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[{"number":0,"messages":["why would you do that","As I said, it's the brute force method. An effective method though."]},{"number":1,"messages":["ignore the message","Surely you're not making the joke I think you are"]},{"number":2,"messages":["JESUS CHRIST WHY DOES IT WORK","I mean it looks to be working"]},{"number":3,"messages":["IT FLEW AWAY 😭","Planes are supposed to do that yes"]},{"number":4,"messages":["im just waiting for create aeronautics bro","Good luck with that."]},{"number":5,"messages":["Surely it will work, yes?","This thing must have a terrifyingly misaligned center of mass"]},{"number":6,"messages":["Not really. It's all mostly just stability and optimization improvements.","Pocket edition used to have the Nether Reactor Core. I was there for it. Xbox 360, I didn't have one growing up, but I don't think it had that. Also I think it had Redstone, but pocket at one point didn't."]},{"number":7,"messages":["Just because some stuff was removed or changed does not mean it's a different engine.","But it was"]},{"number":8,"messages":["Well you're the only one actually following them","Third thing they posted in this server was a racial slur."]},{"number":9,"messages":["https://media.discordapp.net/attachments/1107778211632390267/1139217944094703727/afterblazer_exhaust.gif","Ah. Does it take rotational force and nothing else?"]},{"number":10,"messages":["It will use the new heat thingy iirc","Heat? Hmm. Sounds interesting."]},{"number":11,"messages":["you can start from https://github.com/TechTastic/VS-Addon-Template ig","That's basically exactly what I wanted, thanks"]},{"number":12,"messages":["you could try and use KubeVS (mf it totally should be called Valkubien skies)","no clue what that is, but I'll take a look at that too"]},{"number":13,"messages":["but I need to know, will create cannons be able to shoot moving ships without clockwork","Yes"]},{"number":14,"messages":["can we figure it out?","We already figured it out. You tried to do something malicious to anyone unlucky/foolish enough to click the link. We're not stupid."]},{"number":15,"messages":["Anyone know any cool addons?","Eureka is the most stable and finished. If you don't know what you want, I suggest that."]},{"number":16,"messages":["should i play with both valkyrien skies and clockwork installed at the same time","Yes, that's what you need to do."]},{"number":17,"messages":["Why i need old cringe dead 1.18 ?","The same mods are available. And there are more mods available on 1.18. Now, if you want an example of a dead MC version, try out 1.8. Its neither 1.7.10 nor 1.9, and probably has zero active players because everything that has a 1.8 version probably has a 1.12 version."]},{"number":18,"messages":["","How'd you make the lead do that? Presumably just an animal or something inside the balloon, but tbh being able to actually \"tie down\" ships would be a neat feature."]},{"number":19,"messages":["is there a VS addon that just adds wheels?","Unfortunately, it doesn't seem like it. Closest would be Kontraption... which technically has wheel blocks, but they have zero implementation right now."]},{"number":20,"messages":["thanks. from what i can tell, things like the balloon inflator and bluperglue aren't in the game atm?","That's correct, the thing with the old ballooner model is just as a placeholder and bluperglue has been completely phased out in favor of the Auric Designator."]},{"number":21,"messages":["what is up with this","I assume you're using Sodium?"]},{"number":22,"messages":["Unfortunately I can't make anything physics based since they replaced the glue with the wand, might have to backport to try","You can use the eureka helm instead"]},{"number":23,"messages":["Wait can I really?","No, you can't. There's a reason his role is called \"pathological liar\""]},{"number":24,"messages":["Can't wait to make a cannon on rails to fight the sculk hoard","Non-zero chance making a train just crashes the game. That's what happens for me, not everyone obviously but its possible to happen"]},{"number":25,"messages":["1.20.1 interactive is buggy","Oh really? I didn't realize they rebranded again, I thought they only recently changed to \"traction\""]},{"number":26,"messages":["bruh","What"]},{"number":27,"messages":["wait did others not know this","I have no idea, I've been assuming it'd work for a good bit now but I've only just now verified it functioning as expected."]},{"number":28,"messages":["I've been playing with the idea of a Pneumaticcraft-centered VS2 addon. It'd use pressurized air for \"thrusters\", and probably end up pretty similar to Kontraption honestly... a similar control style, but instead of gyroscopes there'd probably be RCS thrusters. Probably no wheels, but large propellers as well as additional types of mounted miniguns, programmable stuff using pneumaticcraft's own visual scripting system, etc. I even thought about using some of this stuff in a space-type addon; you'd have to make sure air pressure is ok inside a ship, and there'd be a lot of negative pressure outside the ship due to it being... a vaccum... propellers and such wouldn't work, while nozzles would. I haven't gotten around to trying anything about that concept yet though.","I'm still thinking about this but I'm wondering if there are vehicles and stuff that use pressurized air irl. Maybe tanks? Idk if those have anything pneumatic though."]},{"number":29,"messages":["simple Q with interactive can i place create contraptions on boats?\nlike if i wanted to build a boat and sail around with create stuff on it is that :check: or :RedX:","Not vanilla ships, but VS eureka ships yeah"]},{"number":30,"messages":["why have two different blocks","With the rigging, sails wouldn't turn, but would be adjusted via ropes. With \"Sail bearings\", the whole sail would rotate, similar to modern sailboats and such."]},{"number":31,"messages":["Aye you too, could really use more vehicle mods on modern version","Wait, are you the guy? Huh. My main interest in Flans Mod is a content pack called Futurecraft, it hasnt been updated by the actual devs in a long time and is broken on 1.12. I've \"fixed\" it some by modifying some files, and it's functional enough that I wouldn't mind being able to use it on 1.18, if i change things to work with the new thing. So... any plans to have the mod for 1.18?"]},{"number":32,"messages":["Yeah this time around it’s not so simple","Fair"]},{"number":33,"messages":["It is a *total* rewrite and model files need to be converted to .json","Aren't they already?"]},{"number":34,"messages":["most of the vs2 stuff is on 1.20","Clockwork, Kontraption, all of the create mixin compatibility stuff. At least, none of those are available to the public currently"]},{"number":35,"messages":["im playing with kontraption and clockwork on 1.20 😗","That's because you're a dev."]},{"number":36,"messages":["One thing I do wanna look into is like static weapons you can fit to a contraption","As in, stuff somewhat like CBC or Dispensers?"]},{"number":37,"messages":["idk if that'll be a Flan's thing per say","I mean, why not? There'd be uses for block weapons regardless of if VS2 is there or not."]},{"number":38,"messages":["","@Moderator"]},{"number":39,"messages":["Because there were a lot of things that I wasn't necessarily looking for with the pack though, I did straight up delete a lot of stuff.","Notably, a lot of the faction-related stuff I wasn't as interested in. So to try and streamline as much as possible, I mostly just kept the vehicles, weapons, and attachments. Armor, classes, and factions I just removed, from my own set of files anyways. The end result is, everything seems functional and bug-free on 1.12.2, there's just a bit less content."]},{"number":40,"messages":["I think there was a mech skin maybe","UTF Scimitar, that was the one"]},{"number":41,"messages":["It's different but that's why we've made the content tool in Unity","That's another thing... why Unity? Text-based configuration seems fine, I personally would rather have a txt file of \"fire rate = 100, model = gun.json, texture = gun.png\" and such."]},{"number":42,"messages":["They're loaded in as mods this time no more Flan folder","Ah. That probably means there's going to be more of an issue with changing between versions, no?"]},{"number":43,"messages":["Yeah there's gonna be no way for it to load anything from futurecraft","Makes sense, but the part about it offsetting the creative tabs seemingly is still weird"]},{"number":44,"messages":["for any potential addon devs\n\nhttps://github.com/TechTastic/VS-Addon-Template/tree/1.18.x/main","YESSSS"]},{"number":45,"messages":["i found out that i can't use Interactive and Clockwork in the same fabric modpack, because they require 2 different version of create. Right?","No, newer VS2 versions have what clockwork needs to run."]},{"number":46,"messages":["> Ship Splitting & Air Pockets\nWhat does air pockets mean?","If you have hollow parts in your ship, they might not be full of water. Also they might help you float."]},{"number":47,"messages":["well, u literally only build airships so...","Hopefully addons such as Kontraption, Buggy/Traction, and of course your own Trackwork will make more things possible. I'm hopeful about trackwork, as it's already relatively stable for how early it is. Ofc there are still bugs, and honestly at the moment it'd just be better to use Eureka to make a boat for a mobile base. However, it's not as immersive as I'd like... personally I'd like to use Clockwork in survival using bearings and whatnot for rudders/propellers, but that wouldn't work on land."]},{"number":48,"messages":["true, null doesn't share waifus he make","Neither do I, but nobody complains about that. (Edit: the term \"Waifu\" is an inaccurate term honestly. Really they're just OC characters I have. I'm still not sharing anything about any of them in this particular server.)"]},{"number":49,"messages":["This is the only screenshot I have of the thing fully assembled","I am looking at some chicanery"]},{"number":50,"messages":["could someone make a republic gunship from star wars","The game is literally about building things. You can do it yourself pretty easily."]},{"number":51,"messages":["no immersive portals, and i should also mention i did the chunk reloading thing a couple times while testing if that makes a difference","Hmm."]},{"number":52,"messages":["all camera overhaul does is tilt the camera a little when your turn around or jump/fall tho ;-; not sure how that could correlate","Me neither. I thought it was like, entity culling or something. Must be some weird incompatibility."]},{"number":53,"messages":["although occasionally i have to in order to fix a ship rapidly oscillating and bobbing left and right when loading a world with an already-assembled ship in it","That's an issue with the \"Align\" feature"]},{"number":54,"messages":["Aeronautics > Valkyrie","Well for one, there's literally no publicly jar file for CA. I doubt it exists at all. For two, only the CA discord admins are that petty to ban someone just for having a different opinion. Third, VS isn't limited to only being a Create addon, and has a number of addons that provide different gameplay experiences. Fourth, if you really want to leave the server, you can just click the \"leave server\" button instead of... trying to get banned? With a frankly pitiful attempt at doing so? And fifth, I'm 90% sure that the one time CA had publicly available code, it was quickly discovered they blatantly plagiarized VS."]},{"number":55,"messages":["but will it break other mods?","No, I made a typo when I said \"oculus breaks mods\", I meant optifine"]},{"number":56,"messages":["Oculos will solution all my life's problems","Probably not but it will load shaders"]},{"number":57,"messages":["me brein too smooth","And I have a splitting headache that's probably not going away anytime soon so"]},{"number":58,"messages":["im in 1.8.2 its been years since i crafted the mines","That's a bigger problem. VS doesn't support 1.8.2"]},{"number":59,"messages":["Delete oculus flywheel compact and if it doesnt work disable oculus for now","Oh yeah remove that. Ive had it screw up things before. Why's that even in there if you just now installed oculus?"]},{"number":60,"messages":["Yesterday a dev said next october","They probably said \"October 9th\", which is an ongoing joke"]},{"number":61,"messages":[":D Almost done.","Anyways this is decent for a start. The scaffolding is interesting, too. Don't let the absolute asshole(s?) who only seems to get enjoyment out of making life difficult for other people discourage you"]},{"number":62,"messages":["@lad so how do you make Eureka work with rubidium/embeddium?","One, please don't ping random people. Two, it should work out of the box, so long as you're on 1.18.2."]},{"number":63,"messages":["lad told me to ping him today","Ah ok"]},{"number":64,"messages":["and he said he was able to make it work with rubidium in 1.20.1","Iirc you can only use older versions of rubidium/embedium with VS2 in 1.20."]},{"number":65,"messages":["||im on a mac||","That's still a personal computer."]},{"number":66,"messages":["rate my WIP 1:1 ratio of Iowa c: (My pc can't handle this that good oof)","Huh, interesting"]},{"number":67,"messages":["Should i uhh... leave for now?","That's up to you tbh."]},{"number":68,"messages":["cuz when i use the floater it lifts the ship 0.0000001 millemeter","Use lighter hull materials"]},{"number":69,"messages":["Anyways putting this here for anyone who wants deeper oceans and therefore better looking ships: https://www.curseforge.com/minecraft/mc-mods/deeper-oceans","I am now testing this, with luck it's compatible with VS2. Unfortunately since it changes world generation there... might be problems."]},{"number":70,"messages":["I am now testing this, with luck it's compatible with VS2. Unfortunately since it changes world generation there... might be problems.","I can at the very least verify that ships aren't weirdly affected by the deep oceans mod. Unfortunately, I haven't gotten to any points in the world that have deep water... Probably, because I haven't gotten to any new chunks. But I'm hopeful."]},{"number":71,"messages":["What would be a good way to let players go between layers of my airship, without stairs","Create elevator contraptions maybe? The ladder thing is definitely an issue though"]},{"number":72,"messages":["land your airship","Airships for some reason always push themselves to be a block or more above the ground. I found this out the hard way several times after going on prolonged mining expeditions after landing my ship on the ground, then coming back to find it floating just out of reach"]},{"number":73,"messages":["and second thing, I play with eureka, so uh, you know, no create things.","You can use create things without Clockwork"]},{"number":74,"messages":["And one more question, how do big cannons work with Eureka","Same as in the world"]},{"number":75,"messages":["Which create things?","All, I'm pretty sure"]},{"number":76,"messages":["I wondeer how possible it would be to make a submarine with Eureka. Especially once air pockets happen, I know I could probably use ballast and balloons and such to make something that maintains level in water, but can't \"fly\", but... I have to wonder if that'd be exactly easy.","I call it the \"Netherite Appendix\" and it functions... though, it's a bit of a hassle to use, and it can't \"keep steady\" at a given depth. But, it works for the most part."]},{"number":77,"messages":["maybe u can watch that and improve on ur design","I don't want to though"]},{"number":78,"messages":["yeah but yours doesnt work you said","It absolutely works. just not in terms of the inside being \"dry\""]},{"number":79,"messages":["You wouldn't know where the target is","Unbalanced though. And pretty unrealistic also."]},{"number":80,"messages":["For space stuff, fate of war is the go to since its costumizability should be endless with the models","But, the models being pre-made inherently limits customizability"]},{"number":81,"messages":["He is not the space engine guy","Space engine?"]},{"number":82,"messages":["i wrote walkable vechile interiors","Oh ok that kinda makes more sense, like a bus or aircraft carrier or something?"]},{"number":83,"messages":["https://tenor.com/view/c130a-irborne-jump-out-of-plane-gif-15525863","Yeah but I feel like for something that big it's better to have it as a block ship rather than a baked model"]},{"number":84,"messages":["# How will we make planes go fast?\nWe will **predict** chunks in front of the plane if the plane is fast enought and we will **skip** chunks (and let VS2 think that it already has the chunk) that are not reachable in the forseeable future","I see. What about basic rendering though, just so there aren't holes in terrain?"]},{"number":85,"messages":["we would need to create it in something faster than the jvm","Bear in mind this would break mod compatibility completely, also. Obviously."]},{"number":86,"messages":["too unrealistic","I mean you can't have perfect realism. There's literally magic in the vanilla game."]},{"number":87,"messages":["ve-hi-cle sounds bad","...But that's how it's said?"]},{"number":88,"messages":["https://cdn.discordapp.com/attachments/861570834573164614/1174443698763870259/IMG_20231115_211654_925.jpg?ex=65679ced&is=655527ed&hm=0771571c9082a5186333a8741db66c6e04e6e5621e4f03d1777e655032679d76&","That looks too smooth."]},{"number":89,"messages":["I think the \"my wheels\" in place of their vehicle would be more of a society study. It's slang not grammar, if that makes sense","true"]},{"number":90,"messages":["yeah mcheli not fit for minecraft","that does no longer look like minecraft"]},{"number":91,"messages":["did you know the minigun on the A-10 is also made by a company that makes washing machines and toasters","I've seen that meme"]},{"number":92,"messages":["everything in this mod is 1:1","The player model is not 1:1 scale."]},{"number":93,"messages":["i should try out clockwork","You should bully vroomtato into releasing the update"]},{"number":94,"messages":["i might be autistic","Lmfao"]},{"number":95,"messages":["send a hand","Like... through the mail?"]},{"number":96,"messages":["mf casting a brain melt spell","Can you get clockwork released before all the brains collectively melt?"]},{"number":97,"messages":["# New Features\n* LOD that adds collision shapes for stairs/slabs/ect, and adds friction/elasticity/density properties to blocks\n* Multithreaded Krunch physics engine\n* Multithreaded terrain loading (so physics doesn't lag from terrain loading)\n* Allow ships to travel through Nether and End portals\n* Allow ships to be teleported between dimensions\n* Added physics entity support (currently only used to make balls with the Physics Entity Creator Item, but more coming soon 🙂)\n\n# Bugfixes\n* Fixed ships randomly getting stuck in the air\n* Fixed scaled ships not behaving correctly in water\n* Fixed the @v command argument to behave correctly like the @e argument\n* Fixed Ship Creator Item not scaling ships correctly","Problem with the \"dimensional travel\" thing... most ships probably can't even fit? Especially with the end portal."]},{"number":98,"messages":["still most hype feature imo is un-wet mode","Ok that sounds really good"]},{"number":99,"messages":["well all you'd need to do as far as I know is just disable the water related graphical effects","I moreso meant the water surface"]},{"number":100,"messages":["so we have to update our compat","Isn't it CBC that has to update, not VS?"]},{"number":101,"messages":["should i add wheels to kontraption 😳","what is kontraption"]},{"number":102,"messages":["Do u think LGBT or in general Sex ED should be tought","...Why not both?"]},{"number":103,"messages":["I do think that this stuff should be taught after puberty though","Why not during though"]},{"number":104,"messages":["Christianity is neutral towards sexuality","\"A man shall not sleep with another man as he does with a woman\""]},{"number":105,"messages":["Your choice, as long as we don’t slash our throats out we’ll all be fineeee","Not my plan"]},{"number":106,"messages":["i dont see the issue with kids knowing what being gay is","Homosexuality should be considered a normal thing. Otherwise, the kid with two dads is going to get bullied to extremes"]},{"number":107,"messages":["Literally I don’t understand people who are like “no treat homosexual people differently”","...What?"]},{"number":108,"messages":["I shouldn’t be treated differently because I’m asexual or because you’re heterosexual for instance","I'm not heterosexual, I'm bi. And currently have a boyfriend."]},{"number":109,"messages":["so we cant Really SUPPORT the lgbt community","The thing is though, most of the time all that \"support\" is, is just... not attacking it."]},{"number":110,"messages":["well you support it by not doing that, and other ppl are doing it and by doing actions to keep that from happening you are supporting it","Exactly"]},{"number":111,"messages":["But eating a meal in the morning or at least before you start tryharding for the day","Yes. Tryharding on this beautiful October 9th"]},{"number":112,"messages":["What","14 days from then would have been yesterday"]},{"number":113,"messages":["It’s the 9th","Ok so still on the bit, gotcha"]},{"number":114,"messages":["Clockwork is literally just work","But it's not working..."]},{"number":115,"messages":["I’m a cross country and track runner","...Aren't you a minecraft mod programmer?"]},{"number":116,"messages":["This is barely a featured update","I literally just want contraptions and functional blocks to work and that's all."]},{"number":117,"messages":["My Halloween drip has arrived","Why clockwork"]},{"number":118,"messages":["Anyways fine have the drip","Holy shit you actually look tiny what"]},{"number":119,"messages":["and how tall you is?? 😭","Not much taller tbh. And I'm a fully grown adult."]},{"number":120,"messages":["Cap","My sibling in clock you have noodle arms"]},{"number":121,"messages":["na how you mistype a 0 as a 1","Mobile. I pressed 1 twice on accident."]},{"number":122,"messages":["|| (i dont get paid enough to care) ||","\"You guys are getting paid?\""]},{"number":123,"messages":["Vroomtato no more","How will clockwork be released now"]},{"number":124,"messages":["I am infact in between","Nice"]},{"number":125,"messages":["I will clock the works today","\"Sure grandparent let's get you to bed\""]},{"number":126,"messages":["a OOF would be two bodys then the head","That youtuber often uses clickbait"]},{"number":127,"messages":["hmm yes","This feels very incorrect"]},{"number":128,"messages":["","It looks fine. But what's with the floating stuff?"]},{"number":129,"messages":["pistons having a stroke","...Pistons?"]},{"number":130,"messages":["https://media.discordapp.net/attachments/1123768556677496942/1125496738262822933/the_silly.gif","Oh ok I think I see"]},{"number":131,"messages":["theres not much to be excited for :susie:","It's literally clockwork"]},{"number":132,"messages":["@Potato please add an anolog clock to clockwork thanks","That's in base create"]},{"number":133,"messages":["","Very organized and polished"]},{"number":134,"messages":["","Wait what's the roundish thing"]},{"number":135,"messages":["what roundish thing","Top row middle"]},{"number":136,"messages":["ye we have balls and cylinders","Ayo?"]