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Whenever <card_name> attacks, it gets +1/+1 until end of turn for each other attacking Ally. | As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky. | 4 | 3<|endoftext|>
<|endoftext|>Skyscanner | {3} | Artifact Creature β€” Thopter | common | Flying
When <card_name> enters the battlefield, draw a card. | The municipal senate makes extensive use of the thopters, mostly to gather dirt on rival senators. | 1 | 1<|endoftext|>
<|endoftext|>Walking Dream | {3}{U} | Creature β€” Illusion | uncommon | <card_name> can't be blocked.
<card_name> doesn't untap during your untap step if an opponent controls two or more creatures. | Dreams, by definition, live shorter lives than those who dream them. | 3 | 3<|endoftext|>
<|endoftext|>Honorable Scout | {W} | Creature β€” Human Soldier Scout | common | When <card_name> enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. | "I've faced your kind before. This time I'm ready for you." | 1 | 1<|endoftext|>
<|endoftext|>Run Afoul | {G} | Instant | common | Target opponent sacrifices a creature with flying. | "What did you catch today, my pet? Ah, it looks like a bit of vampire stuck between your teeth."
β€”Atla Palani, nest tender | nan | nan<|endoftext|>
<|endoftext|>Soar | {1}{U} | Enchantment β€” Aura | common | You may cast <card_name> as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+1 and has flying. | "Would you give up your hands to fly? That is what the birds have done."
β€”*The One Thousand Questions* | nan | nan<|endoftext|>
<|endoftext|>Mounted Dreadknight | {4}{R} | Creature β€” Vampire Knight | common | Trample
<card_name> enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn. | Markov vampires cultivate an image of such decadent elegance that it can be easy to forget they can field a deadly fighting force. | 5 | 4<|endoftext|>
<|endoftext|>Verdant Succession | {4}{G} | Enchantment | rare | Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Chaosphere | {2}{R} | World Enchantment | rare | Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.) | "I dance the nothing dance, / Feet in the air, knives in the ground."
β€”Femeref chant | nan | nan<|endoftext|>
<|endoftext|>Blightbeetle | {1}{B} | Creature β€” Insect | uncommon | Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.)
Creatures your opponents control can't have +1/+1 counters put on them. | Leaf and soul alike wither at its touch. | 1 | 1<|endoftext|>
<|endoftext|>Crypsis | {1}{U} | Instant | common | Target creature you control gains protection from creatures your opponents control until end of turn. Untap it. | Tritons borrow the camouflage of their oceanic prey to become predators on land. | nan | nan<|endoftext|>
<|endoftext|>Jagwasp Swarm | {3}{B} | Creature β€” Insect | common | Flying | "You know how to tell a sapling explorer from an old hardhead? See which one mistakes a swarm of jagwasps for the setting sun."
β€”Chadir the Navigator | 3 | 2<|endoftext|>
<|endoftext|>Shadow in the Warp | {1}{R}{G} | Enchantment | rare | The first creature spell you cast each turn costs {2} less to cast.
Whenever an opponent casts their first noncreature spell each turn, <card_name> deals 2 damage to that player. | The astropath collapsed, his empty eye sockets aglow. He spoke three words before falling lifeless to the ground: "They . . . are . . . coming!" | nan | nan<|endoftext|>
<|endoftext|>Myojin of Life's Web | {6}{G}{G}{G} | Legendary Creature β€” Spirit | rare | <card_name> enters the battlefield with a divinity counter on it if you cast it from your hand.
<card_name> has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from <card_name>: Put any number of creature cards from your hand onto the battlefield. | nan | 8 | 8<|endoftext|>
<|endoftext|>Kjeldoran Outrider | {1}{W} | Creature β€” Human Soldier | common | {W}: <card_name> gets +0/+1 until end of turn. | "I listen to people. He sniffs the wind. And we both sense something big coming. Something very big." | 2 | 2<|endoftext|>
<|endoftext|>Talara's Bane | {1}{B} | Sorcery | common | Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card. | "Your thoughts betray you."
β€”Illulia of Nighthearth | nan | nan<|endoftext|>
<|endoftext|>Uktabi Kong | {5}{G}{G}{G} | Creature β€” Ape | rare | Trample
When <card_name> enters the battlefield, destroy all artifacts.
