Instruction: Provide detailed information regarding N-Work One in the Killzone universe.

Output:
N-Work One is a leading Vektan news network located in Vekta City. They make their first appearance in Killzone Shadow Fall.

Overview:

They do not make a direct appearance, but their newspapers Vektan Daily do in the form of the game's collectibles. Much like Helghast Daily News is to the Vektans, they are very biased and critical against the Helghast, and make very few meaningful concessions, often taking the moral high-ground in certain segments.

Transcripts:

Issue 1:

Visari Toppled!:

It is undeniable that Scolar Visari was, and still is, a monumental figure and in that respect his statue standing over 400 ft tall and weighing in excess of 230 tons was a fitting tribute to the man it commemorated. But where the colossal Visari once stood, striking his familiar salute, there now stands a one armed, headless wreck.

"For Vektans, the whole thing always had a whiff of the ridiculous about it." Retired Vektan ambassador, Kitaj Holland, told the Herald. "But I remember at the time when we were attempting to build bridges it came as a serious setback. It was a real disappointment to me that the Chancellor, instead of distancing herself, chose to venerate a tyrant and a thug."

The inscription upon the statue's base is said to read "In honour of our eternally loving father whose name shall never be erased." With that kind of blind devotion one fears what eyesore will be built in its place?

Gyre in Turmoil:

The factory owners accused of criminal negligence were acquitted today, sparking a massive wave of civil disobedience that quickly spread across several of Gyre's major cities. President Aldridge issued a statement in response. "The scenes of Helghast looting sicken me, as do the senseless attacks on our police and public property. Mark my words, these criminals will be brought to justice and punished."

Box Office Smash!:

The hotly anticipated summer action flick 'Solar Dawn' broke all box office records as it opened to packed theatres across Vekta. The film sees heartthrob Ryan Grant reprise his role as Clifford Rex, the character he made famous in the Solar Dawn TV series. The acting is solid and the set pieces stunning in the first of a planned hexalogy that Grant has promised will give fans the movie going experience of their lives.

Issue 2:

Going Out in Flames:

For most Vektans yesterday might've seemed like any other day, but for anyone with a telescope powerful enough you may well had your eyes on something else.

The satellite station - ISC Cassandra - had been orbiting our planet's sun for over a decade, making observations and recording masses of data. Receiving this information and, more importantly, trying to make sense of it, was a group of scientists working at the Vale Research Institute based outside of the city. Leading this dedicated team was the renowned astrophysicist, Doctor Ravek, who spoke yesterday about the culmination of this groundbreaking project.

"We know more about the sun than ever before. We're just scratching the surface in our understanding, and there's still so much to learn. This isn't the end, this is just the beginning."

During its life the unmanned vessel made a staggering 41 orbits of the sun and traveled over 500 million km before it completed its mission and fell into the sun. For a handful of scientists it was the end of a long journey that has taken them deep into the history of our solar system, showed us all a glimpse into our future.

Government Offers Deal:

The government has proposed sit down talks with the Helghast Workers Union in an attempt to end the bloodshed that has already claimed several thousand lives. Many districts have become 'no go' areas with the Helghast setting up barricades and declaring unlawful ownership of government property. Officials are now having to admit the military units that were drafted in have done little to end the rampage that looks set to consume the entire planet in war.

Shocking Revelation!:

Just days after celebrating the release of his latest movie, actor Ryan Grant has faced some tough questions regarding his nationality when it was alleged by an unnamed source that the star is indeed Helghast by birth. It appears moviegoers are already showing their displeasure as 'Solar Dawn' continues to slip down the charts, with some theaters pulling the film altogether after threats of violence. Justin Bodika, leader of the Vektan Independence Movement, has invited Mr Grant to prove his innocence and take a blood test live on his show. The actor has been unavailable for comment.

Issue 3:

Helghast ramping up war efforts?:

This week, a report issued by the Vektan Security Agency revealed the discovery of a covert Helghast military installation. The installation, situated in a formerly inactive mining spire on the planet Helghan, was apparently discovered due to anomalous energy readings during a routing sweep. Further investigation has indicated a strong increase in activity over the past few weeks, coinciding with the string of terrorist attacks in Vekta City. A VSA spokesperson was unwilling to comment on the possibility of ties between the attacks and the military installation. Though details remain scarce, VSA officials did condemn "any and all hostile behavior that might endanger the Vektan people." N-Work One has reached out to the New Helghan embassy for comment but has not received any response as of press time.

Famous geneticist dies:

The Vale Research Institute has confirmed that Dr. Hillary Massar, the brilliant and controversial geneticist known for her extensive research on differences between Vektan and Helghast genomes, died during a freak laboratory accident yesterday. She was 30 years old. During her career, Dr. Massar achieved notoriety for her unorthodox research methods and clinical trials. The results of her work, however, were nothing short of groundbreaking.

"We are all deeply saddened by the loss of Hillary," a spokesperson for the VRI said in a public broadcast this morning. "The head of the institute, Dr. Ravek, will personally conduct a memorial service upon his return from the ISC Rydion research station."

'Flappy OWL' smash hit:

The latest game to hit the Tac-Com and similar wearable devices, Flappy OWL, has been hailed by players as one of the most addictive and frustrating ever developed. The game, which involves tapping your device's screen to propel a tactical OWL combat drone through a series of Petrusite conduits, has topped the Tac-Store's chart of the most popular free games. A Helghast knock-off of the game named 'Flappy ATAC' was removed from the Tac-Store earlier this week for inciting hatred against Vektan soldiers.

Issue 4:

Tyran is Toast!:

Vladko Tyran, the evil architect behind the sickening attacks on Vekta City that claimed thousands of innocent lives, was killed yesterday in a daring operation led by Vektan security forces.

The President made the announcement late last night and declared that 'justice had been swift and merciless.' He also went on to praise the brave men who carried out the mission deep inside New Helghan territory, which is where Tyran's compound was located. Sources have revealed DNA testing was conducted immediately to confirm Tyran's identity although the government has yet to confirm the whereabouts of the body.

Spontaneous celebrations broke out across the country as news of Tyran's death spread. Crowds gathered in the streets, waving Vektan flags and showing support for the victims and their families. Meanwhile, as the wreckage still smolders in places around the city, rescue services continue the difficult search for survivors. One cannot help but think that weeks, months, even years from now, long after the rubble has been cleared away and the fallen buried, the scars of this tragic event will still remain for us all to see.

Sad Day for Gyre:

The Helghast Workers Union won a landslide victory in Monday's elections giving them 82 of the 108 seats in the chamber. The party's leadership is made up of high ranking members from Scolar Visari's government, who after the Autarch's murder, went on to protect Chancellor Visari during her time in exile on Gyre. Vekta has yet to release a statement saying whether they recognize the legitimacy of the win, and as the hours go by, a peaceful transfer of powers seems evermore unlikely.

Walk of Shame:

Stripped of fame or glory and without his usual entourage of PR moguls and burly bodyguards, disgraced actor, Ryan Grant, was forced to join the thousands of Helghast deportees making their rightful return to New Helghan. The actor was clearly unable to hide his embarrassment as he was jostled and jeered by his fellow countrymen. A statement was released by Mr Grant's legal team saying they will continue to fight for their client, but from this side of the wall any chance of help is all but impossible.

Issue 5:

Tensions between Vekta, New Helghan rising:

This weekend is seeing rising tensions on both sides of the Wall over claims that the Helghast are secretly amassing weapons of war at a formerly inactive mining spire on the planet Helghan. Though denied by New Helghan authorities, a VSA intelligence sweep has shown abnormal readings that indicate possible military activity. While formal proof has yet to be surface, sources within the VSA intelligence community indicate that these claims are not without merit and that Vektans should assume them to be true.

The tensions have led to increased scurity measures on both sides of the wall, as well as temporary closure of a majority of the wall's crossings. Chancellor Visari has demanded "an explanation for this obvious war mongering behaviour" from the side of the Vektans. Talks between New Helghan and Vektan authorities set to take place on Monday have been cancelled by Visari.

89 killed in latest terror attacks:

The death toll this morning's cowardly attack on Templar Park has risen to 89. Health officials say another 127 have been hospitalized, with 56 in critical condition. The 89 casualties mark another tragic milestone this month, which has already seen hundreds of fatalities and over 1,000 injured as a result of Black Hand attacks on the VSA headquarters in Vekta's Eden District. Despite the death of Black Hand leader Vladko Tyran and persistent rumors of infighting among Black Hand members, the past month has seen a significant rise in terrorist activity. VSA officials believe the increase to be linked to support from the New Helghan military, and have promised to 'fight fire with fire'.

'Drone fights' latest craze:

Highly illegal and extremely dangerous, the latest craze among disaffected Vektan youths is 'drone fighting' - a gambling activity in which captured and modified military drones are pitted against each other in makeshift combat arenas. The phenomenon is believed to have originated in New Helghan's Containment City, where undocumented Helghast workers used it to pass the time and settle disputes. So far, thirteen youth in Vekta City have been killed in drone fight related incidents.

Issue 6:

Intercepted footage confirms covert Helghast military activity inside mining spire:

Vektan Security Agency operatives have decrypted a CCTV feed from the formerly dormant Helghan mining spire that began exhibiting suspicious activity last month. According to analysts, the footage clearly demonstrates that the spire is being used as an illegal military installation. In the decrypted feed, sourced from what appears to be the main spire hangar bay, a banned Helghast strike fighter bearing the Stahl Arms logo can be seen undergoing modifications and engine tests. VSA director Thomas Sinclair refused to speculate on the intended mission of the Helghast fighter, but added that his agency is currently combing through additional CCTV footage for clues. Asked how his agency was able to decrypt the feed, he added, "No comment."

