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| | #include <Windows.h>
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| | #include <tchar.h>
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| | #include <stdio.h>
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| | #include <ctime>
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| | #include <cmath>
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| | #include <math.h>
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| | #pragma comment(lib, "winmm.lib")
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| |
|
| | #define M_PI 3.14159265358979323846264338327950288
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| | #include <WindowsX.h>
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| |
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| |
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| | |
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| |
|
| | typedef struct
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| | {
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| | FLOAT h;
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| | FLOAT s;
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| | FLOAT l;
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| | } HSL;
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| |
|
| | namespace Colors
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| | {
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| |
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| |
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| |
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| |
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| |
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| |
|
| | HSL rgb2hsl(RGBQUAD rgb)
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| | {
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| | HSL hsl;
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| |
|
| | BYTE r = rgb.rgbRed;
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| | BYTE g = rgb.rgbGreen;
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| | BYTE b = rgb.rgbBlue;
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| |
|
| | FLOAT _r = (FLOAT)r / 255.f;
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| | FLOAT _g = (FLOAT)g / 255.f;
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| | FLOAT _b = (FLOAT)b / 255.f;
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| |
|
| | FLOAT rgbMin = min(min(_r, _g), _b);
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| | FLOAT rgbMax = max(max(_r, _g), _b);
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| |
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| | FLOAT fDelta = rgbMax - rgbMin;
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| | FLOAT deltaR;
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| | FLOAT deltaG;
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| | FLOAT deltaB;
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| |
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| | FLOAT h = 0.f;
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| | FLOAT s = 0.f;
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| | FLOAT l = (FLOAT)((rgbMax + rgbMin) / 2.f);
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| |
|
| | if (fDelta != 0.f)
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| | {
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| | s = l < .5f ? (FLOAT)(fDelta / (rgbMax + rgbMin)) : (FLOAT)(fDelta / (2.f - rgbMax - rgbMin));
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| | deltaR = (FLOAT)(((rgbMax - _r) / 6.f + (fDelta / 2.f)) / fDelta);
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| | deltaG = (FLOAT)(((rgbMax - _g) / 6.f + (fDelta / 2.f)) / fDelta);
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| | deltaB = (FLOAT)(((rgbMax - _b) / 6.f + (fDelta / 2.f)) / fDelta);
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| |
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| | if (_r == rgbMax) h = deltaB - deltaG;
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| | else if (_g == rgbMax) h = (1.f / 3.f) + deltaR - deltaB;
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| | else if (_b == rgbMax) h = (2.f / 3.f) + deltaG - deltaR;
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| | if (h < 0.f) h += 1.f;
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| | if (h > 1.f) h -= 1.f;
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| | }
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| |
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| | hsl.h = h;
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| | hsl.s = s;
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| | hsl.l = l;
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| | return hsl;
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| | }
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| |
|
| | RGBQUAD hsl2rgb(HSL hsl)
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| | {
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| | RGBQUAD rgb;
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| |
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| | FLOAT r = hsl.l;
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| | FLOAT g = hsl.l;
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| | FLOAT b = hsl.l;
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| |
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| | FLOAT h = hsl.h;
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| | FLOAT sl = hsl.s;
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| | FLOAT l = hsl.l;
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| | FLOAT v = (l <= .5f) ? (l * (1.f + sl)) : (l + sl - l * sl);
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| |
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| | FLOAT m;
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| | FLOAT sv;
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| | FLOAT fract;
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| | FLOAT vsf;
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| | FLOAT mid1;
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| | FLOAT mid2;
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| |
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| | INT sextant;
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| |
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| | if (v > 0.f)
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| | {
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| | m = l + l - v;
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| | sv = (v - m) / v;
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| | h *= 6.f;
