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—Barrin, master wizard | nan | nan<|endoftext|>
<|endoftext|>Nightsnare | {3}{B} | Sorcery | common | Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards. | Ravnica would be safer if mere coin was all the Dimir could steal. | nan | nan<|endoftext|>
<|endoftext|>Herald of the Fair | {2}{W} | Creature — Human | common | When <card_name> enters the battlefield, target creature you control gets +1/+1 until end of turn. | nan | 3 | 2<|endoftext|>
<|endoftext|>Garruk's Gorehorn | {4}{G} | Creature — Beast | common | | "It certainly takes after its master: big and brutish, and you can smell it from a mile away."
—Liliana Vess | 7 | 3<|endoftext|>
<|endoftext|>Sphere of Purity | {3}{W} | Enchantment | common | If an artifact would deal damage to you, prevent 1 of that damage. | Purity rejects artifice. | nan | nan<|endoftext|>
<|endoftext|>War Dance | {G} | Enchantment | uncommon | At the beginning of your upkeep, you may put a verse counter on <card_name>.
Sacrifice <card_name>: Target creature gets +X/+X until end of turn, where X is the number of verse counters on <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Bronze Guardian | {4}{W} | Artifact Creature — Golem | rare | Double strike
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Other artifacts you control have ward {2}.
<card_name>'s power is equal to the number of artifacts you control. | nan | * | 5<|endoftext|>
<|endoftext|>Mightstone | {4} | Artifact | common | Attacking creatures get +1/+0. | While exploring the sacred cave of Koilos with his brother Mishra and their master Tocasia, Urza fell behind in the Hall of Tagsin, where he discovered the remarkable Mightstone. | nan | nan<|endoftext|>
<|endoftext|>Flayer Drone | {1}{B}{R} | Creature — Eldrazi Drone | uncommon | Devoid (This card has no color.)
First strike
Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life. | nan | 3 | 1<|endoftext|>
<|endoftext|>Heavy Fog | {1}{G} | Instant | common | Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures. | nan | nan | nan<|endoftext|>
<|endoftext|>Knowledge Pool | {6} | Artifact | rare | Imprint — When <card_name> enters the battlefield, each player exiles the top three cards of their library.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with <card_name> without paying its mana cost. | nan | nan | nan<|endoftext|>
<|endoftext|>Clarion Cathars | {3}{W} | Creature — Human Knight | common | When <card_name> enters the battlefield, create a 1/1 white Human creature token. | The sound of the trumpet is both warning and comfort: it tells of approaching danger but also reminds the village folk that someone is there to stand against it. | 3 | 3<|endoftext|>
<|endoftext|>Wild Beastmaster | {2}{G} | Creature — Human Shaman | rare | Whenever <card_name> attacks, each other creature you control gets +X/+X until end of turn, where X is <card_name>'s power. | "When they covered the world in city, all they did was give themselves nowhere to run." | 1 | 1<|endoftext|>
<|endoftext|>Urban Burgeoning | {G} | Enchantment — Aura | common | Enchant land
Enchanted land has "Untap this land during each other player's untap step." | The ruins of Old Prahv became a wildspace, although all birdsong was silenced by lingering Azorius magic. | nan | nan<|endoftext|>
<|endoftext|>Guardian Idol | {2} | Artifact | uncommon | <card_name> enters the battlefield tapped.
{T}: Add {C}.
{2}: <card_name> becomes a 2/2 Golem artifact creature until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Unbridled Growth | {G} | Enchantment — Aura | common | Enchant land
Enchanted land has "{T}: Add one mana of any color."
Sacrifice <card_name>: Draw a card. | "If the Consulate has abandoned restraint, so too shall the wilds."
—Surash, keeper of the Cowl | nan | nan<|endoftext|>
<|endoftext|>Frog Tongue | {G} | Enchantment — Aura | common | Enchant creature
When <card_name> enters the battlefield, draw a card.
