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Whenever <card_name> attacks, it gets +1/+1 until end of turn for each other attacking Ally. | As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky. | 4 | 3<|endoftext|>
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<|endoftext|>Skyscanner | {3} | Artifact Creature β Thopter | common | Flying
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When <card_name> enters the battlefield, draw a card. | The municipal senate makes extensive use of the thopters, mostly to gather dirt on rival senators. | 1 | 1<|endoftext|>
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<|endoftext|>Walking Dream | {3}{U} | Creature β Illusion | uncommon | <card_name> can't be blocked.
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<card_name> doesn't untap during your untap step if an opponent controls two or more creatures. | Dreams, by definition, live shorter lives than those who dream them. | 3 | 3<|endoftext|>
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<|endoftext|>Honorable Scout | {W} | Creature β Human Soldier Scout | common | When <card_name> enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. | "I've faced your kind before. This time I'm ready for you." | 1 | 1<|endoftext|>
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<|endoftext|>Run Afoul | {G} | Instant | common | Target opponent sacrifices a creature with flying. | "What did you catch today, my pet? Ah, it looks like a bit of vampire stuck between your teeth."
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βAtla Palani, nest tender | nan | nan<|endoftext|>
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<|endoftext|>Soar | {1}{U} | Enchantment β Aura | common | You may cast <card_name> as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
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Enchant creature
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Enchanted creature gets +0/+1 and has flying. | "Would you give up your hands to fly? That is what the birds have done."
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β*The One Thousand Questions* | nan | nan<|endoftext|>
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<|endoftext|>Mounted Dreadknight | {4}{R} | Creature β Vampire Knight | common | Trample
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<card_name> enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn. | Markov vampires cultivate an image of such decadent elegance that it can be easy to forget they can field a deadly fighting force. | 5 | 4<|endoftext|>
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<|endoftext|>Verdant Succession | {4}{G} | Enchantment | rare | Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle. | nan | nan | nan<|endoftext|>
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<|endoftext|>Chaosphere | {2}{R} | World Enchantment | rare | Creatures with flying can block only creatures with flying.
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Creatures without flying have reach. (They can block creatures with flying.) | "I dance the nothing dance, / Feet in the air, knives in the ground."
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βFemeref chant | nan | nan<|endoftext|>
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<|endoftext|>Blightbeetle | {1}{B} | Creature β Insect | uncommon | Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.)
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Creatures your opponents control can't have +1/+1 counters put on them. | Leaf and soul alike wither at its touch. | 1 | 1<|endoftext|>
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<|endoftext|>Crypsis | {1}{U} | Instant | common | Target creature you control gains protection from creatures your opponents control until end of turn. Untap it. | Tritons borrow the camouflage of their oceanic prey to become predators on land. | nan | nan<|endoftext|>
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<|endoftext|>Jagwasp Swarm | {3}{B} | Creature β Insect | common | Flying | "You know how to tell a sapling explorer from an old hardhead? See which one mistakes a swarm of jagwasps for the setting sun."
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βChadir the Navigator | 3 | 2<|endoftext|>
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<|endoftext|>Shadow in the Warp | {1}{R}{G} | Enchantment | rare | The first creature spell you cast each turn costs {2} less to cast.
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Whenever an opponent casts their first noncreature spell each turn, <card_name> deals 2 damage to that player. | The astropath collapsed, his empty eye sockets aglow. He spoke three words before falling lifeless to the ground: "They . . . are . . . coming!" | nan | nan<|endoftext|>
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<|endoftext|>Myojin of Life's Web | {6}{G}{G}{G} | Legendary Creature β Spirit | rare | <card_name> enters the battlefield with a divinity counter on it if you cast it from your hand.
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<card_name> has indestructible as long as it has a divinity counter on it.
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Remove a divinity counter from <card_name>: Put any number of creature cards from your hand onto the battlefield. | nan | 8 | 8<|endoftext|>
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<|endoftext|>Kjeldoran Outrider | {1}{W} | Creature β Human Soldier | common | {W}: <card_name> gets +0/+1 until end of turn. | "I listen to people. He sniffs the wind. And we both sense something big coming. Something very big." | 2 | 2<|endoftext|>
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<|endoftext|>Talara's Bane | {1}{B} | Sorcery | common | Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card. | "Your thoughts betray you."
