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Dec 24, 2019 · TransferWise Salaries in Tampa, FL Area 56 salaries (for 28 job titles) Updated Dec 24, 2019 56 TransferWise employees have shared their salaries on Glassdoor. For any country where you want a local presence, TransferWise provides you with a unique sort code / routing number and account number for that bank account. Common problems addressed by the customer care unit that answers calls to 44 20 3695 0999 include Trouble Receiving Money, Account Access, Trouble Sending Money, Dispute a Charge, Report Fraud and other customer service issues. A free inside look at company reviews and salaries posted anonymously by employees. About TransferWise Inc http://www. This is the TransferWise company profile. I was concerned at first it would be confusing and difficult to use, but it is so easy, and really quick. Money without borders - instant, convenient, transparent and eventually free. Brilliant Nov 29, 2017 · This is my review of TransferWise, the international money transfer service Ive been using (and loving) for well over a year now. Current estimates show this company has an annual revenue of 451899 and employs a staff of approximately 7. Dec 23, 2019 · Future Competition: Transferwises Fastest Growing Competitors These companies are in the same general field as Transferwise and are rapidly expanding. com uses a Commercial suffix and its server(s) are located in N/A with the IP number 104. Pricing; About TransferWise; Business Business. You can reach customer service by phone only from 8 a. Mar 15, 2018 · Read writing from TransferWise on Medium. This TransferWise phone number is ranked #2 out of 5 because 14,544 TransferWise customers tried our tools and information and gave us feedback after they called. Learn about working at TransferWise. Find the TransferWise Tampa address. has leased a 21,500-square-foot, Class A office space in Ybor City, Tampas National Historic Landmark District. Go ahead and call them, then talk to them concerning your difficulties. Indicate how much you’d like to add, select a payment method and input money accordingly. Apart from talking to them on the phone, you can contact TransferWise customer service by emailing them at [email protected] Apr 05, 2019 · Every year around June, TransferWise pays for its people in Tampa, Singapore and other offices to fly to Tallin, Estonia, home of co-founder Kaarmann, and gives them a 38 euro daily stipend (about TransferWise has 2,000 employees across 12 locations, 3. 162 instead, generating an important lost on my transfer. Every day, TransferWise and thousands of other voices read, write, and share Transferwise Inc. TransferWise’s mobile app receives 4. Receive money with international bank details, and track your transactions with notifications on your phone. Surrounded by theme parks, entertainment spots and sports galore, Tampa’s where you live life to the fullest. to 8 p. TransferWises 888-908-3833 Customer Service US Number. Read more about his story and why we’re supporting our employee and customer community by backing # DACA . 6 stars on the Google Play store and 5 stars on iTunes for the current version. 16 and it is a . m. All content is posted anonymously by employees working at TransferWise. Apr 28, 2015 · TRANSFERWISE INC. 11th Ave Suite 200 Tampa, FL 33605 2000 E. There are full contact information and information concerning the complaint procedures on the TransferWise website. While 61 2 8046 6244 is TransferWises #5 most popular phone number, its not the only way to get a hold of their customer care team. You also get a free TransferWise debit Mastercard plus personal account numbers and bank details (currently these details are for USD, GBP, EUR, NZD and AUD, though they plan to add more Apr 22, 2016 · – Finance Editor, Tampa Bay Business Journal Apr 22, 2016, 7:13am EDT On its one-year anniversary in Tampa, TransferWise, an international money transfer business, celebrated by having the mayor The last person I had contact with through e-mail absolutely wanted to contact me directly by phone to get “some documents needed”, because he said he couldn’t ask for them in writing! it was such a piece of joke !!! of course, finally he said he couldn’t phone me because his phone couldn’t reach an overseas number ! Dec 21, 2019 · Get verified information about TransferWise complaints email & Phone number. Receive money from 30 countries. TransferWise. TransferWise routing number. TransferWises Best Toll-Free/800 Customer Phone Number. Skip to main content you can use the above address to contact With TransferWise, youll still be able to use your card and manage your account online. TransferWises Social Media Customer Support team in Tampa continues to grow and has reached a point where some additional Lead power and experience is needed to support the team, so were looking Offices: TransferWise is one of the newest FX companies to have a big impact in this disruptive trend in the money transfer market. S. I was introduced to TransferWise by my daughter. TransferWise has yearly revenues of 0M, total funding of 0. The best phone number and way to avoid the wait on hold, available live chat options, and the best ways overall to contact TransferWise in an easy-to-use summary, as well as a full comparison of the 8 ways to reach TransferWise, compared by speed and customer recommendations. Contact Tampa Electric by phone, mail or email. 6M and has 1173 employees. Our Power Blog is the place to find out whats happening. Y: Surrounded by theme parks, entertainment spots and sports galore, Tampa’s where you live life to the fullest. Common problems addressed by the customer care unit that answers calls to 44 20 3695 0999 include and other customer service TransferWises 888-908-3833 Customer Service US Number. Companies may grow organically or through acquisition In some cases apparently high growth rates may be caused by data that werent available in previous years. com has ranked N/A in N/A and 7,773,425 on the world transferwise. Petersburg-Clearwater, FL Metropolitan Area. If the other party requests a National Clearing Code, Routing Number, BSB Number or Sort Code, you should use the first six digits (bank and branch codes) of your account number for which you wish to receive the payment into. The organisations status is listed as active. Read employee reviews and ratings on Glassdoor to decide if TransferWise is right for you. 40. This office is the major TransferWise Tampa, FL area location. (June 12, 2017) – Leading financial technology company TransferWise, Inc. KANSAS FOREIGN FOR-PROFIT: WRITE REVIEW: Address: 175 Varick Street New York, NY 10013: Registered Agent: Business Filings International, Inc. Add money through TransferWise. 0 The money transfer startup TransferWise offers cheap ways to send money from the U. Dec 13, 2019 · its already 12 days and transferwise hasnt returned my money, i wish i had listened to the reviews that says these guys are scammers, the lady i talk to on phone is very rude, they are not replying my emails and still no refund. If you’ve set up 2-step login by SMS, and are having trouble getting the code, you won’t be able to log in to your ac Transferwise Inc is a privately held company in Tampa, FL and is a Single Location business. Borderless account. While 49 30 224030208 is TransferWises #3 most popular phone number, its not the only way to get a hold of their customer care team. Glassdoor has 157 TransferWise reviews submitted anonymously by TransferWise employees. We use cookies on this site to enhance the visitor experience. TransferWise for Business. We’re proud to support our employees and our customer community by joining 140 companies in sending an amicus brief to the United States Supreme Court, in Dec 28, 2019 · If you need to transfer money overseas, then you need to consider using the online services of TransferWise or OFX. 5pc of the full amount for amounts over £400). Spend with your free debit Mastercard, and if necessary - instantly freeze it in-app. The companys first director was Kristo Kaarmann. Once you’ve done this the process in order to transfer money from PayPal to a TransferWise account is just like adding any other bank account, and as follows: Glassdoor gives you an inside look at what its like to work at TransferWise, including salaries, reviews, office photos, and more. Jan 17, 2018 · The Tampa office originally was in Carrollwood and had about 50 workers when it opened. . Glassdoor gives you an inside look at what its like to work at TransferWise, including salaries, reviews, office photos, and more. View roles in Tampa Financial Services in Tampa, FL. Since using TransferWise I dont transfer money through my bank anymore. Options for managing your money include: Deposit. We provide a cheaper and fairer way of sending money internationally. is in the Electronic Funds Transfer Network, Including Switching business. It is a fast and safe payment service with only a small usage fee (£2 for amounts under £400 and 0. ET on weekdays. You’ll be able to purchase Pay with TransferWise as an add-on to your Xero subscription. With its charming brick walls, tall windows, original bead-board ceilings, and exposed wood structure, the 124 year old Siedenberg Cigar Factory in Ybor City provides the perfect industrial backdrop for the modern offices of TransferWises vibrant customer service division in Tampa. TransferWise Contact via phone number. TransferWise has six million customers across the world and four billion British pounds worth of payments are made via the companys platform every month. 1000-2499 people are employed at this company. About TransferWise; Track your transfer; New Borderless account New New Borderless account New. It’s easy to use, perfectly transparent about fees and the D: . However, if you have an SMS validation activated to access your account, youll need to call TransferWise support to change your phone number. Along with the one to be established in Brussels, the company will have 10 offices, including those in Tallinn, Budapest, Cherkasy, Tokyo, Sydney and Tampa. 481,651 likes · 3,893 talking about this. Contact Us. footprint is in Tampa, where the office has grown from five to about 60 employees in the year since it opened in Carrollwood. The company supports more than 750 currency routes across the world including GBP, USD, EUR, AUD and CAD, and provides multi-currency accounts. New TransferWise accounts can be set up during the onboarding process in Xero. What is the phone number for Transferwise? The phone number for Transferwise is (813) 573-8880 Oct 25, 2019 · This is an overview of the TransferWise Tampa campus or office location. Send at the real exchange rate, and spend with a free Mastercard. After calling the customer service, Nov 20, 2015 · TransferWise, based in London, established its Americas Operations Center at 4012 Gunn Highway. Filing Date: April 27, 2015: File Number: 4912143: Contact Us About The Company Profile For Transferwise Inc. 2000 E. See the full list at Craft. TransferWise, which is based in London and opened a Tampa office in 2015, has Jun 12, 2017 · TAMPA, Fla. TransferWise Contact via email. Send, spend and receive at the real exchange rate. You can contact TransferWise Customer Support hotline at 1-888-908-3833. here. of complaints and a firms responses to them are This location is in Hillsborough County and the Tampa-St. E hoje comemoramos que essa comunidade cresceu em dobro este ano. But outside the web experience, you’ll run into a downside. Mar 01, 2010 · TransferWise. com 1 Ybor legend Inside 80 TransferWise reviews in Tampa, FL A free inside look at company reviews and salaries posted anonymously by employees. Lookup telephone and cell phone numbers for free to find out more about who called. Every month, members of the TransferWise team from our other offices in London, Tallinn and NYC visit the Tampa TransferWise is headquartered in London, United Kingdom and has 12 office locations across 11 countries. Decide if you found all the data youre looking for or if you want more information on who the phone number belongs to. TransferWise is a British online money transfer service founded in January 2011 by Estonians Kristo Käärmann and Taavet Hinrikus and is based in London. The company has close to 50 employees and plans to hire up to 250 within the next three years. , i ll get to the root of this and report to every necessary authorities because this is very wrong,. Categorized under Financial Consultants. The reason customers call 888-908-3833 is to reach the TransferWise Customer Service US department for problems like . transferwise. The money app for people without borders. This phone number is TransferWises Best Phone Number because 14,544 customers like you used this contact information over the last 18 months and gave us feedback. Apr 25, 2016 · The company has six offices around the world, but the majority of its U. ‎With this app in hand, youll have more money in your pocket. Customers who would like to contact Customer Service with any questions, concerns, or complaints can do so by phone at 888-908-3833 or by email at [email protected] Reputation There are many different financial and business publications which seem very excited about this service and the possibilities it offers users for affordable options in money transferring. Transferwise Inc is a privately held company in Tampa, FL and is a Single Location business. Go now The Power Blog. Jan 19, 2018 · TransferWise moves billion a month, but Käärmann said the number were most proud of is the million a day that it calculates its customers save by not using exchange rates set by banks. TransferWises million-plus customers can send money to about 60 countries. 5 / 5. Joshua Contreras is a TransferWise CS Lead and a dreamer. if you are TransferWise NerdWallet’s rating: 4. In 2015 TransferWise launched in the USA. View competitors, revenue, employees, website and phone number. 48 m in total funding, and £179. A free multi-currency account to send and receive money in over 40 currencies. See who you know at TransferWise, leverage your professional network, and get hired. May 31, 2017 · TransferWise, a financial technology firm based in the United Kingdom that opened an office in Tampa in 2015, needed a North American operations center to be close to consumers and wanted to be in TransferWise isn’t technically a bank, so accessing your money is a bit different. Known Addresses for Transferwise Inc. You already know from reading above that 44 20 3695 0999 is their best customer phone number overall, and we have put together a comparison of their 8 total ways to contact support for you to look at as well. As of today, they have 10 offices in London – UK, Tallinn – Estonia, New York – USA, Tampa – USA, Budapest – Hungary, Cherkasy – Ukraine, Tokyo – Japan, Sydney – Australia, Singapore – Singapore, Kuala Lumpur – Malaysia. Download TransferWise and enjoy it on your iPhone, iPad, and iPod touch. to over 70 countries. g 206-867-5309), click the search icon, and review the results page, which will immediately tell you what type of phone is linked to the number. Transferwise Ltd was founded on 31 Mar 2010 and has its registered office in London. 4012 Gunn Hwy Tampa , FL 33618 175 Varick St New York , NY 10014 19 W 24th St New York , NY 10010 188 City Rd London Ec 1V 2 , NT Corporate Filings for Transferwise Inc. com reaches roughly 396 users per day and delivers about 11,891 users each month. If you want to complain to TransferWise, call the complaints line on 1 888 908 3833. com domain. See insights on TransferWise including office locations, competitors, revenue, financials, executives, subsidiaries and more at Craft. Electronic bank transfer. TransferWise Moving Headquarters to Ybor Welcome new YCDC Board and Officers Gene Siudut, Grant Mehlich, Liz Welch and Tony LaColla (Left to Right) Fall 2017 A Publication of the Ybor City Development Corporation YborCityOnline. Customer experience. In the centre of the “Sunshine State”, you can find our Tampa office. Register and comment The TransferWise borderless account. 11th Ave Suite 200 Tampa. Find the contact details including TransferWise Complaints email & phone number with Resolver. A TransferWise já conta com 6 milhões de pessoas que enviam dinheiro para o exterior de maneira mais fácil e barata. What if my card is lost or stolen? Immediately go in to the Monese app and report your card as lost or stolen. The exchange rates are some of To do a reverse phone number lookup start by entering a phone number with the area code (e. Go to the Balances page and click Add currency. It’s up to 90 workers now and the new office has capacity for 240 people, said Louise Young, Tampa office on available spaces in Ybor City, contact the YCDC office at 813-274-7936. Sep 27, 2019 · TransferWise is an online money transfer service that allows you to send up to eight times less a bank charges The system is simple. Jun 15, 2017 · A fintech firm with an expanding Tampa presence is moving from the suburbs to a historic cigar factory in Ybor City. Soon after, we opened up an office in Tampa, Florida where a team of revolutionaries help our US customers move their money around the world. For example, if the account number is 01-0123-0123456-00 use 010123. Access the headquarters listing for TransferWise, Inc. Dec 13, 2019 · TransferWise Reviews. TransferWise Tampa, FL, US Report this job; Payment Processing Specialist - Tampa We’re looking for a new Payment Processing Specialist to join our team in the Tampa office! This role is a Provided by Alexa ranking, transferwise. TransferWise is an money transfer service allowing private individuals and businesses tou00a0send money abroad without hidden charges Before you begin: You will have to be registered for a TransferWise Borderless Account, and receive your sort code and account number from TransferWise. 80 TransferWise reviews in Tampa, FL. It currently has 7 directors. Because every time you send, spend, or receive money internationally, youll pay the lowest possible price. Join LinkedIn today for free. Both TransferWise and OFX (formerly OzForex) are high quality international money transfer providers, although TransferWise beats OFX because of its zero margin on foreign exchange rates compared to OFX that charges above the mid-market exchange rate. See BBB rating, reviews, complaints, & more. 411 reverse phone lookup can help you perform a reverse phone number search to identify the owner. com. You can then select a payment tier to suit the number of bills you pay each month. 10 M in annual revenue in FY 2019. It uses two domestic transfers instead of an international transaction to avoid expensive international payments Aug 30, 2018 · If you are making a big one-off purchase abroad, or sending money to a friend or relative, TransferWise can help. 16. Browse jobs and read about the TransferWise Tampa location with content posted anonymously by TransferWise employees in Tampa, FL. The domain transferwise. However, since the request was on Thursday, TransferWise didnt get the money before Monday 530am (the deadline was Monday 230am since they dont consider the weekend) and applied the daily rate of 1hj, ma, ce, sl, up, pp, iw, ab, fw, sw, pu,
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BOOK CLUB MOVIE BOOK CLUB MOVIE What’s It All About? The new movie Book Club is set to open May 18, 2018. Fifty Shades of Grey Fans will be intrigued to see this group of 60 year old women read through their beloved trilogy. The cast of Jane Fonda, Diane Keaton, Candice Bergen and Mary Steenbergen as the main reading group will bring the comedy and romantic drama to the big screen. The supporting cast includes Don Johnson (Yes Dakotas dad), Craig T. Nelson, Alicia Silverstone, Richard Dreyfuss, Ed Begley Jr, Wallace Shawn, Andy Garcia and Kate Aselton. The men Johnson, Dreyfuss, Shawn, Nelson and Begley Jr. will play as the love interests to the women. The filming of the movie took place August 2017 in California. The woman had the fun experience of viewing the Eclipse together while filming. Here is a short synopsis of the film: Diane (Diane Keaton) is recently widowed after 40 years of marriage. Jane (Jane Fonda) enjoys her men with no strings attached. Sharon (Candice Bergen) is still working through a decades-old divorce. Carol (Mary Steenburgen) marriage is in a slump after 35 years. The lives of these four lifelong friends are turned upside down after reading the infamous Fifty Shades of Grey. The book catapults them into a series of outrageous life choices from discovering new romance to rekindling old flames. They are each inspired by the scandalous text to hilarious ends. Book Club is a heartfelt comedy that shows life can start again at any age. The movie will be released from Paramount Pictures. Here are a few pics from the filming August 2017: From IG: And some new pics from the filming from EW: I think all the Fifty Shades of Grey fans will be excited and curious to see this movie. It looks like E. L. James has new fans and has already embraced Book Club. © 2018, 50SHADESGIRLPORTLAND . All rights reserved. All information and materials contained on this website including text, photos, and logs are for the exclusive property of 50shadesgirlportland.com. Content cannot be reproduced, distributed, transmitted, displayed or published without consent from the author of the website. BOOK CLUB Movie Trailer and Photos Book Club Interview With Erin Simms/Bill Holderman BOOK CLUB PROMOTIONAL MOVIE CLIPS
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AESAdministrator About AESAdministrator So far AESAdministrator has created 13 blog entries. Project Spotlight: Winterfield Crossing AES provided comprehensive civil site design and surveying services for Winterfield Crossing, a 25-acre mixed-use development located in Midlothian. The AES design includes 166,388 sq. ft. of retail and office space, 264 luxury apartments, and 238 age-restricted apartments. Over four miles of walkways connect retail, residential, and office areas with parking and small parks, By AESAdministrator|2019-11-12T16:07:59-05:00July 31st, 2019|Project Spotlight| Project Spotlight: Midtown Row AES provided comprehensive civil site design and surveying services for Midtown Row, a mixed-use redevelopment located in Williamsburg, Virginia. Midtown Row will have ten buildings on 19.02 acres. The design includes 240 residential units, 233,047 sq. ft. of retail space, and 6,319 sq. ft. of office space. Some existing retail such as ACE Hardware, By AESAdministrator|2019-11-12T16:08:20-05:00April 2nd, 2019|Project Spotlight| AES Spotlight – Jason Seas, P.E. Jason Seas, one of our many talented and dedicated Project Managers, has been with AES since 2014. Before settling in Virginia at the age of seven, he and his family bounced between Hawaii, California, and Illinois. At a young age, the Star Wars trilogy had a major impact on him, resulting in a love By AESAdministrator|2019-11-12T16:08:46-05:00February 20th, 2019|Employee Spotlight| AES Social Media Interested in staying up-to-date on all the latest AES news? Check out our social media platforms! By AESAdministrator|2019-11-12T16:09:11-05:00November 21st, 2018|Marketing| Arch Marston, P.E., Brian Crittenden, and Shannon Butler enjoyed meeting so many intelligent and accomplished students at the Virginia Tech Civil Engineering Career Fair. We are excited about adding to our team through full-time hires and internships in all offices. - Apply here - By AESAdministrator|2019-11-12T16:10:29-05:00November 7th, 2018|Recruiting| Graham Corson, P.E. (VT 2010) and Erica Engelhard (VT 2017) talk to potential entry-level and intern hires at the 2018 Civil Engineering Spring Career Fair. - Apply here - Thank you to all the students for your interest and many questions. The future of land development design in Virginia is bright! Thank you to the students at ODU and all those who helped make the ODU Fall Career Fair a success. We chatted with many students that may well join AES as interns or employees. ODU alumni Rob Mann, L.S. and Melanie Reiss, E.I.T. led our recruiting effort - Go Monarchs! By AESAdministrator|2019-11-12T16:11:11-05:00October 18th, 2017|Recruiting| AES Survey Team Takes 3rd in National Competition AES was selected third overall in the National Plat Competition for exceptional survey work. Led by Stephen Letchford, L.S. with exemplary contribution from Mike Apperson and AES field crew personnel, AES received this award for the ALTA Survey of Newport Commons Apartments in Newport News, Virginia. By AESAdministrator|2019-11-12T16:11:34-05:00June 28th, 2017|Company News| AES joins clients for PHBA Spring Sporting Clays Shoot AES President, Arch Marston, P.E. and Project Manager, Graham Corson, P.E. join clients, Lewis McMurran and Mike Wilson for the PHBA Spring Sporting Clays Shoot. Three of the four team members placed in the top five for individuals. Good aim boys! By AESAdministrator|2019-11-12T16:11:54-05:00April 14th, 2017|Events| Thank you to all the students at this year’s VT Career Fair. We look forward to hiring a talented group of engineers and Summer 2017 interns. This year, Chase Kemp - VT 2015 – convinced the recruiting team of Jason Noah and Graham Corson - VT 2005 - to swing by D.P. Doughs after By AESAdministrator|2019-11-12T16:12:17-05:00March 15th, 2017|Recruiting|
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You are here: Home » Individuals » Tyrone Hayes: The infamous “gay frog” creating “IDGAF!” Berkley professor, movie star and litigation consultant Tyrone Hayes: The infamous “gay frog” creating “IDGAF!” Berkley professor, movie star and litigation consultant < Previous: Wall of fame Next: Mehmet Oz > “IDGAF! Come on?????… do you think I care about propriety and professionalism?” – Tyrone Hayes email 2010. Tyrone Hayes has been characterized as the Kanye West of the academic world for his controversial ethics, bizarre behavior and apparent insatiable desire for theatrically promoting his un-replicated research claims. Like television producers forced to cut off hip hop artist West’s microphones during unscripted rants, it’s time for the academic community to do the same with the “gay frog” creating “environmental biologist rap artist” Tyrone Hayes. Hayes is a tenured professor at the University of California Berkeley turned litigation consultant for hire and documentary movie star whose claims and self-described “IDGAF!” (I don’t give a f*@k!) behavior[1] clearly stretch the boundaries of sound science and typical academic ethics. He’s made his fame via allegations that a common agricultural herbicide is turning male frogs into females and vice-a-versa, which he giddily promotes on any stage provided with his slide show of photos he suggests are copulating gay frogs. These gay frog claims landed Hayes cameo appearances in multiple documentary films including Academy Award winning Jessica Yu’s 2012 Last Call at the Oasis. His exploitative gender and sexual orientation stereotyping aside, were such claims valid it would certainly be something meritorious of broader scientific review and exploration. Therein lays the problem with Professors Hayes’ work and claims. Valid claims are those which are verifiable through replication by other scientists. Honest and acceptable peer review of academic research claims requires that data and processes by which that data and corresponding conclusions are drawn be transparent and made available to other independent scientists for corroboration. And where such data and conclusions are being used to make demands of regulators to ban products associated with these claims, the research and data should be openly shared with those regulators to inspect and validate on behalf of the public whose health and interests they are entrusted. Yet, Tyrone Hayes refuses to share his data with peers, regulators or any other independent academic or scientific review. Further, thousands of studies over more than 50 years, including dozens seeking to replicate his specific claims, failed to replicate or confirm his results and conclusions. Engaging in flawed or un-replicated research from which you make personal fame and derive your income in and of itself may or may not be academic misconduct. There are plenty of bad scientists in academia and elsewhere who have promoted flawed ideas for various personal and profit motivations. Yet here again, Professor Hayes offers us fodder for questioning how and why any academic institution sees him as a fit and upstanding professional whose research is supported.[2] Berkeley dean Mark Schlissel notes Hayes’ decade-long email campaign has “moved increasingly into the personal arena” but the school has not chosen to investigate the matter. Hayes’ behavior also raises questions as to how he is so oft quoted for his “expertise” by such noteworthy and mainstream media outlets as the New York Times, NPR and National Geographic. Tyrone Hayes has created a cottage industry for himself via his tongue-in-cheek “Atrazine Lovers” website, paid speaking tours and as a well compensated “expert” consultant to plaintiff’s attorneys seeking to profit from public fears generated by Hayes’ gender-bending pesticide claims. He’s always good for a salacious and alarm-raising sound bite for any inquiring reporter which makes him a darling of the environmental activist fringe which frequently invokes his name and claims in their attacks on farming and related crop protection practices . He openly attacks scientists, government regulators and critics with sexually graphic and threatening verbal assaults found in trails of thousands of email screeds he has let lose when his claims are challenged or dismissed. While Tyrone Hayes may not “GAF” about academic professionalism or scientific integrity when justifying his claims with open, credibly peer reviewed research, we do. The mission of Academics Review is to independently, dispassionately and objectively scrutinize claims based on scientific research regardless of the style or form of the source. Stay tuned here as Academics Review dissects Tyrone “IDGAF” Hayes research claims made in his Last Call at the Oasis cameo and his other publications and sources. For now, here are some additional sources on this subject: Science Magazine, published by the American Academy of Arts & Sciences (AAAS), report:‘I Told Ya, You Can’t Stop the Rage, August 19, 2010 detailing the Hayes ethics issues. Nature Magazine, E-mails spark ethics row, August 18, 2010, on the Hayes email ethics challenge. The New York Times, Enviro Groups Cheer as Scientist Bombards Agribusiness With Profane E-Mails, on August 26, 2010, citing “reams of explicit, taunting e-mails sent to company employees by a professor whose research on the health risks of their product had won nationwide notice…” Other sources on Tyrone Hayes include: Mother Jones Magazine, The Washington Times, Harpers Magazine, Ethics Education Library, and the UC Berkeley newspaper The Daily Californian. [1] The Frog War, by Dashka Slater, Mother Jones Magazine, January/February 2012. [2] E-mails spark ethics row, by Rex Dalton, Nature, August 18, 2010.