},{"number":137,"messages":["what am i watching","Cringe of the modern age"]},{"number":138,"messages":["potato","Potato is under 18 iirc. I'm older than 18."]},{"number":139,"messages":["stranger danger","...You are literally on the internet"]},{"number":140,"messages":["mf is talking bout gmod heads in toilets","It's technically sfm"]},{"number":141,"messages":["he said he was older than 18, doesnt mean hes 19, he might be older","I am 19."]},{"number":142,"messages":["im way more mature than you","..."]},{"number":143,"messages":["im 18 i think i know...","You look 9"]},{"number":144,"messages":["@CSperson ?","What"]},{"number":145,"messages":["","Please don't make 9/11 jokes"]},{"number":146,"messages":["On mc live","Actual update feature or no"]},{"number":147,"messages":["\"evolve minecraft for everyone\"","While still going with majority votes"]},{"number":148,"messages":["why is everyone here so robotic","...Ai generated stream? Wouldn't put it past microsoft..."]},{"number":149,"messages":["","I'm still unsure why this is being done, as opposed to the already existing voxel human model"]},{"number":150,"messages":["If im on a magical spaceship traveling the speed of light and i walk forward what happens","Exactly"]},{"number":151,"messages":["Mountable on dragons would be epic","Just use the TC piggybackpack"]},{"number":152,"messages":["tc 🤢","Wheres this coming from"]},{"number":153,"messages":["Make airships you can mount on dragons","Yes"]},{"number":154,"messages":["Found anti ai person who wants to ban open source 💀","Wtf"]},{"number":155,"messages":["Anti ai people can be really goofy","Ok but there's a point to wanting artists to not have their work stolen"]},{"number":156,"messages":["Thing is literally no one does","Some people do. Not entirely, but at least the concepts. Such as, needing to be trained off of usually stolen datasets."]},{"number":157,"messages":["bro i died with how incompatiable linux is with the apps i use","Thats... not linux's fault"]},{"number":158,"messages":["Its linux's fault for not being able to use .exe's","Are you dumb"]},{"number":159,"messages":["not that it allowed u to use .exe'ss","It is"]},{"number":160,"messages":["if it allows u to use .exe's then its more then some steam shit","But, it is from valve"]},{"number":161,"messages":["i thought it was something used to make steam compatiable with linux ONLY","No, it's for steam games"]},{"number":162,"messages":["steam games are .exes 💀","Some are"]},{"number":163,"messages":["WHY IS THE SAIL DEFAULT WEIGHT","?????"]},{"number":164,"messages":["kinda makes me feel bad for the aero team like","Don't feel too bad. There's been adequate evidence of stolen (see also, \"blatently copy-pasted with no credit\") code from vs2, back in the day."]},{"number":165,"messages":["so it's probably some very early leak or smth","why's it visible now though, and why does it have the default readme file of \"this is the template for a basic Fabric create addon\""]},{"number":166,"messages":["is being bullied by thousands and thousands of ppl for a basic misunderstanding that the most of them will probably not seek to resolve before talking shit","Lemme put it this way. I've interacted with them, asked a simple question, and got bullied for that."]},{"number":167,"messages":["its the 10th today right?","No, there hasn't been a full release of clockwork (clockwork goes into full release on October 10th)"]},{"number":168,"messages":["when i talked about clockwork in aero discord i got banned are you a spy from aero also the admins here dont care at all","I got muted for trying to compliment the aero devs, they're kinda fucking awful."]},{"number":169,"messages":["I'd avoid baseless comments such as these","The thing is, I talked to one of them. Who acted like adding physics to blocks (and having them break apart if they seperated) was easy. I'm no mod dev, but I at the very least know that it wasn't as easy as that guy was claiming."]},{"number":170,"messages":["","No, because the \"voxel\" grid is inconsistent, as are the colors"]},{"number":171,"messages":["","Looks ai generated"]},{"number":172,"messages":["","can you turn the camera or no"]},{"number":173,"messages":["these dots are pretty much wherever","ok so it's something completely different from either that you have somehow just invented"]},{"number":174,"messages":["1.20.2+ only has NeoForge","I don't use 1.20."]},{"number":175,"messages":["also its so funny seeing aero comments, when clockwork is right here :trollface:","bc aero focuses on publicity, not actual functionality"]},{"number":176,"messages":["@Potato i love you","I've had an issue with cbc though, when I'm in first person and controlling an autocannon the camera is in the center of the barrel. Meaning I literally can't see. It shoots fine, but I'd like to manually aim..."]},{"number":177,"messages":["That does not solve the issue","It partially does, it would at least visually mean the belt is lower than the bottom of the \"ship\""]},{"number":178,"messages":["you would still see the large cog, sagging onto the floor like your granddad","The newest mario game is technically the 7th in the 2d series if you count all the \"new super mario brothers\" games as a single entry."]},{"number":179,"messages":["That’s not an issue","But it is. It would be like having wheels mounted on the roof of your car; it absolutely does not look like it should work."]},{"number":180,"messages":["That’s not an issue","Are you sure"]},{"number":181,"messages":["the issue is that that wouldn't work as a tank","Exactly?"]},{"number":182,"messages":["","Let me put it this way, I want it to *look* like it would work."]},{"number":183,"messages":["Forge modloader problems = nonexistant first world problems","Implying that forge has zero problems, meaning it is a superior modloader, which I don't think is true?"]},{"number":184,"messages":["Whats forge","*inhales*"]},{"number":185,"messages":["Priests?","pff"]},{"number":186,"messages":["all the others are just camera","Subnautica, Space Engineers come to mind"]},{"number":187,"messages":["i went afk with my friend on clockwork and i came back to this","Is it really so hard to not make 9/11 jokes"]},{"number":188,"messages":["https://tenor.com/view/freedom-america-usa-im-sorry-i-cant-hear-you-over-the-sound-of-my-freedom-gif-9521927","Ah yes. This is fine, but \"the gay agenda\" is too noisy and colorful."]},{"number":189,"messages":["Bruh who gave him that name??? ||(im playing with the random villager names mod)||","That is an actual name, you know."]},{"number":190,"messages":["I prefer clockwork but aeronautics is better made but they started before","...Yeah no. CA stole code from vs2. And I don't think they actually have anything original, aside from maybe models."]},{"number":191,"messages":["but not clockwork","CA doesn't exist in a playable state at all, is the main issue"]},{"number":192,"messages":["We don't do that lol","I see."]},{"number":193,"messages":["does discord even have code","CA's doesn't"]},{"number":194,"messages":["I hate panic attacks","Best advice i can give is, just chill or something"]},{"number":195,"messages":["I am 100% becoming a alcoholic the moment i get 18 :tired: (in 100ish days)","I swear like every dev here is legally speaking a child and it's so weird as a concept that the people making vs2 and its addons are kids"]},{"number":196,"messages":["Aero doesn't want to unban","Yeah, makes sense. They'll mute people for asking genuine questions about the mod too, like about ship splitting."]},{"number":197,"messages":["I should leave chat and go sleep or something else","If you have a problem with me talking about *something that actually happened*, that speaks more about you than I."]},{"number":198,"messages":["Please don't use this server as a \"waaaaaaaah Aero is 1984,\" we do not have any influence over the Aero server or team, and we cannot help you get unbanned","I'm not banned from there. I could join if I wanted, I just want nothing to do with them because of their history. And most importantly I just want certain information to be known, so others aren't bullied in the same way I was."]},{"number":199,"messages":["how is a shark from ikea related to femboys?","Actually it's moreso related to transfems"]},{"number":200,"messages":["","WHAT THE FUCK IS THAT SETUP WHERE IS THE CASE"]},{"number":201,"messages":["my bed is a tissue","Guhhh?"]},{"number":202,"messages":["you know what im gonna do it","...that's a great way to make a dystopia where criminals are branded randomly through essentially a coin flip instead of having their guilt actually decided via a fair trial."]},{"number":203,"messages":["Did I ask?","No, you didn't, but the universe doesn't revolve around you."]},{"number":204,"messages":["FYI for diagonal connections for blocks, if they don't exist things become a lot more difficult","Basically, if blocks can't connect diagonally, slopes/\"tubes\" and anything else hollow and \"round\" would not work. Stuff like jet noses, missile tips, submarines... etc. Keep that in mind for voting please; without diagonal connections, ship building becomes a LOT harder."]},{"number":205,"messages":["that would be 💀","How so"]},{"number":206,"messages":["ok, but what if the structure is connected to the ground from unloaded chunks?","Don't update things unless the player breaks a block, like with sand/gravel."]},{"number":207,"messages":["Imagine your 3x3 piston door just falling apart lmao","By that logic, those won't work on ships either."]},{"number":208,"messages":["I asked bard","\"Please provide the value of 6^2.5\" wh... what tf do you mean that's a thing that can be solved that's not a variable"]},{"number":209,"messages":["language model having a stroke\n(@CSperson)","I... see? thanks?"]},{"number":210,"messages":["https://media.discordapp.net/attachments/1170616428962009138/1177013097488195654/SmartSelect_20231122_172944_Discord.gif?ex=6570f5de&is=655e80de&hm=47c0163efd1f67df492fdbc9351f2313762184dc025aec22e688d9ca02d3f229&","...what the absolute fuck"]},{"number":211,"messages":["","That works too"]},{"number":212,"messages":["said he was in india","Ok but like, yeah we know he was a dumbass. But what was worse was that he enslaved people."]},{"number":213,"messages":["\"eyo look at those slaves\"","Yeah but it was still a conscious decision. I still choose to condemn actions done regardless of \"what was right at the time\""]},{"number":214,"messages":["oh yhea ofc, but i wouldn't attribute it to him altough he was the guy that lead the expidition wich would lead to it","I attribute it to all of them equally. I just don't know those people's names, nor do I care."]},{"number":215,"messages":["its generally a bad idea to judge the past with the standards of the present, as the arrow of history tends towards irreversible changes, such as universal human rights, democracy, freedoms etc. like entropy","Those things are still wrong. Refusing to acknowledge that such things were wrong, is a good way of making it happen again."]},{"number":216,"messages":["you can state that things are wrong from your current viewpoint but cannot judge them from historical distancing","I can and will."]},{"number":217,"messages":["Works on mobile :clueless: :works_on_my_machine:","It doesn't"]},{"number":218,"messages":["","I mean, if you hate everyone regardless of physical characteristics, you aren't racist. Just kinda an asshole."]},{"number":219,"messages":["I dont need to hate everyone to have everyone hate me ✨","You're literally the nicest person here though"]},{"number":220,"messages":["the rest looks good though 👍","Eh not really. There's various random blocks everywhere."]},{"number":221,"messages":["You would use create machines to make rocket fuel n stuff","Well yeah but mekanism already has stuff like hydrogen and LOX."]},{"number":222,"messages":["As one of the options I explored to balance the elytra","Idea, potentially an item like \"rocket boots\" or something? Basically the same effect as a firework when you press space, boost ends as soon as you stop holding space, durability damage when you use it, can be repaired at an anvil using fireworks?"]},{"number":223,"messages":["HOW","Because it is, and always has been, a cashgrab"]},{"number":224,"messages":["and latest years showed that situation is unstable in world","Mf that was a literal invasion on russia's part"]},{"number":225,"messages":["They should although CBC's vanilla interactions are uh","The thing is though, cbc cannons don't seem to work if they're just in the world not on a mount."]},{"number":226,"messages":["Anyway, I'm still skeptical about using CW due to weird physics balancing and some stuff not working. I'm mainly interested in using CI with Eureka","Will CI make encased fans propel vs2 physics objects, like eureka ships? Kinda acting like thrusters almost? Or make conveyer belts work like tank treads? Other such things?"]},{"number":227,"messages":["Can anyone link me the aero discord? I wanna see whats up with the CI news over there","From what I've heard they'll ban you for discussing VS. Could just be rumors though"]},{"number":228,"messages":["they will warn you then prob delete messages","...For discussing VS."]},{"number":229,"messages":["yeah they dont exactly very like it for some reason","Probably because of the stolen code fiasco"]},{"number":230,"messages":["no thats seperate and most people have moved past it","It's undoubtedly related, as everything is."]},{"number":231,"messages":["the real issue is much more deep rooted","I think it's just simply that CA isn't real, aside from cobbled together MC model meshes and copy-pasted code. Maybe some ChatGPT code also, who knows."]},{"number":232,"messages":["most are (just not ones active on discord)","That's actually a good point I haven't considered. The limited interactions I've had on their discord were absolutely dogshit, and it *felt* like literally every dev was trying to hound on me for just asking some basic questions, but that was a while ago so maybe it was only 1 or 2. Not the whole team."]},{"number":233,"messages":["which devs did you talk to?","I have no idea at this point. As I said, *at the time* it *felt* like all of them. I'll go with the benefit of the doubt and say it wasn't."]},{"number":234,"messages":["its a metaphor for how strict conformity has disasterous results","Holy shit its a transphobia allegory"]},{"number":235,"messages":["wayy too many people have a thing for just hands 😭","While I know like nothing about it otherwise, I've *heard* that yaoi is homoerotic anime where every character has absolutely massive hands, is this true or have I just been lied to?"]},{"number":236,"messages":["has nothing to do with hands","It doesn't? Huh. I guess I've just been lied to then."]},{"number":237,"messages":["Contraptions on a ship aren’t any different from contraptions on the ground, in CI","So, would that end up making contraptions on ships collide with the ship they're on, potentially causing a cascading effect where it ends up pushing itself?"]},{"number":238,"messages":["I'd guess they either make it pass through the thing it's connected to, or it will simply be determined as too weak to push itself.","They specifically said contraptions wouldn't have physics"]},{"number":239,"messages":["It seems that entering the world was a mistake.","This happens so often and it's annoying."]},{"number":240,"messages":["we need to have a Kontraption battle","I think mouse turning and inertial damping are kinda essential first, otherwise it's gonna be more like flappy bird than an actual ship battle"]},{"number":241,"messages":["do people actually want chemical weapons","no"]},{"number":242,"messages":["uh sulfuric acid would like to have a word","That's different"]},{"number":243,"messages":["you're conveniently missing the fact that people like maiming villagers (not saying that's any wrong...)","Honestly I'm hoping I can make a modpack with a bit more of an \"empty world\" feeling"]},{"number":244,"messages":["look mum!!!! im a real java developer now!! (real)","Nice, I think."]},{"number":245,"messages":["with no creative motor","\"with no creative motor\"? There's one right there. What even is that whole thing?"]},{"number":246,"messages":["inside*","ok fair enough, still what is that?"]},{"number":247,"messages":["big engine for my ship","how does it produce thrust? also unfortunately I'm not sure it'll work, I tried thrust on bearings before with CI and it didn't work. But maybe something other than Kontraption thruster will work?"]},{"number":248,"messages":["when I got my answer, they still continued talking about me","Yeah, they talked about me a bunch too."]},{"number":249,"messages":[">stacked propellers","Oh you have no idea"]},{"number":250,"messages":["Or you could run Linux on a modern gaming PC","I've used Linux as my primary machine and it is hell for compatible"]},{"number":251,"messages":["Not really, there's just nothing that I want to code in JS that isnt some massive inviable project","Same, except with literally every programming language"]},{"number":252,"messages":["But I need a part time job first so I can afford components","Just do mcdonalds or something idk"]},{"number":253,"messages":["Getting a job isnt as easy as you think lol","Oh trust me I know, was partly joking"]},{"number":254,"messages":["theres nothing we can do","Draft dodging"]},{"number":255,"messages":["harder than you think","I have no idea as I've never been drafted, nor do I want to be."]},{"number":256,"messages":["just dont live in the us","Easier said than done"]},{"number":257,"messages":["dont they even have military as a economic last resort for college, absolutly disgusting","Yes"]},{"number":258,"messages":["huh there is mandatory drafting in us?","Not usually but yeah we have to sign up"]},{"number":259,"messages":["only problem is language barriers","I mean, don't plenty of places speak English at least as a secondary language?"]},{"number":260,"messages":["i mean coding is last imo","My AECT professor from last year would beg to differ. Apperently, teaching students how to use ChatGPT on assignments is like... a requirement of the course or some shit."]},{"number":261,"messages":["and add it to the training data","Ok but that's an actual issue, artists having AI trained off their art when they don't want it used like that"]},{"number":262,"messages":["idk what other countries are like, but my country is extremely hostile to legal and illegal immigrants","Which is especially ironic here, considering we're a \"nation of immigrants\""]},{"number":263,"messages":["Java Edition 23w13a_or_b","Somehow, that April fools edition might have been the closest we get to a modern version of galacticraft"]},{"number":264,"messages":["question, how difficult is TIS-3D to make something useful with?","It's based on a literal puzzle game"]},{"number":265,"messages":["okay what about a computer that can (somehow) get an aircraft Y velocity, and then set thruster output accordingly to keep it hovering","Cough cough Kontraption when cough cough"]},{"number":266,"messages":["you build a massive supercomputer","I mean I don't think a computer would need to be extremely powerful to do inertial/gravity damping."]},{"number":267,"messages":["wanting to make a IE addon","Why not remake the VS1 control interface and such for that, as a VS2 addon?"]},{"number":268,"messages":["Minecraft FTD Factorio Space Engineers","If only"]},{"number":269,"messages":["schem is just one of many tools to keep track of it","Not really, since he doesn't share anything. Heck, I wouldn't be surprised if he doesn't even save anything, and just says \"share schem\" to be an asshole"]},{"number":270,"messages":["you grace us with your presence","Shitty ass presence tbh, it'd be much easier to actually help people having trouble with the mod if he wasn't here"]},{"number":271,"messages":["anyone here know whats the maximum barrel length for a 8 charge","For CBC? It should be config-editable, no?"]},{"number":272,"messages":["i physically bore the contraption, and now the propeller isnt propelling","Physically bore?"]},{"number":273,"messages":["You're the troll lmfao","Says the person who, almost every time without fail, tells people to install optifine in order to solve their problem. Or tries to claim that people who say \"optifine has a lot of mod incompatibility and is usually the problem\" are incorrect or lying."]},{"number":274,"messages":["here, now stfu","I suggest you don't"]},{"number":275,"messages":["\"ignore schem\"\n\"follows me around the server\"","I'm literally just checking every channel with activity to see if people need help, it's hardly wanted that you're always there fucking things up."]},{"number":276,"messages":["you ping me more than that on a daily basis","I have not pinged you once."]},{"number":277,"messages":["i dont see it in the search","#clockwork-nightlies should be what you're looking for"]},{"number":278,"messages":["why don't you leave? you're the one who always complains","Because I'm actively trying to help who I can. And trying to undo the damage you do"]},{"number":279,"messages":["cant i find it in forge","Clockwork isn't on Curseforge currently, it's too early in development"]},{"number":280,"messages":["its way better","It requires a lot more technical experimentation, and a lot of redstone stuff if you want a good control system. Trust me, if moving a file is too complicated for you, you want to use Eureka instead. It might have less advanced features, but it's still a solid enough addon on its own, and useful if you dont want to have to really think about how to set up things"]},{"number":281,"messages":["i just dont know how files and all work","Click and drag"]},{"number":282,"messages":["what version do i need to pick","What do you mean?"]},{"number":283,"messages":["yea from curseforge","Alright, that should work. Are you using the Fabric or Forge modloader?"]},{"number":284,"messages":["forge i think idk","In that case you want the clockwork file second from the top, has \"forge\" in the name"]},{"number":285,"messages":["wait dont i need flywheel too?","NO"]},{"number":286,"messages":["ask him for schem","Don't encourage him."]},{"number":287,"messages":["for create","Did you get clockwork working?"]},{"number":288,"messages":["nothing happens in the vid","yeah uhuh sure I'm still not watching it, I've never seen it myself but I *have heard about it*"]},{"number":289,"messages":["never heard of that","It's been everywhere online, unfortunately"]},{"number":290,"messages":["BOGOS FUCKING BINTED","This made me die of laughter thank you"]},{"number":291,"messages":["This is what desperation to switch topics sounds like","fair enough"]},{"number":292,"messages":["I'm not sure why a discord server would allow death threats","'Twasn't a death threat."]