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βIllulia of Nighthearth | nan | nan<|endoftext|>
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<|endoftext|>Uktabi Kong | {5}{G}{G}{G} | Creature β Ape | rare | Trample
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When <card_name> enters the battlefield, destroy all artifacts.
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Tap two untapped Apes you control: Create a 1/1 green Ape creature token. | "I desire the acquisition of a potassium-rich fruit comestible of *substantial* magnitude." | 8 | 8<|endoftext|>
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<|endoftext|>Goblin Blast-Runner | {R} | Creature β Goblin | common | <card_name> gets +2/+0 and has menace as long as you sacrificed a permanent this turn. | Most goblins can light a fuse and run, but only the cleverest remember to drop the bomb. | 1 | 2<|endoftext|>
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<|endoftext|>Shu Yun, the Silent Tempest | {2}{U} | Legendary Creature β Human Monk | rare | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn. | nan | 3 | 2<|endoftext|>
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<|endoftext|>Sphinx's Herald | {U} | Artifact Creature β Vedalken Wizard | uncommon | {2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign, put it onto the battlefield, then shuffle. | He calls a riddle through the gaps of cloven clouds, hoping for an answer. | 1 | 1<|endoftext|>
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<|endoftext|>Nikko-Onna | {2}{W} | Creature β Spirit | uncommon | When <card_name> enters the battlefield, destroy target enchantment.
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Whenever you cast a Spirit or Arcane spell, you may return <card_name> to its owner's hand. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Deathrender | {4} | Artifact β Equipment | rare | Equipped creature gets +2/+2.
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Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach <card_name> to it.
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Equip {2} | nan | nan | nan<|endoftext|>
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<|endoftext|>Ascending Aven | {2}{U}{U} | Creature β Bird Soldier | common | Flying
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<card_name> can block only creatures with flying.
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Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | nan | 3 | 2<|endoftext|>
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<|endoftext|>Inscription of Abundance | {1}{G} | Instant | rare | Kicker {2}{G}
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Choose one. If this spell was kicked, choose any number instead.
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β’ Put two +1/+1 counters on target creature.
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β’ Target player gains X life, where X is the greatest power among creatures they control.
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β’ Target creature you control fights target creature you don't control. | nan | nan | nan<|endoftext|>
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<|endoftext|>Cephalid Aristocrat | {4}{U} | Creature β Cephalid Noble | common | Whenever <card_name> becomes the target of a spell or ability, mill two cards. | It's easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead. | 3 | 3<|endoftext|>
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<|endoftext|>Rakshasa's Disdain | {2}{U} | Instant | common | Counter target spell unless its controller pays {1} for each card in your graveyard. | "Every failure, every death only makes my strength greater." | nan | nan<|endoftext|>
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<|endoftext|>Volcanic Strength | {1}{R} | Enchantment β Aura | common | Enchant creature
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Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) | His blood boiled over, and he erupted with fists of stone. | nan | nan<|endoftext|>
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<|endoftext|>Greven, Predator Captain | {3}{B}{R} | Legendary Creature β Phyrexian Human Warrior | mythic | Menace
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<card_name> gets +X/+0, where X is the amount of life you've lost this turn.
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Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness. | nan | 5 | 5<|endoftext|>
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<|endoftext|>Indatha Crystal | {3} | Artifact | uncommon | {T}: Add {W}, {B}, or {G}.
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Cycling {2} ({2}, Discard this card: Draw a card.) | Crystals nestle in the roots of Indatha's helica trees as if being nurtured by their embrace. | nan | nan<|endoftext|>
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<|endoftext|>Entropic Specter | {3}{B}{B} | Creature β Specter Spirit | rare | Flying
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As <card_name> enters the battlefield, choose an opponent.
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<card_name>'s power and toughness are each equal to the number of cards in the chosen player's hand.
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Whenever <card_name> deals damage to a player, that player discards a card. | nan | * | *<|endoftext|>
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<|endoftext|>Deception | {2}{B} | Sorcery | common | Target opponent discards two cards. | Believing they wrote the forged letter that had been stolen from Zhou Yu, Cao Cao rashly executed his two best admirals for treason. | nan | nan<|endoftext|>
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<|endoftext|>Gods' Eye, Gate to the Reikai | | Legendary Land | uncommon | {T}: Add {C}.
