Download Prior_Art_Map.csv from PureOne/Lyotherin_Tia: direct link, hf CLI and curl.
- Browser
- Download file 5.36 kB
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https://huggingface.co/datasets/PureOne/Lyotherin_Tia/resolve/main/Prior_Art_Map.csv
- Command line
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hf download hf://datasets/PureOne/Lyotherin_Tia/Prior_Art_Map.csv
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curl -L -o Prior_Art_Map.csv https://huggingface.co/datasets/PureOne/Lyotherin_Tia/resolve/main/Prior_Art_Map.csv
5.36 kB
| citation_key,authors_or_organization,title,year_or_access,primary_source_url,relevance,claim_boundary | |
| reflexdev,NVIDIA,NVIDIA Reflex developer documentation,2026 access,https://developer.nvidia.com/performance-rendering-tools/reflex,Just-in-time CPU/GPU pacing and late camera response,Comparator must retain the full baseline feature stack; public wording is not private integration knowledge | |
| reflexpage,NVIDIA,NVIDIA Reflex 2 product page,2026 access,https://www.nvidia.com/en-us/geforce/technologies/reflex/,Frame Warp public capability/status,No empirical latency value imported into the theoretical examples | |
| dlss4,NVIDIA Research,"DLSS 4: Transforming Real-Time Graphics with AI, Section 5",2026 access,https://research.nvidia.com/labs/adlr/DLSS4/,"Predictive rendering, warp, temporal and G-buffer disocclusion reconstruction",Comparison against a plain final-image shift would understate this prior capability | |
| kim2020,J. Kim; P. Knowles; J. Spjut; B. Boudaoud; M. McGuire,Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions,2020,https://doi.org/10.1145/3406187,Late input and aiming response,Late sampling and warp are not new claims | |
| nvidiapatent,P. Knowles et al.,Hardware acceleration and event decisions for late latch and warp in interactive computer products,2021,https://patents.google.com/patent/US20210106912A1/en,Broad late-warp event decisions and engine/server validation,Beyond-camera attention alone does not establish novelty; no legal patent-scope conclusion | |
| outatime,K. Lee et al.,Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming,2015,https://www.microsoft.com/en-us/research/publication/outatime-using-speculation-to-enable-low-latency-continuous-interaction-for-mobile-cloud-gaming/,Speculative response and rollback,Prepared outcomes and prediction are established directions | |
| flashback,K. Boos; D. Chu; E. Cuervo,FlashBack: Immersive Virtual Reality on Mobile Devices via Rendering Memoization,2016,https://www.microsoft.com/en-us/research/publication/flashback-immersive-virtual-reality-on-mobile-devices-via-rendering-memoization/,Rendering memoization,Cached rendering alone is not a new mechanism | |
| decoupled,J. Ragan-Kelley et al.,Decoupled Sampling for Graphics Pipelines,2011,https://people.csail.mit.edu/jrk/decoupledsampling/,Decoupled shading and sampling,Separate shading clocks have prior art | |
| olano,M. Olano; J. Cohen; M. Mine; G. Bishop,Combatting Rendering Latency,1995,https://userpages.cs.umbc.edu/olano/papers/latency/,Scan-aware rendering,Region-late publication is not claimed as a new general idea | |
| partial,N. D. Jones; C. K. Gomard; P. Sestoft,Partial Evaluation and Automatic Program Generation,1993,https://studwww.itu.dk/people/sestoft/pebook/,Precompute known inputs and residualize changing inputs,Compiler staging principle is established | |
| cai2014,Y. Cai; P. G. Giarrusso; T. Rendel; K. Ostermann,A Theory of Changes for Higher-Order Languages,2014,https://pl.cs.uni-tuebingen.de/publications/cai14theory/,Incremental computation and change propagation,Residualized updates are not new in isolation | |
| oneway,J. Arpe; A. Jakoby; M. Liskiewicz,One-Way Communication Complexity of Symmetric Boolean Functions,2003,https://eccc.weizmann.ac.il/eccc-reports/2003/TR03-083/index.html,One-way message complexity,Information class-counting bound is established | |
| nerode,S. Gerdjikov; S. Mihov,Myhill-Nerode Relation for Sequentiable Structures,2017,https://arxiv.org/abs/1706.02910,Behavioral equivalence and minimal response machines,Continuation quotient is an application of established theory | |
| charpenay,N. Charpenay; M. Le Treust; A. Roumy,Side Information Design in Zero-Error Coding for Computing,2024,https://doi.org/10.3390/e26040338,Conflict-graph zero-error coding with side information,Mixed exact-transition/image-tolerance contract builds on graph coding | |
| saturation,K. Papadantonakis; N. Kapre; S. Chan; A. DeHon,Pipelining Saturated Accumulation,2005,https://ic.ese.upenn.edu/pdf/sataccum_icfpt2005_extended.pdf,Associative saturated-accumulation summaries,Four-field nonlinear control is not described as invention of saturation algebra | |
| sun2017,Y. Sun et al.,Update or Wait: How to Keep Your Data Fresh,2017,https://arxiv.org/abs/1601.02284,Freshness and update timing,Publication calculus shares information-freshness foundations | |
| aoi,R. D. Yates et al.,Age of Information: An Introduction and Survey,2021,https://arxiv.org/abs/2007.08564,Information age and related metrics,First-prefix response requires its own declared arrival objective | |
| jobshop,Google OR-Tools,The Job Shop Problem,2026 access,https://developers.google.com/optimization/scheduling/job_shop,Precedence/resource-constrained scheduling,"Full-workload schedule is a certificate application, not new scheduling theory" | |
| d3dmap,Microsoft,ID3D12Resource::Map method,2026 access,https://learn.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12resource-map,CPU/GPU memory visibility and synchronization constraints,A memory mapping is not a publication-ownership guarantee | |
| nativefence,Microsoft,Native GPU fence objects,2026 access,https://learn.microsoft.com/en-us/windows-hardware/drivers/display/native-gpu-fence-objects,GPU synchronization primitives,Fence signaling alone does not certify a valid input-to-photon opportunity | |