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#include <Windows.h>
#include <windowsx.h>
#include <tchar.h>
#include <stdio.h>
#pragma comment(lib, "winmm.lib")
#pragma comment(lib, "Msimg32.lib")
#define M_PI   3.14159265358979323846264338327950288
#include <time.h>
#include <ctime>
#include <math.h>
#include <cmath>
#include <cstdlib>
typedef union _RGBQUAD {
	COLORREF rgb;
	struct {
		BYTE b;
		BYTE g;
		BYTE r;
		BYTE Reserved;
	};
}_RGBQUAD, *PRGBQUAD;
//typedef NTSTATUS(NTAPI* NRHEdef)(NTSTATUS, ULONG, ULONG, PULONG, ULONG, PULONG);
//typedef NTSTATUS(NTAPI* RAPdef)(ULONG, BOOLEAN, BOOLEAN, PBOOLEAN);
typedef struct
{
	FLOAT h;
	FLOAT s;
	FLOAT l;
} HSL;

namespace Colors
{
	//These HSL functions was made by Wipet, credits to him!
	//OBS: I used it in 3 payloads

	//Btw ArTicZera created HSV functions, but it sucks unfortunatelly
	//So I didn't used in this malware.

	HSL rgb2hsl(RGBQUAD rgb)

	{
		HSL hsl;

		BYTE r = rgb.rgbRed;
		BYTE g = rgb.rgbGreen;
		BYTE b = rgb.rgbBlue;

		FLOAT _r = (FLOAT)r / 255.f;
		FLOAT _g = (FLOAT)g / 255.f;
		FLOAT _b = (FLOAT)b / 255.f;

		FLOAT rgbMin = min(min(_r, _g), _b);
		FLOAT rgbMax = max(max(_r, _g), _b);

		FLOAT fDelta = rgbMax - rgbMin;
		FLOAT deltaR;
		FLOAT deltaG;
		FLOAT deltaB;

		FLOAT h = 0.f;
		FLOAT s = 0.f;
		FLOAT l = (FLOAT)((rgbMax + rgbMin) / 2.f);

		if (fDelta != 0.f)
		{
			s = l < .5f ? (FLOAT)(fDelta / (rgbMax + rgbMin)) : (FLOAT)(fDelta / (2.f - rgbMax - rgbMin));
			deltaR = (FLOAT)(((rgbMax - _r) / 6.f + (fDelta / 2.f)) / fDelta);
			deltaG = (FLOAT)(((rgbMax - _g) / 6.f + (fDelta / 2.f)) / fDelta);
			deltaB = (FLOAT)(((rgbMax - _b) / 6.f + (fDelta / 2.f)) / fDelta);

			if (_r == rgbMax)      h = deltaB - deltaG;
			else if (_g == rgbMax) h = (1.f / 3.f) + deltaR - deltaB;
			else if (_b == rgbMax) h = (2.f / 3.f) + deltaG - deltaR;
			if (h < 0.f)           h += 1.f;
			if (h > 1.f)           h -= 1.f;
		}

		hsl.h = h;
		hsl.s = s;
		hsl.l = l;
		return hsl;
	}

	RGBQUAD hsl2rgb(HSL hsl)

	{
		RGBQUAD rgb;

		FLOAT r = hsl.l;
		FLOAT g = hsl.l;
		FLOAT b = hsl.l;

		FLOAT h = hsl.h;
		FLOAT sl = hsl.s;
		FLOAT l = hsl.l;
		FLOAT v = (l <= .5f) ? (l * (1.f + sl)) : (l + sl - l * sl);

		FLOAT m;
		FLOAT sv;
		FLOAT fract;
		FLOAT vsf;
		FLOAT mid1;
		FLOAT mid2;

