#pragma comment(lib, "GDI32") #include "COLOR_EFFECTS.h" CONST INT w = GetSystemMetrics(SM_CXSCREEN), h = GetSystemMetrics(SM_CYSCREEN); CONST FLOAT PI = acos(-1); typedef union _COLORPAL32 { COLORREF cpColors; struct { BYTE cpBlue; BYTE cpGreen; BYTE cpRed; BYTE cpUnused; }; } COLORPAL32, *lpCOLORPAL32; typedef DWORD GDI_EFFECT; DWORD GDI_TIME; BITMAPINFO bmicrt(INT x, INT y) { BITMAPINFO bmi = {sizeof(bmi), x, y, 1, 32, BI_RGB}; return bmi; } typedef HANDLE *DIBSECTIONBITS; namespace GDI { GDI_EFFECT WINAPI IconGrid(LPVOID lpVoid) { GDI_TIME = 29 * 1000; DWORD EndTime = GetTickCount() + GDI_TIME; HDC hdc; while (GetTickCount() < EndTime) { hdc = GetDC(0); for (INT x = 0; x < w; x += 20) { for (INT y = 0; y < h; y += 20) { DrawIcon(hdc, x, y, LoadIcon(NULL, IDI_QUESTION)); } } ReleaseDC(0, hdc); Sleep(10); } } GDI_EFFECT WINAPI AngleGliding(LPVOID lpVoid) { GDI_TIME = 29 * 1000; DWORD EndTime = GetTickCount() + GDI_TIME; HDC hdc; while (GetTickCount() < EndTime) { hdc = GetDC(0); RECT rect; POINT point[3]; GetWindowRect(GetDesktopWindow(), &rect); point[0].x = rect.left - 5; point[0].y = rect.top; point[1].x = rect.right + 15; point[1].y = rect.top; point[2].x = rect.left + 20; point[2].y = rect.bottom - 5; PlgBlt(hdc, point, hdc, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, 0, 0); ReleaseDC(0, hdc); Sleep(10); } } GDI_EFFECT WINAPI RandomCircle(LPVOID lpVoid) { GDI_TIME = 29 * 1000; DWORD EndTime = GetTickCount() + GDI_TIME; HDC hdc; while (GetTickCount() < EndTime) { hdc = GetDC(0); HDC mdc = CreateCompatibleDC(hdc); RGBQUAD *rgb; INT wx = w / 8, hx = h / 8; BITMAPINFO bmi = bmicrt(wx, hx); SelectObject(mdc, CreateDIBSection(hdc, &bmi, DIB_RGB_COLORS, (DIBSECTIONBITS)&rgb, NULL, 0)); StretchBlt(mdc, 0, 0, wx, hx, hdc, 0, 0, w, h, SRCCOPY); INT rw = rand() % w, rh = rand() % h; for (INT x = 0; x < wx; x++) { for (INT y = 0; y < hx; y++) { INT INDEX = y * wx + x; INT cx = x - rw / 2, cy = y - rh / 2; INT dx = cx * cx, dy = cy * cy; INT d = 128; INT fx = d + (d * sin(sqrt(dx + dy) / d)); rgb[INDEX].rgbRed += fx; rgb[INDEX].rgbGreen += fx; rgb[INDEX].rgbBlue += fx; } } StretchBlt(hdc, 0, 0, w, h, mdc, 0, 0, wx, hx, PATINVERT | SRCCOPY); ReleaseDC(0, hdc); Sleep(10); } } GDI_EFFECT WINAPI HSVShader1(LPVOID lpVoid) { GDI_TIME = 30 * 1000; DWORD EndTime = GetTickCount() + GDI_TIME; HDC hdc; INT i = 0; while (GetTickCount() < EndTime) { hdc = GetDC(0); HDC mdc = CreateCompatibleDC(hdc); RGBQUAD *rgb; INT wx = w / 8, hx = h / 8; HSV hsv; BITMAPINFO bmi = bmicrt(wx, hx); SelectObject(mdc, CreateDIBSection(hdc, &bmi, DIB_RGB_COLORS, (DIBSECTIONBITS)&rgb, NULL, 0)); SetStretchBltMode(mdc, STRETCH_DELETESCANS); StretchBlt(mdc, 0, 0, wx, hx, hdc, 0, 0, w, h, SRCCOPY); for (INT x = 0; x < wx; x++) { for (INT y = 0; y < hx; y++) { INT INDEX = y * wx + x; RGBQUAD rgb2 = rgb[INDEX]; hsv = rgbQuadToHSV(rgb2); INT FX = (((i + x) * (x - i)) + ((i + y) * (i + y))) / 