Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the restroom.
You arrive in a restroom. A normal kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a gojiberry and a mouse.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the restroom.
You arrive in a restroom. A normal kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a gojiberry and a mouse.

action: go south

state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place. You begin to take stock of what's in the room.
You can make out a case.
There is a closed gate leading south. There is an unblocked exit to the north.
There is a latchkey on the floor.
You are carrying: a gojiberry and a mouse.

action:

Response: take latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the restroom.
You arrive in a restroom. A normal kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a gojiberry and a mouse.

action: go south

state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place. You begin to take stock of what's in the room.
You can make out a case.
There is a closed gate leading south. There is an unblocked exit to the north.
There is a latchkey on the floor.
You are carrying: a gojiberry and a mouse.

action: take latchkey

state: You are now in the cookhouse.
You pick up the latchkey from the ground.
You are carrying: a latchkey, a gojiberry and a mouse.

action:

Response: unlock gate with latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the restroom.
You arrive in a restroom. A normal kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a gojiberry and a mouse.

action: go south

state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place. You begin to take stock of what's in the room.
You can make out a case.
There is a closed gate leading south. There is an unblocked exit to the north.
There is a latchkey on the floor.
You are carrying: a gojiberry and a mouse.

action: take latchkey

state: You are now in the cookhouse.
You pick up the latchkey from the ground.
You are carrying: a latchkey, a gojiberry and a mouse.

action: unlock gate with latchkey

state: You are now in the cookhouse.
You unlock gate.
You are carrying: a latchkey, a gojiberry and a mouse.

action:

Response: open gate<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the restroom.
You arrive in a restroom. A normal kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a gojiberry and a mouse.

action: go south

state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place. You begin to take stock of what's in the room.
You can make out a case.
There is a closed gate leading south. There is an unblocked exit to the north.
There is a latchkey on the floor.
You are carrying: a gojiberry and a mouse.

action: take latchkey

state: You are now in the cookhouse.
You pick up the latchkey from the ground.
You are carrying: a latchkey, a gojiberry and a mouse.

action: unlock gate with latchkey

state: You are now in the cookhouse.
You unlock gate.
You are carrying: a latchkey, a gojiberry and a mouse.

action: open gate

state: You are now in the cookhouse.
You open gate.
You are carrying: a latchkey, a gojiberry and a mouse.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the restroom.
You arrive in a restroom. A normal kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a gojiberry and a mouse.

action: go south

state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place. You begin to take stock of what's in the room.
You can make out a case.
There is a closed gate leading south. There is an unblocked exit to the north.
There is a latchkey on the floor.
You are carrying: a gojiberry and a mouse.

action: take latchkey

state: You are now in the cookhouse.
You pick up the latchkey from the ground.
You are carrying: a latchkey, a gojiberry and a mouse.

action: unlock gate with latchkey

state: You are now in the cookhouse.
You unlock gate.
You are carrying: a latchkey, a gojiberry and a mouse.

action: open gate

state: You are now in the cookhouse.
You open gate.
You are carrying: a latchkey, a gojiberry and a mouse.

action: go south

state: You are now in the launderette.
You are in a launderette. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an open gate leading north. You need an unguarded exit? You should try going east.
There is a sponge on the floor.
You are carrying: a latchkey, a gojiberry and a mouse.

action:

Response: take sponge<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the restroom.
You arrive in a restroom. A normal kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a gojiberry and a mouse.

action: go south

state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place. You begin to take stock of what's in the room.
You can make out a case.
There is a closed gate leading south. There is an unblocked exit to the north.
There is a latchkey on the floor.
You are carrying: a gojiberry and a mouse.

action: take latchkey

state: You are now in the cookhouse.
You pick up the latchkey from the ground.
You are carrying: a latchkey, a gojiberry and a mouse.

action: unlock gate with latchkey

state: You are now in the cookhouse.
You unlock gate.
You are carrying: a latchkey, a gojiberry and a mouse.

action: open gate

state: You are now in the cookhouse.
You open gate.
You are carrying: a latchkey, a gojiberry and a mouse.

action: go south

state: You are now in the launderette.
You are in a launderette. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an open gate leading north. You need an unguarded exit? You should try going east.
There is a sponge on the floor.
You are carrying: a latchkey, a gojiberry and a mouse.

action: take sponge

state: You are now in the launderette.
You pick up the sponge from the ground.
You are carrying: a sponge, a latchkey, a gojiberry and a mouse.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the restroom.
You arrive in a restroom. A normal kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a gojiberry and a mouse.

action: go south

state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place. You begin to take stock of what's in the room.
You can make out a case.
There is a closed gate leading south. There is an unblocked exit to the north.
There is a latchkey on the floor.
You are carrying: a gojiberry and a mouse.

