Instruction: Provide detailed information regarding Petrusite grenade in the Killzone universe.

Output:
The Petrusite grenade is an anti-personnel grenade featured in Killzone Shadow Fall.

Description:

It is only used in multiplayer and it is equipped by the Support class. It serves as an incendiary grenade that deals constant damage to a single area, and it is often used at chokepoints to deny the enemy team from a specified area. Once cooked, the head of the grenade starts spinning, and once thrown it emits a constant flare of irradiated Petrusite, similar in effect to the TR-X Teslite Grenade from Killzone 2.


Instruction: Provide detailed information regarding Radost Haseth in the Killzone universe.

Output:
Radost Haseth is a Helghast man working in a port on New Helghan.

Biography:

Working at New Helghan Port 33, Haseth noticed the large amount of steel being shipped to planet Helghan. Although Haseth correctly surmised the steel would be used for war against Vekta, he deemed the shipment not his concern and all that matters is going home to be with his family.Delivery Concerns


Instruction: Provide detailed information regarding StA-7 Submachine Gun in the Killzone universe.

Output:
The StA-7 Submachine Gun is a weapon featured in in Killz

Specifications:

The StA-7 is primarily used for covert infiltration missions. It has a high rate of fire and low recoil. However, it has an extremely low damage output and very low range.

It makes up for its flaws somewhat by having a fairly large capacity of 48 bullets per magazine.

Strategy:

The StA-7 is most effective as a stealth or sneak attack weapon. Therefore, it is practically mandatory to equip a silencer to it. You should fire in quick bursts or go for a headshot.

The StA-7 is not a heavy combat oriented weapon. You should look to the StA-11 Submachine Gun or the LS57 Submachine Gun to fulfill that role.


Instruction: Provide detailed information regarding Suljeva Village in the Killzone universe.

Output:
Suljeva Village is a small settlement in the Maelstra Barrens.

History:

Suljeva Village was a very small settlement on Helghan, in the Maelstra Barrens. Suljeva's population was probably employed at the Refineries and it's Miner population was fiercely loyal to Scolar Visari and their nation.

There are quite a few refineries and factories dotted around Suljeva, in various states of abandonment. Over time they've been reclaimed by the wastelands and slowly buried in the sand storms. The concept drawing for this particular section visually resembles an enormous 'fossil' - although the player might not notice it from a ground level perspective, the broken beams stick out of the sand like giant ribs.


Instruction: Provide detailed information regarding Thoralf-Sigurd-Vig in the Killzone universe.

Output:
The Thoralf-Sigurd-Vig is a shipping company that manufactures civil and naval vessels. After Scolar Visari's rise to power, the company rapidly expanded their array of products. In preparation of the Second Extrasolar War, Thoralf-Sigurd-Vig produced railways, trains and cargo ships in order to boost the Helghan industry. Later on, they use their knowledge to build a large space fleet.

Thoralf-Sigurd-Vig also have a large food production department.


Instruction: Provide detailed information regarding Visari Palace in the Killzone universe.

Output:
Visari Palace, also known as the Imperial Palace and Corinth Palace, was the residence of Autarch Scolar Visari. It is located in the Helghan capital city Pyrrhus.

History:

The palace was originally an administration building owned by the Helghan Corporation prior to the First Extrasolar War. Scolar Visari established the palace in 2344, using its strategic position to overlook the city and servicing regular state functions for leaders and visiting foreign dignitaries.Pyrrhus Deep

The palace was the target of the ISA in Operation Archangel; in an attempt to capture Scolar Visari, who remained in his home to oversee Pyrrhus' defense against the ISA. The ISA fought through a war-torn Pyrrhus and overcame Visari's soldiers who defended the palace. Alpha Squad members Tomas Sevchenko and Rico Velasquez entered the palace and confronted Visari, who was then killed at the hands of Velasquez.Killzone 2, campaign level Visari Palace


Instruction: Provide detailed information regarding Arc weapon in the Killzone universe.

Output:
An Arc weapon is a plasma-based weapon powered by Petrusite, an element which is found only on Helghan. Arc weapons were constructed and used by the Helghan Empire in the Second Extrasolar War. These weapons come in the form of hand-held weapons such as VC5 Arc Rifle to heavy anti-orbital weapons platforms.

Arc cannons and batteries were used in the defense of Pyrrhus during Operation Archangel. The large weapons platforms drew their power from the Petrusite grid beneath Pyrrhus and the Tharsis Refinery. Once the electrical current has been charged inside an Arc platform, the weapon releases large arcs of electrical currents, which destroys anything that comes in contact with the arc.

Usage in the Second Extrasolar War:

is destroyed by an Arc cannon.]]

During the time of rapid industrialization that followed the accession of Autarch Scolar Visari in the early 2350's, many new mines and refineries were opened. A series of devastating explosions during desert mining operations led to the discovery of Petrusite, a previously unknown element with huge electrical potential. Professor Torr Savic, a leading researcher at the Institute of Science and Technology, was the first to identify the element and develop a controlled means of using it to generate power. From there, Arc technology was used for civil and industrial applications, primarily increased automation and the provision of cheap energy to the masses.Arc Technology

Following the failed Helghast invasion of Vekta in 2357 and expecting ISA retaliation, Visari saw Arc technology to be vital to the very survival of the Helghast nation and he ordered that all research be directed to military applications. Stahl Arms began developing a fixed Arc cannon with massive firepower and extra-orbital range.

During the ISA counter-invasion of Helghan in Operation Archangel, the ISA Navy took heavy losses from anti-orbital Arc Cannons and were pinned in orbit until ISA-sponsored mercenaries disabled the Arc Cannon system.Killz


Instruction: Provide detailed information regarding C. Borischek in the Killzone universe.

Output:
Sepp HarkinValeria HarkinJustus Harkin

|profession  = Bodyguard

|alias       = Boris

|death       = November, 2359

|race        = Helghast

|planet      = Helghan

|game        = Killz

|voice       = Nathan Constance

}}

C. Borischek, also known as Boris, was a Helghast Heavy Trooper and loyal bodyguard to Vektan Ambassador Sepp Harkin and his family.

Biography:

Before Operation Archangel Boris stated that he did a tour on Vekta. After he returned to Helghan he was assigned to guard Vektan ambassador Sepp Harkin and his family at the Vektan Embassy.

Boris guarded the Harkins for over five years. He had grown attached to them, possessing deep respect for Sepp, and thus protected them with his life.

During Operation Archangel, Boris guarded the Harkins at the Vektan Embassy. When Helghast soldiers attacked the ambassador and his family, Boris held them off with his chaingun. But despite his efforts, both Sepp and his wife Valeria were killed. Before Sepp's death, he made Boris promise that he take his son, Justus, to safety.

Following the death of the Harkins, the mercenary Arran Danner arrived at the embassy. Danner then assists Boris as the two escort Justus through the embassy. After a large firefight, Boris is mortally wounded by a glancing shot. His final request to Danner was for him to take care of the boy before he dies.

Danner would later return to the Embassy and discovered Boris' body to have been crucified in the atrium.


Instruction: Provide detailed information regarding Constantine City in the Killzone universe.

Output:
Constantine City, or also known as Konstantin, is a city on Helghan.

History:

After the Helghast's retreat from Vekta, the stolen Red Dust nuclear weapons were brought to Constantine.Killz


Instruction: Provide detailed information regarding Helghast Assault Soldier in the Killzone universe.

Output:
The Helghast Assault Soldier is a Helghast enemy in Killzone and Killz

Description:

Assault Soldiers are heavily armed and armored soldiers who are used primarily in major assaults during the Helghast Third Army's invasion of Vekta. Though slower than standard Helghast soldiers, Assault Soldiers are able to use the full range of Helghast weaponry. Assault Soldiers do not consider cover to any great extent, and are also able to use emplaced weapons.Killzone Prima Official Game Guide

Tactics:

Assault Soldiers first begin to appear in Mission 6: Misty Waters. Usually, a single Assault Soldier will be supporting a squad of Helghast Troopers or Elite Soldiers with heavy weapons fire. They are quite rare for most of the campaign, with only a handful appearing throughout Mission 6 to Mission 9. They become more common in the game's last two missions, where the majority of them are encountered. Overall, a total of roughly 35 Assault Soldiers appear throughout the entire campaign, although this varies slightly depending on which character you play as.

Assault Soldiers are even tougher than Elite Soldiers, wearing heavy black/dark-grey armor along with a smooth helmet with an opaque visor. They can withstand roughly 15-20 rounds from the M82 Assault Rifle, and can even survive a direct hit from the BP-02 Pup Grenade Launcher, M327 Grenade Launcher, or Pnv-3 Siska Squad Cannon.

Assault Soldiers wear heavy helmets that allow them to resist headshots; it takes about 4 headshots from the secondary fire of the M66-SD Submachine Gun to kill one, while other enemies with comparative health (namely General Lente's Helghast Bodyguards) die after only 2 headshots from that weapon.

They are typically equipped with heavy weapons, often carrying StA-3 Light Machine Guns, Pnv-3 Siska Squad Cannons, M327 Grenade Launchers, or BLR-06 Hadra MRLs. They are also occasionally equipped with the StA-52 Assault Rifle instead, usually in close quarters such as aboard the orbital SD platform. Their tendency to wield heavy explosive weaponry, combined with their heavy armor, can make them a significant threat.


Instruction: Provide detailed information regarding ISA Alpha Centauri in the Killzone universe.

Output:
General Dwight Stratson General Stuart Adams

}}

ISA Alpha Centauri refers to the ISA located in the Alpha Centauri system on planet Vekta. They serve as the protagonist faction throughout most of the Killzone series, typically waging war against the Helghast in one way or another.

History:

Early days:

Established in 2133, ISA Alpha Centauri Command was one of the first ISA Commands to be created.Timeline retrieved from the official Killzone website ISA Alpha Centauri developed an inter-service rivalry with the Helghan Administration's militia, which was not directly part of the ISA or UCN/UCA chain of command. The ISA imposed strict limitations on the militia's size and equipment, and forced them to only allow all of its officers to be provided by the ISA.

