import cv2 import matplotlib import numpy as np import torch import torchvision.transforms as transforms import trimesh from PIL import Image def get_depth_model(device): depth_model = torch.hub.load("osdsynth/external/Metric3D", "metric3d_vit_giant2", pretrain=True, source='local') return depth_model.to(device) def inference_depth(rgb_origin, intrinsic, depth_model): # Code from # https://github.com/YvanYin/Metric3D/blob/main/hubconf.py, assume rgb_origin is in RGB intrinsic = [intrinsic[0, 0], intrinsic[1, 1], intrinsic[0, 2], intrinsic[1, 2]] #### ajust input size to fit pretrained model # keep ratio resize input_size = (616, 1064) # for vit model # input_size = (544, 1216) # for convnext model h, w = rgb_origin.shape[:2] scale = min(input_size[0] / h, input_size[1] / w) rgb = cv2.resize(rgb_origin, (int(w * scale), int(h * scale)), interpolation=cv2.INTER_LINEAR) # remember to scale intrinsic, hold depth intrinsic = [intrinsic[0] * scale, intrinsic[1] * scale, intrinsic[2] * scale, intrinsic[3] * scale] # padding to input_size padding = [123.675, 116.28, 103.53] h, w = rgb.shape[:2] pad_h = input_size[0] - h pad_w = input_size[1] - w pad_h_half = pad_h // 2 pad_w_half = pad_w // 2 rgb = cv2.copyMakeBorder( rgb, pad_h_half, pad_h - pad_h_half, pad_w_half, pad_w - pad_w_half, cv2.BORDER_CONSTANT, value=padding ) pad_info = [pad_h_half, pad_h - pad_h_half, pad_w_half, pad_w - pad_w_half] #### normalize mean = torch.tensor([123.675, 116.28, 103.53]).float()[:, None, None] std = torch.tensor([58.395, 57.12, 57.375]).float()[:, None, None] rgb = torch.from_numpy(rgb.transpose((2, 0, 1))).float() rgb = torch.div((rgb - mean), std) rgb = rgb[None, :, :, :].cuda() with torch.no_grad(): pred_depth, confidence, output_dict = depth_model.inference({"input": rgb}) # un pad pred_depth = pred_depth.squeeze() pred_depth = pred_depth[ pad_info[0] : pred_depth.shape[0] - pad_info[1], pad_info[2] : pred_depth.shape[1] - pad_info[3] ] # upsample to original size pred_depth = torch.nn.functional.interpolate( pred_depth[None, None, :, :], rgb_origin.shape[:2], mode="bilinear" ).squeeze() #### de-canonical transform canonical_to_real_scale = intrinsic[0] / 1000.0 # 1000.0 is the focal length of canonical camera pred_depth = pred_depth * canonical_to_real_scale # now the depth is metric pred_depth = torch.clamp(pred_depth, 0, 300) return pred_depth.detach().cpu().numpy() def depth_to_mesh(points, depth, image_rgb): triangles = create_triangles(image_rgb.shape[0], image_rgb.shape[1], mask=~depth_edges_mask(depth)) mesh = trimesh.Trimesh( vertices=points.reshape(-1, 3), faces=triangles, vertex_colors=image_rgb.reshape(-1, 3), ) # mesh_t.export(save_pcd_dir+f'/{filename}_t_mesh.obj') return mesh def depth_edges_mask(depth): """Returns a mask of edges in the depth map. Args: depth: 2D numpy array of shape (H, W) with dtype float32. Returns: mask: 2D numpy array of shape (H, W) with dtype bool. """ # Compute the x and y gradients of the depth map. depth_dx, depth_dy = np.gradient(depth) # Compute the gradient magnitude. depth_grad = np.sqrt(depth_dx**2 + depth_dy**2) # Compute the edge mask. mask = depth_grad > 0.05 return mask def create_triangles(h, w, mask=None): """ Reference: https://github.com/google-research/google-research/blob/e96197de06613f1b027d20328e06d69829fa5a89/infinite_nature/render_utils.py#L68 Creates mesh triangle indices from a given pixel grid size. This function is not and need not be differentiable as triangle indices are fixed. Args: h: (int) denoting the height of the image. w: (int) denoting the width of the image. Returns: triangles: 2D numpy array of indices (int) with shape (2(W-1)(H-1) x 3) """ x, y = np.meshgrid(range(w - 1), range(h - 1)) tl = y * w + x tr = y * w + x + 1 bl = (y + 1) * w + x br = (y + 1) * w + x + 1 triangles = np.array([tl, bl, tr, br, tr, bl]) triangles = np.transpose(triangles, (1, 2, 0)).reshape(((w - 1) * (h - 1) * 2, 3)) if mask is not None: mask = mask.reshape(-1) triangles = triangles[mask[triangles].all(1)] return triangles def