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−2: Destroy target tapped creature.
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0: Until end of turn, <card_name> becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. | nan | nan | nan<|endoftext|>
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<|endoftext|>Shambling Shell | {1}{B}{G} | Creature — Plant Zombie | common | Sacrifice <card_name>: Put a +1/+1 counter on target creature.
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Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) | nan | 3 | 1<|endoftext|>
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<|endoftext|>Geode Rager | {4}{R}{R} | Creature — Elemental | rare | First strike
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Landfall — Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) | Its crystalline core refracts light into chaos. | 4 | 3<|endoftext|>
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<|endoftext|>Snow-Covered Forest | | Basic Snow Land — Forest | common | ({T}: Add {G}.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Magewright's Stone | {2} | Artifact | uncommon | {1}, {T}: Untap target creature that has an activated ability with {T} in its cost. | The stones hark back to an age before civilization, when the living earth blessed all who trod its untamed wilds. | nan | nan<|endoftext|>
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<|endoftext|>Dreamroot Cascade | | Land | rare | <card_name> enters the battlefield tapped unless you control two or more other lands.
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{T}: Add {G} or {U}. | Soothing whispers invite travelers to step closer, closer, closer . . . until they vanish soundlessly beneath the surface. | nan | nan<|endoftext|>
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<|endoftext|>Once and Future | {3}{G} | Instant | uncommon | Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile <card_name>.
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Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile <card_name>. | nan | nan | nan<|endoftext|>
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<|endoftext|>Nine-Tail White Fox | {2}{U} | Creature — Fox Spirit | common | Whenever <card_name> deals combat damage to a player, draw a card. | It has waited a millennium just for you, and for a millennium will it watch over your descendants. | 2 | 2<|endoftext|>
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<|endoftext|>Elvish Lyrist | {G} | Creature — Elf | common | {G}, {T}, Sacrifice <card_name>: Destroy target enchantment. | Bring the spear of ancient briar; Bring the torch to light the pyre. Bring the one who trod our ground; Bring the spade to dig his mound. | 1 | 1<|endoftext|>
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<|endoftext|>Voice of Duty | {3}{W} | Creature — Angel | uncommon | Flying, protection from green | "Next to Law is Duty, and Duty must be obeyed. If the frame of Duty is broken, none shall weave life's fabric."
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—*Song of All*, canto 167 | 2 | 2<|endoftext|>
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<|endoftext|>Jinxed Ring | {2} | Artifact | rare | Whenever a nontoken permanent is put into your graveyard from the battlefield, <card_name> deals 1 damage to you.
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Sacrifice a creature: Target opponent gains control of <card_name>. (This effect lasts indefinitely.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Clash of Wills | {X}{U} | Instant | rare | Counter target spell unless its controller pays {X}. | "The mind of an Eldrazi is a puzzle that can never be solved. The trick is to make sure a piece goes missing."
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—Jace Beleren | nan | nan<|endoftext|>
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<|endoftext|>Engineered Plague | {2}{B} | Enchantment | uncommon | As <card_name> enters the battlefield, choose a creature type.
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All creatures of the chosen type get -1/-1. | "The admixture of bitterwort in the viral brew has produced most favorable results."
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—Phyrexian progress notes | nan | nan<|endoftext|>
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<|endoftext|>Cruel Revival | {4}{B} | Instant | uncommon | Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. | On Innistrad, Liliana embraced necromancy, honing her powers by practicing on scores of undead—and sometimes the living. | nan | nan<|endoftext|>
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<|endoftext|>Blufferfish | {4}{U}{U} | Creature — Fish | common | {3}{U}: An opponent tells you a statement about themselves and secretly notes whether it's true or not. You guess which it is. If you guessed correctly, <card_name> gets +2/+0 and can't be blocked this turn. | Lying to a fish is such an unthinkable act, most planets don't even have a law against it. | 3 | 6<|endoftext|>
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<|endoftext|>Gideon's Lawkeeper | {W} | Creature — Human Soldier | common | {W}, {T}: Tap target creature. | "The essence of a lawful society is swift deterrence." | 1 | 1<|endoftext|>
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<|endoftext|>Deathmist Raptor | {1}{G}{G} | Creature — Dinosaur Beast | mythic | Deathtouch
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Whenever a permanent you control is turned face up, you may return <card_name> from your graveyard to the battlefield face up or face down.
