#include #include COLORREF COLORHSL(int length) { double h = fmod(length, 360.0); double s = 1.0; double l = 0.5; double c = (1.0 - fabs(2.0 * l - 1.0)) * s; double x = c * (1.0 - fabs(fmod(h / 60.0, 2.0) - 1.0)); double m = l - c / 2.0; double r1, g1, b1; if (h < 60) { r1 = c; g1 = x; b1 = 0; } else if (h < 120) { r1 = x; g1 = c; b1 = 0; } else if (h < 180) { r1 = 0; g1 = c; b1 = x; } else if (h < 240) { r1 = 0; g1 = x; b1 = c; } else if (h < 300) { r1 = x; g1 = 0; b1 = c; } else { r1 = c; g1 = 0; b1 = x; } int red = static_cast((r1 + m) * 255); int green = static_cast((g1 + m) * 255); int blue = static_cast((b1 + m) * 255); return RGB(red, green, blue); } typedef union COLOR { COLORREF rgb; struct { BYTE blue; BYTE green; BYTE red; }; } COLOR; DWORD WINAPI shader4(LPVOID lpParam) { int x = GetSystemMetrics(SM_CXSCREEN); int y = GetSystemMetrics(SM_CYSCREEN); int j = 1; int c = 0; COLOR* data = (COLOR*)VirtualAlloc(0, (x * y + x) * sizeof(COLOR), MEM_COMMIT, PAGE_READWRITE); HDC hdc = GetDC(0); HDC mdc = CreateCompatibleDC(hdc); HBITMAP bmp = CreateBitmap(x, y, 1, 32, data); SelectObject(mdc, bmp); while (true) { BitBlt(mdc, 0, 0, x, y, hdc, 0, 0, SRCCOPY); GetBitmapBits(bmp, x * y * sizeof(COLOR), data); for (int x2 = 0; x2 < x; x2++) { for (int y2 = 0; y2 < y; y2++) { int j = c * 4; int wave = (int)(j + (j * cbrt(((x2 * x2) - (y2 * y2)) / 64))); data[y2 * x + x2].rgb = COLORHSL((x * y) + wave); } } c++; SetBitmapBits(bmp, x * y * sizeof(COLOR), data); BitBlt(hdc, 0, 0, x, y, mdc, 0, 0, SRCCOPY); Sleep(10); } } int main() { CreateThread(0, 0, shader4, 0, 0, 0); Sleep(-1); return 0; }