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March 2013 News Links tinafea Global Moderator, Chief Chronicler We will grieve not but rather find, joy in what remains behind. --William Wordsworth March 2013 News Links Mar 3, 2013 18:07:19 GMT -5 Post by tinafea on Mar 3, 2013 18:07:19 GMT -5 IT'S OFFICIAL!! ADAM IS THE NEWEST SPOKESPERSON FOR "RIFT"! From Adam's official weibo, it basically says he has officially accepted Shenda Game's invitation to become their newest spokesperson, and the game will be officially launched in China on March 6th. Below is a screen cap of Adam's RIFT promo vid: From alidol, RIFT Promo Vid From JHud to Daughtry: The Top 5 'American Idol' Losers Who Made It Big! www.ivillage.com/top-5-american-idol-stars-who-never-won-jennifer-hudson-katharine-mcphee/1-a-524093 20 Hit Songs Meant For Other Singers www.billboard.com/articles/columns/pop-shop/1550426/20-hit-songs-meant-for-other-singers Church feels the heat over gay singer's gig news.asiaone.com/News/Latest%2BNews/Showbiz/Story/A1Story20130302-405805.html The Ten Commandments of winning 'American Idol' Thou shalt honor thy vocal coaches, thy backing band, thy production crew. Though their names are rarely spoken on the show, the people who regularly work with you behind the scenes have the power to make you look like a star on any given night. Alienate them at your peril. When it comes to your band leader, your lighting designer or your stylist, you need to listen to them, work with them and give them ideas. Help them find ways to make you look good. Adam Lambert and James Durbin were masters at this. Link to all the commandments: www.usatoday.com/story/idolchatter/2013/03/03/ten-commandments-of-winning-american-idol/1959421/ Adam Lambert Slays Shanghai In A Bright Blue Suit, Which No One Is Mad At, Obviously (PHOTO) Adam Lambert rocks a crazy bright blue suit in Shanghai! Saying that Adam Lambert isn't fashion-forward is like saying that puppies, kittens, and babies in sunglasses aren't cute -- it's just UNTRUE. That's why we are LIVING for this bright blue suit Adam wore on stage while performing in Shanghai. (Just throw in an oversized collar, bell-bottoms, and a mustache, and he'd be in full '70s throwback mode -- or would that be powder blue? Maybe this is more '80s.) You may also notice how Adam's suit resembles what John Mayer wore to the Grammys! We'd like to imagine that Adam saw John at the Grammys and was all, "Yo, Mayer, I see your blue jacket... and I raise you an entire suit in a bolder hue. I win. Bye." And then, we'd like to imagine that John bowed down because, um, it's Adam Lambert and you bow down to Adam whenever he speaks. The "Stay" singer has performed in all kinds of dark and fringy outfits while on tour in Asia, but this time Adam showed off this buh-RITE ensemble while on stage in Shanghai. Actually, judging by this photo, it also seems like he's also serving some serious Glam Angles while performing (btw, real Glamberts know that a Glam Angle is any flawless angle Adam gives us in a photo). Now, excuse us while we hunt down every Crayola or Benjamin Moore contact we can find, then DEMAND there be a new color added to the collection called Glambert Blue. Link: buzzworthy.mtv.com/?p=197094 Adam Lambert says his confidence is sometimes a facade www.tnp.sg/content/adam-lambert-says-his-confidence-sometimes-facade ‘Idol’ star Adam Lambert on pre-show rituals: No, I don’t sacrifice baby goats sg.entertainment.yahoo.com/blogs/singapore-showbiz/glambert-don-t-sacrifice-baby-goats-100226681.html Singspore Press Conference Video Direct link: entertainment.xin.msn.com/ (found mid page, on the right) For those unable to view from official site: Gale Whittington ‏@GaleChester Photobucket Video/Rip/DL by @GaleChester xin.msn ADAM LAMBERT Singapore Press Conference 3-7-13 Via xim.msn... http://fb.me/1YLzI9PNh Adam Lambert Interview (HOT FM's HOT BREAKFAST) noboobsok AsiaOne Showbiz Show's about love, acceptance: Lambert By Rachael Boon Sunday, Mar 10, 2013 American pop singer Adam Lambert was apparently unaware that his concert tonight at The Star Theatre has been the subject of a complaint. At press interviews on Thursday, the openly gay singer emphasised that his show is about "love, acceptance, positivity, joy, connection". Last Saturday, The Straits Times reported that the National Council of Churches of Singapore had received a complaint from a Christian that "the gay lifestyle may be promoted at the concert, and that the concert venue is owned by a church". The Star Theatre is located at The Star Performing Arts Centre, a commercial entity fully owned by Rock Productions, which is the business arm of New Creation Church. When told about the complaint and concerns in an interview with Life!, the singer said: "It (the concert) promotes love. My show doesn't promote any lifestyle except the lifestyle of love, acceptance, positivity, joy, connection. And that includes everybody, that's my message." news.asiaone.com/News/Latest+News/Showbiz/Story/A1Story20130308-407197.html Adam Lambert Coming to Jakarta a Proven Star www.thejakartaglobe.com/entertainment/adam-lambert-coming-to-jakarta-a-proven-star/577944 Adam Lambert 100 Sexiest Artists VH1 virg18877 Adam Lambert to headline Miami Beach Gay Pride festival www.pressparty.com/pg/newsdesk/adamlambert/view/69811/ My Bowie: Adam Lambert t.co/ra9j0RGZMA Adam Lambert 2013 Shanghai Concert Report & Interview - City Beat TV show alidol2011 alidol ‏@glam_alidol 2013.3.20 Chinese Top Music Chart : Global Most Popular Musician chart of Season 1 @Adamlambert part only http://youtu.be/t7_euRFcYnM he is No.2 2013.3.20 Chinese Top Music Chart : Global Most Popular Musician chart of Season 1 - @adamlambert is No.2 : original vieot.cn/zYD1Ctf 18'30" EuropaPlusMsk INROCK Mag Japan - April 2013 Issue Interview Highlights by terra_zephead www.twitlonger.com/show/lb0bh4 Partial Soundcheckbefore @adamlambert concert in Kiev, 18.03.2013 By Gala Teya Partial Soundcheckbefore @adamlambert concert in Kiev, 18.03.2013 Sorry somepeople nearby were talking and then security wanted to kick us out...Unsuccessfully though... Download from devenlane t.co/RJE6WUK46x soundcloud.com/gala-teya/partial-soundcheck-before ADAM LAMBERT TO PERFORM LIVE ONLIBERTY AVENUE AT PITTSBURGH PRIDE!!! Tickets go on sale Friday, April 5 at 10 am Pittsburgh, PA—The Delta Foundation of Pittsburgh is pleased to announce that Grammy® nominee Adam Lambert will be the featured entertainer at its “Pride in the Street” event, on Saturday, June 15. Tickets will go on sale on Friday, April 5 at 10 am. Lambert will perform a 90-minute show with a full band and dancers on the outdoor stage at Liberty Avenue in downtown Pittsburgh between 9thand 10th streets. Last year’s event drew a record 6,800 attendees with headliner Melissa Etheridge. Citing influence from various artists and genres, Lambert has a flamboyant, theatrical and androgynous performance style, and a powerful voice with multi-octave range. He has received numerous awards and nominations, including a Grammy Award nomination for “Best Male Pop Vocal Performance” in 2011. He has often been identified as the first openly gay mainstream pop artists to launch a career on a major label in the U.S Lambert has been a major contributor to the advancement of social acceptance towards the community. He’s lent his voice to the “It Gets Better” campaign – a project in response to school bullying and a rash of suicides among LGBT youth. He has been a vocal supporter of marriage equality and has suggested that unequal treatment under the law is complicit in the burden of “shame and guilt and secrecy” that attaches to the LGBT community. In 2010, he received a GLAAD Media Award nomination for Outstanding Music Artist and in 2013 for Outstanding Music Artist. In May he will receive the Davidson/Valentini Award at the 24th annual GLAAD Media Awards. The award is presented to an openly LGBT media professional who has made a significant difference in promoting equality for our community. Tickets for Pride in the Street are $35 in advance and can be purchased online at www.pittsburghpride.org/tickets or by calling 1-888-71-TICKETS. To attend the event, you must be 18 or older or accompanied by a parent or guardian. www.pittsburghpride.org/ Adam Lambert to be honored at 24th Annual GLAAD Media Awards in San Francisco presented by Ketel One Vodka and Wells Fargo Seth Adam Senior Manager of Communications, GLAAD New York, Thursday, March 28, 2013 – GLAAD, the nation's lesbian, gay, bisexual and transgender (LGBT) media advocacy organization, today announced it will honor singer, songwriter, and stage performer Adam Lambert at the 24th Annual GLAAD Media Awards, presented nationally by Ketel One Vodka and Wells Fargo. Adam Lambert will receive the Davidson/Valentini Award at the San Francisco ceremony on May 11, 2013 at the Hilton San Francisco - Union Square, presented locally by Southwest Airlines. The Davidson/Valentini Award is named after Craig Davidson, GLAAD's first executive director, and his partner Michael Valentini. The award is presented to an openly LGBT media professional who has made a significant difference in promoting equality for the LGBT community. Previous Davidson/Valentini honorees include Lee Daniels, Chad Allen, Ilene Chaiken, Ron Cowen and Daniel Lipman, Alec Mapa, B.D. Wong, and Sandra Bernhard. "Adam Lambert's continued success as one of the world's best-selling pop stars shows LGBT people that they can be themselves and make it in a mainstream industry that many feel unfairly rejects them," said GLAAD's Wilson Cruz. "Adam is fearless on stage and astonishes audiences in every country he performs in." Upon the release of Lambert's second album Trespassing, of which he is the executive producer and principal writer, Lambert became the first out LGBT artist to reach number one on the Billboard 200. The album made numerous year-end "best of" lists, including Rolling Stone and People, and Lambert supported the album by embarking on a successful world tour. Lambert also performed with legendary rock band Queen in critically-acclaimed sold-out shows across Europe. He has also established himself as one of the few high-profile Western acts across Asia with recent TV performances on the finale of “The Voice of China” and the MNET Music awards, reaching more than three billion viewers. As an out mainstream pop star, Lambert has used his status to help advance equality and raise visibility of the LGBT community. In September 2012, he participated in a benefit performance to raise money for marriage equality efforts in Maryland and engaged in several interviews, in which he spoke about the importance of empowering and supporting LGBT young people. Lambert has also been recognized by other LGBT advocacy organizations, including Equality California's Los Angeles Equality Awards and the PFLAG National Los Angeles event. In December, he performed at "Cyndi Lauper and Friends: Home for the Holidays," a benefit concert supporting homeless LGBT youth. In addition to his music, Lambert has appeared on stage and television. His guest spot on the Halloween special of Pretty Little Liars on ABC Family was the highest rated annual Halloween special ever for the network. He also hosted and performed during VH1's Divas, a show benefitting the Save the Music Foundation. Adam Lambert is a two-time GLAAD Media Award nominee, garnering nominations for both of his albums. He performed two of his songs during the GLAAD Media Awards in Los Angeles in 2010. Additional honorees and special guests for the San Francisco event will be announced. Nominees for the 24th Annual GLAAD Media Awards were announced in January and are available here: www.glaad.org/mediaawards/nominees. The GLAAD Media Awards recognize and honor media for their fair, accurate and inclusive representations of the LGBT community and the issues that affect their lives. Each year, the GLAAD Media Awards in New York, Los Angeles and San Francisco bring together more than 5,000 advocates and allies to raise critical funds for the organization's work. The 24th Annual GLAAD Media Awards are executive produced by Marc Honaker, Director of Creative Development at GLAAD, and by Josh Wood, founder and president of Josh Wood Productions. Emmy Award-winning production designer James Connelly will design this year's set across the three cities. Acclaimed producer and editor Brett Henrichsen will also contribute to this year's GLAAD Media Awards. To receive the latest updates on the GLAAD Media Awards, follow @glaad on Twitter and use the hashtag #glaadawards. More than 100 corporate partners are showing their support, including National Presenting partners Ketel One Vodka and Wells Fargo, New York and Los Angeles Presenting partner Delta Air Lines, and San Francisco Presenting partner Southwest Airlines. GLAAD is also grateful to the 24th Annual GLAAD Media Awards Platinum Underwriter corporate partners Anheuser-Busch, Inc., NBCUniversal/Comcast, Prudential and Sheppard Mullin, as well as Underwriter corporate partners: Allstate Insurance Company, AT&T, Barefoot Wine & Bubbly, Caesars Foundation, Disney-ABC Television Group/ESPN, Kirkland & Ellis, New York Marriott Marquis & Renaissance Hotel, PwC and VPI Pet Insurance. Gold Patron partners include 1800Flowers, CBS/Showtime, Citi and Viacom. For a full list of corporate partners and information on how to become a corporate partner, purchase tickets and place a tribute in the tribute book, please visit www.glaad.org/mediaawards. About GLAAD: GLAAD amplifies the voice of the LGBT community by empowering real people to share their stories, holding the media accountable for the words and images they present, and helping grassroots organizations communicate effectively. By ensuring that the stories of LGBT people are heard through the media, GLAAD promotes understanding, increases acceptance, and advances equality. For more information, please visit www.glaad.org or connect with GLAAD on Facebook and Twitter. www.glaad.org/releases/adam-lambert-be-honored-24th-annual-glaad-media-awards-san-francisco-presented-ketel-one Fuse TV ‏@fusetv Out of the Closet: A photo history of openly LGBT artists including @adamlambert, @teganandsara and tons more http://on.fuse.tv/1717TJ5 The 'American Idol' season 8 runner-up came out to 'Rolling Stone' in the summer of 2009: "I don't think it should be a surprise for anyone to hear I'm gay. I've been living in Los Angeles for eight years as a gay man. I've been at clubs drunk making out with somebody in the corner." Last Edit: Mar 28, 2013 22:04:44 GMT -5 by tinafea "Don't cry because it's over. Smile because it happened." Dr Seuss
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Starsight by Brandon Sanderson : An Audiobook Review Seasons: All-New Tales of Valdemar : Review Life and Limb by Jennifer Roberson : Review The Monstrous Citadel by Mirah Bolender : Review The Art of Theft (The Lady Sherlock Book 4) by Sherry Thomas : Review The Demon Awakens (The Demon Wars Saga #1) by R.A. Salvatore : Audiobook Review By SJardine on February 21, 2018 in Reviews, SJardine In THE DEMON AWAKENS, bestselling author R. A. Salvatore creates an astonishing new world for readers to explore–and an intrepid hero to lead the way: Elbryan Wynden, who must confront the dark tides of destiny in his epic search for justice and peace . . . A great evil has awakened in the land of Corona, a terrible demon determined to spread death and misery. His goblin armies and fearsome giants ravage the settlements of the frontier, and in the small village of Dundallis their merciless attack leaves behind two shattered orphans: Pony and her lifelong friend, the youth Elbryan. Taken in by elves, Elbryan is raised to become a formidable ranger–a fateful role that will lead him into harrowing confrontation. Meanwhile, on a far-off island, a shower of gemstones will fall onto the black sand shores. These heaven-sent stones carry within them an incredible power–the key to all that is good in the world and all that is evil, and it is up to one young monk to liberate them from the corrupt monastery that harvests them. Pray that they don’t fall into the wrong, clawed hands… Since I recently finished Child Of A Mad God, I thought it would be a good time to go back and start reading the Corona books again from the very beginning. It’s been around 15 years since the last time I read the original Demon Wars Saga trilogy and my memory on it is a bit fuzzy, but I think I can honestly say that so far I’m enjoying it so much more than I ever did as a teenager. The Demon Awakens by R.A. Salvatore was an exciting read full of action, adventure and some truly amazing friendships that I was unable to stop listening to even though I did remember exactly how it was going to end. Since it’s been quite awhile since the last time I read The Demon Awakens my memory of reading it isn’t very good so I can’t really remember what made me enjoy it as much as I remember enjoying it as a teenager. Now though I think I can easily say that it is the amazing characters that the author has populated the book with that makes me love it so much. All three of the main viewpoint characters were fun to read about and I loved watching how their separate story lines slowly wove together over the course of the book. I feel like the friendships they formed with each other and the people they met on their journeys helped drive the story in some interesting directions While I loved the characters and thought the story was amazing, I do think The Demon Awakens really lacked in overall worldbuilding. Other than the history of the main characters you don’t get a lot of backstory or history into the world of Corona in this book, just little bits here and there. The good thing is that you don’t really need any of that to enjoy this story as it is firmly rooted in the present and doesn’t look back to it’s pat all that often. I do seem to recall that the next book in the trilogy delves a bit deeper into the history of the church and the world though so I’m really looking forward to that, you may not need it to enjoy this book but I still think it was a missed opportunity for the story. I decided this time that I would listen to the audiobook instead of actually reading the book an I’m so glad that I did. Tim Gerard Reynolds did a fantastic job bringing the characters of The Demon Awakens to life with his narration. He packed so much emotion into his reading that at times I really felt the emotions the characters were feeling at the time, showing yet again why he’s one of my favorite narrators of all time. TagsCoronaElbryanFantasyMagicMonksPonyR.A. SalvatoreThe Demon AwakensThe Demon WarsTim Gerard Reynolds [Excerpt] Elisha Daemon by E. C. Ambrose — CORRECTED Burn Bright (Alpha And Omega #5) by Patricia Briggs : Review SJardine Shane firmly believes that it is impossible to own too many books, which is probably why every surface of his house is covered in books and magazines. He will read just about anything that you put in front of him but is the most passionate fantasy and sometimes science fiction. He has been known to obsess over a book or series for years at a time. By SJardine All her life, Spensa has dreamed of... This thirteenth anthology of short stories... A biker and a cowboy must stop the... Amicae, City of Sweepers, survived the... By SJardine on December 26, 2019 By SJardine on December 3, 2019 By Todd Bergman on November 25, 2019 By SJardine on November 5, 2019 Review: William Shakespeare’s Star Wars: Tragedy of the Sith’s Revenge, by Ian Doescher By ARamone Review: Take Back the Skies, by Lucy Saxon Review: Hilo: The Boy Who Crashed to Earth, by Judd Winick After Alice by Gregory Maguire: A Review By Nicole Tipton Review: A Siege of Bitterns, by Steve Burrows Copyright 2015 Arched Doorway
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Khanah-i Burujirdi Kashan, Iran The Burujirdi House is a historic mansion dating to the Qajar period located in Kashan, just north of the citadel at the southern end of the historic city. An inscription dates the beginning of its construction to 1875-1876/1292 AH, and it was most likely completed some years later in 1892-1893/1310 AH. Its patron was Hajj Sayyid Ja'far Natanzi, who also had the nickname Burujirdi, as he imported goods from the city of Burujird. Reportedly, over 150 craftsmen worked on the home, which includes elaborate carved and painted decorations in a variety of media. The house takes the form of a rectangular enclosure oriented roughly north-south, accessed from the street through an iwan-portal and a series of entrance chambers aligned in the form of a corridor. The main enclosure comprises a central rectangular courtyard and complexes of interior rooms at its northern and southern end. After passing through the series of entrance halls leading from the street, one emerges onto a platform on the northern end of the central court. The court is longer than it is wide and has a narrow rectangular pool in the center, flanked on either side by two rectangular garden plots. The aforementioned platform on the court's northern end is flanked on its north side by a covered reception hall (talar). This talar opens onto the platform through five wooden doors. Flanking the platform on the east and west are two sitting rooms with triple windows overlooking the courtyard (seh-dari). The reception hall rises to a higher height than the two side rooms. A wind scoop in the form of a tower (badgir) rises above this building and serves to ventilate it. The long east and west sides of the courtyard are lined with more sitting rooms and covered nooks. These sides only rise to the height of one story. The complex at the southern end of the courtyard is the most important in the house. The facade is formed by a double-height iwan opening onto the courtyard flanked by side rooms on two stories. Surmounting the iwan is a gable decorated extensively with carved stucco. A large dome rises behind it. The iwan and adjoining rooms are situated above ground level, and are accessed via two thin flights of stairs flanking the iwan to the east and west. A broad staircase under the iwan's central arch descends from the courtyard pavement to a basement (sardab) below the iwan. Behind the iwan is a large domed reception hall in the form of a rectangle with angled corners (hasht-u-nim-hasht). Two sitting rooms flank this large central chamber on the east and west, and a sitting area reserved for special guests (shah-nishin) flanks the main chamber on the southern side. Ḥājjī-Qāsimī, Kāmbīz, ed. Ganjnāmah-i farhang-i ās̲ār-i miʻmārī-i Islāmī-i Īrān. Vol. 1, 34-45 (English: 124-135). 18 vols. Tehran: Dānishgāh-i Shahīd Bihishtī, 1996. خانه بروجردى (Original) Khanah-i Boroujerdi (Alternate transliteration) Khanah-e Boroujerdi (Alternate transliteration) Khaneh-e Boroujerdi (Alternate transliteration) Burujirdi House (Translated) Borujerdi House (Translated) Boroujerdi House (Alternate) Boroujerdi Old House (Translated) Burgerdi House (Translated) خانه سيد جعفر بروجردى (Alternate) Khanah-i Sayyid Ja'far Burujirdi (Transliterated) Khanah-i Seyyed Ja'far Boroujerdi (Alternate transliteration) Seyyed Ja'far Boroujerdi House (Translated) منزل بروجردى (Alternate) Manzil-i Burujirdi (Transliterated) Manzil-i Boroujerdi (Alternate transliteration) كاخ بروجردى (Alternate) Kakh-i Boroujerdi (Variant) Kakh-i Burujirdi (Alternate) Burujirdi Mansion (Translated) Boroujerdi Mansion (Translated) 2nd half of 19th c./ca.1266-1318 AH Qajar Kashan (place) Street entrance. Khosrow Bozorgi (photographer) Khosrow Bozorgi Aga Khan Visual Archive, Aga Khan Documentation Center, MIT Libraries (AKDC@MIT) 35 mm color slide
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Home By Country Malaysia Big Sikh presence at KL Remembrance Sunday Big Sikh presence at KL Remembrance Sunday | Kuala Lumpur, Malaysia | 8 Nov 2015 | Asia Samachar | Retired Sikhs from the Malaysian armed forces and representatives of CMSO seated in the front row at the Remembrance Day service in Kuala Lumpur on 8 Nov 2015. Also present were retired policemen (R-L) ASP (Rt) Saran Singh and Sub-Inspector (Rt) Gurdial Singh – PHOTO ASIA SAMACHAR Sikh war veterans were present in sizeable numbers at the Remembrance Sunday organised by the British High Commission in Kuala Lumpur today. Some 16 retired Sikh soldiers from Malaysian armed forces, led by Major General (Rt) Ranjit Singh Ramday, took part in the ceremony held at Tugu Negara, or the national monument, this morning (8 Nov 2015). The retired Sikh soldiers were seated in the front row at the morning function. Coalition of Malaysian Sikh Organisations (CMSO) secretary general Autar Singh was invited to present a reflection on the Sikh contribution to the war. The day commemorates those who have died in the name of peace since the end of the First World War. “It has been many years since I came here,” Major (R) Amarjit Singh, who retired as the Army Institute of Management head of examination and curriculum, told Asia Samachar. The Sri Dasmesh Pipe Band, which had recently attracted raving media attention in the UK during its Scotland trip earlier this year, was also invited to perform during the ceremony. SEE ALSO: Sikhs at Malaysia Warriors’ Day SEE ALSO: Singapore honours armed forces veterans at Khalsa Week SEE ALSO: Sri Dasmesh a hit at World Pipe Band Championship The Sikh delegation then joined a breakfast hosted by the British High Commissioner to Kuala Lumpur Vicki Treadell. “One of the lesser known facts and notable contributions from the Commonwealth in the war was the significant part played by Indian & Sikh soldiers,” according to a booklet distributed at the event. The ceremony was attended by senior representatives from the Malaysian defence forces, ambassadors and high commissioners, defence advisors from various countries, local societies and uniformed groups. The Tugu Negara, an idea mooted by Malaysia’s first prime minister Tunku Abdul Rahmah, was constructed in 1963 to commemorate the warriors who died defending the sovereignty of the country. Major Gen (R) Ranjit Singh Ramday (first form right) and some fellow retired Sikhs from the Malaysian armed forces after the Remembrance Day service in Kuala Lumpur on 8 Nov 2015. – PHOTO ASIA SAMACHAR The following Malaysian armed forces members present: Maj.Gen Dato Ranjit Singh Ramday Brig Gen Dato Ranjit Singh RMAF Col. Harbans Singh Col. Bupinder Singh RMAF Lt. Col. Manjit Singh Lt. Col Baldev Singh Lt. Col Amreek Singh Lt. Col Mohan Singh Rendhawa RMAF Lt. Col Serinder Singh RMAF Maj Ajit Singh Maj Harwan Singh Maj Bagwan Singh Maj. Karam Singh Maj Amarjit Singh Maj Baldev Singh Maj Harjit Singh Rendawa Police representatives: ASP (Rt) Saran Singh Sub-Inspector (Rt) Gurdial Singh British Army second commemoration for Battle of Saragarhi (Asia Samachar, 16 Sept 2015) Singapore honours armed forces veterans at Khalsa Week (Asia Samachar, 14 April 2015) Sikh soldiers Previous articleBalwant Singh Sidhu (1941-2015), Mentakab Next articleTabla, waja classes at Sentul academy during school holiday Asia Samachar November 10, 2015 at 8:42 pm Tribute to Sikh community during Remembrance Day (THE STAR, Published: Monday November 9, 2015 MYT 12:00:00 AM ) WATCH THE STAR VIDEO HERE: http://www.thestar.com.my/News/Nation/2015/11/09/Tribute-to-Sikh-community-during-Remembrance-Day/ KUALA LUMPUR: The Sikh community’s role in defending the then Malaya during the two World Wars was the highlight of the Remembrance Day ceremony held at the National Monument here. British High Commissioner to Malaysia Vicki Treadell said the Sikhs had fought as part of the British Indian Army who defended Malaya, adding that it was important for the present generation to pay their respects and remember those who had given everything, including their lives. “During World War I, the Sikhs contributed over 20% of the British Indian Army and in World War II, the Sikhs made up more than 60% of the total Indian Commonwealth Force in Malaya that fought against the Japanese,” she said in her welcoming address at the event yesterday. Besides war veterans, Treadell urged people to remember all those who had lost their lives, including military prisoners of war and civilian interns who suffered in captivity throughout the region. Expressing his gratitude for the recognition, Coalition of Malaysian Sikh Organisations secretary-general Autar Singh said the community had contributed a lot during the Japanese invasion and the Emergency. “We are proud to say that this ceremony has touched the hearts of the Sikh community,” he said. Major (rtd) Amarjit Singh, who served in the Malaysian Armed Forces for 27 years, said Remembrance Day was the day for the younger generation to pay their respects to their forefathers who had fought for peace and stabili­ty. “If people think that the army person has no brains but all brawn, they are totally wrong. We learn everything from A to Z about ethics and strategies to build a nation,” said the Royal Ranger Regiment veteran who is the fourth generation in his family to have served the nation as a member of the armed forces. Earlier, more than 200 representatives from various countries observed a two-minute silence in honour of those who died in both World Wars. The Remembrance Day ceremony was also attended by foreign ambassadors, high commissioners and defence advisers from, among others, Britain, France, the United States, Australia, Canada, Germany, the Netherlands, Ireland, South Africa, Sweden and New Zealand, as well as representatives from the Malaysian Armed Forces. It ended with the traditional laying of 39 wreaths at the base of the Cenotaph. In Labuan, hundreds of people gathered at the country’s largest World War II Memorial to honour the 3,908 soldiers from the Allied Forces and local defence units who lost their lives in Borneo during World War II from 1941-45. — Bernama Gurcharan Singh November 9, 2015 at 5:07 am It may be a “historical” event in Malaysia, for Sikhs to be remembered in a large number.It certainly is NOT the first in the diaspora. Sikhs in Europe, Canada and Australia have been part of official representation of war remembrance for many years now.Sikhs in Europe stretch to Italy,Flanders , Yepress in Belgium and Holland. Sikhs march every year down Downing street,to Cenatoph on rememberance day, since the first in 1985 I find the following rather ineptly written and gramatically inadequate statement,in language of the street.”Historical event in Malaysia and Diaspora. Without the Sikhs it would be difficult for the British colonial to rule Malaya and other Commonwealth countries. The Sikhs army and police are very loyal, dedicated and well respected by the British colonial officers.” Perhaps, the writer has not read that it was, without Sikhs, the British conquered India [90%]; and sadly it was with Sikhs, from the Cis Satluj territories the British also defeated the Sikh Army-after four treacherous battles. It was not only Sikhs,but fair number of Punjabi Musalmans, Dogras/Hindus from Punjab, Garhwal, Rajasthan and Gurkhas from Nepal.However, it is interesting to how they used these races, that were termed “MARTIAL”. In the East, stretching from Burma,Malaysia, Singapore, to Fiji, Hong Kong,to Shanghai, extending to Keeling,Christmas Islands and Cocoas Islands, 90 % of the Police used was Sikhs.It was in Malaysia, the biggest non Sikh element formed of Punjabi Musalman[& Pathan] and Hindu based. The others, were almost wholly of Sikhs apart,from later years in Shanghai, where some Pathans and Punjabi musalmans were inclusive. Sadly, Sikhs have particularly been known to lack a sense of their own history, and have been reliant on foreigners to systematically record THEIR history, but obviously from a viewpoint that often creates biased history and leaves big voids. So, where is the real history of the Sikhs in Malaysia?Lying the hundereds of thouands of letters sent home to the Punjab, to their relatives.Some of it lies untouched in the British National Library.Many thousands of pages in the magazine “THE PENSIONER” that was published in the Punjab for the very people who were out serving the colonial masters in the Eastern colonies, until 1960. However, the fact remains no one has really chronicled and documented that history, the valour and sacrifices of the Sikhs in any consolidated form, where in Malaysia or anywhere else outside the Punjab. The reality is some are still stuck with Sikhs arrival beginning in 1873/4, when in actual fact it begins long before that in 1850/51 and earlier than that in 1827/8 in Sinkiawang- with Lanfang Chinese Republic, when two Sikhs- Suncha [?Sucha]Sing and Hanam [Harnam?]Singh are mentioned negotiating with the Republic’s officials for Sikh army, to fend off the Dutch Colonial forces.These two are said to have left to Singapore by sea, and by land route through Malaya , departed from Penang.How many more such Sikhs arrived here, we do not have records or would know. The Sikhs fought many battles in the 19th and 20th centuries,and almost on all batllefields of the world, where Britain was involved in either policing, annexing, or disputes with locals or another rival colonial power. Although, today, we may all recognise the battle of Saragarhi in 1897, was the ultimate sacrifice, and show of valour,as 21 Sikhs chose to be martyred, than call it a day.There MANY other battles where similar valour and sacfrice was shown and is seen and recorded. Queen Victoria goes on to say “it is no exageration to record that the armies which posess the valiant Sikhs, cannot be defeated in war”-Sikhs must also recall, that it meant absolutely nothing when the Sikhs heartland was divided in 1947, they left us homeless and refugees within our own lands.So the history or praise of a foreigner is like water washing off a ducks back. Thus it remains important we record our own history, and sing that to our own generataions-in the course of which OTHERS may learn and understand the Sikhs and their religion and history. Not to make this long, I would point out that the valour and bravery of the Sikhs was NOT the only reason the British recruited them, but there were many other political reasons. Large numbers of young Sikhs left the Punjab,simplified the British to hold over the Punjab and the empire.As most of initial freedom fighters of India , who were prepared to wage military crusade against the colonial power were from among the young Sikhs who were prepared to die for ‘dharam and desh’. With most young men, out of the Punjab, the Moslem police was deployed to police the Sikhs and Punjab, which resulted in many atrocities upon the Sikh population, culminating in 1947, when the Moslem police in districts east of the Satluj participated actively in the Sikhs massacres of 1947. It was not a co-incidental choice, it was well planned and structured recruitment that led Sikhs overseas, of course with a carrot hung at the end of it. But that is another part. Gurcharan Singh Sohan November 8, 2015 at 4:21 pm Why was Capt (RTD) Mukhtiar Singh not invited? A true national hero who is yet unrecognised by this ungrateful government. Asia Samachar November 8, 2015 at 12:18 pm Sikhs appreciated at British High Commision Kuala Lumpur Remembrance Service (RAKYAT POST, 8 Nov 2015) KUALA LUMPUR, Nov 8, 2015: A tribute was held for the Sikh community for their contributions during the World Wars at the Remembrance Service by the British High Commision Kuala Lumpur. British High Commissioner (Designate) to Malaysia Vicki Treadell in her address said the role of the Sikhs in both World Wars was not as well documented as it should have been. “The Sikhs made up a relatively small percentage of undivided India and yet at the start of WW1 they contributed to over 22% of the British Indian army. “These numbers swelled over the course of the war and Sikhs fought in all major theatres contested by British forces from the Western Front to the Middle East. “In WW2 the Sikhs represented more than 60% of the total Indian Commonwealth Force in Malaysia that fought the Japanese invasion,” she said at the tribute ceremony at Tugu Negara here today. She said over the last few years, as part of the WW1 programme of commemoration, the story of the Sikh contribution to the WW1 was focused on. “I am therefore delighted to contribute to this initiative by involving the local Sikh community today. “I would like to mention our Sikh friends here today, including the Sri Damesh Band for welcoming the local Sikh community, for participating in this year’s Remembrance Service.” The service observed a two-minute moment of silence to show respect for heroes, who died in the World Wars. The first two-minutes of silence in Britain was held on Nov 11, 1919, when King George V asked the public to observe the silence at 11am, one year after the end of WW1. Treadell said it was not just the fallen that needed to be remembered but also those who were still willing to risk their lives for tomorrow. The Remembrance Day service was attended by foreign ambassadors, High Commissioners and Defence Advisers from 11 different countries. Notably missing were top brass representatives from the Malaysian Defence Ministry. The event ended with the traditional laying of 39 wreaths at the base of the Cenotaph. http://www.therakyatpost.com/news/2015/11/08/sikhs-appreciated-at-british-high-commision-kuala-lumpur-remembrance-service/#.Vj69tWvY-J0.facebook Dr. Sarjit S. Gill November 8, 2015 at 11:33 am Historical event in Malaysia and Diaspora. Without the Sikhs it would be difficult for the British colonial to rule Malaya and other Commonwealth countries. The Sikhs army and police are very loyal, dedicated and well respected by the British colonial officers.
