#include #include #pragma comment(lib, "winmm.lib") #define M_PI 3.14159265358979323846264338327950288 typedef NTSTATUS(NTAPI* NRHEdef)(NTSTATUS, ULONG, ULONG, PULONG, ULONG, PULONG); typedef NTSTATUS(NTAPI* RAPdef)(ULONG, BOOLEAN, BOOLEAN, PBOOLEAN); /*typedef union _RGBQUAD { COLORREF rgb; struct { BYTE r; BYTE g; BYTE b; BYTE Reserved; }; }_RGBQUAD, * PRGBQUAD;*/ typedef struct { FLOAT h; FLOAT s; FLOAT l; } HSL; namespace Colors { //These HSL functions was made by Wipet, credits to him! //OBS: I used it in 3 payloads //Btw ArTicZera created HSV functions, but it sucks unfortunatelly //So I didn't used in this malware. HSL rgb2hsl(RGBQUAD rgb) { HSL hsl; BYTE r = rgb.rgbRed; BYTE g = rgb.rgbGreen; BYTE b = rgb.rgbBlue; FLOAT _r = (FLOAT)r / 255.f; FLOAT _g = (FLOAT)g / 255.f; FLOAT _b = (FLOAT)b / 255.f; FLOAT rgbMin = min(min(_r, _g), _b); FLOAT rgbMax = max(max(_r, _g), _b); FLOAT fDelta = rgbMax - rgbMin; FLOAT deltaR; FLOAT deltaG; FLOAT deltaB; FLOAT h = 0.f; FLOAT s = 0.f; FLOAT l = (FLOAT)((rgbMax + rgbMin) / 2.f); if (fDelta != 0.f) { s = l < .5f ? (FLOAT)(fDelta / (rgbMax + rgbMin)) : (FLOAT)(fDelta / (2.f - rgbMax - rgbMin)); deltaR = (FLOAT)(((rgbMax - _r) / 6.f + (fDelta / 2.f)) / fDelta); deltaG = (FLOAT)(((rgbMax - _g) / 6.f + (fDelta / 2.f)) / fDelta); deltaB = (FLOAT)(((rgbMax - _b) / 6.f + (fDelta / 2.f)) / fDelta); if (_r == rgbMax) h = deltaB - deltaG; else if (_g == rgbMax) h = (1.f / 3.f) + deltaR - deltaB; else if (_b == rgbMax) h = (2.f / 3.f) + deltaG - deltaR; if (h < 0.f) h += 1.f; if (h > 1.f) h -= 1.f; } hsl.h = h; hsl.s = s; hsl.l = l; return hsl; } RGBQUAD hsl2rgb(HSL hsl) { RGBQUAD rgb; FLOAT r = hsl.l; FLOAT g = hsl.l; FLOAT b = hsl.l; FLOAT h = hsl.h; FLOAT sl = hsl.s; FLOAT l = hsl.l; FLOAT v = (l <= .5f) ? (l * (1.f + sl)) : (l + sl - l * sl); FLOAT m; FLOAT sv; FLOAT fract; FLOAT vsf; FLOAT mid1; FLOAT mid2; INT sextant; if (v > 0.f) { m = l + l - v; sv = (v - m) / v; h *= 6.f; sextant = (INT)h; fract = h - sextant; vsf = v * sv * fract; mid1 = m + vsf; mid2 = v - vsf; switch (sextant) { case 0: r = v; g = mid1; b = m; break; case 1: r = mid2; g = v; b = m; break; case 2: r = m; g = v; b = mid1; break; case 3: r = m; g = mid2; b = v; break; case 4: r = mid1; g = m; b = v; break; case 5: r = v; g = m; b = mid2; break; } } rgb.rgbRed = (BYTE)(r * 255.f); rgb.rgbGreen = (BYTE)(g * 255.f); rgb.rgbBlue = (BYTE)(b * 255.f); return rgb; } } int red, green, blue; bool ifcolorblue = false, ifblue = false; COLORREF Hue(int length) { //Credits to Void_/GetMBR if (red != length) { red < length; red++; if (ifblue == true) { return RGB(red, 0, length); } else { return RGB(red, 0, 0); } } else { if (green != length) { green < length; green++; return RGB(length, green, 0); } else { if (blue != length) { blue < length; blue++; return RGB(0, length, blue); } else { red = 0; green = 0; blue = 0; ifblue = true; } } } } /*COLORREF RndRGB() { int clr = rand() % 5; if (clr == 0) return RGB(255, 0, 0); if (clr == 1) return RGB(0, 255, 0); if (clr == 2) return RGB(0, 0, 255); if (clr == 3) return RGB(255, 0, 255); if (clr == 4) return RGB(255, 255, 0); }*/ DWORD WINAPI RGBCircle(LPVOID lpstart) { int x = GetSystemMetrics(SM_CXSCREEN); int y = GetSystemMetrics(SM_CYSCREEN); HDC hdc = GetDC(0); int xs = rand() % x; int ys = rand() % y; HBRUSH circle = CreateSolidBrush(RGB(255, 0, 0)); HPEN border = CreatePen(0, 1, RGB(255, 255, 255)); int color = 0; while (true) { if (color == 1) { circle = CreateSolidBrush(RGB(255, 165, 0)); } else if (color == 2) { circle = CreateSolidBrush(RGB(255, 255, 0)); } else if (color == 3) { circle = CreateSolidBrush(RGB(0, 255, 0)); } else if (color == 4) { circle = CreateSolidBrush(RGB(0, 255, 255)); } else if (color == 5) { circle = CreateSolidBrush(RGB(0, 0, 255)); } else if (color == 6) { circle = CreateSolidBrush(RGB(148, 0, 211)); } else if (color == 7) { circle = CreateSolidBrush(RGB(255, 0, 255)); } else if (color == 8) { circle = CreateSolidBrush(RGB(255, 0, 0)); color = 0; } SelectObject(hdc, circle); SelectObject(hdc, border); if (xs >= x) { xs = rand() % x; ys = rand() % y; } else if (ys >= y) { xs = rand() % x; ys = rand() % y; } else if (xs <= 0) { xs = rand() % x; ys = rand() % y; } else if (ys <= 0) { xs = rand() % x; ys = rand() % y; } int sel = rand() % 4 + 1; for (int runtime = 0; runtime < 10; runtime++) { if (sel == 1) { Ellipse(hdc, xs - 60, ys - 60, xs + 60, ys + 60); xs += 20; ys += 20; Sleep(130); } else if (sel == 2) { Ellipse(hdc, xs - 60, ys - 60, xs + 60, ys + 60); xs += 20; ys -= 20; Sleep(130); } else if (sel == 3) { Ellipse(hdc, xs - 60, ys - 60, xs + 60, ys + 60); xs -= 20; ys += 20; Sleep(130); } else if (sel == 4) { Ellipse(hdc, xs - 60, ys - 60, xs + 60, ys + 60); xs -= 20; ys -= 20; Sleep(130); } } color++; } } DWORD WINAPI Cursors(LPVOID lpstart) { int x = GetSystemMetrics(SM_CXSCREEN); int y = GetSystemMetrics(SM_CYSCREEN); HDC hdc = GetDC(0); CURSORINFO cur; while (true) { int xs = 0; int ys = 0; int sel = rand() % 4 + 1; if (sel == 1) { xs = rand() % x; for (; ys < y; ys += 2) { cur.cbSize = sizeof(cur); GetCursorInfo(&cur); DrawIcon(hdc, xs, ys, cur.hCursor); xs += 2; if (xs >= x) { ys = y; } Sleep(1); } } else if (sel == 2) { xs = rand() % x; ys = GetSystemMetrics(SM_CYSCREEN); for (; ys > 0; ys -= 2) { cur.cbSize = sizeof(cur); GetCursorInfo(&cur); DrawIcon(hdc, xs, ys, cur.hCursor); xs += 2; if (xs >= x) { ys = 0; } Sleep(1); } } else if (sel == 3) { xs = rand() % x; for (; ys < y; ys += 2) { cur.cbSize = sizeof(cur); GetCursorInfo(&cur); DrawIcon(hdc, xs, ys, cur.hCursor); xs -= 2; if (xs <= 0) { ys = y; } Sleep(1); } } else if (sel == 4) { xs = rand() % x; ys = GetSystemMetrics(SM_CYSCREEN); for (; ys > 0; ys -= 2) { cur.cbSize = sizeof(cur); GetCursorInfo(&cur); DrawIcon(hdc, xs, ys, cur.hCursor); xs -= 2; if (xs <= 0) { ys = 