		INT sextant;

		if (v > 0.f)
		{
			m = l + l - v;
			sv = (v - m) / v;
			h *= 6.f;
			sextant = (INT)h;
			fract = h - sextant;
			vsf = v * sv * fract;
			mid1 = m + vsf;
			mid2 = v - vsf;

			switch (sextant)
			{
			case 0:
				r = v;
				g = mid1;
				b = m;
				break;
			case 1:
				r = mid2;
				g = v;
				b = m;
				break;
			case 2:
				r = m;
				g = v;
				b = mid1;
				break;
			case 3:
				r = m;
				g = mid2;
				b = v;
				break;
			case 4:
				r = mid1;
				g = m;
				b = v;
				break;
			case 5:
				r = v;
				g = m;
				b = mid2;
				break;
			}
		}

		rgb.rgbRed = (BYTE)(r * 255.f);
		rgb.rgbGreen = (BYTE)(g * 255.f);
		rgb.rgbBlue = (BYTE)(b * 255.f);

		return rgb;
	}
}
int red, green, blue;
bool ifcolorblue = false, ifblue = false;
COLORREF Hue(int length) { //Credits to Void_/GetMBR
	if (red != length) {
		red < length; red++;
		if (ifblue == true) {
			return RGB(red, 0, length);
		}
		else {
			return RGB(red, 0, 0);
		}
	}
	else {
		if (green != length) {
			green < length; green++;
			return RGB(length, green, 0);
		}
		else {
			if (blue != length) {
				blue < length; blue++;
				return RGB(0, length, blue);
			}
			else {
				red = 0; green = 0; blue = 0;
				ifblue = true;
			}
		}
	}
}

DWORD WINAPI balls(LPVOID lpParam) {
	int w = GetSystemMetrics(0), h = GetSystemMetrics(1);
	int signX = 1;
	int signY = 1;
	int signX1 = 1;
	int signY1 = 1;
	int incrementor = 10;
	int x = 10;
	int y = 10;
	while (1) {
		HDC hdc = GetDC(0);
		int top_x = 0 + x;
		int top_y = 0 + y;
		int bottom_x = 100 + x;
		int bottom_y = 100 + y;
		x += incrementor * signX;
		y += incrementor * signY;
		HBRUSH brush = CreateSolidBrush(Hue(239));
		SelectObject(hdc, brush);
		Ellipse(hdc, top_x, top_y, bottom_x, bottom_y);
		if (y >= GetSystemMetrics(SM_CYSCREEN))
		{
			signY = -1;
		}

		if (x >= GetSystemMetrics(SM_CXSCREEN))
		{
			signX = -1;
		}

		if (y == 0)
		{
			signY = 1;
		}

		if (x == 0)
		{
			signX = 1;
		}
		Sleep(10);
		DeleteObject(brush);
		ReleaseDC(0, hdc);
	}
}

DWORD WINAPI shake(LPVOID lpParam) {
	while (1) {
		HDC hdc = GetDC(0);
		int w = GetSystemMetrics(0);
		int h = GetSystemMetrics(1);
		BitBlt(hdc, rand() % 5, rand() % 5, w, h, hdc, rand() % 5, rand() % 5, SRCCOPY);
		Sleep(10);
		ReleaseDC(0, hdc);
	}
}

DWORD WINAPI blur(LPVOID lpParam) {
	HDC hdc = GetDC(NULL);
	HDC dcCopy = CreateCompatibleDC(hdc);
	int w = GetSystemMetrics(0);
	int h = GetSystemMetrics(1);

	BITMAPINFO bmpi = { 0 };
	BLENDFUNCTION blur;
	HBITMAP bmp;

	bmpi.bmiHeader.biSize = sizeof(bmpi);
	bmpi.bmiHeader.biWidth = w;
	bmpi.bmiHeader.biHeight = h;
	bmpi.bmiHeader.biPlanes = 1;
	bmpi.bmiHeader.biBitCount = 32;
	bmpi.bmiHeader.biCompression = BI_RGB;

	bmp = CreateDIBSection(hdc, &bmpi, 0, 0, NULL, 0);
	SelectObject(dcCopy, bmp);

	blur.BlendOp = AC_SRC_OVER;
	blur.BlendFlags = 0;
	blur.AlphaFormat = 0;
	blur.SourceConstantAlpha = 10;
	while (1) {
		hdc = GetDC(0);
		//BitBlt(hcdc, 0, 0, w, h, hdc, 0, 0, SRCCOPY);
		StretchBlt(dcCopy, -20, -20, w + 40, h + 40, hdc, 0, 0, w, h, SRCCOPY);
		AlphaBlend(hdc, 0, 0, w, h, dcCopy, 0, 0, w, h, blur);
		ReleaseDC(0, hdc);
	}
}

