#include DWORD WINAPI shader1(LPVOID lpParam) { int x = GetSystemMetrics(0); int y = GetSystemMetrics(1); while (true) { HDC hdc = GetDC(0); RoundRect(hdc, x, y, 8, 1, 9, 0); SelectObject(hdc, 0); BitBlt(hdc, 0, 0, x, y, hdc, 0, 0, SRCERASE); DeleteDC(hdc); } } int main() { CreateThread(0, 0, shader1, 0, 0, 0); Sleep(5000); }