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dresser sim chunk push: chunk_015

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  1. dresser/sim/chunk_015/chunk_log.txt +25 -0
  2. dresser/sim/chunk_015/episode_00000000_exo_camera_1_batch_1_of_1_cam_rand.mp4 +3 -0
  3. dresser/sim/chunk_015/episode_00000000_exo_camera_1_robot_rgb_batch_1_of_1_cam_rand.mp4 +3 -0
  4. dresser/sim/chunk_015/episode_00000000_exo_camera_1_seg_batch_1_of_1_cam_rand.mp4 +3 -0
  5. dresser/sim/chunk_015/episode_00000000_wrist_camera_batch_1_of_1_cam_rand.mp4 +3 -0
  6. dresser/sim/chunk_015/episode_00000000_wrist_camera_robot_rgb_batch_1_of_1_cam_rand.mp4 +3 -0
  7. dresser/sim/chunk_015/episode_00000000_wrist_camera_seg_batch_1_of_1_cam_rand.mp4 +3 -0
  8. dresser/sim/chunk_015/episode_00000001_exo_camera_1_batch_1_of_1_cam_rand.mp4 +3 -0
  9. dresser/sim/chunk_015/episode_00000001_exo_camera_1_robot_rgb_batch_1_of_1_cam_rand.mp4 +3 -0
  10. dresser/sim/chunk_015/episode_00000001_exo_camera_1_seg_batch_1_of_1_cam_rand.mp4 +3 -0
  11. dresser/sim/chunk_015/episode_00000001_wrist_camera_batch_1_of_1_cam_rand.mp4 +3 -0
  12. dresser/sim/chunk_015/episode_00000001_wrist_camera_robot_rgb_batch_1_of_1_cam_rand.mp4 +3 -0
  13. dresser/sim/chunk_015/episode_00000001_wrist_camera_seg_batch_1_of_1_cam_rand.mp4 +3 -0
  14. dresser/sim/chunk_015/episode_00000002_exo_camera_1_batch_1_of_1_cam_rand.mp4 +3 -0
  15. dresser/sim/chunk_015/episode_00000002_exo_camera_1_robot_rgb_batch_1_of_1_cam_rand.mp4 +3 -0
  16. dresser/sim/chunk_015/episode_00000002_exo_camera_1_seg_batch_1_of_1_cam_rand.mp4 +3 -0
  17. dresser/sim/chunk_015/episode_00000002_wrist_camera_batch_1_of_1_cam_rand.mp4 +3 -0
  18. dresser/sim/chunk_015/episode_00000002_wrist_camera_robot_rgb_batch_1_of_1_cam_rand.mp4 +3 -0
  19. dresser/sim/chunk_015/episode_00000002_wrist_camera_seg_batch_1_of_1_cam_rand.mp4 +3 -0
  20. dresser/sim/chunk_015/episode_00000003_exo_camera_1_batch_1_of_1_cam_rand.mp4 +3 -0
  21. dresser/sim/chunk_015/episode_00000003_exo_camera_1_robot_rgb_batch_1_of_1_cam_rand.mp4 +3 -0
  22. dresser/sim/chunk_015/episode_00000003_exo_camera_1_seg_batch_1_of_1_cam_rand.mp4 +3 -0
  23. dresser/sim/chunk_015/episode_00000003_wrist_camera_batch_1_of_1_cam_rand.mp4 +3 -0
  24. dresser/sim/chunk_015/episode_00000003_wrist_camera_robot_rgb_batch_1_of_1_cam_rand.mp4 +3 -0
  25. dresser/sim/chunk_015/episode_00000003_wrist_camera_seg_batch_1_of_1_cam_rand.mp4 +3 -0
  26. dresser/sim/chunk_015/episode_00000004_exo_camera_1_batch_1_of_1_cam_rand.mp4 +3 -0
  27. dresser/sim/chunk_015/episode_00000004_exo_camera_1_robot_rgb_batch_1_of_1_cam_rand.mp4 +3 -0
  28. dresser/sim/chunk_015/episode_00000004_exo_camera_1_seg_batch_1_of_1_cam_rand.mp4 +3 -0
  29. dresser/sim/chunk_015/episode_00000004_wrist_camera_batch_1_of_1_cam_rand.mp4 +3 -0
  30. dresser/sim/chunk_015/episode_00000004_wrist_camera_robot_rgb_batch_1_of_1_cam_rand.mp4 +3 -0
  31. dresser/sim/chunk_015/episode_00000004_wrist_camera_seg_batch_1_of_1_cam_rand.mp4 +3 -0
  32. dresser/sim/chunk_015/episode_00000005_exo_camera_1_batch_1_of_1_cam_rand.mp4 +3 -0
  33. dresser/sim/chunk_015/episode_00000005_exo_camera_1_robot_rgb_batch_1_of_1_cam_rand.mp4 +3 -0
  34. dresser/sim/chunk_015/episode_00000005_exo_camera_1_seg_batch_1_of_1_cam_rand.mp4 +3 -0
  35. dresser/sim/chunk_015/episode_00000005_wrist_camera_batch_1_of_1_cam_rand.mp4 +3 -0
  36. dresser/sim/chunk_015/episode_00000005_wrist_camera_robot_rgb_batch_1_of_1_cam_rand.mp4 +3 -0
