Instruction: Provide detailed information regarding Blake Mitchell in the Killzone universe.

Output:
Blake Mitchell was a Vektan engineer working on the ISC Cassandra.

Biography:

Unlike the other Vektans' contemptible views towards the Helghast, Mitchell was appreciative of the Helghast crew members working on the Cassandra for being hard working and responsible for maintaining the ship, and even commenting that his fellow coworkers could learn more from the Helghast's work ethic.Vektan Letter Home

Unknown to Blake, the Helghast crew members were used as test subjects by Dr. Hillary Massar. Blake began to notice there were less Helghast workers on the ship and thus forcing his men to double their work shifts, which include doing menial work that were previously done by the Helghast. As a result, the ship's maintenance was overstretched in which Blake wanted to complain to someone about this.

Blake and along with the rest of the ship's crew were later exposed to Dr. Massar's virus. Blake committed suicide by burning himself to death.A Sunny Day


Instruction: Provide detailed information regarding Commando (Shadow Fall) in the Killzone universe.

Output:
The Commando is a heavily equipped Helghast soldier. A seriously tough soldier, Commandos can breach doors and even break through walls when necessary. Though slightly slower and possessing more armor, the Commando has tactics of closing the distance quickly and unloading his VC30 Sickle shotgun when in close range.

Tactics:

Commandos are often armed with a shield and a VC30 Sickle, and will slowly advance towards their enemy while firing. It is recommend to either find and fire on exposed weak points on his body, or get behind them and fire on their exposed backside.

Other commandos are armed with the Vns12A Purger chain gun; stay out of their line of fire and take potshots. Try using grenades, or any sort of heavy weapons players can find to take them out quickly.


Instruction: Provide detailed information regarding Facility X01 in the Killzone universe.

Output:
Facility X01 was a Helghast mobile research facility used for the development of the Helghan Empire's biological weapons program.

Specifications:

Due to security purposes, Facility X01 was designed to be in constant motion, hovering above mainly desert terrain. It is powered by two Mark III Arc generator engines that provide combined vertical lift of 870,000 pounds. Independent operation allows pitch control. Its rear jet thrusters provide forward momentum.Facility X01 Schematics

Aircraft landing decks are built on the facility in which it enable traffic of personnel and supplies without having to dock the facility. The front landing deck features maintenance trenches for access to the underside of parked craft. The rear landing deck has engineering access beneath the decking with an automated system for raising fuel rods, enabling rapid refueling.

Eight independently firing anti-aircraft gun turrets are mounted on top of both sides of the superstructure. They are controlled from the facility's Control Center, which is accessible from the front landing deck.

Its research areas are biologically secure R&D laboratories, housed under the wings at the side of the facility. Biohazard materials are delivered via automated containment vessels. Incineration units are used for waste disposal.

Facility X01 also possessed a viral vault to secure and store biohazard materials that are held in sealed bio-canisters. The vault is a suspended central structure, isolated from R&D. Its operating temperature is maintained to within 1° by cryogenic coolant tanks on the lower platform. A automated retrieval system is used to carry bio-canisters to and from the storage area. The system is activated by keycard, which are given to senior research personnel, at control terminal. Viral ID is used to identify stored samples. The vault's door is made of layered steel enclosure filled with reinforced concrete and is access by key code entry only. The vault's entry codes are reset weekly by the facility's lead researcher Doctor Mandor Savic.

History:

Facility X01 was the site of the development of the biological weapon Project Eschaton, which was stolen from the ISA Alpha Centauri. Hardened criminals and undesirable Helghast citizens were transferred to Facility X01 where they are used as test subjects in which many perished from the experiments. The project was overseen by Colonel Vyktor Kratek and Mandor Savic.

During the events of Operation Archangel, ISA forces under Admiral Alex Grey and the Phantom Talon Corp attacked Facility X01 after forcing Savic into revealing the location of the Eschaton virus. However, they were unable to break into the viral vault as Savic did not told Grey about the vault's entry code. Mercenary Arran Danner, whom Savic gave him the code, obtained and destroyed the last sample of the virus and killed Grey and Anders Benoit. Facility X01 suffered heavy damages from the attack and subsequently crashes.


Instruction: Provide detailed information regarding HGH Tank in the Killzone universe.

Output:
The HGH Tank is a heavy armored tank of the Helghast Army.

Specifications:

As one of the heaviest armored vehicles available to the Helghast Army, the tank is used to lay down heavy fire, always trying to keep its vulnerable rear out of the action. Its main weapons are a twin-mounted rocket launcher with 7 unguided missiles each and a light machine gun similar to the StA-3 Light Machine Gun. A turret mounted StA-3 is sometimes used.

The tank includes a new powerful 1500 shaft horsepower diesel engine with a six speed (four forward, two reverse) Hydro-Kinetic automatic transmission, improved protection (using laminate armor as well as integrated non-explosive-reactive-armor) and modern electronic systems.

Service history:

The HGH Tank was widely used by Helghast forces during the Second Extrasolar War in which they were deployed to Vekta and saw combat in Vektan cities such as Diortem. The tanks were present in Operation Archangel and fought against ISA forces in Pyrrhus.


Instruction: Provide detailed information regarding Helghan in the Killzone universe.

Output:
|species    = Helghast

|government =Helghan AdministrationHelghan Empire

|military = Helghast Army

}}

Helghan is a planet located in the Alpha Centauri system orbiting the star Alpha Centauri A.Timeline retrieved from the official Killzone website It was the home planet of the Helghast and Helghan Empire until it was rendered uninhabitable by the Terracide.

History:

Colonization:

The Helghan Corporation's colonization fleet first reached planet Helghan when they entered Alpha Centauri in 2127, and named it after their company. Although the planet was found to be rich in natural resources, it was deemed uninhabitable due to its extremely poor ecosystem and hazardous environment. The Helghan Corporation deployed a prefabricated space station in the planet's orbit, staffed with volunteers to establish automated refineries on the planet's surface.

Orbital facilities began to grow around Helghan in the following years, and the Helghan Corporation made good profits from the production of energy on Helghan, which was sold to passing colony ships, newly established colonies, and Earth. Shipbuilding also became an industry of Helghan, as its orbital shipyard became the largest of its kind outside of Earth.

First Extrasolar War:

In 2200, the First Extrasolar War broke out in Alpha Centauri between the Helghan Administration and the United Colonial Nations. The Helghan fleet fought the UCA Navy over Helghan, but were no match for the superior UCA Navy ships. During the battle many of the orbital facilities surrounding Helghan were destroyed, including the main hub which was home to the shipbuilding and management of the Helghan industries.

Following the war, the Helghan Administration was dissolved and the system was put under direct ISA administration. Planet Helghan became the destination of many Helghan loyalists who left Vekta to escape ISA occupation beginning in 2204 and ending by 2210.

Helghan Resurgent:

Settlements were set up on Helghan's surface during 2215 to 2220, and the Helghan Administration was reformed to rebuild Helghan civilization. Life for the settlers were brutal, as many early settlers died to illness, storm damage and starvation within two years until the death rate subsided as the Helghan adapted to their surroundings and collectivized their resources and labor to rebuild their civilization. After a century, due to genetic conditioning and the planet's harsh environment, the third generation of indigenous Helghan were biologically adapted to the harsh conditions, becoming the now-mutated Helghast.

Planet Helghan was placed on trade sanctions by the ISA in which Vekta profited from the planet's rich mineral resources at the expense of reinvestment on Helghan. In 2330 Vekta's economic exploitations of Helghan ultimately led to a two decade long depression on Helghan, as Helghan's wealth was spent on supporting its growing population and was unable to maintain its expensive machinery that could not cope with the planet's harsh conditions, leading to industrial collapse and mass starvation. This made Helghan's inhabitants more bitter towards the ISA and their collaborators, and allowed for Scolar Visari's rise to power in 2347.

Second Extrasolar War:

Under Visari's rule, Helghan recovered from the depression as the Helghast broke the ISA embargo and traded directly to black-market suppliers on Vekta and other colonies, and later secured a beneficial contract with the ICSA for energy and materials. In turn, Visari's regime used their new wealth to enlarge the Helghast military to prepare to reconquer Vekta and rebuild their empire in the Second Extrasolar War in 2357. However, the invasion of Vekta failed, prompting the ISA to launch a counter-invasion of Helghan in 2359. Casualties were high on both sides, leading to the Helghast to ravaged their capital Pyrrhus with a nuclear weapon and Visari himself dying at the hands of an impulsive ISA soldier.Killzone 2

After Visari's death and the ISA's expulsion from Helghan, a power struggle over who will assume the role of Autarch was waged between Admiral Orlock of the Helghast military and Jorhan Stahl, the very influential chairman of the private weapons manufacturer, Stahl Arms. Stahl plotted an ambitious plan to end the war by launching a direct attack on Earth; Stahl Arms harvested irradiated Petrusite gathered from the Pyrrhus nuclear blast zone to develop irradiated Petrusite-based weapons and warships, which Stahl assembled a fleet led by his flagship carrying hundreds of irradiated Petrusite warheads to saturate Earth's surface.

However, the power struggle between now-Autarch Orlock and Stahl came to a violent climax, resulting in the death of Orlock and the Helghast race being plunged into a brief civil war. The conflict allowed the small remnants of the ISA invasion force, who were left stranded on Helghan, to destroy Stahl's flagship with hijacked Helghast Strike Fighters and causing the ship to explode over Helghan's surface. The ship's destructive payload of irradiated Petrusite then detonated due to secondary explosions, with the resulting wave of energized radiation destroying the entire Helghast invasion fleet, Helghan's transfer station, and violently irradiating nearly all life on Helghan's surface.Killzone 3 This catastrophe later became known as the Terracide.

