Instruction: Provide detailed information regarding ISA Archer Tank in the Killzone universe.

Output:
The Archer Tank is a two-man armored assault vehicle used by ISA Marines during the Second Extrasolar War. They are light and fast, noted as strong against infantry, but not as strong against heavy vehicles.Killz

Specifications:

Design & Layout:

After the failure of the ISA Lancer on Vekta, the Archer Tank became a major asset of the ISA Marines for the Invasion of Helghan during the Second Extrasolar War. It was designed to fight in unfavourable conditions and therefore resembles that of a Main Battle Tank rather than an Infantry Fighting Vehicle, unlike its predecessor.

As aforementioned, the Archer resembles a Main Battle Tank (abbreviated as MBT). Its driver's compartment is located at the front, with its engine at the rear and a fully traversable turret located at the centre. The vehicle's hull is pressurised and has been made amphibious.

Crew Layout:

The Archer tank is crewed by only two pers

Additionally, a third Marine tends to be seen operating the M224-A1 fixed atop of the turret roof, which doubles as an anti-infantry weapon but is purposed for anti-aircraft defence. However, in the absence of this Marine, the responsibility of operating said weapon lies with the tank's commander.

Mobility:

The Archer is powered by a 1200 Horsepower Turbine Engine, which accepts several varieties of fuel including hydrogen. Weighing 30 Tons, the Archer is quite fast, as it can reach a maximum speed of 72km/h (45mph) on roads, and up to 48km/h (30mph) off-road. Thanks to the use of tracks instead of wheels like the ISA Lancer, the Archer is much more well-adapted to more rugged terrain. Moreover, the Archer is persistent and its design clearly paid off. They were extremely reliable tanks that could travel up to 860km without requiring maintenance repairs or refuelling.

Armour:

Like most tanks, the Archer is well-armoured at the front, whilst weaker at the sides and rear. It mainly makes use of several layers of composite armour made from various alloys such as titanium, steel and ceramics. The sides also feature reactive armour.

In theory, this armour should've protected against most ammunition types the Helghast Army could offer in response when designed. However, the Helghast were able to field much more devastating weaponry on their homeworld in response, such as with the deployment of newly available Arc Weapons, and the Helghast Tank. Whilst the Helghast Light Hover Tank was fielded during the Helghan Invasion, it's unknown whether they faced the Archer Tank, or how they would've fared in combat. Despite this challenge, the Archer can survive numerous direct hits from Helghast anti-tank weaponry.

In Killzone 3, ISA forces began to make field modifications to their Archer tanks, such as with the addition of sandbags and welded armour from various sheets of metal, in order to improve the vehicle's survivability.

Armament:

Being a Main Battle Tank, you'd likely expect the Archer to have a large-calibre smoothbore gun as its main armament. However, this is actually not the case. Instead, the armament is split between a twin-25mm autocannon mounted on the right-hand side of the turret, and a pair of 84mm rocket pods on both sides of the turret, each housing two rockets each. There is also an additional M224-A1 gun mounted on the turret roof primarily for anti-aircraft purposes, though it can be used against infantry.

Primarily, the Archer Tank makes best use of its rocket pods. The two pairs are fired in turn, with each reloading automatically. Once one pair is fired, the next pair will be ready to fire, whilst the initial pair reloads, and so on. This is the ideal setup, though the rockets can be fired altogether as a complete salvo too. In addition, these rockets don't use a rangefinder for targeting enemies. They can engage enemies up to 3750 meters away, with aim determined with the use of an optical sight. Furthermore, all vehicle instruments are controlled by electronics which have been duplicated for both crew positions. This means that should a crewman become incapacitated, the vehicle can be controlled entirely from a single position (though this obviously wouldn't be ideal).

As the sole tank available to the ISA forces, it quickly grew a reputation for its capabilities against Helghast forces. However, due to the downgrade in anti-tank firepower from its predecessor, it proved unsuccessful against heavily-armoured Helghast vehicles.

Anti-Aircraft Modification:

Interestingly, there is both artwork and mention of an anti-aircraft platform which utilises the Archer chassis. It is armed with eight autocannons, with four on each side. The vehicle itself shares the name "Archer," and is described as being a two-seat assault vehicle that makes for an easily configurable weapon platform. The Archer itself is noted as being usually deployed against infantry and light vehicles, as it makes for a highly effective anti-personnel platform. Its high manoeuvrability and relative speed makes it highly effective for urban warfare. It is presumed therefore that the 25mm autocannon used on the standard Archer model shares its lethality against infantry and light vehicles as well. This seems to indicate that the Archer Tank was designed as a universal chassis in a series of distinct vehicles that would each serve a specific purpose.

Service History:

The Archer tank was used solely during the ISA counter-invasion of Helghan in Operation Archangel, appearing in Killzone 2 and Killzone 3. They were used primarily in urban landscapes, such as in Pyrrhus, the capital city of Helghan. During Killzone 3, ISA forces were witnessed making field modifications to their Archer tanks by improving their armour protection.

During the events of Killzone 2, an Archer Tank can be operated by Sergeant First Class Tomas Sevchenko, specifically in the "Korovis Dam" mission which takes place during the first chapter, "Corinth River."


Instruction: Provide detailed information regarding ISA Hovercraft in the Killzone universe.

Output: The ISA Hovercraft is an amphibious vehicle used by ISA Alpha Centauri during the Second Extrasolar War. It is equipped with a machine gun turret and a rocket launcher.


Instruction: Provide detailed information regarding Killzone Trophies in the Killzone universe.

Output:
Trophies are collectibles in the PlayStation 3 version of Killzone. There are 59 trophies worth 1,305 points.

Trophies:

{| class="article-table"

!Icon

!Trophy name

!Details

!Grade

|-

|

|Platinum

|Collect all trophies in Killzone.

|

|-

|

|Captain

|Complete all levels on the easy difficulty.

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|-

|

|Colonel

|Complete all levels on the normal difficulty.

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|-

|

|General

|Complete all levels on the hard difficulty.

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|-

|

|Toothpick Master

|Get 20 kills with the M32 combat knife.

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|-

|

|Backstabber

|Get 20 kills with the FSK-7 Fury.

|

|-

|

|Bullheaded

|Get 20 headshots with the M4 Semi-Automatic Pistol.

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|-

|

|Tripletapper

|Get 3 headshots with 1 magazine, using the secondary fire on the IvP-18 Tropov pistol.

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|-

|

|3 Birds With One Stone

|Kill 3 Helghast with 1 cooked M194 Percussion Grenade.

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|-

|

|One For You And One For You

|Kill 2 Helghast with 1 Double Shot from the M13 Semi-Automatic Shotgun.

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|-

|

|Disproportionate Force

|Kill 1 unfortunate Helghast soldier with 3 rockets from the BLR-06 Hadra.

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|-

|

|Eco-Warrior

|Hit 15 Helghast soldiers without reloading, using the secondary fire on the M66-SD Submachine Gun.

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|-

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|Call Of The Siren

|Kill 25 Helghast soldiers with the VnD-10M Siren.

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|-

|

|Explosive Consequences

|Kill 5 Helghast soldiers with 1 grenade using the attachment on the M82-G Assault Rifle.

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|-

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|Scavenger

|Pick up 10,000 rounds for the STA-52 LAR rifle.

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|-

|

|4 X 4 X 4

|Kill 4 Helghast in under 4 seconds with the EAW-25/4 Chimera.

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|-

|

|Right in the Jewels

|Use the M224-A3 Heavy Support Weapon to melee 20 Helghast soldiers.

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|-

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|Designat

|Destroy 3 Towers using the BDL-23 Dohvat.

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|-

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|The Reds Of Their Eyes

|Get 10 headshots with the STA-52 SLAR Sniper Rifle.

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|-

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|2 For The Price Of 1

|Kill 2 Helghast with 1 shot from the BP-02 Pup launcher.

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|-

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|Beep Beep Beeeep

|Kill 10 Helghast with the secondary fire on the M327 Grenade Launcher.

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|-

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|Get Out Of My Comfort Zone!

|Kill a Helghast within 1m with the M404-MAW M. Anti Tank Weapon ...and don't die.

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|-

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|Artillery Artist

|Kill a Helghast from 100m+ away with the Pnv-3 Siska.

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|-

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|Covering Fire

|Kill 10 Helghast with the M224 Mounted Machine Gun.

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|-

|

|Something Borrowed

|Kill 20 Helghast soldiers with the VnS-10 Scylla Mounted Machine Gun.

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|-

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|Short Controlled Bursts

|Finish a level above 50% hit efficiency.

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|-

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|Economical Soldier

|Finish a level above 75% hit efficiency.

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|-

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|Nobody Hides From Me

|Finish a level above 90% hit efficiency.

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|-

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|1 v 50

|Kill 50 Helghast soldiers without dying.

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|-

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|Brouhaha

|Kill 30 Helghast soldiers in under a minute.

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|-

|

|Burn Baby Burn

|Destroy your first enemy APC.

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|-

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|Tanks For The Good Times

|Destroy 2 Helghast Tanks attacking the Industrial level.

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|-

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|Elite? HA!

|Take down your first 2 Helghast Elite.

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|-

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|That Got Their Attention

|Destroy the Missile launching APCs in the Misty Waters Firebase.

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|-

|

|They're On Our Side Now

|Switch allegiance of Helghast Sentry bots as Hakha.

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|-

|

|Anti-Air Specialist

|Bring 2 Dropships crashing down in the Mist Waters Firebase.

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|-

|

|Bounty Hunted

|Kill the IFO Bounty Hunter.

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|-

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|Abridged Bridge

|Collapse the Helghast bridge in the Jungle Valley.

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|-

|

|Supply and Demand

|Blow up the ammo dumps in the Forward Logistics Base.

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|-

|

|Generally Better

|Kill General Lente and his bodyguards.

|

|-

|

|Orbital Strike

|Take down General Adams with a grenade.

|

|-

|

|Helghast Assault

|Complete Chapter 1.

|

|-

|

|Vekta Evacuates

|Complete Chapter 2.

|

|-

|

|New Allies

|Complete Chapter 3.

|

|-

|

|Strange Company

|Complete Chapter 4.

|

|-

|

|Escape

|Complete Chapter 5.

|

|-

|

|Misty Waters

|Complete Chapter 6.

|

|-

|

|Hunting the Traitor

|Complete Chapter 7.

|

|-

|

|Forging a Path

|Complete Chapter 8.

|

|-

|

|Hidden Pasts

|Complete Chapter 9.

|

|-

|

|Onwards and Upwards

|Complete Chapter 10.

|

|-

|

|Hope

|Complete Chapter 11.

|

|-

|

|Rapid Reaction Force

|Complete Chapter 1 to 11 playing as Templar.

|

|-

|

|Shadow Marshal

|Complete Chapter 3 to 11 playing as Luger.

|

|-

|

|ISA Regulator

|Complete Chapter 4 to 11 playing as Rico.

|

|-

|

|Field Operative

|Complete Chapter 5 to 11 playing as Hakha.

|

|-

|

|Helghast Champion

|Win a battlefields game playing on the Helghast's side with the enemy AI set to hard.

|

|-

|

|ISA Saviour

|Win a battlefields game playing on the ISA's side with the enemy AI set to hard.

|

|-

|

|Two's Company

|Win a battlefields game with another player in split screen.

|

|}


Instruction: Provide detailed information regarding Lucas Kellan in the Killzone universe.