Enchanted creature has reach. (It can block creatures with flying.) | "But *why* can't I get one?" sniveled Squee. "All da bugs here got wings." | nan | nan<|endoftext|>
<|endoftext|>Harmless Offering | {2}{R} | Sorcery | rare | Target opponent gains control of target permanent you control. | "Such an adorable face!" | nan | nan<|endoftext|>
<|endoftext|>Slayer's Bounty | {W} | Legendary Artifact — Clue | rare | When <card_name> enters the battlefield, look at the creature cards in target opponent's hand.
Whenever you sacrifice <card_name> or another Clue, draft a card from <card_name>'s spellbook.
{2}, Sacrifice <card_name>: Draw a card. | nan | nan | nan<|endoftext|>
<|endoftext|>Lesser Gargadon | {2}{R}{R} | Creature — Beast | uncommon | Whenever <card_name> attacks or blocks, sacrifice a land. | Trod on by a gargadon
—Kipamu expression meaning "wiped out" | 6 | 4<|endoftext|>
<|endoftext|>Elvish Mystic | {G} | Creature — Elf Druid | common | {T}: Add {G}. | "Life grows everywhere. My kin merely find those places where it grows strongest."
—Nissa Revane | 1 | 1<|endoftext|>
<|endoftext|>Graveyard Shift | {4}{B} | Sorcery | uncommon | This spell has flash as long as there are five or more mana values among cards in your graveyard.
Return target creature card from your graveyard to the battlefield. | "Up and at 'em, buddy. We've got more work to do." | nan | nan<|endoftext|>
<|endoftext|>Heroic Intervention | {1}{G} | Instant | rare | Permanents you control gain hexproof and indestructible until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Inspiring Leader | {2}{W} | Legendary Enchantment — Background | uncommon | Commander creatures you own have "Creature tokens you control get +2/+2." | Your family needed a farmer, so you tilled. Your town needed a fighter, so you trained. When your people needed a leader, you knew what you had to do. | nan | nan<|endoftext|>
<|endoftext|>Dismantling Blow | {2}{W} | Instant | common | Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, draw two cards. | nan | nan | nan<|endoftext|>
<|endoftext|>Secret Rendezvous | {1}{W}{W} | Sorcery | uncommon | You and target opponent each draw three cards. | Strixhaven's five colleges encourage natural rivalries among the students, but some bonds transcend all barriers. | nan | nan<|endoftext|>
<|endoftext|>Everquill Phoenix | {2}{R}{R} | Creature — Phoenix | rare | Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped." | nan | 4 | 4<|endoftext|>
<|endoftext|>Light-Paws, Emperor's Voice | {1}{W} | Legendary Creature — Fox Advisor | rare | Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to <card_name>, then shuffle. | nan | 2 | 2<|endoftext|>
<|endoftext|>Energy Storm | {1}{W} | Enchantment | rare | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps. | nan | nan | nan<|endoftext|>
<|endoftext|>Mercadian Lift | {2} | Artifact | rare | {1}, {T}: Put a winch counter on <card_name>.
{T}, Remove X winch counters from <card_name>: You may put a creature card with mana value X from your hand onto the battlefield. | nan | nan | nan<|endoftext|>
<|endoftext|>Kithkin Armor | {W} | Enchantment — Aura | common | Enchant creature
Enchanted creature can't be blocked by creatures with power 3 or greater.
Sacrifice <card_name>: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage. | nan | nan | nan<|endoftext|>
<|endoftext|>Leonin Sun Standard | {2} | Artifact | rare | {1}{W}: Creatures you control get +1/+1 until end of turn. | The commander tells the troops where to go, but the standard reminds them why they're there. | nan | nan<|endoftext|>
<|endoftext|>Koskun Keep | | Land | uncommon | {T}: Add {C}.
{1}, {T}: Add {R}.
{2}, {T}: Add {B} or {G}. | Treachery and anarchy make poor partners. | nan | nan<|endoftext|>
<|endoftext|>Rain of Blades | {W} | Instant | uncommon | <card_name> deals 1 damage to each attacking creature. | Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory. | nan | nan<|endoftext|>
<|endoftext|>Truefire Paladin | {R}{W} | Creature — Human Knight | uncommon | Vigilance
{R}{W}: <card_name> gets +2/+0 until end of turn.