Cold War:

As of 2390, Helghan is an irradiated, near-lifeless planet. Though a small portion of the population had survived, presumably by fleeing to protected and fortified shelter or wearing protective gear, the entire planet has been irrevocably devastated. Not too long after this the Vektan government offered the surviving Helghast people to leave their devastated planet and live on Vekta, where they founded New Helghan.

During the course of 30 years after the Second Extrasolar War, Helghast corporations established high orbit mining facilities to extract Petrusite from the planet's interior and shipped to New Helghan as both a power source and an economic commodity.The Spire Unknown to the public, only a portion of Helghan's surviving population were evacuated to Vekta while others were left behind. Those that remained on Helghan were rallied under Jorhan Stahl, who was believed to be dead by the ISA, and made a long term plan of renewing their war against Vekta. Under the guise of Petrusite mining operations, Stahl secretly transported raw materials to Helghan and used to construct fortified subterranean military bases and construction facilities, to rebuild Helghan's military might in preparation for a final war against the Vektans.Jorhan Stahl

Government:

Before Scolar Visari's rise to power, Helghan was ruled by the remains of the corporate Helghan Administration, which had once ruled over Alpha Centauri before the First Extrasolar War. Visari seized total power in the government after a popular coup in 2347, and was elected Autarch. With total control over all of Helghan, he reshaped the Helghan Administration into the Helghan Empire, a militaristic totalitarian regime along fascist lines.

With the recent death of Visari, control of the Empire fell to the Senate who were tasked with appointing a new Autarch. Admiral Orlock was later appointed to this position, but ruled for less than a single day before his death alongside his rival for the position, Jorhan Stahl. With the irradiation of Helghan and the relocation of the Helghast to New Helghan, the planet is largely uninhabited and lawless.

Physical Aspects:

Helghan is a hostile and hellish world, only recently made remotely habitable. It was dominated by ferocious storms and electrifying skylines, and its atmosphere was extremely toxic to humans. Prior to the Terracide, much of the planet was covered by rocky terrain and dominating canyons with some arctic-like areas. There were even oases of sorts, in the form of hostile jungles teeming with dangerous predators. Helghan is rich in natural resources and minerals, which also includes the exotic mineral Petrusite, but lacks nuclear isotopes such as uranium.Killzone 3: The Official Guide

Ecology:

Although a harsh planet, Helghan does have several basic forms of wildlife as befits a natural ecosystem. Due to the different radiation of the binary star system in combination with the high-energy Petrusite mineral, Helghan's cyanobacteria (blue algae) developed a symbiotic relationship with early eukaryotic lifeforms. Helghan's evolutionary history lags at least half a billion years behind Earth and the highest evolved indigenous lifeforms bear strong similarities with Earth's arthropods.

The fauna of Helghan were similar to Earth's spiders and beetles, though much larger than their Terran counterparts. Included were harmless Cadaver Beetles that seem to fill the lower half of a natural food chain, serving as common scavengers that help to keep the planet free of organic refuse. Likewise, there were also aggressive predators in the form of the common Helghan Spider, which can grow to be as large or larger than any large Earth rodents (i.e. rats, beavers, capybaras, etc.). These spiders were normally found in the subterranean areas and wastelands of Helghan; based on observations, it seems to hunt prey by stunning them with an electric shock/bite, upon which it hunts as any standard spider would, via the dissolving of prey into a liquid and immediate ingestion of said liquid.

Most airborne creatures on the planet were insects, and those were introduced by the early Helghan colonists.

Helghan's flora were also larger than standard Terran flora, as several plants bear resemblance to standard weeds, and had evolved along the line of very large sedentary insects and crustaceans. Most of Helghan's plant life remained in one place for extended periods before migrating during the spawning season which happened every couple of years to lay eggs throughout forests. Once the eggs are laid, they often move hundreds of miles away to re-root themselves again. Similar to Earth's carnivorous plants, the flora feed on smaller krill-like insects while some can even devour larger lifeforms which also include humans. In its more tropical regions, Helghan was host to large fungi that appear to have hyphae structured like crab legs, carnivorous plants resembling spider legs that attempt to skewer prey as it passes, and the cactus-like Burster planet which explodes needles as a defensive mechanism.Killzone 3, campaign level Six Months On

It is unknown if any of Helghan's ecosystem survived the Terracide. The only known non-native fauna to had survived were Crats, a hybrid species of mammals bred by Helghast scientists to ward off pests, which were brought by Helghast survivors to Vekta.

Locations:

*Pyrrhus Deep, also called Pyrrhus City, was the largest populated area and capital city of Helghan. Notable locations included Visari Square, Visari Palace, Visari Corporation, Stahl Arms, Corinthmetall, and the Vektan Embassy. The capital was later nuked by order of Visari to prevent Avenger Convoy from seizing the Palace during the ISA invasion.

*Konstantine City was where Visari evacuated the population from Pyrrhus Deep prior to the nuclear strike. Thoralf-Sigurd-Vig is located here.

*Suljeva Village was a settlement located in the Maelstra Barrens. It was populated by miners, and noted for its large collection of abandoned factories and refineries.

*Stahl Arms Deep South, headquarters of Stahl Arms. Located in Helghan's southern region.


Instruction: Provide detailed information regarding Helghast Army in the Killzone universe.

Output:
Vekta City - New Helghan Sector

|planet = Helghan

Vekta

|leader = Scolar Visari   Admiral Orlock   Hera Visari

|affiliation = Helghan Administration

Helghan Empire New Helghan

|status = Active

|established = 2138

|dissolution =

}}

The Helghast Army was the main military force of the Helghan Empire. The Army's earliest origins traced back to the Helghan Corporation's militia service, which policed the Alpha Centauri system alongside the local Interplanetary Strategic Alliance contingent, and later fought and lost against the United Colonial Nations in the First Extrasolar War. By the 24th century, the Helghast Army was remilitarized under the reign of Scolar Visari and again waged war against the ISA during the Second Extrasolar War. Following the Terracide, the Helghast Army was reconstituted into New Helghan as the New Helghan Army.2013-08-09, [ht

History:

The early Helghan Militia was founded in coincidence with the establishment of the Helghan Protectorate in 2138.Timeline retrieved from the official Killzone website As the Helghan Militia was not directly part of the ISA or UCN/UCA chain of command, the ISA imposed strict limitations on their size and equipment, and having their officers provided by the ISA. Because of this, the Helghan Militia was less experienced and under-equipped than their ISA counterparts, and limited to only customs, police and ceremonial duties.

During the outbreak of the First Extrasolar War, the Helghan corporate forces relied on overwhelming numbers against the ISA contingent garrisoning the system. However, they were unable to eliminate the ISA, which many of their forces escaped in the initial fighting and conducted hit-and-run operations against the corporate forces. Eventually, the corporate forces were brutally routed by the combined forces of the more technologically superior UCA and ISA in 2202.

Intervening Years:

At some point after the resettlement of Helghan, the reformed Helghan Administration established a standing army to protect itself and enforce its authority.

In 2347, the Army lend in their support of Scolar Visari in overthrowing the Administration in a successful military coup. Agreeing to Visari's ten year proposal, the Army would be at the center of the new Helghan Empire's efforts, enlarging the military and transforming the nation from a starving and impoverished refugee world into a galactic superpower, and the greatest threat to the United Colonial Nations.

Second Extrasolar War:

The Helghast military invaded Vekta in August of 2357. In a matter of hours, two thirds of the planet fell to the invaders, including the planetary capital, Vekta City. However, once the element of surprise had worn off, surviving ISA soldiers  successfully withdrew to several staging areas where they began counterattacks against the Helghast, slowing down and eventually halting the invaders' advance. This, combined with UCN reinforcements, had pushed the Helghast forces below the equator, where the frontlines would remain for virtually the rest of the Vektan Campaign.

While the Helghast were eventually defeated on Vekta, the incredible amount of death and destruction wreaked across Vekta showed the galaxy that the Helghast were no longer a weak, ineffective force to dismiss. Two years later, the Helghast proved themselves to be equally vicious and determined defenders as their attackers during the ISA's counter-invasion of Helghan, forcing the technologically and numerically superior ISA into a slow and costly urban war, before eventually routing and destroying the majority of the ISA forces, save for two small enclaves stranded in the wilderness, forced into hiding on Helghan.

The Army became involved in the political power struggle between Admiral Orlock and Jorhan Stahl of Stahl Arms following the death of Scolar Visari. The rivalry escalated into open civil war as Orlock led the Army against Stahl and his forces, in an attempt to eliminate Stahl and taking control of Stahl's armada that were loaded with irradiated Petrusite weapons to be use in the invasion of Earth. However, the infighting allowed the ISA remnants to destroy Stahl's remaining ships and leading to the Terracide, which destroyed the Empire and the Army was left in ruins.

Vektan Cold War:

After the Terracide, what remained of the Army resettled in New Helghan, the successor state of the former Helghan Empire, where they are incorporated into New Helghan's security force and the New Helghan Army. Former veterans of the Second Extrasolar War also joined the Black Hand terrorist group.

Unknown to the public, a large majority of the Helghast remained on Helghan since the Terracide and for over three decades had been secretly working to restore their military might, and to finally defeating the Vektans. In 2390, the Helghast were preparing to launch a full-scale invasion of Vekta. However, their planned attack has been stalled with the death of Jorhan Stahl.

Doctrine:

Helghan Empire:

The army favored strict specialization of its soldiers, forbidding non-certified soldiers from utilizing weapons or undertaking roles they were not trained for.

