Instruction: Provide detailed information regarding Jan Templar in the Killzone universe.

Output:
Colonel

|age = 40Killzone 2 Signature Series Guide

|gender = Male

|affiliation = ISA Alpha Centauri

*Rapid Reaction Force

*ISA Legionnaires

*Battle Group Mandrake

|birth       = 2319

|death       = November, 2359

|status = Deceased

|race = Vektan

|planet = Vekta

|family = Dirk Templar

Bradley Vaughton

|voice = [h

[h

[h

}}

Colonel Jan Templar was a Vektan officer of the ISA Alpha Centauri and deuteragonist of the Killzone trilogy. He is the main playable character in Killzone and Killz

He is responsible for foiling the Helghast invasion of Vekta during the outbreak of the Second Extrasolar War. Due to his distinguishable actions, Templar was promoted to Colonel and was chosen to lead Battle Group Mandrake in the capture of Scolar Visari in Operation Archangel. Templar was ultimately killed by Colonel Mael Radec.

Biography:

Early Life:

Jan Templar was born in 2319 in Vekta. His mother died when he was very young, and he was taken care by his father, Dirk Templar, who was a soldier in the ISA. Dirk was good friends with the commanding officer of his regiment, Bradley Vaughton, who became a friend of the family.

When Dirk died in the First Vektan War, Vaughton felt responsible for young Jan, and took the boy under his wing. Jan received his values from his mentor, godfather, and friend. Vaughton became aware of Templar's extraordinary potential, and enrolled him in the ISA military academy early.

Vaughton's assessment of Templar proved correct, as the young recruit was soon taking Officer Training Classes alongside grizzled veterans twice his age. He joined the Rapid Reaction Force and eventually became a captain, being one of their most decorated and experienced officers.

Templar met Luger during an RRF training exercise, and promptly fell in love. Their relationship was troubled from the start, as the otherwise vivacious Luger became cold and distant whenever Templar tried to get close. In addition, both proved terribly headstrong around each other, which quickly led to arguments. Jan didn't want Luger to stay in the military, because he couldn't bear the thought of losing her in some war. Conversely, Luger didn't feel like staying home while Templar did all the killing. In the end, Luger effectively broke off the relationship by entering the classified Shadow Marshal program in December 2356.

Templar didn't have time for heartache or self pity, as the RRF intelligence center began receiving reports of an enormous surge in Helghast military activity shortly afterwards. To make matters worse, Templar was the target of an assassination attempt. During a routine defense emplacement inspection, Templar made the narrowest of escapes after being fired upon by an unseen aggressor.Killzone Game Manual, "Assassin Hunt On Hold", p. 27. Ballistics experts confirmed that the rounds were fired by an army standard M82-G assault rifle, which suggested that Helghast sympathizers had managed to infiltrate ISA ranks. There was much speculation when it was discovered that the weapon came from the SD Platform, as it had been reported that it was stolen recently from a munitions store on the platform. The investigation was put on hold when the Helghast invasion commenced.Killzone Prima Official Game Guide

Second Extrasolar War:

In August 2357, the Helghast invasion of Vekta began. Templar took part in the frontlines, defending the trenches outside Vekta City. After being assisted by RRF Private Sanchez in holding the area and fighting Helghast forces in the outer urban area, Templar was summoned to ISA Headquarters by General Vaughton. Templar was then told by his mentor that the battle has been going badly in which the ISA has requested assistance from the UCN—in which the UCA Navy will arrive in a couple of days—and were working to restore the SD Defense Network. Vaughton assigned Templar to rescue a missing spy, Colonel Gregor Hakha, who possessed vital information for the ISA.Killzone, campaign level Helghast Assault

The base was soon attacked and Templar was told by Vaughton that the security key that he needed to reactivate the platform never arrived to him. Templar offered to retrieve it. After acquiring the key, Templar was saved from a Helghast sniper by Luger, who was assigned by Vaughton to aid Templar's mission. Reunited with his ex-lover, Templar reminisced on their relationship and even slyly asked Luger if she "got laid" since they last saw each other.Killzone, campaign level Vekta Evacuates

The two later came across Sergeant Rico Velasquez, an ISA gunner, who informed them Vaughton was captured by the Helghast. They, along with Rico, saved Vaughton and gave the security key to the General. Templar continued his mission in finding Hakha with Rico willingly joining them. The three eventually rescued Hakha from the Helghast, and were surprised to find the spy to be half-Helghast. Templar looked past Hakha's Helghast heritage and even prevented Rico from killing him.Killzone, campaign level Strange Company

Templar then led the team with Hakha to the ISA Fortress, where a shuttle will take Hakha safely off Vekta. However, Hakha requested Templar to hack into the ISA mainframe to confirm his information that the Helghast hacked into the defense network through a computer on the SD Platform. This lead to a near-deadly argument between Hakha, Rico, and Luger after Rico questioned Hakha's trustworthiness. Templar defused the situation and angrily reminded them to "start acting like soldiers."  He gave his permission to Hakha to confirm his information, and then everyone's shock, it was discovered that General Stuart Adams, the appointed military commander of defense network, was a traitor working for the Helghast who was responsible for sabotaging Vekta's defenses. This treachery was then demonstrated with General Adams firing the reactivated SD Platform on the ISA Fortress.Killzone, campaign level Escape

Determined to stop Adams, Templar decided to head for the remains of the fortress in the hopes of finding an orbital uplink to the weapons platform. They eventually arrived at the fortress and attempted to warn the ISA about Adams' betrayal. However, they came  across an ISA soldier who accused them as Vaughton's "fellow rebels" and revealing that General Adams had killed Vaughton for allegedly taking over the platform. Templar was left devastated over Vaughton's demise.Killzone, campaign level Misty Waters

When learning that Adams was arriving at a nearby Helghast base, Templar decided to go after Adams, stating that the traitor was a realistic target, instead of just wanting revenge. However, Templar's team did not find Adams and instead fell into a failed trap meant to kill them.Killzone, campaign level Hunting The Traitor The team then headed for a missile base to find a transport to the uplink. Templar and his allies prevented the Helghast from launching missiles at Vekta City and killed Third Army commander General Joseph Lente before taking his dropship to the uplink, where they commandeered a shuttle.Killzone, campaign level Hidden PastsKillzone, campaign level Onwards And Upwards

Upon arriving at the platform, they witnessed the arrival of the UCA fleet in which they came under attack by Adams and causing the UCA ships to attack the platform. The team split up in disabling the platform's SD weapons and signaling the fleet to cease their attack. After disabling the SD weapons, Templar and his team confronted and battled Adams and his forces, which resulted in the badly wounding the traitor, who was eventually killed during the platform's collapse. Templar and the others narrowly escaped on a shuttle before the platform was destroyed by the Earth fleet.Killzone, campaign level Hope After witnessing the platform's destruction, Templar commented to Luger that the war against the Helghast was far and that Vekta will be prepared to face them.

After uncovering Adams's conspiracy and averting catastrophe, Templar was regarded by Vektans as a hero and he and the rest of his team were awarded the Silver Sun. But for Templar, who had lost his mentor and friend to Adams' treachery, the reward held no meaning.

Southern Vekta:

Two months after the ISA victory on the SD Platform, Templar was sent to help ISA forces in defending Rayhoven Base from Helghast forces under the command of General Armin Metrac. There, he was reunited with Rico Velasquez and together helped in evacuating ISA VIPs General Dwight Stratson, Minister of War Heff Milcher, and scientist Evelyn Batton. After evacuating the VIP's, Templar was ordered by Stratson to seal off access to the base's weapons cache, Red Dust nuclear weapons, from falling to the Helghast.

After escaping Rayhoven with Rico, Templar learned that the dropship carrying the ISA VIPs was shot down in the Reag swamps and attempted to rescue the VIPs. However, he and Rico arrived at the crashed dropship too late to rescue the VIPs and learned from the dropship's injured pilot that they were captured by Helghast Colonel Tendon Cobar. Templar was left to look after the pilot as Rico went to search for medical supplies, but only to come under attack by Helghast soldiers who killed the pilot. Templar fought his way through the swamps in search of Rico until he came across a deceased Heff Milcher and Colonel Cobar himself waiting for him. Templar is then warned by Cobar that Metrac had made a temporary truce to the ISA to halt their advance in exchange for not killing anymore hostages, including Rico among them, under the Helghast. But Templar was left unfazed by Cobar's threats, and fought and defeated Cobar and his Spider Tank. Templar then learned from a severely wounded Cobar that there is another traitor in the ISA and the Helghast have possessed the Rayhoven nuclear weapons before he was killed by General Stratson.

After rescuing Stratson, the ISA learned about Metrac's secret base in the mountains of the Redavni Plains where Rico and Batton were kept there. As Metrac had threatened to use the Rayhoven nuclear weapons against the ISA, General Stratson ordered a pre-emptive air strike on Metrac's fortress, and thereby sacrificing the hostages. However, Templar defied his orders, and together with Luger infiltrated the base to rescue the hostages before the bombings could began. Templar was only able to rescue Batton, as Rico was taken away to an unknown location, before battling and killing Metrac. He and Batton escaped before the fortress was destroyed.Killz

Following Metrac's death, Templar learned from Luger and her Shadow Marshals of having traced Rico's tracking signal to an ISA desert base near Sedah City, which was under heavy attack by Helghast forces. General Stratson had suspicions of Rico, accusing him of being the second ISA traitor, and ordered Templar to contact General Mandrake at the desert base and investigate Rico's connection to the attack. Templar found the base to be occupied by Helghast and General Mandrake was killed. He fought his way through the base and found Rico apparently working with the Helghast. Upon confronting Rico at gunpoint, Templar learned the truth from Rico that the real traitor was General Stratson; Rico was framed to be the traitor while Stratson had been secretly helping Metrac's forces and was also responsible for giving the nuclear weapons to them, and was currently leading the Helghast in taking control of southern Vekta.

Templar and Rico then traveled to Sedah City to stop Stratson. After ISA forces were sent to reinforce the city, Templar confronted Stratson alone at the city's palace and battled his soldiers before engaging the general, who piloted an Exo-Skeleton. Templar was able to destroy the Exo-Skeleton and take Stratson into custody. Before Stratson was escorted away, Templar was warned by the traitorous general that the Helghast had took the Rayhoven nuclear weapons that were not intercepted by the ISA and brought them to Helghan. Templar, knowing that the Helghast will never give up in the war despite their loss on Vekta, sworn to take Vekta's war to Helghan.

