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from __future__ import unicode_literals, print_function
import transforms3d as t3d
import pickle
import chumpy as ch
import numpy as np
from opendr.lighting import LambertianPointLight
try:
from utils.mano_core.mano_loader import load_model
from utils.mano_core.lbs import global_rigid_transformation
from utils.mano_utils import get_keypoints_from_mesh_ch
except ImportError as e:
raise ImportError('%s \nDid you set up the repository for advanced use?' % e)
renderer = None
def pose_hand(mano, K, use_mean_pose=True):
global renderer
if renderer is None:
renderer = HandModel(use_mean_pca=False, use_mean_pose=use_mean_pose)
# split mano parameters
poses, shapes, uv_root, scale = split_theta(mano)
focal, pp = get_focal_pp(K)
xyz_root = recover_root(uv_root, scale, focal, pp)
# set up the hand model and feed hand parameters
renderer.pose_by_root(xyz_root[0], poses[0], shapes[0])
V, F = renderer._get_verts_faces()
xyz = renderer._calc_coords()
return np.array(xyz), np.array(V)
def split_theta(theta):
poses = theta[:, :48]
shapes = theta[:, 48:58]
uv_root = theta[:, 58:60]
scale = theta[:, 60:]
return poses, shapes, uv_root, scale
def get_focal_pp(K):
""" Extract the camera parameters that are relevant for an orthographic assumption. """
focal = 0.5 * (K[0, 0] + K[1, 1])
pp = K[:2, 2]
return focal, pp
def backproject_ortho(uv, scale, # kind of the predictions
focal, pp): # kind of the camera calibration
""" Calculate 3D coordinates from 2D coordinates and the camera parameters. """
uv = uv.copy()
uv -= pp
xyz = np.concatenate([np.reshape(uv, [-1, 2]),
np.ones_like(uv[:, :1])*focal], 1)
xyz /= scale
return xyz
def recover_root(uv_root, scale,
focal, pp):
uv_root = np.reshape(uv_root, [1, 2])
xyz_root = backproject_ortho(uv_root, scale, focal, pp)
return xyz_root
class HandModel(object):
def __init__(self, use_mean_pca=False, use_mean_pose=False):
if use_mean_pca:
self.model = load_model('./data/MANO_RIGHT.pkl', ncomps=6, flat_hand_mean=not use_mean_pose,
use_pca=True)
else:
self.model = load_model('./data/MANO_RIGHT.pkl', ncomps=45, flat_hand_mean=not use_mean_pose,
use_pca=False)
self.global_trans = ch.array([0.0, 0.0, 0.3])
def _get_verts_faces(self):
V = self.model + self.global_trans
F = self.model.f
return V, F
def _calc_coords(self):
# calculate joint location and rotation
V, _ = self._get_verts_faces()
J_regressor = self.model.dd['J_regressor']
Jtr_x = ch.MatVecMult(J_regressor, V[:, 0])
Jtr_y = ch.MatVecMult(J_regressor, V[:, 1])
Jtr_z = ch.MatVecMult(J_regressor, V[:, 2])
Jtr = ch.vstack([Jtr_x, Jtr_y, Jtr_z]).T
coords_kp_xyz = get_keypoints_from_mesh_ch(V, Jtr)
return coords_kp_xyz
def pose_by_root(self, xyz_root, poses, shapes, root_id=9):
""" Poses the MANO model according to the root keypoint given. """
self.model.pose[:] = poses # set estimated articulation
self.model.betas[:] = shapes # set estimated shape
self.global_trans[:] = 0.0
# how to chose translation
xyz = np.array(self._calc_coords())
global_t = xyz_root - xyz[root_id] # new - old root keypoint
# apply changes
self.global_trans[:] = global_t
def render(self, cam_intrinsics, dist=None, M=None, img_shape=None, render_mask=False):
from opendr.camera import ProjectPoints
from utils.renderer import ColoredRenderer
if dist is None:
dist = np.zeros(5)
dist = dist.flatten()
if M is None:
M = np.eye(4)
# get R, t from M (has to be world2cam)
R = M[:3, :3]
ax, angle = t3d.axangles.mat2axangle(R)
rt = ax*angle
rt = rt.flatten()
t = M[:3, 3]
w, h = (320, 320)
if img_shape is not None:
w, h = img_shape[1], img_shape[0]
pp = np.array([cam_intrinsics[0, 2], cam_intrinsics[1, 2]])
f = np.array([cam_intrinsics[0, 0], cam_intrinsics[1, 1]])
# Create OpenDR renderer
rn = ColoredRenderer()
# Assign attributes to renderer
rn.camera = ProjectPoints(rt=rt,
t=t, # camera translation
f=f, # focal lengths
c=pp, # camera center (principal point)
k=dist) # OpenCv distortion params
rn.frustum = {'near': 0.1, 'far': 5., 'width': w, 'height': h}
V, F = self._get_verts_faces()
rn.set(v=V,
f=F,
bgcolor=np.zeros(3))
if render_mask:
rn.vc = np.ones_like(V) #for segmentation mask like rendering
else:
colors = np.ones_like(V)
# Construct point light sources
rn.vc = LambertianPointLight(f=F,
v=V,
num_verts=V.shape[0],
light_pos=np.array([-1000, -1000, -2000]),
vc=0.8 * colors,
light_color=np.array([1., 1., 1.]))
rn.vc += LambertianPointLight(f=F,
v=V,
num_verts=V.shape[0],
light_pos=np.array([1000, 1000, -2000]),
vc=0.25 * colors,
light_color=np.array([1., 1., 1.]))
rn.vc += LambertianPointLight(f=F,
v=V,
num_verts=V.shape[0],
light_pos=np.array([2000, 2000, 2000]),
vc=0.1 * colors,
light_color=np.array([1., 1., 1.]))
rn.vc += LambertianPointLight(f=F,
v=V,
num_verts=V.shape[0],
light_pos=np.array([-2000, -2000, 2000]),
vc=0.1 * colors,
light_color=np.array([1., 1., 1.]))
# render
img = (np.array(rn.r) * 255).astype(np.uint8)
return img