Output:
Thomas Sinclair

|game        = Killzone Shadow Fall

|voice = Gene Farber  Aiden Kwasneki

}}

Lucas Kellan is the main protagonist and playable character of Killzone Shadow Fall. After witnessing his father's death at the hands of the Helghast as a child during the resettlement of the Helghast on Vekta, he was taken under the guidance of Thomas Sinclair, a Shadow Marshal who raised him and after several years, became a Shadow Marshal himself. As a Shadow Marshal, he is tasked by Sinclair in various missions to spy and gain intel on New Helghan as well as investigate a rising threat in the continuing war between Vekta and the Helghast. He holds some respect and is well known within the ISA, especially its government intelligence branch, the Vektan Security Agency.

Biography:

During the resettlement of the Helghast following the Terracide of Helghan, the Helghast refugees were given half the planet of Vekta as their new home. Lucas and his father Michael Kellan lived in what would one day be New Helghan.

On December 27, 2370, the Vektans residing in New Helghan were being forcefully deported. Lucas and his father attempted to secretly reach the safety of the Vektan side of The Wall. During their escape, they encountered Thomas Sinclair, a Shadow Marshal, who helped them in their journey. When the group nearly reached the wall, Sinclair scouted ahead to ensure that the route was clear. However, Lucas and his father were spotted by a Helghast drone, and though they tried to escape, they were quickly found and held at gunpoint by Helghast soldiers in which Michael was wounded in the process. Though Michael pleaded for mercy, the soldiers killed him in front of Lucas. Lucas was then saved by Sinclair.Killzone Shadow Fall, campaign level The Father

Lucas was then taken in by Sinclair, who would become his mentor and father figure. He would join the Shadow Marshals. At the age of 13, Lucas enrolled in Shadow Marshal Academy, and excelled in all areas to finish in the top 2% of his graduating year and working under Sinclair's command. Lucas had further operational and field training on an unspecified off-world colony. Upon his return to Vekta he began conducting highly classified missions deep inside New Helghan territory. To this very day, his hatred and resentment of the Helghast didn't overshadow his judgment, but he could never forgive them for murdering his father.

The Cassandra:

Twenty years later, on June 7, 2390, Kellan allowed himself to be captured by the Helghast as part of an investigation. He was brought across The Wall as part of a prisoner exchange for a Helghast agent named Echo. During the release of the prisoners, however, a fire fight broke out. Kellan quickly killed his Helghast escort, but was then punched in the face by Echo, who seized his weapon and pinned him down with it. Fortunately for Kellan, Echo spared him and allowed him to retreat back to the Vektan side of the Wall. He soon reunites with Sinclair, who briefs him on recent Vektan sanctions that have brought the tensions of both the Vektans and Helghast to a boiling point.Killzone Shadow Fall, campaign level The Shadow

Kellan later returned to the Helghan side of the Wall in order to retrieve classified data. Upon recovering the data, Kellan and Sinclair learned from the data that a VSA scientist, Dr. Hillary Massar, planned to defect to the Helghast with knowledge of a bio-tech weapon designed by the VSA to eradicate the Helghast. Sinclair dispatched Kellan to the ISC Cassandra, a black site research station where the bio-tech was being developed, and destroyed it by sending into a nearby sun from falling to the Helghast. During his infiltration of the ship, Kellan once again encountered Echo, who held him at gunpoint and angrily accused him and his people for being complicit in Massar's experiments. After a brief fight with Echo, Kellan was unable to stop her from escaping with Massar. Kellan then escaped the station.Killzone Shadow Fall, campaign level The Doctor

The Black Hand:

Upon returning to Vekta, Kellan was caught in an explosion that destroyed the VSA Headquarters and came under attack by the Helghast terrorist group, the Black Hand. Kellan helped the VSA in stopping the Black Hand from conducting further terrorist attacks and attempted to apprehend their leader, Vladko Tyran. However, following a hectic pursuit, Kellan failed to capture Tyran who made his escape to New Helghan.Killzone Shadow Fall, campaign level The Patriot As a result of the Black Hand's terrorist attack, all Helghast citizens residing on the Vektan side were deported to New Helghan. Sinclair took this as an opportunity to find Tyran by sending Kellan under-cover with the rest of deported refugees. Kellan ventured into Containment City where he eventually discovered Tyran and learned that he is working for Jorhan Stahl, who survived the Terracide and planned to reignite war with Vekta with the use of Massar's bio-tech weapon that has been altered to target Vektans.Killzone Shadow Fall, campaign level The Helghast

Kellan then engaged Tyran in combat until the latter was apparently killed by New Helghan authorities. Kellan then attempted to escape but only to be captured by Helghast Security. Once again in Helghast custody, Kellan was tortured and interrogated by Anton Saric. Kellan was soon visited by Echo, who wished him no harm and only wanted an end to hostilities between Vekta and New Helghan. He was then asked by Echo for information on Tyran's benefactor, in which he reveals about Tyran's alliance with Stahl and Massar's weapon. Before they can advance the conversation any further, they are interrupted by Echo's mother, Lady Hera Visari. Kellan then witnessed an argument ensued between Echo and Visari in which he learned that Echo is strongly against her mother's alliance with Stahl and his plans to destroy humanity. After Echo is taken away, Kellan and Visari then exchange a few words with each other before Kellan is once again tortured back into unconsciousness by Saric.Killzone Shadow Fall, campaign level The Agent

Disobeying Sinclair:

Soon afterwards, Kellan regained consciousness and was freed by Echo, who helped him to escape to the Vektan side while he witnessed the poor living conditions endured by the Helghast people in which Echo implored Kellan to tell the VSA to cease their hostility to New Helghan. Kellan informed Sinclair of Chancellor Visari's alliance with Stahl and their plans with Massar's bio-weapon. However, he was unable to convince Sinclair to have the VSA to stand down, in which Sinclair only expressed his bigoted contempt towards the Helghast, claiming the entire race only sought to destroy the Vektans and refused to see them as "innocent people." Furthermore, Sinclair revealed to Kellan his intentions to use Massar's weapon against the Helghast in order to "finally take our home back." Instead, Sinclair reveals to Lucas the VSA have tracked Massar to a mining spire in orbit over planet Helghan, and dispatches him to recover the doctor and the weapon.Killzone Shadow Fall, campaign level The Handler

By the time Kellan finds Massar, he learns that she has finally completed the weapon and it is being ready for its final test. Kellan soon reunites with Echo, who came to kill Massar to prevent her research from being misused by both Vektans and Helghast. Kellan engaged in an armed standoff with Echo while Sinclair fervently ordered Kellan to kill Echo. But Kellan instead tried to order the VSA trooper holding Massar to stand down. But the trooper refuses to do so and Echo quickly kills both the trooper and Massar while Kellan does nothing to stop her. Kellan's act of disobedience caused Sinclair to view Kellan as a traitor. After being told by Sinclair that if he sides with Echo, he couldn't guarantee his safety, Kellan is questioned by Echo if he knows what he's getting into. Kellan responds that since Sinclair made his choice, it's time to make his. He then proceeds to team up with Echo to stop Jorhan Stahl from deploying Massar's weapon.

Stopping Stahl:

Using orbital divers, Kellan and Echo followed a dropship that led them to Stahl's base on Helghan. After the dropship crash lands, Kellan and Echo travel and fight their way through the ruins of Pyrrhus until they reach the crash site, where they discover that Vladko Tyran survived his previous encounter with Kellan. The pair followed Tyran in the hopes that he would lead them to the weapon.Killzone Shadow Fall, campaign level The Dead

They followed Tyran to Stahl's base, where they confronted and defeated Tyran, in which Echo later executes him after he refused to divulge information on how to deactivate the weapon. ISA forces sent by Sinclair soon arrived and were preparing to lay siege on Stahl's base. Kellan tried to warn Sinclair one last time to abort the assault as they are falling into a trap in which Stahl plans to deploy the weapon against them. But Sinclair ignored his warning, only telling him that he lost his way due to Echo's influence. After failing to convince Sinclair, Kellan and Echo used Tyran's dropship to find and stop Stahl as their only chance to stop the bloodshed. As they attempted to reach Stahl's mining spire, they witnessed Stahl's decimation of the ISA fleet by Massar's weapon. During the chaos, Kellan was separated from Echo and was caught in the gravity well of the mining spire in which he floats his way up to the base to confront Stahl by himself.

Death:

After fighting through waves of Helghast soldiers, Lucas finally confronted Stahl in his sanctum. Stahl then claims to Kellan that the Terracide happened because the weak had to be destroyed, and that Vekta would suffer the same fate in return. Then to Kellan's shock, Stahl was suddenly shot dead by Sinclair, who then shot Lucas and left him mortally wounded on the floor. Sinclair then expresses his disappointment to Lucas for betraying him while also revealing his intentions to restart the war against the Helghast in which he will end the Helghast race with Massar's weapon that is currently in Vektan hands. As Kellan bleeds out, Sinclair apologizes to his adoptive son that he couldn't be the person to protect him before executing him with a gunshot to the head.

Kellan's death is later avenged by Echo, who assassinated Sinclair one month later to prevent his plans from happening.Killzone Shadow Fall, campaign level The Savior


Instruction: Provide detailed information regarding M6 Punt in the Killzone universe.

Output:
The M6 Punt is a handgun featured in Killzone Shadow Fall.

Specifications:

The M6 is a powerful handgun, using open-rail technology to charge and fire devastating explosive rounds. Unlike the LSR44 Spoor, there is no option for burst or fully automatic fire. Every shot will require about one second to charge before it can be fired.

Attachments:

;Optical

*ACOG

;Underbarrel

*Flashlight

*Laser Pointer

Videos:

F


Instruction: Provide detailed information regarding Pnv-3 Siska in the Killzone universe.

Output:
The Pnv-3 Siska is a heavy weapon featured in Killzone.

Specifications:

The Pnv-3 Siska is a hand-held weapon which fires explosive tipped 20mm anti-tank rounds. Like the LS13 Shotgun, it can fire one or two rounds at a time. However, the two round shots arc in a manner similar to that of the BLR-06 Hadra MRL, but they have less of an arc and a bigger spread pattern.

