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#include <Windows.h>
#include <tchar.h>
#include <windowsx.h>
#include <stdio.h>
#include <gdiplus.h>
#pragma comment(lib, "winmm.lib")
#pragma comment(lib, "Msimg32.lib")
#define M_PI   3.14159265358979323846264338327950288
#include <math.h>
#include <ctime>
#include <time.h>
typedef union _RGBQUAD {
	COLORREF rgb;
	struct {
		BYTE b;
		BYTE g;
		BYTE r;
		BYTE Reserved;
	};
}_RGBQUAD, *PRGBQUAD;
//typedef NTSTATUS(NTAPI* NRHEdef)(NTSTATUS, ULONG, ULONG, PULONG, ULONG, PULONG);
//typedef NTSTATUS(NTAPI* RAPdef)(ULONG, BOOLEAN, BOOLEAN, PBOOLEAN);
typedef struct
{
	FLOAT h;
	FLOAT s;
	FLOAT l;
} HSL;

namespace Colors
{
	//These HSL functions was made by Wipet, credits to him!
	//OBS: I used it in 3 payloads

	//Btw ArTicZera created HSV functions, but it sucks unfortunatelly
	//So I didn't used in this malware.

	HSL rgb2hsl(RGBQUAD rgb)

	{
		HSL hsl;

		BYTE r = rgb.rgbRed;
		BYTE g = rgb.rgbGreen;
		BYTE b = rgb.rgbBlue;

		FLOAT _r = (FLOAT)r / 255.f;
		FLOAT _g = (FLOAT)g / 255.f;
		FLOAT _b = (FLOAT)b / 255.f;

		FLOAT rgbMin = min(min(_r, _g), _b);
		FLOAT rgbMax = max(max(_r, _g), _b);

		FLOAT fDelta = rgbMax - rgbMin;
		FLOAT deltaR;
		FLOAT deltaG;
		FLOAT deltaB;

		FLOAT h = 0.f;
		FLOAT s = 0.f;
		FLOAT l = (FLOAT)((rgbMax + rgbMin) / 2.f);

		if (fDelta != 0.f)
		{
			s = l < .5f ? (FLOAT)(fDelta / (rgbMax + rgbMin)) : (FLOAT)(fDelta / (2.f - rgbMax - rgbMin));
			deltaR = (FLOAT)(((rgbMax - _r) / 6.f + (fDelta / 2.f)) / fDelta);
			deltaG = (FLOAT)(((rgbMax - _g) / 6.f + (fDelta / 2.f)) / fDelta);
			deltaB = (FLOAT)(((rgbMax - _b) / 6.f + (fDelta / 2.f)) / fDelta);

			if (_r == rgbMax)      h = deltaB - deltaG;
			else if (_g == rgbMax) h = (1.f / 3.f) + deltaR - deltaB;
			else if (_b == rgbMax) h = (2.f / 3.f) + deltaG - deltaR;
			if (h < 0.f)           h += 1.f;
			if (h > 1.f)           h -= 1.f;
		}

		hsl.h = h;
		hsl.s = s;
		hsl.l = l;
		return hsl;
	}

	RGBQUAD hsl2rgb(HSL hsl)

	{
		RGBQUAD rgb;

		FLOAT r = hsl.l;
		FLOAT g = hsl.l;
		FLOAT b = hsl.l;

		FLOAT h = hsl.h;
		FLOAT sl = hsl.s;
		FLOAT l = hsl.l;
		FLOAT v = (l <= .5f) ? (l * (1.f + sl)) : (l + sl - l * sl);

		FLOAT m;
		FLOAT sv;
		FLOAT fract;
		FLOAT vsf;
		FLOAT mid1;
		FLOAT mid2;