The formation of Alpha Squad:

By January 2358, the Helghast were driven off from Vekta, but not before stealing the nuclear weapon Red Dust. Templar fought in the decisive battle for Vekta on the Northern Plains. By the end of the conflict, most of the ISA armed forces lay in shattered ruins. Caught by surprise and subjected to months of high intensity combat, few ISA units were organised by the book when the fighting stopped. Losses were particularly high amongst Templar's old unit, the Rapid Reaction Force, which had to be disbanded.

As the senior surviving RRF officer, and hero of the defense of Vekta, Templar was promoted to colonel and given the task of rebuilding ISA Vekta's Special Forces division.Killzone 2: Collector's Guide to Campaign and Warzone He was told to put special attention on the reliability of the men he picked - Vekta had suffered enough from traitors in her ranks. Fortunately the invasion had created a ready supply of young combat veterans with revenge against the Helghast as their primary motivation.

Drawing upon his experience against the Helghast, Templar created an organization of small squads of four to five people. Due to the small size of the units and the nature of their deployment, they were picked for their aggression, initiative, and resourcefulness. Every single team member needed combat experience. Templar handpicked each of his eight team leaders, and the team leaders then worked with the colonel to fill the slots in their individual teams. Every single member of the Special Forces had been handpicked by Templar.

When Templar started selecting his team leaders, his first choice was Rico, who gladly accepted. Rico and Templar began the selection of the remaining members of Alpha Squad immediately - a process that did not run according to plan. Rico picked for second-in-command, Shawn Natko, turned down the promotion but opted to be in the team in the number three slot.

Templar's choice of second-in-command, along with the team's fourth member perished in a grenade throwing accident and Alpha was pulled out of training to reform. To replace the dead second-in-command, Templar proposed a young sergeant who had impressed him with his skill and determination, Sergeant First Class Tomas "Sev" Sevchenko whom Templar saw a little bit of himself in him.

Sev suggested his friend Dante Garza be chosen for the team's fourth slot. Templar and Rico were initially doubtful due to Garza's dysfunctional and sarcastic nature, but Sev eventually convinced them and Garza proved himself during training.

Operation Archangel:

The Vektan Council decided to end the war by removing Helghast Autarch Scolar Visari by capturing him and putting him on trial, and reclaiming the stolen nuclear weapons. By 2359, the Vektan Council chose Templar to be the best fit for overall ground commander in their plans for Operation Archangel. Templar worked on the details of the operation with councilor Evelyn Batton and was tasked with specific responsibility for the capture of Visari for public trial and recovery of Red Dust.

In 2360, a large fleet of ISA ships was prepared and left for a two week long journey to Helghan. The first wave destroys most of the Helghast fleet but was wiped out when it begins a ground assault, and so Colonel Templar left with the second wave, and leads Battle Group Mandrake from the flagship cruiser New Sun.

Before leaving Vekta, Templar wishes Rico and Sev good luck on their mission as he will not be on the battlefield this time. After two weeks the fleet reaches Helghan. However, the fleet was prevented from getting too close to the capital city Pyrrhus, due to the Helghast's Arc Towers. Avenger Convoy led by Captain Jason Narville began an assault on the city but got pinned down in Visari Square. Templar ordered Punisher Convoy down to assist them. He dispatched Alpha Squad to lead them to Narville's men and spearhead the assault on the capital. He wishes Rico well one last time before he heads out with Alpha.

Templar guided Alpha in leading Punisher Convoy to Narville's men, and helped them to push past the Corinth River. However, the ISA were prevented from moving further by Arc weapons that were secretly deployed by the Helghast. After learning that the weapons were powered by an unstable mineral ore known as Petrusite, and that the weapons' source comes from the wastelands south of the city, Templar sends Alpha to escort Evelyn to find the source of the weapons.

Alpha Squad discovered the Petrusite grid and theorized that destroying it will deactivate Pyrrhus' defenses. However, the discovery cost the life of Garza. After Alpha returned to the New Sun, the ship suddenly came under attack by Helghast forces under Colonel Mael Radec. Templar desperately tries to organize the defense and find a way to destroy the Petrusite grid as well, but the Helghast overrun the ship. Knowing that the ship is lost, Templar ordered the ship's crew to evacuate while he and Evelyn planned to crash the New Sun into the Petrusite grid.

Just as the ship arrives over the grid, Templar is confronted by Colonel Radec. He and Radec complemented each other, wishing that they could have met each other on the battlefield as soldiers before Radec demanded Templar for the nuclear codes for Red Dust. Templar attempted to delay Radec's demands, claiming that his access clearance had been revoked while Evelyn discreetly tried to delete the codes. This only led to Radec killing Evelyn and prompting Templar to fight Radec hand-to-hand. Unfortunately, Radec overpowered Templar and shot him in the chest repeatedly. Radec took the codes and left the ship. Mortally wounded, Templar crawled to the bridge's control panel and maneuvered the cruiser to crash into the Petrusite grid, clearing a way for the surviving ISA to assault Visari Palace.Killzone 2, campaign level The Cruiser

Characteristics:

Jan Templar starts as a captain of the Rapid Reaction Force, Vekta's first line of defense against potential invaders. As a member of the few and the proud - the RRF makes up less than ten percent of all ISA forces - he represents the standard by which other soldiers are judged. Templar is highly skilled and motivated, but his true value lies in the ability to lead others. He instinctively senses when decisive action is required, and takes charge accordingly. His leadership forms a focal point for other soldiers, allowing even the most dramatically outnumbered squads to come out on top.

Templar has mastered a wide range of armed and unarmed combat techniques, as well as a vast array of tactical and strategic knowledge. He is very intelligent, although some might view his strong notions of duty and justice as naive. If Templar's motions were to come into conflict somehow, he would likely choose justice over duty - even if it meant disobeying direct orders. To his credit; Templar refuses to ask others for help if it puts them at risk of a court martial. Not that he needs to ask; most soldiers would follow him to Helghan and back anyway.

When Adams betrays the ISA, Templar is stunned that someone could do such a thing. He is also saddened by the fact that Adams killed Vaughton, who had been like a father to him. Templar is so dedicated to his duty that he is willing to kill any traitor who gives him the chance to, even his own friends. When he believes that Rico is the ISA traitor, he attacks him, and points a gun on him, threatening to shoot. These betrayals bring out an anger in the captain, as these traitors defy everything he believes in. Although he somewhat hides it, Templar has a strong hatred for most Helghast, although mostly just the ruthless generals, and of course, Visari himself.

Templar shows some feelings for Luger during their mission to stop Adams. He asks about her love life since they broke up, and brings up their relationship at times. Luger at first ignores this, but later begins to feel the same way. Templar never shows this again, when the two infiltrate Metrac's base. It is likely that nothing ever happened, although Templar probably wishes it was different.

His heroics and extraordinary skills lead him to become colonel and the man in charge of invading Helghan and capturing Visari. Privately, he would prefer a swift and decisive end to the war, even if it meant killing Visari outright. After all he's been through, Templar believes that there are better solutions than the invasion of the planet with its consequent loss of life. However, as the hawk poster boy for the war, he must tow the political line - even if he would rather be leading from the front, in active combat.

Description:

At age 28, Templar has blue eyes, short, almost spiked, black hair. By the time he was 40 years old, Templar has a slightly more puffy face, and has less hair as his sideburns are shaved.

In Killzone, he wears a standard RRF uniform, which is mostly green or grey with some armor padding and has a thick yellow rim around the neck. He later wore a bandana in Killz

Conversations:

Killzone, Cutscenes:

Helghast Assault:

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(ISA soldier gets killed)

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ISA sold

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(Private Sanchez enters the trench)

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General Vaugh

ISA Communica

General Vaugh

ISA (Aboard SD Platofrm): "Yes sir."

(Commincations are cut off)

General Vaugh

(Greets Templar)

General Vaugh

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(ISA Communicator shakes head)

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(ISA Headquarters gets hit by bombs)

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(Vaughton is handed a device with information)

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General Vaugh

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(ISA Headquarters gets bombed again)

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Vekta Evacuates:

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General Vaugh

(Vaughton helps Templar up)

General Vaugh

(Vaughton moves to help a communication unit)

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General Vaugh

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General Vaugh

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(Sniper aims at Templar, but gets killed by Luger)

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(Correct himself)

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New Allies:

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(Gets cut off)

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(Helghast force approaches)

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(Helghast tank explodes)

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(Rico launches a missile, destroying an APC, followed up by firing on Helghast infantry)

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(Luger removes the General's cuffs)

General Vaugh

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(Rico checks Luger)

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General Vaugh

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Strange Company:

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(Templar looks in horror at the dead ISA forces)

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(Wounded ISA soldier moans and reaches for Templar, Templar takes a syringe)

ISA: "No time... you're here for the spy aren't you? Hakha."

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(Templar is cut off)

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ISA: "Helghast... Through there... Twenty minutes ago."

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ISA: "You've got a surprise comin' when you... You...."

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(Team enters Hakha's building, Templar stays on door duty)

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(Rico reluctantly goes towards the door, Templar comes to Hakha)

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(Hakha takes Templar's gun and shoots an incoming Helghast soldier)

(Cutscene at the SD platform takes place)

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Escape:

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(Rico gets cut off)

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(Hakha grabs Rico, Rico pulls a gun, Luger pulls a knife on Rico)

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(Templar fires into the air)

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(First cutscene of the SD platform plays)

(Hakha is busy hacking)

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(Second cutscene of the SD platform)

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(Third cutscene of the SD platform plays)

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(Fourth cutscene of the SD platform plays)

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(A lightning bolt falls from the sky in the distance, causing a massive explosion)

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(Team looks in the direction of the explosion)

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(The team splits up in two boats)

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Misty Waters:

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(Luger pushes Templar off)

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(Hakha helps Rico up)

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(Rico and Hakha proceed to their boat, but see incoming Helghast)

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(Rico quickly takes his chain gun before withdrawing with the team into cover)

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ISA: "HOLD IT!"

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ISA: "STAND BACK FROM THE EQUIPMENT! NONE OF YOU MOVE!"