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When <card_name> is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token. | Listen at its walls and you will hear the whispers of gods. | nan | nan<|endoftext|>
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<|endoftext|>Merfolk of the Depths | {4}{G/U}{G/U} | Creature β Merfolk Soldier | uncommon | Flash (You may cast this spell any time you could cast an instant.) | When giant sinkholes opened across Ravnica, they revealed buried oceans and the merfolk, once thought to be extinct. | 4 | 2<|endoftext|>
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<|endoftext|>Fey Steed | {2}{W}{W} | Creature β Elk | rare | Whenever <card_name> attacks, another target attacking creature you control gains indestructible until end of turn.
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Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card. | nan | 4 | 4<|endoftext|>
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<|endoftext|>Sun's Bounty | {1}{W} | Instant | common | You gain 4 life.
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Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) | "Heidar has forced the sun into hiding, but it has not forgotten us." | nan | nan<|endoftext|>
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<|endoftext|>Kami of the Tended Garden | {3}{G} | Creature β Spirit | uncommon | At the beginning of your upkeep, sacrifice <card_name> unless you pay {G}.
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Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) | nan | 4 | 4<|endoftext|>
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<|endoftext|>Pulse of the Fields | {1}{W}{W} | Instant | rare | You gain 4 life. Then if an opponent has more life than you, return <card_name> to its owner's hand. | Before religion or civilization, there was order. | nan | nan<|endoftext|>
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<|endoftext|>Disappear | {2}{U}{U} | Enchantment β Aura | uncommon | Enchant creature
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{U}: Return enchanted creature and <card_name> to their owners' hands. | If at first you don't succeed, run away and hide. | nan | nan<|endoftext|>
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<|endoftext|>Kjeldoran Guard | {1}{W} | Creature β Human Soldier | common | {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice <card_name>. Activate only during combat and only if defending player controls no snow lands. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Rona's Vortex | {U} | Instant | uncommon | Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
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Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead. | nan | nan | nan<|endoftext|>
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<|endoftext|>Violet Pall | {4}{B} | Tribal Instant β Faerie | common | Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying. | A faerie is the offspring of Oona and mischief. | nan | nan<|endoftext|>
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<|endoftext|>Peer Pressure | {3}{U} | Sorcery | rare | Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Iname, Life Aspect | {4}{G}{G} | Legendary Creature β Spirit | rare | When <card_name> dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand. | Iname rejoices in the dawn of a new life, but soon becomes jealous of the simple joys denied him by his station. So the cycle begins anew. | 4 | 4<|endoftext|>
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<|endoftext|>Sarevok, Mighty Usurper | {3}{B}{G} | Legendary Creature β Human Knight | uncommon | Trample
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At the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. | nan | 4 | 4<|endoftext|>
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<|endoftext|>Prodigy's Prototype | {1}{W}{U} | Artifact β Vehicle | uncommon | Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
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Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) | nan | 3 | 4<|endoftext|>
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<|endoftext|>Beacon Hawk | {1}{W} | Creature β Bird | common | Flying
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Whenever <card_name> deals combat damage to a player, you may untap target creature.
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{W}: <card_name> gets +0/+1 until end of turn. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Call for Blood | {4}{B} | Instant β Arcane | common | As an additional cost to cast this spell, sacrifice a creature.
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Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. | nan | nan | nan<|endoftext|>
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<|endoftext|>Skyspear Cavalry | {3}{W}{W} | Creature β Human Soldier | common | Flying
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Double strike (This creature deals both first-strike and regular combat damage.) | Pray her spear reaches you first. Her griffin is less kind. | 2 | 2<|endoftext|>
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<|endoftext|>Wings of Hope | {W}{U} | Enchantment β Aura | common | Enchant creature
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Enchanted creature gets +1/+3 and has flying. | Urza knew Phyrexians would come through the air and sent his soldiers to greet them. | nan | nan<|endoftext|>
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<|endoftext|>Fanatical Devotion | {2}{W} | Enchantment | common | Sacrifice a creature: Regenerate target creature. | The Oracle told Eladamri he would save his people by abandoning them. His followers adopted that ideal. | nan | nan<|endoftext|>
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<|endoftext|>Soul-Guide Gryff | {4}{W} | Creature β Hippogriff Spirit | common | Flying
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When <card_name> enters the battlefield, exile up to one target card from a graveyard. | It conducts the souls of the righteous to their blessed rest and the spirits of the evil to justice. | 3 | 4<|endoftext|>
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<|endoftext|>Magefire Wings | {U}{R} | Enchantment β Aura | common | Enchant creature
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