		INT sextant;

		if (v > 0.f)
		{
			m = l + l - v;
			sv = (v - m) / v;
			h *= 6.f;
			sextant = (INT)h;
			fract = h - sextant;
			vsf = v * sv * fract;
			mid1 = m + vsf;
			mid2 = v - vsf;

			switch (sextant)
			{
			case 0:
				r = v;
				g = mid1;
				b = m;
				break;
			case 1:
				r = mid2;
				g = v;
				b = m;
				break;
			case 2:
				r = m;
				g = v;
				b = mid1;
				break;
			case 3:
				r = m;
				g = mid2;
				b = v;
				break;
			case 4:
				r = mid1;
				g = m;
				b = v;
				break;
			case 5:
				r = v;
				g = m;
				b = mid2;
				break;
			}
		}

		rgb.rgbRed = (BYTE)(r * 255.f);
		rgb.rgbGreen = (BYTE)(g * 255.f);
		rgb.rgbBlue = (BYTE)(b * 255.f);

		return rgb;
	}
}
int red, green, blue;
bool ifcolorblue = false, ifblue = false;
COLORREF Hue(int length) { //Credits to Void_/GetMBR
	if (red != length) {
		red < length; red++;
		if (ifblue == true) {
			return RGB(red, 0, length);
		}
		else {
			return RGB(red, 0, 0);
		}
	}
	else {
		if (green != length) {
			green < length; green++;
			return RGB(length, green, 0);
		}
		else {
			if (blue != length) {
				blue < length; blue++;
				return RGB(0, length, blue);
			}
			else {
				red = 0; green = 0; blue = 0;
				ifblue = true;
			}
		}
	}
}
DWORD WINAPI balls(LPVOID lpParam) {
	int w = GetSystemMetrics(0), h = GetSystemMetrics(1);
	int signX = 1;
	int signY = 1;
	int signX1 = 1;
	int signY1 = 1;
	int incrementor = 10;
	int x = 10;
	int y = 10;
	while (1) {
		HDC hdc = GetDC(0);
		int top_x = 0 + x;
		int top_y = 0 + y;
		int bottom_x = 100 + x;
		int bottom_y = 100 + y;
		x += incrementor * signX;
		y += incrementor * signY;
		HBRUSH brush = CreateSolidBrush(Hue(239));
		SelectObject(hdc, brush);
		Ellipse(hdc, top_x, top_y, bottom_x, bottom_y);
		if (y >= GetSystemMetrics(SM_CYSCREEN))
		{
			signY = -1;
		}

		if (x >= GetSystemMetrics(SM_CXSCREEN))
		{
			signX = -1;
		}

		if (y == 0)
		{
			signY = 1;
		}

		if (x == 0)
		{
			signX = 1;
		}
		Sleep(10);
		DeleteObject(brush);
		ReleaseDC(0, hdc);
	}
}

DWORD WINAPI shader1(LPVOID lpvd) { //credits to soheil shahrab, but I modified it
	HDC hdc = GetDC(NULL);
	HDC hdcCopy = CreateCompatibleDC(hdc);
	int screenWidth = GetSystemMetrics(SM_CXSCREEN);
	int screenHeight = GetSystemMetrics(SM_CYSCREEN);
	BITMAPINFO bmpi = { 0 };
	HBITMAP bmp;
	bmpi.bmiHeader.biSize = sizeof(bmpi);
	bmpi.bmiHeader.biWidth = screenWidth;
	bmpi.bmiHeader.biHeight = screenHeight;
	bmpi.bmiHeader.biPlanes = 1;
	bmpi.bmiHeader.biBitCount = 32;
	bmpi.bmiHeader.biCompression = BI_RGB;
	RGBQUAD* rgbquad = NULL;
	HSL hslcolor;
	bmp = CreateDIBSection(hdc, &bmpi, DIB_RGB_COLORS, (void**)&rgbquad, NULL, 0);
	SelectObject(hdcCopy, bmp);
	INT i = 0;
	while (1)
	{
		hdc = GetDC(NULL);
		StretchBlt(hdcCopy, 0, 0, screenWidth, screenHeight, hdc, 0, 0, screenWidth, screenHeight, SRCCOPY);
		RGBQUAD rgbquadCopy;