10; hsv.h = fmod((FX / 400.f) + y / h * .05f, 1); hsv.s = 1.f; hsv.v = 0.5f; rgb[INDEX] = hsvToRGB(hsv); } } i++; StretchBlt(hdc, 0, 0, w, h, mdc, 0, 0, wx, hx, SRCCOPY); ReleaseDC(0, hdc); Sleep(10); } } GDI_EFFECT WINAPI IconPattern(LPVOID lpVoid) { GDI_TIME = 30 * 1000; DWORD EndTime = GetTickCount() + GDI_TIME; HDC hdc; INT i = 0; while (GetTickCount() < EndTime) { hdc = GetDC(0); INT zx = cos(i * 3) * (w / 2) + (w / 2), zy = tan(i * 4) * (h / 2) + (h / 2); DrawIcon(hdc, zx, zy, LoadIcon(NULL, IDI_APPLICATION)); i++; ReleaseDC(0, hdc); Sleep(10); } } GDI_EFFECT WINAPI HSVShader2(LPVOID lpVoid) { GDI_TIME = 31 * 1000; DWORD EndTime = GetTickCount() + GDI_TIME; HDC hdc; INT i = 0; while (GetTickCount() < EndTime) { hdc = GetDC(0); HDC mdc = CreateCompatibleDC(hdc); RGBQUAD *rgb; INT wx = w / 8, hx = h / 8; HSV hsv; BITMAPINFO bmi = bmicrt(wx, hx); SelectObject(mdc, CreateDIBSection(hdc, &bmi, DIB_RGB_COLORS, (DIBSECTIONBITS)&rgb, NULL, 0)); SetStretchBltMode(mdc, STRETCH_DELETESCANS); StretchBlt(mdc, 0, 0, wx, hx, hdc, 0, 0, w, h, SRCCOPY); for (INT x = 0; x < wx; x++) { for (INT y = 0; y < hx; y++) { INT INDEX = y * wx + x; RGBQUAD rgb2 = rgb[INDEX]; hsv = rgbQuadToHSV(rgb2); INT FX = i ^ (x ^ y) * RGB(5, 10, 0); hsv.h = fmod((FX / 400.f) + hsv.h + .05f, 1); hsv.s = 1.f; rgb[INDEX] = hsvToRGB(hsv); } } i++; StretchBlt(hdc, 0, 0, w, h, mdc, 0, 0, wx, hx, SRCCOPY); ReleaseDC(0, hdc); Sleep(10); } } GDI_EFFECT WINAPI RotateDownBlend(LPVOID lpVoid) { GDI_TIME = 31 * 1000; DWORD EndTime = GetTickCount() + GDI_TIME; HDC hdc; INT i = 0; while (GetTickCount() < EndTime) { hdc = GetDC(0); HDC mdc = CreateCompatibleDC(hdc); SelectObject(mdc, CreateDiscardableBitmap(hdc, w, h)); BLENDFUNCTION ftn = {AC_SRC_OVER, 0, 127, 0}; RECT rect; POINT point[3]; GetWindowRect(GetDesktopWindow(), &rect); point[0].x = rect.left + 30; point[0].y = rect.top; point[1].x = rect.right + 30; point[1].y = rect.top + 30; point[2].x = rect.left - 20; point[2].y = rect.bottom; PlgBlt(mdc, point, hdc, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, 0, 0); GdiAlphaBlend(hdc, 0, 0, w, h, mdc, 0, 0, w, h, ftn); ReleaseDC(0, hdc); Sleep(10); } } GDI_EFFECT WINAPI IntegerTextouts(LPVOID lpVoid) { GDI_TIME = 31 * 1000; DWORD EndTime = GetTickCount() + GDI_TIME; HDC hdc; while (GetTickCount() < EndTime) { hdc = GetDC(0); LPCSTR szStrings[] = { "1", "2", "4", "8", "16", "32", "64", "128", "256", "512", "1024", "2048", "4096", "8192", "16384", "32768", "65536", "131072", "262144", "2147483648" // Jumped straight into 2147483648 because idk }; INT totstr = sizeof(szStrings) / sizeof(szStrings[0]); for (INT i = 0; i < totstr; i++) { HFONT hfont = CreateFontW(rand() % 25 + 50, 0, rand() % 50 - 25, 0, FW_BOLD, FALSE, TRUE, FALSE, OEM_CHARSET, 0, 0, 0, 0, L"Roman"); SelectObject(hdc, hfont); INT rgb = rand() % 255; SetBkColor(hdc, RGB(rgb, rgb, rgb)); SetTextColor(hdc, RGB(0, 0, 