--- license: other task_categories: - robotics tags: - isaac-sim - blender - manipulation - droid --- # droid2sim The Alchera **PanClean** kitchen scene, ported to Isaac Sim for DROID manipulation. ## What's here One scene under `scenes/panclean/`, in three stages from original to runnable: ``` panclean/ ├── source/ # 1. ORIGINAL — as delivered by Alchera (untouched) │ ├── asset.glb # the kitchen (glTF, 465 MB) │ └── render01.png # reference render — the look to match │ ├── asset.usd # 2. PORTED — asset.glb converted to USD ├── textures/ # PBR textures for asset.usd ├── assets/ # same scene split into per-object meshes (13 objects) │ ├── scene.usda # 3. ASSEMBLED — asset.usd placed in the DROID robot frame └── initial_conditions.json # robot/policy start state (from PolaRiS pan_clean) ``` - **source/** — the original Alchera deliverable, nothing changed. - **asset.usd / textures / assets** — the port: only the format is converted (glb → USD, via NVIDIA `omni.kit.asset_converter`); meshes are unchanged. - **scene.usda** — only *references* `asset.usd` and sets position/orientation. It never edits the meshes. ## Coordinate note The source is Y-up, real scale (countertop ~1.1 m). The DROID policy expects Z-up with the surface ~0.05 m in front of the base, so `scene.usda` rotates +90° about X and lowers it into reach. ## Reproduce Docker setup + render/GUI scripts are in the code repo **SNU-PI/droid2sim** — clone it, download this scene into `data/panclean/`, and run `scripts/docker/launch.sh`. See that repo's README. ## License Held jointly by Seoul National University PI Lab, LG, and Alchera.