Add screenplay format conventions
Browse files- README.md +38 -0
- character_cue_rules.json +40 -0
- element_types.json +58 -0
- industry_glossary.json +58 -0
- scene_heading_grammar.json +39 -0
- transition_keywords.json +38 -0
README.md
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---
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license: cc0-1.0
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language:
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- en
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tags:
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- screenwriting
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- screenplay
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- filmmaking
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- nlp
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- text-classification
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size_categories:
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- n<1K
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---
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# Screenplay Format Conventions Dataset
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Structured reference data describing the conventions used in Fountain and Final Draft (.fdx) screenplay formats. Useful for:
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- **NLP/ML tasks** — classifying screenplay elements (scene heading, action, character cue, dialogue, parenthetical, transition)
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- **AI pre-production tools** — preprocessing scripts for downstream image generation
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- **Education** — teaching screenplay formatting to junior writers
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- **Format converters** — building bidirectional Fountain ⇄ FDX tools
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## Files
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- `element_types.json` — All screenplay element types with regex patterns and examples
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- `scene_heading_grammar.json` — INT/EXT prefixes, location patterns, time of day vocabulary
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- `transition_keywords.json` — Standard transition markers (CUT TO, DISSOLVE TO, FADE OUT, etc.)
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- `character_cue_rules.json` — Conventions for character names, extensions (V.O., O.S., CONT'D)
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- `industry_glossary.json` — Common screenwriting terms and abbreviations
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## License
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CC0 — public domain.
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## Maintained by
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[STORYLINER](https://www.storyliner.online) — AI storyboard generator. We use the same conventions internally to parse user-uploaded screenplays. Open-source library: [github.com/mcqx4/screenplay-parser](https://github.com/mcqx4/screenplay-parser).
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character_cue_rules.json
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{
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"format": "Always uppercase, centered or left-aligned, no trailing punctuation",
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"extensions": [
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{
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"abbreviation": "(V.O.)",
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"meaning": "Voice Over \u2014 character speaking but not present"
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},
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{
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"abbreviation": "(O.S.)",
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"meaning": "Off Screen \u2014 character present but not visible in frame"
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},
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{
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"abbreviation": "(O.C.)",
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"meaning": "Off Camera \u2014 synonym for O.S."
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},
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{
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"abbreviation": "(CONT'D)",
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"meaning": "Continued \u2014 same character speaks across an action break"
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},
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{
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"abbreviation": "(FILTERED)",
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"meaning": "Voice heard through phone, radio, intercom"
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},
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{
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"abbreviation": "(SUBTITLED)",
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"meaning": "Speech in foreign language with on-screen translation"
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}
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],
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"examples": [
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"MARIA",
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"MARIA (V.O.)",
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"DETECTIVE COLE (O.S.)",
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"MARIA (CONT'D)"
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],
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"rules": [
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"Names always uppercase",
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"Extensions in parentheses follow the name",
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"Multiple extensions: outer-most usually voice context (V.O./O.S.), inner CONT'D"
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]
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}
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element_types.json
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[
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{
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"type": "scene_heading",
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"fountain_pattern": "^(INT|EXT|INT/EXT|I/E)[. ].*",
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"fdx_paragraph_type": "Scene Heading",
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"example": "INT. APARTMENT - DAY",
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"description": "Marks the start of a scene with location and time."
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},
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{
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"type": "action",
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"fdx_paragraph_type": "Action",
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"fountain_pattern": "default-prose",
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"example": "Maria enters the room, holding the letter.",
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"description": "Visual description of what the camera sees."
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},
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{
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"type": "character",
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"fountain_pattern": "^[A-Z][A-Z0-9 .,()'-]+$",
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"fdx_paragraph_type": "Character",
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"example": "MARIA",
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"description": "Character name preceding dialogue. Always uppercase."
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},
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{
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"type": "dialogue",
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"fountain_pattern": "after-character-cue",
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"fdx_paragraph_type": "Dialogue",
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"example": "I'm not going back.",
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"description": "Spoken text following a character cue."
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},
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{
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"type": "parenthetical",
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"fountain_pattern": "^\\([^)]+\\)$",
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"fdx_paragraph_type": "Parenthetical",
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"example": "(softly)",
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"description": "Modifier directly below character cue, in parentheses."
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},
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{
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"type": "transition",
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"fountain_pattern": "^[A-Z ]+TO:$",
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"fdx_paragraph_type": "Transition",
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"example": "CUT TO:",
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"description": "Indicates how to move between scenes. Right-aligned in print."