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Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) | nan | 3 | 3<|endoftext|>
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<|endoftext|>Brambleweft Behemoth | {4}{G}{G} | Creature — Elemental | common | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) | Life will find a way, or it will make one. | 6 | 6<|endoftext|>
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<|endoftext|>Centaur Glade | {3}{G}{G} | Enchantment | uncommon | {2}{G}{G}: Create a 3/3 green Centaur creature token. | The Mirari called to the centaurs, and all who heard it were forever changed. | nan | nan<|endoftext|>
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<|endoftext|>Barbed Field | {2}{R}{R} | Enchantment — Aura | uncommon | Enchant land
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Enchanted land has "{T}: This land deals 1 damage to any target." | Wherever they went, the Keldons transformed the land into a weapon. | nan | nan<|endoftext|>
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<|endoftext|>Mirrorweave | {2}{W/U}{W/U} | Instant | rare | Each other creature becomes a copy of target nonlegendary creature until end of turn. | "Those who are different are untrustworthy, unpredictable. Put your safety in the hands of your own kind."
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—Bowen, Barrenton guardcaptain | nan | nan<|endoftext|>
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<|endoftext|>Thrull Champion | {4}{B} | Creature — Thrull | rare | Thrull creatures get +1/+1.
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{T}: Gain control of target Thrull for as long as you control <card_name>. | "Those idiots should never have bred thrulls for combat!"
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—Jherana Rure | 2 | 2<|endoftext|>
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<|endoftext|>Kor Hookmaster | {2}{W} | Creature — Kor Soldier | common | When <card_name> enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. | "For us, a rope represents the ties that bind the kor. For you, it's more literal." | 2 | 2<|endoftext|>
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<|endoftext|>Corpse Explosion | {1}{B}{R} | Sorcery | rare | As an additional cost to cast this spell, exile a creature card from your graveyard.
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<card_name> deals damage equal to the exiled card's power to each creature and each planeswalker. | "Well, that's one way to scatter her ashes."
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—Calvey, funeral director | nan | nan<|endoftext|>
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<|endoftext|>Ambassador Oak | {3}{G} | Creature — Treefolk Warrior | common | When <card_name> enters the battlefield, create a 1/1 green Elf Warrior creature token. | Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above. | 3 | 3<|endoftext|>
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<|endoftext|>Strike It Rich | {R} | Sorcery | uncommon | Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | A few coins soon grow into an obsession. | nan | nan<|endoftext|>
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<|endoftext|>Overgrown Tomb | | Land — Swamp Forest | rare | ({T}: Add {B} or {G}.)
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As <card_name> enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | The best funeral shroud is the fabric of new life. | nan | nan<|endoftext|>
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<|endoftext|>Wormfang Behemoth | {3}{U}{U} | Creature — Nightmare Fish Beast | rare | When <card_name> enters the battlefield, exile all cards from your hand.
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When <card_name> leaves the battlefield, return the exiled cards to their owner's hand. | nan | 5 | 5<|endoftext|>
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<|endoftext|>Oblivion Ring | {2}{W} | Enchantment | common | When <card_name> enters the battlefield, exile another target nonland permanent.
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When <card_name> leaves the battlefield, return the exiled card to the battlefield under its owner's control. | A circle of sugar and a word of forbiddance. | nan | nan<|endoftext|>
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<|endoftext|>Flawless Forgery | {3}{U}{U} | Sorcery | rare | Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose a new target for the copy.)
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Exile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost. | nan | nan | nan<|endoftext|>
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<|endoftext|>Reset | {U}{U} | Instant | uncommon | Cast this spell only during an opponent's turn after their upkeep step.
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Untap all lands you control. | nan | nan | nan<|endoftext|>
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<|endoftext|>Ranar the Ever-Watchful | {2}{W}{U} | Legendary Creature — Spirit Warrior | mythic | Flying, vigilance
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The first card you foretell each turn costs {0} to foretell.
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Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying. | nan | 2 | 3<|endoftext|>
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<|endoftext|>Llanowar Augur | {G} | Creature — Elf Shaman | common | Sacrifice <card_name>: Target creature gets +3/+3 and gains trample until end of turn. Activate only during your upkeep. | "I am irrelevant. The future I hold in my hands is everything." | 0 | 3<|endoftext|>
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<|endoftext|>Doomed Necromancer | {2}{B} | Creature — Human Cleric Mercenary | rare | {B}, {T}, Sacrifice <card_name>: Return target creature card from your graveyard to the battlefield. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Skull Rend | {3}{B}{R} | Sorcery | common | <card_name> deals 2 damage to each opponent. Those players each discard two cards at random. | "We could never accept anyone with a face that pretty or a mind that sane."
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—Nyoser, Gore-House ringleader | nan | nan<|endoftext|>
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<|endoftext|>Peace Strider | {4} | Artifact Creature — Construct | uncommon | When <card_name> enters the battlefield, you gain 3 life. | "The Vanished must have sent it from beyond to aid us in this struggle."
