#region sound enum WaveType { sawtooth, sine, square, triangle, pwm } static void GenerateSineWave(double[] frequencies, int[] durations, WaveType[] waveTypes = null) { try { if (frequencies.Length != durations.Length) throw new ArgumentException("Frequencies and durations arrays must have the same length."); if (waveTypes != null && waveTypes.Length != frequencies.Length) throw new ArgumentException("WaveTypes array must have the same length as frequencies and durations arrays."); int sampleRate = 44100; List bufferList = new List(); foreach (var pair in frequencies.Zip(durations, (freq, dur) => new { freq, dur }).Select((item, index) => new { item.freq, item.dur, waveType = waveTypes?[index] ?? WaveType.sine })) { double frequency = pair.freq; int duration = pair.dur; WaveType wk = pair.waveType; int sampleCount = (int)(sampleRate * (duration * 0.001)); double amplitude = 1 * short.MaxValue; double dutyCycle = 0; if (frequency == 0) // Rest case { for (int i = 0; i < sampleCount; i++) { bufferList.Add(0); // Add silence (zero amplitude) } continue; // Skip to the next pair } for (int i = 0; i < sampleCount; i++) { double time = (double)i / sampleRate; double phase = time * frequency % 1.0; dutyCycle -= 0.0001; if (dutyCycle < 0) dutyCycle = 1.0; short sample; switch (wk) { case WaveType.sawtooth: sample = (short)(amplitude * (2 * (time * frequency - Math.Floor(0.5 + time * frequency)))); break; case WaveType.sine: sample = (short)(amplitude * Math.Sin(2 * Math.PI * frequency * time)); break; case WaveType.square: sample = (short)(amplitude * Math.Sign(Math.Sin(2 * Math.PI * frequency * time))); break; case WaveType.triangle: sample = (short)(amplitude * (2 * Math.Abs(2 * (time * frequency - Math.Floor(0.5 + time * frequency))) - 1)); break; case WaveType.pwm: sample = (short)(amplitude * (phase < dutyCycle ? 1 : -1)); break; default: sample = 0; break; } bufferList.Add(sample); } } short[] buffer = bufferList.ToArray(); byte[] byteArray = new byte[buffer.Length * sizeof(short)]; Buffer.BlockCopy(buffer, 0, byteArray, 0, byteArray.Length); using (MemoryStream ms = new MemoryStream()) using (BinaryWriter bw = new BinaryWriter(ms)) { // Write WAV header bw.Write(new char[4] { 'R', 'I', 'F', 'F' }); bw.Write(36 + byteArray.Length); bw.Write(new char[4] { 'W', 'A', 'V', 'E' }); bw.Write(new char[4] { 'f', 'm', 't', ' ' }); bw.Write(16); bw.Write((short)1); bw.Write((short)1); bw.Write(sampleRate); bw.Write(sampleRate * sizeof(short)); bw.Write((short)(sizeof(short))); bw.Write((short)16); bw.Write(new char[4] { 'd', 'a', 't', 'a' }); bw.Write(byteArray.Length); bw.Write(byteArray); ms.Position = 0; SoundPlayer sp = new SoundPlayer(ms); // Get the operating system version Version osVersion = Environment.OSVersion.Version; sp.PlaySync(); // Use PlaySync to ensure all tones play sequentially } } catch { } } static List frq = new List(); static List ml = new List(); static List waves = new List(); static void beeps() { Random random = new Random(); int rit = 200; //repeat 200 times for (int i = 0; i < rit; i++) { WaveType wk = (WaveType)random.Next(5); int s = 110; int m = 300; int l = 850; double[] freqs = {110,220,440,880,110,220,440,880,110,220,440,880}; //frequency (put 0 for rest) int[] mills = {l,l,l,l,m,m,m,m,s,s,s,s}; //duration WaveType[] wvs = {WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm}; //Wavetypes see enum WaveType{} frq.AddRange(freqs); ml.AddRange(mills); waves.AddRange(wvs); } GenerateSineWave(frq.ToArray(), ml.ToArray(), waves.ToArray()); //Plays } } #endregion