| [ 16] | |
| [ORG 0x7C00] ; Boot sector origin | |
| WSCREEN 320 | |
| HSCREEN 200 | |
| WCUBE 60 | |
| jmp short Start | |
| nop | |
| ; Disk signature (optional) | |
| Signature db 0xAA, 0x55 | |
| Start: | |
| ;Setup Mode 13h | |
| mov ax, 0x0013 | |
| int 0x10 | |
| ;Init FPU | |
| fninit | |
| ResetDraw: | |
| ; Integer time | |
| inc word [i] | |
| cmp word [i], 1500 | |
| jae done_reset_draw | |
| ; time += dtime | |
| ; time += 0.90 (substantially increased dtime for very fast rotation) | |
| fld dword [time] | |
| fadd dword [dtime] | |
| fstp dword [time] | |
| ; r1 = sin(time) | |
| fld dword [time] | |
| fsin | |
| fstp dword [r1] | |
| ; r2 = cos(time) | |
| fld dword [time] | |
| fcos | |
| fstp dword [r2] | |
| call ClearBuffers | |
| mov cx, WCUBE | |
| .loopY: | |
| mov ax, -WCUBE | |
| .loopX: | |
| call DrawCubePixel | |
| ; Face rotation | |
| xchg bx, cx | |
| neg bx | |
| dec si | |
| cmp si, 0x00 | |
| jnz .loopX | |
| ; Rotate 90 deg around Y | |
| xchg ax, cx | |
| neg cx | |
| call DrawCubePixel | |
| ; Rotate other face by 180 deg around Y | |
| neg ax | |
| neg cx | |
| call DrawCubePixel | |
| ; Rotate 90 deg again | |
| xchg ax, cx | |
| neg cx | |
| ; 6 Faces | |
| mov si, 0x06 | |
| inc ax | |
| cmp ax, WCUBE | |
| jne .loopX | |
| inc bx | |
| cmp bx, WCUBE | |
| jne .loopY | |
| call RenderVGA | |
| jmp ResetDraw | |
| done_reset_draw: | |
| ; Infinite loop or other code if necessary | |
| jmp done_reset_draw | |
| DrawCubePixel: | |
| pushad | |
| ; Store X, Y, Z | |
| mov word [x], ax | |
| mov word [y], bx | |
| mov word [z], cx | |
| ; Convert int to float | |
| fild word [x] | |
| fstp dword [x] | |
| fild word [y] | |
| fstp dword [y] | |
| fild word [z] | |
| fstp dword [z] | |
| ; X Rotation: | |
| ; Y = cos * Y - sin * Z | |
| ; Z = sin * Y + cos * Z | |
| fld dword [r1] | |
| fld dword [r2] | |
| fld dword [y] | |
| fmul st0, st1 | |
| fld dword [z] | |
| fmul st0, st3 | |
| fsubp | |
| fld dword [y] | |
| fmul st0, st3 | |
| fld dword [z] | |
| fmul st0, st3 | |
| faddp | |
| fstp dword [z] | |
| fstp dword [y] | |
| fstp st0 | |
| fstp st0 | |
| ; Y Rotation: | |
| ; X = cos * X + sin * Z | |
| ; Z = cos * Z - sin * X | |
| fld dword [r1] | |
| fld dword [r2] | |
| fld dword [x] | |
| fmul st0, st1 | |
| fld dword [z] | |
| fmul st0, st3 | |
| faddp | |
| fld dword [x] | |
| fmul st0, st3 | |
| fld dword [z] | |
| fmul st0, st3 | |
| fsubp | |
| ; Convert our depth value to an integer that fits in a byte | |
| fld st0 | |
| fmul dword [zbuffer_scale] | |
| fistp word [z] | |
| fadd dword [z_add] | |
| ; Perform perspective projection | |
| fld dword [y] | |
| fdiv st0, st1 | |
| fmul dword [scr_scale] | |
| fistp word [y] | |
| fdivp st1, st0 | |
| fmul dword [scr_scale] | |
| fistp word [x] | |
| fstp st0 | |
| fstp st0 | |
| ; (X ^ Y) / 8 | |
| xor ax, bx | |
| shr ax, 0x03 | |
| mov si, ax | |
| ; 0x0F Interval | |
| and si, 0x0F | |
| mov bl, byte [palette + si] | |
| mov si, word [x] | |
| mov di, word [y] | |
| ; Go to the center | |
| add si, WSCREEN / 2 | |
| add di, HSCREEN / 2 | |
| cmp si, WSCREEN | |
| jge .skip | |
| test si, si | |
| js .skip | |
| cmp di, HSCREEN | |
| jge .skip | |
| test di, di | |
| js .skip | |
| ; Index = Y * 320 + X | |
| imul di, di, 320 | |
| add di, si | |
| ; Load Z-Buffer in memory | |
| push 0x7E00 ; Assuming Z-Buffer starts at 0x7E00 | |
| pop es | |
| ; Check if Z is greater than | |
| ; the one in Z-Buffer | |
| mov al, byte [z] | |
| cmp al, byte [es:di] | |
| jge .skip | |
| ; Put new Z value into the Z-Buffer | |
| mov byte [es:di], al | |
| push 0x7C00 ; Assuming Pixel Buffer starts at 0x7C00 | |
| pop es | |
| ; Set Pixel | |
| mov byte [es:di], bl | |
| .skip: | |
| popad | |
| ret | |
| ClearBuffers: | |
| ; Z Buffer -> 0x7E00 | |
| push 0x7E00 | |
| pop es | |
| ; Fill Z Buffer with 0x7F | |
| mov cx, WSCREEN * HSCREEN | |
| mov al, 0x7F | |
| xor di, di | |
| rep stosb | |
| ; Pixel Buffer -> 0x7C00 | |
| push 0x7C00 | |
| pop es | |
| ; Fill Pixel Buffer with 0x00 | |
| mov cx, WSCREEN * HSCREEN | |
| xor di, di | |
| rep stosb | |
| ret | |
| RenderVGA: | |
| push ds | |
| push 0x7C00 | |
| pop ds | |
| push 0xA000 | |
| pop es | |
| mov cx, WSCREEN * HSCREEN | |
| xor si, si | |
| xor di, di | |
| rep movsb | |
| pop ds | |
| ret | |
| ; Variables and Constants | |
| i dw 0 | |
| time dd 0.0 | |
| dtime dd 0.90 ; Substantially increased dtime for very fast rotation | |
| z_add dd 300.0 | |
| zbuffer_scale dd 1.2 | |
| scr_scale dd 160.0 | |
| r1 dd 0.0 | |
| r2 dd 0.0 | |
| x dd 0.0 | |
| y dd 0.0 | |
| z dd 0.0 | |
| palette: | |
| db 0x20, 0x21, 0x22, 0x23 | |
| db 0x24, 0x25, 0x26, 0x27 | |
| db 0x28, 0x29, 0x2A, 0x2B | |
| db 0x2C, 0x2D, 0x2E, 0x2F | |
| ; Pad to 512 bytes (if needed) | |
| times 510 - ($ - $$) db 0 | |
| dw 0xAA55 ; Boot signature | |