: a teaspoon, a passkey and a type V latchkey.

action:

Response: insert teaspoon into freezer<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
I am sorry to announce that you are now in the study.
You see a locked soap scented box.
There is an unguarded exit to the east.
You are carrying: a soap scented latchkey.

action:

Response: unlock soap scented box with soap scented latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
I am sorry to announce that you are now in the study.
You see a locked soap scented box.
There is an unguarded exit to the east.
You are carrying: a soap scented latchkey.

action: unlock soap scented box with soap scented latchkey

state: You are now in the study.
You unlock the soap scented box.
You are carrying: a soap scented latchkey.

action:

Response: open soap scented box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
I am sorry to announce that you are now in the study.
You see a locked soap scented box.
There is an unguarded exit to the east.
You are carrying: a soap scented latchkey.

action: unlock soap scented box with soap scented latchkey

state: You are now in the study.
You unlock the soap scented box.
You are carrying: a soap scented latchkey.

action: open soap scented box

state: You are now in the study.
You open the soap scented box, revealing a passkey.
You are carrying: a soap scented latchkey.

action:

Response: take passkey from soap scented box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
I am sorry to announce that you are now in the study.
You see a locked soap scented box.
There is an unguarded exit to the east.
You are carrying: a soap scented latchkey.

action: unlock soap scented box with soap scented latchkey

state: You are now in the study.
You unlock the soap scented box.
You are carrying: a soap scented latchkey.

action: open soap scented box

state: You are now in the study.
You open the soap scented box, revealing a passkey.
You are carrying: a soap scented latchkey.

action: take passkey from soap scented box

state: You are now in the study.
You take the passkey from the soap scented box.
You are carrying: a passkey and a soap scented latchkey.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
I am sorry to announce that you are now in the study.
You see a locked soap scented box.
There is an unguarded exit to the east.
You are carrying: a soap scented latchkey.

action: unlock soap scented box with soap scented latchkey

state: You are now in the study.
You unlock the soap scented box.
You are carrying: a soap scented latchkey.

action: open soap scented box

state: You are now in the study.
You open the soap scented box, revealing a passkey.
You are carrying: a soap scented latchkey.

action: take passkey from soap scented box

state: You are now in the study.
You take the passkey from the soap scented box.
You are carrying: a passkey and a soap scented latchkey.

action: go east

state: You are now in the garage.
Fancy seeing you here. Here, by the way, being the garage.
There is a closed door leading south. There is an exit to the west. Don't worry, it is unblocked.
There is a potato on the floor.
You are carrying: a passkey and a soap scented latchkey.

action:

Response: unlock door with passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
I am sorry to announce that you are now in the study.
You see a locked soap scented box.
There is an unguarded exit to the east.
You are carrying: a soap scented latchkey.

action: unlock soap scented box with soap scented latchkey

state: You are now in the study.
You unlock the soap scented box.
You are carrying: a soap scented latchkey.

action: open soap scented box

state: You are now in the study.
You open the soap scented box, revealing a passkey.
You are carrying: a soap scented latchkey.

action: take passkey from soap scented box

state: You are now in the study.
You take the passkey from the soap scented box.
You are carrying: a passkey and a soap scented latchkey.

action: go east

state: You are now in the garage.
Fancy seeing you here. Here, by the way, being the garage.
There is a closed door leading south. There is an exit to the west. Don't worry, it is unblocked.
There is a potato on the floor.
You are carrying: a passkey and a soap scented latchkey.

action: unlock door with passkey

state: You are now in the garage.
You unlock door.
You are carrying: a passkey and a soap scented latchkey.

action:

Response: open door<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
I am sorry to announce that you are now in the study.
You see a locked soap scented box.
There is an unguarded exit to the east.
You are carrying: a soap scented latchkey.

action: unlock soap scented box with soap scented latchkey

state: You are now in the study.
You unlock the soap scented box.
You are carrying: a soap scented latchkey.

action: open soap scented box

state: You are now in the study.
You open the soap scented box, revealing a passkey.
You are carrying: a soap scented latchkey.

action: take passkey from soap scented box

state: You are now in the study.
You take the passkey from the soap scented box.
You are carrying: a passkey and a soap scented latchkey.

action: go east

state: You are now in the garage.
Fancy seeing you here. Here, by the way, being the garage.
There is a closed door leading south. There is an exit to the west. Don't worry, it is unblocked.
There is a potato on the floor.
You are carrying: a passkey and a soap scented latchkey.