		for (int x = 0; x < screenWidth; x++)
		{
			for (int y = 0; y < screenHeight; y++)
			{
				int index = y * screenWidth + x;
				FLOAT fx = ((x * i & i * y + x * i * y * i) + (i + i * 10));

				rgbquadCopy = rgbquad[index];

				hslcolor = Colors::rgb2hsl(rgbquadCopy);
				hslcolor.h = fmod(fx / 400.f + y / screenHeight * .10f, 1.f);

				rgbquad[index] = Colors::hsl2rgb(hslcolor);
			}
		}

		i++;

		StretchBlt(hdc, 0, 0, screenWidth, screenHeight, hdcCopy, 0, 0, screenWidth, screenHeight, SRCCOPY);
		ReleaseDC(NULL, hdc);
		DeleteDC(hdc);
	}
}

DWORD WINAPI shader2(LPVOID lpParam) {
	HDC hdcScreen = GetDC(0), hdcMem = CreateCompatibleDC(hdcScreen);
	INT w = GetSystemMetrics(0), h = GetSystemMetrics(1);
	BITMAPINFO bmi = { 0 };
	PRGBQUAD rgbScreen = { 0 };
	bmi.bmiHeader.biSize = sizeof(BITMAPINFO);
	bmi.bmiHeader.biBitCount = 32;
	bmi.bmiHeader.biPlanes = 1;
	bmi.bmiHeader.biWidth = w;
	bmi.bmiHeader.biHeight = h;
	HBITMAP hbmTemp = CreateDIBSection(hdcScreen, &bmi, NULL, (void**)&rgbScreen, NULL, NULL);
	SelectObject(hdcMem, hbmTemp);
	for (;;) {
		hdcScreen = GetDC(0);
		BitBlt(hdcMem, 0, 0, w, h, hdcScreen, 0, 0, SRCCOPY);
		for (INT i = 0; i < w * h; i++) {
			//INT x = i % w, y = i / w;
			rgbScreen[i].rgb *= 5;
		}
		BitBlt(hdcScreen, 0, 0, w, h, hdcMem, 0, 0, SRCCOPY);
		ReleaseDC(NULL, hdcScreen); DeleteDC(hdcScreen);
	}
}

DWORD WINAPI beziers(LPVOID lpParam) {
	int sw = GetSystemMetrics(0);
	int sh = GetSystemMetrics(1);
	while (1) {
		HDC hdc = GetDC(0);
		POINT p[4] = { rand() % sw, rand() % sh, rand() % sw, rand() % sh,  rand() % sw, rand() % sh };
		HPEN hPen = CreatePen(PS_SOLID, 5, Hue(239));
		SelectObject(hdc, hPen);
		PolyBezier(hdc, p, 4);
		DeleteObject(hPen);
		ReleaseDC(0, hdc);
		Sleep(4);
	}
}

DWORD WINAPI payload(LPVOID lpParam) {
	int sw, sh;

	while (1) {
		HDC hdc = GetDC(0);
		sw = GetSystemMetrics(0);
		sh = GetSystemMetrics(1);
		StretchBlt(hdc, -20, -20, sw + 40, sh + 40, hdc, 0, 0, sw, sh, SRCCOPY);
		ReleaseDC(0, hdc);
		Sleep(4);
	}
}

DWORD WINAPI masher(LPVOID lpParam) {
	while (1) {
		HDC hdc = GetDC(HWND_DESKTOP);
		int sw = GetSystemMetrics(SM_CXSCREEN), sh = GetSystemMetrics(SM_CYSCREEN);
		BitBlt(hdc, rand() % 5, rand() % 5, rand() % sw, rand() % sh, hdc, rand() % 5, rand() % 5, SRCCOPY);
		ReleaseDC(0, hdc);
	}
}

VOID WINAPI ci2(int x, int y, int w, int h)