action: take latchkey

state: You are now in the cookhouse.
You pick up the latchkey from the ground.
You are carrying: a latchkey, a gojiberry and a mouse.

action: unlock gate with latchkey

state: You are now in the cookhouse.
You unlock gate.
You are carrying: a latchkey, a gojiberry and a mouse.

action: open gate

state: You are now in the cookhouse.
You open gate.
You are carrying: a latchkey, a gojiberry and a mouse.

action: go south

state: You are now in the launderette.
You are in a launderette. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an open gate leading north. You need an unguarded exit? You should try going east.
There is a sponge on the floor.
You are carrying: a latchkey, a gojiberry and a mouse.

action: take sponge

state: You are now in the launderette.
You pick up the sponge from the ground.
You are carrying: a sponge, a latchkey, a gojiberry and a mouse.

action: go east

state: You are now in the cubicle.
You make a grand eccentric entrance into a cubicle.
You make out a stand. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
You are carrying: a sponge, a latchkey, a gojiberry and a mouse.

action:

Response: put sponge on stand<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You're now in a shower.
There is an unblocked exit to the east.
You are carrying: a formless passkey.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You're now in a shower.
There is an unblocked exit to the east.
You are carrying: a formless passkey.

action: go east

state: You are now in the workshop.
You arrive in a workshop. A normal one.
You see a formless box. You can see a locked type 9 chest. You can see a case.
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying: a formless passkey.

action:

Response: unlock formless box with formless passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You're now in a shower.
There is an unblocked exit to the east.
You are carrying: a formless passkey.

action: go east

state: You are now in the workshop.
You arrive in a workshop. A normal one.
You see a formless box. You can see a locked type 9 chest. You can see a case.
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying: a formless passkey.

action: unlock formless box with formless passkey

state: You are now in the workshop.
You unlock the formless box.
You are carrying: a formless passkey.

action:

Response: open formless box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You're now in a shower.
There is an unblocked exit to the east.
You are carrying: a formless passkey.

action: go east

state: You are now in the workshop.
You arrive in a workshop. A normal one.
You see a formless box. You can see a locked type 9 chest. You can see a case.
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying: a formless passkey.

action: unlock formless box with formless passkey

state: You are now in the workshop.
You unlock the formless box.
You are carrying: a formless passkey.

action: open formless box

state: You are now in the workshop.
You open the formless box, revealing a type 9 latchkey.
You are carrying: a formless passkey.

action:

Response: take type 9 latchkey from formless box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You're now in a shower.
There is an unblocked exit to the east.
You are carrying: a formless passkey.

action: go east

state: You are now in the workshop.
You arrive in a workshop. A normal one.
You see a formless box. You can see a locked type 9 chest. You can see a case.
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying: a formless passkey.

action: unlock formless box with formless passkey

state: You are now in the workshop.
You unlock the formless box.
You are carrying: a formless passkey.

action: open formless box

state: You are now in the workshop.
You open the formless box, revealing a type 9 latchkey.
You are carrying: a formless passkey.

action: take type 9 latchkey from formless box

state: You are now in the workshop.
You take the type 9 latchkey from the formless box.
You are carrying: a type 9 latchkey and a formless passkey.

action:

Response: unlock type 9 chest with type 9 latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You're now in a shower.
There is an unblocked exit to the east.
You are carrying: a formless passkey.

action: go east

state: You are now in the workshop.
You arrive in a workshop. A normal one.
You see a formless box. You can see a locked type 9 chest. You can see a case.
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying: a formless passkey.

action: unlock formless box with formless passkey

state: You are now in the workshop.
You unlock the formless box.
You are carrying: a formless passkey.

action: open formless box

state: You are now in the workshop.
You open the formless box, revealing a type 9 latchkey.
You are carrying: a formless passkey.

action: take type 9 latchkey from formless box

state: You are now in the workshop.
You take the type 9 latchkey from the formless box.
You are carrying: a type 9 latchkey and a formless passkey.

action: unlock type 9 chest with type 9 latchkey

state: You are now in the workshop.
You unlock the type 9 chest.
You are carrying: a type 9 latchkey and a formless passkey.

action:

Response: open type 9 chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You're now in a shower.
There is an unblocked exit to the east.
You are carrying: a formless passkey.

action: go east

state: You are now in the workshop.
You arrive in a workshop. A normal one.
You see a formless box. You can see a locked type 9 chest. You can see a case.
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying: a formless passkey.

action: unlock formless box with formless passkey

state: You are now in the workshop.
You unlock the formless box.
You are carrying: a formless passkey.

action: open formless box

state: You are now in the workshop.
You open the formless box, revealing a type 9 latchkey.
You are carrying: a formless passkey.