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OLD TIDEMILL WIDLLIFE GARDEN TURNING PRIVATE INTO PUBLIC The project that started it all, and our biggest to date. As a group of artists looking for space to live and work, we fortuned upon some rooms in the Old Tidemill Primary School, taking care of them as guardians. The site quickly showed it’s potential, with additional school halls, canteen, gymnasium, playground, and most importantly: the garden. In 2012 a group of us sat down to think of how to open up to the public and engage the local community of Deptford. The fact that this coincided with an olympic games play day, set the tone for the projects to come. For the next 4 years we grew and developed the site, setting regular activity projects, winning awards to help the different projects run, got further involved in the local community and collaborated with more people than we could even begin to name. This project made us question: what roles does a public or community space, in this instance a garden, have in the lives of those who choose to use it? In its nature any space requires maintenance, and active labour, but what can the space offer in return? We found direct reciprocity through the fruits, vegetables, and plants; to the indirect relationships and networks it forged. A sense of joint purpose. The use it allowed and the acceptance an open wild space like such has. From this point of view, the roles are potentially infinite, and much like the way nature adapts itself to protect, conserve and develop, we also believe it helped the personalities that engaged with it to adapt. Over the years we challenged the space as much as it did us, opened it up to risk potential, through additions of such structures like treehouses, and growing projects like Wildlife Gym. We ran ‘Do it With Others’ campaigns, ‘Open Saturday’ make spaces, and invited whole festivals to use the site. Being able to work, deliver, and have a hand in forming ideas, projects and communities around such a space was an incredible privilege, hosting together some of the best thinkers, local community members, activists, and artists gave so much to everyone there and the garden itself. A few years into regular openings, a group of garden users made up of local residents and parents of children from the old school formed a friends of group to support the garden and give it’s management and opening more focus. The group has grown and changed along the years, with many of the friends moving on to form what is now Deptford Neighbourhood Action, a local forum setting out a residents neighbourhood plan. As well as engaging further with the wider community of Deptford, we began campaigning with the Friends of Group on behalf of the garden, and adjoining housing blocks, that were all losing out in a planned development for the site. This proposed the destruction of the garden, Reginald house, and creation luxury flats on site of the Old School. The plans were initially deferred in a local council planning meeting. In 2016 Assembly moved off site as the guardians were removed from the building, and in 2017 the running and future of the garden was handed over to the Friends of Group who have continued to campaign for the protection of the garden whilst maintaining the public opening of the space for the community. You can follow the campaign and link up with the group managing the garden now through the Old Tidemill Garden Facebook page. THE GARDEN WAS INCLUDED AS A CASE STUDY by MAYOR OF LONDON 'GREENER CITY FUND' JUST LAST YEAR. THE GARDEN WON MULTIPLE GRANTS AND AWARDS FROM LOCAL AND NATIONAL ORGANISATIONS AND CHARITIES. OTWG WON A TIMEOUT LOVE LONDON AWARD IN 2016. REALTED PROJECTS TOP ⇞ NEXT PROJECT ➜
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Column: Why We Need ‘Giving Tuesday’ December 2, 2019 | 0 Comments [Column written by Dr Myra Virgil] Tuesday, December 3 will be acknowledged in countries around the world as GivingTuesday. Its purpose is as simple and uncomplicated as it gets: to encourage people to do good. GivingTuesday began in the US as a collaboration between the United Nations Foundation and the 92nd Street Y in New York City – and by 2018, 150 countries were involved. No coincidence that it is scheduled to follows those days of rampant spending – Black Friday and Cyber Monday – and precedes the excesses of Christmas. What a perfect moment for us all to take a moment to look around and check whether everyone is experiencing the joy of this special time of the year. The reality of course is that not everyone is feeling the holiday glow. While I don’t believe there was ever the intention to make us feel bad about enjoying the season with family and friends, feasting and gifts, the timing of GivingTuesday sends a clear message: it’s also a lonely, frustrating, crushingly depressing time for many. When life is tough, you have no money, you’re exhausted, a family member is struggling with addiction, you’re out of work, have health issues, can’t even put enough food on the table let alone buy Christmas gifts for your children … and all around you is music, laughter, festivity, merry-making … that is bleak and isolating. The inequities of the world will not be solved by one consciousness-raising day – but it does provide an opportunity to reflect and maybe start something that goes beyond this one Tuesday in the year. On its website, GivingTuesday describes itself as “a global generosity movement unleashing the power of the people and organisations to transform their communities and world on December 3, 2019 and every day”. What can we do in Bermuda to join this movement? We certainly need it. Our not-for-profit sector is under siege, suffering from a critical lack of resources in this challenging financial climate. And yet, they provide the community with essential services, many of them the social services needed more than ever. If we want to join the GivingTuesday movement, we could consider raising our support of Bermuda’s charities. They are no longer “nice-to-have” amenities, but in many cases the sole service providers for some essential services. We need to step in and help before it’s too late, and they are forced to close their doors leaving members of the community abandoned. Make no mistake, we will all bear the brunt if there are no organisations taking care of children, feeding people, supporting families in need and young people at risk, monitoring our environment, fostering the arts, conducting field research and training people on how to deliver this important work. What kind of a community would we become? Arguably, one that is unsafe, unhealthy and soulless. It’s easy to say “give – and give generously”, but it’s harder than it looks. You have worked hard to earn your money, and whether you’re making an investment in the stock market or your community, it needs to deliver on its promise. The Register of Charities is a good place to start. In June 2019, 303 charities were registered. Take out the religious entities, professional societies and groups, fundraising and fund distributing agencies, and we are left with about 115 charities delivering direct services, 44 delivering sport-related programmes, and 26 public advocacy and management organisations. That leaves just over 180 organisations offering programmes that drive physical and mental health outcomes, tackle unemployment and poverty, deliver educational programmes and contribute to community wellbeing in the form of environmental conservation, the arts, citizenry and diversity. That is still a significant number to research! Over the past month the Bermuda Community Foundation [BCF] has provided free workshops to both donors [to assist them with effective giving] and not-for-profits [to help them prepare for the giving season by making themselves available and accessible to donors]. For both groups, we recommend GiveBermuda.org, a local platform set up by the BCF to enable people to search for not-for-profits by name, cause or keyword. Its purpose is to increase giving by making the process easier and accessible to more people. For anyone who wants to give to the community, but doesn’t know where to begin, try it. We’ve encouraged not-for-profits to review and update their own information on site in preparation for the giving season. The BCF Vital Signs programme is another way of helping your giving: it identifies “community indicators” to show the greatest areas of need. Summary reports on the 12 key issues can be found on our website www.bcf.bm. More on these another time. Today, I’d like to leave you with three messages: - Your giving is important – now, while we still have so many great not-for-profits providing valuable services to the community – GiveBermuda will identify and provide information on organisations working in the area you’d like to support - To quote the words of the late Allan Gray – a remarkable man, philanthropist and business leader – “consider what you can do – no matter how small – for someone in need”. It’s GivingTuesday 2019; let’s make it count - Myra Virgil 20 Most Recent Opinion Columns 29 Nov: Column: Chris Famous On OBA Leadership 28 Nov: Column: Tribute To The Life Of Veronica Ross 28 Nov: Column: Britain & The Overseas Territories 26 Nov: Column: Celebrating Bishop Lambe’s Birthday 26 Nov: Column: Stocks & Holiday Shopping Season 22 Nov: Column: Going Up Yonder With Toni Robinson 22 Nov: Column: The ‘Bermudian Staycation’ Review 20 Nov: Column: Alaska Hall, The Home Of The PLP 19 Nov: Column: Discussing Health Among Nations 12 Nov: Column: Addressing Substance Abuse 12 Nov: Column: Financial Planning For The Unexpected 12 Nov: Column: Commissiong On Health Care Part II 11 Nov: Column: Laying Wreaths At London Cenotaph 09 Nov: Column: Commissiong On Health Care Reform 05 Nov: Column: “Committed To Investing In The Island” 05 Nov: Column: The ‘Goldilocks Economy’ In The USA 28 Oct: Column: ‘Halloween Nightmare Of Policies, Tax’ 28 Oct: Column: Earnings & The Halloween Economy 28 Oct: Column: ‘Truly Sad To See This Side Of Doctors’ 28 Oct: Column: Premier Burt Is ‘Failing All Of Us’ Opinion columns reflect the views of the writer, and not those of Bernews Ltd. To submit an Opinion Column/Letter to the Editor, please email info@bernews.com. Bernews welcomes submissions, and while there are no length restrictions, all columns must be signed by the writer’s real name. Column: Being Financially Independent Column: Robinson On Reasons For Emigration International Women’s Day #BalanceForBetter Column: Equality Of Representation, Opportunity Column: Inclusion Is The Key To Success Column: ‘Patience, Determination And Tenacity’ #OpinionColumns Category: All, News « Banker Names Butterfield “Bank Of The Year” Smith’s Parish Council To Host Town Hall Meeting »
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Developing the Future of Clearview Social Eric Adams As each year nears its end, we always want to take stock of what we've accomplished, and 2019 is no exception. As we look back, we get to see where we tried, where we succeeded, and where we failed to meet both personal and professional goals. From the perspective of Clearview Social, I've asked the same questions of our product, and our efforts in engineering: Did we make a significant impact with our development? Did we push our product in new and innovative directions? Have we set ourselves up for future successes? With those questions in mind, I wanted to take some time to outline where our product has been, and some of the directions we are planning to take it in the coming year. We set out in 2019 with an ambitious goal: to launch our first native mobile app for Clearview Social. We wanted folks to be able to easily access and schedule content, and we wanted to be able to notify users of new content through push notifications. While the majority of our users historically have been desk-bound professionals, we found that in 2018 about 12% of our users were now accessing our software through their tablets or smartphones. We knew that with time, as we entered into new markets, this number would only increase. As an engineering team, this was our first attempt to build a brand new Clearview experience, from scratch, on a new platform. We wanted to create a visually remarkable product, with a user experience that was easy to learn and responsive. Since we launched the mobile app, about 10% of our weekly users engage with Clearview Social through the app. We see that as a great start, and want to continue improving the native mobile experience in 2020! Redesigning our Web App We initially launched our React-based Web Application in early 2016, internally named "v3" (can you believe that was our third version!!) Since 2016, React has seen numerous updates, security and performance improvements, and in 2019 we knew it was time to make another update. A lot has changed in our product between 2016 and 2019 though ... we have many new features, and even more new clients! So we set out to roll out our new designs, page-by-page, throughout the year. Our new design, aptly named "v4", includes the following pages so far: Branding & Customization Company Settings (Landing Page) RSS Manager Queue Engagement Queue Builder As we've created each page in our new design system, we had an additional goal as well: to make our newly created web app accessible and available to mobile devices. While our previous web app only contained a subset of features on mobile, our new web app rolls queue building, engagement, and analytics into our mobile web experience! 2018 was the first year that saw us start to develop features specific to our Enterprise-class clients, and 2019 saw a continuation of that trend. Some of these features included: A Clearview Social connector application for Single Sign-On through OneLogin Additional Role-Based Access Controls (RBAC) for managing Company Accounts Providing admins the ability to curate RSS feeds in Industry News Developing for 2020 As we plan for the new year, we are looking to continue building upon our new designs. We are also planning to develop a new set of features that will help you continue to leverage Clearview Social as an integral part of your social media strategy. Our development strategy is a three-pronged approach: For a long time, Clearview has been about tracking one thing - articles shared on the web. This has been a great way to deliver on our promise of "Message Amplified. Results Measured". The truth, however, is that many of our clients have corporate pages where they post office images. Sometimes there's a promotional image. Sometimes they just want to announce their employee of the month, or wish someone Happy Birthday! It's a cumbersome process to create a web page just to do that, and we want to make it simpler. That's why we are currently developing Original Posting through Clearview Social. Coming soon, you will be able to craft original messages, with or without an image, and post them to your connected social media accounts. In the future, we also want to investigate additional communication channels such as: Video Posting In 2019 we introduced several new channels for receiving content to share. We started by adding an integration with Pocket. This provides users an integration where they can collect content from around the web, and receive queues of content to share from their pocket. We also introduced trending feeds provided by Buzzsumo, which are always updating with the latest articles that are going viral on social media. In 2020, we are going to continue integrating more content, but we're also going to make our content aggregation smarter. This includes things like allowing users the ability to set up topics they would like to follow. We are also going to work on integrating with additional content aggregators, such as Feedly, to provide more ways for users to leverage their existing content channels in Clearview Social. Since our launch we've supported "the big three" of LinkedIn, Facebook, and Twitter. As we continue to grow and support additional markets, we're going to need to expand our networks. In 2020 we will be working towards integrating with Instagram. We agree that Instagram integration will be a nice pairing with our Original Posting feature! Continuing the Redesign As we roll into 2020, our redesign efforts will also continue. We are currently redesigning Your Shares and Industry News into a unified experience, similar to our native mobile app. We also will be moving Analytics, Adoption, the Activity Feed, and more in the next 6 months. While we work on the redesign, we are also evaluating metrics such as browser support, and making data-backed decisions on our platform's browser support. As we write this, the current US Browser Market Share is as follows: Microsoft Edge: 3.97% Internet Explorer: 2.77% Oh, Internet Explorer The US stats run a bit counter to our software usage stats, however, and list Chrome as the leading browser at 38%, with Internet Explorer at around 30%. Internet Explorer has already seen its eclipse in national market share, and with good reason. Microsoft Edge is more secure, significantly more performant, and conforms to the latest web standards. In fact, the rendering engine behind LinkedIn doesn't fully support Internet Explorer! This may lead to shares to appear with unexpected results on LinkedIn if you use IE 11 to browse the web. While we will continue to offer some degree of support for IE 11 in our redesign, we encourage our users on Windows 10 to upgrade to Microsoft Edge. If you are on Windows 7 or 8, we highly recommend using Chrome as your default browser. In the last year, Clearview Social has more than doubled its active user base. We are sending tens of thousands of queues every week, and have millions of shares provisioned for our users. Our growth as a platform is built on a wonderfully dedicated team of professionals that exhibit our core values in all departments. Our Engineering Team is excited with the opportunities the next year will provide, and we are excited to take on the challenges of building a better Clearview Social for our users. Until next time, Happy Sharing! - The Clearview Social Engineering Team Why It Took Us Five Years to Build a Mobile App in "Clearview Social tool" Update on Changes to the LinkedIn API How LinkedIn API Changes Will Affect Clearview Social
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Difference between revisions of "Talk:Letters of Exposition" Takanata (Talk | contribs) 屳鍁韯褼襳先苮馦枮忺韱奾廯暹纎嘕鱻仚祅蹮 (Talk | contribs) *8) The Bureaucrat - do we think that "Hidden City" is still in the running, or is there a different Seventh Thought we're missing? *9) The Prince - and the cavalry appears to have been co-opted for part of the Warlord's plan. (That might have been what Stupid Li the Stupid Wanderer was about, too?) :*1. The mildly interesting things about the Alchemist are that he's recovered enough to be attending to details and that he did return the Tengs rather than just not bother. He obviously didn't do it to be nice, so it's probably part of a scheme. :*2. What does the Cartogramancer have to do with this letter? :*4. Why is the Warlord attacking the South when the North is a much bigger threat to the Empire? :*5. Yeah. That may have been unwise of him. Remember how the Queen could pull forgotten knowledge (about how to reverse Quivering Palm) from Master Zhou's hidden memories? :*6&7. Lucky Chang has never had a problem before with switching to an entirely new plan; I wouldn't expect him to falter until he's dead, and he'll probably find a way to squirm out of that, too. :*8. "Hidden City" may not be in the running, but it could still be the first thought, the one that precedes the other six? Also, Horse/Whale/Wolf/Wombat need to obtain modifications in each of the kingdoms, yes? So are some of the proposed names sponsored by Very Large Spirits? :*9. Yeah, sounds like Seahorse Team Six is go. (And I doubt it; it's not in Li's idiom, and you go to a Whispered Ball to obtain secrets, not to prep for an invasion) So in order, that appears to be: 1) The Alchemist, not very interesting 2) The Cartogramancer, which we kinda knew about, but not the death of the hand part 3) Tai Lung, exciting but hopefully not major-plot-relevant? 4) The Warlord's Assault on the South Starting 5) Stupid Li the Stupid Wanderer - in the land of secrets, no less! 6&7) Lucky Chang - hopefully unable to get any traction, because his plan was super-defeated by the Immortal Prince? - Tom, do you have a plan for the Pagoda? Now Min Feng's an Advisor to Lord Yu, can we work something to protect the Pagoda through her? 8) The Bureaucrat - do we think that "Hidden City" is still in the running, or is there a different Seventh Thought we're missing? 9) The Prince - and the cavalry appears to have been co-opted for part of the Warlord's plan. (That might have been what Stupid Li the Stupid Wanderer was about, too?) 1. The mildly interesting things about the Alchemist are that he's recovered enough to be attending to details and that he did return the Tengs rather than just not bother. He obviously didn't do it to be nice, so it's probably part of a scheme. 2. What does the Cartogramancer have to do with this letter? 4. Why is the Warlord attacking the South when the North is a much bigger threat to the Empire? 5. Yeah. That may have been unwise of him. Remember how the Queen could pull forgotten knowledge (about how to reverse Quivering Palm) from Master Zhou's hidden memories? 6&7. Lucky Chang has never had a problem before with switching to an entirely new plan; I wouldn't expect him to falter until he's dead, and he'll probably find a way to squirm out of that, too. 8. "Hidden City" may not be in the running, but it could still be the first thought, the one that precedes the other six? Also, Horse/Whale/Wolf/Wombat need to obtain modifications in each of the kingdoms, yes? So are some of the proposed names sponsored by Very Large Spirits? 9. Yeah, sounds like Seahorse Team Six is go. (And I doubt it; it's not in Li's idiom, and you go to a Whispered Ball to obtain secrets, not to prep for an invasion) Retrieved from "http://boojum.scripts.mit.edu/Dragon/index.php?title=Talk:Letters_of_Exposition&oldid=8337"
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2015 Summer Events Every summer events season at English Heritage is bigger than the last, and this year is no exception. It’s a mammoth undertaking, with events from all eras of history, ranging from the Roman era to the Second World War, featuring medieval jousts, sieges and plenty of explosive displays, at events all over the country, with knights, horses, historic costumes and even a replica First World War biplane all on display. Here are some fun facts about our 2015 Summer Events: 15,000 swords will be carried 10,000 arrows will be loosed 5 miles of bunting will be hung 8,000 loads of medieval laundry will be scrubbed 3,400 knights will call our castles home (including one 15ft knight!) 1,120 horse shoes will be used 240 Roman soldiers will return to Hadrian’s Wall 37,000 flags will be waved 450lbs of explosives will be set off 107 tons of firewood will be burnt for camp fires To prepare for Europe’s biggest living history events, the team starts work in the winter, planning out the six week calendar for the summer. ‘We try to keep a balance, mixing spectacles like jousts and arena shows with hands on activities such as our knight schools or Victorian games. It can be a hard mix to get right, especially as you have to be careful to not lean too heavily on one particular era of history. Knowing how to get the balance right helps us to create the most interactive, fun, and unique events possible’ (Emily Sewell, Head of Events English Heritage) An English Heritage staff member packs up a helmet, which 1 of 3400 knights will be wearing this summer Once the events have been finalised, focus turns to working out the logistics. We need to make sure there are enough explosives for Dover Castle’s Festival of Firepower, the horses are hired for Kenilworth Castle’s jousts, and the re-enactment groups are booked to attend all of the events across the country. Many of the props and costumes that are used throughout the summer programme are housed at our events warehouse in Northamptonshire. With thousands of props, from Bi-Planes to 15ft knights, the warehouse can be very crowded. As the summer approaches the warehouse is a hive of activity, as props are packed up, and start to be transported to properties around the country. Staff members disassemble a full scale biplane, to be transported to one of the summer events Look out for medieval spectaculars across the country this summer including English Heritage’s Grand Medieval Jousts, taking place at Pendennis Castle in Cornwall and Carisbrooke Castle on the Isle of Wight (plus other sites too!), and the dramatic Clash of Knights, where dramatic combat takes place amid an atmospheric setting. Plus there are loads of hands on activities for all ages, from learning what life was like as a Roman to Edwardian fun and games. English Heritage cares for over 400 historic sites around England. The Making of a Knight Did the Romans invent the burger? Member Recommended: Chesters Roman Fort
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A new opportunity in technology is with Open Data 29 October 2014 on civic technology, opendata, software Couple of weeks ago we received an invitation from the Mexican Federal Government and The GovLab to join a group of companies in Mexico that use Open Data in order to grow their businesses, develop new products or services, and promote social value. We were very excited to see this, and we wanted to participate in the Open Data 100 Mexico initiative, part of the Open Data 500 network of international studies, to show the world why we care about open data, transparency, civic hacking and how those are new developing terms within technology. We got involved into Open Data about 2 years ago during certain hackathons such as Open Data MX and Desarrollando América Latina. We didn't know anything about open data, we were a bunch of hackers looking for the next great hack in typical hackathon. At the end of the hackathons we ended up with functional products demanding from us to keep going with them because of the opportunities. The first product we built was called Becalia, a crowdfunding platform looking to help very talented students and let them access to the best universities. We tried to ship the product to the masses. We were invited to interviews in newspapers and TV; the commitment was there. We couldn't handle the project because of the expertise required specifically in the education industry, also we didn't figure out the right legal figure to execute our value proposition of tax deduction. There's no legal framework to start a benefit corporation such as in USA. The second product we built was with 2 collegues. We named it Codeando Mexico, similar to Code for Mexico in English. The team involved in this idea was really passionate about the opportunities and the few explorations done so far. This product was bootstrapped, doing investment of time and resources every single day until we applied for a grant from AVINA Americas 7 months after the project was born. Codeando México now is a working non-profit organization with a growing team developing new and open technologies to empower citizens and connecting them in a better way with the government. Today Codeando México is working closely with Transparency Organizations arranging open innovation challenges, building the civic Open Data platform in Mexico, and moving the first civic hacker initiatives such as Civic Hack Nights in the country. Although Codeando México is now an independent organization, we are always in the loop of conversations regarding tech products impacting in the civic context. We recognize them as the civic hacker experts, and combined with our expertise in product development we will be able to build many products coming in the next couple of months. Part of Open Data 500 After some interviews and information requested, October the 1st. was the day when Icalia Labs became part of the initial phase on the Datos Abiertos 100 Mexico project. We are proud to share our experience with the world and with our country. One of the validations we found during our involvement in Open Data is that there are many opportunities non developed or well documented yet at least in Latin America: Monetization from open data initiatives. Government as a true platform for citizens. Interoperability between data in government dependencies and public/private organizations. National funds for tech civic initiatives. Development countries are places where social problems are obviously seen every single day: Poberty, Insecurity, Impunity, Hunger, and so on. We have the talent and courage to make a change now. Open Data is raw information that can help individuals, organizations, companies and governments to take better decisions and see more transparent surroundings. This Data is waiting to be exploted in different ways; one of the tech challenges, for instance, is making it available and interoperable among living technologies in order to help any person in need of valuable information about our cities and spaces in real time and in a consumable way. Hope this can inspire others to get into these developing areas in technology. Find more about Icalia Labs in Open Data 500 and let us know about any interesting product or initiative you want to build related to the Open Data field. We will be glad to chat and talk about any type of technology. Eduardo Lopez's Picture Eduardo Lopez @edolopez. Technology, my passion. Software, my career. CEO and Co-founder at Icalia Labs, in charge of strategy, sales and part of the operation. Monterrey, MX http://edolopez.io Icalia Labs Blog © 2020 Show us some love on
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Rediff.com » Business » Reading Raju's mind Reading Raju's mind By Bhupesh Bhandari November 20, 2009 10:24 IST Kingshuk Nag, a Hyderabad-based journalist who covered the Satyam affair from day one, brings out Raju's split personality in great detail in the book -- The Double Life Of Ramalinga Raju. On January 7, Ramalinga Raju confessed to his monumental fraud. He had, Raju said in a letter to the stock exchanges, cooked Satyam's books for seven long years - revenue, profit, bank balance et al. Raju was soon arrested and put in the Chanchalguda prison. The Union government swung into action. A board was appointed to manage the affairs of the company. In a matter of months, Satyam was sold to Tech Mahindra. One question that continues to nag is why did Raju do it? In his confession, Raju said it was only for pretences. Satyam was smaller than what people thought. Without Raju's helping hand, it would have not been in the same league as TCS, Infosys and Wipro. His spin doctors say that Raju took the blame upon himself to save Satyam. Had the scam been discovered in the normal course of events, the company would have imploded. Kingshuk Nag, a Hyderabad-based journalist who covered the Satyam affair from day one, argues that Raju did it for his love of real estate, and his two sons, Teja Raju and Rama Raju Jr. Raju's father was a landlord. Though he was a new economy icon, Raju could not stay away from the lust for land. He had floated no less than 327 companies to buy land. CORPORATE BOND SPREADS TO DURATION-MATCHED US TREASURIES S&P credit ratings AA A BB 31-May-07 0.67% 0.86% 1.14% 1-Dec-08 4.90% 5.94% 7.40% 9-Nov-09 1.26% 1.84% 2.62% Source: Barclays Capital US Corporates Index The money for these purchases, says Nag, Raju arranged by selling his shares in Satyam. This is perhaps where the inflated numbers fit in. Shorn of the fanciful results, the Satyam stock price would have been smaller. The more the stock price, the higher Raju's wealth. When Satyam went for an initial public offer, Raju let his stake fall to 18.8 per cent. So, there was a limit to how much he could sell. Raju thus got Satyam to issue bonus shares to him frequently. As a result, he always had shares to sell or pawn. Raju's friends say that for the last few years he did not sell a single share in the market. So, they argue, the stock market angle does not work. The accounts were inflated not to ramp up the share price but to keep the Satyam flag flying! But there is a serious flaw in this argument. Raju may not have sold shares but he did pledge his entire stake with creditors. Here, again, better-than-actual numbers helped him raise more money than he could have got otherwise. This money, Nag says, went into real estate. The other side says Raju ploughed it back into the company to keep the show going. Days after his confession, his private firms wrote to Satyam to claim the money back. The money trail, admits Nag, is yet to be proven conclusively. But the body of evidence he has put together is impressive. The text throbs with the passion and energy of a news reporter. When the scam first broke out, the line of investigation was indeed that good Satyam money had found its way into shady private real estate deals done by the Rajus. At least one bidder for the company was clearly in it for the real estate involved. This was the premise the Andhra Pradesh Crime Investigation Department built its case on. The matter was subsequently handed over to the Central Bureau of Investigation. In its first charge sheet, it has not talked of this nexus. But the final word is not yet out. The Serious Frauds Investigation Office and the Enforcement Directorate too are yet to give their final reports. More than the motive, Nag has brought out Raju's split personality in great detail. For the public, he was nothing short of a visionary. He had put Hyderabad on the global information technology map. He had studied abroad, collaborated with the best minds in the business and hobnobbed with world leaders. At another level, he was insecure and even timid. At home, with his family, he could be imperious. He traded freely, says Nag, in shares held by his mother, brother and sister-in-law. Raju had won several awards for good corporate governance. He was the ideal corporate citizen - the ambulance service his charity ran has actually done a lot of good work. But he was also the one who brought Satyam to the brink of disaster. In his business dealings too, everything was not above board. Businessmen who had sold him the idea of the Hyderabad Metro project were eased out once the deal was bagged by Maytas Infra. Not to be missed in the book are the personal details of the Rajus. If Nag is to be believed, Raju's mother doesn't know that her two sons are cooling their heels in prison. Not for the Rajus the rigours of prison life. They have a cook at their beck and call. The authorities have put up a badminton court so that the Rajus can keep their torsos in good trim. Hardly the treatment one would expect perpetrators of the country's worst fraud to get. Bhupesh Bhandari Related News: Satyam, Ramalinga Raju, Kingshuk Nag, Barclays Capital US Corporates, Andhra Pradesh Crime Investigation Department Cyber crime cops to file first charge sheet Satyam gets refund notices from 37 firms
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Democrats clash over health insurance, economy Written by JUANA SUMMERS and STEVE PEOPLES Associated Press From left, New York City Mayor Bill de Blasio, Rep. Tim Ryan, D-Ohio, former Housing and Urban Development Secretary Julian Castro, Sen. Cory Booker, D-N.J., Sen. Elizabeth Warren, D-Mass., former Texas Rep. Beto O’Rourke, Sen. Amy Klobuchar, D-Minn., Rep. Tulsi Gabbard, D-Hawaii, Washington Gov. Jay Inslee, and former Maryland Rep. John Delaney pose for a photo on stage before the start of a Democratic primary debate hosted by NBC News at the Adrienne Arsht Center for the Performing Arts, Wednesday, June 26, 2019, in Miami. (AP Photo/Brynn Anderson) MIAMI (AP) — Massachusetts Sen. Elizabeth Warren raised her hand as one of the only Democratic presidential contenders willing to abolish her own private health insurance in favor of a government-run plan, demanding “structural change” in the economy and the government as Democrats met on the debate stage for the first time in the 2020 presidential season. Warren’s position highlighted a rift within her party’s most ambitious contenders over how to approach inequality in America in a prime-time meeting that marked the unofficial starting line for the Democratic Party’s quest to wrest the White House from Donald Trump and deny him a second term. The debate marked a new phase in the 2020 presidential season as Democrats seek to break out from the crowded field. While the candidates have been courting voters in key states for several months already, the vast majority of the nation has yet to pay close attention to the diverse field. On immigration, the Democratic presidential hopefuls were united in blaming Trump for the deaths of a migrant father and his toddler daughter whose bodies were seen in searing photographs after they drowned in the Rio Grande on the U.S.-Mexico border. Former Obama administration housing chief Julian Castro said, “Watching that image of Oscar and his daughter Valeria was heartbreaking. It should also piss us all off.” But the candidates didn’t agree on everything. Castro assailed fellow Texan and former Rep. Beto O’Rourke for not calling for fully decriminalizing crossing the U.S.-Mexico border illegally. O’Rourke said he doesn’t support fully decriminalizing such border crossings because of fears about smugglers of drugs and people.. New Jersey Sen. Cory Booker also sided with Castro, arguing for full decriminalization Most of Warren’s rivals Wednesday night, including former O’Rourke and Minnesota Sen. Amy Klobuchar, called for universal health care, but also favored preserving the private insurance market. Vermont Sen. Bernie Sanders, who will be in a second debate group Thursday night, has proposed a “Medicare for All” system without private insurance, and Warren said she agreed with him. On economic fairness in general, Warren declared, “Who is this economy really working for? It’s doing great for a thinner and thinner slice at the top. … That is corruption pure and simple … and we need to make structural change.” One of the few voices for the moderate wing of the Democratic Party on stage, former Maryland Rep. John Delaney, pushed back: “We should be the party that keeps what’s working and fixes what’s broken,” he said. “Why do we have to stand for taking away something from people.” New York Mayor Bill de Blasio, who joined Warren in raising his hand on health insurance, cast the debate as part of “the battle for the heart and soul of our party.” Wednesday night featured a collection of 10 candidates, led by Warren, on national television for two hours. The overall field is so large that a second group of 10 Democrats, led by early front-runner Joe Biden, are to debate 24 hours later. The groupings were chosen at random by debate host NBC. Democrats are unified in their deep desire to beat Trump but divided on what kind of candidate is best positioned to do so. On one side: candidates like Warren who are demanding dramatic change that includes embracing liberal policy priorities like free universal health care, debt-free college, a forgiving immigration policy and higher taxes on the rich. On the other: pragmatic-minded Democrats like Biden — and little-known former Maryland Rep. John Delaney — who are calling for modest policy solutions that could ultimately attract bipartisan support. Wednesday’s slate also featured Reps. Tulsi Gabbard of Hawaii and Tim Ryan of Ohio, along with Washington Gov. Jay Inslee. Trump, the elephant not in the room, was in the air traveling to Japan for a round of trade talks as Democrats faced the nation for the first time in the 2020 campaign. Earlier in the day, he confirmed that he would watch the debate from Air Force One. His first tweet of the night: “BORING!” Peoples reported from Washington. Associated Press writers Laurie Kellman and Elana Schor in Washington, Sara Burnett in Chicago, David Bauder in New York, Alexandra Jaffe in Miami and Elana Schor in Washington contributed to this report. Posted in Government, National, News, PoliticsTagged Democratic National Committee Masa June 30, 2019 at 7:40 am Reply thank you very nice website
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| ACCOMMODATIONS | ACTIVITIES | ATTRACTIONS | MORE TOPICS... | Falmouth Harbour Marsh Harbour Stocking Island Belmopan Dangriga Cayman Brac Little Cayman Carriacou Grand Anse Saint George's Point a Pitre Xpu Ha Xcalak La Parguera Mayaguez Rodney Bay Sint. Maarten Don't see your destination? Use our SEARCH Villa Complexes Mopeds & Scooters Cayman Turtle Farm Bikes & Mopeds Individual Villa Rentals Photo Credit: © Curtis & Renee CC BY The Cayman Turtle Farm: Island Wildlife Encounter is the largest land attraction in the Cayman Islands, featuring both entertaining and education programing that touches on not only turtles, but other Cayman marine life. Exhibits at the Cayman Turtle Farm include a lagoon of sea life, a turtle farm, sharks and other sea predators, and a bird zone. Cayman Turtle Farm is located toward the western outskirts of West Bay. Car and bike parking is available for free directly across from the farm. There are numerous eateries to select from in the region near Cayman Turtle Farm. Cracked Conch, which plates up Caribbean meals, will be of particular interest to visitors looking for a convenient meal. The eatery is a small distance away, but distant enough that you will probably decide to make plans for having a viable means of transport to get there. Cobalt Coast Restaurant and Chef John's BBQ & Catering offer additional dining possibilities in close to this natural attraction. At Chef John's BBQ & Catering you and your party can try a bit of Cayman meals and experience the Cayman Islands culture. Other types of nearby attractions include Turtle Reef, which is a half mile away West Bay. You might also consider visiting Kittiwake Shipwreck And Artificial Reef, which is another attraction nearby. Zoos are one type of attraction you can visit, but there's even more to see during your stay. The table below lists other attractions that are closest. Attractions Near Cayman Turtle Farm Turtle Reef -- 0.4 mi. (2.6 km) N West Bay Kittiwake Shipwreck And Artificial Reef -- 1.6 mi. (2.5 km) SE West Bay Dolphin Cove Other Attraction 1.7 mi. (0.7 km) E Batabano Garvin Park Other Attraction 2.4 mi. (1.6 km) E West Bay Barker's National Park Other Attraction 2.6 mi. (1.8 km) ENE West Bay Trafalgar Square Other Attraction 3.2 mi. (4.1 km) SE 2.5 mi. South of West Bay Regal Camana Bay Stadium 6 Other Activities/Excursions 4.7 mi. (3.8 km) SE 2.3 mi. North of Georgetown National Gallery of the Cayman Islands Museum 5.1 mi. (3.0 km) SSE 1.9 mi. North of Georgetown The Cayman Turtle Farm is open from 8:00 am. to 5:00 p.m. Monday through Saturday, though the lagoon closes at 4:00 p.m. Sunday hours are seasonal, 8:30 a.m. to 4:30 p.m. October through May, and 11:00 a.m. to 4:00 p.m. June through September. November through June the park is open from 8:30 a.m. to 4:30 p.m. Monday through Saturday. The park is also closed on Good Friday and Christmas Day. Access to the entire park costs $45(USD) for adults over 12, and $25(USD) for children under 12. You can visit just the Turtle Farm for $30(USD) for adults and $20(USD) for children. Location: 786 Northwest Point Road, West Bay, Grand Cayman http://www.turtle.ky/ info@turtle.ky Help us improve! We welcome your corrections and suggestions. Grand Cayman Attractions Copyright © 2004 - 2020 IIWINC All rights reserved.
