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import matplotlib
import numpy as np
import torch
import torchvision.transforms as transforms
import trimesh
from PIL import Image
def get_depth_model(device):
depth_model = torch.hub.load("osdsynth/external/Metric3D", "metric3d_vit_giant2", pretrain=True, source='local')
return depth_model.to(device)
def inference_depth(rgb_origin, intrinsic, depth_model):
# Code from # https://github.com/YvanYin/Metric3D/blob/main/hubconf.py, assume rgb_origin is in RGB
intrinsic = [intrinsic[0, 0], intrinsic[1, 1], intrinsic[0, 2], intrinsic[1, 2]]
#### ajust input size to fit pretrained model
# keep ratio resize
input_size = (616, 1064) # for vit model
# input_size = (544, 1216) # for convnext model
h, w = rgb_origin.shape[:2]
scale = min(input_size[0] / h, input_size[1] / w)
rgb = cv2.resize(rgb_origin, (int(w * scale), int(h * scale)), interpolation=cv2.INTER_LINEAR)
# remember to scale intrinsic, hold depth
intrinsic = [intrinsic[0] * scale, intrinsic[1] * scale, intrinsic[2] * scale, intrinsic[3] * scale]
# padding to input_size
padding = [123.675, 116.28, 103.53]
h, w = rgb.shape[:2]
pad_h = input_size[0] - h
pad_w = input_size[1] - w
pad_h_half = pad_h // 2
pad_w_half = pad_w // 2
rgb = cv2.copyMakeBorder(
rgb, pad_h_half, pad_h - pad_h_half, pad_w_half, pad_w - pad_w_half, cv2.BORDER_CONSTANT, value=padding
)
pad_info = [pad_h_half, pad_h - pad_h_half, pad_w_half, pad_w - pad_w_half]
#### normalize
mean = torch.tensor([123.675, 116.28, 103.53]).float()[:, None, None]
std = torch.tensor([58.395, 57.12, 57.375]).float()[:, None, None]
rgb = torch.from_numpy(rgb.transpose((2, 0, 1))).float()
rgb = torch.div((rgb - mean), std)
rgb = rgb[None, :, :, :].cuda()
with torch.no_grad():
pred_depth, confidence, output_dict = depth_model.inference({"input": rgb})
# un pad
pred_depth = pred_depth.squeeze()
pred_depth = pred_depth[
pad_info[0] : pred_depth.shape[0] - pad_info[1], pad_info[2] : pred_depth.shape[1] - pad_info[3]
]
# upsample to original size
pred_depth = torch.nn.functional.interpolate(
pred_depth[None, None, :, :], rgb_origin.shape[:2], mode="bilinear"
).squeeze()
#### de-canonical transform
canonical_to_real_scale = intrinsic[0] / 1000.0 # 1000.0 is the focal length of canonical camera
pred_depth = pred_depth * canonical_to_real_scale # now the depth is metric
pred_depth = torch.clamp(pred_depth, 0, 300)
return pred_depth.detach().cpu().numpy()
def depth_to_mesh(points, depth, image_rgb):
triangles = create_triangles(image_rgb.shape[0], image_rgb.shape[1], mask=~depth_edges_mask(depth))
mesh = trimesh.Trimesh(
vertices=points.reshape(-1, 3),
faces=triangles,
vertex_colors=image_rgb.reshape(-1, 3),
)
# mesh_t.export(save_pcd_dir+f'/{filename}_t_mesh.obj')
return mesh
def depth_edges_mask(depth):
"""Returns a mask of edges in the depth map.
Args:
depth: 2D numpy array of shape (H, W) with dtype float32.
Returns:
mask: 2D numpy array of shape (H, W) with dtype bool.
"""
# Compute the x and y gradients of the depth map.
depth_dx, depth_dy = np.gradient(depth)
# Compute the gradient magnitude.
depth_grad = np.sqrt(depth_dx**2 + depth_dy**2)
# Compute the edge mask.
mask = depth_grad > 0.05
return mask
def create_triangles(h, w, mask=None):
"""
Reference: https://github.com/google-research/google-research/blob/e96197de06613f1b027d20328e06d69829fa5a89/infinite_nature/render_utils.py#L68
Creates mesh triangle indices from a given pixel grid size.
This function is not and need not be differentiable as triangle indices are
fixed.
Args:
h: (int) denoting the height of the image.
w: (int) denoting the width of the image.
Returns:
triangles: 2D numpy array of indices (int) with shape (2(W-1)(H-1) x 3)
"""
x, y = np.meshgrid(range(w - 1), range(h - 1))
tl = y * w + x
tr = y * w + x + 1
bl = (y + 1) * w + x
br = (y + 1) * w + x + 1
triangles = np.array([tl, bl, tr, br, tr, bl])
triangles = np.transpose(triangles, (1, 2, 0)).reshape(((w - 1) * (h - 1) * 2, 3))
if mask is not None:
mask = mask.reshape(-1)
triangles = triangles[mask[triangles].all(1)]
return triangles
def get_intrinsics(H, W, fov):
"""Intrinsics for a pinhole camera model.