ISC Rydion goes dark:

This morning all communications was lost with the ISC Rydion, an off-planet research station for the Vale Research Institute. While there is no reason to believe the station is in "imminent peril", according to VRI head and renowned astrophysicist Dr. Ravek, his institute has formally requested the government to send an ISA rescue vessel "just to be safe". Unlike the late ISC Cassandra, which was guided into the sun following a decade-long mission to map out Alpha Centauri B last month, the ISC Rydion is a manned station. At the time of the blackout 56 scientists were reported to be on board. Dr. Ravek could not comment on the number of support staff and migrant workers.

Solar Dawn fights back:

"When life hands you carboxylic acids, make a saturated calcium hydroxide solution" - an ancient proverb that Raydiant Pictures, the Rayhoven-based studio behind the controversial blockbuster Solar Dawn, has taken to heart. Following lead actor Ryan Grant's deportation to New Helghan, Raydiant Pictures was unexpectedly granted permission by the Helghast government to release a special cut of the movie. 'Solar Dawn Redux' opened to packed Helghast theaters last week and is currently on track to become Raydiant Pictures' highest-grossing movie ever.

Issue 7:

Our Heroes Return Home:

Hundreds of brave soldiers returned from battle to cheering crowds having saved Vekta from another devastating attack. It has been confirmed that Jorhan Stahl was alive and in hiding on planet Helghan where he had amassed a colossal army, the sole purpose of which was to annihilate Vekta. ISA General Drummond was clear in his assessment of the battle. "The combat was ferocious but we pulled through. The fact that we made the first strike was imperative to our victory." He went on to praise the brave sacrifice of his men on the battlefield and said Vekta will forever indebted to these "fallen warriors."

Here on Vekta, despite Chancellor Visari's provocative rhetoric the Helghast barely put up a fight. Vektan forces suffered more casualties as a result of friendly fire than was sustained by the enemy. The coming days will be a testing time for New Helghan's leader, she will have to face some difficult questions as to how much she actually knew about Stahl and the extent of her involvement in the planned invasion of Vekta.

The Grass Isn't Greener on Gyre:

The Workers Union Party is fast becoming synonymous with tactics on brutality and repression, as reports of state violence have trebled in the past few days. At a recent rally Vektan protesters welcomed Helghast demonstrators to join them and condemn the government as they marched together in a show of solidarity. A leading activist said it was "amazing to see both sides coming together" and hoped others could learn from it.

Back for Good?:

Disgraced former star Ryan Grant has won his latest appeal and looks set to return to Vekta within the next twenty-four hours. The judge ruled in favor of Mr Grant and in his summary said that the actor had never willfully misled anyone about his Helghast paternity. As media channels scramble to secure Grant's first interview, PR guru, Tom Power, has speculated that the actor could become even bigger than he was before. Hey, it's not everyday you double your fan base!


Instruction: Provide detailed information regarding SD Network in the Killzone universe.

Output:
}}

The Strategic Defense (SD) NetworkKillzone Game Manual, "SD Platform Failure Raises Bigger Concerns", p. 7. was a orbital defense network, which consisted of a series of defense platforms, built by the ISA Alpha Centauri to protect Vekta from Helghast aggression.

History:

The Vektan ISA began constructing the SD Network in 2304 during which of lacking interest to maintain the Helghan blockade. The network was also chosen by the ISA as a less expensive alternative to maintaining the ISA Navy.Timeline retrieved from the official Killzone website The network was commanded from a defense platform. A year prior to the outbreak of the Second Extrasolar War, the ISA began construction of a second defense platform to complement the 52 year old defense network.

The defense network, however, was ultimately compromised by the Helghast due to the actions of Helghast collaborator General Stuart Adams, the appointed military commander of the network, who allowed Helghast military forces to bypass Vekta's defenses and turning the SD Platform and the defense network against the ISA and UCA reinforcements.Killzone, campaign level Escape An ISA team led by Jan Templar stopped Adams and allowing the UCA to destroy the Helghast-controlled defense network.Killzone, campaign level Hope


Instruction: Provide detailed information regarding SL-06 Personal Jet Propulsion in the Killzone universe.

Output:
piloting the SL-06.]]

The SL-06 Personal Jet Propulsion is a very effective piece of equipment, allowing the user large amounts of mobility. It allows for easy flanking maneuvers and evasion of enemy fire, and it is most commonly utilized by specialist Stahl Arms troopers.

However, the flight that the jet pack allows is limited, acting more as a "jump pack" than the jetpacks seen utilized by the Helghast during the invasion of Vekta. The somewhat cumbersome nature of the SL-06's structure make it impossible to crouch into cover, so one must rely on steady aim and quick aerial maneuvers to survive large amounts of enemy infantry. This is not to say, however, that the SL-06 is crippling to the user, as while it was in use by Sevchenko, it has been observed to be able to take on an ATAC singlehandedly.

The SL-06's main gun, which seems to be a modified version of the StA3 LMG firing the lighter 5.56 x 45 mm cartridge, is able to effectively take all kinds of infantry squads and provide suppressive fire for allied advances.


Instruction: Provide detailed information regarding Sanchez in the Killzone universe.

Output:
Private Sanchez was a ISA soldier who served in the Rapid Reaction Force during the Helghast's invasion of Vekta.

Killzone:

During the opening stages of the Helghast assault on Vekta he ran through a hail of Helghast machine gun and artillery fire to Jan Templar's position whom at the time was having problems with a radio linked to the ISA's fortress on the other side of Vekta City. Templar admonished Sanchez's actions to be reckless. Sanchez replied only with a brief introduction before being cut off by the detonation of a minefield that was being probed by Helghast regulars and a Helghast Hover APC.

After the Helghast unit was taken out, he, Templar and a few other RRF troops fell back to another position and held it until the remaining RRF in the area had fallen back. The Helghast proceeded to overrun their position and were eventually stopped after their armored support was halted by the remaining mines.

Sanchez later dies from severe injuries after his squad is attacked in the Slums of Vektan Slums. Before he dies, Templar attempted to inject him with a medical syringe but Luger stops him and collects the information on where the spy was being taken. Sanchez's dies just prior to alerting them that the spy is half-Helghast.

Conversations:

Helghast Assault:

Temp

(ISA soldier gets killed)

Temp

ISA sold

Temp

(Private Sanchez enters the trench)

Temp

Sanc

Temp

Sanc

Temp

Sanc

Temp

Sanc


Instruction: Provide detailed information regarding VC1 Flamethrower in the Killzone universe.

Output:
The VC1 Flamethrower is a special weapon manufactured by Visari Corporation and exclusively used by Pyro Troopers. It appears in Killz

Design:

The VC1 projects an ignited stream of flammable liquid at high pressure, allowing the user to arc the stream behind cover and splash nearby enemies; the flammable liquid itself consists of low-octane gasoline and an unidentified component indigenous to Helghan.

Killz

Killzone 2:

Campaign:

The VC1 Flamethrower has considerable reach which makes it ideal for flushing out hunkered down enemies from behind cover. Helghast enemies will be instantly set on fire and will continue to burn for up to 12 seconds. Each second they are on fire means more damage that can take out all but the more elite enemies. However, you can be damaged by the fire if not careful.

The flamethrower can set walls and the ground on fire. Any fire laid down on hard surfaces will burn for 5 seconds. You can be damaged by this fire if walking through it. This method can be useful for sweeping enemies as they run to dodge the fire.

The VC1 is effective against Colonel Radec. Pouring fire on Radec will disable him and cause him to burn even when his camouflage is activated, effectively revealing his position.

Multiplayer:

The VC1 Flamethrower is available in Warzone following the release of the Napalm and Cordite DLC. The VC1 can be found in Suljeva Cliffside, where it is strategically placed right in the middle of the map. This means that one has to rush and pick it up before the other players, making it a highly perilous move as the player will inevitably find himself under enemy fire. The Flamethrower can also be picked up by bots in offline multiplayer.

Killzone 3:


Instruction: Provide detailed information regarding Vekta City in the Killzone universe.

Output:
10 million Eschaton Impact

|affiliation = Helghan Corporation ISA Alpha CentauriNew Helghan

}}

Vekta City is the capital and largest city on planet Vekta. It was founded by the Helghan Corporation and named after the company's CEO, Philip Vekta. The city was designed to serve as a bridge between two of Vekta's largest landmasses.

Description:

A bustling metropolis befitting a wealthy planet with close ties to the United Colonial Nations, the city was home to at least more than 10 million people with several tourist traps and luxurious shopping malls. Originally the city was built by the Helghan Corporation in 2129. Over the years the city grew larger. It has several districts dedicated to spacecraft maintenance and housed a large portion of the Vektan ISA's planetary army garrison.

As of the cold war, Vekta City was divided in half in which Helghast refugees occupied a region of the city which they dubbed New Helghan. By 2390, Vekta City boasted a population of approximately 25 million composing 44% Vektans and 56% Helghast.

History:

Second Extrasolar War:

When the Helghast Third Army touched down on Vekta during the outbreak of the Second Extrasolar War in 2357, the defending companies of the Rapid Reaction Force both inside and outside the city's limits were quickly overrun and destroyed, especially when Helghast troops aided General Stuart Adams in taking control of the ISA's orbital weapons platform, using its ordnance on the main ISA fortress in the city, flattening the fortress and causing massive collateral damage to the city, although not destroying it completely. This left the helpless civilian population to be ruthlessly slaughtered by Helghast troops in a fit of genocidal fury. In addition, the city itself was further devastated in the first hours of the war due to the Helghast's indiscriminate use of heavy weaponry against the Vektans.

However, Helghast control of the city was severely reduced after reinforced, re-equipped, and reinvigorated ISA forces mounted vicious counterattacks in attempts to retake the city. In the later days of the Vektan conflict, the ruined city was turned into a full-scale war zone as the ISA and the remains of the Third Army fought for control. Eventually, the Helghast Third Army was forced into total retreat, abandoning the city and other captured territory, while any Helghast remnants were hunted down and killed or captured. When the conflict on Vekta subsided, the ISA began rebuilding Vekta City, taking at least 6 years to do so.

