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using System; using System.IO; using System.Text; using Public.Common.Lib.Extensions; using Public.Common.Lib.IO.Serialization; namespace Eshunna.Lib.SIFT { public class SiftBinarySerializer : IFileSerializer<SiftFile> { private const int HeaderIntCount = 5; #region Static ...
// Base Grab Attach|GrabAttachMechanics|50010 namespace VRTK.GrabAttachMechanics { using UnityEngine; /// <summary> /// The Base Grab Attach script is an abstract class that all grab attach script inherit. /// </summary> /// <remarks> /// As this is an abstract class, it cannot be app...
// Copyright (c) DotSpatial Team. All rights reserved. // Licensed under the MIT license. See License.txt file in the project root for full license information. using System; using System.ComponentModel; using System.Diagnostics; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms;...
namespace gView.MapServer.Lib.UI { partial class FormSelectService { /// <summary> /// Erforderliche Designervariable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Verwendete Ressourcen bereinigen. /// </su...
using System; using System.IO; using System.Collections.Generic; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; using System.Reflection; namespace Light.DataCore { static class DataMapperConfiguration { static object locker...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.DocAsCode.ExternalPackageGenerators.Msdn { using System; using System.Collections.Generic; using System.Configuration; using System....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Automation; using System.Diagnostics; namespace mmswitcherAPI.Messengers.Web.Browsers { internal sealed class OperaSet : BrowserSet { public override string Messenge...
using UnityEngine; using System.Collections; using System.Collections.Generic; [RequireComponent(typeof(BezierSpline))] public class TrackGeneration : MonoBehaviour { public int curvePoints = 32; public float radiusSizeFactor = 10f; public float roadSize = 20f; public float roadWallSize = 3f; public Vector2...
using System; using System.Runtime.InteropServices; using System.Security; using System.Text; namespace Python.Runtime { [SuppressUnmanagedCodeSecurity] internal static class NativeMethods { #if MONO_LINUX || MONO_OSX private static int RTLD_NOW = 0x2; private static int RTLD_SHARED = 0x20...
using System; #pragma warning disable 1591 // ReSharper disable UnusedMember.Global // ReSharper disable UnusedParameter.Local // ReSharper disable MemberCanBePrivate.Global // ReSharper disable UnusedAutoPropertyAccessor.Global // ReSharper disable IntroduceOptionalParameters.Global // ReSharper disable MemberCanBeP...
/* * Copyright(C) 2010-2012 S1N1.COM * * File Name : SimpleTemplateEngine * Author : Administrator * Create : 2012/10/26 23:49:52 * Description : * Mofify: * 2013-04-11 10:29 newmin [+]: 添加TemplateAttribute特性判断是否为返回数据, 返回数据的方法不再限制为私有 * 2013-04-23 22:45 newmin [+]: 支持私有,公共,受保护的成员调用 * 2013-04-23 22:46 ne...
using System; namespace SpreadsheetLightWrapper.Core.misc { internal class SLConstants { internal const string ApplicationName = "SpreadsheetLight"; internal const string BlankSpreadsheetFileName = "Book1.xlsx"; internal const string DefaultFirstSheetName = "Sheet1"; internal ...
using System; using System.Collections; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace Priority_Queue { /// <summary> /// A copy of StablePriorityQueue which also has generic priority-type /// </summary> /// <typeparam name="TItem">The values in the queue. Must ext...
using NadekoBot.Core.Services.Database.Models; using System.Linq; using Microsoft.EntityFrameworkCore; using Discord; using System.Collections.Generic; using System; namespace NadekoBot.Core.Services.Database.Repositories.Impl { public class DiscordUserRepository : Repository<DiscordUser>, IDiscordUserRepository ...
// Copyright (c) 2010 Ben Phegan // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify,...
//============================================================================== // TorqueLab -> // Copyright (c) 2015 All Right Reserved, http://nordiklab.com/ //------------------------------------------------------------------------------ //============================================================================...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Threading.Tasks; using NDomain.Sql.EventSourcing; using NUnit.Framework; using Dapper; using System.Data.SqlClient; using Newtonsoft.Json.Linq; using Ploeh.AutoFixture; using System.Threading; using FluentAssert...