},{"number":293,"messages":["hes nice","5 or so hours ago I would have completely not agreed with that statement. But right now, he's being oddly not as toxic as usual, I'm not sure why and it's slightly unsettling but... I'm certainly not complaining, so long as people looking for help with VS addons aren't being royally screwed over."]},{"number":294,"messages":["it's not \"oddly\", he got slapped in the wrist and is predictably all shy now","Fair point, still a bit unsettling how much of a 180 seemed to have happened."]},{"number":295,"messages":["anyone know if the casemates in tanktussle has the ability to control the cannon's yaw","Tanktussle?"]},{"number":296,"messages":["yeah, minecraft","So what you're saying is, it's completely not what it sounds like"]},{"number":297,"messages":["whos gonna tellem","Good fucking question"]},{"number":298,"messages":["u build tank","So it's a building competition?"]},{"number":299,"messages":["And soe thing like uhh 9th of october, 2025 18.42 EST is the day of reckoning. The fog is nearing us. Despite the \"memes\" this is real. We do not have enough time. We must escape from the earth, we know even our strongest weapons wont even affect it. It is the final days of life on earth, we can not escape. This earth has nothing left for us.","\"Us\"? My guy not everyone is on earth. Also this is just completely inaccurate, fog isn't even really dangerous aside from being a visibility hazard."]},{"number":300,"messages":["what would yu use other than wings on the eflap bearing","The flap bearing is for flaps. That should be obvious to anyone with an iq above 2."]},{"number":301,"messages":["I mean some bugs need to be fixed early as they can cause more issues down the line when you need to rework more code","Yeah, polishing existing features and adding full functionality is better than trying to add everything. Quality over quantity."]},{"number":302,"messages":["the problem is entirely on their side, cant just show up to a discord, download a sussy jar and expect magic to happen, and im pretty sure we help everyone who needs help or have questions. If it would be available on curse forge i do agree there need to be more active bugfixing","Ok but that opens up the opportunity for schem to tell them to delete system32. Which is a huge potential problem."]},{"number":303,"messages":["why go to polishing to polishing when there's still content to be added","Because things could depend on existing features"]},{"number":304,"messages":["Maybe you two should join the dev team","I know little about proper java syntax, nor about coding etiquette in general"]},{"number":305,"messages":["its pretty straight forward, a lot of the core concepts of CW are still here, and they need bug fixing","IMO the issue with the propeller bearing teleportong people to the shipyard should be fixed before the Turbo Assblaster 9000 or something is added"]},{"number":306,"messages":["This is out of the blue, but did aero actually take VS2 code? Me confused.","Who even knows at this point"]},{"number":307,"messages":["yes. they just don't polish, period","Exactly, they probably put it off till the end and say \"eh good enough\""]},{"number":308,"messages":["wait, i hope you are older than 13, since you dont know about optifine","Might just be new to modding minecraft"]},{"number":309,"messages":[":HUH:","My mother is nearly 60 years old."]},{"number":310,"messages":["4x + 5(23/17) = 3","Why not substitute into the other equation?"]},{"number":311,"messages":["did you see this","plenty of people have"]},{"number":312,"messages":["when would updating clockwork to 1.20.1 be feasible without causing the devs to spontaneously combust.","The devs aren't lemons."]},{"number":313,"messages":["I mean I don't use minecraft .19 or 1.20 but at least that will stop at least 537 screaming children","Same"]},{"number":314,"messages":["Ur a lemon","What I said is what the kids call a \"Portal 2 reference\""]},{"number":315,"messages":["hm","The demo video shows what you're supposed to do. 2 phys track blocks, one on each side ofthe tread. Fill the between with suspension wheels."]},{"number":316,"messages":["this might be the first time I've actually found a use for the command seat","I use it for planes"]},{"number":317,"messages":["name one usage.","airplanes"]},{"number":318,"messages":["well steering left works and nothing else","You need to configure it with the sneak-click GUI"]},{"number":319,"messages":["what the fucka re you talking about","Cooked this up real quick as I moved to a new world to test CI and Trackwork, it works fully. I just can't pitch and roll at the same time because the command seat doesn't allow that."]},{"number":320,"messages":["speaking of fast, here's a tank","You are absolutely using it wrong, as proven by the fucked geometry at the mid-left bottom of that image"]},{"number":321,"messages":["also it's interesting that you can't pitch and roll at the same time","I have pitch set to W and S"]},{"number":322,"messages":["oh also i just noticed the propeller isn't even controlled by the seat","Because if I did, every time I pitched the thing would turn off"]},{"number":323,"messages":["and that is an issue with?","...the command seat."]},{"number":324,"messages":[">this thing is good\n>if it was different, it would be good","What it is, is a hassle"]},{"number":325,"messages":["buddy these are your words, not mine","Yes and I proved it can be used for airplanes."]},{"number":326,"messages":["sure, you could also use buttons or levers or a gravitron or simply assembling and dissasembling flaps and propellers or rebuilding the plane mid-flight, it means nothing","Which is more convenient exactly?"]},{"number":327,"messages":["a linked controller","How?"]},{"number":328,"messages":["because you literally JUST called the command seat a hassle","Yes and it doesn't have to be"]},{"number":329,"messages":["It's configurable.","Inputs cant happen at the same time"]},{"number":330,"messages":["Nah, I'd rather not. But if you show a video proving they work how you claim, I might watch that.","\"might\""]},{"number":331,"messages":["https://media.discordapp.net/attachments/1188368808352682004/1190125300772786270/csperson.gif?ex=65a0a98f&is=658e348f&hm=928130aec775581cf7f01c28cef48ddc8b26a5830a84abca3b47da83714495ba&","\"Oh boo hoo I'm such a weak little boy that I'm afraid of a random furry who is justifiably angry with me on the internet\""]},{"number":332,"messages":["irony","Unfortunately I took IT classes a year or so ago and the professor was crazy about that shit. There's a reason I didn't continue."]},{"number":333,"messages":["where you don't want belts on your car","I'll be using something that isn't explicitly a tread/track focused mod for that"]},{"number":334,"messages":["why limit the mod","Because I'd rather use actual wheels/tires/ something that doesn't look like a wooden yo-yo"]},{"number":335,"messages":["fabric superior in performance","He's just trying to pick a fight for no reason"]},{"number":336,"messages":["Then a fight he should get","On one hand, yeah, I'd love to give him what he deserves.\n\nOn the other hand, that's exactly what he wants, and I don't want to do anything he wants really. With exceptions."]},{"number":337,"messages":["csperson copypasta pleaseeeee","I'm frankly offended that people are taking this as a sort of joke. Think of how many people schem has fucked over for no reason."]},{"number":338,"messages":["fair enough, though it should be noted that i don't not like you bc ur a furry, i dislike u bc ur cringe","Since when was it cringe to want assholes like schem to be accountable for their actions? By that logic, the Nuremberg trials could be considered \"cringe\", and that's a very dangerous stance."]},{"number":339,"messages":["i can't post in support but i need help","Go ahead please, that's the point of that threads category."]},{"number":340,"messages":["Schem is just gatekeeping the vs2fanbiy stabdard","No, and saying that causes you to become part of the problem."]},{"number":341,"messages":["fucking 10/10 bait","Exactly, it's bait and he just keeps biting lmfao."]},{"number":342,"messages":["@EndertheKoder why stardust archieved!","1. The author's been MIA for a good while. Concerningly so.\n2. There's a new one."]},{"number":343,"messages":["so do u know why my airships keep flying with no balloons","I recall specifically seeing this explained to you before"]},{"number":344,"messages":["we have never talked","Just because you don't see me typing, doesn't mean I'm not reading channel messages."]},{"number":345,"messages":["whats the answer then","Only balloons broken by hand will update properly"]},{"number":346,"messages":["china is a beautiful country","Do you not understand the issues arising from a fascist system of government?"]},{"number":347,"messages":["Can you translate whats written here","Kontraption users waiting for an update be like"]},{"number":348,"messages":["Atleast after body modification, estrogen/testosterone medication and surgeries.","Even before"]},{"number":349,"messages":["i am out, male and female only exist (with an exception of a mutation that causes both you know what) end of story","Turns out, you have a mutation causing lack of brain tissues."]},{"number":350,"messages":["you referring to intersex so basically we all start as Female in the womb but go different ways because of our genes so if your XX Chromosomes your gonna be a biological female but if you have XY Chromosomes your going to become a Male but in case of intersex the baby has XY Chromosomes but it has a resistance of testosterone so the change that need to happen to turn the genitals to those of a male cant happen so it appears Female but in terms of genetic its a Male","YY chromosomes happen."]},{"number":351,"messages":["they literaly attacked him for no reason 💀","Rich coming from you tbh"]},{"number":352,"messages":["just be more based. you can only repent via conversion therapy. \nthis is our final step towards completing the lgbt agenda :MEGALUL:","Please note that this person is a scumbag"]},{"number":353,"messages":["This person is afraid of me","I'm really not. This is a second-monitor conversation right now and the only reason I'm pointing you out is so that the various lurkers can laugh at you."]},{"number":354,"messages":["CS, I'm sorry but what","?"]},{"number":355,"messages":["yeah he really just had a bit of a meltdown because of schem being schem","Ok but you'll notice it got attention lol"]},{"number":356,"messages":["I still don't know what I did :c","this"]},{"number":357,"messages":["yes, the joke about converting them to join the lgbt","Oh you don't know what conversion therapy is 💀"]},{"number":358,"messages":["I'm aware what conversion therapy is 💀","Conversion therapy is actually very transphobic, and very much not lgbtq. It's when people are forced back to the gender identity they were assigned at birth, and basically brainwashed into otherwise \"not being problematic\" in the eyes of whoever is doing the \"therapy\""]},{"number":359,"messages":["just play terraria","VS2 for terraria when"]},{"number":360,"messages":["","*you* did something as evidenced by that screenshot. That being, attempting to ping everyone."]},{"number":361,"messages":["The amount of people who don't know shit that clog up the chat is getting tiring","It's actually intentional, believe it or not. They know plenty, but are just choosing to annoy people because they think its funny or something. There are other problems here too tbh... I'd have left a long time ago, but I decided I want to try and make this server a better, more welcoming place. Call it a hobby I guess."]},{"number":362,"messages":["I could swear I remembered a mod that made the world generate \"smooth\" being mentioned here. Does anyone remember what that was?","Still looking for whatever mod was mentioned, No idea what keywords to search to find when it was mentioned"]},{"number":363,"messages":["there is only one kind of tea","? No? There are multiple kinds. Earl Grey, Chai, plenty of other kinds"]},{"number":364,"messages":["@schem? has CSperson blocked u yet","That mf was literally the first person I blocked here. I consider myself lax when it comes to blocking people, or at least I did in the past. Sure, I've blocked plenty of people here, but I can justify my reasons in all cases. Though given the particular... \"culture\" here there's already a bias towards blocking."]},{"number":365,"messages":["Can someone explain to me why there isn't a vs add-on based on bad piggies???","Valkyrian tournament already exists."]},{"number":366,"messages":["what mod's allow making a walking machine in minecraft","You probably want clockwork for that. It's how ive had the most success"]},{"number":367,"messages":["let them cook smh","You don't need to finish cooking lunch and dinner before serving breakfast"]},{"number":368,"messages":["i wanna make a giant kirby mech","Just make the halberd from the end, that's much easier. Also it's what I was apperently trying to do several years ago, but VS2 did not exist at the time"]},{"number":369,"messages":["they don't work the same","How not?"]},{"number":370,"messages":["and second it multiplies the force by rotational speed","Isn't rotational speed purely aesthetic though"]},{"number":371,"messages":["but I could make a train-boat-plane thingie?","That's an absolute nightmare of a concept, but you certainly could make that."]},{"number":372,"messages":["well the way portals work currently are based on 2 coordinates linked together by math. you made it go on a train thats always potentially moving and you either have many portals in the nether or you'd need a new way of linking it","Portals \"on the other end\" could be their own ships"]},{"number":373,"messages":["Or maybe my pc is shit","I think that'd a thing that just happens tbh"]},{"number":374,"messages":["1.19.2 seems to have the most mods in it, but some of the best mods don’t support it Xd","I don't think 1.19 has any good/popular mods that aren't already on 1.18?"]},{"number":375,"messages":["Create bells and whistles","90% sure that's on 1.18"]},{"number":376,"messages":["the portable storage interface no longer works with this mod installed \\:(","It doesn't? That's a problem."]},{"number":377,"messages":["I do plan on making contraptions push their parent ship","Will they have any sort of friction? I wouldn't mind being able to use something besides physics bearings for wheels and such."]},{"number":378,"messages":["it does work just very ugly, also the trains being a contraption means the deployers will pull out of literally any inventory","They aren't using default create i think, create interactive drastically changes how contraptions work"]},{"number":379,"messages":["someone didnt check the versions list","The forge update thing didn't show any update. Also I didn't use any steam and rails blocks or anything, does it really change that much of base create?"]},{"number":380,"messages":["idk if this was because i had Satisfactory open while i had MC open, but i couldn't even alt+tab without MC pretty much crashing","This is just a bad idea, try to only have one game open at a time."]},{"number":381,"messages":["society has fallen to a point where i don't know if you're joking","Just don't give him attention please. He likes ruining people's days."]},{"number":382,"messages":["can someone help me i cant get my train back on tracks. Wrenching the train does not work","What exactly are we looking at here?"]},{"number":383,"messages":["some normal create train","It does not look like a normal train"]},{"number":384,"messages":["im looking for a ways to make warp drive that will teleport colossal ships from one dimension to another","Meant to reply to this"]},{"number":385,"messages":["i feel like there could be a way to do it by having a different block like the train station but for valkyrien skies ships and you could create a system to make sure there aren't any other ships in the way","Better suited for Kontraption"]},{"number":386,"messages":["theyre hanging onto the sky","What does the sky hang from"]},{"number":387,"messages":["```kt\ndata class VSWheelCollisionShapeData(\n val wheelRadius: Double,\n val halfThickness: Double,\n) : VSCollisionShapeData\n```","Oh ok then"]},{"number":388,"messages":["","Isn't that the electric chair"]},{"number":389,"messages":["","Oh ok so utterly not minecraft at all really gotcha"]},{"number":390,"messages":["","And this is...?"]},{"number":391,"messages":["Note the point i said he did 1.16 tutorials as well","Still probably not as in-depth for a complicated setup like warpdrive"]},{"number":392,"messages":["Remaking warpdrive with mcreator is impossible and pointless","Except for the fact that it's currently only for 1.12.2 at the latest. And, it has some features I don't like, such as the limited overworld size."]},{"number":393,"messages":["if you want similar mods like warpdrive use futurepack","Meh. That one has its own problems."]},{"number":394,"messages":["You can do Ship TP across dimensions now, VS2 has a method","I know that's why I mentioned it"]},{"number":395,"messages":["yeah, i suggest you just wait for ship space related stuff instead of making your own or help the other vs2 devs","Part of the issue is that waiting seems to be all I do"]},{"number":396,"messages":["i mean you can help them finish it","Sure, cool idea, make me part of an experienced team doing advanced stuff when I barely even remember how to import a class"]},{"number":397,"messages":["exactly, if you cant do that, how can you do the space mod you want?","In a roundabout hacky way but at least I could lie to myself and say I'm making progress while passing the time waiting for the actual working stuff"]},{"number":398,"messages":["Being a part of an experienced team is the fastest way to learn anything","Let me put it this way. The people who say \"there are no stupid questions\" have never met me."]},{"number":399,"messages":["they're wrong, there are lots of stupid questions","I know and I'm the one who asks them"]},{"number":400,"messages":["just give up on learning because you have a lot of stupid questions?","No I'm just saying I'm probably annoying enough that I'd actively stall progress on anything instead of actually contributing."]},{"number":401,"messages":["basically i had the idea, because vs2 is supposed to be compatible with imersive portals, each time you want to teleport you just open a portal and go there with no loading screens","Yeah but I'm also questioning why the shipyard can't be it's own dimension instead of just a faroff section of the dimension the ship is made in"]},{"number":402,"messages":["what do you mean? for planets?","Yeah, world borders."]},{"number":403,"messages":["can't you just use portals","Not for massive ships. Or, you know, anything going to/from the end."]},{"number":404,"messages":["what's the max size for portals?","Idfk"]},{"number":405,"messages":["whats the point of this whole conversation anyways","That I'm both impatient for mods and can't make them myself also I'd probably be annoying to any dev team"]},{"number":406,"messages":["big ships can use portals","Define big though, I have one that is pretty massive (5 floors or so)"]},{"number":407,"messages":["ship.velocity","but is it relative to the world, with \"moves up/down, moves north/south, moves east/west\", relative to the ship with \"moves up/down, moves forward/backward, moves left/right\", or \"moves W blocks in direction XYZ\"?"]},{"number":408,"messages":["> It's given in meters per second, in world-space","So, it's relative to the world. Is it a single speed variable with 3 variables representing the direction of movement (independent from the physical heading of the ship), or is it three variables showing how fast the ship is moving on all 3 axis?"]},{"number":409,"messages":["Isn't that just the principle of newton","I mean, yeah"]},{"number":410,"messages":["yoinky sploinky\nhttps://cdn.discordapp.com/attachments/1148964303223926854/1163905301947363458/2023-10-17_21-22-30.mp4?ex=65414648&is=652ed148&hm=c205848597f7e063e7ed6b76f85471ee40722918075cfd435f17a9398564f2f4&","but i'm trying to show what this mod is trying to do, ships with this aren't supposed to stop on their own."]},{"number":411,"messages":["pretty sure ships in space engineers care about the atmosphere","only for breathing and how effective different thrusters are"]},{"number":412,"messages":["i doubt that space engineers doesn't have drag in atmosphere","It... doesn't."]},{"number":413,"messages":["Atmospheric thrusters:","...They apply thrust in an atmosphere, and all they do is check to see if there is oxygen I'm pretty sure. The propellers inside are just animated textures."]},{"number":414,"messages":["@CSperson read this simple statement and watch your foolish argument crumble and fall through your horrified hands.","And? I'm not saying that means it should be the case here. I'm only using it as an example of \"using thrusters on all 6 sides to slow down\""]},{"number":415,"messages":["eureka is not free of bugs","It's the closest thing we've got, unless you have something I don't know about"]},{"number":416,"messages":["they are very ready for survival (they have been used in survival) and what kind of bugs would they have???","User-programmed ones."]},{"number":417,"messages":["i'm just saying eureka isn't the only option like you think","It seems to be the only option for people who aren't nerds."]},{"number":418,"messages":["ai blocks","Shouldn't you, uh... make inertial damping work first? Otherwise, drones and stuff are really going to suffer from not knowing what gravity is."]},{"number":419,"messages":["Doesn't work on windows because it's feeling like a silly goofy goofy goofball","How tf does it not work on windows"]},{"number":420,"messages":["After sleeping i have decided to make it use the com thingy 👍","Center of mass? I mean... again, probably better as a config option. It provides a challenge for those who want it."]},{"number":421,"messages":["ghuh","What are these supposed to be"]},{"number":422,"messages":["ghuh","why does it look goofy"]},{"number":423,"messages":["thats the default blockbench texture","why"]},{"number":424,"messages":["https://cdn.discordapp.com/attachments/984435947741532170/1041905464373411901/t.PNG","The naming scheme bothers me"]},{"number":425,"messages":["Jesus thruster powered by god","*Klang"]},{"number":426,"messages":["With this you literally make them infinite","Yeah but they're bland squares"]},{"number":427,"messages":["Then you have inconsistent pixel density","Good point ig"]},{"number":428,"messages":["No im changing it because hydrogen is dirt cheap","Just make them consume a decent amount. Hydrogen can run out quick."]},{"number":429,"messages":["compile it","I have zero clue how to do that"]},{"number":430,"messages":["also disclaimer, this is a jar provided on discord illuc take no responisbilty what illucs sharing here use at your own risk","fair enough"]},{"number":431,"messages":["zip bomb","Oh ok I didn't realize that was an older version of the vs2 jar"]},{"number":432,"messages":["rn it doesn't follow camera but i do want that","How tf else is it supposed to work?"]