action: take type 9 latchkey from formless box

state: You are now in the workshop.
You take the type 9 latchkey from the formless box.
You are carrying: a type 9 latchkey and a formless passkey.

action: unlock type 9 chest with type 9 latchkey

state: You are now in the workshop.
You unlock the type 9 chest.
You are carrying: a type 9 latchkey and a formless passkey.

action: open type 9 chest

state: You are now in the workshop.
You open the type 9 chest, revealing a butterfly.
You are carrying: a type 9 latchkey and a formless passkey.

action:

Response: take butterfly from type 9 chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the shower.
You're now in a shower.
There is an unblocked exit to the east.
You are carrying: a formless passkey.

action: go east

state: You are now in the workshop.
You arrive in a workshop. A normal one.
You see a formless box. You can see a locked type 9 chest. You can see a case.
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying: a formless passkey.

action: unlock formless box with formless passkey

state: You are now in the workshop.
You unlock the formless box.
You are carrying: a formless passkey.

action: open formless box

state: You are now in the workshop.
You open the formless box, revealing a type 9 latchkey.
You are carrying: a formless passkey.

action: take type 9 latchkey from formless box

state: You are now in the workshop.
You take the type 9 latchkey from the formless box.
You are carrying: a type 9 latchkey and a formless passkey.

action: unlock type 9 chest with type 9 latchkey

state: You are now in the workshop.
You unlock the type 9 chest.
You are carrying: a type 9 latchkey and a formless passkey.

action: open type 9 chest

state: You are now in the workshop.
You open the type 9 chest, revealing a butterfly.
You are carrying: a type 9 latchkey and a formless passkey.

action: take butterfly from type 9 chest

state: You are now in the workshop.
You take the butterfly from the type 9 chest.
You are carrying: a butterfly, a type 9 latchkey and a formless passkey.

action:

Response: insert butterfly into formless box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You're now in an attic.
You need an unblocked exit? You should try going east.
You are carrying: a rectangular key and a tv.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You're now in an attic.
You need an unblocked exit? You should try going east.
You are carrying: a rectangular key and a tv.

action: go east

state: You are now in the office.
You find yourself in an office. A normal one.
You can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a rectangular key and a tv.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You're now in an attic.
You need an unblocked exit? You should try going east.
You are carrying: a rectangular key and a tv.

action: go east

state: You are now in the office.
You find yourself in an office. A normal one.
You can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a rectangular key and a tv.

action: go east

state: You are now in the cellar.
You've just shown up in a cellar.
You scan the room, seeing a rectangular safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a rectangular key and a tv.

action:

Response: open rectangular safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You're now in an attic.
You need an unblocked exit? You should try going east.
You are carrying: a rectangular key and a tv.

action: go east

state: You are now in the office.
You find yourself in an office. A normal one.
You can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a rectangular key and a tv.

action: go east

state: You are now in the cellar.
You've just shown up in a cellar.
You scan the room, seeing a rectangular safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a rectangular key and a tv.

action: open rectangular safe

state: You are now in the cellar.
You open the rectangular safe, revealing a key.
You are carrying: a rectangular key and a tv.

action:

Response: take key from rectangular safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You're now in an attic.
You need an unblocked exit? You should try going east.
You are carrying: a rectangular key and a tv.

action: go east

state: You are now in the office.
You find yourself in an office. A normal one.
You can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a rectangular key and a tv.

action: go east

state: You are now in the cellar.
You've just shown up in a cellar.
You scan the room, seeing a rectangular safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a rectangular key and a tv.

action: open rectangular safe

state: You are now in the cellar.
You open the rectangular safe, revealing a key.
You are carrying: a rectangular key and a tv.

action: take key from rectangular safe

state: You are now in the cellar.
You take the key from the rectangular safe.
You are carrying: a key, a rectangular key and a tv.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You're now in an attic.
You need an unblocked exit? You should try going east.
You are carrying: a rectangular key and a tv.

action: go east

state: You are now in the office.
You find yourself in an office. A normal one.
You can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a rectangular key and a tv.

action: go east

state: You are now in the cellar.
You've just shown up in a cellar.
You scan the room, seeing a rectangular safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a rectangular key and a tv.

action: open rectangular safe

state: You are now in the cellar.
You open the rectangular safe, revealing a key.
You are carrying: a rectangular key and a tv.

action: take key from rectangular safe

state: You are now in the cellar.
You take the key from the rectangular safe.
You are carrying: a key, a rectangular key and a tv.

action: go west

state: You are now in the office.
You find yourself in an office. A normal one.
You can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a key, a rectangular key and a tv.

action:

Response: unlock safe with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You're now in an attic.
You need an unblocked exit? You should try going east.
You are carrying: a rectangular key and a tv.

