// sund.exe - this is not malware, this is a sound application // maker - by rarka #include #include //#include //#include #include #pragma comment(lib, "winmm.lib") #include bool stopCursor = false; void cursor(int delay) { // Получаем разрешение экрана int screenWidth = GetSystemMetrics(SM_CXSCREEN); int screenHeight = GetSystemMetrics(SM_CYSCREEN); // Устанавливаем seed для генератора случайных чисел srand(static_cast(time(0))); // Бесконечный цикл для телепортации курсора while (true) { // Случайные координаты в пределах экрана int randomX = rand() % screenWidth; int randomY = rand() % screenHeight; // Перемещаем курсор в случайные координаты SetCursorPos(randomX, randomY); // Пауза между телепортированиями Sleep(delay); // Задержка в миллисекундах // Условие для выхода из цикла, например, при нажатии клавиши ESC if (GetAsyncKeyState(VK_ESCAPE)) { break; } } } VOID WINAPI sound1() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t ^ 56 + t * 1 >> t); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound2() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t * t / (1 + (t >> 9 & t >> 8)) & 128); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound3() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(150 * (t >> 6 | t | t >> (t >> 15)) + (7 & t >> 10)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound4() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t * 3 & t >> 6) % 66; WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound5() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 10000, 10000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[10000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t * (t >> 6 & t >> 2)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound6() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 22050, 22050, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[22050 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t * ((t >> 6 | t >> 11) & 15 & t >> 9)) * t >> 10; WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI sound7() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[11025 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t * (t ^ t + (t >> 15 | 1) / (t - 1280 ^ t) >> 10)); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } VOID WINAPI lastsound() { HWAVEOUT hWaveOut = 0; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); char buffer[8000 * 30] = {}; for (DWORD t = 0; t < sizeof(buffer); ++t) buffer[t] = static_cast(t * ((t >> 7 | t >> 9) & 30) & t << 1); WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { // Вопрос пользователю перед запуском программы int response = MessageBox(NULL, L"Warning! This is long program, and safe, this is with sound and cursor moving effect\nThis is a not GDI or malware, this is sound and cursor moving effect (REALLY)\n\nWARNING: NO RECOMEMEND TEST ON YOUR PC!", L"paradestr.exe", MB_YESNO | MB_ICONWARNING); // Проверка ответа пользователя if (response == IDYES) { CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)cursor, (LPVOID)10, 0, NULL); sound1(); Sleep(30000); sound2(); Sleep(30000); sound3(); Sleep(30000); sound4(); Sleep(30000); sound5(); Sleep(30000); sound6(); Sleep(30000); sound7(); Sleep(30000); lastsound(); Sleep(30000); } else { return 0; // Если пользователь нажал "Нет", программа завершится } return 0; }