action: unlock door with passkey

state: You are now in the garage.
You unlock door.
You are carrying: a passkey and a soap scented latchkey.

action: open door

state: You are now in the garage.
You open door.
You are carrying: a passkey and a soap scented latchkey.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
I am sorry to announce that you are now in the study.
You see a locked soap scented box.
There is an unguarded exit to the east.
You are carrying: a soap scented latchkey.

action: unlock soap scented box with soap scented latchkey

state: You are now in the study.
You unlock the soap scented box.
You are carrying: a soap scented latchkey.

action: open soap scented box

state: You are now in the study.
You open the soap scented box, revealing a passkey.
You are carrying: a soap scented latchkey.

action: take passkey from soap scented box

state: You are now in the study.
You take the passkey from the soap scented box.
You are carrying: a passkey and a soap scented latchkey.

action: go east

state: You are now in the garage.
Fancy seeing you here. Here, by the way, being the garage.
There is a closed door leading south. There is an exit to the west. Don't worry, it is unblocked.
There is a potato on the floor.
You are carrying: a passkey and a soap scented latchkey.

action: unlock door with passkey

state: You are now in the garage.
You unlock door.
You are carrying: a passkey and a soap scented latchkey.

action: open door

state: You are now in the garage.
You open door.
You are carrying: a passkey and a soap scented latchkey.

action: go south

state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place. The room is well lit.
You can make out an opened normal looking chest here. Empty! What kind of nightmare TextWorld is this? You see a shelf. But the thing is empty.
There is an open door leading north. You need an unguarded exit? You should try going west.
You are carrying: a passkey and a soap scented latchkey.

action:

Response: close chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the garage.
You arrive in a garage. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a rectangular safe. You can see a chest. Look out! It's a- oh, never mind, it's just a formless locker. You make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a formless keycard.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

action:

Response: take formless keycard from cabinet<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the garage.
You arrive in a garage. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a rectangular safe. You can see a chest. Look out! It's a- oh, never mind, it's just a formless locker. You make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a formless keycard.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

action: take formless keycard from cabinet

state: You are now in the garage.
You take the formless keycard from the cabinet.
You are carrying: a formless keycard.

action:

Response: unlock formless locker with formless keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the garage.
You arrive in a garage. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a rectangular safe. You can see a chest. Look out! It's a- oh, never mind, it's just a formless locker. You make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a formless keycard.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

action: take formless keycard from cabinet

state: You are now in the garage.
You take the formless keycard from the cabinet.
You are carrying: a formless keycard.

action: unlock formless locker with formless keycard

state: You are now in the garage.
You unlock the formless locker.
You are carrying: a formless keycard.

action:

Response: open formless locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the garage.
You arrive in a garage. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a rectangular safe. You can see a chest. Look out! It's a- oh, never mind, it's just a formless locker. You make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a formless keycard.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

action: take formless keycard from cabinet

state: You are now in the garage.
You take the formless keycard from the cabinet.
You are carrying: a formless keycard.

action: unlock formless locker with formless keycard

state: You are now in the garage.
You unlock the formless locker.
You are carrying: a formless keycard.

action: open formless locker

state: You are now in the garage.
You open the formless locker, revealing a keycard.
You are carrying: a formless keycard.

action:

Response: take keycard from formless locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the garage.
You arrive in a garage. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a rectangular safe. You can see a chest. Look out! It's a- oh, never mind, it's just a formless locker. You make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a formless keycard.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

action: take formless keycard from cabinet

state: You are now in the garage.
You take the formless keycard from the cabinet.
You are carrying: a formless keycard.

action: unlock formless locker with formless keycard

state: You are now in the garage.
You unlock the formless locker.
You are carrying: a formless keycard.

action: open formless locker

state: You are now in the garage.
You open the formless locker, revealing a keycard.
You are carrying: a formless keycard.

action: take keycard from formless locker

state: You are now in the garage.
You take the keycard from the formless locker.
You are carrying: a keycard and a formless keycard.

action:

Response: unlock chest with keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the garage.
You arrive in a garage. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a rectangular safe. You can see a chest. Look out! It's a- oh, never mind, it's just a formless locker. You make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a formless keycard.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

action: take formless keycard from cabinet

state: You are now in the garage.
You take the formless keycard from the cabinet.
You are carrying: a formless keycard.

action: unlock formless locker with formless keycard

state: You are now in the garage.
You unlock the formless locker.
You are carrying: a formless keycard.