The Third Shock Army was among the most infamous, well trained and well-equipped units of the Helghast military, spending six months enduring intensive training to seize Vekta through force. The regular Helghast Soldiers and Assault Soldiers formed the bulk of troops within the first wave, supported by special forces troops such as the Elites.

After the forces on Vekta fell under the command of Armin Metrac, the Third Army included several experimental and specialised trooper types, with a few that would reappear later in the conflict. Theses consisted of Air Troopers, Pyro Troopers, Scouts, and Guard Troopers.  With Supreme Troopers and Specialist acting as additional elite guard and special forces respectively. Helghast forces also made use of more unique forces such as Guard Dogs, which appeared to replace the Sentry Bots and Spider Mines to act as a form of mobile area denial.

It also appeared that Helghast soldiers had infiltrated the ISA command structure and served as Dwight Stratson's contingent of ISA Honor Guards.

The core of the Helghast infantry defending Helghan from the ISA counter-invasion were the Assault Infantry, Shock Troopers, Riflemen, Support Troopers, and LMG Troopers. With Heavy Troopers and Arc Troopers supplementing and supporting infantry units.

Elite units of Commandos, Elite Shock Troopers, Pyro Troopers and others supplemented the defences.

New Helghan:

The catastrophic loss of life of the Helghast population caused by the Terracide forced the remnants of the Helghast Army to shift away from the attrition warfare of the past and harness its technological prowess to develop a new breed of soldiers. Restructuring itself from the massed formations of the Second Extrasolar War, its strategic focus shifted towards obtaining victory outside of total war and towards defensive actions and urban pacification.

With the shift away from massed formations of expendable, fanatical soldiers, the Army developed new military equipment to outfit valued soldiers with the same amount of firepower and overwhelming force as their predecessor formations. They are trained and equipped to have an edge when and wherever possible, without starting open warfare on the endless Vektan border. In addition is an increased reliance on robotic drones to supplement its numbers, which altogether has culminated into producing a lethal successor army. Examples of these wide-spread robotic forces include the ATACs and Walking Attack Drones.

The key specializations within the New Helghan military are the Assault Trooper, Commando and Support.

Personnel:

Known Members:

{| border="0" cellpadding="1" cellspacing="1" class="article-table"

|-

!Name

!Rank

!Status

|-

|Tendon Cobar

|Colonel

|K.I.A.

|-

|Armin Metrac

|General

|K.I.A.

|-

|Vyktor Kratek

|Colonel

|K.I.A.

|-

|Joseph Lente

|General

|K.I.A.

|-

|Gregor Hakha

|Colonel

|Defected

|-

|Orlock

|Admiral

|K.I.A.

|-

|Mael Radec

|Colonel

|K.I.A.

|-

|C. Borischek

|Unknown

|Defected

|}

Known Units:

*Helghast First Army

*Helghast Third Army

*Eighth Helghan army - Deployed in General Armin Metrac's campaign in southern Vekta.

*Ninth Helghan army - Deployed in General Armin Metrac's campaign in southern Vekta.

*Autarch’s Guard - Scolar Visari's personal bodyguard.

*2th Platoon - Deployed to defend Visari Palace.

*9th Division - Colonel Radec's unit during his tour on Vekta.

*10th Company - Destroyed by Jan Templar's squad during the early Vektan campaign.Killzone, campaign level Forging a Path

*11th Company - Cut off from supplies by Jan Templar's squad during the early Vektan campaign.

*17th Tank Division - Responsible for the annihilation of H-Company."Entire Platoon Destroyed," Killzone game manual

*Colonial Guard - An elite Helghast Third Army unit responsible for protecting high-ranking officers and carrying out their special assignments.

Enemy Archetypes:

Killzone=

{| border="0" cellpadding="1" cellspacing="1" class="article-table"

|-

!Unit

!Description

|-

|Assault Soldier

|Heavily armored soldiers.

|-

|Base Commander

|Senior officers of the Helghast Third Army.

|-

|Bodyguard

|Tasked to defend senior officers.

|-

|Bounty Hunter

|

|-

|Elite Soldier

|

|-

|Grenadier

|

|-

|Heavy Commando

|

|-

|Trooper

|

|-

|Officer

|

|}

|-|

Killz

{| border="0" cellpadding="1" cellspacing="1" class="article-table"

|-

!Unit

!Description

|-

|Air Trooper

|

|-

|Assault Soldier

|

|-

|Base Commander

|

|-

|Bodyguard

|Tasked to defend senior officers.

|-

|Bounty Hunter

|

|-

|Grenadier

|

|-

|Guard Dog

|

|-

|Guard Trooper

|

|-

|Heavy Commando

|

|-

|ISA Honor Guard

|

|-

|Pyro Trooper

|

|-

|Scout

|

|-

|Shock Trooper

|

|-

|Sniper

|

|-

|Specialist

|

|-

|Trooper

|

|-

|Supreme Trooper

|

|}

|-|

Killzone 2=

{| border="0" cellpadding="1" cellspacing="1" class="article-table"

|-

!Unit

!Description

|-

|Assault Infantry

|Veritable backbone of the Helghast forces. Attack in large groups and utilize cover during combat.

|-

|Advanced Assault Infantry

|Identical to the regular Assault Infantry but more heavily armoured and skilled at combat. Whilst they continue to utilise cover, they will not hesitate to charge in for melee attacks if their enemies get too close.

|-

|Advanced Shock Trooper

|Personal protectors of the Autarch and any of the high-ranking officials that serve him.

|-

|Commando

|Heavily armored troopers equipped with LS13 Shotguns.

|-

|Elite Shock Trooper

|Hardened veterans of war trained to hunt down and kill the most experienced ISA soldiers.

|-

|Grenadier

|Equipped with M327 Grenade Launchers.

|-

|Heavy Weapons Trooper

|Heavily armored troopers equipped with miniguns.

|-

|Light Shock Trooper

|Equipped with StA-11 Submachine Gun and combat knives. Use rush tactics to attack enemies at close range.

|-

|LMG Trooper

|Act as support units and recognized for their ferocity among the Helghast ranks.

|-

|Miner

|Wield StA-3 Light Machine Gun. Encounter exclusively in the Wastelands.

|-

|Mounted Gunner

|Trained specifically to man and defend mounted gun emplacements.

|-

|Pyro Trooper

|Armed with the VC1 Flamethrower. Specialize in clearing out enemy trenches and bunkers.

|-

|Rifleman

|Marksmen trained to fire StA-14 Rifle with great accuracy. Prefer to retain a greater distance from their targets.

|-

|Helghast Sniper

|Equipped with a laser-sighted sniper rifle. Can take down an enemy with a single bullet.

|-

|Support Trooper

|Heavy infantry equipped with a VC9 Rocket Launcher.

|}

|-|

Killzone 3=

Basic Soldiers:

{| border="0" cellpadding="1" cellspacing="1" class="article-table"

|-

!Unit

!Description

|-

|Assault Infantry

|Veritable backbone of the Helghast forces.

|-

|Advanced Assault Infantry

|Heavily armored and skilled at combat.

|-

|LMG Trooper

|Troopers armed with StA-3s to rain down fire on enemies and to keep them suppressed.

|-

|Mounted Gunner

|Trained specifically to man and defend mounted guns.

|}

Close Quarters Soldiers:

{| border="0" cellpadding="1" cellspacing="1" class="article-table"

|-

!Unit

!Description

|-

|Pyro Trooper

|Armed with VC1 Flamethrowers and specialize in clearing out enemy trenches and bunkers. Wear brominated flame-retardant suit that offers a temporary shield from the flames.

|-

|Shock Trooper

|Use speed and agility to advance and attack enemies at close range. Carries StA-11 Submachine Gun, smoke grenades and combat knife.

|-

|Elite Shock Trooper

|Highly trained and strategically skilled special forces troopers.

|-

|Commando

|Use LS13 Shotguns to take out opponents from short distances.

|-

|HAZMAT Trooper

|Well-armored soldier equipped with a version of the VC5 Arc Rifle. Due to their superior armor, and their Arc Rifle, they prefer to advance steadily on their enemies from medium range.

|-

|Capture Trooper

|Use their body armor to absorb impacts while charging enemies and prefers to knock them to the ground in order to deliver a devastating blow.

|}

Long Range Soldiers:

{| border="0" cellpadding="1" cellspacing="1" class="article-table"

|-

!Unit

!Description

|-

|Rifleman

|Specialized in fortifying the rear ranks of the battlefield. Set up in well covered positions behind lines of Advanced Infantry and more agile range troops.

|-

|Sniper

|Use a high power VC32 Sniper Rifle to pick off enemies at long range, and use cover where possible.

|}

Specialists:

{| border="0" cellpadding="1" cellspacing="1" class="article-table"

|-

!Unit

!Description

|-

|Support Trooper

|Specifically trained to take out vehicles. Armed with VC9 Rocket Launcher.

|-

|Jetpack Trooper

|Specially trained Helghast soldier that uses a StA-X6 Jetpack to engage enemies. Fly above enemies to engage them in aerial surprise attacks.

|}

|-|

Killzone Shadow Fall=

{| border="0" cellpadding="1" cellspacing="1" class="article-table"

|-

!Unit

!Description

|-

|Armadillo Trooper

|

|-

|Assault Trooper

|

|-

|Commando

|

|-

|Helghast Sniper

|}

|-|

Arsenal:

Second Extrasolar War=

Armory:

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Vektan Cold War=

Armory:

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Instruction: Provide detailed information regarding Helghast Soldier in the Killzone universe.