},{"number":433,"messages":["in eureka it stops rotation","I mean... shouldn't it do the same in Kontraption?"]},{"number":434,"messages":["well yhea obv something is wrong with my math idk what do","I mean, I'm not sure SE takes the same approach to moving a ship as youve done here. It seems to be \"if the mouse is moved, rotate\" not \"if the mouse is moved, modify a variable which is where the ship is supposed to face and will always move towards, even if the mouse stops moving\""]},{"number":435,"messages":["https://cdn.discordapp.com/attachments/1122478607273558027/1175467588738875392/g1.png?ex=656b5680&is=6558e180&hm=4fadca2b8414ae3342fba54ad596fc3ff517ae696d334ec10c4600a79964fe0c&","I should probably try to specify more, \"on\" as in \"turned on\""]},{"number":436,"messages":["those are ion thrusters","Yeah but like in SE, Ion thrusters are weak. You use them for moving in space, but in gravity they aren't great at moving"]},{"number":437,"messages":["","What about this though"]},{"number":438,"messages":["this is when you place it single block, and the block is on","I figured, but what do multiple blocks connected look like when they're on?"]},{"number":439,"messages":["https://cdn.discordapp.com/attachments/999276934741626950/1041911419102306375/thruster_middle_connection.png?ex=656558a0&is=6552e3a0&hm=68d72f5ae3709d3aa39163dcb707dcac91c2d8e08e327827ffed035072d34266&","Koap has already made stuff work like this. It's not the same as create casings."]},{"number":440,"messages":["cuz how would the code destinguish texture sides","UV mapping. Which is a basic thing for texturing and modeling in general"]},{"number":441,"messages":["","There's this but"]},{"number":442,"messages":["it worked","Yeah well its not the most incredible thing as is. No gyros = no turning, also no gravity/momentum counteraction"]},{"number":443,"messages":["how do gyros work","They dont"]},{"number":444,"messages":["@ewoudje","Ok look if you want it that bad build it yourself. Gyros even right now aren't done though. And honestly there's lots that still needs to be done, it's very early in development currently and as is the devs are just doing this as a hobby"]},{"number":445,"messages":["it being relative to the ship makes the most sense since you will always know how it will rotate","I guess, but my idea would basically make it sort of like the player camera. If you look down, then look left you still turn on the y axis. Instead of suddenly falling on your right side or something."]},{"number":446,"messages":["Like an airship","True, but what if someone pitches down to try and drill or something?"]},{"number":447,"messages":["Mouse controls :GREG:","It's literally a feature in space engineers, which this mod is inspired by."]},{"number":448,"messages":["In the context of minecraft...","Flans mod."]},{"number":449,"messages":["Its still alive?","On 1.12"]},{"number":450,"messages":["run this in cmd\nbash ./gradlew build","\"'bash' is not recognized as an internal or external command\""]},{"number":451,"messages":["control interface, gyros, larger than 3x3x3 thruster multiblocks","I see. Any reason why specifically 3x3 dont work?"]},{"number":452,"messages":["most of the issues i get usually resolve when adding a gyro","I didn't have any issues related to rotating the ship whatsoever. I simply wanted to get a thruster to move a fairly heavy ship."]},{"number":453,"messages":["and they are only as powereful even now as they are because there is litterally no space and illuc assuimingly wanted something simple to start with","Atmospheric thrusters."]},{"number":454,"messages":["As soon as the people who are testing it test it and make sure no bugs exist 👍","Well, there's the one with the thrusters turning on randomly if a grid has blocks placed or destroyed."]},{"number":455,"messages":["load fabric to forge","Huh?"]},{"number":456,"messages":["alr locked the player view","^"]},{"number":457,"messages":["it (probably) doesn't exist yet","I mean the phrasing seems to suggest otherwise. Maybe I'm misunderstanding though."]},{"number":458,"messages":["I really don't think that they are *that* fast","I mean, in unity engine (which i tried out a good while ago) the command for locking/unlocking the mouse cursor to the center of the screen was a single line of code"]},{"number":459,"messages":["view sensitivity to 0","That's one way of doing it, does it reset after though?"]},{"number":460,"messages":["we are talking about mc though","Yes, but Mc still runs on a computer, and has first person controls, so I feel like it'd still be just one line of code."]},{"number":461,"messages":["and reconnect","Good point. Potentially also, crashing. Or, what if the player changes their mouse sensitivity in the options menu while seated?"]},{"number":462,"messages":["In SE when you move mouse you can \"feel\" how heavy the ship is","Exactly. More mass, the less sensitive the mouse. The more gyros, the more mass is counteracted."]},{"number":463,"messages":["Or you could just lock the view :clueless:","This would still be helpful math even if the view is locked"]},{"number":464,"messages":["(or at least have a \"force\" return it to facing front)","Yeah"]},{"number":465,"messages":["Like base MC doesn't need that functionality","Beds, horses(?)"]},{"number":466,"messages":["Also thats like not a problem","...if you're to the right of the ship control thing, face towards it, and sit in it, you'd be facing the left wall of your cockpit/bridge/ship if your view doesn't reset to \"look forward\""]},{"number":467,"messages":["similart to plasma lamps of futurepack","Ah. That... mess. I mean, I like the concept of a space/spaceship thing for modern Mc but... it falls short."]},{"number":468,"messages":["cyan looks prettier","Very"]},{"number":469,"messages":["Wood is like 1k right","Closer to 750"]},{"number":470,"messages":["i'm pretty sure all modded blocks are 100kg or 1000kg i'm not sure","Anything that isn't defined is 1000kg I believe"]},{"number":471,"messages":["planks are way denser?","How the hell would that work though?"]},{"number":472,"messages":["(almost said kontent ☠️)","Lol"]},{"number":473,"messages":["nms/ed controls feel better imo","I mean, I personally would rather SE controls. With NMS/ED I usually change the control style to something like that anyways. So, at least having a config option or something would be nice."]},{"number":474,"messages":["neither nms or ed have options to change the control style to something like se controls","They do? \"Pilot mode\" off I think"]},{"number":475,"messages":["god we need this in the game","It already exists, I'm pretty sure so anyways."]},{"number":476,"messages":["battles would be torture if they weren't","Ah OK I'm not the only one who thinks this"]},{"number":477,"messages":["flans mod was wack doe","I mean, it functioned."]},{"number":478,"messages":["i mean kontraption also \"functions\"","True ig"]},{"number":479,"messages":["idk if devs of those relics still are active","I mean, I'm sure at least some of them are still alive. Just, maybe not actively working on their mods. Or MC mods in general."]},{"number":480,"messages":["For some reason","So, 5x5 thrusters will work but not 3x3 thrusters afaik. Which seems really weird."]},{"number":481,"messages":["also fun thing: thargoids are invading","Technically. Only because humans literally commited genocide against them."]},{"number":482,"messages":["i mean internals aren't meant to look nice","Many people would disagree. Just because the SE community always says \"ship interiors are shit so don't even try\" doesn't mean those same principles apply to other games/mods"]},{"number":483,"messages":["doesn't mean it has to be a brick tho","Yeah I'm aware. I'm not saying ships always are, I'm just parroting what the SE community says."]},{"number":484,"messages":["rate the SE base","Not on wheels but I appreciate the effort to make good wind power"]},{"number":485,"messages":["all it takes is for the batteries to run out...","That's why you make onboard energy production."]},{"number":486,"messages":["sky trains :)","Again it doesn't work I've tried. The hinges just freak out."]},{"number":487,"messages":["just because i is a placeholder doesn't mean you can't do a negative power :3drevenge:","Power is something completely different?"]},{"number":488,"messages":["we aren't discussing cube roots :3drevenge:","What's -3 times -3 times -3"]},{"number":489,"messages":["~~nothing~~","Actually do your math homework, right now"]},{"number":490,"messages":["wait no","It's a cube not a square, *i* doesn't factor in"]},{"number":491,"messages":["","For a split second I thought that was roblox. I don't know why."]},{"number":492,"messages":["keep in mind this isn't completely inspired by se and not everything will work the same","Yeah but this is an extreme example. Usually something is just... well, here's this example. I *tried* to land it as level as possible, but..."]},{"number":493,"messages":["either that or making the gyro automatically level onto the surface it lands on","I mean sure, that's one way to do it. But personally I feel like it'd just be better for it to act as though there's no gyro if nobody's sending inputs. Or, alternatively, just make gyros not work if there's nobody in a seat."]},{"number":494,"messages":["imagine framed ion thrusters","...The point of that being?"]},{"number":495,"messages":["steel blocks don't have a custom weight set","Correct. But I'd like a 500kg block or lighter to build ships with."]},{"number":496,"messages":["illuc, when we be able to float?","ig that's a way to phrase it"]},{"number":497,"messages":["ship control interface","...wasd? That's just a normal thing."]},{"number":498,"messages":["I dont mind lack of mouse control so much","the way it is currently, you have to awkwardly reach over to the arrow keys."]},{"number":499,"messages":["yeah thats why I switched it to numpad","Same issue though, having to reach over."]},{"number":500,"messages":["","?"]},{"number":501,"messages":["increase threshold in vs-core config","Even if it's past the lod limit shouldn't the collision box... not be a whole extra block larger than the object itself?"]},{"number":502,"messages":["it depends on how lod is generated ig","this seems utterly ridiculous though."]},{"number":503,"messages":["(probably not very efficient as who actually cares about it lol)","...I do? I want to just be able to reach the entrance of a ship in survival mode, which is impossible if it's off the fucking ground because of some weird \"intended feature\""]},{"number":504,"messages":["too bad","And why is that? Because nobody wants the mod to function properly and are going to intentionally sabotage it? Because that seems like what's happening. Telling the code to subtract 1 from the collision box size is not the hardest thing in the world."]},{"number":505,"messages":["make it so, the more power imput it has, the stronger it gets, like the fusion reactor","Well then there's a good likelyhood that someone will deplete all their energy in an instant and go way, way further than they need to."]},{"number":506,"messages":["i don't think it uses chunks","Chunks are like 16 blocks"]},{"number":507,"messages":["(This is the little lad that said that all Russian people are evil)","That's not what I said. At all. And I'm not sure why the hot new trend is trying to put words in my mouth."]},{"number":508,"messages":["ngl i havent checked this channel for ages","There's a \"playable\" pre-alpha currently"]},{"number":509,"messages":["why put playable in quotes smh","Because it's not done and it's not recommended to actually play it yet. What already exists is pretty good, but things are very early."]},{"number":510,"messages":["why isn't it reccomened","Idk ask the people saying \"not reccomended for play\""]},{"number":511,"messages":["where","\"please dont actually use it lmao, but feel free to use it for testing stuff\" straight from the github release page"]},{"number":512,"messages":["Dont discourage testing","I'm not, I'm just trying not to imply that the mod is 100% done or anything. And there are a lot of really necessary things that arent in the mod yet. Like mouse control, inertial damping, passive gyros, etc. No real way to actually make a ship (discounting things like the ship creator or other addons)"]},{"number":513,"messages":["can anybody here think of a good way to rotate things that are on a debug hinge (not pushing with pistons thats what i'm using currently)","No idea. In fact I didn't even know there was a debug hinge."]},{"number":514,"messages":["honestly im just really happy with whats already there","Yeah, not everything is here but it's a good start. And honestly it'd be unrealistic to expect something so new to have any amount of polish."]},{"number":515,"messages":["Not feature creep it's basically done lmao","I mean sure but models and stuff aren't the smallest things ever in terms of file size."]},{"number":516,"messages":["you mightve had this version which turns thrusters on","No, the one currently installed is the latest from github"]},{"number":517,"messages":["i've definitely got myself quite the complex project with CC now","Yeah it seems that way. Good luck with that, hopefully it isn't too frustrating or anything like that."]},{"number":518,"messages":["The group lead guy in my school coding competition dingus just asked in the gc how to set up a gh repo","...uhoh."]},{"number":519,"messages":["Only the newest from curseforge works","I have a newer build from github because I didn't want log spam"]},{"number":520,"messages":["https://discord.com/channels/244934352092397568/1100497495450210384/1163499567510200453","This has nothing to do with clockwork"]},{"number":521,"messages":["vs build","Great way to not help whatsoever. I'm specifically using a build from github that is allowing me to use VS alongside Essential without needless log spam."]},{"number":522,"messages":["Newest valkyrien skies build from curseforge","I have 118forge 2.1.1 beta3+1b862df86a. Newer than the latest curseforge file."]},{"number":523,"messages":["this https://discord.com/channels/244934352092397568/1100497495450210384/1163499567510200453, is the version you should use with kontraption","That's not what the *lead dev* is saying."]},{"number":524,"messages":["aWAIT WHAT are the new thrusters out","those are the old thrusters"]},{"number":525,"messages":["\"older\"","Because it is. The vs2 jar I used was from October 21st of this year. The build you linked was from October 16th. And the latest thing on Curseforge is from October 11th."]},{"number":526,"messages":["Ok so it's a real thing","Glad to help"]},{"number":527,"messages":["I always thought 5x5 was just the minimum","Yeah but that's excessively big. The largest possible thruster in Space Engineers is around that size iirc. In vanilla anyways"]},{"number":528,"messages":["it doesnt need to be the same has se","And not everyone wants to make huge ships with minimum 5x5 thrusters. In fact, a ship I made with Kontraption would be much, much better if I could use the space more efficiently by having more compact thrusters."]},{"number":529,"messages":["aka, ion","That's not nearly powerful enough, for whatever reason. And there are more than two sizes for ships."]},{"number":530,"messages":["illuc, why do you want to strip","Please stfu"]},{"number":531,"messages":["next to my address, social security, bank account, and my full legal name?","I mean, what exactly are you trying to do? What even is the website?"]},{"number":532,"messages":["its the thing buymeacoffee uses to schmoove the money","Ah ok"]},{"number":533,"messages":["A. let my father fill out the stuff\nB. i wait like 6 months until im 18","I mean, wasn't bmac working fine prior?"]},{"number":534,"messages":["illuc only onlyfans will get early builds","Minors should probably never have an onlyfans"]},{"number":535,"messages":["not really","Damn."]},{"number":536,"messages":["guhh???","Yeah idk what they were thinking"]},{"number":537,"messages":["but why have realism when we can just have rocket and ion poewred everything","Well in that case, I want tiered ion thrusters. Basic->advanced->elite->ultimate. That alongside multiblock ions and I'll be happy."]},{"number":538,"messages":["why multiblock ions if you dont mind me asking?","Better looking big ships"]},{"number":539,"messages":["fuel thruster be like","Do you only exist to disrupt talking"]},{"number":540,"messages":["do you only exist to talk bad to me lmfao","I'm not the one telling people that having more options for building is a bad thing."]},{"number":541,"messages":["They inly exist to talk bad to everyone 😔","Says the person who tried hounding me because you weren't aware that the value *i* wasn't a number and was instead a placeholder."]},{"number":542,"messages":["we never argued it was a number though 🥶","Yes. You did. Now please stop, as I have been trying to actually discuss kontraption related things but everyone seems to enjoy hounding me for no good reason. Find something better to do with your time. Like showering. Or doing your homework."]},{"number":543,"messages":["i feel like being able to make thruster multiblocks rectangles would help with this too\nlike if you have to do a thruster wall, one huge cohesive thruster is cooler and (imo) better looking that 10000 seperated one","Correct, that's my reasoning as well. However, ideally multiblocks aren't only rectangular. I realize that minecraft doesn't have non-cube shapes really, but on a larger scale one can make something look round/triangular from a distance."]},{"number":544,"messages":["working build that i can pin","Define working"]},{"number":545,"messages":["sounds and the orbital cannon hopefully","Can I request inertial damping in that though? Maybe anolog thrusters, so you can have percentages of thrust accessible through peripherals or something?"]},{"number":546,"messages":["implementing inertial dampening will be FUN!","For the end user yeah. Not for the dev."]},{"number":547,"messages":["but then really just isn't","I know."]},{"number":548,"messages":["just add opposite of velocity/2 to the ship easy 😎","Isn't that going to prevent all movement though"]},{"number":549,"messages":["my biggest concern is having the rockets that keep the vehicle up running at the correct throttle","Well, yeah. But if the vehicle isn't completely level then that's gonna be trouble. Multiple thrusters need to just be able to counteract gravity, if they're facing that way."]},{"number":550,"messages":["im not gonna make accurate dampening stuff","...Ships will function still though right?"]},{"number":551,"messages":["","Apply thrust to the bottom one closest to the blue, just enough to make the blue face the same direction as the other red."]},{"number":552,"messages":["then u suddenly go up","Not really, some forward momentum would cancel out. It'd start moving up, yes, but some momentum would be canceled out... enough that if there was a thruster at the needed position, it'd work properly."]},{"number":553,"messages":["CS?","Are you not making a joke of some kind? Because I really don't care either way. I'm hardly qualified to direct the project at all. And I'm not a math major."]},{"number":554,"messages":["im opening SE rn to test how the fuck the SE","I feel like it should work like I thought. I could be wrong though"]},{"number":555,"messages":["You just get the ships velocity and the sun of the thrusters velocity, it really doesn’t need to be that complicated","Well yes but I was thinking in the real world, where we don't have any sort of god computer or something that can read the physical properties of any object at any given time."]},{"number":556,"messages":["why go through each axis?","Well I mean do them all at once. But ideally the ship doesn't \"jitter\" while there's no input."]},{"number":557,"messages":["im 13 btw :clueless:","How the f*ck do you know trig then"]},{"number":558,"messages":["just run distnat horizons","...yes and no? Maybe?"]},{"number":559,"messages":["@illuc can i make it so you can use joysticks for the ships?","Oh please yes."]},{"number":560,"messages":["i could add remapping","Aren't there already mods for controller support?"]},{"number":561,"messages":["this is where the fnuuy is happening\nhttps://github.com/illucc/Kontraption/blob/1.18.2/main/src/main/kotlin/net/illuc/kontraption/entity/KontraptionShipMountingEntity.kt","...The what exactly?"]},{"number":562,"messages":["yuh i yoinker the eureka thing and added more controls to it","Wha?"]},{"number":563,"messages":["were talking tongues not english, dont try and make sense out of it","That much I can tell"]},{"number":564,"messages":["nothing is real","I mean I know this yeah. Loosely."]},{"number":565,"messages":["make all cars into an inferno","Please, no. With that situation I really hope everyone got out ok but... I have no way of knowing."]},{"number":566,"messages":["well I just hope it wasn't a tesla","Those things are bullshit for many reasons."]},{"number":567,"messages":["technically our autopilot shut down 5 miliseconds before the crash","Yeah. And they can claim \"yeah they didn't try to press the brake. It's their fault. They specifically accelerated towards a wall and there was no malfunction\""]},{"number":568,"messages":["trains are amazing","Kinda yeah, kinda not."]},{"number":569,"messages":["ELON WHY COULDN'T YOU OF JUST BUILT A TRAIN DOWN THERE 😭","Can't sell more cars that way"]},{"number":570,"messages":["@ illuc when are we gonna have a rail addon 🥺","I'd love something like that honestly. No physics needed really, just make \"ships\" work and go along set paths with the ability to build/use functional blocks on them and you're great."]},{"number":571,"messages":["We do have create for trains","Yeah but you can't build them once assembled. Or use functional blocks."]},{"number":572,"messages":["We are working on something that will partially help with this :)","Any more info on what you mean by this or?"]},{"number":573,"messages":["or 24.78k kilograms/mile","What's the k stand for"]},{"number":574,"messages":["thousand","The point I'm trying to make is, you just said \"kilokilograms\""]},{"number":575,"messages":["megagrams","Yes that would be the proper term"]},{"number":576,"messages":["1 person per kilometer 😔","Isn't that just iowa"]},{"number":577,"messages":["ton is 1000kg","That seems odd but ok. I'd expect the standard to be consistent."]},{"number":578,"messages":["???","Good point we should probably try to get back to talking about kontraption"]},{"number":579,"messages":["We are dividing people now!?!?","I mean the UK aims to cut all homeless people in half by 2030"]},{"number":580,"messages":["tomorrow 🫡","Good luck"]},{"number":581,"messages":["joke isn't funny when you explain it :3drevenge:","You're not funny either but that doesn't mean you don't exist."]},{"number":582,"messages":["We need mobs like this in kontraption","We don't, also there is a particular mekanism aestetic to aim for. That... isn't it whatsoever."]