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#include <windows.h>
#include <cmath>
#include <thread>
#pragma comment(lib, "winmm.lib")

VOID WINAPI sound1() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[11025 * 30] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>(t * (t >> 8 & t >> 4));

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

VOID WINAPI sound2() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[11025 * 30] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>(t * (t >> 8 & t >> 1));

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

VOID WINAPI sound3() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 10000, 10000, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[10000 * 30] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>(t * (t >> 7 & t >> 7));

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

VOID WINAPI sound4() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[11025 * 30] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>(t * (t >> 6 & t >> 9));

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

VOID WINAPI sound5() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[11025 * 30] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>(t * (t >> 6 & t >> 10));

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

VOID WINAPI sound6() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[8000 * 30] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>((t ^ t * (t >> (t >> 8 & 10) & 40) | t * 4));

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

VOID WINAPI sound7() {
	HWAVEOUT hWaveOut = 0;
	WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
	waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
	char buffer[8000 * 30] = {};
	for (DWORD t = 0; t < sizeof(buffer); ++t)
		buffer[t] = static_cast<char>((t ^ t * (t >> (t >> 8 & 10) & 60) | t * 5));

	WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
	waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
	waveOutClose(hWaveOut);
}

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) {
	sound1(); // Вызов функции воспроизведения звука
	Sleep(30000); // Задержка на 30 секунд, чтобы звук мог воспроизводиться
	sound2();
	Sleep(30000);
	sound3();
	Sleep(30000);
	sound4();
	Sleep(30000);
	sound5();
	Sleep(30000);
	sound6();
	Sleep(30000);
	sound7();
	Sleep(30000);
		return 0; // Завершение программы
}