#include "main.h" DWORD WINAPI wef2(LPVOID lpParam) { RECT rect; GetWindowRect(GetDesktopWindow(), &rect); int w = rect.right - rect.left - 500, h = rect.bottom - rect.top - 500; for (int t = 0;; t++) { const int size = 1000; int x = rand()%(w+size)-size/2, y = rand()%(h+size)-size/2; for (int i = 0; i < size; i+=100) { ci(x-i/2, y-i/2, i, i); Sleep(25); } } } DWORD WINAPI glitch(LPVOID lpParam) { HWND v3; HBITMAP h; HDC hdcSrc; HDC hdc; void* lpvBits; int nHeight; int nWidth; DWORD v12; int j; int v14; int i; v12 = GetTickCount(); nWidth = GetSystemMetrics(0); nHeight = GetSystemMetrics(1); lpvBits = VirtualAlloc(0, 4 * nWidth * (nHeight + 1), 0x3000u, 4u); for (i = 0; ; i = (i + 1) % 2) { hdc = GetDC(0); hdcSrc = CreateCompatibleDC(hdc); h = CreateBitmap(nWidth, nHeight, 1u, 0x20u, lpvBits); SelectObject(hdcSrc, h); BitBlt(hdcSrc, 0, 0, nWidth, nHeight, hdc, 0, 0, NOTSRCCOPY); GetBitmapBits(h, 4 * nHeight * nWidth, lpvBits); v14 = 0; if (GetTickCount() - v12 > 0xA) rand(); for (j = 0; nHeight * nWidth > j; ++j) { if (!(j % nHeight) && !(rand() % 110)) v14 = rand() % 24; *((BYTE*)lpvBits + 4 * j + v14) -= 5; } SetBitmapBits(h, 4 * nHeight * nWidth, lpvBits); BitBlt(hdc, 0, 0, nWidth, nHeight, hdcSrc, 0, 0, 0xcc00200u); DeleteObject(h); DeleteObject(hdcSrc); DeleteObject(hdc); } } DWORD WINAPI shader(LPVOID lpParam) { CreateThread(0, 0, (LPTHREAD_START_ROUTINE)RedrawCounter, 0, 0, 0); HDC desk = GetDC(0); int sw = GetSystemMetrics(0), sh = GetSystemMetrics(1); int rx; for (int i = 0;; i++) { SeedXorshift32(__rdtsc()); desk = GetDC(0); rx = xorshift32() % sw; int ry = xorshift32() % sh; SelectObject(desk, CreateSolidBrush(RGB(xorshift32() % 255, xorshift32() % 255, xorshift32() % 255))); BitBlt(desk, rx, 10, 100, sh, desk, rx, 0, 0x1900ac010e); BitBlt(desk, rx, -10, -100, sh, desk, rx, 0, 0xcc00200); BitBlt(desk, 10, ry, sw, 96, desk, 0, ry, SRCCOPY); BitBlt(desk, -10, ry, sw, -96, desk, 0, ry, 0x1900ac010e); Sleep(1); } } DWORD WINAPI plgblt(LPVOID lpParam) { HDC desk = GetDC(0); int ScrW = GetSystemMetrics(SM_CXSCREEN), ScrM = GetSystemMetrics(SM_CYSCREEN); POINT wPt[3]; RECT wRect; while (true) { HDC desk = GetDC(0); GetWindowRect(GetDesktopWindow(), &wRect); int c = 10; wPt[0].x = wRect.left + rand() % 35 - 5; wPt[0].y = wRect.top + rand() % 24 - 10; wPt[1].x = wRect.right + rand() % 59 - 11; wPt[1].y = wRect.top + rand() % 78 - rand () % 20; wPt[2].x = wRect.left + c - rand() % 140 - c; wPt[2].y = wRect.bottom - c + rand() % 21 - c; PlgBlt(desk, wPt, desk, wRect.left, wRect.top, wRect.right - wRect.left, wRect.bottom - wRect.top, 0, 0, 0); Sleep(2); } return 0; } DWORD WINAPI bruh(LPVOID lpParam) { while (1) { HDC hdc = GetDC(0); int x = SM_CXSCREEN; int y = SM_CYSCREEN; int w = GetSystemMetrics(0); int h = GetSystemMetrics(1); BitBlt(hdc, rand() % 250, rand() % 250, w, h, hdc, rand() % 40, rand() % 222, SRCINVERT); Sleep(10); ReleaseDC(0, hdc); } } DWORD WINAPI text(LPVOID lptxt) { int x = GetSystemMetrics(0); int y = GetSystemMetrics(1); LPCSTR text = 0; while (1) { HDC hdc = GetDC(0); SetBkMode(hdc, 0); text = "Beryllium.R has taken over your PC"; SetTextColor(hdc, RGB(rand() % 255, rand() % 255, rand() % 255)); HFONT font = CreateFontA(15, 15, 0, rand () % 360, FW_THIN, 0, 1, 0, ANSI_CHARSET, 0, 0, 0, 0, "System"); SelectObject(hdc, font); TextOutA(hdc, rand() % x, rand() % y, text, strlen(text)); Sleep(100); DeleteObject(font); ReleaseDC(0, hdc); } } VOID WINAPI audio1() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(4*t&t>>8); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI audio2() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(2*t*(43&t>>9)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI audio3() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t*t>>(t/32)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI audio4() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t^t>>t); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI audio5() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 32000, 32000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[32000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t*rand()); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } int main () { if (MessageBoxW(NULL, L"This is a GDI only, Run?", L"Beryllium.R.exe (PRIVATE)", MB_YESNO | MB_ICONWARNING | MB_SYSTEMMODAL) == IDNO) { return 0; } else { if (MessageBoxW(NULL, L"Are you sure? It has flashing lights - NOT for epilepsy", L"Beeeeeeeeeeeeeeeeeeeee", MB_YESNO | MB_ICONWARNING | MB_SYSTEMMODAL) == IDNO) { return 0; } else { HANDLE payload1 = CreateThread(0, 0, wef2, 0, 0, 0); audio1(); Sleep(30000); Thrkl(payload1); Rfrsh(); HANDLE payload2 = CreateThread(0, 0, glitch, 0, 0, 0); audio2(); Sleep(30000); Thrkl(payload2); Rfrsh(); HANDLE payload3 = CreateThread(0, 0, shader, 0, 0, 0); audio3(); Sleep(30000); HANDLE payload3b = CreateThread(0, 0, plgblt, 0, 0, 0); audio4(); Sleep(30000); Thrkl(payload3); Thrkl(payload3b); Rfrsh(); HANDLE payload4 = CreateThread(0, 0, bruh, 0, 0, 0); audio5(); Sleep(5000); HANDLE payload4b = CreateThread(0, 0, wef2, 0, 0, 0); Sleep(5000); HANDLE payload4c = CreateThread(0, 0, text, 0, 0, 0); Sleep(25000); InvalidateRect(0, 0, 0); ExitProcess(0); } } }