File size: 6,481 Bytes
94f6f0e
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
#region sound
            enum WaveType
            {
                sawtooth,
                sine,
                square,
                triangle,
                pwm
            }
            static void GenerateSineWave(double[] frequencies, int[] durations, WaveType[] waveTypes = null)
            {
                try
                {
                    if (frequencies.Length != durations.Length)
                        throw new ArgumentException("Frequencies and durations arrays must have the same length.");

                    if (waveTypes != null && waveTypes.Length != frequencies.Length)
                        throw new ArgumentException("WaveTypes array must have the same length as frequencies and durations arrays.");

                    int sampleRate = 44100;
                    List<short> bufferList = new List<short>();

                    foreach (var pair in frequencies.Zip(durations, (freq, dur) => new { freq, dur }).Select((item, index) => new { item.freq, item.dur, waveType = waveTypes?[index] ?? WaveType.sine }))
                    {
                        double frequency = pair.freq;
                        int duration = pair.dur;
                        WaveType wk = pair.waveType;

                        int sampleCount = (int)(sampleRate * (duration * 0.001));
                        double amplitude = 1 * short.MaxValue;
                        double dutyCycle = 0;

                        if (frequency == 0) // Rest case
                        {
                            for (int i = 0; i < sampleCount; i++)
                            {
                                bufferList.Add(0); // Add silence (zero amplitude)
                            }
                            continue; // Skip to the next pair
                        }

                        for (int i = 0; i < sampleCount; i++)
                        {
                            double time = (double)i / sampleRate;
                            double phase = time * frequency % 1.0;
                            dutyCycle -= 0.0001;
                            if (dutyCycle < 0) dutyCycle = 1.0;

                            short sample;
                            switch (wk)
                            {
                                case WaveType.sawtooth:
                                    sample = (short)(amplitude * (2 * (time * frequency - Math.Floor(0.5 + time * frequency))));
                                    break;
                                case WaveType.sine:
                                    sample = (short)(amplitude * Math.Sin(2 * Math.PI * frequency * time));
                                    break;
                                case WaveType.square:
                                    sample = (short)(amplitude * Math.Sign(Math.Sin(2 * Math.PI * frequency * time)));
                                    break;
                                case WaveType.triangle:
                                    sample = (short)(amplitude * (2 * Math.Abs(2 * (time * frequency - Math.Floor(0.5 + time * frequency))) - 1));
                                    break;
                                case WaveType.pwm:
                                    sample = (short)(amplitude * (phase < dutyCycle ? 1 : -1));
                                    break;
                                default:
                                    sample = 0;
                                    break;
                            }

                            bufferList.Add(sample);
                        }
                    }

                    short[] buffer = bufferList.ToArray();
                    byte[] byteArray = new byte[buffer.Length * sizeof(short)];
                    Buffer.BlockCopy(buffer, 0, byteArray, 0, byteArray.Length);

                    using (MemoryStream ms = new MemoryStream())
                    using (BinaryWriter bw = new BinaryWriter(ms))
                    {
                        // Write WAV header
                        bw.Write(new char[4] { 'R', 'I', 'F', 'F' });
                        bw.Write(36 + byteArray.Length);
                        bw.Write(new char[4] { 'W', 'A', 'V', 'E' });
                        bw.Write(new char[4] { 'f', 'm', 't', ' ' });
                        bw.Write(16);
                        bw.Write((short)1);
                        bw.Write((short)1);
                        bw.Write(sampleRate);
                        bw.Write(sampleRate * sizeof(short));
                        bw.Write((short)(sizeof(short)));
                        bw.Write((short)16);
                        bw.Write(new char[4] { 'd', 'a', 't', 'a' });
                        bw.Write(byteArray.Length);
                        bw.Write(byteArray);

                        ms.Position = 0;
                        SoundPlayer sp = new SoundPlayer(ms);
                        // Get the operating system version
                        Version osVersion = Environment.OSVersion.Version;

                        sp.PlaySync(); // Use PlaySync to ensure all tones play sequentially

                    }
                }
                catch { }
            }
            static List<double> frq = new List<double>();
            static List<int> ml = new List<int>();
            static List<WaveType> waves = new List<WaveType>();

            static void beeps()
            {
                Random random = new Random();
                int rit = 200; //repeat 200 times

                    for (int i = 0; i < rit; i++)
                    {
                        WaveType wk = (WaveType)random.Next(5);
                        int s = 110;
                        int m = 300;
                        int l = 850;
                        double[] freqs = {110,220,440,880,110,220,440,880,110,220,440,880}; //frequency (put 0 for rest)
                        int[] mills = {l,l,l,l,m,m,m,m,s,s,s,s}; //duration
                        WaveType[] wvs = {WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm}; //Wavetypes see enum WaveType{}
                        frq.AddRange(freqs);
                        ml.AddRange(mills);
                        waves.AddRange(wvs);
                }
                GenerateSineWave(frq.ToArray(), ml.ToArray(), waves.ToArray()); //Plays
            }

        }
#endregion