#region License /* * BasicRestServer * * Copyright (C) Marcin Badurowicz 2013 * * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files * (the "Software"), to deal in the Software without restriction, * including without ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WeebIRCWebEdition { class WebPage { public static string GetHtml(string ip) { return @" <html> <head> <title> WeebIRC </title> </head> <!--Import ...
namespace SmashForge { partial class ByamlEditor { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <p...
using System; using System.Collections.ObjectModel; using System.Linq; using System.Windows.Input; using Afnor.Silverlight.Toolkit.ViewServices; using EspaceClient.BackOffice.Silverlight.Business.Depots; using EspaceClient.BackOffice.Silverlight.Business.Interfaces; using EspaceClient.BackOffice.Silverlight.Business.Lo...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Text; using System.Windows.Forms; namespace CalcDatabaseSize { /// <summary> /// Contains the main code for estimator. /// </summary> public partial class MainForm : Form ...
// // MacEngine.cs // // Author: // Lluis Sanchez <lluis@xamarin.com> // // Copyright (c) 2011 Xamarin Inc // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction...
// ------------------------------------------------------------------------ // ======================================================================== // THIS CODE AND INFORMATION ARE GENERATED BY AUTOMATIC CODE GENERATOR // ======================================================================== // Template: FakeDa...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Reflection; using System.Windows.Markup;...
using System; using AsyncRPGSharedLib.Common; namespace AsyncRPGSharedLib.Protocol { //NOTE: If you add an event make sure to update the following: // * De/SerializeParametersByType() in GameEventQueries.cs // * Add a game event structure below [Serializable] public enum eGameEventType { ...
using System; namespace FastFileReader { partial class BlockReader32 { protected class Buffer32 : Buffer { public new class InternalSearchData : ISearchData { public bool[] checkB0; public bool[] checkB1; public bool[] checkB2; public...
using System; using System.Collections.Generic; using System.IO; using Cake.Core.IO; namespace Cake.Testing.Fakes { /// <summary> /// Implementation of a fake <see cref="IFileSystem"/>. /// </summary> public sealed class FakeFileSystem : IFileSystem { private readonly Dictionary<DirectoryP...
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.Drawing.Text; using System.IO; using System.Reflection; using System.Runtime.InteropServices; namespace Cocos2D { public partial class CCLabel { [StructLayou...
/******************************************************************************************** Copyright (c) Microsoft Corporation All rights reserved. Microsoft Public License: This license governs use of the accompanying software. If you use the software, you accept this license. If you do not accept the licens...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Net; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using Octokit.Internal; namespace Octokit { // NOTE: Every request method must go through the `RunRequest` code path. So if ...
#region LGPL License /* Axiom Game Engine Library Copyright (C) 2003 Axiom Project Team The overall design, and a majority of the core engine and rendering code contained within this library is a derivative of the open source Object Oriented Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net. ...
namespace NanoTube { using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Linq; using Collections; using Configuration; using Core; using Net; /// <summary> A metric publishing client that suppor...
#region COPYRIGHT© 2009-2013 Phillip Clark. // For licensing information see License.txt (MIT style licensing). #endregion using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Diagnostics.Contracts; namespace FlitBit.Data { public static class DbConnectionExten...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Med...
namespace AjSharpure.Tests { using System; using System.Text; using System.Collections; using System.Collections.Generic; using System.Linq; using AjSharpure; using AjSharpure.Compiler; using AjSharpure.Expressions; using AjSharpure.Language; using Microsoft.Visua...
namespace SolidEdgeSpy.Forms { partial class TypeBrowser { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
using FluentAssertions; using Jaco.Notes; using Xunit; namespace JacoTests.Notes { public class NoteShould { public static TheoryData<Note, string> NoteNames => new TheoryData<Note, string> { {Note.C, "C"}, {Note.CSharp, "C#"}, {N...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
using System; using System.Collections.Generic; namespace LinqToDB.SqlQuery { public class QueryVisitor { #region Visit readonly Dictionary<IQueryElement,IQueryElement> _visitedElements = new Dictionary<IQueryElement, IQueryElement>(); public Dictionary<IQueryElement,IQueryElement> VisitedElemen...
