Instruction: Provide detailed information regarding Pyro Trooper in the Killzone universe.

Output:
The Pyro Trooper is a Helghast enemy in Killz

Description:

Armed with portable incendiary weapons, the Helghast Pyro Troopers specialize in clearing out enemy trenches and bunkers. Though they wear a brominated flame-retardant suit that offers a temporary shield from the flames, Pyro Troopers are still vulnerable to enemy fire.

Tactics:

The Pyro Trooper usually keeps his distance and rarely seeks or uses cover, instead preferring to rain deadly flames down upon his enemies with his Flame Thrower. The Flame Thrower is slow to fire and has a limited range, which the Pyro Trooper compensates for by arcing it up to increase the range and to circumvent cover. At close range the Pyro Trooper will begin to retreat backward, and will never attempt to use melee attacks. Bulky and heavily armored, Pyro Troopers are surprisingly durable, as they have 3 times as much health as the regular Helghast Assault Infantry. This makes them the most durable Helghast soldiers, save for the Heavys, encountered in Killzone 2.

Because of the Flame Thrower's long start up time, coupled with the the fact that Pyro Troopers do not utilize melee attacks, rushing them with knife attacks will bring them down quickly. However, killing them from a distance with headshots is often a much safer strategy.


Instruction: Provide detailed information regarding Riot Trooper in the Killzone universe.

Output:
Riot Troopers are Helghast Security personnel served in crowd control or an interrogation unit.

Tactics:

Riot Troopers are heavy armored soldiers equipped with VC30 Sickle shotguns and riot shields, which are resistant (but not impervious) to small arms fire. They use their shields to converge on threats and use their shotguns for close quarters combat.

However, their shields are not used for flak protection, and therefore grenades and other types of explosives are recommended for ensuring distractions and drawbacks or lethal kills. They can be distracted with the OWL and are vulnerable to being flanked.


Instruction: Provide detailed information regarding Silencer in the Killzone universe.

Output:
The Silencer is an attachment featured in Killzone Shadow Fall.

Description:

The attachment is a conventional silencer which replaces the flash-hider or muzzle break on any weapon which it is equipped on.

The primary benefit of the Silencer attachment is that it prevents the player from showing up on the minimap of the opposing team when firing the weapon which has the Silencer equipped. Other benefits of the Silencer are the reductions it offers to both muzzle flash, and gunshot volume for the weapon with which it is equipped.

The Silencer attachment does not affect the damage of the weapon nor the range in any way. Due to this, it is likely that the weapon still fires full-powered ammunition, whereas most other first-person shooters force the player to use weaker, subsonic ammunition if the player selects a Silencer attachment.

The size and shape of the Silencer will vary depending on the weapon which it is equipped with, however, the overall effect remains the same.

Weapons:

*StA19 Reigner Pistol

*StA61 Vultur

*StA101 Kameraad

*LS70 Fors


Instruction: Provide detailed information regarding StA-11SE Submachine Gun in the Killzone universe.

Output:
The StA-11SE is the standard stA-11 SMG with a suppresor attached to its barrel, reducing the sound of the weapon and preventing the user from appearing on the mini-map in botzone or multiplayer.

Killzone 3:

The weapon appears in Killzone 3 as part of its multiplayer and botzone arsenal. The weapon can be selected by the Tactician class.


Instruction: Provide detailed information regarding Stuart Adams in the Killzone universe.

Output:
*SD Network

|title = General

|status = Deceased

|planet = Vekta

|death = August, 2357

|race = Vektan

|game = Killzone

|voice = Ronny Cox}}

General Stuart Adams is the main antagonist in Killzone. He was an officer of the Vektan ISA and was in charge of the SD weapons platform during the outbreak of the Second Extrasolar War. Unknown to the ISA, Adams was a Helghast collaborator who was responsible for allowing the Helghast to bypass Vekta's defenses.

Biography:

Background:

A native Vektan, Stuart Adams proved to be a capable soldier of the ISA and eventually earned the rank of General. In 2356, Adams was appointed the military commander of the SD weapons platform. Unknown to his superiors, Adams covertly made contact with Autarch Scolar Visari of the Helghan Empire, and was convinced by the Autarch to join the Helghast after being showed visions of power, and the dreams of the Helghast. Adams also turned his colleague, General Dwight Stratson, to the Helghast, and the two were secretly in contact with one another, and stayed in contact with the Helghast through General Armin Metrac.

In 2357, Visari finally made plans to invade Vekta. Adams was instructed to disable the SD platform and allowing the Helghast Third Army, led by General Joseph Lente, to easily bypass Vekta's orbital defenses (with the help of Stratson, who would lead ISA forces away from the cities). Adams would then reactivate the platform in time to destroy any UCA reinforcements sent from Earth. He also tried to have Captain Jan Templar killed as he was a promising soldier who could hinder their plans. One of his men (or even him) tried to kill Templar with an M82 Assault Rifle, taken from the weapons platform during a training exercise. The culprit was never discovered, although it raised a lot of questions among the ISA, who believed the culprit to be a Helghast sympathizer.

Second Extrasolar War:

In August 2357, the Helghast fleet began their invasion of Vekta. Adams ordered the orbital defense network to fire on the invaders, but in reality allowed them to pass unhindered by causing a weapon malfunction that disables the platforms. As the Helghast rampage through the ISA defenses, Adams waited impatiently for General Bradley Vaughton, who possessed the other security key to reactivate the platform's defense system. When Vaughton finally arrived, Adams greeted him, and together they reactivated the platform. Shortly afterwards, Helghast forces under General Joseph Lente took over the platform and Adams revealed his treachery to Vaughton before ordering a Helghast soldier to kill the General.Killzone, campaign level Escape

With the platform under Helghast control, Adams used it to destroy the ISA Fortress and covered up his treachery by framing Vaughton as the traitor along with his allies such as Captain Jan Templar, and further sowing chaos among the ISA.Killzone, campaign level Misty Waters Adams' treachery, however, was discovered by a team of soldiers, led by Templar, due to the spy Colonel Gregor Hakha among their group, and they attempted to reach the platform and stop him from destroying the UCA fleet. While waiting for the UCA to arrive, Adams was informed about Templar's activities (such as destroying a code 3-3 fire base) and set up a trap to lure Templar's team to a Helghast base, where they falsely believed Adams will be there. However, the ambush failed and Templar's team emerged unscathed, much to Adams's anger. This show of failure prompted Lente to personally confront Templar and his team, and implied to Adams that Visari would lose favor for the ISA traitor.Killzone, campaign level Hunting The Traitor

Adams eventually lost his temper by repeatedly smashing his underling's head for bringing news of Templar's team's continued success of hindering the Helghast's invasion. After learning about Lente's death at the hands of Templar's team, Adams was slightly pleased that Lente could not stop them either, but knowing that Templar's team would likely reach him soon, he had the platform sealed down and doubled his guards in anticipation.Killzone, campaign level Hidden Pasts Eventually the UCA arrived and Adams destroyed one of the ships with the platform's defenses, forcing the fleet to retaliate by bombarding the station.

Death:

Adams's attempt to destroy the fleet was stopped by Templar's team, who infiltrated the platform and sabotaged the platform's weapons before confronting Adams at the control center. Adams launched into a rant at Templar and his team about the "visions" Visari had shown him, acknowledging that he could not stop the UCA but that killing him would not solve the end to the war, as the Helghast would never give up on their conquest of Vekta. A battle ensued in which Adams attempted to escape but was wounded in the process. As the platform began to break up from the UCA's bombardment, Adams tried to crawl away but was crushed to death by falling debris.Killzone, campaign level Hope

Characteristics:

Stuart Adams exudes a malevolent presence. Even before he reveals his treachery, he acts devious and threatens his subordinates when they report unpleasant news to him. When he revealed his treachery to Vaughton, he shows no remorse for what he has done and seems to enjoy this with a sadistic grin.

He has a strong admiration for the Helghast and their leader Scolar Visari, as shown by his rants about "the vision" Visari had shown him and by his constant attempts to gain the approval of the Helghan leadership. This is not reciprocated by the Helghast, tho

He appears to rule the SD Platforms in an authoritarian way, verbally abusing his subordinates and openly threatening them if they do not act according to his will; one of the frequent targets of his anger is a technician who appears to work as his deputy and has often the unfortunate task of reporting unpleasant news to his superior.

Over the course of Killzone, Adams grew ever more insane and paranoid, due to Templar and his squad's actions which had embarrassed Adams's efforts in front of the Helghast. When the same technician informed him about Templar's team having cause absolute havoc on Helghast forces, Adams loses it, and brutally beats his subordinate for not telling him what he wants to hear. He seems to accept his fate when Templar arrives, merely ranting that killing him will not save Vekta.

It is unknown what turned him to the Helghast, but most likely it was because he felt sympathy for them as he believes the ISA to be corrupt that he even denies himself as a traitor. He has some combat skills as can be seen when he tries to kill Templar's team. Templar calls him a murderer, traitor and a coward, which makes Adams become more paranoid, as he has been shunned by the Helghast as well. He claims that there is never any sympathy or remorse for the traitor.

Description:

Adams has long, almost dreadlock-like hair and a small goatee. He has striking and menacing facial features. He wears a gray and green uniform unlike any ISA outfit seen in the series. It seems to have to do with his position and that the SD platform crew have likely a different uniform. His uniform is somewhat decorated, and has areas of dark brown stripes on the uniform, namely the shoulders which symbolize some kind of leadership and authority, and he has a red band around his left arm. His voice sounds quite sadistic and evil.

Conversations:

Introduction:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

ISA: "General Adams, sir! We've got multiple Helghast vessels approaching. What do we do, sir?"

General Ad

Sys

|}

Vekta Evacuates:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

General Ad

ISA: "I'm sorry General. We can't do a thing without General Vaughton's security key. Without it the central processor..."

General Ad

ISA: "No."

General Ad

|}

Strange Company:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

ISA: "Sir. General Vaughton has been found. He's on his way up with the security key as we speak."

General Ad

|}

Escape:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

ISA: "We're cleared to lift off in five General! You and your men will be up on the platform in fifteen!"

(Aboard the SD Platform)

ISA: "General Adams is prepared and waiting for you General."

(After Hakha is seen discovering which computer was hacked)

General Vaugh

General Ad

General Vaugh

General Ad

(After Hakha announces to the team whose computer was hacked)

General Vaugh

General Ad

(Helghast rush into the meeting area)

General Vaugh

General Ad

General Vaugh

General Ad

(Vaughton is knocked out and shot)

General Le

General Ad

|}

Misty Waters:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

General Ad

General Le

General Ad

ISA: "News from below, sir. We have detected some hacking concerning your computer. We believe the source of the intrusion to be the Colonel Hakha, the spy."