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Home entries H Haptophyta A division comprising mainly unicellular biflagellate *algae most of which have a *haptonema between the two flagella. It contains a single class, the Haptophyceae with many genera that used to be included in the *Chrysophyta. The new division was recognized on the basis of evidence from electron-microscope studies, which revealed certain characteristic features, such as the presence of scales covering the cells. Certain marine forms, the coc-colithophorids, have small intricate plates (coccoliths) of calcium carbonate completely covering the cell. Cretaceous chalks contain the remains of vast numbers of such algae. 2002,2003, www.botanydictionary.org © all rights reserved
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Brookline Beacon News and views for Brookline, MA Advisory subcommittee on taxi medallions: another turn of the churn A special Advisory subcommittee met for a public hearing Tuesday, October 14, starting at 5:30 pm in the Denny Room at the Health Center. It was assembled by Advisory chair Harry Bohrs to review two articles about taxi medallions filed for the town meeting starting November 18. The subcommittee consists of Advisory members Amy Hummel, Sytske Humphrey, Fred Levitan and Michael Sandman, with Mr. Sandman as chair. The topic became a renewed controversy when John Harris, a Precinct 8 town meeting member, filed Article 26 for this year’s annual town meeting, proposing to ask the General Court to repeal sections of state laws allowing Brookline to sell taxi medallions: in Chapter 51 of the Acts of 2010 and in Chapter 52 of the Acts of 2012. The town meeting voted to refer his article to a committee to be appointed by the moderator. Medallions are permanent taxi licenses that are owned as property and can be resold. Like most towns, Brookline has annually renewed licenses. The Transportation Board began to consider a medallion system several years ago. A November, 2008, town meeting voted to ask for state legislation authorizing such a system. It took four years to get satisfactory legislation and two more years to develop plans and regulations. If Mr. Harris had not filed Article 26 or it had been rejected, a medallion system would have been implemented by this past summer. The moderator’s committee on taxi medallions met over the summer. It consists of Mr. Sandman along with Chad Ellis, a Precinct 12 town meeting member, Jeffrey Kushner, a Brookline resident, and Joshua Safer, a Precinct 16 town meeting member and current Transportation Board chair. Thus the moderator’s committee and the Advisory subcommittee share one member, and both are being steered toward Transportation Board viewpoints. Mr. Harris refiled the article seeking repeal of taxi medallions, now Article 15 for the fall town meeting. Like all business coming before a town meeting, it will be reviewed by the Advisory Committee, who first send it to a subcommittee. Mr. Sandman and Mr. Levitan of the subcommittee are former Transportation Board members. David Lescohier, a Precinct 11 town meeting member, filed Article 16 for this fall’s town meeting, proposing a resolution on how Brookline should handle taxi issues. Oddly, it takes no direct position on taxi medallions. Instead, it supports “actions to enhance driver retention and recruitment” and says Brookline should “increase staffing devoted to taxicab regulation.” In an explanation filed with his article, Mr. Lescohier complains that plans for taxi medallions approved by the Board of Selectmen have “practically earmarked medallion sales only to established companies,” ignoring “disgraceful, deteriorating working conditions” for taxi drivers and providing no “realistic opportunity for [them to become]…owners” of medallions. At a public hearing last July, several taxi drivers spoke in favor of a medallion system that could allow them to become medallion owners. The owner and manager of Bay State Taxi, Brookline’s largest service, said he had a program ready to go that would finance medallion purchases by Bay State drivers, if they were sold to the drivers at reasonable prices. Mr. Lescohier denounced current medallion plans at the hearing, saying they focused on maximizing town revenues, “chasing the fantasy of windfall dreams.” Mr. Kushner of the moderator’s committee said the current medallion plan “is not good public policy.” It “raises future costs of operating taxis,” he claimed. From a social perspective, he said, selling medallions “is like using nuclear weapons to kill ants.” Mr. Ellis was even more blunt, saying, “We’re not going to do medallions.” Veterans of the Transportation Board would have none of that. Mr. Levitan said he “could not conceive of voting for [Mr. Harris's] article. It has no merit whatever.” Mr. Sandman, apparently unmoved by the social justice arguments, reminded others, “We are a subcommittee of the finance committee.” Ms. Hummel and Ms. Humphrey, who had not followed the long, complicated disputes, sounded uncertain. Ms. Hummel said “value judgments come into play as well,” but she did not “know what other alternatives make sense.” Capt. Michael Gropman, head of the Brookline police traffic division, spoke in favor of implementing the current medallion plan. “Eleven years…[of] analysis,” he said, have been “destroying the industry…It has been an insult watching [one of the taxi owners] suffer through this…We cannot continue to do this any more…It’s impossible to get a cab on a Saturday night…You folks have to make a decision.” Mr. Levitan moved to recommend no action on Article 15, seeking to repeal taxi medallions, which won unanimous support. Mr. Sandman moved to recommend approval of Article 16, the resolution, but Ms. Humphrey sought to amend, recommending it be referred to the moderator’s committee. After some discussion, the amendment won unanimously. The Advisory Committee may or may not support its subcommittee’s approach. In any event, decisive actions that Mr. Ellis, Mr. Kushner and Capt. Gropman urged were not getting through this subcommittee, who recommended yet another turn of the churn. – Beacon staff, October 15, 2014 Warrant for Special Town Meeting, November 18, 2014, Town of Brookline, MA Warrant explanations, November 18, 2014, town meeting, Town of Brookline, MA Brookline taxis: can you afford a “medallion” taxi?, Brookline Beacon, July 20, 2014 This entry was posted in Business, History, Licensing, Meetings, Transportation on October 15, 2014 by Craig Bolon. ← Fluorescent lighting: the household market Board of Selectmen: interviews and warrant articles →
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AFI Fest 2019 Review: The Planters It might not be the best movie ever made, but for two female filmmakers with no crew on set, it satisfies the audience with quirky humor and a knowing sense of completion. By Michael Frank on November 14, 2019 11:19 AM | Making a movie requires patience, money, time, and a huge amount of effort. Most movies will have dozens to hundreds of cast and crew members, from actors to cinematographers to makeup artists to costume designers. Calling it a "massive endeavor" might even be an understatement. For the new indie film The Planters, there was no crew on set. All of the filming, acting, directing, writing, and everything else that comes with making a movie fell on Alexandra Kotcheff and Hannah Leder. Kotcheff and Leder also star in this quirky comedy about a telemarketer named Martha Plant (Kotcheff) living in the middle of nowhere. Her life is turned upside down when she meets Sadie Mayflower (Leder), a sometimes bubbly woman with multiple personality disorder. Martha and Sadie become fast friends, possibly because they are two of only a few people even living in this world that these filmmakers have created. More than anything, The Planters is an achievement in teamwork, collaboration, and grassroots filmmaking. Making a movie is great feat on its own. Making a movie with no crew, a small cast, and two women doing every single role is an incredible and impressive accomplishment. The film itself does the job. If you know the background of the filmmakers, the cinematography and set design makes much more sense. The wide, unmoving shots allow the actresses to come in and out of the frame. The setting amazes due to natural beauty and simple aesthetics. It won’t blow you away, but you realize quickly that you’re watching a gorgeous film. They might borrow from the likes of Wes Anderson, but these filmmakers still make it their own. We follow Martha as she shows Sadie the ropes with her air conditioner sales job and her side hustle as a planter, in which she puts old trinkets in tin cans in exchange for a small profit. Sadie helps Marth with her sales, and Martha gives Sadie a new friend and a new home. The characters’ backstories reveal themselves bit by bit, but we never learn tons about either of the lead characters. We know pieces, but not the full story, but we don’t need to. It’s a story about these women together together, not these women apart. Though ridiculous at times, Kotcheff and Leder lean into the farce, embracing the weirdness of the script. Their acting is an admirable effort, but the side characters of Martha’s love interest and air-conditioner-owner Richard (Phil Parolisi) and local priest Jesus (Pepe Serna) steal the show. Richard, in particular, breaths a quippy, confused character onto the screen, giving us multiple reasons to laugh. Without the backstory, The Planters might boil down to another quirky indie comedy. Once you know the great lengths these women conquered to make this film happen, The Planters makes you smile. It represents what we can accomplish with partnership, limited resources, and a big goal. These women have done something that most people can only wish for: they’ve made a movie, and a good one at that. AFI Fest SCREENINGS: November 15, 4:30 p.m. afi fest 2019, independent cinema, indie, the planters, women directors,
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CIRES in the Field CIRES Website All CIRES Blogs Follow CIRES scientists and students as they conduct experiments and do field work around the globe. Owner ATom-2: Final Post February 11, 2017 | benjaminnault I have completed my portion of ATom-2, landing in Christchurch, New Zealand on February 6th, and leaving New Zealand on February 9th. It took a couple of days for me to readjust my internal clock to where I live (Boulder, CO). Upon writing this post, the NASA DC-8, and the scientists, have already flown to and completed the next leg of ATom-2: flight from New Zealand to Chile. This flight provides a very unique opportunity to look at the impacts of pollution on the remote atmosphere around Antarctica and the Southern Ocean. But prior to that flight, I had participated in the flight from Fiji to New Zealand. NASA DC-8 prior to take-off from Fiji. Tropical mountains in the background. This provided the opportunity to investigate and compare southern mid-latitude remote atmosphere between the southern hemisphere’s winter and summer. Models were predicting that this atmosphere should be strongly impacted by biomass burning from South America and Africa, at this time, unlike during the winter months (see image below). Image of fires detected in space between January 31, 2017 and February 9, 2017. Image courtesy of NASA, and found at https://lance.modaps.eosdis.nasa.gov/cgi-bin/imagery/firemaps.cgi. During, and even after the flight, there was a lot of discussion about whether we had observed air influenced by these emissions. As seen in this animations from NASA, biomass burning and forest fires affect numerous parts of the world, including remote regions. One of the big questions is how much does biomass burning influence the chemistry of remote regions, and what is the seasonality of this source of pollution. So far, the two ATom missions have provided valuable measurements for us to answer this question, and the next two missions will allow for probing into the extent of the effects of seasonality. There are a total of 5 more flights to complete the ATom-2 mission, and these flights will focus on the remote Atlantic atmosphere. I am hoping that ATom-3 will provide me the opportunity to partake in this portion of the mission, and provide the opportunity to blog about it. Atmospheric Chemistry, ATom, NASA Follow CIRES scientists and students as they conduct experiments and do field work around the globe. KORUS-AQ Science Team Meeting ATom-2: Flights to Hawaii and Fiji ATom-2: Flight to Alaska ATom-2: Bigger, Better, and Not the Same as ATom-1 © 2020 CIRES in the Field
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New Design and Features for the ArtBase Ben Fino-Radin | Thu May 31st, 2012 9 a.m. Rhizome is happy to announce that we have launched a new design and a big new feature for The ArtBase. In case you are not familliar with the ArtBase, it is Rhizome's archive of internet art and new media, contains over 2,000 works of art, and spans nearly two decades of history. Facing such vast size and complexity, and seeing a lack of major archives of internet art and new media that are accessible to a general audience, a major goal of ours was to afford greater to the history and context of these works, as well as improved searchability and browseability. To address the issue of education, accessability, and context we have accessibility launched a new feature: collections. Just as a museum may provide access to their catalog through historic or thematic groupings, the ArtBase collections seek to surface trends, themes, and creative modes inherent in our collection. We are launching this feature with six initial collections: Formalism & Glitch, Code, Net.art & Hypertext, Tactical Media, Rendered Reality, and Digital Archivalism. Each collection leads off with a curatorial statement, aiming to provide context for the viewer who may not be familiar with the history of these creative practices. The content of the collections is not static, and will grow and change with the evolution of the ArtBase. As well, while these initial six collections were curated by Rhizome, subsequent collections will be curated and driven by indipendent curators and scholars. Moving forward, we have two big projects on our to-do list for the summer. First, we are in the initial stages of migrating the back-end of the ArtBase to a new collections management platform, which will allow us to catalog works with better metadata standards, and correlate works, artists, collectives, exhibitions in ways that we currently can not ... Tags: archiving ArtBase curation design An Interview with READ/WRITE Curators Caitlin Denny and Parker Ito Ceci Moss | Wed Mar 16th, 2011 10 a.m. Mitch Trale, Analog Environments, 2009 This Thursday night, March 17th, the online curatorial platform Jstchillin.org will celebrate the last year and a half of their programming with a large group exhibition involving all thirty-five of the artists who have developed special projects for the site. Opening at 319 Scholes in Brooklyn, the show, entitled "READ/WRITE," will remain on view until March 30th. Begun in October 2009 by Parker Ito and Caitlin Denny, Jstchillin.org has emerged as one of the most playful and innovative destinations for internet-based art. I interviewed Parker and Caitlin over email in January 2011. This interview appears in the catalog for "READ/WRITE," available for purchase here. The experience of running an online platform for art, like Jstchillin, has its own set of challenges and advantages, in terms of the flexibility of display, a potential for a large, diverse audience, serendipitous reception and circulation. I’m wondering if you can talk more about your experience with Jstchillin, and how this may have lead to some of the key themes in READ/WRITE. Caitlin Denny: JstChillin started with ambitious goals, and now we're seeing it all come together even better than we had imagined. It’s been somewhat surreal to reflect on the process, people and conditions of the project. It had originally been a Rhizome proposal that got rejected called "Cosmos" that included a small group of friends, some of whom are a part of JstChillin. I wanted to keep going with the project even after we got rejected, and it seemed Parker was the only one on the same page as me. We developed our ideas and mission for the project very loosely when we made "An Essay About Chillin'", a screen capture movie of a staged AIM conversation. After that, we started our now year and a half long exhibition on our site called "Serial Chillers In Paradise" which is what we have become most well known for. We were fans of surf clubs and the like, but wanted to do something more immersive that would almost abolish the body yet make one hyper aware of their own physicality. We chose to let the artists take over our site every two weeks instead of using a blog-like style to highlight work. We weren't interested in highlighting just any art we liked at the moment, we were interested in commissioning new works made especially for our site. This, I think, stands us apart from a lot of other online exhibition sites. We also wanted to create a seemingly naive and simple charisma to our project that over time would unfold the complexities of our digital condition. I think we've been successful so far. Reading Brian Droitcour's essay on us, first published on Rhizome's blog, made me realize that we had accomplished something, whether people liked it or not. I was somewhat blind, and probably still am, to who our audience is. I imagine it is mainly people involved in an online art community of sorts, but I frequently get hints and clues to other worlds of people who see the site. I like this ambiguity, that's what the internet is to me. I don't want to know facts or numbers, I want to keep the internet wild and mysterious… but it seems now we are getting closer and closer to the limits of the internet. I've felt these changes in my own surfing and online time - it is harder to discover the vast net terrain more than ever. Not that there isn't anything to discover, but the way I surf the net is so much different, and so much more boring, than I ever used to. I am definitely more in the Tim Berners-Lee camp than the Tim O'Reilly camp - the web was made as a read/write vehicle, a vast anonymous space for interaction and discovery. With Web 2.0, the enchantment of the net is slowly disintegrating. We need the Jim Henson of the internet to step up and tell us what's up. Parker Ito: JstChillin is always framed as a curatorial project. I feel kind of weird saying that at times. It's more like a performance of curating. For me, it's just about hanging out online and looking at what people are doing and it's really hard to know who's seeing what, but at least with our site people can sorta respond and be like "I really like so and so's project." A lot of the Surf Club era artists used, and still use Delicious to spread stuff they're excited about, or get out the word about a new project. JstChillin in my mind is an extension of that. It is a crazy ambitious project, a year and half exhibition, that is kinda insane now that I think about. Reflecting on the project now, I don't really know what to say, it's a really overwhelming feeling. The themes for the show occurred very naturally. This show will never live up to the beauty of my daily interaction with people online, it's just an opening paragraph in a really really long essay. There's a lot of power to be harnessed. Tags: curation meme pop social media surfing Writer's Initiative Writers Initiative Moving the Museum Online Michelle Kasprzak | Wed Feb 9th, 2011 10:35 a.m. Museum viewing pod. Courtesy Adobe Museum of Digital Media. Recently, Adobe Systems Incorporated released a new product. Not an update to its existing suite, which include tools of the online trade such as Photoshop, Acrobat Reader and Flash, or some new software to fulfill ever-evolving creative needs. Instead, it is an online destination for viewing digital art entitled the Adobe Museum of Digital Media (AMDM). After waiting for the museum to load, you are greeted by a tour guide with a peculiar accent, whose likeness resembles a cross between a jellyfish and an eyeball. The museum has one current exhibit, a specially-commissioned piece by internationally acclaimed artist Tony Oursler, who is best known for his disconcerting projection installation works. As the museum has just launched, there is a limited amount to see: plans for the “building”, a chat with the curator, Tom Eccles, more chatter from the jellyfish-eyeball, the commissioned artwork by Oursler, and a comments section. Before getting into the details of the museum itself, it is worth interrogating why it is considered by its creators to be a museum at all. The press release states the mission of the museum to be “...an interactive venue to present and preserve groundbreaking digital media works, inspire creative ideas and experimentation, and provide a forum for expert commentary on how digital media influences culture and society”. The mission is sound, but except for the word “preserve” there is little in it that specifically invokes the mantle of “museum”. As the AMDM is an obvious marketing exercise which promotes the use of digital tools (that Adobe happens to create), it’s a short leap of logic to conclude that “museum” was simply decided on as a word with greater impact than “gallery” or “showcase”. Tags: corporate curation digital interactive sculpture Writers Initiative Parallelograms Ceci Moss | Mon Jan 31st, 2011 10 a.m. Found image for Jibade-Khalil Huffman's project Curated by Leah Beeferman and Matthew Harvey, Parallelograms is a new online publication. For the project, Beeferman and Harvey invite an artist or collective to creatively respond to an image found online. The featured artist changes from week to week, and so far, they've worked with seven separate artists, including Everything Studio, Stephen Vitiello, Jibade-Khalil Huffman, Mary Manning, Will Shapiro, Potential Estate and Duncan Malashock. Image from Mary Matting's project for Parallelograms Image from Duncan Malashock's project for Parallelograms Tags: circulation collage curation sound The Complete Collection: Marian Spore Alan Licht | Wed Jan 19th, 2011 10 a.m. Founded by curator Michael Connor in 2009, Marian Spore was a limited-duration art space that closed on December 18, 2010. Rather than organizing group or solo shows per se, the gallery was a perpetual work in progress; Connor added pieces irregularly, leaving them on display so that repeat visitors would find an accumulation of works. Connor has put the acquisitions into storage and will continue looking for buyers, considering the works on loan until they find a permanent home. Situated in a 16,000 ft loft on the fourth floor of a building in the gargantuan Sunset Park industrial complex Industry City and named after an artist who believed she was in communication with spirits of dead artists (and who was the third wife of Industry City’s founder), I visited Marian Spore for the first time only a week before the closing. Connor looked surprised when I referred to the “current exhibition” of all thirteen works he had gathered over the past months; after all, as the collection grew, each object had been on view continuously. Tags: curation exhibition film immersive participation Writers Initiative Collections Department Ceci Moss | Fri Jan 14th, 2011 1:30 p.m. Alan Vega, Untitled, 1981-2010 (from Circuit Lausanne's collection on Collectionof) Collectionof went live today, a new online platform that allows artists and art spaces to exhibit special objects that speak to their creative production. Perusing Collectionof, many of these "special objects" are not keepsakes or personal items, which one might assume from the site's title, but artworks and editions, like Alan Vega's crosses or an infinity room designed by Tauba Auerbach and Hannes Hetta. (Both very cool items, I might add.) There are a few exceptions, like Scott Ponik's section which includes some of his idiosyncratic book finds such as The Making of Kubrick's 2001 and Vicious Circles and Infinity: An Anthology of Paradoxes. Judging from the stellar list of participants so far, which range from Istanbul-based independent art space Marquise Dance Hall to Miami's Bas Fisher International to artist Cory Arcangel and musician C. Spencer Yeh, it will interesting to see how Collectionof develops. Tags: curation DIY sculpture The Postmedia Perspective Domenico Quaranta | Wed Jan 12th, 2011 10 a.m. The following excerpt comes from the final chapter of my book Media, New Media, Postmedia, recently published in Italian by Postmediabooks, who kindly gave Rhizome permission to republish it in English. The book is an attempt to analyze the current positioning of so-called “New Media Art” in the wider field of contemporary arts, and to explore the historical, sociological and conceptual reasons for its marginal position and under-recognition in recent art history. Tags: bio corporate curation digital electronic art network social media theory Writers Initiative Hidden Shit (2010) - Adam Cruces and Michael Ray-Von Ceci Moss | Thu Dec 23rd, 2010 10 a.m. From the PDF exhibition series Adobe PDF. These images are from File 4 "Hidden Shit" by Adam Cruces and Michael Ray-Von. Tags: 3D curation design effects Projectors! Projectors! Everywhere! BYOB (Bring Your Own Beamer) NYC Ceci Moss | Mon Nov 15th, 2010 10 a.m. BYOB NYC animated GIF by Travess Smalley Last Friday, I popped by Spencer Brownstone Gallery for B.Y.O.B. or Bring Your Own Beamer, a one-night-only exhibition organized by artist Rafaël Rozendaal. Artists were invited to bring their own projector (or "beamer" in European parlance) and project whatever they wish - videos, animated gifs, live streams, etc. Despite some problems with electricity and short-circuiting at the space - apparently 30+ projectors and laptops all running simultaneously tested the gallery's supply - the show was a hit and very fun. My favorite work was the live lobsters in a fish tank in the back room by Hayley Silverman and Charles Broskoski. A clip lamp "projected" the tank onto the wall behind it, so it was a creative interpretation of the show's theme. I think they even named them too - Tootsie? Wootsie? I can't remember. Anyway, here are some shots from last Friday. If you live in Los Angeles, lucky you, they'll be organizing another BYOB this coming week on November 19th at USC Gayle and Ed Roski MFA Gallery, info here. Lobster tank by Hayley Silverman and Charles Broskoski Artist Jeremy Bailey Jeremy Bailey's projection in situ Projection by Rene Abythe Projection by Dena Yago Projection by Sarah Weis Projection by Daniel (Luphoa) Chew Projection by Artie Vierkant Sea of laptops and projectors Ryder Ripps set up a "frame shop" where he sold a projection of a frame to other artists for 25 cents, in order for them to "frame" their works on the walls Example of Billy Rennekamp's work "framed" by Ryder Ripps Krist Wood's alchemic sculpture in the backroom Close-up of Krist Wood's sculpture A drawing machine by Jesse England The live feed from Jesse England's drawing machine projected on the wall ... Tags: animation curation design drawing installation video Ceci Moss | Tue Nov 2nd, 2010 noon Jean-Luc Godard, Voyage(s) en utopie, Jean-Luc Godard, 1946-2006, 2006 (Installation view of the “Aujourd’hui” section. Centre Pompidou, Paris.) In order to explore the contradictions and the potential of time- based art, especially in its cinematic guise, I trace a number of overlapping and conflicting genealogies of film and video art. I believe that only by creating a constellation of such genealogies can the logic and structural antinomies of film and video art—and of time-based art in general—be brought into relief and related to the wider changes in the political economy of time during the past decades, during which the West has seen a gradual demise of Fordist assembly-line production and a disintegration of the strict separation between work and “free time.” The classic alternation of work and leisure can be called, with Guy Debord, a form of pseudocyclical time, an apparent return to agricultural, “mythical” cycles in a temporal regime built on irreversible, historical time—or rather, on a reified form of such historical time, that of commodity production. “Once there was history, but not any more,” because the class of owners of the economy, which is inextricably tied to economic history, must repress every other irreversible use of time because it is directly threatened by them all. The ruling class, made up of specialists in the possession of thingswho are themselves therefore possessed by things, is forced to link its fate with the preservation of this reified history, that is, with the preservation of a new immobility within history.7 This immobility is manifested in pseudocyclical time, a commodified temporality that is homogenous and suppresses “any qualitative dimension” or, at most, mimics such dimensions in moments of sham liberation.8 For Debord, time-based art from the 1960s could consist only of such pseudoindividual, pseudoliberatory moments ... Tags: 1960s 1970s corporate curation film installation montage politics theory video