{R}{W}: <card_name> gains first strike until end of turn. | nan | 2 | 2<|endoftext|>
<|endoftext|>Webweaver Changeling | {3}{G}{G} | Creature — Shapeshifter | uncommon | Changeling (This card is every creature type.)
Reach
When <card_name> enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life. | nan | 3 | 5<|endoftext|>
<|endoftext|>Ebony Horse | {3} | Artifact | rare | {2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Decoy Gambit | {2}{U} | Instant | rare | For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card. | "We'll distract them. The rest of you, get out of here!"
—Alux, Skysail defender | nan | nan<|endoftext|>
<|endoftext|>Drowned Secrets | {1}{U} | Enchantment | rare | Whenever you cast a blue spell, target player mills two cards. | Beneath Ravnica's streets runs a layer of tunnels, then caverns, then waterways, then terrors and nightmares. | nan | nan<|endoftext|>
<|endoftext|>Tidal Courier | {3}{U} | Creature — Merfolk | uncommon | When <card_name> enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
{3}{U}: <card_name> gains flying until end of turn. | nan | 1 | 2<|endoftext|>
<|endoftext|>Trail of Mystery | {1}{G} | Enchantment | rare | Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Beckon Apparition | {W/B} | Instant | common | Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying. | The foyer is littered with the coins it demands but can no longer hold. | nan | nan<|endoftext|>
<|endoftext|>Weight of Conscience | {1}{W} | Enchantment — Aura | common | Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Exile enchanted creature. | Sometimes the weight of the world on your shoulders is a literal one. | nan | nan<|endoftext|>
<|endoftext|>Thought-Knot Seer | {3}{C} | Creature — Eldrazi | rare | ({C} represents colorless mana.)
When <card_name> enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card.
When <card_name> leaves the battlefield, target opponent draws a card. | It thinks, therefore you aren't. | 4 | 4<|endoftext|>
<|endoftext|>Fiery Cannonade | {2}{R} | Instant | common | <card_name> deals 2 damage to each non-Pirate creature. | Wary of the ferocious dinosaurs, the Legion of Dusk built up the walls of their fort—just in time for the pirates to burn them down. | nan | nan<|endoftext|>
<|endoftext|>Abdel Adrian, Gorion's Ward | {4}{W} | Legendary Creature — Human Warrior | uncommon | When <card_name> enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.) | nan | 4 | 4<|endoftext|>
<|endoftext|>Diseased Vermin | {2}{B} | Creature — Rat | uncommon | Whenever <card_name> deals combat damage to a player, put an infection counter on it.
At the beginning of your upkeep, <card_name> deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. | nan | 1 | 1<|endoftext|>
<|endoftext|>Urborg Phantom | {2}{B} | Creature — Spirit Minion | common | <card_name> can't block.
{U}: Prevent all combat damage that would be dealt to and dealt by <card_name> this turn. | A chilling fog with teeth of ice. | 3 | 1<|endoftext|>
<|endoftext|>Vivien on the Hunt | {4}{G}{G} | Legendary Planeswalker — Vivien | mythic | +2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
+1: Mill five cards, then put any number of creature cards milled this way into your hand.
−1: Create a 4/4 green Rhino Warrior creature token. | nan | nan | nan<|endoftext|>
<|endoftext|>Staff of Zegon | {4} | Artifact | common | {3}, {T}: Target creature gets -2/-0 until end of turn. | Though Mishra was impressed by the staves Ashnod had created for Zegon's defense, he understood they only hinted at her full potential. | nan | nan<|endoftext|>
<|endoftext|>Disrupt Decorum | {2}{R}{R} | Sorcery | rare | Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) | Dinner and politics don't mix. | nan | nan<|endoftext|>
<|endoftext|>Yixlid Jailer | {1}{B} | Creature — Zombie Wizard | uncommon | Cards in graveyards lose all abilities. | He holds the keys to a tombful of incarcerated secrets. | 2 | 1<|endoftext|>