humanoid / objects /Props /materials /physics /physics_metal.usda
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#usda 1.0
(
customLayerData = {
dictionary cameraSettings = {
dictionary Front = {
double3 position = (500, 0, 0)
double radius = 500
}
dictionary Perspective = {
double3 position = (500, 500, 500)
double3 target = (-0.000003978038705554354, -0.000003978038478180679, 0.000007956076956361358)
}
dictionary Right = {
double3 position = (0, -500, 0)
double radius = 500
}
dictionary Top = {
double3 position = (0, 0, 500)
double radius = 500
}
string boundCamera = "/OmniverseKit_Persp"
}
dictionary omni_layer = {
string authoring_layer = "./physics_metal.usda"
}
dictionary renderSettings = {
}
}
defaultPrim = "Metal"
metersPerUnit = 1
upAxis = "Z"
)
def Material "Metal" (
prepend apiSchemas = ["PhysicsMaterialAPI"]
)
{
float physics:density = 2700
float physics:dynamicFriction = 0.1
float physics:restitution = 0.1
float physics:staticFriction = 0.1
}