DWORD WINAPI tunnel(LPVOID lpParam) {
	HDC hdc = GetDC(NULL);
	HDC dcCopy = CreateCompatibleDC(hdc);
	int w = GetSystemMetrics(0);
	int h = GetSystemMetrics(1);

	BITMAPINFO bmpi = { 0 };
	BLENDFUNCTION tunnel;
	HBITMAP bmp;

	bmpi.bmiHeader.biSize = sizeof(bmpi);
	bmpi.bmiHeader.biWidth = w;
	bmpi.bmiHeader.biHeight = h;
	bmpi.bmiHeader.biPlanes = 1;
	bmpi.bmiHeader.biBitCount = 32;
	bmpi.bmiHeader.biCompression = BI_RGB;

	bmp = CreateDIBSection(hdc, &bmpi, 0, 0, NULL, 0);
	SelectObject(dcCopy, bmp);

	tunnel.BlendOp = AC_SRC_OVER;
	tunnel.BlendFlags = 0;
	tunnel.AlphaFormat = 0;
	tunnel.SourceConstantAlpha = 50;
	while (1) {
		hdc = GetDC(0);
		//BitBlt(hcdc, 0, 0, w, h, hdc, 0, 0, SRCCOPY);
		StretchBlt(dcCopy, -40, -40, w + 80, h + 80, hdc, 0, 0, w, h, SRCCOPY);
		AlphaBlend(hdc, 0, 0, w, h, dcCopy, 0, 0, w, h, tunnel);
		ReleaseDC(0, hdc);
	}
}

DWORD WINAPI shader1(LPVOID lpParam) {
	HDC hdcScreen = GetDC(0), hdcMem = CreateCompatibleDC(hdcScreen);
	INT w = GetSystemMetrics(0), h = GetSystemMetrics(1);
	BITMAPINFO bmi = { 0 };
	PRGBQUAD rgbScreen = { 0 };
	bmi.bmiHeader.biSize = sizeof(BITMAPINFO);
	bmi.bmiHeader.biBitCount = 32;
	bmi.bmiHeader.biPlanes = 1;
	bmi.bmiHeader.biWidth = w;
	bmi.bmiHeader.biHeight = h;
	HBITMAP hbmTemp = CreateDIBSection(hdcScreen, &bmi, NULL, (void**)&rgbScreen, NULL, NULL);
	SelectObject(hdcMem, hbmTemp);
	for (;;) {
		hdcScreen = GetDC(0);
		BitBlt(hdcMem, 0, 0, w, h, hdcScreen, 0, 0, SRCCOPY);
		for (INT i = 0; i < w * h; i++) {
			INT x = i % w, y = i / w;
			rgbScreen[i].rgb += x + y;
		}
		BitBlt(hdcScreen, 0, 0, w, h, hdcMem, 0, 0, SRCCOPY);
		ReleaseDC(NULL, hdcScreen); DeleteDC(hdcScreen);
	}
}