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—Kessla, Sylvok shaman | 3 | 3<|endoftext|>
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<|endoftext|>Awaken the Woods | {X}{G}{G} | Sorcery | mythic | Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.) | "We expected the Argothians to stand their ground. We didn't expect the ground itself to stand."
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—Myrel, Shield of Argive | nan | nan<|endoftext|>
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<|endoftext|>Lynx | {1}{G} | Creature — Cat | uncommon | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) | Rarely seen, hardly heard, never caught. | 2 | 1<|endoftext|>
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<|endoftext|>Hystrodon | {4}{G} | Creature — Beast | rare | Trample
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Whenever <card_name> deals combat damage to a player, you may draw a card.
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Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | nan | 3 | 4<|endoftext|>
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<|endoftext|>Relentless Rats | {1}{B}{B} | Creature — Rat | uncommon | <card_name> gets +1/+1 for each other creature on the battlefield named <card_name>.
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A deck can have any number of cards named <card_name>. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Thought Courier | {1}{U} | Creature — Human Wizard | uncommon | {T}: Draw a card, then discard a card. | "There's an assortment to satisfy all your needs: deep, fleeting, dirty, pure, scientific, philosophical, after, and even fore. For a price." | 1 | 1<|endoftext|>
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<|endoftext|>Kytheon's Irregulars | {2}{W}{W} | Creature — Human Soldier | rare | Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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{W}{W}: Tap target creature. | Kytheon and his irregulars worked outside the law to bring justice to the streets of Akros. | 4 | 3<|endoftext|>
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<|endoftext|>Fault Riders | {2}{R} | Creature — Human Soldier | common | Sacrifice a land: <card_name> gets +2/+0 and gains first strike until end of turn. Activate only once each turn. | They turn geological upheaval into tactical advantage. | 2 | 2<|endoftext|>
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<|endoftext|>Surtland Elementalist | {5}{U}{U} | Creature — Giant Wizard | rare | As an additional cost to cast this spell, reveal a Giant card from your hand or pay {2}.
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Whenever <card_name> attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost. | nan | 8 | 8<|endoftext|>
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<|endoftext|>Faeburrow Elder | {1}{G}{W} | Creature — Treefolk Druid | rare | Vigilance
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<card_name> gets +1/+1 for each color among permanents you control.
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{T}: For each color among permanents you control, add one mana of that color. | Its wide-reaching roots draw more than water. | 0 | 0<|endoftext|>
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<|endoftext|>Jon Irenicus, Shattered One | {2}{U}{B} | Legendary Creature — Elf Wizard | rare | At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)
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Whenever a creature you own but don't control attacks, you draw a card. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Isolation Zone | {2}{W}{W} | Enchantment | common | When <card_name> enters the battlefield, exile target creature or enchantment an opponent controls until <card_name> leaves the battlefield. (That permanent returns under its owner's control.) | When properly aligned, hedrons become powerful tools of binding. | nan | nan<|endoftext|>
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<|endoftext|>Void Beckoner | {6}{B}{B} | Creature — Nightmare Horror | uncommon | Deathtouch
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Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)
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When you cycle <card_name>, put a deathtouch counter on target creature you control. | nan | 8 | 8<|endoftext|>
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<|endoftext|>Haktos the Unscarred | {R}{R}{W}{W} | Legendary Creature — Human Warrior | rare | <card_name> attacks each combat if able.
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As Haktos enters the battlefield, choose 2, 3, or 4 at random.
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Haktos has protection from each mana value other than the chosen number. | "Many have sought my weakness. All have failed." | 6 | 1<|endoftext|>
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<|endoftext|>Shimian Specter | {2}{B}{B} | Creature — Specter | rare | Flying
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Whenever <card_name> deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Lightning Crafter | {3}{R} | Creature — Goblin Shaman | rare | Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.)
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{T}: <card_name> deals 3 damage to any target. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Illuminate History | {2}{R}{R} | Sorcery — Lesson | rare | Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token. | nan | nan | nan<|endoftext|>
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<|endoftext|>Meloku the Clouded Mirror | {4}{U} | Legendary Creature — Moonfolk Wizard | rare | Flying
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{1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying. | He loved his cities in the clouds. When he traveled to the lands below, he brought many reminders of his home. | 2 | 4<|endoftext|>
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<|endoftext|>Outland Colossus | {3}{G}{G} | Creature — Giant | rare | Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.)
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<card_name> can't be blocked by more than one creature. | nan | 6 | 6<|endoftext|>
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<|endoftext|>Shimmering Grotto | | Land | common | {T}: Add {C}.
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