action: go east

state: You are now in the office.
You find yourself in an office. A normal one.
You can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a rectangular key and a tv.

action: go east

state: You are now in the cellar.
You've just shown up in a cellar.
You scan the room, seeing a rectangular safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a rectangular key and a tv.

action: open rectangular safe

state: You are now in the cellar.
You open the rectangular safe, revealing a key.
You are carrying: a rectangular key and a tv.

action: take key from rectangular safe

state: You are now in the cellar.
You take the key from the rectangular safe.
You are carrying: a key, a rectangular key and a tv.

action: go west

state: You are now in the office.
You find yourself in an office. A normal one.
You can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a key, a rectangular key and a tv.

action: unlock safe with key

state: You are now in the office.
You unlock the safe.
You are carrying: a key, a rectangular key and a tv.

action:

Response: open safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You're now in an attic.
You need an unblocked exit? You should try going east.
You are carrying: a rectangular key and a tv.

action: go east

state: You are now in the office.
You find yourself in an office. A normal one.
You can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a rectangular key and a tv.

action: go east

state: You are now in the cellar.
You've just shown up in a cellar.
You scan the room, seeing a rectangular safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a rectangular key and a tv.

action: open rectangular safe

state: You are now in the cellar.
You open the rectangular safe, revealing a key.
You are carrying: a rectangular key and a tv.

action: take key from rectangular safe

state: You are now in the cellar.
You take the key from the rectangular safe.
You are carrying: a key, a rectangular key and a tv.

action: go west

state: You are now in the office.
You find yourself in an office. A normal one.
You can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a key, a rectangular key and a tv.

action: unlock safe with key

state: You are now in the office.
You unlock the safe.
You are carrying: a key, a rectangular key and a tv.

action: open safe

state: You are now in the office.
You open the safe, revealing a Quote of the Day Calendar.
You are carrying: a key, a rectangular key and a tv.

action:

Response: take Quote of the Day Calendar from safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the washroom.
You've just shown up in a washroom.
You see a locker. Oh wow! Is that what I think it is? It is! It's a counter. What a great pairing of adjectives and nouns! The counter is normal. But the thing is empty.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the washroom.
You've just shown up in a washroom.
You see a locker. Oh wow! Is that what I think it is? It is! It's a counter. What a great pairing of adjectives and nouns! The counter is normal. But the thing is empty.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

action: go west

state: You are now in the lounge.
You're now in a lounge.
You can make out a locked safe. You can make out a shelf. You see a passkey on the shelf. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going east.
You are carrying nothing.

action:

Response: take passkey from shelf<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the washroom.
You've just shown up in a washroom.
You see a locker. Oh wow! Is that what I think it is? It is! It's a counter. What a great pairing of adjectives and nouns! The counter is normal. But the thing is empty.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

action: go west

state: You are now in the lounge.
You're now in a lounge.
You can make out a locked safe. You can make out a shelf. You see a passkey on the shelf. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going east.
You are carrying nothing.

action: take passkey from shelf

state: You are now in the lounge.
You take the passkey from the shelf.
You are carrying: a passkey.

action:

Response: unlock safe with passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the washroom.
You've just shown up in a washroom.
You see a locker. Oh wow! Is that what I think it is? It is! It's a counter. What a great pairing of adjectives and nouns! The counter is normal. But the thing is empty.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

action: go west

state: You are now in the lounge.
You're now in a lounge.
You can make out a locked safe. You can make out a shelf. You see a passkey on the shelf. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going east.
You are carrying nothing.

action: take passkey from shelf

state: You are now in the lounge.
You take the passkey from the shelf.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the lounge.
You unlock the safe.
You are carrying: a passkey.

action:

Response: open safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the washroom.
You've just shown up in a washroom.
You see a locker. Oh wow! Is that what I think it is? It is! It's a counter. What a great pairing of adjectives and nouns! The counter is normal. But the thing is empty.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

action: go west

state: You are now in the lounge.
You're now in a lounge.
You can make out a locked safe. You can make out a shelf. You see a passkey on the shelf. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going east.
You are carrying nothing.

action: take passkey from shelf

state: You are now in the lounge.
You take the passkey from the shelf.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the lounge.
You unlock the safe.
You are carrying: a passkey.

action: open safe

state: You are now in the lounge.
You open the safe, revealing a keycard.
You are carrying: a passkey.

action:

Response: take keycard from safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the washroom.
You've just shown up in a washroom.
You see a locker. Oh wow! Is that what I think it is? It is! It's a counter. What a great pairing of adjectives and nouns! The counter is normal. But the thing is empty.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

action: go west

state: You are now in the lounge.
You're now in a lounge.
You can make out a locked safe. You can make out a shelf. You see a passkey on the shelf. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going east.
You are carrying nothing.