DWORD WINAPI shader2(LPVOID lpParam) {
	HDC hdcScreen = GetDC(0), hdcMem = CreateCompatibleDC(hdcScreen);
	INT w = GetSystemMetrics(0), h = GetSystemMetrics(1);
	BITMAPINFO bmi = { 0 };
	PRGBQUAD rgbScreen = { 0 };
	bmi.bmiHeader.biSize = sizeof(BITMAPINFO);
	bmi.bmiHeader.biBitCount = 32;
	bmi.bmiHeader.biPlanes = 1;
	bmi.bmiHeader.biWidth = w;
	bmi.bmiHeader.biHeight = h;
	HBITMAP hbmTemp = CreateDIBSection(hdcScreen, &bmi, NULL, (void**)&rgbScreen, NULL, NULL);
	SelectObject(hdcMem, hbmTemp);
	for (;;) {
		hdcScreen = GetDC(0);
		BitBlt(hdcMem, 0, 0, w, h, hdcScreen, 0, 0, SRCCOPY);
		for (INT i = 0; i < w * h; i++) {
			INT x = i % w, y = i / w;
			rgbScreen[i].rgb += x ^ y;
		}
		BitBlt(hdcScreen, 0, 0, w, h, hdcMem, 0, 0, SRCCOPY);
		ReleaseDC(NULL, hdcScreen); DeleteDC(hdcScreen);
	}
}

DWORD WINAPI shader3(LPVOID lpParam) {
	HDC hdcScreen = GetDC(0), hdcMem = CreateCompatibleDC(hdcScreen);
	INT w = GetSystemMetrics(0), h = GetSystemMetrics(1);
	BITMAPINFO bmi = { 0 };
	PRGBQUAD rgbScreen = { 0 };
	bmi.bmiHeader.biSize = sizeof(BITMAPINFO);
	bmi.bmiHeader.biBitCount = 32;
	bmi.bmiHeader.biPlanes = 1;
	bmi.bmiHeader.biWidth = w;
	bmi.bmiHeader.biHeight = h;
	HBITMAP hbmTemp = CreateDIBSection(hdcScreen, &bmi, NULL, (void**)&rgbScreen, NULL, NULL);
	SelectObject(hdcMem, hbmTemp);
	for (;;) {
		hdcScreen = GetDC(0);
		BitBlt(hdcMem, 0, 0, w, h, hdcScreen, 0, 0, SRCCOPY);
		for (INT i = 0; i < w * h; i++) {
			//INT x = i % w, y = i / w;
			rgbScreen[i].rgb += 360;
		}
		BitBlt(hdcScreen, 0, 0, w, h, hdcMem, 0, 0, SRCCOPY);
		ReleaseDC(NULL, hdcScreen); DeleteDC(hdcScreen);
	}
}

DWORD WINAPI pacman(LPVOID lpParam) {
	while (1) {
		HDC hdc = GetDC(0);
		int x = GetSystemMetrics(0);
		int y = GetSystemMetrics(1);
		HBRUSH brush = CreateSolidBrush(RGB(rand() % 255, rand() % 255, rand() % 255));
		SelectObject(hdc, brush);
		Pie(hdc, rand() % x, rand() % y, rand() % x, rand() % y, rand() % x, rand() % y, rand() % x, rand() % y);
		DeleteObject(brush);
		ReleaseDC(0, hdc);
		//Sleep(10);
	}
}

DWORD WINAPI payload(LPVOID lpParam) {
	int sw, sh;

	while (1) {
		HDC hdc = GetDC(0);
		sw = GetSystemMetrics(0);
		sh = GetSystemMetrics(1);
		StretchBlt(hdc, -20, -20, sw + 40, sh + 40, hdc, 0, 0, sw, sh, SRCCOPY);
		ReleaseDC(0, hdc);
		Sleep(4);
	}
}

DWORD WINAPI textout(LPVOID lpParam) {
	int w = GetSystemMetrics(0), h = GetSystemMetrics(1);
	int signX = 1;
	int signY = 1;
	int signX1 = 1;
	int signY1 = 1;
	int incrementor = 10;
	int x = 10;
	int y = 10;
	LPCSTR lpText = "classicwin.exe";
	while (1) {
		HDC hdc = GetDC(0);
		x += incrementor * signX;
		y += incrementor * signY;
		int top_x = 0 + x;
		int top_y = 0 + y;
		SetBkMode(hdc, 0);
		SetTextColor(hdc, Hue(239));
		//SetBkColor(hdc, RGB(rand() % 255, rand() % 255, rand() % 255));
		HFONT font = CreateFontA(43, 32, 0, 0, FW_THIN, 0, 1, 0, ANSI_CHARSET, 0, 0, 0, 0, "Baby Kruffy");
		SelectObject(hdc, font);
		TextOutA(hdc, top_x, top_y, lpText, strlen(lpText));
		if (y >= GetSystemMetrics(SM_CYSCREEN))
		{
			signY = -1;
		}

