Download ReInterHand/raw/script/render/reih_render_mano_3rd.py from ParityLab/Hand-Datasets-Raw: direct link, hf CLI and curl.
- Browser
- Download file 5.95 kB
-
https://huggingface.co/datasets/ParityLab/Hand-Datasets-Raw/resolve/main/ReInterHand/raw/script/render/reih_render_mano_3rd.py
- Command line
-
hf download hf://datasets/ParityLab/Hand-Datasets-Raw/ReInterHand/raw/script/render/reih_render_mano_3rd.py
-
curl -L -o reih_render_mano_3rd.py https://huggingface.co/datasets/ParityLab/Hand-Datasets-Raw/resolve/main/ReInterHand/raw/script/render/reih_render_mano_3rd.py
5.95 kB
| # Copyright (c) Meta Platforms, Inc. and affiliates. | |
| # All rights reserved. | |
| # | |
| # This source code is licensed under the license found in the | |
| # LICENSE file in the root directory of this source tree. | |
| # | |
| import torch | |
| import numpy as np | |
| import json | |
| from glob import glob | |
| import os.path as osp | |
| import smplx | |
| import cv2 | |
| import os | |
| import random | |
| from plyfile import PlyData, PlyElement | |
| from pytorch3d.structures import Meshes | |
| from pytorch3d.renderer import ( | |
| PointLights, | |
| DirectionalLights, | |
| PerspectiveCameras, | |
| Materials, | |
| SoftPhongShader, | |
| RasterizationSettings, | |
| MeshRenderer, | |
| MeshRendererWithFragments, | |
| MeshRasterizer, | |
| TexturesVertex) | |
| def load_ply(file_name): | |
| plydata = PlyData.read(file_name) | |
| x = plydata['vertex']['x'] | |
| y = plydata['vertex']['y'] | |
| z = plydata['vertex']['z'] | |
| v = np.stack((x,y,z),1) | |
| return v | |
| def render_mesh(mesh, face, cam_param, render_shape, hand_type): | |
| mesh = torch.bmm(cam_param['R'], mesh.permute(0,2,1)).permute(0,2,1) + cam_param['t'].view(-1,1,3) | |
| batch_size, vertex_num = mesh.shape[:2] | |
| textures = TexturesVertex(verts_features=torch.ones((batch_size,vertex_num,3)).float().cuda()) | |
| mesh = torch.stack((-mesh[:,:,0], -mesh[:,:,1], mesh[:,:,2]),2) # reverse x- and y-axis following PyTorch3D axis direction | |
| mesh = Meshes(mesh, face, textures) | |
| cameras = PerspectiveCameras(focal_length=cam_param['focal'], | |
| principal_point=cam_param['princpt'], | |
| device='cuda', | |
| in_ndc=False, | |
| image_size=torch.LongTensor(render_shape).cuda().view(1,2)) | |
| raster_settings = RasterizationSettings(image_size=render_shape, blur_radius=0.0, faces_per_pixel=1, perspective_correct=True) | |
| rasterizer = MeshRasterizer(cameras=cameras, raster_settings=raster_settings).cuda() | |
| lights = PointLights(device='cuda') | |
| shader = SoftPhongShader(device='cuda', cameras=cameras, lights=lights) | |
| if hand_type == 'right': | |
| color = ((1.0, 0.0, 0.0),) | |
| else: | |
| color = ((0.0, 1.0, 0.0),) | |
| materials = Materials( | |
| device='cuda', | |
| specular_color=color, | |
| shininess=0 | |
| ) | |
| # render | |
| with torch.no_grad(): | |
| renderer = MeshRendererWithFragments(rasterizer=rasterizer, shader=shader) | |
| images, fragments = renderer(mesh, materials=materials) | |
| image = images[:,:,:,:3] * 255 | |
| depthmap = fragments.zbuf.float() | |
| mask = depthmap > 0 | |
| return image, depthmap, mask | |
| data_root_path = '' | |
| mano_root_path = '' | |