action: take passkey from shelf

state: You are now in the lounge.
You take the passkey from the shelf.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the lounge.
You unlock the safe.
You are carrying: a passkey.

action: open safe

state: You are now in the lounge.
You open the safe, revealing a keycard.
You are carrying: a passkey.

action: take keycard from safe

state: You are now in the lounge.
You take the keycard from the safe.
You are carrying: a keycard and a passkey.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the washroom.
You've just shown up in a washroom.
You see a locker. Oh wow! Is that what I think it is? It is! It's a counter. What a great pairing of adjectives and nouns! The counter is normal. But the thing is empty.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

action: go west

state: You are now in the lounge.
You're now in a lounge.
You can make out a locked safe. You can make out a shelf. You see a passkey on the shelf. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going east.
You are carrying nothing.

action: take passkey from shelf

state: You are now in the lounge.
You take the passkey from the shelf.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the lounge.
You unlock the safe.
You are carrying: a passkey.

action: open safe

state: You are now in the lounge.
You open the safe, revealing a keycard.
You are carrying: a passkey.

action: take keycard from safe

state: You are now in the lounge.
You take the keycard from the safe.
You are carrying: a keycard and a passkey.

action: go east

state: You are now in the washroom.
You've just shown up in a washroom.
You see a locker. Oh wow! Is that what I think it is? It is! It's a counter. What a great pairing of adjectives and nouns! The counter is normal. But the thing is empty.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard and a passkey.

action:

Response: unlock locker with keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the washroom.
You've just shown up in a washroom.
You see a locker. Oh wow! Is that what I think it is? It is! It's a counter. What a great pairing of adjectives and nouns! The counter is normal. But the thing is empty.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

action: go west

state: You are now in the lounge.
You're now in a lounge.
You can make out a locked safe. You can make out a shelf. You see a passkey on the shelf. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going east.
You are carrying nothing.

action: take passkey from shelf

state: You are now in the lounge.
You take the passkey from the shelf.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the lounge.
You unlock the safe.
You are carrying: a passkey.

action: open safe

state: You are now in the lounge.
You open the safe, revealing a keycard.
You are carrying: a passkey.

action: take keycard from safe

state: You are now in the lounge.
You take the keycard from the safe.
You are carrying: a keycard and a passkey.

action: go east

state: You are now in the washroom.
You've just shown up in a washroom.
You see a locker. Oh wow! Is that what I think it is? It is! It's a counter. What a great pairing of adjectives and nouns! The counter is normal. But the thing is empty.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard and a passkey.

action: unlock locker with keycard

state: You are now in the washroom.
You unlock the locker.
You are carrying: a keycard and a passkey.

action:

Response: open locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
You've entered an office. I guess you better just go and list everything you see here.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.
There is a mouse on the floor.
You are carrying nothing.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
You've entered an office. I guess you better just go and list everything you see here.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.
There is a mouse on the floor.
You are carrying nothing.

action: go east

state: You are now in the cookhouse.
I am required to announce that you are now in the cookhouse.
You can make out a locked type 5 safe. You see a type R box. You can make out a closed freezer.
There is an unblocked exit to the west.
You are carrying nothing.

action:

Response: open freezer<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
You've entered an office. I guess you better just go and list everything you see here.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.
There is a mouse on the floor.
You are carrying nothing.

action: go east

state: You are now in the cookhouse.
I am required to announce that you are now in the cookhouse.
You can make out a locked type 5 safe. You see a type R box. You can make out a closed freezer.
There is an unblocked exit to the west.
You are carrying nothing.

action: open freezer

state: You are now in the cookhouse.
You open the freezer, revealing a type R key.
You are carrying nothing.

action:

Response: take type R key from freezer<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
You've entered an office. I guess you better just go and list everything you see here.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.
There is a mouse on the floor.
You are carrying nothing.

action: go east

state: You are now in the cookhouse.
I am required to announce that you are now in the cookhouse.
You can make out a locked type 5 safe. You see a type R box. You can make out a closed freezer.
There is an unblocked exit to the west.
You are carrying nothing.

action: open freezer

state: You are now in the cookhouse.
You open the freezer, revealing a type R key.
You are carrying nothing.

action: take type R key from freezer

state: You are now in the cookhouse.
You take the type R key from the freezer.
You are carrying: a type R key.

action:

Response: unlock type R box with type R key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
You've entered an office. I guess you better just go and list everything you see here.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.
There is a mouse on the floor.
You are carrying nothing.

action: go east

state: You are now in the cookhouse.
I am required to announce that you are now in the cookhouse.
You can make out a locked type 5 safe. You see a type R box. You can make out a closed freezer.
There is an unblocked exit to the west.
You are carrying nothing.

action: open freezer

state: You are now in the cookhouse.
You open the freezer, revealing a type R key.
You are carrying nothing.