Strategy:

It appears late in the single player campaign. A devastating cannon, it fires explosive bullets with splash damage at perfect accuracy. Its drawbacks are its slow reload time and limited ammo capacity.


Instruction: Provide detailed information regarding Rico Velasquez in the Killzone universe.

Output:
Master Sergeant

|planet = Vekta

|birth       = November 1, 2329

|race = Vektan

|game = Killzone  Killz

|book =Killz

|voice = [ht

}}

Master Sergeant Ricardo "Rico" Velasquez is a Vektan soldier of the ISA Alpha Centauri and deuteragonist of the Killzone trilogy. He is a playable character in Killzone, and a supporting character in Killz

Biography:

Ricardo "Rico" Velasquez was born on November 1, 2329. The oldest of nine siblings and lived in the poor industrial south side of the Vekta City slums. He was a natural born fighter and would usually get into fights with his brothers. His parents operated a restaurant, and were renowned throughout Northern Vekta for their excellent 'Arroz con Gandules' dishes. Rico spent the better part of his teenage years in the kitchen, where he worked hard to help the family restaurant establish a name for itself.

When business became profitable enough to hire a full time staff, Rico left in search of a new challenge. After a few months of aimless wandering and even drifting into petty crime, he decided to join the ISA army at the age of 18. Even during training, Rico's phenomenal strength and willingness to fight set him apart from other ISA Regulars. Upon graduation he was promoted to Sergeant, and assigned to an all-rookie platoon codenamed H-Company.

Second Extrasolar War:

In 2357, the Helghast invaded Vekta and stormed several beachheads along the planet. Rico's platoon was defending a park near the Vekta City tram station when they were told that General Bradley Vaughton had been captured. They then came under fire from the 17th Helghast Tank Division, and were literally blown to pieces.Killzone Game Manual, "Entire Platoon Destroyed", p. 10. As the only survivor, Rico flew into a berserker rage and single-handedly killed the entire division. He was aided by Captain Jan Templar and Shadow Marshal Luger. Rico then told them about Vaughton, and the three rescued the general, who in turn offered Rico the chance to help Templar and Luger rescue a spy, Colonel Gregor Hakha. Rico very gladly accepted the chance to hurt the Helghast.Killzone, campaign level New Allies

After pushing through the slums, the three managed to find Hakha, but were surprised to find the spy to be a Helghast half-breed. Rico was incensed in which he tried to execute Hakha but was stopped by Templar. Hakha then quickly proved his loyalty by saving Rico's life from being shot from behind by a Helghast soldier.Killzone, campaign level Strange Company Despite this, Rico still harbored his distrust toward Hakha and very reluctantly escorted him to safety. While en route to their destination, Hakha wanted to hack into the ISA mainframe to process information on the SD platform, which he believed was compromised by the Helghast. But Rico disbelieved Hakha and accused him of being a Helghast double agent trying to disrupt the ISA's war effort before drawing his gun on him. This provoked a near deadly stand off with Hakha and Luger—who believed Hakha's claims—until Templar intervened and ordered them to work together. Rico's paranoia was disproven in which Hakha discovered that General Stuart Adams, the commander of Vekta's orbital defenses, was a Helghast collaborator who was using the SD platform against the ISA.Killzone, campaign level Escape

Rico followed Templar's orders to stop General Adams before he could destroy the UCA relief fleet that would soon arrive. When Hakha intercepted a radio message about Adams being at a nearby Helghast base, they stormed the outpost but realized it was a failed trap meant to kill them. Rico once again blamed and threatened Hakha for misleading them before demanding his group to abandon Hakha. But Templar implored Rico to work with Hakha for what he has done for them, and told him that should Hakha be captured by the Helghast he would be tortured to death.Killzone, campaign level Hunting The Traitor

Eventually Rico and his allies intercepted and defeated General Joseph Lente of the Helghast Third Army. They then commandeered Lente's shuttle to reach a nearby uplink and traveled to the platform. As they arrive, they witnessed the arrival of the UCA fleet and the ensuing battle between the fleet and the platform. The team split up in disabling the platform's SD weapons and signaling the fleet to cease their attack until they can stop Adams and escape. After defeating Adams, the team escaped to a shuttle. Hakha tried to disconnect the fuel line from the shuttle, but became trapped under it. Rico saved Hakha and escaped onto the shuttle before the platform was destroyed. Hakha then gave Rico some morphine for a wound and thanked him for saving his life. Thanks to Rico and the team, the initial Helghast invasion was prevented.Killzone, campaign level Hope

Southern Vekta:

For helping resolve the SD Platform crisis, Rico was awarded the Silver Sun medal. In addition, General Dwight Stratson personally requested him to lead a new type of ISA strike force known as the Hellhounds, better suited to Rico's bold tactical approach. Rico agreed, on the condition that the strike force consist exclusively of experienced soldiers. H-company's tragic demise was still fresh in his mind, and he couldn't bear the thought of losing another platoon.

Over the next month, Rico and the Hellhounds managed to defend southern Vekta from the remaining Helghast who were continuing to push forward. Under the leadership of a new leader, General Armin Metrac, the Helghast began taking more ground, and eventually, had most of Southern Vekta under their control. Rico remained friends with Templar, who fought alongside him at times, although he never saw the secretive Luger, or Hakha who was now retired.

In October, Rico was assigned to Rayhoven Base when the Helghast attacked. Rico hold out on the frontlines in a shelled out house but is quickly overwhelmed. He was once again reunited with Templar and two push back to the base until they were separated. Rico eventually commandeered a boat and rejoined with Templar after the latter destroyed Rayhoven's weapons cache. After escaping Rayhoven, they learned that the dropship carrying the ISA VIP's from Rayhoven, General Stratson, Defence Minister Heff Milcher, and scientist Evelyn Batton, was shot down in the Reag swamplands. The two traveled to a refinery near the Magus Harbor to find a hovercraft to go through the swamps. There, they discovered General Metrac to be also present in which Rico decided to join with a team of soldiers in an attempt to capture Metrac. Unfortunately, the capture attempt failed in which most of the team is killed, and Rico was forced to flee.

Rico followed Metrac into the swamps and rescued Templar from a squad of Helghast. The two move further on and discovered the downed dropship, where the VIP's are already captured except for a wounded but still alive pilot. Rico attempted to find medical supplies to help the pilot, but only to be captured by the Helghast under Colonel Tendon Cobar. While under captivity, Rico came across General Stratson and was then informed by his superior that he was pretending to be an informer for the Helghast and convinced him to be a double-agent, posing as a willing collaborator to gather information from their enemy. In reality however, Stratson was a willing Helghast collaborator who planned to frame Rico to be a traitor in his place.

Rico was taken to Metrac's hidden mountain base, where Metrac failed in trying to turn Rico to his side. Rico was also present in witnessing Evelyn Batton's interogation for the launch codes to the Rayhoven nuclear weapons that the Helghast have captured. Templar attemped to rescue Rico and Batton, but was only able to rescue Batton as Rico was flown away on a dropship moments before Metrac was killed in his battle with Templar.

Rico was transported to a ISA base outside Sedah City, where he witnessed the Helghast easily taking it over and killing General Mandrake. After being thrown into a cell, Rico was confronted by General Stratson who revealed his treachery to the ISA, his responsibility for giving the Rayhoven nuclear weapons to the Helghast, and his plans of assassinating key ISA leaders so that he could be in command of southern Vekta while framing Rico as the traitor. After Stratson left, Rico was reunited with Templar at gunpoint. Rico quickly explained to Templar of Stratson's treachery and together tried to stop Stratson. After fighting off a Helghast assault, Rico stayed with ISA reinforcements to secure Sedah City while Templar went alone to battle and defeating Stratson. Rico soon arrived to the city palace to find Stratson being arrested and expressed his frustrations to Templar for once again fighting a traitor.

Many months later, in January 2358, the Helghast began retreating from Vekta. Rico and the Hellhounds were assigned to attack a Helghast cruiser that holds vital ISA information. They discovered that the Helghast were about to launch one final attack on Vekta. The decisive battle for Vekta was fought on the Northern Plains. After their defeat, the Helghast retreated Vekta, with the nuclear weapon Red Dust in their hands (although without the launch codes). Rico was decorated and distinguished for his bravery and deadly combat skills. However, the same anger that made him so deadly to the Helghast destroyed his ability to serve quietly within the ranks again. Worse, his direct experience of betrayal by treasonous Generals Stratson and Adams, made him distrustful of the officer class in general. Rico proved insubordinate and aggressive during attempts to reintegrate him into the ISA Regular Army.

The formation of Alpha Squad:

After the dust settled, and the invasion was over, Templar was promoted to Colonel, and made the commander of the fleet that would invade Helghan once plans were drawn up. He began forming up new special forces squads. His first choice for team leader was Rico, now promoted to Master Sergeant, to lead Alpha Squad.Killzone 2: Collector's Guide to Campaign and Warzone When made the offer of his own team command, serving under the only officer Rico still trusted and respected, it was a simple choice for the veteran.

Rico and Templar began the selection of the remaining members of Alpha team immediately - a process that did not run according to plan. Rico pick for second-in-command, Shawn Natko, an experienced soldier with an excellent combat record turned down the promotion, electing to join the team instead as his current rank in the number three slot. Templar's choice of replacement, along with the team's fourth member perished in a grenade training accident, and Alpha was pulled out of training to reform.

To replace the dead second-in-command, Templar proposed a young SGT who had impressed him with his skill and determinat

With Alpha squad formed up, they began training in preparation for the invasion of Helghan, and continued to fight the Helghast in other areas of war. By 2359, a fleet was prepared, led by Colonel Templar, and would head for Helghan to capture Visari and reclaim the stolen nukes. In 2360, the fleet moved out.

Operation Archangel:

Before setting out for Helghan, Templar wishes Rico and Sev well and says that he wants them to get the mission done as he will be off the field. After two weeks, the fleet arrives on Helghan. Just before setting out from the flagship New Sun, Rico was warned by Evelyn Batton to be careful with capturing Visari. Rico retorted that he doesn't care what happens with Visari. But Evelyn replies that future generations of Vekta and Helghan will look back on this day and Rico must try and put an end to the Helghast hatred. As Alpha was preparing to leave, Templar wishes Rico well one last time in spearheading the assault.

Rico and his team helped escorted Punisher Convoy through the outskirts of Pyrrhus to reinforce Captain Jason Narville and Avenger Convoy. After reaching Avenger Convoy in Visari Square, Rico and Natko stayed with Narville in fending off Helghast forces while Sev and Garza disabled the Arc Tower. After a long firefight, Rico and Alpha attempted to continue on to Visari Palace but only to be repel by hidden Arc Towers. Due to this setback, Rico and his team were ordered by Templar to help Batton in finding the energy source that is powering the towers in the wastelands south of Pyrrhus.

