#include #include #include #include #pragma comment(lib, "winmm.lib") #pragma comment(lib, "Msimg32.lib") #define M_PI 3.14159265358979323846264338327950288 #include #include #include #include #include typedef union _RGBQUAD { COLORREF rgb; struct { BYTE b; BYTE g; BYTE r; BYTE Reserved; }; }_RGBQUAD, *PRGBQUAD; //typedef NTSTATUS(NTAPI* NRHEdef)(NTSTATUS, ULONG, ULONG, PULONG, ULONG, PULONG); //typedef NTSTATUS(NTAPI* RAPdef)(ULONG, BOOLEAN, BOOLEAN, PBOOLEAN); typedef struct { FLOAT h; FLOAT s; FLOAT l; } HSL; namespace Colors { //These HSL functions was made by Wipet, credits to him! //OBS: I used it in 3 payloads //Btw ArTicZera created HSV functions, but it sucks unfortunatelly //So I didn't used in this malware. HSL rgb2hsl(RGBQUAD rgb) { HSL hsl; BYTE r = rgb.rgbRed; BYTE g = rgb.rgbGreen; BYTE b = rgb.rgbBlue; FLOAT _r = (FLOAT)r / 255.f; FLOAT _g = (FLOAT)g / 255.f; FLOAT _b = (FLOAT)b / 255.f; FLOAT rgbMin = min(min(_r, _g), _b); FLOAT rgbMax = max(max(_r, _g), _b); FLOAT fDelta = rgbMax - rgbMin; FLOAT deltaR; FLOAT deltaG; FLOAT deltaB; FLOAT h = 0.f; FLOAT s = 0.f; FLOAT l = (FLOAT)((rgbMax + rgbMin) / 2.f); if (fDelta != 0.f) { s = l < .5f ? (FLOAT)(fDelta / (rgbMax + rgbMin)) : (FLOAT)(fDelta / (2.f - rgbMax - rgbMin)); deltaR = (FLOAT)(((rgbMax - _r) / 6.f + (fDelta / 2.f)) / fDelta); deltaG = (FLOAT)(((rgbMax - _g) / 6.f + (fDelta / 2.f)) / fDelta); deltaB = (FLOAT)(((rgbMax - _b) / 6.f + (fDelta / 2.f)) / fDelta); if (_r == rgbMax) h = deltaB - deltaG; else if (_g == rgbMax) h = (1.f / 3.f) + deltaR - deltaB; else if (_b == rgbMax) h = (2.f / 3.f) + deltaG - deltaR; if (h < 0.f) h += 1.f; if (h > 1.f) h -= 1.f; } hsl.h = h; hsl.s = s; hsl.l = l; return hsl; } RGBQUAD hsl2rgb(HSL hsl) { RGBQUAD rgb; FLOAT r = hsl.l; FLOAT g = hsl.l; FLOAT b = hsl.l; FLOAT h = hsl.h; FLOAT sl = hsl.s; FLOAT l = hsl.l; FLOAT v = (l <= .5f) ? (l * (1.f + sl)) : (l + sl - l * sl); FLOAT m; FLOAT sv; FLOAT fract; FLOAT vsf; FLOAT mid1; FLOAT mid2; INT sextant; if (v > 0.f) { m = l + l - v; sv = (v - m) / v; h *= 6.f; sextant = (INT)h; fract = h - sextant; vsf = v * sv * fract; mid1 = m + vsf; mid2 = v - vsf; switch (sextant) { case 0: r = v; g = mid1; b = m; break; case 1: r = mid2; g = v; b = m; break; case 2: r = m; g = v; b = mid1; break; case 3: r = m; g = mid2; b = v; break; case 4: r = mid1; g = m; b = v; break; case 5: r = v; g = m; b = mid2; break; } } rgb.rgbRed = (BYTE)(r * 255.f); rgb.rgbGreen = (BYTE)(g * 255.f); rgb.rgbBlue = (BYTE)(b * 255.f); return rgb; } } int red, green, blue; bool ifcolorblue = false, ifblue = false; COLORREF Hue(int length) { //Credits to Void_/GetMBR if (red != length) { red < length; red++; if (ifblue == true) { return RGB(red, 0, length); } else { return RGB(red, 0, 0); } } else { if (green != length) { green < length; green++; return RGB(length, green, 0); } else { if (blue != length) { blue < length; blue++; return