First Extrasolar War:

At the turn of the 23rd century, ISA Alpha Centauri would see its first major conflict in the First Extrasolar War against the Helghan Administration which had seceded from the United Colonial Nations after a dispute over trade had gone poorly. Despite being outnumbered by the Helghan Administration's military, the ISA proved to be more experienced and well equipped than their Helghan counterparts. Many ISA forces were able to escape from the initial fighting and engaged in hit-and-run operations from hidden bases. After UCA forces finally reached Alpha Centauri in 2201, the ISA fought alongside the UCA and destroyed the Helghan Customs Service fleet, and arresting all of the Administration's civil servants and corporate executives.

Civil Unrest:

After the Helghan Administration surrendered in 2202, the UCN Senate granted the ISA authority of Vekta in order to prevent future unrest in Alpha Centauri while loyal UCN colonists from Earth were sent to expand the Vektan colony—much to the native Helghan population's chagrin. More than a year after the war, Helghan-loyal colonists began a campaign of terror and intimidation against the Earth-loyal colonists. The ISA Governor General responded to the growing terrorism by strongly suppressing the Helghan population until the Helghan, in desperation, negotiated with the ISA in allowing them to resettle on planet Helghan.

The ISA accepted the Helghan's permission of resettlement and left them to their own merits, refusing to aid them in their resettlement of the inhospitable planet. Instead, the ISA enforced a blockade of planet Helghan for decades until diplomatic relations were normalized.

Intermediate Years:

More than a century after the First Extrasolar War, the Vektan ISA High Command began ending the blockade of Helghan in 2304. During this time, several rich members in the ISA began the construction of the SD Defense Network and reducing the size of its space fleet.

At some point, Vekta experienced a smaller scale conflict limited to Vekta, known as the "First Vektan War". The details on this war are non-existent, but it is known Dirk Templar, the father of the future war hero Jan Templar, fought and died in this conflict, and Bradley Vaughton was a veteran of this war.

By 2350, the Helghan Empire began their rapid remilitarization. The ISA did not seek to expand their navy or contain Helghan, but instead to continue to rely on the orbital defense network in the face of potential Helghast aggression. Unknown to the ISA, several of their high ranking officers were secretly compromised into working with the Helghan Empire. Generals Stuart Adams and Dwight Stratson were converted into Helghast sympathizers by Scolar Visari and plotted with the Helghan Empire's planned invasion of Vekta. With the SD Platforms under a traitor's control, the Helghan Empire had an entry point into Vekta.

Second Extrasolar War:

In 2357, the ISA were caught off guard when the Helghast invaded Vekta after bypassing the defense network.Killzone The ISA death toll was high, and the first line of defense, the Rapid Reaction Force was torn to pieces by the Helghast Third Army. Strategic locations such as the ISA Central Command were captured by the Helghast. The ISA under General Bradley Vaughton attempted to regain control of the defense network, but only to unwittingly allow General Adams to give control of the network to the Helghast.Killzone, campaign level Escape

Despite the horrendous losses, the ISA managed to halt the Helghast's ground campaign due to the actions of ISA soldier Jan Templar and his team, who prevented Vekta City from falling and even killing Third Army General Joseph Lente.Killzone, campaign level Hidden Pasts Templar's team later sabotaged the Helghast-controlled defense network, preventing it from annihilating the UCA reinforcement fleet and killing General Adams in the process.Killzone, campaign level Hope The ISA later contended with Helghast General Armin Metrac from taking over southern Vekta. During this time, the ISA could only fight against the Helghast through targeted surgical strikes due to the loss of manpower from the Helghast's surprise attack.Private Correspondence Metrac was eventually killed by Templar and his base of operations in southern Vekta was destroyed. General Stratson's treachery was uncovered by Templar and his comrade Rico Velasquez, which they succeeded in capturing Stratson. The ISA ultimately repelled the Helghast from Vekta in January 2358. However, the Helghast stolen ISA nuclear weapons and other high-tech weapons to Helghan.Killz

In 2359, the ISA launched a counter-invasion of planet Helghan in Operation Archangel. The first wave of the invasion force would pave the way for Battle Group Mandrake, led by the war hero and now Colonel Jan Templar, to launch their assault on the Helghan capital of Pyrrhus in an effort to capture Scolar Visari and thereby swiftly ending the war.Killzone 2 The counter-invasion, however, became a total failure and resulted in the near complete loss of their forces, including the life of Colonel Templar, and Visari's death at the hands of Rico Velasquez.Killzone 2, campaign level Visari Palace The ISA's surviving ships were forced to retreat from Helghan while stranding their remaining ground forces on the planet.Killzone 3, campaign level Pyrrhus Evac

Six months after the failed invasion, the ISA brokered a ceasefire with the Helghan high command. But unknown to them, the Helghast led by Jorhan Stahl plotted to attack Earth with irradiated Petrusite-based weapons. However, a group of ISA remnants left on Helghan, under the command of Captain Jason Narville and Tomas Sevchenko, managed to stop Stahl's plans and ended the Second Extrasolar War after accidentally causing the planet-wide devastation of Helghan in what would become known as the Terracide.Killzone 3, campaign level Interception

Vektan Cold War:

Following the Terracide, the ISA reluctantly accepted an uneasy truce with the Helghast in which they allowed Helghan's survivors to resettle on Vekta. However, the Helghast refused to integrate into Vektan society and bore a deeper grudge against the ISA for their defeat. As a result of the domestic unrest between Vektans and Helghast, Vekta was divided between the Vektans and the nation of New Helghan, and a massive, planet-spanning barrier was constructed to separate the two civilizations apart.Killzone Shadow Fall Following the Helghast resettlement, the ISA established the Vektan Security Agency in order to deal with the once again domestic Helghast threat.

In 2390, the fragile peace between Vekta and New Helghan was threatened by a renewed conflict when Vekta City came under a terrorist attack by the Black Hand terrorist group. The Vektan government blamed the attack on the New Helghan government and increased ISA forces along the Wall.Helghast Daily News, "Vekta Continues to Threaten New Helghan"

The ISA and VSA soon discovered Jorhan Stahl had survived the Terracide and was building a military force to invade Vekta. An ISA task force under VSA Director Thomas Sinclair traveled to Helghan and engaged Stahl's forces. The battle, however, became a costly pyrrhic victory as the task force was destroyed by Stahl's bio-tech weapon (which was created by the VSA) and Stahl himself was killed by Sinclair.Killzone Shadow Fall, campaign level The Destroyer The ISA covered up the cause for its massive losses by claiming the ISA casualties were caused by "friendly fire."Vektan Daily, "Our Heroes Return Home"

After Stahl's planned invasion of Vekta was foiled, war between Vekta and New Helghan nearly became reality as the Vektan government refused to stand down ISA forces and diplomatic attempts to avert war broke down.Helghast Daily News, "Prepare for War!" Director Sinclair became Vekta's prominent war hawk calling for war against New Helghan; however, Sinclair would never live to see this war coming into fruition as he was assassinated by an assassin during a public speech.Killzone Shadow Fall, campaign level The Savior

Branches:

ISA Legionnaires:

The Legionnaires were battle-hardened soldiers, formed from veterans such as Rico Velasquez and Jan Templar.

ISA Navy:

The ISA Navy maintains and uses all aerial and space fleet assets, including Intruder dropships, ISA VTOLs, ISA Heavy VTOLs, and ISA Cruisers.

ISA Marines:

The Marines are a shock-force for invasions, being the first troops in any invasion. Marines formed the core of Vekta's counterattack against the Helghast and saw the most combat.

ISA Police:

Vektan police force.

ISA Special Forces:

The Special Forces are comprised of ISA Shadow Marshals, who are responsible for assassinations and sabotage, and Covert Field Operatives who gather information and intelligence.

Rapid Reaction Force:

The first line of defense against invaders or internal enemies, the RRF maintains a gendarmerie esque role; policing the colonies in peacetime, and serving as front-line troops in war.

Vektan Security Agency:

The Vektan Security Agency is an intelligence agency embedded within the ISA which also provides law enforcement and internal security throughout Vekta. They also conduct reconnaissance and high-risk missions beyond The Wall (the border between New Helghan and Vekta) via their Special Forces and Shadow Marshals.

Arsenal:

ISA Alpha Centauri has several in-house weapons manufacturing divisions. Although the is supposed to supply equipment, the Alpha Centauri branch appears to be more independent of the UCN than the other branches.

Second Extrasolar War=

Armory:

{| border="0" cellpadding="1" cellspacing="1" class="article-table"

|-

! scope="col" style="text-al

! scope="col" style="text-al

! scope="col" style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|}

Land Vehicles:

{| border="0" cellpadding="1" cellspacing="1" class="article-table"

|-

! scope="col" style="text-al

! scope="col" style="text-al

! scope="col" style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|}

Aerial Vehicles:

{| border="0" cellpadding="1" cellspacing="1" class="article-table"

|-

! scope="col" style="text-al

! scope="col" style="text-al

! scope="col" style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|}

Sea Vehicles:

{| border="0" cellpadding="1" cellspacing="1" class="article-table"

|-

! scope="col" style="text-al

! scope="col" style="text-al

! scope="col" style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|}

Spacecraft:

{| border="0" cellpadding="1" cellspacing="1" class="article-table"

|-

! scope="col" style="text-al

! scope="col" style="text-al

! scope="col" style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|}

|-|

Vektan Cold War=

Armory:

{| border="0" cellpadding="1" cellspacing="1" class="article-table"

|-

! scope="col" style="text-al

! scope="col" style="text-al

! scope="col" style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|}

Aerial Vehicles:

{| border="0" cellpadding="1" cellspacing="1" class="article-table"

|-

! scope="col" style="text-al

! scope="col" style="text-al

! scope="col" style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|}

Spacecraft:

{| border="0" cellpadding="1" cellspacing="1" class="article-table"

|-

! scope="col" style="text-al

! scope="col" style="text-al

! scope="col" style="text-al

|-

| style="text-al

| style="text-al

| style="text-al

|}

|-|


Instruction: Provide detailed information regarding Killzone in the Killzone universe.

