""" emotion_engine.py — HuggingFace Datasets loading script Registered as the dataset builder for the emotion-engine HF repo. Supports loading by condition name or "all" for the full dataset. Usage: from datasets import load_dataset # Single condition ds = load_dataset("PremC1F/emotion-engine", "condition_d") # All conditions concatenated ds = load_dataset("PremC1F/emotion-engine", "all") """ import datasets _CITATION = """ @article{kanaparthi2026emotion, author = {Kanaparthi, Prem Babu}, title = {Emergent Emotional Appraisal in Generative Agents via Predictive World Modeling}, year = {2026}, } """ _DESCRIPTION = """ 204,520 agent-step records from a five-condition controlled experiment comparing emotion-engine architectures in a 12-agent ghost-survival simulation (Ghost Town). Five conditions: baseline_0 — no emotion system condition_a — hand-coded OCC appraisal rules condition_b — behavioral cloning from condition_a condition_c — emotion dynamics model condition_d — predictive world modeling (proposed) Six scenarios per condition: standard_night, high_ghost_pressure, storm_scarcity, ally_death, betrayal_refusal, crowded_shelter 8 random seeds per scenario. Each record contains: full 14-dim observation, 6-dim emotion vector, 8-dim latent representation, 12 future-event predictions (Condition D), action taken, and outcome metadata. """ _HOMEPAGE = "https://github.com/PremC1F/emotion-engine" _LICENSE = "MIT" _CONDITIONS = [ "baseline_0", "condition_a", "condition_b", "condition_c", "condition_d", ] _FEATURES = datasets.Features({ # Identity "run_id": datasets.Value("string"), "step": datasets.Value("int32"), "agent_id": datasets.Value("string"), "condition": datasets.Value("string"), "seed": datasets.Value("int32"), "scenario": datasets.Value("string"), # Observation (14 dims) "obs_visible_ghosts": datasets.Value("int32"), "obs_visible_deaths": datasets.Value("int32"), "obs_nearby_allies": datasets.Value("int32"), "obs_trusted_allies": datasets.Value("int32"), "obs_supplies_seen": datasets.Value("int32"), "obs_in_shelter": datasets.Value("bool"), "obs_nearest_refuge_distance": datasets.Value("float32"), "obs_steps_since_ghost_seen": datasets.Value("int32"), "obs_steps_since_ally_died": datasets.Value("int32"), "obs_steps_since_betrayal": datasets.Value("int32"), "obs_ally_deaths_witnessed": datasets.Value("int32"), "obs_betrayals_received": datasets.Value("int32"), "obs_average_trust": datasets.Value("float32"), "obs_graph_tension": datasets.Value("float32"), # Affect / emotion "affect_fear": datasets.Value("float32"), "affect_grief": datasets.Value("float32"), "affect_trust": datasets.Value("float32"), "affect_stress": datasets.Value("float32"), "affect_relief": datasets.Value("float32"), "affect_suspicion": datasets.Value("float32"), # Latent representation (8 dims) "latent_0": datasets.Value("float32"), "latent_1": datasets.Value("float32"), "latent_2": datasets.Value("float32"), "latent_3": datasets.Value("float32"), "latent_4": datasets.Value("float32"), "latent_5": datasets.Value("float32"), "latent_6": datasets.Value("float32"), "latent_7": datasets.Value("float32"), # Future-event predictions (Condition D; zero for others) "pred_ghost_nearby_t3": datasets.Value("float32"), "pred_my_death_t5": datasets.Value("float32"), "pred_health_drop_t3": datasets.Value("float32"), "pred_nearby_death_t5": datasets.Value("float32"), "pred_help_success_t5": datasets.Value("float32"), "pred_refusal_received_t5": datasets.Value("float32"), "pred_tie_increase_t5": datasets.Value("float32"), "pred_shelter_achieved_t2": datasets.Value("float32"), "pred_storm_onset_t3": datasets.Value("float32"), "pred_scarcity_t5": datasets.Value("float32"), "pred_graph_tension_t3": datasets.Value("float32"), "pred_valence_t5": datasets.Value("float32"), # Action & outcome "action": datasets.Value("string"), "goal": datasets.Value("string"), "reward_survival": datasets.Value("float32"), "reward_shelter": datasets.Value("float32"), "reward_health": datasets.Value("float32"), "reward_social": datasets.Value("float32"), "total_reward": datasets.Value("float32"), "alive": datasets.Value("bool"), "health": datasets.Value("float32"), "sheltered": datasets.Value("bool"), "time_of_day": datasets.Value("string"), }) class EmotionEngineConfig(datasets.BuilderConfig): def __init__(self, condition="all", **kwargs): super().__init__(**kwargs) self.condition = condition class EmotionEngine(datasets.GeneratorBasedBuilder): """Ghost Town emotion engine dataset — 204,520 agent-step records.""" VERSION = datasets.Version("1.0.0") BUILDER_CONFIG_CLASS = EmotionEngineConfig BUILDER_CONFIGS = [ EmotionEngineConfig( name="all", version=VERSION, description="All five conditions concatenated (204,520 records)", condition="all", ), ] + [ EmotionEngineConfig( name=c, version=VERSION, description=f"Condition {c} only (~40k records, 6 scenarios, 8 seeds)", condition=c, ) for c in _CONDITIONS ] DEFAULT_CONFIG_NAME = "condition_d" def _info(self): return datasets.DatasetInfo( description=_DESCRIPTION, features=_FEATURES, homepage=_HOMEPAGE, license=_LICENSE, citation=_CITATION, ) def _split_generators(self, dl_manager): if self.config.condition == "all": files = { c: dl_manager.download(f"data/{c}.parquet") for c in _CONDITIONS } return [ datasets.SplitGenerator( name=datasets.Split.TRAIN, gen_kwargs={"filepaths": list(files.values())}, ) ] else: filepath = dl_manager.download( f"data/{self.config.condition}.parquet" ) return [ datasets.SplitGenerator( name=datasets.Split.TRAIN, gen_kwargs={"filepaths": [filepath]}, ) ] def _generate_examples(self, filepaths): import pandas as pd idx = 0 for path in filepaths: df = pd.read_parquet(path) for _, row in df.iterrows(): yield idx, row.to_dict() idx += 1