},{"number":583,"messages":["it tries to keep the original rotation you set with the control interface / peripheral","Can this at least be a config option though, it's *annoying* and I don't want to be forced to make a computercraft thing every time. Ideally, emulating SE control methods would mean that ships would \"settle\" by default. Instead of... whatever's going on here."]},{"number":584,"messages":["Can this at least be a config option though, it's *annoying* and I don't want to be forced to make a computercraft thing every time. Ideally, emulating SE control methods would mean that ships would \"settle\" by default. Instead of... whatever's going on here.","@illuc please"]},{"number":585,"messages":["wait i have some wings i made","Why does kontraption need wings?"]},{"number":586,"messages":["unless you want to fill your ship with thrusters everywhere","...That's the idea."]},{"number":587,"messages":["dampening is still planned let me cook 😭","Ok so how is it going to work if wings are added, even though they are essentially mutually exclusive and will really, really break things if both thrusters set to dampen and wings are present on the same ship?"]},{"number":588,"messages":["illuc i need more cursed images","No, you don't. Frankly it's getting really annoying how you keep interrupting actual conversation related to the addon itself."]},{"number":589,"messages":["KBT inbound in 10\nK - kontraption\nB - holiday\nT - dev speedrun","I strongly recommend that you don't rush things. As is, there's plenty more that needs to be done before the addon reaches its potential, and considering some of the math involved it may be best to take plenty of time to make sure everything is polished before trying to add everything."]},{"number":590,"messages":["this has nothing to do with inertia","Well, \"Inertial Damping\" is the name of the system that controls all \"make it stay in the same spot\""]},{"number":591,"messages":["it makes motors stronger or weaker based on sensor data","Yes, and by cause and effect that moves gears, which move propellers, which moves air creating velocity, which makes the drone counteract gravity, which is a force. It also makes the drone stop moving/slow down. by counteracting inertia."]},{"number":592,"messages":["it’s literally in the exact same wikipedia article","Let me introduce a new word to you, clearly you don't understand how to read it because it was *3 entries above the thing you're trying to discredit me with*, the word is \"Brakes\", and it's the thing cars use to *stop going forward* or *not roll down a hill* which is also *counteracting gravity*"]},{"number":593,"messages":["you mean brakes","No. I mean brakes. Learn to spell."]},{"number":594,"messages":["a drone does neither","It quite literally redirects air in order to keep itself airborne as well as propel itself."]},{"number":595,"messages":["I am removing the current fligt system and make it work like the tournament thrusters","...So, no ship control interface? In that case, what does the addon present that's unique?"]},{"number":596,"messages":["@CSperson","Good. But it sure didn't seem like one at the time."]},{"number":597,"messages":["cant when there are more than 10 people waiting on it 😭","It's fine, just hold off"]},{"number":598,"messages":["and there is no reason to use ships atm","Isn't the same true of anything vs2?"]},{"number":599,"messages":["no i fucked up the quaternion peripheral","...Why not just use a vector3? or whatever."]},{"number":600,"messages":["yes im trying to add a reason to make ships 😭","It's up to the player to figure out a reason to have ships."]},{"number":601,"messages":["vs2 uses quaternions so thats what you gotta use","why"]},{"number":602,"messages":["Nvm that was a dumb idea","...Why?"]},{"number":603,"messages":["There will be a 2 axis hinge in the form of a Turret Mount","Not quite the same, also not everyone wants to make custom turrets"]},{"number":604,"messages":["I was thinking about multiblock bearings","Uh"]},{"number":605,"messages":["how multiblock bearings will kill the mod???","You're literally complaining about me bringing up the possibility of smaller ships being good. At current, there kinda aren't any options for \"small ships\" with what already exists with vs2. At least, not for good \"fighter ships\". Sure, you can make small stuff with eureka or whatnot, but that's just inferior because there's no benefit to a smaller size with that interface."]},{"number":606,"messages":["time to test thruster on train","One moment what are those slanted blocks"]},{"number":607,"messages":["carpenters blocks, thats nostalgia right there","Used to use it while making ships in warpdrive"]},{"number":608,"messages":["like, 5 block wide tracks","Wdym?"]},{"number":609,"messages":["IT WORKS","HUH"]},{"number":610,"messages":["had eaten all the bowls","Can you please clarify what you mean by this"]},{"number":611,"messages":["that produce gravity","...no"]},{"number":612,"messages":["VTOL?","actually yeah those are close enough"]},{"number":613,"messages":["Create Interactive + Kontraption is a fun combination","Did you find something interesting"]},{"number":614,"messages":["Bro didn't read the part which said create:interactive doesn't have physics","Kontraption does have physics. The ship the bearing was on, had physics. Ideally, the thing on the bearing would have affected the actual ship. It didn't, which I kinda expected. However I decided to check anyways."]},{"number":615,"messages":["nothing beyond the hydrogen powered train","Does that actually work for propulsion?"]},{"number":616,"messages":["i mean, clockwork adds compatibility with create to VS, why can't kontraption do the same?","Because that's not the point of kontraption, it has nothing to do with Create."]},{"number":617,"messages":["CAN YOU INFER ANYTHING","You're asking for Kontraption to add Create compatibility to VS2. That's absolutely not the point of Kontraption."]},{"number":618,"messages":["Configurator C\nOsmium O\nIron block B\nRedstone R\nCopper Ingot I\n\nR I B\nRB I\nCOO","Slight change to make this a bit more organized\nConfigurator G\nIron ingot I\nOsmium Ingot O\nRedstone Block R\nCopper Ingot C\n\n CI\nGOR\n I C"]},{"number":619,"messages":["Slight change to make this a bit more organized\nConfigurator G\nIron ingot I\nOsmium Ingot O\nRedstone Block R\nCopper Ingot C\n\n CI\nGOR\n I C","The idea behind this particular recipe order is that... if this is able to move/assemble/rotate ships, surely it should be magnetic in some way. That's why there's an alternating set of one iron ingot, one copper ingot acting as \"prongs\" almost"]},{"number":620,"messages":["I don't want the recipe to require 28 different items","How does it function in terms of logic then, what makes it push and pull ships"]},{"number":621,"messages":["Why does mekanism crusher need 2 lava buckets","Pressure."]},{"number":622,"messages":["i think the tool gun should be a wacky magnet gravity gun","*ahem*"]},{"number":623,"messages":["idk if kontraption has these or not yet, but hover blocks (they hover at a fixed distance from the ground)","There will be wheels, which functionally will do the same thing I think. Inertial damping/PID is probably going to account for any other potential use for \"hover engines\""]},{"number":624,"messages":["ignore his ass","Please, if you give him attention he will only get worse."]},{"number":625,"messages":["newest kontraption version","What does it add?"]},{"number":626,"messages":["https://media.discordapp.net/attachments/1188368808352682004/1190125300772786270/csperson.gif?ex=65a0a98f&is=658e348f&hm=928130aec775581cf7f01c28cef48ddc8b26a5830a84abca3b47da83714495ba&","Who's harassing who now schem? Bear in mind I've been talking here for a good bit now, so I'm hardly following you around. Yet here you are."]},{"number":627,"messages":["I can't access youtu. in China","Overthrow the government is the best advice I can give. Like unironically that place seems to suck and make life miserable for citizens. I suggest not doing anything by yourself though."]},{"number":628,"messages":["@CSperson\"Overthrowing the government is the best advice I can give. That place seems to be in bad shape, making life miserable for its citizens. \"\nThat's what you said isn't it, you haven't been to China how do you know? Seeing is believing.","I've seen enough to know I don't *want* to be there."]},{"number":629,"messages":["Use mouse delta trol","What's mouse delta again"]},{"number":630,"messages":["what was the purpose of fabric t begin with","I think the forge devs were being really shitty for some reason, so people wanted an alternative."]},{"number":631,"messages":["wait which side are you on? forge or fabric?","No need to pick a side, it doesn't matter."]},{"number":632,"messages":["dew it","Wheels were already going to be a thing in kontraption, at some point. I'd think that it'd be the style SE uses, of \"w and s for forward/backward, a and d to turn\" meaning less need of locking the player view (also no need for inertial damping)"]},{"number":633,"messages":["why do you even need anime in minecraft","Simple, you don't."]},{"number":634,"messages":["I mean the dude was calling them gross it’s not very hard to click their profile and see that","True"]},{"number":635,"messages":["I tend to pay attention because people tend to put horrible crap in there","Yea"]},{"number":636,"messages":["imagine if people on the internet knew basic common sense and social standards","Part of the issue is a lack of any kind of \"consequence\" for poor behavior, at least any sort of consequence that directly affects the perpetrator of such actions. While internet anonymity can be helpful if somebody identifies in a way such that they'd face real-world consequences if their family or friends knew, it presents the opportunity for the worst of humanity to have free range to bully, belittle, and otherwise act uncouth towards any number of innocent people."]},{"number":637,"messages":["is there a lore reason why i smell smoke","Sorry I'm feeling a little ill today. Had a bad burger or something."]},{"number":638,"messages":["unrelated","You'd be surprised how related smoke and projectile vomit can be with certain species. You asked for a lore reason, I gave one."]},{"number":639,"messages":["I have first hand experience","I honestly can't imagine you being an asshole. You seem to be the nicest/least offensive person in this server... though I'll admit, the bar isn't that high."]},{"number":640,"messages":["couple states in America trying to make it illegal to be trans in public now lol","I've unfortunately heard of this. If things get too bad, at least Canada isn't too far away from my state. Meaning, worst case me and my family can flee."]},{"number":641,"messages":["Kapp arent you suposed to be an impartial party in terms of moderation","\"Trans people should be able to go in public\" is very much an \"impartial\" stance."]},{"number":642,"messages":["just because the politicts are relating to LGBTQIA+ its still politicts tho","Yeah, no. It's unfortunate that politics are so extreme that they're trying to dehumanize and prohibit people's very identities, and that the actual \"neutral\" of \"let people be who they want to be without forcing them one way or another\" is considered \"far left\"... but gender and LGBTQ is hardly political whatsoever."]},{"number":643,"messages":["runs by itself when i run build","Why not for me then?"]},{"number":644,"messages":["I cloned it using the Git GUI thing","My most recent attempt, I didn't use the git gui thing, i just downloaded the source from the github website. I should use git, that might make a difference."]},{"number":645,"messages":["uncommenting this bit makes the thrusters apply forces at their actual locations","Thrusters are supposed to apply force at the center of mass, it makes ships easier to build"]},{"number":646,"messages":["the gyroscope doesn't like turning and will reorient the ship to the original axis","Unfortunately, yeah. I'm not sure why."]},{"number":647,"messages":["i want an infinitely dense planet that wreaks havoc on peoples ships","Infinite density is not physically possible. And even if it were, you wouldn't last long enough to find any use for it, nor would anyone else, because everything in the universe would suddenly cease to exist in any coherent state."]},{"number":648,"messages":["Gravity is not based on density, it’s based on mass","Mass and density are closely related, to the point where something with infinite density would have infinite mass"]},{"number":649,"messages":["black holes:","Black holes literally don't have infinite mass nor infinite density. They have a very high density, but by no means is it infinite. Popular theory states that black holes grow and gain more gravity the more matter they take in, and if density can increase then it is not infinite, as infinity cannot become larger."]},{"number":650,"messages":["Ever heard of","Have you ever heard of a high school diploma?"]},{"number":651,"messages":["What is your major if I could ask?","Biology. However my current chemistry professor was a nuclear physicist."]},{"number":652,"messages":["So your chemistry teacher used to be a nuclear physicist, so you know a lot about black holes?","No, that's not what I said at all, learn to read please."]},{"number":653,"messages":["btw can i hear you argument on why black holes aren't infinitely dense cause i forgor your points","Density is the proportion of matter in a given space to the amount of space. Even a singular point in space cannot be zero, therefore the denominator cannot be zero. And thus, no matter how much matter is in a single point in space, the density cannot be infinite unless the mass (or, the amount of total matter) is zero."]},{"number":654,"messages":["n/(1/infinity) ≈ infinity","Black holes do not occupy infinite space"]},{"number":655,"messages":["does there really have to be atoms for there to be mass","Yes??? What?"]},{"number":656,"messages":["protons, neutrons, electrons","Those are parts of an atom. That's like me saying \"there's a cake on that table\" and you saying \"no, there is batter, icing, and candles on that table, and you're stupid because you think that's a cake\""]},{"number":657,"messages":["1/0 is not infinity","Prove it. I've asked this numerous times of various math teachers, and every time the conversation has resulted in \"yeah that's infinity\""]},{"number":658,"messages":["undefined","Only with a computer or other digital device."]},{"number":659,"messages":["IM FUCKING 13 BTW","Not surprised to learn this"]},{"number":660,"messages":["whe you did your stephen hawking presentation","Before you were out of diapers, idiot."]},{"number":661,"messages":["ok but there is still an answer to it","It's not a number"]},{"number":662,"messages":["nah i'm not saying you can get a number answer","Then it's not an answer."]},{"number":663,"messages":["sqrt(-1), which is used as a place holder so that we can find answers to certain, previously unsolvabel equations","\"Unsolveable\" congrats. You proved yourself wrong."]},{"number":664,"messages":["then why do mathmeticians use it","As a placeholder. Which you'd know if you knew how to read."]},{"number":665,"messages":["but wtf does biolgy have to do with black holes 💀","Nothing."]},{"number":666,"messages":["What does eureka even do?","That's basically it. Archemedies Ships, but using the VS2 backend. So, pretty simple stuff comparatively."]},{"number":667,"messages":["potato fakes progress","Hopefully not. At least with clockwork we know there's *something*. As opposed to Create Aeronautics, which seems to be trying to build hype and... I'm not sure it actually exists."]},{"number":668,"messages":["There isn't anything 🤥","There's an older version which supports a different version of create. So, it definitely exists in some capacity. CA on the other hand, seems very suspiciously... well, I heard at least once that they stole code. Ever since then, they've been closed source. They were supposed to release summer this year but didn't. Makes me really think there's nothing to show, especially since they seem to know even less about game/mod logic than I do."]},{"number":669,"messages":["Schem is just baiting","Are they a master of baiting?"]},{"number":670,"messages":["mods","You are the mod dev though you make the mods"]},{"number":671,"messages":["Also I coincidentally have a different mutual server with vroomtato. Would it be wise to ping them there as a joke?","Ok fair enough answer"]},{"number":672,"messages":["guys Potato is ofline (he was on discord mobile like 10 minutes ago)","Clearly it is because they died"]},{"number":673,"messages":["how do I change what direction phys bearings spin","Same as with anything else"]},{"number":674,"messages":["Troll","Too busy watching Irish twitch streamers are you?"]},{"number":675,"messages":["Mfs lurking in their rooms all day waiting for some random person on discord to release an unfinished mod beta be like","To be fair it's frustrating when I want to literally just make a boarding ramp for a ship in multiplayer, but VS Eureka has weird issues where mechanical contraptions don't render on ships. Also I want to make a drill ship so there's that. And I'd like to be able to check out clockwork before my drivers exam at 2pm today."]},{"number":676,"messages":["uhmmm, that sounds like a you problem? they render just fine for me, and drills work just fine when powered","Sounds like a troll, i could be wrong. It's definitely not working for me though, nor for the other person I play multiplayer with. And the only solution we've been given is \"wait for clockwork\""]},{"number":677,"messages":["Mekapi the thing it relies on takes extreme time to make","What is mekapi, google shows nothing about it"]},{"number":678,"messages":["not a troll lol, make sure you're using all the needed mods","I... am."]},{"number":679,"messages":["I still need to add the uuid based clown player model replacer","Feature creep"]},{"number":680,"messages":["at this point they might just be delaying the release every time someone asks when the release is","What if we ask *what* the release is"]},{"number":681,"messages":["Wont break it that bad","True. Just a very minor case of, serious brain damage."]},{"number":682,"messages":["10/10/2023","Wdym it's clearly the 9th"]},{"number":683,"messages":["Water freezes ar 32 fahrenheit","Ah yes, easier to remember than 0."]},{"number":684,"messages":["whats up","Not the clockwork update."]},{"number":685,"messages":["femboy incoming","Wdym I've been here all along"]},{"number":686,"messages":["is the CS for computerscience","No. No it doesn't. I'm a biology major."]},{"number":687,"messages":["my brother in Christ dont take it so seriously","Do tell."]},{"number":688,"messages":["huh was that in this server","I don't think so"]},{"number":689,"messages":["or...","That one, yes."]},{"number":690,"messages":["💀","\"Starts the server: server.start\""]},{"number":691,"messages":["eureka and clockwork work together perfectly fine, the only thing that is not so great is helms causing extra drag on clockwork / other addons propulsion but thats just due to how the stabilization works its not technically a bug","What's clockwork? I've never heard of anything called clockwork."]},{"number":692,"messages":["well okay imma test that if i've got the time.\nso far for me, i couldnt run Valkyrien skies, Clockwork and Eureka together. i wouldnt even know why that would be usefull","You had Create installed right?"]},{"number":693,"messages":["ofcourse to make use of the Clockwork features","clockwork doesnt work with the newest version of create. it crashes instantly."]},{"number":694,"messages":["REALLY?????????? (sarcasm)","I know this. I was informing the other person."]},{"number":695,"messages":["Does it will work on 0.5.1 create?","There is no clockwork in ba sing se"]},{"number":696,"messages":["with a client side GUI mod","When certain blocks are part of a ship, they don't get display info with jade. Modded blocks usually. It'll just keep displaying info for the last displayed block. So, if I'm looking at an iron block, but then look at a Thermal series Redstone Furnace, it won't display info for the redstone furnace."]},{"number":697,"messages":["Why is this happening? (i'm playing with clockwork, create, valkyrien skies, flywheel and kotlin for forg)","This is normal. To be expected for an in-dev mod, unfortunately."]},{"number":698,"messages":["true, am stupid","Adhd/autism≠stupid. If that's what you mean."]},{"number":699,"messages":["have you noticed theres like no weapons in create","There's an addon for that. (Not compatible with the newest create version for some reason)"]},{"number":700,"messages":["Lets hope the 12 day is the patch day i rely love 12 so it might be","I really love stuff that functions with the latest version of the stuff I use soo"]},{"number":701,"messages":["you just need to know their position in the world (not the ship's position, but the blocks that make up the ship)","I've thought about putting a waystone on a ship and removing XP restrictions, idk if that would work."]},{"number":702,"messages":["there will be another system that kinda does that tho","So, the same thing but reskinned with a different name? Like bluperglue? I personally would rather there weren't duplicates of like... everything in create made for physics groups."]},{"number":703,"messages":["do you want to access every inventory block on the ship?","I like unified inventories. It's better for organization while also satisfying my hoarding desires."]},{"number":704,"messages":["you can use droppers and hoppers tho","I don't like the concept of having loose items around. Especially with the possibility of them catching on an edge and not transferring properly."]},{"number":705,"messages":["and said turret needs SU","But as the turret rotates wouldn't the joint change position?"]},{"number":706,"messages":["When will be released the rework?","october 9th, 3023"]},{"number":707,"messages":["It’s October 9th","Hi, your sponser isn't pissed rn right?"]},{"number":708,"messages":["bruh","You're still not getting the bit"]},{"number":709,"messages":["like what","Like some people continuing an unfunny/stale joke, people getting agitated because they don't get the joke, and people who seem to think joining a server and immediately saying a racial slur is funny."]},{"number":710,"messages":["but like seriously, who joined and said a racial slur","As said, annoying."]},{"number":711,"messages":["if today is 9th why clockwork still isn't released???","Good question. From what I can gather, the project isn't building according to the dev."]},{"number":712,"messages":["i'll do it for a quarter price","I'll do it for a quarter. As in, 25 cents."]},{"number":713,"messages":["i don't even know what bro is implying 😭","I'm implying that something weird is causing the files to not compile, for some reason that I can't understand whatsoever, and status updates are pretty vague"]},{"number":714,"messages":["yap some more","So is it done then? I'm confused what this indicates."]},{"number":715,"messages":["No one is.","*ahem* https://discord.com/channels/244934352092397568/1059571325741568000/1156899571960664145"]},{"number":716,"messages":["anime girls, mechs, ships and a little bit of minecraft","...That's not clockwork that's whatever the military addon is trying to do?"]