Output:
The Helghast Soldier is a Helghast enemy in Killzone and Killz

Description:

Helghast Soldiers formed the backbone of the Helghan Empire's war machine during the invasion of Vekta. The troopers are trained to perform both airborne or mechanized operations, and are feared for their shock combat techniques. They often operate in squads, pinning and flanking their targets to deliver the killing blow. During the Invasion of Helghan, these soldiers are classified as Assault Infantry, even though they are essentially identical to their earlier Third Army counterparts.

Specialists:

Specialists are mixed in with the regular Helghast infantry. They are fairly uncommon, with only several or so appearing throughout each mission. They are identical in appearance to regular Helghast infantry, however they can be distinguished by their lighter color uniforms, which are light grey instead of dark brown.

Specialists have better quality body armor than regular infantry, and can survive about a dozen rounds from the M82 Assault Rifle before falling, compared to only 3 or 4 rounds for regular infantry. They are usually equipped with special weaponry.

Among these units, it's possible to recognize the following specialists:

Serge

Comm Opera

Weapon Speciali

Uniform:

Every infantryman wears a dark gray fatigue uniform, designed to shield the wearer from the harsh weather conditions on Helghan, it is a multilayer carbon fiber fabric, chemically treated to protect the wearer from extreme temperatures, waterproof and difficult to burn with acid or fire and is useful protection against shrapnel and debris. Gloves and boots are made with similar materials, but are reinforced to allow the use of ropes during airborne assault. The body armor follows the same philosophy of the fatigue uniform, but is obviously made with more resistant and heavy materials, and is designed to be easy to repair on the field, using spare parts.

The armor itself is effective only against light caliber rounds and shrapnel, and provide a good shielding against acid and fire, but against anything else the infantryman must rely on cover and teamwork and support to survive.

The rebreather is a standard issue for any Helghan, but the one given to military personnel is quite more advanced, and provide protection against smoke and chemical attacks, and so do the special goggles, which also shield the wearer against intense lights.


Instruction: Provide detailed information regarding Hell Hounds in the Killzone universe.

Output: The Hell Hounds were an ISA army strike force led by Sergeant Rico Velasquez. They defended Rayhoven and Southern Vekta from the Helghast. Rico was granted command over the Hellhounds after his efforts during the SD Platform Crisis.


Instruction: Provide detailed information regarding ISA Lancer in the Killzone universe.

Output:
The ISA Lancer is an armored fighting vehicle used by the ISA in support of ground troops that also incorporates elements of a traditional tank and a tank destroyer.

Overview:

The Lancer's 105mm rifled gun is substantial for an armored fighting vehicle, with enough firepower to destroy a Helghast Light Hovertank in two shots. The Lancer uses a 6x6 chassis design, with a hydronuematic suspension, and at a relatively light 22 tons is able to travel at high speeds on the paved roads of Vekta's cities. The wheeled design is perfect for urban police actions and combat. The crew consists of four men, a commander, a driver, a gunner and a loader.

While the Lancer's on-road performance is superior to both types of Hovertank and the Hover APC, as well as virtually all other land vehicles in either military, their off-road performance is less than acceptable, and many Lancers were lost on the sandy beaches and muddy forest roads of Vekta. Despite these losses, it proved to be effective for hit-and-run tactics in Vekta City, which allowed some ISA soldiers to regroup.

The ISA military learned a lesson from the heavy Lancer losses, and deployed the Archer IFV to Helghan, which was of a completely different design compared to the Lancer. In time, both sides slowly replaced their analogue mobile artillery with the more modern missile tanks.

The 105mm/L52 rifled gun fires APFSDS made of depeled uranium to destroy enemy armour or HE-Shells against enemy personnel. For more anti-infantry capability, an 7.62 x 51 mm coaxial machine gun is installed.

The protection consist of an aluminum alloy, giving protection only against light infantry weapons and grenade splitters.

The anti-air variant of the Lancer is the HAVAA (Heavy Armored Versatile Anti-Air). This vehicle is seen fighting along side it's AFV variant. It is also very effective against infantry units.


Instruction: Provide detailed information regarding ISA Marines in the Killzone universe.

Output:
The Interplanetary Strategic Alliance Marine Corps is the ground component of the ISA Navy. The ISA Navy transports the Marines to and from their theaters of operation and supports them when they are on the ground. Each of the ISA Navy's Cruisers can carry 7,500 personnel, 5000 of whom could be ISA Marines and the rest crew and support personnel. It is possible however that a smaller contingent of marines are assigned to ships, with additional troop numbers made up by other troops such as legionnaires or regular troops.

History:

The Marines were first deployed by the UCA against Helghast forces in the First Extrasolar War.

The Second Extrasolar War:

When the Vektans called upon Earth to provide it with reinforcements after the Helghast invasion, Earth answered with a large naval task force being loaned to the ISA Navy; as usual, this task force carried its own complement of Marines. The Marines reinforced the severely weakened ISA Rapid Reaction Forces units on Vekta, and finally liberated Vekta from the Helghast.

After Vekta was liberated, the ISA launched a retaliatory attack against the Helghast's home planet of Helghan, with the Marines at the forefront of this invasion. Arriving approximately two weeks before the second wave, the first ISA assault wave took heavy casualties, but succeeded in establishing several planetary beachheads. After the arrival of the second wave, which notably included a few Special Forces units, the attack resumed in earnest.

After intense fighting in both cramped urban and dangerous desert wasteland conditions, the ISA forces steadily gained control of vital territories in and around Helghan's capital city, Pyrrhus. However, the Helghast unleashed a devastating surprise counterattack that destroyed most of the ISA's orbiting atmospheric command fleet, including the ISA's flagship New Sun. In addition, the commanding officer for the entire Helghan campaign, Colonel Jan Templar, is killed in the surprise attack by Helghast Colonel Mael Radec himself.

With mounting losses and a drastically reduced support structure, the ISA's forces were nearly annihilated when Scolar Visari detonated the Red Dust nuclear weapon in the center of Pyrrhus; with most of the remaining ISA forces concentrated in the city, this was a severely crippling blow. In a desperate gamble, Captain Jason Narville-who was now the de-facto leader for all ISA ground forces on Helghan - rallied any and all remaining Marines in an all-out, last-ditch attack on Visari's palace, assisting Alpha Squad in its capture, and accidental killing, of Visari. Despite Visari's passing, the remaining ISA Marines found themselves stranded on Helghan as a surprise Helghast fleet began to bear down upon them.

Marines are the first to fight on the battlefield and are known for their honor, valor, bravery and most importantly, their dedication as the main military forces of the ISA. Despite their reputation as being one of the ISA's finest ground units, they found that the Helghast were more than a match for them, especially on the Helghast's home turf. It was only the arrival of Legionnaire contingents such as the Alpha Squad that helped turned the tide on Helghan.

6 months after the invasion, they were weakened to the point of being a guerrilla-force as opposed to an invasion force due to the loss of a large amount of both personnel and equipment. Despite the dire circumstances, the last ISA forces were able to destroy the forces of Jorhan Stahl and inadvertently caused the Terracide, ending the War.

Equipment:

Gear :

In field engagements, the Marines are commonly issued with black combat helmets resembling 21st century Ops-Core helmets, equipped with orange protective lenses, to protect from shrapnel, integrated communications systems and mountings for equipment such as Night-Vision Goggles. In Killzone 2, the Marines are typically issued with body armor resembling the Ranger Body Armor system and MOLLE vests in Killzone 3, but some Marines prefer to remove them for increased mobility and decreased weight. They are also commonly issued backpacks, for storage of equipment, ammunition carriers attached to their belts, and black combat boots.

In Killz

Weaponry:

ISA Marines are equipped with a variety of different weaponry. The standard-issue weapon of the average grunt would be the M82 Assault Rifle, with the underslung M303 Grenade Launcher issued for extra firepower if needed. The Marines also field several revolvers as part of its arsenal, with powerful M3 and M4 Revolvers being the most popular choice of sidearms. For suppressive fire, the M224-A1 Light Machine Gun is used to increase the firepower of squads currently on the battlefield, for use on vehicles and as an emplacement for base defense. Special forces teams and scouting parties are typically issued the suppressed M66-SD Submachine Gun. The LS13 Shotgun is commonly fielded for close-quarters engagements.

Infantry teams were also issued the  M80 Missile Launcher for greater firepower against fortifications and buildings, and as anti-armor support against tanks and armored vehicles.

Vehicles:

For reconnaissance  and anti-infantry support, the Corps field the Jeep, often equipped with mounted versions of the M22-A1 LMG. For armored infantry transport and seaborne engagements, the tracked ISA AAPC was used.

For heavier engagements, the ISA Archer Tank and LS209 Exoskeleton were both fielded for anti-aircraft and anti-tank roles, respectively.

The cheap and reliable Intruder was also fielded for infantry transport and close-range firepower, though years later this dropship was superseded by the ISA VTOL.

Identified Formations:

*6th Marine Division

*8th Infantry

*23rd M.A.T. Division

*Convoy Avenger

*Convoy Punisher

*Convoy Nemesis


Instruction: Provide detailed information regarding ISC Zephyr in the Killzone universe.

Output:
The ISC Zephyr is a ISA Cruiser that was part of Battle Group Mandrake, which took part in Operation Archangel.

Operational History:

During the invasion of Helghan, the Helghast launched a surprised attack on Battle Group Mandrake to gain access to the launch codes for the ISA nuclear weapon Red Dust. During the battle, the Zephyr was destroyed by heavy fire from multiple Helghast cruisers.Killzone 2, campaign level The Cruiser


Instruction: Provide detailed information regarding Luger in the Killzone universe.