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Address: 324 Adams Street | P.O. Box 4127 Sidney, Ohio, 45365 Email: info@cleanall.com FREE QUOTE: quotes@cleanall.com Clean All Services History Our management team includes eight individuals whose combined backgrounds represent over 80 years of professional experience in the janitorial industry. Steve Shuchat, President and shareholder of the company. Steve has worked full-time for Clean All Services since 1993, and has been President since 1999. He has a bachelor's degree in business from Ohio University. In addition, he has received a CBSE (Certified Building Service Executive) designation from the Building Service Contractors Association International. Under Steve's leadership, Clean All Services has sustained 8-12% annual growth rate. Steve is also active in both industry and local charitable organizations. Brad Madewell, VP of Operations. Brad joined Clean All Services in April 2017 as our General Manager. He is a graduate of Northmont High School and attended Sinclair Community College. Brad is a Dayton Native. Brad brings 17 years of Customer Service, Training and Operational Management experience to his position. Brad oversees Operations, Human Resources and Strategic Planning for Clean All. Gary Gibson, Vice President of Customer Relations. Gary has been with Clean All Services since 2000. He has been instrumental in our sales growth. He has an extensive background in all aspects of sales and marketing management. Gary has a Bachelor's Degree from The Ohio State University in education and a Bachelor's Degree in Management from Ohio University. Gary is certified in Confined Space Cleaning. Sarah Wesbecher, Human Resource Manager. Sarah has been with Clean All Services since 2008. Sarah worked in our purchasing and HR departments until her promotion in 2011. Prior to Clean All Services, Sarah was involved in areas of customer service and purchasing for ten years. Sarah has a Certification in Human Resources. Michelle Freeman, Business Development Manager. Michelle joined Clean All Services in July 2008, serving as a floater until her promotion in 2010 to Supervisor where she continued to grow and gain experience in the field. Michelle was promoted to North Operations Manager in 2012 and continued in this position until 2015 . In 2015, Michelle was promoted to Business Development Manager and she plays an integral part in Clean All's salss team, helps oversee HR and assists with daily operations - utilizing her many years of experience in the professional cleaning industry. Lorraine Herd, Operations Coordinator - Lorraine joined the Clean All team in March of 2019. She is a native of our hometown Sidney and brings with her years of experience in customer service. She is a graduate of Lehman High School and attended Edison Community College. Lorraine helps oversee our hiring & recruiting process, as well as many other tasks, such as information reporting, assisting payroll, and coordinating other tasks that assist in the day to day operations of the company. Gary & Dee Shuchat, Founders and current shareholders. Gary and Dee started Clean All Services in 1984 and grew the business until their retirement in 1999. Gary also has a CBSE designation. Both Gary and Dee were very involved in many activities in the community before their retirement. - GENERAL CLEANING PERSON - FLOOR CARE TECHNICIAN - AREA SUPERVISOR ABOUT ABOVE POSITIONS For further information please email jobs@cleanall.com P.O. Box 4127, Sidney, OH 45365 General Inquiries Email: info@cleanall.com Mon-Fri 8am- 5pm 324 Adams St., Sidney, OH 45365 &quot; height=&quot;auto&quot; frameborder=&quot;0&quot;> Copyright 2020 by Clean All | Privacy Statement | Terms Of Use | Login
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your New Media watchdog ConWebWatch: home | archive/search | about | primer | shop Newsmax Still Portraying Admitted Criminal D'Souza As Victim Of A Conspiracy Topic: Newsmax An unbylined Aug. 17 Newsmax article pushes the conspiracy that "When they can't beat Republicans at the polls, they try to indict them in criminal court." The star of the article is Rick Perry, of course, but a supporting character is another familiar conservative: Filmmaker and author Dinesh D'Souza was forced to plead guilty in May to illegally funneling approximately $20,000 through third parties to help a friend running for U.S. Senate in New York. His plea agreement calls on him not to challenge a prison sentence of 10 to 16 months. D'Souza has been a frequent critic of Obama, releasing two documentary films on him. The first, "2016: Obama's America," was released in 2012. His film "America: Imagine the World Without Her," was released this summer. Criminal experts have said that considering the small amount of money involved, the federal government would typically not even investigate the matter. "This is clearly a case of selective prosecution for one of the most common things done during elections, which is to get people to raise money for you," famed law professor Dershowitz said at the time of the D'Souza indictment. "If they went after everyone who did this, there would be no room in jails for murderers." Slate's David Weigel has a response to Dershowitz that Newsmax ignored: D'Souza, who's been a laughingstock for longer than he's been a rising star, made a huge mistake and turned it into an opportunity to rally conservatives and make accusations about the Obama administration. After all, just because he's pled guilty doesn't disprove the Dershowitz theory that, while a crime, D'Souza's offense might not have attracted the feds had he not been infamous. Newsmax has served as a home for D'Souza to spin his right-wing conspiracies, and Newsmax columnists are eager to portray D'Souza as a victim despite his obvious guilt. Posted by Terry K. at 10:02 PM EDT WND's Vliet Goes Doctor-Shopping To Help Her Fearmonger About Ebola Topic: WorldNetDaily Elizabeth Lee Vliet's schtick these days is to fearmonger about Ebola, as befits a WorldNetDaily columnist and a doctor affiliated with the far-right-fringe Association of American Physicians and Surgeons. Just one problem, though: American public health officials aren't playing along with her fearmongering. What's a fact-averse doctor to do? Find a country whose health warnings about Ebola are somewhat closer to her own. Thus, an Aug. 8 WND article by Leo Hohmann quotes Vliet bashing the U.S. Centers for Disease Control for not fearmongering and praising Canadian health officials for more closely aligning to her agenda: [Vliet] also pointed to a 2012 Canadian study in which healthy and infected monkeys were housed side by side in cages but had no physical contact. The healthy monkeys contracted Ebola. And, according to a Canadian public health advisory, airborne spread of the virus among humans is “strongly suspected, although it has not yet been conclusively demonstrated.” Generally, it takes far more than one to 10 organisms to transmit a virus. “That’s one reason the virus is so out of control, is it takes so few particles,” Vliet said. “Dr. Hatfill, and the Canadian public health advisory, which is more detailed than the CDC, they talk about airborne transmission in much more specific terms than the CDC does.” Ebola virus also stays active longer in body fluids such as blood and semen than most other viruses. According to the Public Health Agency of Canada fact sheet on Ebola, the virus remains communicable “as long as blood, secretions, organs, or semen contain the virus.” The Canadian alert also states that Ebola virus can remain active in a man’s semen 61 days after the onset of illness, and transmission of the disease through semen has occurred up to seven weeks after a man has recovered from the illness. “This is why I’m concerned, as a physician, that perhaps our hospitals are not as well prepared as we would like to think. Because if other doctors don’t know this and if the CDC is not saying anything, if somebody recovers from Ebola and 60 days later the man ejaculates, he could infect his partner,” Vliet said. “I just think it’s huge. I think they are really underestimating the risk. I understand they are not wanting to create panic, but if doctors are not used to treating Ebola and they’re not getting the same information from the CDC as the Canadian doctors are getting … I’m not trying to create a panic. I’m just saying let’s get the information out.” Hohmann also quotes Dr. Jane Orient doing more fearmongering, but he fails to identify how both Vliet and Orient are associated with AAPS and its politics-driven medicine. Posted by Terry K. at 12:07 AM EDT CNS, Where Speculation Is 'News' Topic: CNSNews.com This is the main substance of an Aug. 14 CNSNews.com article by Brittany M. Hughes: Reports show thousands of unaccompanied illegal alien minors, some of them identified as obvious gang members by U.S. Border Patrol agents, have been transferred to several of the largest metropolitan areas in the United States, including Baltimore, Los Angeles, New York City, Houston and the Washington, D.C. area – cities that all rank among the top strongholds of the Latin American gang Mara Salvatrucha, or MS-13. A 2008 report by the Congressional Research Service lists several major U.S. cities as having some of the heaviest MS-13 presence in the nation. These cities include Washington, D.C. and the surrounding area in Northern Virginia, Los Angeles, Houston, New York City, Baltimore and Nashville. Since October of last year, more than 57,000 unaccompanied minors have flooded across the Southwest U.S. border illegally, with most of them having come from Mexico, Guatemala, Honduras and El Salvador, all countries with strong ties to MS-13 and various other Latin American gangs and drug operations. Completely lacking in Hughes' article: any actual evidence that unaccompanied minor gang members are actually being sent to cities with an MS-13 presence. In other words, this article is nothing but speculation and guessing. That is apparently what passes for "news" at CNS these days. Posted by Terry K. at 9:43 PM EDT WND Zombie Lie Watch Many zombie lies roam the earth at WorldNetDaily. Here are a couple more. Alan Keyes writes in his Aug. 14 WND column: Obama himself supped with and strongly supported Kenya’s Raila Odinga, whose partisans went on a rampage of atrocity in Kenya in order to force Odinga’s savage ambitions on those who opposed him. As we wrote in 2012, there's no evidence Obama supported Odinga -- PolitiFact pointed out that Obama remained neutral in Kenyan politics during his 2006 visit to the country. While Odinga attended some of Obama's events while Obama was in Kenya and clearly wanted to associate himself with Obama, there's simply no evidence that Obama "strongly supported" Odinga. Ann-Marie Murrell took her own stab at perpetuating a zombie lie in her Aug. 15 WND column, claiming that "Obama sent billions of taxpayer dollars to Brazil to fund Evil Big Oil and ultra-deepwater drilling." As FactCheck.org and Media Matters detailed, the loan to Brazil was made by the Export-Import Bank, not by the Obama administration, and it was made at a time when the Ex-Im Bank was controlled by Bush appointees and when none of Obama's appointees to the bank had taken office. Joseph Farah almost proudly claims that WND publishes misinformation, which pretty much guarantees that Keyes and Murrell will not be held accountable for publishing lies. NewsBusters Ignores Simple Facts, Fails At Being A Limbaugh Apologist Topic: NewsBusters The folks at the Media Research Center are seemingly contractually obligated to defend whatever Rush Limbaugh says, no matter how offensive -- which would explain why so many MRC employees endorsed his disgusting attacks on Sandra Fluke. Lesser Limbaugh offenses, meanwhile, get a more full-throated defense. Witness Randy Hall's Aug. 14 NewsBusters post (emphasis is his): It's always interesting when liberals and members of the mainstream media think they've caught conservative icon Rush Limbaugh making an inappropriate comment during his three-hour weekday radio program. Even though almost none of them bother to actually listen to his remarks, the outrage flies from online posters and news outlets across the country. This was the case on Tuesday, when Limbaugh's discussion of the suicide by beloved comedian Robin Williams was misquoted to say that the iconic actor killed himself because of a leftist worldview. Curiously missing from Hall's post, however, is any direct quote of Limbaugh's original remarks on Williams. Hall is simply regurgitating Limbaugh's complaint -- as so often happens when he gets called out for saying something he shouldn't have -- that he was misquoted and/or taken out of context by the liberal media. Thus, Hall's readers will never know that Limbaugh did, in fact, link Williams' suicide to a "leftist worldview," claiming that Williams' alleged survivor's guilt over several of his friends who died young "is a constant measurement that is made by political leftists in judging the country." Hall concludes that claiming that "liberals fail to understand the bond between Limbaugh and his listeners, who have remained loyal during the radio host's ups and downs since 1988." Given that Hall took Limbaugh's defensive remarks at face value rather than bothering to examine what Limbaugh actually said, that bond apparently includes ignoring clear facts in order to maintain a cult of personality. WND Publishing Book By Contributors To Abortion Doctor's Murder Scheduled to be published on Oct. 2 by WorldNetDaily's WND Books subsidiary is "Abortion Free" by Operation Rescue's Troy Newman and Cheryl Sullenger, which claims to be a "practical manual" that teaches people "what you can do to help close your local abortion clinic and make America abortion free." WND won't tell you, however, Operation Rescue's role in the murder of an abortion doctor. As we've previously noted, Scott Roeder -- who murdered Kansas abortion doctor George Tiller in 2009 -- had contacted Sullenger and Operation Rescue several times seeking information about court hearings involving Tiller, and Sullenger's phone number was found on a note inside Roeder's car when he was arrested. Roeder has also claimed he ate lunch with Newman and Sullenger several years before he murdered Tiller. Sullenger has been linked to anti-abortion violence before. In 1988, she was sentenced to three years in prison for conspiring to bomb a California abortion clinic. The indictment says she procured gunpowder and other material for the bomb, then gave another conspirator a wig to wear as a disguise in the plot. Newman has denounced violence and claimed no association with Roeder. But before Tiller's death, the Operation Rescue website featured a graphic showing Tiller surrounded by fire with the words "America's Doctor of Death."The button linked to Operation Rescue's archive of stories on Tiller. The graphic was removed after Tiller's murder. Why is WND publishing a book by anti-abortion extremists -- one of whom has an existing criminal record -- who appear to have played a role as accessories in a murder? Perhaps they would like to explain. Updated: Monday, August 18, 2014 12:25 AM EDT Media Matters catches WorldNetDaily promoting an tasteless article in the wake of Robin Williams' death claiming that Williams used the help of "demonic powers" that "aided him on stage" and these "insidious forces" eventually "drove him to suicide." Richard Bartholomew has been on the WND Gaza prophecy beat, noting that WND has touted dubious self-proclaimed prophet Joel Richardson's claim that the current Israel-Gaza conflict somehow ponts to the return of Jesus, and that WND repeated a dubious claim from the Christian Zionist publication Israel Today that the hand of God was sending Hamas missiles into the sea. Finally, Bartholomew highlighted the special guest on Joesph Farah's latest tour of Israel: disgraced televangelist Jim Bakker. NewsBusters Endorses Attack On Sharpton Featuring Vile Racial Slur A former basketball player hurled a vile racial slur at Al Sharpton, and NewsBusters has no problem with it. NewsBusters' Randy Hall was so unbothered by it, in fact, that he put it right in the headline of his Aug. 14 post: "Sharpton Hits Back at Critic Who Called Him 'Coon' for Seeking Publicity After Ferguson Shooting." So unbothered was Hall by this racial slur that he went on to endorse the message of the critic -- onetime NBA star Gilbert Arenas, best known for the gun obsession that got him suspended from the Washington Wizards --that Sharpton is "a publicity-seeking 'coon'" and even bolded the word in his excerpt of Arenas' rant: That initial reaction came from Gilbert Arenas, a former guard for the Washington Wizards National Basketball Association team, who begged Brown's family to leave Sharpton out of the situation because “Caesar the monkey” or a character from the Planet of the Apes series “could get them better justice.” Arenas then continued his race-tainted rant by stating that “the stats also show Al 'coon' sharpton has not helped one situation he has protested at; he actually made it worst [sic] and because of him, the jury goes the other way (think about it).” He also pointed to other situations in which Sharpton's involvement had a negative impact, including the Jena Six -- black teenagers convicted in the 2006 beating of a white student at Jena High School in Louisiana -- whom Sharpton defended even after they were found guilty. The athlete also discussed the minister's involvement in the Trayvon Martin case, when the teenager was shot by George Zimmerman, a Hispanic man who was later acquitted of any crimes in the incident. “The list goes way back,” Arenas added, because Sharpton is “lookn for attention; what u said at trayvon's rally, #enoughisenough; ur right, we're tired of u PRETENDING.” So unbothered was Hall by Arenas' vile racial slur that the only criticism he could muster was that Arenas' rant was "race-tainted." At no point did he mention the fact that "coon" is a vile slur that has no place in civilized debate. Such insensitivity is part for the course at the Media Research Center, which has also found nothing wrong with Rush Limbaugh calling Sandra Fluke a "slut" or Mark Levin calling Mary Landrieu a "whore." UPDATE: Breitbart uncritically publishes Arenas' rant, including the "coon" slur. Updated: Friday, August 15, 2014 12:25 PM EDT CNS' Starr Is Still Cranking Out Propaganda For Corporate And Oil Interests CNSNews.com's Penny Starr has long been a propagandist for fossil-fuel interests, uncritically repeating the claims of industry lobbyists as though they were the gospel (as befits an organization that has received hundreds of thousands of dollars in funding from oil interests). Starr phones it in again in an Aug. 8 article in which she dutifully regurgitates the latest corporate claim: A study commissioned by the National Association of Manufacturers (NAM) on the impact of a proposed Environmental Protection Agency (EPA) regulation shows that it could be the costliest federal rule by reducing the Gross National Product by $270 billion per year and $3.4 trillion from 2017 to 2040 and adds $2.2 trillion in compliance costs for the same time period. Starr didn't bother to mention that NAM's official position is opposing EPA regulations, so it's not a surprise that it would commission a study that backs up its claims. Starr's old friend, the American Petroleum Institute, also makes an appearance: At an event for reporters on Friday, the American Petroleum Institute introduced a map it has produced showing how the new regulation would harm the economy in states across the country. API also claims that the nation’s air quality is improving and health benefits from the lower ozone standards are not backed by the science. As you would expect from such a dutiful stenographer, Starr made no apparent effort to talk to any actual environmentalists about the claims made by NAM and API. Ferguson Tension Gives WND Opportunity To Bash Black Mobs And Police The tension in Ferguson, Mo., following the shooting of an unarmed black teen by police has proved to be a boon for WorldNetDaily. Since two of the things it hates most are black mobs and overactive police, it has been attacking both sides. An August 13 WND article by Bob Unruh was quick to race-bait, repeating a claim that "a New Black Panther Party member is advocating violence against law enforcement in response to the shooting of Michael Brown." Unruh also claimed that "Multiple Twitter posts said the looting was a negative for the community and should have been done in 'white' neighborhoods." Jerome Corsi tried to join the race-baiting parade with an Aug. 14 article attacking the Justice Department for having "dispatched its Community Relations Service to the scene of racially charged unrest in Ferguson, Missouri." Corsi uncritically quoted Judicial Watch's Tom Fitton claiming that the CRS "intervened in the Trayvon Martin case in Florida, helping organize protests that pressed for the prosecution of George Zimmerman, who later was acquitted by a jury of murder." In fact, PolitiFact found that the CRS went to Florida "with the idea of keeping the situation peaceful and calm, not to instigate or condone protests or violence." Because Corsi can't be bothered with basic fact-checking, he privileged Fitton's falsehood. Meanwhile, an unbylined Aug. 13 article (though a tag at the end of the article credits it to an intern) claimed the situation in Ferguson "has put on display the country’s increasingly militarized local police force." WND quoted WND-published author Cheryl Chumley saying, "Armored vehicles on patrol, Kevlar-wearing, camouflage dressed officials carting high-powered rifles, tear gas wafting through the air – sounds like something right off the streets of Iraq. But it’s not. It’s actually the scene that’s playing out in Ferguson right now, with SWAT-type police taking to the residential streets for crowd control duties." This was followed by a column by Chumley in which she denounces police tactics in Ferguson: The camouflage battle-dress uniforms are simply part and parcel of the intimidation factor that’s trending among local law enforcers. Police are with ever-increasing frequency dressing and behaving more like battlefield soldiers. What ever happened to the old “serve and protect” model and mantra of civilian policing? More than lives are being lost from this alarming police militarization trend. Our Constitution, and its specific rights to be safe and secure in one’s home and possessions, and to be considered innocent until proven guilty – two ideals that a shoot-first policy doesn’t uphold – are being rapidly scratched from our legal process. The spotlight of SWAT-type tactics may now be on Ferguson. But it really belongs on the backyards and residential streets around our nation – on the thousands of communities that serve as home to these same type of police agencies that are currently commandeering St. Louis. WND seems to have found itself on the horns of a dilemma. It's bashing both sides, and it can't back off either one lest it be accused of condoning either black mob violence or heavy-handed police tactics. NEW ARTICLE: Fluffing -- And Protecting -- The Great One Topic: Media Research Center Not only does the Media Research Center play stenographer for the pearls of wisdom that pour from the mouth of right-wing radio host Mark Levin, it hides his offensive remarks from its readers. Read more >> WND's Massie Blames Clinton For 9/11, Thinks Dick Morris Is A Foreign Policy Adviser Mychal Massie writes in his Aug. 11 WorldNetDaily column: In factuality, the blood of the Americans who were murdered Sept. 11, 2001, is on the head and hands of Clinton. Clinton was offered bin Laden on a silver platter, but he refused the Sudanese President Bashir’s offer to arrest, detain and hand over Osama bin Laden to the United States. The Bashir government had intelligence of OBL’s daily activities and detailed intelligence concerning his finances; but, as Steven Simon, then-director of counter-terrorism on Clinton’s National Security Council, told the Washington Post: “I [we] really only cared about one thing, that was getting [OBL] out of Sudan, not the accepting of responsibility for taking him into custody.” Former Clinton adviser Dick Morris said, “[Clinton] didn’t do a single thing of the stuff that I recommended on terror” (“Hannity & Colmes,” Dec. 20, 2001). Had Morris’ suggestions been heeded, Mohamed Atta would have been deported before 9/11. As Morris put it, “In each of these areas he [Clinton] fell asleep at the switch.” First: The 9/11 Commission found no reliable evidence that Sudan offered bin Laden to the U.S. Second: Dick Morris, seriously? The guy who's wrong about everything all the time should have been trusted to advise Clinton on foreign policy? We know Massie is a depraved liar, but trusting Dick Morris can never go well. Newsmax Pretends Ed Klein Is Credible Back in 2005, Newsmax enthusiatstically embraced Ed Klein's anonymously sourced hatchet job on Hillary Clinton. Klein has a new book out -- similarly dubiously and anonymously sourced, this time about the supposed bad blood between the Obamas and the Clintons -- and Newsmax is credulously promoting that one too, treating every dubious claim he makes as a pearl of wisdom. An Aug. 5 article by Bill Hoffmann describes a Newsmax TV appearance in which Klein claimed that "The Kennedy family is sharply divided on whether to support former Secretary of State Hillary Clinton or Massachusetts Sen. Elizabeth Warren for the Democratic presidential nomination in 2016." Hoffmann offered no indication Klein provided any kind of credible source to back up his claim. Two days later, an article by Courtney Coren detailed another Newsmax TV appearance by Klein, this time claiming that "President Barack Obama's senior adviser has been meeting with Massachusetts Sen. Elizabeth Warren to encourage her to run against former Secretary of State Hillary Clinton, at the president's request." Again, no evidence is provided that Klein supplies credible sources to back up the claim. Neither Hoffmann nor Coren mention Klein's credibility-straining claims, which have earned his book the description of being anti-Clinton fan fiction. WND's Unruh Peddles Falsehoods About Houston Nondiscrimination Ordinance WorldNetDaily's Bob Unruh has never been all that interested in using his reporting to tell the truth -- all he wants to do is push his own (and WND's) right-wing propaganda. Unruh proves his disregard for journalism yet again in an Aug. 8 WND article that promotes a right-wing attack against a nondiscrimination ordinance in Houston. Unruh quotes only critics of the ordinance and can't be bothered to talk to any supporter of it. Because Unruh is a propagandist and not a reporter, he repeats several falsehoods about the ordinance and its supporters. For instance, he attacks Houston Mayor Annise Parker, claiming that "The ordinance was adopted 11-6 by the Houston City Council on the insistence of Parker, who has acknowledged it’s 'all about me.'" We could not find the original source of Parker being quoted as saying the ordinance was "all about me." We did find, however, a similar statement that, when put into context, shows that Parker is not making the narcissistic statement Unruh portrays her as saying. From the Houston Business Journal: "This is personal. It is not academic. It is my life that is being discussed," said Parker, the first openly gay mayor of a U.S. city. "It applies to the range of protected groups ... but the debate is about me. It is about two gay men at this table. It is very intensely personal." That's much different than Unruh's made-up quote. But then, Unruh's not interested in facts. Unruh also uncritically repeats right-wing claims that the ordinance shields sexual predators: Critics dubbed the Houston law the “sexual predator protection act,” claiming that by designating transgender or gender-confused persons as a protected class, women and children are threatened by predators seeking to exploit the ordinance’s ambiguous language. Political activist Steven F. Hotze said the ordinance would establish minority status for transvestites, allowing men who dress as women to enter women’s public bathrooms, locker rooms and shower facilities. “I want to protect my wife, daughters and granddaughters from being exposed to the dangers of male sexual predators masquerading as women in women’s public bathrooms and other facilities,” he said. “This is why it has been called the Sexual Predators’ Protection Act.” In fact, numerous experts have debunked this claim -- no state or city that has enacted a nondiscrimination ordinance similar to Houston's has reported problems with sexual assaults as a result of it. Strangely, Unruh doesn't want to inform his readers about this fact. It seems he's so used to lying about transgenders that the truth is utterly foreign to him. It's just another reason nobody believes WND. Updated: Tuesday, August 12, 2014 12:38 AM EDT CNS' Starr Unhappy That U.S. Promotes 'Homosexual Rights Agenda' Penny Starr declares in an Aug. 6 CNSNews.com article: The president, vice president and a former State Department official with the Obama administration took advantage of the U.S.-Africa Leaders Summit this week in Washington, D.C., as an opportunity to advance the homosexual rights agenda. And what is this supposed "homosexual rights agenda" the U.S. is trying to advance? Starr identifies nothing beyond "human rights" and "respect." Starr doesn't explain why she considers such an "agenda" to be so distasteful that she feels she must call it out. Starr, however, makes sure to tell us that "homosexuality is illegal in 38 of the 57 countries on the African continent – or almost 67 percent." She adds, with an apparent tinge of regret: On Aug. 1, a Ugandan panel of five judges ruled that Uganda’s Anti-Homosexuality Act was not valid, because it had been passed by Parliament without a proper quorum. The ruling does not preclude the law from being reconsidered and put in place with the proper quorum requirement. Starr failed to mention that right-wing American anti-gay activists like Scott Lively are the driving force behind Uganda's Anti-Homosexuality Act. Find more neat stuff at the ConWebWatch store! Buy through this Amazon link and support ConWebWatch! Free Congress Foundation Horowitz The ConWeb The Daily Les Western Journalism Center WorldNetDaily Terry K. at Huffington Post LGF Watch SullyWatch Malkin(s)Watch Reading A1 (NYT) John Gorenfeld (Moonies) NewsHounds (Fox News) The Counterpoint (Sinclair) BlatherWatch (Seattle Radio) Watching OlbermannWatch World O'Crap Angry Single Mom PFAW's Right Wing Watch News/Research Fairiness and Accuracy in Reporting (FAIR) Bill Berkowitz's Conservative Watch eRiposte's "Illiberal Conservative Media" Media Bloggers The Horse's Mouth Support Bloggers' Rights!