General Le

General Ad

ISA: "He was sprung, sir, by a three man unit believed to be acting under the specific command of General Vaughton. Which is also assumed to be responsible for a shoot-out at the docks and the destruction of a code 3-3 Firebase."

General Le

General Ad

General Le

General Ad

General Le

General Ad

|}

Hunting the Traitor:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

General Ad

General Le

General Ad

General Le

General Ad

|}

Forging a Path:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

General Ad

ISA: "They've, er, blown up the bridge over the 32nd river. And cut off the 11th company from supplies. The 10th company are not responding to communications. We fear they may be... they may be..."

General Ad

ISA: "May be... lost sir."

(General Adams smacks the soldier's head on his desk eight times)

General Ad

(Soldier's body slides off the desk)

General Ad

|}

Hidden Past:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

General Ad

|}

Hope:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

General Ad

Temp

R

Ha

General Ad

|}


Instruction: Provide detailed information regarding VC9 Rocket Launcher in the Killzone universe.

Output:
The VC9 Rocket Launcher also known as the VC9 Missile Launcher is a weapon featured in Killzone 2, Killzone 3, Killz

Killzone 2:

Specifications:

The VC9 fires 66 mm rockets from disposable magazine tubes attached to a firing port. Its commonly uses in demolishing enemy equipment and armor, and clearing obstacles. The VC9 has a slightly faster reload time than the M80 Rocket Launcher, but lacks the lock-on feature that the M80 has.

Players can carry 3 rockets at any given time, in both the Campaign and Multiplayer.

Killzone 3:

Killz


Instruction: Provide detailed information regarding VSA Headquarters in the Killzone universe.

Output:
VSA Headquarters is the headquarters of the Vektan Security Agency, located in Vekta City.

Description:

Located in Vekta City's Eden District,Vektan Daily, "89 killed in latest terror attacks" the VSA Headquarters is a 73 story building constructed in 2344, capable of withstanding a magnitude 8 earthquake and a 1 kiloton explosion. It can house up to 1000 personnel for up to 24 months in a self-contained environment, and has numerous defensive security systems. Security includes an exterior magnetic shield, and a fortified counter field to protect against laser, molecular, and acoustic recording devices and scans.VSA HQ

History:

VSA Headquarters was first constructed in 2344. It is widely recognized as the principle intelligence gathering source for the Vektan government.

On June 29, 2390, VSA HQ came under a terrorist attack conducted by the Black Hand in which the main building was bombed by undercover Black Hand terrorists, causing hundreds of civilian casualties and damaging nearby property.Killzone Shadow Fall, campaign level The Patriot Black Hand operatives even temporarily took control of the HQ to paralyze the VSA from coordinate a response to the Black Hand's strikes across Vekta City until it was retaken by Shadow Marshal Lucas Kellan.

VSA HQ was repaired several months later. On August 5, VSA Director Thomas Sinclair held a rally speech in front of VSA HQ to call for a new war against New Helghan. During the middle of Sinclair's speech he was assassinated by a Helghast operative.Killzone Shadow Fall, campaign level The Savior


Instruction: Provide detailed information regarding Vyktor Kratek in the Killzone universe.

Output:
Colonel Vyktor Kratek was a Helghast military officer and a zealot for the cause of Helghast superiority in Killz

Biography:

Kratek originally headed a Helghast refinery on Helghan where he designed advanced Helghast weapons. After gaining the trust of Scolar Visari, Kratek was promoted to colonel. Following his promotion, Kratek participated in the invasion of Vekta in which he worked alongside with General Armin Metrac in taking much of southern Vekta. Kratek was also tasked by Metrac to interrogate captured ISA personnel to reveal and claim classified ISA weapons technology.Orders to Colonel Kratek

Project Eschaton:

Kratek led his forces in taking control of Diortem and capturing Admiral Alex Grey. He interrogated and tortured Grey at the Halls of Justice, demanding to reveal information about Project Eschaton, a bioweapons program. When Grey refused, Kratek gassed ISA prisoners to coerce her into talking. But Grey still refused. Kratek's interrogation was then interrupted, however, by Phantom Talon Corp mercenaries Damian Ivanov and Arran Danner. He was forced to flee, but not before shooting Grey.

After Metrac's death at the hands of Jan Templar, Kratek, along with his forces, were forced to retreat back to Helghan. But he managed to stole a viral agent from Project Eschaton. His theft pleased Scolar Visari, who granted him the resources, researchers, and facility to create a virus reverse-engineered from Project Eschaton.The Autarch's Command Kratek had intentions of using the virus to wipe out the Vektans and thereby swiftly ending the war in Helghan's favor. For the next two years, Kratek ruthlessly had lower segments of Helghast society other than hardened criminals to be use as unwilling test subjects in order to perfect and maximize the deadly potency of his bioweapon.Scientific ResearchEschaton Final Testing Kratek forcefully recruited Doctor Mandor Savic to help in creating the virus, in which Savic developed a plasmid 'trigger' in the RNA coding of the virus that would make it useless without the trigger.

Hunting Savic:

By the time of the ISA invasion of Helghan, Kratek's plans for his bioweapon's deployment was foiled by Doctor Savic, who was against using the virus and fled with the plasmid trigger. Kratek ordered a manhunt on Savic and later discovered that he had fled to the Vektan Embassy for political asylum. Kratek ordered a contingent of Helghast soldiers to capture or kill Vektan ambassador Sepp Harkin, his wife Valeria and the family's bodyguard Boris, but demands that Harkin's son Justus and Savic be taken alive.Orders To Task Force Although Kratek succeeded his objective in killing Harkin and his wife, he was unable to capture Justus who was rescued by the mercenary, Arran Danner, with the aid of Boris, who gave his life to help Justus escape.

After discovering Savic's location, Kratek dispatched soldiers and policemen to apprehend the doctor. But Kratek was again foiled by Danner, who rescued Savic and allowing Grey to learn about the bioweapon.

Recruiting Danner:

After his Petrusite refinery was destroyed at the hands of Danner, Kratek contacted the mercenary, who was left for dead by PTC commander Anders Benoit under orders of Grey, who wrongfully assumed that Danner tried to sell out Doctor Savic to the Helghast (thanks to Benoit giving her misinformation), and made him an of

After bringing Danner under his employment, Kratek informed the mercenary that Admiral Grey's real objective was to deploy the bioweapon she and Kratek have fought over for the entire war on Helghan and exterminate the entire Helghast race. Kratek assigned Danner to retrieve the security codes to unlock the viral vault from Savic before Grey tortured him for information, to assassinate Grey herself, and to bring Justus (who had the plasmid trigger injected into his bloodstream by Savic) along with a sample of the virus to the Colonel.

Death:

After Danner retrieved the codes from Savic, Kratek then sent Danner and some of his troops to Facility X01 that contained the virus. After disabling the facility's anti-air guns, he ordered Danner to destroy the bioweapon, but retrieve a sample of the virus, and to kill Grey when he has the chance. After Danner fulfilled his mission, Kratek orders him to meet him at the facility's deck and give him the sample, promising to reward him. But in reality, Kratek deemed Danner to have outlived his usefulness and planned to kill him along with Justus after obtaining both the virus and plasmid trigger.Assault Force Orders However, Danner was warned by the arms dealer Blackjack about Kratek's betrayal. Just as Danner fought his way to escape with Justus and the virus, Kratek made a deal with Anders Benoit to capture Justus and the virus. Kratek and Benoit were waiting for Danner and Justus at the flight deck, where Kratek then ordered Benoit to kill the mercenary. But Benoit betrayed the Colonel and shot him in the back, killing him instantly, with the intentions of seizing the virus for himself. Kratek's body was lost when Facility X01 crashes.

Conversations:

Justice For All:

Kra

G

Kra

G

Kra

G

Kra

G

Kra


Instruction: Provide detailed information regarding Aldridge in the Killzone universe.

Output:
|game = Killzone Shadow Fall

}}

Aldridge was the President of the planet Gyre.

Biography:

President Aldridge became deeply involved in Gyre's labor crisis in 2390. After the crisis exacerbated into planet-wide unrest by Helghast laborers in response to factory owners accused of criminal negligence being acquitted, Aldridge condemned the Helghast and tried to reassure the public that the "criminals will be brought to justice and punished."Vektan Daily, "Gyre in Turmoil"

However, Aldridge's government was unable to quell the riots that nearly consumed the entire planet. Eventually, Aldridge was forced to negotiate with the Helghast Workers Union Party.Vektan Daily, "Government Offers Deal" This resulted in President Aldridge being forced to step down from office after a vote of no confidence by opposition parties, and he publicly admitted culpability for the crisis while hoping for a peaceful transfer of power.Helghast Daily News, "Workers Victory!"Vektan Daily, "Sad Day for Gyre"


Instruction: Provide detailed information regarding Anders Benoit in the Killzone universe.

Output:
|title       = Commander

|profession  = Mercenary

|birth       = March 5, 2315

|death       = November, 2359

|race        = Human

|game        = Killz

|voice       = [h

}}

Commander Anders Benoit was the leader and co-founder of the Phantom Talon Corp in Killz

Biography:

Born on Earth on March 5, 2315, Benoit enlisted in the United Colonial Army's Special Forces. Years later, Benoit eventually left the Army to become a successful mercenary, alongside his business partner and fellow soldier, Oliver Adamska. In 2344, they founded the PTC on Earth. Using close ties to the UCA, Benoit and Adamska recruited elite ex-soldiers, and secured lucrative contracts from the authorities on Earth.Report #VR89K

The PTC became involved in a number of minor corporate and colonial disputes, in which they sold themselves to the highest bidder. This led to tensions between the materialistic Benoit and the patriotic Adamska. This inner conflict came to an end when Adamska was killed in action on assignment in 2348 under unclear circumstances. Upon Adamska's death, Benoit quickly expanded and restructured the corporation, and establishing two new affiliates on different colonies, Skull Knight Enterprises and Eclipse Forces.

Diortem:

In 2357, the Helghast had started their conquest of Vekta. Following the invasion, the ISA contracted PTC and requested two mercenaries, Arran Danner and Damian Ivanov, for an extraction mission in Diortem. Throughout the mission, Benoit guided Danner and Ivanov step-by-step as they saved Admiral Alex Grey, the head of weapons tech research in Diortem, from the Helghast Colonel Vyktor Kratek. Soon after, the ISA requested Benoit's aid in retrieving transmission codes from a crashed Helghast ship. Once again, Danner and Ivanov carried out the mission with Benoit instructing them along the way. Unfortunately, an unexpected complication ultimately resulted in the death of Ivanov. Nevertheless, Danner still managed to carry out the mission, further gaining the respect of the ISA.

