#include #include #include #include #include #include #include #include #pragma comment(lib, "winmm.lib") #pragma comment(lib, "Msimg32.lib") #define M_PI 3.14159265358979323846264338327950288 #define _USE_MATH_DEFINES 1 typedef union _RGBQUAD { COLORREF rgb; struct { BYTE r; BYTE g; BYTE b; BYTE Reserved; }; }_RGBQUAD, *PRGBQUAD; int red, green, blue; bool ifcolorblue = false, ifblue = false; COLORREF Hue(int length) { if (red != length) { red < length; red++; if (ifblue == true) { return RGB(red, 0, length); } else { return RGB(red, 0, 0); } } else { if (green != length) { green < length; green++; return RGB(length, green, 0); } else { if (blue != length) { blue < length; blue++; return RGB(0, length, blue); } else { red = 0; green = 0; blue = 0; ifblue = true; } } } } DWORD WINAPI balls(LPVOID lpParam) { int w = GetSystemMetrics(0), h = GetSystemMetrics(1); int signX = 1; int signY = 1; int signX1 = 1; int signY1 = 1; int incrementor = 10; int x = 10; int y = 10; while (1) { HDC hdc = GetDC(0); int top_x = 0 + x; int top_y = 0 + y; int bottom_x = 100 + x; int bottom_y = 100 + y; x += incrementor * signX; y += incrementor * signY; HBRUSH brush = CreateSolidBrush(Hue(239)); SelectObject(hdc, brush); Ellipse(hdc, top_x, top_y, bottom_x, bottom_y); if (y >= GetSystemMetrics(SM_CYSCREEN)) { signY = -1; } if (x >= GetSystemMetrics(SM_CXSCREEN)) { signX = -1; } if (y == 0) { signY = 1; } if (x == 0) { signX = 1; } Sleep(10); DeleteObject(brush); ReleaseDC(0, hdc); } } DWORD WINAPI bitblt1(LPVOID lpParam) { HDC desktop = GetDC(NULL); int xs = GetSystemMetrics(SM_CXSCREEN); int ys = GetSystemMetrics(SM_CYSCREEN); while (true) { desktop = GetDC(NULL); BitBlt(desktop, 1, 1, xs, ys, desktop, -2, 2, SRCERASE); ReleaseDC(0, desktop); Sleep(10); } } DWORD WINAPI copyscreen(LPVOID lpParam) { HDC desktop = GetDC(NULL); int xs = GetSystemMetrics(SM_CXSCREEN); int ys = GetSystemMetrics(SM_CYSCREEN); while (true) { desktop = GetDC(NULL); BitBlt(desktop, 1, 1, xs, ys, desktop, -2, 2, SRCCOPY); ReleaseDC(0, desktop); Sleep(10); } } DWORD WINAPI hslfill(LPVOID lpParam) { while (1) { HDC hdc = GetDC(NULL); int x = GetSystemMetrics(SM_CXSCREEN), y = GetSystemMetrics(SM_CYSCREEN); HBRUSH brush = CreateSolidBrush(Hue(239)); SelectObject(hdc, brush); BitBlt(hdc, 0, 0, x, y, hdc, 0, 0, PATCOPY); DeleteObject(brush); ReleaseDC(NULL, hdc); Sleep(10); } } DWORD WINAPI payload(LPVOID lpParam) { int sw, sh; while (1) { HDC hdc = GetDC(0); sw = GetSystemMetrics(0); sh = GetSystemMetrics(1); StretchBlt(hdc, -20, -20, sw + 40, sh + 40, hdc, 0, 0, sw, sh, SRCCOPY); ReleaseDC(0, hdc); Sleep(4); } } DWORD WINAPI sh(LPVOID lpParam) { HDC hdc = GetDC(HWND_DESKTOP); int X = GetSystemMetrics(SM_CXSCREEN); int Y = GetSystemMetrics(SM_CYSCREEN); while (TRUE) { HDC hdc = GetDC(HWND_DESKTOP); int sw = GetSystemMetrics(SM_CXSCREEN); int sh = GetSystemMetrics(SM_CYSCREEN); BitBlt(hdc, rand() % 10, rand() % 10, sw, sh, hdc, rand() % 10, rand() % 10, SRCINVERT); ReleaseDC(0, hdc); if ((rand() % 100 + 1) % 67 == 0) InvalidateRect(0, 0, 0); } } VOID WINAPI sound1() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t*(t & 16384 ? 6 : 5)*(1 + (3 & t >> 10)) >> (3 & t >> 8) | t >> 2); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound2() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[11025 * 60] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast((t * (t << 1 ^ (t << 1) + (t >> 7) & t >> 12 | t >> 4 - (1 ^ 7 & t >> 19) | t >> 7))); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound3() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(10 * (t >> 6 | t | t >> (t >> 16)) + (7 & t >> 11)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound4() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t + (t&t^t >> 6) - t * (t >> 9 & (t % 16 ? 2 : 6)&t >> 9)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } int main() { if (MessageBoxW(NULL, L"happywin.exe, Run?", L"happywin.exe", MB_YESNO | MB_ICONEXCLAMATION) == IDNO) { ExitProcess(0); } else if (MessageBoxW(NULL, L"Last warning.", L"happywin.exe", MB_YESNO | MB_ICONEXCLAMATION) == IDNO) { ExitProcess(0); } Sleep(700); HANDLE BOSS = CreateThread(0, 0, bitblt1, 0, 0, 0); sound1(); Sleep(30000); Sleep(200); TerminateThread(BOSS, 0); CloseHandle(BOSS); HANDLE SCREEN = CreateThread(0, 0, copyscreen, 0, 0, 0); sound1(); Sleep(30000); Sleep(200); TerminateThread(SCREEN, 0); CloseHandle(SCREEN); HANDLE e1 = CreateThread(0, 0, hslfill, 0, 0, 0); sound2(); Sleep(60000); Sleep(200); TerminateThread(e1, 0); CloseHandle(e1); HANDLE e2 = CreateThread(0, 0, payload, 0, 0, 0); HANDLE e3 = CreateThread(0, 0, balls, 0, 0, 0); sound3(); Sleep(30000); Sleep(200); TerminateThread(e2, 0); CloseHandle(e2); TerminateThread(e3, 0); CloseHandle(e3); HANDLE e4 = CreateThread(0, 0, payload, 0, 0, 0); sound3(); Sleep(30000); Sleep(200); TerminateThread(e4, 0); CloseHandle(e4); HANDLE e5 = CreateThread(0, 0, sh, 0, 0, 0); HANDLE e6 = CreateThread(0, 0, balls, 0, 0, 0); sound4(); Sleep(30000); Sleep(200); }