Output:
Killzone is a squad-based, first-person shooter developed by Netherlands-based Guerrilla Games and released on 2 November 2004 in North America and 26 November 2004 in Europe. The game was remastered in HD by Supermassive Games and re-released within the Killzone Trilogy for PlayStation 3 as well as a standalone PlayStation Network title in 2012.Chan, Ken (6 September 2012). [ht

Killzone is set in the 24th century during a period of planetary colonization, chronicling the war between the Interplanetary Strategic Alliance and the Helghan Empire. The game is played from a first-person view and follows Jan Templar, a high-ranking officer within the Interplanetary Strategic Alliance, as he battles invading Helghast forces on his homeworld of Vekta.

Plot:

Killzone is set in an era of space colonization set in the year 2357. After nuclear war rendered much of the Earth uninhabitable in 2055, world governments formed an international order known as the United Colonial Nations. Partnering with private firms, the UCN moved to establish human colonies in Alpha Centauri, a system occupied by two plan

The Helghan Corporation sought to buy ownership of Vekta as well, but when the UCN imposed sanctions against its unfair business practices, a war broke out (known as the First Extrasolar War), which led to the ISA, the military arm of the UCN, driving the company out of Vekta. In response, the exiled colonists established their own civilization on Helghan, built on the principles of militarism and authoritarianism. The harsh environment and atmosphere killed many Helghans, forcing the survivors to use respirators and air tanks just to breathe. Eventually, the population, now known as the Helghast, mutated into pale-skinned hairless humanoids with increased strength, stamina, and intelligence. Violently xenophobic and convinced of their superiority, the Helghan consider humans to be beneath them, and dream of one day reconquering Vekta and expanding their empire to Earth and the neighboring star systems.

Story:

Scolar Visari, emperor of Helghan, sends the Helghast Third Army to launch a secret invasion of Vekta. Alerted to the attack, the ISA attempt to prevent it with their SD (Solar Defense) network, but are unable to activate it in time to stop the invaders. With the element of surprise on their side, the Helghast quickly overwhelm the unprepared ISA ground forces and capture several strategic locations, including ISA Central Command.

While taking part in an offensive to slow the Helghast assault, Captain Jan Templar, a veteran ISA officer, is summoned to a meeting by his mentor and close friend, General Bradley Vaughton. Vaughton discloses that the ISA has requested assistance from the UCN and are working to restore the defense network. He also reveals that Colonel Gregor Hakha, a half-Helghan intelligence officer, had, on his orders, infiltrated the inner circle of Third Army commander General Joseph Lente, only to vanish while traveling to an extraction point in Vekta's slums. As Hakha is the only individual with knowledge of how the invasion bypassed SD, he assigns Jan to locate him. After fighting his way through the Helghast occupying the exterior of Central Command, Jan runs into Luger, a former comrade who is now working with an elite ISA division known as the Shadow Marshals. He also recruits the services of Rico Velasquez, an ISA gunner seeking revenge for the massacre of his entire platoon.

After rescuing Hakha, the team discovers that General Stuart Adams, the overseer for SD network, is secretly working for Lente and was responsible for sabotaging Vekta's defenses. Adams murders Vaughton and takes control of the defense network, planning to use it to destroy the relief fleet headed to Vekta. Under Jan's leadership, the team destroys several Helghast bases and infrastructure projects. With each staggering blow, Adams' position is undermined by his increasing failures to eliminate Jan and his team. Eventually, the team intercept and kill Lente when he tries to deal with them personally.

The team then take Lente's personal shuttle to board the SD platform just as the UCN relief fleet  and comes under attack by the defense platform. Adams retreats to the SD control center and tries to reason with the group, explaining that the Helghast will stop at nothing to reclaim Vekta, regardless of how many lives they lose. Nevertheless, the team disables the station and escapes just as the relief fleet destroys it, killing Adams. Jan and Luger speculate about what the future holds, realizing that the real war is far from over.

Characters:

, Luger, Rico, and Hakha|379x379px]]

ISA:

*Captain Jan Templar

*Shadow Marshal Luger

*Sergeant Rico Velasquez

* Colonel Gregor Hakha

*General Bradley Vaughton

Helghan Empire:

*General Joseph Lente

*Lieutenant General Stuart Adams

Game modes:

Campaign:

The main story of Killzone.

Battlefields:

A shooter mode against bots, with a co-op mode.

Reception:

Killzone received mixed to positive reviews from magazines and websites. PSM stated that Killzone is "Graphically stunning and hits the mark in so many ways, it's baffling; they promised us we'd experience future war, and we have...and come away shaking." Other reviewers cited technical problems with Killzone, including inconsistent AI,Sulic, Ivan (October 29, 2004). [ht

Reviewers such as GameSpy claimed that Killzone partly suffered due to the incredible publicity it received before release, raising expectations only for them to go unfulfilled.Tuttle, Will (November 2, 2004). [h


Instruction: Provide detailed information regarding Koert Slaven in the Killzone universe.

Output:
Koert Slaven is a Helghast researcher assigned to Spire N45, in orbit of planet Helghan.

Biography:

Slaven was part of the research team that studied Dr. Hillary Massar's virus which was engineered to target the Helghast genome. With Massar's help, Slaven and his fellow doctors redesigned the virus's coding to only attack Vektans. During the process, Slaven and the others discovered that Helghast genomes are, genetically, nearly identical to the Vektans. Slaven remarked that even after decades of change Helghast and Vektans still have much in common.Researcher Log 2


Instruction: Provide detailed information regarding LS12 SMG in the Killzone universe.

Output:
The LS12 SMG is a submachine gun featured in Killz

Specifications:

The LS12 SMG is a variation of the LS12 Ripper with elements of the LS21 Valk, and bears a strong resemblance to the M66-SD Submachine Gun. Unlike the M66-SD, the LS12 lacks the M66-SD's suppressor.

Multiplayer:

The LS12 SMG is a sidearm for the Assault class. The LS12 SMG has a very high rate of fire, as well as a strong vertical kick that makes it difficult to use while aiming down its sights. It comes equipped with the VSA Holo Sight by default, and has no unlockable attachments.


Instruction: Provide detailed information regarding M194 Fragmentation Grenade in the Killzone universe.

Output:
The M194 Fragmentation Grenade is a small handheld anti-personnel weapon in Killzone, Killz

Design:

The M194 uses a slow fuse as a backup igniter, and it has indicator-lights that slowly light up when triggered, going from green to red as it comes close to exploding. It is able to kill a man within 2 meters of the explosion.

A common tactic for soldiers is to "cook" a grenade for a few seconds prior to release, so that it takes much less time to explode, or explodes almost immediately upon reaching its destination; this prevents the enemy from using up those precious few seconds prior to the grenade's detonation needed for them to successfully avoid the grenade.

Strategy:

This grenade is useful in both single player and multiplayer, and can be a priceless weapon when you need to take out many enemies without endangering yourself, especially when playing on Elite difficulty where the AI of the enemy is very high and you lose health much easier. Note that the Helghast will throw grenades at you if you take cover for too long.


Instruction: Provide detailed information regarding M98 Flash in the Killzone universe.

Output:
The M98 Flash is a grenade featured in Killz

Design:

The M98 Flash is a flashbang grenade, which will blind any nearby enemies when detonated. Its effect varies based on how close you are to it, and is self-detonated. It is used primarily by mercenaries, as it is a Blackjack exclusive.


Instruction: Provide detailed information regarding Pyrrhus Academy in the Killzone universe.

Output:
The Pyrrhus Academy was an important institute in the Helghan capital of Pyrrhus.

Description:

This academy seemed to be one of, if not the most important institute on Helghan. Various influential people from the planet, such as scientists, military leaders, or influential people from Helghast noble families studied there.

Notable Alumini:

*Justus Harkin

*Valeria Harkin

*Mandor Savic

*Torr Savic


Instruction: Provide detailed information regarding Richards in the Killzone universe.

Output:
Private Richards was an ISA marine who participated in Operation Archangel.

Biography:

Richards and several ISA marine survived the attack on Battle Group Mandrake. After the New Sun crashed, Richards scouted the wreckage of the cruiser and came upon an intact LS209 Exoskeleton. He soon encountered Alpha Squad and was nearly shot by Rico who mistook him for a Helghast. The Exoskeleton was accidentally activated by Natko and Richards planned to take it back to his fireteam. However, Rico takes the Exoskeleton and instructed Sev to commandeer it.

After Richards brought Alpha Squad to his outpost, he told Rico that their commanders, including Colonel Jan Templar, "screwed" the entire operation. Richards continued belittling Templar's name, claiming that he "offed himself". This insult to his friend infuriated Rico to violently headbutt Richards before proceeding to stomping him on the chest. Natko quickly stopped Rico from making further harm to Richards, who was left on the ground and reeling from his injuries.


Instruction: Provide detailed information regarding Rifleman in the Killzone universe.

Output:
The Rifleman is a Helghast enemy in Killzone 2 and Killzone 3.

Description:

The Rifleman is a defensive unit used by the Helghast army to fortify the rear ranks of combat. They set up in well covered positions behind lines of assault troopers and the more agile close range troops. They specialize in utilizing the StA-14 Rifle

Analysis:

The Rifleman is rarely seen out in the open. Instead, he seeks a distant location for long range shots with his highly accurate StA-14 Rifle. You'll often be alerted to their presence by suddenly taking damage when no one is around, and you'll have to scan the area looking for the tell-tale sign of the Rifleman's glowing red eyes.

When you come under long range attack by a Rifleman, immediately seek cover before attempting to discover his location. You can return the favor of long distance snipe shots by zooming in with the M82 Assault Rifle and aiming for the red glow of his eyes. If you happen to have another long range weapon, such as the VC32 Sniper Rifle or VC9 Rocket Launcher, then use those to take the Rifleman out from a distance.

Another excellent approach is to find the Rifleman's location and then make your way to him. As you get close, he will stop his attack and try to move to another location. The Rifleman prefers not to engage in close quarters combat, and will always break off and seek a new location. If you are quick, you can get to him as he is trying to run and use your knife on him for a quick kill. In a pinch, the Rifleman will resort to a Melee attack with the StA-14 Rifle, but it is somewhat rare, and by moving quickly, you can easily negate this possibility by finishing the Rifleman with a fast R&K attack.