action: open formless locker

state: You are now in the garage.
You open the formless locker, revealing a keycard.
You are carrying: a formless keycard.

action: take keycard from formless locker

state: You are now in the garage.
You take the keycard from the formless locker.
You are carrying: a keycard and a formless keycard.

action: unlock chest with keycard

state: You are now in the garage.
You unlock the chest.
You are carrying: a keycard and a formless keycard.

action:

Response: open chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the garage.
You arrive in a garage. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a rectangular safe. You can see a chest. Look out! It's a- oh, never mind, it's just a formless locker. You make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a formless keycard.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

action: take formless keycard from cabinet

state: You are now in the garage.
You take the formless keycard from the cabinet.
You are carrying: a formless keycard.

action: unlock formless locker with formless keycard

state: You are now in the garage.
You unlock the formless locker.
You are carrying: a formless keycard.

action: open formless locker

state: You are now in the garage.
You open the formless locker, revealing a keycard.
You are carrying: a formless keycard.

action: take keycard from formless locker

state: You are now in the garage.
You take the keycard from the formless locker.
You are carrying: a keycard and a formless keycard.

action: unlock chest with keycard

state: You are now in the garage.
You unlock the chest.
You are carrying: a keycard and a formless keycard.

action: open chest

state: You are now in the garage.
You open the chest, revealing a rectangular latchkey.
You are carrying: a keycard and a formless keycard.

action:

Response: take rectangular latchkey from chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the garage.
You arrive in a garage. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a rectangular safe. You can see a chest. Look out! It's a- oh, never mind, it's just a formless locker. You make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a formless keycard.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

action: take formless keycard from cabinet

state: You are now in the garage.
You take the formless keycard from the cabinet.
You are carrying: a formless keycard.

action: unlock formless locker with formless keycard

state: You are now in the garage.
You unlock the formless locker.
You are carrying: a formless keycard.

action: open formless locker

state: You are now in the garage.
You open the formless locker, revealing a keycard.
You are carrying: a formless keycard.

action: take keycard from formless locker

state: You are now in the garage.
You take the keycard from the formless locker.
You are carrying: a keycard and a formless keycard.

action: unlock chest with keycard

state: You are now in the garage.
You unlock the chest.
You are carrying: a keycard and a formless keycard.

action: open chest

state: You are now in the garage.
You open the chest, revealing a rectangular latchkey.
You are carrying: a keycard and a formless keycard.

action: take rectangular latchkey from chest

state: You are now in the garage.
You take the rectangular latchkey from the chest.
You are carrying: a rectangular latchkey, a keycard and a formless keycard.

action:

Response: lock rectangular safe with rectangular latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You arrive in a pantry. A typical one.
You can make out a locked typical looking spherical chest in the corner.
You need an unblocked exit? You should try going west.
You are carrying: a spherical passkey.

action:

Response: unlock spherical chest with spherical passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You arrive in a pantry. A typical one.
You can make out a locked typical looking spherical chest in the corner.
You need an unblocked exit? You should try going west.
You are carrying: a spherical passkey.

action: unlock spherical chest with spherical passkey

state: You are now in the pantry.
You unlock the spherical chest.
You are carrying: a spherical passkey.

action:

Response: open spherical chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You arrive in a pantry. A typical one.
You can make out a locked typical looking spherical chest in the corner.
You need an unblocked exit? You should try going west.
You are carrying: a spherical passkey.

action: unlock spherical chest with spherical passkey

state: You are now in the pantry.
You unlock the spherical chest.
You are carrying: a spherical passkey.

action: open spherical chest

state: You are now in the pantry.
You open the spherical chest, revealing a key.
You are carrying: a spherical passkey.

action:

Response: take key from spherical chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You arrive in a pantry. A typical one.
You can make out a locked typical looking spherical chest in the corner.
You need an unblocked exit? You should try going west.
You are carrying: a spherical passkey.

action: unlock spherical chest with spherical passkey

state: You are now in the pantry.
You unlock the spherical chest.
You are carrying: a spherical passkey.

action: open spherical chest

state: You are now in the pantry.
You open the spherical chest, revealing a key.
You are carrying: a spherical passkey.

action: take key from spherical chest

state: You are now in the pantry.
You take the key from the spherical chest.
You are carrying: a key and a spherical passkey.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You arrive in a pantry. A typical one.
You can make out a locked typical looking spherical chest in the corner.
You need an unblocked exit? You should try going west.
You are carrying: a spherical passkey.