// // Copyright (c) .NET Foundation and Contributors // See LICENSE file in the project root for full license information. // using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.Messaging; using Microsoft.VisualStudio.Shell; using nanoFramework.Tools.Debugger; using nanoFramework.Tools.Debugger.WireProtocol; using Pro...
using System; using System.Diagnostics; using System.IO; using UnityEditor; using UnityEngine; namespace OrbitalNine.Editor { public class AndroidUtils { private const int MENU_START_INDEX = 2000; private static readonly string ADB_PATH = Path.Combine(EditorPrefs.GetString("AndroidSdkRoot"), "...
/* * @(#)CalculusOperator.cs 4.0.0 2016-03-26 * * You may use this software under the condition of "Simplified BSD License" * * Copyright 2010-2017 MARIUSZ GROMADA. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that t...
using EloBuddy.SDK.Menu; using EloBuddy.SDK.Menu.Values; // ReSharper disable InconsistentNaming // ReSharper disable MemberHidesStaticFromOuterClass namespace Anivia_Beta_Fixed { // I can't really help you with my layout of a good config class // since everyone does it the way they like it most, go checkout ...
/* * DAWN OF LIGHT - The first free open source DAoC server emulator * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. ...
/******************************************************************************* Copyright 2010 Whole Foods Co-op This file is part of IT CORE. IT CORE is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Fo...
// Copyright © 2009, 2010, Oracle and/or its affiliates. All rights reserved. // // MySQL Connector/NET is licensed under the terms of the GPLv2 // <http://www.gnu.org/licenses/old-licenses/gpl-2.0.html>, like most // MySQL Connectors. There are special exceptions to the terms and // conditions of the GPLv2 as ...
namespace MetroFramework.Design { using MetroFramework.Controls; using MetroFramework.Native; using System; using System.Collections; using System.ComponentModel; using System.ComponentModel.Design; using System.Drawing; using System.Runtime.InteropServices; using System.Windows.For...
/* * DAWN OF LIGHT - The first free open source DAoC server emulator * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later ve...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Delta.MPS.Model; using Delta.MPS.DBUtility; using Delta.MPS.SQLServerDAL; namespace Delta.MPS.AccessSystem { p...
//================================================================= // trackbarts.cs //================================================================= // This file implements a thread-safe TrackBar control based on the // System.Windows.Forms.TrackBar class. // Copyright (C) 2005 Eric Wachsmann // // This pro...
// created on 29/11/2007 // Npgsql.NpgsqlConnectionStringBuilder.cs // // Author: // Glen Parker (glenebob@nwlink.com) // Ben Sagal (bensagal@gmail.com) // Tao Wang (dancefire@gmail.com) // // Copyright (C) 2007 The Npgsql Development Team // npgsql-general@gborg.postgresql.org // http:/...
/* * Copyright (C) 2002-2011 XimpleWare, info@ximpleware.com * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This...
/** * MetroFramework - Modern UI for WinForms * * The MIT License (MIT) * Copyright (c) 2011 Sven Walter, http://github.com/viperneo * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in the * Soft...
/* KeePass Password Safe - The Open-Source Password Manager Copyright (C) 2003-2015 Dominik Reichl <dominik.reichl@t-online.de> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.IO; using System.Linq; using System.Runtime.CompilerServices; using System.Security.Cryptography; using System.Text; namespace PkgEdit.Model { public abstract class PkgBase : INotifyProp...
using System; using System.Collections.Generic; using System.Drawing; using System.Globalization; using System.Linq; using System.Windows.Forms; namespace CrazyKTV_SongMgr { public partial class MainForm : Form { #region --- Cashbox 列表欄位格式 --- private void Cashbox_DataGridView_CellFormatting...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenNos.Core; using OpenNos.Data; using OpenNos.Domain; namespace OpenNos.GameObject.Helpers { public class EquipmentOptionHelper : Singleton<EquipmentOptionHelper> { #region Cello...
using Microsoft.Practices.Unity; using ModelPopulation.Eventing.Handlers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ModelPopulation.Eventing { public class Application2 : IDisposable { private List<HandlerInfo> _handle...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Threading; using System.Net.Sockets; using System.Timers; using PlayingCards; namespace CardGamesServer { pub...
using System; using System.Collections; using Gtk; using Glade; public class PhotoEditorUI { [Glade.Widget] Window window2; [Glade.Widget] Notebook notebook1; [Glade.Widget] Table table1; [Glade.Widget] Label label2; [Glade.Widget] Label label3; [...
