PROBLEM STATEMENTGiven partial 2D or 3D trajectories of themotion of a uniformly colored bouncingball, that is viewed by a single or multi-ple cameras, estimate its full 3D state,over time, i.e. location, orientation, an-gular and linear velocities.MOTIVATIONScene understanding can benefit fromexploiting the fact that a dynamic sceneand its visual observations are invariablydetermined by the laws of physics.MAIN IDEA• Model the physics of the scene usingphysics-based simulation• Acquire visual observations• Define an objective function that con-nects the model to the observations• Produce physically plausible interpre-tations of the scene by performingblack-box optimizationPHYSICS BASED SIMULATION(A) Dynamics of a bouncing ballThe bouncing ball is affected by gravityand air resistance while in flight and fric-tion while in bounce with a surface.(B) Equations of motionWe assume standard equations of mo-tion for the flight phase and add air re-sistance. We derive equations for thebounce phase by extending [1].(C) Simulation of a bouncing ballWe define a parameterized ball throwing simulation process S that:• receives a 21-D vector of scene properties and initial conditions• at each point in time, produces a 12-D vector of location, orientation, linear andangular velocities• is implemented by augmenting the Newton Game Dynamics simulator with ourphysics modeling• performs at 500fps, but is sub-sampled to real acquisition rate (30fps), in order toaccount for aliasing effectsPHYSICALLY PLAUSIBLE SCENE INTERPRETATIONWe estimate the physically plausible explanation e of the observed scene by formu-lating an optimization problem, where:• the hypothesis space of x is defined over the domain of simulation process S• the observation data o are trajectories of a bouncing ball(potentially partial, 3D or 2D, from single or multiple cameras)• the objective function quantifies the discrepancy between the result of an invocationto S and the observations• the objective function is optimized by means of Differential Evolution [5]CONTRIBUTIONS• First method to consider attributes of state that can only be estimated throughphysics-based simulation• Extension to existing work [2–4] in exploiting physics based simulation in vision• Proposal of an effective method that is clear, generic, top-down, simulation based• Incorporation of realistic physics• Selected generic and modular components allow for extension to other broader ordifferent contextsEXPERIMENTAL RESULTS(A) Multiview estimation of 3D trajectories(synthetic/real)(B) Single view estimation of 3D trajectoriesFinding ball throwing simulations that optimally repro-duce 2D observations.(C) Seeing the “invisible”Implicit information, like the state of the ball whileoccluded (left) and the angular components of its 3Dstate (right), are computer based on a single camera.KEY REFERENCES[1] P.J. Aston and R. Shail. The Dynamics of a BouncingSuperball with Spin. Dynamical Systems, 22(3):291–322, 2007.[2] K. Bhat, S. Seitz, J. Popovi´c, and P. Khosla. Com-puting the Physical Parameters of Rigid-body Motionfrom Video. In ECCV 2002, pages 551–565. Springer,2002.[3] D.J. Duff, J. Wyatt, and R. Stolkin. Motion Estimationusing Physical Simulation. In IEEE International Con-ference on Robotics and Automation (ICRA), pages1511–1517. IEEE, 2010.[4] D. Metaxas and D. Terzopoulos. Shape and NonrigidMotion Estimation through Physics-based Synthesis.IEEE Transactions on Pattern Analysis and MachineIntelligence, 15(6):580–591, 1993.[5] R. Storn and K. Price. Differential Evolution–A Sim-ple and Efficient Heuristic for Global Optimization overContinuous Spaces. Journal of Global Optimization,11(4):341–359, 1997.MORE INFORMATIONFor more information, visit http://www.ics.forth.gr/ kyriazis/?e=1 or contact {kyriazis,oikonom,argyros}@ics.forth.grThis work was partially supported by theIST-FP7-IP-215821 project GRASP