// shader.cpp : This file contains the 'main' function. Program execution begins and ends there. // #include int main() { //Get screen sizes int x = GetSystemMetrics(SM_CXSCREEN); int y = GetSystemMetrics(SM_CYSCREEN); int size = x * y; DWORD* pixels = (DWORD*)VirtualAlloc(0, size, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE); while (true) { //Prepare the pixels PRGBTRIPLE rgb; HDC hdc = GetDC(0); HDC mdc = CreateCompatibleDC(hdc); BITMAPINFO bmi = { 40, x, y, 1, 24 }; HBITMAP bitmap = CreateDIBSection(hdc, &bmi, 0, (void**)&rgb, 0, 0); //Read the pixels SelectObject(mdc, bitmap); BitBlt(mdc, 0, 0, x, y, hdc, 0, 0, SRCCOPY); //Write the pixels for (int i = 0; i < size; i++) { rgb[i].rgbtRed += GetRValue(i) * 10; rgb[i].rgbtGreen += GetGValue(i) * 10; rgb[i].rgbtBlue += GetBValue(i) * 10; } BitBlt(hdc, 0, 0, x, y, mdc, 0, 0, SRCCOPY); Sleep(10); //Delete objects so the program won't use more and more memory ReleaseDC(0, hdc); DeleteObject(bitmap); DeleteObject(rgb); DeleteDC(hdc); DeleteDC(mdc); } } // Run program: Ctrl + F5 or Debug > Start Without Debugging menu // Debug program: F5 or Debug > Start Debugging menu // Tips for Getting Started: // 1. Use the Solution Explorer window to add/manage files // 2. Use the Team Explorer window to connect to source control // 3. Use the Output window to see build output and other messages // 4. Use the Error List window to view errors // 5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project // 6. In the future, to open this project again, go to File > Open > Project and select the .sln file