Instruction: Provide detailed information regarding New Helghan in the Killzone universe.

Output:
New Helghan, also informally known as the Helghan Republic, is the successor state of the Helghan Empire that was founded in the aftermath of the Terracide. The Helghast nation is located on Vekta, which it dominates one half of the planet, and is currently in a cold war state against the native Vektans.

History:

Following in the aftermath of the Second Extrasolar War, Helghan was left devastated from the Terracide and Scolar Visari's Empire was no more. The ISA, in an act of pity, granted the planet's survivors refuge on Vekta by partitioning one half of the planet to be colonized by the Helghast. The survivors dubbed the founding of their new territory as "New Helghan" in 2361.New Helghan The Helghast's presence on the world of their enemies stirred violent unrest between Helghast and Vektans as both sides have never abandoned their animosity for each other from the war. As a result, the New Helghan and Vektan governments agreed to construct a massive security fortification, The Wall, to separate the two civilizations from each other; the Helghast would segregate themselves on the New Helghan side while any Vektans residing on Helghast territory were expelled to the Vektan side.Killzone Shadow Fall, campaign level The FatherHurley, Leon (October 13, 2013). [ht

Since the construction of The Wall, New Helghan is engaged in a proxy war against the Vektan nation, pitting its Security Forces against operatives of the Vektan Security Agency, while enduring trade embargoes and economic sanctions placed by the Vektan government. In 2390, the tenuous status quo between the Helghast and the Vektans almost ended in a new war when Chancellor Visari plotted with Jorhan Stahl in unleashing a ISA-made bio-tech weapon to destroy the Vektans. However, the plot was prevented by the VSA which led to the death of Stahl and the weapon falling into the hands of the VSA. Vektan officials began publicly accusing New Helghan of restarting hostilities in which the New Helghan government strongly denied of any wrongdoings and vowed to defend themselves from Vektan aggression.Helghast Daily News, "Prepare for War!"

Government:

Indistinguishable from the Helghan Empire, New Helghan is ruled by a single-party totalitarian regime, filled with corruption, political infighting, economic hardship and social unrest. The civilians are constantly surveilled by the authorities, who administrate and control the nation with an iron fist. The country has a history of human rights abuse as the regime uses political propaganda and state violence to control and coerce its people.

As of 2390, New Helghan's current head of state is Chancellor Hera Visari. Despite being the daughter of the "Father of the Helghast", Scolar Visari, she is very far from having the same popularity as her father had, mostly because of her public policies to maintain peace between Helghasts and Vektans, and for the fact that she is not charismatic and powerful as her father was. Her inefficiency as a leader leads to the existence of many anti-government and terrorist groups around New Helghan, such as the Black Hand. According to a report from the Vektan Security Agency, credible sources report that Chancellor Visari is no longer in control of the Helghast military, though no immediate threat to her position as ruler of New Helghan appears to exist.Hera Visari

Defense and Security:

New Helghan retained the Helghast Army from their old Empire. The Helghast Security is tasked with defending the Helghan civilian population from threats both internal and external. Since the resettlement, New Helghan had focused on rebuilding its military might.

Society:

Despite New Helghan's massive wealth based on Petrusite mining, poverty is very common for regular civilians, as the capital has many slums where the inhabitants are abandoned by the state, due to political corruption and infighting that has prevented the nation's wealth from reaching the people. This poverty leads to the emergence of various militant groups, criminal gangs, and places such as Containment City are known to have warlords controlling different areas of the slums. Furthermore, one in three children are malnourished and the leading cause of death in rural areas is poor sanitation.

New Helghan's population is around 1.1 billion people and the nation has a high birth rate, thanks to several government-funded initiatives to stimulate birth rate. Figures estimate that the population of the Helghast part of Vekta City will rise and double in the next 10 years.Vekta City

As trade sanctions against New Helghan began creating severe detrimental effects on life in the nation, the police have been using extreme force to keep civilians of all types in line.Killzone Shadow Fall, campaign level The HelghastKillzone Shadow Fall, campaign level The Agent Prior to 2390 large numbers of Helghast and half-Helghast migrant workers and expatriates left New Helghan to the Vektan side to escape from the poverty and repression, and were consequently hated and treated poorly for being "traitors" by Helghast nationalists such as the Black Hand. After Vekta deported all Helghast residents on the Vektan side to New Helghan, many of these deportees are interned in the slums while the police forcefully segregated the pureblood Helghast from half-breeds. There are known worker riots clashing with the military.

Even though tensions are still high between New Helghan and Vekta, the nation has become more involved in intergalactic affairs and culture, since New Helghan seem to have a lot of influence in Gyre's political and economic affairs, having a significant diaspora of millions of Helghast on the planet, and even participating in interplanetary sporting competitions, such as the Planet Cup.Helghast Daily News, Helghan United wins!

Geography and Economy:

What can be inferred from what is available is that the Helghast place a much larger emphasis on industry and production—based on their monopoly on Petrusite that is harvested from planet Helghan—than their neighbors, and their territory bears the marks of this decision, with massive space elevators and factories all across the Helghast sector of Vekta City. As a result of New Helghan's rapid industrialization, the nation is mired in pollution not so dissimilar to the Helghast's urban environment on their former homeworld. There are several areas in New Helghan that are largely reclaimed by nature. These areas are sparse and spread out closer to the Vektan's side of the Wall.

The slums of New Helghan are usually below the main city. Such slums are either locations such as Containment City, where people live in shipping containers, or abandoned malls and apartments. At least 43% of the 3 million inhabitants living there are Vektans.Containment City The Black Hand have high influence in these areas.


Instruction: Provide detailed information regarding Overlord Dropship in the Killzone universe.

Output:
The Overlord Dropship is an aerial transport vehicle used by the Helghan Empire and New Helghan. An unquestionably deadly aircraft, the Overlord were used in the Second Extrasolar War in dropping payloads of troops on Vekta and causing massive amounts of damage to Vektan defenses.

Specifications:

Sleek and quick, the Overlord Dropship employs a state-of-the-art rappelling system that allows Helghast troopers to rappel safely down into a secure location. The craft is heavily armored and nearly impossible to shoot down without heavy firepower. The craft also has up to six Petrusite capacitors onboard functioning as backup generators providing both fuel and power to ensure that it will work even if the main Petrusite fuel is empty.

The Overlord utilizes a non-direct line of sight method of flight, meaning that the pilot does not have a canopy for observation and instead relies on a set of monitors fed through different angle cameras installed around the craft. The Overlord is a very versatile platform which has been known to be carried by batches of six in the aft sections of Helghast assault cruisers where they are stored on a sliding guide rail conveyor.

Unlike its Vektan counterpart, the ISA Intruder, the troops are offered much better protection because of the craft's armor plating, and are carried safely inside a standard infantry bay, as opposed to the troops having to deal with the extremely hazardous, rollercoaster-like rides atop the Intruder where they are exposed to groundfire and debris like missile propellant or having the risk of falling off if not strapped in. Despite these advantages, it is unable to perform the more rapid troop insertions with the same success as the Intruder Also, the Overlord's somewhat more time-consuming process of having to deploy its ropes and the troops rappelling down them a few at a time gives the enemy more time to open fire on the deploying troops, contrasted with the Intruder dropship just rapidly landing and deploying its troops all at once.

The Overlord is still in use after the Helghast resettlement, and appears to be functionally the same as the older models. The upgrades given to the Overlord in the last 30 years includes three triple-barreled autocannons that replaced its machine guns, the winglet surfaces are increased and a set of canards have been mounted on the forward section. The autocannons are equipped with laser detectors which increases its accuracy against hostile troops.

Weapons:

As a standard Helghast aircraft capable of transporting up to eight regular troopers into battle under the cover of its heavy armor and additional weaponry comprising:

*VnS-10 Scylla machine guns

*A pair of unguided missile pods

The Overlord performs the duties of an assault transport/gunship in the Helghan Army. More resilient than its ISA counterpart, the Overlord is designed as an aerial tank for the purposes of demoralizing the enemy and suppressing them with preliminary covering fire until the onboard troops have had a chance to dismount.


Instruction: Provide detailed information regarding Repair Tool in the Killzone universe.

Output:
The Repair Tool was designed specifically for military applications. It is the ISA version of the extremely popular Libertà Engineering Tool, and is ideal for repairing ammo boxes, emplaced machine guns, and sentry turrets. Its rugged frame renders it impervious to vacuums, high-pressure environments, corrosion, and even extreme temperatures. The Engineering Tool is available to engineers across the galaxy, from local ISA chapters to the UCA Navy, and is manufactured in Mattic Foundries for the highest materials quality.

In Multiplayer, the Repair Tool is the Engineer's Secondary Badge. It isn't able to hurt enemies (unlike the Revive Tool), but it doesn't have to reload after every usage.


Instruction: Provide detailed information regarding Specialist in the Killzone universe.

Output:
The Specialists are Helghast infantry forces used by the Helghan Empire.

These soldiers consist of the brightest and most athletic of the entire Helghast Army's infantry. Specialists are sent through an extensive as well as brutal training regime for them to fulfill important and critical mission roles.


Instruction: Provide detailed information regarding StA-3 Light Machine Gun in the Killzone universe.

Output:
The StA-3 Stova Light Machine Gun is a Helghast weapon featured in Killzone, Killzone 2, Killzone 3, and Killz

Killzone:

Specifications:

The StA-3 Stova is used by the Helghast as a support weapon and emplaced weapon. It fires from a helical drum and has a very high rate of fire. However, its accuracy leaves something to be desired due to the recoil of the 7.62 x 51 mm HSO cartridge, limiting accurate fire to very short bursts. The StA-3 also lacks iron sights, only providing a mediocre (and rather imprecise) "zoom" which further adds to its horrible accuracy at longer ranges.

It excels as a close range weapon, allowing for indiscriminate spraying, but is also effective at medium to long range in the hands of a skilled player (especially when crouched). It is similar to the ISA's M224-A1 LMG in function and in use.

Strategy:

In single player, the StA-3 is the weapon of choice for Helghast Elite Soldiers. Each individual shot is weak, but since each magazine holds a belt of 100 rounds, it is the constant battering that eventually wears your enemy down. In multiplayer, however, the lack of a secondary attack makes it a lesser priority on the battlefield.

Killzone 2:

Killzone 3:

Campaign:

The StA-3 is found in many weapon racks during the later half of the campaign or from the bodies of LMG troopers.