},{"number":717,"messages":["if it weren't for a certain code stealing drama","Right. That. Ok you have a fair point. Create Aeronautics ruins even more things."]},{"number":718,"messages":["Guys please stop adding reactions WE can escape from monday","Exactly idk why people want to have to wait longer"]},{"number":719,"messages":["gradle is bullying clockwork rn","I thought that was fixed though? Someone posted a screenshot of the issue being resolved anyways"]},{"number":720,"messages":["Do you prefer pornhub","No I prefer e621. Now please leave if you're only here to cause trouble."]},{"number":721,"messages":["Oh my god why people thinking that everyone have the best pc with operative memory 32+","While this is a fair thing to point out, you have literally been acting like a toddler in the time you've been here. You've just been obnoxious to everyone and acting like you're entitled to everything. Please grow and change as a person."]},{"number":722,"messages":["i just want a fun game to play","I can recommend Space Engineers if you want the stuff vs2 is going for. Kinda."]},{"number":723,"messages":["It's called Hello neighbor pre-alpha","You're unironically interested in skibidi toilet and garten of banban aren't you"]},{"number":724,"messages":["i mean","They're acting like the general age group of those fanbases"]},{"number":725,"messages":["completely butchered it","No way it wasn't intentional. That many subdivisions?? Eugh."]},{"number":726,"messages":["I remember when they were advertising hello neighbor as the game with good AI","Oh wait sorry thought you were talking about garten of banban. Which is definitely a shitshow of an application."]},{"number":727,"messages":["good horror hasnt been made since 1915","Depends how you define horror."]},{"number":728,"messages":["is this furniture","That is camping equipment"]},{"number":729,"messages":["i.e.","It is not *designed* for the road"]},{"number":730,"messages":["Is this a chair?","Inkblot test"]},{"number":731,"messages":["What don't?","In general, don't. We're sick of your shit as a whole."]},{"number":732,"messages":["Please grow up and change.","...in one ear, out the mouth. Clearly, no brain to be found."]},{"number":733,"messages":["ITS YOU","They are extremely stupid and/or not self aware whatsoever. Their immature behavior leads me to believe the first part."]},{"number":734,"messages":["Yeah this kid’s either 12 or 13","Discord ToS"]},{"number":735,"messages":["Im actually going to headbutt a wall","crush their skull instead"]},{"number":736,"messages":["It's corrent","PFFFFFF"]},{"number":737,"messages":["There’s already a mod here","ok fair"]},{"number":738,"messages":["incorrect grammar, eridaction imminent","It'd be one thing if it was just that, but they're also calling people the R word and generally being toxic"]},{"number":739,"messages":["how","Quark, adds chest variants"]},{"number":740,"messages":["What was the comma for 😭","I was saying the name of the mod, then saying one of the things it did"]},{"number":741,"messages":["does it WORK WITH ESSENTIALS yet","not without log spam"]},{"number":742,"messages":["i meant if it doesn't make u fall through ships or not","I play with it, but I don't fall through ships"]},{"number":743,"messages":["@Nullharp doesn't VS2 already work with essential","Constant log spam for me"]},{"number":744,"messages":["intended feature","why"]},{"number":745,"messages":["it works but its way more common for random collision bugs to happen and it turns the main menu into a zip bomb","yes"]},{"number":746,"messages":["but because of insert drama here its in clockwork for now","Wasn't it previously fully compatible though"]},{"number":747,"messages":["People think all the losing mobs are gone forever or something","...Because that's exactly what happens?"]},{"number":748,"messages":["well that's why they workin on updating clockwork","*yes of course, and I am definitely very patient and not bored of waiting whatsoever*"]},{"number":749,"messages":["lil bro you been here one (1) week","Technically longer. I just don't stay in mod servers ever since I got bullied by the create aeronautics devs, so I've left and come back"]},{"number":750,"messages":["neoforge my beloved","What is neoforge I've heard it mentioned every so often"]},{"number":751,"messages":["LGBT so cringe:)","If you have a problem, you can fuck off."]},{"number":752,"messages":["","Well at least it's kinda rendering now"]},{"number":753,"messages":["floating point on blocks rendered from millions of blocks away 😍","It's already being done on some capacity."]},{"number":754,"messages":["le","Still a problem. Does anyone have any ideas?"]},{"number":755,"messages":["Looks like Create Big Cannons works with the current version of VS, somehow. One issue... some things crash the game when placed or pondered. Could be unrelated, but I'll mention it anyways. The most noticeable thing though is, if I manually aim an Autocannon on a ship the first person view is inside the cannon itself. Meaning, can't be aimed well. Mechanical force works fine for aiming, but I prefer the concept of manual aiming.","So, I got a crash when pondering something before. But, now the world I placed the block in (a \"large nethersteel cannon\" piece I think, idk exactly) crashes immediately when I load in. Idk why. Might not even be a vs2 issue, but I may as well check."]},{"number":756,"messages":["Attach them to unassembled ship and assemble the entire ship with them","I was able to put cannons on an already existing ship. My only issue was with the camera position of the autocannon with handles. Everything else was fine."]},{"number":757,"messages":["ok now you have to compliment my coding skilsl","I'm sure you're good at whatever it is you do? idk"]},{"number":758,"messages":["oh i also made the thing that loads weights from datapack","So it's you who's responsible for the 1000 kg Create creative motor?"]},{"number":759,"messages":["the computercraft addon for vs2 has a radar 😎","Not the same"]},{"number":760,"messages":["","What is this for"]},{"number":761,"messages":["hehe, don't worry, i had a good time to be honest :B","That's half the fun of the mod rn tbh. Wacky physics not working. The other half is actually doing ship things. But things are buggy enough rn that, ships don't work as they should, and frustration occurs if things mess up with a large ship that took a while to build."]},{"number":762,"messages":["How do you guys infuse your big ships with Physics? Eureka or blue glue? Because glue is very laggy with my build. Is there an advantage using glue?","I put a helm on a single block, infuse physics, and build the ship already with physics."]},{"number":763,"messages":["_looks at mechanica_","Isn't mechanica the opposite of \"independant\" though"]},{"number":764,"messages":["well its optifines responsibility as the closed source mod to do it since compat is pain for closed source mods and it aint worth the vs2 devs spending ages trying to reverse engineer optifine for compat","Right. That."]},{"number":765,"messages":["vs2 boob fisik???","Is unfortunately actually a thing"]},{"number":766,"messages":["but i want vs2 boob fisik","Yes I know. There is unfortunately a wip addon spending way too much time making detailed models of breasts. Because somehow that relates to vehicles whatsoever."]},{"number":767,"messages":["but is there a vs2 addon for boosb already in the making?","*that is what I have been saying*"]},{"number":768,"messages":["i bet koap is helping","Correct."]},{"number":769,"messages":["pretty sure","I'm like 90% sure that the plan was to have that as an in game character for some reason."]},{"number":770,"messages":["how large","I'd say about 60 blocks long"]},{"number":771,"messages":["and theres another ship mod called eureka I think also has 1.19","...They're the same exact thing."]},{"number":772,"messages":["Smash through your innocent little base","But physics objects don't break blocks due to velocity"]},{"number":773,"messages":["That’s not air pockets","But it is, the pressure of air would create water tension in an area enclosed entirely except for the bottom. Have you ever pushed an upside down bucket into water?"]},{"number":774,"messages":["what if you turn it upside down","Then things are kinda screwy regardless"]},{"number":775,"messages":["that potato is coding his own system for that","I said nothing about any sort of specific system? Now I'm really confused, and my headache isnt helping."]},{"number":776,"messages":["you said\n> So, what makes \"if area is enclosed except for the bottom, have water appear at the bottom but not enter the room\" more difficult","I'm talking in very loose terms"]},{"number":777,"messages":["that \n> So, what makes \"if area is enclosed except for the bottom, have water appear at the bottom but not enter the room\" **more difficult **\nis more difficult than air pressure","Huh?"]},{"number":778,"messages":["when this has nothing to do with air pressure in VS2","vs2 doesnt have air pressure"]},{"number":779,"messages":["then why did you say it implies","Hollow object in water has air, if it goes down it still has air, this is needed for something like a submarine"]},{"number":780,"messages":["air pockets is lack of water in a closed space","Exactly, and water tension acts to make an area enclosed"]},{"number":781,"messages":["air pockets is easy, just detect closed off areas","Except that in the case of a boat, there is no \"roof\", its not closed off, it's open to the environment"]},{"number":782,"messages":["being an end user doesn't excuse you of doing basic thinking","*full detailed plans of coding something is not basic thinking*"]},{"number":783,"messages":["define a \"roof\"","anything that blocks the up"]},{"number":784,"messages":["","Ok so, those are walls, or rather a lack of walls"]},{"number":785,"messages":["is already done and performant","That's good at least. Though, some things might, uh... not work great. For example, if you want more of a \"round\" shape."]},{"number":786,"messages":["ballooner kinda needs airpockets","didn't it work before though? I guess maybe for optimization itd be better for the code to be in the library thing"]},{"number":787,"messages":["if you put a bowl upside down in the water, unless you're very careful about it, the air is going to escape and it won't be displacing anything","...But it won't? Have you ever tried doing something like this? Some air will escape, yes, but not all."]},{"number":788,"messages":["And the same applies for the reverse, how are we supposed to determine how much water should fall into the hull of a ship if it tips even sligthly into the water?","I feel like, in that case maybe just \"water got in, no more displacement\""]},{"number":789,"messages":["It's not minimal, it's totally possible to put a bowl into some water without creating an air pocket","if you put it sideways yes"]},{"number":790,"messages":["And the same applies for the reverse, how are we supposed to determine how much water should fall into the hull of a ship if it tips even sligthly into the water?","About this though, wouldn't the same math work for both problems?"]},{"number":791,"messages":["It's not a solution I've really thought about a lot because it's not a solution that we're interested in considering","Fair. having tilting not a thing would mean that Clockwork physics bearings would be... absolutely not viable for things like wheels. Or viable at all."]},{"number":792,"messages":["physics designator straight up doesnt work is it only for me?","apperently, yes, because it isnt supposed to work on forge but I somehow got it working?"]},{"number":793,"messages":["is there a reason why they switched from bluper glue?","there's a pinned message somewhere"]},{"number":794,"messages":["right click","thats an odd react?"]},{"number":795,"messages":["I use eureka for the old clockwork too","same"]},{"number":796,"messages":["Smash or pass","That's literally your mother though"]},{"number":797,"messages":["Since when does a physics object rotate on one axis","I think I went in to detail on that did I not?"]},{"number":798,"messages":["redstone","That's weird, but I guess it's a resolveable issue."]},{"number":799,"messages":["??????","the command seat. How else am I supposed to control something exactly?"]},{"number":800,"messages":["The seat is for other stuff, cs","such as?"]},{"number":801,"messages":["LINKED CONTROLLER","Then what's the command seat for?"]},{"number":802,"messages":["mfs will do anything but play the game as intended","Ah of course, the intended way to play an open world/sandbox game."]},{"number":803,"messages":["Says the one who thought the way the mod was intended to be played wasn’t how it was intended to be played","Cool and I've made it work my way so I could care less"]},{"number":804,"messages":["Is there even ca patreon","I recall so"]},{"number":805,"messages":["well, cbc dev worked with CA so","Do they still? Because I remember CBC adding some explicit VS2 compat and CA seems to hate anything vs2 unless they want to steal the code"]},{"number":806,"messages":["i also remember him talking that working with aero was nicer or smth","Sounds false. Maybe they're putting on a show because they want the CBC dev's support."]},{"number":807,"messages":["mfs when cbc is a war profiteer and will make compat for every mod:","Fair ig"]},{"number":808,"messages":["vs mekanism and vs create collab :flooshed:","Probably a good idea to have Create C&A also in that case"]},{"number":809,"messages":["I want to see SE stabilisation in clockwork","Medieval Engineers doesn't have stabilization and it's actually strangely close to Create/Clockwork in terms of \"automated\" stuff"]},{"number":810,"messages":["this mf again","That's a different person who simply did the same thing I did. Probably because *it only makes sense that the control seat should have options to work in a setup like this and trying to tell people they are \"playing a sandbox creativity game the wrong way\" is a fucking stupid thing to say*"]},{"number":811,"messages":["why is this mod so unintuitiv","What did you expect from a pre-alpha mod?"]},{"number":812,"messages":["like why can't i right click it with an empty hand? why does it need to be a brass hand? this is so random","So that you don't accidentally make it randomly rescan"]},{"number":813,"messages":["I don't know what you think about us now. They probably tell you how “bloodthirsty” we are and so on, but it’s not all fake. In fact, you will always be happy to see you. Even if you are angry, you will still be received with cordiality, fed and put to bed. We are all divided into two types: rural and urban. The villagers are not so honest, they are stubborn and don’t understand what they are doing, but people from the city, on the contrary, are still trying to listen and listen","The fact that there's an unprovoked war going on suggests otherwise."]},{"number":814,"messages":["it also sometimes wobbles","I have wobbles using a Kontraption liquid thruster on a debug hinge."]},{"number":815,"messages":["If I recall it still needs su to function","Correct. But it ignores rotation direction."]},{"number":816,"messages":["not everyone wants simplicity though","It's simpler to figure out how to build them. As opposed to... whatever system clockwork was using that really wasn't intuitive."]},{"number":817,"messages":["intake is useless","Well that sure wasn't obvious"]},{"number":818,"messages":["nope, you literally just needed to give it fuel and redstone, in my opinion easier to use than the thruster bc of redstone input","Ship Control Interface."]},{"number":819,"messages":["you can't put redstone into that, or take it out, redstone is easier to use for control than CC","No anolog control really though"]},{"number":820,"messages":["They are ✨ useless ✨","I can verify this. Not sure why people freak out and try to publicize other people's IP addresses because it really doesn't do much."]},{"number":821,"messages":["bad idea if you have","I live in the United States. The times I'm active are evidence enough of this."]},{"number":822,"messages":["prove it :3dsus:","Do you want me to dig out my A+ cert and send a picture of it"]},{"number":823,"messages":["send your ip right now and prove it :trollface: :clueless:","192.0.0.1."]},{"number":824,"messages":["plus the other guy didn't 💀","It's still not going to actually change anything. It's a number, that really doesn't have that much info."]},{"number":825,"messages":["ik what a zip code is","Well it doesn't sound like you know what an IP address actually is."]},{"number":826,"messages":["not worth the risk","Wow you're paranoid 💀"]},{"number":827,"messages":["For whoever that thinks that posting their ip is fine, consider yourself apart of the list of shame","I'm literally certified in IT. I can prove this. Are you?"]},{"number":828,"messages":["who does bro thin he is","I didn't take a full year of classes for nothing."]},{"number":829,"messages":["pretty sure you did then 🥶","I have the certificates to prove I know what I'm talking about. I'm ITF certified, and A+ certified. Networking was covered in the coursework."]},{"number":830,"messages":["","Not a day goes by where you don't do something to make me think you less intelligent."]},{"number":831,"messages":["guys if you think sending your ip is fine then do it\ncause both of you clearly don't actually think it's fine to send it considering both of you sent a fake one","Happy?"]},{"number":832,"messages":["the swat team is on their way as we speak","It isn't. Now, excuse me while I find my certificates, to prove that I passed the exams required to become certified. On the first try, which we were explicitly told was not something that happened very regularly."]},{"number":833,"messages":["mfw i get in college thanks to mr. kaupenjoe :clueless:","Are you 3 years old or something because I swear every time you speak you seem a lot less mature"]},{"number":834,"messages":["why is there a massive 100 line plus argument","Well for one, everyone seems to not care about actual education about the topic at hand. And think that they know everything about how the universe works just because of youtube videos or Twitter posts or some shit like that."]},{"number":835,"messages":["you can use it to get where they live that was like the whole point of this argument","You really can't."]},{"number":836,"messages":["just so we're on the same page, this is the ip that the router assigned his device on his home network, not the ip he accesses the internet through","Correct, the LAN address once again. On a different device this time, one that uses DHCP."]},{"number":837,"messages":["also last time i checked you can't locate someone using ipv6?","Correct, nor with ipv4"]},{"number":838,"messages":["exactly, for here, it's usually the location of the isp or switching box, mine shows as pretty far away from where i am","Bingo."]},{"number":839,"messages":["yeah, exactly\ni literally never argued that it told your exact address i just said it can be used to find where you live 💀","The language I speak can be used to find where I live by that logic."]},{"number":840,"messages":["thats like saying vs2 will never not lag\n\n\nboth mods are good and unfinished, quit being toxic","VS2 has something that's accessible and playable. CA has claims of things that look technically impressive, but the last time they had a publicly accessible github repository it had much stolen vs2 code, though they claimed otherwise. As well, I've interacted with the CA devs enough to know that they are... well, they know less about coding than i do. But don't like people pointing out facts."]},{"number":841,"messages":["Literally got debunked","By who, the CA devs themselves? Of course they'd claim such a thing."]},{"number":842,"messages":["Why is everyone pouring lava on ca","Because all the evidence points to it being a patreon scam"]},{"number":843,"messages":["They only said 2023 to make people stop bitching and moaning about it","The only person doing that is you as far as I can tell. I'm personally fine with what already exists, as unpolished as it may be. And I'm in no way anticipating CA, because if I do I know I'll just be disappointed."]},{"number":844,"messages":["hold on hold on hold on\nwould VS work with bits and chisels mod??? imagine some of the smallest fckn drones but weaponized","Ship scaling \"exists\""]},{"number":845,"messages":["Ship scaling \"exists\"","Not used by any addons yet though, and you can only use the debug ship creator tool for them. But they work."]},{"number":846,"messages":["wait actually a necessary question, how do I delete ships? like ships made with clockwork","Take them apart."]},{"number":847,"messages":["if clockwork doesn't have helms, how do you steer ships with it then '-v-","You need to figure that out yourself, it's more in-depth and mechanical."]},{"number":848,"messages":["i'm yet to learn create myself so clockwork can wait unless aeronautics comes out before it's updated to newer versions","It's not that hard, especially if you're already familiar with redstone. And basic engineering stuff irl, like \"big gear make small gear go faster but with less strength\""]},{"number":849,"messages":["I thought kon required clock","Not at all. They're two completely separate, but similar in scope addons"]},{"number":850,"messages":["The area designator isn't working","Unfortunately it won't work on forge. Which the help post says iirc. Which is why people are starting to ignore you."]},{"number":851,"messages":["yes","Last I checked, it very much did not work"]},{"number":852,"messages":["WTF YOU MEAN TROLL","Talking about the other person not you"]},{"number":853,"messages":["it crashed","Huh. Odd, that it worked before and not now."]},{"number":854,"messages":["","Ok, there's that then. A common mistake is not allocating more than the default, just making sure."]},{"number":855,"messages":["i have allowed enough right?","Should be yeah"]},{"number":856,"messages":["i tested it and it did not crash this time","Weird, did you change anything?"]},{"number":857,"messages":["but this time there on the latest version","Oh yeah, use the latest version of mods whenever possible"]},{"number":858,"messages":["So Why doesnt my ship turn","Try toggling \"align mode\""]},{"number":859,"messages":["add vs crashed it","Hmm."]},{"number":860,"messages":["idk if this is going to be fixed idk why it even crashes","I'm gonna see if I can get things working on my laptop. It won't be the same setup, and I don't have the physics mod, but maybe I can pinpoint an issue of some kind."]},{"number":861,"messages":["latest rubidium doesn’t work VS2","I use rubidium with my personal modpack I use"]},{"number":862,"messages":["Will interactive be compatible with clockworks?","Should, no idea why it wouldn't. They add different things."]},{"number":863,"messages":["🤥","0.5.6. Works fine in my modpack, which I've also been using to test out kontraption."]},{"number":864,"messages":["yes","Ok so I seem to have misunderstood, you're trying to get 1.20.1 working right? Not 1.18?"]