		if (x >= GetSystemMetrics(SM_CXSCREEN))
		{
			signX = -1;
		}

		if (y == 0)
		{
			signY = 1;
		}

		if (x == 0)
		{
			signX = 1;
		}
		Sleep(4);
		DeleteObject(font);
		ReleaseDC(0, hdc);
	}
}

DWORD WINAPI squares(LPVOID lpParam) {
	int w = GetSystemMetrics(0), h = GetSystemMetrics(1);
	int signX = 1;
	int signY = 1;
	int signX1 = 1;
	int signY1 = 1;
	int incrementor = 10;
	int x = 10;
	int y = 10;
	while (1) {
		HDC hdc = GetDC(0);
		int top_x = 0 + x;
		int top_y = 0 + y;
		int bottom_x = 100 + x;
		int bottom_y = 100 + y;
		x += incrementor * signX;
		y += incrementor * signY;
		HBRUSH brush = CreateSolidBrush(Hue(239));
		SelectObject(hdc, brush);
		Rectangle(hdc, top_x, top_y, bottom_x, bottom_y);
		if (y >= GetSystemMetrics(SM_CYSCREEN))
		{
			signY = -1;
		}

		if (x >= GetSystemMetrics(SM_CXSCREEN))
		{
			signX = -1;
		}

		if (y == 0)
		{
			signY = 1;
		}

		if (x == 0)
		{
			signX = 1;
		}
		Sleep(10);
		DeleteObject(brush);
		ReleaseDC(0, hdc);
	}
}

DWORD WINAPI patblt(LPVOID lpParam)

{
	while (1) {
		HDC hdc = GetDC(NULL);
		int w = GetSystemMetrics(SM_CXSCREEN),
			h = GetSystemMetrics(SM_CYSCREEN);

		HBRUSH brush = CreateSolidBrush(RGB(rand() % 255, rand() % 255, rand() % 255));
		SelectObject(hdc, brush);
		PatBlt(hdc, 0, 0, w, h, PATINVERT);
		DeleteObject(brush);
		ReleaseDC(0, hdc);
	}
}

DWORD WINAPI particles(LPVOID lpParam) {
	HDC hdc = GetDC(HWND_DESKTOP);
	int X = GetSystemMetrics(SM_CXSCREEN);
	int Y = GetSystemMetrics(SM_CYSCREEN);

	while (TRUE)
	{
		HDC hdc = GetDC(HWND_DESKTOP);
		int sw = GetSystemMetrics(SM_CXSCREEN);
		int sh = GetSystemMetrics(SM_CYSCREEN);
		BitBlt(hdc, rand() % 10, rand() % 10, sw, sh, hdc, rand() % 10, rand() % 10, SRCINVERT);
		ReleaseDC(0, hdc);
		if ((rand() % 100 + 1) % 67 == 0) InvalidateRect(0, 0, 0);
	}
}

VOID WINAPI sound1() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[8000 * 30] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>(t * t / (1 + (t >> 9 & t >> 8)) & 128);

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

VOID WINAPI sound2() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[8000 * 30] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>(t >> 5 | (t >> 2) * (t >> 5));

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

VOID WINAPI sound3() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[8000 * 30] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>(t + (t & t ^ t >> 6) - t * (t >> 9 & (t % 16 ? 2 : 6) & t >> 9));

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

VOID WINAPI sound4() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[8000 * 30] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>(2 * (t >> 5 & t) - (t >> 5) + t * (t >> 14 & 14));

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

VOID WINAPI sound5() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[11025 * 30] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>(t * t / (1 + (t >> 9 & t >> 8)) & 128);

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

VOID WINAPI sound6() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[8000 * 30] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>((t*(t >> 8 | t >> 9) & 46 & t >> 8)) ^ (t&t >> 13 | t >> 6);