StA-3's accuracy increases massively making it useful at medium/long range as well as close range. The weapon has one of the highest rates of fire in the game so any loss or accuracy up close is easily made up for by the sheer amount of rounds it can fire at its intended target. Its accuracy when firing from the hip is lower than the M224; firing while stationary is more effective.

The StA-3's clip size has been reduced to 64 rounds, though it still has sufficient ammo to get players through most encounters, and its reload time is much faster than the M224. It gains a large boost of accuracy when fired from behind cover or a fixed position.

Multiplayer:

The StA-3 is used by the Engineer class.

Killz

The StA-3 features a bulky red dot sight scope similar to the one found in the StA-14 Rifle, which improves the accuracy zooming but the extra space may obstruct part of your vision.


Instruction: Provide detailed information regarding StA-X3 W.A.S.P. Launcher in the Killzone universe.

Output:
The StA-X3 W.A.S.P. Launcher is an automatic multi-shot rocket launcher featured in Killzone 3.

Design:

The W.A.S.P. can be fired in a burst mode which can be fired several times in its clip or in an artillery mode which depletes the whole clip but does considerably more damage. It can also be mounted or carried separately.

Campaign:

The W.A.S.P. is usually found as a mounted weapon, and sometimes can be found on weapon racks. It is a very effective weapon against enemy vehicles or heavily armored enemies. Large groups of enemy soldiers are also very susceptible to the W.A.S.P.'s artillery strikes. However, the W.A.S.P.'s artillery strikes, due to the rockets coming from above, are ineffective when use inside buildings or when fired into areas with overhead cover.

Multiplayer:

The W.A.S.P.s only appears as mounted weapons in Corinth Highway. In this map they are extremely useful against enemy Exoskeletons. Primary fire rockets can also be very effective at taking out opponents running across the highway, or operating one of the other mounted W.A.S.P.s.


Instruction: Provide detailed information regarding StA59B Pulver in the Killzone universe.

Output:
The StA59B Pulver is a Helghast assault rifle featured in Killz

Specifications:

The StA59B Pulver is a vastly different kind of assault rifle when compared to traditional Helghast weapon design. It features a slower rate of fire, but is more effective at a longer distance than most assault rifles. It appears to be a modified version of the StA101 Kameraad (or vice-versa) as the two weapons are nearly identical, but the StA59B is capable of fully-automatic fire compared to the semi-automatic only StA101.

Multiplayer:

The StA59B can be equipped only by the Support class and can be outfitted with a variety of optics and underbarrel attachments.

Attachments:

;Optical

*ACOG

*Dot Laser

*Holo Sight

;Underbarrel

*Missile

*Mobile Mine

Videos:

F


Instruction: Provide detailed information regarding Tendon Cobar in the Killzone universe.

Output:
Colonel

|death = October, 2357

|race = Helghast

|game = Killz

|voice = [h

}}

Colonel Tendon Cobar is the secondary antagonist in Killz

Biography:

Cobar was born in the 24th century on Helghan. He was a staunch follower of Scolar Visari and truly believed in his ideologies of Helghast superiority. During the formation of the Third Helghast Army, Cobar joined the army to satisfy his thirst for battle and blood, and fulfill his duties to the Helghast cause.

Unfortunately his zeal did cause problems at first. Private Cobar was on death row for shooting his military instructor when General Armin Metrac took an interest in the case. Throughout the trial Cobar had refused to apologize for his crime, maintaining that the instructor was “a spineless Vektan” for ordering an end to a massive training operation simply because one of the recruits was critically injured. After reviewing all the evidence, Metrac agreed with Cobar, and had the Judge Advocate of the Court-Martial put to death in his place.

Metrac's act sent shockwaves through the ranks, as well as an unmistakable signal to new recru

Southern Vekta:

After the death of General Lente in 2357 during the invasion of Vekta, Metrac was appointed leader of the Helghast forces still on Vekta, and the reinforcements helping them. Cobar went with Metrac to finally fight for the Helghast dream. He helped lead the Helghast on the frontlines of Southern Vekta, and successfully conquered the ISA territories. He wasted no time establishing a reputation for himself - mere days after landing on Vekta, he captured, tortured and dismembered three ISA council members in Sedah City. He continued to lead by Metrac's side, and they managed to take control of the ISA base at Rayhoven.

Shortly afterwards, a drop-ship containing the ISA VIP's, General Dwight Stratson (a traitor secretly in league with the Helghast), Minister of Defense Heff Milcher, and scientist Evelyn Batton, is shot down in the Reag swamp lands. Metrac sends Cobar to find and capture them as hostages. He leaves the Magus Harbour with a sizable force to search for the drop-ship.

Death:

Cobar came across Captain Jan Templar, who came to rescue the hostages, and temporarily delayed his efforts before capturing the VIPs, along with Sergeant Rico Velasquez. When Templar reached Cobar, the Helghast had Milcher executed in front of Templar and threatened that he will kill more hostages if he doesn't cease his pursuit.

Cobar sent Batton and Rico to Metrac's hidden base, while keeping Stratson imprisoned in his personal tank. He soon engaged in battle with Templar at a Helghast outpost, using his tank to try and kill Templar. However, Templar managed to destroyed Cobar's tank, leaving Cobar severely injured. Cobar claims to Templar that the ISA has been betrayed again, and Metrac has obtained the Red Dust nuclear weapons from a ISA traitor. Cobar then slowly raises his pistol in another attempt to kill Templar despite the latter's warnings, but only to be fatally shot by Stratson.

Characteristics:

Cobar was one of the most vicious and terrifying Helghast to ever be born. He was a sadistic, cruel and ruthless sociopath. His loyalty to the Helghast cause was only matched by his loyalty to General Metrac and his love of destruction and death.

He was an extremely skilled soldier who inspires fear not only in his enemies, but more so in his own troops, who refer to him as the 'White Death'. His radical Helghast characteristics surprise even the most ruthless Helghast. Even the most experienced Helghast troops quiver in their boots when Cobar is around.

While Cobar is fairly proficient in the use of melee weapons and close combat techniques, he prefers to forgo such subtleties in favor of large-scale destruction. His pride and joy is a customized, heavily armed KIT-AN1 all-terrain vehicle, which Cobar uses to crush the opposition - quite literally, in some cases. It has a chain gun and can fire missiles, shoot out several grenades at once, and release spider mines on a foe. Those who have witnessed his gleeful killing sprees often take him for a psychopath, who randomly acts out his violent impulses. This is only partially true; Cobar's highly temperamental nature belies a more calculating side, which his foes tend to underestimate.

Cobar is fully dedicated to the Helghast ideology, and defends it with all the fierceness and conviction of an almost religious zealot. He sincerely believes that his people are destined to become superior to their human ancestors. He finds validation for his beliefs in extraordinary Helghast specimens like General Metrac, whose remarkable physiology can withstand the atmospheres of both Helghan and Vekta without the need for any surgical modification. Cobar is an extension of Metrac's will on the battlefield and is unwaveringly loyal to him.

Description:

Cobar's face is never actually seen in the game. It can be presumed that he has the appearance of an ordinary Helghast (bald, frail appearance, pale skin). His angry, southern-London voice is very similar to most other Helghast, with a slight difference.

He wears a white/gray outfit similar to the Helghast soldier uniform, with black armor paddings. His helmet is more round, with a slightly different visor and breathing apparatus. A small tube goes from the back of his helmet to the armor on his back, something that could also be noted with the apparent tubes running from the back of Colonel Gregor Hakha's head, or the back of Radec's helmet. He usually carries a Helghast StA18 Pistol, but his weapon of choice is his KIT-AN1 dog-like tank.

Conversations:

II.3 - Assault:

Met

Co

Met

Co

Met

III.3 - Catastrophe:

Temp

Co

Temp

Co

Temp

Co

Temp

~

Co

Temp

Co

Temp

Co

Strat

Temp

Quotes:

*"We have your friend Rico, Templar - but you I won't take alive!"- During Chapter III.4 - Pursuit


Instruction: Provide detailed information regarding Vektan Tigers in the Killzone universe.

Output:
The Vektan Tigers are a Vektan sporting team.

History:

The Tigers reached to the finals of the Planet Cup, where they would oppose Helghan United on their home soil. The team were denied entry to New Helghan by aggressive Helghast border guards, and were unable to participate in the finals. Due to their absence, Helghan United were declared winner by walkover. The Tigers' coach, Jack Benton, publicly accused the border guards for deliberately allowing Helghan United to win.Helghast Daily News, "Helghan United wins!"


Instruction: Provide detailed information regarding Visari Corporation in the Killzone universe.

Output:
Hera Visari

|planet = Helghan   Vekta

|affiliation = Helghan Empire   New Helghan

|status = Active

}}Visari Corporation is the second largest Helghan corporation that develops and produces weapons for the Helghast military, rivaled only by Stahl Arms, the industry leader in Helghan small arms. The company is owned by the Visari family.

Overview:

Whilst Stahl Arms concentrates on projectile firing gunpowder based weapons, the Visari Corporation is tied into more high tech weapons research and tends to produce high concept support weapons and specialist role weapons such as the VC5 Arc Rifle and VC32 Sniper Rifle.

Products:

*Health Packs

*Revive Tool

Weapons:

*VC1 Flamethrower

*VC5 Arc Rifle

*VC8 Shotgun Pistol

*VC9 Rocket Launcher

*VC11 Launcher

*VC15 Judaz

*VC21 Boltgun

*VC25 AA Cannon

*VC30 Sickle

*VC32 Sniper Rifle

*VC39 Accelerator Rifle

*VC116 Sentry Turret

*VC-G11 Gas


Instruction: Provide detailed information regarding Alpha Centauri in the Killzone universe.

Output:
Alpha Centauri is a binary star system, the nearest star system from Sol at 4.37 light years from Earth. The system holds two habitable planets, Helghan and Vekta, with the former orbiting Alpha Centauri A and the latter orbiting Alpha Centauri B.Timeline retrieved from the official Killzone website Humans and Helghast can be found here, living on Vekta and Helghan respectively. The events of the Killzone series takes place in this system.

History:

Discovery and colonization plans:

The Alpha Centauri System was first surveyed in 2111 by exploration ships launched 10 years prior. Two planets were discovered, one being almost earth-like, while the other being barren. It was selected for colonization and to serve as a 'hub' system as a starting point for future colonization attempts.