Operation Archangel:

Two years later, PTC was contracted by Admiral Grey to participate in Operation Archangel. Benoit once again enlisted Danner, as well as another mercenary named Carrell, for a demolition mission on Helghan, to neutralize Helghast Arc Cannons, which were preventing ISA reinforcements from entering Helghan. While the mission was a success, Anders did ultimately lose Carrell, who was one of his most experienced mercs.

Shortly after, Grey once again requested Benoit for an extraction operation on Helghan. This time, Danner was sent to the Vektan Embassy to extract Vektan ambassador Sepp Harkin, along with the rest of his family. Unfortunately, Danner didn't arrive in time, resulting in the death of the ambassador and his wife. Despite this sidestep, Danner still managed to save the ambassador's son Justus Harkin, escaping via an embassy boat.

After being separated from Danner in the confusion, Benoit made his way to a small fishing village, where Danner and Justus arrived. Here, Danner was tasked to track down Helghast defector Doctor Mandor Savic. Eventually they recovered Savic and learned the existence of Kratek's bioweapon derived from Admiral Grey's Project Eschaton. Justus and Savic escaped the village with Grey, while Danner stayed behind to ensure their escape. Benoit eventually extracted Danner from the scene via Intruder.

Retirement Plan:

Since learning about the virus, Benoit plotted to steal and selling it to the highest bidder, and retire as a very rich man.Retirement Plan To achieve his ends, he continued to work behind Grey's back in which he manipulated a paranoid Grey into believing Danner will betray her by selling Savic back to the Helghast, and as well being deemed a liability for knowing about the bioweapon's existence.Eyes Only - Cmd. Benoit Benoit and Grey made a plan to kill Danner, but only after one last mission. Benoit once again enlisted Danner for a demolition mission on a Helghast Petrusite refinery controlled by Kratek. Benoit aided Danner in destroying the refinery's reactor. With only a minute until the refinery blows up, Benoit left Danner for dead. However, Danner was rescued by Kratek.

Death:

Benoit later interrogated Savic into revealing the location of the virus, which was at a Helghast research facility, Facility X01, and traveled there for one last contract with Grey. At the facility, Benoit made a secret deal with Kratek following Grey's death at the hands of Danner, agreeing to trade Justus (who contained the plasmid trigger for the virus) and the virus for the right amount of cash. He and Kratek ambushed Danner, who was currently in possession of Justus and the virus. But Benoit betrayed and killed Kratek before revealing to Danner of his plans on selling both the virus and Justus. Benoit attempted to offer Danner to join him in his scheme, but Danner refused which forced Benoit to led waves of PTC mercs against his former employee. But Benoit ultimately failed to fulfill his scheme, and only to be killed in battle by Danner.

Quotes:

*"This war is gonna end soon, and end badly. Just gotta work the angles, make it PAY."

*"Did you grow a conscience, or did someone cut you a deal?"

*"As usual, we get to clean up the ISA's mess. Still, as long as the paychecks there."

*"SHIT. Crazy sons of bitches actually did it, nuked their own city rather than surrender. Higs and the ISA deserve each other, Danner. There's only one thing worth fighting for in this life."

*"But I figured you'd wanna do this the hard way. So I brought along a few of the guys..."


Instruction: Provide detailed information regarding Armin Metrac in the Killzone universe.

Output:
General

|planet = Helghan

|death = October, 2357

|status = Deceased

|race = Helghast

|game = Killz

|voice = Chris Fairbank

}}

General Armin Metrac is the main antagonist in Killz

Biography:

Metrac was born on Helghan during the time of the great depression. He was a very different kind of Helghast, and was born with distinctive human-like features. He joined the military and proved to be a good soldier.

After being made Lieutenant General, he took special interest in a case where a soldier named Tendon Cobar was on death row for shooting his senior officer for being weak and stopping a training exercise due to a soldier sustaining wounds. Metrac looked into the case and found Cobar's actions and reasoning to be true, so Metrac had the case called off. This left a message to the rest of the Helghast a

He invited Cobar to join a group he had formed called the Colonial Guard. He was a follower of Visari, who was quickly rising to power. Visari had brought power to the Helghan military through rearmament programmes. Metrac gained favor with Visari (despite his human qualities which Visari would have hated) and became a General. He was also an adviser to Visari, along with General Joseph Lente, Colonel Mael Radec, and Metrac's good friend, Colonel Tendon Cobar.

Metrac was not heavily involved with the invasion plans of Vekta. He was second in command of the army, just below General Lente, who would lead the invasion. Metrac was in contact with the two ISA traitors, Generals Stuart Adams and Dwight Stratson. The invasion began in early August 2357, and Metrac was on Helghan at the time, until the Helghast forces were defeated.

Southern Vekta:

After the death of General Lente, Visari personally entrusted Metrac in September with the task of conquering Southern Vekta where the remaining Helghast troops were holding out. He was given full command of the Third Helghan Army. He ordered the deployment of an additional fleet, along with two additional arm

He eventually took over the eastern part of the continent with the help of Colonel Cobar. Over the course of the month Metrac became infamous among the ISA forces as he brutally pushed through their defenses. He set up a hidden base in the mountains of the Redavni Plains, and staged further attacks that pushed the ISA back to Rayhoven.

In early October the ISA Minister of Defence Heff Milcher, General Dwight Stratson, and scientist Evelyn Batton met at the Rayhoven Base to discuss the possibility of using nuclear weapons against the Helghast. Metrac attacks the base with the purpose of capturing and extracting information from the ISA VIPs. The ISA forces and VIPs present were forced to evacuate. Metrac secretly has the shuttle carrying the VIPs from the meeting shot down in the Reag Swamplands. Metrac later arrives at a base in a refinery in the Magus Harbour with Cobar, who he sends to find and capture the VIPs. He is then attacked by a team of ISA soldiers, led by Sergeant Rico Velasquez, but manages to kill most of the team except for Rico.

Metrac leaves and offers a truce to ISA command to buy time for Cobar to find the hostages. He asks that the ISA abandon the south with the promise of no more conflict. After learning of Batton's capture, Metrac then heads for the swamps to bring Batton to his base for interrogation.

He is followed by Rico who was later captured. With Batton and Rico as hostages (Milcher was dead, and Stratson had escaped after killing Cobar), Metrac threatened the ISA to surrender or he will use the nuclear weapons that were recently given to him by Stratson. However, Metrac was unable to use the weapons as they needed the launch codes. Metrac resorted to torturing Batton for the launch codes in which she only gave him the wrong codes. Metrac later planned to have Rico transferred to Stratson in Sedah City to frame him for betraying the ISA.

Death:

Metrac later learned that the ISA had discovered the location of his base and will soon bomb it. Metrac prepared to leave with Rico to for Sedah City before being confronted by Captain Jan Templar confronts him. Metrac ordered his men to leave without him so that he can deal with Templar. After a long fight, Templar wounded Metrac, who asks for a warrior's death. Templar demands Metrac for Rico's whereabouts as the bombing begins (creating a large gap in the platform they are on) but Metrac leaps across to Templar with a knife. However, Templar quickly shoots at Metrac, who then falls to his death.Killz

Metrac's body was later recovered by the Helghast. In spite of his death, Metrac managed to deliver the ISA nuclear weapons to Helghan.From High Command

Characteristics:

Metrac is an evolved form of Helghast, and has the appearance of a human. However he retains the dark characteristics of a Helghast. Even his traits make him no ordinary Helghast.

Unlike the more somewhat honorable and professional General Lente,  Metrac is shamelessy barbaric, sadistic and cruel, and is known for his unconventional tactics and his brutalities against human civilians and soldiers alike. He uses sadistic interrogation techniques, possibly with the help of Cobar.

He has been the most successful commander against the ISA so far, as he managed to conquer most of Southern Vekta and, thanks to his leadership skills, his armies managed to continue operating somewhat well even after his death. He is second in command of the army before the death of Lente, although he appears to be quite skilled in battle and possess better tactical and strategic skills. He is almost a mix of Lente's leadership skills, and Radec's combat skills. He is the only known Helghast to not fear Colonel Cobar and Cobar respects him out of friendship.

Description:

Metrac is a very tall man who has more human-like appearances than the Helghast. He has a strong, athletic build with human-like white skin and somewhat sharp facial features. He wears a very decorative cuirass, a fine silver armor plate on his left shoulder and a dark-red cape, similar to the Helghast banner. He would usually possess a pistol and knife as an officer, although he uses a heavy machine gun/grenade launcher when battling Templar.

Conversations:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!II.3 - Assault

|-

|

Met

Co

Met

Co

Met

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!IV.2 - Revelation

|-

|

Met

R

Met

Eve

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!IV.3 - Confrontation

|-

|

Temp

Met

Helgh

Met

Temp

Met

~

Met

Temp

Met

Temp

Met

|}


Instruction: Provide detailed information regarding Colonial Intelligence Service in the Killzone universe.

Output:
, an Infield Agent (Spy)]]

The Colonial Intelligence Service is the ISA's more covert and subversive of their Intelligence services. This branch includes infield operatives and deep cover agents. Unlike their more violent counterparts, the Shadow Marshals, this branch focuses primarily on information gathering and political espionage rather than killing or sabotage. Infield agents are typically high ranking enemy officials and other such turncoats, who quietly feed the ISA with vital information, usually with their supposed allies never knowing better.


Instruction: Provide detailed information regarding Crat in the Killzone universe.

Output:
Crats are a hybrid species of mammals bred by Helghast xenogenticists on planet Helghan.Crat Infestation growing

Description:

A rodent/feline crossbreed, Crats were bred on Helghan to ward off Cadaver Beetles and Helghan Spiders near Helghan settlements. Following the Terracide, Helghast survivors brought Crats to Vekta. The population of Crats dramatically increased in the southern territories of New Helghan due to the lack of natural Vektan predators for the Crats. Crats posed a health hazard to the public as they carried potentially lethal diseases and viruses, in which the New Helghan government ordered the extermination of Crats through a highly toxic biochemical pesticide.


Instruction: Provide detailed information regarding Dante Garza in the Killzone universe.

Output:
Lance Corporal Dante Garza was Alpha Squad's sniper and technical expert who appears in Killzone 2.

