MalwareSource / src /FedouM /ColorDrogen.cpp
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//ColorDrogen.exe - safety malware
#include <Windows.h>
#include <tchar.h>
#include <stdio.h>
#include <ctime>
#include <cmath>
#include <math.h>
#pragma comment(lib, "winmm.lib")
//#pragma comment(lib, "Msimg32.lib")
#define M_PI 3.14159265358979323846264338327950288
#include <WindowsX.h>
//typedef NTSTATUS(NTAPI* NRHEdef)(NTSTATUS, ULONG, ULONG, PULONG, ULONG, PULONG);
//typedef NTSTATUS(NTAPI* RAPdef)(ULONG, BOOLEAN, BOOLEAN, PBOOLEAN);
/*typedef union _RGBQUAD {
COLORREF rgb;
struct {
BYTE r;
BYTE g;
BYTE b;
BYTE Reserved;
};
}_RGBQUAD, * PRGBQUAD;*/
typedef struct
{
FLOAT h;
FLOAT s;
FLOAT l;
} HSL;
namespace Colors
{
//These HSL functions was made by Wipet, credits to him!
//OBS: I used it in 3 payloads
//Btw ArTicZera created HSV functions, but it sucks unfortunatelly
//So I didn't used in this malware.
HSL rgb2hsl(RGBQUAD rgb)
{
HSL hsl;
BYTE r = rgb.rgbRed;
BYTE g = rgb.rgbGreen;
BYTE b = rgb.rgbBlue;
FLOAT _r = (FLOAT)r / 255.f;
FLOAT _g = (FLOAT)g / 255.f;
FLOAT _b = (FLOAT)b / 255.f;
FLOAT rgbMin = min(min(_r, _g), _b);
FLOAT rgbMax = max(max(_r, _g), _b);
FLOAT fDelta = rgbMax - rgbMin;
FLOAT deltaR;
FLOAT deltaG;
FLOAT deltaB;
FLOAT h = 0.f;
FLOAT s = 0.f;
FLOAT l = (FLOAT)((rgbMax + rgbMin) / 2.f);
if (fDelta != 0.f)
{
s = l < .5f ? (FLOAT)(fDelta / (rgbMax + rgbMin)) : (FLOAT)(fDelta / (2.f - rgbMax - rgbMin));
deltaR = (FLOAT)(((rgbMax - _r) / 6.f + (fDelta / 2.f)) / fDelta);
deltaG = (FLOAT)(((rgbMax - _g) / 6.f + (fDelta / 2.f)) / fDelta);
deltaB = (FLOAT)(((rgbMax - _b) / 6.f + (fDelta / 2.f)) / fDelta);
if (_r == rgbMax) h = deltaB - deltaG;
else if (_g == rgbMax) h = (1.f / 3.f) + deltaR - deltaB;
else if (_b == rgbMax) h = (2.f / 3.f) + deltaG - deltaR;
if (h < 0.f) h += 1.f;
if (h > 1.f) h -= 1.f;
}
hsl.h = h;
hsl.s = s;
hsl.l = l;
return hsl;
}
RGBQUAD hsl2rgb(HSL hsl)
{
RGBQUAD rgb;
FLOAT r = hsl.l;
FLOAT g = hsl.l;
FLOAT b = hsl.l;
FLOAT h = hsl.h;
FLOAT sl = hsl.s;
FLOAT l = hsl.l;
FLOAT v = (l <= .5f) ? (l * (1.f + sl)) : (l + sl - l * sl);
FLOAT m;
FLOAT sv;
FLOAT fract;
FLOAT vsf;
FLOAT mid1;
FLOAT mid2;
INT sextant;
if (v > 0.f)
{
m = l + l - v;
sv = (v - m) / v;
h *= 6.f;
sextant = (INT)h;
fract = h - sextant;
vsf = v * sv * fract;
mid1 = m + vsf;
mid2 = v - vsf;
switch (sextant)
{
case 0:
r = v;
g = mid1;
b = m;
break;
case 1:
r = mid2;
g = v;
b = m;
break;
case 2:
r = m;
g = v;
b = mid1;
break;
case 3:
r = m;
g = mid2;
b = v;
break;
case 4:
r = mid1;
g = m;
b = v;
break;
case 5:
r = v;
g = m;
b = mid2;
break;
}
}
rgb.rgbRed = (BYTE)(r * 255.f);
rgb.rgbGreen = (BYTE)(g * 255.f);
rgb.rgbBlue = (BYTE)(b * 255.f);
return rgb;
}
}
int red, green, blue;
bool ifcolorblue = false, ifblue = false;
COLORREF Hue(int length) { //Credits to Void_/GetMBR
if (red != length) {
red < length; red++;
if (ifblue == true) {
return RGB(red, 0, length);
}
else {
return RGB(red, 0, 0);
}
}
else {
if (green != length) {
green < length; green++;