RGB(0, length, blue); } else { red = 0; green = 0; blue = 0; ifblue = true; } } } } DWORD WINAPI balls(LPVOID lpParam) { int w = GetSystemMetrics(0), h = GetSystemMetrics(1); int signX = 1; int signY = 1; int signX1 = 1; int signY1 = 1; int incrementor = 10; int x = 10; int y = 10; while (1) { HDC hdc = GetDC(0); int top_x = 0 + x; int top_y = 0 + y; int bottom_x = 100 + x; int bottom_y = 100 + y; x += incrementor * signX; y += incrementor * signY; HBRUSH brush = CreateSolidBrush(Hue(239)); SelectObject(hdc, brush); Ellipse(hdc, top_x, top_y, bottom_x, bottom_y); if (y >= GetSystemMetrics(SM_CYSCREEN)) { signY = -1; } if (x >= GetSystemMetrics(SM_CXSCREEN)) { signX = -1; } if (y == 0) { signY = 1; } if (x == 0) { signX = 1; } Sleep(10); DeleteObject(brush); ReleaseDC(0, hdc); } } DWORD WINAPI shake(LPVOID lpParam) { while (1) { HDC hdc = GetDC(0); int w = GetSystemMetrics(0); int h = GetSystemMetrics(1); BitBlt(hdc, rand() % 5, rand() % 5, w, h, hdc, rand() % 5, rand() % 5, SRCCOPY); Sleep(10); ReleaseDC(0, hdc); } } DWORD WINAPI blur(LPVOID lpParam) { HDC hdc = GetDC(NULL); HDC dcCopy = CreateCompatibleDC(hdc); int w = GetSystemMetrics(0); int h = GetSystemMetrics(1); BITMAPINFO bmpi = { 0 }; BLENDFUNCTION blur; HBITMAP bmp; bmpi.bmiHeader.biSize = sizeof(bmpi); bmpi.bmiHeader.biWidth = w; bmpi.bmiHeader.biHeight = h; bmpi.bmiHeader.biPlanes = 1; bmpi.bmiHeader.biBitCount = 32; bmpi.bmiHeader.biCompression = BI_RGB; bmp = CreateDIBSection(hdc, &bmpi, 0, 0, NULL, 0); SelectObject(dcCopy, bmp); blur.BlendOp = AC_SRC_OVER; blur.BlendFlags = 0; blur.AlphaFormat = 0; blur.SourceConstantAlpha = 10; while (1) { hdc = GetDC(0); //BitBlt(hcdc, 0, 0, w, h, hdc, 0, 0, SRCCOPY); StretchBlt(dcCopy, -20, -20, w + 40, h + 40, hdc, 0, 0, w, h, SRCCOPY); AlphaBlend(hdc, 0, 0, w, h, dcCopy, 0, 0, w, h, blur); ReleaseDC(0, hdc); } } DWORD WINAPI tunnel(LPVOID lpParam) { HDC hdc = GetDC(NULL); HDC dcCopy = CreateCompatibleDC(hdc); int w = GetSystemMetrics(0); int h = GetSystemMetrics(1); BITMAPINFO bmpi = { 0 }; BLENDFUNCTION tunnel; HBITMAP bmp; bmpi.bmiHeader.biSize = sizeof(bmpi); bmpi.bmiHeader.biWidth = w; bmpi.bmiHeader.biHeight = h; bmpi.bmiHeader.biPlanes = 1; bmpi.bmiHeader.biBitCount = 32; bmpi.bmiHeader.biCompression = BI_RGB; bmp = CreateDIBSection(hdc, &bmpi, 0, 0, NULL, 0); SelectObject(dcCopy, bmp); tunnel.BlendOp = AC_SRC_OVER; tunnel.BlendFlags = 0; tunnel.AlphaFormat = 0; tunnel.SourceConstantAlpha = 50; while (1) { hdc = GetDC(0); //BitBlt(hcdc, 0, 0, w, h, hdc, 0, 0, SRCCOPY); StretchBlt(dcCopy, -40, -40, w + 80, h + 80, hdc, 0, 0, w, h, SRCCOPY); AlphaBlend(hdc, 0, 0, w, h, dcCopy, 0, 0, w, h, tunnel); ReleaseDC(0, hdc); } } DWORD WINAPI shader1(LPVOID lpParam) { HDC hdcScreen = GetDC(0), hdcMem = CreateCompatibleDC(hdcScreen); INT w = GetSystemMetrics(0), h = GetSystemMetrics(1); BITMAPINFO bmi = { 0 }; PRGBQUAD rgbScreen = { 0 }; bmi.bmiHeader.biSize = sizeof(BITMAPINFO); bmi.bmiHeader.biBitCount = 32; bmi.bmiHeader.biPlanes = 1; bmi.bmiHeader.biWidth = w; bmi.bmiHeader.biHeight = h; HBITMAP hbmTemp = CreateDIBSection(hdcScreen, &bmi, NULL, (void**)&rgbScreen, NULL, NULL); SelectObject(hdcMem, hbmTemp); for (;;) { hdcScreen = GetDC(0); BitBlt(hdcMem, 0, 0, w, h, hdcScreen, 0, 0, SRCCOPY); for (INT i = 0; i < w * h; i++) { INT x = i % w, y = i / w; rgbScreen[i].rgb += x + y; } BitBlt(hdcScreen, 0, 0, w, h, hdcMem, 0, 0, SRCCOPY); ReleaseDC(NULL, hdcScreen); DeleteDC(hdcScreen); } } DWORD WINAPI shader2(LPVOID lpParam) { HDC hdcScreen = GetDC(0), hdcMem = CreateCompatibleDC(hdcScreen); INT w = GetSystemMetrics(0), h = GetSystemMetrics(1); BITMAPINFO bmi = { 0 }; PRGBQUAD rgbScreen = { 0 }; bmi.bmiHeader.biSize = sizeof(BITMAPINFO); bmi.bmiHeader.biBitCount = 32; bmi.bmiHeader.biPlanes = 1; bmi.bmiHeader.biWidth = w; bmi.bmiHeader.biHeight = h; HBITMAP hbmTemp = CreateDIBSection(hdcScreen, &bmi, NULL, (void**)&rgbScreen, NULL, NULL); SelectObject(hdcMem, hbmTemp); for (;;) { hdcScreen = GetDC(0); BitBlt(hdcMem, 0, 0, w, h, hdcScreen, 0, 0, SRCCOPY); for (INT i = 0; i < w * h; i++) { INT x = i % w, y = i / w; rgbScreen[i].rgb += x ^ y; } BitBlt(hdcScreen, 0, 0, w, h, hdcMem, 0, 0, SRCCOPY); ReleaseDC(NULL, hdcScreen); DeleteDC(hdcScreen); } } DWORD WINAPI shader3(LPVOID lpParam) { HDC hdcScreen = GetDC(0), hdcMem = CreateCompatibleDC(hdcScreen); INT w = GetSystemMetrics(0), h = GetSystemMetrics(1); BITMAPINFO bmi = { 0 }; PRGBQUAD rgbScreen = { 0 }; bmi.bmiHeader.biSize = sizeof(BITMAPINFO); bmi.bmiHeader.biBitCount = 32; bmi.bmiHeader.biPlanes = 1; bmi.bmiHeader.biWidth = w; bmi.bmiHeader.biHeight = h; HBITMAP hbmTemp = CreateDIBSection(hdcScreen, &bmi, NULL, (void**)&rgbScreen, NULL, NULL); SelectObject(hdcMem, hbmTemp); for (;;) { hdcScreen = GetDC(0); BitBlt(hdcMem, 0, 0, w, h, hdcScreen, 0, 0, SRCCOPY); for (INT i = 0; i < w * h; i++) { //INT x = i % w, y = i / w; rgbScreen[i].rgb += 360; } BitBlt(hdcScreen, 0, 0, w, h, hdcMem, 0, 0, SRCCOPY); ReleaseDC(NULL, hdcScreen); DeleteDC(hdcScreen); } } DWORD WINAPI pacman(LPVOID lpParam) { while (1) { HDC hdc = GetDC(0); int x = GetSystemMetrics(0); int y = GetSystemMetrics(1); HBRUSH brush = CreateSolidBrush(RGB(rand() % 255, rand() % 255, rand() % 255)); SelectObject(hdc, brush); Pie(hdc, rand() % x, rand() % y, rand() % x, rand() % y, rand() % x, rand() % y, rand() % x, rand() % y); DeleteObject(brush); ReleaseDC(0, hdc); //Sleep(10); } } DWORD WINAPI payload(LPVOID lpParam) { int sw, sh; while (1) { HDC hdc = GetDC(0); sw = GetSystemMetrics(0); sh = GetSystemMetrics(1); StretchBlt(hdc, -20, -20, sw + 40, sh + 40, hdc, 0, 0, sw, sh, SRCCOPY); ReleaseDC(0, hdc); Sleep(4); } } DWORD WINAPI textout(LPVOID lpParam) { int w = GetSystemMetrics(0), h = GetSystemMetrics(1); int signX = 1; int signY = 1; int signX1 = 1; int signY1 = 1; int incrementor = 10; int x = 10; int y = 10; LPCSTR lpText = "classicwin.exe"; while (1) { HDC hdc = GetDC(0); x += incrementor * signX; y += incrementor * signY; int top_x = 0 + x; int top_y = 0 + y; SetBkMode(hdc, 0); SetTextColor(hdc, Hue(239)); //SetBkColor(hdc, RGB(rand() % 255, rand() % 255, rand() % 255)); HFONT font = CreateFontA(43, 32, 0, 0, FW_THIN, 0, 1, 0, ANSI_CHARSET, 0, 0, 0, 0, "Baby Kruffy"); SelectObject(hdc, font); TextOutA(hdc, top_x, top_y, lpText, strlen(lpText)); if (y >= GetSystemMetrics(SM_CYSCREEN)) { signY = -1; } if (x >= GetSystemMetrics(SM_CXSCREEN)) { signX = -1; } if (y == 0) { signY = 1; } if (x == 0) { signX = 1; } Sleep(4); DeleteObject(font); ReleaseDC(0, hdc); } } DWORD WINAPI squares(LPVOID lpParam) { int w = GetSystemMetrics(0), h = GetSystemMetrics(1); int signX = 1; int signY = 1; int signX1 = 1; int signY1 = 1; int incrementor = 10; int x = 10; int y = 10; while (1) { HDC hdc = GetDC(0); int top_x = 0 + x; int top_y = 0 + y; int bottom_x = 100 + x; int bottom_y = 100 + y; x += incrementor * signX; y += incrementor * signY; HBRUSH brush = CreateSolidBrush(Hue(239)); SelectObject(hdc, brush); Rectangle(hdc, top_x, top_y, bottom_x, bottom_y); if (y >= GetSystemMetrics(SM_CYSCREEN)) { signY = -1; } if (x >= GetSystemMetrics(SM_CXSCREEN)) { signX = -1; } if (y == 0) { signY = 1; } if (x == 0) { signX = 1; } Sleep(10); DeleteObject(brush); ReleaseDC(0, hdc); } } DWORD WINAPI patblt(LPVOID lpParam) { while (1) { HDC hdc = GetDC(NULL); int w = GetSystemMetrics(SM_CXSCREEN), h = GetSystemMetrics(SM_CYSCREEN); HBRUSH brush = CreateSolidBrush(RGB(rand() % 255, rand() % 255, rand() % 255)); SelectObject(hdc, brush); PatBlt(hdc, 0, 0, w, h, PATINVERT); DeleteObject(brush); ReleaseDC(0, hdc); } } DWORD WINAPI particles(LPVOID lpParam) { HDC hdc = GetDC(HWND_DESKTOP); int X = GetSystemMetrics(SM_CXSCREEN); int Y = GetSystemMetrics(SM_CYSCREEN); while (TRUE) { HDC hdc = GetDC(HWND_DESKTOP); int sw = GetSystemMetrics(SM_CXSCREEN); int sh = GetSystemMetrics(SM_CYSCREEN); BitBlt(hdc, rand() % 10, rand() % 10, sw, sh, hdc, rand() % 10, rand() % 10, SRCINVERT); ReleaseDC(0, hdc); if ((rand() % 100 + 1) % 67 == 0) InvalidateRect(0, 0, 0); } } VOID WINAPI sound1() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t * t / (1 + (t >> 9 & t >> 8)) & 128); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound2() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t >> 5 | (t >> 2) * (t >> 5)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound3() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t + (t & t ^ t >> 6) - t * (t >> 9 & (t % 16 ? 