text string |
|---|
using System;
using System.IO;
using System.Text;
using Public.Common.Lib.Extensions;
using Public.Common.Lib.IO.Serialization;
namespace Eshunna.Lib.SIFT
{
public class SiftBinarySerializer : IFileSerializer<SiftFile>
{
private const int HeaderIntCount = 5;
#region Static
... |
// Base Grab Attach|GrabAttachMechanics|50010
namespace VRTK.GrabAttachMechanics
{
using UnityEngine;
/// <summary>
/// The Base Grab Attach script is an abstract class that all grab attach script inherit.
/// </summary>
/// <remarks>
/// As this is an abstract class, it cannot be app... |
// Copyright (c) DotSpatial Team. All rights reserved.
// Licensed under the MIT license. See License.txt file in the project root for full license information.
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;... |
namespace gView.MapServer.Lib.UI
{
partial class FormSelectService
{
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </su... |
using System;
using System.IO;
using System.Collections.Generic;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Options;
using System.Reflection;
namespace Light.DataCore
{
static class DataMapperConfiguration
{
static object locker... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace Microsoft.DocAsCode.ExternalPackageGenerators.Msdn
{
using System;
using System.Collections.Generic;
using System.Configuration;
using System.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Automation;
using System.Diagnostics;
namespace mmswitcherAPI.Messengers.Web.Browsers
{
internal sealed class OperaSet : BrowserSet
{
public override string Messenge... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
[RequireComponent(typeof(BezierSpline))]
public class TrackGeneration : MonoBehaviour {
public int curvePoints = 32;
public float radiusSizeFactor = 10f;
public float roadSize = 20f;
public float roadWallSize = 3f;
public Vector2... |
using System;
using System.Runtime.InteropServices;
using System.Security;
using System.Text;
namespace Python.Runtime
{
[SuppressUnmanagedCodeSecurity]
internal static class NativeMethods
{
#if MONO_LINUX || MONO_OSX
private static int RTLD_NOW = 0x2;
private static int RTLD_SHARED = 0x20... |
using System;
#pragma warning disable 1591
// ReSharper disable UnusedMember.Global
// ReSharper disable UnusedParameter.Local
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable IntroduceOptionalParameters.Global
// ReSharper disable MemberCanBeP... |
/*
* Copyright(C) 2010-2012 S1N1.COM
*
* File Name : SimpleTemplateEngine
* Author : Administrator
* Create : 2012/10/26 23:49:52
* Description :
* Mofify:
* 2013-04-11 10:29 newmin [+]: 添加TemplateAttribute特性判断是否为返回数据, 返回数据的方法不再限制为私有
* 2013-04-23 22:45 newmin [+]: 支持私有,公共,受保护的成员调用
* 2013-04-23 22:46 ne... |
using System;
namespace SpreadsheetLightWrapper.Core.misc
{
internal class SLConstants
{
internal const string ApplicationName = "SpreadsheetLight";
internal const string BlankSpreadsheetFileName = "Book1.xlsx";
internal const string DefaultFirstSheetName = "Sheet1";
internal ... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace Priority_Queue
{
/// <summary>
/// A copy of StablePriorityQueue which also has generic priority-type
/// </summary>
/// <typeparam name="TItem">The values in the queue. Must ext... |
using NadekoBot.Core.Services.Database.Models;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using Discord;
using System.Collections.Generic;
using System;
namespace NadekoBot.Core.Services.Database.Repositories.Impl
{
public class DiscordUserRepository : Repository<DiscordUser>, IDiscordUserRepository
... |
// Copyright (c) 2010 Ben Phegan
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify,... |
//==============================================================================
// TorqueLab ->
// Copyright (c) 2015 All Right Reserved, http://nordiklab.com/
//------------------------------------------------------------------------------
//============================================================================... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Threading.Tasks;
using NDomain.Sql.EventSourcing;
using NUnit.Framework;
using Dapper;
using System.Data.SqlClient;
using Newtonsoft.Json.Linq;
using Ploeh.AutoFixture;
using System.Threading;
using FluentAssert... |
#region License
/*
* BasicRestServer
*
* Copyright (C) Marcin Badurowicz 2013
*
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WeebIRCWebEdition
{
class WebPage
{
public static string GetHtml(string ip) {
return @"
<html>
<head>
<title> WeebIRC </title>
</head>
<!--Import ... |
namespace SmashForge
{
partial class ByamlEditor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <p... |
using System;
using System.Collections.ObjectModel;
using System.Linq;
using System.Windows.Input;
using Afnor.Silverlight.Toolkit.ViewServices;
using EspaceClient.BackOffice.Silverlight.Business.Depots;
using EspaceClient.BackOffice.Silverlight.Business.Interfaces;
using EspaceClient.BackOffice.Silverlight.Business.Lo... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace CalcDatabaseSize
{
/// <summary>
/// Contains the main code for estimator.