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| | sextant = (INT)h;
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| | fract = h - sextant;
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| | vsf = v * sv * fract;
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| | mid1 = m + vsf;
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| | mid2 = v - vsf;
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| |
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| | switch (sextant)
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| | {
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| | case 0:
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| | r = v;
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| | g = mid1;
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| | b = m;
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| | break;
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| | case 1:
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| | r = mid2;
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| | g = v;
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| | b = m;
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| | break;
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| | case 2:
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| | r = m;
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| | g = v;
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| | b = mid1;
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| | break;
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| | case 3:
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| | r = m;
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| | g = mid2;
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| | b = v;
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| | break;
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| | case 4:
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| | r = mid1;
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| | g = m;
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| | b = v;
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| | break;
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| | case 5:
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| | r = v;
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| | g = m;
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| | b = mid2;
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| | break;
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| | }
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| | }
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| |
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| | rgb.rgbRed = (BYTE)(r * 255.f);
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| | rgb.rgbGreen = (BYTE)(g * 255.f);
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| | rgb.rgbBlue = (BYTE)(b * 255.f);
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| |
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| | return rgb;
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| | }
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| | }
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| | int red, green, blue;
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| | bool ifcolorblue = false, ifblue = false;
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| | COLORREF Hue(int length) {
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| | if (red != length) {
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| | red < length; red++;
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| | if (ifblue == true) {
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| | return RGB(red, 0, length);
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| | }
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| | else {
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| | return RGB(red, 0, 0);
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| | }
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| | }
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| | else {
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| | if (green != length) {
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| | green < length; green++;
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| | return RGB(length, green, 0);
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| | }
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| | else {
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| | if (blue != length) {
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| | blue < length; blue++;
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| | return RGB(0, length, blue);
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| | }
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| | else {
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| | red = 0; green = 0; blue = 0;
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| | ifblue = true;
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| | }
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| | }
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| | }
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| | }
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| | |
| | |
| | |
| |
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| |
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| | DWORD WINAPI swirl(LPVOID lpParam) {
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| | HDC hdc = GetDC(0);
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| | int sw = GetSystemMetrics(SM_CXSCREEN), sh = GetSystemMetrics(SM_CYSCREEN), xSize = sh / 10, ySize = 9;
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| | while (1) {
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| | hdc = GetDC(0); HDC hdcMem = CreateCompatibleDC(hdc);
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| | HBITMAP screenshot = CreateCompatibleBitmap(hdc, sw, sh);
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| | SelectObject(hdcMem, screenshot);
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| | BitBlt(hdcMem, 0, 0, sw, sh, hdc, 0, 0, SRCCOPY);
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| | for (int i = 0; i < sh * 2; i++) {
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| | int wave = sin(i / ((float)xSize) * M_PI) * (ySize);
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| | BitBlt(hdcMem, i, 0, 1, sh, hdcMem, i, wave, SRCCOPY);
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| | }
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| | for (int i = 0; i < sw * 2; i++) {
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| | int wave = sin(i / ((float)xSize) * M_PI) * (ySize);