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ISA: "General Adams warned us about you traitors."

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ISA: "Don't try it with me! We all know how Vaughton and his rebel bastards took over the SD platform! We're just lucky how General Adams is back in charge again."

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ISA: "I said don't try it! I ain't in on classified stuff so you're just wasting your time!"

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ISA: "Shut up! Nobody's moving until I..."

(Luger tackles the soldier, Templar picks him up)

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ISA: "Adams put a bullet in his head."

(Templar walks off, soldier stands back up)

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(Templar hits the machinery)

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Hunting the Traitor:

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(Hakha finds a dead Helghast soldier with a mobile communication device)

(Luger taps Rico's shoulder)

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(Luger gets cut off by Templar)

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(Rico sprints at Hakha and a small fight occurs)

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(After leaving the beacon)

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Forging a Path:

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Onwards and Upwards:

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(Luger tosses a bag to Templar)

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(Templar catches it, Luger leaves the dropship)

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(Templar cuts Luger off)

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(Templar and Luger walk off)

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(Templar takes off, causing Rico and Hakha to fall)

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(After Hakha and Rico sit down)

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(Shuttle approaches the SD platform)

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General Ad

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General Ad

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Shuttle sys

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(Hakha manages the refuelling while Helghast soldiers arrive)

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(Hakha falls with the fuel line on top of him)

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(Templar comes out of the shuttle to help Rico)

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(Rico helps Hakha into the shuttle)

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(Rico is shot down, but dragged into the shuttle just in time by Templar)

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(The shuttle flies through the debris)

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(The SD platform gets blown up by the Earth fleet)

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Killz

Chapter I.1 - Counter-Attack:

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I.2 - Retreat:

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[Rico gets shot by a sniper]

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~

Helgh

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[The door to the base closes]

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|}

I.4 - Sabotage:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

R

Temp

R

|}

II.1 - Approach:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Temp

R

|}

II.3 - Assault:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Temp

R

~

Temp

R

ISA: "Captain Templar, Sergeant Rico - assault squad's at the ready, Sir."

Temp

ISA: "Yes, Sir! Clear!"

R

Temp

R

|}

III.2 - Ambush:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Helgh

[Rico fires at the Helghast]

Helghast 2: "Argh!!"

Helgh

R

Temp

R

Temp

Helghast 3: "ISA! Blast them!"

~

Temp

R

ISA pi

R

Temp

R

|}

IV.1 - Infiltration:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Lu

Temp

Lu

Temp

Lu

~

Temp

Lu

Temp

Lu

Temp

Lu

|}

IV.2 - Revelation:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Temp

Eve

Temp

Eve

Temp

Eve

Temp

Eve

Temp

|}

IV.3 - Confrontation:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Eve

Temp

Helgh

~

Eve

Temp

Eve

Temp

|}

IV.4 - Liberation:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Temp

Eve

Temp

Eve

Temp

Commander K

Temp

Commander K

Temp

Lu

Temp

Lu

Temp

Lu

|}

III.3 - Catastrophe:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Temp

Co

Temp

Co

Temp

Co

Temp

~

Co

Temp

Co

Temp

Co

Strat

Temp

|}

IV.3 - Confrontation:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Temp

Met

Helgh

Met

Temp

Met

~

Met

Temp

Met

Temp

Met

|}

V.1 - The Hunt:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Eve

Temp

|}

V.2 - The Defection:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Temp

Eve

Temp

Eve

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Temp

R

Temp

(Templar pushes Rico to the ground)

R

(Rico tries to push Templar back, but is tackled)

R

Temp

R

(Templar unlocks the missile cage)

Temp

R

(Elevator starts moving)

Temp

(Templar throws a machinegun at Rico)

Temp

|}

V.3 - The Invader:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Temp

R

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

R

Temp

ISA: "Captain Templar! Here... get these."

(ISA throw ropes at Templar)

Temp

R

Temp

|}

V.4 - Resurrection:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

General Strat

Temp

General Strat

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

General Strat

(Stratson is cut off)

Temp

General Strat

Temp

(Stratson is picked up and escorted away by two ISA soldiers)

General Strat

(Rico and Evelyn arrive at the scene)

R

Temp

R

Eve

R

Eve

Temp

|}

Killzone 2, Cutscenes:

Corinth River:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

ISA: "Units twenty through forty mounting in three minutes..."

R

Temp

R

Temp

R

Temp

R

(Draws attention to his team)

R

(Aboard the Intruder)

R

Na

R

S

Na

R

(ISA cruisers fire at the enemy)

Na

Ga

(Natko looks over the edge)

Na

S

Na

S

Na

R

(Intruder is successfully launched)

Na

Ga

S

Ga

Na

R

Na

R

(Approaching the beach)

R

S

(The Intruder above the team is hit)

R

Ga

Na

R

S

Na

(Craft crashes onto the beach)

Na

R

Ga

R

|}

The Cruiser:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Eve

Temp

Eve

Temp

(Templar notices Sev)

Temp

(Missile hits the top of the cruiser)

Temp

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Temp

Eve

(Notices Helghast)

Eve

(Radec appears)

Ra

Temp

Ra

Temp

Ra

Temp

Ra

Temp

Ra

(Radec shoots Evelyn)

Temp

(Templar tries fighting Radec, but gets shot instead)

Ra

|}


Instruction: Provide detailed information regarding Jet Bike in the Killzone universe.

Output:
The Jet Bike is a Helghast vehicle featured in Killzone.

Specifications:

It is a fast attack vehicle though it is encountered during gameplay, it can be seen attacking and hooked up to a type of refueling system. According to several Helghast patrols in the jungle the jet bikes belong to the aircavalry and are very prone to accidents.

Strategy:

Jet Bikes appear in the earlier missions of Killzone. They cannot be shot down and it is advised to seek cover until they finish their assault.Killzone Prima Official Game Guide


Instruction: Provide detailed information regarding LS36 Breacher in the Killzone universe.

Output:
The LS36 Breacher is a VSA 12-gauge automatic shotgun featured in Killzone Shadow Fall.

Specifications:

The LS36 provides a stark contrast the the pump-action design of the Helghast's VC30 Sickle. The LS36 is unique among VSA weapons as it uses a larger drum magazine rather than the standard box magazine used with most VSA weapons.

Attachments:

*Dot Laser

*Holo Sight


Instruction: Provide detailed information regarding M224-A2 Tyrant in the Killzone universe.

Output:
The M224-A2 Tyrant Light Machine Gun is a weapon featured in Killz

Design:

The M224-A2 Tyrant is a light weight 7.62mm LMG used by the ISA. This weapon sports heavy fire power and is used mostly by regulars. This weapon features both the stopping power of an M224 MOMAG and the portability of a M224-A1 LMG making this a deadly and efficient weapon on the battlefield.

The Tyrant is not a mainstreamed weapon and is out used by its more popular M224-A1 LMG, which is of a smaller caliber (6.8 SPC).


Instruction: Provide detailed information regarding M4 Semi-Automatic Pistol in the Killzone universe.

Output:
The M4 Semi-Automatic Pistol is a ISA sidearm featured in Killzone.

Specifications:

The M4 is a large-caliber, semi-automatic handgun. The weapon is chambered for the 50AE cartridge and has a 7 round magazine. It also has decent firepower for a pistol. The M4 is issued to all members of the Rapid Reaction Force, and all ISA Regulars. It is nickanmed the "Bull Stopper" by those in the know.

Strategy:

The M4 is the basic handgun. Although it is meant as backup weapon, the M4 has some incredible accuracy and one-shot damage. One head shot with the M4 drops all but the strongest enemies in their tracks. The lack of a zoom feature makes head shots difficult, but with practice it can be a reality.


Instruction: Provide detailed information regarding M80 Rocket Launcher in the Killzone universe.

Output:
The M80 Rocket Launcher is a weapon featured in Killzone 2 and Killz

Killzone 2:

The M80 is only available in multiplayer and available to the Assault class.

Specifications:

The M80 is a anti-armor rocket launcher which fires a single 84mm rocket at a time, which activates its thruster shortly after. It is just as powerful as the VC9 Rocket Launcher, but has a scope, instead of iron-sights. The M80 has a homing abil

Killz


Instruction: Provide detailed information regarding Milton Zorah in the Killzone universe.

Output:
Milton Zorah is a Helghast Armadillo Trooper stationed in a Stahl Arms facility on Helghan during the Vektan Cold War.

Biography:

Zorah recorded an audiology which he talks about a meeting between senior Helghast officers who were invited to a tactical demonstration of Stahl's forces. The demonstration impressed the officers who were left confident that Stahl's forces would annihilate the Vektan fleet in a matter of hours once the invasion occurred.Weapon Demonstration 1


Instruction: Provide detailed information regarding Orbeck in the Killzone universe.

Output:
Lieutenant Orbeck was a Helghast soldier who participated in the Second Extrasolar War.

Biography:

Orbeck was present on Vekta during the Second Extrasolar War. He was the leading officer of the Helghast cruiser AC-15, which was sent to the southern Vektan city of Diortem by the Helghast High Command to extract captured weapons and equipment from the ISA research labs in the city.Signal From The Fleet He sent a message to the Helghast Diortem Command Center in which he explained the situation and requested hazmat teams to commence loading the ship's cargo.

Orbeck's ship's electrical systems was damaged and the ship became stranded in Diortem. Orbeck resorted to siphoning the city's main power grid to power the ship through mobile transformers, thereby helping to expedite repair work and jumpstart the ship's engines once its systems were air worthy.Cruiser Status Report

AC-15 was subsequently destroyed by Phantom Talon Corp mercenaries Damian Ivanov and Arran Danner, and Orbeck is presumably killed.


Instruction: Provide detailed information regarding Revive Tool in the Killzone universe.

Output:
The Revive Tool is a Primary Badge of the Medic class in Killzone 2 multiplayer.

Description:

The Revive Tool is a medical tool manufactured by Visari Corporation. Equipping the Revive Tool will replace the player's firearm on screen. It fires a beam of light that flow into a wounded team mate, reviving them them with a full 100 health points and be invulnerable to enemy fire for 3 seconds while being revived. The beam functions up to 20 meters from a friendly target; any further and nothing will happen when pressing the shoot button. Once reviving a player, there will be a 25-second cool-down period before the Revive Tool can be used again.