/// </summary>
public partial class MainForm : Form
... |
//
// MacEngine.cs
//
// Author:
// Lluis Sanchez <lluis@xamarin.com>
//
// Copyright (c) 2011 Xamarin Inc
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction... |
// ------------------------------------------------------------------------
// ========================================================================
// THIS CODE AND INFORMATION ARE GENERATED BY AUTOMATIC CODE GENERATOR
// ========================================================================
// Template: FakeDa... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Reflection;
using System.Windows.Markup;... |
using System;
using AsyncRPGSharedLib.Common;
namespace AsyncRPGSharedLib.Protocol
{
//NOTE: If you add an event make sure to update the following:
// * De/SerializeParametersByType() in GameEventQueries.cs
// * Add a game event structure below
[Serializable]
public enum eGameEventType
{
... |
using System;
namespace FastFileReader
{
partial class BlockReader32
{
protected class Buffer32 : Buffer
{
public new class InternalSearchData : ISearchData
{
public bool[] checkB0;
public bool[] checkB1;
public bool[] checkB2;
public... |
using System;
using System.Collections.Generic;
using System.IO;
using Cake.Core.IO;
namespace Cake.Testing.Fakes
{
/// <summary>
/// Implementation of a fake <see cref="IFileSystem"/>.
/// </summary>
public sealed class FakeFileSystem : IFileSystem
{
private readonly Dictionary<DirectoryP... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Drawing.Text;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
namespace Cocos2D
{
public partial class CCLabel
{
[StructLayou... |
/********************************************************************************************
Copyright (c) Microsoft Corporation
All rights reserved.
Microsoft Public License:
This license governs use of the accompanying software. If you use the software, you
accept this license. If you do not accept the licens... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading;
using System.Threading.Tasks;
using Octokit.Internal;
namespace Octokit
{
// NOTE: Every request method must go through the `RunRequest` code path. So if ... |
#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net. ... |
namespace NanoTube
{
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using Collections;
using Configuration;
using Core;
using Net;
/// <summary> A metric publishing client that suppor... |
#region COPYRIGHT© 2009-2013 Phillip Clark.
// For licensing information see License.txt (MIT style licensing).
#endregion
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.Diagnostics.Contracts;
namespace FlitBit.Data
{
public static class DbConnectionExten... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Med... |
namespace AjSharpure.Tests
{
using System;
using System.Text;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using AjSharpure;
using AjSharpure.Compiler;
using AjSharpure.Expressions;
using AjSharpure.Language;
using Microsoft.Visua... |
namespace SolidEdgeSpy.Forms
{
partial class TypeBrowser
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
... |
using FluentAssertions;
using Jaco.Notes;
using Xunit;
namespace JacoTests.Notes
{
public class NoteShould
{
public static TheoryData<Note, string> NoteNames
=> new TheoryData<Note, string>
{
{Note.C, "C"},
{Note.CSharp, "C#"},
{N... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Web.Http;
using System.Web... |
using System;
using System.Collections.Generic;
namespace LinqToDB.SqlQuery
{
public class QueryVisitor
{
#region Visit
readonly Dictionary<IQueryElement,IQueryElement> _visitedElements = new Dictionary<IQueryElement, IQueryElement>();
public Dictionary<IQueryElement,IQueryElement> VisitedElemen... |
//
// Copyright (c) .NET Foundation and Contributors
// See LICENSE file in the project root for full license information.