In the wastelands, Alpha and Evelyn reach a communication outpost, where an ISA scout team tried to set up a communication link to the New Sun. Rico and Sev tried to search for the scout team and activating an antenna nearby to set up the link. The two soon discovered the remains of the scout team, having been tortured to death, which caused Rico to go into a fury. After fighting off the Helghast, they manage to activate the antenna and allowing Batton to find hundreds of smaller petrusite readings, and then losing contact with her and the rest of their team. They head back to find the team captured by Helghast under Mael Radec.

Rico and Sev followed them to Tharsis Refinery, where they discovered the schematics for the petrusite distribution system and noticed that there is a central grid somewhere in the wastelands. The two soon found their friends being interrogated by Colonel Radec and his bodyguards. Rico, impatient to Sev's plans to outflank Radec and his men in order to avoid hitting one of their own, rushes in with guns blazing. Consequently his actions indirectly caused Garza to be mortally wounded in the confusion.

Alpha regrouped on the New Sun to mourn Garza's death. Rico tries to comfort a bereaved Sev, who rejected his sympathies and venomously blames him for Garza's death. Just then, the flagship and the battle group fell under attack by Radec's forces. Rico and Alpha tried to hold off the boarders until finally abandoning ship on the last Intruder. Rico was in despair upon learning Templar's death at the hands of Radec and tried to get back to Jan, but is stopped by Natko. As they fly away, they witnessed the New Sun crashing into the petrusite grid and destroying it, as part of Templar's last act.

They land near the New Sun's crash site in the Maelstra Barrens and are contacted by Captain Narville, who tells them to secure the crash site and await further orders. On the way they encounter a ISA survivor named Richards, along with an Exo-Skeleton weapon suit that Sev commandeers. As they continue, Private Richards complained about how the ISA screwed up the invasion and insulted Templar and his sacrifice. Rico, considering this the last straw, beats Richards to near death, until being stopped by Natko. They move on to the crash site to find the Helghast looting for weapons and equipment. Rico and Natko pick up a buggy and help push through the crash site.

They rendezvoused with Narville's company just as they prepare for a final push on the palace now that the petrusite defences are down. Soon afterwards, they witnessed the detonation of Red Dust on Pyrrhus, and killing most of the ISA and Helghast forces. Despite the losses, Rico joined in Narville's last assault on Visari Palace. After fighting their way though, Rico and Sev head into the palace to capture Visari while the others defend the courtyard in preparation of the counterattack from Radec's troops. Rico and Sev confronted and defeated Radec. After Radec killed himself Rico spat on his body for Templar.

They then entered Visari's main chambers to arrest Visari. The Autarch goes into gloating rant, stating they have not won and even if he was to be captured, he would be made a martyr by the Helghast people, who would never give up and fight to the death and even plunge into chaos without his direction. Without warning, Rico fatally shot Visari much to Sev's shock and horror. Rico soon regrets his actions as Visari's death ruined the ISA's goals to end the war.

Rico's Raiders:

Immediately after Visari's death, the remains of the ISA fleet came under attack by Helghast reinforcements. Rico and the rest of the ISA forces made a fighting retreat outside of Pyrrhus to evacuate from Helghan. During the retreat, Rico received a transmission from Jammer, a sniper whose platoon has been cut off by the Helghast. Against Narville's orders, he goes to assist them and becomes separated from Sev just as the ISA fleet was forced to leave the planet without the ISA forces that remained on the planet. Left stranded and with no one else to turn to, Rico and Jammer gathered whatever remaining vehicles, weapons, and survivors they could find, forming "Rico's Raiders".

In the next six months, Rico and his Raiders learned that Chairman Jorhan Stahl of Stahl Arms had been bringing ISA POWs to Stahl Arms Deep South for unspecified purposes and he brought his team there to investigate it. They also learned about Sev and Narville's capture by the Helghast, in which Rico launched a rescue mission to save their comrades. But they only rescued Sev and Rico almost called off Narville's rescue due to a lack of firepower, which Sev convinced Rico otherwise. Rico ordered the Raiders to rescue the other POWs while he and Sev infiltrate Deep South by disguising themselves in Helghast uniforms. The duo saved Narville and the other prisoners during a live execution, and as well discovering Stahl's plans to invade Earth and saturating the planet with irradiated Petrusite weapons.

Throughout the ISA's journey to leave Helghan, Rico repeatedly clashed with Narville, who unforgivably blames Rico for ruining Operation Archangel's goals, over each other's authority. Their clash ended when Sev made each other to abandon their hostility while battling against a MAWLR that was stopping their escape. After destroying the MAWLR, the battle had severely reduced the ISA's numbers. Despite their losses, Rico rallied under Sev to continue on their escape and stop Stahl's attack.

Rico and the others soon discovered that a war had broken out between Stahl and Admiral Orlock, thus giving the ISA an opening to steal several transports. Rico and Sev board a Strike Fighter and together they attacked Stahl's flagship, the Khage, and destroyed its warp coil, causing the ship plummet towards Helghan's surface. Sev then deployed nuclear missile to obliterate the Khage and causing it to release its Petrusite arsenal on Helghan. The resulting fallout devastated the entire planet in what became known as the Terracide. Rico and others then made their journey home to Vekta.

Post-War:

Shortly after the war, Rico along with Sev were acknowledged by the surviving Helghast for their roles in causing the Terracide in which they were deemed as wanted war criminals. As a result, he and Sev went into hiding while the ISA claimed them as "missing in action" and the Vektan government denied information of their whereabouts.Helghast Daily News, "Vektan War Criminals at Large"

Characteristics:

Rico is a gung-ho man who has a penchant for almost constantly swearing. He possessed an understandable hatred toward the Helghast due to the loss of his entire platoon at the hands of the Helghast.

Although Rico is not well-educated (such as his ignorance of William Shakespeare), he harbors a rather simplistic, black-and-white worldview, specifically in his words "the only good Hig is a dead Hig". Indirect approaches such as espionage, sabotage and assassination are too time consuming for his tastes.

Not everyone finds Rico's aggressive, impatient demeanor easy to get along with, but those who try are often surprised to find that there is a softer side beneath his gruff exterior. Rico is fiercely loyal to people who treat him with respect, and won't tolerate anyone threatening them. This loyalty can even extend to someone who might otherwise clash with his worldview, such as the half-Helghast Hakha. Since his first encounter with Hakha, Rico expressed his distrust towards the half-Helghast and had repeatedly threatened to kill him. Despite Rico's hostility, he and Hakha often make insulting jokes against one another, Hakha always snatching the last laugh with his higher IQ, although at first it is violent arguing due to Rico's distrust of him. Eventually, Rico overcome his distrust towards Hakha and they established a certain amount of respect for each other.

Since the events of Liberation, Rico has developed a general distrust towards high-ranking officers after experiencing direct betrayal by Adams and Stratson.  As a result this made him to be more insubordinate and aggressive. The only officer he still trusted and respected was his comrade-in-arms Templar. While serving in Alpha Squad, Rico developed a respect for Natko and Sev, whom he reminds him of Templar.

By the events of Killzone 2, Rico's gung-ho attitude and upfront fighting tactic ultimately turned against him in which he indirectly caused Garza's death, which he deeply regrets. He is sent over the edge when Templar was killed. Left in despair over Templar's death, to the point that he beats an ISA soldier to death for disrespecting Templar. Ultimately Rico's impulsiveness led him to for causing Visari's demise and ruining Operation Archangel's objective to end the war.

As a result this made him to be more insubordinate and aggressive. The only officer he still trusted and respected was his comrade-in-arms Templar.

As a machine gunner, Rico is very muscular, to the point of lower agility. He cannot build or climb like the others. However, he has the most constitution out of all the characters, capable of taking surprising amounts of damage. He is also the most proficient with heavy weaponry, and can carry more ammo for such weapons. Rico possesses great endurance and enormous physical stren

Rico is often referred to as a 'human tank' by other ISA Regulars. He is depicted as the stereotypical hoodlum, and frequently uses street slang. Rico works well for Alpha Team, and has a respect for Natko due to his experience, and Sev's skills, which remind him of Templar.

During the events of Killzone 2, he undergoes a change in his personality, slightly. He witnesses more atrocities on Helghan and so gains a greater hatred of the Helghast but spares the life of the miner running the train. His gung-ho attitude and upfront fighting tactic ultimately turned against him in which he indirectly caused Garza's death, which he deeply regrets. He is sent over the edge when Templar was killed. Left in despair over Templar's death, to the point that he beats an ISA soldier to death for disrespecting Templar. When confronted by Visari, who was preaching his righteous ideologies, Rico loses it and all of the suffering and loss he has been through builds up, and causing him to kill the Helghast leader.-->

Description:

Rico is 6' 1" with dark brown eyes and weighs 240 lbs. Rico has Latin and/or African-American origins. He has tanned skin and more Latin traits in Killzone and Killz

In Killzone 1, Rico has short, spiked, black hair and looks quite young with some sharp facial features. He also has a Latin accent. He wears a large ISA Regulars grey armour with a thick yellow rim around the neck piece. He carries a massive chain gun with a rocket launcher attached. He also gets a scar in the game which can still be seen on him during the rest of the series. In Killz

In Killzone 2, he looks a lot older despite there only being a two-year time gap. His hair has grown back a little, and he sports a 5 o'clock shadow. His skin is also darker, and his accent has changed to more of an African-American style than a Latin one. He also wears a different, more worn out ISA outfit, with less protection and just armor padding on his torso and shoulders. He carries an M224-1A Light Machine Gun in this game which seems to be less powerful but more realistic than his previous two machine guns.

In Killzone 3, Rico has slimmed down noticeably, possibly due to stress from fighting the Helghast combined with lack of food. His hair and facial hair have grown as time has passed. He still retains his hate for the Helghast, and is still prone to aggressive and reckless behavior. His views clash with Captain Narville's constantly in this game, as Rico wants action, while Narville commands everyone to act defensively. Rico tries to disobey many of Narville's orders, only to have Sev calm him down and get him back into line. Narville resents Rico's impulsiveness because it led to him killing Visari without any authorization. Rico eventually lashes out at Narville, and the two engage in a small fistfight that is broken up by Sev.

Conversations:

Killzone, Cutscenes:

New Allies:

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!S

|-

|

Temp

Lu

Temp

(Gets cut off)

Lu

Temp

(Gets cut off)

Lu

Temp

Lu

(Helghast force approaches)

Temp

Lu

Temp

Lu

Temp

(Helghast tank explodes)

R

(Rico launches a missile, destroying an APC, followed up by firing on Helghast infantry)

Temp

|}

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!S

|-

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Lu

(Luger removes the General's cuffs)

General Vaugh

Temp

General Vaugh

Temp

R

General Vaugh

R

General Vaugh

Temp

General Vaugh

(Rico checks Luger)

R

Lu

R

General Vaugh

R

General Vaugh

|}

Strange Company:

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!S

|-

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(Templar looks in horror at the dead ISA forces)

R

Temp

(Wounded ISA soldier moans and reaches for Templar, Templar takes a syringe)

ISA: "No time... you're here for the spy aren't you? Hakha."