The system was originally going to be colonized directly by the United Colonial Nations, but following the presumed destruction of six UCN colony ships in 2116 in the "Omen" incident, the UCN opened up colonization rights to bidding by private companies in return for 10% of profits to make up for financial losses. The Helghan Corporation won the bidding easily due to securing a generous credit from the Interplanetary Banking Guild. Some accused the corporation of bribery and rigging the vote, due to the speed of the victory and the presence of an almost-completed colonization fleet; however, these accusations were not proved.

Helghan Corporation colonizes Alpha Centauri:

The Helghan Corporation's fleet was launched in 2118 and arrived in Alpha Centauri in 2128. Errors cause 2% of the colonists to die en route. The first planet encountered by the fleet was the barren planet, and was christened "Helghan" after the corporation. Helghan was discovered to be rich with resources, but was inhospitable due to its lack of light and oxygen, barren terrain, and dangerous storms. Scientists and volunteers quickly set up a prefabricated space station to manage automated factories on the planet. The rest of the colonization fleet moved on to the more Earth-like planet, which they named "Vekta" after the Helghan CEO Philip Vekta.

From 2129 to 2140, twelve colonies were established on Vekta. Due to the planet's natural abundance, Vekta was able to feed itself. In 2133, the ISA branch in Alpha Centauri was established.

By 2135, the colonies on Vekta stabilized and the Helghan Corporation began to reap profits by charging ships which refueled at its space station orbiting Helghan. Profits from mining on Helghan was rolling in and the quality of life for the colonists was high. In 2138, the Helghan Protectorate was established and provided a government under ISA authority to maintain Vekta and operations on Helghan. An independent militia was also formed, though the ISA puts limitations on it.

Helghan became very profitable once factories and infrastructure were completed in 2149. Most of the Helghan Corporation relocated to Vekta to better administrate their businesses. They reorganized into the civil Helghan Administration in 2152, taking over the duties of the Helghan Protectorate from the ISA. In 2155, the Helghan Administration managed to buy the Alpha Centauri system from the UCN.

First Extrasolar War:

From 2156 to 2190, the Helghan Administration became very powerful from their control of Alpha Centauri. The necessity of ships to pass through the system provided a guaranteed income for the government, and the mining of Helghan proved to be very lucrative. The shipyard became the largest outside of Earth, and many shipbuilders relocated from Sol to Alpha Centauri. The Helghan Administration's control over space travel led to tensions building up between the UCN and the Helghan Administration. This culminated to the secession of the system from the UCN in 2199. The Helghan Administration moved against the ISA forces in early 2200, prompting a response from the United Colonial Army.

The First Extrasolar War began in earnest, and while the Helghan were victorious at first these victories fall short of quelling the ISA who began waging guerrilla warfare against their foe, bleeding Helghan troops slowly for two years. When the UCA fleet arrived, Helghan forces were destroyed by the more technologically superior UCA. By 2202, the Helghan Administration was defeated, and many of the senior officials arrested. Much of the stations orbiting Helghan were destroyed or heavily damaged. The ISA took authority of Vekta and asserted control over the system's economy and forcibly disarmed the Helghan.

Interwar:

From 2204 to 2210, Helghan loyalists on Vekta relocated to planet Helghan to escape from ISA occupation. Settlements were created on Helghan by 2220, and industries were rebuilt to give Helghan a source of income. Once the third generation of humans on Helghan were born on 2305 and shaped by the environment of the planet, the Helghast became a unique group.

Due to relative peace during this time, the ISA fleet in Alpha Centauri was reduced, and by 2304 it is mostly replaced by orbital space defense platforms around Vekta.

From 2335 to 2350 saw a depression on Helghan as more of their profits were taken by Vektan administrators, leading to more animosity in the system. The charismatic Scolar Visari rose to power on Helghan, seizing power in 2347. Visari proclaimed the Helghast to be a superior race, shaped Helghan into a power, and overcome the trade sanctions placed on Helghan.

Second Extrasolar War:

In 2357, the Helghan Empire under Visari acted against the ISA, swiftly seizing Vekta.Killzone By the end of 2358, however, the Helghast were pushed off Vekta. The ISA fleet launched an invasion of Helghan in 2359, but face stiff resistance from Helghast forces. Despite the death of Scolar Visari and the destruction of the capital city Pyrrhus, the Helghast managed to gain an upper hand on the ISA, forcing them to agree to a ceasefire with the Helghast.Killzone 2 However, the Helghast plotted to launch a direct attack on Earth and thereby winning the war. But the plot was foiled by a civil war between the Helghast over a succession crisis in the wake of Visari's death, and a group of ISA soldiers who inadvertently unleashed the Helghast's Petrusite arsenal over Helghan's surface. The fallout caused a planet-wide devastation that killed approximately one billion Helghast, an event that has since been referred as the Terracide.Killzone 3

Cold War:

The ISA had emerged as a victor of the war and Helghan was rendered uninhabitable. A compromise was soon brokered between the ISA and the Helghast survivors in which the Helghast were granted refuge on Vekta, allowing them to colonize half the planet, with that half claimed by the Helghast dubbed New Helghan. The end of the war had not calm relations between Helghast and Vektans, as the Terracide had only exacerbated the Helghast's contempt for the Vektans, blaming them for the cause of the catastrophe. As a result, Vekta was partitioned as a massive security fortification literally divided the planet to separate the Vektans and Helghast from each other.Killzone Shadow Fall

As of 2390, Alpha Centauri is currently in a precarious cold war state between Vekta and New Helghan.

Locations:

Alpha Centauri B:

*EpictetusSeen in opening cinematic of Killz

*Mefitis

*Vekta

Alpha Centauri A:

*Aeschylus

*Helghan


Instruction: Provide detailed information regarding Battle Group Mandrake in the Killzone universe.

Output:
}}

The ISA fleet designated Battle Group Mandrake was a military task force that participated in Operation Archangel during the Second Extrasolar War. Placed under the command of Colonel Jan Templar, Battle Group Mandrake, along with other battle groups, was part of the second wave of the assault force that invaded Helghan. It consisted of 24 ISA Cruisers, comprised of one division of ISA  Legionnaires, and 10 divisions of ISA Marines under the flagship New Sun.Timeline retrieved from the official Killzone website

History:

Operation Archangel:

Battle Group Mandrake arrived at Helghan in November 2359. Mandrake was directly deployed to the Helghast capital of Pyrrhus City to take the city and capture Autarch Scolar Visari. ISA ships under Templar's command bombarded Pyrrhus as cover for a massive ground assault on the city. ISA ground forces faced fierce opposition from Helghast forces but were successful in capturing Visari Square and Radec Academy. However, the ground forces' advance on Visari Palace was stalled after the Helghast led by Colonel Mael Radec activated a network of Arc Towers hidden beneath Pyrrhus, killing hundreds of ISA troops.Killzone 2, campaign level Salamun Bridge

Mandrake then attempted to deactivate the Arc Towers by destroying the Petrusite distribution grid that powers Pyrrhus' defenses. But their assault came under surprise attack by Helghast forces led by Radec in which they boarded or destroyed several ISA cruisers, including the New Sun. Mandrake's flagship was taken by the Helghast and Templar was slain by Radec. Before Templar died, he maneuvered the New Sun to crash into the distribution grid, shutting down the Arc network and allowing the ISA an opportunity to renew their attack on Visari Palace.Killzone 2, campaign level The Cruiser But shortly after Templar's sacrifice, the Helghast detonated a Red Dust nuclear warhead over Pyrrhus, killing a majority of Mandrake's ground forces and any Helghast remaining in the city.Killzone 2, campaign level Maelstra Barrens The survivors of the Battle Group, who were situated outside the city, launched a desperate offensive on Visari Palace to capture Scolar Visari. However, the ISA ultimately failed to capture Visari, who was killed at the hands of Alpha Squad's Sergeant Rico Velasquez.Killzone 2, campaign level Visari Palace

Following Visari's death, the surviving marines and naval evacuees of Battle Group Mandrake came under attack by a massive Helghast fleet of the Helghast First Army. Given orders to evacuate the planet, the ISA's ordered withdrawal soon became a rout, with many units isolated and destroyed piecemeal by the overwhelming and enraged Helghast forces. Further worsening matters, the remaining ISA cruisers that were unable to reach orbit were destroyed by Helghast MAWLRs, forcing the surviving ships to flee and abandon ISA personnel that remained on Helghan. The stranded ISA forces were left little choice but to hide and fight on for mere survival.Killzone 3, campaign level Pyrrhus Evac

Six Months Later:

Six months after Operation Archangel, the stranded ISA were split into two groups. One under Captain Jason Narville and the other under Rico Velasquez. The former were unaware of Rico's group's existence.

Narville's group hid in the Kaznan Jungle for six months, where they hunt for local wildlife, tending to the wounded and avoiding Helghast patrols while simultaneously attempting to contact Earth with salvaged comms equipment from a downed ISA Cruiser in the area, with Sev seemingly serving as Narville's second-in-command of the remnants.Bradbury, Sam. (March 30, 2011). Killz

Narville and the other prisoners were arranged to be publicly executed at  Stahl Arms Deep South, but only to be rescued and reunited by Rico's Raiders. During the rescue, the ISA discovered Stahl's plans to launch an invasion on the United Colonial Nations capital planet of Earth through the use of irradiated Petrusite weapons.Killzone 3, campaign level Stahl Arms Infiltration

After overcoming numerous setbacks, the ISA remnants reached Helghan's space station to commandeer several transports to return to Vekta. ISA forces led by Tomas Sevchenko and Rico Velasquez hijacked a pair Helghast Strike Fighters to attack Stahl's flagship, the Khage, from warping to Earth before destroying it with a nuclear missile. The cruiser's destructive payload was then detonated over Helghan due to secondary explosions, violently irradiating the entire planet, leaving only a fifth of the population alive and obliterating the entirety of a massive Helghast invasion fleet destined for Earth.Killzone 3, campaign level Interception This devastation became known as the Terracide.

Managing to avoid the cataclysmic explosion in time, the survivors of Battle Group Mandrake then made their way back home to Vekta, but were horrified at what they had inadvertently done.