return RGB(length, green, 0);
}
else {
if (blue != length) {
blue < length; blue++;
return RGB(0, length, blue);
}
else {
red = 0; green = 0; blue = 0;
ifblue = true;
}
}
}
}
/*COLORREF RndRGB() {
int clr = rand() % 5;
if (clr == 0) return RGB(255, 0, 0); if (clr == 1) return RGB(0, 255, 0); if (clr == 2) return RGB(0, 0, 255); if (clr == 3) return RGB(255, 0, 255); if (clr == 4) return RGB(255, 255, 0);
}*/
DWORD WINAPI swirl(LPVOID lpParam) {
HDC hdc = GetDC(0);
int sw = GetSystemMetrics(SM_CXSCREEN), sh = GetSystemMetrics(SM_CYSCREEN), xSize = sh / 10, ySize = 9;
while (1) {
hdc = GetDC(0); HDC hdcMem = CreateCompatibleDC(hdc);
HBITMAP screenshot = CreateCompatibleBitmap(hdc, sw, sh);
SelectObject(hdcMem, screenshot);
BitBlt(hdcMem, 0, 0, sw, sh, hdc, 0, 0, SRCCOPY);
for (int i = 0; i < sh * 2; i++) {
int wave = sin(i / ((float)xSize) * M_PI) * (ySize);
BitBlt(hdcMem, i, 0, 1, sh, hdcMem, i, wave, SRCCOPY);
}
for (int i = 0; i < sw * 2; i++) {
int wave = sin(i / ((float)xSize) * M_PI) * (ySize);
BitBlt(hdcMem, 0, i, sw, 1, hdcMem, wave, i, SRCCOPY);
}
BitBlt(hdc, 0, 0, sw, sh, hdcMem, 0, 0, SRCCOPY);
ReleaseDC(0, hdc);
DeleteDC(hdc); DeleteDC(hdcMem); DeleteObject(screenshot);
Sleep(1);
}
}
DWORD WINAPI textout1(LPVOID lpvd)
{
int x = GetSystemMetrics(0); int y = GetSystemMetrics(1);
LPCSTR text1 = 0;
//LPCSTR text2 = 0;
while (1)
{
HDC hdc = GetDC(0);
SetBkMode(hdc, 0);
text1 = "ColorDrogen.exe";
//text2 = "you asked for it";
SetTextColor(hdc, Hue(239));
HFONT font = CreateFontA(rand() % 100, rand() % 100, rand() % 3600, rand() % 3600, FW_EXTRALIGHT, 0, 0, 0, ANSI_CHARSET, 0, 0, 0, 0, "Webdings");
SelectObject(hdc, font);
TextOutA(hdc, rand() % x, rand() % y, text1, strlen(text1));
//TextOutA(hdc, rand() % x, rand() % y, text2, strlen(text2));
DeleteObject(font);
ReleaseDC(0, hdc);
Sleep(1);
}
}
DWORD WINAPI shader1(LPVOID lpParam) {
int time = GetTickCount();
int w = GetSystemMetrics(0), h = GetSystemMetrics(1);
RGBQUAD* data = (RGBQUAD*)VirtualAlloc(0, (w * h + w) * sizeof(RGBQUAD), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
for (int i = 0;; i++, i %= 3) {
HDC desk = GetDC(NULL);
HDC hdcdc = CreateCompatibleDC(desk);
HBITMAP hbm = CreateBitmap(w, h, 1, 32, data);
SelectObject(hdcdc, hbm);
BitBlt(hdcdc, 0, 0, w, h, desk, 0, 0, SRCCOPY);
GetBitmapBits(hbm, w * h * 4, data);
int v = 0;
BYTE byte = 0;
if ((GetTickCount() - time) > 60000)
byte = rand() % 0xff;
for (int i = 0; w * h > i; i++) {
INT x = i % w, y = i / w;
if (i % h == 0 && rand() % 100 == 0)
v = rand() % 50;
((BYTE*)(data + i))[v % 3] += x ^ y;
}
SetBitmapBits(hbm, w * h * 4, data);
BitBlt(desk, 0, 0, w, h, hdcdc, 0, 0, SRCCOPY);
DeleteObject(hbm);
DeleteObject(hdcdc);
DeleteObject(desk);
}
return 0;
}
DWORD WINAPI shader2(LPVOID lpvd)
{
HDC hdc = GetDC(NULL);
HDC hdcCopy = CreateCompatibleDC(hdc);
int screenWidth = GetSystemMetrics(SM_CXSCREEN);
int screenHeight = GetSystemMetrics(SM_CYSCREEN);
BITMAPINFO bmpi = { 0 };
HBITMAP bmp;
bmpi.bmiHeader.biSize = sizeof(bmpi);