Temp

(Templar is cut off)

Lu

ISA: "Helghast... Through there... Twenty minutes ago."

Lu

ISA: "You've got a surprise comin' when you... You...."

Temp

R

|}

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!S

|-

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(Team enters Hakha's building, Templar stays on door duty)

Temp

Lu

Temp

R

Lu

R

Temp

R

Temp

(Rico reluctantly goes towards the door, Templar comes to Hakha)

Lu

Temp

Ha

R

Temp

Ha

Lu

Ha

Lu

Ha

R

(Hakha takes Templar's gun and shoots an incoming Helghast soldier)

(Cutscene at the SD platform takes place)

Temp

Lu

Temp

|}

Escape:

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|-

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Temp

Lu

R

Ha

R

(Rico gets cut off)

Temp

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!S

|-

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Ha

Temp

Ha

R

Lu

R

Ha

R

(Hakha grabs Rico, Rico pulls a gun, Luger pulls a knife on Rico)

R

Lu

(Templar fires into the air)

Temp

Ha

Temp

(First cutscene of the SD platform plays)

(Hakha is busy hacking)

Temp

Ha

(Second cutscene of the SD platform)

Temp

Ha

Lu

Ha

(Third cutscene of the SD platform plays)

Ha

(Fourth cutscene of the SD platform plays)

Temp

Lu

Ha

R

Ha

(A lightning bolt falls from the sky in the distance, causing a massive explosion)

|}

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!S

|-

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(Team looks in the direction of the explosion)

R

Lu

Temp

R

Ha

R

Ha

Lu

Temp

(The team splits up in two boats)

R

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Misty Waters:

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! S

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Temp

Lu

(Luger pushes Templar off)

Temp

(Hakha helps Rico up)

R

(Rico and Hakha proceed to their boat, but see incoming Helghast)

R

(Rico quickly takes his chain gun before withdrawing with the team into cover)

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Temp

Ha

Lu

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Temp

Ha

R

Ha

Temp

R

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!S

|-

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Temp

Ha

ISA: "HOLD IT!"

Temp

ISA: "STAND BACK FROM THE EQUIPMENT! NONE OF YOU MOVE!"

Temp

ISA: "General Adams warned us about you traitors."

Temp

ISA: "Don't try it with me! We all know how Vaughton and his rebel bastards took over the SD platform! We're just lucky how General Adams is back in charge again."

Temp

ISA: "I said don't try it! I ain't in on classified stuff so you're just wasting your time!"

R

ISA: "Shut up! Nobody's moving until I..."

(Luger tackles the soldier, Templar picks him up)

Temp

ISA: "Adams put a bullet in his head."

(Templar walks off, soldier stands back up)

Lu

R

(Templar hits the machinery)

Lu

Temp

Lu

|}

Hunting the Traitor:

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(Hakha finds a dead Helghast soldier with a mobile communication device)

(Luger taps Rico's shoulder)

R

Lu

R

Temp

Ha

R

Ha

Lu

(Luger gets cut off by Templar)

Temp

R

|}

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!S

|-

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Temp

Lu

R

(Rico sprints at Hakha and a small fight occurs)

Temp

Ha

R

Lu

Temp

Lu

Temp

R

Temp

(After leaving the beacon)

Temp

Lu

Temp

|}

Forging a Path:

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Temp

Lu

Ha

R

Ha

Lu

Temp

Ha

R

Temp

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Onwards and Upwards:

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R

Temp

(Luger tosses a bag to Templar)

Lu

(Templar catches it, Luger leaves the dropship)

Lu

(Templar cuts Luger off)

Temp

(Templar and Luger walk off)

R

Ha

R

Ha

R

|}

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!S

|-

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Temp

(Templar takes off, causing Rico and Hakha to fall)

R

Ha

R

(After Hakha and Rico sit down)

Lu

(Shuttle approaches the SD platform)

Lu

Temp

Ha

R

Ha

Lu

|}

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!S

|-

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General Ad

R

General Ad

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! S

|-

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Shuttle sys

Lu

R

Ha

(Hakha manages the refuelling while Helghast soldiers arrive)

R

(Hakha falls with the fuel line on top of him)

Shuttle sys

R

Shuttle sys

(Templar comes out of the shuttle to help Rico)

Shuttle sys

Lu

Temp

R

(Rico helps Hakha into the shuttle)

Shuttle sys

Shuttle sys

(Rico is shot down, but dragged into the shuttle just in time by Templar)

Ha

R

(The shuttle flies through the debris)

Lu

Temp

Lu

Temp

(The SD platform gets blown up by the Earth fleet)

|}

Killz

General Gameplay:

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Chapter I.1 - Counter-Attack:

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R

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I.2 - Retreat:

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Temp

R

[Rico gets shot by a sniper]

R

Temp

~

Helgh

R

[The door to the base closes]

Temp

R

Temp

R

Temp

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I.4 - Sabotage:

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R

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II.1 - Approach:

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Temp

R

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II.3 - Assault:

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Temp

R

~

Temp

R

ISA: "Captain Templar, Sergeant Rico - assault squad's at the ready, Sir."

Temp

ISA: "Yes, Sir! Clear!"

R

Temp

R

|}

III.2 - Ambush:

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!S

|-

|

Helgh

[Rico fires at the Helghast]

Helghast 2: "Argh!!"

Helgh

R

Temp

R

Temp

Helghast 3: "ISA! Blast them!"

~

Temp

R

ISA pi

R

Temp

R

|}

IV.2 - Revelation:

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|-

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Met

R

Met

Eve

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V.2 - The Defection:

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Temp

R

Temp

(Templar pushes Rico to the ground)

R

(Rico tries to push Templar back, but is tackled)

R

Temp

R

(Templar unlocks the missile cage)

Temp

R

(Elevator starts moving)

Temp

(Templar throws a machinegun at Rico)

Temp

|}

V.3 - The Invader:

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!S

|-

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Temp

R

|}

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!S

|-

|

R

Temp

ISA: "Captain Templar! Here... get these."

(ISA throw ropes at Templar)

Temp

R

Temp

|}

V.4 - Resurrection:

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!S

|-

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General Strat

(Stratson is cut off)

Temp

General Strat

Temp

(Stratson is picked up and escorted away by two ISA soldiers)

General Strat

(Rico and Evelyn arrive at the scene)

R

Temp

R

Eve

R

Eve

Temp

|}

Killzone 2, Gameplay:

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!S

|-

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R

Eve

R

Eve

R

Eve

R

Eve

R

Eve

R

Eve

R

Eve

R

Eve

R

Eve

R

|}

Killzone 2, Cutscenes:

Corinth River:

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!S

|-

|

ISA: "Units twenty through forty mounting in three minutes..."

R

Temp

R

Temp

R

Temp

R

(Draws attention to his team)

R

(Aboard the Intruder)

R

Na

R

S

Na

R

(ISA cruisers fire at the enemy)

Na

Ga

(Natko looks over the edge)

Na

S

Na

S

Na

R

(Intruder is successfully launched)

Na

Ga

S

Ga

Na

R

Na

R

(Approaching the beach)

R

S

(The Intruder above the team is hit)

R

Ga

Na

R

S

Na

(Craft crashes onto the beach)

Na

R

Ga

R

|}

Blood Meridian:

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!S

|-

|

ISA: "Captain Narville is expecting you ASAP. Convoy's taking a real hammering."

Na

R

Ga

ISA: "I never saw anything like it before."

Na

(While getting closer to the square, Sev looks at the ISA cruisers)

R

S

R

Pi

R

Na

Ga

R

S

Na

(ISA soldier messes with his rifle)

S

Ga

ISA: "Where are the other units?"

R

(Two more ISA Intruders flies overhead)

ISA 2: "Get out of the way!"

Na

R

ISA 3: "Same as you, assisting the convoy in Visari Square."

(One of the Intruders gets blown out of the sky by an Arc Tower)

S

Na

Ga

R

Na

(The team flies over the city to the landing point)

Ga

R

(Arc Tower fires at the Intruder, barely missing)

R

Na

Ga

S

R

(Rico looks at the convoy)

R

Na

R

Ga

R

(Intruder lands)

R

Na

R

|}

Salamun Bridge:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Na

Ga

R

(Helghast soldiers advance on their position; destroying ISA armor)

Na

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

R

Na

(ATAC appears and starts firing)

Ga

R

Na

Ga

R

|}

Sujeva Village:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Na

R

Na

R

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Helgh

Helghast 2: "Go on!"

Na

(Helghast kicks Evelyn)

Helgh

R

|}

Tharsis Refinery:

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!S

|-

|

R

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

(Sev and Rico find Radec interrogating the rest of the squad)

Eve

Ra

R

Ra

Ga

Ra

Na

(Natko is hit)

R

S

R

Eve

Ra

Eve

Ra

R

S

(Rico opens fire on the Helghast)

R

Ra

(Garza is hit)

Na

Eve

Helgh

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Eve

(When the Intruder arrives)

S

Ga

(Garza falls down)

S

(Intruder lands)

S

|}

The Cruiser:

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!S

|-

|

R

S

Na

(Explosions on the ship)

ISA: "All personnel to battle stations. Repeat - all personnel to battle stations."

Na

R

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

R

S

(Cutscene of Templar plays)

S

R

Na

R

Na

R

Na

R

(The Intruder is launched and the New Sun crashes)

Na

R

Na

S

Na

S

|}

Maelstra Barrens:

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!S

|-

|

S

R

Na

R

S

R

Narvi

S

Narvi

S

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

ISA: "C'mon man, open your eyes. You see any brass around here? They screwed this whole thing up, only it's us that get shafted."

R

ISA: "What is it with you? You lookin' to be some kinda' "war hero" again? It's over. And your friend Templar - he offed himself and left us all in the shit."

(Rico attacks the soldier)

Na

R

|}

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!S

|-

|

Narvi

(Nuke goes off)

R

Na

(Narville is talking to ISA marines)

Narvi

R

Na

R

S

R

|}

Visari's Palace:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

! S

|-

|

R

S

Vis

S

Vis

S

Vis

R

S

Vis

(Rico shoots Visari)

S

Vis

(Visari dies and Narville enters the building)

Narvi

Na

Narvi

(Outside)

ISA: "Fuck! Helghast ships! I thought first wave took all of them out."

ISA 2: "We're screwed!"

ISA 3: "Oh, man! I can't believe this... We need to get the fuck out of here!"

ISA 4: "Move out, move out, report to your CO's."