Cold War:

Following the ISA counter-invasion and subsequent devastation of Helghan, the Vektan government granted the Helghast survivors refuge on Vekta some time after the conflict subsided in order to broker peace.Killzone Visual Design However, due to the unrest between the Helghast and Vektans, Vekta City was divided in half by heavily armed, towering walls and the Helghast were moved into the region known as New Helghan. Both civilizations live in starkly contrasting lives on opposite sides of the walls; the Vektans live in a well designed urban landscape with clean energy devices such as waterfalls to provide power to many buildings and a sprawling railway system crosses the city. The Helghast live in sprawling mobile dormitories that circle many factories.

Tensions are constantly high in areas bordering these walls, with one of the main points of violence being the border areas that separate the ISA and Helghast sections of Vekta City. For their part, the Vektan ISA has stationed several ISA Cruisers on their side of the wall on Vekta City, to monitor and contain any hostile incursions from the Helghast, whom have made similar preparations on their side.

On June 29, 2390, the Helghast terrorist organization, the Black Hand, launched an attack on Vekta City by bombing VSA Headquarters and several other locations in the city's Eden District such as Templar Park.Killzone Shadow Fall, campaign level The PatriotVe


Instruction: Provide detailed information regarding Amy Sevchenko in the Killzone universe.

Output:
|book        = Killz

}}

Amy Sevchenko is the young sister of Tomas Sevchenko. She only appears in the novel Killz

Biography:

Tomas Sevchenko described Amy being a happy girl who enjoyed blowing bubble gum. During the outbreak of the Second Extrasolar War, Amy was rendered catatonic after having witnessed her parents' deaths at the hands of the Helghast. She was sent to a psychiatric hospital.

Her brother tried to visit her prior to his deployment in Operation Archangel. However, Tomas was warned by a nurse that Amy developed a panic attack over seeing soldiers and anyone dressed in military uniforms. Tomas—being in uniform—could only despondently gazed at Amy through the doors of the recreation room before leaving.


Instruction: Provide detailed information regarding Black Hand Operative in the Killzone universe.

Output:
The Black Hand Operative is one of two types of specialized insurgent that are available to the Black Hand. They conduct terrorist operations such as bombings and small scale attacks against innocent civilians. They also use infiltration projectors to disguise themselves.

Tactics:

When cover is available or plentiful, they will hide behind it and take potshots. When it isn't, they will either stand out in the open and fire at you, or if lower ground is available, perhaps drop down out of your sight. They will often leave cover to stand in the open to fire at you, or even charge right at you.

Operatives are easy to dispatch and drop like flies, and so not a lot of thought is necessary to dispatch them. Either catch them out of cover, fire at them when they pop out, or quickly gun them down when they charge right at you.

Conversations:

Chapter 5: The Helghast:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Operat

Operative 2: "Understood. I have the foreground covered."

Operat

|}


Instruction: Provide detailed information regarding Burster in the Killzone universe.

Output:
Bursters, also known as Stinger Plants, are orange bulbous cacti-like plants native to the Kaznan Jungle of Helghan. If a Burster is shot at, it will explode, sending dozens of cacti quills into anything nearby. This defensive evolutionary trait meant to protect it from rival species can be used against Helghast troops, by shooting the Burster when an enemy is near. It can also damage you if in the needed proximity.

Appearances:

*Killzone 3


Instruction: Provide detailed information regarding Dwight Stratson in the Killzone universe.

Output:
|title = General

|status = Incarcerated (as of 2357)

|planet = Vekta

|race = Vektan

|game = Killz

|voice = Vince Marcello

}}

General Dwight Stratson was an ISA officer of Southern Vekta and a tertiary antagonist in Killz

Biography:

Dwight Stratson was a native Vektan who joined the ISA military at a young age and rose steadily to the rank of General. But privately, Stratson was dissatisfied with the ISA, seeing it to be "soft and weak." His dissatisfaction with the ISA led him to be convinced by General Stuart Adams to secretly support the Helghan Empire to conquer Vekta, under the belief that Vekta would be made stronger under the Helghast.

Stratson was in contact with Adams and Helghast General Armin Metrac, who gave them information on the Helghast invasion plan. Stratson's task was to lure most of the ISA forces out of Vekta's cities, which the Helghast could easily take control of and gain better positions.Timeline retrieved from the official Killzone website Adams was to disable the SD weapons platform in order to allow the Helghast fleet to bypass Vekta's defenses and invade the planet.

In 2357, the Helghast invaded, and Stratson and Adams fulfilled their missions perfectly. Stratson was in command of areas in Southern Vekta, and so was not involved in the heavy fighting at Vekta City. When the initial invasion force at Vekta City was defeated and Adams was killed and his treachery revealed, Stratson stayed low, fearing that he would be discovered.

He regained contact with Metrac, who told him that he would be leading the Helghast who were still in southern Vekta. Stratson began devising plans and preparations for this. He had decorated the team of soldiers that had stopped Adams, led by Jan Templar, and offered one of the members, Sergeant Rico Velasquez, a squad of his own soldiers, the Hell Hounds.

Rayhoven:

When Metrac invaded, Stratson provided ISA plans to the General, allowing him to push through the south with brutal efficiency. Over the next few weeks, Stratson began assassinating top ISA officials in the south so that he could become in charge of the remaining troops there. He also oversaw the creation of the Red Dust nuclear weapons, and proposed on deploying them against the Helghast. This caused an uproar among the ISA Council due to the potentially devastating loss of life and the political consequences of using nuclear weapons. To foster support for his plan, Stratson called for a meeting with Defense Minister Heff Milcher and Dr. Evelyn Batton, a weapons researcher who helped created Red Dust, at Rayhoven Base.

The base came under attack as they met, and the three were cut off. Stratson was trapped inside a small building with the automatic door broken. He was rescued by Jan Templar who then escorted him to a drop-ship carrying the other two VIPs. Just before leaving, Stratson instructed Templar to destroy the elevator that leads to the main weapons cache to deny the Helghast from possessing them. However, Stratson secretly informed the Helghast where the nukes were stored. As Stratson and the VIPs were heading back to Vekta City, they were shot down by the Helghast, and crashed in the Reag swamp lands. They sent out a distress signal, but were eventually captured.

Framing Rico Velasquez:

Stratson was taken by Colonel Tendon Cobar. During his captivity, Stratson found Rico Velasquez also captured and came up with the plan to frame Velasquez as a traitor in his place. He successfully tricked Velasquez into believing that Stratson is pretending to be collaborating with the Helghast, and convincing Velasquez to work for him as a double-agent, posing as a willing collaborator to gather information from their enemy. When Templar came to rescue the hostages and eventually defeating Cobar, Stratson killed Cobar before he could reveal his treachery to Templar. Thereafter, upon learning the location of Metrac's base, Stratson ordered a bombing run over it and denying Templar's request to rescue Rico. Stratson later learned that Templar disobeyed his orders and managed to kill Metrac.

Treachery Exposed:

With Metrac dead, Stratson was left in command of the Helghast forces remaining on Vekta and secretly led them in terrorizing southern Vekta, determining to kill the last few ISA generals and allowing him in control of the south before moving on to take the other major cities. Using the sewer systems, Stratson led the Helghast in attacking Sedah City from beneath. He also encountered and captured Velasquez, and revealing the truth of his treachery. Stratson traveled to the Royal Vektan Palace where he killed General Murphy, leaving him in full command of the forces in the south.

Stratson was eventually confronted by Templar, who learned of his treachery from Rico. The treasonous general sent his men to kill Templar before personally battling him in an EXO-Skeleton suit, but only to be defeated. Before being arrested, Stratson ranted to Templar by claiming that he was doing for the good of Vekta and that the ISA needed him to recover the Red Dust nuclear weapons from the Helghast. But Templar ignored his words and Stratson was taken away. It is unknown what becomes of him but it is clear he is either imprisoned for life or most likely executed for treason.

Characteristics:

Stratson is an extremely capable leader and soldier, and commands the respect and admiration of nearly all the ISA on Vekta. To his Vektan allies, he is seen as an understanding man but he would not allow failure in his ranks. But in reality, Stratson was a deceitful man who saw the ISA "soft and weak" and incapable of winning against the Helghast. He and along with Stuart Adams planned to have Vekta placed under military rule, as part of the Helghan Empire, claiming that it is for the good of Vekta to be strong and pure.

When he is confronted by Templar, he shows a darker, angrier side, and appears to gladly betray the ISA and kill anyone who stands in his way. He shows a lot of cunning and deceit in his acts that are revealed after his treachery, such as assassinating all the other generals of Southern Vekta.

Description:

General Stratson is a tall man with short black hair and appears to be in his 50s. He wears a green beret, gray trousers, and very long dark boots. He wears a light blue sweater vest with a white shirt and tie beneath it. He also wears a gray jacket with some yellow edges. He always carries an M3 Revolver and when fighting Templar he uses a new exoskeleton combat suit.


Instruction: Provide detailed information regarding H-Company in the Killzone universe.

Output:
H-Company was a platoon of ISA Alpha Centauri. It was led by Sergeant Rico Velasquez during the outbreak of the Second Extrasolar War.

History:

In August 2357, the Helghast invaded Vekta and stormed several beachheads along the planet. H-Company was defending a park near the Vekta City tram station. They then came under fire from the Helghast 17th Tank Division, and were literally blown to pieces.Killzone Game Manual, "Entire Platoon Destroyed", p. 10. Only Sergeant Velasquez was the sole survivor of H-Company. Velasquez, angered by the loss of his men, flew into a berserker rage and single-handedly killed the entire division. He was aided by Captain Jan Templar and Shadow Marshal Luger.Killzone, campaign level New Allies Velasquez thereafter joined Templar's group in order to avenge the deaths of his platoon.


Instruction: Provide detailed information regarding Helghan United in the Killzone universe.