//
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.Messaging;
using Microsoft.VisualStudio.Shell;
using nanoFramework.Tools.Debugger;
using nanoFramework.Tools.Debugger.WireProtocol;
using Pro... |
using System;
using System.Diagnostics;
using System.IO;
using UnityEditor;
using UnityEngine;
namespace OrbitalNine.Editor
{
public class AndroidUtils
{
private const int MENU_START_INDEX = 2000;
private static readonly string ADB_PATH = Path.Combine(EditorPrefs.GetString("AndroidSdkRoot"), "... |
/*
* @(#)CalculusOperator.cs 4.0.0 2016-03-26
*
* You may use this software under the condition of "Simplified BSD License"
*
* Copyright 2010-2017 MARIUSZ GROMADA. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that t... |
using EloBuddy.SDK.Menu;
using EloBuddy.SDK.Menu.Values;
// ReSharper disable InconsistentNaming
// ReSharper disable MemberHidesStaticFromOuterClass
namespace Anivia_Beta_Fixed
{
// I can't really help you with my layout of a good config class
// since everyone does it the way they like it most, go checkout ... |
/*
* DAWN OF LIGHT - The first free open source DAoC server emulator
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
... |
/*******************************************************************************
Copyright 2010 Whole Foods Co-op
This file is part of IT CORE.
IT CORE is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Fo... |
// Copyright © 2009, 2010, Oracle and/or its affiliates. All rights reserved.
//
// MySQL Connector/NET is licensed under the terms of the GPLv2
// <http://www.gnu.org/licenses/old-licenses/gpl-2.0.html>, like most
// MySQL Connectors. There are special exceptions to the terms and
// conditions of the GPLv2 as ... |
namespace MetroFramework.Design
{
using MetroFramework.Controls;
using MetroFramework.Native;
using System;
using System.Collections;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows.For... |
/*
* DAWN OF LIGHT - The first free open source DAoC server emulator
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later ve... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Delta.MPS.Model;
using Delta.MPS.DBUtility;
using Delta.MPS.SQLServerDAL;
namespace Delta.MPS.AccessSystem
{
p... |
//=================================================================
// trackbarts.cs
//=================================================================
// This file implements a thread-safe TrackBar control based on the
// System.Windows.Forms.TrackBar class.
// Copyright (C) 2005 Eric Wachsmann
//
// This pro... |
// created on 29/11/2007
// Npgsql.NpgsqlConnectionStringBuilder.cs
//
// Author:
// Glen Parker (glenebob@nwlink.com)
// Ben Sagal (bensagal@gmail.com)
// Tao Wang (dancefire@gmail.com)
//
// Copyright (C) 2007 The Npgsql Development Team
// npgsql-general@gborg.postgresql.org
// http:/... |
/*
* Copyright (C) 2002-2011 XimpleWare, info@ximpleware.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This... |
/**
* MetroFramework - Modern UI for WinForms
*
* The MIT License (MIT)
* Copyright (c) 2011 Sven Walter, http://github.com/viperneo
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in the
* Soft... |
/*
KeePass Password Safe - The Open-Source Password Manager
Copyright (C) 2003-2015 Dominik Reichl <dominik.reichl@t-online.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either ... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Security.Cryptography;
using System.Text;
namespace PkgEdit.Model
{
public abstract class PkgBase : INotifyProp... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Globalization;
using System.Linq;
using System.Windows.Forms;
namespace CrazyKTV_SongMgr
{
public partial class MainForm : Form
{
#region --- Cashbox 列表欄位格式 ---
private void Cashbox_DataGridView_CellFormatting... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenNos.Core;
using OpenNos.Data;
using OpenNos.Domain;
namespace OpenNos.GameObject.Helpers
{
public class EquipmentOptionHelper : Singleton<EquipmentOptionHelper>
{
#region Cello... |
using Microsoft.Practices.Unity;
using ModelPopulation.Eventing.Handlers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ModelPopulation.Eventing
{
public class Application2 : IDisposable
{
private List<HandlerInfo> _handle... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using System.Net.Sockets;
using System.Timers;
using PlayingCards;
namespace CardGamesServer
{
pub... |
using System;
using System.Collections;
using Gtk;
using Glade;
public class PhotoEditorUI
{
[Glade.Widget]
Window window2;