Biography:

Dante Garza was born in 2336 to a wealth and privileged family, but rejected his upbringing and refused to comply with the demands that his elite status placed upon him. After being sent in desperation to a military academy, he found his purpose in life among the company of his fellow cadets.Killzone 2: Collector's Guide to Campaign and Warzone

Garza became the fourth member of Alpha Squad and was suggested by Tomas Sevchenko, a soldier who had worked with him during the Helghast invasion of Vekta. During past missions, Garza's sniping and mechanic skills dug Sev out of trouble during the fighting. Garza proved himself to Colonel Jan Templar and Rico Velasquez in training. He also particularly enjoys in bantering with his comrade Shawn Natko.

Operation Archangel:

Garza and Alpha Squad participated in the counter-invasion of planet Helghan. During the battle through Pyrrhus, Alpha Squad aided in the ISA advance on Visari Palace until they were stopped by Arc Towers. Garza managed to procure a fragment from an Arc Tower and allowing scientist Evelyn Batton to identify the Helghast's reliance on Petrusite that powers the Arc Towers. Garza and Alpha Squad accompanied Batton to Suljeva Village to find a way to disable the towers.

Death:

After their arrival at Suljeva Village, Garza along with Batton and Natko were captured by Helghast soldiers led by Colonel Mael Radec. They were taken to the Tharsis Refinery where they were interrogated for the activation codes for the stolen ISA nuclear weapon, Red Dust. Sev and Rico attempted to rescue the hostages, but Rico's impatient and aggressive approach started a firefight that indirectly caused a Helghast soldier to fatally shoot Garza. Once the fighting was over, Garza succumbs to his wounds and died in Sev's arms. Garza's body was later brought to the New Sun and placed in a coffin. Garza's death caused a rift between Sev and Rico, as the former held Rico accountable for his demise.

Characteristics:

Better educated and from a more privileged background than Sev and the others, Garza chose to shake off his past and adopt a laid-back, disheveled persona, which failed to conceal his intelligence. His sly sense of humor could often come across as cocky or arrogant - he particularly enjoyed messing with Natko, claiming "someone has to do it" - but in truth he was a committed and loyal comrade. Garza retained an edge of the rebellious loner throughout his military career, which was harnessed by his role as a sniper and demonstrated by a tendency to forge ahead or take the initiative without being ordered. Unlike Sev, he was not great on military procedures or discipline, but made up for this with his selfless courage and loyalty to his fellow soldiers.

Garza demonstrated tech skills seen throughout Killzone 2, such as hacking into Helghast devices, opening locked doors, and using advanced Helghast communicating devices rather than shooting them outright.

Conversations:

Killzone 2, Gameplay:

Killzone 2, Cutscenes:

Corinth River:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

ISA: "Units twenty through forty mounting in three minutes..."

R

Temp

R

Temp

R

Temp

R

(Draws attention to his team)

R

(Aboard the Intruder)

R

Na

R

S

Na

R

(ISA cruisers fire at the enemy)

Na

Ga

(Natko looks over the edge)

Na

S

Na

S

Na

R

(Intruder is successfully launched)

Na

Ga

S

Ga

Na

R

Na

R

(Approaching the beach)

R

S

(The Intruder above the team is hit)

R

Ga

Na

R

S

Na

(Craft crashes onto the beach)

Na

R

Ga

R

|}

Blood Meridian:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

ISA: "Captain Narville is expecting you ASAP. Convoy's taking a real hammering."

Na

R

Ga

ISA: "I never saw anything like it before."

Na

(While getting closer to the square, Sev looks at the ISA cruisers)

R

S

R

Pi

R

Na

Ga

R

S

Na

(ISA soldier messes with his rifle)

S

Ga

ISA: "Where are the other units?"

R

(Two more ISA Intruders flies overhead)

ISA 2: "Get out of the way!"

Na

R

ISA 3: "Same as you, assisting the convoy in Visari Square."

(One of the Intruders gets blown out of the sky by an Arc Tower)

S

Na

Ga

R

Na

(The team flies over the city to the landing point)

Ga

R

(Arc Tower fires at the Intruder, barely missing)

R

Na

Ga

S

R

(Rico looks at the convoy)

R

Na

R

Ga

R

(Intruder lands)

R

Na

R

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Ga

Narvi

(ATAC appears on the site)

ISA: "ATAC!"

Narvi

S

S

(ISA soldier gets killed by ATAC, Garza and Sev rush to safety)

S

|}

Visari Square:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Ga

(Garza inspects Arc Tower shrapnel)

Ga

|}

Salamun Bridge:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

R

Na

(ATAC appears and starts firing)

Ga

R

Na

Ga

R

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

S

Ga

(The two look at the hole in the road)

Ga

S

Ga

|}

Tharsis Refinery:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Eve

Ra

R

Ra

Ga

Ra

Na

(Natko is hit)

R

S

R

Eve

Ra

Eve

Ra

R

S

(Rico opens fire on the Helghast)

R

Ra

(Garza is hit)

Na

Eve

Helgh

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Eve

(When the Intruder arrives)

S

Ga

(Garza falls down)

S

(Intruder lands)

S

|}

Quotes:

Corinth River:

*"Come on Sev, let's go. Time for us to deploy!"

*"Look at that. Shame we can't get any closer and just blast 'em away from up here, ...but they've got some crazy anti-aircraft system..."

*"The beachhead units got pretty badly fucked up, but the second wave is already on deck. The point guy is Captain Narville leading Avenger Convoy. He's kicking Hig ass and taking names in Visari Square. Next stop is the Palace. Scuttlebutt is that we're going to be tasked to Narville. You know. Cover his flanks, special duties, and all that shit."

*"With a bit of luck, we'll kick a bit of ass and then escort Visari to the brig on the New Sun."


Instruction: Provide detailed information regarding Grenadier in the Killzone universe.

Output:
The Grenadier is a Helghast enemy in Killzone, Killz

Description:

Grenadiers are tasked with keeping the enemy at a distance by firing grenades from behind regular lines of combat. Their lack of heavy armor allows for quick relocation around the battlefield, preventing their opponents from acquiring a clear target.

Tactics:

Like the Support Trooper, the Grenadier prefers long-range combat. Using the M327 Grenade Launcher, he will fire a burst of rounds in your direction, typically in front of you and on your flanks, hoping you'll run into one of the dangerous rounds. The grenade rounds are modified percussive rounds and will explode on impact with a soft target such as a humanoid. Otherwise, the grenades will bounce off hard targets such as walls and will lie on the ground until the fuse detonates them.

Even though the round from the M327 will explode on impact with a humanoid, the Grenadiers rarely ever target you directly and fire around instead. This means you seldom have to worry about being hit by the incoming grenade, but you should worry about where it ultimately detonates. When a Grenadier fires at you, look for where the rounds hit the ground and immediately move away from them. You can identify the rounds by the glow they emit as well as the distinctive beeping sound of the fuse counting down. Remain safe by putting some distance between you and the round before it detonates.

The Grenadier will often take cover if it's available and in some places this can make targeting them from a distance a bit difficult. A better solution is to simply rush the Grenadier. Since they prefer long-range combat, they will always pull back and run in order to put some distance between you and them.

Be dogged in your pursuit and catch up with them for an easy R&K kill. If the Grenadier is backing away from you and sees you gaining ground too quickly, he will often pull his StA18 Pistol for close range gunfire. When you see this happen, weave to the right and left as you approach him for your knife attack, or use burstfire to interrupt his attacks. Keep approaching, and you'll soon overtake him for a quick kill.

If several Grenadiers are grouped together ahead of you, hold back and don't rush in. Instead, cook a grenade and log it into the midst to take them all out. If you rush a pack of them, they will scatter, meaning you'll need to track each one down for an individual kill. Instead, use an explosive attack of your own to try to take them all out from a distance.


Instruction: Provide detailed information regarding Helghast Cruiser in the Killzone universe.

Output:
The Helghast Cruiser is the standard warship of the Helghast Fleet. Their design is based on the vessels developed by the Helghan Corporation prior to the First Extrasolar War. Despite of its rather antiquated design, the cruiser's features fulfilled the requirements of both Helghast combat doctrines and war economy necessities in the decades leading to the Second Extrasolar War.

Specifications:

The cruiser is approximately 500 meters long from bow to stern and measures approximately 200 meters at the widest point between the port to starboard engines. It has atmospheric input and output capacity, achieved through a parabolic movement at a reduced angle to avoid overheating and melting its surfaces with friction. The bridge is located in an out-rigging superstructure on the ship's topside, which is heavily armored from incoming fire. The cruiser holds up to six Overlord Dropships on its stern deployment racks, and twenty-two Leech Pods (with eleven mounted on each side). It has a ventral cargo hold used to carry supplies and vehicles. A smaller and secure bay is located under the bridge, between the server room and the engine room, in which it used for storing hazardous materials such as fuel, explosives or biohazard samples.Killz

The cruiser's six massive repulsion engines, very similar to those found on the Overlord Dropship, provide the vessel with the necessary thrust to keep up and in motion and are powered and cooled through a series of conduits that connect them to the ship's main reactor in the engine room. Though not confirmed, the ship's main reactor is powered by Petrusite. A series of characteristic "fins" visible in different points of the ship, the most prominent of which are located at the bow and in front of the deck, provide the necessary control surface for atmospheric maneuvers while secondary thrusters are used for space operations.

Though heavily armored, the cruiser is outclassed in direct battle against its far more advanced UCA and ISA counterparts due to its obsolescent armor plating and archaic design based on upgrading the older Helghan Corporation colonial transport ships. The Helghast compensated this technological disparity by relying on overwhelming force and unconventional combat such as launching boarding operations via Leech Pods.

Armament:

The cruiser's weapon systems includes long-range missile batteries located in three modules on each side in front of the engines and numerous anti-aircraft artillery posts placed on the surface of the ship.


Instruction: Provide detailed information regarding Helghast Security in the Killzone universe.

Output:
Helghast Security is a New Helghan agency tasked with defending the Helghast civilian population from threats both internal and external.[ht

Overview:

The Helghan Security Forces enforce the peace through omnipresent surveillance and cruelty. Whilst they are less heavily armed and do not possess the same MilSpec gear as their military counterparts, Security troopers are more mobile and quick to respond to any incident. They are not a threat to be taken lightly. The head of the New Helghan Security Forces is Anton Saric.

Helghan Security personnel are distinguishable by their white and blue uniform, in contrast to the white, black and red of their predecessor, the Helghast Army.

Units:

Security Troopers:

Countless Helghast Security Troopers patrol the Helghan Sector and are always on guard against ISA infiltrators. Their agility and convergence tactics compensate for their vulnerability in comparison with other Helghan forces.