action: unlock spherical chest with spherical passkey

state: You are now in the pantry.
You unlock the spherical chest.
You are carrying: a spherical passkey.

action: open spherical chest

state: You are now in the pantry.
You open the spherical chest, revealing a key.
You are carrying: a spherical passkey.

action: take key from spherical chest

state: You are now in the pantry.
You take the key from the spherical chest.
You are carrying: a key and a spherical passkey.

action: go west

state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great usual vibes in this place, a wonderful usual atmosphere.
You can see a locked box.
There is a closed gate leading west. There is an unblocked exit to the east.
You are carrying: a key and a spherical passkey.

action:

Response: unlock box with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You arrive in a pantry. A typical one.
You can make out a locked typical looking spherical chest in the corner.
You need an unblocked exit? You should try going west.
You are carrying: a spherical passkey.

action: unlock spherical chest with spherical passkey

state: You are now in the pantry.
You unlock the spherical chest.
You are carrying: a spherical passkey.

action: open spherical chest

state: You are now in the pantry.
You open the spherical chest, revealing a key.
You are carrying: a spherical passkey.

action: take key from spherical chest

state: You are now in the pantry.
You take the key from the spherical chest.
You are carrying: a key and a spherical passkey.

action: go west

state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great usual vibes in this place, a wonderful usual atmosphere.
You can see a locked box.
There is a closed gate leading west. There is an unblocked exit to the east.
You are carrying: a key and a spherical passkey.

action: unlock box with key

state: You are now in the sauna.
You unlock the box.
You are carrying: a key and a spherical passkey.

action:

Response: open box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You arrive in a pantry. A typical one.
You can make out a locked typical looking spherical chest in the corner.
You need an unblocked exit? You should try going west.
You are carrying: a spherical passkey.

action: unlock spherical chest with spherical passkey

state: You are now in the pantry.
You unlock the spherical chest.
You are carrying: a spherical passkey.

action: open spherical chest

state: You are now in the pantry.
You open the spherical chest, revealing a key.
You are carrying: a spherical passkey.

action: take key from spherical chest

state: You are now in the pantry.
You take the key from the spherical chest.
You are carrying: a key and a spherical passkey.

action: go west

state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great usual vibes in this place, a wonderful usual atmosphere.
You can see a locked box.
There is a closed gate leading west. There is an unblocked exit to the east.
You are carrying: a key and a spherical passkey.

action: unlock box with key

state: You are now in the sauna.
You unlock the box.
You are carrying: a key and a spherical passkey.

action: open box

state: You are now in the sauna.
You open the box, revealing a burger and a loaf of bread.
You are carrying: a key and a spherical passkey.

action:

Response: take loaf of bread from box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You arrive in a pantry. A typical one.
You can make out a locked typical looking spherical chest in the corner.
You need an unblocked exit? You should try going west.
You are carrying: a spherical passkey.

action: unlock spherical chest with spherical passkey

state: You are now in the pantry.
You unlock the spherical chest.
You are carrying: a spherical passkey.

action: open spherical chest

state: You are now in the pantry.
You open the spherical chest, revealing a key.
You are carrying: a spherical passkey.

action: take key from spherical chest

state: You are now in the pantry.
You take the key from the spherical chest.
You are carrying: a key and a spherical passkey.

action: go west

state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great usual vibes in this place, a wonderful usual atmosphere.
You can see a locked box.
There is a closed gate leading west. There is an unblocked exit to the east.
You are carrying: a key and a spherical passkey.

action: unlock box with key

state: You are now in the sauna.
You unlock the box.
You are carrying: a key and a spherical passkey.

action: open box

state: You are now in the sauna.
You open the box, revealing a burger and a loaf of bread.
You are carrying: a key and a spherical passkey.

action: take loaf of bread from box

state: You are now in the sauna.
You take the loaf of bread from the box.
You are carrying: a loaf of bread, a key and a spherical passkey.

action:

Response: eat loaf of bread<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the playroom.
You are in a playroom. An ordinary one.
Were you looking for a chest? Because look over there, it's a chest. You bend down to tie your shoe. When you stand up, you notice a TextWorld style safe. You can make out a desk. On the desk you make out a TextWorld style key. Huh, weird.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

action:

Response: take TextWorld style key from desk<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the playroom.
You are in a playroom. An ordinary one.
Were you looking for a chest? Because look over there, it's a chest. You bend down to tie your shoe. When you stand up, you notice a TextWorld style safe. You can make out a desk. On the desk you make out a TextWorld style key. Huh, weird.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

action: take TextWorld style key from desk

state: You are now in the playroom.
You take the TextWorld style key from the desk.
You are carrying: a TextWorld style key.