Aftermath:

Out of the 180,000 men and women in Battle Group Mandrake that were sent to Helghan, only a few dozen soldiers and possibly a small amount of cruisers returned to Vekta. The troops that were involved in the Terracide likely went into hiding and have probably left Vekta altogether, in order to avoid the surviving and vengeful Helghast who were aware of their involvement. Most notably that of Tomas Sevchenko and Rico Velasquez, who were responsible for destroying Stahl's ship that led to the Terracide.Helghast Daily News, "Vektan War Criminals at Large"

Composition:

Known ships:

*ISC New Sun

*ISC Arcturus

*ISC Bright Dawn

*ISC Compulsion

*ISC Cromwell

*ISC Dauntless

*ISC Denver

*ISC De Ruyter

*ISC Moor Time

*ISC Mora

*ISC St. Nicolaas

*ISC St. Paul

*ISC Zephyr

Personnel:

{| class="fandom-table"

|-

!Name

!Rank\Position

!Status

|-

|Jan Templar

|Colonel\Fleet Commander

|K.I.A.

|-

|Evelyn Batton

|Doctor

|K.I.A.

|-

|Jason Narville

|Captain

|Alive

|-

|Mandaloniz

|Captain

|K.I.A.

|-

|Rico Velasquez

|Master Sergeant

|Alive

|-

|Tomas Sevchenko

|Sergeant First Classs

|Alive

|-

|Shawn Natko

|Sergeant

|Alive

|-

|Dante Garza

|Lance Corporal

|K.I.A.

|-

|Jammer

|Corporal

|Alive

|-

|Hooper

|Corporal

|Alive

|-

|Billinghurst

|Corporal

|Unknown

|-

|Kowalski

|Corporal

|K.I.A.

|-

|Richards

|Private

|Alive

|-

|Jeffries

|Private

|K.I.A.

|}


Instruction: Provide detailed information regarding Corinth River in the Killzone universe.

Output:
Corinth River was a river located on planet Helghan and along the Helghast city of Pyrrhus.

History:

During the ISA invasion of Helghan in Operation Archangel, the ISA established a beachhead at Corinth River and from there made their advance on Visari Square.Killzone 2, campaign level Corinth River Following the detonation of a Red Dust nuclear warhead over Pyrrhus and the death of Scolar Visari, the ISA made a frantic retreat across the Cornith River to reach an evacuation zone, which was the crater created from Red Dust.Killzone 3, campaign level Evacuation Orders


Instruction: Provide detailed information regarding First Extrasolar War in the Killzone universe.

Output:
The First Extrasolar War was a war fought between the United Colonial Nations (UCN), supported by the Interplanetary Strategic Alliance (ISA), and the Helghan Administration in the early 23rd century. The war resulted in a UCN-ISA victory, and the Helghan Administration losing the rights to rule over the planet Vekta. The aftermath of the war had long lasting repercussions that would lead to a second major war over a century later.

Prelude:

In the late 22nd century, the Helghan Corporation held a highly lucrative monopoly over the vital worlds of industrial Helghan and luxurious Vekta in the Alpha Centauri system because of UCN colonial grants. This allowed the corporation to tax all ships going through the system, on top of the considerable income from trade and re-fueling."Colonization of Vekta is secured 2135" After the Helghan Corporation had stockpiled a significant tax-surplus, they offered the UCN to buy the Alpha Centauri system outright, foregoing their yearly tithes to Earth in return for a singular large payment. While the UCN would have refused the offer, their shortage of funds in their costly colonial endeavors resulted in a majority voting in favor of selling the star system in 2155. A large payment up front, combined with negotiable fees, and with no costs, was too tempting for the UCN to refuse."The Helghan/Vektan purchase 2155"

Now in full control over Alpha Centauri, the Helghan Corporation was free to tax and invest in their colonies. As a result, economic and industrial growth took place on both Vekta and Helghan. On Helghan, the automated refineries were expanded and developed, and their orbital shipyard became the largest orbital structure outside the Terran system. Being a hub system connecting Earth to her colonies, the Helghan Administration charged for every ship that traveled through the Helghan system, effectively placing a tariff upon all space trade. The ships coming from Helghan were exempted from being charged with a "residence permit," which encouraged some shipping companies to relocate to Alpha Centauri."The Platinum Age 2156 - 2190"

Over time, the UCN grew concerned of Helghan's increasing domination over star travel and trade, areas which were previously under UCN control. The UCN was also frustrated by the wealth that the Helghan were gaining from colonial endeavors that the UCN had underwritten. As a result, the UCN levied stricter control and tariffs on all space traffic, and heavily taxed the colonies than ever before. With the funds that these taxations provided, the UCN expanded the UCA, specifically the UCA Navy, which received the majority of the budget and used it to develop large scale troop transports and heavy cruisers, designed to smash the ISA fleets of the outer colonies and invade them by force. The regulations also rescinded some of the privileges that the Helghan Administration obtained from the Helghan/Vektan purchase; specifically its right to a large home fleet and tariffs on shipping. The Helghan Administration strongly refused to follow the new regulations, but agreed to high-level talks on a compromise. The wealthy of Vekta, and the powerful companies in orbit around Helghan, however, pushed the Helghan Administration not to budge on the issues of tariffs or self-defense."Tensions 2198"

The negotiations, however, ultimately failed to bring a mutually satisfactory resolution. The UCN demanded absolute compliance from the Helghan Administration, and the Helghan Administration responded by formally seceding from the UCN in 2199. The UCN initially considered retaliation by enforcing a trade embargo on Helghan, but this was deemed counterproductive, as the Helghan could simply blockade ships from reaching Earth. Instead, the UCN Senate made the decision to send the UCA Navy to the Helghan system, to seize control of the navigation points between the colonies and Earth, protecting the flow of colonial trade to Earth that would also allow a blockade of Helghan."The Secession 2199"

With the worsening situation, the Helghan Administration attempted to co-opt and then expel the ISA forces from Vekta and Helghan. The ISA Navy and ISA Marines responded with lethal force, resulting in skirmishes breaking out on both worlds. While the Helghan have the advantage in numbers, their forces were inexperienced, poorly equipped and trained, enabling ISA forces to escape the initial fighting and conducted hit-and-run operations from hidden bases."The Helghan Police Action 2200"

The War:

The UCA Navy which was dispatched to secure navigational points arrived in 2201. They linked up with the local ISA Navy ships and quickly moved to secure the navigational points. The main force of the fleet headed to planet Helghan to blockade it. In a desperate attempt to block the UCA Navy, the Helghan Administration assembled their custom fleets and sent them out to engage the UCA Navy. The UCA Navy Cruisers proved untouchable by the Helghan vessels, resulting in the fleet action becoming a massacre. Almost the entire Helghan fleet was destroyed or disabled. During the fighting, the massive orbital structure was destroyed under mysterious circumstances. Both the UCA and Helgan blamed one another for its destruction. The UCA claimed that the staff of the structure fled down to Helghan, sabotaging it to prevent it falling into the hands of the UCA. In contrast, the Helghan Administration claimed that the UCA Navy fired on the station deliberately. While the truth of the matter has never been resolved, the Helghan Authority declared war on the UCN."The first Extrasolar War 2201"

After securing Helghan's orbit, the UCA Navy chose not to invade Helghan itself, as they deemed it to be a waste of resources and lives. Instead, they left a picket fleet to watch the planet while the fleet pushed on to Vekta. The combined ISA and UCA forces arrived around Vekta and quickly subdued the remnants of the Helghan Customs Service in orbit. Though the Helghan Administration threatened to fight to the last man, they soon yielded after a demonstration of UCA orbital bombardment. The Helghan Administration was disbanded, with all senior civil servants as well as any executives of the Helghan Corporation being arrested. However, many had escaped into hiding."The end of the First Extrasolar War 2202"

Aftermath:

After news of the UCA's victory reached Earth, the UCN Senate turned over Vekta to direct ISA rule in order to monitor the Helghan corporate-affiliated population to prevent future unrest after determining the Helghan are too unruly to settle comfortably within the UCN. A broken Helghan Administration could do nothing but accept UCN's conditions. Colony ships with loyal UCN civilians were sent from Earth to expand the Vektan colony. The harsh punishment on the Helghan also left an unspoken warning to the other colon

More than a year after the war, tensions soon rose between the UCN minority and Helghan majority on Vekta as Helghan extremists began a terrorist campaign in an attempt to make the occupation too expensive for the ISA. Despite the majority of Vektan-based Helghans wanting to live out their lives peacefully, sufficient extremists assisted the guerrilla movement, enabling it to flourish. Bombings, ambushes and shootings against the UCN minority became more common."The Resistance 2202 - 2204" In turn, the ISA administration enacted very harsh, draconian punishments on the Helghan population. Eventually, in desperation, the Helghan chose to resettle on planet Helghan and join those who went there. The ISA Governor General accepted their permission of resettlement, and millions of disaffected Helghan departed Vekta on rebuilt colony ships in what became known as the Helghan Exodus."The Exodus 2204 - 2210"

Because neither the ISA nor the UCN wanted to foot the bill for establishing the Helghan colony, they left the Helghan on their own merits. To legitimize the operation, the UCN formally recognized the Helghan Administration as a sovereign nation, declaring planet Helghan to be their territory in perpetuity. Even so, it would remain subject to ISA blockades and restrictions until diplomatic relations became normalized. As a result, the Helghan colonists endured over more than a century of hardships and deaths on the harsh planet, leading them and later their descendants (the Helghast) to greatly resent the UCN and the ISA, whom they saw them as oppressors and imperialists who stole their independence and original home planet.Why We Fight

Such resentment would later culminate into the rise to power of Scolar Visari, who overthrew the Helghan Administration through a coup d'état in 2347 and established the autocratic Helghan Empire in his place. Visari's ultranationalistic and irredentist views eventually led to the invasion of Vekta and the start of the Second Extrasolar War.


Instruction: Provide detailed information regarding Half-Breed in the Killzone universe.

Output:
The term "half-breed" is often a derogatory term used to describe people who are the byproduct of human and Helghast descent.

Description:

Half-breeds retain traits of both humans and Helghast, such as pale skin and in most cases hair. They often do not need respiration devices. In general, half-breeds are physically stronger, tougher and heal faster than an average human (though not as much as a pure Helghast), as well as having calmer, more patient and less hostile mentalities than the average Helghast, giving them more of each race's genetic strengths rather than weaknesses.

Social Status:

Half-breeds are discriminated by both Helghast and humans. Especially after the Second Extrasolar War and the Helghast resettlement of Vekta, any human detected with traces of Helghast descent are instantly treated as pariahs by Vektans.Vektan Daily, "Shocking Revelation!" New Helghan Chancellor Hera Visari mothered a half-breed, Echo, in which she suppressed her Vektan heritage.

