# VPD1: Vex Position Dataset VPD1 is an indexed SQLite container for independent chess positions. Its file extension is `.vpd`. It is designed for static teacher labeling, where a consumer needs one complete board immediately without replaying a game. ## Position identity Each row stores a legal six-field FEN. The fullmove number is normalized to `1`; it does not affect board state or lc0 evaluation. The halfmove clock is preserved because it affects draw rules. En-passant state and castling rights are preserved. The `fen` column is unique, so duplicate positions from different games are removed. ## Tables `metadata(key, value)` records provenance, format version, sampling seed, target size, quotas, progress, and completion information. `positions` contains: | Column | Meaning | | --- | --- | | `id` | Integer row identifier | | `random_key` | Indexed deterministic 63-bit key for fast random sampling | | `fen` | Normalized six-field FEN | | `source_split` | Original train/test split if present | | `source_member` | PGN member inside the source archive | | `game_number` | Sequential source-game number | | `ply` | Ply at which the position was sampled | | `result` | Source game result; metadata, not a static WDL label | | `side_to_move` | `1` for White, `0` for Black | | `phase` | `0` opening, `1` middlegame, `2` endgame | | `piece_count` | Occupied squares | | `non_pawn_material` | Combined N/B/R/Q material in pawn units | | `material_balance` | White material minus Black material | | `legal_moves` | Legal move count | | `in_check` | Whether the side to move is in check | | `castling_mask` | KQkq availability as four bits | | `halfmove_clock` | Fifty-move-rule clock | ## Immediate access By row identifier: ```sql SELECT fen FROM positions WHERE id = 12345; ``` Near-constant-time random access uses the indexed `random_key`: ```sql SELECT fen FROM positions WHERE random_key >= :random_63_bit_integer ORDER BY random_key LIMIT 1; ``` The supplied `vpd.py sample` command implements wraparound when the random key is above the largest stored key. ## Parquet derivative `vpd_to_parquet.py` converts the same rows into a columnar training dataset. The output uses Hive directories for `source_split` and `phase`; those two columns are therefore encoded in paths instead of duplicated inside each file. Each remaining VPD1 column retains its meaning, except `phase` is exposed as the strings `opening`, `middlegame`, and `endgame`. Files use Zstandard compression and 65,536-row groups. `_manifest.json` contains the source database checksum plus per-file row counts, sizes, row groups, ID bounds, and checksums. This representation is optimized for batch and filtered scans; retain VPD1 SQLite for indexed single-position lookup. ## Sampling policy At most one position per game and phase is selected with reservoir sampling. The default 1.5-million-position build uses fixed phase quotas: - 15% opening - 60% middlegame - 25% endgame This reduces correlation between adjacent plies and prevents ordinary middlegames from overwhelming openings and endgames. Phase classification is deterministic: - opening: ply 20 or earlier with at least 50 combined non-pawn material; - endgame: at most 20 combined non-pawn material or at most 12 pieces; - middlegame: everything else. ## Variance contract A database is marked `high_variance=true` only if every declared threshold in the JSON report passes. The checks cover corpus size, phase entropy, minimum phase and result shares, side-to-move balance, legal-move spread, piece-count spread, material imbalance, castling-state coverage, and positions in check.