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| | BitBlt(hdcMem, 0, i, sw, 1, hdcMem, wave, i, SRCCOPY);
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| | }
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| | BitBlt(hdc, 0, 0, sw, sh, hdcMem, 0, 0, SRCCOPY);
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| | ReleaseDC(0, hdc);
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| | DeleteDC(hdc); DeleteDC(hdcMem); DeleteObject(screenshot);
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| | Sleep(1);
|
| | }
|
| | }
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| |
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| | DWORD WINAPI textout1(LPVOID lpvd)
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| | {
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| | int x = GetSystemMetrics(0); int y = GetSystemMetrics(1);
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| | LPCSTR text1 = 0;
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| |
|
| | while (1)
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| | {
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| | HDC hdc = GetDC(0);
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| | SetBkMode(hdc, 0);
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| | text1 = "ColorDrogen.exe";
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| |
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| | SetTextColor(hdc, Hue(239));
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| | HFONT font = CreateFontA(rand() % 100, rand() % 100, rand() % 3600, rand() % 3600, FW_EXTRALIGHT, 0, 0, 0, ANSI_CHARSET, 0, 0, 0, 0, "Webdings");
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| | SelectObject(hdc, font);
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| | TextOutA(hdc, rand() % x, rand() % y, text1, strlen(text1));
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| |
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| | DeleteObject(font);
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| | ReleaseDC(0, hdc);
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| | Sleep(1);
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| | }
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| | }
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| |
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| | DWORD WINAPI shader1(LPVOID lpParam) {
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| | int time = GetTickCount();
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| | int w = GetSystemMetrics(0), h = GetSystemMetrics(1);
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| | RGBQUAD* data = (RGBQUAD*)VirtualAlloc(0, (w * h + w) * sizeof(RGBQUAD), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
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| | for (int i = 0;; i++, i %= 3) {
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| | HDC desk = GetDC(NULL);
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| | HDC hdcdc = CreateCompatibleDC(desk);
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| | HBITMAP hbm = CreateBitmap(w, h, 1, 32, data);
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| | SelectObject(hdcdc, hbm);
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| | BitBlt(hdcdc, 0, 0, w, h, desk, 0, 0, SRCCOPY);
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| | GetBitmapBits(hbm, w * h * 4, data);
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| | int v = 0;
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| | BYTE byte = 0;
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| | if ((GetTickCount() - time) > 60000)
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| | byte = rand() % 0xff;
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| | for (int i = 0; w * h > i; i++) {
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| | INT x = i % w, y = i / w;
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| | if (i % h == 0 && rand() % 100 == 0)
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| | v = rand() % 50;
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| | ((BYTE*)(data + i))[v % 3] += x ^ y;
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| | }
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| | SetBitmapBits(hbm, w * h * 4, data);
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| | BitBlt(desk, 0, 0, w, h, hdcdc, 0, 0, SRCCOPY);
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| | DeleteObject(hbm);
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| | DeleteObject(hdcdc);
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| | DeleteObject(desk);
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| | }
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| | return 0;
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| | }
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| |
|
| | DWORD WINAPI shader2(LPVOID lpvd)
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| | {
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| | HDC hdc = GetDC(NULL);
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| | HDC hdcCopy = CreateCompatibleDC(hdc);
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| | int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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| | int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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| | BITMAPINFO bmpi = { 0 };
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| | HBITMAP bmp;
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| |
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| | bmpi.bmiHeader.biSize = sizeof(bmpi);
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| | bmpi.bmiHeader.biWidth = screenWidth;
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| | bmpi.bmiHeader.biHeight = screenHeight;
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| | bmpi.bmiHeader.biPlanes = 1;
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| | bmpi.bmiHeader.biBitCount = 32;
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| | bmpi.bmiHeader.biCompression = BI_RGB;
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| |
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| |
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| | RGBQUAD* rgbquad = NULL;
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| | HSL hslcolor;
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| |
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| | bmp = CreateDIBSection(hdc, &bmpi, DIB_RGB_COLORS, (void**)&rgbquad, NULL, 0);
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| | SelectObject(hdcCopy, bmp);
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| |
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| | INT i = 0;
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| |