The player being revived will experience a short period of animation before regaining control of their character. The direction they face after this animation depends on how their character was lying when they were killed. The game's physics decide this direction, so the Medic and the revived player have no control over it.

Strategy:

*The Revive Tool can be used as a weapon, aiming at an opponent and holding down the fire button, it fires at a rapid rate without needing to cool down, 4 hits from the weapon is enough to kill a full health opponent.


Instruction: Provide detailed information regarding Salamun Bridge in the Killzone universe.

Output:
Salamun Bridge is a major bridge in Pyrrhus, the capital of Helghan, which connects the outer area's to the administrative divisions of the capital and is the only viable access point into Visari's Palace.

During Operation Archangel, the Helghast Army heavily defended the bridge against ISA forces.


Instruction: Provide detailed information regarding Solar Dawn in the Killzone universe.

Output:
Solar Dawn is a Vektan action media franchise.

Background:

Solar Dawn began as a TV series which starred the protagonist Clifford Rex (played by Ryan Grant). The show became widely popular on Vekta which led Raydiant Pictures to produce a planned film hexalogy, beginning with the 2390 film Solar Dawn, in which Grant reprised his role as Rex.Vektan Daily, Box Office Smash!

The 2390 film was released across Vekta and became a box-office success. But days after the film's release, Ryan Grant was publicly exposed as a Helghast by birth and the anti-Helghast Vektan public reacted very harshly to Grant. Due to Grant's Helghast heritage, Solar Dawn instantly received enormous backlash in which it was pulled from some theaters after threats of violence.Vektan Daily, Shocking Revelation! After Grant was deported to New Helghan, Raydiant Pictures was granted permission by the New Helghan government to release a special cut of Solar Dawn, Solar Dawn Redux, in Helghast theaters and the film regained its popularity amongst an Helghast audience.Vektan Daily, Solar Dawn fights back


Instruction: Provide detailed information regarding VC-G11 Gas in the Killzone universe.

Output:
VC-G11 Gas is a grenade featured in Killz

Specifications:

The VC-G11 Gas is a chemical warfare agent in the form of a grenade that covers an area in toxic cyotoxic gas when thrown.


Instruction: Provide detailed information regarding Valeria Harkin in the Killzone universe.

Output:
|birth       = 2315Intercepted Intelligence

|death       = November, 2359

|race        = Helghast

|planet      = Helghan

|family      = Sepp Harkin   Justus Harkin

|game        = Killz

|voice       = Deborah Moore

}}

Valeria Harkin, formerly known as Valeria Tobek, was the mother of Justus Harkin and the wife of ISA Ambassador Sepp Harkin.

Biography:

Valeria was born in 2315 to the prominent Tobek family. She graduated from Pyrrhus Academy in 2336 and pursued a career in administration. She received a promotion at some point to 3rd Assistant Controller, Ministry of Public Works. She was once reprimanded for criticism of promotion opportunities for women.

Valeria met Sepp Harkin at a society event on 2346, and began a secret relationship with him. They went public on 2348, and married, much to the shock and disapproval from her family and the Helghast public. On 2349, she gave birth to her son Justus.

After the outbreak of the Second Extrasolar War, Valeria and her family were confined in the Vektan Embassy. By the time of Operation Archangel, the embassy was besieged by Helghast forces under Vyktor Kratek. Though Admiral Alex Grey dispatched the mercenary Arran Danner to rescue the Harkins, Valeria and her husband were killed.


Instruction: Provide detailed information regarding BP-02 Pup in the Killzone universe.

Output:
The BP-02 "Pup" is a single-shot grenade launcher that appears in Killzone.

Specifications:

The Pup is a single-shot, break-action grenade launching pistol manufactured by the Helghast. It offers explosive firepower while retaining portability. The Pup functions mainly as a grenade pistol, and strongly resembles a revolver. It fires 40 x 46 mm low velocity grenades with the same punch as the grenades of the M327 Grenade Launcher, but with a grossly reduced size and ammunition reserve.

The Pup is used by Helghast officers rarely in certain missions later in the game. It is found extensively in multiplayer maps.

Strategy:

The Pup fires grenades in the same manner as the Grenade Launcher, but does not reduce movement speed. It should be used while in cover, as you will need the time to reload. Do not rush into a room full of enemies with it equipped, as you will most likely fire one shot and just die. Instead, stay by the door and fire individual shots into groups of enemies to save ammunition. It is also very effective when firing over cover, as its large gravity drag means that a well placed 45°shot will kill any enemy on the other side of cover.

Try not to prioritise the Pup as your main weapon, and instead treat it as a sidearm in difficult situations. When available, drop it for the larger Grenade Launcher due to its larger ammo reserve and rate of fire.


Instruction: Provide detailed information regarding Capture Trooper in the Killzone universe.

Output:
The Capture Trooper is a Helghast enemy in Killzone 3.

Description:

Capture Troopers are melee-specialized shock troopers who served Stahl Arms. They are specifically tasked with capturing ISA soldiers for human experimentations. They also served as Chairman Jorhan Stahl's personal guards.

The Capture Trooper's hard armor is heavily resistant to small arms fire, being able to absorb sustained fire from Sev's assault rifle with no effect depicted in The Reckoning. Though with an adequate amount of time and number of well positioned bullets, assault rifles and light machine guns can kill a Capture Trooper in a head-on engagement.

A notable trait about the Capture Troopers is their savage and almost rabid behavior and sounds. When charging their enemies, the troopers will emit snarls and growls, screeching and howling in and even roar. They will even attack an intruder well above 100 feet in the air. The exact reason for this is unknown, as it could simply be a persona that all Capture Troopers adopt for intimidation purposes.

Capture Troopers appear in the missions Six Months On, Stahl Arms Infiltration, and Interception.

Tactics:

Unlike other Helghast enemies, Capture Troopers do not use cover at all, and will always charge toward their enemy with a forearm-mounted blade looking for a one-hit kill. They usually work in pairs or small groups. This is especially visible if you let yourself get discovered in the Kaznan Jun

When fighting a Capture Trooper, immediately target him and use stutter fire constantly as he approaches. Keep on firing while backpedaling away from the trooper until he dies before he reaches you. Alternatively, wait for him to close in before executing a Brutal Melee attack to take him out.


Instruction: Provide detailed information regarding Earth in the Killzone universe.

Output:
Earth is the homeworld of humanity and the current capital world of the United Colonial Nations.

History:

In 2055, Earth's natural resources were nearly depleted which led to the planet's nations fighting over these scarce resources.Timeline retrieved from the official Killzone website The conflict saw the widespread use of nuclear weaponry. Initially, nuclear exchanges were limited to strategic release of nuclear weapons, but as the war progressed it soon escalated to targeting major civilian population centers. The nuclear war ended in 2059 and rendered much of Earth uninhabitable.

Realizing Earth's diminished resources would be unable to support humanity, the world's governments and powerful corporations formed the United Colonial Nations to initiate space colonization in order to secure new natural resources beyond Earth and supporting humanity's survival.

2013-02-28, [h

-->

As of the Second Extrasolar War, Earth remains the capital world of the UCN. During the conflict it was the target of an intended Petrusite bombardment by the Helghast, but ISA forces were able to foil the attack before it could be launched.Killzone 3


Instruction: Provide detailed information regarding Flappy OWL in the Killzone universe.

Output:
Flappy OWL is a 2390 mobile game where the player controls a OWL combat drone by tapping the device's screen to propel the drone through a series of Petrusite conduits. The game became the most popular free game in the Vektan Tac-Store for Tac-Com, in which players hailed it as one of the most addictive and frustrating games ever developed.Vektan Daily, "'Flappy OWL' smash hit"

Flappy OWL was imitated by a Helghast "knock-off" game, Flappy ATAC, which was subsequently removed from the Tac-Store for inciting hatred against Vektan soldiers.


Instruction: Provide detailed information regarding Human colonies in the Killzone universe.

Output:
The United Colonial Nations had colonized numerous planets across space from Altair to Alpha Centauri. Most planets are under the jurisdiction of the UCN from Earth. Others, however, are made independent from the UCN such as the Independent Colonial Strategic Alliance.

History:

The demand for space colonization began in 2060 when Earth was devastated in a global nuclear war over scarce resources. In response to Earth's depleted resources, a coalition of governments and companies formed the United Colonial Nations and called for colonizing outlying planets to secure raw materials and ensuring the survival of the human race. By 2095, colony ships began leaving Earth and bound for various planets within the Sol system.

As humanity continues to expand across space, the UCN established the United Colonial Army to administer the new colonies. The UCN would later created the Interplanetary Strategic Alliance for colonial systems to police and manage their territory.

Around 2111, the Alpha Centauri system was identified as an ideal "hub" system between Earth and the outlying colony sites. In 2116, the UCN's colonization efforts was briefly financially crippled by the loss of six colony ships. In desperation, the UCN sold the bidding rights for Alpha Centauri to the Helghan Corporation. By the end of the 22nd century, the Helghan Corporation took full  economic and industrial advantage of their colonies Vekta and Helghan, and exerting their control over star travel and trade under the Helghan Administration.

In the early 23rd century, war broke out in Alpha Centauri when the Helghan Administration seceded from the UCN after refusing to concede to the UCN's regulations that would strip the Administration's rights to a large home fleet and tariffs on shipping. The UCA was dispatched to crush the Helghan secession in the First Extrasolar War. The war's aftermath had left far reaching consequences in Alpha Centauri as the Helghan colonists were forced to resettle to planet Helghan and endured over a century of sanctions, and ultimately falling under the rule of the totalitarian Helghan Empire. Alpha Centauri became embroiled in the Second Extrasolar War in 2357 in which it ended with the planet-wide devastation of Helghan in the Terracide.

Not all colonies are under the jurisdiction of the UCN. Other colonies remained independent from the UCN and some are members of the unaligned Independent Colonial Strategic Alliance, which they are referred to as "breakaway colonies". Around the early 24th century the UCA and ISA had engaged against colonial unrest and insurgency on independent planets such as Arcturus and Delta Pavonis.

List of known colonies:

Sol system:

*Moon

*Mars

Alpha Centauri:

*Vekta - One of the UCN's most successful colonies. It is of great strategic importance, as it is a jump point between Earth and its numerous other colonies, as well as a supplier of food and other resources. Vekta has a long history with the Helghast, formerly of planet Helghan.