action:

Response: unlock TextWorld style safe with TextWorld style key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the playroom.
You are in a playroom. An ordinary one.
Were you looking for a chest? Because look over there, it's a chest. You bend down to tie your shoe. When you stand up, you notice a TextWorld style safe. You can make out a desk. On the desk you make out a TextWorld style key. Huh, weird.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

action: take TextWorld style key from desk

state: You are now in the playroom.
You take the TextWorld style key from the desk.
You are carrying: a TextWorld style key.

action: unlock TextWorld style safe with TextWorld style key

state: You are now in the playroom.
You unlock the TextWorld style safe.
You are carrying: a TextWorld style key.

action:

Response: open TextWorld style safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the playroom.
You are in a playroom. An ordinary one.
Were you looking for a chest? Because look over there, it's a chest. You bend down to tie your shoe. When you stand up, you notice a TextWorld style safe. You can make out a desk. On the desk you make out a TextWorld style key. Huh, weird.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

action: take TextWorld style key from desk

state: You are now in the playroom.
You take the TextWorld style key from the desk.
You are carrying: a TextWorld style key.

action: unlock TextWorld style safe with TextWorld style key

state: You are now in the playroom.
You unlock the TextWorld style safe.
You are carrying: a TextWorld style key.

action: open TextWorld style safe

state: You are now in the playroom.
You open the TextWorld style safe, revealing a keycard.
You are carrying: a TextWorld style key.

action:

Response: take keycard from TextWorld style safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the playroom.
You are in a playroom. An ordinary one.
Were you looking for a chest? Because look over there, it's a chest. You bend down to tie your shoe. When you stand up, you notice a TextWorld style safe. You can make out a desk. On the desk you make out a TextWorld style key. Huh, weird.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

action: take TextWorld style key from desk

state: You are now in the playroom.
You take the TextWorld style key from the desk.
You are carrying: a TextWorld style key.

action: unlock TextWorld style safe with TextWorld style key

state: You are now in the playroom.
You unlock the TextWorld style safe.
You are carrying: a TextWorld style key.

action: open TextWorld style safe

state: You are now in the playroom.
You open the TextWorld style safe, revealing a keycard.
You are carrying: a TextWorld style key.

action: take keycard from TextWorld style safe

state: You are now in the playroom.
You take the keycard from the TextWorld style safe.
You are carrying: a keycard and a TextWorld style key.

action:

Response: unlock chest with keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the playroom.
You are in a playroom. An ordinary one.
Were you looking for a chest? Because look over there, it's a chest. You bend down to tie your shoe. When you stand up, you notice a TextWorld style safe. You can make out a desk. On the desk you make out a TextWorld style key. Huh, weird.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

action: take TextWorld style key from desk

state: You are now in the playroom.
You take the TextWorld style key from the desk.
You are carrying: a TextWorld style key.

action: unlock TextWorld style safe with TextWorld style key

state: You are now in the playroom.
You unlock the TextWorld style safe.
You are carrying: a TextWorld style key.

action: open TextWorld style safe

state: You are now in the playroom.
You open the TextWorld style safe, revealing a keycard.
You are carrying: a TextWorld style key.

action: take keycard from TextWorld style safe

state: You are now in the playroom.
You take the keycard from the TextWorld style safe.
You are carrying: a keycard and a TextWorld style key.

action: unlock chest with keycard

state: You are now in the playroom.
You unlock the chest.
You are carrying: a keycard and a TextWorld style key.

action:

Response: open chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the playroom.
You are in a playroom. An ordinary one.
Were you looking for a chest? Because look over there, it's a chest. You bend down to tie your shoe. When you stand up, you notice a TextWorld style safe. You can make out a desk. On the desk you make out a TextWorld style key. Huh, weird.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

action: take TextWorld style key from desk

state: You are now in the playroom.
You take the TextWorld style key from the desk.
You are carrying: a TextWorld style key.

action: unlock TextWorld style safe with TextWorld style key

state: You are now in the playroom.
You unlock the TextWorld style safe.
You are carrying: a TextWorld style key.

action: open TextWorld style safe

state: You are now in the playroom.
You open the TextWorld style safe, revealing a keycard.
You are carrying: a TextWorld style key.