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

VOID WINAPI sound7() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[8000 * 30] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>(t >> 6 | t | t >> (t >> 16)) * 10 + ((t >> 11) & 7);

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

VOID WINAPI sound8() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[11025 * 30] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>((t * (t << 1 ^ (t << 1) + (t >> 7) & t >> 12 | t >> 4 - (1 ^ 7 & t >> 19) | t >> 7)));

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

int main() {
	if (MessageBoxW(NULL, L"What? You want run this? This is malware.\nRun Only On Virtual Machine!!!\nThis is not a security!!! And not safe!!!", L"classicwin.exe by rarka", MB_YESNO | MB_ICONEXCLAMATION) == IDNO)
	{
		ExitProcess(0);
	}
	else

		if (MessageBoxW(NULL, L"THIS IS LAST WARNING!! NOT RUN THIS ON YOUR PC!!!!\n PLS RUN ONLY ON VIRTUAL MACHINE!!! ", L"!!Last Warning!! classicwin.exe by rarka", MB_YESNO | MB_ICONEXCLAMATION) == IDNO)
		{
			ExitProcess(0);
		}
	HANDLE d1 = CreateThread(0, 0, balls, 0, 0, 0);
	HANDLE d2 = CreateThread(0, 0, shake, 0, 0, 0);
	sound1();
	Sleep(30000);
	Sleep(200);
	TerminateThread(d1, 0);
	CloseHandle(d1);
	TerminateThread(d2, 0);
	CloseHandle(d2);
	HANDLE d3 = CreateThread(0, 0, blur, 0, 0, 0);
	HANDLE d4 = CreateThread(0, 0, shader1, 0, 0, 0);
	sound2();
	Sleep(30000);
	Sleep(200);
	TerminateThread(d3, 0);
	CloseHandle(d3);
	TerminateThread(d4, 0);
	CloseHandle(d4);
	HANDLE d5 = CreateThread(0, 0, tunnel, 0, 0, 0);
	sound3();
	Sleep(30000);
	Sleep(200);
	TerminateThread(d5, 0);
	CloseHandle(d5);
	HANDLE d6 = CreateThread(0, 0, shader2, 0, 0, 0);
	sound4();
	Sleep(30000);
	Sleep(200);
	TerminateThread(d6, 0);
	CloseHandle(d6);
	HANDLE d7 = CreateThread(0, 0, pacman, 0, 0, 0);
	sound5();
	Sleep(30000);
	Sleep(200);
	TerminateThread(d7, 0);
	CloseHandle(d7);
	HANDLE d8 = CreateThread(0, 0, shader3, 0, 0, 0);
	sound6();
	Sleep(30000);
	Sleep(200);
	TerminateThread(d8, 0);
	CloseHandle(d8);
	HANDLE d9 = CreateThread(0, 0, payload, 0, 0, 0);
	HANDLE d10 = CreateThread(0, 0, squares, 0, 0, 0);
	sound7();
	Sleep(30000);
	Sleep(200);
	TerminateThread(d9, 0);
	CloseHandle(d9);
	TerminateThread(d10, 0);
	CloseHandle(d10);
	HANDLE d11 = CreateThread(0, 0, textout, 0, 0, 0);
	sound7();
	Sleep(30000);
	Sleep(200);
	TerminateThread(d11, 0);
	CloseHandle(d11);
	HANDLE d13 = CreateThread(0, 0, squares, 0, 0, 0);
	HANDLE d14 = CreateThread(0, 0, patblt, 0, 0, 0);
	sound7();
	Sleep(30000);
	Sleep(200);	
	TerminateThread(d13, 0);
	CloseHandle(d13);
	TerminateThread(d14, 0);
	CloseHandle(d14);
	HANDLE d15 = CreateThread(0, 0, particles, 0, 0, 0);
	HANDLE d16 = CreateThread(0, 0, squares, 0, 0, 0);
	sound8();
	Sleep(30000);
	Sleep(200);
}