get_intrinsics(H, W, fov): """Intrinsics for a pinhole camera model. Assume fov of 55 degrees and central principal point. """ # fy = 0.5 * H / np.tan(0.5 * fov * np.pi / 180.0) # fx = 0.5 * W / np.tan(0.5 * fov * np.pi / 180.0) focal = H / 2 / np.tan(np.radians(fov) / 2) cx = 0.5 * W cy = 0.5 * H return np.array([[focal, 0, cx], [0, focal, cy], [0, 0, 1]]) def depth_to_points(depth, R=None, t=None, fov=None, intrinsic=None): if intrinsic is None: K = get_intrinsics(depth.shape[1], depth.shape[2], fov) else: K = intrinsic Kinv = np.linalg.inv(K) if R is None: R = np.eye(3) if t is None: t = np.zeros(3) # M converts from your coordinate to PyTorch3D's coordinate system M = np.eye(3) # M[0, 0] = -1.0 # M[1, 1] = -1.0 height, width = depth.shape[1:3] x = np.arange(width) y = np.arange(height) coord = np.stack(np.meshgrid(x, y), -1) coord = np.concatenate((coord, np.ones_like(coord)[:, :, [0]]), -1) # z=1 coord = coord.astype(np.float32) # coord = torch.as_tensor(coord, dtype=torch.float32, device=device) coord = coord[None] # bs, h, w, 3 D = depth[:, :, :, None, None] # print(D.shape, Kinv[None, None, None, ...].shape, coord[:, :, :, :, None].shape ) pts3D_1 = D * Kinv[None, None, None, ...] @ coord[:, :, :, :, None] # pts3D_1 live in your coordinate system. Convert them to Py3D's pts3D_1 = M[None, None, None, ...] @ pts3D_1 # from reference to targe tviewpoint pts3D_2 = R[None, None, None, ...] @ pts3D_1 + t[None, None, None, :, None] # pts3D_2 = pts3D_1 # depth_2 = pts3D_2[:, :, :, 2, :] # b,1,h,w # G converts from your coordinate to PyTorch3D's coordinate system G = np.eye(3) G[0, 0] = -1.0 G[1, 1] = -1.0 return pts3D_2[:, :, :, :3, 0][0] @ G.T # return (G[None, None, None, ...] @ pts3D_2)[:, :, :, :3, 0][0] # return pts3D_2[:, :, :, :3, 0][0] def colorize_depth( value, vmin=None, vmax=None, cmap="inferno_r", invalid_val=-99, invalid_mask=None, background_color=(128, 128, 128, 255), gamma_corrected=False, value_transform=None, ): """Converts a depth map to a color image. Args: value (torch.Tensor, numpy.ndarry): Input depth map. Shape: (H, W) or (1, H, W) or (1, 1, H, W). All singular dimensions are squeezed vmin (float, optional): vmin-valued entries are mapped to start color of cmap. If None, value.min() is used. Defaults to None. vmax (float, optional): vmax-valued entries are mapped to end color of cmap. If None, value.max() is used. Defaults to None. cmap (str, optional): matplotlib colormap to use. Defaults to 'magma_r'. invalid_val (int, optional): Specifies value of invalid pixels that should be colored as 'background_color'. Defaults to -99. invalid_mask (numpy.ndarray, optional): Boolean mask for invalid regions. Defaults to None. background_color (tuple[int], optional): 4-tuple RGB color to give to invalid pixels. Defaults to (128, 128, 128, 255). gamma_corrected (bool, optional): Apply gamma correction to colored image. Defaults to False. value_transform (Callable, optional): Apply transform function to valid pixels before coloring. Defaults to None. Returns: numpy.ndarray, dtype - uint8: Colored depth map. Shape: (H, W, 4) """ if isinstance(value, torch.Tensor): value = value.detach().cpu().numpy() value = value.squeeze() if invalid_mask is None: invalid_mask = value == invalid_val mask = np.logical_not(invalid_mask) # normalize vmin = np.percentile(value[mask], 2) if vmin is None else vmin vmax = np.percentile(value[mask], 85) if vmax is None else vmax if vmin != vmax: value = (value - vmin) / (vmax - vmin) # vmin..vmax else: # Avoid 0-division value = value * 0.0 # squeeze last dim if it exists # grey out the invalid values value[invalid_mask] = np.nan cmapper = matplotlib.cm.get_cmap(cmap) if value_transform: value = value_transform(value) # value = value / value.max() value = cmapper(value, bytes=True) # (nxmx4) # img = value[:, :, :] img = value[...] img[invalid_mask] = background_color # return img.transpose((2, 0, 1)) if gamma_corrected: # gamma correction img = img / 255 img = np.power(img, 2.2) img = img * 255 img = img.astype(np.uint8) return img