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},
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{
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"type": "shot",
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"fdx_paragraph_type": "Shot",
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"fountain_pattern": "uppercase-no-cue",
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"example": "ANGLE ON HANDS",
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"description": "Specifies a camera angle or shot mid-scene."
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},
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{
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"type": "title",
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"fdx_paragraph_type": "General",
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"fountain_pattern": "title-block-header",
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"example": "Title: NIGHTSHIFT\\nAuthor: J. Smith",
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"description": "Top-of-script metadata block (Fountain only)."
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}
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]
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industry_glossary.json
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[
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{
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"term": "Beat",
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"definition": "A pause in dialogue, or a unit of dramatic action"
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},
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{
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"term": "Cold Open",
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"definition": "Opening scene before the title sequence"
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},
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{
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"term": "Logline",
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"definition": "One-sentence summary of the script"
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},
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{
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"term": "Spec Script",
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"definition": "Script written on speculation, without commission"
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},
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{
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"term": "Page-One Rewrite",
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"definition": "Complete rewrite from scratch keeping only the concept"
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},
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{
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"term": "Beat Sheet",
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"definition": "Outline of the major story beats before drafting"
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},
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{
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"term": "Treatment",
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"definition": "Prose summary of the plot, usually 2-30 pages"
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},
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{
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"term": "Storyboard",
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"definition": "Sequential visual breakdown of a script, one panel per intended shot"
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},
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{
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"term": "Shot List",
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"definition": "Detailed inventory of every camera setup needed for a scene"
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},
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{
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"term": "Sides",
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"definition": "Excerpt of a script for audition or shooting day"
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},
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{
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"term": "Slug Line",
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"definition": "Another name for scene heading"
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},
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{
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"term": "Coverage",
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"definition": "Multiple camera setups providing editing options for a scene"
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},
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{
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"term": "Master Shot",
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"definition": "Wide shot capturing entire scene; safety footage"
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},
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{
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"term": "Pickup",
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"definition": "Re-shot piece of action, sometimes for technical issues"
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}
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]
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scene_heading_grammar.json
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{
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"prefixes": [
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"INT.",
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"EXT.",
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"INT./EXT.",
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"EXT./INT.",
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"I/E."
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],
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"prefix_meanings": {
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"INT.": "Interior \u2014 inside a building or enclosed space",
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"EXT.": "Exterior \u2014 outside",
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"INT./EXT.": "Both \u2014 typically a car interior visible through windows",
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"I/E.": "Shorthand for INT./EXT."
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},
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"time_of_day_keywords": [
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"DAY",
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"NIGHT",
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"MORNING",
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"EVENING",
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"DAWN",
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"DUSK",
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"AFTERNOON",
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"CONTINUOUS",
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"LATER",
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"MOMENTS LATER",
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"SAME TIME",
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"THE NEXT DAY",
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"FLASHBACK",
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"PRESENT DAY",
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"MAGIC HOUR"
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],
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"structure": "PREFIX. LOCATION - TIME_OF_DAY",
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"examples": [
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"INT. DINER - 3 AM",
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"EXT. STREET - CONTINUOUS",
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"INT./EXT. CAR (MOVING) - DAY",
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"EXT. ROOFTOP - MAGIC HOUR"
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]
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}
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transition_keywords.json
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{
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"standard": [
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{
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"keyword": "CUT TO:",
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"meaning": "Hard cut to next scene (default; often omitted)"
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},
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{
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"keyword": "DISSOLVE TO:",
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"meaning": "Soft cross-fade transition"
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},
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{
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"keyword": "SMASH CUT TO:",
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"meaning": "Abrupt cut with sound or visual punch"
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},
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{
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"keyword": "MATCH CUT TO:",
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"meaning": "Cut between shots that share composition/motion"
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},
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{
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"keyword": "FADE IN:",
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"meaning": "Open from black; typically the first line of a script"
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},
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{
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"keyword": "FADE OUT.",
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"meaning": "Close to black; typically the last line of a script"
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},
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{
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"keyword": "WIPE TO:",
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"meaning": "One image wipes off-screen to reveal next"
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},
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{
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"keyword": "INTERCUT WITH:",
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"meaning": "Alternate between two scenes happening simultaneously"
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}
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],
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"formatting": "Right-aligned in standard screenplay format. Typically uppercase with trailing colon.",
|
| 37 |
+
"notes": "Modern screenplays often omit explicit transitions and rely on the editor."
|
| 38 |
+
}
|