Tap two untapped Apes you control: Create a 1/1 green Ape creature token. | "I desire the acquisition of a potassium-rich fruit comestible of *substantial* magnitude." | 8 | 8<|endoftext|>
<|endoftext|>Goblin Blast-Runner | {R} | Creature β€” Goblin | common | <card_name> gets +2/+0 and has menace as long as you sacrificed a permanent this turn. | Most goblins can light a fuse and run, but only the cleverest remember to drop the bomb. | 1 | 2<|endoftext|>
<|endoftext|>Shu Yun, the Silent Tempest | {2}{U} | Legendary Creature β€” Human Monk | rare | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn. | nan | 3 | 2<|endoftext|>
<|endoftext|>Sphinx's Herald | {U} | Artifact Creature β€” Vedalken Wizard | uncommon | {2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign, put it onto the battlefield, then shuffle. | He calls a riddle through the gaps of cloven clouds, hoping for an answer. | 1 | 1<|endoftext|>
<|endoftext|>Nikko-Onna | {2}{W} | Creature β€” Spirit | uncommon | When <card_name> enters the battlefield, destroy target enchantment.
Whenever you cast a Spirit or Arcane spell, you may return <card_name> to its owner's hand. | nan | 2 | 2<|endoftext|>
<|endoftext|>Deathrender | {4} | Artifact β€” Equipment | rare | Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach <card_name> to it.
Equip {2} | nan | nan | nan<|endoftext|>
<|endoftext|>Ascending Aven | {2}{U}{U} | Creature β€” Bird Soldier | common | Flying
<card_name> can block only creatures with flying.
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | nan | 3 | 2<|endoftext|>
<|endoftext|>Inscription of Abundance | {1}{G} | Instant | rare | Kicker {2}{G}
Choose one. If this spell was kicked, choose any number instead.
β€’ Put two +1/+1 counters on target creature.
β€’ Target player gains X life, where X is the greatest power among creatures they control.
β€’ Target creature you control fights target creature you don't control. | nan | nan | nan<|endoftext|>
<|endoftext|>Cephalid Aristocrat | {4}{U} | Creature β€” Cephalid Noble | common | Whenever <card_name> becomes the target of a spell or ability, mill two cards. | It's easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead. | 3 | 3<|endoftext|>
<|endoftext|>Rakshasa's Disdain | {2}{U} | Instant | common | Counter target spell unless its controller pays {1} for each card in your graveyard. | "Every failure, every death only makes my strength greater." | nan | nan<|endoftext|>
<|endoftext|>Volcanic Strength | {1}{R} | Enchantment β€” Aura | common | Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) | His blood boiled over, and he erupted with fists of stone. | nan | nan<|endoftext|>
<|endoftext|>Greven, Predator Captain | {3}{B}{R} | Legendary Creature β€” Phyrexian Human Warrior | mythic | Menace
<card_name> gets +X/+0, where X is the amount of life you've lost this turn.
Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness. | nan | 5 | 5<|endoftext|>
<|endoftext|>Indatha Crystal | {3} | Artifact | uncommon | {T}: Add {W}, {B}, or {G}.
Cycling {2} ({2}, Discard this card: Draw a card.) | Crystals nestle in the roots of Indatha's helica trees as if being nurtured by their embrace. | nan | nan<|endoftext|>
<|endoftext|>Entropic Specter | {3}{B}{B} | Creature β€” Specter Spirit | rare | Flying
As <card_name> enters the battlefield, choose an opponent.
<card_name>'s power and toughness are each equal to the number of cards in the chosen player's hand.
Whenever <card_name> deals damage to a player, that player discards a card. | nan | * | *<|endoftext|>
<|endoftext|>Deception | {2}{B} | Sorcery | common | Target opponent discards two cards. | Believing they wrote the forged letter that had been stolen from Zhou Yu, Cao Cao rashly executed his two best admirals for treason. | nan | nan<|endoftext|>
<|endoftext|>Gods' Eye, Gate to the Reikai | | Legendary Land | uncommon | {T}: Add {C}.
When <card_name> is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token. | Listen at its walls and you will hear the whispers of gods. | nan | nan<|endoftext|>
<|endoftext|>Merfolk of the Depths | {4}{G/U}{G/U} | Creature β€” Merfolk Soldier | uncommon | Flash (You may cast this spell any time you could cast an instant.) | When giant sinkholes opened across Ravnica, they revealed buried oceans and the merfolk, once thought to be extinct. | 4 | 2<|endoftext|>
<|endoftext|>Fey Steed | {2}{W}{W} | Creature β€” Elk | rare | Whenever <card_name> attacks, another target attacking creature you control gains indestructible until end of turn.
Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card. | nan | 4 | 4<|endoftext|>
<|endoftext|>Sun's Bounty | {1}{W} | Instant | common | You gain 4 life.
Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) | "Heidar has forced the sun into hiding, but it has not forgotten us." | nan | nan<|endoftext|>
<|endoftext|>Kami of the Tended Garden | {3}{G} | Creature β€” Spirit | uncommon | At the beginning of your upkeep, sacrifice <card_name> unless you pay {G}.
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) | nan | 4 | 4<|endoftext|>
<|endoftext|>Pulse of the Fields | {1}{W}{W} | Instant | rare | You gain 4 life. Then if an opponent has more life than you, return <card_name> to its owner's hand. | Before religion or civilization, there was order. | nan | nan<|endoftext|>
<|endoftext|>Disappear | {2}{U}{U} | Enchantment β€” Aura | uncommon | Enchant creature
{U}: Return enchanted creature and <card_name> to their owners' hands. | If at first you don't succeed, run away and hide. | nan | nan<|endoftext|>
<|endoftext|>Kjeldoran Guard | {1}{W} | Creature β€” Human Soldier | common | {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice <card_name>. Activate only during combat and only if defending player controls no snow lands. | nan | 1 | 1<|endoftext|>
<|endoftext|>Rona's Vortex | {U} | Instant | uncommon | Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead. | nan | nan | nan<|endoftext|>
<|endoftext|>Violet Pall | {4}{B} | Tribal Instant β€” Faerie | common | Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying. | A faerie is the offspring of Oona and mischief. | nan | nan<|endoftext|>
<|endoftext|>Peer Pressure | {3}{U} | Sorcery | rare | Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.) | nan | nan | nan<|endoftext|>
<|endoftext|>Iname, Life Aspect | {4}{G}{G} | Legendary Creature β€” Spirit | rare | When <card_name> dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand. | Iname rejoices in the dawn of a new life, but soon becomes jealous of the simple joys denied him by his station. So the cycle begins anew. | 4 | 4<|endoftext|>
<|endoftext|>Sarevok, Mighty Usurper | {3}{B}{G} | Legendary Creature β€” Human Knight | uncommon | Trample
At the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. | nan | 4 | 4<|endoftext|>
<|endoftext|>Prodigy's Prototype | {1}{W}{U} | Artifact β€” Vehicle | uncommon | Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) | nan | 3 | 4<|endoftext|>
<|endoftext|>Beacon Hawk | {1}{W} | Creature β€” Bird | common | Flying
Whenever <card_name> deals combat damage to a player, you may untap target creature.
{W}: <card_name> gets +0/+1 until end of turn. | nan | 1 | 1<|endoftext|>
<|endoftext|>Call for Blood | {4}{B} | Instant β€” Arcane | common | As an additional cost to cast this spell, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. | nan | nan | nan<|endoftext|>
<|endoftext|>Skyspear Cavalry | {3}{W}{W} | Creature β€” Human Soldier | common | Flying
Double strike (This creature deals both first-strike and regular combat damage.) | Pray her spear reaches you first. Her griffin is less kind. | 2 | 2<|endoftext|>
<|endoftext|>Wings of Hope | {W}{U} | Enchantment β€” Aura | common | Enchant creature
Enchanted creature gets +1/+3 and has flying. | Urza knew Phyrexians would come through the air and sent his soldiers to greet them. | nan | nan<|endoftext|>
<|endoftext|>Fanatical Devotion | {2}{W} | Enchantment | common | Sacrifice a creature: Regenerate target creature. | The Oracle told Eladamri he would save his people by abandoning them. His followers adopted that ideal. | nan | nan<|endoftext|>
<|endoftext|>Soul-Guide Gryff | {4}{W} | Creature β€” Hippogriff Spirit | common | Flying
When <card_name> enters the battlefield, exile up to one target card from a graveyard. | It conducts the souls of the righteous to their blessed rest and the spirits of the evil to justice. | 3 | 4<|endoftext|>
<|endoftext|>Magefire Wings | {U}{R} | Enchantment β€” Aura | common | Enchant creature