Assume fov of 55 degrees and central principal point.
"""
# fy = 0.5 * H / np.tan(0.5 * fov * np.pi / 180.0)
# fx = 0.5 * W / np.tan(0.5 * fov * np.pi / 180.0)
focal = H / 2 / np.tan(np.radians(fov) / 2)
cx = 0.5 * W
cy = 0.5 * H
return np.array([[focal, 0, cx], [0, focal, cy], [0, 0, 1]])
def depth_to_points(depth, R=None, t=None, fov=None, intrinsic=None):
if intrinsic is None:
K = get_intrinsics(depth.shape[1], depth.shape[2], fov)
else:
K = intrinsic
Kinv = np.linalg.inv(K)
if R is None:
R = np.eye(3)
if t is None:
t = np.zeros(3)
# M converts from your coordinate to PyTorch3D's coordinate system
M = np.eye(3)
# M[0, 0] = -1.0
# M[1, 1] = -1.0
height, width = depth.shape[1:3]
x = np.arange(width)
y = np.arange(height)
coord = np.stack(np.meshgrid(x, y), -1)
coord = np.concatenate((coord, np.ones_like(coord)[:, :, [0]]), -1) # z=1
coord = coord.astype(np.float32)
# coord = torch.as_tensor(coord, dtype=torch.float32, device=device)
coord = coord[None] # bs, h, w, 3
D = depth[:, :, :, None, None]
# print(D.shape, Kinv[None, None, None, ...].shape, coord[:, :, :, :, None].shape )
pts3D_1 = D * Kinv[None, None, None, ...] @ coord[:, :, :, :, None]
# pts3D_1 live in your coordinate system. Convert them to Py3D's
pts3D_1 = M[None, None, None, ...] @ pts3D_1
# from reference to targe tviewpoint
pts3D_2 = R[None, None, None, ...] @ pts3D_1 + t[None, None, None, :, None]
# pts3D_2 = pts3D_1
# depth_2 = pts3D_2[:, :, :, 2, :] # b,1,h,w
# G converts from your coordinate to PyTorch3D's coordinate system
G = np.eye(3)
G[0, 0] = -1.0
G[1, 1] = -1.0
return pts3D_2[:, :, :, :3, 0][0] @ G.T
# return (G[None, None, None, ...] @ pts3D_2)[:, :, :, :3, 0][0]
# return pts3D_2[:, :, :, :3, 0][0]
def colorize_depth(
value,
vmin=None,
vmax=None,
cmap="inferno_r",
invalid_val=-99,
invalid_mask=None,
background_color=(128, 128, 128, 255),
gamma_corrected=False,
value_transform=None,
):
"""Converts a depth map to a color image.
Args:
value (torch.Tensor, numpy.ndarry): Input depth map. Shape: (H, W) or (1, H, W) or (1, 1, H, W). All singular dimensions are squeezed
vmin (float, optional): vmin-valued entries are mapped to start color of cmap. If None, value.min() is used. Defaults to None.
vmax (float, optional): vmax-valued entries are mapped to end color of cmap. If None, value.max() is used. Defaults to None.
cmap (str, optional): matplotlib colormap to use. Defaults to 'magma_r'.
invalid_val (int, optional): Specifies value of invalid pixels that should be colored as 'background_color'. Defaults to -99.
invalid_mask (numpy.ndarray, optional): Boolean mask for invalid regions. Defaults to None.
background_color (tuple[int], optional): 4-tuple RGB color to give to invalid pixels. Defaults to (128, 128, 128, 255).
gamma_corrected (bool, optional): Apply gamma correction to colored image. Defaults to False.
value_transform (Callable, optional): Apply transform function to valid pixels before coloring. Defaults to None.
Returns:
numpy.ndarray, dtype - uint8: Colored depth map. Shape: (H, W, 4)
"""
if isinstance(value, torch.Tensor):
value = value.detach().cpu().numpy()
value = value.squeeze()
if invalid_mask is None:
invalid_mask = value == invalid_val
mask = np.logical_not(invalid_mask)
# normalize
vmin = np.percentile(value[mask], 2) if vmin is None else vmin
vmax = np.percentile(value[mask], 85) if vmax is None else vmax
if vmin != vmax:
value = (value - vmin) / (vmax - vmin) # vmin..vmax
else:
# Avoid 0-division
value = value * 0.0
# squeeze last dim if it exists
# grey out the invalid values
value[invalid_mask] = np.nan
cmapper = matplotlib.cm.get_cmap(cmap)
if value_transform:
value = value_transform(value)
# value = value / value.max()
value = cmapper(value, bytes=True) # (nxmx4)
# img = value[:, :, :]
img = value[...]
img[invalid_mask] = background_color
# return img.transpose((2, 0, 1))
if gamma_corrected:
# gamma correction
img = img / 255
img = np.power(img, 2.2)
img = img * 255
img = img.astype(np.uint8)
return img
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