0)); TextOutA(hdc, rand() % w, rand() % h, szStrings[i], lstrlenA(szStrings[i])); } ReleaseDC(0, hdc); Sleep(10); } } GDI_EFFECT WINAPI FractalRotation(LPVOID lpVoid) { GDI_TIME = 30 * 1000; DWORD EndTime = GetTickCount() + GDI_TIME; HDC hdc; INT i = 0; DOUBLE angle = 0.f; while (GetTickCount() < EndTime) { hdc = GetDC(0); HDC mdc = CreateCompatibleDC(hdc); COLORPAL32 *cp; BITMAPINFO bmi = bmicrt(w, h); SelectObject(mdc, CreateDIBSection(hdc, &bmi, DIB_RGB_COLORS, (DIBSECTIONBITS)&cp, NULL, 0)); StretchBlt(mdc, rand() % 8, rand() % 8, w, h, hdc, rand() % 8, rand() % 8, w, h, SRCCOPY); // What was the shaking for for (INT y = 0; y < h; y++) { for (INT x = 0; x < w; x++) { INT data = y * w + x; INT cx = x - w / 2, cy = y - h / 2; INT ax = cos(angle) * cx - sin(angle) * cy; INT ay = sin(angle) * cx + cos(angle) * cy; cp[data].cpRed = (x^y) ^ i; cp[data].cpGreen = ay - i; cp[data].cpBlue = ax + i; } } i += 16; angle += 0.02f; StretchBlt(hdc, 0, 0, w, h, mdc, 0, 0, w, h, SRCCOPY); ReleaseDC(0, hdc); Sleep(10); } } GDI_EFFECT WINAPI UnknownPlgBlt(LPVOID lpVoid) { GDI_TIME = 30 * 1000; DWORD EndTime = GetTickCount() + GDI_TIME; HDC hdc; INT i = 0; while (GetTickCount() < EndTime) { hdc = GetDC(0); HDC mdc = CreateCompatibleDC(hdc); SelectObject(mdc, CreateDiscardableBitmap(hdc, w, h)); BLENDFUNCTION ftn = {AC_SRC_OVER, 0, 127, 0}; RECT rect; POINT point[3]; GetWindowRect(GetDesktopWindow(), &rect); point[0].x = rect.left + 10; point[0].y = rect.top - 20; point[1].x = rect.right + 30; point[1].y = rect.top - 50; point[2].x = rect.left - 20; point[2].y = rect.bottom; PlgBlt(mdc, point, hdc, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, 0, 0); GdiAlphaBlend(hdc, 0, 0, w, h, mdc, 0, 0, w, h, ftn); ReleaseDC(0, hdc); Sleep(10); } } GDI_EFFECT WINAPI SpinBlur(LPVOID lpVoid) { GDI_TIME = 29 * 1000; DWORD EndTime = GetTickCount() + GDI_TIME; HDC hdc; DOUBLE angle = 0.f; while (GetTickCount() < EndTime) { hdc = GetDC(0); HDC mdc = CreateCompatibleDC(hdc); BLENDFUNCTION ftn = {AC_SRC_OVER, 0, 127, 0}; SelectObject(mdc, CreateDiscardableBitmap(hdc, w, h)); RECT rect; POINT point[3]; GetWindowRect(GetDesktopWindow(), &rect); INT i = cos(angle) * 30; point[0].x = rect.left + i; point[0].y = rect.top - i; point[1].x = rect.right + i; point[1].y = rect.top + i; point[2].x = rect.left - i; point[2].y = rect.bottom - i; PlgBlt(mdc, point, hdc, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, 0, 0); GdiAlphaBlend(hdc, 0, 0, w, h, mdc, 0, 0, w, h, ftn); angle += PI / 10; ReleaseDC(0, hdc); Sleep(10); } } GDI_EFFECT WINAPI HSVShader3(LPVOID lpVoid) { GDI_TIME = 29 * 1000; DWORD EndTime = GetTickCount() + GDI_TIME; HDC hdc; INT i = 0; while (GetTickCount() < EndTime) { hdc = GetDC(0); HDC mdc = CreateCompatibleDC(hdc); RGBQUAD *rgb; HSV hsv; BITMAPINFO bmi = bmicrt(w, h); SelectObject(mdc, CreateDIBSection(hdc, &bmi, DIB_RGB_COLORS, (DIBSECTIONBITS)&rgb, NULL, 0)); StretchBlt(mdc, 0, 