Instruction: Provide detailed information regarding Roderick Dusan in the Killzone universe.

Output:
Sergeant Roderick Dusan is a Helghast Sniper during the Vektan Cold War.

Biography:

Roderick appears in an audio log, in which he talks about his training to his wife. He says that the training is intense, like nothing he had seen before and doesn't know when he will be allowed to go back home. He finishes by saying that he misses her and asks her to kiss their children for him.Helghast Sniper's Audio Log


Instruction: Provide detailed information regarding Second Extrasolar War in the Killzone universe.

Output:
|commanders2 =*Aut. Scolar Visari†

*Adm. Orlok†

*CEO. Jorhan Stahl

*Gen. Joseph Lente†

*Gen. Stuart Adams†

*Gen. Dwight Stratson

*Col. Mael Radec†

*Col. Vyktor Kratek†

*Gen. Armin Metrac†

*Col. Tendon Cobar†

|forces1 =*ISA Alpha Centauri

**ISA Navy

***Battle Group Mandrake

***ISA Legionnaires

***ISA Marines

**Rapid Reaction Force

**H-Company

**Hell Hounds

**Rico's Raiders

*UCA Navy

----

*Phantom Talon Corp

|forces2 =*Helghast Army

**Helghast First Army

**Helghast Third Army

***9th Division

**Eighth Helghan Army

**Ninth Helghan Army

*Stahl Arms' Private Army

|casual1 = Heavy casualties

VEKTA TODAY statistic-->

*Over 100,000 civilians killed on Vekta.Bradbury, Sam. (March 30, 2011). Killz

*Near complete loss of ISA invasion force in Operation Archangel

|casual2 = Extreme casualties

*Approx. 1 billion people killed in the Terracide.Killzone Shadow Fall intro

}}

The Second Extrasolar War was the second major war in the Alpha Centauri system waged between the ISA Alpha Centauri/United Colonial Nations and the Helghan Empire that lasted from 2357 to 2360. The war began with the Helghast invasion of Vekta in which it was repelled by the combined forces of ISA Alpha Centauri and the United Colonial Army. In 2359, the ISA launched a counter-invasion of planet Helghan in an failed attempt to end the war by capturing Scolar Visari in which it resulted in his death.

The war came to a very bitter end with Helghan's destruction in the Terracide; in which ISA forces under the leadership of Captain Jason Narville prevented the Helghast under Jorhan Stahl from attacking Earth with irradiated Petrusite weapons, and indirectly causing Stahl’s Petrusite payload to detonate over Helghan and completely devastating the planet. In the aftermath, an uneasy peace was signed and the survivors of Helghan were given refuge on Vekta.

Prelude:

The roots of the Second Extrasolar War traces back to the aftermath of the First Extrasolar War in which the people of Helghan were subjugated to years of ISA sanctions and unfair trade restrictions. Consequently, the Helghan people lived a grueling life on the harsh planet, coping with poor working conditions and shorter life spans. Even as the Helghan people improved their conditions and even profit from Helghan's rich natural resources, they were constantly imposed by ISA restrictions while the Helghan Administration meekly accepted the status quo, creating an eternal resentment the Helghan people has toward the ISA.Timeline retrieved from the official Killzone website Over a century after the resettlement, the Helghan people spawned a mutated generation that are biologically adapted to the planet's harsh environment.

By 2330, the continuation of Vekta's exploitation of Helghan ultimately led to a planet-wide economic depression. Vekta made massive profits from their monopoly of Helghan trade, but they did not reinvest their wealth on Helghan. This deprived Helghan from the money needed to repair and maintain the planet's industrial infrastructure, leading to frequent industrial accidents where expensive machinery was not serviced sufficiently to cope with the harsh Helghan conditions, while Helghan's wealth was mainly spent on universal basic services for the planet's growing population. This resulted in a severe economic downturn that lasted for twenty years and caused a deadly famine on Helghan that was not seen since the Helghan Exodus. Vekta was also affected by the depression and cannot spare the resources to aid Helghan. As Vekta was at fault for the depression, Helghan's people more than ever despised the ISA and their collaborators for the cause of their sufferings and misery, and the Helghan Administration lost its people's trust for its handling of the crisis.

The depression soon gave rise to Scolar Visari, a charismatic politician who capitalized on Helghan people's growing anger and spoke of reclaiming Helghan's right from the ISA, which he quickly gathered a popular massive following. Visari voiced his opposition to the Helghan Administration and spread his ideology of Helghan superiority, claiming that Helghan's mutated people are a new and entirely superior race which he dubbed themselves "Helghast". In 2347, Visari staged a successful popular military coup against the Helghan Administration after feigning an attempt on his life, taking over the Helghan government and assumed the title of "Autarch". Under Visari's rule, he reforge Helghan into a true independent power, turning it into a militaristic and xenophobic society. Visari succeeded in rejuvenating Helghan's economy by trading its rich mineral resources to black-market suppliers on Vekta and later non-aligned colonies as the ISA began to lose interest in blockading Helghan. The depression on Helghan officially ended in 2350 with the Helghast establishing a resource contract with the Independent Colonial Strategic Alliance and allowing Visari to pour Helghan's newfound wealth into expanding the Helghast military and turning it into a reckoning force.Briefing 573968 With Helghan on the verge of returning to its former glory, Visari made his intent to not only reclaim Vekta from the ISA but also toppling the UCN and establishing Helghan hegemony over all the colonies.

Meanwhile the ISA had grown complacent in the face of Helghan's resurgence. Since the early 24th century, Vekta had been at relative peace with Helghan and as a result, the ISA loosen the blockade of Helghan and significantly downsized the ISA Navy to a smaller customs fleet in favor of an orbital defense network, a series of satellite defense platforms to deter Helghast aggression. However, the ISA's reliance on the defense network became their undoing. Unknown to the ISA, the Helghast infiltrated the ISA's upper echelons and secretly converted some within to support the Helghan Empire. Two high ranking ISA officers, Generals Stuart Adams and Dwight Stratson, agreed to join Scolar Visari's cause and plotted to sabotage the ISA's defenses from within.

Invasion of Vekta:

The first stage in the Helghast's expansionist plans was the reclamation of the ISA-controlled world of Vekta. With a pair of double agents in the ISA, Visari planned to have Vekta's orbital defenses deactivated and allowing Helghast forces to land on Vekta unimpeded and taking over the defense platforms that would be use to decimate the inevitable support fleet sent by the UCA. After defeating the UCA fleet, the Alpha Centauri system would then be under Helghast control and the UCN would be forced to sue for peace. Thereafter, the Helghast will use the resources of Helghan and Vekta, as well as technology captured from the wrecked UCA Navy fleet, to build a Helghast fleet capable of defending the system from the UCA Navy and later on to wage direct war on the UCN, taking control of its colonies and strangling Earth into submission.

Beginning in early August 2357, the Helghast launched their invasion. Two Helghast fleets were dispatched, one to send after the ISA Navy and the other to invade Vekta. A UCA scouting force gave early warning of the imminent invasion, but their warnings came too late. As the fleet approached, the SD Network was ordered to open fire on the invaders, only to be suddenly deactivated by a supposed system malfunction.Killzone, campaign level Helghast Assault In reality, Lieutenant General Stuart Adams, the appointed commander of the defense network, was responsible for sabotaging Vekta's defenses.

The ISA were taken by surprise by the defense network's failure to stop Helghast ships from landing. The Helghast overwhelmed unprepared ISA ground forces and managed to take large swaths of territory in a savage blitzkrieg. Inexperienced Helghast troops pinned down the ISA troops while more experienced soldiers were sent to take strategic locations in Vekta City.Bradbury, Sam. (March 30, 2011). Killz

By late August, however, the invasion had gradually shifted to the ISA's favor. The Helghast's ground campaign was disrupted by their failure to capture Vekta City and the loss of General Joseph Lente, the commander of the Helghast Third Army, by the actions of a small fighting team led by ISA RRF Captain Jan Templar.Killzone, campaign level Hidden Pasts The UCN received news of the attack and dispatched a UCA fleet to reinforce Vekta. As anticipated by the Helghast, they awaited their arrival and ambushed the fleet. After inflicting losses to the UCA, their attacks were thwarted by Templar's team, who disabled the defense network. The UCA fleet destroyed the Helghast's hold over the defense network, killing Adams in the process.Killzone, campaign level Hope

Though the Helghast failed in their objectives, a sizable contingent remained on Vekta. Two months later, Scolar Visari appointed General Armin Metrac to take full command of the Third Army along with the Eighth and the Ninth Helghan Army in taking southern Vekta. Under Metrac's leadership, the Helghast were able to establish a stronghold in the mountains of the Redavni Plains and relentlessly took over the eastern continent. The ISA was left in a desperate position due to the loss of manpower from the Helghast's surprise attack and could only fight back through targeted surgical strikes. Stretched thin in committing the fight against Metrac's forces, the ISA High Command gave the approval to contract mercenaries.Private Correspondence

While advancing in the south, Metrac tasked Colonel Vyktor Kratek with invading and conquering the strategic city of Diortem, whose defense was led by Admiral Alex Grey. ISA forces quickly collapsed in front of the Helghast invading armies and Grey's herself was captured until she was freed by a squad of mercenaries from the Phantom Talon Corp, led by Arran Danner and Damian Ivanov.Killz

The ISA took into consideration of utilizing nuclear weapons against the Helghast from General Dwight Stratson's proposal, with the weapons being prepared in Rayhoven Base, but requiring the approval of the ISA Council, as nuclear weapons were seen as a taboo weapon that was highly political damaging for the ISA to use. Unknown to the ISA, Stratson secretly plotted with Metrac to give the nuclear weapons to the Helghast. Metrac's forces attacked and claimed Rayhoven while the ISA Council was in the midst of voting for the use of General Stratson's proposed nuclear plan. While Metrac succeeded in capturing the weapons, he was unable to acquire the launch codes. Metrac attempted to extract the codes from nuclear weapons designer Evelyn Batton while threatening the ISA of using the weapons against them unless they surrender. However, Metrac did not gain the launch codes and was killed by Jan Templar, while his fortress was destroyed by a pre-emptive ISA air strike ordered by General Stratson.Killz

All remaining Helghast forces left on Vekta fell under the leadership of the Helghast collaborator Dwight Stratson, who concealed his treachery to the ISA and used his seniority in the ISA in allowing the Helghast to continue their resistance in southern Vekta. Through Stratson's deceptions, numerous ISA commanders were eliminated in order to allow Stratson to be in control of the south. However, Stratson's treachery was soon discovered by Sergeant Rico Velasquez and Captain Templar, and was defeated by the latter in combat and arrested by the ISA. Realising that the invasion had failed, Visari ordered the remaining Helgast forces to withdraw from Vekta and fall back to Helghan. Despite having failed to reclaim Vekta, they managed to stole nuclear weapons and other high-tech weapons from the ISA, and brought them to their planet.From High Command

The UCA deemed the situation on Vekta stabilized and withdrew its fleet from Alpha Centauri after issuing the ISA with specific orders to restore the Helghan blockade and not taking any other offensive action against the Helghast, and await the arrival of a Judge Advocate General's inquisition team to investigate the matter. However, the ISA and Vektan Council refused to allow the Helghast go unpunished for the deaths and destruction they had brought to Vekta, and began drafting plans to defeat the Helghan Empire.