*Helghan - A planet named after the Helghan Corporation, a company that had won the bidding rights to the planet from the UCN. Helghan was originally known for its shipbuilding and rich mineral resources. After the First Extrasolar War however, it became the birthplace of the Helghast and the Helghan Empire. By the time of the Second Extrasolar War, most of the planet's population had died in the Terracide. All Helghast now live on Vekta or other colony worlds.

Altair:

*Gyre

Other:

*Arcturus - Site of an insurrection that was ended in an negotiating settlement, which involved ISA Admiral Alex Grey and Vektan Ambassador Sepp Harkin.Intercepted IntelligenceReport KL38T

*Beta HydriReport VR95W

*Delta Pavonis - Site of colonial unrest. Damian Ivanov, Arran Danner, and Alex Grey participated in the conflict.Report VR76M

*Groombridge 34

*Omicron Eridani

*Procyon

*ZeronusReferenced on advertisements in the Vektan Slums in Killzone


Instruction: Provide detailed information regarding ISA Cruiser in the Killzone universe.

Output:
The ISA Cruiser is an advanced ship in the ISA Navy and is manufactured by the ISA Vekta Shipbuilding Division.

Specifications:

Measuring 550 meters in height[ht

Designing and constructing the cruiser was a massive undertaking for the ISA engineers. These ships differ greatly from their UCA counterparts, as they can change their positioning in-flight from combat operations in space to acting as on-station support in atmospheric conditions. An automated deployment system allows the Cruisers to rapidly send Intruder troop transports to a planet's surface, ensuring total planetary containment.

Armament:

These towering hulks carry enough firepower to level a city several times over. Weapons onboard include:

*'Snow Missiles', long-range missiles capable of disintegrating entire enemy vessels in a few shots.

*M10 AA Cannon, anti-aircraft cannons with four automatic 35x228mm guns, and includes an additional guided missile launcher.

*Bombardment Laser, which is prow-mounted for pinpoint orbital to ground strikes.

In ship-to-ship combat, the ISA Cruiser completely outmatches Helghast Cruisers, a single cruiser is capable of destroying an entire Helghast battle-group with a single missile barrage. Generally, the only effective means the Helghast have of engaging ISA Cruisers are boarding parties, ground-based orbital defense weapons, or just having a larger number of Cruisers in order to overwhelm them.

Service history:

During the Second Extrasolar War, ISA Cruisers participated in the counter-invasion of planet Helghan in Operation Archangel. The Cruisers made up the twelve battle groups led by the flagship New Sun.Timeline retrieved from the official Killzone website In November 2359, the Cruisers engaged against their Helghast counterparts over Helghan's orbit and managed to secure a total orbital blockade. However, ISA forces were ultimately repulsed from Helghan after the New Sun was destroyed and the majority of the ISA forces were wiped out by the Red Dust nuclear weapon. The remaining ISA Cruisers assisted in evacuating the ISA survivors from Helghan.

During the cold war on Vekta in 2390, a fleet of ISA Cruisers under the command of the Vektan Security Agency launched an assault on Jorhan Stahl's base on Helghan to prevent the Helghast from launching an invasion force against Vekta. The Cruisers engaged against Stahl's forces, but were ultimately decimated by Dr. Hillary Massar's bioweapon.Killzone Shadow Fall, campaign level The Handler

Ships of the line:

*ISC Arcturus - Participated in Operation Archangel and successfully evacuated from Helghan.

*ISC Bright Dawn - Destroyed in Operation Archangel.

*ISC Compulsion - Commanded by Captain Mandaloniz. Destroyed by incoming debris from the Dauntless during the evacuation of Helghan.

*ISC Dauntless - Commanded by Captain Donaggio. Destroyed during the evacuation of Helghan.

*ISC Denver - Bearing the number 14.

*ISC De Ruyter - Bearing the number 17. Participated in Operation Archangel.

*ISC Cassandra - Bearing the number 12. Re-purposed as a weapon-based research station. Scuttled into a sun by Shadow Marshal Lucas Kellan.

*ISC Hexis - Classified research station in deep space.ISC Cassandra

*ISC Rydion - Classified research station in deep space.

*ISC New Sun - Flagship of Battle Group Mandrake, commanded by Colonel Jan Templar. Destroyed in Operation Archangel.

*ISC Moor Time - Bearing the number 98.

*ISC Mora - Bearing the number 23. Participated in Operation Archangel.

*ISC Solar Wind - Commandeered by Admiral Alex Grey.

*ISC St. Nicolaas - Bearing the number 29. Participate in Operation Archangel.

*ISC St. Paul - Bearing the number 73.

*ISC Zephyr - Destroyed in Operation Archangel.

*ISC Valiant - Destroyed in Operation Archangel. Used to contact Earth by the remnants of the ISA forces stranded after the Helghast fight-back following Visari's death.Killz


Instruction: Provide detailed information regarding Iven and Petrom in the Killzone universe.

Output: Iven and Petrom was a firearms company that developed the famous IvP-18 Tropov Machine Pistol. The company would later be bought by Stahl Arms, which produced the simplified successor StA-18 Pistol.


Instruction: Provide detailed information regarding Justus Harkin in the Killzone universe.

Output:
Valeria Harkin

|game        = Killz

|voice       = Spike White

}}

Justus Harkin is the Human half-breed son of the Vektan ambassador Sepp Harkin, and Helghast Valeria Harkin.

Biography:

Justus was born in Pyrrhus in 2349, one year after his parents married. He studied at the Vekta City Elementary school from 2353 to 2354 and Pyrrhus Junior Academy at 5th Grade.

During the ISA counter-invasion of Helghan, Justus and his family were placed under house arrest at the Vektan Embassy, as his father's immunity from any sort of harm had been made null from the invasion. Because his father was a close friend of ISA Admiral Alex Grey and it was his intel that saved her from death during the Helghast invasion of Vekta, she intended to return the favor by sending mercenaries to rescue them and place them in safe hands.

During the Helghast assault on the embassy, Justus and his parents were hold up in one of the rooms, where the family's bodyguard, Boris holds off the attackers. Tragically, his father and mother were shot and killed. Moments later, the mercenary, Arran Danner, arrives and Justus was escorted by Danner and Boris to the docks, where they intend to escape by boat. After fighting through Helghast soldiers, Justus and Danner succeeded in escaping to the docks. However, Boris dies in the effort much to Justus's dismay. Before leaving, Justus lamented that he can never come back nor will he ever see his parents and Boris again.

He was eventually taken under the care of Admiral Grey, who keeps him close at all times. But in reality, Grey learned that Justus was unknowingly implanted with a plasmid trigger, which was to activate Colonel Vyktor Kratek's bioweapon, by Dr. Mandor Savic. Grey intended on keeping Justus alive in order to use Kratek's bioweapon to exterminate the Helghast. Justus was taken to Facility X01 where Grey intended to seize the bioweapon, but he was eventually rescued by Danner. Grey and Kratek were killed in the conflict, and Danner protected Justus from being taken by PTC mercenary Anders Benoit, who planned on selling both Justus and the virus on the black market.

After escaping from the facility, the arms dealer Blackjack helped in wiping out Justus's identity and allowing him to become a "normal kid again."


Instruction: Provide detailed information regarding LS57 Submachine Gun in the Killzone universe.

Output:
The LS57 Submachine Gun is a weapon featured in Killzone 3 and Killz

Specifications:

The LS57 is modeled after the M82 Assault Rifle. Like the M82, the receiver and metal portions are black and the various plastic components and grips are olive drab.

Killzone 3:

The LS57 is exclusively playable in multiplayer and only available for the Field Medic class. Despite having high damage output and a magazine size of 40 rounds, the high recoil reduces its effectiveness at longer ranges, making it viable for close-range combat or even mid-range when firing in bursts.

Killz

The LS57's magazine size has been reduced to 24 rounds, requiring the user to consistently reload.


Instruction: Provide detailed information regarding M82SE Assault Rifle in the Killzone universe.

Output:
The M82SE is a assault rifle featured in Killzone 3. It is obtained from the Botzone Arsenal.

Specifications:

The M82SE is a silenced variant of the M82 Assault Rifle in which it is equipped with a suppressor and fires in a 3-round burst instead of full auto. It has a very low upward recoil.

Multiplayer:

The SE is used by the Medic class. The M82SE's primary role is accurate long range suppression. The addition of the suppressor allows players to be undetected on enemy radar when firing. Furthermore, the weapon serve as an effective ambush tool when used on unsuspecting players.

Due to its slight delay between each burst, players are required to be somewhat more patient when picking their shots and every possible care should be taken to ensure all three rounds land on the target. Even with precise timing, however, the SE can never match the rate of fire of some other weapons.


Instruction: Provide detailed information regarding StA-62 Minigun in the Killzone universe.

Output:
StA-62 Minigun is a weapon developed by Stahl Arms featured in Killzone 3.

Campaign:

Due to its high rate of fire and optimum firing range, the Minigun is capable of shredding enemy infantries with alarming swiftness and from further away than any other weapon. Its huge damage output can even bring the heavily armored Overlord Dropship out of the sky. The Minigun  never overheat because of the cycling barrels and suffers no real accuracy loss during sustained fire. When mounted, it carries an infinite amount of ammo, but when unmounted, it has a maximum round capacity of 300, which it can burn through rapidly. It cannot be reloaded (unless remounted or resupplied at an ammo box). Its drawbacks are its sheer size that will slow down the player's movements when carrying it.

The ISA have also been shown to mount scavenged miniguns on their Intruder dropships for use as improvised gunship platforms and laying down suppressing fire.

Multiplayer:

Miniguns are found as a mounted weapon in maps, and while it is still on the mount it will have access to an unlimited supply of ammunition. The weapon is fixed to the mounting and cannot be removed. On many maps there are broken mounted Miniguns overlooking areas, and they can be repaired by an Engineer.


Instruction: Provide detailed information regarding Stahl Arms' Private Army in the Killzone universe.

Output:
Stahl Arms' Private Army is a private military organization that answers to the direct authority of Chairman Jorhan Stahl, serving more as corporate mercenaries loyal to the one who signs their paychecks as opposed to the legitimate Helghast Army and its loyalty to the state.