0, w, h, hdc, 0, 0, w, h, SRCCOPY); for (INT x = 0; x < w; x++) { for (INT y = 0; y < h; y++) { INT INDEX = y * w + x; RGBQUAD rgb2 = rgb[INDEX]; hsv = rgbQuadToHSV(rgb2); INT FX = i * 24; hsv.h = fmod((FX / 400.f) + hsv.h + .05f, 1); hsv.s = 1.f; rgb[INDEX] = hsvToRGB(hsv); } } i++; StretchBlt(hdc, 0, 0, w, h, mdc, 0, 0, w, h, SRCCOPY); ReleaseDC(0, hdc); Sleep(10); } } GDI_EFFECT WINAPI UnknownRGB(LPVOID lpVoid) { GDI_TIME = 30 * 1000; DWORD EndTime = GetTickCount() + GDI_TIME; HDC hdc; INT i = 0; while (GetTickCount() < EndTime) { hdc = GetDC(0); HDC mdc = CreateCompatibleDC(hdc); RGBQUAD *rgb; INT wx = w / 8, hx = h / 8; BITMAPINFO bmi = bmicrt(wx, hx); SelectObject(mdc, CreateDIBSection(hdc, &bmi, DIB_RGB_COLORS, (DIBSECTIONBITS)&rgb, NULL, 0)); SetStretchBltMode(mdc, STRETCH_HALFTONE); StretchBlt(mdc, 0, 0, wx, hx, hdc, 0, 0, w, h, SRCCOPY); for (INT y = 0; y < hx; y++) { for (INT x = 0; x < wx; x++) { INT data = y * wx + x; rgb[data].rgbRed = (x - i) * (y - i); rgb[data].rgbGreen = (x + i) * 4; rgb[data].rgbBlue = i ^ (x * y) / 10; } } StretchBlt(hdc, 0, 0, w, h, mdc, 0, 0, wx, hx, SRCPAINT); i++; ReleaseDC(0, hdc); Sleep(10); } } GDI_EFFECT WINAPI IconGrid2(LPVOID lpVoid) { GDI_TIME = 61 * 1000; DWORD EndTime = GetTickCount() + GDI_TIME; HDC hdc; while (GetTickCount() < EndTime) { hdc = GetDC(0); for (INT y = 0; y < h; y += 52) { for (INT x = 0; x < w; x += 64) { DrawIcon(hdc, x, y, LoadIcon(NULL, IDI_ERROR)); DrawIcon(hdc, y, x, LoadIcon(NULL, IDI_QUESTION)); } } ReleaseDC(0, hdc); Sleep(10); } } GDI_EFFECT WINAPI GradientTriangles(LPVOID lpVoid) // Screw off "gradient" or "trianglez" { GDI_TIME = 31 * 1000; DWORD EndTime = GetTickCount() + GDI_TIME; HDC hdc; // INT i = 0; No while (GetTickCount() < EndTime) { hdc = GetDC(0); // X, Y, RED, GREEN, BLUE, ALPHA // TRIVERTEX pVertex[3] = { rand() % w, rand() % h, 0xffff, 0, 0, 0xffff, rand() % w, rand() % h, 0, 0, 0, 0xffff, rand() % w, rand() % h, 0xffff, 0xffff, 0xffff, 0xffff }; GRADIENT_TRIANGLE pMesh = {0, 1, 2}; GdiGradientFill(hdc, pVertex, 3, &pMesh, 1, GRADIENT_FILL_TRIANGLE); // i++; ReleaseDC(0, hdc); Sleep(10); } } GDI_EFFECT WINAPI FinalNoise(LPVOID lpVoid) { GDI_TIME = 31 * 1000; DWORD EndTime = GetTickCount() + GDI_TIME; HDC hdc; INT i = 0; while (GetTickCount() < EndTime) { hdc = GetDC(0); HDC mdc = CreateCompatibleDC(hdc); RGBQUAD *rgb; INT wx = w / 16, hx = h / 16; BITMAPINFO bmi = bmicrt(wx, hx); SelectObject(mdc, CreateDIBSection(hdc, &bmi, DIB_RGB_COLORS, (DIBSECTIONBITS)&rgb, NULL, 0)); StretchBlt(mdc, rand() % 16, rand() % 16, wx, hx, hdc, rand() % 16, rand() % 16, w, h, SRCERASE); for (INT y = 0; y < hx; y++) { for (INT x = 0; x < wx; x++) { INT data = y * wx + x; rgb[data].rgbRed = rand(); rgb[data].rgbGreen = rand(); rgb[data].rgbBlue = rand(); } } StretchBlt(hdc, rand() % 3, rand() % 3, w, h, mdc, rand() % 3, rand() % 3, wx, hx, SRCERASE); i++; ReleaseDC(0, hdc); Sleep(10); } } }