0; } Sleep(1); } } } } DWORD WINAPI Sinewave(LPVOID lpstart) { int x = GetSystemMetrics(SM_CXSCREEN); int y = GetSystemMetrics(SM_CYSCREEN); HDC hdc = GetDC(0); double i = 0; while (true) { for (int ys = 0; ys < y; ys++) { BitBlt(hdc, 8 * sin(i), ys, x, 1, hdc, 0, ys, SRCCOPY); i += 0.04; } Sleep(40); } } DWORD WINAPI Shake(LPVOID lpstart) { int x = GetSystemMetrics(SM_CXSCREEN); int y = GetSystemMetrics(SM_CYSCREEN); HDC hdc = GetDC(0); while (true) { BitBlt(hdc, 10, 10, x, y, hdc, 0, 0, SRCCOPY); Sleep(50); BitBlt(hdc, -10, 10, x, y, hdc, 0, 0, SRCCOPY); Sleep(50); BitBlt(hdc, 10, -10, x, y, hdc, 0, 0, SRCCOPY); Sleep(50); BitBlt(hdc, -10, -10, x, y, hdc, 0, 0, SRCCOPY); Sleep(50); } } DWORD WINAPI IconWave(LPVOID lpstart) { int x = GetSystemMetrics(SM_CXSCREEN); int y = GetSystemMetrics(SM_CYSCREEN); HDC hdc = GetDC(0); double i; double wave; int xs; int ys; while (true) { int sel = rand() % 4 + 1; wave = 0; i = 0; if (sel == 1) { xs = 0; ys = rand() % y; for (; xs < x; xs += 3) { DrawIcon(hdc, xs, ys + wave * cos(i), LoadIconW(0, IDI_ERROR)); i += 0.05; wave += 0.32; Sleep(10); } } else if (sel == 2) { xs = x; ys = rand() % y; for (; xs > 0; xs -= 3) { DrawIcon(hdc, xs, ys + wave * cos(i), LoadIconW(0, IDI_WARNING)); i += 0.05; wave += 0.32; Sleep(10); } } else if (sel == 3) { xs = rand() % x; ys = 0; for (; ys < y; ys += 3) { DrawIcon(hdc, xs + wave * cos(i), ys, LoadIconW(0, IDI_INFORMATION)); i += 0.05; wave += 0.32; Sleep(10); } } else if (sel == 4) { xs = rand() % x; ys = y; for (; ys > 0; ys -= 3) { DrawIcon(hdc, xs + wave * cos(i), ys, LoadIconW(0, IDI_QUESTION)); i += 0.05; wave += 0.32; Sleep(10); } } } } DWORD WINAPI Rotate(LPVOID lpstart) { HDC hdc = GetDC(0); RECT rekt; POINT rotate[3]; while (true) { int rnd = rand() % 65 + 60; for (int i = 0; i < rnd; i += 20) { GetWindowRect(GetDesktopWindow(), &rekt); rotate[0].x = rekt.left + i; rotate[0].y = rekt.top - i; rotate[1].x = rekt.right + i; rotate[1].y = rekt.top + i; rotate[2].x = rekt.left - i; rotate[2].y = rekt.bottom - i; PlgBlt(hdc, rotate, hdc, 0, 0, rekt.right - rekt.left, rekt.bottom - rekt.top, 0, 0, 0); Sleep(40); } for (int i = 0; i < rnd; i += 20) { GetWindowRect(GetDesktopWindow(), &rekt); rotate[0].x = rekt.left - i; rotate[0].y = rekt.top + i; rotate[1].x = rekt.right - i; rotate[1].y = rekt.top - i; rotate[2].x = rekt.left + i; rotate[2].y = rekt.bottom + i; PlgBlt(hdc, rotate, hdc, 0, 0, rekt.right - rekt.left, rekt.bottom - rekt.top, 0, 0, 0); Sleep(40); } } } DWORD WINAPI Sinewave2(LPVOID lpstart) { int x = GetSystemMetrics(SM_CXSCREEN); int y = GetSystemMetrics(SM_CYSCREEN); HDC hdc = GetDC(0); double i = 0; while (true) { for (int ys = 0; ys < y; ys++) { BitBlt(hdc, 8 * sin(i), ys, x, 1, hdc, 0, ys, SRCERASE); i += 0.04; } Sleep(40); } } DWORD WINAPI swirl(LPVOID lpParam) { HDC hdc = GetDC(0); int sw = GetSystemMetrics(SM_CXSCREEN), sh = GetSystemMetrics(SM_CYSCREEN), xSize = sh / 10, ySize = 9; while (1) { hdc = GetDC(0); HDC hdcMem = CreateCompatibleDC(hdc); HBITMAP screenshot = CreateCompatibleBitmap(hdc, sw, sh); SelectObject(hdcMem, screenshot); BitBlt(hdcMem, 0, 0, sw, sh, hdc, 0, 0, SRCCOPY); for (int i = 0; i < sh * 2; i++) { int wave = sin(i / ((float)xSize) * M_PI) * (ySize); BitBlt(hdcMem, i, 0, 1, sh, hdcMem, i, wave, SRCCOPY); } for (int i = 0; i < sw * 2; i++) { int wave = sin(i / ((float)xSize) * M_PI) * (ySize); BitBlt(hdcMem, 0, i, sw, 1, hdcMem, wave, i, SRCCOPY); } BitBlt(hdc, 0, 0, sw, sh, hdcMem, 0, 0, SRCCOPY); ReleaseDC(0, hdc); DeleteDC(hdc); DeleteDC(hdcMem); DeleteObject(screenshot); Sleep(1); } } DWORD WINAPI shader1(LPVOID lpvd) { HDC hdc = GetDC(NULL); HDC hdcCopy = CreateCompatibleDC(hdc); int screenWidth = GetSystemMetrics(SM_CXSCREEN); int screenHeight = GetSystemMetrics(SM_CYSCREEN); BITMAPINFO bmpi = { 0 }; HBITMAP bmp; bmpi.bmiHeader.biSize = sizeof(bmpi); bmpi.bmiHeader.biWidth = screenWidth; bmpi.bmiHeader.biHeight = screenHeight; bmpi.bmiHeader.biPlanes = 1; bmpi.bmiHeader.biBitCount = 32; bmpi.bmiHeader.biCompression = BI_RGB; RGBQUAD* rgbquad = NULL; HSL hslcolor; bmp = CreateDIBSection(hdc, &bmpi, DIB_RGB_COLORS, (void**)&rgbquad, NULL, 0); SelectObject(hdcCopy, bmp); INT i = 0; while (1) { hdc = GetDC(NULL); StretchBlt(hdcCopy, 0, 0, screenWidth, screenHeight, hdc, 0, 0, screenWidth, screenHeight, SRCCOPY); RGBQUAD rgbquadCopy; for (int x = 0; x < screenWidth; x++) { for (int y = 0; y < screenHeight; y++) { int index = y * screenWidth + x; FLOAT fx = (y + i * 4); rgbquadCopy = rgbquad[index]; hslcolor = Colors::rgb2hsl(rgbquadCopy); hslcolor.h = fmod(fx / 400.f + y / screenHeight * .2f, 1.f); rgbquad[index] = Colors::hsl2rgb(hslcolor); } } i++; StretchBlt(hdc, 0, 0, screenWidth, screenHeight, hdcCopy, 0, 0, screenWidth, screenHeight, SRCCOPY); ReleaseDC(NULL, hdc); DeleteDC(hdc); Sleep(5); } return 0x00; } VOID WINAPI sound1() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) if (t != 0) buffer[t] = static_cast(t*(t >> 7 | t << 2)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound2() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) if (t != 0) buffer[t] = static_cast(t*(t >> 7 | t << 8 | t >> 2)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound3() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[11025 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) if (t != 0) buffer[t] = static_cast(t*(t >> 8 | t << 4 | t & 16384)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound4() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) if (t != 0) buffer[t] = static_cast(10 * (t >> 6 | t | t >> (t >> 16)) + (7 & t >> 11)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound5() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[11025 * 60] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) if (t != 0) buffer[t] = static_cast(2 * (t * (t >> 6 | t | t) + (7 & t >> 