  37. dresser/sim/chunk_015/episode_00000005_wrist_camera_seg_batch_1_of_1_cam_rand.mp4 +3 -0
  38. dresser/sim/chunk_015/episode_00000006_exo_camera_1_batch_1_of_1_cam_rand.mp4 +3 -0
  39. dresser/sim/chunk_015/episode_00000006_exo_camera_1_robot_rgb_batch_1_of_1_cam_rand.mp4 +3 -0
  40. dresser/sim/chunk_015/episode_00000006_exo_camera_1_seg_batch_1_of_1_cam_rand.mp4 +3 -0
  41. dresser/sim/chunk_015/episode_00000006_wrist_camera_batch_1_of_1_cam_rand.mp4 +3 -0
  42. dresser/sim/chunk_015/episode_00000006_wrist_camera_robot_rgb_batch_1_of_1_cam_rand.mp4 +3 -0
  43. dresser/sim/chunk_015/episode_00000006_wrist_camera_seg_batch_1_of_1_cam_rand.mp4 +3 -0
  44. dresser/sim/chunk_015/episode_00000007_exo_camera_1_batch_1_of_1_cam_rand.mp4 +3 -0
  45. dresser/sim/chunk_015/episode_00000007_exo_camera_1_robot_rgb_batch_1_of_1_cam_rand.mp4 +3 -0
  46. dresser/sim/chunk_015/episode_00000007_exo_camera_1_seg_batch_1_of_1_cam_rand.mp4 +3 -0
  47. dresser/sim/chunk_015/episode_00000007_wrist_camera_batch_1_of_1_cam_rand.mp4 +3 -0
  48. dresser/sim/chunk_015/episode_00000007_wrist_camera_robot_rgb_batch_1_of_1_cam_rand.mp4 +3 -0
  49. dresser/sim/chunk_015/episode_00000007_wrist_camera_seg_batch_1_of_1_cam_rand.mp4 +3 -0
  50. dresser/sim/chunk_015/episode_00000008_exo_camera_1_batch_1_of_1_cam_rand.mp4 +3 -0
dresser/sim/chunk_015/chunk_log.txt ADDED
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+ chunk_id: 15
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+ chunk_pad: 015
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+ seed: 20015
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+ samples_per_house: 12
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+ shard: 1 of 1
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+ node: pasteur8.stanford.edu
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+ gpu: 0
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+ slurm_jobid: 15481767
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+ slurm_arrayid: 15
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+ t0: 2026-05-18T14:16:27-07:00
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+ t1: 2026-05-18T14:50:16-07:00
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+ ntraj: 16
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+ scene_dataset: ithor_minimal_dresser
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+ target_types: drawer
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+ object_instance_index: 0
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+ joint_index: 0
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+ camera_extrinsics: scripts/datagen/picked_camera_extrinsics.json
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+ camera_extrinsics_pos_noise: 0.05
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+ camera_extrinsics_rot_noise_deg: 5.0
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+ base_pose_sampling_radius_range: 0.8 1.1
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+ base_pose_sampling_theta_range_rad: 1.6 2.8
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+ robot_placement_rotation_range_rad: 0.5
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+ robot_base_z: 0.86
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+ robot_base_z_jitter: -0.2 -0.1
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+ robot_init_qpos_noise_range: 0.4 0.4 0.4 0.4 0.4 0.4 0.4
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