Output:
Luger is a Shadow Marshal who served the Interplanetary Strategic Alliance. She is a playable character in Killzone, and a supporting character in Killz

Biography:

When Luger was just a little girl both her parents were both killed in the first Vektan war, leaving their traumatized daughter alive.

During a RRF training exercise she met Jan Templar and they began dating. Jan's heroic boy scout attitude was enduring but eventually she felt suffocated by his protectiveness. The opportunity to join the Shadow Marshal course came about and Luger jumped at the chance.

She wasn't sure if she was running away from Templar or chasing after her own ambitions. One thing was very clear though, as a Shadow Marshal, Luger was natural.

Second Extrasolar War:

, Luger and Templar]]

In August, 2357, the Helghast launched their invasion of Vekta. Luger, along with other Shadow Marshalls, were involved with recon work or other similar missions. When ISA HQ outside Vekta City fell, General Bradley Vaughton contacted her and requested her help in aiding Templar's search for Colonel Gregor Hakha, who possessed invaluable information to the ISA.

Luger made her way to Templar in which she saved him from Helghast sniper. After being reunited with her former lover, Luger joined Templar in delivering the security key to the SD platform to Vaughton while also reminiscing on their relationship. Killzone, campaign level Vekta Evacuates They soon come across ISA soldier Sergeant Rico Velasquez, who joined their group, and together they rescued a captured Vaughton before continuing their search for Hakha. Eventually, the group rescued Hakha and were surprised to learn he is a Helghast. Unlike Rico's very hostile anti-Helghast attitude, Luger quickly accepted Hakha's trust. Killzone, campaign level Strange Company

While escorting Hakha to the evacuation point, Hakha requested Templar to give him time to process data that he uncovered would reveal the cause for the Helghast's successful attack on Vekta. Luger supported Hakha and even pulling a knife on Rico when the latter accused Hakha for trying to sabotage the ISA's war efforts. Templar gave his permission to Hakha and it was then learned that General Stuart Adams, the commander of Vekta's orbital defenses, was a traitor working for the Helghast and having turned over the SD platform to their enemies. Killzone, campaign level Escape

Luger and her team searched for a uplink to take them to the platform to stop Adams's plans to destroy the UCA relief fleet. During the journey, the team destroyed Helghast infrastructure and even defeating Helghast General Joseph Lente. Luger and her allies soon reached the platform just as the relief fleet arrived. Luger and the others disabled the platform's SD weapons and called off the Earth fleet to cease their fire before confronting and defeating Adams. The team narrowly escaped on a shuttle before the platform was destroyed by the fleet. Killzone, campaign level Hope

Southern Vekta:

Over the next few months, the ISA begin driving the remaining Helghast from the planet, and by the beginning of 2358, the Helghast have fled the planet, yet with the nuclear weapon Red Dust in their hands. Plans are made to decide how to remove the Helghast leader, Scolar Visari, as a threat and to reclaim the stolen nukes.

Aftermath:

With the Helghast driven from Vekta, Luger disappeared from view. Reassigned immediately after the last mission she undertook, she faded into the background and only rumors speak as to her current assignment. It is known that the retired Gregor Hakha, who worked with the Vektan council in planning the next move, recommended that she be used in an operation to assassinate Visari with extreme prejudice, but this was believed to have been turned down in favor of a full-scale invasion of Helghan to capture Visari and put him on trial.Killzone 3: The Official Guide

Little is known about the extent of Luger's true involvement with the defense of Vekta against the Helghast. While rumors and some first hand accounts place her in the thick of the action, she was not among those decorated after the shooting stopped. Neither does any account of her presence exist in the official reports listed as having been filed in the Vektan Archives.

Characteristics:

It was her traumatic childhood and Shadow Marshal training that taught her to "think, not feel", a fact that she shares with Templar when they meet again. Since becoming a Shadow Marshal, Luger has become cold, calculating and distant to all around her, including her former lover, Jan Templar, with possessing a dry and humorless sense of wit. Regardless, she is a highly capable, disciplined and loyal soldier, and for all the personal tensions between herself and Templar, they do work well together.

During the events of Killzone, Luger often finds herself mediating between the diverse and conflicting personalities within the squad, and will stick to her guns when pressured. Luger also seems to have a nicer side to her as she often stood up for Hakha if Rico started to fight or insult him. She also seems to be genuinely upset (although she tries to hide it) if a soldier she knew dies.

When General Vaughton was killed by General Adams, she seemed to not have been affected by it and argued briefly with Templar about it, but you could see in her eyes she was upset. Luger will always put the mission before anything else. As Shadow Marshals are stealthy special operatives, Luger prefers to kill unseen and unheard.

Her small form helps in that respect, allowing her to go where most others could not—through small breaks in walls, or trap doors that are too narrow for anyone else. She can also climb ropes or wires reliably. As every good soldier does, she chooses to always put the mission ahead of all else.

Emotionally, Luger is an ice queen, incredibly beautiful but totally unapproachable; she rarely smiles and is cold and somewhat calculating.

Luger is much faster than her male companions, and even regenerates health faster, although her light armor causes her to take more damage than the others. As stated above, she is the most mobile character, able to vault objects, climb ladders and wires, and crawl through tight spaces.

Description:

In Killzone 1, Luger has long red hair and hazel eyes. She has quite high cheekbones. Her full face is never seen, as you never see her hair in Killzone and you can't see her nose and mouth in Liberation.

In Killz


Instruction: Provide detailed information regarding M133 Prox in the Killzone universe.

Output:
The M133 Prox is a mine featured in Killz

Design:

The M113 PROX is a powerful explosive, that serves as a perimeter-triggered mine. It is most often used by mercenaries, as it is one of Blackjack Armories's exclusives.


Instruction: Provide detailed information regarding Medi-Drone in the Killzone universe.

Output: The Field Medic's Medi-Drone is a hovering drone that can only be spawned by a Field Medic. It fires bullets in 5 round bursts at enemies it catches sight of. Players can spawn it by simply pressing the left arrow button while playing on the Field Medic class. The Medi-Drone is a great help and is very useful to avoid enemy flanking maneuvers, however it can be destroyed quite quickly, with the LS13 Shotgun it takes usually 1 or 2 rounds to destroy it. Players can destroy enemy Medi-Drones by going up to it and melee attacking it, however the resulting explosion will likely damage them, or kill them if they are low on health.


Instruction: Provide detailed information regarding S-FOX in the Killzone universe.

Output: A version of the IvP-18 Tropov Machine Pistol, the S-FOX has been optimized for target acquisition in CQB situations. It has a higher fire rate and a low vulnerability to jams. Due to its reliability and accuracy it has become a favored sidearm for ISA and Helghast pilots alike.


Instruction: Provide detailed information regarding Sepp Harkin in the Killzone universe.

Output:
Justus Harkin

|game        = Killz

|voice       = Paul Birchard

}}

Ambassador Sepp Harkin was the ISA diplomatic ambassador to the Helghan Empire during the Second Extrasolar War.

Biography:

Harkin was born on Vekta to a family with distinguished records of public service. Sepp was educated at the prestigious Oas City University, graduating with degree in Colonial Law. He then practiced law on Earth for several years, drawing attention with involvement in high profile colonial disputes including Delta Pavonis and Omicron Eridani. This led to him being recruited into the Vektan Diplomatic Service in 2344.Intercepted Intelligence

An early assignment, where he was negotiating a settlement to the Arcturus insurrection brought him into contact with Captain (later Admiral) Alex Grey. After that, the pair developed a mutual respect which matured into friendship. This friendship became strained after Grey grew disillusioned with Harkin's efforts to negotiate peace with the Helghast and began advocating military deterrence.

In 2346, Harkin was appointed Deputy Chief of Mission in Pyrrhus. He married a Helghast woman, Valeria Tobek in 2348 and had a son, Justus, who was born a year later. When the post of Ambassador to Helghan became vacant in 2354, Vekta saw Harkin as its natural candidate.

Scolar Visari's insistence on the purity and superiority of the Helghast race undermined Harkin's efforts at negotiation and led him and his family to become hated figures. Harkin's family then became placed under house arrest in the Vektan Embassy for their own safety in May 2359.

During the battle of Diortem, Harkin sent the ISA a message from his embassy, warning them about the kidnapping of ISA Admiral Alex Grey. Sepp told the ISA of her whereabouts, which led to the Phantom Talon Corp saving her from Colonel Vyktor Kratek. After the Helghast failed to conquer Vekta, Harkin was warned by Grey of the ISA's imminent counter-invasion but declined to leave Helghan as he believed in his duty and his family's home is on Helghan.Report KL53U He later granted refuge to Doctor Mandor Savic to the embassy.

Harkin's covert communication was monitored by the Helghast, and they deemed him an enemy spy.Orders To Task Force However, the Helghast were ordered by Kratek to not attack the Vektan Embassy due to the presence of Savic until they can identify the rogue scientist.

During the ISA counter-invasion, Harkin's embassy came under siege from Helghast forces. Unknown to Harkin, the Helghast wanted his son, who had been implanted with a plasma trigger by Savic that had the potential to activate a deadly virus. Admiral Grey dispatched the mercenary Arran Danner to rescue Sepp and his family. However, Harkin and his wife were killed, much to Grey's disappointment.


Instruction: Provide detailed information regarding VC116 Sentry Turret in the Killzone universe.

Output: The VC116 is an automated defense turret that can be deployed by Helghast Engineers in Killzone 2's multiplayer and  Killzone 3's multiplayer. It has excellent detection range, but only average firepower and accuracy. It answers to the ISA's LS116 Sentry Turret.


Instruction: Provide detailed information regarding VC15 Judaz in the Killzone universe.