{
	HDC hdc = GetDC(0);
	HRGN hrgn = CreateEllipticRgn(x, y, w + x, h + y);
	if ((rand() % 2) == 0) SelectClipRgn(hdc, hrgn);
	HBRUSH brush = CreateSolidBrush(RGB(rand() % 255, rand() % 255, rand() % 255));
	SelectObject(hdc, brush);
	BitBlt(hdc, x, y, w, h, hdc, x, y, 0x2837E28);
	DeleteObject(hrgn);
	DeleteObject(brush);
	ReleaseDC(NULL, hdc);
}

DWORD WINAPI spawner(LPVOID lpParam) {
	RECT rect;
	GetWindowRect(GetDesktopWindow(), &rect);
	int w = rect.right - rect.left - 500, h = rect.bottom - rect.top - 500;

	for (int t = 0;; t++)
	{
		int size = rand() % 1000 + 1;
		int x = rand() % (w + size) - size / 2, y = rand() % (h + size) - size / 2;

		for (int i = 0; i < size; i += 100)
		{
			ci2(x - i / 2, y - i / 2, i, i);
		}
		Sleep(100);
	}
}

DWORD WINAPI shake(LPVOID lpParam)

{
	HDC desk = GetDC(0);
	int sw = GetSystemMetrics(0);
	int sh = GetSystemMetrics(1);
	double angle = 0;
	while (1)
	{
		desk = GetDC(0);
		int ax = (int)(cos(angle) * 5.0);
		int ay = (int)(sin(angle) * 5.0);
		BitBlt(desk, ax, ay, sw, sh, desk, 0, 0, SRCCOPY);
		angle = fmod(angle + M_PI / 16.f, M_PI * 2.f);
		ReleaseDC(0, desk);
	}
}

DWORD WINAPI shader5(LPVOID lpParam) {
	HDC hdcScreen = GetDC(0), hdcMem = CreateCompatibleDC(hdcScreen);
	INT w = GetSystemMetrics(0), h = GetSystemMetrics(1);
	BITMAPINFO bmi = { 0 };
	PRGBQUAD rgbScreen = { 0 };
	bmi.bmiHeader.biSize = sizeof(BITMAPINFO);
	bmi.bmiHeader.biBitCount = 32;
	bmi.bmiHeader.biPlanes = 1;
	bmi.bmiHeader.biWidth = w;
	bmi.bmiHeader.biHeight = h;
	HBITMAP hbmTemp = CreateDIBSection(hdcScreen, &bmi, NULL, (void**)&rgbScreen, NULL, NULL);
	SelectObject(hdcMem, hbmTemp);
	for (;;) {
		hdcScreen = GetDC(0);
		BitBlt(hdcMem, 0, 0, w, h, hdcScreen, 0, 0, SRCCOPY);
		for (INT i = 0; i < w * h; i++) {
			int t;
			rgbScreen[i].rgb += (h * i) % (RGB(255, 255, 255));
		}
		BitBlt(hdcScreen, 0, 0, w, h, hdcMem, 0, 0, SRCCOPY);
		ReleaseDC(NULL, hdcScreen); DeleteDC(hdcScreen);
	}
}

DWORD WINAPI sustainepic(LPVOID lpParam) {
	int w = GetSystemMetrics(0);
	int h = GetSystemMetrics(1);
	while (1) {
		HDC hdc = GetDC(0);
		HBRUSH brush = CreateSolidBrush(Hue(239));
		SelectObject(hdc, brush);
		BitBlt(hdc, 30, 2, w, h, hdc, 30, 2, SRCCOPY);
		BitBlt(hdc, 1, 2, w, h, hdc, 0, 0, SRCCOPY);
		BitBlt(hdc, w - 1, 2, w, h, hdc, 0, 0, PATCOPY);
		BitBlt(hdc, 0, 0, w, h, hdc, 2, 30, 0x1900ac010e);
		BitBlt(hdc, 0, 0, w, h, hdc, 2, h - 30, 0x1900ac010e);
		DeleteObject(brush);
		ReleaseDC(0, hdc);
	}
}