action: take type R key from freezer

state: You are now in the cookhouse.
You take the type R key from the freezer.
You are carrying: a type R key.

action: unlock type R box with type R key

state: You are now in the cookhouse.
You unlock the type R box.
You are carrying: a type R key.

action:

Response: open type R box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
You've entered an office. I guess you better just go and list everything you see here.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.
There is a mouse on the floor.
You are carrying nothing.

action: go east

state: You are now in the cookhouse.
I am required to announce that you are now in the cookhouse.
You can make out a locked type 5 safe. You see a type R box. You can make out a closed freezer.
There is an unblocked exit to the west.
You are carrying nothing.

action: open freezer

state: You are now in the cookhouse.
You open the freezer, revealing a type R key.
You are carrying nothing.

action: take type R key from freezer

state: You are now in the cookhouse.
You take the type R key from the freezer.
You are carrying: a type R key.

action: unlock type R box with type R key

state: You are now in the cookhouse.
You unlock the type R box.
You are carrying: a type R key.

action: open type R box

state: You are now in the cookhouse.
You open the type R box, revealing a type 5 keycard.
You are carrying: a type R key.

action:

Response: take type 5 keycard from type R box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
You've entered an office. I guess you better just go and list everything you see here.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.
There is a mouse on the floor.
You are carrying nothing.

action: go east

state: You are now in the cookhouse.
I am required to announce that you are now in the cookhouse.
You can make out a locked type 5 safe. You see a type R box. You can make out a closed freezer.
There is an unblocked exit to the west.
You are carrying nothing.

action: open freezer

state: You are now in the cookhouse.
You open the freezer, revealing a type R key.
You are carrying nothing.

action: take type R key from freezer

state: You are now in the cookhouse.
You take the type R key from the freezer.
You are carrying: a type R key.

action: unlock type R box with type R key

state: You are now in the cookhouse.
You unlock the type R box.
You are carrying: a type R key.

action: open type R box

state: You are now in the cookhouse.
You open the type R box, revealing a type 5 keycard.
You are carrying: a type R key.

action: take type 5 keycard from type R box

state: You are now in the cookhouse.
You take the type 5 keycard from the type R box.
You are carrying: a type 5 keycard and a type R key.

action:

Response: unlock type 5 safe with type 5 keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the office.
You've entered an office. I guess you better just go and list everything you see here.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.
There is a mouse on the floor.
You are carrying nothing.

action: go east

state: You are now in the cookhouse.
I am required to announce that you are now in the cookhouse.
You can make out a locked type 5 safe. You see a type R box. You can make out a closed freezer.
There is an unblocked exit to the west.
You are carrying nothing.

action: open freezer

state: You are now in the cookhouse.
You open the freezer, revealing a type R key.
You are carrying nothing.

action: take type R key from freezer

state: You are now in the cookhouse.
You take the type R key from the freezer.
You are carrying: a type R key.

action: unlock type R box with type R key

state: You are now in the cookhouse.
You unlock the type R box.
You are carrying: a type R key.

action: open type R box

state: You are now in the cookhouse.
You open the type R box, revealing a type 5 keycard.
You are carrying: a type R key.

action: take type 5 keycard from type R box

state: You are now in the cookhouse.
You take the type 5 keycard from the type R box.
You are carrying: a type 5 keycard and a type R key.

action: unlock type 5 safe with type 5 keycard

state: You are now in the cookhouse.
You unlock the type 5 safe.
You are carrying: a type 5 keycard and a type R key.

action:

Response: open type 5 safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the garage.
Of every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked type 7 safe in the corner.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sandwich and a stapler.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the garage.
Of every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked type 7 safe in the corner.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sandwich and a stapler.

action: go east

state: You are now in the attic.
You find yourself in an attic. An ordinary one.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type 7 key on the floor.
You are carrying: a sandwich and a stapler.

action:

Response: take type 7 key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the garage.
Of every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked type 7 safe in the corner.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sandwich and a stapler.

action: go east

state: You are now in the attic.
You find yourself in an attic. An ordinary one.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type 7 key on the floor.
You are carrying: a sandwich and a stapler.

action: take type 7 key

state: You are now in the attic.
You pick up the type 7 key from the ground.
You are carrying: a type 7 key, a sandwich and a stapler.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the garage.
Of every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked type 7 safe in the corner.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sandwich and a stapler.

action: go east

state: You are now in the attic.
You find yourself in an attic. An ordinary one.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type 7 key on the floor.
You are carrying: a sandwich and a stapler.

action: take type 7 key

state: You are now in the attic.
You pick up the type 7 key from the ground.
You are carrying: a type 7 key, a sandwich and a stapler.

