#include #include #include #include #include #pragma comment(lib, "winmm.lib") #pragma comment(lib, "Msimg32.lib") #define M_PI 3.14159265358979323846264338327950288 #include #include #include typedef union _RGBQUAD { COLORREF rgb; struct { BYTE b; BYTE g; BYTE r; BYTE Reserved; }; }_RGBQUAD, *PRGBQUAD; //typedef NTSTATUS(NTAPI* NRHEdef)(NTSTATUS, ULONG, ULONG, PULONG, ULONG, PULONG); //typedef NTSTATUS(NTAPI* RAPdef)(ULONG, BOOLEAN, BOOLEAN, PBOOLEAN); typedef struct { FLOAT h; FLOAT s; FLOAT l; } HSL; namespace Colors { //These HSL functions was made by Wipet, credits to him! //OBS: I used it in 3 payloads //Btw ArTicZera created HSV functions, but it sucks unfortunatelly //So I didn't used in this malware. HSL rgb2hsl(RGBQUAD rgb) { HSL hsl; BYTE r = rgb.rgbRed; BYTE g = rgb.rgbGreen; BYTE b = rgb.rgbBlue; FLOAT _r = (FLOAT)r / 255.f; FLOAT _g = (FLOAT)g / 255.f; FLOAT _b = (FLOAT)b / 255.f; FLOAT rgbMin = min(min(_r, _g), _b); FLOAT rgbMax = max(max(_r, _g), _b); FLOAT fDelta = rgbMax - rgbMin; FLOAT deltaR; FLOAT deltaG; FLOAT deltaB; FLOAT h = 0.f; FLOAT s = 0.f; FLOAT l = (FLOAT)((rgbMax + rgbMin) / 2.f); if (fDelta != 0.f) { s = l < .5f ? (FLOAT)(fDelta / (rgbMax + rgbMin)) : (FLOAT)(fDelta / (2.f - rgbMax - rgbMin)); deltaR = (FLOAT)(((rgbMax - _r) / 6.f + (fDelta / 2.f)) / fDelta); deltaG = (FLOAT)(((rgbMax - _g) / 6.f + (fDelta / 2.f)) / fDelta); deltaB = (FLOAT)(((rgbMax - _b) / 6.f + (fDelta / 2.f)) / fDelta); if (_r == rgbMax) h = deltaB - deltaG; else if (_g == rgbMax) h = (1.f / 3.f) + deltaR - deltaB; else if (_b == rgbMax) h = (2.f / 3.f) + deltaG - deltaR; if (h < 0.f) h += 1.f; if (h > 1.f) h -= 1.f; } hsl.h = h; hsl.s = s; hsl.l = l; return hsl; } RGBQUAD hsl2rgb(HSL hsl) { RGBQUAD rgb; FLOAT r = hsl.l; FLOAT g = hsl.l; FLOAT b = hsl.l; FLOAT h = hsl.h; FLOAT sl = hsl.s; FLOAT l = hsl.l; FLOAT v = (l <= .5f) ? (l * (1.f + sl)) : (l + sl - l * sl); FLOAT m; FLOAT sv; FLOAT fract; FLOAT vsf; FLOAT mid1; FLOAT mid2; INT sextant; if (v > 0.f) { m = l + l - v; sv = (v - m) / v; h *= 6.f; sextant = (INT)h; fract = h - sextant; vsf = v * sv * fract; mid1 = m + vsf; mid2 = v - vsf; switch (sextant) { case 0: r = v; g = mid1; b = m; break; case 1: r = mid2; g = v; b = m; break; case 2: r = m; g = v; b = mid1; break; case 3: r = m; g = mid2; b = v; break; case 4: r = mid1; g = m; b = v; break; case 5: r = v; g = m; b = mid2; break; } } rgb.rgbRed = (BYTE)(r * 255.f); rgb.rgbGreen = (BYTE)(g * 255.f); rgb.rgbBlue = (BYTE)(b * 255.f); return rgb; } } int red, green, blue; bool ifcolorblue = false, ifblue = false; COLORREF Hue(int length) { //Credits to Void_/GetMBR if (red != length) { red < length; red++; if (ifblue == true) { return RGB(red, 0, length); } else { return RGB(red, 0, 0); } } else { if (green != length) { green < length; green++; return RGB(length, green, 0); } else { if (blue != length) { blue < length; blue++; return RGB(0, length, blue); } else { red = 0; green = 0; blue = 0; ifblue = true; } } } } DWORD WINAPI balls(LPVOID