Output:
The Helghan United are a sporting team of New Helghan.

History:

The team reached and hosted the finals of the Planet Cup, in their stadium, the Stahl Sports Arena. Their opposing team, the Vektan Tigers of Vekta, were denied entry by aggressive Helghast border guards and were unable to participate in the finals. As a result, Helghan United was declared winner by walkover, to the joy of numerous sports fans across New Helghan.Helghast Daily News, "Helghan United wins!"


Instruction: Provide detailed information regarding ISA Jeep in the Killzone universe.

Output:
The ISA Jeep, commonly known as the "Buggy" by ISA Marines, is a light all-terrain vehicle, ideal for reconnaissance missions and staging hit-and-run assaults against infantry or fortifications.

Overview:

The Jeep is the standard ground vehicle of the ISA Marines, deployed mostly for on-field recon, fast attack operations, and infantry transport. It was one of the first vehicles to be deployed, alongside the Archer Tank. This small vehicle has been the mainstay for ISA forces for years, known for its speed, modularity, and lightweight nature.

The Jeep is very fast and agile, capable of outrunning most armored vehicles. This however is achieved while having virtually no armor, therefore making it vulnerable to small arms fire. This is to ensure it maintains a small frame and a high top speed. It is used primarily for quick troop deployment and general transportation once a surface presence has been established. The jeep is lightly armored and equipped alone with a mounted machine gun suitable only for anti-infantry roles.

In the mission Maelstra Barrens, Helghast troops stole an undamaged jeep from the wreckage of a cruiser, and used it against ISA forces. Shawn Natko referred to the Helghast as scavengers and vultures for stealing ISA equipment.


Instruction: Provide detailed information regarding ISC Dauntless in the Killzone universe.

Output:
The ISC Dauntless is a ISA Cruiser that was captained by Captain Donaggio.

Operational History:

Following the failure of Operation Archangel, the Dauntless was one of the few cruisers assigned to evacuate ISA forces from Helghan. The Dauntless came under heavy fire from Helghast MAWLRs and was subsequently shot down.Killzone 3, campaign level Pyrrhus EvacBradbury, Sam. (March 30, 2011). Killz


Instruction: Provide detailed information regarding Jack Benton in the Killzone universe.

Output:
Jack Benton is the coach of the Vektan Tigers, a Vektan sporting team.

Biography:

Benton is mentioned in a Helghast Daily News newspaper, in which he and the Vektan Tigers went to New Helghan to compete against Helghan United, in the Planet Cup finals. According to Benton, Helghast border guards refused the team entry into New Helghan, blocking the team from going to the finals. Because of that, Helghan United were declared winners by walkover.Helghast Daily News, "Helghan United wins!"


Instruction: Provide detailed information regarding Karl Berisna in the Killzone universe.

Output:
Karl Berisna was a Helghast who survived the Terracide.

Biography:

After wandering the ruins of Pyrrhus with a group of survivors, Berisna kept encountering written graffiti with the wo


Instruction: Provide detailed information regarding Leech Pod in the Killzone universe.

Output:
The HGH Leech Pod is a Helghast boarding craft specifically designed for aerial assaults.

Overview:

The brainchild of Colonel Radec, the Leech Pod was based on subterranean mining vehicles, Mining Tunnelers, used to dig underneath the Helghan surface. A Helghast cruiser carried 22 Leech Pods, with 11 mounted on each side. Leech Pods carry a boarding party of four to six specifically trained Helghast soldiers,Killzone 2: Collector's Guide to Campaign and Warzone though those used during the capture of the SD Platforms could carry up to 20 men each.Killzone, campaign level Hope

Leech Pods are launched from a cruiser like a missile, and once airborne, they orient themselves toward the designated target, piercing through its exterior on impact, drilling through the ship's or station's hull with their built-in heavy mining drill, and unloading its troops cradled within from a frontal deployment door. Upon a successful breach, these soldiers would then commence boarding operations inside the enemy vessel.


Instruction: Provide detailed information regarding M224 MOMAG in the Killzone universe.

Output:
The M224 Mounted Machine Gun (MOMAG) is an emplaced machinegun featured in Killzone.

Specifications:

The M224 is a machine gun manufactured by the ISA that uses .50 Caliber rounds. It has a high rate of fire and relies on this stopping power to counter enemy advancement. However, its use of linkless ammunition results in massive recoil, stumping accuracy during sustained fire. As of the Second Extrasolar War, the M224 was mounted on several mainstream ISA ground vehicles, namely the ISA Archer Tank, the ISA HAMR IFV, and the LS209 Exoskeleton.

Killzone:

Strategy:

MOMAGs have an unlimited amount of ammo, but depend heavily on the cooling of their barrels to stay operational. Use only short-controlled bursts to avoid overheating. In the single player campaign, the MOMAG lacks armor protection and thereby open to attack.


Instruction: Provide detailed information regarding SD Platform in the Killzone universe.

Output:
A SD (Strategic Defense) Platform, or Space Defense Platform, was an armed space station in the service of the ISA Alpha Centauri. At least one platform was constructed as part of Vekta's SD Defense Network.

Overview:

The SD Platform formed part of ISA Alpha Centauri's SD Network that surrounded Vekta's orbit; the network was made up of several satellite facilities that linked up to one another via computer networks. By the time of the Second Extrasolar War, only a single SD Platform was functional while a second was being built.

The platform was a large satellite structure with a solar sail, which powered a rotary device that housed several high-power lasers, which can cut through the hull of a UCA cruiser. Though intended to defend Vektan from an orbital attack, the lasers were capable of making pinpoint strikes on Vekta's surface.

History:

The first SD Platform was constructed during the construction of Vekta's defense network in 2304. By 2356, the ISA began construction of an additional orbital defense platform in response of Helghan's remilitarization.Timeline retrieved from the official Killzone website During this year, ISA General Stuart Adams was appointed the military commander of the defense network and operated from the SD Platform.

The SD Platform was the primary target of the Helghan Empire's invasion of Vekta during the Second Extrasolar War. General Adams, who was a Helghast collaborator, plotted to sabotage the defense network before turning control of the network to the Helghast to negate retaliation from a UCA reinforcement fleet. When the Helghast Third Army began their invasion of Vekta, the defense network was shut down, and the Helghast were able to make successful landings on Vekta's surface. The platform eventually fell under control of the Helghast after Adams took over the defense network, and its weapons were turned on Vekta's surface, obliterating any Vektan settlement that resisted the Helghast.Killzone, campaign level Escape

After the UCA fleet arrived, the SD Platform attacked the fleet. Adams nearly succeeded in destroying the fleet, but his plan was foiled by the actions of Captain Jan Templar, Sergeant Rico Velasquez, Colonel Gregor Hakha, and Shadow Marshal Luger. This small squad successfully infiltrated and shut down the platform and the defense network, and giving the UCA fleet the time they needed to destroy the SD Platform. The UCA fleet lost several cruisers in this assault, but would have surely lost more if not for the actions of Templar's squad.Killzone, campaign level Hope

As a result of the Helghast capture of the platform, the construction of the second platform was cancelled.


Instruction: Provide detailed information regarding Scolar Visari in the Killzone universe.

Output:
Maya Visari

|game = KillzoneKillz

|voice = Brian Cox}}

Scolar Visari was the founder of the Helghan Empire, the Autarch of Helghan, and the main antagonist of the original Killzone series. A ruthless but charismatic and compelling tyrant, he was responsible for uniting the Helghast people by transforming them from a race of dying refugees into an interstellar superpower. After attaining power and solving Helghan's economic crisis, Visari oversaw the remilitarization of his empire with the intention of retaking Vekta and eventually establishing Helghast hegemony over the colonies. However, Visari failed to achieve Helghast dominance during the Second Extrasolar War and was ultimately killed at the hands of a ISA soldier, Rico Velasquez.

Biography:

Rise to Power:

Scolar Visari's early life remains mostly unknown, although he was born to a wealthy family of diehard Helghan nationalists and was rumored to be descended from one of the original Helghan Corporation Directors.Timeline retrieved from the official Killzone website Like many third generation of indigenous Helghan, Visari had a higher adaptation to the environment of the planet and not requiring breathing assistant technology. His family owned the Visari Corporation, the second largest corporate entity in Helghan in competition with Stahl Arms. Later on in his life, Visari ventured into the world of politics, soon gaining much attention due to his superior oratory skills and charisma.

As he rose to power, Visari professed his belief that the people of Helghan had gone beyond mere humans, into what he termed "Helghast". He claimed that they had become far superior to the corrupt human race that forced them to live in such a hellish world and robbed them of their birthrights. He also said that the filtration masks the people of Helghan wore should not be symbols of shame, but symbols of the pride of emerging successfully from years of struggle and hardships.Bradbury, Sam. (March 30, 2011). Killz

During Helghan's economic crisis in the 2340s, Visari capitalized off the people's growing resentment towards the UCN, ISA, and even the Helghan Administration over their handling of the depression, in which he began to rally the masses around him. After staging an attempt on his own life in 2347 for the purpose of making it seem the 'elites' of the Helghan Administration wanted him dead, he launched a popular coup. The Helghast masses successfully forced the Helghan Administration to give in to Visari's demands, including granting him the title of Autarch with unrestrained control over the entire government.