Output:
The VC15 Judaz, or VC15 Shotgun Pistol, is a weapon featured in Killzone Shadow Fall.

Specifications:

The VC15 is the successor of the VC8 Shotgun Pistol manufactured by the Visari Corporation. The shotgun pistol fires three rounds with a slow-to-medium rate of fire. It deals less damage per hit than other shotguns such as the VC30 Sickle. Typically, a kill will require a headshot at close range, or all three shots at the upper body at close range.

Attachments:

*Dot Laser

*Flashlight

*Silencer


Instruction: Provide detailed information regarding Vektan Dollar in the Killzone universe.

Output:
The Vektan Dollar is the official currency of the planet Vekta. It appears in Killz

Killz

In Liberation, the player earn Vektan Dollars within missions to spend them on better weapons. These weapons are the following:

*M-82G Assault Rifle (unlocked by default)

*StA-52 LAR Assault Rifle

*IvP-18 Machine Pistol

*StA-52 SLAR Sniper Rifle

*M13 Semi Auto Shotgun

*M3 Revolver

*VnS-10 Scylla

*Crossbow

Killz

As the mercenary Arran Danner, money is central to everything you do in Killz


Instruction: Provide detailed information regarding Avenger Convoy in the Killzone universe.

Output:
}}

Avenger Convoy was a ISA Marine unit led by Captain Jason Narville that participated in Operation Archangel.

History:

During the invasion of Helghan, Avenger Convoy served as the spearhead of Battle Group Mandrake as they lead in the advance in Pyrrhus City. Avenger Convoy suffered high casualty rates from Helghast forces led by Colonel Mael Radec. Despite fierce Helghast resistance, with the aid of Alpha Squad, Avenger Convoy succeeded in capturing Visari Square and Salamun Bridge, allowing ISA forces to cross the Corinth River and made their way for Visari Palace. However, their advance was brutally halted when Radec activated a hidden network of Arc Towers that killed hundreds of ISA troops.

Avenger Convoy was spared from the detonation of the nuclear weapon Red Dust that killed a large majority of the ISA forces in the city, as they were conducting rescue operations in the Helghan desert wastes. The survivors of Avenger Convoy rallied under Narville to launch a desperate offensive on Visari Palace.

Personnel:

{| class="fandom-table"

!Name

!Rank\Position

!Status

|-

|Jason Narville

|Captain\Convoy Commander

|Alive

|-

|Hooper

|Corporal

|Alive

|-

|Guttman

|Private

|Unknown

|}


Instruction: Provide detailed information regarding Diortem in the Killzone universe.

Output:
Diortem is a strategic city located in Southern Vekta. Prior to the Helghast invasion, the city was treasured by Vektans. Here, the ISA researched technology for use in the war. The city was the location of an ISA bioweapon program.

History:

During the initial Helghast invasion on Southern Vekta, Diortem was one of the first locations to be captured by the Helghast. At the request of General Armin Metrac, Helghast Colonel Vyktor Kratek was tasked with invading the city. After successfully taking the city, Kratek had several senior ISA members held hostage. Among these hostages was the ISA Admiral Alex Grey, who headed biological weapons research in Diortem.

Following news of Grey's capture, the ISA requested the aid of the Phantom Talon Corp, an elite group of mercenaries to rescue Grey. PTC operatives Arran Danner and Damian Ivanov rescued Admiral Grey in the Halls of Justice from being executed by Kratek. Even with the admiral safe, the war in Diortem wasn't over yet. A downed Helghast cruiser lay stranded, depriving the entire city of power in an attempt to repair itself and leave the planet with stolen ISA weapons technology. Danner and Ivanov were tasked in infiltrating the ship, where they managed to download the Helghast's transmission codes and sabotaged the ship. Unfortunately, a failsafe left Ivanov quarantined, where he died trapped inside the ship's explosion.


Instruction: Provide detailed information regarding Drummond in the Killzone universe.

Output:
General Drummond is an ISA General. He is mentioned in the Vektan newspaper Vektan Daily.

Biography:

On August 5, 2390, Drummond announced to the Vektan public about the "victory" against Helghast forces led by Jorhan Stahl, and foiling their plot to invade Vekta. He stated that the battle had cost the lives of many ISA servicemen during their assault on Helghan, but praised the "brave sacrifice" of his men for saving Vekta.Vektan Daily, "Our Heroes Return Home"


Instruction: Provide detailed information regarding Gregor Hakha in the Killzone universe.

Output:
|affiliation = Helghan Empire

ISA Alpha Centauri

*Colonial Intelligence Service

|status      = Alive

|birth       = 2322

|age         = 35

|planet      = Helghan

Vekta

|race        = Helghast Half-Breed

|game        = Killzone  Killz

|voice = [h

}}

Gregor Hakha is a Helghast half-breed and secret agent for the Colonial Intelligence Service of the ISA. He is a playable character in Killzone and a playable co-op character in Killz

Biography:

Background:

Hakha was born to a Helghast mother and a human father. He became a trusted friend of General Joseph Lente while serving in the Helghast Army as Lente's chief of staff. When Scolar Visari came into power, Hakha grew disgusted with Visari's authoritarian reign and ideology which strained his friendship with Lente. Ultimately, Hakha chose to defect to the ISA Alpha Centauri shortly before the Helghast invaded Vekta.

Second Extrasolar War:

During the invasion of Vekta, Hakha discovered that the SD Defense Network was compromised by the Helghast due to accessing a computer on the SD Platform. Hakha intended on delivering this vital information to the ISA but he was intercepted by Helghast forces, who killed his ISA bodyguards and detained him in the slums of Vekta City. He was later rescued by Captain Jan Templar, Sergeant Rico Velasquez and Shadow Marshal Luger. Although Hakha was greeted with surprise and hostility (mainly from Rico) over his Helghast heritage, in which Rico attempted to execute him, but was prevented from doing so by Templar. Hakha quickly proved his trustworthiness to his rescuers by saving Rico's life from a Helghast soldier.Killzone, campaign level Strange Company

Hakha joined Templar's squad and was set to be evacuate from Vekta. While en route to the evacuation point Hakha requested Templar's permission to hack into the ISA mainframe to process and identify the compromised computer on the SD Platform. However, he was then accused by a skeptical Rico for being a double agent working for the Helghast. This provoked a deadly stand off with Rico and Luger (who believed in Hakha's claims) until it was defused by Templar, who gave his permission to Hakha to analyze his findings. Hakha's suspicions proved to be true as the ISA General Stuart Adams, the commander of the defense network, was a traitor working for the Helghast who sabotaged Vekta's defenses and intended on using the platform to destroy the UCA relief fleet.Killzone, campaign level Escape

Hakha fought alongside Templar's squad in trying to stop General Adams. Throughout the entire journey, Hakha often clashed with Rico over his Helghast heritage but eventually the two come to respect each other. Hakha eventually re-encountered with Lente in which he and his team fought and defeated his former friend. He shared some words with a mortally wounded Lente, criticizing him for being not the friend he once knew and having "sold his soul" to Visari for power. Lente in turn spites Hakha by revealing that his family saw him as a disgrace, except for his brother who accepted Hakha's "heroism" and was personally executed by Lente. Upon hearing this, Hakha promptly shot Lente dead.Killzone, campaign level Hidden Pasts

Hakha and the others then used Lente's dropship to reach a nearby uplink and travel to the platform just as the relief fleet arrived. The group managed to stop Adams before escaping to a shuttle as the fleet bombarded the platform. When their shuttle was unable to launch due to being connected to a fuel line, Hakha attempted to disconnect it but becomes trapped under it when being attack by Helghast forces. Fortunately, Rico pulled Hakha out to safety. Afterwards, Hakha thanked Rico for saving his life.Killzone, campaign level Hope

Aftermath:

Following the invasion, Hakha was left emotionally exhausted and chose to retire, refusing all work directly to do with the war. Rumors speak of him turning down a Colonel's rank in the ISA military and even a high ranking place in ISA intelligence. However, he had agreed to serve as a freelance military and cultural consultant to aid the Vektan council in their stated goals of liberating the Helghast people from Visari's reign.Killzone 2: Collector's Guide to Campaign and WarzoneKillzone 3: The Official Guide

Hakha has since gone on record as being opposed to the wholesale invasion of Helghan, which he believes will simply force the Helghast to support Visari as the alternative to foreign invaders. He had his own plan to have a Shadow Marshal, particularly Luger, to assassinate Scolar Visari and end his threat once and for all. But his approach was apparently turned down.

Characteristics:

Hakha is an expert in Helghast weaponry and technology, as he possesses strong technical and espionage skills. Due to his Helghast heritage he also heals faster than an ordinary human. He is wise and very intelligent, judging by his vocabulary, and sometimes quotes philosophers and poets alike.

Conversations:

Killzone, Cutscenes:

Strange Company:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

(Team enters Hakha's building, Templar stays on door duty)

Temp

Lu

Temp

R

Lu

R

Temp

R

Temp

(Rico reluctantly goes towards the door, Templar comes to Hakha)

Lu

Temp

Ha

R

Temp

Ha

Lu

Ha

Lu

Ha

R

(Hakha takes Templar's gun and shoots an incoming Helghast soldier)

(Cutscene at the SD platform takes place)

Temp

Lu

Temp

|}

Escape:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Temp

Lu

R

Ha

R

(Rico gets cut off)

Temp

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Ha

Temp

Ha

R

Lu

R

Ha

R

(Hakha grabs Rico, Rico pulls a gun, Luger pulls a knife on Rico)

R

Lu

(Templar fires into the air)

Temp

Ha

Temp

(First cutscene of the SD platform plays)

(Hakha is busy hacking)

Temp

Ha

(Second cutscene of the SD platform)

Temp

Ha

Lu

Ha

(Third cutscene of the SD platform plays)

Ha

(Fourth cutscene of the SD platform plays)

Temp

Lu

Ha

R

Ha

(A lightning bolt falls from the sky in the distance, causing a massive explosion)

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

(Team looks in the direction of the explosion)

R

Lu

Temp

R

Ha

R

Ha

Lu

Temp

(The team splits up in two boats)

R

|}

Misty Waters:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Temp

Ha

Lu

R

Temp

Ha

R

Ha

Temp

R

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Temp

Ha

ISA: "HOLD IT!"