lpParam) { int w = GetSystemMetrics(0), h = GetSystemMetrics(1); int signX = 1; int signY = 1; int signX1 = 1; int signY1 = 1; int incrementor = 10; int x = 10; int y = 10; while (1) { HDC hdc = GetDC(0); int top_x = 0 + x; int top_y = 0 + y; int bottom_x = 100 + x; int bottom_y = 100 + y; x += incrementor * signX; y += incrementor * signY; HBRUSH brush = CreateSolidBrush(Hue(239)); SelectObject(hdc, brush); Ellipse(hdc, top_x, top_y, bottom_x, bottom_y); if (y >= GetSystemMetrics(SM_CYSCREEN)) { signY = -1; } if (x >= GetSystemMetrics(SM_CXSCREEN)) { signX = -1; } if (y == 0) { signY = 1; } if (x == 0) { signX = 1; } Sleep(10); DeleteObject(brush); ReleaseDC(0, hdc); } } DWORD WINAPI shader1(LPVOID lpvd) { //credits to soheil shahrab, but I modified it HDC hdc = GetDC(NULL); HDC hdcCopy = CreateCompatibleDC(hdc); int screenWidth = GetSystemMetrics(SM_CXSCREEN); int screenHeight = GetSystemMetrics(SM_CYSCREEN); BITMAPINFO bmpi = { 0 }; HBITMAP bmp; bmpi.bmiHeader.biSize = sizeof(bmpi); bmpi.bmiHeader.biWidth = screenWidth; bmpi.bmiHeader.biHeight = screenHeight; bmpi.bmiHeader.biPlanes = 1; bmpi.bmiHeader.biBitCount = 32; bmpi.bmiHeader.biCompression = BI_RGB; RGBQUAD* rgbquad = NULL; HSL hslcolor; bmp = CreateDIBSection(hdc, &bmpi, DIB_RGB_COLORS, (void**)&rgbquad, NULL, 0); SelectObject(hdcCopy, bmp); INT i = 0; while (1) { hdc = GetDC(NULL); StretchBlt(hdcCopy, 0, 0, screenWidth, screenHeight, hdc, 0, 0, screenWidth, screenHeight, SRCCOPY); RGBQUAD rgbquadCopy; for (int x = 0; x < screenWidth; x++) { for (int y = 0; y < screenHeight; y++) { int index = y * screenWidth + x; FLOAT fx = ((x * i & i * y + x * i * y * i) + (i + i * 10)); rgbquadCopy = rgbquad[index]; hslcolor = Colors::rgb2hsl(rgbquadCopy); hslcolor.h = fmod(fx / 400.f + y / screenHeight * .10f, 1.f); rgbquad[index] = Colors::hsl2rgb(hslcolor); } } i++; StretchBlt(hdc, 0, 0, screenWidth, screenHeight, hdcCopy, 0, 0, screenWidth, screenHeight, SRCCOPY); ReleaseDC(NULL, hdc); DeleteDC(hdc); } } DWORD WINAPI shader2(LPVOID lpParam) { HDC hdcScreen = GetDC(0), hdcMem = CreateCompatibleDC(hdcScreen); INT w = GetSystemMetrics(0), h = GetSystemMetrics(1); BITMAPINFO bmi = { 0 }; PRGBQUAD rgbScreen = { 0 }; bmi.bmiHeader.biSize = sizeof(BITMAPINFO); bmi.bmiHeader.biBitCount = 32; bmi.bmiHeader.biPlanes = 1; bmi.bmiHeader.biWidth = w; bmi.bmiHeader.biHeight = h; HBITMAP hbmTemp = CreateDIBSection(hdcScreen, &bmi, NULL, (void**)&rgbScreen, NULL, NULL); SelectObject(hdcMem, hbmTemp); for (;;) { hdcScreen = GetDC(0); BitBlt(hdcMem, 0, 0, w, h, hdcScreen, 0, 0, SRCCOPY); for (INT i = 0; i < w * h; i++) { //INT x = i % w, y = i / w; rgbScreen[i].rgb *= 5; } BitBlt(hdcScreen, 0, 0, w, h, hdcMem, 0, 0, SRCCOPY); ReleaseDC(NULL, hdcScreen); DeleteDC(hdcScreen); } } DWORD WINAPI beziers(LPVOID lpParam) { int sw = GetSystemMetrics(0); int sh = GetSystemMetrics(1); while (1) { HDC hdc = GetDC(0); POINT p[4] = { rand() % sw, rand() % sh, rand() % sw, rand() % sh, rand() % sw, rand() % sh }; HPEN hPen = CreatePen(PS_SOLID, 