Following the Black Hand attack on Vekta City, half-breeds living on the Vektan side were deported to New Helghan, where they are segregated from the "pure" Helghast population.Killzone Shadow Fall, campaign level The Helghast

Known half-breeds:

Justus Harkin1.png|Justus Harkin

Kzsf-maya-echo-visari.jpg|Maya Visari

Cast-hakha.jpg|Gregor Hakha


Instruction: Provide detailed information regarding ISA Navy in the Killzone universe.

Output:
}}

The Interplanetary Strategic Alliance Navy (or ISA Navy) is the semi-independent colonial counterpart of the UCA Navy, and is the largest department in the Interplanetary Strategic Alliance.

Overview:

The Navy is responsible for the defense of Earth's colonies and the suppression of any rebellions through space attacks and in the transportation of planetary assault forces. The ISA Navy is intentionally weaker than the UCA Navy to prevent the colonies from rebelling against the United Colonial Nations.

Their main ship-of-the-line is known simply as the ISA Cruiser. These provide the ISA with the persuasive force it requires to keep rebelling planets in line. Both these cruisers' weapons and their ground elements form the basic combat element of the ISA. At the time of the Second Extrasolar War the ISA Navy could deploy three battlegroups to Helghan, each comprising at least 24 warships, principally Cruisers. A large part of the ISA Navy consisted of Marines and Legionnaires, who formed an integral element of naval ship complements and as independent ground forces.

Performance-wise, the Second Extrasolar War showed the performance of the ISA's ground forces as questionable at best, while their Naval task force very rapidly achieved temporary orbital dominance over Helghan, only being defeated through a deadly combination of a cunning Helghast ambush, the use of boarding parties which negated the ISA's naval firepower, and an untimely realization of incorrect intelligence right when the Helghast revealed their hidden super cruisers and numerous fighters. Overall, the ISA Navy has, at the very least, proved its tactical proficiency and worth, and thus seems to be far more effective than the ISA ground forces.

History:

The Alpha Centauri ISA Navy took part in the First Extrasolar War, in which it fought the Helghan Customs Fleet for several years in hit and run tactics before UCA reinforcements arrived, annihilating the Helghan Corporation ships over the planet Helghan. After the war, the ISA Navy established a blockade of Helghan until support for containment began to wane. As relative peace began to settle between Helghan and Vekta in the early 24th century, the Vektan ISA High Command cut down funding and maintenance to the Navy in favor of a smaller customs fleet and its own orbital defense network around Vekta.

By the time of the Second Extrasolar War, the ISA Navy was overwhelmed by the Helghast invasion of Vekta. It was not until Operation Archangel that the ISA Navy regained its footing and took out most of the Helghast's cruisers in the second assault wave on Helghan, and quickly established a total orbital blockade. However, the latter stages of the invasion were marred with the loss of many cruisers over Helghan, including the ISA flagship New Sun. Following the detonation of the Red Dust on Pyrrhus and the death of Scolar Visari, and facing a renewed Helghast counterattack, the surviving ISA ships were forced to withdraw from Helghan.

Ships of the line:

ISA Cruiser:

*ISC Bright Dawn

*ISC Cromwell

*ISC New Sun

*ISC Zephyr

*ISC Arcturus

*ISC Compulsion

*ISC Cassandra

*ISC Dauntless

*ISC Denver

*ISC De Ruyter

*ISC Moor Time

*ISC Mora

*ISC St. Nicolaas

*ISC St. Paul

Fleets:

*1st ISA Invasion Fleet

*2nd ISA Invasion Fleet

*3rd ISA Invasion Fleet

*Battle Group Mandrake


Instruction: Provide detailed information regarding Kitaj Holland in the Killzone universe.

Output:
|game = Killzone Shadow Fall

|race = Vektan

|planet = Vekta

|status = Alive

|games = Killzone Shadow Fall

}}

Kitaj Holland was a retired Vektan ambassador to New Helghan.

History:

During his tenure, Holland had been trying to build peaceful relations between Vekta and New Helghan. However, his efforts had been for naught due to the Helghast still committed to Scolar Visari's ideology.

In June 2390, Holland was interviewed by Vektan Daily in which he expressed his displeasure toward the memorial statue of Scolar Visari built in New Helghan. He also criticized Chancellor Hera Visari for venerating her late father rather than distancing herself from the elder Visari's legacy.Vektan Daily, "Visari Toppled!"


Instruction: Provide detailed information regarding Lung Burn in the Killzone universe.

Output:
Lung burn was the most common affliction the Helghan colonists endured before their transformation into the Helghast.

Causes:

While the atmosphere of Helghan is technically breathable by human beings, it is far more toxic than the colonists initially believed. After the exodus from Vekta to Helghan, the colonists had very little in money or technology, even lacking basic rebreathers for their people. Neither the ISA or UCN gave any form of medical or financial aid, and once the exodus was complete, established a blockade of the planet, which blocked any form of outside assistance, save for the ICSA. Coupled with malnutrition, radiation sickness and severe depression among the colonists, lung burn soon became the leading cause of death on Helghan over the age of thirty.Timeline retrieved from the official Killzone website

Symptoms and Effects:

The primary damage caused to the human body consisted of corrosion of the lungs and poisonous gasses seeping into the individuals' skin and blood. The result was a slow and painful death, however the amount of time needed for it to finally kill the colonists gave them enough time to have children who would adapt, and grow more and more resilient to the planet's atmosphere over several generations.


Instruction: Provide detailed information regarding Mael Radec in the Killzone universe.

Output:
}}

Colonel Mael Radec was the commander of the Helghast First Army and one of the most capable and feared individuals in the Helghan Empire, serving as Scolar Visari's personal bodyguard. He is the secondary antagonist of Killzone 2.

Biography:

Following the death of General Armin Metrac and the retreat from Vekta, the Helghast military forces fell under the command of Mael Radec fell.Killzone 2: Collector's Guide to Campaign and Warzone Radec lead his forces in the defense of Pyrrhus during the ISA's invasion of Helghan during Operation Archangel. When ISA forces captured Visari Square and Radec Academy, Radec activated a network of electrical Arc Towers hidden beneath Pyrrhus which decimated the ISA's oncoming military convoy and preventing their advance.Killzone 2, campaign level Salamun Bridge

Radec later captured ISA researcher Evelyn Batton, Dante Garza, and Shawn Natko in the wastelands. He interrogated Batton for the launch codes for the Red Dust nuclear weapons that were stolen by the Helghast from the ISA during the Helghast's failed invasion of Vekta. When Batton refused to divulge, Radec prepared to execute his prisoners but to be thwarted by the intervention of ISA soldiers Tomas Sevchenko and Rico Velasquez. Radec was forced to retreat, but not before one of his soldiers fatally wounded Garza with a gunshot.Killzone 2, campaign level Tharsis Refinery

Radec later mounted a surprise attack on the New Sun and its fleet in which he successfully boarded the ISA flagship and reaching the bridge where he confronted Jan Templar and Batton. Radec admitted some respect for Templar, commenting on how they could have met on the battlefield as soldiers before demanding for the Red Dust launch codes. Templar lied to Radec and stating that his access clearance had been revoked. But Radec saw through his deception and killed Batton, who was deleting the code data, and mortally wounding Templar. Radec had his men download the launch codes before departing the ship.Killzone 2, campaign level The Cruiser

With the codes now in his hands, Radec regrouped with Admiral Orlock, Jorhan Stahl and Autarch Visari. Radec and Stahl oversaw the delivery of the Red Dust warhead. He executed a Helghast soldier who loaded the nuke so that there would be no witnesses of the fact that an ISA nuke was being launched by the Helghast, blaming the ISA for the incident.Killzone 3 intro The resulting detonation of Red Dust devastated Pyrrhus, along with the ISA and remaining Helghast forces in the city; in which Radec had previously ordered the Helghast Army's senior officers to move their forces out of the blast zone within ten kilometers from the Corinth River while sacrificing any Helghast troops who are unable to reach to safety.Project Red DustKillzone 2, campaign level Maelstra Barrens

After the thermonuclear destruction of Pyrrhus, Radec sent an army led by his own personal guard to crush the remaining ISA forces. The ISA launched a desperate attack on the Palace to capture Visari. Radec lead the defense of the Palace against them. Once the ISA survivors pushed through the defenses, Radec and Visari's honor guard fought against Sevchenko and Velasquez. Ultimately, the honor guard were left vanquished and Radec was mortally wounded by Sevchenko. A loyal soldier of Autarch Visari and the Helghan Nation to the end, Radec committed suicide by shooting himself in the head, a code of honor, giving no one else the honor or pleasure of killing him or taking him prisoner.Killzone 2, campaign level Visari Palace

Characteristics:

Radec was one of the most feared and finest (if not the finest) soldier in the Helghast army. His elite squad is always at his side and tend to enter rooms before he strolls in if he is breaching. Even higher ISA officers like Captain Jason Narville respect him, his abilities, and his squad, knowing that there is a high chance of defeat if he is in the area.

A brilliant soldier noted for leading from the front, he shares his ruler's political delusion, but not his passion for conquest and genocide. Visari still trusts him with his life despite these 'shortcomings'.

True to his nickname, Radec is the human personification of the hound. He is highly evolved for his specific function and utterly focused on his duties. It is almost as if he has willingly burned out any personality, education, or characteristics that do not contribute to the swift and resolute execution of his duties. It is this quality that makes him a vicious opponent in any confrontation.

Radec is a gifted tactician, but merely a competent strategist. His genius is not in the planning, but in the fighting of battles. He combines situational awareness with a near-perfect assessment of the capabilities of both his own men and the opposing force.

He is supremely skilled in the meshing of the various arms of combat, being capable of meshing Armour, Infantry, Air, and Artillery forces into a single tactical operation with precision and flair. In personal combat he is ruthless, vicious, and overwhelming. He is the epitome of the Helghast.

He is very intelligent, somewhat villainous, and menacingly calm. He speaks in a sly, sharp tone. He is quick to anger, however, and will make sure that he gets what he wants.

He does have some sense of battlefield honor, preferring to fight in combat, and wishing that he could have defeated Templar like a soldier. When talking to Templar, he spoke in a lax, polite and refined manner before Templar lied about the codes. He is also extremely ruthless with his men. He was known to have executed two men for uniform violations.

In addition to his tactical genius, Colonel Radec is also an exceptionally skilled personal combatant, being highly agile as well as greatly skilled with both small arms and his combat knife. He also possesses immense physical strength, as shown in his brief hand-to-hand fight with Colonel Templar, one of the ISA's best soldiers.

Description:

.]]