action: go west

state: You are now in the garage.
Of every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked type 7 safe in the corner.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 7 key, a sandwich and a stapler.

action:

Response: unlock type 7 safe with type 7 key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the garage.
Of every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked type 7 safe in the corner.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sandwich and a stapler.

action: go east

state: You are now in the attic.
You find yourself in an attic. An ordinary one.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type 7 key on the floor.
You are carrying: a sandwich and a stapler.

action: take type 7 key

state: You are now in the attic.
You pick up the type 7 key from the ground.
You are carrying: a type 7 key, a sandwich and a stapler.

action: go west

state: You are now in the garage.
Of every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked type 7 safe in the corner.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 7 key, a sandwich and a stapler.

action: unlock type 7 safe with type 7 key

state: You are now in the garage.
You unlock the type 7 safe.
You are carrying: a type 7 key, a sandwich and a stapler.

action:

Response: open type 7 safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the garage.
Of every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked type 7 safe in the corner.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sandwich and a stapler.

action: go east

state: You are now in the attic.
You find yourself in an attic. An ordinary one.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type 7 key on the floor.
You are carrying: a sandwich and a stapler.

action: take type 7 key

state: You are now in the attic.
You pick up the type 7 key from the ground.
You are carrying: a type 7 key, a sandwich and a stapler.

action: go west

state: You are now in the garage.
Of every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked type 7 safe in the corner.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 7 key, a sandwich and a stapler.

action: unlock type 7 safe with type 7 key

state: You are now in the garage.
You unlock the type 7 safe.
You are carrying: a type 7 key, a sandwich and a stapler.

action: open type 7 safe

state: You are now in the garage.
You open the type 7 safe, revealing a fondue.
You are carrying: a type 7 key, a sandwich and a stapler.

action:

Response: take fondue from type 7 safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the garage.
Of every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked type 7 safe in the corner.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sandwich and a stapler.

action: go east

state: You are now in the attic.
You find yourself in an attic. An ordinary one.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type 7 key on the floor.
You are carrying: a sandwich and a stapler.

action: take type 7 key

state: You are now in the attic.
You pick up the type 7 key from the ground.
You are carrying: a type 7 key, a sandwich and a stapler.

action: go west

state: You are now in the garage.
Of every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked type 7 safe in the corner.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 7 key, a sandwich and a stapler.

action: unlock type 7 safe with type 7 key

state: You are now in the garage.
You unlock the type 7 safe.
You are carrying: a type 7 key, a sandwich and a stapler.

action: open type 7 safe

state: You are now in the garage.
You open the type 7 safe, revealing a fondue.
You are carrying: a type 7 key, a sandwich and a stapler.

action: take fondue from type 7 safe

state: You are now in the garage.
You take the fondue from the type 7 safe.
You are carrying: a fondue, a type 7 key, a sandwich and a stapler.

action:

Response: eat fondue<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere.
You can make out a Microsoft safe. Hey, want to see a cabinet? Look over there, a cabinet. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action:

Response: open cabinet<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere.
You can make out a Microsoft safe. Hey, want to see a cabinet? Look over there, a cabinet. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action: open cabinet

state: You are now in the cookhouse.
You open the cabinet, revealing a Microsoft latchkey.
You are carrying nothing.

action:

Response: take Microsoft latchkey from cabinet<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere.
You can make out a Microsoft safe. Hey, want to see a cabinet? Look over there, a cabinet. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action: open cabinet

state: You are now in the cookhouse.
You open the cabinet, revealing a Microsoft latchkey.
You are carrying nothing.

action: take Microsoft latchkey from cabinet

state: You are now in the cookhouse.
You take the Microsoft latchkey from the cabinet.
You are carrying: a Microsoft latchkey.

action:

Response: unlock Microsoft safe with Microsoft latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere.
You can make out a Microsoft safe. Hey, want to see a cabinet? Look over there, a cabinet. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action: open cabinet

state: You are now in the cookhouse.
You open the cabinet, revealing a Microsoft latchkey.
You are carrying nothing.

action: take Microsoft latchkey from cabinet

state: You are now in the cookhouse.
You take the Microsoft latchkey from the cabinet.
You are carrying: a Microsoft latchkey.

action: unlock Microsoft safe with Microsoft latchkey

state: You are now in the cookhouse.
You unlock the Microsoft safe.
You are carrying: a Microsoft latchkey.

action:

Response: open Microsoft safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere.
You can make out a Microsoft safe. Hey, want to see a cabinet? Look over there, a cabinet. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action: open cabinet

state: You are now in the cookhouse.
You open the cabinet, revealing a Microsoft latchkey.
You are carrying nothing.

action: take Microsoft latchkey from cabinet

state: You are now in the cookhouse.
You take the Microsoft latchkey from the cabinet.
You are carrying: a Microsoft latchkey.