/* Copyright (C) 2007 - 2008 Versant Inc. http://www.db4o.com */ using System; using System.Collections.ObjectModel; using System.Linq.Expressions; namespace Db4objects.Db4o.Linq.Expressions { internal abstract class ExpressionVisitor { protected virtual void Visit(Expression expression) { if (expression =...
/* PoL - The polyhedral card game simulator Copyright (C) 2011 Andrea Biagini This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later ver...
#region License /* * Copyright (C) 1999-2017 John Källén. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program ...
#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; using Windows.System; using Windows.UI.Core; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Navigation; namespace BubbleDownloadYoutube.Common {...
// // NAntContrib // Copyright (C) 2002 Tomas Restrepo (tomasr@mvps.org) // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) an...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.IO; using System.Linq; using System.Linq.Dynamic; using System.Text; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Ionic.Zip; using GRASPModel; using Telerik.Web.UI; using System...
using JuliusSweetland.OptiKey.Models; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using JuliusSweetland.OptiKey.Extensions; using log4net; namespace JuliusSweetland.OptiKey.Services.AutoComplete { /// <summary> /// An auto suggest class using...
#region LICENSE /* Copyright 2014 - 2014 LeagueSharp Damage.cs is part of LeagueSharp.Common. LeagueSharp.Common is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at yo...
//The following Copyright applies to the LitDev Extension for Small Basic and files in the namespace LitDev. //Copyright (C) <2011 - 2020> litdev@hotmail.co.uk //This file is part of the LitDev Extension for Small Basic. //LitDev Extension is free software: you can redistribute it and/or modify //it under the terms o...
// <copyright file="GazeTrackerAPI.cs" company="FU Berlin"> // ****************************************************** // OgamaClient for ITU GazeTracker // Copyright (C) 2011 Adrian Voßkühler // ------------------------------------------------------------------------ // This program is free software; you can re...
/* * Copyright 2015 Andrea Del Signore sejerpz@gmail.com */ using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MetroFramework.Forms; using Microsof...
//This class was generated by ME3Explorer //Author: Warranty Voider //URL: http://sourceforge.net/projects/me3explorer/ //URL: http://me3explorer.freeforums.org/ //URL: http://www.facebook.com/pages/Creating-new-end-for-Mass-Effect-3/145902408865659 using System; using System.IO; using System.Collections.Generic; usin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using EasyHook; using System.IO; using System.Runtime.Remoting; using System.Drawing; using System.Drawing.Imaging; using System.Diagnostics; using Capture.Interface; using System.Threading; nam...
/** * Author: Andrew Deren * Date: July, 2004 * http://www.adersoftware.com * * StringTokenizer class. You can use this class in any way you want * as long as this header remains in this file. */ using System; namespace GKCommon { public enum TokenKind { Unknown, Word...
using UnityEngine; namespace UnityStandardAssets.Characters.ThirdPerson { [RequireComponent(typeof(Rigidbody))] [RequireComponent(typeof(CapsuleCollider))] [RequireComponent(typeof(Animator))] public class ThirdPersonCharacter : MonoBehaviour { [SerializeField] float m_MovingTurnSpeed = 360...
//****************************************************************************************** // Boxoban: A retro pixel-art puzzle 2D game made with Unity 4.5 // Copyright (C) 2015 Gorka Suárez García // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General P...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Windows.Data.Xml.Dom; using Windows.UI.Notifications; namespace SmokSmog.Tiles { using Diagnostics; using Notification; using ViewMode...
// Author: // Noah Ablaseau <nablaseau@hotmail.com> // // Copyright (c) 2017 // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at...
using FIM.Core; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FIM.Well { /// <summary> /// This class contains the definition of a well's properties and associated methods. /// </summary> public class BaseWell { ...