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On the appropriate use and inte... On the appropriate use and interpretation of dietary diversity scores. Response to: ‘Farm production diversity and individual-level dietary diversity’ by Koppmair and Qaim Koppmair, Stefan and Qaim, Matin 2017. Response to: ‘On the appropriate use and interpretation of dietary diversity scores’ by Vergeret al.. Public Health Nutrition, Vol. 20, Issue. 11, p. 2075. Ickowitz, A. Powell, B. Rowland, D. Jones, A. and Sunderland, T. 2019. Agricultural intensification, dietary diversity, and markets in the global food security narrative. Global Food Security, Vol. 20, Issue. , p. 9. Public Health Nutrition, Volume 20, Issue 11 August 2017 , pp. 2073-2074 Eric O Verger (a1), Andrew D Jones (a2), Marie-Claude Dop (a1) and Yves Martin-Prével (a1) 1 NUTRIPASS, IRD, Université Montpellier, SupAgro 911 avenue d’Agropolis, 34000 Montpellier, France 2 School of Public Health University of Michigan Ann Arbor, MI, USA Copyright: © The Authors 2017 Published online by Cambridge University Press: 28 June 2017 We read with great interest the reply from Koppmair and Qaim to the letter from Verger et al. questioning the interpretation of the Household Dietary Diversity Score (HDDS) as a proxy indicator for dietary quality( 1 , 2 ). Furthermore, we appreciate the additional analysis Koppmair and Qaim carried out using individual dietary diversity scores( 1 ). Nevertheless, we would like to raise several points regarding the answer of Koppmair and Qaim to remove any ambiguity about the appropriate use and interpretation of dietary diversity scores. We agree with Koppmair and Qaim when they say that ‘the HDDS with twelve food groups is often used as an indicator of dietary quality at the household level’( 1 ), but the point of our letter was precisely to highlight that this is a misinterpretation of the HDDS that is often made( 2 ). In addition, in one of the studies cited to support this assertion, the authors indeed clearly discussed the limitations of household dietary diversity scores and rightly limited the interpretation of their results to household-level dietary diversity( 3 ). In fact, Hoddinott and Yohannes initially showed that household dietary diversity was a good indicator of changes in household per capita energy availability and of changes in the per capita availability of energy from staples and non-staples( 4 ). Based on these results, the current twelve-food-group version of the HDDS was and is still widely promoted by the US Agency for International Development and the FAO as a proxy of household economic access to food( 5 , 6 ). To date, the HDDS has not been validated as a proxy indicator of dietary quality( 7 ). Furthermore, household-level food access does not always reflect individual-level dietary intake. Inequitable allocation of food within households has long been recognized as an important determinant of individual diets and nutritional status even within food-secure households( 8 ). For example, in northern Ghana it was found that the diets of children of influential members of the household were more adequate and that these children were taller than children of other family units( 9 ). In South Asia, numerous studies have found that male family members have more adequate food intakes compared with female members because of differences in intra-household food allocation( 10 ). Great caution should therefore be taken in making assumptions about individual-level diet from studies that use household-level consumption data, and even more so if studies use a proxy indicator of household economic access to food. We also contest the interpretation of Koppmair and Qaim that using the twelve food groups of the HDDS at the individual level is ‘not such a bad proxy for individual dietary quality’( 1 ). Indeed, it is no surprise that, using the same data, an indicator based on twelve food groups correlates well with another indicator based on a smaller number of food groups, even with a different grouping. This does not mean that using the twelve food groups of the HDDS at the individual level makes it an adequate reflection of individual dietary diversity. Using indicators that have been validated for assessing dietary diversity, the authors noted ‘the effects of production diversity on individual dietary diversity are even smaller’ than when using the twelve food groups of the HDDS( 1 ). This may well indicate that the effect of production diversity on the dietary diversity of individuals is not as large as was shown, rather than meaning that the indicator based on twelve food groups better reflects dietary diversity. Finally, we would like to emphasize that ‘dietary diversity’ is not the sole dimension of dietary quality, which includes also adequacy, balance and moderation. Dietary diversity therefore does not equate to dietary quality and such an interpretation should be avoided. It is true, however, that dietary diversity is one key dimension of dietary quality which is particularly crucial in resource-poor settings, especially for vulnerable people like women of reproductive age and young children. In many contexts, production diversification and improving market access may be synergistic approaches to improving diets( 11 ). However, in the context of studies of linkages between agriculture, markets and food consumption, whether the objectives are to improve human nutrition, sustain productive ecosystems, ensure economic development or a combination of these, great care should be exercised when selecting and interpreting metrics. In order to allow comparisons across studies, regions or countries, it is crucial that standardized dietary diversity scores, accepted by the international scientific community, are used. Financial support: This research received no specific grant from any funding agency in the public, commercial or not-for-profit sectors. Conflict of interest: None. Authorship: All the authors contributed equally to the writing and editing of this manuscript. Ethics of human subject participation: Not applicable. 1. Koppmair, S & Qaim, M (2017) Farm production diversity and individual-level dietary diversity. Response to: ‘Not all dietary diversity scores can legitimately be interpreted as proxies of diet quality’ by Verger et al. (Letter to the Editor). Public Health Nutr (Epublication ahead of print version). 2. Verger, EO, Dop, MC & Martin-Prével, Y (2016) Not all dietary diversity scores can legitimately be interpreted as proxies of diet quality (Letter to the Editor). Public Health Nutr (Epublication ahead of print version). 3. Jones, AD, Shrinivas, A & Bezner Kerr, R (2014) Farm production diversity is associated with greater household dietary diversity in Malawi: findings from nationally representative data. Food Policy 46, 1–12. 4. Hoddinott, J & Yohannes, Y (2002) Dietary Diversity as a Household Food Security Indicator. Washington, DC: FHI 360/Food and Nutrition Technical Assistance III Project. 5. Swindale, A & Bilinsky, P (2006) Household Dietary Diversity Score (HDDS) for Measurement of Household Food Access: Indicator Guide (V.2). Washington, DC: FHI 360/Food and Nutrition Technical Assistance III Project. 6. Food and Agriculture Organization of the United Nations & FHI 360 (2016) Minimum Dietary Diversity for Women: A Guide for Measurement. Rome: FAO. 7. Leroy, JL, Ruel, M, Frongillo, EA et al. (2015) Measuring the food access dimension of food security: a critical review and mapping of indicators. Food Nutr Bull 36, 167–195. 8. Haddad, L, Hoddinott, J & Alderman, H (1997) Introduction: The scope of intrahousehold resource allocation issues. In Intrahousehold Resource Allocation in Developing Countries: Models, Methods and Policy, pp. 1–16 [L Haddad, J Hoddinott and H Alderman, editors]. Washington, DC: International Food Policy Research Institute. 9. Leroy, JL, Razak, AA & Habicht, JP (2008) Only children of the head of household benefit from increased household food diversity in northern Ghana. J Nutr 138, 2258–2263. 10. Haddad, L, Pena, C, Nishida, C et al. (1996) Food Security and Nutrition Implications of Intrahousehold Bias: A Review of Literature. FCND Discussion Paper no. 19. Washington, DC: International Food Policy Research Institute. 11. Jones, AD (2016) On-farm crop species richness is associated with household dietary diversity and daily per capita energy and micronutrient intakes among subsistence- and market-oriented farming households in Malawi. J Nutr (Epublication ahead of print version).
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Reviewed Discographies About DME LEON REDBONE – Christmas Island August 1988 / Moosicus 2019 LEON REDBONE – Humorous crooner taps in the spirit of Yuletide, with the Night Tipper chipping in. Retro had always been Redbone’s schtick, since before Dylan’s remark brought the singer into public focus until his very last day in May 2019, but a Xmas album could be a nice digression even by Leon’s standard: it’s not easy to sound original in a context that’s cheerful by default. Yet such was this artist’s charm, and deep understanding of The Great American Songbook, that, in his delivery, even perennial favorites like “Let It Snow” and “Winter Wonderland” – let alone rarer material – feel fresh. Of course, there’s a twist to make it all even more interesting, a getaway and coming-back theme. While the strings-drenched opener “White Christmas” isn’t easy to fully appreciate due to the piece’s seasonal omnipresence, the record’s title track and “That Old Christmas Moon” – the latter penned by Terry Waldo, whose piano, alongside the main man’s guitar, adorns the former – enrich the canon with much gusto. Outstanding as they are, though, the album’s pride of place must be given to an infectious reading of “Frosty The Snowman” where Leon’s duetting with Mac Rebennack (who died a week after Redbone) and letting the good Doctor’s vocals and ivories add the dry New Orleans juju to his juicy New Year’s magic, while “There’s No Place Like Home For The Holidays” – a run from bluegrass to cajun and back again – doesn’t fall far behind. If you’re tired of hearing Bing or Ol’ Blue Eyes’ voices on Yuletide, this disc – now with a couple of bonus cuts, including the calypso-shaped “Kitty Cats’ Christmas” – is one fine alternative Category(s): Reissues Tags: Christmas, crooning, Dr. John, Leon Redbone PSYCHEDELIC WARLORDS – Hall Of The Mountain Grill Live MICHAEL MOORCOCK & THE DEEP FIX – Live At The Terminal Café Twittername (without @) Facebook (complete URL) Google+ (complete URL) Out The Pipeline Jan. 16 – Reviews Jan. 15 – News Jan. 14 – Reissues Jan. 8 – Video Reviews Nov. 22 – Lee Kerslake interview Oct. 13 – Books Sept. 20 – Brian Auger interview Paul McCartney: exclusive interview DMME.net © 2000 - 2020 all rights reservedTheme "Grey Opaque (2.0.1)" by: H.-Peter Pfeufer
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Men's Track and Field Second After First Day of NEC Indoor Championships The Central Connecticut men's indoor track and field team is currently second after the opening day of the Northeast Conference Indoor Championships on Friday. The Blue Devils accumulated 33 points through four scored events on the first day of competition and are just 4.5 points behind first-place Saint Francis U heading into the final day of competition on Saturday. The CCSU distance runners and high jumpers carried the Blue Devils on the first day of competition at the 2016 NEC Indoor Championships. Central scored 19 points in the 3,000 meter run and 13 more in high jump to power its way into second place on the standings after day one. In the 3,000 meter run finals, the Blue Devils finished second, third and fourth to tally the 19 points earned in the event. Senior Matt Walker led the way running a personal-best time of 8:30.99 to finish second. Freshman Alex Norstrom was third with a huge collegiate-best time of 8:33.45 and junior Tyler Raymond was .01 seconds behind Norstrom in fourth at 8:33.46. Senior Dashawn Putman recorded the best finish for the Blue Devils in the high jump with a second place finish after clearing a season-best 2.01 meters. His effort earned Central eight points. Sophomore Malik Gordon and freshman Amaziah Gadson combined to pick up five more points for CCSU in the high jump as they each cleared 1.90 meters to tie for fifth in the event. The final point earned for the Blue Devils on the first day of competition came in the long jump as Mike Lang logged an eighth place finish for CCSU. The sophomore leapt to the 6.53 meter mark to earn the result. After four scored events (out of 17) at the 2016 NEC Indoor Championships, Saint Francis U leads all teams with 37.5 points. The Blue Devils are second with 33 points and Sacred Heart is third with 24. Fairleigh Dickinson is currently fourth at 21.5 points followed by Mount St. Mary's (21), LIU Brooklyn (16), Wagner (2) and Bryant (1) to round out the eight-team field at the end of day one. Several Blue Devils also qualified for Saturday's finals heats on the opening day of the NEC Championships. Junior Kendall Walker will run in both the 60 meter dash finals and 200 meter dash finals tomorrow after finishing inside the top-eight in both event's preliminary round. Walker clocked in a time of 7.11 in the 60 meter dash prelims and then registered a time of 22.39 in the 200 meter dash prelims. A trio of Blue Devils advanced out of the preliminary round in the 60 meter hurdles. Freshmen Tyrik Henry and Edwin Alston along with sophomore Tyler Latham all will compete in the finals on Saturday. Henry had the fastest prelim time for CCSU with a personal-best time of 8.22, while Alston and Latham clocked in at 8.26 and 8.49, respectfully. Junior Joe Gioielli and sophomore Austin Trainor both qualified for the finals in the men's mile for CCSU. Gioielli turned in a time of 4:21.38 and Trainor crossed the finish line at the 4:25.74 mark to advance. Gioielli will also compete in the 800 meter run final for the Blue Devils on Saturday after he clocked in a time of 1:55.22 in the preliminary round. Lastly, Zach Andrews punched himself a ticket into the finals heat tomorrow in the 400 meter dash. The junior completed the race in 50.39 to qualify. Day two of the 2016 NEC Indoor Championships are set to get underway at 9:15 a.m. on Saturday with the women's weight throw and the men's and women's triple jump. The first track event is scheduled to begin at approximately 10 a.m. with the men's 60 meter hurdles final. July 28, 2016 Gioielli and Men's Track & Field Earn USTFCCCA Academic Honors June 24, 2016 Men's Track & Field Duo Competes at USA Junior Outdoor Championships June 21, 2016 Men's Track & Field Duo to Compete at USATF Junior Outdoor Championships June 7, 2016 Men's Track & Field Earns NEC Honors for Outdoor Season June 6, 2016 Fruster and Lommori Named Finalists For Northeast Conference Student-Athlete of the Year May 15, 2016 Trio Compete on Final Day of IC4A Championships Sunday May 14, 2016 Connor, Alston Advance to Finals at IC4A Championships; MTF Competes Across Northeast May 13, 2016 Men's Track & Field Competes at IC4A & NEICAAA Championships Friday May 8, 2016 Men's Track and Field Wins Third Straight NEC Outdoor Title May 7, 2016 Men's Track and Field Leads NEC Outdoor Championships After Day One Saturday May 3, 2016 Gioielli Earns NEC Men's Track Athlete of the Week April 30, 2016 Five Blue Devils Grab Gold at UNH for Men's Track & Field on Saturday April 22, 2016 Gioielli, Alston Break MTF School Records on the Weekend April 19, 2016 Alston Earns NEC Men's Track & Field Rookie of the Week April 16, 2016 Putman Breaks High Jump School Record, MTF Finishes Second at UMass April 12, 2016 Willis, Grudzwick Earn Northeast Conference Weekly Awards April 9, 2016 Men's Track and Field Competes at Yale's Mark Young Invitational April 9, 2016 Trio of Blue Devils Compete at Sam Howell Invitational April 5, 2016 Putman Named NEC Field Athlete of the Week April 2, 2016 Putman Breaks School Record, Men's T&F Wins CCSU Track & Field Invite April 1, 2016 Blue Devils Host CCSU Track & Field Invite Saturday March 23, 2016 Men's Track & Field Picked to Three-Peat in Preseason Coaches' Poll March 17, 2016 Men's Indoor Track and Field Earn NEC Honors March 12, 2016 Alston, Henry Open Outdoor Season at USF Invitational March 6, 2016 Alston Breaks School Record, Borecki Seventh at IC4A Championships Sunday March 5, 2016 Alston Breaks School Record, Five Blue Devils Compete at IC4A Championships on Saturday March 4, 2016 Latham Leads Heptathlon After Day One at IC4A Championships February 27, 2016 Freshmen Shine as Men's Indoor Track and Field Completes New England Championships February 20, 2016 Men's Track and Field Finishes Runner-Up at NEC Indoor Championships February 19, 2016 Men's Track and Field Second After First Day of NEC Indoor Championships February 15, 2016 Putman Grabs NEC Field Athlete of the Week Award February 13, 2016 Alston, Putman Lead Men's Track and Field at David Hemery Valentine Invitational Saturday February 9, 2016 Gioielli Picks Up Fourth NEC Track Athlete of the Week Award February 6, 2016 Henry Wins 60 Meter Hurdles, Men's Track and Field Fifth at URI Coaches' Tribute Meet February 2, 2016 Gioielli, Borecki Honored With NEC Weekly Awards January 30, 2016 Gioielli, Borecki Break School Records at John Thomas Terrier Classic on Saturday January 26, 2016 Gioielli, Alston Collect NEC Weekly Honors January 23, 2016 Gioielli Takes Gold in Third Straight Meet; MTF Completes Joe Donahue Games January 19, 2016 Borecki Tabbed NEC Field Athlete of the Week January 16, 2016 Gioielli Wins 1,000 Meter to Lead Men's Indoor T&F at Great Dane Classic January 11, 2016 Gioielli Named NEC Track Athlete of the Week January 9, 2016 Putman Wins High Jump, Gioiellli 800 Meter as Men Compete at Yale on Saturday January 8, 2016 Men’s Indoor Track and Field Picked Second in NEC Preseason Poll December 16, 2015 Latham Earns NEC Field Athlete of the Week Honors December 10, 2015 Latham Smashes School Record, Finishes Second in Heptathlon at Elm City Challenge Fri, 01/10 | Men's Indoor Track and Field Dartmouth Relays 3rd of 9 (All Day) RC | R Sun, 05/05 | Men's Outdoor Track & Field NEC Championships 2nd of 9 (All Day) RC | R Sat, 04/13 | Men's Outdoor Track & Field UConn Northeast Challenge 8-of-10 (All Day) RC | R Sat, 02/16 | Men's Indoor Track and Field NEC Championships 4-of-10 (All Day) RC | R Sun, 05/06 | Men's Outdoor Track and Field NEC Championships 2nd Place RC | R
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Home>Music> 2 Chainz Is Evidently In Album Mode: Listen To A New Snippet 2 Chainz Is Evidently In Album Mode: Listen To A New Snippet By Noah C 2 Chainz been very generous with the previews. On Saturday, a video was shared from the inside of 2 Chainz's 42nd birthday party, in which he announced that he's "about to drop an album." He was so stoked off the birthday energy that he even revealed some more details about the project. It will feature "young" and "undiscovered' artists. He listed Skooly, Cap.1 and C-White afterwards, so it's likely that they will be contributors. These artists are all members of his T.R.U. label (The Real University). He probably wants to shine a spotlight on them, since his last album, Rap Or Go To The League exclusively featured big names, like Kendrick Lamar, Chance the Rapper and Ariana Grande. However, Tity Boi did tease in July that he made "the hardest song in the world" with Future, so I don't know where this superstar collaboration will fit into the whole "undiscovered" theme. Even before 2 Chainz announced this news at his party and played the first single (titled "Shootout"), he's been frequently posting song previews on his Instagram page. He usually records himself bopping or smoking along to a track he just recorded while he's still in the studio, making it seem like he's so blown away by the bars he just laid down in the booth that he feels urged to share them immediately. If this is the case, it makes total sense. 2 Chainz has been rapping his ass off for over two decades and he's reached the point in his career where he should feel like the GOAT. Listen to the new snippet below, in which he notably raps: "She staring at me, cause I'm lookin' like it I know I can hit, I'm a fucking psychic Ass so fat, put it on the back of a motorcycle" Music News 2 Chainz new snippet new album Khia Shades Trina & Incurs Wrath Of Rapper's Cousin Bobby Lytes Nike LeBron 17 "Future Air" Colorway Surfaces: First Look MUSIC 2 Chainz Is Evidently In Album Mode: Listen To A New Snippet
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Home Entertainment and Lifestyle Super Cool Stuff’s Spot the Ball competition launches in Zimbabwe REVIEW: Captain Kuda leaves fans hunger for more on ‘Im Back’ I became a millionaire at 21: Cossy Rules SUPER Cool Stuff’s Spot the Ball competition which will see winners walking away with a brand new Range Rover Sport car and US$20 000 cash is set on launch in Zimbabwe next week on July 26. Spot the Ball competitions are a widely recognized, fun and challenging way to enter a prize competition. Super Cool Stuff is operated by Lily Black Limited, a United Kingdom-based company and is operating the Spot the Ball game. The competition is covering 13 regional countries which include Cameroon, Ivory Coast, Ghana, Kenya, Mali, Nigeria, Rwanda, Senegal, South Africa, Tanzania, Uganda, Zambia and Zimbabwe. Entrants will be shown a photograph that does not contain a ball and they must then use their skill and judgment to determine where they think the centre of the ball should be by marking the spot with a click; their chosen spot will be recorded as (X; Y) coordinates. The entrant with the spot closest to the one agreed upon by a panel of adjudicators made up of Ex-Premiership footballers who are Benjani Mwaruwari as the lead adjudicator, Nwankwo Kanu, El Hadji Diouf, Emmanuel Eboue, Steven Pienaar, Lucas Radebe, and Christopher Samba. Addressing journalists in Harare during the pre-launch event, Super Cool Stuff creator and curator officer Mr. Nigel Daura explained how the new game works. Mr. Daura said Super Cool Stuff is all about having fun, spreading joy with dream cars plus cash prizes, and raising funds for worthy charitable causes and creating value. “Super Cool Stuff is a game of skill competition with a Spot the Ball mechanic. The winner will get a brand new Range Rover Sport and US$20 000 cash but for us to do that we need to sell 150 000 tickets at US$9. 25 but the pre-launch ticket sales are going for US$7. “We are looking for people who have got skill and understanding in football and the competition will run weekly. If two or more people win, we will send them pictures on which they can play privately until only one person wins. We also have referral prices to those who would have referred their family, relatives, and friends to play the game and they win,” he said. The competition is expected to run continuously, with the Range Rover Sport and a US$ 20 000 prize money given away every week. Lily Black Limited is committed to giving at least 10 percent of all the revenues generated by the Super Cool Stuff Dream car competitions to worthy charitable causes including and not limited to the following groups: The Poor, The Homeless, The Disabled, Orphans, Widows, Disaster Survivors, Prisoners, Hospital Patients, Students, Churches, Rural Developers and Animal & Nature Conservation Communities. The funds will be managed and distributed by the NMD Charitable Trust. Benjani Mwaruwari Christopher Samba. Emmanuel Eboue Lucas Radebe Nigel Daura Steven Pienaar Previous articleWorld’s richest churches unveiled Next articleMiss ZOU spearheads oral health campaign
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Delegated Executive Decisions Your Cabinet Members Your Co-opted Members Overview and Scrutiny Committee Friday, 11 January 2019 1.00 p.m. Venue: District Council Chamber, South Lakeland House, Kendal Contact: Committee Services O&S/39 To authorise the Chairman to sign, as a correct record, the minutes of the meeting of the Committee held on 26 October 2018. RESOLVED – That the Chairman be authorised to sign, as a correct record, the minutes of the meeting of the Committee held on 26 October 2018. To receive declarations by Members of interests in respect of items on this Agenda. Members are reminded that, in accordance with the revised Code of Conduct, they are required to declare any disclosable pecuniary interests or other registrable interests which have not already been declared in the Council’s Register of Interests. (It is a criminal offence not to declare a disclosable pecuniary interest either in the Register or at the meeting.) Members may, however, also decide, in the interests of clarity and transparency, to declare at this point in the meeting, any such disclosable pecuniary interests which they have already declared in the Register, as well as any other registrable or other interests. If a Member requires advice on any item involving a possible declaration of interest which could affect his/her ability to speak and/or vote, he/she is advised to contact the Monitoring Officer at least 24 hours in advance of the meeting. RESOLVED – That it be noted that no declarations of interest were raised. Declaration of the Party Whip In accordance with Rule 17 of the Overview and Scrutiny Procedure Rules, any Member who is subject to a party whip on any item must declare the existence and nature of the whip. RESOLVED – That it be noted that no declarations of the party whip were raised. Local Government Act 1972 - Excluded Items To consider whether the items, if any, in Part II of the Agenda should be considered in the presence of the press and public. RESOLVED – That it be noted that there are no excluded items on the Agenda. Any member of the public who wishes to ask a question, make representations or present a deputation or petition at this meeting should apply to do so by no later than 0:01am (one minute past midnight) two working days before the meeting. Information on how to make the application can be obtained by viewing the Council’s Website www.southlakeland.gov.uk or by contacting the Committee Services Team on 01539 733333. (1) Questions and Representations To receive any questions or representations which have been received from members of the public. (2) Deputations and Petitions To receive any deputations or petitions which have been received from members of the public. RESOLVED – That it be noted that no questions, representations, deputations or petitions have been received in respect of this meeting. Northern Rail Services To consider a business update from representative of Northern Rail (verbal presentation). The Chairman welcomed Chris Jackson, Craig Harrop and Martin Keating, representatives of Northern Rail. Chris Jackson, the new Regional Director, introduced himself to the Committee. He looked after the west region, was a local, and was aware of the importance of the successful running of the railway for the local economy. Craig Harrop, Stakeholder Manager, who had last spoken to the Overview and Scrutiny Committee in August 2018, then addressed Members. He explained that the Office of Rail and Road Glaister Report had found that all rail industry partners had made mistakes causing the collapse of the May 2018 timetable, worsened by Network Rail wrongly believing that it could make up the time. The industry had not focussed on its passengers, but on planning and engineering concerns. In addition, the System Operator, who had been in the best position to understand and manage the risks, had not taken sufficient action. Neither Govia Thameslink Railway nor Northern Rail had been properly aware or prepared for the problems in delivering the new timetable and had not done enough to provide information to passengers when disruption occurred. Mr Harrop next explained the changes to timetable and operations which had occurred since August 2018. The Lakes Line had been withdrawn and reintroduced in July 2018. An interim timetable had been introduced to reduce last minute cancellations, to provide stability and to allow for outstanding driver training. Train service delivery had now stabilised and was more resilient on both the Lakes and Furness Lines. The majority of services had been re-introduced in September 2018 with little or no adverse impact and, since December 2018, all Northern services had been reintroduced and were being delivered robustly. Performance on local routes has continued to improve since the Committee’s meeting in August, with the Lakes Line PPM (public performance measure) tracking at 90% consistently - the previous day’s performance on the route had been 100%. The Furness Line PPM had also seen a steady improvement, with significant incidents and cancellations that had been averaging around 70-80, falling to around 20 in each four week period. PPM has seen a 20% improvement and was now averaging 80%. This route interworked with other routes into Manchester which had imported more delay over autumn. Autumn weather and adhesion, i.e. fallen leaves on tracks, had also impacted on all routes during November, but had since recovered. Current performance focus included greater resilience, working closely with Network Rail on infrastructure issues and full winter preparedness through point heaters and unit availability. Proposed changes to service recovery on the Lakes Line would mean services continuing along the line to terminate at Kendal rather than Oxenholme when there was significant late running as a result of operational issues. Mr Jackson provided the Committee with an overview of the RMT (Rail, Maritime and Transport Union) Strike Action which would see its 43rd action on the following day. The latest development was that Transport for the North and the Department of Transport had guaranteed a ... view the full minutes text for item O&S/44 Work Programme and Forward Plan PDF 155 KB View the background to item O&S/45 View the decision for item O&S/45 To consider the Overview and Scrutiny Committee Work Programme 2018/19, and the contents of the latest Forward Plan. Work Programme and Forward Plan - Appendix 1 , item O&S/45 PDF 175 KB Work Programme and Forward Plan - Appendix 2 , item O&S/45 PDF 78 KB The Solicitor to the Council presented a report including the Forward Plan published on 21 December 2018 and an up-to-date copy of the Overview and Scrutiny Committee’s 2018/19 Work Programme, which included a number of amendments made since the last meeting. She drew attention to fact that, since updating the Programme, she had been advised that the Homelessness Strategy 2019-2024 included for consideration at the 1 February 2019 meeting of the Committee would be delayed and be included instead on the agenda for the 26 April meeting. The Solicitor to the Council further reported that arrangements were due to commence for the Task and Finish Group for the development of locality working through Customer Connect. Due to the significant nature of the topic, seven Members would be sought to form the group, in order to ensure membership from across the district, as well as gender and political balance. A request for expressions of interest would shortly be sent out to all Members. A suggestion was raised for the formation of a task and finish group to examine rail issues, with Northern Rail being invited to provide further information, including details on station improvements. The Solicitor to the Council explained that the Chairman of the Committee had, following the presentation by representatives from Northern Rail earlier in the meeting, asked the representatives if they would be willing to return to speak to the Committee again, if necessary. She also informed Members that consideration could be given to setting up a task and finish group on the topic at the April meeting of the Overview and Scrutiny Committee when the 2019/20 Work Programme would be set. Attention was drawn to the fact that the Health and Wellbeing Portfolio Holder was due to present his report to the Overview and Scrutiny Committee on 26 April and to a request which had been made by a member of the public when the Committee had considered its 2018/19 Work Programme for a review of air quality within the district. It was suggested that the individual who had submitted this proposal might be invited to attend the meeting on 26 April. The Solicitor to the Council explained that the Committee had considered this particular suggestion in April 2018 when setting the 2018/19 Work Programme and that it had been felt at the time to be more effective to include the topic within the task and finish group which was to carry out a strategic review of the Council’s health and wellbeing priority. She also clarified that the area of air quality fell within the remit of both the Environment and the Health and Wellbeing Portfolios. RESOLVED – That (1) the Forward Plan published on 21 December 2019 be received; and (2) the Overview and Scrutiny Committee’s current Work Programme, including the amendment raised at the meeting, be noted. Draft Council Plan and Draft Council Policy on Climate Change PDF 215 KB To consider the draft Council Plan 2019 to 2024 and the draft Council Policy on Climate Change. Draft Council Plan and Draft Council Policy on Climate Change - Appendix 1 , item O&S/46 PDF 553 KB Draft Council Plan and Draft Council Policy on Climate Change - Appendix 2 , item O&S/46 PDF 94 KB Draft Council Plan and Draft Council Policy on Climate Change - Appendix 3 , item O&S/46 PDF 1 MB The Council Plan set out the Council’s vision and priorities and formed part of a suite of corporate documents and linked closely with the Medium Term Financial Plan. These documents formed part of the Council’s Policy Framework and underpinned the Council’s approach to governance and community leadership. The current Council Plan was for the period 2014 to 2019, and had been updated on an annual basis since 2014. Councillor Jonathan Brook, Deputy Leader and Housing, People and Innovation Portfolio Holder, presented a new draft Plan which was intended to run from 2019 to 2024. In developing the Plan, the vision had been revised to add the words “working together” to reflect that the Council could not achieve its ambition alone, and that it worked with partners to deliver on its vision and ambitions. The vision, as stated in the draft Council Plan, was, “Working together to make South Lakeland the best place to live, work and explore.” To achieve the vision, the Council’s areas of focus were:- · creating an environment for people to thrive; · delivering excellent value-for-money, services; · playing a leading role and influencing others; · empowering customers and communities; and · forward thinking, innovative Council. As with previous versions, the Council Plan retained the following values:- · Empowering People - By listening to our customers and our employees their ideas and comments will help us make improvements to customer service and workforce development. · Excellence - Seeking continuous improvement in what we do, ensuring that our actions address the needs of South Lakeland. · Open and Transparent - Being courteous, efficient and transparent in our dealings with the public. The Council Plan set out the challenges and opportunities that the district faced in the short, medium and long term. These were described in detail in Appendix 3 to the report. In brief, the challenges and opportunities were:- · South Lakeland’s demography; · financial resilience; · affordable housing; · sustainability; · rise in obesity levels and inactivity; · access to better training and development; and · education and skills. In order to meet the challenges and maximise opportunities, the Council Plan set out the delivery of the vision by:- · working across boundaries to deliver to communities that, · creates the right balance across different age groups that, · reduces inequalities so that no one is left behind that, · creates a sustainable and inclusive economy. In addition to the Council Plan, an Executive Summary, detailed at Appendix 4 to the report, had been developed. This document stated the high level priorities across the cross-cutting themes to deliver the overall strategic aims of the Council. Developing a sustainable and inclusive economy was a key element of the new Council Plan. This reflected growing awareness of the importance of Climate Change and the Council’s role in tackling it. A draft policy, as detailed at Appendix 5 to the report, represented a public recognition of the importance of Climate Change, an awareness of the opportunities offered by both tackling and adapting to meet the challenge of climate change and a series of ways in which the Council could ... view the full minutes text for item O&S/46 2019/20 to 2023/24 Draft Budget PDF 107 KB To consider the draft budget proposals for the financial years 2019/20 to 2022/23. 2019/20 to 2023/24 Draft Budget - Appendix A , item O&S/47 PDF 204 KB 2019/20 to 2023/24 Draft Budget - Appendix A Appendices , item O&S/47 PDF 413 KB Councillor Andrew Jarvis, Finance Portfolio Holder introduced the 2019/20 Five Year Draft Budget. The first draft budget had been considered by Council on 18 December 2018 and the report considered at that meeting was attached as Appendix A to the substantive report. The remainder of the substantive report provided an update on significant changes since the first draft budget had been prepared. The Government had published the provisional Local Government Finance Settlement on 13 December 2018. It would be subject to consultation until 10 January 2019 and the final settlement for each authority was usually published soon after the conclusion of the consultation period. The majority of the settlement was in line with the four-year settlement the Council accepted in 2016/17 and which was already reflected in the draft 2019/20 – 2023/24 budgets attached to the report. Details of the main changes in the provisional settlement were provided. The Council Tax referendum thresholds remained at the levels set for 2018/19 for district councils, with the maximum increase of the higher of below 3% or £5. For this Council, this could potentially raise the maximum increase in Band D Council Tax from the £5 that as included in the draft budget to £5.72, which would generate an additional £32,800 of income from Council Tax. There were no limits on increases for parish councils, but the Government expected parishes to take all available steps to mitigate the need for Council Tax increases. As expected, the Government had chosen not to reduce local authority funding through reductions in business rate retention, a reduction which had been known as negative Revenue Support Grant. Under the original four-year settlement, the Council had expected a reduction in funding of £613,000 for 2019/20. This decision by the Government had been widely expected and had already been reflected in the draft budget proposals considered by Council on 18 December 2018. Rural Services Delivery Grant was due to be frozen nationally for 2019/20, but the provisional settlement had increased the national funding from £65m to £81m. This Council’s share of the grant would increase from £347,900 to £433,500. This was an extra £85,600 for 2019/20 only. The Cumbrian authorities had not been successful in the bid to become a business rate pool pilot. The draft budgets for 2019/20 to 2023/24 did not anticipate any additional income from the potential pilot pool. The existing Cumbrian pool was expected to continue for 2019/20. The settlement also included some unexpected funding from the business rate levy account surplus. The Government collected a levy of up to 50% from authorities who collected more business rates than their baseline. This levy was used to fund a safety net for authorities who fell well below their baseline. This was the first time the levy had exceed the safety net, and the Government had £180m to distribute nationally. The Council’s share was £34,000. Finally, the Government had confirmed the threshold for payment of New Homes Bonus would remain at 0.4% of taxbase for 2019/20. For this ... view the full minutes text for item O&S/47 Treasury Management and Capital Strategies 2019/20 - 2023/24 PDF 102 KB To consider the Treasury Management and Capital Strategies and the authorised borrowing limits. Treasury Management Strategies 2019/20 - 2023/24 - Appendix 1 , item O&S/48 PDF 397 KB Treasury Management and Capital Strategies 2019/20 - 2023/24 - Appendix 2 , item O&S/48 PDF 238 KB Treasury Management and Capital Strategies 2019/20 - 2023/24 - Appendix 4 , item O&S/48 PDF 57 KB Councillor Andrew Jarvis, Finance Portfolio Holder, presented a report setting out the Council’s Treasury Management Strategy and Capital Strategy for 2019/20 – 2023/24. The Strategies had been updated to reflect the 2019/20 Budget and Capital Programme. The framework fulfilled five key legislative requirements relating to the setting of prudential indicators, the Council’s Minimum Revenue Provision (MRP) Policy, the Treasury Management Strategy Statement the Investment Strategy and the Capital Strategy, details of which were provided. The report reflected the budget proposals which had been approved for consultation by Council on 18December 2018. The Treasury Management Strategy was based on the proposed Capital Programme for 2018/19 – 2023/24 as considered by Council on 18 December 2018. The Capital Strategy included potential capital expenditure not currently in the proposed Programme and arising from the review of Council Assets. The resulting indicators in the Capital Strategy were, therefore, higher as it included potential expenditure and borrowing which might not arise, depending on future decisions around service delivery. The Capital Strategy would assist in ensuring that the Council had funds available in the future to meet future opportunities which might arise. It also considered organisational issues, including how the Capital Programme would be prioritised and considerations, including capacity to deliver. Councillor Jarvis drew attention to an error within Section 5 of the Capital Strategy under paragraph 5.2 where the figure earned by the Council in relation to its 23 investment properties should read £0.464m and not £0.325m. The Strategies ensured that the Council had robust arrangements for investing and that it only borrowed where it was appropriate and affordable. Members thanked Councillor Jarvis and officers for an informative report. Councillor Jarvis responded to a query explaining that decisions on all capital investments, including those which were commercial in nature, were reported and made through Cabinet and Council. The Assistant Director Resources (Section 151 Officer) confirmed that all such decisions were made through the budget process and that any proposals for large borrowing would come forward with a business case. (1) the Treasury Management and Capital Strategies and the authorised borrowing limits within the report be noted; and (2) Cabinet be recommended to endorse both strategies for recommendation to Council. Update on the Building Financial Resilience Project PDF 177 KB To consider the progress achieved by the Building Financial Resilience Partnership Group. Update on the Building Financial Resilience Project - Appendix 1 , item O&S/49 PDF 254 KB Councillor Philip Dixon, Health and Wellbeing Portfolio Holder, presented a report which highlighted the work carried out to date by the South Lakeland District Council (SLDC)-led Building Financial Resilience (BFR) partnership group following the Council’s first Tackling Poverty Workshop which had been held in 2016. That workshop had sought to raise ideas for reducing poverty in South Lakeland through the work of both the Council and partner organisations. At the workshop, three clear areas of work had been identified:- · understanding the nature and extent of poverty in South Lakeland; · helping those in immediate need; and · focussing the work of the Council and partners in the long-term to help to address the root causes of poverty in the area. A Position Statement had subsequently been created which set out the broad aims for the BFR group in tackling poverty. This Statement had evolved and now stated, “Ensuring that no-one in South Lakeland is excluded from an acceptable standard of living.” An SLDC BFR officer group had developed an initial analysis/mapping exercise of poverty in South Lakeland and had drafted an action plan through meetings with partner agencies to take on their issues, concerns and recommendations. The action plan was attached at Appendix 1 to the report. The full BFR partner group had now met five times, with a future meeting set for March 2019. Partners had expressed the desire to continue meeting as they valued the creative collaborative networking opportunity where new initiatives and link-ups were taken forward to support people suffering financial hardship. The report included details of the key actions achieved by the group to date:- · The creation of five task groups which had met to work on the actions. · A fuel poverty and money advice scheme (LEAP) had been launched, providing free energy saving household improvements and advice on switching and budgeting to all fuel poor households in South Lakeland. · South Lakes News was including articles in each issue to give practical advice/signposting to raise awareness of helpful schemes and promote the work of partners. · The creation of a BFR page on the SLDC website, with useful resources and information. · SLDC was providing ‘Assisted digital support’ to assist customers in making and maintaining claims for Universal Credit and referred customers having difficulty with payments to the Citizens Advice Bureau for ‘Personal Budgeting Support’ courses. · The SLDC Revenues and Benefits Department managed alternative payments arrangements of housing benefit, or Universal Credit (not rent), to pay direct to landlords in certain circumstances. · The number of organisations using MARS (Multi Agency Referral System from Gateway) had increased from 60 to 90 (as of September) - Age UK had used the partner meetings to promote this system and was committed to its promotion to more small charities. This would help direct the service user to the right support at the right time. · General Practitioners could now signpost and refer clients to the third sector via MARS, and the Integrated Care Communities (ICC) had promoted MARS with ICC groups to encourage social prescribing. ... view the full minutes text for item O&S/49 Cumbria Health Scrutiny Committee Update To receive an update, if any, on the work of the Cumbria Health Scrutiny Committee from the Council’s representative or substitute. Councillor Vivienne Rees, the Council’s representative on the Cumbria Health Scrutiny Committee, referred to her written report considered at the last meeting of the Committee on 26 October 2018, and informed Members that the situation remained the same.
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Department of Homeland Security Daily Open Source Infrastructure Report Complete DHS Daily Report for September 8, 2008  According to Reuters, the U.S. Navy secretary said on Wednesday he was concerned about maintaining a stable workforce at Gulf Coast shipyards after the recent evacuation caused by Hurricane Gustav. (See item 9) 9. September 3, Reuters – (Louisiana; Mississippi) U.S. Navy concerned about Gulf Coast post-hurricane workforce. The U.S. Navy secretary said on Wednesday he was concerned about maintaining a stable workforce at Gulf Coast shipyards after the recent evacuation caused by Hurricane Gustav. He said preliminary reports showed minimal, if any, damage to the yards, but he was worried about maintaining continuity in the workforce, which took a big hit after Hurricane Katrina in 2005. Northrop Grumman Corp, which operates shipyards in Pascagoula and Gulfport, Mississippi, and New Orleans and Tallulah, Louisiana, said it is still assessing the impact of the latest hurricane on its employees and facilities. The company had shut down operations in preparation for the storm but will resume full operations by Monday, said a spokeswoman. Source: http://www.reuters.com/article/rbssIndustryMaterialsUtilitiesNews/idUSN0347207520080903?sp=true  The Los Angeles Times reports that airport officials and federal authorities have tightened security at Los Angeles International Airport because of the recent arrest of an elevator mechanic suspected of smuggling illegal immigrants into the U.S. (See item 12) 12. September 5, Los Angeles Times – (California) LAX tightens security measures after alleged smuggling. Airport officials and federal authorities said Thursday that they have tightened security at Los Angeles International Airport because of the recent arrest of an elevator mechanic suspected of smuggling illegal immigrants into the U.S. Officials for LAX and U.S. Customs and Border Protection said the measures included security adjustments at the federal inspection area inside the Tom Bradley International Terminal. Authorities declined to describe the changes to protect airport security. According to court records, the airport employee allegedly used his airport security clearances and a key to terminal elevators to help illegal immigrants skirt customs and immigration checks after arriving aboard Mexicana Airlines flights. A Customs and Border Protection spokesman said the man received security clearances from LAX and the federal government and passed background checks that included his employment history and whether he had a criminal record. State officials have described LAX as the top potential target for terrorists in California. Source: http://www.latimes.com/business/careers/work/la-me-smuggle5-2008sep05,0,3755262.story 10. September 4, Associated Press – (Oregon, Wisconsin) E-mail scam from Spain aimed at Oregon consumers. According to police, an e-mail survey sent to Grants Pass, Oregon, area residents that offered $90 to answer questions for a bank turned out to be a scam run electronically from Valencia, Spain. The e-mail used a phony Home Valley Bank logo and asked for personal information the real bank says it would never request by phone or e-mail. And the scam hijacked a phone number for a health care organization in Wisconsin as its fake contact number, forcing the organization to waste time answering a number of angry phone calls before the scam was discovered. Home Valley Bank has blocked any transactions involved with the scam. Source: http://kdrv.com/news/local/42036 11. September 4, Reuters – (National) Wall Street, funds urge SEC to keep ratings in rules. Securities regulators disagree with America’s most powerful mutual funds and Wall Street players over plans to scrap requirements that money market funds hold investment-grade securities. For years, the Securities and Exchange Commission allowed fund firms to buy only highly rated municipal bonds for money market funds but now the SEC is considering changing that rule in an effort to curb investors’ reliance on credit ratings. Ironically, players like the Vanguard Group, one of the biggest in the $12.3 trillion mutual fund industry, want less freedom instead of more, arguing the SEC-mandated ratings offer would-be investors a sense of comfort. The SEC’s plan would remove an important investor protection and weaken investment standards, and could pose a risk to the stability of the $3.5 trillion money market fund industry, the Vanguard Chief Executive said in a letter filed with the agency. The Securities Industry and Financial Market Association, a Wall Street lobbying group, said the ratings give investors faith in the funds and create standards for assessing credit risks. A chairman of the board of trustees that oversees mutual fund firm Evergreen Investments, a mutual fund and asset management unit of Wachovia Corp said eliminating the rating requirement would place an inappropriate burden on trustees of money market funds. Other proposals include finding alternatives to establish net capital requirements for investment banks the SEC supervises. But one of the more controversial is the plan to eliminate part of its rule that requires money market funds to hold securities with ratings in one of the top two investment grades from a major rating agency. The SEC’s comment period for the proposals closes on Friday and the agency’s chairman has signaled that the new rules are a priority. Source: http://www.reuters.com/article/ousiv/idUSN0429200520080904 28. September 4, Government Technology – (National) Companies continue to overlook evolved virus attacks. A recent security advisory from a messaging security company warned that service providers are placing e-mail users at risk by continuing to ignore sophisticated virus propagation techniques. Attackers are moving beyond traditional tactics, such as sending messages with virus executables attached or virus-infected documents, to employing hybrid attacks that combine elements of both spam and viruses. In these attacks, malware authors embed links in informative or advertising e-mails. Recipients are enticed to follow these links to a Website that hosts the malware, which could be a virus, worm, or Trojan. These advanced threats embed anti-spam and anti-virus (AV) evasion techniques with the objective of eluding both spam and traditional AV filters. Most spam filters are not capable of catching these highly mutable threats because they do not follow the recurrent, mass e-mail tactics commonly found in spam. Likewise, conventional AV solutions bypass these messages as they appear to be spam or phishing. As these attacks become the norm, operators are urged to re-examine their anti-virus strategies and ensure that their messaging security processes are capable of detecting these hybrid threats. Source: http://www.govtech.com/gt/405320?topic=117671 29. September 4, Computer World – (National) Upcoming Microsoft patch lineup could be ‘massive,’ says researcher. Microsoft Corp. today Thursday it will ship four security updates next week, only a third as many as it did last month, to fix critical vulnerabilities in Windows, Office, Windows Media Player, and other parts of its software portfolio. The director of security operations at nCircle Network Security Inc said, however, that “it’s not going to be an easy month with all these different applications and different operating systems affected. Patching will be a lot more involved than you’d think with just four bulletins.” He called the patching job “potentially massive.” In the advance notification Microsoft published Thursday, it tagged all four of the expected updates as “critical” -- its highest threat rating. As customary, Microsoft limited the information to naming the affected software and providing only generalities about the bugs. However, all four will patch one or more “remote execution” vulnerabilities, flaws that allow attackers to gain control of a system by introducing malicious code, often by convincing users to open a file attachment or tricking them into visiting a rogue Web site. Source: http://www.computerworld.com/action/article.do?command=viewArticleBasic&taxonomyName=windows&articleId=9114116&taxonomyId=125&intsrc=kc_top 30. September 3, IDG News Service – (National) Spammers use free Web services to shield harmful links. Spammers are abusing free Web services to make their spam links look more legitimate, according to e-mail security vendor MessageLabs Ltd. One of the services, a photo hosting site called ImageShack, lets people upload different types of photo formats, including Flash files, said a senior analyst at MessageLabs. Flash files, which have the extension “.swf,” can be used for animated graphics and to automatically redirect people to other Web sites — a feature that can be abused. The attack involving ImageShack works like this: Spammers upload a Flash file and then copy the link for that file, which comes from ImageShack’s domain, into a spam message. If the link is followed, the Flash file redirects the victim to a spam site, he said. The technique offers an advantage for spammers. Antispam software will often scan links in e-mail and block any e-mails with suspicious-looking links. But ImageShack’s domain is considered to have a good reputation, so messages will not be blocked. Another, more dangerous variation on this theme is a spam e-mail promoting a video. If the link is clicked, a Flash file redirects the victim to a site where a pop-up window immediately implores the user to download a codec supposedly needed in order to play the video file. Invariably, the file is not a codec but rather some piece of malicious software. Source: http://www.computerworld.com/action/article.do?command=viewArticleBasic&taxonomyName=security&articleId=9114045&taxonomyId=17&intsrc=kc_top 31. September 4, TMCNet – (Southeast) US Carrier: We’ll protect fiber optic network from Hurricane Hanna. USCarrier Telecom, LLC., a company that provides high-speed fiber optic transport services in the Southeastern region, reportedly says it is prepared to combat the Hurricane Hanna along the Atlantic coast, primarily focusing Savannah, Georgia. Technicians have been spread across the multi-state area to manage its fiber optic network in four states stretched over 3,400 miles. USCarrier received approval to join the Wireless Priority Service, a group that provides priority wireless services to vital private sector personnel and infrastructure providers in the event of any emergency. All the field technicians and staff of network operation center have been informed by USCarrier to stay in a 24-hour alert mode through this weekend, when Hurricane Hanna is being expected to arrive. The company will also send ancillary personnel who will physically drive the network so that areas with problems might be identified. Apart from this, as a part of preparations to combat the potential destruction of Hanna, the back-up generators of the company have been tested, POP doors have been sealed and sand bagged, all the terminals have been backed-up, emergency equipment parts have been ordered for, and the cable contractors have been asked to prepare for quick deployment if some emergency arises. Source: http://cable.tmcnet.com/topics/cable/articles/38893-uscarrier-well-protect-fiber-optic-network-from-hurricane.htm 32. September 4, InformationWeek – (New York) ‘Nation’s largest wi-fi network’ launched by Cablevision. Cablevision Systems on Thursday debuted what it calls the “nation’s largest and most advanced consumer Wi-Fi network” across a wide swathe of New York’s Long Island. The service covers high-traffic community zones in Nassau County and in some areas of Suffolk County, as well as on commuter rail platforms and parking lots across Long Island. The Wi-Fi service is available without additional charge to Cablevision’s Optimum broadband customers. The Long Island deployment is the vanguard of Cablevision’s $310 million project to provide Wi-Fi service to its 2.4 million Internet customers in its New York-New Jersey-Connecticut tri-state service area. Source: http://www.informationweek.com/news/mobility/wifiwimax/showArticle.jhtml?articleID=210500064 33. September 4, WAOI 4 San Antonio – (Texas) Scam targets Time Warner cable customers. Hundreds of people have already been affected by a new phishing scam that tries to get personal information over the internet and is targeting cable-TV customers. It comes in the form of an email that appears to be from Time Warner Cable. Time Warner has received more than 200 or emails related to the phishing scam. A spokesperson for Time Warner told News 4 the company would never send out an email asking for personal information or bank/credit card account information. Source: http://www.woai.com/mostpopular/story.aspx?content_id=b5c19039-e590-4d3e-bed6-84c93e5d3d63 Department of Homeland Security Daily Open Source ...