Operation Archangel:

.]]

Two years later, the ISA initiated Operation Archangel. An ISA armada was launched to Helghan in November 2359 in order to swiftly end the war by capturing Scolar Visari and thereby pacifying the Helghan Empire despite the UCN's orders to merely reestablish a blockade. Visari had anticipated ISA retaliation and made preparations to defend Helghan at all cost. The ISA invasion force faced fierce resistance from Helghan's air defences and were unprepared to suffer heavy losses from their cruisers being shot down by anti-orbital Arc Cannons, stalling the invasion until the cannons were disabled by ISA-sponsored mercenaries.Killz

The ISA fleet moved over the Helghan capital of Pyrrhus and besieged the city. Prior to the invasion, Visari had the city's population evacuated to Konstantin."Civilians" loading screen A second wave of the ISA invasion fleet, Battle Group Mandrake, was organized by fleet commander and now-Colonel Jan Templar and deployed in the assault of Pyrrhus.Intro of Killzone 2"The New Sun" The ISA and Helghast fought in a brutal urban warfare, incurring very high casualties on both sides, though the ISA continued their advance and capturing Visari Square and Radec Academy.Killzone 2, campaign level Corinth River However, the Helghast under Colonel Mael Radec activated a network of Arc Towers hidden beneath Pyrrhus which stopped the ISA from attacking the Imperial Palace.Killzone 2, campaign level Salamun Bridge To ensure Pyrrhus's defenses remain standing, Radec had made orders to defend the Petrusite refineries that powered the Arc Towers."Orders To Security"

Colonel Templar's special forces, Alpha Squad, managed to identified the location of the Petrusite distribution grid that powered Pyrrhus's defenses and made plans to disable the grid and allowing the ISA to resume their attack.Killzone 2, campaign level Tharsis Refinery However, Battle Group Mandrake soon came under a surprise attack led by Radec. The flagship New Sun was boarded and Templar was fatally wounded by Radec, who then downloaded the ISA nuclear launch codes from the ship's computers. A dying Templar made his last moments to crashing his flagship into the Petrusite grid.Killzone 2, campaign level The Cruiser Although Templar's actions allowed the ISA an opening to Visari Palace, the Helghast used the stolen nuclear launch codes to rearm a ISA nuclear warhead and detonating it on Pyrrhus after having evacuated the bulk of the Helghast forces from the city."Project Red Dust" The ISA lost most of its remaining forces from the nuclear attack, and those that survived were outside the city and conducting rescue operations following the attack on Battle Group Mandrake.Killzone 2, campaign level Maelstra Barrens

The remains of the ISA were rallied under Captain Jason Narville and launched a final desperate push on the Palace. Colonel Radec led his forces in fanatically preventing the ISA from reaching Visari until they were driven to the Palace's doorsteps and dying to the last man. After securing the palace, Narville sent Sergeant Tomas Sevchenko and Rico Velasquez to take Scolar Visari into custody. But in an unfortunate turn of events, Visari was killed by Velasquez in a fit of anger and denying the ISA their chance of winning the war.Killzone 2, campaign level Visari Palace Shortly after Visari's death, the fleet of the Helghast First Army under Admiral Orlock launched a surprise attack on the remnants of the ISA invasion force. The ISA were forced in a frantic evacuation, which quickly devolved to a total rout, in a hurried and unsuccessful effort to withdraw from Helghan in which many ISA personnel were left stranded.Killzone 3, campaign level Evacuation OrdersKillzone 3, campaign level Pyrrhus Evac

Roughly six months after the failure of Operation Archangel, the Vektan Colonial Government capitulated to the Helghan government's demands, agreeing to a ceasefire. The ISA forces that had been left behind on Helghan waged a guerilla war against the Helghast and attempted to find a way to escape the planet. The ISA under Captain Jason Narville would later learn of Vekta's ceasefire after establishing communication with Vekta. Narville was ordered to stand down and surrender himself and his men to the Helghast in order to be negotiated in their release as prisoners of war; however, Narville refused to follow their orders due to how prisoners were poorly and brutally treated under the Helghast. Shortly after learning the ceasefire, Narville's men came under attack by Stahl Arms in which he and some of his men were captured and while the rest were executed.Killzone 3, campaign level Six Months On The ISA captives were then transferred to Stahl Arms Deep South.Killzone 3, campaign level Icy Incursion

Helghan Civil War:

In the wake of Visari's death, a political power struggle developed within the High Council between Admiral Orlock of the Helghast Military and Jorhan Stahl, influential chairman of the private weapons manufacturer Stahl Arms, concerning on who would become Visari's successor. Stahl, in a bid to prove himself as more competent to lead Helghan's military,Conversations between the High Council during campaign level Six Months On developed advanced weapons using irradiated Petrusite gathered from the Pyrrhus nuclear blast zone, such as newly advanced Arc Cannons, irradiated Petrusite-based perimeter defenses and energy shielding, and his experimental flagship which carried hundreds of missiles whose warheads were filled with irradiated Petrusite.Killzone 3, campaign level Interception Alongside a massive Helghast invasion fleet to accompany his flagship, Stahl planned to launch a decapitation strike on the UCN's home planet, Earth, and saturating its entire surface with Petrusite missiles, and thus fulfilling Helghan's victory and dominance over the colonies.Killzone 3, campaign level Stahl Arms Infiltration

However, the power struggle between Orlock and Stahl began to escalate, with Stahl's refusal to hand over his irradiated Petrusite weapons to the military and the successful operations conducted by the ISA remnants, which include the liberation of Captain Jason Narville from a live execution overseen by Stahl. The Helghan Senate, having grown tired of Stahl's arrogance and his failure to execute Narville, eventually voted Orlock as Autarch, who then used his new authority to order Stahl to turn over his Petrusite weapons and ships to the First Army. Stahl had no intentions of obeying the new Autarch as he was aware Orlock had made plans on having him executed after securing his weapons. The rivalry came to a violent climax aboard Helghan's spaceport, resulting in the death of Autarch Orlock and the Helghast race being plunged into civil war.

In the midst of this, the ISA remnants were given the opportunity to steal several Helghast transports and to foil Stahl's attack on Earth. ISA soldiers led by Tomas Sevchenko hijacked Helghast Strike Fighters and attacked Stahl's flagship, destroying its Warp Coil from traveling to Earth and causing the flagship to plummet toward Helghan's surface. When Stahl attempted to land his ship, Sevchenko launched a nuclear missile on the flagship, causing the vessel's irradiated Petrusite arsenal to detonate over Helghan, and Stahl was presumed killed in the explosion. The resulting wave of energized radiation incinerated the entire Helghast invasion fleet, the spaceport, and violently irradiated all life on Helghan's surface in what became known as the Terracide. Managing to avoid the cataclysmic explosion in time, the remaining ISA forces under Narville and Sevchenko then made their way back home to Vekta.

Aftermath:

The Second Extrasolar War ended with the death of an entire world. With the devastation of the Helghast race and complete destruction of their military, industry and leadership, the Helghan Empire was decimated and the ISA emerged in pyrrhic victory. An uneasy truce was negotiated between the ISA and Helghast in which the survivors of Helghan were granted refuge on Vekta in order to broker peace, allowing them to colonize half the planet which they dubbed it New Helghan.Arjan Bak (Killzone Visual Design): "It was the Vektan version of the United Nations that forced [the Vektan authorities] to welcome the Helghast to Vekta City in order to broker peace, and originally, they were unwilling to accept this."

Despite peace returning to Alpha Centauri, the war had only left a permanent bitter hatred between the Vektans and Helghast, especially the latter who loathed their enemies for—though accidentally—destroying their world. Both civilizations were unable to seek peaceful coexistence, as domestic unrest became increasingly common between humans and Helghast on Vekta. As a result a massive wall was constructed across the planet to separate the Helghast and human communities, setting the stage of a highly tense cold war between the Vektans and New Helghan.

Unknown to the public, only a portion of the Helghan population took refuge on Vekta as others were unable to evacuate from their planet. Those that remained on Helghan were rallied under Jorhan Stahl, who survived the Terracide and led them to secretly rebuild Helghan's military might for the next three decades, preparing for the Helghast's final war with Vekta.


Instruction: Provide detailed information regarding StA-11 Submachine Gun in the Killzone universe.

Output:
The StA-11 Submachine Gun is a weapon featured in Killzone 2, Killzone 3, and Killz

Killzone 2:

Specifications:

The StA-11 is a fully automatic weapon and boasts an extremely high rate of fire, making it especially effective in confined spaces and short-range battles. Its usefulness diminishes greatly over longer ranges. It has a cylindrical magazine that holds 48 rounds of the 9.2 x 20 mm cartridge, with a max-carry limit of 384, or 8 magazines. It has a high rate of fire and low recoil, which compensates for the low damage. Only downside is that the player must reload often in order to avoid being caught with an empty mag.