History:

The corporation's private army is first seen in Killzone 3, but has presumably been around early into its history. They act as security personnel for the Stahl Arms Deep South facility, combat units in the field while hunting ISA troops, and even perform more mundane work such as firearm testing and weapon construction in the factories. This hints that the private army outnumbers non-military workers in Stahl Arms, and may perhaps have already absorbed the entire civilian body in the company.

Doctrine and Personnel:

Pre-Helghan Terracide:

The Private Army is not a full-fledged military force, and because it is attached to a weapons manufacturer, they employ unique and unusual forces.

{| border="0" cellpadding="1" cellspacing="1" class="article-table"

|-

! scope="col" style="wi

! scope="col" style="wi

! scope="col" style="wi

! scope="col" style="wi

! scope="col" style="wi

|-

|Assault Infantry

|Stahl Arms

|Helghan

|Second Extrasolar War

|Helghast Infantry dressed in a uniform more suited to the Arctic environment under the command of Chairman Stahl

|-

|Rifleman

|Stahl Arms

|Helghan

|Second Extrasolar War

|Helghast Rifleman dressed in a uniform more suited to the Arctic environment under the command of Chairman Stahl

|-

|Support Trooper

|Stahl Arms

|Helghan

|Second Extrasolar War

|Support Trooper dressed in a uniform more suited to the Arctic environment under the command of Chairman Stahl

|-

|HAZMAT Trooper

| Stahl Arms

| Helghan

| Second Extrasolar War

| Stahl's personal bodyguards. They use unique experimental weapons.

|-

| Capture Trooper

| Stahl Arms

| Helghan

| Second Extrasolar War

| Extremely fast, vicious, and suicidal chargers who attack with a forearm-mounted blade.

|-

| Elite Shock Trooper (Jetpack Variant)

| Stahl Arms

| Helghan

| Second Extrasolar War

| Elite Shock Trooper with the StA-X6 Jetpack.

|-

|Technician

|Stahl Arms

|Helghan

|Second Extrasolar War

|Lab Technicians wear an outfit similar to a real life HAZMAT uniform and resemble the Field Medic

|-

|Commodore

|Stahl Arms

|Helghan

|Second Extrasolar War

|HAZMAT Trooper that serves as Chairman Stahls second in command

|}

Post-Helghan Terracide:

After the Terracide, the private army has completely abandoned the Capture Trooper and HAZMAT Trooper, and reorganized themselves with remnant forces of the old Helghan Empire.

{| border="0" cellpadding="1" cellspacing="1" class="article-table"

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! scope="col" style="wi

! scope="col" style="wi

! scope="col" style="wi

|-

| Assault Trooper

| Stahl Arms

| Helghan

| Vektan Cold War

|Standard Helghast Infantry, they most likely integrated with Stahl's remnants fairly early on.

|-

| Armadillo Trooper

| Stahl Arms

| Helghan

| Vektan Cold War

|New version of the Assault Trooper, serves as security for various installations.

|-

|Commando

| Stahl Arms

| Helghan

| Vektan Cold War

|The Commandos have retained their use of shotguns from previous games, but now hold a shield. They also use miniguns.

|}

Equipment:

Small arms:

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| StA409 Keyzer

| Stahl Arms

| Helghan

| Vektan Cold War

| Standard issue service rifle for assault forces. Outfitted with a motorized ammo-drum magazine.

|-

| StA59B Pulver

| Stahl Arms

| Helghan

| Vektan Cold War

| A modified StA101 Kameraad, fully automatic.

|-

| StA25 Vlug

| Stahl Arms

| Helghan

| Vektan Cold War

| Successor to the StA-11. It has a 30-round helical motorized drum magazine.

|-

| VC30 Sickle

| Stahl Arms

| Helghan

| Vektan Cold War

| Used by Commandos in combination with a shield.

|}

Heavy Weapons:

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|-

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! scope="col" style="wi

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! scope="col" style="wi

|-

| Vns12A Purger

| Stahl Arms

| Helghan

| Vektan Cold War

|Used by Commandos.

|-

| PnV06 Voltage

| Stahl Arms

| Helghan

| Vektan Cold War

| Completed version of the StA-5X Arc Cannon prototype. Uses petrusite, fires three round bursts.

|-

| BLR08 Hadra

| Stahl Arms

| Helghan

| Vektan Cold War

|Variant of the BLR-06 Hadra MRL.

|}

Land Vehicles:

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|-

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! scope="col" style="wi

! scope="col" style="wi

! scope="col" style="wi

|-

| Helghast Hivelord Tank

| Stahl Arms

| Helghan

| Vektan Cold War

|

|-

| MAWLR

| Stahl Arms

| Helghan

| Vektan Cold War

| Acronym for Mounted Artillery Walker/Long Range.

|}

Aerial Vehicles:

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|-

! scope="col" style="wi

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! scope="col" style="wi

! scope="col" style="wi

|-

| Overlord Dropship

|

| Helghan

| Vektan Cold War

| Standard infantry deployment and insertion aircraft.

|}

Spacecraft:

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|-

! scope="col" style="wi

! scope="col" style="wi

! scope="col" style="wi

! scope="col" style="wi

! scope="col" style="wi

|-

| Helghast Cruiser

| Stahl Arms

| Helghan

| Vektan Cold War

| Versatile cruiser that is the workhorse of the Helghast fleet.

|}


Instruction: Provide detailed information regarding Thomas Sinclair in the Killzone universe.

Output:
|death       = August 5th, 2390

|race        = Vektan

|planet      = Vekta

|family= Lucas Kellan

|game        = Killzone Shadow Fall

|voice = David Harewood

}}

Thomas Sinclair is the Director of the Vektan Security Agency in Killzone Shadow Fall. He initially served as a supporting character for the Shadow Marshall Lucas Kellan until he became the main antagonist. A veteran of the Second Extrasolar War, Sinclair led the VSA against Helghast aggression from New Helghan. While sharing his fellow Vektans' anti-Helghast prejudice, he strongly advocated for war against Vekta's neighbor to the point of conspiring to eradicate the entire Helghast race.

Biography:

A highly decorated Shadow Marshal of the Second Extrasolar War, Thomas Sinclair was active in numerous operations that were instrumental in securing the ISA's victory against the Helghast. On December 27, 2370, Sinclair was assigned on a mission in New Helghan where he came across Vektan refugees Michael Kellan and his son Lucas, who seek to escape to the Vektan side. Sinclair helped the Kellans to cross the Wall, but he was only able to save Lucas, as Michael was killed by Helghast soldiers.Killzone Shadow Fall, campaign level The Father Sinclair adopted Lucas and, within over two decades, eventually becoming Lucas' mentor and father figure, and later his superior in the Shadow Marshals.

Sinclair was involved in the formation of the Vektan Security Agency and moved through the ranks of the VSA to become agency head within four years. His rapid rise was questioned by many, in which some claimed Sinclair used information gathered from his ties to the intelligence community as blackmail to reach his position. Sinclair was a staunch patriot and idealist; in which this personal view was a major factor in his decision-making process against New Helghan. He was opposed to the Vektan government's diplomatic stance to New Helghan, believing that peaceful coexistence with the Helghast to be impossible. For years, Sinclair had been advocating the Vektan government to take a hardline stance against New Helghan, to the point of instigating violence and unrest to create a perceived Helghast threat.

Tensions:

In 2390, when rising tension between the Vektans and Helghans came close to war, Sinclair sent Lucas to infiltrate New Helghan and recover classified data.Killzone Shadow Fall, campaign level The Shadow After Lucas recovered the data, Sinclair learned from the data that VSA scientist Dr. Hillary Massar, the head researcher of a bio-tech weapons program, planned to defect to New Helghan while revealing to the Helghast the existence of the VSA's black site, the ISC Cassandra, where her weapon was developed; according to Sinclair's claims, the weapon was made to be use as a "deterrent" against the Helghast. When the Cassandra lost contact with the VSA and its crew dead at the hands of Massar, Sinclair ordered Lucas to scuttle the Cassandra to prevent the ship's research from falling into Helghast hands and to apprehend Massar. However, Lucas failed to stop Massar's defection.Killzone Shadow Fall, campaign level The Doctor Sinclair placed a high priority on Massar's capture.

Following Massar's defection, Vekta City was attacked by the Black Hand in which VSA Headquarters was bombed. Sinclair led VSA forces in stopping the terrorists from making further attacks with hijacked FlyRail trains and attempted to capture Black Hand leader Vladko Tyran, who managed to escape to New Helghan.Killzone Shadow Fall, campaign level The Patriot Despite the deaths and destruction brought to the city, the Black Hand's terrorist attack made Sinclair to feel vindicated in his hawkish views towards New Helghan along with giving him an opportunity to convince the Vektan government and their people to adopt a more aggressive stance against the Helghast. Sinclair soon dispatched Lucas to again infiltrate New Helghan and locate and eliminate Tyran.Killzone Shadow Fall, campaign level The Helghast

However, Lucas was recaptured and tortured by the Helghast, but soon returned to the VSA and informed Sinclair of Chancellor Hera Visari's alliance with Jorhan Stahl and their intentions to ignite another war with Massar's weapon. Sinclair, however, was very displeased to hear Lucas had decided to side with Visari's daughter Echo on calling for the VSA to stand down from further provoking war with New Helghan.Killzone Shadow Fall, campaign level The Handler

Losing Lucas' loyalty:

Refusing to consider Lucas' words, Sinclair had Lucas sent to a mining spire orbiting Helghan to retrieve Massar and her weapon, which was finally completed and prepared for Stahl. However, after Lucas and the VSA extraction team fought off waves of Helghast soldiers, Echo appeared and held Massar and an VSA agent at gunpoint. Sinclair overhears the heated confrontation, and angrily orders Lucas to kill Echo. Lucas did not follow Sinclair's orders however, and during a moment of hesitation, allowed Echo to kill Massar and the VSA agent to prevent both Vekta and New Helghan from ever using Massar's weapons research. Deeply angered by Lucas's disobedience and his decision to side with Echo, Sinclair condemned the Shadow Marshal a traitor by warning him that he could not guarantee his safety if he continued his alliance with Echo.