},{"number":865,"messages":["you suck at this ngl","I'm fully aware. But it's not like anyone else is *actually trying to help.* So I'm doing what I can."]},{"number":866,"messages":["its fine","Update, I have now managed to reproduce exactly the crash you've been talking about. I'm going to see if there's any way I can resolve it on my end, and I'll get back to you either way."]},{"number":867,"messages":["alr ty for helping me in the first place btw","No problem. Also, from what I can tell just removing the physics mod causes the same crash. Given how Rubidium is 0.6.5, I think it's safe to assume the issue is with VS2, sorry to say."]},{"number":868,"messages":["I mean itd be cool if cannons had block destruction","Don't they?"]},{"number":869,"messages":["> the point of CBC","Those have to be on a bearing. You can't just fire them without that bearing afaik"]},{"number":870,"messages":["I mean, I could make CBC cannons interactive. Should I though?","Feels like it would just make things glitchy. Would cannons even register as working, and would they fire?"]},{"number":871,"messages":["I think the issue last I tried the cannon projectile collided with the ship, and the cannon blew itself up 😂","Sure, but like... if cannons don't assemble/fire in the \"real world\" I feel like they wouldn't work if they were on an interactive bearing"]},{"number":872,"messages":["and you cant fire un contraptioned™️ cannons","Though, if you could that'd solve a potential issue..."]},{"number":873,"messages":["well the quick loader doesnt work when I make cannons interactive","Ideally, there's no need to ever disassemble a contraption when CI is installed aside from that right?"]},{"number":874,"messages":["YES IT IS","The human eye sees about 24 frames a second."]},{"number":875,"messages":["why ya hating on optifine","Because the optifine devs have decided that they're going to make the mod closed source, meaning other mod developers cannot work around the problems it causes"]},{"number":876,"messages":["i cannot imagine a single application of small physics blocks other than being a gimmick but its fucking hillarious","I mean, small ships can be good if you want something with decent power in a small space. Like a Fighter ship or something."]},{"number":877,"messages":["that would create so many issues with contraptions","Why exactly? Just having it so that if a ship is tilted, tge train will \"roll downhill\""]},{"number":878,"messages":["no survival friendly application","Less resources to build a small ship"]},{"number":879,"messages":["they dont do that on tilted terrain","But they could"]},{"number":880,"messages":["░░░░░▐▀█▀▌░░░░▀█▄░░░ \n░░░░░▐█▄█▌░░░░░░▀█▄░░ \n░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░ \n░░░░▄▄▄██▀▀▀▀░░░░░░░ \n░░░█▀▄▄▄█░▀▀░░ \n░░░▌░▄▄▄▐▌▀▀▀░░ This is Bob\n▄░▐░░░▄▄░█░▀▀ ░░ Copy And Paste Him In \n▀█▌░░░▄░▀█▀░▀ ░░ Every Discord Server, \n░░░░░░░▄▄▐▌▄▄░░░ So, He Can Take \n░░░░░░░▀███▀█░▄░░ Over Discord\n░░░░░░▐▌▀▄▀▄▀▐▄░░ (dont spam him tho)\n░░░░░░▐▀░░░░░░▐▌░░ \n░░░░░░█░░░░░░░░█░░░░░░░\n░░░░░░█░░░░░░░░█░░░░░░░\n░░░░░░█░░░░░░░░█░░░░░░░\n░░░░▄██▄░░░░░▄██▄░░░░░░","No"]},{"number":881,"messages":["I dont HAVE flywheel\nfucking guhh???","Flywheel is part of Create now. So, somethings causing Create to not work properly."]},{"number":882,"messages":["and what version is the clockwork for, 1.20.1 or 1.18?","1.18"]},{"number":883,"messages":["isnt it like integration with create or something","It adds things that propel VS2 ships via Create rotational force and such."]},{"number":884,"messages":["what a shame","As Optifine is closed source, mod devs of basically any mod can't easily work around how optifine works. Because nobody knows how optifine works on a code level, at least aside from the optifine devs themselves."]},{"number":885,"messages":["shaders","Use Oculus, it adds shader support for Rubidium and other forge ports of Sodium"]},{"number":886,"messages":["and forge is the way to go yes?","Some Clockwork features don't work with forge"]},{"number":887,"messages":["does this mod only work on fabric?","It works fine on both loaders, only the infuser is bugged on forge"]},{"number":888,"messages":["never to be seen again","There's a teleport command, set all ships to static before you teleport it back to you though"]},{"number":889,"messages":["when are we gonna get voicechat supportttt","...?"]},{"number":890,"messages":["theres voicemod and it doesnt work for some reason","Sounds like a separate issue"]},{"number":891,"messages":["well it should be cause voicemod isnt really working for me","What voice mod"]},{"number":892,"messages":["it will be assigned under a new mod name \"jenny mod\"","Don't"]},{"number":893,"messages":["\"shipified\"","Whatever block you clicked has physics now."]},{"number":894,"messages":["Schem ur awesome","Please just ignore him"]},{"number":895,"messages":["Why dont you just ban him?","I'm not an admin"]},{"number":896,"messages":["csperson would you like to explain your threats to me?","Sure, you are a vile piece of shit that does nothing but cause issues, and to be frank at the time I wanted nothing more than to throttle your likely-chubby neck. However I also realize that your awful state of being probably has something to do with your circumstances, that likely being a basement-dwelling reddit-addicted fatso, and that killing you would be a mercy. So, as with all people I despise, I would rather gravely injure you than put an end to your misery."]},{"number":897,"messages":["you went out of your way to go into threads and told me to \"stfu\"","What threads exactly?"]},{"number":898,"messages":["i cant get clockwork to work at all","Sure, does it give a message?"]},{"number":899,"messages":["i wanna make a tank","Is whatever you're using infused with physics?"]},{"number":900,"messages":["which is not against site tos like this is","All I did was elaborate like you asked me to."]},{"number":901,"messages":["elaborating was a worse idea","Ah but you asked for it quite literally"]},{"number":902,"messages":["You had those thoughts either way","Maybe, if I have thoughts at all, but you don't know that"]},{"number":903,"messages":["you are a violent person","Correct, but at least I'm not a coward hiding behind a screen like you are."]},{"number":904,"messages":["you're a badass","What I am is a gay femboy furry, and you're still more pathetic than me"]},{"number":905,"messages":["to express that they *mildly* dislike you","Btw you asked for help earlier, do you still need it?"]},{"number":906,"messages":["create is only 1.19","It's not?"]},{"number":907,"messages":["it isnt","It literally is and I'm not sure why you don't think so?"]},{"number":908,"messages":["IT IS","I've been trying to tell you this for a good while now"]},{"number":909,"messages":["i saw but i couldnt respond with these assholes making fun of everything i say","I noticed"]},{"number":910,"messages":["i saw but i couldnt respond with these assholes making fun of everything i say","And believe me this isn't even an issue exclusive to you these heathens just hate anyone getting help with VS for some reason"]},{"number":911,"messages":["\"heathens\" bruh this is minecraft 😭","\"Erm, it's minecraft 🤓\" that's not an excuse to be intentionally making things difficult for others"]},{"number":912,"messages":["Sometimes I understand where the Aero mods come from when they lock down their entire server with several hour slowdowns","...yeah"]},{"number":913,"messages":["can i just put pipes","Yes it will create fluid at the exit"]},{"number":914,"messages":["create addons dont work for 1.18","They should"]},{"number":915,"messages":["just misc and things; crafts and addittions; and big cannons","Those absolutely work on 1.18"]},{"number":916,"messages":["all of those except for the middle one i used... where are you looking to think these mods aren't 1.18","Crafts and additions also works, I use it plenty"]},{"number":917,"messages":["hold on let me update my curseforge (btw im talking about the app if thats the problem)","I have no idea but create crafts and additions is definitely available for 1.18.2"]},{"number":918,"messages":["who stole from who","VS2 was extrapolated from VS1, which was on 1.12.2. Create Aeronautics obviously doesnt predate Create, and therefore would have had to have been at least post-1.15. Therefore, VS is older."]},{"number":919,"messages":["that did not answer my question","Why would an older, already established mod steal code from a newer mod?"]},{"number":920,"messages":["Why are we discussing stealing code rn","I have no idea"]},{"number":921,"messages":["giving credit is admitting to stolen code :thiscat:","I mean, if it's credited it's moreso \"inspired\""]},{"number":922,"messages":["@CSperson thanks for actually bein helpful","Least I can do, you're welcome"]},{"number":923,"messages":["none of them work😭","Kotlin for forge?"]},{"number":924,"messages":["screenshot?","Yeah that'll work"]},{"number":925,"messages":["i don't need flywheels ?","No, in fact you specifically need to NOT have it"]},{"number":926,"messages":["https://chng.it/hMHscKbdJT hi\n\nmade by @Draco1006","Guh?"]},{"number":927,"messages":["what are the dependicies and stuff i need for the latest clockwork downwloa","#deleted-channel"]},{"number":928,"messages":["how the fuck command seat works","It'll output to the front, back, left or right depending on how you set it up. It can be configured be sneak-right clicking it."]},{"number":929,"messages":["if you can wait till 1st jan it will be 18 19 and 20","You're just going to shadow-drop that release date?"]},{"number":930,"messages":["Might delete later","Please do."]},{"number":931,"messages":["is that an addon","Yes, it's a mekanism based addon for vs2. Adds thrusters."]},{"number":932,"messages":["wait what? you can download ram?","RAM cards are physical hardware located in ports on the motherboard. It allows data to be stored in a rapidly accessible form, faster than from a disk drive but slower than the low-capacity CPU cache."]},{"number":933,"messages":["but ram is a hardware how is it downloadable","It isn't, anyone who tries telling you otherwise is probably a scammer. Or just a bully. Regardless, they're preying on your gullibility. Don't be gullible, that's gotta be one of the rules of the internet."]},{"number":934,"messages":["I think what CSPerson saying here is that schem is scheming something","That makes... kinda sense."]},{"number":935,"messages":["just tell me how to fix it","How much RAM is allocated to minecraft?"]},{"number":936,"messages":["also about vs core how do i access it","What type of access?"]},{"number":937,"messages":["i dont how do i check","You probably have the default then, of 2gb. In the minecraft launcher, go to \"profiles\""]},{"number":938,"messages":[".minecraft/configs/valkyrienskies","This, config will be in text document format."]},{"number":939,"messages":["go to your task manager\ncheck how much ram you have there","That's not how they'd check their RAM allocated to minecraft"]},{"number":940,"messages":["how much ram do they even have in the first place","That was going to be my next question"]},{"number":941,"messages":["Wdym 🤥","Please just block and ignore them. They're hijacking the channel like always."]},{"number":942,"messages":["[ne.mi.fm.ModLoader/]: Cowardly refusing to send event","That just happens in the log, should be fine as long as it doesn't crash"]},{"number":943,"messages":["now i need kolten","Yes, get that"]},{"number":944,"messages":["lod detail 512","The fuck are you changing rn?"]},{"number":945,"messages":["do you guys think schem is a real human being with personality, or is a machine dedicated to pure trolling","I hope not the first, simply because I want to have hope that there isn't somebody that toxic in the world. But at the same time AI tech isn't at the level to be this consistent."]},{"number":946,"messages":["Why does stardust have a channel and trackwork doesn't...\n\nVS2 Political Bias","Idk"]},{"number":947,"messages":["windows has stopped responding","That's a problem."]},{"number":948,"messages":["","What else is installed"]},{"number":949,"messages":["the issue is that you're so bad at providing help, that you miss blatant problems and also have a tendency to make shit worse due to your lack of knowledge","I'm not telling people to install optifine, remove system32, download more ram, or anything like that. I'm just trying to help how I can."]},{"number":950,"messages":["","What launcher/loader are you using?"]},{"number":951,"messages":["sadly we have to wait for clockwork compat 😔","It works though?"]},{"number":952,"messages":["which version should i get","Latest, as otherwise things won't work correctly"]},{"number":953,"messages":["frenchie","Literal racism"]},{"number":954,"messages":["minecraft only needs 2gb ram","*modded* doesnt"]},{"number":955,"messages":["i only have 1gb allocated","Huh? Use more, please. 8 at least."]},{"number":956,"messages":["8 is too much","Why exactly? 8 works fine on my laptop with 16gb"]},{"number":957,"messages":["I have 8 on my system, only 6.9 usable. I’ve allocated 4 for now","Ouch. Uh, you... might be able to play with 4. Barely. But unfortunately it's a hardware problem. If possible, try to upgrade."]},{"number":958,"messages":["best support message of all time","Look, I'm doing the best I can. If I could magically grant them 2 sticks of 32gb DDR4 I would"]},{"number":959,"messages":["i got my working but the physics boaring does work","Can you elaborate?"]},{"number":960,"messages":["same error","Can you create a post in #support ? I can try to help without other people also having trouble"]},{"number":961,"messages":["it does the sound then nothin","Strange, hmm."]},{"number":962,"messages":["it doesn't work on forwege","The bearing does, just not the auric designator/infuser"]},{"number":963,"messages":["*clockwork does not work*","@elelelelel2010 can you please create a post in #support so I can try to resolve your issue without other distractions in play"]},{"number":964,"messages":["my planes dont work","Can you explain how theu don't work?"]},{"number":965,"messages":["but does the ship helm work with the flap bearings","No, you can just break the helm after infusing physics"]},{"number":966,"messages":["that stinks","Sure, but on forge it's unfortunately the only option right now"]},{"number":967,"messages":["will they make clockwork for 1.19.2 eventually","It's a work in progress"]},{"number":968,"messages":["ill just install fabric","That's a viable solution"]},{"number":969,"messages":["now the fabric doent work","You need different mods for fabric"]},{"number":970,"messages":["Does anyone have the exact combination of mods that run clockwork? I've gotten it to work but my plane doesn't move when my propeller spins. I've also had other problems like Bluegue being nonexistent in the creative inventory. Please help me.","Bluperglue doesn't exist in newest clockwork, it was removed. Try increasing the propeller spin speed as well."]},{"number":971,"messages":["Is fabric or forge better for clockwork","Fabric probably, as the Auric Designator doesn't work at all on forge."]},{"number":972,"messages":["What about portable storage interfaces?","Nope, sorry. Might be planned though."]},{"number":973,"messages":["oh wow engines are like, just completely redone i see","what is this?"]},{"number":974,"messages":["why do people keep asking about the mod being on modrinth/curseforge? is it really that hard to download a jar from here","It's easier for checking latest versions and whatnot"]},{"number":975,"messages":["n o t h e l p f u l","I'd try to help and I've been watching this for a good long while but schem probably would have just falsely accused me of harassment again. Anyways clockwork specifically does get flagged as a virus, it's because of some specific code that *looks* like a virus but isn't actually."]},{"number":976,"messages":["SCHEM","Giving him attention just encourages him"]},{"number":977,"messages":["?","Just showing how schem was trying to tell you to download the wrong stuff. I assume everything is working for you now?"]},{"number":978,"messages":["hey what is this \"Too many physics frames in the physics frame queue. Is the game stage broken?\" thing","It's am indication that your processor is lagging behind a bit, it won't cause a crash the most it will do is cause some frame drops or world lag"]},{"number":979,"messages":["there aint no blue glue in my game","Bluperglue was removed in an update and replaced with the Auric Designator"]},{"number":980,"messages":["and then i can use other val features","Yes, the method of assembling a valkyrian ship doesn't matter as it's all the same thing in the end."]},{"number":981,"messages":["Do drills, or i suppose any “harvesting” contraption, work if theyre on a physics craft? Like if I put drills on an airship, will they be able to mine the terrain??","Yes and no. They won't work like they do on a contraption, and paving stones or whatever they're called won't work on ships, but drills/saws powered by kinetic motion on ships will work"]},{"number":982,"messages":["https://discord.gg/qrcmbUnd","What exactly is this mod? What does it do?"]},{"number":983,"messages":["what software","Servers run via software run on a computer. Most often run on dedicated \"server\" computers, but even a desktop computer will work."]},{"number":984,"messages":["on your right","(There are left handed mice)"]},{"number":985,"messages":["heres a tip: if you don't know the most basic things about computers, don't run a server","This is actually correct information"]},{"number":986,"messages":["who tf is this nullharp guy lol","A complete asshole, that's all I know tbh as after a certain point i just blocked them and decided to forget whatever it was that happened. There's a lot of those here unfortunately"]},{"number":987,"messages":["nah u know full well thats not a schematic","Well clearly if it's a schematic, then schem should download it with full admin access. Might do some good in the world that way."]},{"number":988,"messages":["is there an alt for sodium that you can use with valkyrien skies","Are you on forge or fabric?"]},{"number":989,"messages":["yessir","I don't recall the exact version of Rubidium you'd need, but there should be a support post somewhere in the server"]},{"number":990,"messages":["And waterwheels!","That situation would be better for ship propulsion in water"]},{"number":991,"messages":["How can this be fixed?","...What's the problem exactly?"]},{"number":992,"messages":["I've been watching tutorials and there's no glue I need","Bluperglue has been replaced by the auric designator"]},{"number":993,"messages":["i need help","What do you need help with"]},{"number":994,"messages":["@schem? will help you","Stop."]},{"number":995,"messages":["ayo whit version of bic cannons will work?","Latest"]},{"number":996,"messages":["what mod help with nbt data","What?"]},{"number":997,"messages":["i made a very big drill so now i need a nbt mod so i can pick it upp","You aren't making sense."]},{"number":998,"messages":["are you shure? xD","At least one mod isn't the latest version, or you have unmet dependencies"]},{"number":999,"messages":["is same version of game","What? You use the latest available version of CBC for whatever version of minecraft you are trying to load. Older versions will probably have incompatibility issues."]},{"number":1000,"messages":["","Remove flywheel"]},{"number":1001,"messages":["bro fly weahel is required for create else not work","Flywheel is embedded in later create versions"]},{"number":1002,"messages":["they are using 0.5.0.**i**","Yes, hence create big cannons won't work"]},{"number":1003,"messages":["","As said, you need to update"]},{"number":1004,"messages":["Spaghetti monster\nAttack helicoper","Thin fucking ice"]},{"number":1005,"messages":["Since VS cant have optifine along side it, is there anything I can do to get shaders on forge?","Oculus"]},{"number":1006,"messages":["you literally have a role called pathological liar I feel like you might be lying about that","Giving them attention just makes things worse for just about everyone."]},{"number":1007,"messages":["Bro why is there a pathological liar role in the first place XD","Specifically for them, it's being used as a sign of them being a terrible person instead of banning for some reason."]},{"number":1008,"messages":["Anyway I need help in support if we have any smart people here","I may be able to offer support, though I won't claim I meet that second standard."]},{"number":1009,"messages":["so uhh whenever i add create interactive i get this when i am about to get into the menu","Can you send a screenshot of your mods folder?"]},{"number":1010,"messages":["ill try kontraption","Kontraption is more suited for sci-fi stuff"]},{"number":1011,"messages":["Do yourself a favor and dump curseforge like the garbage fire it is.\nPrism Launcher integrates curseforge AND modrinth!","Or, just install mods manually like I do."]},{"number":1012,"messages":["I do have to wonder how on earth screenshotting can be broken","Yeah me too"]},{"number":1013,"messages":["dual/live boot linux and nuke the edge folders :trollface:","I didn't even do that, I just uninstalled directly from windows itself"]},{"number":1014,"messages":["i pirated it","Noted."]},{"number":1015,"messages":["I thought exit code 0 was program intentionally closed","Exit 0 is \"quit to desktop\""]},{"number":1016,"messages":["check your logs","Me 2 hours after I release 70 termites into my friend's wooden cabin"]},{"number":1017,"messages":["so they can stop pushing updates :clueless:","Security updates are good. Windows 11, regardless of how many IT professors try to pressure students into using it, is utter shit."]},{"number":1018,"messages":["or maybe I'll use kms tools and give them neither :trollface:","*huh* tools?"]},{"number":1019,"messages":["I just don't want to deal with win 11's atrocious design","Do not take IT classes. They will unironically force you to use windows 11, claiming \"you need to use it, it's new\""]},{"number":1020,"messages":["I'm in uni :clueless:","So was I, like 2 years ago"]},{"number":1021,"messages":["Also it corrupts worlds when you place anything from mek on a ship :3","I hate it when I can't place mekanism blocks on a shop"]},{"number":1022,"messages":["FABRIC LIVES MATTER","True"]},{"number":1023,"messages":["nor can interactive","Train derailment"]},{"number":1024,"messages":["average CS moment","\"Wah the addon that isn't even about ships or anything with physics doesn't have an easy way to make ships\""]},{"number":1025,"messages":["ahahahah I disagree!","Just ignore schem, they just want somebody to give them attention."]},{"number":1026,"messages":["Is the latest Clockwork only for 1.18? Can't seem to get it to work in 1.20.1. Keep getting errors.","Correct"]},{"number":1027,"messages":["i will get you banned one day schem","Please, it's actually creating problems that they're still here."]