bmpi.bmiHeader.biWidth = screenWidth;
bmpi.bmiHeader.biHeight = screenHeight;
bmpi.bmiHeader.biPlanes = 1;
bmpi.bmiHeader.biBitCount = 32;
bmpi.bmiHeader.biCompression = BI_RGB;
RGBQUAD* rgbquad = NULL;
HSL hslcolor;
bmp = CreateDIBSection(hdc, &bmpi, DIB_RGB_COLORS, (void**)&rgbquad, NULL, 0);
SelectObject(hdcCopy, bmp);
INT i = 0;
while (1)
{
hdc = GetDC(NULL);
StretchBlt(hdcCopy, 0, 0, screenWidth, screenHeight, hdc, 0, 0, screenWidth, screenHeight, SRCCOPY);
RGBQUAD rgbquadCopy;
for (int x = 0; x < screenWidth; x++)
{
for (int y = 0; y < screenHeight; y++)
{
int index = y * screenWidth + x;
FLOAT fx = (x + i * 4) ^ (y);
rgbquadCopy = rgbquad[index];
hslcolor = Colors::rgb2hsl(rgbquadCopy);
hslcolor.h = fmod(fx / 400.f + y / screenHeight * .2f, 1.f);
rgbquad[index] = Colors::hsl2rgb(hslcolor);
}
}
i++;
StretchBlt(hdc, 0, 0, screenWidth, screenHeight, hdcCopy, 0, 0, screenWidth, screenHeight, SRCCOPY);
ReleaseDC(NULL, hdc);
DeleteDC(hdc);
Sleep(5);
}
return 0x00;
}
DWORD WINAPI shader3(LPVOID lpvd)
{
HDC hdc = GetDC(NULL);
HDC hdcCopy = CreateCompatibleDC(hdc);
int screenWidth = GetSystemMetrics(SM_CXSCREEN);
int screenHeight = GetSystemMetrics(SM_CYSCREEN);
BITMAPINFO bmpi = { 0 };
HBITMAP bmp;
bmpi.bmiHeader.biSize = sizeof(bmpi);
bmpi.bmiHeader.biWidth = screenWidth;
bmpi.bmiHeader.biHeight = screenHeight;
bmpi.bmiHeader.biPlanes = 1;
bmpi.bmiHeader.biBitCount = 32;
bmpi.bmiHeader.biCompression = BI_RGB;
RGBQUAD* rgbquad = NULL;
HSL hslcolor;
bmp = CreateDIBSection(hdc, &bmpi, DIB_RGB_COLORS, (void**)&rgbquad, NULL, 0);
SelectObject(hdcCopy, bmp);
INT i = 0;
while (1)
{
hdc = GetDC(NULL);
StretchBlt(hdcCopy, 0, 0, screenWidth, screenHeight, hdc, 0, 0, screenWidth, screenHeight, SRCCOPY);
RGBQUAD rgbquadCopy;
for (int x = 0; x < screenWidth; x++)
{
for (int y = 0; y < screenHeight; y++)
{
int index = y * screenWidth + x;
FLOAT fx = (y + i * 4);
rgbquadCopy = rgbquad[index];
hslcolor = Colors::rgb2hsl(rgbquadCopy);
hslcolor.h = fmod(fx / 400.f + y / screenHeight * .2f, 1.f);
rgbquad[index] = Colors::hsl2rgb(hslcolor);
}
}
i++;
StretchBlt(hdc, 0, 0, screenWidth, screenHeight, hdcCopy, 0, 0, screenWidth, screenHeight, SRCCOPY);
ReleaseDC(NULL, hdc);
DeleteDC(hdc);
Sleep(5);
}
return 0x00;
}
DWORD WINAPI shader4(LPVOID lpvd)
{
HDC hdc = GetDC(NULL);
HDC hdcCopy = CreateCompatibleDC(hdc);
int screenWidth = GetSystemMetrics(SM_CXSCREEN);
int screenHeight = GetSystemMetrics(SM_CYSCREEN);
BITMAPINFO bmpi = { 0 };
HBITMAP bmp;
bmpi.bmiHeader.biSize = sizeof(bmpi);
bmpi.bmiHeader.biWidth = screenWidth;
bmpi.bmiHeader.biHeight = screenHeight;
bmpi.bmiHeader.biPlanes = 1;
bmpi.bmiHeader.biBitCount = 32;
bmpi.bmiHeader.biCompression = BI_RGB;
RGBQUAD* rgbquad = NULL;
HSL hslcolor;
bmp = CreateDIBSection(hdc, &bmpi, DIB_RGB_COLORS, (void**)&rgbquad, NULL, 0);
SelectObject(hdcCopy, bmp);
INT i = 0;
while (1)
{
hdc = GetDC(NULL);
StretchBlt(hdcCopy, 0, 0, screenWidth, screenHeight, hdc, 0, 0, screenWidth, screenHeight, SRCCOPY);
RGBQUAD rgbquadCopy;