Temp

ISA: "STAND BACK FROM THE EQUIPMENT! NONE OF YOU MOVE!"

Temp

ISA: "General Adams warned us about you traitors."

Temp

ISA: "Don't try it with me! We all know how Vaughton and his rebel bastards took over the SD platform! We're just lucky how General Adams is back in charge again."

Temp

ISA: "I said don't try it! I ain't in on classified stuff so you're just wasting your time!"

R

ISA: "Shut up! Nobody's moving until I..."

(Luger tackles the soldier, Templar picks him up)

Temp

ISA: "Adams put a bullet in his head."

(Templar walks off, soldier stands back up)

Lu

R

(Templar hits the machinery)

Lu

Temp

Lu

|}

Hunting the Traitor:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

(Hakha finds a dead Helghast soldier with a mobile communication device)

(Luger taps Rico's shoulder)

R

Lu

R

Temp

Ha

R

Ha

Lu

(Luger gets cut off by Templar)

Temp

R

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Temp

Lu

R

(Rico sprints at Hakha and a small fight occurs)

Temp

Ha

R

Lu

Temp

Lu

Temp

R

Temp

(After leaving the beacon)

Temp

Lu

Temp

|}

Forging a Path:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Temp

Lu

Ha

R

Ha

Lu

Temp

Ha

R

Temp

|}

Hidden Past:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

General Le

R

Ha

General Le

R

Ha

General Le

Ha

General Le

(Hakha kills Lente)

Ha

|}

Onwards and Upwards:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

R

Temp

(Luger tosses a bag to Templar)

Lu

(Templar catches it, Luger leaves the dropship)

Lu

(Templar cuts Luger off)

Temp

(Templar and Luger walk off)

R

Ha

R

Ha

R

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Temp

(Templar takes off, causing Rico and Hakha to fall)

R

Ha

R

(After Hakha and Rico sit down)

Lu

(Shuttle approaches the SD platform)

Lu

Temp

Ha

R

Ha

Lu

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

General Ad

Ha

General Ad

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Shuttle sys

Lu

R

Ha

(Hakha manages the refuelling while Helghast soldiers arrive)

R

(Hakha falls with the fuel line on top of him)

Shuttle sys

R

Shuttle sys

(Templar comes out of the shuttle to help Rico)

Shuttle sys

Lu

Temp

R

(Rico helps Hakha into the shuttle)

Shuttle sys

Shuttle sys

(Rico is shot down, but dragged into the shuttle just in time by Templar)

Ha

R

(The shuttle flies through the debris)

Lu

Temp

Lu

Temp

(The SD platform gets blown up by the Earth fleet)

|}


Instruction: Provide detailed information regarding HAZMAT Trooper in the Killzone universe.

Output:
The HAZMAT Trooper is a Helghast enemy in Killzone 3.

Description:

The Hazardous Material (HAZMAT) Troopers are specialized personnel who served Chairman Jorhan Stahl. They are clad in superior armor and are armed with the VC5 Arc Rifle.

Tactics:

Hazmat Troopers wear special heavy armor and can survive significantly more damage than any other Helghast soldiers, able to survive more than twice as much damage as elite units like Commandos or Elite Shock Troopers. Although they appear frequently in cutscenes, such as collecting irradiated petrusite, only a handful of them are actually fought throughout Killzone 3, with a few appearing scattered throughout Stahl Arms Deep South in Stahl Arms Infiltration, and two troopers appearing among the final opponents defending Chairman Stahl's escape in Interception.

While in cutscenes they are seen using StA5X Arc Cannons, in gameplay they only use VC5 Arc Rifles which disappear after the trooper is killed and cannot be used by the player. Furthermore, they are never seen reloading during gameplay. There are also "hooded" variants of these soldiers, which look more like traditional real-world hazardous material handlers. These are seen significantly less in the campaign, but are the only version of the HAZMAT Troopers to be featured in the multiplayer.

Conversations:

Six Months On:

HAZMAT Troo

(ISA captive runs off, trooper fires at him with the StA5x Arc Cannon)

S

(The captive is shot again, this time until he explodes)

HAZMAT Troo

HAZMAT Trooper 2: "Let's go guys."

HAZMAT Trooper 3: "Copy that. All right guys, let's get out of here."

;Sev's Arrest

HAZMAT Troo

(Scans Sev's face)

HAZMAT Troo

(Sev is tossed in a dropship)

Helgh

S

Helgh

S


Instruction: Provide detailed information regarding Helghast Assault Boat in the Killzone universe.

Output:
The Helghast Assault Boat is a vessel that is able to land squads of Helghast troops, and is used in waterborne invasions.

Design:

It is outfitted with a cargo bay at the front which forms a ramp that the soldiers can use to run down onto their designated landing zones. The Assault Boat carries a turret with two heavy machine guns to support the six infantry troopers it holds. Both the vessel and turret are well-protected to maximize the chances of landing the troops without significant casualties.


Instruction: Provide detailed information regarding Helghast Daily News in the Killzone universe.

Output:
The Helghast Daily News is the state-sanctioned news network of New Helghan.[ht

Overview:

They do not make a direct appearance, but their newspapers do in the form of the games collectibles. Much like N-Work One is to the Helghast, they are very biased and critical against Vektans, and make very few meaningful concessions, often taking the moral high-ground in certain segments.

Transcripts:

Issue 1:

Evacuation!:

The Helghast have emerged victorious from the latest round of talks with the government of Vekta after securing the right of resettlement of all survivors of the Helghan Terracide. Under the terms of the new agreement every Helghast citizen will be granted residency status on planet Vekta, where housing and accommodation are currently being arranged across all major cities. This is the largest migration of people recorded in over 500 surveyed worlds and negotiations will be ongoing for several months to ensure the Helghast are granted what is rightfully theirs under intergalactic law.

The evacuation will be conducted over several days with the mobile and healthy given special priority. Those that apply for resettlement will be allocated to one of the many evacuation terminals being set up in the few remaining stable areas of the planet.

In a statement issued upon their return, the provisional government praised the courage and strength of the survivors and declared that going forward "the Helghast must find a new home and rebuild what has been lost."

Vektan War Criminals at Large:

Sergeant Ricardo Velasquez and Sergeant Tomas Sevchenko, the two men responsible for the Helghan Terracide and the death of a billion Helghast, are still at large. The ISA continue to claim the two soldiers are 'missing in action' and the Vektan government has denied having any information as to the whereabouts of the men. Despite this, Helghast investigators firmly believe the men to be hiding on Vekta and will not desist in their search until the criminals are brought to justice.

Miracle Child:

It is hard to find hope amongst the terrible pain that has been inflicted on the Helghast. When a makeshift hospital treating survivors was destroyed by one of the many tremors that now plague our home, it was though everyone was dead. That was until hidden deep amongst the rubble a baby boy was found. Alive and unscathed. He had nothing apart from an identity bracelet around his ankle that read - V. Tyran. The Helghast have hope, our hope lies in the future, and it lives with the miracles we find in the rubble.

Issue 2:

Visari Tribute Triumphant!:

Yesterday was witness to a host of magnificent scenes across the country as New Helghan celebrated Chancellor Visari's 10 year anniversary since coming to power.

Work was temporary suspended as millions of Helghast gathered in the streets to honor their beloved leader, enjoying an atmosphere that was both jubilant and decorous the crowds were treated to a number of glowing tributes, leading them was the Helghast High Commander Anton Saric. "On this day of celebration we mustn't forget the years of struggle that we have endured to get here. The death of our Autarch, Scolar Visari, was by far our darkest hour. The years that followed saw pretenders to that crown squabble like children and bring shame to the Helghast people. Our journey out of the darkness began when New Helghan's true heir returned and showed us another way. On this day we give thanks to the Chancellor that she has delivered us into the light once more."

Uprising on Planet Gyre:

Helghast workers have staged a number of protests across several of the major industrial sectors demanding better working conditions after a devastating fire at a shipping plant left dozens dead and many injured. Vektan owners of the plant are facing accusations of murder after it was revealed that building regulations and standards fell way below what was expected.

Black Hand Strike:

Yesterday's bomb that went off in a crowded market place and claimed the lives of six innocent Helghast has been linked to the terrorist group The Black Hand. Banned two years ago for their extremist views, the group is believed to have members still operating within the lower districts of Containment City. The government released a statement saying that it will be vigilant in eradicating this menace from our country.

Issue 3:

Ve

Vekta City went into a state of high alert yesterday after it suffered one of the worst terrorist attacks in its history.

The attack is believed to have started with an explosion at the Vektan Security Agency headquarters, which was completely devastated by the blast causing hundreds to lose their lives. News footage showed clouds of dust and debris covering the surrounding area and fleeing survivors as they raced to escape the mayhem.

Vektan authorities were in shock and tried desperately to evacuate the eastern sector, when two more explosions hit the city's Eden District killing hundreds of workers and sending plumes of noxious gas across the Vektan skyline.