5, Hue(239)); SelectObject(hdc, hPen); PolyBezier(hdc, p, 4); DeleteObject(hPen); ReleaseDC(0, hdc); Sleep(4); } } DWORD WINAPI payload(LPVOID lpParam) { int sw, sh; while (1) { HDC hdc = GetDC(0); sw = GetSystemMetrics(0); sh = GetSystemMetrics(1); StretchBlt(hdc, -20, -20, sw + 40, sh + 40, hdc, 0, 0, sw, sh, SRCCOPY); ReleaseDC(0, hdc); Sleep(4); } } DWORD WINAPI masher(LPVOID lpParam) { while (1) { HDC hdc = GetDC(HWND_DESKTOP); int sw = GetSystemMetrics(SM_CXSCREEN), sh = GetSystemMetrics(SM_CYSCREEN); BitBlt(hdc, rand() % 5, rand() % 5, rand() % sw, rand() % sh, hdc, rand() % 5, rand() % 5, SRCCOPY); ReleaseDC(0, hdc); } } VOID WINAPI ci2(int x, int y, int w, int h) { HDC hdc = GetDC(0); HRGN hrgn = CreateEllipticRgn(x, y, w + x, h + y); if ((rand() % 2) == 0) SelectClipRgn(hdc, hrgn); HBRUSH brush = CreateSolidBrush(RGB(rand() % 255, rand() % 255, rand() % 255)); SelectObject(hdc, brush); BitBlt(hdc, x, y, w, h, hdc, x, y, 0x2837E28); DeleteObject(hrgn); DeleteObject(brush); ReleaseDC(NULL, hdc); } DWORD WINAPI spawner(LPVOID lpParam) { RECT rect; GetWindowRect(GetDesktopWindow(), &rect); int w = rect.right - rect.left - 500, h = rect.bottom - rect.top - 500; for (int t = 0;; t++) { int size = rand() % 1000 + 1; int x = rand() % (w + size) - size / 2, y = rand() % (h + size) - size / 2; for (int i = 0; i < size; i += 100) { ci2(x - i / 2, y - i / 2, i, i); } Sleep(100); } } DWORD WINAPI shake(LPVOID lpParam) { HDC desk = GetDC(0); int sw = GetSystemMetrics(0); int sh = GetSystemMetrics(1); double angle = 0; while (1) { desk = GetDC(0); int ax = (int)(cos(angle) * 5.0); int ay = (int)(sin(angle) * 5.0); BitBlt(desk, ax, ay, sw, sh, desk, 0, 0, SRCCOPY); angle = fmod(angle + M_PI / 16.f, M_PI * 2.f); ReleaseDC(0, desk); } } DWORD WINAPI shader5(LPVOID lpParam) { HDC hdcScreen = GetDC(0), hdcMem = CreateCompatibleDC(hdcScreen); INT w = GetSystemMetrics(0), h = GetSystemMetrics(1); BITMAPINFO bmi = { 0 }; PRGBQUAD rgbScreen = { 0 }; bmi.bmiHeader.biSize = sizeof(BITMAPINFO); bmi.bmiHeader.biBitCount = 32; bmi.bmiHeader.biPlanes = 1; bmi.bmiHeader.biWidth = w; bmi.bmiHeader.biHeight = h; HBITMAP hbmTemp = CreateDIBSection(hdcScreen, &bmi, NULL, (void**)&rgbScreen, NULL, NULL); SelectObject(hdcMem, hbmTemp); for (;;) { hdcScreen = GetDC(0); BitBlt(hdcMem, 0, 0, w, h, hdcScreen, 0, 0, SRCCOPY); for (INT i = 0; i < w * h; i++) { int t; rgbScreen[i].rgb += (h * i) % (RGB(255, 255, 255)); } BitBlt(hdcScreen, 0, 0, w, h, hdcMem, 0, 0, SRCCOPY); ReleaseDC(NULL, hdcScreen); DeleteDC(hdcScreen); } } DWORD WINAPI sustainepic(LPVOID lpParam) { int w = GetSystemMetrics(0); int h = GetSystemMetrics(1); while (1) { HDC hdc = GetDC(0); HBRUSH brush = CreateSolidBrush(Hue(239)); SelectObject(hdc, brush); BitBlt(hdc, 30, 2, w, h, hdc, 30, 2, SRCCOPY); BitBlt(hdc, 1, 2, w, h, hdc, 0, 0, SRCCOPY); BitBlt(hdc, w - 1, 2, w, h, hdc, 0, 0, PATCOPY); BitBlt(hdc, 0, 0, w, h, hdc, 2, 30, 0x1900ac010e); BitBlt(hdc, 0, 0, w, h, hdc, 2, h - 30, 