Firing from the hip is very effective at short range, though shouldering the weapon makes it dangerous at medium range as well. Interestingly, shouldering the weapon does not slow the player's movement speed as it does with all other weapons, although it does limit turnspeed slightly.

Killzone 3:

The StA-11 SMG appears largely unaltered, although its stopping power has been slightly increased. In the single player campaign, the SMG deals twice as much damage as an assault rifle at point blank range, and an equal amount of damage as an assault rifle at normal range. Its suppressed version, the StA-11SE Submachine Gun, appears in botzone.

Killz


Instruction: Provide detailed information regarding VC21 Boltgun in the Killzone universe.

Output:
The VC21 Boltgun, also known as "The Handyman", was originally built as an industrial tool before being modified into a weapon by the early Helghan settlers and is manufactured by Visari Corporation.

Design:

The high-speed bolts the Boltgun fires are able to pierce standard Helghast and ISA armor with incredible ease, sending most enemies flying backwards and pinning them to the nearest surface before finally exploding a few seconds after impact.

Killzone 2:

It is only found in the Suljeva Village and Tharsis Refinery missions, usually on Miners or in weapon racks.

Strategy:

The Boltgun is most useful at short-mid range, as it is very effective at literally removing unwanted enemies from your immediate area. Due to the slow speed of the individual bolts, it is less useful at long range. However, an experienced player can make easy kills on enemies who poke around cover to fire. The radius of the resulting explosion is considerably small, and is only really useful on an enemy who is directly hit. Despite this, the explosion will kill any enemy it narrowly misses, as long as they don't move.

Due to the Boltgun's low ammunition reserve, it is advised to move closer to ranged enemies first before firing, to ensure that your shot isn't wasted. Taking a long range shot may leave you vulnerable to Snipers, and would be more difficult to make the shot.

In multiplayer, try to sneak in first before firing to ensure that you hit your target, and are not shot down before firing. Although it has accuracy comparable to the VC32 Sniper Rifle, it is much harder to fire with similar accuracy due to the lack of a scope and the significantly lower velocity of its ammunition, but lacks any form of drop once fired.


Instruction: Provide detailed information regarding Visari Cable Car in the Killzone universe.

Output:
Built to honor the glorious Emperor Scolar Visari and used in the square that bares his name, the Visari Cable Car is used to shuttle the proud citizens of Helghan from Visari Square to the royal palace located high above.

Sources:

h


Instruction: Provide detailed information regarding Vladko Tyran in the Killzone universe.

Output:
|game        =Killzone Shadow Fall

|voice = [h

}}

Vladko Tyran is the Helghast leader of the Black Hand and the secondary antagonist of Killzone Shadow Fall. A violent and nationalistic fanatic, Tyran sought to reignite the war between the Vektans and Helghast by bringing chaos and destruction on Vekta which earned him the enmity of the Vektan Security Agency and the New Helghan government.

Biography:

Vladko Tyran was born in the immediate aftermath of the Terracide. His mother died from giving birth inside a ruined building and was adopted by Kris Howl, a survivor who lost his entire family.Little Miracle Tyran's birth was noticed by Helghast state media in which they hailed him as a "miracle child", and fabricating a story that he was the sole survivor of a hospital collapse.Helghast Daily News, "Miracle Child" He was brought to Vekta as a refugee and raised in New Helghan. During his early post secondary education, Tyran embraced the teachings of Scolar Visari and was subsequently radicalized. Tyran soon dropped out of school to support the growing potential wing of neo-Helghasts.Vladko Tyran

Tyran formed the Black Hand to conduct terrorism and violence on Vektans in revenge for the Terracide. The Black Hand's extremist views came at odds with the New Helghan government and was banned from politics in 2388.Helghast Daily News, "Black Hand Strike" Tyran became a wanted man by the government. However, Tyran and his organization had been secretly supported by rogue elements of the Helghast government and military in which he was able to take control of New Helghan's slums such as Containment City and unifying the various militias and warlords under his rule.Tracking Record 2Tracking Record 3 Among his secret benefactors was Jorhan Stahl.

On June 29, 2390, Tyran personally led an attack on Vekta City in which the Black Hand bombed VSA Headquarters and multiple locations throughout the city, causing hundreds of deaths and over a thousand people injured. Tyran attempted to cause further deaths and destruction by hijacking and weaponizing the trains of the city's FlyRail system. However, his plan was thwarted by the VSA. Tyran was tracked down and pursued by the Shadow Marshal Lucas Kellan. Tyran later ambushed Kellan and stabbed his leg with a knife (in which Tyran mockingly told Lucas to keep it), and ran towards a stolen ISA Dropship. Lucas followed suit and dangled from a rope connected to the transport. Tyran soon kicked Kellan off the Dropship as he was about to board and successfully escaped back to New Helghan.Killzone Shadow Fall, campaign level The Patriot

Tyran's attack on Vekta City escalated hostility between New Helghan and Vekta in which Chancellor Hera Visari denounced the Black Hand and denied her government's involvement in the attack. The attack was also disapproved by Stahl, who personally admonished Tyran's reckless action as it jeopardizes Stahl's carefully planned invasion of Vekta. Despite Tyran's behavior, Stahl still considered him useful in his plans in which he tasked him to deliver Dr. Hillary Massar's bio-tech weapon. During a teleconference with Stahl, Tyran was discovered by Kellan and the two engage in a knife fight until the container they were inside was hit by explosives, in which Kellan was pushed out and Tyran was presumed dead when the container exploded.Killzone Shadow Fall, campaign level The Helghast  In reality, however, Tyran had survived.

Tyran relocated to Stahl's base on planet Helghan to carry out his task. Kellan and Echo learned of his survival while seeking to claim Massar's weapon, and pursued him there after overcoming many of Stahl's soldiers. Tyran engaged in a final confrontation with the two while equipped with a unique type of shield drone technology developed and provided by Stahl. Despite his advanced equipment, he was defeated. Echo demanded Tyran to tell her how to deactivate Massar's weapon, but he refused to divulge anything except his contempt for New Helghan's compromises with the Vektan people, claiming that "the fantasy is about to end... for all of you." He was then shot in the head by Echo.Killzone Shadow Fall, campaign level The Destroyer

Characteristics:

Highly vengeful and fanatical to the point of insanity, Tyran was hellbent on exacting revenge against Vektans for what they did to Helghan. By leading the Black Hand he hoped to destroy the fragile peace between the two factions and turn it into all-out war. He would stop at nothing "until the streets run red with Vektan blood".

Conversations:

Chapter 5: The Helghast:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Ty

St

Ty

St

Ty

St

Ty

St

Ty

|}

Chapter 9: The Destroyer:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

E

Ty

E

Ty

E

Kel

Sincl

Kel

E

Sincl

Kel

Sincl

Kel

E

Kel

E

|}

Quotes:

Chapter 4: The Patriot:

*"People of Vekta, today marks the beginning of your penance. 20 years ago, our homeworld was swept away in a tide of Vektan justice. Some of us refused to lay down and die. Some of us refused to let a foreign enemy dictate our incline. Some of us refused to accept your wall or prison. We are the Black Hand, forged in the fires of Helghan, and this is our day!"

*"I'm not as easy to kill."

*"Keep the knife. You'll need it."

*"You're persistent, I respect that. But it's in your nature. To lose!"

Chapter 5: The Helghast:

*"People of Containment City. This is Tyran. You have a Shadow Marshal among you. I want him dead."

*"It's only a matter of time before my men find you, or my people report you..."

*"Kin of the Black Hand, hunt that Shadow Marshal down. Everyone else, clear the catwalks and stay out of our way."

*"Ekland check in? Ekland, what is your status? Everyone on this channel, Ekland and his partner are not responding. Go on high alert until I find out what is happening."

*"I have information for you Marshal. Or should I say Kellan? Yes, I know who you are. Thanks to the greed of your fellow Vektan, it was not difficult to come across your file. It explains a lot about you. A sorry little orphan. Raised by the institute you currently serve. How convenient for the VSA. To take a child and make him a slave to the system. A brainwashed shell of a man. Ignorantly doing anything he is ordered to do. But it is no surprise Kellan. Why should it be? Being witness to those horrors must have taken any innocence you may have possessed."

*"Crossing over the wall is no easy task. But I assume you took the cowardly route -- and came in with the traitors -- thrown out by your government. Very... audacious. I must be rather important to the VSA."

*"Brothers! Hunt down the Vektan and bring me his head."

*"Damn you Marshal!"

*"You are prolonging the inevitable Marshal."

*"There are more where he came from."

*"Run Kellan! Run! You can't kill us all!"

*"A small set back."

*"You see how we live here? Most call it suffering. A state of mind brought on by your people. Making us believe what we could have -- or what we do have -- is not good enough. That we need to be like you. Materialist consumers. Locusts. Consuming. Devouring. Your government talks of democracy? What will democracy bring my people? They want one simple thing. To make us believe we have choice."

*"They want us to trust them. To trust their apparent good will. The patriot who started The Black Hand believed in hope. In a balance. But he was betrayed. Betrayed by a coward seeking fortune on your side of The Wall. I would ask your opinion. But I know you have none. You are an asset. You are no more a person than the weapon you hold."

*"Yet, there is one clear difference between us. I make decisions. You are just a pawn -- an apparatus. You have no idea what making a truly hard decision is. I envy you."

*"It's a shame you were raised on the wrong side of the Wall. You would have been an invaluable asset to me. Perhaps you still can be."

Chapter 9: The Destroyer:

*"HEY! CATCH!"

*"I hear you're taking the credit for killing me. I hope you make the most of it."

*"Shield's up."


Instruction: Provide detailed information regarding Alex Grey in the Killzone universe.

