humanoid / objects /Props /materials /physics /physics_leather.usda
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#usda 1.0
(
defaultPrim = "Leather"
metersPerUnit = 1
upAxis = "Z"
)
def Material "Leather" (
prepend apiSchemas = ["PhysicsMaterialAPI"]
)
{
float physics:density = 800
float physics:dynamicFriction = 0.2
float physics:restitution = 0.3
float physics:staticFriction = 0.2
}