0x1900ac010e); DeleteObject(brush); ReleaseDC(0, hdc); } } VOID WINAPI sound2() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t * (t ^ t + (t >> 15 | 1) ^ (t - 1280 ^ t) >> 10)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound1() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t ^ 56 + t * 2 >> t); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound3() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(((t * 9)&(t >> 4)) | (t * 5 & t >> 7) | (t * 3 & t / 1024) - 1); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound4() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 60] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(150 * (t >> 6 | t | t >> (t >> 16)) + (7 & t >> 11)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound5() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[11025 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t * (t >> 8 & t >> 1)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound6() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast((t ^ t * (t >> (t >> 8 & 10) & 40) | t * 4)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound7() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t * (t & 16384 ? 6 : 5) * (4 - (1 & t >> 8)) >> (3 & t >> 8) | t >> (t & 4096 ? 3 : 4)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound8() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[11025 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t * ((t >> 7 | t >> 9) & 30)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { if (MessageBoxW(NULL, L"This is not a Intel Updater this is GDI Malware, Run?", L"Intel Updater.exe by rarka", MB_YESNO | MB_ICONEXCLAMATION) == IDNO) { ExitProcess(0); } else if (MessageBoxW(NULL, L"Are you sure?", L"Intel Updater.exe by rarka", MB_YESNO | MB_ICONEXCLAMATION) == IDNO) { ExitProcess(0); } HANDLE d1 = CreateThread(0, 0, shader1, 0, 0, 0); sound1(); Sleep(30000); Sleep(200); TerminateThread(d1, 0); CloseHandle(d1); HANDLE d2 = CreateThread(0, 0, shader2, 0, 0, 0); sound2(); Sleep(30000); Sleep(200); TerminateThread(d2, 0); CloseHandle(d2); HANDLE d3 = CreateThread(0, 0, beziers, 0, 0, 0); sound3(); Sleep(30000); Sleep(200); TerminateThread(d3, 0); CloseHandle(d3); HANDLE d4 = CreateThread(0, 0, payload, 0, 0, 0); HANDLE d5 = CreateThread(0, 0, balls, 0, 0, 0); sound4(); Sleep(60000); Sleep(200); TerminateThread(d4, 0); CloseHandle(d4); TerminateThread(d5, 0); CloseHandle(d5); HANDLE d6 = CreateThread(0, 0, masher, 0, 0, 0); sound5(); Sleep(30000); Sleep(200); TerminateThread(d6, 0); CloseHandle(d6); HANDLE d7 = CreateThread(0, 0, spawner, 0, 0, 0); HANDLE d8 = CreateThread(0, 0, shake, 0, 0, 0); sound6(); Sleep(30000); Sleep(200); TerminateThread(d7, 0); CloseHandle(d7); TerminateThread(d8, 0); CloseHandle(d8); HANDLE d9 = CreateThread(0, 0, shader5, 0, 0, 0); sound7(); Sleep(30000); Sleep(200); TerminateThread(d9, 0); CloseHandle(d9); HANDLE d10 = CreateThread(0, 0, sustainepic, 0, 0, 0); sound8(); Sleep(30000); Sleep(200); TerminateThread(d10, 0); CloseHandle(d10); }