#include #include #include #pragma comment(lib, "winmm.lib") VOID WINAPI sound1() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[11025 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t * (t >> 8 & t >> 4)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound2() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[11025 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t * (t >> 8 & t >> 1)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound3() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 10000, 10000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[10000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t * (t >> 7 & t >> 7)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound4() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[11025 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t * (t >> 6 & t >> 9)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound5() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[11025 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t * (t >> 6 & t >> 10)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound6() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast((t ^ t * (t >> (t >> 8 & 10) & 40) | t * 4)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound7() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast((t ^ t * (t >> (t >> 8 & 10) & 60) | t * 5)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { sound1(); // Вызов функции воспроизведения звука Sleep(30000); // Задержка на 30 секунд, чтобы звук мог воспроизводиться sound2(); Sleep(30000); sound3(); Sleep(30000); sound4(); Sleep(30000); sound5(); Sleep(30000); sound6(); Sleep(30000); sound7(); Sleep(30000); return 0; // Завершение программы }