action: take keycard from TextWorld style safe

state: You are now in the playroom.
You take the keycard from the TextWorld style safe.
You are carrying: a keycard and a TextWorld style key.

action: unlock chest with keycard

state: You are now in the playroom.
You unlock the chest.
You are carrying: a keycard and a TextWorld style key.

action: open chest

state: You are now in the playroom.
You open the chest, revealing a latchkey.
You are carrying: a keycard and a TextWorld style key.

action:

Response: take latchkey from chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the playroom.
You are in a playroom. An ordinary one.
Were you looking for a chest? Because look over there, it's a chest. You bend down to tie your shoe. When you stand up, you notice a TextWorld style safe. You can make out a desk. On the desk you make out a TextWorld style key. Huh, weird.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

action: take TextWorld style key from desk

state: You are now in the playroom.
You take the TextWorld style key from the desk.
You are carrying: a TextWorld style key.

action: unlock TextWorld style safe with TextWorld style key

state: You are now in the playroom.
You unlock the TextWorld style safe.
You are carrying: a TextWorld style key.

action: open TextWorld style safe

state: You are now in the playroom.
You open the TextWorld style safe, revealing a keycard.
You are carrying: a TextWorld style key.

action: take keycard from TextWorld style safe

state: You are now in the playroom.
You take the keycard from the TextWorld style safe.
You are carrying: a keycard and a TextWorld style key.

action: unlock chest with keycard

state: You are now in the playroom.
You unlock the chest.
You are carrying: a keycard and a TextWorld style key.

action: open chest

state: You are now in the playroom.
You open the chest, revealing a latchkey.
You are carrying: a keycard and a TextWorld style key.

action: take latchkey from chest

state: You are now in the playroom.
You take the latchkey from the chest.
You are carrying: a latchkey, a keycard and a TextWorld style key.

action:

Response: lock gate with latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You are in an usual kind of place. That is to say, you're in a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You are in an usual kind of place. That is to say, you're in a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

action: go east

state: You are now in the dish-pit.
You arrive in a dish-pit. A normal kind of place.
You see a locked box close by. A locked type Y box, which looks standard, is in the corner. You scan the room, seeing a chest.
There is a closed gateway leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

action:

Response: open chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You are in an usual kind of place. That is to say, you're in a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

action: go east

state: You are now in the dish-pit.
You arrive in a dish-pit. A normal kind of place.
You see a locked box close by. A locked type Y box, which looks standard, is in the corner. You scan the room, seeing a chest.
There is a closed gateway leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

action: open chest

state: You are now in the dish-pit.
You open the chest, revealing a type Y key.
You are carrying nothing.

action:

Response: take type Y key from chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You are in an usual kind of place. That is to say, you're in a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

action: go east

state: You are now in the dish-pit.
You arrive in a dish-pit. A normal kind of place.
You see a locked box close by. A locked type Y box, which looks standard, is in the corner. You scan the room, seeing a chest.
There is a closed gateway leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

action: open chest

state: You are now in the dish-pit.
You open the chest, revealing a type Y key.
You are carrying nothing.

action: take type Y key from chest

state: You are now in the dish-pit.
You take the type Y key from the chest.
You are carrying: a type Y key.

action:

Response: unlock type Y box with type Y key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You are in an usual kind of place. That is to say, you're in a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

action: go east

state: You are now in the dish-pit.
You arrive in a dish-pit. A normal kind of place.
You see a locked box close by. A locked type Y box, which looks standard, is in the corner. You scan the room, seeing a chest.
There is a closed gateway leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

action: open chest

state: You are now in the dish-pit.
You open the chest, revealing a type Y key.
You are carrying nothing.

action: take type Y key from chest

state: You are now in the dish-pit.
You take the type Y key from the chest.
You are carrying: a type Y key.

action: unlock type Y box with type Y key

state: You are now in the dish-pit.
You unlock the type Y box.
You are carrying: a type Y key.

action:

Response: open type Y box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You are in an usual kind of place. That is to say, you're in a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

action: go east

state: You are now in the dish-pit.
You arrive in a dish-pit. A normal kind of place.
You see a locked box close by. A locked type Y box, which looks standard, is in the corner. You scan the room, seeing a chest.
There is a closed gateway leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

action: open chest

state: You are now in the dish-pit.
You open the chest, revealing a type Y key.
You are carrying nothing.

action: take type Y key from chest

state: You are now in the dish-pit.
You take the type Y key from the chest.
You are carrying: a type Y key.