Radec is quite tall and wears a very decorative, high-ranking uniform; it appears to be modeled after heavy-duty Spartan armor. He requires the same breathing apparatus as the other soldiers he commands, making him one of the only known senior officers of non-elite status (the other being Tendon Cobar, also a Colonel). He wears a unique Colonel's helmet, and his face is never seen apart from a part of his mask which is moved back automatically and his eyes are shown when he is talking to Templar.

His grizzled voice is partially distorted by his re-breather. Like most Helghast, he has pale skin and ruby-red eyes. He is also most likely bald.

His suit enables him to cloak himself, giving the impression of invisibility, and also teleport from one spot to the next. It's interesting to note that Radec, despite not being the highest ranked soldier in the Helghan military, seems to possess the most advanced combat technology. This is most likely because he is personally entrusted with guarding Scolar Visari.

He always carries with him a handgun and combat knife. When fighting Sev and Rico, he uses a StA-3 LMG along with his knife and grenades. He is also depicted holding an Arc Rifle, though he is never seen using this.

Conversations:

Salamun District=

;Salamun District

Vis

Ra

Vis

Ra

|-|

Tharsis Refinery=

;Tharsis Refinery

;Radec's Interrogations

Eve

Ra

R

Ra

Ga

Ra

Na

(Natko is hit)

R

S

R

Eve

Ra

Eve

Ra

R

S

(Rico opens fire on the Helghast)

R

Ra

(Garza is hit)

Na

Eve

Helgh

|-|

The Cruiser=

;The Cruiser

;The end of Templar

Temp

Eve

(Notices Helghast)

Eve

(Radec appears)

Ra

Temp

Ra

Temp

Ra

Temp

Ra

Temp

Ra

(Radec shoots Evelyn)

Temp

(Templar tries fighting Radec, but gets shot instead)

Ra

|-|

Visari Palace=

;Visari Palace

Helgh

Ra

Quotes:

*"Why didn't second platoon...? I'll deal with these two myself. Didn't I kill "ALL" of you yet!? Cut them off." (Radec to personal guards)

*"The essence of com

*"Think of me as your surgeon!" (Also during the final confrontation)

*"You seem to want this to be personal. It will be my pleasure." (Radec to Sev and Rico)

*"You are merely a speed bump in the road to destiny." (Radec in the final confrontation)

*"Don't let them use cover. Smoke them out!" (Radec in the final confrontation; to his own troops)

*"Advance! Get nose to nose with them!" (Radec in the final confrontation; to his own troops)

*"Flank them! Flank them, you idiots!" (Radec in the final confrontation; to his own troops)

*"Push forward! Show them aggression!" (Radec in the final confrontation; to his own troops)

*"Assassination! Find the target, and eliminate him!" (multiplayer mission)

*"Bodycount. Slaughter the ISA scum. Leave no-one alive!" (multiplayer mission)

*"Search and retrieve! Find the target, and bring it to the designated area." (multiplayer mission)

*"The mission is won! You have fought with great valor, and crushed our enemies!" (multiplayer victory)

*"We have failed. The target still lives! The ISA will pay for this indignity!" (multiplayer loss)

*"One minute remains. Failure is unacceptable!" (multiplayer countdown)

*"Ten seconds remain. Fight to the end! Victory...or death!" (multiplayer countdown)

*"Victory is ours! The ground is littered with their dead!" (multplayer bodycount)

*"Defeat is Unacceptable! Envy the dead who escape this shame of failure." (speech)


Instruction: Provide detailed information regarding Michael Kellan in the Killzone universe.

Output:
|voice = Jeff Branson}}

Michael Kellan was a Vektan and single father of Lucas Kellan who appears in Killzone Shadow Fall.

Biography:

On December 27, 2370, during the Helghast resettlement on Vekta and the forced eviction of several thousands of Vektan civilians out of New Helghan, Michael and his son, Lucas, attempted to escape to the safety of the Vektan side of the Wall, for fear of being killed by the aggressive Helghast. He and his son witnessed from their home a man being gunned down by the Helghast. The pair grab supplies and make their escape shortly before their home is raided by the Helghast.

During their escape, they encountered Shadow Marshal Thomas Sinclair, who helped them in their escape. When they were near the Wall, Michael stunned a Helghast soldier guarding the route, but then expressed his displeasure when Sinclair shot the helpless Helghast. When Michael, Sinclair and Lucas were near safety, Sinclair told them to wait for him as he scouted the area ahead, claiming the route to be dangerous. As they waited, Michael and Lucas were then spotted by a Helghast drone, which alerted nearby soldiers to their presence.

Though they tried to escape, Michael was then shot and injured by a trio of Helghast soldiers. In desperation, Michael pleaded to the soldiers for mercy, reasoning that they are unarmed and wanted safe passage to the Vektan side. However, his pleas were ignored which prompted Michael to further beg by reminding them that Vekta belonged to both Vektan and Helghast. His pleas quickly ended in his death in which Michael was fatally shot in front of Lucas. His son was saved by Sinclair, who would later take Michael's place in raising Lucas.

Conversations:

Chapter 1: The Father:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Mich

Lu

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Mich

Lu

(Michael moves across and waits for a bit)

Mich

Lu

(Hears a drone)

Mich

(Drone flies away)

Mich

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Sincl

Mich

(Moves closer)

Mich

Sincl

(Wait for a Helghast patrol to pass)

Sincl

Mich

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Mich

Sinc

Mich

Sincl

Mich

Sincl

Mich

Sincl

Mich

Sincl

Mich

Sincl

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Mich

Sinc

Mich

Lu

Sincl

Mich

Lu

Sincl

Mich

Sincl

(Once inside)

Sincl

Mich

(After removing the plank)

Mich

(A drone appears)

Sincl

(Drone flies away)

Sincl

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

(Sinclair intends to shoot a Helghast troop)

Mich

Sincl

Mich

Sincl

(Upon reaching a small wall)

Sincl

Mich

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Helgh

Mich

Lu

(Sinclair returns and kills the Helghast)

Lu

Sincl

Lu

Sincl

|}

Quotes:

*"We're gonna be okay, Lucas. I promise. This isn't forever. We'll be back. This is Vekta, this is our home. And it always will be. I want you to remember that, okay? Now don't make any noise and stick to the shadows. Come on."

*"Wait! Wait, we were promised safe passage. Please I've got a son with me. We're unarmed. Hey stop! Stop! You can't do this! This is our home too!" - Michael's final words.


Instruction: Provide detailed information regarding Nixon Watches in the Killzone universe.

Output: Nixon Watches are an interplanetary company responsible for mass producing and supplying watches to many civilians of the human colonies. Their watches appear to be similar to Citizen's Eco Drive series. The watches differ in the fact that there is some form of background logo seen in advertisements in-game.


Instruction: Provide detailed information regarding Officer in the Killzone universe.

Output:
Officers are high ranking Helghast in the Helghan Empire.

These infantry are stationed at forward posts and checkpoints where they maintain perimeter security at Helghast occupied territory. On the battlefield, they are equipped with the StA-52 Assault Rifle and occasionally the M327 Grenade Launcher. They are also trained in hand-to-hand combat techniques which they often show off to their enemies.

Tactics:

Officers are very common and appear throughout the Killzone campaign. Most squads of Helghast infantry are usually led by one or two officers. Officers behave similarly to regular Helghast infantry, although their armor is of slightly better quality and they can survive 1 or 2 more hits from most automatic weapons compared to standard infantry.


Instruction: Provide detailed information regarding PXM199 Proximity Mine in the Killzone universe.

Output: The PXM199 Proximity Mine is a military grade plastic explosive. The mine tracks the proximity of enemies and explodes when one enters within a two meter radius. Unless the target is extremely well-armored, this is usually enough to neutralize any enemy blundering into it.


Instruction: Provide detailed information regarding Porcupine in the Killzone universe.

Output:
The Porcupine is a weapon featured in Killz

Specifications:

The Porcupine is an ISA prototype portable homing rocket launcher that automatically locks on to any targets in sight. It makes for a good anti-aircraft weapon, especially against fast aircraft such as stingers and sentry drones since the missile follows the target until they are hit. They can also be used to take out massed infantry units.


Instruction: Provide detailed information regarding Senator Kuisma in the Killzone universe.

Output:
Senator Kuisma was a member of the Helghan Senate by the time of the Second Extrasolar War.

Biography:

During an argument between Jorhan Stahl and Admiral Orlock, Kuisma stands from his seat and motions that Orlock's continuous failures to stop the Interplanetary Strategic Alliance, and motions that Stahl be granted full military control over the Helghan Empire. Speaking the following, "Given the Admiral’s continued failure to eradicate the ISA, I motion that the Helghan Military be turned over to someone who’s can use it more effectively, Chairman Stahl."

Six months after Operation Archangel, Kuisma gave his support to Stahl to take command of the Helghast military to eradicate the ISA remnants after Orlock's continued failure to deal with them. In reality, Kuisma was blackmailed to support Stahl after the chairman had compiled hours of footage of Kuisma's infatuation with young boys.Killz

Conversations:

Six Months On:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

St

Gunstelling "They've proven to be more tenacious than expected."

St

Orl

St

Orl

St

Senator 2: "Order! Order!"

Gunstell

St

Kui

Orl

Kui

Gunstell

St

Senator 4: "We need him."

Gunstell

Orl

St

Gunstell

St

|}


Instruction: Provide detailed information regarding Shawn Natko in the Killzone universe.

Output:
Sergeant

|planet      = Vekta

|birth       = 2328

|status      = Alive

|race        = Vektan

|voice = Noah Lee Margetts

|game        = Killzone 2  Killzone 3

}}

Sergeant Shawn Natko is Alpha Squad's best hand-to-hand fighter and demolitions expert. He is a supporting character in Killzone 2 and is the second-player character in the split-screen co-op campaign in Killzone 3.

Biography:

Shawn Natko came from a relatively humble background and enlisted in the ISA after the Helghast invaded Vekta. He rose to becoming a member of Alpha Squad, serving the squad's demolitions expert and best hand-to-hand fighter.

Operation Archangel:

Natko participated in Operation Archangel alongside with Alpha Squad. After landing in Pyrrhus, Natko and Alpha Squad aided Captain Jason Narville in capturing Visari Square and Radec Academy. However, their advance on Visari Palace was stalled when the Helghast activated a network of hidden Arc Towers in the city.