The New Order:

After taking over the Helghan government, Visari set out to restructure the society of Helghan. Pushing propaganda into overtime, he encouraged the oppressed Helghast to support his dictatorship, promising to remake their civilization into a true independent power. In order to make the Helghast people feel truly unique, he abolished the use of written English in 2349, replacing it with an entirely different alphabet. He even made an attempt to create an entirely new language, but the sheer scope and size of such a feat prevented him from doing so. Visari also heavily emphasized on the militarization of Helghan's society, as combat became glorified and the nation exalted military victory over most other things, with no price too high to secure Helghan dominance.Ibid., Part 1, Chapter 7, p. 76

Within ten years Helghan's economy began to pick up again once Visari created a black market route to suppliers on Vekta and later off-world agents. Eventually, Helghan secured a lucrative contract with the Independent Colonial Strategic Alliance, an independent alliance of colonies which had broken away from the UCN a century prior. With the threat of mass starvation no longer a problem for his people, Visari began to concern himself with the quality of life for the ordinary citizen less and less, but rather the power of the military. Massive resources were poured into making the feeble Helghast security force into a fearsome army of conquest. Visari began to make plans to capture Vekta and, after a decade of rebuilding his homeworld and society, declared the creation of the Helghan Empire.

The Petrusite which had been used as a power source for a long time was also weaponized under Visari's rule. Visari preached about the sufferings of the Helghast at the profit of the Vektans, while at the same time nobody profited more than Visari himself.Ibid., Chapter 13, p. 131

The Second Extrasolar War:

Visari's plans to capture Vekta were eagerly received by the masses and the High Command promised to recognize Visari as Emperor of their empire if his plan succeeded.

His plan consisted of capturing Vekta by utilizing two traitors in the ISA's ranks and turning the planet's orbital defense system against the ISA and the eventual UCN reinforcements. With the immediate threat of invasion gone and the UCN on the back foot, Visari planned to reverse-engineer the destroyed UCN fleet and use the knowledge gained to construct an armada capable of fighting Earth's own forces on an equal footing. With the Alpha Centauri system under Helghast control and Earth cut off from colonial resources, the Helghast would hit Sol itself, destroying the UCN shipyards. Eventually, this would lead to a bold invasion of Earth and a blockade that would starve the planet's entire population, revenge for the suffering which had befallen the Helghans in the First Extrasolar War. The final phase of Visari's agenda was nothing less than the complete domination and conquest of every human colony; their subjugation and the destruction of the UCN would enable the Helghast to completely control the known galaxy, and ensure that no threat could ever harm them again.

.]]

With Helghast nationalism at a fever pitch and their forces now capable of meeting their ambitions, Visari's forces invaded Vekta and started the Second Extrasolar War. Visari was confident in his victory, but the tide turned against him when a small squad of ISA soldiers led by Captain Jan Templar thwarted his plans; they caused the death of his prized general, Joseph Lente, and stopping the Helghast collaborator General Stuart Adams from obliterating the UCA relief force with the Vektan SD Network. Within two months, Visari withdrew his forces from Vekta after suffering the loss of another prized commander, General Armin Metrac. However, his forces managed to secure a nuclear device codenamed Red Dust which gives him leverage against his enemies.

and his daughter Hera beside him, broadcasting his final address to the people of Helghan.]]

Visari later rallied the people of Helghan as the ISA prepared to stage a retaliatory invasion of the planet, ordering his people to fiercely resist the invasion.Killzone 2 cinematic intro The ISA fleet quickly blockaded the planet and sending the bulk of their ground forces concentrating on the Helghast capital city of Pyhrrus in order to capture Visari and bring a swift end to the war. Visari coordinated a defense plan with Colonel Mael Radec utilizing Arc Towers to hold back the invaders. The ISA ships hovering over the capital were ambushed and destroyed with a makeshift force of Leech Pods and dropships, the brainchild of Colonel Radec. Following the suicide crash of the New Sun on the Petrusite grid powering the city's defenses, Visari gave the order for Red Dust to be detonated in Pyhrrus, wiping out the ISA invasion forces, along with many of his own soldiers, still in the city.Killzone 2, campaign level Maelstra Barrens

Death:

Despite inflicting significant losses against the ISA, a sizeable number of surviving ISA Marines led by Captain Jason Narville stormed Visari Palace following the nuclear detonation. Alpha Squad members Sergeants Rico Velasquez and Tomas Sevchenko fought through Colonel Radec's troops, ultimately killing the Colonel to get to Visari. The Autarch confronted the two in his chambers, gloating them that he has still won as the ISA had sacrificed many of their comrades to capture him; further stating that the ISA needed him as it was the only way to control his people, as killing or removing him from power will make him a martyr to the Helghast who will be more determined to destroy the ISA. He continues ranting them until Velasquez impulsively guns him down, leaving him to bleed to death on the floor. Before he died he uttered his last words, "The madness... begins."Killzone 2, campaign level Visari Palace

Visari's death ruined the ISA's mission and they were forced to make an unorganized retreat from Helghan while the Helghast were hellbent to avenge their Autarch. Furthermore, the Empire's leadership was left in vacancy in which it was fiercely competed between Admiral Orlock and Jorhan Stahl of Stahl Arms. Their violent political power struggle ultimately led to the planet-wide devastation of Helghan in the Terracide, thus fulfilling Visari's last words of the Helghast's future.

Legacy:

Decades after the end of the Second Extrasolar War, Visari's legacy continues to live on in the nation of New Helghan, the Empire's successor state, and led by his daughter Hera Visari. While contemptuously viewed by Vektans as a brutal tyrant, Visari is still venerated by the Helghast and his legacy is memorialized in New Helghan's statues and monuments, recognizing him as the Helghast's "eternally loving father whose name shall never be erased."Helghast Daily News, "Visari Tribute Triumphant!"Vektan Daily, Visari Toppled!

Speeches and conversations:

Scolar Visari never appeared in gameplay of the Killzone games, though he was present in the introductions to each game and cutscenes (except Killz

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!S

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"I tell you today... All of humanity will kneel before us!"

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!S

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"I have rebuilt our nation, I have rebuilt our pride! Our enemies been re-educated. On this day, we stand united once more. On this day, those driven to divide us will hear our voice! On this day, they will know our victory is imminent!"

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Killzone:

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!S

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"My people... Sons and Daughters of Helghan... For many years, we have been a broken nat

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Killzone 2:

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!S

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"My people... Sons and Daughters of Helghan. This much I

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Salamun District:

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!S

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Vis

Ra

Vis

Ra

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Visari's Palace:

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!S

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R

S

Vis

S

Vis

S

Vis

R

S

Vis

(Rico shoots Visari)

S

Vis

(Visari dies and Narville enters the building)

Narvi

Na

Narvi

(Outside)

ISA: "Fuck! Helghast ships! I thought first wave took all of them out."

ISA 2: "We're screwed!"

ISA 3: "Oh, man! I can't believe this... We need to get the fuck out of here!"

ISA 4: "Move out, move out, report to your CO's."

ISA 5: "Come on people, let's go, let's go!"

|}

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!S

|-

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*"Sons and daughters of Helghan, your destiny beckons. Stand with your brothers and sisters, stand with me, and together we will be undefeated. The past is our faith, the present is our strength, and the future... the future is our birthright!"

*"Sons and daughters of Helghan, the path toward a better tomorrow stretches out before us. Toward a future that is golden and eternal. But our journey together must cross a wilderness of hatred and bigotry, a landscape of lies seeded by the venom of our old enemy. Our foe knows us. He fears us. But we must not underestimate him. The ISA, while they cower and snipe from beneath their veneer of civility and freedom, are soulless and hollow. They make their pithy, mewling claims of liberty and righteousness, and all the while, they look upon the face of the Helghast with loathing and disgust. The enemy sees us as abominations, mutant freaks fit only for killing. To the foe we are less than human, but they will learn their mistake, my people. We will show them the iron and steel beneath Helghast flesh. We shall cast them against the unbreakable rock of our collective will. We will make them realize the truth that the children of Helghan know in their hea

*"When we came to Helghan we were lost, a broken collection of exiles on the verge of death. At first we thought our new world would poison and destroy us. How wrong we were. Helghan saw what was in every one of us, our strength and our indestructible spirit, and made it manifest. The great change was the rebirth of our people. A people fit to stride the stars and shatter our enemies."

*"Sons and daughters of Helghan, you are the embodiment of that glorious legacy, the inheritors of the victory that we fight for every day. You alone are fit to forge the future and the destiny of our species. History does not long entrust the care of freedom to the weak or the timid. We shall not suffer the irresolute and spineless men of the ISA to dictate our path! When you granted me the privilege of your leadership, I, Scolar Visari, willingly sacrificed myself to the engine of our nation. My only goal to bring our people the absolute and deserved mastery of their destiny."

*"I am humbled by the magnificent example that you my people have set. The workers and artisans among you who toil and ask not for a claim, but accept the honor of your leaders. The soldiers and warriors who burn with cold fire and unyielding resolve never flinching before the guns of our adversaries. The teachers and commissars who hold the very soul of our people in their hands, shielding it from the lies of the treacherous and disloyal. You seek reward in service alone."

*"Each of you shares in the greatest glory of them all. You are the true Helghast! Ruthless to those who oppose us, masters of those we defeat, unflinching in the face of adversity. I pity all those who were not born beneath our banner, for they will never know the touch of greatness as we do."

*"And yet, there are some among our community who do not march with us. Voices raised in dissent and opposition. Soft minds that take the words of the ISA for truth! To those who bear the seeds of rebellion in their hearts and question the way of the Helghast, I say t

*"Our victory is imminent. With our hearts tempered in the fires of war we strive forward and take the fight to the foe. Let us never forget the duty that we have taken upon ourselves. Our enemy is tenacious and bold. The ISA dared to turn their weapons upon that which we hold dearest. Our cradle, our homeworld, our... Helghan!"

*"This invasion will not go unpunished. This criminal act unleashed the whirlwind of our wrath! Our guns never tire, and we have beaten back the foe! Sent them... running!"

*"The path we have chosen is not an easy one. Struggle is the father of all things and true virtue lies in bloodshed. But we will not tire, we will not falter, we will not fail! In the blood of our warriors comes the price we must pay. Blood alone moves the wheels of history. And we will be resolute! We will fear no sacrifice and surmount every difficulty to win our just triumph!"

|}

Killzone 3:

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!S

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"It is not enough that they fear to be beaten by us. They must learn to fear the very sight, that sound of us! We have survived exile. We have survived isolation. We will survive this."

