#include #include COLORREF COLORHSL(int length) { double h = fmod(length, 360.0); double s = 1.0; double l = 0.5; double c = (1.0 - fabs(2.0 * l - 1.0)) * s; double x = c * (1.0 - fabs(fmod(h / 60.0, 2.0) - 1.0)); double m = l - c / 2.0; double r1, g1, b1; if (h < 60) { r1 = c; g1 = x; b1 = 0; } else if (h < 120) { r1 = x; g1 = c; b1 = 0; } else if (h < 180) { r1 = 0; g1 = c; b1 = x; } else if (h < 240) { r1 = 0; g1 = x; b1 = c; } else if (h < 300) { r1 = x; g1 = 0; b1 = c; } else { r1 = c; g1 = 0; b1 = x; } int red = static_cast((r1 + m) * 255); int green = static_cast((g1 + m) * 255); int blue = static_cast((b1 + m) * 255); return RGB(red, green, blue); } int main() { int x = GetSystemMetrics(SM_CXSCREEN); int y = GetSystemMetrics(SM_CYSCREEN); double angle = 0.0; double zoom = 1.0; DWORD* data = new DWORD[4 * x * y]; HDC hdc = GetDC(0); HDC mdc = CreateCompatibleDC(hdc); HBITMAP bmp = CreateBitmap(x, y, 1, 32, data); SelectObject(mdc, bmp); while (true) { StretchBlt(mdc, 0, 0, x, y, hdc, 0, 0, x, y, SRCCOPY); GetBitmapBits(bmp, 4 * x * y, data); for (int x2 = 0; x2 < x; x2++) { for (int y2 = 0; y2 < y; y2++) { int cx = x2 - (x / 2); int cy = y2 - (y / 2); int zx = (int)((cx * cos(angle) - cy * sin(angle)) / zoom); int zy = (int)((cx * sin(angle) + cy * cos(angle)) / zoom); data[y2 * x + x2] = COLORHSL((sqrt(zx * zx ^ zy * zy)) + (sqrt(zx * zx + zy * zy))); } } SetBitmapBits(bmp, 4 * x * y, data); StretchBlt(hdc, 0, 0, x, y, mdc, 0, 0, x, y, SRCCOPY); Sleep(10); zoom += 0.01; angle += 0.01; } return 0; }