2 : 6) & t >> 9)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound4() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(2 * (t >> 5 & t) - (t >> 5) + t * (t >> 14 & 14)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound5() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[11025 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t * t / (1 + (t >> 9 & t >> 8)) & 128); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound6() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast((t*(t >> 8 | t >> 9) & 46 & t >> 8)) ^ (t&t >> 13 | t >> 6); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound7() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t >> 6 | t | t >> (t >> 16)) * 10 + ((t >> 11) & 7); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound8() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[11025 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast((t * (t << 1 ^ (t << 1) + (t >> 7) & t >> 12 | t >> 4 - (1 ^ 7 & t >> 19) | t >> 7))); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } int main() { if (MessageBoxW(NULL, L"What? You want run this? This is malware.\nRun Only On Virtual Machine!!!\nThis is not a security!!! And not safe!!!", L"classicwin.exe by rarka", MB_YESNO | MB_ICONEXCLAMATION) == IDNO) { ExitProcess(0); } else if (MessageBoxW(NULL, L"THIS IS LAST WARNING!! NOT RUN THIS ON YOUR PC!!!!\n PLS RUN ONLY ON VIRTUAL MACHINE!!! ", L"!!Last Warning!! classicwin.exe by rarka", MB_YESNO | MB_ICONEXCLAMATION) == IDNO) { ExitProcess(0); } HANDLE d1 = CreateThread(0, 0, balls, 0, 0, 0); HANDLE d2 = CreateThread(0, 0, shake, 0, 0, 0); sound1(); Sleep(30000); Sleep(200); TerminateThread(d1, 0); CloseHandle(d1); TerminateThread(d2, 0); CloseHandle(d2); HANDLE d3 = CreateThread(0, 0, blur, 0, 0, 0); HANDLE d4 = CreateThread(0, 0, shader1, 0, 0, 0); sound2(); Sleep(30000); Sleep(200); TerminateThread(d3, 0); CloseHandle(d3); TerminateThread(d4, 0); CloseHandle(d4); HANDLE d5 = CreateThread(0, 0, tunnel, 0, 0, 0); sound3(); Sleep(30000); Sleep(200); TerminateThread(d5, 0); CloseHandle(d5); HANDLE d6 = CreateThread(0, 0, shader2, 0, 0, 0); sound4(); Sleep(30000); Sleep(200); TerminateThread(d6, 0); CloseHandle(d6); HANDLE d7 = CreateThread(0, 0, pacman, 0, 0, 0); sound5(); Sleep(30000); Sleep(200); TerminateThread(d7, 0); CloseHandle(d7); HANDLE d8 = CreateThread(0, 0, shader3, 0, 0, 0); sound6(); Sleep(30000); Sleep(200); TerminateThread(d8, 0); CloseHandle(d8); HANDLE d9 = CreateThread(0, 0, payload, 0, 0, 0); HANDLE d10 = CreateThread(0, 0, squares, 0, 0, 0); sound7(); Sleep(30000); Sleep(200); TerminateThread(d9, 0); CloseHandle(d9); TerminateThread(d10, 0); CloseHandle(d10); HANDLE d11 = CreateThread(0, 0, textout, 0, 0, 0); sound7(); Sleep(30000); Sleep(200); TerminateThread(d11, 0); CloseHandle(d11); HANDLE d13 = CreateThread(0, 0, squares, 0, 0, 0); HANDLE d14 = CreateThread(0, 0, patblt, 0, 0, 0); sound7(); Sleep(30000); Sleep(200); TerminateThread(d13, 0); CloseHandle(d13); TerminateThread(d14, 0); CloseHandle(d14); HANDLE d15 = CreateThread(0, 0, particles, 0, 0, 0); HANDLE d16 = CreateThread(0, 0, squares, 0, 0, 0); sound8(); Sleep(30000); Sleep(200); }