Riot Troopers:

Helghast Riot Troopers use a defensive shield to converge on threats, and use heavy shotguns to put down foes at close range.


Instruction: Provide detailed information regarding Helghast Strike Fighter in the Killzone universe.

Output:
The Helghast Strike Fighter, or Space Fighter, is an offensive aerospace ship. It was deployed late in the Second Extrasolar War during the events of Killzone 3.

Specifications:

The Helghast Strike Fighter is typically deployed from a larger space cruiser. It is equipped with an underbelly mounted turret cannon and homing missile pods. Targeting is adjustable and covers the entire forward field of vision. The homing missile have a lock-on targeting system, but they can fire unguided without a lock having been acquired. It seats two with one being the pilot and other being the gunner. The gunner has full control of the fighter's weapons.Killzone 3: The Official Guide

Killzone 3:

Mainly seen during the space battle at the end of Killzone 3, during the events of "Interception". Strike Fighters are deployed by Jorhan Stahl's ships against the forces under Admiral Orlock. Sev, Rico, and Jammer hijacked two Strike Fighters and engaged against Stahl's flagship as well as engaging Stahl's Strike Fighters and emplaced weaponry  on Helghast Cruisers.

The Strike Fighter's ammo is infinite, but continuous cannon fire will cause the cannon to overheat.


Instruction: Provide detailed information regarding Holo Sight in the Killzone universe.

Output:
The Holo Sight is an attachment featured in Killzone Shadow Fall.

Description:

The attachment is unlockable for most weapons, and gives a 1.2x magnification for the player when scoped in. Compared to the standard Dot Laser, it provides a larger sight reticle, larger sight body and greater magnification for all weapons which can mount it.

The Helghast and VSA each have their own unique versions of the Holo Sight, with the Helghast version utilising a red, diamond-shaped reticle on a red-tinted lens, and the VSA version using a cyan, circular reticle on a blue-tinted lens.

Nearly all small-arms in the game can be equipped with the Holo Sight. The M82 assault rifle, released as part of the Insurgent Pack DLC has a non-interchangeable Holo Sight which looks different from the normal VSA model present in Shadow Fall.

Weapons:

*LS12 SMG

*LS21 Valk

*StA25 Vlug

*VC30 Sickle

*LS36 Breacher

*StA409 Keyzer

*M55 Rumbler

*M82

*StA59B Pulver

*StA4 Stova

*StA61 Vultur

*StA101 Kameraad


Instruction: Provide detailed information regarding Hope in the Killzone universe.

Output:
Hope is the eleventh and final level of Killzone.

Plot:

Templar's squad secured a shuttle and launched themselves to the SD Platform. Upon reaching the platform, they spotted parasitic crafts attached to the platform's hull, in which the Helghast used to deploy their troops into the platform, which is now reinforced with Helghast forces. After docking into the platform, the squad attempts to reach and disable the SD weapons from attacking the Earth fleet. However, the fleet soon arrives and comes under attack by the platform's weapons. The Earth ships open fire on the platform in response. The squad split

After accomplishing their goals, the squad reunites and confronts General Adams at the control center. Adams tries to reason with the squad, explaining that the Helghast will stop at nothing to reclaim Vekta, regardless of how many lives they lose. But the squad do not heed his words, prompting Adams to go on a mad rant that killing him will not stop the Helghast's war. A battle ensues between the squad and Adams and his Helghast forces. The squad prevails and Adams is left wounded. With the platform's weapons disabled, the squad narrowly escapes on a shuttle before the Earth fleet destroys the platform and kills Adams in the process.

Templar and Luger see that most of the Earth fleet has survived, but realize the war against the Helghast is far from over.

Transcript:

Trophies:

*Hope - Complete Chapter 11.

*Orbital Strike - Take down General Adams with a grenade.


Instruction: Provide detailed information regarding ISA Police in the Killzone universe.

Output:
ISA Police are the standard law enforcement on ISA colonies.

Killz

They can be found captured in the ISA Halls of Justice. Several officers can be saved during the first level to rescue Admiral Grey.


Instruction: Provide detailed information regarding ISC Cassandra in the Killzone universe.

Output:
The ISC Cassandra was a retrofitted ISA cruiser converted into a VSA weapons research station.

Operational History:

The Cassandra was originally constructed as a cargo ship which launched in 2358.ISC Cassandra It was later re-purposed in 2386 to function as a black site bio-tech weapons-based research station and sent into deep space. The Cassandra was joined by two other ships, the ISC Rydion and ISC Hexis; both are still operational but their whereabouts remain classified. The Cassandra's true purpose was publicly covered up by the Vektan government in which the ship was stated to be a unmanned research station used for a routine survey of local solar data from Vekta's sun, Alpha Centauri B.Vektan Daily, "Going Out in Flames"Vektan Daily, "ISC Rydion goes dark"

In 2389, Dr. Hillary Massar joined the ship and began work on developing a biological weapon designed to kill Helghast. Helghast and half-breed migrant workers were unwillingly taken to the Cassandra to be use as live research subjects. Some of the Cassandra's crew were kept ignorant of the project and its purpose conducted by Massar in which she even feared that they would mutiny once they know the truth.Massar's Diary 2 Regardless, most of the people who come to know about the project remained silent for they either feared the repercussions for speaking against itParsons' Diary 1 or they did not care about it.Parsons' Worries As more Helghast became unwilling subjects to Massar's experiments, the Cassandra's Vektan crew were forced to double their work shifts and even taking menial work that were previously tasked by the Helghast.Vektan Letter Home

Less than a year later, on June 22, 2390, Dr. Massar decided to defect to the Helghast and released her virus on the Cassandra's crew, killing everyone except Massar. An SOS was sent to Vekta from the ship, but the Vektan Security Agency was unable to contact the vessel; when the crew was presumed dead, VSA Director Thomas Sinclair sent Shadow Marshal Lucas Kellan to destroy the Cassandra and any evidence of Massar's research by rerouting it into the sun. However, Kellan was unable to stop Dr. Massar's defection as New Helghan operatives led by Echo apprehended Massar.Killzone Shadow Fall, campaign level The Doctor

The cause for the ship's destruction was covered up in an official press release in which the Vale Research Institute stated that the Cassandra had completed its research mission after making "a staggering 41 orbits of the sun and traveled over 500 million km."


Instruction: Provide detailed information regarding ISC New Sun in the Killzone universe.

Output:
The ISC New Sun was a ISA Cruiser and the flagship of Battle Group Mandrake that participated in Operation Archangel. It was under the command of Colonel Jan Templar.

Operational History:

During the course of the invasion of Helghan, the cruiser was docked over Pyrrhus and was eventually attacked by Helghast forces led by Colonel Mael Radec. Though some of the ship's crew managed to abandon the ship, Templar and weapons researcher Evelyn Batton were killed by Radec, who was searching for the launch codes for the nuclear weapon Red Dust.Killzone 2, campaign level The Cruiser

Templar, using the last of his strength, disengaged the ship's thrusters and maneuvers the New Sun to crash directly into the Tharsis Refinery Petrusite grid. The crash caused a massive explosion which effectively destroyed the ship and disabling the Pyrrhus' defenses. This last act scattered debris of the ship, such as Exoskeletons, all over the Maelstra Barrens. It was a heroic end for Templar and the New Sun, as it opened the door for ISA forces to invade Visari Palace, and possibly take Scolar Visari prisoner.


Instruction: Provide detailed information regarding Kaznan Jungle in the Killzone universe.

Output:
The Kaznan Jungle is a remote jungle located on planet Helghan. The jungle is home to many dangerous fauna and flora, including the exploding "burster" plants, as well as other attacking spiders and foliage.

History:

Six months after the failure of Operation Archangel, remnant ISA troops under the command of Captain Jason Narville had set up a base in the Kaznan Jungle. There, the ISA tried to reestablish communication with Earth.  Narville and his men soon learned that Vekta had agreed to a ceasefire with the Helghast. Soon after learning this news, the ISA came under attack by Helghast soldiers under Jorhan Stahl in which they were eventually overrun. Narville and Tomas Sevchenko were captured while the other surviving ISA troops are executed.Killzone 3, campaign level Six Months On


Instruction: Provide detailed information regarding LS116 Sentry Turret in the Killzone universe.

Output: The LS116 is the ISA equivalent of the VC116 Sentry Turret. It has an equal detection range, and matches its counterpart in firepower and accuracy as well.


Instruction: Provide detailed information regarding M10 AA Cannon in the Killzone universe.

Output:
|power       =

|rof         =16

|range       =0-1000

|accuracy    =

}}

The M10 AA Gun is a defensive weapon system mounted on ISA cruisers.

Description:

The M10 is a manned turret in which its cockpit features four large guns, supported by a reinforced and pivoting arm, which gives the M10 AA an impressive pitch and yaw. The cockpit offers gunners a fighter pilot-styled targeting system, including an interactive heads-up display with 4x zoom capability. Accompanying the main gun is a missile battery that allows gunners to fire 24 auto-locking missiles.

Killzone 2:

The M10 is usable during The Cruiser mission during the Helghast attack on the New Sun. The M10 uses a T shaped targeting reticule with a dot in the middle mark dead center. Akin to the Exo-Skeleton, the M10 has limited health but also a built-in repair system.


Instruction: Provide detailed information regarding Mobile Mine in the Killzone universe.

Output:
The Mobile Mine is an attachment featured in Killzone Shadow Fall.

Description:

The Mobile Mine is a variant of the Helghast version of the underslung, HE Grenade attachment, which fires a small Spider Mine, as opposed to the normal high-explosive grenade. It is available only for the Support class in multiplayer. The Mobile Mine attachment does not carry any additional rounds in reserve, making it a single-shot weapon unless the player resupplies.

Only the StA4 Stova and StA59B Pulver of the Support class can be equipped with the Mobile Mine attachment.

Weapons:

*StA4 Stova

*StA59B Pulver


Instruction: Provide detailed information regarding VnS-10B Scylla Chaingun in the Killzone universe.

Output:
The VnS-10B Scylla Chaingun "Cerberus" is a weapon featured in Killz

Design:

The Scylla Chaingun is an experimental heavy-class infantry weapon modified from the VnS-10 Scylla for troops to wield it manually in the battlefield. Due to the Scylla's extreme weight and the tremendous recoil generated by its 12.7 x 99 mm cartridge, it is excluisvely used by Supreme Troopers. It is nicknamed the "bullet hose" by the Helghast due to its extremely high rate of fire.


Instruction: Provide detailed information regarding Gordan Losata in the Killzone universe.

