#usda 1.0 ( customLayerData = { dictionary cameraSettings = { dictionary Front = { double3 position = (500, 0, 0) double radius = 500 } dictionary Perspective = { double3 position = (500, 500, 500) double3 target = (-0.000003978038705554354, -0.000003978038478180679, 0.000007956076956361358) } dictionary Right = { double3 position = (0, -500, 0) double radius = 500 } dictionary Top = { double3 position = (0, 0, 500) double radius = 500 } string boundCamera = "/OmniverseKit_Persp" } dictionary omni_layer = { string authoring_layer = "./physics_brick.usda" } dictionary renderSettings = { float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) float3 "rtx:iray:environment_dome_ground_position" = (0, 0, 0) float3 "rtx:iray:environment_dome_ground_reflectivity" = (0, 0, 0) float3 "rtx:iray:environment_dome_rotation_axis" = (3.4028235e38, 3.4028235e38, 3.4028235e38) float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) float3 "rtx:post:colorcorr:gain" = (1, 1, 1) float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) float3 "rtx:post:colorcorr:offset" = (0, 0, 0) float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) float3 "rtx:post:colorgrad:gain" = (1, 1, 1) float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) float3 "rtx:post:colorgrad:lift" = (0, 0, 0) float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) float3 "rtx:post:colorgrad:offset" = (0, 0, 0) float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) } } defaultPrim = "Brick" metersPerUnit = 1 upAxis = "Z" ) def Material "Brick" ( prepend apiSchemas = ["PhysicsMaterialAPI"] ) { float physics:density = 2400 float physics:dynamicFriction = 0.6 float physics:restitution = 0.1 float physics:staticFriction = 0.6 }