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!S

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Orl

Scolar Vis

Helgh

Hera Vis

Scolar Visari (To camera): "My People, sons and daughters of Helghan! On this day, as our enemy's ships burn away in orbit, as their bodies lie broken in our streets, we are once again reminded of the depths of their depravity. For years we have suffered unbearable hardships. Banished by our enemies to die from disease, from famine. They scarred us, they weakened us... But that time has passed. For years we worked away on empty stomachs, slowly rebuilding our strength, our pride and our nation... But that time has passed. All these years, I have been humbled by the honor to lead you. Ever, EVER onwards! From this day, till the end of days!"

Helgh

|}

Influences:

Visari's appearance and ideals are clearly modeled after fascism and totalitarianism, particularly the regimes of Fascist Italy, Nazi Germany and the Soviet Union under Joseph Stalin. His fiery rhetoric is most closely modeled after the fascist leaders Benito Mussolini (whom he also physically resembles) and Adolf Hitler. His emphasis on Helghast superiority and their need to reclaim their rightful place mainly lends itself to Mussolini's fascist corruption of Italian irredentism and Hitler's ideology of Lebensraum. The Helghast salute is similar to the Nazi salute.

In the Killzone cinematic intro, Visari mentions having asked the Helghan people for ten years, in which he promised to consolidate the nation. This expression echoes one made by Adolf Hitler during his first speech as Chancellor of Germany on February 1, 1933, in which he asks the German people for four years to restore their nation's economy and military might.Facing History and Ourselves, "[ht

North Korean founder and dictator Kim ll Sung was also a likely influence. Much of Helghan propaganda is in a similar stylized form as propaganda posters and bill boards used by the Workers' Party of Korea to build an entire personality cult surrounding the leader. The Helghan alphabet bears a striking similarity to the stylized Hangul used by the North Korean regime in their media. Another example of North Korean influence is the Helghan Symbols the player has to destroy. They bear a striking similarity to badges used by North Korean Army officers. Visari's militaristic military-centered society, with Helghan's scarce resources being prioritized for the military is similar to the Songun (선군) policy implemented by Kim-Jong Il after his ascension to power in the late 1990s which prioritizes food (which is scarce in North Korea, a country with poor agriculture) and resources to the military.

The uniforms worn by the Helghast "flag officers" are similar to the uniforms used by fascist and communist governments. They are ornate, decorated with multiple medals, decorations, orders, sashes, and are designed to convey a sense of power.

Another possible influence is that of Saddam Hussein, the Baathist dictator of Iraq. Both Saddam and Visari are executed after an invasion by another force, the USA and ISA respectively, and their deaths trigger instability and a power vacuum while trapping the invaders in a war with the domestic populace.

Perhaps the most subtle reference to his influence, however, is his n


Instruction: Provide detailed information regarding Scorpion Plant in the Killzone universe.

Output: The Scorpion plant was a plant native to Helghan and they were found in the Kaznan Jungle. The Scorpion plant resembles the tail of a scorpion, and attacks in much the same manner. If a person get close the plant will prepare to strike by rearing back and standing ready. The plant takes time to recuperate after every hit and it's not poisonous.Killzone 2: Collector's Guide to Campaign and Warzone


Instruction: Provide detailed information regarding Spider Mine in the Killzone universe.

Output:
The Spider Mine is a Helghast automated area denial device used by the Helghan Empire.

Description:

Designed in appearance to the Helghan Spider, Spider Mines are military robots ladened with a anti-personnel charge and are equipped with a tripodal locomotive system in which they pursue after their enemy and detonating their package once within 1 meter of the target.Killzone 3: The Official Guide Spider Mines are automated area denial devices that cannot differentiate between friend or foe once its movement sensors have been activated.

Killz

Killzone 3:

Spider Mines only appears in the mission Interception.

Killzone Shadow Fall:


Instruction: Provide detailed information regarding StA-G2 Pyro in the Killzone universe.

Output:
The STA-G2 Pyro is a grenade featured in Killz

Design:

The STA-G2 Pyro is a grenade that releases an incendiary material in the form of a cloud of gas, capable of covering an impressive area in flames.


Instruction: Provide detailed information regarding StA61 Vultur in the Killzone universe.

Output:
The StA61 Vultur is a semi-automatic sniper rifle developed by Stahl Arms and featured in Killzone Shadow Fall.

Specifications:

While previous Helghast sniper rifles were built off the StA14 Rifle platform, the StA61 has been rebuilt from the ground up. The Vultur is an advanced rifle that can be used both in the traditional sniper role, as well as on the move thanks to a pneumatic recoil system that gives the player better control of the weapon when firing on the move. The StA61 is available to the Scout class, and has a variety of optical attachments to choose from. The Vultur can also be outfitted with a silencer for stealthier play.

Attachments:

*Silencer

;Optical

*ACOG

*x4 Scope

*x10 Scope

;Underbarrel

*E-Stun Missile

*Taser

Videos:

F


Instruction: Provide detailed information regarding United Colonial Army in the Killzone universe.

Output:
The United Colonial Army (UCA) is the military arm of the United Colonial Nations. It was inaugurated in the early 2100s to defend Earth's colonies and prevent interplanetary war.

Overview:

The United Colonial Army is the only legal military force on Earth and its colonies.Timeline retrieved from the official Killzone website Unlike the Interplanetary Strategic Alliance, which largely relies on local funds from their respective systems to function, the UCA receives funding directly from the UCN. This arrangement provides them with access to more resources and firepower than any of the typical ISA branches. The UCA and its Navy possess weapons, training, and technology far beyond the level of individual ISA commands. The ISA was created to provide defense for Earth's colonies to prevent the UCN from spreading its forces too thin. To prevent any of the colonies from ever rebelling against the UCN, the ISA forces are kept intentionally weaker than their UCA counterparts.

Military departments:

Navy:

The Navy is the first service branch of the UCA formed in 2113. The Navy's ships, such as large scale troop transports and 'Heavy Cruisers', were principally designed to be highly advanced than ISA ships and purposed to destroy ISA fleets of the outer colonies and invade them by force.

History:

During the early extrasolar colonization period, the UCN was overburdened by the massive amounts of administration to its new colonies. As a result, the UCN relied on stiff economic penalties and overwhelming military force to keep the colonies and habitats in line. The UCN levied volunteers from across the colonies to form the UCN Defense Force to enforce Earth's authority over its stellar dominions. While many colonies retained their armed forces, the UCN Defense Force was widely recognized for possessing the most advanced technology and best trained troops. However, the Defense Force lacked troop numbers and was only conceived as a temporary solution.

In 2113, in the midst of expanding colonization and reports concerning allegations of corruption, military inefficiency, and a sluggish bureaucracy, the UCN Defense Force was officially dissolved in favor of a more efficient service, with the United Colonial Army being formed thereafter.

.]]

In the late 22nd century, the UCN felt threatened by the Helghan Administration's increasing domination over star travel and space trade, and in response levied stricter tariffs on space traffic and heavily taxing the colonies. The tax was then used to expand the UCA, with its navy branch receiving the bulk of the budget to develop new and more advanced warships. When the Helghan Administration seceded from the UCN in 2199 and subsequently starting the First Extrasolar War, the UCA was dispatched to the Alpha Centauri system where they easily routed Helghan's corporate forces and forcing the Helghan Administration into surrender.

A century later, the UCA was again dispatched to Alpha Centauri to reinforce Vekta against the Helghan Empire during the outbreak of the Second Extrasolar War. Unknown to the UCA, the Helghast anticipated for the UCA fleet's arrival and captured Vekta's SD Network to destroy the unsuspecting fleet. When the UCA reinforcements arrived to Vekta's orbit, the fleet came under fire from the SD network. However, the UCA fleet survived the ambush when a group of four unlikely heroes, led by Jan Templar, disabled the SD Network and allowing the UCA to destroy the SD Platform.Killzone, campaign level Hope When the conflict on Vekta ended in January 2358, the UCA declared the situation on Vekta stabilized and withdrew from the system, ordering the Vektan government not to engage in further military actions; however, this was ignored by the colonial authorities, that proceeded to launch a disastrous counter-invasion of Helghan.


Instruction: Provide detailed information regarding VC30 Sickle in the Killzone universe.

Output:
The VC30 Sickle is a Helghast shotgun featured in Killzone Shadow Fall.

Specifications:

The VC30 is a powerful close quarters weapon thanks to its unique dual-barrel, dual-magazine design that allows for two different ammunition types to be loaded at once. It can be loaded with both the standard shotgun shell and incendiary rounds. The standard shells have a limited range but deal a lot of damage, often resulting in a one hit kill. Incendiary rounds do not do much damage on impact, but will light an enemy on fire dealing massive damage over time.

Attachments:

*Flashlight

*Holo Sight


Instruction: Provide detailed information regarding ATAC in the Killzone universe.

Output:
The A.T.A.C., ATAC, or A-TAC (Agile Tactical Air Component) is a Helghast flying assault vehicle in Killzone 2, Killzone 3, and Killzone Shadow Fall.

Specifications:

The ATAC is one of the most advanced fighter aircraft designed by the Helghast. It was originally transported to Vekta for combat trials by the Elite Guard. Though originally built to offer room to a single pilot, later models were designed to be operated unmanned via remote control, due to a high number of crashes during live tests.

Though it has been under development for quite some time, the Helghast have gathered useful data during trial runs which has enabled them to make useful development modifications before the ATAC would go into final production. However, after the destruction of the SD Platform on Vekta, the Helghast have been forced to push the ATAC into active service as part of their defense against the ISA invasion.

Weapons:

The ATAC is a relatively small, fast, and extremely maneuverable attack vehicle that is armed with a variety of devastating weaponry. The ATAC is equipped with three independently functioning weapon syst

Killzone 2:

The ATAC first appears during the mission Blood Meridian, however it is only seen during a cutscene. The ATAC is first fought in a boss battle on the rooftop of Radec Academy in Salamun Bridge.