},{"number":1028,"messages":["Really?","He thrives off the attention you give him, just ignore him"]},{"number":1029,"messages":["dudes, need a bit of help, seems changes were made since I last played with clockwork, how daheck do I apply physics?","Uh depends what modloader version you're on\nForge: you don't, it's broken/glitched/whatever\nFabric: auric designator"]},{"number":1030,"messages":["I think it detecting the other objects","You... think?"]},{"number":1031,"messages":["Create: Arsenal","Oh ok"]},{"number":1032,"messages":["or type \"how do i download clockwork\"","The bot is down"]},{"number":1033,"messages":["they keep telling people to ping me","That's like the least problematic thing they've been doing tbh"]},{"number":1034,"messages":["i wonder if thisll ever get bad enough a \"No Misinformation\" rule has to be made","Oh I hope. I can't even express how much I'd want that."]},{"number":1035,"messages":["eureka is apart of valkyrien skies","It isn't, it's an addon you need to install separately"]},{"number":1036,"messages":["To all people who are new to Clockwork:\n\n- Using Eureka's assembly system is much easier than using the physics infuser","Literally everyone knows I'm pretty sure"]},{"number":1037,"messages":["i prefer wasd over micromanaging 30 different levers","Command seat, Linked Controller"]},{"number":1038,"messages":["How do you guys design your vehicles? Is there a phase or something?","\"Fuck around and find out\""]},{"number":1039,"messages":["go ahead, it's fun for the first 20 minutes","Weren't you literally talking about not liking mekanism because it was too simple"]},{"number":1040,"messages":["you can use paint to draw a bridge, that doesnt mean you can walk across that bridge irl","If you're a design architect that's kinda exactly how it works"]},{"number":1041,"messages":["my issue is mekanism is a 1 block fixall, i like putting some brain power","You can't do everything with only a single block. I'm not sure why you think otherwise."]},{"number":1042,"messages":["im gonna be testing how big in eureka i can make an air ship, gonna make this a whole ass airship with a farm, kitchen, create production area, smelter, smoker and all","...Already done. By me. I have about 20 steam engines powering a Tinkers Construct Smeltery and Foundary."]},{"number":1043,"messages":["imagine clockwork boats, using wheels or rotors to push a boat","That's... what clockwork is."]},{"number":1044,"messages":["you did that all in hardcore?","Yes."]},{"number":1045,"messages":["Oh. What if you only use the suspension wheels though?","Used to work, but the dev disabled powering them"]},{"number":1046,"messages":["that's when you hollow it out, load it all up with tnt, fly it in a village and detonate it","...Waste of materials."]},{"number":1047,"messages":["i mean, usually playing with friends makes that a non issue","Can't do that"]},{"number":1048,"messages":["but i thought you were bored","I've found other stuff to do."]},{"number":1049,"messages":["and kinda fun with a dragons mod","I have exactly one dragon mod technically, and that's customizeable player models. I usually don't like killing dragons in video games, period."]},{"number":1050,"messages":["i believe illuc is planning that","We can hope"]},{"number":1051,"messages":["i think they're cool flying enemies that make it a fun challenge in the sky","I don't like having dragons as enemies, I'd prefer them as exclusively friendly."]},{"number":1052,"messages":["dont play skyrim","I don't plan to."]},{"number":1053,"messages":["@schem? does","I guarantee that's a lie."]},{"number":1054,"messages":["his new name is missinformation central, am i really going to tell the truth about it lol","Yeah but some people might get the wrong idea, idk, better to clarify imo"]},{"number":1055,"messages":["So anyone with a common knowledge of engineering can be a pro in clockwork","Ideally yeah"]},{"number":1056,"messages":["@schem? wake up, why did you change your name?","(He was muted for a day)"]},{"number":1057,"messages":["What the heck is a creative motor made of?","Creativium"]},{"number":1058,"messages":["lil orange box","Nope, orange box is directly under the propeller of my ship. And if that was the center of mass, the ship would simply go straight up. It doesn't."]},{"number":1059,"messages":["Yellow box, tho it'll get obstructed as its the center of mass","It's not getting obstructed, as my ship's mass is mostly hollow."]},{"number":1060,"messages":["I personally use both","Based user detected who doesn't simp for one or the other"]},{"number":1061,"messages":["i don't simp for one or another","Ok then you too"]},{"number":1062,"messages":["scope creep be like","As another mod"]},{"number":1063,"messages":["kontraption has cc support","Does it allow for percentage based thrust? Like not just \"on or off\" but, the ability to precisely control thrust output?"]},{"number":1064,"messages":["me resisting the urge not to advertise #kontraption to literally everyone","I'm only resisting because the absence of easier controls would make it difficult for new players to understand its systems. Like seriously I can't overstate how nessecary locked mouse controls and inertial damping are to the formula."]},{"number":1065,"messages":["i really wanna make a eureka big airship base","Then do it"]},{"number":1066,"messages":["i have a question","Ask away"]},{"number":1067,"messages":["in my opinion today but potato said no","...Uhuh."]},{"number":1068,"messages":["because they are a child and dont want to release anything before all of melting point is done","Whelp uhh"]},{"number":1069,"messages":["Can Clockwork do everything Interactive can?","Not at all what 💀"]},{"number":1070,"messages":["Can they work together?","They're prac designed to"]},{"number":1071,"messages":["like they rotate but don't apply force? I should probably test it myself cause apperantly his plane design wasn't great either","Mightve been because the flaps use windmill sail logic and the person was building the flaps after assembling the contraption"]},{"number":1072,"messages":["also metlin gpoint is about 10% done","So if there's this much stuff, why not release it in batches?"]},{"number":1073,"messages":["wait they were planning on that update only take a week?","I specifically remember someone saying \"within a week of new years\" or something along those lines"]},{"number":1074,"messages":["i would step on potatos intellectual property if i started to implement what they already said they wanted to work on","But like... if it gets implemented in some way but by a different person, does it matter? It's still Potato's mod, after all, and their ideas. And they can change things later if they want"]},{"number":1075,"messages":["","A. You're using the old clockwork version\nB. I don't even think that's in the new version"]},{"number":1076,"messages":["cool, but man you're rude","That sums up the majority of the server. Which is a shame really."]},{"number":1077,"messages":["probably not","Using a wrench"]},{"number":1078,"messages":["create interact's trains derail and i am not sure if they can be put back on rail, but if they can your idea will work","They won't automatically go onto new rails"]},{"number":1079,"messages":["try and move trains in create interactive once derailed","Works for me"]},{"number":1080,"messages":["I hate to be a broken record, but...\n\nHow well do vehicles handle livestock? Can I keep a pen full of sheep on an airship, a boat, a car?","uhhhh kinda well ish? Don't rely on it but it's *supposed* to work."]},{"number":1081,"messages":["Create aeronautics team is so toxic","So are the people here, everyone on both \"sides\" sucks tbh"]},{"number":1082,"messages":["ok bro nobody cares","You literally posted one of the most mediocre copypastas of all time, and you have the gall to say \"nobody cares\" to *someone else*? You're actually just dissociating, no other explanation."]},{"number":1083,"messages":["ok bro just shut up and read the rules","Yes, rules 3 and 5, which you broke."]},{"number":1084,"messages":["@mootvey started breaking them first tbh","No? You posted the non-english copypasta."]},{"number":1085,"messages":["im 14 tbh","Ok the point still stands, go play outside."]},{"number":1086,"messages":["so you need my damn id?","No I'm saying you need to learn that cringe ass copypastas are immensely unfunny"]},{"number":1087,"messages":["im too sigma alpha male wolf to get muted","That... actually made me recoil."]},{"number":1088,"messages":["lil bro wtf \"made me recoil\" mean 💀","Sorry, I'll translate into language you can probably understand.\n\"Bro that shit made me cringe fr no cap\""]},{"number":1089,"messages":["nobody has said \"made me recoil\" since 1542","I just did."]},{"number":1090,"messages":["i got gf now tbh","At 14? Frankly that's concerning."]},{"number":1091,"messages":["someone wanna go at my throat 😉","..................."]},{"number":1092,"messages":["Just wait for aero :shrug:","yeah no"]},{"number":1093,"messages":["Their current criteria is \"playable\"","VS is currently, as we speak, playable."]},{"number":1094,"messages":["No?","I've... been using it?"]},{"number":1095,"messages":["No crafting recipes, advancements, no epic features like physics ropes and magnets","There are plenty?"]},{"number":1096,"messages":["I bet that the latest stable build of aero is better than the latest stable build of clockwork","And yet, it still isn't publicly accessible, leading to lack of trust."]},{"number":1097,"messages":["It used to be publicly accessible and that went wrong","The only reason it \"went wrong\" that I've ever been able to figure out is that it was discovered someone had stolen code from VS2 without credit."]},{"number":1098,"messages":["Vs2 was not out when aero went closed source also its fake","...What? VS1 was around on 1.12.2, and VS2 is built off VS1."]},{"number":1099,"messages":["That's why u make ur own modpacks in the custom launchers","I see no point in using a custom launcher. What I have works fine, and there is no need for any more risks to become involved"]},{"number":1100,"messages":["Don't have as many features tho does it","It has more publicly available features."]},{"number":1101,"messages":["versus Create Simulated","Not everyone like wooden cogwheels. For example, I personally would much rather have... better looking things."]},{"number":1102,"messages":["WHY WASNT THIS ON THE WEBSITE","That's what I've been wondering all along..."]},{"number":1103,"messages":["you could maqke mechs? Interactive and Propegator Bearing exists","No terrain collision for contraptions"]},{"number":1104,"messages":["are you a vs dev","Gee I wonder"]},{"number":1105,"messages":["fuck earth, lets destroy it","No"]},{"number":1106,"messages":["yes and those on the other side of that made up line are fuckers","For what reason?"]},{"number":1107,"messages":["that very imaginary minefield","Blame humans for that"]},{"number":1108,"messages":["anyways, time to push this again\n\nhttps://discord.com/channels/244934352092397568/1196096996893794465","Seeing the list I thought the dynmap thing was for maps in general. So uhh... can I suggest some compatibility between Journeymap/vanilla maps and ships? If I'm mounted to a ship, it shows me facing the wrong direction usually, even on vanilla maps. I know why, but... I'd still love to have my map icon facing properly. And it'd be nice to have map markers/waypoints/rendering of ships on maps, kinda like Create trains but with some extra features."]},{"number":1109,"messages":["lets write 3 letters instead of 1","\"the\""]},{"number":1110,"messages":["i actually tried to fix that once but could not figure out where tf their code was for that, it was too OOP cursed","What about rendering a \"map on top of the map\" showing a map of the shipyard with a transperent background overlayed on top of the normal map, basically doing the same thing as normal ship rendering but on a map?"]},{"number":1111,"messages":["harder than it sounds, its coated in layer and layers of BS that need sifting through before you can even try","Fair enough, twas just a thought"]},{"number":1112,"messages":["when your’s is a massive complicated system of partially closed source code","Right, partially closed source."]},{"number":1113,"messages":["No they still do","Any ETA on when they won't?"]},{"number":1114,"messages":["fully physics, cause why not","Do you want an actual answer?"]},{"number":1115,"messages":["clockwork update when","Who the fuck knows"]},{"number":1116,"messages":["It doesn't matter, I just want to see a project using CC-VS","CC-VS doesn't have anything like bearings or such. But combined with clockwork maybe it'd work, idk."]},{"number":1117,"messages":["i think the moderators here have never touched any grass or water in their lives and in order to sustain themselves they must add karma functionality","Yeah and implementing some asinine, easily manipulatable karma system to match reddit's own is just a bullshit reason to bully people"]},{"number":1118,"messages":["CS shut up","There you are, proving my point."]},{"number":1119,"messages":["CS GOT MUTED HOW IS HE TYPING","L"]},{"number":1120,"messages":["do i still need clockwork for valk skys to work","No, clockwork depends on VS2 not the other way around"]},{"number":1121,"messages":["How to make a tank caterpillar with this mod?","You need #trackwork for that"]},{"number":1122,"messages":["Thx","No problem, also I strongly encourage you to leave this channel before someone tries to rope you into some kind of bullshit. They like bullying new users."]},{"number":1123,"messages":["how does the combustion engine work","What do you mean?"]},{"number":1124,"messages":["can we not have more drama about sexuality/gender and all that for one second","Shouldn't be \"political\" or \"drama\" in the first place just let people be who they are and like who they like."]},{"number":1125,"messages":["reaction wheels","They're weird and don't seem to work properly, but they're supposed to apply torque to a ship when given rotational input"]},{"number":1126,"messages":["Of course I'm sorry, but maybe there are guides on trackwork? Where are my tracks:3drevenge:","Scroll up in #about-trackwork, that should show you roughly what you need to do"]},{"number":1127,"messages":["How to put tracks on wheels?","They should just automatically appear...???"]},{"number":1128,"messages":["Wouldn't just plopping them on a vs2 entity work?","Unfortunately no, I've tried"]},{"number":1129,"messages":["Block breakers then prob","That'd end up harvesting non- mature plants"]},{"number":1130,"messages":["Well irl you harvest fields all at once","Irl crops don't take like 2 days to grow with infinite water"]},{"number":1131,"messages":["rotational power","There's no input"]},{"number":1132,"messages":["CS MAKING SENSE? UNHEARD OF","Fuck off"]},{"number":1133,"messages":["apprently when you have 5 digits after ur username","4 digits after the username means you didn't properly change the username when discriminators went away."]},{"number":1134,"messages":["stfu","There's a convenient \"block\" button"]},{"number":1135,"messages":["Yup","You might want to check out #kontraption btw, it actually has some progress."]},{"number":1136,"messages":["you arent supposed to downgrade tournament","The one I previously used was called the \"most stable\" though"]},{"number":1137,"messages":["","^this is the one I had before"]},{"number":1138,"messages":["never really understood it","It's a useful alternative to redstone links. Rotational input provided to the bottom allows you to choose outputs at the front, back, left and right while you're sitting in it."]},{"number":1139,"messages":["i want to make a library for rendering a mini world anywhere","Doesn't VS2 have that"]},{"number":1140,"messages":["no its not compatible with VS only VS2","...But what if it was"]},{"number":1141,"messages":["is trackwork supported by vs now?","Wdym by this"]},{"number":1142,"messages":["","Why a physics bearing connected directly to a creative motor?"]},{"number":1143,"messages":["Isnt that mod dead :clueless:","Textures are the only thing that need to be done before at least some kind of test release. And I'm offering what services I can since nobody else seems to have offered."]},{"number":1144,"messages":["this could never go wrong","The cogwheels will most likely just break. Unless it's at the default speed. In which case, you can just increase the speed of the creative motor and cut down on the need for so many gears."]},{"number":1145,"messages":["and \"put the suspension ones in a line between them\"","That is exactly what you're supposed to do, unless you want to break something. Which, some of us want to..."]},{"number":1146,"messages":["https://tenor.com/view/server-create-minecraft-fail-rolling-gif-16980577","That's happened to me. By the way, if you get crushed in crushing wheels that are on a VS2 ship, things get REALLY bad. You teleport to world spawn, after the game lags out and freezes on a single frame for a good few minutes."]},{"number":1147,"messages":["submersive tank submarines are gonna go crazy","That's already possible"]},{"number":1148,"messages":["I want to make a hand that you can control it's every finger","how"]},{"number":1149,"messages":["engineering and magic","How do you intend to control it using inputs?"]},{"number":1150,"messages":["What would you combine to make a working gravitron ride where the wheeled board slides up the wall of the spaceship as the contraption spins due to centrifugal force?","The player is not physically simulated in terms of gravity."]},{"number":1151,"messages":["i am not joking about this btw","The download hasn't been posted here. @Endal will likely do such when there's a new update."]},{"number":1152,"messages":["have you heard of a pinned message","That was pinned in the thread, not here."]},{"number":1153,"messages":["mf how would i know it would be in a thread","Because this channel is newly created"]},{"number":1154,"messages":["which parts of the sus would you want to customise?","Probably suspension amount or something"]},{"number":1155,"messages":["will the wheels be able to change wood type or into industrial iron","That's not even a feature of base create"]},{"number":1156,"messages":["I also noticed that a spinning physics track cog does not transfer rotational power into shafts... not terrible, but it does limit the design possibilities. Probably, that is incredibly hard to add.","It very much does and I'm not sure why you think otherwise."]},{"number":1157,"messages":["Confirmed... it does work. Sadly... it isn't helping me get over just one little block of netherite in the way.","What the fuck are you doing, literally just put them all in a straight line it's not that complicated."]},{"number":1158,"messages":["It's called optimizing the design so that it works like a tank instead of just looks like a tank. Bruh.","So what you're doing is adding massive conveyer belts, netherite blocks, etc which are all thing that *do not help*, for what purposes exactly?"]},{"number":1159,"messages":["I've limited minimum sizes so if you make vehicle out of a 3m long track its not gonna function well","Well, then there's the question of... what about 2 3m long tracks per side of a vehicle?"]},{"number":1160,"messages":["Nuh uh","I will tear the jar apart, binary by binary, if you include any sort of mallard."]},{"number":1161,"messages":["why","Because ammunition can be expensive and clunky to produce and I'd rather have everything as mobile as possible? Besides, I usually end up using personal weapons in situations where combat is needed. And for destroying structures... I like to salvage what materials I can, meaning an explosion would not be great."]},{"number":1162,"messages":["Feels like I just opened the space engineers subreddit","Complete with the warmongering idiots."]},{"number":1163,"messages":["ok. I have a proposal, maybe you could use Trackwork to create vehicles that carry stuff, particularly fluids I'm thinking.","Bulldozers are fine too."]},{"number":1164,"messages":["made a slightly functioning doretta","...Rock and stone?"]},{"number":1165,"messages":["schem is a troll","Please just block him. He thrives off the attention you give him."]},{"number":1166,"messages":["This is a hard no because tracks depend on chaindrive mechanics","I see"]},{"number":1167,"messages":["Well first off ground pressure is off limits until there's a practical way of measuring ship weight","Right that"]},{"number":1168,"messages":["Second I'm not gonna break blocks that's just inconsistent with VS2 having no collision damage","Fair, but in that case why have this conversation at all?"]},{"number":1169,"messages":["Thats literally ground pressure","Yeah I know, just thinking through stuff"]},{"number":1170,"messages":["Literally collision damage????? Help","I'm aware"]},{"number":1171,"messages":["Any... steps... to reproduce...","I have no idea sorry. It just randomly happens sometimes when suspension tracks are built and I have no clue why"]},{"number":1172,"messages":["suspension height works by placing the suspension height thing with the shaft facing up and down, then powering it","Any direction works. Vertically means all tracks will change their height, but different placements mean that the ship could tilt to the sides or forward/backward"]},{"number":1173,"messages":["no idea how to fix this","Use the height controller, shaft facing fore/aft, rotate input the way you want the craft to turn"]},{"number":1174,"messages":["if i crank it down they both go down","Then you've placed it vertically"]},{"number":1175,"messages":["and where is the new clockwork update","#clockwork-nightlies as always, unless you're looking for melting point which hasn't released yet."]},{"number":1176,"messages":["and what does the level controller do","Controls tilt based on orientation."]},{"number":1177,"messages":["and what is a sprocket","Track ends"]},{"number":1178,"messages":["sprocket also transparent","Well you haven't provided a list of what mods you have, so I really have no way of knowing what could be the issue besides optifine. I assume you have the latest version of Create?"]},{"number":1179,"messages":["what changed","If only there were some easy thing right next to the file that said exactly what was changed"]},{"number":1180,"messages":["it's my pc","Sounds like your PC has malware already then."]},{"number":1181,"messages":["adding mods requires going into the folder","Yes and?"]},{"number":1182,"messages":["it keeps trying to get me to buy minecraft legends","Just don't click on that tab"]},{"number":1183,"messages":["requires downloading an exe","I can download a jar for fabric/forge"]},{"number":1184,"messages":["modpack folders","We have those, it's called .zip files"]},{"number":1185,"messages":["mods one by one","You don't know how to use windows file explorer do you"]},{"number":1186,"messages":["curse forge modpacks","I don't use modpacks"]},{"number":1187,"messages":["Neither do I, but we're all it's bitches","Idk it sounds like you're calling yourself out"]},{"number":1188,"messages":["and you can enjoy a weird sense of superiority, using an objectively shitty launcher","It's literally the normal one that needs to be installed anyways 💀"]}]