[Glade.Widget]
Notebook notebook1;
[Glade.Widget]
Table table1;
[Glade.Widget]
Label label2;
[Glade.Widget]
Label label3;
[... |
/* Copyright (C) 2007 - 2008 Versant Inc. http://www.db4o.com */
using System;
using System.Collections.ObjectModel;
using System.Linq.Expressions;
namespace Db4objects.Db4o.Linq.Expressions
{
internal abstract class ExpressionVisitor
{
protected virtual void Visit(Expression expression)
{
if (expression =... |
/*
PoL - The polyhedral card game simulator
Copyright (C) 2011 Andrea Biagini
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later ver... |
#region License
/*
* Copyright (C) 1999-2017 John Källén.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program ... |
#region License
// Copyright (c) 2007 James Newton-King
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy,... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
using Windows.System;
using Windows.UI.Core;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace BubbleDownloadYoutube.Common
{... |
//
// NAntContrib
// Copyright (C) 2002 Tomas Restrepo (tomasr@mvps.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) an... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.IO;
using System.Linq;
using System.Linq.Dynamic;
using System.Text;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Ionic.Zip;
using GRASPModel;
using Telerik.Web.UI;
using System... |
using JuliusSweetland.OptiKey.Models;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using JuliusSweetland.OptiKey.Extensions;
using log4net;
namespace JuliusSweetland.OptiKey.Services.AutoComplete
{
/// <summary>
/// An auto suggest class using... |
#region LICENSE
/*
Copyright 2014 - 2014 LeagueSharp
Damage.cs is part of LeagueSharp.Common.
LeagueSharp.Common is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at yo... |
//The following Copyright applies to the LitDev Extension for Small Basic and files in the namespace LitDev.
//Copyright (C) <2011 - 2020> litdev@hotmail.co.uk
//This file is part of the LitDev Extension for Small Basic.
//LitDev Extension is free software: you can redistribute it and/or modify
//it under the terms o... |
// <copyright file="GazeTrackerAPI.cs" company="FU Berlin">
// ******************************************************
// OgamaClient for ITU GazeTracker
// Copyright (C) 2011 Adrian Voßkühler
// ------------------------------------------------------------------------
// This program is free software; you can re... |
/*
* Copyright 2015 Andrea Del Signore sejerpz@gmail.com
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MetroFramework.Forms;
using Microsof... |
//This class was generated by ME3Explorer
//Author: Warranty Voider
//URL: http://sourceforge.net/projects/me3explorer/
//URL: http://me3explorer.freeforums.org/
//URL: http://www.facebook.com/pages/Creating-new-end-for-Mass-Effect-3/145902408865659
using System;
using System.IO;
using System.Collections.Generic;
usin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using EasyHook;
using System.IO;
using System.Runtime.Remoting;
using System.Drawing;
using System.Drawing.Imaging;
using System.Diagnostics;
using Capture.Interface;
using System.Threading;
nam... |
/**
* Author: Andrew Deren
* Date: July, 2004
* http://www.adersoftware.com
*
* StringTokenizer class. You can use this class in any way you want
* as long as this header remains in this file.
*/
using System;
namespace GKCommon
{
public enum TokenKind
{
Unknown,
Word... |
using UnityEngine;
namespace UnityStandardAssets.Characters.ThirdPerson
{
[RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(CapsuleCollider))]
[RequireComponent(typeof(Animator))]
public class ThirdPersonCharacter : MonoBehaviour
{
[SerializeField] float m_MovingTurnSpeed = 360... |
//******************************************************************************************
// Boxoban: A retro pixel-art puzzle 2D game made with Unity 4.5
// Copyright (C) 2015 Gorka Suárez García
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General P... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Windows.Data.Xml.Dom;
using Windows.UI.Notifications;
namespace SmokSmog.Tiles
{
using Diagnostics;
using Notification;
using ViewMode... |
// Author:
// Noah Ablaseau <nablaseau@hotmail.com>
//
// Copyright (c) 2017
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at... |
using FIM.Core;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FIM.Well
{
/// <summary>
/// This class contains the definition of a well's properties and associated methods.
