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#pragma warning(disable: 4995)
#pragma comment(lib, "Dwmapi.lib")
#include <windows.h>
#include <windowsx.h>
#include <dwmapi.h>
#include <cmath>
#include <stdio.h>
#include <tchar.h>
#include <ShlObj.h>
#include "Bytebeats.h"
#include "Payloads.h"
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
SetProcessDPIAware();
if (MessageBoxA(NULL, "WARNING!\r\n\r\nYou are running a HARMLESS MALWARE called Antimony.exe.\r\nIf you continue, Your data will NOT lost. You still can boot into Windows.\r\nIf you have photosensitive epilepsy, Please DON'T run this program.\r\n\r\nWell, If you want to run this harmless malware, Just simply click \"Yes\", Otherwise Click \"No\" to quit.", "WARNING - Antimony.exe", MB_YESNO | MB_ICONEXCLAMATION) == IDYES) {
if (MessageBoxA(NULL, "LAST WARNING!!!\r\n\r\nIF YOU HAVE PHOTOSENSITIVE EPILEPSY, PLEASE DON'T RUN THIS PROGRAM.\r\nEVEN THIS MALWARE IS HARMLESS, THE CREATOR IS STILL NOT RESPONSIBLE FOR ANY DAMAGES.\r\n\r\nDo you still want to continue? No more warnings anymore.", "LAST WARNING!!! - Antimony.exe", MB_YESNO | MB_ICONEXCLAMATION) == IDYES) {
Sleep(3000);
DwmEnableComposition(0);
Sleep(500);
HANDLE thread1 = CreateThread(0, 0, Payload1_num1, 0, 0, 0);
HANDLE thread2 = CreateThread(0, 0, Payload1_num2, 0, 0, 0);
HANDLE thread3 = CreateThread(0, 0, Payload1_num3, 0, 0, 0);
HANDLE thread4 = CreateThread(0, 0, Payload1_num4, 0, 0, 0);
HANDLE threadSanjiaoxing = CreateThread(0, 0, Sanjiaoxing, 0, 0, 0);
sound1();
Sleep(30000);
TerminateThread(thread1, 0);
CloseHandle(thread1);
TerminateThread(thread2, 0);
CloseHandle(thread2);
TerminateThread(thread3, 0);
CloseHandle(thread3);
TerminateThread(thread4, 0);
CloseHandle(thread4);
InvalidateRect(0, 0, 0);
thread1 = CreateThread(0, 0, Payload2_num1, 0, 0, 0);
thread2 = CreateThread(0, 0, Payload2_num2, 0, 0, 0);
sound2();
Sleep(30000);
TerminateThread(thread1, 0);
CloseHandle(thread1);
TerminateThread(thread2, 0);
CloseHandle(thread2);
InvalidateRect(0, 0, 0);
thread1 = CreateThread(0, 0, Payload3_num1, 0, 0, 0);
sound3();
Sleep(30000);
TerminateThread(thread1, 0);
CloseHandle(thread1);
InvalidateRect(0, 0, 0);
thread1 = CreateThread(0, 0, Payload4_num1, 0, 0, 0);
sound4();
Sleep(30000);
TerminateThread(thread1, 0);
CloseHandle(thread1);
InvalidateRect(0, 0, 0);
thread1 = CreateThread(0, 0, Payload5_num1, 0, 0, 0);
thread2 = CreateThread(0, 0, Payload5_num2, 0, 0, 0);
thread3 = CreateThread(0, 0, Payload5_num3, 0, 0, 0);
HANDLE threaddrawtexts = CreateThread(0, 0, DrawTexts, 0, 0, 0);
sound5();
Sleep(30000);
TerminateThread(thread1, 0);
CloseHandle(thread1);
TerminateThread(thread2, 0);
CloseHandle(thread2);
TerminateThread(thread3, 0);
CloseHandle(thread3);
InvalidateRect(0, 0, 0);
thread1 = CreateThread(0, 0, Payload6_num1, 0, 0, 0);
thread2 = CreateThread(0, 0, Payload6_num2, 0, 0, 0);
thread3 = CreateThread(0, 0, DrawIcons, 0, 0, 0);
thread4 = CreateThread(0, 0, DrawCursors, 0, 0, 0);
sound6();
Sleep(30000);
TerminateThread(thread1, 0);
CloseHandle(thread1);
TerminateThread(thread2, 0);
CloseHandle(thread2);
TerminateThread(thread3, 0);
CloseHandle(thread3);
TerminateThread(thread4, 0);
CloseHandle(thread4);
TerminateThread(threadSanjiaoxing, 0);
CloseHandle(threadSanjiaoxing);
InvalidateRect(0, 0, 0);
thread1 = CreateThread(0, 0, Payload7_num1, 0, 0, 0);
thread2 = CreateThread(0, 0, Payload7_num2, 0, 0, 0);
sound7();
Sleep(30000);
TerminateThread(thread1, 0);
CloseHandle(thread1);
TerminateThread(thread2, 0);
CloseHandle(thread2);
InvalidateRect(0, 0, 0);
thread1 = CreateThread(0, 0, Payload8_num1, 0, 0, 0);
thread2 = CreateThread(0, 0, Payload8_num2, 0, 0, 0);
sound8();
Sleep(30000);
TerminateThread(thread1, 0);
CloseHandle(thread1);
TerminateThread(thread2, 0);
CloseHandle(thread2);
InvalidateRect(0, 0, 0);
thread1 = CreateThread(0, 0, Payload9_num1, 0, 0, 0);
thread2 = CreateThread(0, 0, DrawIcons, 0, 0, 0);