ISA 5: "Come on people, let's go, let's go!"

|}

Killzone 3, Cutscenes:

Pyrrhus Evac:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

R

S

(Cuts to Visari's corpse)

Narvi

ISA me

Narvi

ISA me

Narvi

(Cuts back to Sev)

R

Narvi

S

Narvi

S

R

Narvi

R

Narvi

S

Narvi

(Hooper arrives with transport)

Narvi

(Sounds of lightning)

R

(A Helghast cruiser flies overhead, firing at the convoy, killing soldiers and destroying armor)

Narvi

(While driving, Helghast forces attack the evacuating troops)

S

R

S

(A Helghast tank shows up)

S

(Their vehicle gets pushed off the road, but stops just before it falls off a cliff)

S

R

(Vehicle still falls down)

R

S

R

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

S

R

S

R

S

R

S

R

S

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

(Sev and Rico watch as Helghast collect irradiated Petrusite)

Helgh

R

S

(Rico puts his hand in some of the Petrusite)

R

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Narvi

S

Narvi

S

R

(Rico gets cut off by Narville)

Narvi

S

Narvi

S

Narvi

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

ISA: "Come forward!"

(Helghast fire at the ISA)

ISA 2: "No way. No way, man."

S

ISA 2: "Captain Narville says we gotta take out that Arc Cannon, but those machine guns are tearing us apart. We don't have enough men."

S

R

ISA 2: "Gutmann."

R

ISA 2: "Yeah."

R

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

S

R

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

S

Jam

R

Jam

R

Narvi

(MAWLR arrives near Sev and Rico, crushing their HAMR and firing at an ISA cruiser)

Cruiser ISA: "Dispersive armor is holding."

Cruiser Capt

(Back at Sev and Rico)

S

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Jam

Narvi

R

Narvi

R

S

R

S

R

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

(MAWLR fires at ISA cruiser)

Cruiser Capt

Cruiser ISA: "That last blast took out all electronics on G deck. Rerouting system."

Cruiser Capt

Cruiser ISA 2: "The Dauntless reports minor damage. And the Arcturus has safely reached orbit."

Cruiser Capt

(MAWLR fires at another ISA cruiser)

Cruiser Capt

(At the evac site)

Narvi

S

(Intruder lifts off)

S

Narvi

(Back on the ground)

R

S

R

(ISA cruiser crashes down)

R

Narvi

|}

Stahl Arms Infiltration:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

HAZMAT Troo

St

(Narville does not answer)

St

(Stahl executes a prisoner)

Narvi

St

(Cameras are being turend on)

St

Helgh

St

(Sev turns on Stahl)

St

(Sev takes off his helmet)

St

S

(Sev fires at Stahl, but misses, killing some soldiers and destroying the camera)

St

(At the Helghast High Council)

Orl

(Back at Stahl Narville gets untied)

Narvi

R

Narvi

R

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Narvi

S

R

S

(Sev gets cut off by Narville)

Narvi

R

S

Narvi

R

Narvi

S

Narvi

S

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

R

(After seeing a test subject, Earth shows up being bombed in a simulation)

R

S

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

Narvi

S

(After Stahl's cutscene)

S

Narvi

(The Khage passes overhead)

S

Narvi

R

Jam

R

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

S

R

(After moving to a small platform)

S

Narvi

S

R

S

Narvi

S

|}

Scrapyard Shortcut:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

R

S

R

(Petrusite fence starts)

R

(Cuts to the ISA convoy)

Narvi

ISA: "What the hell? What's going on? Oh god. I can't do this. I can't do this! I can't do this! I got to get out of here. I got to get out. (Gets hit by Petrusite) No! No, no, NO!"

R

Jam

Narvi

(Cuts back to Rico and Sev)

R

Jam

R

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

R

Jam

R

|}

The Reckoning:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

R

Narvi

R

Narvi

R

Narvi

R

Narvi

R

S

R

Jam

R

Jam

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

R

Narvi

R

S

Narvi

R

Narvi

R

S

Narvi

S

R

S

Narvi

S

Narvi

R

Narvi

R

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

R

ISA: "There are no ships down here. The only way off this planet are those space elevators."

Narvi

R

Jam

Narvi

R

Narvi

S

R

Narvi

S

Jam

S

ISA: "How?"

S

Narvi

|}

Interception:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

! S

|-

|

R

S

Narvi

R

Jam

Narvi

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

S

(Aboard the ship)

S

R

S

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

R

S

|}

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

S

R

Jam

Hoo

S

Jam

R

Jam

S

|}


Instruction: Provide detailed information regarding StA-18 Pistol in the Killzone universe.

Output:
The StA-18 Pistol is a Helghast weapon featured in Killzone 2, Killzone 3, and Killz

Specifications:

The StA-18 is the standard-issue Helghast pistol, manufactured by Stahl Arms, and is a staple of the Helghast Army during the Second Extrasolar War.

It fires StA-18 9.2x20mm cartridges, as written on the magazine, and holds 12 rounds in a helical magazine on the front of the weapon. The weapon's predecessor was the IvP-18 Tropov Machine Pistol; however, this feature was removed from the new weapon, most likely in favor of mass production.

In Killzone 2's multiplayer, the StA-18 is the first secondary weapon & pistol for every class. Overall, it is a substantially less powerful weapon than the M4 Revolver, requiring more shots into an enemy. However, it has a higher rate of fire (as well as larger magazine size) than the M4 Revolver.

Though the StA-18 requires more shots to the body to kill an enemy than the M4 Revolver, headshots are quite deadly, usually requiring only 1 or 2 shots to kill an enemy. The closer an enemy is, the more effective headshots are while using the StA-18. For skilled players, it is still a very reliable and dependable weapon.

Killzone 2:

Campaign:

The StA-18 is an effective sidearm as it packs as much punch as an M4 Revolver, and comes with more ammo as well. It is only found in the levels The Cruiser and Suljeva Village.

Killzone 3:

Campaign:

The StA-18 is a common weapon found throughout the campaign. At close ranges, the StA-18 is capable of inflicting a large amount of damage due to the significant damage increase it has received since Killzone 2. Coupled with its high rate of fire and generous clip sizes, it is now one of the most useful back-up weapons in the campaign.

Multiplayer:

The StA-18 is accessible to every class and it will always be the first secondary weapon that can be unlocked. As in the campaign, the StA-18's extra damage can make it possible to take out most players in only three shots.

Killz

There are two variants of the StA-18: the standard one, which costs V4000, and a silenced variant the StA-18SE, available from the beginning of the game. The difference between them, besides the sound suppression, is that the silenced one isn't as accurate as the standard one.


Instruction: Provide detailed information regarding StA-2 Battle Pistol in the Killzone universe.

Output:
The StA-2 Battle Pistol is a weapon featured in Killzone 3. It is only featured in multiplayer.

Specifications:

The StA-2 is a grenade launcher-like pistol that increases grenade storage capacity and fires grenades farther than a soldier could ever throw. A modified variant to the less effective BP-02 Pup Grenade Launcher with a slicker reloading design, it proved to become a mainstay for most soldiers fighting in the Second Extrasolar War.

Multiplayer:

The StA-2 is used by the Engineer and Infiltrator class. The weapon functions like a miniature grenade launcher. Grenades fired from the StA-2 will immediately explode when directly impacting any live or combustible target. On missing or when fired into the target's vicinity, the grenade will simply bounce around with a 1.5 timer counting down before exploding. While lacking a straight ahead range, arcing the barrel of the StA-2 upwards can compensate for this, allowing fired grenades to be launched over greater distances and over obstacles. The StA-2's unique crosshairs are designed to help players judge the firing arc of their shots over long distances.

A direct hit, or very close range detonation from a grenade, is enough to take out any players not using Skills to increase their Armor and multiple shots can easily take down enemies caught slightly further out. The StA-2's downsides are its small explosive range and slow rate of fire and total ammunition.


Instruction: Provide detailed information regarding StA-52SE Assault Rifle in the Killzone universe.

Output:
The StA-52SE Assault Rifle is a weapon featured in Killzone 3 and Killzone Mercenary.

Specifications:

The StA-52SE is a silenced variant of the StA-52 Assault Rifle, that fires in bursts to minimize recoil. Although it reduces the fire rate, the silencer keeps the player from showing up on enemy radar when firing.

Killzone 3:

The StA-52SE is ideal for stealthy players who choose to ambush their opponents or pick them off at longer ranges without showing up on radar. The StA-52SE's five round burst makes it a much more effective weapon up close and is not relegated to predominately long range encounters.

The StA-52 can also be a room clearance weapon in the hands of a Infiltrator where the combination of movement speed and ability to stay off the radar are extremely effective. Due to being a burst fire weapon, players has to be mindful of the StA-52's ammo consumption.

The StA-52's long range accuracy is a small issue and players are recommended to crouch before firing for maximum accuracy. Because of the weapon's recoil is slightly less, it is somewhat easier to maintain round grouping at range.

Killz

The StA-52SE is, with the exception of the reload animation, largely the same gun as seen in Killzone 3, although it is now fully automatic. The fitted silencer keeps players off the radar. This, combined with the weapon's high rate of fire, make it ideal for run-and-gun play styles as well as stealth, and can be used to silently clear an area as none of the enemies can hear the gun when it is shooting.


Instruction: Provide detailed information regarding VnD-10M Siren in the Killzone universe.

Output:
The VnD-10M Siren is a emplaced grenade launcher featured in Killzone.

Specifications:

A heavier version of the VnS-10 Scylla, the VnD-10M Siren fires 40 x 46 mm low velocity grenades instead of bullets at a much lower fire rate.

Strategy:

The VnD-10M Siren appears rarely in the single player campaign. When using it, take advantage of its unlimited ammo supply. Despite its low rate of fire, the cumulative splash damage can rip apart both infantry and light armored vehicles in seconds. If encountering enemy-commandeered Sirens, use a rocket or grenade to take them out.


Instruction: Provide detailed information regarding Weapons of Killzone in the Killzone universe.

Output:
The Killzone games features a range of unique weapons, listed here.