Output:
Gordan Losata is a Helghast man living in New Helghan.

Biography:

Gordan is an employee working in the Helghast Dam on New Helghan.

Gordan appears on a log complaining about the fact that he didn't already receive the parts he needed. He says that he didn't want extra-workers, that he didn't need help, but his parts.


Instruction: Provide detailed information regarding Guard Trooper in the Killzone universe.

Output:
The Guard Trooper are Helghan infantry deployed by the Helghan Empire for duty roles that cover crowd control on the Helghast homeworld.

Tactics:

They are equipped with stun batons as well as thermoplastic shields and are often found near buildings or mission objectives that suffer attacks from multiple enemy troops. In order to prevent a trooper from being overrun, Guard Troopers are often trained to work in pairs.

General Metrac deployed large number of Guard Trooper units on Vekta after realizing their effectiveness in urban occupation campaigns.


Instruction: Provide detailed information regarding Helghast Sniper in the Killzone universe.

Output:
The Helghast Sniper is a Helghast enemy in Killzone, Killz

Killzone:

Gifted with perfect eyesight, steady hands and a surgically precise aim, Helghast snipers can effortlessly hit targets from across the battlefield. They use the powerful StA-52 SLAR as their primary weapon. They wear a similar uniform to the basic Helghast Troopers, and have similar durability. They are extremely rare in the Killzone campaign, with only a few being encountered.

Killz

General Metrac had them switch to a lighter type of body armor, to maintain mobility and prevent their locations from being compromised too easily.

Killzone 2 and Killzone 3:

The Sniper is a long range enemy that fires a laser sighted VC32 Sniper Rifle. Though the laser sometimes makes him easy to spot, he definitely is not easy to hit. The only offensive choice at range are either a Rocket Launcher or a better sniper. Closing the distance is usually effective, but sometimes snipers are guarded by close range support troops.

In Killzone 3, Snipers appear periodically throughout the campaign. They are somewhat more common than they were in Killzone 2, and seem to appear in smaller groups.

Tactics:

The Sniper uses a VC32 Sniper Rifle with a laser scope. You'll know the Sniper is near when you see the laser beams of their targeting scopes. Once you are in the area, the Sniper will swing the beam towards you and try to lock on. Once he has the beam on you for 1 second, he will fire. The power of the VC32 is considerable meaning you'll not survive more than 1 shot.

You'll encounter the Sniper once in the game, and even then there are only 4 to deal with. When you encounter the Sniper, all you need to do is quickly flank his location and come up behind him. If you are quick and quiet, you can easily sneak up on the unsuspecting Sniper and easily dispatch him. This means don't come into the area with guns blazing as this will alert the Sniper to your presence. Instead, quickly run to his location and take him out from behind.

For the Snipers that you can't sneak up on, seek cover and look for the laser beam. Once you see the laser, follow it back to the sniper's location and then use long range fire to take him out. When you take your shot, you'll need to be fast as it doesn't take the Sniper long to acquire you as a target and fire, so strafe out from cover, fire, and then immediately strafe back to cover.

Killzone Shadow Fall:

The Snipers have drastically changed in Shadow Fall, their physical image looks more updated, and more menacing than in KZ2 and KZ3. They also carry the StA61 Vultur sniper rifle.


Instruction: Provide detailed information regarding Helghast Triad in the Killzone universe.

Output:
The Helghast Triad is the state banner of the Helghan Empire and New Helghan. It was co-opted from the original logo of the Helghan Administration.

Symbolism:

The original Triad of the Helghan Administration was three interlocking arms representing Peace, Justice and Freedom.Timeline retrieved from the official Killzone website Scolar Visari replaced the old banner with a simpler, starker and more dynamic logo showing three arrows representing the Helghast virtues of Duty, Obedience and Loyalty.


Instruction: Provide detailed information regarding Hera Visari in the Killzone universe.

Output:
Vekta

|family = Scolar Visari

Maya Visari

|voice = Lisa Banes

}}

Hera Visari is the daughter of Scolar Visari and current Chancellor of New Helghan. She is the mother of Maya Visari. She is a cameo character in Killzone 3 and a major character in Killzone Shadow Fall.

Biography:

Shortly prior to Operation Archangel, Hera was present with her father and stood by him as he made his speech to the Helghast people to prepare for the ISA's invasion. Thereafter she was sent to the planet Gyre for her own safety, and remained there for the duration of the Second Extrasolar War. Hera was in her early twenties when the Terracide took place.

Chancellor of New Helghan:

Following the Terracide, Hera went into hiding on Gyre and later giving birth to her daughter upon her return to Vekta. Some thirty years after the destruction of Helghan and the relocation of the Helghast race, in 2380 Hera became Chancellor of the New Helghan government and rules the Helghast Sector of Vekta City.Visari Tribute Triumphant! However, due to the dominance of the military sector in the government and her desire for peace, Hera was reduced to somewhat a governmental figurehead.

Sometime before 2390, Visari came into contact with Jorhan Stahl, who survived the Terracide and believed dead by the public, and plotted with him in secretly rebuilding Helghan's military might and restarting their war against the Vektans.Killzone Shadow Fall, campaign level The Agent Visari and her government later learned about a bio-tech weapon created by the Vektan Security Agency that was designed to genetically eliminate the Helghast from Vektan defector Dr. Hillary Massar, the creator of the weapon. Hera dispatched her daughter to recover Massar from the ISC Cassandra.Killzone Shadow Fall, campaign level The Doctor After Massar was brought into custody, Visari sent her to Stahl to create her weapon that is repurposed to target Vektans.

After the Black Hand committed a terrorist attack on Vekta City, Visari condemned the Black Hand and denied of her government's role in the attacks, and made statements of offering support to the Vektan government in stopping the Black Hand.Ve

When the Shadow Marshal Lucas Kellan was captured, Visari found Echo talking with Kellan in which he divulged her daughter about Stahl's plans with Massar. She and Echo get into a heated argument over her alliance with Stahl. Visari defended her handling with Massar by claiming that she and Stahl wanted for was the survival of their people despite knowing that Massar's weapon would not only exterminate normal humans but half-breeds as well. Echo disagreed with her mother in which she brought up her half-breed heritage and even pleading to reconsider her plans. Visari refused to listen to her daughter's pleas and slapped her across the face for calling her "mother". After wordlessly regretting for her actions, Hera ordered her guards to send Echo away to somewhere "safe" despite her protests. She then exchanged a few words with Kellan, remarking how that the Vektans and Helghast were once considered the same race, and now they are now enemies. Before leaving Kellan, she ordered Anton Saric to keep the Shadow Marshal alive.

Visari's plans with Stahl never came to fruition as Stahl was killed at the hands of VSA Director Thomas Sinclair, who also obtained Massar's weapon. Thereafter, the Vektan government accused New Helghan of restarting hostilities and refusing Vektan military forces to stand down. After negotiations to avert potential war broke down, Visari publicly vowed to defend New Helghan from Vektan aggression.Helghast Daily News, "Prepare for War!"

Conversations:

Chapter 5: The Helghast:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

E

Kel

E

Kel

(Hera Visari walks in)

H

E

H

E

H

E

H

E

H

E

H

E

(Echo is escorted away and Anton Saric returns)

H

|}


Instruction: Provide detailed information regarding History of Killzone in the Killzone universe.

Output:
The history of the Killzone universe details the events evolving around the Alpha Centauri system, specifically on the conflict between the Vektans and Helghast. This serves as the central plot of the Killzone franchise.

History:

Beginning in the 2050s, Earth became nearly uninhabitable after nuclear war broke out over control of scarce resources. In response, a coalition of Earth's governments and richest companies formed the United Colonial Nations and began a colonization program in order seek out natural resources to support the human race.

Alpha Centauri:

system map|300px]]

In 2111, UCN exploration ships reached the Alpha Centauri system and deemed it for colonization. However, a fleet of colony ships headed for Alpha Centauri were lost to a solar flare, thus leaving the UCN financially crippled and unable to fund another interstellar colonization. In desperation, the UCN sold the settlement right for Alpha Centauri to the Helghan Corporation. The corporation claimed the two habitable planets Vekta, a rich Earth-like planet (named after Helghan Corporation CEO Philip Vekta), and Helghan, a barren yet resource-rich planet named after the corporation.

By the end of the 22nd century, Alpha Centauri became a service hub for passing starships on course for Earth and its colonies. Starships came to Helghan to be supplied, maintained and refueled, and bringing vital energy resources that command top prices to the colonies. As a result, the Helghan Corporation established itself as a civil administration and taking over all local administration duties from the ISA, levy taxes against the entire population, and reorganize all social services. In 2155, the Helghan government used its vast funds to purchase Alpha Centauri from the UCN, which they were suffering from a shortage of funds in its costly colonial endeavors. This left the Helghan Administration free to tax and invest in their colonies as they wish, as they charged each ship that pass through Alpha Centauri while Helghan-based ships are granted a 'residence permit' that frees them from many charges, encouraging some shipping companies to relocate.

Helghan's independence and exploitation over star travel and space trade, areas which were traditionally under UCN control, angered the UCN. In response, the UCN levied stricter controls and tariffs on all space traffic, and increased their taxes on the colonies to expand the UCA. The regulations also rescinded the Helghan Administration's rights to a large home fleet and tariffs on shipping. The Helghan Administration refused to follow the regulations. Both the Helghan Administration and the UCN began negotiations over the regulations, but the Helghan and their wealthy members refused to budge on the issues of tariffs or self-defense.

First Extrasolar War:

In 2199, negotiations over a mutual compromise between the Helghan Administration and the UCN broke down. The Helghan Administration refused to follow Earth's demands for the Helghan to follow their compliance, and instead declared their secession from Earth, becoming an independent colony. Helghan's military began expelling all ISA forces from Vekta and Helghan, creating skirmishes to break out on and around the two colony worlds. Despite the Helghan military outnumbering the ISA, they were underequipped, poorly trained and inexperienced, allowing many ISA forces to escape the initial fighting and conducting hit-and-run operations from hidden bases.

On Earth, the UCN considered enforcing an embargo on all trade with Helghan, but deemed it to be counterproductive. The Helghan Administration would only prevent trade ships from reaching Earth, in the knowledge that Earth cannot survive for any length of time without colonial resources. The UCN dispatched a powerful UCA Navy fleet to Alpha Centauri to crush the rebellous Helghan.

The UCA fleet arrived in 2201 and effortlessly decimated Helghan Customs Service ships around planet Helghan and Vekta. The conflict ended within a year, forcing the Helghan Administration into unconditional surrender. In the aftermath, the UCN replaced the corporate government of Vekta with one loyal to Earth while also sending a silent warning to the other colonies of never daring to challenge the UCN's authority.