VOID WINAPI sound2() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[8000 * 30] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>(t * (t ^ t + (t >> 15 | 1) ^ (t - 1280 ^ t) >> 10));

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

VOID WINAPI sound1() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[8000 * 30] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>(t ^ 56 + t * 2 >> t);

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

VOID WINAPI sound3() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[8000 * 30] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>(((t * 9)&(t >> 4)) | (t * 5 & t >> 7) | (t * 3 & t / 1024) - 1);

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

VOID WINAPI sound4() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[8000 * 60] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>(150 * (t >> 6 | t | t >> (t >> 16)) + (7 & t >> 11));

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

VOID WINAPI sound5() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[11025 * 30] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>(t * (t >> 8 & t >> 1));

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

VOID WINAPI sound6() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[8000 * 30] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>((t ^ t * (t >> (t >> 8 & 10) & 40) | t * 4));

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

VOID WINAPI sound7() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[8000 * 30] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>(t * (t & 16384 ? 6 : 5) * (4 - (1 & t >> 8)) >> (3 & t >> 8) | t >> (t & 4096 ? 3 : 4));

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

VOID WINAPI sound8() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[11025 * 30] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>(t * ((t >> 7 | t >> 9) & 30));

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) {
	if (MessageBoxW(NULL, L"This is not a Intel Updater this is GDI Malware, Run?", L"Intel Updater.exe by rarka", MB_YESNO | MB_ICONEXCLAMATION) == IDNO)
	{
		ExitProcess(0);
	}
	else

		if (MessageBoxW(NULL, L"Are you sure?", L"Intel Updater.exe by rarka", MB_YESNO | MB_ICONEXCLAMATION) == IDNO)
		{
			ExitProcess(0);
		}

	HANDLE d1 = CreateThread(0, 0, shader1, 0, 0, 0);
	sound1();
	Sleep(30000);
	Sleep(200);
	TerminateThread(d1, 0);
	CloseHandle(d1);
	HANDLE d2 = CreateThread(0, 0, shader2, 0, 0, 0);
	sound2();
	Sleep(30000);
	Sleep(200);
	TerminateThread(d2, 0);
	CloseHandle(d2);
	HANDLE d3 = CreateThread(0, 0, beziers, 0, 0, 0);
	sound3();
	Sleep(30000);
	Sleep(200);
	TerminateThread(d3, 0);
	CloseHandle(d3);
	HANDLE d4 = CreateThread(0, 0, payload, 0, 0, 0);
	HANDLE d5 = CreateThread(0, 0, balls, 0, 0, 0);
	sound4();
	Sleep(60000);
	Sleep(200);
	TerminateThread(d4, 0);
	CloseHandle(d4);
	TerminateThread(d5, 0);
	CloseHandle(d5);
	HANDLE d6 = CreateThread(0, 0, masher, 0, 0, 0);
	sound5();
	Sleep(30000);
	Sleep(200);
	TerminateThread(d6, 0);
	CloseHandle(d6);
	HANDLE d7 = CreateThread(0, 0, spawner, 0, 0, 0);
	HANDLE d8 = CreateThread(0, 0, shake, 0, 0, 0);
	sound6();
	Sleep(30000);
	Sleep(200);
	TerminateThread(d7, 0);
	CloseHandle(d7);
	TerminateThread(d8, 0);
	CloseHandle(d8);
	HANDLE d9 = CreateThread(0, 0, shader5, 0, 0, 0);
	sound7();
	Sleep(30000);
	Sleep(200);
	TerminateThread(d9, 0);
	CloseHandle(d9);
	HANDLE d10 = CreateThread(0, 0, sustainepic, 0, 0, 0);
	sound8();
	Sleep(30000);
	Sleep(200);
	TerminateThread(d10, 0);
	CloseHandle(d10);
}