sound9();
Sleep(30000);
TerminateThread(thread1, 0);
CloseHandle(thread1);
TerminateThread(thread2, 0);
CloseHandle(thread2);
InvalidateRect(0, 0, 0);
thread1 = CreateThread(0, 0, Payload10_num1, 0, 0, 0);
thread2 = CreateThread(0, 0, Payload10_num2, 0, 0, 0);
sound10();
Sleep(30000);
TerminateThread(thread1, 0);
CloseHandle(thread1);
TerminateThread(thread2, 0);
CloseHandle(thread2);
InvalidateRect(0, 0, 0);
thread1 = CreateThread(0, 0, Payload11_num1, 0, 0, 0);
thread2 = CreateThread(0, 0, Payload11_num2, 0, 0, 0);
sound11();
Sleep(30000);
TerminateThread(thread1, 0);
CloseHandle(thread1);
TerminateThread(thread2, 0);
CloseHandle(thread2);
TerminateThread(threaddrawtexts, 0);
CloseHandle(threaddrawtexts);
InvalidateRect(0, 0, 0);
threadSanjiaoxing = CreateThread(0, 0, Sanjiaoxing, 0, 0, 0);
thread1 = CreateThread(0, 0, Payload12_num1, 0, 0, 0);
thread2 = CreateThread(0, 0, Payload12_num2, 0, 0, 0);
thread3 = CreateThread(0, 0, DrawIcons, 0, 0, 0);
thread4 = CreateThread(0, 0, DrawCursors, 0, 0, 0);
sound12();
Sleep(30000);
TerminateThread(thread1, 0);
CloseHandle(thread1);
TerminateThread(thread2, 0);
CloseHandle(thread2);
InvalidateRect(0, 0, 0);
thread1 = CreateThread(0, 0, Payload13_num1, 0, 0, 0);
thread2 = CreateThread(0, 0, Payload13_num2, 0, 0, 0);
HANDLE thread3_2 = CreateThread(0, 0, DrawTexts, 0, 0, 0);
HANDLE thread4_2 = CreateThread(0, 0, Payload13_num3, 0, 0, 0);
sound13();
Sleep(30000);
TerminateThread(thread1, 0);
CloseHandle(thread1);
TerminateThread(thread2, 0);
CloseHandle(thread2);
InvalidateRect(0, 0, 0);
thread1 = CreateThread(0, 0, Payload14_num1, 0, 0, 0);
sound14();
Sleep(30000);
TerminateThread(thread1, 0);
CloseHandle(thread1);
InvalidateRect(0, 0, 0);
thread1 = CreateThread(0, 0, Payload15_num1, 0, 0, 0);
thread2 = CreateThread(0, 0, Payload15_num2, 0, 0, 0);
HANDLE thread3_3 = CreateThread(0, 0, Payload15_num3, 0, 0, 0);
sound15();
Sleep(30000);
TerminateThread(thread1, 0);
CloseHandle(thread1);
TerminateThread(thread2, 0);
CloseHandle(thread2);
TerminateThread(thread3_3, 0);
CloseHandle(thread3_3);
InvalidateRect(0, 0, 0);
thread1 = CreateThread(0, 0, Payload16_num1, 0, 0, 0);
HANDLE thread2_2 = CreateThread(0, 0, Payload16_num2, 0, 0, 0);
HANDLE thread5 = CreateThread(0, 0, Payload16_num3, 0, 0, 0);
sound16();
Sleep(30000);
TerminateThread(thread1, 0);
CloseHandle(thread1);
TerminateThread(thread3, 0);
CloseHandle(thread3);
TerminateThread(thread3_2, 0);
CloseHandle(thread3_2);
TerminateThread(thread4, 0);
CloseHandle(thread4);
TerminateThread(thread5, 0);
CloseHandle(thread5);
InvalidateRect(0, 0, 0);
thread1 = CreateThread(0, 0, Payload17_num1, 0, 0, 0);
thread3_3 = CreateThread(0, 0, DrawTexts2, 0, 0, 0);
sound17();
Sleep(30000);
TerminateThread(thread1, 0);
CloseHandle(thread1);
InvalidateRect(0, 0, 0);
thread1 = CreateThread(0, 0, Payload18_num1, 0, 0, 0);
sound18();
Sleep(30000);
TerminateThread(thread1, 0);
CloseHandle(thread1);
InvalidateRect(0, 0, 0);
thread1 = CreateThread(0, 0, Payload19_num1, 0, 0, 0);
thread2 = CreateThread(0, 0, Payload19_num2, 0, 0, 0);
HANDLE thread3_4 = CreateThread(0, 0, Payload19_num3, 0, 0, 0);
HANDLE thread4_3 = CreateThread(0, 0, Payload19_num4, 0, 0, 0);
sound19();
Sleep(30000);
TerminateThread(thread1, 0);
CloseHandle(thread1);
TerminateThread(thread2, 0);
CloseHandle(thread2);
TerminateThread(thread2_2, 0);
CloseHandle(thread2_2);
TerminateThread(thread3_3, 0);
CloseHandle(thread3_3);
TerminateThread(thread3_4, 0);
CloseHandle(thread3_4);
TerminateThread(thread4_2, 0);
CloseHandle(thread4_2);
TerminateThread(thread4_3, 0);
CloseHandle(thread4_3);
TerminateThread(threadSanjiaoxing, 0);
CloseHandle(threadSanjiaoxing);
InvalidateRect(0, 0, 0);
thread1 = CreateThread(0, 0, Payload20_num1, 0, 0, 0);
sound20();
Sleep(30000);
TerminateThread(thread1, 0);
CloseHandle(thread1);
InvalidateRect(0, 0, 0);
ExitProcess(0);
}
else {
ExitProcess(0);
}
}
else {
ExitProcess(0);
}
}