It was a full two hours before borders were closed and all Vektan airspace cleared, by that time the death toll was in the tens of thousands.

Chancellor Visari was quick to condemn the attacks and made this statement of support. "I offer my deepest sympathy to the Vektan people and also to the families of the dead. We should all take action to eradicate terrorism, and in this pursuit we offer the fullest cooperation to our neighbors."

Workers Victory!:

Gyre's Vektan-backed government was forced to step down after a vote of no confidence from opposition parties. Ministers were left with little option but to oust the leadership after Helghast workers threatened to storm the senate and seize control. With elections due to take place in the coming days, Gyre's President made a subdued address in which he admitted culpability for the massive bloodshed and hoped for a peaceful transfer of power.

Shameful Acts:

Although it hasn't yet been ruled out that Vekta was betrayed by homegrown militants, as of this moment The Black Hand are the only group claiming responsibility for the cowardly attacks witnessed yesterday. Numerous broadcasts are circulating in which terrorist leader Vladko Tyran can be heard denouncing New Helghan and listing his own people as legitimate targets. We urge our readers to stay vigilant and assist the authorities in protecting our great nation against such treasonous filth.

Issue 4:

Vekta Continues to Threaten New Helghan:

Despite numerous assurances from Chancellor Visari that our great nation was in no way involved in the recent attacks on Vekta and that we will assist the Vektan security forces in whichever way possible, Vekta refuses to remove it's military cruisers from strategic positions along the wall. Intelligence has also revealed a steady increase in the amount of troops moving these areas.

The latest announcement from the Vektan government has stated that a 'real and immediate threat' still exists and that it will defend itself and its people at all costs. It is clear that the Vektan media and its government continue to spread lies about the Helghast in order to convince its people that war cannot be avoided and that we should be attacked. We have seen these tactics before, we have had to endure this imperialist propaganda for years.

Vekta is shamed by these attacks for they have highlighted its weaknesses. The only way they can redeem themselves in the eyes of their people is to blame others for their failings. But they should be warned that this kind of political posturing comes with a risk. The Helghast are not afraid and we will not listen to threats.

Gyre Celebrates New Freedom:

Celebrations have continued across Gyre in response to the Helghast election victory. Vektan officials have been leaving their offices and allowing the newly appointed Helghast representatives to begin the task of rebuilding the planet and ending years of corruption and political incompetence. In contrast, anti-Helghast hate crime has soared in recent days leading to hundreds of arrests; the new government has vowed to clamp down on violent reprisals and said it will do everything to ensure the safety of all its citizens.

Black Hand Leader Killed:

Wanted for murder and multiple offences against the state, New Helghan is glad to announce that Vladko Tyran is no longer able to undermine our great nation and terrorize its citizens. His death came as part of a strike on the Black Hand stronghold deep in Containment City, where many considered to be his followers were in fact prisoners waiting to be liberated. This comes as part of a wider program to regenerate the slums and provide a safe clean housing for Helghast workers.

Issue 5:

Diplomats outraged by VSA accusations:

Helghast diplomats have responded with outrage to VSA accusations that New Helghast is ramping up for war. Earlier this week, a supposedly leaked VSA intelligence report claimed the discovery of a secret military installation inside a Helghast mining spire. While there is no proof to substantiate these claims, warmongering VSA and ISA officials have been quick to condemn the find.

A spokesperson for Stahl Industries, responsible for the mining site, denied the accusations fierc

Helghast migrant workers missing:

Over 200 migrant workers employed by the Vale Research Institute in Vekta have failed to return to New Helghan after their work permits expired. While disappearances of migrant workers are not uncommon - they are frequently targeted by hate groups on both sides of the Wall - the high numbers of missing workers has New Helghan officials concerned.

A task force investigating the disappearances has learned that all workers were stationed on off-planet research laboratories. The Vale Research Institute was unavailable for comment. Efforts to secure the cooperation of Vektan authorities have so far been fruitless.

Helghan United wins!:

Sports fans across New Helghan erupted in celebration on Tuesday as Planet Cup officials at the Stahl Sports Arena declared Helghan United winner by walkover. The opposing team, the Vektan Tigers, never showed up. Tiger coach Jack Benton released a brief statement blaming "armed and hostile Helghast border guards" for refusing the team entry into New Helghan, thus causing it to miss the finals. Helghast border officials deny all knowledge of the incident, adding that the Tigers were "probably just scared of losing."

Issue 6:

Vektan infiltrator caught in mining spire espionage:

A Vektan infiltrator was caught stealing information from a mining spire network relay yesterday. The enemy operative, whose name has not been released to the press, likely joined a maintenance crew on New Helghan several months ago, biding his time until he was transferred to the spire. It is believed he intended to sabotage the spire network through the hangar relay, causing a temporary shutdown of the entire mining operation that would have resulted in a major blow to New Helghan's economy. At the time of his arrest he was carrying military-grade decryption hardware, non-regulation goggles and an M66 machine pistol.

This latest incident comes as Vekta steps up its war rhetoric, accusing New Helghan of using the spires as a cover for military operations. Chancellor Visari has urged Vekta to "desist from this path of aggression," adding that there will "dire consequences" if it doesn't.

Black site survivor recalls ordeal:

The migrant worker who escaped from a suspected VSA black site revealed more details about his ordeal this week, telling Helghast investigators of the horrific experiments visited upon his fellow workers.

"At first we though we were participating in a medical trial for the Vale Research Institute," the worker, whose name has been omitted for safety reasons, told investigators. "We were transported to an off-planet space station and injected with different serums. Some of the effects were terrible - I saw a man's face swell up so quickly his eyeballs literally burst from their sockets." The migrant worker escaped by hijacking a transport ship that had just finished unloading a new batch of Helghast migrant workers.

Comic books criticized for not glorifying war enough:

The New Helghan Ministry of Culture has issued a scathing report on comic books, claiming that the medium exerts a "corrupting influence on our youth". "Comic books are fulling our children's heads with idealistic nonsense," Culture Minister Wertham wrote in his closing remarks. "They portray war as a necessary evil rather than a glorious pursuit. Is it any wonder our recruitment numbers are flagging?" The report cited The Shadow, a war comic set during an alternate history, as a 'proper' comic book.

Issue 7:

Is Vekta arming insurgents in New Helghan?:

According to sources within the government, the death of Vladko Tyran has not resulted in a significant decrease in terror attacks and acts of sabotage in New Helghan. Even as the Black Hand presence in Containment City shrinks, other insurgent groups emerge in its place. Now, Helghast Daily News has learned that Vekta may be supporting at least once such group. Surveillance footage obtained from the recent attack on New Helghan's main border security station shows several insurgents carrying ISA military gear.

While it is not impossible to come by Second Extrasolar War-era ISA weaponry in New Helghan - many a veteran still has an M82 war trophy at home - these weapons and goggles appear to be state of the art. In addition, the insurgents were able to circumvent the highly advanced border security systems within seconds, suggesting military-level hacking expertise.

Health minis

Health Minister Nueman categorically denies that the level of Helghast DNA found in the food rations of distribution centers in Containment City exceeds acceptable thresholds.

"While occasional rations-packing accidents do indeed prevent us from guaranteeing 100% Helghast DNA-free meat, the public outcry over this unfortunate reality is vastly overblown," Nueman said. "These food rations simply provide our hard-working citizens with the nutrients needed to keep New Helghan running, and judging by the state of our great nation, they're doing an excellent job."

"The proof is in the pudding," he added.

Crat Infestation growing:

New Helghan's southern territories are currently plagued by Crat infestation, brought about by the lack of natural Vektan predators for the rodent/feline crossbreed. Originally bred by Helghast xenogenticists to ward off mutant cadaver beetles and Petrusite spiders near Helghan settlements, Crats first came to Vekta with the survivors of the Terracide. Although Crats pose no direct threat to adults, they do carry potentially lethal diseases and viruses. The government has ordered the Crats to be exterminated using a highly toxic biochemical pesticide.

Issue 8:

Prepare for War!:

Delegates from New Helghan lambasted the Vektan ambassador and his officials after they abandoned last minute crisis talks meant to resolve recent hostilities. During the talks Vektan officials failed to provide evidence that rogue forces operating out of planet Helghan pose an immediate threat to Vekta and that if a military operation was carried out it would place them in breach of resolution 23 of the resettlement peace treaty.

Emerging from the talks a New Helghan spokesperson said, "We are all very frustrated with today's result. It was hopeful that an agreement could have been reached that satisfied both countries. But Vekta proved intractable on certain key issues and contributed greatly to the failure of these talks." Chancellor Visari has released countless warnings over the past few days and weeks, urging Vektan forces to stand down and desist from this path of aggression. She said in her most recent address:

"I am sad to say the time for diplomatic solutions is behind us. We must counter this hostility and safeguard our national interests. Nothing can stand in the way of our cause. Vekta has chosen its destiny and will be consumed by the flames of war."

Bloody Unrest in Gyre:

Workers took to the streets after they accused the recently elected Workers Union Party of failing to implement much needed reform. The crowds seemed intent on causing damage and instigated violent clashes with police, resulting in dozens of arrests. The Party leader claimed this was "a minority intent of promoting anarchist values and was in no way representative of the many millions of honest workers who voted for us."

Black Hand Members Stand Trial:

Five members of The Black Hand were sentenced to death following a trial for multiple counts of murder and acts of treason. In his summary the judge made the following comment, "these criminals do no deserve compassion, nor do they deserve mercy. They have sought to destroy what is sacred to us and for that they will pay with their lives." Following this latest verdict, Helghast authorities are confident the terrorist organization is all but destroyed and poses no further threat.