| capture_id = 'm--20210701--1058--0000000--pilot--relightablehandsy--participant0--two-hands' | |
| envmap_mode = 'envmap_per_frame' # envmap_per_frame, envmap_per_segment | |
| mano_layer = {'right': smplx.create(mano_root_path, 'mano', is_rhand=True, use_pca=False, flat_hand_mean=False).cuda(), 'left': smplx.create(mano_root_path, 'mano', is_rhand=False, use_pca=False, flat_hand_mean=False).cuda()} | |
| # fix MANO shapedirs of the left hand bug (https://github.com/vchoutas/smplx/issues/48) | |
| if torch.sum(torch.abs(mano_layer['left'].shapedirs[:,0,:] - mano_layer['right'].shapedirs[:,0,:])) < 1: | |
| print('Fix shapedirs bug of MANO') | |
| mano_layer['left'].shapedirs[:,0,:] *= -1 | |
| with open(osp.join(data_root_path, capture_id, 'Mugsy_cameras', 'cam_params.json')) as f: | |
| cam_params = json.load(f) | |
| cam_path_list = glob(osp.join(data_root_path, capture_id, 'Mugsy_cameras', envmap_mode, 'images', '*')) | |
| for cam_path in cam_path_list: | |
| cam_name = cam_path.split('/')[-1] | |
| cam_param = cam_params[cam_name] | |
| R, t = torch.FloatTensor(cam_param['R']).view(1,3,3).cuda(), torch.FloatTensor(cam_param['t']).view(1,3).cuda() / 1000 # millimeter to meter | |
| focal, princpt = torch.FloatTensor(cam_param['focal']).view(1,2).cuda(), torch.FloatTensor(cam_param['princpt']).view(1,2).cuda() | |
| img_path_list = glob(osp.join(cam_path, '*.png')) | |
| for img_path in img_path_list: | |
| frame_idx = int(img_path.split('/')[-1][:-4]) | |
| img = cv2.imread(img_path) | |
| img_height, img_width = img.shape[:2] | |
| prev_depth = None | |
| for h in ('right', 'left'): | |
| # option 1: get mesh from parameters | |
| with open(osp.join(data_root_path, capture_id, 'mano_fits', 'params', str(frame_idx) + '_' + h + '.json')) as f: | |
| mano_param = json.load(f) | |
| pose = torch.FloatTensor(mano_param['pose']).view(1,-1).cuda() | |
| shape = torch.FloatTensor(mano_param['shape']).view(1,-1).cuda() | |
| trans = torch.FloatTensor(mano_param['trans']).view(1,-1).cuda() | |
| with torch.no_grad(): | |
| output = mano_layer[h](global_orient=pose[:,:3], hand_pose=pose[:,3:], betas=shape, transl=trans) | |
| mesh = output.vertices | |
| # option 2: load mesh | |
| #mesh = load_ply(osp.join(data_root_path, capture_id, 'mano_fits', 'meshes', str(frame_idx) + '_' + h + '.ply')) | |
| #mesh = mesh / 1000 # millimeter to meter | |
| #mesh = torch.from_numpy(mesh).float().cuda()[None,:,:] | |
| # render | |
| face = torch.LongTensor(mano_layer[h].faces.astype(np.int32))[None,:,:].cuda() | |
| rgb, depth, valid_mask = render_mesh(mesh, face, {'R': R, 't': t, 'focal': focal, 'princpt': princpt}, (img_height, img_width), h) | |
| rgb, depth, valid_mask = rgb.cpu().numpy()[0], depth.cpu().numpy()[0], valid_mask.cpu().numpy()[0] | |
| if prev_depth is None: | |
| render_mask = valid_mask | |
| img = rgb * render_mask + img * (1 - render_mask) | |
| prev_depth = depth | |
| else: | |
| render_mask = valid_mask * np.logical_or(depth < prev_depth, prev_depth<=0) | |
| img = rgb * render_mask + img * (1 - render_mask) | |
| prev_depth = depth * render_mask + prev_depth * (1 - render_mask) | |
| cv2.imwrite(capture_id + '_' + cam_name + '_' + str(frame_idx) + '.jpg', img) | |
| print('saved') | |