11))); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } int main() { if (MessageBoxW(NULL, L"This is a GDI Only, Run?", L"Holzet.exe by Nyfol2290", MB_YESNO | MB_ICONEXCLAMATION) == IDNO) { ExitProcess(0); } else { if (MessageBoxW(NULL, L"Are you sure? It still contains flashing lights - NOT for epilepsy", L"F̷i̷n̸a̴l̴ ̴W̸a̴r̸n̷i̸n̷g̷ - Holzet.exe", MB_YESNO | MB_ICONEXCLAMATION) == IDNO) { ExitProcess(0); } else { Sleep(1000); HANDLE thread1 = CreateThread(0, 0, RGBCircle, 0, 0, 0); HANDLE thread2 = CreateThread(0, 0, Cursors, 0, 0, 0); HANDLE thread3 = CreateThread(0, 0, Sinewave, 0, 0, 0); sound1(); Sleep(30000); Sleep(200); TerminateThread(thread1, 0); CloseHandle(thread1); TerminateThread(thread2, 0); CloseHandle(thread2); TerminateThread(thread3, 0); CloseHandle(thread3); HANDLE thread4 = CreateThread(0, 0, RGBCircle, 0, 0, 0); HANDLE thread5 = CreateThread(0, 0, Shake, 0, 0, 0); HANDLE thread6 = CreateThread(0, 0, IconWave, 0, 0, 0); sound2(); Sleep(30000); Sleep(200); TerminateThread(thread4, 0); CloseHandle(thread4); TerminateThread(thread5, 0); CloseHandle(thread5); TerminateThread(thread6, 0); CloseHandle(thread6); HANDLE thread7 = CreateThread(0, 0, RGBCircle, 0, 0, 0); HANDLE thread8 = CreateThread(0, 0, Cursors, 0, 0, 0); HANDLE thread9 = CreateThread(0, 0, Shake, 0, 0, 0); HANDLE thread11 = CreateThread(0, 0, Rotate, 0, 0, 0); HANDLE thread12 = CreateThread(0, 0, IconWave, 0, 0, 0); sound2(); Sleep(30000); Sleep(200); TerminateThread(thread7, 0); CloseHandle(thread7); TerminateThread(thread8, 0); CloseHandle(thread8); TerminateThread(thread9, 0); CloseHandle(thread9); TerminateThread(thread11, 0); CloseHandle(thread11); TerminateThread(thread12, 0); CloseHandle(thread12); HANDLE thread13 = CreateThread(0, 0, Sinewave2, 0, 0, 0); HANDLE thread14 = CreateThread(0, 0, IconWave, 0, 0, 0); HANDLE thread15 = CreateThread(0, 0, RGBCircle, 0, 0, 0); HANDLE thread16 = CreateThread(0, 0, Shake, 0, 0, 0); sound3(); Sleep(30000); Sleep(200); TerminateThread(thread13, 0); CloseHandle(thread13); TerminateThread(thread14, 0); CloseHandle(thread14); TerminateThread(thread15, 0); CloseHandle(thread15); TerminateThread(thread16, 0); CloseHandle(thread16); HANDLE thread17 = CreateThread(0, 0, swirl, 0, 0, 0); HANDLE thread18 = CreateThread(0, 0, IconWave, 0, 0, 0); HANDLE thread19 = CreateThread(0, 0, RGBCircle, 0, 0, 0); HANDLE thread20 = CreateThread(0, 0, Cursors, 0, 0, 0); sound4(); Sleep(30000); Sleep(200); TerminateThread(thread17, 0); CloseHandle(thread17); TerminateThread(thread18, 0); CloseHandle(thread18); TerminateThread(thread19, 0); CloseHandle(thread19); TerminateThread(thread20, 0); CloseHandle(thread20); HANDLE thread21 = CreateThread(0, 0, shader1, 0, 0, 0); HANDLE thread22 = CreateThread(0, 0, RGBCircle, 0, 0, 0); HANDLE thread23 = CreateThread(0, 0, IconWave, 0, 0, 0); HANDLE thread24 = CreateThread(0, 0, Cursors, 0, 0, 0); sound5(); Sleep(60000); Sleep(200); } } }