Natko and Alpha Squad later escorted Doctor Evelyn Batton to find the source of the Petrusite that powers the Arc Towers. He and his squad mates travelled to the mining village of Suljeva. Natko along with Garza and Batton were attacked and captured by Helghast soldiers and taken to the Tharsis Refinery. He and the others were interrogated by Colonel Mael Radec, who wanted the nuclear codes for the captured Red Dust warheads. They were saved by Rico and Sev, but the former's impatient actions left Garza severely wounded; in which Natko called out on Rico and expressed his fears that Garza will not survive. Natko's concerns unfortunately came true in which Garza succumbed to his wounds.

Natko and the others returned to the New Sun to mourn Garza. Their squad mate's death deeply affected Sev, who blames Rico for causing Garza's demise. Natko quickly prevented a fight from breaking out between a grieving Sev and Rico. Soon afterwards, the New Sun came under attack by the Helghast, and Natko and Alpha Team defend the ship until they were forced to evacuate. He and his squad witnessed the New Sun crashing into the Petrusite grid and later regrouped with Narville's forces. After meeting with Narville, they witnessed the detonation of the Red Dust warhead on Pyrrhus, annihilating both ISA and remaining Helghast forces in the city.

Despite the devastating losses, Natko participated in Alpha Squad's desperate assault on Visari Palace. After securing the courtyard, Natko decided to stay behind and guard the entrance to the palace from Helghast reinforcements while Rico and Sev proceeded to confront Scolar Visari. Natko later entered the palace with Narville and discovered too late that Visari had been killed by Rico.

Six Months On:

Following the ISA's failure to capture Visari, Natko, his team and many ISA personnel were left stranded on Helghan. Six months later, Natko was promoted to Sergeant.

Characteristics:

Like Rico, he is older than Sev and Garza and comes from a relatively humble background, enlisting with many others when the Helghast first appeared to threaten their way of life. He is an experienced and highly capable soldier with no aspirations to command, having risen through the ranks as high as he would wish to go. Natko has no qualms about killing anyone who aims a weapon at him, but does not share Rico;s extreme hatred of the Helghast. Foul-mouthed and a frequent complainer, Natko is most comfortable when he's complaining about something. Natko has no great ideological drive to fight, in which he is not motivated by love of Vekta, love of the army, or a love of freedom. Despite his lack of higher ideals, Natko possesses a seemingly indestructible spirit.Killzone 2: Collector's Guide to Campaign and Warzone

Despite his abrasive behavior, Natko is responsible for breaking up most of the heated arguments between hot-tempered Rico and the other members of Alpha Squad, serving as something of a friendly mediator despite being depicted as the squad's "resident asshole." After Garza's death, it is Natko who most often acts as the peacemaker between Rico and Sevchenko, trying his best to hold the unit together.

Abilities:

Natko's weapon of choice is the LS13 Shotgun, which he uses with deadly efficiency on the battlefield. At the end of Killzone 2 during the assault on Visari Palace Natko single-handedly guards the front entrance while Sev and Rico fight Radec and Visari's personal guard inside.

Conversations:

Killzone 2, Gameplay:

Killzone 2, Cutscenes:

Corinth River:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

ISA: "Units twenty through forty mounting in three minutes..."

R

Temp

R

Temp

R

Temp

R

(Draws attention to his team)

R

(Aboard the Intruder)

R

Na

R

S

Na

R

(ISA cruisers fire at the enemy)

Na

Ga

(Natko looks over the edge)

Na

S

Na

S

Na

R

(Intruder is successfully launched)

Na

Ga

S

Ga

Na

R

Na

R

(Approaching the beach)

R

S

(The Intruder above the team is hit)

R

Ga

Na

R

S

Na

(Craft crashes onto the beach)

Na

R

Ga

R

|}

Blood Meridian:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

ISA: "Captain Narville is expecting you ASAP. Convoy's taking a real hammering."

Na

R

Ga

ISA: "I never saw anything like it before."

Na

(While getting closer to the square, Sev looks at the ISA cruisers)

R

S

R

Pi

R

Na

Ga

R

S

Na

(ISA soldier messes with his rifle)

S

Ga

ISA: "Where are the other units?"

R

(Two more ISA Intruders flies overhead)

ISA 2: "Get out of the way!"

Na

R

ISA 3: "Same as you, assisting the convoy in Visari Square."

(One of the Intruders gets blown out of the sky by an Arc Tower)

S

Na

Ga

R

Na

(The team flies over the city to the landing point)

Ga

R

(Arc Tower fires at the Intruder, barely missing)

R

Na

Ga

S

R

(Rico looks at the convoy)

R

Na

R

Ga

R

(Intruder lands)

R

Na

R

|}

Salamun Bridge:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Na

Ga

R

(Helghast soldiers advance on their position; destroying ISA armor)

Na

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

R

Na

(ATAC appears and starts firing)

Ga

R

Na

Ga

R

|}

Sujeva Village:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Na

R

Na

R

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Helgh

Helghast 2: "Go on!"

Na

(Helghast kicks Evelyn)

Helgh

R

|}

Tharsis Refinery:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

(Sev and Rico find Radec interrogating the rest of the squad)

Eve

Ra

R

Ra

Ga

Ra

Na

(Natko is hit)

R

S

R

Eve

Ra

Eve

Ra

R

S

(Rico opens fire on the Helghast)

R

Ra

(Garza is hit)

Na

Eve

Helgh

|}

The Cruiser:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

R

S

Na

(Explosions on the ship)

ISA: "All personnel to battle stations. Repeat - all personnel to battle stations."

Na

R

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

R

S

(Cutscene of Templar plays)

S

R

Na

R

Na

R

Na

R

(The Intruder is launched and the New Sun crashes)

Na

R

Na

S

Na

S

|}

Maelstra Barrens:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

S

R

Na

R

S

R

Narvi

S

Narvi

S

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

ISA: "C'mon man, open your eyes. You see any brass around here? They screwed this whole thing up, only it's us that get shafted."

R

ISA: "What is it with you? You lookin' to be some kinda' "war hero" again? It's over. And your friend Templar - he offed himself and left us all in the shit."

(Rico attacks the soldier)

Na

R

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Narvi

(Nuke goes off)

R

Na

(Narville is talking to ISA marines)

Narvi

R

Na

R

S

R

|}

Visari's Palace:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

R

S

Vis

S

Vis

S

Vis

R

S

Vis

(Rico shoots Visari)

S

Vis

(Visari dies and Narville enters the building)

Narvi

Na

Narvi

(Outside)

ISA: "Fuck! Helghast ships! I thought first wave took all of them out."

ISA 2: "We're screwed!"

ISA 3: "Oh, man! I can't believe this... We need to get the fuck out of here!"

ISA 4: "Move out, move out, report to your CO's."

ISA 5: "Come on people, let's go, let's go!"

|}

Quotes:

Corinth River:

*"Hey. Come on you two. I ain't got all day. I gotta get home in time to tuck Garza's mom in."


Instruction: Provide detailed information regarding Supreme Trooper in the Killzone universe.

Output:
Supreme Troopers are the most elite of the Helghast forces and serve as support units within the Helghan Empire.

Tactics:

On Vekta, they were deployed as the personal bodyguards for General Metrac himself. They are equipped with experimental, servo-assisted armor and make use of a heavy VnS-10B Cerberus chaingun as well as a pneumatic manipulator arm.

In combat, Supreme Troopers almost serve as living walking tanks against enemy infantry.


Instruction: Provide detailed information regarding TR-X Teslite Grenade in the Killzone universe.

Output:
The TR-X Teslite Grenade is a petrusite powered device that emits electricity by extracting it from the environment and then releasing it in one big blow.

Design:

When armed, the guard plates around the coil open up and the top segment starts spinning. Upon reaching full charge, the grenade zaps anyone and anything in its proximity. It has about the same area of effect as the M194 Fragmentation Grenade but keeps emitting electricity for a couple of seconds, making it an effective area denial weapon, and it is manufactured by the Helghast. It is infrastructure friendly, as it doesn't explode in a conventional sense instead sending a constant electrical blast into its target electrocuting surrounding individuals including a careless user.


Instruction: Provide detailed information regarding The Wall in the Killzone universe.

Output:
The Wall is a planet-spanning barrier that spans across Vekta. The barrier is established to separate the Vektan nation and New Helghan from each other, due to the resentment they bear over the Second Extrasolar War. It was constructed jointly by the New Helghan and Vektan governments—and it was the only venture that the Vektans and Helghast have fully cooperated with each other—in 2364.The Wall The Wall has since become a symbol of the Vektan cold war.

Overview:

After the Terracide, the Helghan Empire was utterly destroyed and the planet Helghan was left uninhabitable. The ISA granted the Helghast survivors refuge on Vekta, allowing them to colonize half the planet, which they dubbed their resettled region New Helghan. However, the Helghast and Vektans strongly refused to seek reconciliation due to their animosity toward each other in the Second Extrasolar War. As a result, violence became increasingly common between Helghast and Vektans, and the two civilizations created a border and began to fortify their sides.

The Wall began to be built in 2364 and took approximately three years to complete while many Vektans were still making their way to the ISA-controlled side of the planet. The Wall spans the entire circumference of the planet (51,245 km) and reaches its highest point (235 meters) at the section which passes through Vekta City. The partition comprises of two walls that are separated by a 200 meter wide neutral zone. Both walls are heavily fortified with manned anti-aircraft guns and automated turrets.

In areas that are heavily populated the Wall is very tall and very wide, the oceans are patrolled constantly by boat and aircraft and maintained by automated buoys and floating defense platforms with the occasional cruiser fly by. The areas that are less densely populated are heavily mined and have automated sentries to discourage border crossing between the two sides. There are very few gates, which are all heavily guarded and fortified, to permit refugee travel.

Tension:

The Helghast have made several large statues of Scolar Visari close to their side of The Wall that can be seen from Vektan territories enraging the Vektan population. Both Vektan civilians and soldiers have been known to fire warning shots at Helghast patrols or the statues of Visari. Many Helghast have immigrated to the Vektan side of the wall as labor, but are heavily discriminated against and often are forced back to New Helghan along with half-breeds to prevent a Helghast uprising in Vektan territory.


Instruction: Provide detailed information regarding VC8 Shotgun Pistol in the Killzone universe.

Output:
The VC8 Shotgun Pistol is a weapon featured in Killzone 3 and Killz

Killzone 3:

Specifications:

The VC8 is a three-barreled side arm developed by Visari Corporation, holding one shell in each barrel. It is great for close combat, but lacks lethality at extended ranges.