Output:
Captain

Admiral

|birth       = 2313

|death       = November 2359

|race        = Vektan

|planet      = Vekta

|game        = Killz

|voice       = Lucy Newman-Williams

}}

Admiral Alex Grey was an officer in the ISA Navy in Killz

Biography:

Born on Vekta into a military family, Alex Grey strove to prove herself to her father and brothers. She graduated top of the class in the Navy Academy and eventually made a name for herself after a display of cool and courageous behavior during the Orbital Blockade skirmish above Vekta. She was appointed First Lieutenant of the ISA cruiser Solar Wind, and was eventually promoted to Admiral in 2349. In 2340, she became the youngest ever Captain in an ISA fleet.

Grey then distinguished herself in several colonial campaigns, including Delta Pavonis, Omicron Eridani and GB-34. Grey also helped negotiate an end to the Arcturus Insurrection, displaying considerable diplomatic skills. Sometime afterwards, Grey was appointed Chair of the Altair Conference on the future of unaligned colonies.

She was promoted Admiral of the Fleet in 2349, where she argued the risks of a second extrasolar conflict and lobbied for diplomatic approaches to Helghan through the Vektan ambassador Sepp Harkin, a family friend. The failure of these negotiations led Alex to be frustrated and disillusioned, which led to tensions between her and Harkin.

In 2355, she was seconded to the Defence Initiatives Board and given jurisdiction over the Experimental Weapons Programme in Diortem, Project Eschaton. She developed a proactive interest in its development, advocating it as a deterrent to a possible Helghast aggression in the near future. However, she was met with opposition from some members of the ISA High Command.

Diortem:

Following the Helghast invasion of Southern Vekta, Alex was appointed regional commander by General Dwight Stratson, tasked with the defence of Diortem. As the Helghast surprise attack left the ISA short of manpower, Grey secured approval rights to contract the Phantom Talon Corp.

Diortem fell under heavy fighting in which Grey was captured by Colonel Vyktor Kratek and taken to the Halls of Justice to be interrogated on Project Eschaton. At the request of the ISA, PTC commander Anders Benoit launched an extraction mission at the Halls of Justice in an effort to save Grey. Grey firmly refused to give information to Kratek, even being forced to watch ISA prisoners being gassed, before being shot as two PTC mercenaries, Arran Danner and Damian Ivanov, came to rescue the admiral. Grey survived from her injuries and was safely escorted by the mercenaries from the Halls of Justice.

Following the end of the invasion, Grey had come to realize that any sort of peace with the Helghast was impossible.Admiral Grey's Statement Furthermore, Grey learned that Kratek had stolen research on Project Eschaton and feared the Helghast will forge their own bioweapon to wipe out Vekta.

Operation Archangel:

Two years later, Grey participated in Operation Archangel. She privately commissioned the Phantom Talon Corp into her services once again. Grey requested Anders's mercenary Arran Danner to rescue Sepp Harkin and his family, and a defecting Helghast scientist, Dr. Mandor Savic, whom Grey agreed to grant him amnesty in return for valuable intel on Kratek, specifically on Kratek's bioweapons program. However, Harkin and his wife were killed, and Danner only managed to save the ambassador's son, Justus, and Savic.

After securing Justus and Savic, Grey commended Danner before sending him in disabling the last Helghast Arc cannons that was preventing her forces from seizing control of Kratek's section of Pyrrhus. After Danner disabled the cannons' power source at the Pyrrhus refinery, a paranoid Grey chose to abandon Danner after being falsely misled by Benoit into believing that Danner would betray her by handing Savic over to the Helghast, and along with deeming him a liability for learning about the origins of Kratek's bioweapons program from Savic.Eyes Only - Cmdr. Benoit But Kratek rescued Danner and forcefully employed him into his services.

Death:

Grey later tortured and interrogated Savic into revealing Kratek's bioweapon was made far more lethal than Project Eschaton and its location at Facility X01, and the virus' plasmid trigger that was injected into Justus Harkin. Grey and her men traveled to the facility with the intention of utilizing the bioweapon to completely wipe out the Helghast in order to bring a swift end to the war. Knowing that she will commit genocide, Grey had concluded that killing countless millions was a greater price to end a conflict that would embroil a generation. Furthermore, Grey carried out her operation on her authority alone in order to exempt the ISA of blame while also making it appear as though the Helghast launched the bioweapon attack.

Despite locating the virus, Savic did not told Grey about the access codes required to open the viral vault containing the virus. Upon arriving at the facility, Grey reached the vault but only to find that Danner has already retrieved the bioweapon. Grey and her men attempted to kill Danner but only to die in battle with the mercenary.

Quotes:

*"The Helghast threat ends HERE!"

*"The vermin must be WIPED OUT!"

*"I will have my revenge!!"

*"We can end the Helghast threat for good. Save a whole generation from war."

*"My virus will secure peace!"

*"Danner, don't do this! I'm the only one who can end this war!"


Instruction: Provide detailed information regarding Alpha Squad in the Killzone universe.

Output:
Alpha Squad was an ISA elite special forces squad of the ISA Legionnaires that participated in Operation Archangel during the Second Extrasolar War. The team consists of Sergeant First Class Tomas Sevchenko, Lance Corporal Dante Garza, Master Sergeant Rico Velasquez, and Corporal (later Sergeant) Shawn Natko.

History:

Following the attempted Helghast invasion of Vekta, ISA Colonel Jan Templar was given the task of rebuilding the ISA Special Forces. Drawing upon his experience against the Helghast, Templar created an organization of small squads of four to five people. Due to the small size of the units and the nature of their deployment, they were picked for their aggression, initiative, and resourcefulness. Every single team member needed combat experience. Templar handpicked each of his eight team leaders, and the team leaders then worked with the colonel to fill the slots in their individual teams.Killzone 2 Signature Series Guide

During Operation Archangel, Alpha Squad participated in the assault on Pyrrhus until being pushed back by Helghast arc towers.Killzone 2, campaign level Salamun Bridge Dante Garza managed to recover a piece of a destroyed tower and sends it to ISA researcher Evelyn Batton, who identified their power source Petrusite. Templar dispatched Alpha Squad to escort Batton to find the source of the weapons. Eventually, Alpha Squad discovered Helghan's Petrusite distribution grid. But during their mission, the squad came into conflict with Colonel Mael Radec's forces in which Garza was killed.Killzone 2, campaign level Tharsis Refinery

Alpha Squad returned to the New Sun, where they came under attack by Radec's forces. The squad defends the ship until being forced to evacuate and witnessed the New Sun crashing into the Petrusite grid.Killzone 2, campaign level The Cruiser Alpha Squad later regrouped with ISA forces under Captain Jason Narville and prepare to assault Visari Palace. However, the ISA ground forces were nearly completely wiped out by the detonation of the Red Dust nuclear warhead on the city.Killzone 2, campaign level Maelstra Barrens The explosion was far away enough that Alpha Squad survived. Alpha Squad engaged in a grueling fight to Visari Palace where they fought Colonel Radec, whom they manage to severely wound, causing his suicide. Velasquez and Sevchenko confronted Emperor Scolar Visari and prepared to arrest him. But Velasquez killed Visari and consequently ruining the ISA's chances of ending the war.Killzone 2, campaign level Visari Palace Shortly thereafter, the ISA were routed by Helghast reinforcements and the remnants of Alpha Squad along with Narville's men were left stranded on Helghan.Killzone 3, campaign level Pyrrhus Evac

Squad Roster:

{| class="fandom-table"

|-

!Name

!Rank\Position

!Status

|-

|Rico Velasquez

|Master Sergeant\Squad Leader

|Alive

|-

|Tomas Sevchenco

|Sergeant First Class

|Alive

|-

|Shawn Natko

|Sergeant

|Alive

|-

|Dante Garza

|Lance Corporal

|K.I.A.

|}


Instruction: Provide detailed information regarding Commodore in the Killzone universe.

Output:
The Commodore was an unnamed HAZMAT Trooper, lead officer of the Stahl Arms private army and Chairman Stahl's faithful second-in-command. He is the tertiary antagonist of Killzone 3.

History:

Stahl Arms Deep South:

The Commodore was in charge of Chairman Stahl's personal fleet, commanding his flagship, the Khage, alongside him as well as being head of the CEO's bodyguards. He remained by Stahl's side for the majority of the time, leading security at Stahl Arms Deep South during the Chairman's attempts to sway the Helghast and High Council to follow him in the war against the ISA instead of Admiral Orlock. When the execution of Captain Narville was publicly thwarted at the hands of Sergeant Velasquez and Sergeant Sevchenko during Stahl's broadcast to the entire Helghan Nation, the Commodore retreated at Stahl's side, protecting him during the chaos of the ISA's surprise attack. He accompanied the Chairman and a second bodyguard to the computer room where he digitally uploaded his invasion plans of Earth to the Khage.

Chairman Stahl planned to use his advanced Petrusite weaponry to take credit for leading an invasion of the human home world in order to make it Helghast territory, compensating for his humiliation in Deep South and still persuading Helghan to follow his leadership as opposed to Admiral Orlock. As the Commodore and his compatriot stood guard while Stahl uploaded his battle plans to the cruiser, Orlock contacted him via monitor demanding that he turn over control of all of his resources to the military. As the Chairman attempted to shrug him off, it was revealed that the Senate had elected the Admiral as the new Autarch, replacing the deceased Emperor Visari, due to Stahl's failure to persuade them to give him command of the military. Orlock commanded the outraged, reluctant Stahl to meet with him in person aboard the Helghan space station to deliver his weapons.

Helghan Space Station:

Distraught that his plans had now failed due to the intervention of the ISA and his nemesis, Chairman Stahl ordered that his fleet be prepared. He plotted to usurp control of the Helghan Nation by demonstrating the power of his weapons and private army, assassinating the new Autarch and subjugating the Senate in the process. The Commodore traveled to the space station in the Chairman's cruiser alongside his leader. He stood beside Stahl on the bridge of the Khage, informing his superior of his shuttle being prepared and that Orlock was waiting for him on the station. As the Chairman turned on the Autarch, he contacted the Commodore aboard his cruiser and ordered him to fire on Orlock's personal fleet. After a struggle ensued in which Stahl was wounded and Orlock was killed, the Commodore came to his Chairman's aid with backup HAZMAT Troopers.