"The Die is Cast":

With Lucas having gone rogue, Sinclair soon commanded the ISA into launching an assault on Jorhan Stahl's base on Helghan and seize Massar's weapon. He was then contacted by Lucas who tries to warn him to abort the assault as Stahl was preparing to activate Massar's weapon against the fleet. But Sinclair refused to listen to Lucas' warning, admonishing him for "losing sight of what matters" before concluding that "the die is cast." Consequently afterwards almost every ISA ship fell into Stahl's trap and were destroyed by Massar's weapon.Killzone Shadow Fall, campaign level The Destroyer

However, Sinclair survived and managed to enter Stahl's base, eventually making his way to Stahl's Sanctum, where he found Stahl and Lucas. Without hesitation Sinclair killed Stahl and mortally wounding Lucas. After informing his ground team that he found Massar's weapon, Sinclair looks down on Lucas, disappointed for losing his trust in him. He also revealed to Lucas that he intends to restart the war against the Helghast by using Massar's weapon to finally eradicate them, professing his belief that Vekta will always be under threat for as long as the Helghast exists. After discussing his plan, Sinclair apologizes to Lucas that he couldn't be the person to protect him before promptly shooting him in the head.

Death:

A month later, Sinclair along with the ISA survivors returned to Vekta as a "hero". After the revelation of Stahl's survival and planned invasion of Vekta was revealed to the public, diplomatic relations between Vekta and New Helghan broke down in which Sinclair took the opportunity to rally the Vektans to support for war against the Helghast. On August 5, 2390 Sinclair held a pro-war speech in front of the rebuilt VSA HQ. During in the middle of his speech, Sinclair was assassinated by Echo via sniper fire, thereby avenging Lucas' death, and preventing Sinclair's war against New Helghan from happening.Killzone Shadow Fall, campaign level The Savior

Characteristics:

Like most Vektans' animosity towards the Helghast, Sinclair was deeply prejudiced against the Helghast, regarding all of them as animals and an existential threat to Vekta, and viewed the peace treaty between the Vektans and Helghast to be a mistake, and coexistence between them to be impossible. Though he was not wrong about the likes of the Black Hand and Jorhan Stahl, who tried to exterminate the Vektans, Sinclair saw all Helghast, including those who do not desire war with Vekta, as a threat that must be eliminated in order to ensure the protection of Vekta and its people.

Ruthless and calculating, he is shown to go to any lengths to wipe out the remaining Helghast, even so far as betraying and executing Lucas, whom he had raised as his son and considered him as such, in order to restart the war that Lucas would have otherwise tried to prevent alongside Echo.

Ironically, Sinclair's anti-Helghast prejudice made him not so different from the Helghast's contempt for humanity, such as callously executing people the same way the Helghast do.

Conversations:

The following are the conversations during the Campaign, categorized per chapter.

Chapter 1: The Father:

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!S

|-

|

Sincl

Mich

(Moves closer)

Mich

Sincl

(Wait for a Helghast patrol to pass)

Sincl

Mich

|}

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!S

|-

|

Mich

Sinc

Mich

Sincl

Mich

Sincl

Mich

Sincl

Mich

Sincl

Mich

Sincl

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Mich

Sinc

Mich

Lu

Sincl

Mich

Lu

Sincl

Mich

Sincl

(Once inside)

Sincl

Mich

(After removing the plank)

Mich

(A drone appears)

Sincl

(Drone flies away)

Sincl

|}

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!S

|-

|

(Sinclair intends to shoot a Helghast troop)

Mich

Sincl

Mich

Sincl

(Upon reaching a small wall)

Sincl

Mich

|}

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!S

|-

|

Helgh

Mich

Lu

(Sinclair returns and kills the Helghast)

Lu

Sincl

Lu

Sincl

|}

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!S

|-

|

Sincl

Minis

Sincl

Lu

Sincl

Lu

Sincl

Lu

Sincl

Chancellor Visari (in the background): "As ruler of New Helghan, I will to make the same mistakes of the past. We must protect our independence and not yield to those who (cut off)"

Lu

Sincl

Lu

Sincl

Lu

Sincl

|}

Chapter 2: The Shadow:

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!S

|-

|

Kel

Sincl

Kel

(Upon finding a security camera)

Kel

Sincl

|}

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!S

|-

|

Kel

Sincl

(Upon obtaining the ammunition package)

Kel

Sincl

|}

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!S

|-

|

Kel

Sincl

Kel

(At the crash site)

Kel

Sincl

Kel

Sincl

|}

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!S

|-

|

VSA: "Good to see you, Sir."

Kel

VSA 2: "Flak took out an engine. We couldn't make it to the water."

Kel

VSA 2: "Here."

(After taking the intel)

VSA 2: "Whatever we're doing to get out of here, we need to do it fast."

VSA: "There's a dropship in the bunker. We can use that."

VSA 3: "Those AA guns on top of that dam will cut us to pieces."

Kel

Sincl

Kel

Sincl

Kel

VSA 2: "Yes, sir."

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Sincl

Kel

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Sincl

Kel

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Kel

Sincl

Kel

VSA: "We're en route now. Be there shortly."

|}

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!S

|-

|

Kel

VSA: "Get this bird in the air! Let's go!"

Sincl

|}

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!S

|-

|

Researc

Sincl

Kel

Sincl

|}

Chapter 3: The Doctor:

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!S

|-

|

Kel

Sincl

VSA: "C-12 approaching ISC Cassandra. Fifty meters and closing. Shadow Marshal begin prepping for spacewalk. You are clear on my mark. Breach device in place. C-12 clear for departure. Good luck, Marshal."

(Inside the ship)

Kel

Sincl

|}

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!S

|-

|

Kel

Sincl

Kel

|}

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!S

|-

|

Kel

Sincl

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Kel

Sincl

(At the escape pods)

Sincl

Kel

Sincl

|}

Chapter 4: The Patriot:

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!S

|-

|

Sincl

Kel

Sincl

Kel

Sincl

Kel

Sincl

Kel

Sincl

Kel

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Sincl

Kel

VSA: "Sir, I've got the broadcast running. The intel confirms it's the Black Hand."

(Broadcast plays)

Sincl

VSA: "We're working on it, sir."

Sincl

VSA: "Sir, we've got unusual activity on the FlyRail system."

Sincl

VSA: "Redirect 549-71. We've got three hijacked transports, multiple heat signatures."

Sincl

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Kel

VSA: "Roger. Stand by for updates."

Sincl

VSA: "Unit calling, identify."

Sincl

Kel

Sincl

Kel

VSA: "We're coming under fire!"

Sincl

VSA: "Multiple shooters! They're coming in from all sides!"

(After clearing the second train)

Kel

Sincl

VSA: "They're attacking multiple hostiles! They're deploying rockets!"

Sincl

VSA: "They're spinning up drive systems and arming."

Sincl

VSA 2: "Sir, we've got reports of at least three more explosions in the docking yard."

Sincl

(Aboard the third train)

Kel

Sincl

Kel

Sincl

(After dealing with the train)

Sincl

|}

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!S

|-

|

Kel

VSA: "Confirmed hostages in there, watch your fire."

(After clearing some rooms)

Kel

VSA: "Roger. Picking it up on all wave lengths."

Sincl

(After releasing the hostages)

VSA: "Command, Zulu 2-1. All hostages are accounted, thanks to Shadow 1-8, over."

VSA 2: "Roger, Zulu 2-1, good job everyone. Shadow 1-8, this is Command. We're getting reports that some hostiles have escaped. Stand by for update."

Sincl

VSA 2: "1-8. Scans show they're seven levels below, 40th floor."

Kel

VSA 2: "Roger 1-8. Monitoring. Advance and report."

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Kel

VSA: "Shadow 1-8, secure Tyran alive."

Sincl

VSA 2: "Keep it moving, let's go! There he is! Shit. Can you make it across Marshal?"

(At the platform)

VSA: "There, on the platform! P-ID on Tyran! Command, Tyran is boarding an ISA-designated Dropship!"

Sincl

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Sincl

Kel

Sincl

|}

Chapter 5: The Helghast:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Sincl

Kel

Sincl

Kel

Sincl

Kel

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Kel

Sincl

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Kel

Sincl

(After the Helghast dropship appears)

Sincl

Kel

(Upon getting surrounded)

Kel

Sincl

Kel

Sincl

|}

Chapter 6: The Agent:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Sincl

Kel

Sincl

Kel

Sincl

|}

Chapter 7: The Handler:

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Sincl

Kel

Sincl

Kel

Sincl

(Upon reaching the maintenance section)

Kel

Sincl

VSA: "Acknowledged. 5-5 moving now, over."

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Kel

Sincl

(After Massar's exposition)

Kel

Sincl

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Kel

VSA: "We have our orders, sir."

E

Mas

Sincl

Kel

Mas

Kel

Sincl

Kel

(Echo shoots the sergeant and Massar)

E

Sincl

Kel

Sincl

Kel

Sincl

E

Kel

E

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Chapter 9: The Destroyer:

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E

Ty

E

Ty

E

Kel

Sincl

Kel

E

Sincl

Kel

Sincl

Kel

E

Kel

E

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Sincl

VSA: "(Over comms) Roger that Pulsar. Securing the perimeter."

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Quotes:

*"I never thought it would be you to betray me Lucas, be the one I couldn't trust. "

*"From that day, we could no longer deny the very real and present threat to our Nation. This was a threat that had been allowed to infiltrate our own society and take advantage of our freedom. If we didn't know it before, we know it now. The Helghast mean to destroy

*"Containment has been our objective so

Chapter 1: The Father:

*"Well done, Lucas. You're the youngest cadet ever to be admitted to the Shadow Marshal Academy. You should be proud. I know if your father was here he'd feel the same way." -Eight years later

*"All our people want is to be kept safe. That means taking the fight to the Helghast. It means crossing the Wall. No matter what they do, it's still Vekta over there. One day you're gonna get it back. For all of us." -Ten years later

*"The Shadow Marshal program is honored to have you, Lucas. You know where you have to go. And you know what happens if you get caught. You're led out, on the Wall in chains, with a bag over your head. Paraded, and mocked, and then executed." -Fourteen years later

Chapter 4: The Patriot:

*"Lock off all floors below two and three. Nothing leaves that building. All information and data is locked down. How many men we got inside that building? Can we get them out?"

*"Lucas, you're with me."

Chapter 5: The Helghast:

*"1-8, this is Pulsar, once you get through security and onto the train, use the EMP device to disable it."