/// </summary>
public class BaseWell
{
... |
/*
* Copyright © 2016 Thomas R. Lawrence
*
* GNU Lesser General Public License
*
* This file is part of TreeLib
*
* TreeLib is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either vers... |
using System;
using System.Linq;
using System.Threading.Tasks;
using System.Web;
using System.Web.Mvc;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.Owin;
using Microsoft.Owin.Security;
using BarterBuddy.Presentation.Web.Models;
namespace BarterBuddy.Presentation.Web.Controllers
{
[Authorize]
... |
// ReSharper disable All
using System.Collections.Generic;
using System.Data;
using System.Dynamic;
using System.Linq;
using MixERP.Net.DbFactory;
using MixERP.Net.EntityParser;
using MixERP.Net.Framework;
using MixERP.Net.Framework.Extensions;
using Npgsql;
using PetaPoco;
using Serilog;
namespace MixERP.Net.Schemas.... |
using System;
using System.Data;
using System.Data.SqlClient;
//using USC.GISResearchLab.AddressProcessing.Core.AddressNormalization.Implementations;
using USC.GISResearchLab.Common.Core.Databases;
using USC.GISResearchLab.Common.Databases.QueryManagers;
using USC.GISResearchLab.Common.KNearest.OutputData.WebServices;... |
/**
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
// @Genera... |
using Nikse.SubtitleEdit.Core.Common;
using Nikse.SubtitleEdit.Core.SubtitleFormats;
using Nikse.SubtitleEdit.Logic;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Text.RegularExpressions;
using System.Windows.Forms;
using System.Xm... |
/*
* Copyright (c) 2014 Universal Technical Resource Services, Inc.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
namespace ATMLCommonLibrary.controls
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
using UnityEngine.UI;
public class GUI_Comms : NetTab
{
[SerializeField]
private NetPageSwitcher mainSwitcher = null;
[Serialize... |
/* Copyright (C) 2004-2007 Miguel Rojas <miguel.rojas@uni-koeln.de>
*
* Contact: cdk-devel@lists.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.... |
using System;
using System.Text;
using GeoAPI.Geometries;
using GisSharpBlog.NetTopologySuite.Geometries;
using GisSharpBlog.NetTopologySuite.Utilities;
namespace GisSharpBlog.NetTopologySuite.Algorithm
{
/// <summary>
/// A LineIntersector is an algorithm that can both test whether
/// two line segments ... |
//
// ThemeExtensions.cs
//
// Author:
// Lluis Sanchez Gual <lluis@xamarin.com>
//
// Copyright (c) 2015 Xamarin, Inc (http://www.xamarin.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in... |
//
// GitConfigurationDialog.cs
//
// Author:
// Lluis Sanchez Gual <lluis@novell.com>
//
// Copyright (c) 2010 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
//... |
// ------------------------------------------------------
// DVTk - The Healthcare Validation Toolkit (www.dvtk.org)
// Copyright © 2009 DVTk
// ------------------------------------------------------
// This file is part of DVTk.
//
// DVTk is free software; you can redistribute it and/or modify it under the term... |
namespace ZeroMQ
{
using System;
using System.Threading;
using System.Collections.Generic;
/// <summary>
/// Forwards messages received by a front-end socket to a back-end socket, from which
/// they are then sent.
/// </summary>
/// <remarks>
/// The base implementation of <see cref="ZDevice"/> is <b>not</b... |
using Microsoft.Win32.SafeHandles;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
namespace OpenInsider.Core.LinkLayer
{
#region Enums
internal enum... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using System.Text;
namespace ThinkLib.Utilities
{
/// <summary>
/// 加解密工具类
/// </summary>
public static class CryptoUtils
{
/// <summary>
/// 将字符串编码为Base64字符串
... |
//<TunynetCopyright>
//--------------------------------------------------------------
//<copyright>拓宇网络科技有限公司 2005-2012</copyright>
//<version>V0.5</verion>
//<createdate>2012-05-24</createdate>
//<author>libsh</author>
//<email>libsh@tunynet.com</email>
//<log date="2012-05-24">创建</log>
//----------------------------... |
//
// File viewer
//
// The file viewer can be used as a widget (ViewWidget) or as a
// command that drives the whole viewing system (FullView -- a
// full screen Container)
//
// Supports multiple encodings + raw viewing.
using System;
using System.IO;
using System.Text;
using CursesSharp;
using CursesSharp.Gui;
nam... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using DevAge.Drawing;
using DevAge.Drawing.VisualElements;
using ProgressProfilerViewer.Dto;
using ProgressProfilerViewer.Pr... |
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