Manufacturers:

*ISA

*Stahl Arms

*Visari Corporation

Weapons:

Knives:

*FSK-7 Fury Combat Knife

*M32 Combat Knife

Handguns:

*IvP-18 Tropov Machine Pistol

*S-FOX

*LS12 Ripper

*M3 Revolver

*M4 Revolver

*M6 Punt

*M4 Semi-Automatic Pistol

*LS12 SMG

*StA-18 Pistol

*StA19 Reigner

Shotguns:

*LS13 Shotgun

*LS18 Shredder Shotgun

*LS36 Breacher

*M13 Semi Auto Shotgun

*STA-12 Inferno Shotgun

*VC30 Sickle

*VC8 Shotgun Pistol

*VC15 Judaz

Rifles:

Assault Rifles:

*M15A7 Assault Rifle

*M82 Assault Rifle

*M82SE Assault Rifle

*M55 Rumbler

*StA-52 Assault Rifle

*StA-52SE Assault Rifle

*StA409 Keyzer

*StA59B Pulver

Battle Rifles:

*StA-14 Rifle

Sniper Rifles:

*M33 Sniper Rifle

*M42 Sniper Rifle

*LS70 Fors

*StA-52 SLAR

*VC32 Sniper Rifle

*VC39 Accelerator Rifle

*StA61 Vultur

*StA101 Kameraad

Machine Guns:

Submachine Guns:

*LS57 Submachine Gun

*M66-SD Submachine Gun

*StA-11 Submachine Gun

*StA-11SE Submachine Gun

*StA25 Vlug Submachine Gun

*LS21 Valk

*STA-7 Submachine Gun

Light Machine Guns:

*M224-A1 Light Machine Gun

*M224-A3 Heavy Support Weapon

*StA-3 Stova Light Machine Gun

*VnS-10B Cerberus chaingun

*StA4 Stova

*M224-A2 Tyrant

Heavy Weapons:

Grenade Launchers:

*BP-02 Pup Grenade Launcher

*M327 Grenade Launcher

*StA-2 Battle Pistol

*M303 Grenade Launcher

Missile/Rocket Launchers:

*BLR-06 Hadra MRL

*BLR08 Hadra

*M404 Missile Launcher

*M80 Rocket Launcher

*VC9 Rocket Launcher

*PnV06 Voltage Petrusite Cannon

*VC11 Launcher

Grenades:

*M194 Fragmentation Grenade

*M98 Flash

*TR-X Teslite Grenade

*M133 PROX

Emplacements:

*EAW25/4 Chimera Heavy Weapons Platform

*Emplaced StA-3 Stova LMG

*LS116 Sentry Turret

*M10 Quad Cannon

*M224 MOMAG

*StA-X3 W.A.S.P. Launcher

*VC25 AA Cannon

*VC116 Sentry Turret

*VnD-10M Siren Mounted Grenade Launcher

*VnS-10 Scylla Mounted Machine Gun

*StA-62 Minigun

Other Weapons:

*Crossbow

*BDL-23 Dohvat Laser Designator

*LS209 Exoskeleton

*Pnv-3 Siska Squad Cannon

*StA-5X Arc Cannon

*VC1 Flamethrower

*VC5 Arc Rifle

*VC21 Boltgun

*M2 Tranquilizer

*LSR44 Spoor

Equipment:

*C4 Explosive

*Engineer's Repairing Device

*Engineer's Sentry Bot

*Health Packs

*Medic's Reviving Device

*PXM199 Proximity Mine

*Tactician's Drone

*Tactician's Spawning Grenade

*VC-G11 Gas

*StA-G2 Pyro

*OWL

*M113 PROX

*M98 Flash

*Field Medic's Medi-Drone


Instruction: Provide detailed information regarding C4 Explosive in the Killzone universe.

Output:
The C4 Explosive is a standard military plastic explosive with built-in detonator, and is a classic demolition tool. With an improved composition, the C4 is extremely effective against breaching obstacles or demolition of large structures. Once placed, the device must be armed before it can be detonated remotely with the clacker.

In Killzone 2's Multiplayer, the C4 is a sticky explosive, and the Saboteur's secondary badge. When spawned, you are given three of them, and once thrown they stick to anything, including enemies and friendlies. New explosives become available for you to use once the old ones explode. You can also manually blow up the C4 by throwing a grenade or shooting them.

Strategy:

One single explosive isn't enough to kill an enemy with full health, so it is highly recommended to place them on groups to ensure their efficiency.


Instruction: Provide detailed information regarding Carrell in the Killzone universe.

Output:
Carrell was a mercenary who served in the Phantom Talon Corp during the Second Extrasolar War.

Biography:

Nothing is known about Carrell's past. Judging by the fact that most PTC mercenaries are ex-military, it can be presumed that Carrell spent some time in the UCA or ISA.

In November, 2359, Carrell was sent to destroy a Helghast Arc Cannon, which was preventing ISA forces from entering Helghan. Presumably because of the demise of ex-mercenary Damian Ivanov, Carrell was chosen to work alongside Arran Danner, a fellow mercenary. After arriving at the facility via an Intruder, Carrell and Danner glide-suited towards a nearby monorail. Unfortunately, Carrell was shot down, leaving Danner to complete the mission on his own.


Instruction: Provide detailed information regarding Escape in the Killzone universe.

Output:
Escape is the fifth level of Killzone.

Plot:

General Vaughton prepares to leave for SD Platform. Meanwhile, Templar and his squad plans to head to the docks and find transport to the fortress, where a shuttle will take Hakha off Vekta. On the way to the docks, the squad help ISA forces fend off amphibious assaults from Helghast forces on the beaches.

They eventually arrive at the docks, where Hakha requests Templar to process the information he gathered from the Helghast by accessing a nearby mainframe. Rico quickly accuses Hakha of trying to hack into the ISA's systems and once again questioning his loyalty. This nearly leads to a deadly standoff between Rico, Hakha and Luger (who sides with Hakha) in which it is break up by Templar, who then asks Hakha the content of the information. Hakha explains that a computer on the SD platform had fell under control of the Helghast, which they used it to shut down the defense network; he needs to identify it to inform General Adams by hacking the mainframe. Templar gives his permission to Hakha.

Hakha hacks into the mainframe and discovers to his shock that the compromised computer belongs to General Adams's computer; Adams is revealed to be a Helghast collaborator. On the SD Platform, Vaughton and Adams reactivated the defense network. Soon afterwards, Helghast soldiers under General Joseph Lente take control of the platform and Adams reveals his treachery to Vaughton, who is then executed at Adams's command. With the defense network under Helghast control, Adams test fire the reprogrammed platform by firing an orbital strike on the fortress in which it is witnessed by Templar's squad.

Realizing that Adams intends on using the platform to destroy the Earth fleet, Templar orders his squad to travel to the remains of the fortress to reach an uplink, an orbital transfer station that will take them to the platform. Using Fast Attack Crafts, they set course for the fortress. But on the way, they are intercepted by a Helghast rocket trooper and end up crashing into a marsh.

Transcript:

Trophies:

*Escape - Complete Chapter 5.


Instruction: Provide detailed information regarding Flashlight in the Killzone universe.

Output:
The Flashlight is an attachment featured in Killzone Shadow Fall.

Description:

The Flashlight is a small module, which mounts to the side or bottom of the weapon when equipped, and emits an extremely bright beam of light which can be used to dazzle enemy players.

The Flashlight attachment also offers a slight increase to hip-fire accuracy for the player when equipped. Also, due to the fact that the attachment is available for nearly all sidearms, the Flashlight is available to all classes in multiplayer.

The size and shape of the Flashlight module will vary depending on the weapon which it is mounted to, however, the beam which the module emits will remain the same size and brightness across all weapons.

Weapons:

*StA19 Reigner

*VC15 Judaz

*LS12 Ripper

*M6 Punt

*VC30 Sickle


Instruction: Provide detailed information regarding Helghast Fast Attack Boat in the Killzone universe.

Output:
The Helghast Fast Attack Boat is the aquatic equal of the Helghast Jet Bike, and similarly useful for scout and escort missions on water. Its tremendous speed and mounted StA-3 Stova heavy machine guns more than make up for the lack of armor.

It is a compliment of the Helghast Assault Boat, which it usually escorts onto beaches/docks.


Instruction: Provide detailed information regarding Hunting The Traitor in the Killzone universe.

Output:
Hunting The Traitor is the seventh level of Killzone.

Plot:

Hakha overhears from a Helghast radio that General Adams is heading for a GPS beacon and relay the news to Templar, who sees an opportunity to capture the ISA traitor. The squad fight their way out of the swamp to the GPS beacon, where they faced heavy Helghast forces, which includes a IFO Bounty Hunter who is using laser-guided artillery.

The squad manages to eliminate the Helghast at the beacon, but they found no trace of Adams. They then realize Adams had set up a trap meant to kill them. This lead Rico to assault Hakha, still believing the Helghast traitor is working against the squad. Templar and Luger breaks up the fight, and Templar tries to implore Rico to work with Hakha by reminding him that the Helghast will torture Hakha to death if they captured him.

Adams is left in disbelief and rage over his failed attempt to kill Templar's squad. General Joseph Lente is unimpressed with Adams's failure and he decides to personally deal with the squad himself.

Transcript:

Trophies:

*Hunting the Traitor - Complete Chapter 7.

*Bounty Hunted - Kill the IFO Bounty Hunter.


Instruction: Provide detailed information regarding IFO Bounty Hunter in the Killzone universe.

Output:
The IFO Bounty Hunter is a Helghast enemy in Killzone.

Description:

The Bounty Hunter and an army of Helghast were sent by General Stuart Adams to eliminate Jan Templar's team. The Bounty Hunter was armed with a laser-guided artillery designator, the BDL-23 Dohvat. Despite being heavily armed and reinforced by Helghast forces, the Bounty Hunter was ultimately killed by Templar and his allies. The Bounty Hunter's Dohvat was taken by Templar.

Tactics:

The IFO Bounty Hunter is only confronted once in Hunting The Traitor. He resides in the bunker at the top of a hill and will attack with the Dohvat, raining artillery on the player and their team. However, the Bounty Hunter will only attack your position as long as he can see you, so stay out of his line of sight by getting into the trenches.

When confronted up close, the Bounty Hunter is assisted by Helghast guards and will only use a pistol. He is about as tough as an Assault Soldier and can be taken down with few center-mass hits.


Instruction: Provide detailed information regarding ISA Vekta Shipbuilding Division in the Killzone universe.

Output:
ISA Vekta Shipbuilding Division is a branch of the ISA Alpha Centauri that specializes in the construction of warships and aircraft.

Products:

*Intruder Infantry Dropships

*ISA Cruiser

*ISA Heavy VTOL

*ISA Space Shuttle

*ISA Fighter-Bomber


Instruction: Provide detailed information regarding ISC Arcturus in the Killzone universe.

Output:
The ISC Arcturus is a ISA cruiser that participated in Operation Archangel.

Operational History:

Following the failure of Operation Archangel, the Arcturus was one of the few cruisers assigned to evacuate ISA forces from Helghan. The Arcturus was damaged by heavy fire from a MAWLR, but it managed to safely reach orbit.Killzone 3, campaign level Pyrrhus Evac Consequently, however, it indirectly stranded many ISA survivors on Helghan after its sister ships Compulsion and Dauntless were destroyed.


Instruction: Provide detailed information regarding Jetpack Trooper in the Killzone universe.

Output:
The Jetpack Trooper is Helghast enemy in Killzone 3.

Description:

Jetpack Troopers are specially trained soldiers which they use a StA-X6 Jetpack to engage enemies in locations where standard troops have difficulty operating or cannot operate at all. The Jetpack Trooper will often use the Jetpack to fly above his enemy to engage them in aerial surprise attacks. The Jetpack is armed with a chassis mounted, rapid-fire, SMG that can quickly the Trooper's enemies to pieces.