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| | while (1)
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| | {
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| | hdc = GetDC(NULL);
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| | StretchBlt(hdcCopy, 0, 0, screenWidth, screenHeight, hdc, 0, 0, screenWidth, screenHeight, SRCCOPY);
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| |
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| | RGBQUAD rgbquadCopy;
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| |
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| | for (int x = 0; x < screenWidth; x++)
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| | {
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| | for (int y = 0; y < screenHeight; y++)
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| | {
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| | int index = y * screenWidth + x;
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| | FLOAT fx = (x + i * 4) ^ (y);
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| |
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| | rgbquadCopy = rgbquad[index];
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| |
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| | hslcolor = Colors::rgb2hsl(rgbquadCopy);
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| | hslcolor.h = fmod(fx / 400.f + y / screenHeight * .2f, 1.f);
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| |
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| | rgbquad[index] = Colors::hsl2rgb(hslcolor);
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| | }
|
| | }
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| |
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| | i++;
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| |
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| | StretchBlt(hdc, 0, 0, screenWidth, screenHeight, hdcCopy, 0, 0, screenWidth, screenHeight, SRCCOPY);
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| | ReleaseDC(NULL, hdc);
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| | DeleteDC(hdc);
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| | Sleep(5);
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| | }
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| |
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| | return 0x00;
|
| | }
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| |
|
| | DWORD WINAPI shader3(LPVOID lpvd)
|
| | {
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| | HDC hdc = GetDC(NULL);
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| | HDC hdcCopy = CreateCompatibleDC(hdc);
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| | int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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| | int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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| | BITMAPINFO bmpi = { 0 };
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| | HBITMAP bmp;
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| |
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| | bmpi.bmiHeader.biSize = sizeof(bmpi);
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| | bmpi.bmiHeader.biWidth = screenWidth;
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| | bmpi.bmiHeader.biHeight = screenHeight;
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| | bmpi.bmiHeader.biPlanes = 1;
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| | bmpi.bmiHeader.biBitCount = 32;
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| | bmpi.bmiHeader.biCompression = BI_RGB;
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| |
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| |
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| | RGBQUAD* rgbquad = NULL;
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| | HSL hslcolor;
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| |
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| | bmp = CreateDIBSection(hdc, &bmpi, DIB_RGB_COLORS, (void**)&rgbquad, NULL, 0);
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| | SelectObject(hdcCopy, bmp);
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| |
|
| | INT i = 0;
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| |
|
| | while (1)
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| | {
|
| | hdc = GetDC(NULL);
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| | StretchBlt(hdcCopy, 0, 0, screenWidth, screenHeight, hdc, 0, 0, screenWidth, screenHeight, SRCCOPY);
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| |
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| | RGBQUAD rgbquadCopy;
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| |
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| | for (int x = 0; x < screenWidth; x++)
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| | {
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| | for (int y = 0; y < screenHeight; y++)
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| | {
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| | int index = y * screenWidth + x;
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| | FLOAT fx = (y + i * 4);
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| |
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| | rgbquadCopy = rgbquad[index];
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| |
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| | hslcolor = Colors::rgb2hsl(rgbquadCopy);
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| | hslcolor.h = fmod(fx / 400.f + y / screenHeight * .2f, 1.f);
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| |
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| | rgbquad[index] = Colors::hsl2rgb(hslcolor);
|
| | }
|
| | }
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| |
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| | i++;
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| |
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| | StretchBlt(hdc, 0, 0, screenWidth, screenHeight, hdcCopy, 0, 0, screenWidth, screenHeight, SRCCOPY);
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| | ReleaseDC(NULL, hdc);
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| | DeleteDC(hdc);
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| | Sleep(5);
|
| | }
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| |
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| | return 0x00;
|
| | }
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| |
|
| | DWORD WINAPI shader4(LPVOID lpvd)
|
| | {
|
| | HDC hdc = GetDC(NULL);
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| | HDC hdcCopy = CreateCompatibleDC(hdc);