action: unlock type Y box with type Y key

state: You are now in the dish-pit.
You unlock the type Y box.
You are carrying: a type Y key.

action: open type Y box

state: You are now in the dish-pit.
You open the type Y box, revealing a passkey and a key.
You are carrying: a type Y key.

action:

Response: take passkey from type Y box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You are in an usual kind of place. That is to say, you're in a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

action: go east

state: You are now in the dish-pit.
You arrive in a dish-pit. A normal kind of place.
You see a locked box close by. A locked type Y box, which looks standard, is in the corner. You scan the room, seeing a chest.
There is a closed gateway leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

action: open chest

state: You are now in the dish-pit.
You open the chest, revealing a type Y key.
You are carrying nothing.

action: take type Y key from chest

state: You are now in the dish-pit.
You take the type Y key from the chest.
You are carrying: a type Y key.

action: unlock type Y box with type Y key

state: You are now in the dish-pit.
You unlock the type Y box.
You are carrying: a type Y key.

action: open type Y box

state: You are now in the dish-pit.
You open the type Y box, revealing a passkey and a key.
You are carrying: a type Y key.

action: take passkey from type Y box

state: You are now in the dish-pit.
You take the passkey from the type Y box.
You are carrying: a passkey and a type Y key.

action:

Response: unlock box with passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You are in an usual kind of place. That is to say, you're in a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

action: go east

state: You are now in the dish-pit.
You arrive in a dish-pit. A normal kind of place.
You see a locked box close by. A locked type Y box, which looks standard, is in the corner. You scan the room, seeing a chest.
There is a closed gateway leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

action: open chest

state: You are now in the dish-pit.
You open the chest, revealing a type Y key.
You are carrying nothing.

action: take type Y key from chest

state: You are now in the dish-pit.
You take the type Y key from the chest.
You are carrying: a type Y key.

action: unlock type Y box with type Y key

state: You are now in the dish-pit.
You unlock the type Y box.
You are carrying: a type Y key.

action: open type Y box

state: You are now in the dish-pit.
You open the type Y box, revealing a passkey and a key.
You are carrying: a type Y key.

action: take passkey from type Y box

state: You are now in the dish-pit.
You take the passkey from the type Y box.
You are carrying: a passkey and a type Y key.

action: unlock box with passkey

state: You are now in the dish-pit.
You unlock the box.
You are carrying: a passkey and a type Y key.

action:

Response: open box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. Let's see what's in here.
You see a gleam over in a corner, where you can see a box.
There is a closed hatch leading west. There is an unblocked exit to the north.
You are carrying nothing.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. Let's see what's in here.
You see a gleam over in a corner, where you can see a box.
There is a closed hatch leading west. There is an unblocked exit to the north.
You are carrying nothing.

action: go north

state: You are now in the garage.
I just think it's great that you've just entered a garage.
You can see a closed locker.
You need an unblocked exit? You should try going south.
You are carrying nothing.

action:

Response: open locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. Let's see what's in here.
You see a gleam over in a corner, where you can see a box.
There is a closed hatch leading west. There is an unblocked exit to the north.
You are carrying nothing.

action: go north

state: You are now in the garage.
I just think it's great that you've just entered a garage.
You can see a closed locker.
You need an unblocked exit? You should try going south.
You are carrying nothing.

action: open locker

state: You are now in the garage.
You open the locker, revealing a keycard.
You are carrying nothing.

action:

Response: take keycard from locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. Let's see what's in here.
You see a gleam over in a corner, where you can see a box.
There is a closed hatch leading west. There is an unblocked exit to the north.
You are carrying nothing.

action: go north

state: You are now in the garage.
I just think it's great that you've just entered a garage.
You can see a closed locker.
You need an unblocked exit? You should try going south.
You are carrying nothing.

action: open locker

state: You are now in the garage.
You open the locker, revealing a keycard.
You are carrying nothing.

action: take keycard from locker

state: You are now in the garage.
You take the keycard from the locker.
You are carrying: a keycard.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. Let's see what's in here.
You see a gleam over in a corner, where you can see a box.
There is a closed hatch leading west. There is an unblocked exit to the north.
You are carrying nothing.

action: go north

state: You are now in the garage.
I just think it's great that you've just entered a garage.
You can see a closed locker.
You need an unblocked exit? You should try going south.
You are carrying nothing.

action: open locker

state: You are now in the garage.
You open the locker, revealing a keycard.
You are carrying nothing.