for (int x = 0; x < screenWidth; x++)
{
for (int y = 0; y < screenHeight; y++)
{
int index = y * screenWidth + x;
FLOAT fx = (y + i * 4);
rgbquadCopy = rgbquad[index];
hslcolor = Colors::rgb2hsl(rgbquadCopy);
hslcolor.h = fmod(fx / 400.f + y / screenHeight * .2f, 1.f);
rgbquad[index] = Colors::hsl2rgb(hslcolor);
}
}
i++;
StretchBlt(hdc, 0, 0, screenWidth, screenHeight, hdcCopy, 0, 0, screenWidth, screenHeight, SRCCOPY);
ReleaseDC(NULL, hdc);
DeleteDC(hdc);
Sleep(5);
}
return 0x00;
}
VOID WINAPI sound1() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 32000, 32000, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[32000 * 30] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
if (t != 0) buffer[t] = static_cast<char>(t*(t >> 14 & 2 | t >> 11 & 14 & t >> 4));
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
VOID WINAPI sound2() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[8000 * 30] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
if (t != 0) buffer[t] = static_cast<char>(8 * (t*(t >> 7)));
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
VOID WINAPI sound3() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[8000 * 30] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
if (t != 0) buffer[t] = static_cast<char>(t*t / 1 / 1 ^ t >> 5);
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
VOID WINAPI sound4() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[11025 * 60] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
if (t != 0) buffer[t] = static_cast<char>(500 * (2 * t >> 8 | 1 * t >> 1));
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
VOID WINAPI sound5() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[11025 * 60] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
if (t != 0) buffer[t] = static_cast<char>(2 * (t * (t >> 6 | t | t) + (7 & t >> 11)));
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
int main() {
if (MessageBoxW(NULL, L"ColorDrogen.exe, Run?", L"ColorDrogen.exe", MB_YESNO | MB_ICONEXCLAMATION) == IDNO)
{
ExitProcess(0);
}
else
{
if (MessageBoxW(NULL, L"Are you sure?", L"Final Warning, ColorDrogen.exe", MB_YESNO | MB_ICONEXCLAMATION) == IDNO)
{
ExitProcess(0);
}
else
Sleep(600);
HANDLE thread1 = CreateThread(0, 0, swirl, 0, 0, 0);
sound1();
Sleep(30000);
Sleep(200);
TerminateThread(thread1, 0);
CloseHandle(thread1);
HANDLE thread2 = CreateThread(0, 0, textout1, 0, 0, 0);
sound2();
Sleep(30000);
Sleep(200);
TerminateThread(thread2, 0);
CloseHandle(thread2);
HANDLE thread3 = CreateThread(0, 0, shader1, 0, 0, 0);
sound3();
Sleep(30000);
Sleep(200);
TerminateThread(thread3, 0);
CloseHandle(thread3);
HANDLE thread4 = CreateThread(0, 0, shader2, 0, 0, 0);
sound4();
Sleep(60000);
Sleep(200);
TerminateThread(thread4, 0);
CloseHandle(thread4);
HANDLE thread5 = CreateThread(0, 0, shader3, 0, 0, 0);
sound5();
Sleep(30000);
Sleep(200);
TerminateThread(thread5, 0);
CloseHandle(thread5);
HANDLE thread6 = CreateThread(0, 0, shader4, 0, 0, 0);
sound5();
Sleep(30000);
Sleep(200);
}
}