action: unlock Microsoft safe with Microsoft latchkey

state: You are now in the cookhouse.
You unlock the Microsoft safe.
You are carrying: a Microsoft latchkey.

action: open Microsoft safe

state: You are now in the cookhouse.
You open the Microsoft safe, revealing a rectangular key.
You are carrying: a Microsoft latchkey.

action:

Response: take rectangular key from Microsoft safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere.
You can make out a Microsoft safe. Hey, want to see a cabinet? Look over there, a cabinet. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action: open cabinet

state: You are now in the cookhouse.
You open the cabinet, revealing a Microsoft latchkey.
You are carrying nothing.

action: take Microsoft latchkey from cabinet

state: You are now in the cookhouse.
You take the Microsoft latchkey from the cabinet.
You are carrying: a Microsoft latchkey.

action: unlock Microsoft safe with Microsoft latchkey

state: You are now in the cookhouse.
You unlock the Microsoft safe.
You are carrying: a Microsoft latchkey.

action: open Microsoft safe

state: You are now in the cookhouse.
You open the Microsoft safe, revealing a rectangular key.
You are carrying: a Microsoft latchkey.

action: take rectangular key from Microsoft safe

state: You are now in the cookhouse.
You take the rectangular key from the Microsoft safe.
You are carrying: a rectangular key and a Microsoft latchkey.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere.
You can make out a Microsoft safe. Hey, want to see a cabinet? Look over there, a cabinet. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action: open cabinet

state: You are now in the cookhouse.
You open the cabinet, revealing a Microsoft latchkey.
You are carrying nothing.

action: take Microsoft latchkey from cabinet

state: You are now in the cookhouse.
You take the Microsoft latchkey from the cabinet.
You are carrying: a Microsoft latchkey.

action: unlock Microsoft safe with Microsoft latchkey

state: You are now in the cookhouse.
You unlock the Microsoft safe.
You are carrying: a Microsoft latchkey.

action: open Microsoft safe

state: You are now in the cookhouse.
You open the Microsoft safe, revealing a rectangular key.
You are carrying: a Microsoft latchkey.

action: take rectangular key from Microsoft safe

state: You are now in the cookhouse.
You take the rectangular key from the Microsoft safe.
You are carrying: a rectangular key and a Microsoft latchkey.

action: go north

state: You are now in the cubicle.
You've entered a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a rectangular safe.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a rectangular key and a Microsoft latchkey.

action:

Response: unlock rectangular safe with rectangular key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere.
You can make out a Microsoft safe. Hey, want to see a cabinet? Look over there, a cabinet. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action: open cabinet

state: You are now in the cookhouse.
You open the cabinet, revealing a Microsoft latchkey.
You are carrying nothing.

action: take Microsoft latchkey from cabinet

state: You are now in the cookhouse.
You take the Microsoft latchkey from the cabinet.
You are carrying: a Microsoft latchkey.

action: unlock Microsoft safe with Microsoft latchkey

state: You are now in the cookhouse.
You unlock the Microsoft safe.
You are carrying: a Microsoft latchkey.

action: open Microsoft safe

state: You are now in the cookhouse.
You open the Microsoft safe, revealing a rectangular key.
You are carrying: a Microsoft latchkey.

action: take rectangular key from Microsoft safe

state: You are now in the cookhouse.
You take the rectangular key from the Microsoft safe.
You are carrying: a rectangular key and a Microsoft latchkey.

action: go north

state: You are now in the cubicle.
You've entered a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a rectangular safe.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a rectangular key and a Microsoft latchkey.

action: unlock rectangular safe with rectangular key

state: You are now in the cubicle.
You unlock the rectangular safe.
You are carrying: a rectangular key and a Microsoft latchkey.

action:

Response: open rectangular safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You've entered a cookhouse. Let's see what's in here.
Were you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type T passkey.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You've entered a cookhouse. Let's see what's in here.
Were you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type T passkey.

action: go west

state: You are now in the lounge.
You arrive in a normal kind of place. That is to say, you're in a lounge. Let's see what's in here.
You can see a closed type T safe nearby.
There is an unblocked exit to the east.
You are carrying: a type T passkey.

action:

Response: open type T safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You've entered a cookhouse. Let's see what's in here.
Were you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type T passkey.

action: go west

state: You are now in the lounge.
You arrive in a normal kind of place. That is to say, you're in a lounge. Let's see what's in here.
You can see a closed type T safe nearby.
There is an unblocked exit to the east.
You are carrying: a type T passkey.

action: open type T safe

state: You are now in the lounge.
You open the type T safe, revealing a keycard.
You are carrying: a type T passkey.

action:

Response: take keycard from type T safe<|spec|>