action: take keycard from locker

state: You are now in the garage.
You take the keycard from the locker.
You are carrying: a keycard.

action: go south

state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. Let's see what's in here.
You see a gleam over in a corner, where you can see a box.
There is a closed hatch leading west. There is an unblocked exit to the north.
You are carrying: a keycard.

action:

Response: unlock box with keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. Let's see what's in here.
You see a gleam over in a corner, where you can see a box.
There is a closed hatch leading west. There is an unblocked exit to the north.
You are carrying nothing.

action: go north

state: You are now in the garage.
I just think it's great that you've just entered a garage.
You can see a closed locker.
You need an unblocked exit? You should try going south.
You are carrying nothing.

action: open locker

state: You are now in the garage.
You open the locker, revealing a keycard.
You are carrying nothing.

action: take keycard from locker

state: You are now in the garage.
You take the keycard from the locker.
You are carrying: a keycard.

action: go south

state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. Let's see what's in here.
You see a gleam over in a corner, where you can see a box.
There is a closed hatch leading west. There is an unblocked exit to the north.
You are carrying: a keycard.

action: unlock box with keycard

state: You are now in the office.
You unlock the box.
You are carrying: a keycard.

action:

Response: open box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. Let's see what's in here.
You see a gleam over in a corner, where you can see a box.
There is a closed hatch leading west. There is an unblocked exit to the north.
You are carrying nothing.

action: go north

state: You are now in the garage.
I just think it's great that you've just entered a garage.
You can see a closed locker.
You need an unblocked exit? You should try going south.
You are carrying nothing.

action: open locker

state: You are now in the garage.
You open the locker, revealing a keycard.
You are carrying nothing.

action: take keycard from locker

state: You are now in the garage.
You take the keycard from the locker.
You are carrying: a keycard.

action: go south

state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. Let's see what's in here.
You see a gleam over in a corner, where you can see a box.
There is a closed hatch leading west. There is an unblocked exit to the north.
You are carrying: a keycard.

action: unlock box with keycard

state: You are now in the office.
You unlock the box.
You are carrying: a keycard.

action: open box

state: You are now in the office.
You open the box, revealing a printer.
You are carrying: a keycard.

action:

Response: take printer from box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. Let's see what's in here.
You see a gleam over in a corner, where you can see a box.
There is a closed hatch leading west. There is an unblocked exit to the north.
You are carrying nothing.

action: go north

state: You are now in the garage.
I just think it's great that you've just entered a garage.
You can see a closed locker.
You need an unblocked exit? You should try going south.
You are carrying nothing.

action: open locker

state: You are now in the garage.
You open the locker, revealing a keycard.
You are carrying nothing.

action: take keycard from locker

state: You are now in the garage.
You take the keycard from the locker.
You are carrying: a keycard.

action: go south

state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. Let's see what's in here.
You see a gleam over in a corner, where you can see a box.
There is a closed hatch leading west. There is an unblocked exit to the north.
You are carrying: a keycard.

action: unlock box with keycard

state: You are now in the office.
You unlock the box.
You are carrying: a keycard.

action: open box

state: You are now in the office.
You open the box, revealing a printer.
You are carrying: a keycard.

action: take printer from box

state: You are now in the office.
You take the printer from the box.
You are carrying: a printer and a keycard.

action:

Response: drop printer<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You've seen better showers, but at least this one seems pretty typical. Let's see what's in here.
You make out a rectangular locker.
There is an unblocked exit to the north.
There is a mat on the floor.
You are carrying: a grape.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You've seen better showers, but at least this one seems pretty typical. Let's see what's in here.
You make out a rectangular locker.
There is an unblocked exit to the north.
There is a mat on the floor.
You are carrying: a grape.

action: go north

state: You are now in the playroom.
You're now in the playroom. You begin to take stock of what's in the room.
You make out a safe. Huh, weird. The safe contains a rectangular key.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a grape.

action:

Response: take rectangular key from safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You've seen better showers, but at least this one seems pretty typical. Let's see what's in here.
You make out a rectangular locker.
There is an unblocked exit to the north.
There is a mat on the floor.
You are carrying: a grape.

action: go north

state: You are now in the playroom.
You're now in the playroom. You begin to take stock of what's in the room.
You make out a safe. Huh, weird. The safe contains a rectangular key.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a grape.

action: take rectangular key from safe

state: You are now in the playroom.
You take the rectangular key from the safe.
You are carrying: a rectangular key and a grape.

action:

Response: go south<|spec|>