The Exodus:

Shortly after Vekta was placed under Earth's rule, Helghan extremists began a terrorist campaign in an attempt to make the occupation of Vekta too expensive for the ISA. Vekta became a planet of civil unrest and violence as the ISA responded by harshly suppressing the local Helghan population and making life harder for the Helghan. The unrest ended when the Helghan people decided to resettle on planet Helghan. The ISA Governor agreed to their request and allowed millions of disaffected Helghan to leave on colony ships for planet Helghan. The UCN, no longer wanting to deal with future issues that were guaranteed to arise from a rebellious population living on a hellish planet, gives planet Helghan independence and leaves the people on their own to suffer from the planet's harsh environment.

Life for the resettled Helghan people were dismal and harsh. Many died from illness, storm damage and starvation before the death rate subsides as the Helghan begin to adapt to their surroundings. In 2220, the Helghan reformed the Helghan Administration and rebuilt their civilization. The Helghan managed to profit from their trade of minerals from their planet, but were subjected to ISA trade sanctions in which the Vektans largely profit off from Helghan's minerals.

By the early 24th century, the third generation of indigenous Helghan were born and they were genetically conditioned to the harsh environment, such as having lungs are more efficient against pollutants and cells that are more resistant to the planet's high radiation levels.

Rise of the Helghast:

In 2330, a great economic depression disrupted Vekta and Helghan due to Vekta's monopoly of the Helghan trade at the expense of reinvestment on Helghan. Without reinvestment, the Helghan were unable to maintain the expensive machinery that mined the planet's natural resources to cope with the harsh conditions, and their own wealth largely to support the growing Helghan population, leading to major industrial accidents. The economic downturn last for almost twenty years in which Helghan citizens started to die of starvation while Vekta could not spare any relief effort to Helghan due to having their own economic problems.

.]]

The Helghan directed their anger on the Vektans for the cause of their misery and misfortunes. This allowed a charismatic politician, Scolar Visari, to take advantage of the Helghan people. Visari heavily promoted his ideology that the Helghan people are a new evolved species superior over humanity, deeming themselves as "Helghast". The people, both rich and poor alike, rallied to Visari and supported his ideology of Helghast supremacy that will bring them back as a great nation.

.]]

In 2347, Visari faked an attempt on his life in order to garner public support to overthrow the Helghan Administration. Visari led a military coup and assumed power over Helghan. Under his reign, the Visari administration defied the ISA embargo and trade directly to black-market suppliers on Vekta and the other colonies. The Vektans were unwilling and uninterested to enforce the embargo as they felt it was unnecessarily needed. This allowed the Helghast to recover from the depression after Helghan secured a contract with the ICSA for energy and materials. In turn, Visari used Helghan's new wealth to fund and enlarge the Helghast military, with the intentions of conquering Vekta and rebuild the Helghan Empire.

For the ISA, they were complacent in the face of Helghan's resurgence. As the ISA lose interest in enforcing the Helghan blockade and deeming expanding the ISA Navy to be too expensive, they instead relied on constructing an orbital defense network to protect Vekta from Helghast aggression. Unknown to the ISA, the Helghast infiltrated the ISA's command structure and gained allies from Helghast sympathizers to sabotage Vekta's defenses.

Second Extrasolar War:

Invasion of Vekta:

In early August 2357, the Helghast launched an invasion of Vekta. The defense network were instantly shut down by Helghast sympathizer General Stuart Adams before they could fire on the invading fleet, which they bypassed without interruption and landing their troops on the planet. ISA forces were caught off guard and thousands were killed in the initial fighting. The ISA desperately tried to restore the defense network while waiting for UCA reinforcements. However, the ISA were manipulated into giving control of the defense network to the Helghast under General Adams, who planned on using the defense network to destroy the UCA reinforcements.

The conflict on Vekta soon incurs casualties on both sides. Despite the ISA losses, a team of four unlikely heroes, led by future war hero Jan Templar, prevented Vekta City from falling to the Helghast and killing General Joseph Lente, the commander of the Helghast invasion. Templar's team also managed to stop Adams from destroying the UCA fleet by sabotaging the defense network, and allowing the UCA to destroy the network and killing Adams.

Operation Archangel:

In 2359, the ISA launched their counter-invasion of Helghan. ISA Battle Group Mandrake, under the command of Colonel Jan Templar, attacked the capital city Pyrrhus in capturing Visari and bringing a swift end to the war. Helghast forces fiercely and fanatically defended their capital. The ISA advance into Pyrrhus was temporarily hindered by Arc towers until discovering their power source outside of the city. However, Templar's flagship, the New Sun, came under attack by Helghast forces under Colonel Mael Radec, who fatally wounded Templar and took nuclear launch codes for the stolen Red Dust nuclear weapons. Before dying, Templar's last actions was directing the New Sun into crashing the Petrusite power grid and depowering Pyrrhus's defenses.

While the ISA were provided an opening to resume their advance and take Visari's Palace, the Helghast used a Red Dust nuclear warhead to annihilate the bulk of the ISA invasion force in the city. Only a small ISA contingent under the command of Captain Jason Narville, who were outside of the city and conducting rescue operations, were spared from the nuclear explosion. The surviving ISA forces launched a desperate attack on Visari's Palace. After a brutal battle, ISA forces pushed back Helghast forces to the Palace and Colonel Radec was killed. Visari himself was confronted by Alpha Squad members Tomas Sevchenko and Rico Velasquez, and was about to be place under arrest. But unfortunately, Velasquez impulsively gunned down Visari and preventing the ISA from ending the war.

Soon after Visari's death, Helghast forces mounted a surprising and devastating counterattack that forced the ISA to retreat while destroying many ISA ships. The evacuation only left many ISA soldiers stranded on Helghan and at the mercy of the vengeful Helghast. Thereafter, the Vektan government agreed to a ceasefire with the Helghast.

.]]

Six months after Visari's death, a power struggle was fought between Admiral Orlock and Chairman Jorhan Stahl of Stahl Arms over who would succeed Visari. Stahl wanted to prove himself as Visari's worthy successor by producing powerful irradiated Petrusite weapons and use them to bombard Earth and forcing the UCN to capitulate. The rivalry between Visari's would-be successors escalated into open violence when Orlock was declared as the new Autarch, whom wanted Stahl's weapons at the cost of the chairman's life. As civil war out between the forces loyal to Orlock and Stahl, the ISA remnants hijacked Helghast strike fighters and destroyed Stahl's flagship from reaching Earth. The flagship's destructive payload was then detonated over Helghan, irradiating the entire planet and obliterating the remains of the Helghast invasion fleet destined for Earth. The ISA remnants escaped from the devastation and made their way back to Vekta.

Cold War:

The Second Extrasolar War ended with the devastation of planet Helghan known as the Terracide. The ISA came a brokered a tentative truce with the surviving Helghast population and allowing them to resettle on Vekta, where they claimed one half of the planet as New Helghan. The war did not end the eternal hatred between the Vektans and Helghast, especially the latter who held the Vektans responsible for the Terracide. As a result, Vekta was literally divided by a planet-spanning barrier known as the the Wall.

As of 2390, Vekta and New Helghan are in a cold war state.


Instruction: Provide detailed information regarding Independent Colonial Strategic Alliance in the Killzone universe.

Output:
The Independent Colonial Strategic Alliance (ICSA) is an alliance of independent colonies.

History:

Little is known about the history of the ICSA, but it appears to have originated from a group of colonies which had split away from the United Colonial Nations some time before the First Extrasolar War. Sometime after gaining their independence, the ICSA launched generous support programs to help other colonies wishing to move away from Earth's control.

In 2223, the ICSA offered membership and humanitarian support to the Helghan colonists decades after the First Extrasolar War. But all offers were strongly refused by the paranoid Helghan, who were wary of outside influences despite of the ICSA making few demands and offering much help.Timeline retrieved from the official Killzone website In 2350, however, the ICSA helped end Helghan's economic depression after the Helghan Empire secured a contract with the ICSA for energy and materials.

During the Second Extrasolar War, the ICSA pleaded for a diplomatic solution to the conflict, weeks before the ISA invasion of Helghan.Seen on the UCBN news ticker in Killzone 2 cinematic intro, "ICSA URGED DIPLOMATIC SOLUTION". However, the ICSA's pleas went ignored by both Vekta and the Helghan Empire.


Instruction: Provide detailed information regarding Liberta Industries in the Killzone universe.

Output:
Libertā Industries is a Vekta-based company which developed equipment & tools for the ISA Alpha Centauri in the 24th Century.

The company is responsible for the mass production of the very popular ISA Repair. They also produce most of Vekta City's courior drones.

Libertā Engineering head office contact:

Libertā Engineering Company1030-1050 Vision WayVekta City, Vekta ColonyAlpha Centauri System

e-m


Instruction: Provide detailed information regarding M224-A3 Heavy Support Weapon in the Killzone universe.

Output:
}}

The M244-A3 Heavy Support Weapon is a heavy machine gun featured in Killzone.

Specifications:

The M224-A3 Heavy Support Weapon is the third model in the M224 line. It is is a gyro-mounted support weapon featuring a large 7.62 x 51 mm chain-gun, as well as an underslung missile launcher attachment, and is used for similar purposes as its' lighter counterpart, the M224-A1 Light Machine Gun, and mounted counterpart, the M224 MOMAG. Like all chainguns, the M224-A3 is an externally powered, chain driven twin-barreled weapon in which the firing action of one barrel operates the mechanism of the other. It provides a much faster rate of fire for lower mechanical wear than a single-barrel weapon.

The M224-A3 has a servo-powered gyro-stabilization harness system that enables it to be carried by a single trooper and ensures that recoil is kept to a minimum, in effect turning the operator into a walking tank capable of countering any threat. That being said, its massive bulk and recoil have been known to cause severe and paralyzing spinal problems over the course of only a mere week if the operator does not meet certain physical requirements. Only the toughest and most resilient troopers are capable of using the weapon for any length of time without suffering any physical drawbacks.

Strategy:

The M224-A3 is used by Rico in the single player campaign. Its secondary can only hold three missiles at any one time, but each missile can clear out an enemy-filled room. In multiplayer, the M224-A3 is useful for not having to switch between small arms and explosives.


Instruction: Provide detailed information regarding M4 Revolver in the Killzone universe.