Chapter 7: The Handler:

*"Shadow 1-8, we're picking up phase array emissions. Plot your course through the asteroid field. It will disrupt their perimeter sensors and hide your signature. There's a maintenance hatch just ahead. You'll be able to gain entry next to it."

Chapter 9: The Destroyer:

*"I thought I knew you, Lucas. After everything these sons of bitches have taken from us in the past I didn't think you'd be the one I lost faith in. Be the one I couldn't trust. Every day, New Helghan continues to exist we are under threat. I've shown them that. And now I'll show them how we can remove that threat. Forever. I've always tried to protect you, son. I'm sorry I couldn't be that person."

Chapter 10: The Savior:

*"I remember when the Helghast first came to our world, there was a belief that we could coexist. Through their suffering we thought, we saw our humanity. But this was a mistake. We should have realized then, as we do now, that the Helghast chose to forsake their humanity long ago. They are an aberration. They do not share our values. And they do not deserve our compassion. The belief that we could live beside the Helghast was false. We deceived ourselves. Well, it is now time to face the reality."

*"In the thirty years since our home was taken from us, our situation hasn't changed. Still, still there are Vektans who are unwilling to accept the reality in which they live. They cling to their false beliefs. I am afraid to say, these people are cowards. They see the path that lies ahead and they think it is a choice whether we continue. If we let them they will turn away and we will fall defeated in the shadow of our true selves. We cannot let them, we must keep to the path. To finish this war we must act. Not to act... will be our undoing."


Instruction: Provide detailed information regarding UCA Navy Cruiser in the Killzone universe.

Output:
The UCA Navy Cruiser is an advanced warship of the UCA Navy.

Overview:

The UCA Navy Cruiser was developed in 2198 during growing tensions between the United Colonial Nations and the Helghan Administration.Timeline retrieved from the official Killzone website The warship was principally designed to destroy ISA fleets and invade the outer colonies by force.

Operational History:

The UCA Navy Cruisers were introduced into combat in the First Extrasolar War in 2201.  The ships were prove to be untouchable by the much smaller Helghan Administration's vessels and utterly destroying the Administration's custom fleets.

In 2357, the Navy Cruisers were dispatched again to Alpha Centauri to reinforce Vekta against the Helghan Empire during the Second Extrasolar War. Upon reaching Vekta's orbit, the cruisers came under attack by the SD Defense Network that was under the control of the Helghast. Some of the ships were destroyed, but spared from further destruction when the defense network was sabotaged by an ISA squad led by Jan Templar.Killzone, campaign level Hope


Instruction: Provide detailed information regarding VSA Special Forces in the Killzone universe.

Output:
The VSA Special Forces are a special operations unit of the Vektan Security Agency. Established in response to the on-going cold war against New Helghan, the Special Forces are specialized in unconventional and high risk operations, deep in enemy territory.2013-12-10. [ht

Overview:

The Special Forces are tasked to infiltrate, survey, and sabotage Helghast activity in New Helghan. These missions are highly dangerous, and operators caught by Helghast Security Forces can expect torture followed by public execution. The VSA, seeking to avoid escalation, continue to maintain plausible deniability and do not intervene to protect captured agents.

VSA Special Forces specialize in unconventional and high risk operations, and work in small elite teams deep in enemy territory. The VSA Special Forces serve as the primary recruiting grounds for the Shadow Marshal program, and even though they represent the elite of the VSA, few meet the exacting standards for a Shadow Marshal.

Conversations:

Chapter 2: The Shadow:

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VSA: "Good to see you, Sir."

Kel

VSA 2: "Flak took out an engine. We couldn't make it to the water."

Kel

VSA 2: "Here."

(After taking the intel)

VSA 2: "Whatever we're doing to get out of here, we need to do it fast."

VSA: "There's a dropship in the bunker. We can use that."

VSA 3: "Those AA guns on top of that dam will cut us to pieces."

Kel

Sincl

Kel

Sincl

Kel

VSA 2: "Yes, sir."

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Kel

VSA: "We're en route now. Be there shortly."

(During the fighting)

VSA: "They're making another push! Status on the dropship?"

VSA 2: "I need a few more minutes!"

VSA: "Fortify the perimeter! Get ready to break contact!"

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VSA: "Come on! Let's get the hell outta here!"

VSA 2: "Get to the Dropship!"

VSA 3: "Roger that!"

VSA 2: "There's too many!"

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Chapter 4: The Patriot:

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VSA: "This is Sierra 3-7 requesting clearance to land on platform two, over."

VSA 2: "Copy, Sierra 3-7, you are clear for approach. Landing team on standby. Over."

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VSA: "Good to have you back on Vektan soil, sir. They're expecting you upstairs. Follow me, I'll get you through security. Lot of traffic passing through here today, more than usual. They're drafting in units from all over. It's the messing around that messes with your head."

VSA 2: "Nobody gets through without clearance."

VSA: "Guess now you're here things start moving, huh?"

VSA 2: "Everyone, please step aside. This way sir."

VSA 3: "Sorry, sir. Just a formality. Ok, clear. Please proceed."

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Kel

VSA: "Sir, I've got the broadcast running. The intel confirms it's the Black Hand."

(Broadcast plays)

Sincl

VSA: "We're working on it, sir."

Sincl

VSA: "Sir, we've got unusual activity on the FlyRail system."

Sincl

VSA: "Redirect 549-71. We've got three hijacked transports, multiple heat signatures."

Sincl

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Kel

VSA: "Roger. Stand by for updates."

Sincl

VSA: "Unit calling, identify."

Sincl

Kel

Sincl

Kel

VSA: "We're coming under fire!"

Sincl

VSA: "Multiple shooters! They're coming in from all sides!"

(After clearing the second train)

Kel

Sincl

VSA: "They're attacking multiple hostiles! They're deploying rockets!"

Sincl

VSA: "They're spinning up drive systems and arming."

Sincl

VSA 2: "Sir, we've got reports of at least three more explosions in the docking yard."

Sincl

(Aboard the third train)

Kel

Sincl

Kel

Sincl

(After dealing with the train)

Sincl

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Kel

VSA: "Confirmed hostages in there, watch your fire."

(After clearing some rooms)

Kel

VSA: "Roger. Picking it up on all wave lengths."

Sincl

(After releasing the hostages)

VSA: "Command, Zulu 2-1. All hostages are accounted, thanks to Shadow 1-8, over."

VSA 2: "Roger, Zulu 2-1, good job everyone. Shadow 1-8, this is Command. We're getting reports that some hostiles have escaped. Stand by for update."

Sincl

VSA 2: "1-8. Scans show they're seven levels below, 40th floor."

Kel

VSA 2: "Roger 1-8. Monitoring. Advance and report."

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Kel

VSA: "Shadow 1-8, secure Tyran alive."

Sincl

VSA 2: "Keep it moving, let's go! There he is! Shit. Can you make it across Marshal?"

(At the platform)

VSA: "There, on the platform! P-ID on Tyran! Command, Tyran is boarding an ISA-designated Dropship!"

Sincl

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Chapter 6: The Agent:

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VSA: "Sir! You okay? Can I get you anything?"

Kel

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Chapter 7: The Handler:

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Sincl

Kel

Sincl

Kel

Sincl

(Upon reaching the maintenance section)

Kel

Sincl

VSA: "Acknowledged. 5-5 moving now, over."

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VSA: "Trojan 5-5 is in position."

Kel

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VSA: "Hold it! Stand down! It's the Shadow Marshal Evans, shut her up! Sir, our ship took some heat on the way in. She's out of action. We're working on one of the Helghast bombers so we can get out of here."

Kel

VSA: "Yes, sir. We're men down. The rest of our squad is setting up a defensive position. Evans. keep working on that bomber. Let's go."

(During the battle)

VSA: "Incoming dropship! They got heavily armored drones in support!"

Kel

(After the battle turns)

VSA: "Main engine coil's damaged! She's not responding to controls!"

Kel

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Kel

VSA: "We have our orders, sir."

E

Mas

Sincl

Kel

Mas

Kel

Sincl

Kel

(Echo shoots the sergeant and Massar)

E

Sincl

Kel

Sincl

Kel

Sincl

E

Kel

E

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Quotes:

Chapter 2: The Shadow:

*"I need to hack the dropship, keep a look out."

*"I'll meet on the roof. Cover me!"

*"We need to relocate!"

*"Get a base of fire on the roof!"

*"Get to cover. Contact incoming."

*"Hold tight!"

Chapter 3: The Doctor:

*"Thermal scans running hot. We got a live one. It's him. Vitals are low. I'm going out."

Chapter 4: The Patriot:

*"You hear me, you alright!? Ma'am, ma'am. We gotta get you up, come over, gimme some help. Just hold on. We've got to get you up, just hold on, put some pressure on it, she is bleeding out. Aaah!"

*"They're falling back into the building. Advance on their position, 1-8. We'll stay here and secure the perimeter."

*"Hold your fire! He's one of ours! Marshal, Sinclair's outside. He wants to see you."

*"Sir! This way. Sinclair's outside."

*"Oh Jesus Christ, that's near Templar Park."

*"Sir! Suspect are holed up in the room below. Ready to breach through the pool skylight on your go. We can breach right now or find another entry point. Your call, sir."

*"All call signs, Shadow 1-8 is inside. All Zulu fire teams hold position."

*"Shots fired! Shots fired!"

*"Prepare to breach. Execute! Watch cross fire! Watch cross fire!"

*"Sir, looks like they're heading for the Wall. You have to let go of the rope."

*"Sir, you need to get the hell out of there! Now!"

Chapter 6: The Agent:

*"Hold fire! Hold fire!"

*"Watch your sectors!"

*"ATAC inbound! I'm engaging!"

*"Traversing fire! There's someone coming out of that drone!"

*"Over here! Run!"

*"Cease fire! Cease fire! He's one of ours!"

*"Roger! This way! This way!"

Chapter 7: The Handler:

*"Breach device in place. Archangel clear for departure. Good luck, Marshal."

*"There's a weapons rack over there, grab what's left. Helghast just probed our line -- we were able to block off most of the exits -- except the ones to our front... they'll be back in force any second."

*"Here they come. Pick your targets!"

*"They're falling back! Keep pressure on them!"