Jetpack Troopers are first introduced in Icy Incursion and show up various times in the campaign.

Tactics:

Jetpack Troopers are highly evasive and thereby making them tricky targets. When having access to a Jetpack of your own and its unlimited ammo supply will make it easier to deal with Jetpack Troopers. In other areas where there are emplaced guns, such as the StA-62 Minigun, always make use of them to pick off Jetpack Troopers.

When not having a Jetpack, or preferring not to use emplaced weapons, use an accurate weapon such as the StA-14 Rifle and track the Jetpack Trooper while he is in the air with stutter fire. When killing a Jetpack Trooper, their Jetpack will likely malfunction and come crashing down to the ground in a fiery explosion; be advised to stay clear of the flaming deathtrap.


Instruction: Provide detailed information regarding Justin Bodika in the Killzone universe.

Output:
Justin Bodika is a politician from Vekta. He is the leader of the Vektan Independence Movement.

Biography:

When movie actor Ryan Grant was publicly alleged to be Helghast by birth, Bodika invited Grant to his show to prove his innocence by taking a live blood test.Shocking Revelation! Grant was later confirmed to be a Helghast.


Instruction: Provide detailed information regarding Killzone Trilogy in the Killzone universe.

Output:
The Killzone Trilogy is a collection of Killzone games for the PlayStation 3 under Sony's PlayStation Collections line, including Killzone, Killzone 2, and Killzone 3. The original Killzone has been remastered in HD to support 720p resolution and Trophies. The collection also includes all DLC maps for Killzone 2 and Killzone 3. The Killzone Trilogy  was released on October 23, 2012.

Screenshots:

Killzone Trilogy SS 1.jpg

Killzone Trilogy SS 2.jpg

Killzone Trilogy SS 3.jpg

Trailer:

Killzone Trilogy


Instruction: Provide detailed information regarding M82 Assault Rifle in the Killzone universe.

Output:
The M82 Assault Rifle is an assault rifle featured in Killzone, Killzone 2, Killzone 3, Killz

Killzone:

|primary = Full-Auto

|secondary = Grenade

|damage = Average/IncredibleKillzone Prima Official Game Guide

|accuracy = Average

|power = Average

|rof = Fast/Very Slow

|reload= Average/Average

}}

The M82-G assault rifle is the standard weapon of the ISA army with the addition of a underslung pump-action 40mm M303 grenade launcher. It is been called the "G-Pack" by ISA personnel.

Strategy:

The M-82 is Templar's weapon in the single player campaign. It is more accurate than the nearest Helghast equivalent when firing rounds one by one; the fire rate and capacity are also relatively low. To compensate, the M82-G has been fitted with the single-shot grenade launcher and a reflex sight. It is advisable to use the StA52 assault rifle for more accuracy, ammo capacity and fire rate to ensure a smooth run-and-gun.

Killzone 2:

Campaign:

The M82's model was significantly changed from its appearance in the first game (as were several other weapons in the game). It is no longer fitted with the grenade launcher secondary function, dramatically reducing its firepower, although its rate of fire has been significantly increased to compensate. The assault rifle has also undergone a cosmetic overhaul, no doubt a result of both the developer's move towards more realistic weaponry based on real-life firearms, and the second game's massively improved graphical capabilities.

Multiplayer:

Killzone 3:

Campaign:

The M82 in Killzone 3 has apparently undergone no changes from its Killzone 2 incarnation (with the exception of a slightly different reflex sight reticule and different firing sound). The M82 is an extremely accurate firing weapon due to its low recoil and reflex scope and dot sight.

Multiplayer:

The M82 can only be used by the Tactician class. However, an M82SE variant is available to the Medic class. It has a generally high range and good firepower, making it a very popular weapon with many players. Using the "Faster Reload" Ribbon will shorten its reload to 1.6 second. The M82's damage per shot has increased to 32 within a 60 meter range.

Killz

Campaign:

The M82 is the default weapon. It retains its appearance as seen in Killzone 2 and Killzone 3, with the largest change being slightly larger crosshairs. Additionally, a new reload animation has been added.

Killzone Shadow Fall:

Multiplayer:

The M82 is only featured in multiplayer and obtained in the Insurgent Pack DLC. This version of the M82 has a handful of aesthetic changes that differ it from its appearance in earlier Killzone titles. It lacks the front-mounted iron sights and dual taped magazines. The underbarrel flashlight attachment has also been removed, and replaced with the standard VSA Angled Grip seen on the M55 Rumbler. The M82 handles very similarly to the M55, the only major difference being a more random bullet spread.

A recent update allowed to get the M82 Assault rifle for free when activating the mystery box.


Instruction: Provide detailed information regarding Mantys Engine in the Killzone universe.

Output:
The Mantys Engine is a VAN-Guard drone featured in Killz

Design:

The Mantys Engine is a remote-controlled stealth drone which uses the two blades on its arms to instantly kill enemy soldiers.

Strategy:

It is a great weapon to use when having trouble trying to get to your destination undetected, as it can float up to enemies on higher ground and kill them without making a noise. As it is a stealth weapon, it is easy to destroy when its under fire.


Instruction: Provide detailed information regarding New Allies in the Killzone universe.

Output:
New Allies is the third level of Killzone.

Plot:

Templar and Luger fight through Helghast forces at a train station to reach the park which leads to the slums, where Colonel Hakha is located. Upon arriving at the park, the Helghast had set up camps and defensible positions, including anti-aircraft guns. The two neutralizes the AA guns to allow an ISA pilot, TacAir4, to destroy a Helghast command dropship. As they advanced into the next tier of the park, they are confronted by a considerable Helghast force. Then to their surprise, an ISA soldier, Sergeant Rico Velasquez, appears and help gun down the Helghast with a heavy machinegun and blowing up several armored vehicles.

After dealing with the Helghast, Rico informs the two that General Vaughton has been captured and imprisoned at a gatehouse. The three assault the gatehouse and rescue Vaughton. Templar gives the defense network's key to Vaughton and he thanks Rico's intervention for saving Vaughton. Impressed, Vaughton asks Rico if he is willing to join Templar and Luger on their mission in which he accepts. The three are now formally turned into a squad, with orders to find Colonel Hakha, while Vaughton plans to meet with General Stuart Adams on the SD platform to reactivate the defense network.

Transcript:

Trophies:

*New Allies - Complete Chapter 3.

*4 X 4 X 4 - Kill 4 Helghast in under 4 seconds with the EAW-25/4 Chimera.


Instruction: Provide detailed information regarding Rico's Raiders in the Killzone universe.

Output:
Rico's Raiders was a group of stranded ISA Marines and Legionnaires led by Master Sergeant Rico Velasquez on Helghan during the Second Extrasolar War.

History:

Beginning:

In the wake of Operation Archangel, the severely weakened ISA invasion force was faced with complete annihilation at the hands of a deadly Helghast counterattack, and were forced to make a hurried evacuation on the remaining cruisers. During the evacuation, an ISA unit under the command of Jammer called out for backup as they were pinned down by Helghast forces. When Captain Jason Narville could not provide more help for Jammer's group after the Intruders he sent were destroyed, Master Sergeant Rico Velasquez disobeyed his orders and went off to rescue Jammer's unit. Narville was then forced to abandon Velasquez as he and his men were making their way toward the cruisers.

Rico and the other abandoned ISA forces watched the remaining cruisers attempt to flee but only to be shot down by MAWLR fire. The surviving ISA ships left Helghan and stranding many ISA forces on the planet. The ISA were left scattered. With no one else to turn to, Rico and Jammer gathered whatever remaining vehicles, weapons, and ISA survivors they could find, forming the Raiders.

Six Months On:

For six months the Raiders combated the Helghast through guerrilla warfare. They hacked into Helghast communications and performed hit-and-run missions on several Helghast bases. The Raiders operate Intruders fitted with Helghast heavy weapons, and continue to use their M82 rifles and M224 machines guns in ground combat. They dress in ragged uniforms and wear blankets and scarves over their faces and body to try and fend off the frigid cold of Helghan's colder regions. They generally share their commanders' bravado, and conviction when attacking the Helghast. They hold unmatched camaraderie among themselves and seem to have given up on Jason Narville's leadership. Despite loyally following Rico for six months, several Raiders express reservations on saving Narville. Jammer appears to serve the second-in-command of the Raiders, as Rico allowed her to take command while he and Sev go off to rescue Narville.

After Narville and other prisoners of war were rescued, the Raiders traveled to the Stahl's facility to extract them on their own volition. They merged with Narville's ISA remnants, successfully stopped Jorhan Stahl's attempted invasion of Earth, escape Helghan, and inadvertently cause the Terracide in the process.

Personnel:

{| class="fandom-table"

|+

!Name

!Rank\Position

!Status

|-

|Rico Velasquez

|Master Sergeant\Founder

|Alive

|-

|Tomas Sevchenko

|Sergeant First Class

|Alive

|-

|Jammer

|Corporal

|Alive

|}


Instruction: Provide detailed information regarding Senator Gunsteling in the Killzone universe.

Output:
Senator Gunsteling was a member of the Helghan Senate by the time of the Second Extrasolar War.

Biography:

He is described as being the oldest and most decrepit Senator whom was strongly despised by Jorhan Stahl, a feeling which appeared to be mutual. Gunsteling is notable for having the most speaking roles of all the Senators, appearing to be a rather influential member who directs the Senate's meetings as a mediator and sat with Orlock and Stahl at Scolar Visari's memorial service. He was a strong supporter of Admiral Orlock to succeed Visari as Autarch, only furthering his negative relationship with Stahl, he also seems to be a trusted advisor to Orlock and probably his second in command.

By the end of Killzone 3 his fate is unknown, leaving it to question whether or not he survived the irradiation of Helghan that appeared to kill off most of the population. He is easily recognizable due to his use of a nasal cannula placed into his nostrils, in addition to a small white mustache partially concealed by the hose of the cannula.

Conversations:

Six Months On:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

St

Gunstelling "They've proven to be more tenacious than expected."

St

Orl

St

Orl

St

Senator 2: "Order! Order!"

Gunstell

St

Kui

Orl

Kui

Gunstell

St

Senator 4: "We need him."

Gunstell

Orl

St

Gunstell

St

|}

Stahl Arms Infiltration:

{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"

!S

|-

|

HAZMAT Troo

HAZMAT Trooper 2: "Sir, we need to get you out of here."

St

(Stahl's computer is interrupted by Orlock)

Orl

St

Orl

St

Orl

St

Gunstell

St

Gunstell

St

Gunstell

(Stahl bows in defeat)

Orl

(Senate breaks connection)

St

(Back in the Senate chambers)

Orl

Gunstell

|}