Tactics:

The ATAC is a fast, evasive, and extremely aggressive boss in Salamun Bridge. On the rooftop are a number of VC9 Rocket Launchers, but the ATAC is too evasive to be hit. However, down on the lower level near the tunnel are electrical poles crackling with energy; shooting their glowing conduits will unleash an electrical disturbance that will arc to the ATAC and keep it stunned and in place long enough to be fire with VC9 rockets. If you need to find a decent cover, rush one level down and hide in the tunnels while Sev regenerates.

An ATAC is later encountered in Visari Palace before the fight with Mael Radec. The last ATAC is a weaker version of the Boss ATAC, and it lacks missiles. It can easily dispatched with proficient weapons (such as the StA-3 LMG, distractions from ISA NPCs, and proper cover.

Killzone 3:

The ATAC is only encountered in the mission "Stahl Arms Infiltration".

Tactics:

Eliminate all other Helghast enemies before directly engaging the ATAC. There is a weapon rack holding VC9s in a hangar with an ammo crate. For a fast dispatch, use the VC9 while taking cover in the hangar.

There is a Jetpack outside the door of the building you exited to reach the ATAC's area. You can use it to engage the ATAC in aerial combat. The ATAC's aim is usually thrown off when you are much higher off the ground, making it easier for you to attack the ATAC with the Jetpack's SMG before having to take evasive action.

Killzone Shadow Fall:

The ATAC appears in chapter five, The Helghast, when Lucas Kellan passes through security and enters the Helghan sector of Vekta City. The ATAC is used for defense and security purposes, using a laser detector to detect hostile personnel. Once it detects its target, the ATAC calls for backup and deals with the target itself.


Instruction: Provide detailed information regarding Emplaced StA-3 Light Machine Gun in the Killzone universe.

Output:
The Emplaced StA-3 Light Machine Gun, with an added protective armored screen, is effective for sustained fire over a longer range than the standard issue StA-3 Light Machine Gun, and like the standard version it is manufactured by Stahl Arms. The tripod offers its user a pitch of 100 degrees vertically and 75 degrees horizontally. The added protection does affect the cooling mechanism of the gun, so extensive firing leads to overheating, rendering the gun inoperable until it cools down which can leave the operator vulnerable to enemy fire.

An often overlooked issue with the Emplacement Gun is that the user's current health is not accurately monitored while manning it. Their screen will take much longer to run red with blood and their vision will not be blurred as much as usual, so it is very easy to suddenly get killed while still mounting the turret. By the time the "hurt" visual effect sets in, it is usually too late for the gunner to unmount it. The armored plating does not offer full protection so ducking under the weapon can still get the user killed.

Properties:

*Max Rou

*Firing R

*Overheat T

*Cool-down T

*First Appeara

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Instruction: Provide detailed information regarding Helghast in the Killzone universe.

Output:
The Helghast are a race of genetically adapted, pale-skinned humans originating from the planet Helghan. Descended from colonists of the Helghan Corporation, exiled there following their defeat in the First Extrasolar War, they developed enhanced physical and physiological traits after generations of exposure to Helghan’s harsh environment. Known for their increased strength, endurance, intelligence, and height, the Helghast later became the dominant population of the Helghan Empire.

Following the catastrophic event known as the Terracide, the surviving Helghast population resettled on Vekta, with the given territory named New Helghan.

Etymology:

The term "Helghast" was first coined by Scolar Visari in a public speech in 2347. Visari claimed the word derived from the Old English "gast", meaning "spirit" or "ghost," intended to evoke fear and symbolize a reborn people.Timeline retrieved from the official Killzone website

Description:

Helghast are visually distinguished by their pale skin, frequent lack of hair, and imposing physical stature. Their bodies evolved to survive Helghan’s extreme conditions, resulting in several notable adaptations:

* Enhanced strength and reinforced tendons.Planet Helghan

* Increased lung capacity and more oxygenated blood to endure polluted atmospheres.

* Cellular resistance to high radiation levels.

* Physiological adaptation to Helghan's heavy gravity.

These traits collectively make Helghast physically superior to baseline humans in many respects.Bradbury, Sam. (March 30, 2011). Killz

Helghast are also biologically compatible with humans and can produce hybrid offspring, commonly referred to as "half-breeds". Observed cases indicate that Helghast genetic traits tend to dominate in both physical appearance and biological composition.

History:

The Helghast trace their origins to human colonists who once inhabited Vekta. Following the First Extrasolar War, millions of colonists loyal to the Helghan Corporation were exiled after refusing to submit to the rule of the Interplanetary Strategic Alliance and the United Colonial Nations. These disaffected colonists were relocated to Helghan, a hostile and desolated planet. The ISA and UCN provided little assistance, leaving the colonists to survive independently.

Life on Helghan was marked by widespread hardship, including disease, famine, and mass mortality. The majority of first-generation settlers perished shortly after arrival, with subsequent generations continuing to suffer heavy losses.

By 2305, the third generation of Helghan-born humans began to exhibit significant genetic adaptation to the environment, becoming stronger and more resilient than their ancestors. Scolar Visari later declared these adapted humans a distinct and superior race, formally naming them the "Helghast".

By 2347, the Helghast population had unified under Visari, who assumed leadership as Autarch of the Helghan Empire. Under his rule, Helghast society became defined by strong nationalism, militarism, and xenophobia. The Empire initiated the Second Extrasolar War, aiming to reclaim Vekta and overthrow the UCN. Despite initial successes, Helghast forces were eventually repelled, prompting an ISA counter-invasion of Helghan, attempting to capture Visari and forcing an end to the war. Ultimately, these events led to the death of Visari and the devastation of Helghan in the Terracide.

Following the Terracide, the surviving Helghast were granted refuge by the ISA on Vekta. The planet was subsequently partitioned, with the Helghast establishing the state of New Helghan on one half. Relations between Helghast and Vektans remained hostile, with deep resentment persisting. This division led to the ongoing Vektan Cold War between the two societies.

Helghast Diaspora:

In the aftermath of the Terracide, many Helghast refugees settled on Vekta and other colonies such as Gyre, where they often faced discrimination, particularly from populations affected by the war.

On Vekta, Helghast residents living on the Vektan side were treated with scorn and contempt by Vektans. Anti-Helghast hate groups are known to frequently target Helghast migrant workers on both sides of The Wall and often causing their "disappearances".Helghast Daily News, "Helghast migrant workers missing" Despite the discrimination, some Helghast chose to remain on the Vektan side, seeking better living conditions than those found under the more authoritarian regime of New Helghan.Helghast Worker Contempt These individuals were often labeled "traitors" by Helghast nationalists.Killzone Shadow Fall, campaign level The Helghast

Tensions escalated, following a terrorist attack by the Black Hand on Vekta City on 29th June 2390. In response, Vektan authorities deported all Helghast residents back to New Helghan, where many were interned in impoverished conditions.

Culture and Characteristics:

Helghast culture under Visari emphasized loyalty to the state, military strength, and distrust of outsiders. ISA personnel commonly refer to Helghast soldiers by nicknames such as "Higs" or "Red Eyes" referencing their distinctive optical equipment.

Linguistically, Helghast speech varies widely. Earlier generations were often characterized by British regional accents, while later generations — particularly those raised on Vekta — tend to exhibit North American accents, reflecting cultural assimilation.


Instruction: Provide detailed information regarding Helghast Bomber in the Killzone universe.

Output:
The Helghast Bomber is the newest breed of Helghast spacecraft support and transport built by Stahl Arms. It appears in Killzone Shadow Fall.

Design:

The Helghast Bomber shares much of is design with the Stahl Arms Strike Fighter. Unlike the fighter, it has limited space flight functioning more as a transport in space, but in atmosphere it has much greater maneuverability. Its' purpose built to counter the heavy VTOL fielded by the VSA, and has the control surfaces to patrol the Helghast side of the wall and counter any attempts at VSA aggression. It has a smaller caliber chin gun than the VSA counter part with a higher rate of fire.


Instruction: Provide detailed information regarding Hooper in the Killzone universe.

Output:
Corporal Hooper is a ISA soldier in Killzone 3.

Biography:

He first appears bringing a HAMR IFV for Tomas Sevchenko and Rico Velasquez to use in the convoy. Hooper became among the many ISA personnel left stranded on Helghan. He remained with Captain Jason Narville's group and hid in the Kaznan Jungle for the next six months. While left demoralized by his situation, Hooper gained his spirits up from Narville, who convinced him to eat and fight for his little sister at home.

Hooper and the others were later captured by Jorhan Stahl's forces until they were freed by Tomas Sevchenko and Rico Velasquez. Hooper and his allies made a long trek to the space elevator to escape Helghan. When their journey was stalled by a petrusite fence, Hooper volunteered to carefully disable the fence. However, his effort went unneeded as Sevchenko and Velasquez piloted a Mobile Factory to plow the fence.

Upon reaching the space elevator, Hooper and the ISA fought against a MAWLR which decimated their numbers. Hooper and Narville piloted an Intruder and assisted Sevchenko and Velasquez in destroying the MAWLR. Thereafter, Hooper and the ISA survivors travelled up the space elevator and secured an escape vessel. Hooper and Jammer piloted Helghast Strike Fighter and helped Sevchenko and Velasquez in destroying Stahl's flagship.

Conversations:

Six Months On:

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Narvi

Hoo

Narvi

(Narville walks off)

Narvi

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Interception:

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Hoo

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Instruction: Provide detailed information regarding Ice Saw in the Killzone universe.

Output:
The Ice Saw is a Helghast ground vehicle featured in Killzone 3.

Specifications:

The Ice Saw was designed to patrol and navigate the snow-filled mountains of Helghan's arctic regions.