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| | int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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| | int screenHeight = GetSystemMetrics(SM_CYSCREEN);
|
| | BITMAPINFO bmpi = { 0 };
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| | HBITMAP bmp;
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| |
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| | bmpi.bmiHeader.biSize = sizeof(bmpi);
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| | bmpi.bmiHeader.biWidth = screenWidth;
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| | bmpi.bmiHeader.biHeight = screenHeight;
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| | bmpi.bmiHeader.biPlanes = 1;
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| | bmpi.bmiHeader.biBitCount = 32;
|
| | bmpi.bmiHeader.biCompression = BI_RGB;
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| |
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| |
|
| | RGBQUAD* rgbquad = NULL;
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| | HSL hslcolor;
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| |
|
| | bmp = CreateDIBSection(hdc, &bmpi, DIB_RGB_COLORS, (void**)&rgbquad, NULL, 0);
|
| | SelectObject(hdcCopy, bmp);
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| |
|
| | INT i = 0;
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| |
|
| | while (1)
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| | {
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| | hdc = GetDC(NULL);
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| | StretchBlt(hdcCopy, 0, 0, screenWidth, screenHeight, hdc, 0, 0, screenWidth, screenHeight, SRCCOPY);
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| |
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| | RGBQUAD rgbquadCopy;
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| |
|
| | for (int x = 0; x < screenWidth; x++)
|
| | {
|
| | for (int y = 0; y < screenHeight; y++)
|
| | {
|
| | int index = y * screenWidth + x;
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| | FLOAT fx = (y + i * 4);
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| |
|
| | rgbquadCopy = rgbquad[index];
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| |
|
| | hslcolor = Colors::rgb2hsl(rgbquadCopy);
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| | hslcolor.h = fmod(fx / 400.f + y / screenHeight * .2f, 1.f);
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| |
|
| | rgbquad[index] = Colors::hsl2rgb(hslcolor);
|
| | }
|
| | }
|
| |
|
| | i++;
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| |
|
| | StretchBlt(hdc, 0, 0, screenWidth, screenHeight, hdcCopy, 0, 0, screenWidth, screenHeight, SRCCOPY);
|
| | ReleaseDC(NULL, hdc);
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| | DeleteDC(hdc);
|
| | Sleep(5);
|
| | }
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| |
|
| | return 0x00;
|
| | }
|
| |
|
| | VOID WINAPI sound1() {
|
| | HWAVEOUT hWaveOut = 0;
|
| | WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 32000, 32000, 1, 8, 0 };
|
| | waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
| | char buffer[32000 * 30] = {};
|
| | for (DWORD t = 0; t < sizeof(buffer); ++t)
|
| | if (t != 0) buffer[t] = static_cast<char>(t*(t >> 14 & 2 | t >> 11 & 14 & t >> 4));
|
| |
|
| | WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
| | waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutClose(hWaveOut);
|
| | }
|
| |
|
| | VOID WINAPI sound2() {
|
| | HWAVEOUT hWaveOut = 0;
|
| | WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
|
| | waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
| | char buffer[8000 * 30] = {};
|
| | for (DWORD t = 0; t < sizeof(buffer); ++t)
|
| | if (t != 0) buffer[t] = static_cast<char>(8 * (t*(t >> 7)));
|
| |
|
| | WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
| | waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutClose(hWaveOut);
|
| | }
|
| |
|
| | VOID WINAPI sound3() {
|
| | HWAVEOUT hWaveOut = 0;
|
| | WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
|
| | waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
| | char buffer[8000 * 30] = {};
|
| | for (DWORD t = 0; t < sizeof(buffer); ++t)
|
| | if (t != 0) buffer[t] = static_cast<char>(t*t / 1 / 1 ^ t >> 5);
|
| |
|
| | WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
| | waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutClose(hWaveOut);
|
| | }
|
| |
|
| | VOID WINAPI sound4() {
|
| | HWAVEOUT hWaveOut = 0;
|
| | WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 };
|
| | waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
| | char buffer[11025 * 60] = {};
|
| | for (DWORD t = 0; t < sizeof(buffer); ++t)
|
| | if (t != 0) buffer[t] = static_cast<char>(500 * (2 * t >> 8 | 1 * t >> 1));
|
| |
|
| | WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
| | waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutClose(hWaveOut);
|
| | }
|
| |
|
| | VOID WINAPI sound5() {
|
| | HWAVEOUT hWaveOut = 0;
|
| | WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 };
|
| | waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
| | char buffer[11025 * 60] = {};
|
| | for (DWORD t = 0; t < sizeof(buffer); ++t)
|
| | if (t != 0) buffer[t] = static_cast<char>(2 * (t * (t >> 6 | t | t) + (7 & t >> 11)));
|
| |
|
| | WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
| | waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutClose(hWaveOut);
|
| | }
|
| |
|
| | int main() {
|
| | if (MessageBoxW(NULL, L"ColorDrogen.exe, Run?", L"ColorDrogen.exe", MB_YESNO | MB_ICONEXCLAMATION) == IDNO)
|
| | {
|
| | ExitProcess(0);
|
| | }
|
| | else
|
| | {
|
| | if (MessageBoxW(NULL, L"Are you sure?", L"Final Warning, ColorDrogen.exe", MB_YESNO | MB_ICONEXCLAMATION) == IDNO)
|
| | {
|
| | ExitProcess(0);
|
| | }
|
| | else
|
| | Sleep(600);
|
| | HANDLE thread1 = CreateThread(0, 0, swirl, 0, 0, 0);
|
| | sound1();
|
| | Sleep(30000);
|
| | Sleep(200);
|
| | TerminateThread(thread1, 0);
|
| | CloseHandle(thread1);
|
| | HANDLE thread2 = CreateThread(0, 0, textout1, 0, 0, 0);
|
| | sound2();
|
| | Sleep(30000);
|
| | Sleep(200);
|
| | TerminateThread(thread2, 0);
|
| | CloseHandle(thread2);
|
| | HANDLE thread3 = CreateThread(0, 0, shader1, 0, 0, 0);
|
| | sound3();
|
| | Sleep(30000);
|
| | Sleep(200);
|
| | TerminateThread(thread3, 0);
|
| | CloseHandle(thread3);
|
| | HANDLE thread4 = CreateThread(0, 0, shader2, 0, 0, 0);
|
| | sound4();
|
| | Sleep(60000);
|
| | Sleep(200);
|
| | TerminateThread(thread4, 0);
|
| | CloseHandle(thread4);
|
| | HANDLE thread5 = CreateThread(0, 0, shader3, 0, 0, 0);
|
| | sound5();
|
| | Sleep(30000);
|
| | Sleep(200);
|
| | TerminateThread(thread5, 0);
|
| | CloseHandle(thread5);
|
| | HANDLE thread6 = CreateThread(0, 0, shader4, 0, 0, 0);
|
| | sound5();
|
| | Sleep(30000);
|
| | Sleep(200);
|
| | }
|
| | } |