Reporting that they were ready to jump to Warp and attack the Earth's atmosphere as soon as Stahl was back aboard his cruiser, his plan now being to kill everyone on the planet to sway its colonies under his control through intimidation, the Commodore accompanied him back to the Khage as the Chairman sent their men after the ISA. Stahl ordered that the station be destroyed the moment they were off of it, dismissing another trooper's concerns about their own men also being killed. The Commodore loyally continued to follow his Chairman's orders without question.

Khage Space Battle:

The Commodore and Chairman Stahl together piloted a Fighter Ship and escaped the space station, with the ISA in pursuit. He briefly ordered their wing group to form up as they were exposed to enemy fire momentarily, before Stahl scolded him for broadcasting on an open channel and closed the communication so that only Helghast fighters would be able to listen. They briefly engaged enemy ships in space combat before making it back to the Khage, the Commodore proving to be a skilled, maneuverable pilot in dodging the ISA's shots with relative ease. As soon as they docked, the Chairman ordered his right-hand man to activate the Warp Coil, so they could escape to Earth; however, the ISA attacked Stahl's cruiser to prevent this from happening. In response to them flying beneath the Khage's energy shield, the Commodore ordered all remaining fighters docked to launch and coordinated the cruiser's defenses.

When the Chairman's cruiser was extensively damaged by the ISA fighters and the Warp Coil began to overload, the Commodore once again came to Stahl's aid and helped him off the bridge floor, urgently insisting that they needed to depart. Refusing to abandon ship, Stahl pushed his lieutenant aside and attempted to stop the cruiser from crash landing on the surface of Helghan. The Commodore further urged the Chairman to evacuate, saying it was too late for him to stop the ship. Stahl denied this, and with little hesitation, the Commodore left his superior behind on the bridge and abandoned ship.

Though Stahl did manage to prevent the cruiser from crashlanding, he could not prevent its inevitable destruction at the hands of the ISA using his own Petrusite weapons. A single nuke from a fighter destroyed the cruiser and space station completely, soon after irradiating the entire surface of Helghan. The Commodore stays with his leader almost until the end, only retreating when the ship is doomed, leaving Stahl to his fate. Later, in the post-credits scene, the Commodore and another HAZMAT trooper locate an escape pod in the wreckage of the ship. This pod contains Stahl, and the Commodore instantly bows in respect to his leader. It is unknown if the Commodore was ever reprimanded for leaving his commander behind, or what became of him in the years following the Terracide. He fails to appear in Shadow Fall.


Instruction: Provide detailed information regarding Dirk Templar in the Killzone universe.

Output:
}}

Dirk Templar was an ISA soldier and the father of Jan Templar.

History:

Dirk was born on Vekta, and at some point joined the ISA. He married an unknown woman, with whom he had a child named Jan Templar, born in 2319. His wife died when Jan was very young. Dirk developed a friendship with the commanding officer of his regiment, Bradley Vaughton, who became a friend of the family.

Dirk then died during the First Vektan War, leaving his boy without parents. Vaughton felt responsible for young Jan, and took the boy under his wing. Jan received his values from his mentor, godfather, and friend. Vaughton became aware of Templar's extraordinary potential, and enrolled him in the ISA military academy early.


Instruction: Provide detailed information regarding Harvester Drone in the Killzone universe.

Output:
The Helghast harvester drone is a small flying worker robot that operates in Pyrrhus City transporting and collecting raw petrusite ore from the smoker tower of Konstantine City, an offshore archipelago of Pyrrhus City.

Specifications:

Harvester drones are modified military drones that are robust and cheaply produced by Stahl Arms. They are used to handle and transport electrostatic plates, which contains petrusite, to a nearby refinery.Pyrrhus Refinery

The drone itself only has a few programs that is followed by tasks. The tasks go in this order:

* Search for petrusite and pick it up from the miners operating in the smoker towers.

* Transport electrostatic plates containing petrusite to the refinery.

* Drop off the plates at the refinery's cleaning and processing plant.

* Wait for the plate to come back empty of petrusite ore and cleaned ready for to be used again, or by following the alternative.

* (alternative) pick up a new plate while the current one is cleaned off and put on a rail system that takes it to the plate extraction bay, where they are stored to be used again by other worker drones.

* Fly back to collect more raw petrusite ore.

* Repeat process until further orders.


Instruction: Provide detailed information regarding Hillary Massar in the Killzone universe.

Output:
Stahl Arms

|title = Doctor

|game        =Killzone Shadow Fall

|voice = Azura Skye}}

Dr. Hillary Massar is the tertiary antagonist of Killzone Shadow Fall. She is a Vektan born genetic researcher employed by the VSA, then later Stahl Arms, to develop an ethnic bioweapon.

Biography:

As an undergraduate, Massar engineered a dangerous pathogen and deliberately exposed it to several of her colleagues in order to prove validity of her research, which at the time was disputed. Massar escaped prosecution and imprisonment by agreeing to work for the Vektan Security Agency's science division.

The VSA appointed Massar to conduct human experimentation aboard the ISC Cassandra on Helghast subjects, with the goal of developing a new, unprecedented type of biological weapon. The weapon would be capable of eliminating human life across a large area, targeting a given type of genome. Massar developed the weapon at the cost of numerous Helghast test subjects and even the Cassandra's crew members.

It was believed by some, or claimed by Thomas Sinclair, that the bio-weapon was purely meant to be a deterrent, and would not be deployed. The completed weapon was codenamed "Ethnic Bullet", a term coined by Massar and used by attendant Andrea Parsons in a message about the deceased victims of testing.Ethnic Bullet Parsons attempted to stop the weapon's development, but he was unable to do it in time.

Massar had a type of fascination with the Helghast, believing their superiority to Vektans made them more suitable for experimentation. This was not due to the political factors at the time, but because of some intrinsic biological property.Genetic Admiration She later deduced all Vektans minus herself must die, so the Helghast could continue to evolve.

Defection:

Massar later anticipated that the VSA would undoubtedly eliminate her as a "loose end" after she completed her work, in which she then made the decision to defect to the Helghast.Decision Time She delivered an encrypted message to New Helghan before releasing her virus on the Cassandra's crew. Massar's defection was soon discovered by the VSA, who dispatched Shadow Marshal Lucas Kellan to scuttle the Cassandra and apprehend Massar. However, Helghast forces under the operative Echo reached Massar before Kellan could intercept them. Upon being apprehended, Massar noticed Echo's uniqueness from the other Helghast and was correct to assume Echo to be a half-breed.Killzone Shadow Fall, campaign level The Doctor

Chancellor Visari's administration sought to use Massar's weapon themselves, repurposing it to target humans, and to use it as leverage against Vekta. The weapon was also capable of targeting half-breeds. To fulfill this, Visari reassigned Massar to work under arms developer Jorhan Stahl. After entering Helghast custody, Massar was relocated to Stahl's base on Helghan.

Death:

Massar was eventually seized by Lucas Kellan and Echo on a mining spire orbiting Helghan. Kellan had orders from Sinclair to take her into custody. However, Kellan allowed Massar to be killed by Echo to prevent her research from being use by New Helghan and Vekta.Killzone Shadow Fall, campaign level The Handler At the time of her death, the weapon was already delivered to Stahl and prepared for deployment. Massar's defection and cause of death was covered up by the Vektan government in which the official press release stated that she had died in a freak laboratory accident.Vektan Daily, "Famous geneticist dies"

Characteristics:

Dr. Massar was an arrogant Vektan arms specialist with a superiority complex to humans and Helghast alike. In some respects, this could be called a god complex. She regarded humans as evolutionarily inert, and half-breeds as impure throwbacks that ruin the Helghast bloodline.

She was controlling and abrasive, making undue demands of Helghast guards, and continuing her experiments on some Helghast as well as humans while in Stahl's custody. She often spoke with a condescending tone, and was manipulative enough to make Echo ashamed of her parentage. She threatened the VSA soldiers apprehending her at Stahl's base by asking if they can "feel the sickness" - a reference to the effects of the Vektan-targeted bioweapon - to a point that one soldier was ordered to silence her.

Conversations:

Chapter 3: The Doctor:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Mas

E

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

E

Mas

E

Mas

E

Mas

|}

Chapter 7: The Handler:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Kel

Mas

(After destroying the lab)

Mas

Kel

Mas

(Upon reaching the other spire)

Mas

Kel

Mas

Kel

Mas

(After moving deeper into the spire)

Kel

Mas

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Kel

VSA: "We have our orders, sir."

E

Mas

Sincl

Kel

Mas

Kel

Sincl

Kel

(Echo shoots the sergeant and Massar)

E

Sincl

Kel

Sincl

Kel

Sincl

E

Kel

E

|}

Quotes:

Chapter 7: The Handler:

*"I require two more test subjects in the lower labs immediately."

*"Where are those test subjects? I don't appreciate being ignored. I'll keep speaking until someone answers me."

*"I was told I wouldn't be disturbed. I have important work."

*"I can't concentrate if I'm interrupted."

*"Don't mistake this for failure. You're too late. It's waiting for you down there, with him. It far exceeds what was glimpsed on the Cassandra. I am attempting to refine its yield. I look forward to seeing it tested on such a large scale. Until now I've only had my simulations to go by. And my imagination. I can tell you are shocked, but you are not looking with open eyes. In the smallest parts it is so elegant, so beautiful. They have had to adapt, survive; they have endured. We are only preventing them from moving on, they cannot fulfil their true potential while we exist. You're all going to die."

*"There's a container coming right at me!"

*"There's a container blocking my path! Destroy it!"

*"They're getting too close!"

*"There's another container heading this way!"

*"The train won't make it, there's a container in the way!"

*"They won't give up."

*"The train is losing pressure!"

*"Look out!"

*"They've redirected another container onto this line!"

*"There's more coming!"

*"I've got a full shut down of life support!"

*"Incoming container!"

*"Quickly Marshal, there's another one on the line!"

*"We're almost there!"

*"That's it!"

*"There should be manual controls -- it will let you cycle the airlock."