Campaign:

The VC8 is limited to only three shotgun shells, but is very deadly against enemies at close range. Although the VC8 is initially found on the bodies of defeated Helghast soldiers, throughout the latter half of the campaign, it will become the default sidearm in most sections.

The shotgun pistol has the same firing speed as the M4 but because the VC8 fires shotgun shells, it is capable of inflicting a much higher level of damage. The extra damage becomes especially useful against heavily armored enemies at near the end of the campaign.

Multiplayer:

The VC8 is used by the Engineer and Marksman class. The weapon suffers no accuracy penalty for firing on the move or for continuously firing so it can be extremely effective when strafing around targets or clearing small groups of enemies at close range. The weapon's major drawbacks is its low clip rounds and minimal firing rang which requires players to fire the VC8 at closer targets.

Killz

The VC8 is essentially the same gun in Killzone 3. While it is easily the strongest firearm, its power is offset by a weak range, poor accuracy, low ammo capacity.


Instruction: Provide detailed information regarding BDL-23 Dohvat Laser Designator in the Killzone universe.

Output:
The BDL-23 Dohvat Laser Designator is a laser designator featured in Killzone.

Specifications:

The BDL-23 is a laser designator that paint an area for artillery barrage from afar; the painted area comes under heavy fire within seconds. The battery has enough power for 16 designations before reloading.

Strategy:

The BDL-23 appears in Forging a Path during the single player campaign. It is limited to 16 ammunition. The shells fall quickly after locking the laser sight on a target, so make sure you are clear from the splash radius. The BDL-23 has a somewhat short range because of the laser sight, meaning you cannot target what you do not have a direct line-of-sight toward.


Instruction: Provide detailed information regarding Bradley Vaughton in the Killzone universe.

Output:
|game = Killzone

|voice = Bob Sherman}}

General Bradley Vaughton is a major character in Killzone. He is a Vektan military officer of ISA Alpha Centauri who commanded ISA ground forces during the outbreak of the Second Extrasolar War.

Biography:

Bradley Vaughton was a veteran of the First Vektan War and was a close friend of ISA soldier Dirk Templar. After Dirk died in the war, Vaughton adopted Dirk's orphaned son Jan Templar, in whom he recognized a younger version of himself.Killzone 3: The Official Guide

Second Extrasolar War:

During the Helghast invasion of Vekta, Vaughton's forces were overwhelmed by the sudden attack of the Helghast Third Army. As the SD Platform had suddenly failed to stop the Helghast, Vaughton was awaiting his security key to override the platform's control failsafe before heading to the platform by shuttle. Vaughton summoned Templar to his command base and assigned him to find Colonel Gregor Hakha, an infield operative who possessed vital information to the ISA. Soon after, the command base came under attack and Vaughton ordered for evacuation before sending Templar to locate the security key.

Vaughton was later captured by the Helghast until he was rescued by Templar, Shadow Marshal Luger, and Rico Velasquez. He was then given the security key by Templar and commended Templar's group before ordering them to continue their mission in finding Hakha before departing for the SD Platform.

Death:

Upon arriving at the platform, Vaughton met with Lieutenant General Stuart Adams and together they override the failsafe. After doing so, however, Helghast soldiers under General Joseph Lente stormed the platform and Adams revealed his treachery to Vaughton, who is then gunned down by a Helghast trooper.

Adams posthumously framed Vaughton as a traitor for taking over the SD Platform in order to hinder Vaughton's allies, including Templar and his squad, and further sowing chaos among the ISA's ranks. Templar's squad would eventually avenged Vaughton's death as they stopped Adams from destroying the UCA reinforcement fleet by disabling the platform.

Characteristics:

Vaughton had respect and trust from his troops due to his professional nature and high moral fiber, most notable of these troops was Jan Templar.

Training him with all the required military skills to exceed his father's potential, Templar matured into a deeply promising soldier, far more intelligent tactically and morally unwavering than other ISA soldiers. This forged a strong father-son bond between the pair illustrated during the events of Killzone where Vaughton entrusted Templar to guide a small unit through Vekta, triggering a famous fight from Templar.

Unlike the traitors such as Stuart Adams or Dwight Stratson, and even the loyal but morally dubious Alex Grey, Vaughton showed no moral failings and likely would've continued to serve as one of Vekta's greatest generals, if he had not been killed.

Conversations:

Helghast Assault:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

General Vaugh

ISA Communica

General Vaugh

ISA (Aboard SD Platofrm): "Yes sir."

(Commincations are cut off)

General Vaugh

(Greets Templar)

General Vaugh

Temp

(ISA Communicator shakes head)

General Vaugh

Temp

General Vaugh

Temp

General Vaugh

Temp

General Vaugh

(ISA Headquarters gets hit by bombs)

General Vaugh

Temp

General Vaugh

(Vaughton is handed a device with information)

General Vaugh

Temp

General Vaugh

Temp

(ISA Headquarters gets bombed again)

|}

Vekta Evacuates:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

General Vaugh

(Vaughton helps Templar up)

General Vaugh

(Vaughton moves to help a communication unit)

Temp

General Vaugh

Temp

General Vaugh

|}

New Allies:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Lu

(Luger removes the General's cuffs)

General Vaugh

Temp

General Vaugh

Temp

R

General Vaugh

R

General Vaugh

Temp

General Vaugh

(Rico checks Luger)

R

Lu

R

General Vaugh

R

General Vaugh

|}

Escape:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

ISA: "We're cleared to lift off in five General! You and your men will be up on the platform in fifteen!"

(Aboard the SD Platform)

ISA: "General Adams is prepared and waiting for you General."

(After Hakha is seen discovering which computer was hacked)

General Vaugh

General Ad

General Vaugh

General Ad

(After Hakha announces to the team whose computer was hacked)

General Vaugh

General Ad

(Helghast rush into the meeting area)

General Vaugh

General Ad

General Vaugh

General Ad

(Vaughton is knocked out and shot)

General Le

General Ad

|}


Instruction: Provide detailed information regarding Commando in the Killzone universe.

Output:
TThe Commando is a heavily armored infantry unit employed by the Helghast Empire, appearing as an enemy type in Killzone 2 and Killz

Description:

Commandos are elite close-quarters assault troops designed for breaching and shock engagements. They are capable of forcing entry through doors and even breaking through certain walls, making them particularly dangerous in confined environments.

Compared to the Shock Trooper, Commandos are more heavily armored and physically resilient, though somewhat slower in movement. Despite this, they employ similar tactics—rapidly advancing toward enemies to engage at close range.

Their primary weapon is the LS13 Shotgun, a powerful close-range firearm capable of killing a target with a single shot at short distance. Due to its limited range and slow reload speed, Commandos typically attempt to close distance quickly.

Tactics:

Commandos are designed to engage targets at close range, where their weaponry is most effective. Because the LS13 Shotgun has poor long-range performance, Commandos will consistently advance toward enemies rather than engage from a distance.

As a result, Commandos rely on aggression and proximity to maintain combat effectiveness. They often attempt to reach point-blank range before needing to reload, maximizing the lethality of each shot.

Strategy:

The most effective method of engaging a Commando is to maintain distance and exploit the limitations of the LS13 Shotgun. At ranges beyond approximately 7 meters, the weapon’s effectiveness is significantly reduced.

Recommended strategies include:

* Maintain dista

* Stay mob

* Exploit reload wind

* Use burst f

If forced into close-quarters combat, evasion becomes critical. Moving quickly to the side at the moment of attack can cause the Commando to miss, creating a brief opening to counterattack before they can reload.


Instruction: Provide detailed information regarding Heavy Commando in the Killzone universe.

Output: Heavy Commandos are a more common type of elite Helghast special operatives deployed by the Helghan Empire. These operatives are handpicked by Colonel Cobar for the Vekta campaign. Units of Heavy Commandos are deployed on missions where enemy forces are too entrenched for regular infantry, elites or assault commandos.


Instruction: Provide detailed information regarding Heff Milcher in the Killzone universe.

Output:
Heff Milcher was the Vektan Minister of Defense and a minor character in Killz

Biography:

Nothing is known about Milcher's early life, other than the fact that according to Vekta Today he was planning to retire prior to the events of the Second Extrasolar War, which suggests he had a long career as the Minister of Defense.

While as a career politician with no experience of battle, Milcher's vote was crucial in the decision over General Dwight Stratson's plans to deploy nuclear weapons against the Helghast. As the plan faces opposition within the ISA, Stratson has been careful to woo the Defense Minister's support ahead of the crisis meeting at Rayhoven Base.

However, the base came under attack and Milcher was subsequently captured by the Helghast under Armin Metrac. Jan Templar attempted to save Milcher, but the Defense Minister was killed by Colonel Tendon Cobar.


Instruction: Provide detailed information regarding Helghan space station in the Killzone universe.

Output:
The Helghan space station is a modular space station in geo-stationary orbit over planet Helghan. It was serviced for the Helghan Empire's navy.

History:

The original space station was constructed by the Helghan Corporation and entered into service in 2149, serving as a major hub of shipbuilding and trade for the Corporation, eventually becoming the largest facility for the construction of space-going vessels outside of the Terran solar system.Timeline retrieved from the official Killzone website The space station was destroyed in the First Extrasolar War in which both the United Colonial Army and Helghan blamed each other for its destruction.

A new space station was later constructed and under the control of the Helghan Empire. It is connected to four space elevators, sending personnel and supplies to the station.

In May 2360, CEO Jorhan Stahl of Stahl Arms assembled an invasion fleet  around the space station in preparation for the invasion of Earth. The fleet of the Helghast First Army also gathered at the space station to apprehend Stahl's fleet. However, a major battle broke out between Stahl's fleet and the First Army. The space station was ultimately destroyed in the Terracide.Killzone 3, campaign level Interception


Instruction: Provide detailed information regarding Helghast Tracked APC in the Killzone universe.

Output:
The Helghast Tracked APC, nicknamed "The Bull",Killz

Specifications:

The Bull is nowhere near as sophisticated as the Third Army's Hover APC. It's not as fast or maneuverable as its hovering counterpart, and it appears to only be another mining vehicle modified for combat, with a front exit ramp and digging gear mounted on the front. However, it is well-respected because of the relatively heavy firepower it fields in its linked turret and passenger LARs. Its front armor is quite heavy, perfect for ramming through obstructions or minesweeping. With its top-mounted light machine gun, it is the ideal vessel for ensuring the safe arrival of the six Helghast warriors within.