/* * Copyright © 2016 Thomas R. Lawrence * * GNU Lesser General Public License * * This file is part of TreeLib * * TreeLib is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either vers...
using System; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; using Microsoft.Owin.Security; using BarterBuddy.Presentation.Web.Models; namespace BarterBuddy.Presentation.Web.Controllers { [Authorize] ...
// ReSharper disable All using System.Collections.Generic; using System.Data; using System.Dynamic; using System.Linq; using MixERP.Net.DbFactory; using MixERP.Net.EntityParser; using MixERP.Net.Framework; using MixERP.Net.Framework.Extensions; using Npgsql; using PetaPoco; using Serilog; namespace MixERP.Net.Schemas....
using System; using System.Data; using System.Data.SqlClient; //using USC.GISResearchLab.AddressProcessing.Core.AddressNormalization.Implementations; using USC.GISResearchLab.Common.Core.Databases; using USC.GISResearchLab.Common.Databases.QueryManagers; using USC.GISResearchLab.Common.KNearest.OutputData.WebServices;...
/** * Copyright (c) 2014-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ // @Genera...
using Nikse.SubtitleEdit.Core.Common; using Nikse.SubtitleEdit.Core.SubtitleFormats; using Nikse.SubtitleEdit.Logic; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Text.RegularExpressions; using System.Windows.Forms; using System.Xm...
/* * Copyright (c) 2014 Universal Technical Resource Services, Inc. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ namespace ATMLCommonLibrary.controls ...
using System; using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Serialization; using UnityEngine.UI; public class GUI_Comms : NetTab { [SerializeField] private NetPageSwitcher mainSwitcher = null; [Serialize...
/* Copyright (C) 2004-2007 Miguel Rojas <miguel.rojas@uni-koeln.de> * * Contact: cdk-devel@lists.sourceforge.net * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2....
using System; using System.Text; using GeoAPI.Geometries; using GisSharpBlog.NetTopologySuite.Geometries; using GisSharpBlog.NetTopologySuite.Utilities; namespace GisSharpBlog.NetTopologySuite.Algorithm { /// <summary> /// A LineIntersector is an algorithm that can both test whether /// two line segments ...
// // ThemeExtensions.cs // // Author: // Lluis Sanchez Gual <lluis@xamarin.com> // // Copyright (c) 2015 Xamarin, Inc (http://www.xamarin.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in...
// // GitConfigurationDialog.cs // // Author: // Lluis Sanchez Gual <lluis@novell.com> // // Copyright (c) 2010 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal //...
// ------------------------------------------------------ // DVTk - The Healthcare Validation Toolkit (www.dvtk.org) // Copyright © 2009 DVTk // ------------------------------------------------------ // This file is part of DVTk. // // DVTk is free software; you can redistribute it and/or modify it under the term...
namespace ZeroMQ { using System; using System.Threading; using System.Collections.Generic; /// <summary> /// Forwards messages received by a front-end socket to a back-end socket, from which /// they are then sent. /// </summary> /// <remarks> /// The base implementation of <see cref="ZDevice"/> is <b>not</b...
using Microsoft.Win32.SafeHandles; using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Text; namespace OpenInsider.Core.LinkLayer { #region Enums internal enum...
using System; using System.Collections.Generic; using System.IO; using System.Security.Cryptography; using System.Text; namespace ThinkLib.Utilities { /// <summary> /// 加解密工具类 /// </summary> public static class CryptoUtils { /// <summary> /// 将字符串编码为Base64字符串 ...
//<TunynetCopyright> //-------------------------------------------------------------- //<copyright>拓宇网络科技有限公司 2005-2012</copyright> //<version>V0.5</verion> //<createdate>2012-05-24</createdate> //<author>libsh</author> //<email>libsh@tunynet.com</email> //<log date="2012-05-24">创建</log> //----------------------------...
// // File viewer // // The file viewer can be used as a widget (ViewWidget) or as a // command that drives the whole viewing system (FullView -- a // full screen Container) // // Supports multiple encodings + raw viewing. using System; using System.IO; using System.Text; using CursesSharp; using CursesSharp.Gui; nam...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using DevAge.Drawing; using DevAge.Drawing.VisualElements; using ProgressProfilerViewer.Dto; using ProgressProfilerViewer.Pr...