Output:
The M4 Revolver is the standard-issue sidearm of the ISA Marines during the Second Extrasolar War. It appears in Killzone 2, Killzone 3, and Killz

Killzone 2:

Specifications:

The M4 Revolver is a successor to the M3 Revolver. It features tritium sights, a double action trigger and a six bullet cylinder. The M4 holds six .357 Magnum/9 x 33 R rounds and a double-action trigger. However, fanning its hammer will not cause it to fire faster. It was designed to be reloaded quickly in combat situations, so rather than replacing the bullets in the ammo cylinder one by one, the entire cylinder is removed and replaced with a loaded one, as a speed-loader system.

It is extremely powerful (especially at short range), but has a rather slow rate of fire for a pistol and a small ammo capacity - meaning that it is important to shoot very accurately when using this weapon. Because of these faults, some players swap the Revolver for the much faster StA18 Pistol during campaigns, when enemies are not as tough.

Multiplayer:

It is extremely effective in multiplayer, killing all unarmored players in a mere 2 hits, and offing most wounded players in just one. It is unlocked by earning the pistol-based Medal, which requires 8 of the pistol-based ribbons (earned for killing 10 enemies in a round with the pistol, kills by bashing with the pistol included). The Assault Class is the only class that has to be killed with 3 rounds from the revolver.

Killzone 3:

Campaign:

The M4 Revolver makes an excellent compliment to any primary weapon the player choose to use on the battlefield. Two shots from the M4 will taken down most enemies and has more than enough stopping power to fall back on when on the main weapon is running low. During the earlier stages of the campaign the M4's ammo are infinite.

The M4 is offset by its slow rate of fire and a heavier recoil. Moving quickly while firing (especially from the hip) will severely hamper the M4's usage due to its relatively low accuracy.

Multiplayer:

The M4 is a second tier unlock for the Tactician and Field Medic classes. Its overall range and potential damage has been reduced since Killzone 2. However, it still does deliver large, single shot damage at close ranges. Although secondary weapons no long have infinite ammo, the M4 can still be an effective tool for clearing enemy Sentry Turrets or Sentry Bots, conserving primary weapon ammo.

Killz


Instruction: Provide detailed information regarding Missile in the Killzone universe.

Output:
The Missile is an attachment featured in Killzone Shadow Fall.

Description:

The attachment is a small, underslung missile launcher which fires small, guided, high-explosive missiles. The Missile can only lock onto enemy equipment and will not fire until a lock has been established, meaning that it cannot be free-fired at enemy players. It is available only for the Support class in multiplayer. The Missile attachment normally carries one missile loaded, with two additional missiles in reserve, giving the player a total of three high-explosive, guided missiles.

Only the StA4 Stova and StA59B Pulver of the Support class can be equipped with the Missile attachment. The colour-scheme and design of the attachment, as well as the fact that it can only be mounted to Helghast weapons could indicate that it is of Helghast manufacture.

Weapons:

*StA4 Stova

*StA59B Pulver


Instruction: Provide detailed information regarding Oliver Adamska in the Killzone universe.

Output:
|death       = 2348

|race        = Human

|planet      = Earth

|game        = Killz

}}

Oliver Adamska was one of the founders of the Phantom Talon Corp.

Biography:

Oliver served in the Special Forces of the United Colonial Army. He left the UCA and founded the Phantom Talon Corp, a private military company, along with his comrade Anders Benoit, who also left the UCA with Oliver. With their close ties to the UCA, they were able to recruit elite ex-soldiers and secure lucrative contracts from the Earth authorities.Report #VR89K

As the company grew in strength and in influence, it acquired a reputation of ruthless efficiency and a willingness to sell its services to the highest bidder, whether government or corporation. This led to tensions between Adamska and Benoit, as the former was a patriot who believed it was PTC's duty to support Earth's interests. Adamska was mysteriously killed in action while on assignment in 2348, in which the circumstances of his death remained unclear. Though it is implied that Oliver was murdered by Anders, who became the sole leader of PTC and restructured the company.


Instruction: Provide detailed information regarding Petrusite in the Killzone universe.

Output:
Petrusite is a powerful element made from a unique form of Higgs Boson molecules only found on the planet Helghan and in a few of its fauna. It is highly volatile and it will quickly enter a plasma state when exposed to heat.Killzone 3: The Official Guide By the time of Scolar Visari's reign, Petrusite-made weapons were developed during the Second Extrasolar War.

History:

Petrusite was accidentally discovered during desert mining operations in the early 2350's when Helghan was undergoing rapid industrialization.Arc Technology The element was first identified by Professor Torr Savic, a leading researcher at the Institute of Science and Technology, who developed a controlled means of using it to generate power. This led to the development of civil and industrial applications of Arc technology, which include increased automation and the provision of cheap energy to the masses.

Petrusite is found in naturally occurring smoker towers, which are natural formed spires created from hydrothermal vents and emitted gases containing raw Petrusite. Extracting Petrusite from the smoker towers were hazardous through manual labor. However, Helghast scientists developed a method of using electrically charged plates to extract the Petrusite from the gases. Modified drones were used to convey the plates to refineries for processing.A Living ResourcePyrrhus Refinery

Following the Helghast's failure to conquer Vekta, Petrusite-powered Arc weapons such as the Arc Tower network and VC5 Arc Gun was widely used in the Helghast war machine in defending Helghan from ISA retaliation in Operation Archangel. Private weapons manufacturer Stahl Arms was responsible for developing Arc weapons technology and exploiting the rich supply of Petrusite.

Following the aftermath of Operation Archangel, large amounts of Petrusite became contaminated by the radiation generated after Scolar Visari destroyed the capital city of Pyrrhus with a captured ISA Red Dust nuclear warhead. This new and more volatile variant of Petrusite is referred as Irradiated Petrusite by Jorhan Stahl, chairman of Stahl Arms. Stahl gathered this new element and managed to weaponize it, creating even more lethal weapons. The latest weapons and systems that are powered by Irradiated Petrusite include the StA-5X Arc Cannon, missiles capable of devastating large portions of a planet, and even energy shielding. Ironically, the weaponized Petrusite became the root cause of Helghan's destruct

In the following decades after the end of the Second Extrasolar War, Petrusite is continued to be mined from Helghan. High orbit mining facilities were constructed over the devastated and unstable planet and utilized carbon nanotube funnels to extract Petrusite, which are processed and shipped to New Helghan and other colonies.The Spire

Properties:

Petrusite comes in a natural blue form. It takes its charge from the air, condensing it into a high-voltage and very powerful force.Bradbury, Sam. (March 30, 2011). Killz

Irradiated Petrusite is created from being contaminated from the thermonuclear bomb Red Dust that was detonated over Pyrrhus, which had vast quantities of Petrusite underneath the city. It is extremely volatile and can cause organic beings to violently explode. It seems to be violently attracted to any form of nearby movement as depicted in Killzone 3.


Instruction: Provide detailed information regarding Phantom Talon Corp in the Killzone universe.

Output:
Com. Oliver Adamska }}

The Phantom Talon Corp (PTC) is a private military company featured in Killz

History:

Background:

Phantom Talon Corp was founded on Earth in 2344 by Anders Benoit and Oliver Adamska, both of whom had formerly served as Special Forces operatives in the United Colonial Army. With their close ties to the UCA, they were able to recruit elite ex-soldiers and secure lucrative contracts from the Earth-based authorities.

The PTC was involved in a number of minor corporate and colonial disputes, especially following the signing of the 2350 trade deal between Helghan and the breakaway colonies of the Independent Colonial Strategic Alliance, which saw tensions grow across the Alpha Centauri system.

The company acquired a reputation of ruthless efficiency and a willingness to sell its services to the highest bidder, whether it be government or corporation. This led to tensions between Adamska, a patriot who believed it was PTC's duty to support Earth's interests in any conflict, and Benoit, whose primary motivation was business. Adamska was KIA on assignment in 2348, the circumstances of his death being unclear. Without Adamska's opposition Benoit moved quickly to expand and restructure the company, appointing subordinates to run two new affiliates, Skull Knight Enterprises and Eclipse Forces, which were established on different colonies across the Alpha Centauri system.

Second Extrasolar War:

Following the Helghast invasion on Vekta during the outbreak of the Second Extrasolar War, mercenaries were in high demand.Private Correspondence Both the ISA and the Helghast were bidding for PTC's mercenaries, though PTC earned a solid reputation with the ISA's commanders for their role in liberating Vekta.Retirement Plan

Despite PTC's alignment to the ISA, PTC discreetly provided their services to both Vekta and Helghan in order to maximize their profits. Through their affiliated companies, Skull Knight Enterprises provided logistical and intelligence support to the Helghast High Command prior to Operation Archangel while Eclipse Forces supported anti-UCN rebels and stirred colonial unrest against the Vektan invasion of Helghan and Earth authority. Benoit had further plans to expand PTC's services by the end of the war in which includes extending training services to rebel and terrorist organizations, and partaking in kidnap and extortion services alongside corporate and personal protection.

PTC was hired by ISA Admiral Alex Grey to carry out covert operations on Helghan without the authority of the ISA High Command in her search for the Eschaton virus, which she planned on using it to eradicate the Helghast.Orders To DesistEyes Only - Cmd. Benoit Unknown to Grey, Benoit carried out his own plans to steal the virus for himself and selling it to the highest bidder. After Grey was killed by the ex-PTC mercenary Arran Danner, who obtained the last sample of the virus, Benoit confronted Danner and offered him to join his scheme. But Benoit failed to convince Danner in which he and PTC mercenaries loyal to him fought Danner in an intense battle for the virus. Benoit was ultimately killed by Danner, who then destroyed the virus.

Personnel:

{| border="0" cellpadding="1" cellspacing="1" class="article-table"

|-

!Name

!Rank

!Status

|-

|Anders Benoit

|Commander

|K.I.A.

|-

|Oliver Adamska

|Commander

|K.I.A.

|-

|Arran Danner

|

|Defected

|-

|Damian Ivanov

|

|K.I.A.

|-

|Carrell

|

|K.I.A.

|}

Subsidiaries:

*Skull Knight Enterprises

*Eclipse Forces


Instruction: Provide detailed information regarding PnV06 Voltage in the Killzone universe.

Output:
The PnV06 Voltage is a Helghast Petrusite weapon featured in Killzone Shadow Fall.

Specifications:

Originally designed as a compact, single-shot weapon, the PnV06 resembled a sniper rifle too closely and was rebuilt. This included adding two more barrels and tripling the size of the weapon, allowing the Voltage to fire three-round bursts of high-power Petrusite shells. This shoulder-mounted cannon is unlike any other weapon in the game, and excels in a support role.

Videos:

PnV06 Voltage - Killzone Shadow Fall Weapon Guide