The two main weapons are lock-on missiles stored in pods of five, mounted on the top of the vehicle and a side-mounted StA-62 Minigun feed by a flex chute.


Instruction: Provide detailed information regarding Jammer in the Killzone universe.

Output:
“Jammer” is the nickname of a supporting character in Killzone 3. She is an ISA corporal and one of the survivors marooned on Helghan following the failure of Operation Archangel. She and her platoon were rescued by Rico Velasquez and together formed 'Rico's Raiders'.

Biography:

Jammer participated in Operation Archangel, in which she and her platoon attempted to flee during the ISA's chaotic evacuation from Helghan. She was cut off from her platoon in which she and her men desperately radioed for assistance; her request was answered by Captain Jason Narville who sent Intruders to extract her and her men. Unfortunately the Intruders were then shot down and Narville could not spare anyone else to help her. But Rico Velasquez disobeyed Narville and went to their aid instead. The evacuation became for naught as the remaining ISA ships were down by MAWLRs or fled, effectively stranding the remaining invasion forces on Helghan. Jammer, Rico and the other ISA soldiers were separated from Narville's group.

During the six months marooned on Helghan, Rico had gathered whatever troops and hardware he could and formed the Raiders, with Jammer as his second-in-command. They later investigate Jorhan Stahl's activities conducted at one of his facilities. Their investigation led them to discover that Narville and Tomas Sevchenko have been captured by Stahl's men. The Raiders launched a daring assault and rescued Sev but lost Narville's dropship. This then unfolds into a prolonged assault on numerous defense platforms, allowing to clear apath.

Jammer and the rest of the Raiders were then ordered by Rico to return to base and to look for Narville's men, while he and Sev infiltrate Stahl's base on their own. After Narville was saved, Jammer and the Raiders arrived at Stahl's base, clearly disobeying Rico's orders but Rico himself didn't mind it at all as they needed to be evacuated anyway. Jammer was then ordered to take Narville and the other freed POWs back to base to prepare and set out to chase after Stahl, who was planning to launch a surprise attack on Earth.

Jammer, alongside Narville and the rest of the ISA remnants, travelled to the space elevator, leading to the space station where Stahl and Admiral Orlock's forces were meeting. Upon arriving, they became trapped in an irradiated petrusite grid. Jammer then helped Sev and Rico's plan to hijack a mobile factory and use it to disable the grid; in which she commandeered an ISA Jeep to hastily rescue Sev and Rico from a grizzly death from the mobile factory's shredding apparatus before driving behind one of the factory's treads, so they can climb on it. After Sev and Rico disabled the grid, Jammer pilots an Intruder in another hasty bid to rescue them as the factory begins to implode.

Shortly after the rescue, Rico enters a heated exchange with Narville over the radio. After the Intruder lands Jammer asks a seething Rico what he's thinking in an attempt to comfort him, to which he responds that he thinks "Narville's a fucking idiot" and then orders Jammer to go on another Intruder in case something bad happens.

During the ISA engagement with Stahl's army and a MAWLR, Jammer's Intruder was shot down, but she survives the crash with only minor injury. She later joined with Narville on another Intruder to rescue Sev from Capture Troopers and is saved by Rico when a Capture Trooper boards their Intruder. After rescuing Sev, the remaining ISA finally destroyed the MAWLR.

Thereafter, they board the space elevator. Jammer access the space station's communications center and attempt to warn Earth. At some deliberation, Rico contacts Jammer to rescind warning Earth and instead to access strike fighters. At this time, Jammer was engaged in a fist fight with a Helghast soldier in order to obtain the key card, and is saved by Hooper when being caught in a choke hold.

After getting access, Jammer and Hooper rejoined the others at the docked strike fighters; in which Jammer becomes the pilot and Hooper as a co-pilot. Alongside the strike fighter piloted by Sev and Rico, they fought through the space battle between Stahl and Orlock's fleets, chasing Stahl all the way to the Khage. They assaulted the Stahl's ship, preventing its launch towards Earth by disabling its warp drive engine. Ultimately, Sev and Rico's strike fighter launched a nuke at the Khage and indirectly unleashing its payload of irradiated petrusite to ignite and devastate the entire surface of Helghan. Jammer was left in shock of the devastation in which she points out she could not up any radio traffic on the planet, stating "the entire planet is silent."

Afterwards, Jammer presumably returned to Vekta with the other survivors, and went into hiding to avoid the surviving Helghast. However, she would not be branded with the same notoriety as Sev and Rico.

Characteristics:

Jammer is a young woman of Hispanic heritage and is always seen with a hood over her head and eye black. She is relatively laid-back, witty, easy-going, and is hardly ever seen stressed. She respects Rico's leadership, but like Rico, she would wave off "bullshit orders" from time to time, something she states that Rico himself taught. She has been credited and self-regarded as crazy, one such occasion being when she was forced to drive through the dangerous apparatus of a garbage shredder in a hasty rescue to save Sev and Rico from being killed by it.

She appears to possess some technical skill, including knowledge of the Helghast alphabet and their mechanical and computer systems, also like Luger, Jammer shows impressive skills in both hand to hand and ranged combat, though she can be overwhelmed, like at the end of Killzone 3 on the Space Station, she requires the help from Hooper to subdue the Helghast guarding the keycard. She's an excellent fighter pilot, using both an ISA Intruder and a Helghast Strike Ship extremely well. However, she can get a bit reckless, like as when she tries to land her Intruder to pick up Sev and Rico, but constantly dodges RPG fire in the process.

Conversations:

Pyrrhus Evac:

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Jam

R

Jam

R

Narvi

(MAWLR arrives near Sev and Rico, crushing their HAMR and firing at an ISA cruiser)

Cruiser ISA: "Dispersive armor is holding."

Cruiser Capt

(Back at Sev and Rico)

S

|}

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Jam

Narvi

R

Narvi

R

S

R

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R

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Stahl Arms Infiltration:

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Narvi

S

(After Stahl's cutscene)

S

Narvi

(The Khage passes overhead)

S

Narvi

R

Jam

R

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Scrapyard Shortcut:

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R

(Petrusite fence starts)

R

(Cuts to the ISA convoy)

Narvi

ISA: "What the hell? What's going on? Oh god. I can't do this. I can't do this! I can't do this! I got to get out of here. I got to get out. (Gets hit by Petrusite) No! No, no, NO!"

R

Jam

Narvi

(Cuts back to Rico and Sev)

R

Jam

R

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The Reckoning:

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ISA: "There are no ships down here. The only way off this planet are those space elevators."

Narvi

R

Jam

Narvi

R

Narvi

S

R

Narvi

S

Jam

S

ISA: "How?"

S

Narvi

|}

Interception:

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Narvi

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Jam

Hoo

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Jam

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Jam

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Instruction: Provide detailed information regarding M224-A1 Light Machine Gun in the Killzone universe.

Output:
The M224-A1 Light Machine Gun is a weapon featured in Killzone 2, Killzone 3, and Killz

Design:

The M224-A1 LMG is the ISA's answer to the Helghast StA-3 Light Machine Gun. It has retained the power of the heavy ISA M224-A3 Heavy Support Weapon and its mounted counterpart the M224 MOMAG, using the powerful 6.8 x 43 mm cartridge like the M82 Assault Rifle, but has lost the single-shot missile shooting capability of the fore in order to increase its maneuverability, as well as a significant reduction of fire rate.Killzone 2: Collector's Guide to Campaign and Warzone Being lighter, it can be fired from a shouldered position using its iron sights and so gains a considerable accuracy advantage over the StA-3 LMG. The weapon is favored by ISA Strike force squads for laying down sustained suppressive fire, while other squad members flank enemy positions.

Killzone 2:

0-150

}}

The M224 is a large and rather bulky automatic weapon. Sustained fire, even while crouching, is rather inaccurate. Each shot carries a heavy recoil that throws off your aim. Fire more than 3-4 rounds at a time leads to fairly inaccurate shots as shown by the increasing size of the targeting reticle.

Campaign:

The M224 is capable of 105 damage per second of sustained fire. The high inaccuracy of sustained fire make the M224 unsuitable for R&G attacks. Just taking a few steps increases the inaccuracy of each round dramatically. The best way to use the M224 is to crouch down or zoom-in so that you gain a major boost of accuracy. The gun's iron sights are rather large and obscure your view of distant areas, so it is often easier to use the M224 in regular view while crouching.

To compensate its inaccuracy, the M224 has an incredible range, making it a nice choice for short bursts of fire over a long distance.

Multiplayer:

The M224 is used by the Soldier class.

Killzone 3:

35

|magazine    =

|startammo   = 96

|maxammo     = 288

|reload      = 5.9 sec

|power       =

|rof         = 8 RPS

|range       = 150 (SP)70 (MP)

|accuracy    =

}}

Campaign:

The M224 in Killzone 3 has somewhat improved its accuracy when fired on the move.

Multiplayer:

The M224 is used by the Engineer and Field Medic class. The weapon has a high damage per round, but has a much lower rate of fire than most other automatic weapons.

The M224 is best suited in long range suppression of enemy positions or defending key areas. Places such as high edges, or windows, even doorways or similar cover positions are perfect for the M224 to take down enemies. Because of the M224's ability to lay down extended fire at range, it is an ideal weapon for covering teammates as they approach objectives.

Killz

The M224-A1 is only obtained in the "M224-A1 Light Machine Gun" DLC.


Instruction: Provide detailed information regarding M3 Revolver in the Killzone universe.

Output:
The M3 Revolver is a weapon featured in Killzone and Killz

Design:

The M3 had been relegated to ceremonial functions before a protracted Helghast blockade forced the ISA armory to return it into military service. The revolver has been equipped with new tritium sights and a double-action trigger for improved combat effectiveness.

Like its successor, the M4 Revolver, this gun fires the powerful .357 Magnum (9 x 33 R) cartridge and has a 6 round cylinder.