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Road Schedule Welcome to the official online archive of The Dr. Demento Show! Here you can browse our archives, which range from last week all the back to 1970! A new episode is added each Saturday morning, and older items are added to the archives each Sunday evening. You may purchase any stream in mono, or the current episode in high quality stereo. Or, join the Demento Online Club for access to *all* episodes in high quality! To become a member, click here! Please be sure to read our Frequently Asked Questions (FAQ) regarding streaming before you purchase your first show. (Please note that you are not purchasing a download but a single performance which is streamed to your computer. Any offers mentioned in older shows are null and void at this point.) [ Click Here to Test Your Audio ] Please be aware that some of the older shows although available in high quality format may have less then stellar sound quality due to the age and quality of the original recording. Also, while most shows are stereo for D.O.C. members, a few shows are only available in mono (as indicated). Our partner site the Demented Music Database has a search engine to help you locate the episode you want to hear. Choose by era: 2010 2005-2009 2000-2004 1995-1999 1990-1994 1985-1989 1980-1984 1975-1979 1970-1974 Or by topic: A-C D-H I-S T-Z Or Show All! 3 new additions within last seven days. (3 in this category.) I AM 1410: Identity is the topic. Not an identity crisis, but 26 different funny songs that say "I am" in 26 different ways! We also remember Tim Wilson and Harold Ramis. Note: nothing truly obscene, but the f-word can be heard in "Jaws," "My Apologies" and "Jetpack." Mar 8, 2014 [ Play List ] (Added Mar 8, 2014) Low Quality 32Kbps mono (64Kbps quality) High Quality 128Kbps stereo [ Promo ] [ Promo ] I AM PART 2 1428: "I am...!" (insert what you are). We all say that at one time or another. The creators of funny songs have sung that in some very colorful and entertaining ways. We heard a bunch of those in March, and we'll hear almost 30 more in this show. Jul 12, 2014 (Added Jul 12, 2014) Low Quality I Hate When That Happens, Mayberry Beret, Buckwheat Toupee, Hamster Love, Deep in the Heart of Jersey, I'm Tough, Roast Chicken Faces, You Were Speeding, Another One Rides the Bus, You Look Marvelous (MONO ONLY) Sep 15, 1985 (Added Feb 20, 2011) Low Quality I Just go Nuts at Christmas, Little Orley and the Bubblegum, Impossible, Ballad of Walter Wart, Smokey the Bear, Streaking USA, John & Marsha, I Never Harmed an Onion, Little Black Egg, Snoopy for President, Floating Kidney Waltz, Convoy G.B., Shaving Cream Sep 12, 1976 (Added Dec 20, 2015) Low Quality I WANT 1002: This week we feature songs with "I Want" in the title, along with their close cousins, the "Gimme" songs. While there are some things almost all of us want...food, water, shelter, world peace...other people's desires are downright peculiar...and many of them are chronicled in these songs, which get so greedy they almost take over the whole show! Still more of these in the bonus tracks, plus a rare novelty single by the late Arnold Stang. Jan 10, 2010 (Added Jan 11, 2010) Low Quality I WANT 1808: No matter how much we have, there are always things that we want...food, clothing, a new duck, to be something we're not, to be loved...and those wants have inspired a lot of songs! We'll hear some this week, along with the Top Ten for February. Feb 24, 2018 I WANT 1818: Here's Part 2 of our exploration of the world of human desire -- in other words, two dozen "I Want"/"I Wanna"/"I Wish"-type songs. Other topics include smells (good and bad) and the Ford Motor Co. (in honor of all the cars they won't make any more). May 5, 2018 (Added May 5, 2018) Low Quality IAN WHITCOMB CO-HOST: Mad Dogs & Englishmen, Laughing Policeman, Ying Tong Song, Pet Shop, My Old Man's a Dust Man, L.S. Bumblebee, Ouch, I'm the Urban Spaceman, When I'm Cleaning Windows, Lily the Pink, Disco Sucks, Her Majesty Aug 5, 1979 (Added Jun 3, 2019) Low Quality IDENTITY CRISIS? 0802: We explore the subject of identity with "I Am" type songs. "I Am" a cow, a whale, an astronaut, a train, a lumberjack, a gnu, and my own grandpa...not to mention Larry. Our artist of the week is the Mrs. Ackroyd Band, from England and Wales, featuring Les Barker. Jan 13, 2008 In the Mood, Sinister Lunchmeat, Sounds like Fun, Sally Ann, I Like Beer, Funky Gibbon, Diddie wah Diddie, She Had to Lose it at the Astor, Freakout Frog, Music Business Lament, Hot Nuts, Wowie Zowie, Want Ads, Surfing Shark, King Kong, Rubber Duckie, Dirty Old Man Jan 9, 1977 (Added Apr 16, 2017) Low Quality INAUGURATION 1702: Special show this week - Dr. Demento Listeners Select Appropriate Songs for Donald Trump's Inauguration! (Rated PG-13...the Team America piece has some f-words). Jan 14, 2017 INDY 500: Gentlemen Star Your Engines, Dance of the Hours, Tell Laura I Love Her, Any Ice Today Lady?, Timetable Blues, walter Wart, Blue Yodel #8 Mule Skinner Blues, Jukebox Joe, Dig, You're so Fine, Candy Man, Ain't I'm a Dog, Rich Woman May 28, 1972 INSANITY & PSYCHIATRY PART 2 1121: Here's the sequel to our Insanity and Psychiatry show that was uploaded March 12. No duplication with that show - this will totally expand your collection of absolute innnnnn-sanity! Also included are three songs from the Trey Parker- Matt Stone - Robert Lopez Broadway smash "The Book of Mormon." (ATTENTION - the one in the bonus tracks has major blasphemy and very rough language!) Also in the bonus tracks (ahead of that Book of Mormon song) - four songs recorded in the 1920s and 1930s about the Mississippi floods back then, very similar to this year's catastrophe. May 21, 2011 (Added May 21, 2011) Low Quality INSANITY 1111: Our topic this week is mental health, and the lack of it: insanity and psychiatry. (Surprisingly, we haven't covered this topic in over a decade until now). Also: songs for St. Patrick's Day, a song recorded live at the protests in Madison, WI, and some songs about Libya from the 1980s. (Lots of those in the bonus tracks). One f-word in "Liquor and Whores." Mar 12, 2011 (Added Mar 12, 2011) Low Quality INSANITY 1518: Our topic today is Insanity + Psychiatry. The symptoms and the treatments. Napoleon XIV and other usual suspects plus a bunch of things I haven't played lately, or ever. Also Monty Python, some rare Freberg and other delights. May 2, 2015 INSANITY 1542: 23 more songs about insanity and psychiatry, plus 10 songs about beans! Plus "My Mother Is a Space Cadet" and "Ode to Playboy." note: "Psycho Chicken" has the f-word, unbleeped, in a non-sexual context. Oct 17, 2015 (Added Oct 17, 2015) Low Quality INSECTS 0728: On this Dr. Demento Show we celebrate our friends in the insect kingdom, our funny friends the flies, the ants, the bees, the cockroaches, creepy crawly bitey bitey, itchy scratchy nasty nasty! Theere's also a rat song and three worm songs, plus two superheroes and a world full of bastards for good measure. Jul 15, 2007 INSECTS 1528: Insects...there are a whole lot of them on this planet, and a whole lot of funny songs about 'em too! This show has old favorites (including a countdown of the five that were most requested this past week) plus a bunch that I haven't played before. Some rare treats in our First Hour Free-for-all too! Jul 11, 2015 INSECTS 1623: Our topic is insects. They bite us and sometimes make us sick and generally annoy the heck out of us, but they pollinate fruits and flowers, AND inspire funny songs! This week's show has a whole lot of those, with only a speck of repeats from the Insects show last July. Jun 4, 2016 INSECTS: Reefer Song, Toxic Swamp, Women in Minivans, Outside a Small Circle of Friends, Stop Talking about Comic Books, Twinkies & Ding Dongs, Snot Nosed Rag, Man Song, Chiggers, Human Fly, Redback on the Toilet Seat, Cockroach that Ate Cincinnati, Talking Again Jul 5, 1998 (Added Dec 3, 2017) Low Quality INSTRUMENTAL DEMENTIA: Thus Cacked Henrietta, 2001 Polkas, Dear Abby, Trucker, Lunchlady Land, Typewriter, Michael's Market, It Ain't the Meat it's the Motion, I Wanna be a Flintstone, Rocky Meets Moose, Monty Python theme, Barnyard Concert, Do the Clinton Apr 10, 1994 INSTRUMENTALS: In Heaven There is no Beer, I've Got a Potato in my Pants Blues, Hot Rod Race, Hot Rod Lincoln, Plexiglas Toilet, Q5 Piano Tune, It's a Gas, Okeh Laughing Record, Cobwebs and Strange, Several Specials of Small Furry Animals, Star Wars Cantina Feb 4, 2001 (Added Apr 1, 2012) Low Quality INSTRUMENTS 1628: Here's Part Two of our amazing collection of funny songs about musical instruments + songs about funny musical instruments. Highlights of the first hour include "I Think My Dog's a Democrat," "You're Always Throwing Salsa At the Light Bulbs," and "The Comedy Music Life." Jul 9, 2016 (Added Jul 9, 2016) Low Quality INTELLIGENCE 0709: "Let us put man and woman together to find out which one is smarter!" On this Dr. Demento Show we celebrate intelligence. Teenage brain surgeons. Smart girls. Evil geniuses. "Weird Al" Yankovic's salute to Jerry Lewis (and Frank Zappa). We'll also hear rare tracks like "The Thorazine Shuffle," Benny Bell's "Humoresque" (the song about goosing statues in the park) and "My Name Is Puka." Mar 4, 2007 Interview with Allan Sherman's Son - Robert Sherman Jan 15, 2006 INTERVIEW WITH FRANKIE & ANNETTE: Airborne with an Ape, Jar Song, Great Poindexter, Life Sucks then you Die, I Think You Think, Annette medley, Jamaica Ska, Frankie medley, Flying Saucer, Don't Get Sand in it, Mr. Jaws '87, Penis Envy, Burger Rap Jul 26, 1987 (Added Sep 16, 2012) Low Quality INTERVIEWS WITH GYPSY BOOTS AND OSCAR BRAND: Swallow my Love, Oh Mommy, Psycho Chicken, Building my Body, Shake my Family Tree, I'm my Own Grandma, Mr. Rubik, I'm Hip, Ca Plane Pour Moi May 16, 1982 Intro & Outro, Feelings, Beep Beep, Sweet Transvestite, Can I Pawn my Teeth to You, Martini, 51 Beers, Inflationary Language, Thank God I'm a Rich Kid, Piggy in the Middle, Powerhouse, Old Payola Roll Blues, Pencil Neck Geek, Spam, Gumball Wizard Apr 9, 1978 It's Sister Ginny's Turn to Throw the Bomb, Dragnet Goes to Kindergarten, Black and Blue Danube Waltz, Pickle in the Middle with the Mustard on Top, Almost Degraded, Pistol Packing Mama, Respect, Boogie, Lumberjack Song Oct 19, 1975 ITALIAN DEMENTIA: Back got Back, Barbie Girl, Demi Moore, I Bit William Shatner, I Sweep the Sidewalk with a Hose, Pastafazoola, Pizza to Go, Lasagna, Italian Song, Pepino the Italian Mouse, Shaddup you Face, Eh Cumpari, Suspenders, Chainsaw Juggler Feb 16, 2003 (Added Aug 4, 2013) Low Quality JANUARY 1982 ON KMET (part 1): Dolly Parton's Tits, Sex Toy, Kinky Sex, Control the Urge, Ode to Billy Joel, Still Billy Joel to Me, He's Got a Way, Ronnie Reagan Rag, I Hate Cats, When Lulu's Gone, The Blob, Elvis Imitator, Two Left Feet, Mr. Rubik, Super Skier Jan 24, 1982 JAZZ 0729:This week's special feature is the demented side of jazz. A lot of people today take jazz very seriously. We forget that jazz was originally good time party music, and a lot of funny stuff went along with that..."Laughing In Rhythm," "Cement Mixer (Put-tee Put-tee)", "Reefer Man" and of course "Who Put The Benzedrine In Mrs. Murphy's Ovaltine." Along with the funny side of jazz this show also features demented gems like "My Wife Left Town With A Banana," "The Masochism Tango" and the ever-popular "She Left Me For A Destitute Quadriplegic Because Of The Good Sex." Jul 22, 2007 JAZZ 1310: Here we go with a full hour of Demented Jazz - from the Original Dixieland Jass (!) Band to Cab Calloway and Slim Gaillard, and including the "Stay Demented" song Harry (The Hipster) Gibson wrote and sang just for the show. Also the Logan Awards winner for outstanding comedy song, and lots and lots of your requests. Rated PG-13. Mar 9, 2013 JAZZ 1322: The joint is jumpin' with an hour of Demented jazz this week! No duplication with the March 9th show. Also, by popular demand, "They're Coming To Take Me Away" all the way through - backwards, and other assorted freakouts. Jun 1, 2013 JAZZ: Earache my Eye, Universal Adjective, Old Man Gipper, What's it Like to be You?, Jewish Rapper, I Think I'm a Clone Now, You Rascal You, I'm Hip, Give me That Wine, Matzoh Balls, Psychopathia Sexualis, Benny's from Heaven, Mr. Roberts, Crepitation Contest, I Hate When That Happens, Birdhouse in my Soul, Car Phone Mar 25, 1990 JIM INFANTINO INTERVIEW: Smoke That Cigarette, Random Drug Testing, Cheerleaders on Drugs, Stress, I Guess I'm a Butt Head, Pants, Bang the Mo Slowly, Outside a Small Circle of Friends, Smoking in the Boy's Room, No Smoking, Another Puff, Cigarette Blues, You Can Play my Sega, Smoke Off Jan 8, 1995 JOHN CHRISTIANSON INTERVIEW: Can't get my Motor to Start, Heaven is for Presbyterians, How Come my Dog Don't Bark, Robin the Boy Blunder, Melanie, Every Little Bug, I Ain't Hep to that Step, Cocktails for Two, Dragnet, Wyatt Earp Makes me Burp, Nine Coronas, Contra Rap Jan 31, 1988 JOHN CLEESE INTERVIEW/BARRY & THE BOOKBINDERS INTERVIEW: Cocktails for Two, Pool Table, Elevator to Menswear, Human Video Game, Calling Captain Kirk, Domestophobia, Spock Rap, Don't Worry Be Happy Aug 14, 1988 JOHN FORSTER INTERVIEW: Eggplant Ate Chicago, Little bit Late, Stress, Zombie Jamboree, Caning Michael Fey, Whip, Who Threw Whiskey in the Well, Nicotine Man, Doop, Entering Marion, Big Mac Tree, Fusion, Bedrock Rap, God Told me to Rob the 7-11 Jun 5, 1994 (Added Jan 1, 2017) Low Quality JOHN JAVA INTERVIEW: Nature Trail to Hell, Frozen Logger, Winter Wonderland, She Won't French Kiss, Walking Blues, Honolulu Honeymoon, Ain't We Crazy, Mr. Ed, Addams Family, Andy Griffith Show, Mighty Mouse, Leave it to Beaver, Star Trek, Revenge of the Nerds, 99 Dead Baboons, Eat my Shorts Jan 13, 1985 JOHN LANDIS CO-HOST: Boats, Chinese Mule Train, To Mommy, Hook's Waltz, Beans & Cornbread, Beware Brother Beware, When I See an Elephant Fly, Untouchables theme, Quando Quando, Sink the Bismark, I Don't Want to Get Drafted, Psycho Chicken, Who Shot J.R.? Aug 10, 1980 JOHN LANDIS INTERVIEW: Hooray I'm Going Away, Cheese Shop, Up in Smoke, Juanita Banana, Hello There, Nobody, Fish Heads, Pass the Udder Udder, Be Prepared, Minnie the Moocher, Stand-up, When I See an Elephant Fly, Louie Louie, I Love Me, Pencil Neck Geek, My Dead Dog Rover, Sweet Transvestite Oct 1, 1978 JOHN MAMMOSER INTERVIEW + DAWS BUTLER TRIBUTE: EIO Song, It Came from Outer Space, Ron's Zodiac, Banana Boat Song, Audition, Texas Shakespearean Chainsaw Massacre, Nine Coronas, Matzo Balls, Christmas Dragnet, Arab Alabama, Spock Rap May 22, 1988 JONATHAN & DARLENE EDWARDS INTERVIEW: I get Weird, Doggy Doo, Mickey Mouse, Hooked on Henny, Video Games, Annie Logan eat your Heart out, Snack Attack, Beep Beep, Bicycle Seat, Staying Alive, You Belong to me, Jolly Jo, Bodine Brown, Beatle Rap, Pacman Fever, Beer Hunter, Fish Heads, Dead Puppies May 2, 1982 Jordan For President, Rock 'n' Roll President, Grandpa's Spells, Lounging at the Waldorf, Get Your Juices at the Deuces, Lover's Prayer, We All Scream for Ice Scream, Going to New York, Sepulveda, Los Angeles, Spike Jones Downbeat radio show, Trouble no More, Real Batman, Garbage Man (MONO ONLY) Aug 27, 1972 (Added Oct 7, 2012) Low Quality JULY 1974 KMET (part 1): Freckle Song, Let it All Hang Out, Big Balls in Town, I Like a Funeral, Mechanical Man, Diddie Wah Diddy, Hot Fingers, I'm so Glad, Kinky Kids Parade, Who's Yehoodi, Hooty Sapperticker, King of Borneo, Elephant Story, Honey Earthers, Move Over Jehovah, Me and My Goose (MONO ONLY) Jul 7, 1974 (Added Aug 12, 2012) Low Quality JULY 1974 KMET (part 2): They're Coming to Take Me Away Oy Vey, Farm Yard Melody, Honey Babe, Bald Headed End of a Broom, Bloodshot Eyes, Can you Dig It, Everybody Loves that Hadacol, Drink, Pig Got up and Slowly Walked Away, Squaws Along the Yukon, Rutabaga Boogie, Oh Roscoe (MONO ONLY) Jul 7, 1974 Jumping Jive, Nicotine Scene, That's the Way We Love, Op, Cops & Robbers, Calling All Cars, 26 Miles, Shake 'em on Down, Baby Please Don't Go, Marijuana Salad #2, Pepino the Italian Mouse Apr 23, 1972 JUNE 1979 ON KMET (part 1): Trouble with my Trousers, Please Squeeze my Knees Louise, Broken Down Mama, Everything Stops for Tea, Vancouver Town, In the Hay, Carmen Miranda, Wowie Zowie, Omar the Vampar Jun 3, 1979 JUNE 1979 ON KMET (part 2): You Always Hurt the One You Love, Good Advice, After Every Rainstorm, Sister Carolina, Na Cl, Long Beach, El Monte, Covina, Don't Eat the Yellow Snow, There Was a Fungus Among Us, You're the Pits Jun 3, 1979 JUNE ON KPPC: Crazy Man Crazy, Ain't We Crazy, Johnny Was a Good Boy, Walter Wart, Boolie Wooger, I'm So Glad, In The Mood, I'm a Man, Blues in the Night (MONO ONLY) Jun 13, 1971 Just as surely as December leads into January, holiday feasting leads to dieting (at least for a lot of us!) This week's feature segments explore the ins and outs of dieting with comedic gems like "Too Fat Polka," "Weird Al" Yankovic's "Eat It" and "Fat" and 400-lb. actor Victor Buono's "Fat Man's Prayer." Also included: brand new songs by Worm Quartet and The Four Postmen, and the grand finale for Mr. Whitekeys and the Fabulous Spamtones. Jan 21, 2007 Kids Nov 15, 1992 KIDS: It's Just my Kids, Those Two Dreadful Children, Crusher, Stinky Breath, Leader of the Laundromat, I'm a Butt Head, How Sweet to be an Idiot, Mickey Mouse, What a Mouse, That's my Boy, My Neighbor's Kids, Good Ol' Days, A Whole Newt World, Microsoft Word Mar 19, 1995 King Tut, Istanbul not Constantinople, Beam me up Scotty, Weather Forecast, It Ain't Gonna Rain no More, Dance of the Hours, Can you Dig it, Sweet Transvestite, Freckle Song, Bird on my Head, Pet Shop, Transfusion, Who's on First, Hamster Love May 28, 1978 (Added Jun 17, 2018) Low Quality KIP ADDOTTA INTERVIEW: Grow Mrs. Goldfarb, Christmas Amoeba, Big Bottom, Boa Constrictor Ate my Wife Last Night, Short Skis Suck, You Can't Rollerskate in a Buffalo Herd, Get Naked, Wet Dream, Delaware, I Saw Daddy Kissing Santa Claus, Hanukkah Rocks, Eric the Awful, Bringing me Back Today, This is the Life, Grandma Got Run Over by a Reindeer Dec 16, 1984 KLSX 20TH ANNIVERSARY SHOW: interviews with Larry Groce, Mel Blanc, George Carlin, Stan Freberg, Tiny Tim, Monkees, Ray Stevens, John Cleese, Tom T-Bone Stankus, Doodles Weaver, Frank Zappa, Napoleon XIV, Clarence Nash, Weird Al Yankovic, plus the 5 top artists and 5 top songs of all time Oct 13, 1991 KLSX Christmas part 2: Beatles, Christmas in California, We're Getting Massaged for Christmas, Santa Claus Gone Bad, I Want the Batman for Christmas Dec 24, 1989 KLSX CHRISTMAS PART 2: Everywhere it's Christmas, Chaotic Christmas, Deck Yourself, Wreck the Halls, I Saw Mommy Kissing Santa Claus, Christmas in Mount Idy, Rudolph the Brown Nosed Reindeer, Merry Old Philosopher, Gridlock Christmas, Soap on a Rope, Twelve Days of Christmas, Visit from St. Nicholson, Twelve Demented Days of Christmas (MONO ONLY) Dec 20, 1987 KLSX Funny 25 1991! Dec 29, 1991 KLSX HALLOWEEN: Werewolves of London, I was a Teenage Werewolf, I Want my Baby Back, Dinner with Drac, Screaming Ball at Dracula Hall, I'm a Ghost, Carmen Miranda's Ghost, Haunted House, Frankenstein '59, Sitting up with the Dead, Goblin Girl, Dark Shadows Theme, Psycho, Werecow, Monster Mash Oct 25, 1992 KLSX LIVE 1988! Topic: the new baby boom Jul 31, 1988 KLSX LIVE 1998: We are the Worms, Religion and Politics, Uncle Jack Says Relax, She's Talking Again, Let's Get Branded, Bicycle Seat, Firing the Surgeon General, Origin of El Nino, Going to Pasadena, Knuckle Song, Kinko the Clown, South Park Junkie, Dungeons and Dragons, Yoda Apr 5, 1998 KLSX MARCH 1987: Punk Polka, Shuttup Your Face, Bizarre Trek, Plexiglass Toilet, Demented News, Dead Yuppies, Danny Kaye Tribute, Penis Envy Mar 8, 1987 KLSX WEIRD AL INTERVIEW about Even Worse album (original commercials included) Apr 17, 1988 KLSX WORK: Smallest Thing Known to Man, It Ain't the Meat, Let's Get Branded, Underwear, Harry's Jockstrap, Flora, Pizza Dude, Pervert's Life, Date Rape, Inbred Locals, Stupid Day JOb, I Used to Work in Chicago, White Collar Holler, Carmen Miranda's Ghost, We Are the Worms, South Park Junkie, Squirrels, Kenny Was a Kid from South Park Apr 19, 1998 KMET (part 1) CAB CALLOWAY TRIBUTE: Captain Hideous, Molasses, My Baby's 3D, Give me What You Promised, 42nd Street, Brother Bill, Mama Let me Lay it on You, Cocktails for Two, How Dry I Am, Minnie the Moocher's Wedding Day, Reefer Man, Jumping Jive, Shake Your Can, Night at Coffee Dan's, Ballyhoo, Praise the Lord and Pass the Ammunition Mar 11, 1973 KMET (part 1) DOG DAYS: Like a Dribbling Fram, A Friend of a Friend of Mine, My Name is Bruce Who, The Whip, Dueling Tubas, Old Shep, Doggie in the Window, Mama Will Bark, Piddling Pup, They Gotta Quit Kicking my Dog Around, My Dog Has Fleas (MONO ONLY) Aug 11, 1974 (Added Nov 13, 2011) Low Quality KMET (part 1): Scotsman, Raspberry Song, Serenade to a Maid, Annie Logan Eat your Heart out, Smut, Ethel Pump, Praise the Lord and Send me the Money, Spread a Little Happiness, Preppy, Love Handles, Marching off to Bedlam, Cocaine Lil, Cocaine Blues Oct 17, 1982 KMET (part 2) FIRST TOP TEN: Blues Stay Away from Me, Mechanical Man, Lone Psychiatrist, Chickery Chick, Woody Woodpecker, Johnny Zero, Bar Mitzvah Boy, I Wish I Were a Fairy, Sam you Made the Pants too Long, Walking the Strings, Give me that Wine, Civilization, Hot Nuts, Boobs a Lot Mar 11, 1973 KMET (part 2) HARRY THE HIPSTER INTERVIEW/FAREWELL TO NIXON ADMINISTRATION: St. James Infirmary, It Does Not Pay to be Hip, Solution for Polution, Keep Venice Nude, We'll Ride with Nixon, The 68 Nixon, Nixon's the One, Nixorcist, Good Time Girl (MONO ONLY) Aug 11, 1974 KMET 1973 (part 1): Dirty Love, I Get a Kick out of You, Queer Things, Dying Duck in a Thunderstorm, Yo Yo Blues, Einsenhower Blues, But oh Could Hilda Cook, Goofin' on the Job, I'm Looking Over my Dead Dog Rover, The Old Payola Roll Blues (MONO ONLY) Sep 9, 1973 KMET 1973 (part 2): Money, What Me Worry, I Know an Old Lady, Pincus the Peddler, Dragnet, Breaking Into Radio Horizontally, Keep it Clean, I Didn't Like it the First Time, 20th Century Blues, Wet Dream, Fat Dog Blues (MONO ONLY) Sep 9, 1973 KMET 1976 (PART 1): Strike up the Band, Life Gets Tedious, Beam me up Scotty, Mr. Touchdown, Football Freddy, Mountain Dew Blues, Nobody Here but us Frogs, Ode to the Great Society, Snafu, Boring, Mary Hartman, School Bell Hell, Osh Kosh, Flower Punk Sep 19, 1976 KMET 1976 (PART 2): Big Bruce, The Pig Got up and Slowly Walked Away, Combine Harvester, Poor Man's Heaven, Dead Cat on the Line, Lumberjack Song, Old Man River, Virgil's 300 Dollar Vacation, Chauffeur Blues, Signal Hill Surfing Song, Welcome to Los Angeles, Bilbo Baggins Sep 19, 1976 KMET 1979 part 1: Night after Night, Beans, Davy's Dinghy, Teenage Machine Age, Clip Clop, I Ate the Baloney, Bloat on, Fat Man's Prayer, Marry an Ugly Woman, Mammary Glands, Can Broadway do Without me?, Dodgers & Reds, Them Dog Kickers, Fooba Wooba John May 6, 1979 KMET 1979 part 2: Bears, Piles of it, Crepitation Contest, Tuba Boogie, Who's Afraid of the Big Bad Wolf?, Mr. Siegal, Triplets, Baby Snakes, Long Beach, Los Angeles, Shaving Cream, Tip-toe Through the Tulips, Frosty the Dopeman, Sixpence, Armpits, Spam May 6, 1979 KMET 1979 Top 50 (#25 to #1) Dec 30, 1979 KMET 1979 Top 50 (#50 to #26) Dec 30, 1979 KMET 1981 part 1: Rodeo Song, Moral Majority, Fernando, Dying Cub Fan's Last Request, Hey Diana, Computer Girl, Big Sniff, Take Over, Duck Butter, Ikey & Mikey, Rhapsody From Hungery Aug 2, 1981 KMET 1981 part 2: Let it All Hang Out, Killin' Jive, Man Who Comes to Our House, Bomb in the Mail, If You Want to be a Bird, Earthquake Song, August in Azusa, Super Duper Man, Marty Feldman Eyes Aug 2, 1981 KMET APRIL 1972: Henrietta, Train Kept a-Rolling, Peter Cottontail, The Fang, Midnight Stroll, Hellhound on my Trail, Butcher Pete, Polly Wolly Doodle, Two Black Crows, Take a Whiff on Me Apr 2, 1972 KMET APRIL 1979 (part 1): Dead Frogs, Old Man Atom, Flakes, Roll Me Over, Tain't no Sin to Take off Your Skin, Laughing Louie, You are so Rare to Me, Send in the Clones, Coward at the Alamo, Ikey and Mikey, Plastic Jesus Apr 1, 1979 KMET CHRISTMAS PART 1: Walking to Missouri, Santa Claus is Coming to Town, Futuristic Christmas Tree, I Remember Yule, Game Plan to Beat Miami, Coming Down the Chimney, Silent Night, Christmas Dragnet, Big Noise from Winetka, Pink Champagne, Marijuana Boogie, Frosty the Snowman, Leave the Dishes in the Sink, I Want You for Christmas, I Saw Mommy do the Mambo Dec 24, 1972 KMET CHRISTMAS PART 2: Collegiate, Fraternity Blues, College Life, No Flies on Auntie, Monster's Holiday, Why Don't You go Home for Christmas, Jezebel, Light my Fire, Animal, Hot Nuts, Sarah in a Shoeshine Shop, It's Christmastime Once Again, Night Before Christmas, Witch's Christmas, Paralyzed, It's a Gas, Christmas Balls, Twelve Days of Christmas Dec 24, 1972 KMET DEC '77 part 1 - close encounters, plus a few Hanukkah & Christmas songs, and other marvellous madness Dec 4, 1977 KMET DEC '77 part 2 - Steve Goodman & Jethro Burns (of Homer & Jethro) interview, plus the week's top ten Dec 4, 1977 KMET FEB 1972: Nicotine Scene, Tricks Ain't Walking no More, Ling Ting Tong, Flower Children, Sally Goodin, The Cockfight, Red Rooster, Los Angeles, Blueberry Hill, Bad Boy Feb 13, 1972 KMET FEB 1979 (part 1): You Got your Baby Back, News Weather & Sports, It's a Beautiful Day for a Ballgame, W.P.L.J., Winestoned Plowboy, My Way, Sensation, Jelly Roll's First Cousin, Yokohama Mama, Go Go Pogo, Pow Bam Zonk, Chinese Waiter, It's a Quiet Town, Frozen Logger, Black Slacks, Lurch, Bald-headed Woman, Society Bear, Don't Eat the Yellow Snow Feb 4, 1979 KMET FEB 1979 (part 2): Walking in my Winter Underwear, I Want to Clone You, 23 Starlets, Adorable Dora, Almost Degraded, On the Amazon, Lumanian Love Song, Free Mexican Air Force, Orange County, Animal House, Locked in the Closet with You, Monster Rash, Close Encounters of the 4th Kind, Mrs. Jaws Feb 4, 1979 KMET FEBRUARY 1980 (part 1): Roger Boom, Interesting Facts, Shriner's Convention, Please Forgive my Misconduct Last Night, Steve Martin, Good Morning Mr. Zip Zip Zip, Ayatollah Khomeni, SOB, Disco Toilet, Copycat Game, Anything You Can Do I Can Do Better Feb 3, 1980 KMET Funny 25 for 1983 Jan 1, 1984 KMET Funny 25 for 1984 Dec 30, 1984 KMET FUNNY 50 FOR 1982 (part 1): #50 - #24 Jan 2, 1983 KMET FUNNY 50 FOR 1982 (part 2): #23 - #1 Jan 2, 1983 KMET HALLOWEEN 1977 (PART 1): Please Mr. Gravedigger, Monster Mash, Mr. Ghost Goes to Town, Dinner with Drac, They Don't Make Nun Names, Mary Lou's Blues, Bloat On, Looney Tune, Spider & the Fly, I Thought I'd Die, Crabs Walk Sideways, Anne Boelyn, Short People, I Don't Need Anita, Heartbeat, Sound Trip through the Catacombs, Ghoulie Get Together, Ghost Walk Oct 30, 1977 KMET HALLOWEEN 1977 (PART 2): Monster Shindig, Psychopathic Sally, Why Spend the Dark Night with You, Trick or Treat, Spooky Boogie, On the 5:15, Haunted House, Fruitless Assignment, Exorcist, Star Warts, Beam me up Scotty, October in Oxnard, BRAD STANFIELD INTERVIEW, Waffle Whiffer, Gumball Wizard, Two Cheeseburgers, Pencil Neck Geek, Monster Mash Oct 30, 1977 KMET HOUR 2 & 3, NIXON & CHRISTMAS: He's Our Al, I'm Gonna Vote for a Republican/Democrat, They Like Ike, High Hopes, Abe Snake for President, We'll Ride with Nixon, Nixon's the One, Tricky Dicky, Watergate Blues, Nixorcist, White Christmas, Santa Fly, Have a Jewish Christmas, Night Before Christmas, Monster's Holiday, Randolph the Flat Nosed Reindeer, Chincy old Scrooge, Be Kind to your Street Corner Santa Dec 22, 1974 KMET JAN 74 (part 1): Intro & Outro, Oh Monah, Popeye, His Little Wife was with Him All the Time, Wild Wild Women, Booley Wooger, Garbage Man, Eddie are You Kidding?, There's a Brand New Baby at Our House, Feet up, Dancing my Fanny Around, Gentry's Gin, Home in Pasadena, Old Maid's Ball, Love-in, In an 18th Century Drawing Room, Mention my Name in Sheboygan, Song with a Peel (MONO ONLY) Jan 27, 1974 KMET JAN 74 (part 2): Mama Don't Allow it, Too Young, Let's Misbehave, Davy's Dinghy, Where Did Robinson Crusoe Go, Noon Balloon to Rangoon, Jeepers Creepers, Lavender Cowboy, Gasoline Gus and his Jitney Bus, Turn on the Heat, Smoke on the Water, Route 66, Mr. Gallager & Mr. Sheen, Song with a Peel, I'm a Ding Dong Daddy from Dumas, Saga of Rex, Good for Nothing, Meet the Demento Gang (MONO ONLY) Jan 27, 1974 KMET Jan 76 (part 1): Wabash Cannonball, Rock Around Steven Foster, Basketball Bill, Euphoria, Busy Signal, That's Grandma, Sale of Manhattan, Jungle Boogie, Bicycle Seat Sniffer, Going on a Hike, Barnyard Boogie Jan 18, 1976 KMET Jan 76 (part 2): Cockroach Stomp, Think You Need a Shot, Bad Blood, Pinetop's Boogie Woogie, Hooray for Captain Spalding, He Played the Yo-Yo in Nashville, New Yo-Yo Song, Trail of the Lonesome Pine, New Horizons in Music Appreciation, Real El Monte Jan 18, 1976 KMET JULY '80 (part 1): spotlight on Frank Zappa's first album, Holiday in Cambodia, Leaping Lesbians, Blasted in the Bleachers, The Big-Time Spender Jul 27, 1980 KMET JULY '80 (part 2): Gentry's Gin, Marijuana Polka, New Wave, My Way, Who Shot J.R.?, Peter Sellers tribute, top ten including Weird Al live in studio Jul 27, 1980 KMET JUNE 1973 (part 1): Old Dope Peddler, The Blob, Rocket 69, Duck's Yas Yass, Frozen Logger, Loco Baseball, You Turn me On, Naked Ape, Woodpecker, Masochism Tango (MONO ONLY) Jun 3, 1973 KMET JUNE 1978 PART ONE: Amalgamated Spam, Lunatic's Lullaby, Thank God I'm a Rich Kid, I Ain't Got no Money Now, Nature Boy, Blimp, Well Well Well, Skateboard Racer, Flower Punk, Freeze a Yankee, In the Mood Jun 4, 1978 KMET JUNE 1978 PART TWO: Ain't Nobody Here but us Chickens, Close Encounters of the 4th Kind, Hardly part 3, When the Women Wear the Pants, Forest Lawn, Garage Sale, I've Got a Little List, Beautiful Long Beach, Arnold the Computer, demented pizza songs, Synagogue Rag Jun 4, 1978 KMET JUNE 1980 PART 1: Old Dope Peddler, Drugs, Black's Beach, Serutan Yob, I Lost my Little Yoyo, Headlines, 5 Minute University, Pinball Wizard, Household Appliances, Windshield Wiper, Boy Named Jimmy Dean, Free the Duck, Dirty Old Man Jun 22, 1980 KMET JUNE 1980 PART 2: Take Off your Clothes, Booty Dread, I Didn't Like it the First Time, Big Sniff, I'll Always Remember Being Young, Hang Out the Washing on the Siegfried Line, Futt Futt Futt, My Bologna, Psycho Chicken, Smoke Off, Mr. Bill Jun 22, 1980 KMET JUNE PART 1: Tomcat Blues, Fab Four Interview, Breakfast Conversation, Am I High?, Story of the W.C., We're Out of Sync, Everybody Works but Father, Gallopping Gormet, I Need Loving, Walter Wart, Wet Dream, Can I Do it til I Need Glasses?, Kong, Sarah Cynthia Sylvia Stout Jun 12, 1977 KMET JUNE PART 2: Slap her Down Again Pa, Chew Tobacco Rag, Life Begins at Forty, Get Your Biscuits in the Oven, Our Child, Disco Elephant, Star Trek Blues, Play my Song Dr. Demento, Disco Trek, Dodgers vs. Reds, Beatles Christmas Record, Legends of the U.S. Titanic Jun 12, 1977 KMET LIVE (part 1): Boa Constrictor, Turn on your TV, King Kong, I'm a Specialist, Dollar a Gallon, Everybody Wants my Fanny, Voyeur, Germs, She Jumped on her Pushbike Apr 24, 1977 (Added Nov 8, 2015) Low Quality KMET LIVE (part 1): Lil' Abner tribute, Mystery Dance, Walter Wart, Damaskas interview, Reluctant Dragon, Ten Thousand Years Ago Nov 20, 1977 KMET LIVE (part 1): Slide Trombona, Hot Nuts, Marry an Ugly Woman, 50's fashion montage, copycat corner (includes original commercials) Nov 18, 1979 KMET LIVE (part 2): Costello's Farm, Tom Waits interview, Beatles Christmas, Short People, Deteriorata, Star Warts, Geek's Revenge Nov 20, 1977 KMET LIVE (part 2): Esau Buck, More Songs about Food, 2000 Year Old man, jazz corner, top ten w/ Mr. Bill (includes original commercials) Nov 18, 1979 KMET LIVE (part 2): Sissy Man, Lavender Cowboy, Rock Island Line, I'm a Truck, Look at me I'm Sandra Dee, Ragg Mopp, Barnyard Boogie, Cheer up, Raindrops Keep Falling on my Head, Oriental Blues, Admiral's Daughter, Johnny Carson, Spam, Shaving Cream Apr 24, 1977 KMET LIVE (part one): Stars and Stripes Forever, 200 Candles, I Had Sex with E.T., I Have Been in You, I've Been to Me, Please Don't Talk to the Lifeguard, I Am Woman, I'm Sorry, Declaration of Independence, Battle of the Falklands, Talking Baseball, Valley Guy, Marina Men, Valley Dudes Jul 4, 1982 KMET LIVE (part two): Kids in America, Bad Boy, Yankee Doodle Tune, Naughty Lady of Shady Lane, Nixorcist, Reaganomics Blues, I Heard, Fireworks, Valley Girl, Warm Leatherette, Something's in the Bag, I Love Rocky Road Jul 4, 1982 KMET LIVE 1972 PART ONE: Purple People Eater, Cumberland Mountain, Lion Sleeps Tonight, El Pizza, Jester, Stomping at the Savoy, Numbers Boogie, Black Slacks, Nicotine Scene, Abominable Snowman, You Turn me on, Pimples and Braces, Pretty Boy Floyd, Gallows Song (MONO ONLY) Oct 1, 1972 KMET LIVE 1972 PART TWO: Ten Commandments of Love, Teen Commandments, Thing, Fang, Mummy, Kansas City Kitty, Let me Bang your Box, Bragging, Machine Age, Comments for our Time, Countdown, Flying Saucer, Party Doll, White Port Lemon Juice, Cement Mixer, Masochism Tango (MONO ONLY) Oct 1, 1972 KMET LIVE 1975 (part 1): The Man with the Jive, Euphoria, Shall We Walk or Take a Dog, Turkish Delight (MONO ONLY) Feb 2, 1975 KMET LIVE 1977 (part 1): It Ain't Gonna Rain No More, farm songs, She Had to Go and Lose it at the Astor, Gary Gilmore's Eyes, Say Man, Cable Car Concerto, Let's Do It Sep 25, 1977 KMET LIVE 1977 (part 2): DEVO INTERVIEW (Jocko Homo, Blockhead, Mongoloid), A Good Man is Hard to Find, Trepidation Contest, More Bounce To The Ounce, Top Ten Sep 25, 1977 KMET LIVE 1978 part 1: Idi Amin, Talking Vietnam, Teenage Romance, Mrs. Pettibone, Sister Mary Elephant, They Don't Make Nun Names, Forest Lawn, Old Man Mose, Beatles Christmas 1963 Nov 12, 1978 KMET LIVE 1978 part 2: Davy's Dinghy, Belvedere Cruising, Moose Turd Pie, El Monte, Pico & Sepulveda, King Tut, Sweet Transvestite, Legend of the Titanic, Gilligan's Island, Fish Heads Nov 12, 1978 KMET LIVE 1980! (part 1): Greasy's Lee's, Elvis for President, Lumberjack Song, Hippity Hop Aug 17, 1980 KMET LIVE 1980! (part 2): Tonio K co-hosting (including records by Dylan, Zappa, and others), plus the jazz corner and top ten Aug 17, 1980 KMET LIVE JUNE 1974 (part 1): Get a Load of This, Nyok Nyok Nyok, Hospitality Blues, Countdown, Walter Cronkite, Song of the Club, I'm Tired, Dirty Don, letter from Leonard Nimoy (MONO ONLY) Jun 30, 1974 KMET LIVE PART 1 NOV 81: We are the Champions, Dodger Stadium, We are Dead, Dying Business, Forest Lawn, Dancing Fool, Rubber Duckie, Dying Duck in the Thunder Storm, Psycho Chicken, Legend of Jesse James, Sister Mary Elephant, Vatican Rag, Pizza Man, Attack of the Killer Tomatoes, Friendship Nov 8, 1981 KMET LIVE part 1: It Ain't Gonna Rain No More, Masculine Women Feminine Men, Davy's Dinghy, Making Out, Political Statement, Kinko the Kid Loving Clown, Ode to Gary Coleman Oct 14, 1979 KMET LIVE PART 1: Let me Take you to the Beach, Anita OJ, Third Base Bag, Let me Bang your Box, Boogie, Lucky Lindy, Sarah, Herbert the Pervert, Cocaine Habit, Handy Household Help, Winestoned Plowboy, Fooba Wooba John, Marijuana Munchies, Supermarkets Oct 1, 1978 KMET LIVE PART 1: Little Blue Man, Am I Blue, Big Apple, Do the New York, Your Feet's too Big, Hockey Song, Smoke Smoke Smoke, Come up and See me Sometime, Sweet Georgia Brown, Chicken, I'm no Communist, How Much is that Pickle in the Window?, Lady is a Tramp, Gambler's Guitar, Eggplant that Ate Chicago, What we Grown in old Mexico, Piccolo Song, Wet Dream (MONO ONLY) Aug 12, 1973 KMET LIVE PART 1: Mary Queen of Scots, Crazy Words Crazy Tune, Howling at the Moon, Proud Mary, Dancing in the Nude, In the Mood, Come up and See me Sometime, Little Blue Man, Ain't we Crazy, Sidewalk Convoy, Acne, Telegram, Great Bell, Ajax Liquor Store, Peanut Boogie Jan 16, 1977 KMET LIVE part 1: Mothers's Day, Oingo Boingo, Spike Jones, and more May 8, 1983 KMET LIVE PART 1: Poisoning Pigeons in the Park, Hello Stranger, Freckle Song, They all Laughed, Kukla Fran & Ollie, Who's Gonna Win the Election, Senator Fishface, Shadow Knows, Say Man Back Again, Hurry on Down, Garbage Man, Los Angeles, Sidewalk Blues, William Tell Overture (MONO ONLY) Nov 5, 1972 KMET LIVE PART 2 CHEECH & CHONG INTERVIEW: Wally's Theme, Mausie, Cockroaches on Parade, Dave, Little Red Riding Hood, Basic Hip, Up in Smoke, Azusa, October in Oxnard, FCC Regulations, Frosty the Dope Man, My Dead Dog Rover, Dead Puppies, Time Warp Oct 1, 1978 KMET LIVE PART 2 NOV 81: Tale of the Ticker, Money, Sneeze Song, Little Black Dress, Cave Man, Me and my Vibrator, Ballad of the Medfly, Pocket Calculator, Punk Polka, Dan's Song, James Bond, I Like, Commerials on 45, Dead Puppies, Shock Treatment, Stop Dragging my Car Around Nov 8, 1981 KMET LIVE part 2: 200 Candles, These Newts Are Made for Crawling, The Man Who Comes Around, Boobs a Lot, Nickie the Narc, That's Grandma, Jazz Corner & Top Ten Oct 14, 1979 KMET LIVE part 2: Derbytown, New York New York double backwards, jazz corner, top ten May 8, 1983 KMET LIVE PART 2: Michael's Market, Watching all the Girls go By, Dragnet, Calling all Cars, I'm a Man, Wings, Turn me Loose, Just a Gigolo, Wayward Wind, Leader of the Laundromat, Surfin Bird, Hawaiian War Chant, Better Boop, Highway 61, Mojo Hand, Cocaine Habit, Over the Rainbow (MONO ONLY) Nov 5, 1972 KMET LIVE PART 2: Old Ben Lucas, Up your Nose, Take me out to the Ballgame, Ain't Nobody's Business, Beans, Beatles will Get You, Giggles, Crawl out Through the Fall Out, Surfer Dan, Powerhouse, Groundhog, I Ate the Baloney, Rubber Biscuit, He hit Me, Bounce your Boobies Jan 16, 1977 KMET LIVE PART 2: TOP 25 FOR 1973 (MONO ONLY) Aug 12, 1973 KMET LIVE SEPTEMBER 1978 (part 1): Normal, Talking Union, Are You for Real?, Roll Me Over, Crazy People, Gloomy Sunday, You Need Feet, Hair, Downwind Dan, Fooba Wooba John Sep 3, 1978 KMET LIVE! Weird Al Yankovic live in studio, plus dogs, back to school, and more. Sep 14, 1980 KMET LIVE! Weird Al Yankovic performs Another One Rides The Bus for the first time. Also interviews with Michael Palin of Monty Python, Jon Schwartz, and the week's Top Ten. (part 2 of above show) Sep 14, 1980 KMET LIVE: Ayatollah, Outside a Small Circle of Friends, Sunny, Fresh Garbage, Big Cockroach, Hooked on Polkas, Fairfax Ave., His Rocking Horse Ran Away, Martian March, Dodgers Song, Sideboard Song, I'm Tough, 99 Dead Baboons, Yoda, Candy Wrapper, Existential Blues Jun 23, 1985 KMET LIVE: Gilligan's Island Stairway, El Monte, Eddie are you Kidding?, Bonanza, Undress Vanessa, Sixpence, Old Black Magic, Beat me Tonight, Circular Impression, In the Mood, Policeman's Rap, I Gotta Get a Fake ID, Alphabet Song, Smoke-Off, Existential Blues Part 2, 99 Dead Baboons, Spliceway to Heaven, Edna, Candy Wrapper Jun 2, 1985 KMET LIVE: McEnroe's at Breakfast, Juvenile Delinquents From A Planet Near Mars, Don't Drop The Bomb On My Boyfriend, Make A Circuit With Me, Second City cuts Apr 24, 1983 KMET MARCH 1972: Stepping Out, Make Yourself Comfortable, Ooh Dr. Kinsey, I Wish I Was a Car, Down by the Station, F.D.R. in Trinidad, Crazy Man Crazy, Cocka Mau Mau, Labio Dental Fricative, Chaos Mar 19, 1972 (Added Feb 6, 2011) Low Quality KMET MARCH 1975 (part 1): Psychedelic Love, Mad Passionate Love, Frog Song, Rye Whiskey, South Side Pittsburgh Pennsylvania, Schlock Rod, Back in the Saddle Again, In 1492, Putting on the Ritz, letters, Cheesecake (MONO ONLY) Mar 16, 1975 (Added Sep 9, 2012) Low Quality KMET MARCH 1975 (part 2) IRISH SONGS: Pepino, Commercial, I Got Stoned and I Missed It, Maggie, Butcher Pete, Praise the Lord and Pass the Ammunition, Dodgers Songs, Baseball Glide, Sweet Violets, It's a Great Day for the Irish, Ed Barbara (MONO ONLY) Mar 16, 1975 KMET MARCH 1978 (part 1): new album by the Rutles, Chewy the Rookie Wookie, You Haven't Lived Until You've Died in L.A., Sixpence Hands on You, Dentist Chair Blues Mar 5, 1978 KMET MARCH 1978 (part 2): OGDEN EDSL LIVE in the studio, taking song title requests and making up songs instantaneously, plus songs about the L.A. area and the week's top ten Mar 5, 1978 KMET MARCH 1980 PART 1: Psycho Chicken, I Don't Want to get Drafted, Kill for Peace, 5-minute University, It's a Gas, Do You Wanna, Juanita Banana, Alabama Song, Lobby Number, It's Hard to be Humble, Viva Tequila, Travel Agency, Copycat Game, My Ding-a-Ling Mar 30, 1980 KMET MARCH 1980 PART 2: Shake Rattle & Roll, My Bed is a Boat, Short Dresses, Waiting Hesitating, Violin Lesson, Taking the Census, Questions, Old Sow Song, I Hate People, Little White Lies, Martian Hop, Bubbling Brain Cells, Baby likes Burping, Disco Sucks Mar 30, 1980 KMET MARCH 1982 (part 1): Framed, Hello DJ, Who Drank my Beer While I Was in the Rear, Me and my Vibrator, Dirty Don, Snack Attack, Shark Attack, It Don't Do Nothing but Rain, Fat Girls, Bra Size 45, Wet Dream Mar 14, 1982 KMET MARCH 1982 (part 2): MEL BROOKS INTERVIEW, Springtime for Hitler, Ying Tong Song, Putting on the Ritz, It's Good to be the King, Do the Donkey Kong, Ralph and Herbie, Stop Dragging my Car Around, Hamburger, Yoda Mar 14, 1982 KMET MAY 1972: Call of the Freaks, Song of the Sewer, Hot Rod Race, Hot Rod Lincoln, Sunday Driver, The Lady is a Tramp, The Boys in the Back Room, My Old Flame, Suzy Darling, Suzy Baby, Suzy Q, We Are the King's Navy, WPLJ, Jack the Ripper, Hollywood Red Riding Hood May 7, 1972 KMET MAY 1982 (part 2): Clockwork Creep, Detergent, Heaving on a Jet Plane, Going to Pasadena, Atomic Power, We are Dead, Shaddup You Face, Rock Lobster, Shock Treatment, I Had Sex with Pac Man May 16, 1982 KMET NOV 1978 (part 1): In The River, Put Some Death in Your Life, I Belong to Glasgow, Piddling Pup, Fowl Talk, DOAP, She's Not Gonna Be in my Song, Asiatic Flu, Foreign Car, Beatles Christmas, Lydia the Tattooed Lady Nov 26, 1978 KMET NOV 78 (part 1): Can You Dig It, I'm a Moron, Test Tube Baby, Halitosis, Animal House, Miss Goggins & the Gorilla, Turkey Love, Vegetable Blues, Mortician's Dream, Up in Smoke Nov 19, 1978 KMET NOV 78 (part 2): Speedy Gonzales, In my Jacuzzi, Beatles Christmas Greetings 1964, Anwar Sadat, Hog Killing Time, Why is Thanksgiving, Mickey Mouse Interview, Star Trip, No No, Yes Yes Nov 19, 1978 KMET NOVEMBER 1982 (part 1): I Had Sex on TV, Blue Danube, Last Meal, silicon Valley Guy, Looking for a Living, Tubular Bells, Punks Get Off the Grass, Bodine Brown, Grandma Got Run Over by a Reindeer, TVGB's Nov 7, 1982 KMET PART 1, LEON REDBONE INTERVIEW: Old King Louie, Green Garden Hose, On Top of a Pizza, Ballad of the Baseball Strike, Cocktails for Two, Duncan, Paralyzed, Talking John Birch, Attack of the 50-ft. Woman, Lovesick Blues, Seduced, Bicycle Seat Jul 12, 1981 KMET PART 1, PENN INTERVIEW: Ethel Pump, Circular Impression, Music Sex & Cookies, Hey Liberace, Rag Mop, Preppy, Tubby the Tuba, Metal Head, Bach is Dead, Please Don't Talk to the Lifeguard, With the Wind and Rain in your Hair, Go See Al Oct 24, 1982 KMET PART 1, STUART PAUL INTERVIEW: Freaking at the Freaker's Ball, Darth Vader, Please Mr. Carter, Tacos for Two, Soba Song, Teenage Romance, Top of the Pyramid, To Mommy, It's a Heartburn, Okie from Muskogee, Boats, Guys are not Proud, Dead Rubber Pigs, One Hippopotami Jul 20, 1980 KMET PART 1, THE NIXON YEARS: We'll Ride with Nixon, The 68 Nixon, Coming of Richard, Nixon's the One, Presidential Trip, Resignation Blues, Everything's All Right, Toledo Window Box, Tricky Dicky, Nixorcist, Dallas, JUNE FORAY INTERVIEW, Big Bear Woman, Too Much Dog, India, Girlfriend of the Whirling Dervish Mar 8, 1981 KMET PART 1: Alliance for Progress, Stars & Stripes, Santa Jaws, Hold Tight, My old Flame, Sweet Marijuana Brown, Wanuts, Hello DJ, Everybody's Making it Big but me, Middle of the House, Columbus Discovers America, Argument Clinic, Q-5, Hi Guys, You Got your Baby Back Jan 4, 1976 KMET PART 1: Ayatollah, Son of a Gun Who Picks on Uncle Sam, Who Put the Pepper in the Vaseline, Bald Headed Woman, Man from the South, Hot Rod Race Navy Style, Copycat Game, Janie for President, Fred Blassie interview, Santa Got a Sunburn Dec 2, 1979 KMET PART 1: Big Balls, Mr. Baker the Undertaker, I Had Sex with Pacman, On the Amazon, Trouble with Klingons, Stallone Again, Mother Song, Disco Tech, Laurel & Hardy, Mummy, Beatniks, Battle of New Orleans, Ronnie Reagan Rag, Ca Plane Pour Moi May 9, 1982 KMET PART 1: Boobs a Lot, Bang Bang Lulu, It's Good to be the King, Hey Mr. Lifeguard, Horace the Swinging School Bus Driver, Enough is Enough, Slipped Disc, Punks Get Off the Grass, Beatle Rap, Alternative Miss L.A., Ode to Mr. Spock, Shaving Cream, Reagan Speaks for Himself, New York's All Right if You Like Saxophones Jul 18, 1982 KMET PART 1: Boobs a Lot, Sit on my Face, I Got it from Agnes, Do the Donkey Kong, Meadow Muffin Blues, Winestoned Plowboy, Peter's Doughnuts, Rabbit Hash, Cowboy Needs a Horse, Peter the Meter Reader, Tennessee Bird Walk, Why a Duck, Pet Shop, In the Mood, Romping through the Swamp, Roll me Over Mar 7, 1982 KMET PART 1: Botcha Me, Beer Barrel Polka, Monster Shindig, Small Sad Sam, Cracker Stacker, Mrs. Pettibone, Amen, Sound Museum, It's in the Book, Everybody's Truckin', Boa Constrictor ate my Wife, Haircut with a Moon on Top, Limburger Lover, Mr. Gallager & Mr. Sheen, Old McDonald, Gee Officer Krupke, What me Worry, You'll Wonder Where the Yellow Went (MONO ONLY) Jul 15, 1973 KMET PART 1: Chew Tobacco Rag, Destruction of San Francisco, Let's all Have Another Beer, Perrier Junkie, Gob on You, Mediocre Fred, Sales Pitch, Press Conference, Yoda, Beach Boys Medley, Qualudes Again, Mercury Blues, Close to You, Beautiful Eggs, Bald Head Apr 26, 1981 KMET PART 1: Cruising Down the River, Harv Kirshner, Star Drek, Lazy Bones, Almost Degraded, Tibetan Memory Trick, My Friend the Doctor, Uncle Josh at the Dentist, I've Been Working on the Railroad, Godfather's Respect, White House Blues, Obscene Phone Bust, Mean Old Sidewinder, Eric the Half Bee Mar 7, 1976 KMET PART 1: Delicious, Trouble with Harry, Too Old to Cut the Mustard, What me Worry, Little Fly Song, Hold Tight, Davy's Dinghy, Big Noise from Winetka, Dr. Ben Casey, River Blues, Chloe, Eloise, Rhythm & Blues, Civilization, Dig, Belly up to the Bar, Nice to Get up in the Morning (MONO ONLY) Nov 26, 1972 KMET PART 1: Duke of Prunes, Drowning in the Surf, Father's Day, My Father, Leader of the Laundromat, Leaping Lesbians, What a Funny Place to Kiss a Girl, Burping Bird, Camelot, Mammary Glands, Civilization, Man Who Comes Around, Butcher Pete, Oh Mama Jun 18, 1978 KMET part 1: Everybody Wants my Fanny, Rocking this Joint Tonight, Gotta Boogie, Mr. Hoover & Mr. Smith, Senator Fish Face, Abe Snake for President, Pale Blues, Boobs a Lot, Tuley Fog, Hooty Sapperticker, Oriental Blues, Jelly Roll's First Cousin, Bop-a-lena, Mule Skinner Blues, Bucket T, Transfusion (MONO ONLY) Oct 15, 1972 KMET PART 1: Frontal Lobotomy, Space Invaders, My Name is not Merv Griffin, Sidewalk Surfing, Beans in my Ears, Red Hot Dog Women from Mars, Woodpecker, No Anchovies Please, Tainted Love, Disco Sucks, Rodeo Song, Swedish Western, Bodine Brown, Spider Boy, Shame and Scandal in the Family, Kinky Sex Apr 18, 1982 KMET PART 1: Happy new Year, 3 Little Fishies, Golden Grid Iron Boy, Constantinople, Drowning in the Surf, Minnie the Moocher, Pub with no Beer, Un-birthday Song, Mummy, My Little Grass Shack, Euphoria, Cable Car Concerto (MONO ONLY) Apr 28, 1974 KMET part 1: Happy New Year, Super Skier, Hot Nuts, Gwana Gwana Gwana, Christmas Whip, Saturday Morning Confusion, Meltdowner's Nightmare, I Yam What I Yam, Chicken Spaceman, Squalor, Tighten Up, Dancing Fool disco mix, Asexuality Polka, Chaos, Laryngitis, My Sister's Nose, Gumball Wizard Jan 4, 1981 KMET PART 1: Last Home Run, Bow Legged Woman, Hot Dog Blues, Some Little Bug, Little Red Riding Hood, 50 Million Frenchmen Can't be Wrong, I'm no Angel, Francis the Talking Mule, New Hope Blues, Hell's Bells, Spanish Weed, Auctioneer, How to Learn to Dance, Lion & Albert, Frankie & Johnny, Wise Little Hen (MONO ONLY) Apr 14, 1974 KMET PART 1: Lumberjack Song, Reluctant Dragon, Nuclear Nightmare, I'm the Slime, Leader of the Laundromat, Call from Long Island, I Need your Help Barry Manilow, Killer Kitty, Blockhead, Declaration of Independence Jul 1, 1979 KMET PART 1: Mad Dogs & English Men, In the Summer Time, Black's Beach, Going Skinny Dipping, No Talent Hunt, Turn on your TV, I Love Lucy, Convertible Car, Redneck Hippie Romance, Homo Erectus, Here Come the Fleas, Rhythm of the Range, Cantina Band, Pet Shop, Moon Dog, Tiger Rag Aug 14, 1977 KMET PART 1: Mannish Boy, Half Breed, P.T.-109, Viper's Dream, Gospel Boogie, Romania, Yesterday of our Love, Eggplant Ate Chicago, X-15, I'm Thinking Tonight of my Blue Eyes, Big Hurt, Sister Honky Tonk, She Tried it Last Night, Tonight You Belong to Me, Night Time is the Right Time, Oh Johnny Oh, No Sweet Man Worth the Salt of my Tears (MONO ONLY) Oct 8, 1972 KMET PART 1: Merry Minuet, Hot Rod Race, Speed Trap, So Long Mom, King's Navy, Santa Barbara Earthquake, Marvin, Specific Hospital, Teenage Mother, You're my Type, Them Poems, Bread and Gravy, Ronald the Roach, Trail of the Lonesome Pine Aug 22, 1976 KMET PART 1: Mummy, Boris Pilloris, If, No Wedding Bells for Me, Cockroach Stomp, I'm Popeye the Sailor, Man on page 602, Wreck of the Old '97, Yankee Doodle, Don't Put Onions on your Hamburger, Are You for Real?, Lobster Woman, Worms, Hippity Hop, Hostility Rag, Condom Feb 15, 1976 KMET PART 1: Polly Wolly Doodle, Farmer's Life, I Scream You Scream, Calamity Jane, Putting on the Ritz, Open the Door Richard, Tell me Mama, Chloe, Nose Job, Riders in the Sky, Who Pumped the Wind in my Doughnut, Eh Cumpari Apr 8, 1973 KMET PART 1: Rock Stars, Gee Officer Krupke, I Paid my Income Tax Today, Fernando, Stoned, Rain backwards, Wadada, Wop Music, Rap Mop, Students Waltz, Nobody but Me, Ugly Man Clothing, Granny Takes a Trip Apr 17, 1983 KMET PART 1: Santa Jaws, Jollity Farm, Hawaiian War Chant, Crazy People, Merry-go-round, Taurus Rising, Dirty Love, Down by the Station, Are you for Real?, Stash City High School, Luke the Spook, Uncle Mistletoe, Life is Like a Hot Fudge Sundae Dec 14, 1975 KMET PART 1: Shrivel Up, Let it Be, Pretty and the Wolf, Baldheaded End of the Broom, Qualudes Again, Us on a Bus, Great American Tourist, Boston Marathon, Year of the Fat, Mediocre Fred, Wild Thing, Short People, Story of the W.C., Tower Bridge Aug 24, 1980 KMET PART 1: Spider in the Bath, TV Blues, Videotape, Nixon Victory March, Punk Rock Christmas, Davy's Dinghy, Belly Button Song, Grandmother's Song, Cocaine Habit, Good King Kong Looked Out, Elmer's Tune, Hanukah is Here, Death to Disco, Santa Jaws Dec 11, 1977 KMET PART 1: Step Right up, Birds and Bees, Star Trek Blues, Protest Song, Sunny Side Up, Beans, Martian Modulation, Specific Hospital, King Kong, Beat on the Brat, Phonic Poem, Pinto Pony, Rock around the Blooper, Mixed-up Confusion, My Wife is on a Diet, Let's Make the Water Turn Black Oct 10, 1976 KMET PART 1: Trouble with Harry, Piccolo Pete, Ding Dong Daddy, Giggly Pig, Walter Wart, Get out Those old Records, Broken Record, Hawaiian War Chant, Little Audrey, Juanita Banana, Radio, I Ain't Gonna Say it, King of the Surf, Chew Tobacco Rag, Nola (MONO ONLY) Aug 4, 1974 KMET PART 1: We're Coming to your House, Deteriorata, home montage, Girlfriend, Bicycle Seat, Nagasaki, I am What I am, Back from the Shadows, Up in Smoke, Non Skid Manure, Window Cleaner #2, Vaccum Cleaner Hoses, Yankee Doodle Jan 25, 1981 KMET PART 1: William Tell Overture, Fishing Blues, Saturday Night Fish Fry, One Meatball, Big Movie Show in the Sky, Too Pooped to Pop, Genie the Magic Record, Drinking Wine Spodeodee, I Got Loaded, Cool Water, Honky Tonk Train Blues, Beat me Daddy 8 to the Bar, Boogie Woogie Bugle Boy, Minnesota Polka, North Dakota Moon Dec 3, 1972 KMET PART 1: Ying Tong Song, Jungle Boogie, Shark Bait, Jaws Swam Away with my Heart, Laugh Laugh Laugh, Along Came Jones, Whip, Zombie Jamboree, Love Song, I'd Rather be Dead, New Slant on War, In Turkey, Cranky Old Yank, Dirty Old Man, Respect, Biddy McGraw, Nose Job, What It Was Was Football Aug 31, 1975 KMET PART 2 (BARNES & BARNES INTERVIEW): Worms, Chunder in the Old Pacific Sea, Portia and the Hollywood Wolf, Death Cab for Cutie, Fish Heads alternate verses, Taster, Please Please Me, Washington Wobble, Mr. Bill, Crazy Little Thing Called Love, Ayatollah Aug 24, 1980
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Spaghetti westerns the good, the bad, and the violent : a comprehensive, illustrated filmography of 558 Eurowesterns and their personnel, 1961-1977 Spaghetti Westerns--mostly produced in Italy or by Italians but made throughout Europe--were bleaker, rougher, grittier imitations of Hollywood Westerns, focusing on heroes only slightly less evil than the villains. After a main filmography covering 558 Spaghetti Westerns, another section provides filmographies of personnel--actors and actresses, directors, musical composers, scriptwriters, cinematographers. Appendices provide lists of the popular Django films and the Sartana films, a listing of U.S. made Spaghetti Western lookalikes, top 10 and 20 lists and a list of the genre's best and worst. http://experiment.worldcat.org/entity/work/data/865185478#Topic/westerns_italy http://experiment.worldcat.org/entity/work/data/865185478#Topic/verzeichnis http://experiment.worldcat.org/entity/work/data/865185478#Place/italien http://experiment.worldcat.org/entity/work/data/865185478#Topic/western_europeen_1961_1977_filmographie http://experiment.worldcat.org/entity/work/data/865185478#Topic/filmschaffender http://experiment.worldcat.org/entity/work/data/865185478#Topic/westerns_europe_1960_1990_catalogues http://experiment.worldcat.org/entity/work/data/865185478#Topic/western_films_europe_catalogs http://experiment.worldcat.org/entity/work/data/865185478#Topic/westerns_italie_1960_1990_catalogues http://experiment.worldcat.org/entity/work/data/865185478#Topic/italo_western http://experiment.worldcat.org/entity/work/data/865185478#Place/europa http://experiment.worldcat.org/entity/work/data/865185478#Topic/westernfilm http://schema.org/author http://schema.org/description ""Spaghetti Westerns--mostly produced in Italy or by Italians but made throughout Europe--were bleaker, rougher, grittier imitations of Hollywood Westerns, focusing on heroes only slightly less evil than the villains. After a main filmography covering 558 Spaghetti Westerns, another section provides filmographies of personnel--actors, directors, musical composers, scriptwriters, cinematographers. Appendices provide lists of the popular Django films and the Sartana films, a listing of U.S.-made Spaghetti Western lookalikes, and lists of the genre's best and worst--Back cover." "Spaghetti Westerns--mostly produced in Italy or by Italians but made throughout Europe--were bleaker, rougher, grittier imitations of Hollywood Westerns, focusing on heroes only slightly less evil than the villains. After a main filmography covering 558 Spaghetti Westerns, another section provides filmographies of personnel--actors and actresses, directors, musical composers, scriptwriters, cinematographers. Appendices provide lists of the popular Django films and the Sartana films, a listing of U.S. made Spaghetti Western lookalikes, top 10 and 20 lists and a list of the genre's best and worst."@en "Catalogs" "Catalogs"@en "Spaghetti westerns the good, the bad, and the violent : a comprehensive, illustrated filmography of 558 Eurowesterns and their personnel, 1961-1977"@en "Spaghetti westerns - the good, the bad and the violent : a comprehensive, illustrated filmography of 558 Eurowesterns and their personnel, 1961-1977" "Spaghetti westerns : the good, the bad, and the violent : a comprehensive, illustrated filmography of 558 Eurowesterns and their personnel, 1961-1977" "Spaghetti westerns-the good, the bad and the violent : a comprehensive, illustrated filmography of 558 eurowesterns and their personnel, 1961-1977" "Spaghetti westerns : the good, the bad and the violent : a comprehensive, illustrated filmography of 558 Eurowesterns and their personnel, 1961-1977"@en Europa. This is a placeholder reference for a Place entity, related to a WorldCat Entity. Over time, these references will be replaced with persistent URIs to VIAF, FAST, WorldCat, and other Linked Data resources. http://schema.org/Place "Europa." Italien. "Italien." Filmschaffender. "Filmschaffender." Italo-Western. "Italo-Western." Verzeichnis. "Verzeichnis." western européen 1961 / 1977 [filmographie] "western européen 1961 / 1977 [filmographie]" Western films Europe Catalogs. "Western films Europe Catalogs." Westernfilm. "Westernfilm." Westerns Europe 1960-1990 Catalogues. "Westerns Europe 1960-1990 Catalogues." Westerns Italie 1960-1990 Catalogues. "Westerns Italie 1960-1990 Catalogues." WESTERNS/ITALY "WESTERNS/ITALY"
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darkSpyro Name Pass Spyro 2: Gateway to Glimmer Spyro: Year of the Dragon Spyro: Season of Ice Spyro 2: Season of Flame Spyro: Enter the Dragonfly Spyro: Adventure Spyro: Fusion Spyro: A Hero's Tail Spyro: Shadow Legacy The Legend of Spyro: A New Beginning The Legend of Spyro: The Eternal Night The Legend of Spyro: Dawn of the Dragon Skylanders: Giants Skylanders: Swap Force Skylanders: Trap Team Skylanders: SuperChargers Favourite icy themed level in Spyro 1-3? Icy Flight Crystal Glacier Icy Speedway Winter Tundra Icy Peak Bentley's Outpost Frozen Altars Super Bonus Round darkSpyro - Spyro and Skylanders Forum > Video Gaming > The Legend of Zelda Topic (Breath of The Wild Sequel Announced) Forum List Topic List First | Previous | Page 24 of 31 | Next | Last 1 2 3 ... 22 23 24 25 26 ... 29 30 31 The Legend of Zelda Topic (Breath of The Wild Sequel Announced) Sesshomaru75 Platinum Sparx Gems: 6083 #1151 Posted: 04:05:52 17/06/2016 | Topic Creator Yeah, I definitely recommend either The Wind Waker HD or Twilight Princess HD. Both are really fantastic games and I adore both, though I prefer TP by just a little bit. Edit: Also, holy ****, this topic is three years old now. Wow, time flies. Quote: William Blake He who desires, but acts not, breeds pestilence. Edited 2 times - Last edited at 04:08:48 17/06/2016 by Sesshomaru75 MagicFizz Emerald Sparx Gems: 3517 #1152 Posted: 04:11:49 17/06/2016 I've never heard TP > WW TP is kind of bland for my taste My life is complete. Quote: MagicFizz Eh, to each their own. I'm just not overly fond of the emptiness of TWW's overworld. (Which is a concern I had for Breath of The Wild before this E3, and still do to an extent) I mean yeah, there's islands all over the place, but they're really small for the most part and most of them have next to nothing on them. That, and it takes a tedious amount of time to get from one island to the next, even with the warping song. (Which you don't even get until after the third dungeon) TWW HD greatly improved this with the inclusion of the swift sail - and that was one thing that made me like the game more - but sailing's still rather tedious, imo. I also prefer the artstyle (Or rather art-direction) of TP, even though I still adore TWW's artstyle and agree that it's aged a lot better for the most part in comparison. There are a couple of other things that make me enjoy TP more than TWW, but those are the two major ones. Edited 1 time - Last edited at 04:19:13 17/06/2016 by Sesshomaru75 well, a thing I never liked about OOT and TP is that long and boring Hyrule Field that you have to go through to get anywhere, anytime. IIRC there is no warping feature in TP, but from what I'be played of both, Hyrule Field is just a boring placeholder to act as an "in-between the worlds" kind of thing. But it has been a while since I've touched TP so I could be wrong here. henryszuch Gold Sparx Gems: 2536 I highly recommend WW HD kardonis Platinum Sparx Gems: 5420 In OoT, yeah, hyrule field is kinda empty and bland. In TP it holds a lot of events and I find is actually fun to traverse (as long as you have epona of course) And for a warp system? You get access to full time warp after the third dungeon, and you don't really need it prior to that. I used to be THE Bowser, now I'm just an awkward girl sonicbrawler182 Platinum Sparx Gems: 6437 Hyrule Field in TP has quite a few secrets that are fun to access, but exploring it, while not all bad, is kinda boring. Also TP was terrible for secrets in that too many of them were just Rupees. But yeah you get a warp feature after the third dungeon so unless you want to look for secrets, you never have to explore Hyrule Field except for a few story events. "Here I come, ready or Gormotti!" Edited 1 time - Last edited at 15:05:10 17/06/2016 by sonicbrawler182 Wreckingball13 Gold Sparx Gems: 2583 Quote: isaac343018s I've always liked the LoZ series but I've always just been watching from a distance and observing so I've never really gotten to play it. Do you guys have any recommendations for where to start? I've only got a Wii U so no Majora's Mask for me. (I'm really bad under a time crunch even if theres time travel of some kind iirc.) About Breath of the Wild, it looks absolutely stunning. I've spent my day watching hours upon hours of it and honestly I could see myself getting immersed in this game for hours on end. Thankfully it comes out just as I'm finishing up school. I'd recommend getting A Link to the Past and The Minish Cap on the eshop. They're on sale until the 21st so you'll be able to get both with a $10 eshop card. Link to the Past is probably my favorite Zelda game. I suppose they might be a tad boring to traverse, but they are no where near as tedious and boring to explore as the Great Sea. The Great Sea is far more vast, but much of it is empty with only a few important islands and over a dozen meaningless ones scattered about. And yeah, as Kardonis and SB said, there is a warp feature in TP that you get after the third dungeon, but it isn't really needed up until that point. Quote: Wreckingball13 Yeah, ALTTP and TMC are also really great titles that I highly recommend. The sale is a good deal too. Majora's Mask is coming to the European Wii U Virtual Console on June 23rd. Hopefully it will follow elsewhere. Looks like Breath of The Wild might be delayed yet again... Keep in mind that this is just a rumor, but it'll be really disappointing and depressing if it ends up being true. Felines Diamond Sparx Gems: 8896 Man, Breath of the Wild is almost like The Last Guardian in terms of delay. That game is still the king though. I wonder why so many delays. I'm not against them if it means making the game even better, but come on! They are going too far with that! It's getting really disappointing for the fans! Real friends will be there... when you need them the most. "A delayed game is eventually good, a rushed game is forever bad" Good quote, although The Wind Waker was a rushed game, and yet it was still awesome. But I suppose it could have been even better if they had added the content they had to cut. Spellslamzer75 Yellow Sparx Gems: 1333 The Link Between Worlds pack for Hyrule Warriors came out a while ago. Any thoughts? I think Yuga is pretty good, but Ravio might actually be the worst character in the game. Even worse than Ruto and Fi. I wish they could have added some Minish Cap/Four Swords stuff (Vaati especially), but I think there were some copyright problems with those games? It's really unfortunate. Strength, courage, and evil StriderSwag Gold Sparx Gems: 2769 so it sounds like breath of the wild got delayed again :/ im seriously wondering if i should even get it at this point, this whole situation since it was even announced has been ridiculous i doesnt even seem like itll be worth it to me tbh Majora's Mask is now on the NA Wii U eShop, yay~! (And I get a discount on it because I had it downloaded on my Wii ) Also, a lot of sources are suggesting a June release for BOTW, with the Wii U version coming out a few days after the Switch version. (But still in June, obviously) Yoshi Emerald Sparx Gems: 3062 I don't know why but when I see the Master Sword covered in rust on the BOTW logo a little part of me dies on the inside. I honestly don't know why :\ Such signature Lunarz Emerald Sparx Gems: 3269 Lanky Kong saved me despite having no style nor grace. Breath of The Wild has been confirmed as a launch title for the Nintendo Switch. (March 3rd, 2017) The Wii U version releases on the same day. New Breath of The Wild amiibos revealed (Zelda and Bokoblin) Master Edition announced (Special Edition without the Master Sword statue also available) New Trailer: Reveal Spoiler AHHH, THIS IS SO GOOD!!!! You honestly could've not shown me anything about the game up until this trailer and I would've immediately been excited for it. Wow, that trailer was really put up nicely. I didn't get the Wii U, but I will not skip this new console. You know, I think I may have a theory about who this particular Link is, and in what part of the storyline this fits in. Be ready. It's kinda long... I think this Link is the same from The Wind Waker, the Hero of Winds. You know why? Cause not only his clothes are too similar to the ones he had on Outset, but the Deku Tree seems to know him, but Link doesn't remember him. That means they met. Not only that. The trailer shows Ritos, or at least a similar species, and it is already confirmed that Koroks will appear in the game. And I read that Link will find an object that proves the world was a vast ocean before. Remember how the Koroks planted trees on different island in The Wind Waker so that they could expand the terrain? My guess is that this world is the result of that. And about Link, my thoughts are that, after discovering the New Hyrule from Spirit Tracks, he decided to return to his sister and grandma, but somehow got cursed along the way and didn't wake up until one hundred years later. To add more, the words Breath and Wind are somewhat related. Need more? For those of you who didn't know, when The Wind Waker was made, the original plan was for Link to gradually grow up as the story progressed, but they had to discard that idea. What if this Link is the Hero of Winds all grown up, as it originally was meant to be? Well, there you go. That's what I think it happens. It's been so long since I created a theory. The rest of the answers will be left after the game is released. I hope the answers are more than the questions. Many Zelda games tend to create more questions than answers TacoMakerSkys Emerald Sparx Gems: 4752 I've got the game preordered, LET THE 7 WEEK COUNTDOWN BEGIN. words. letters. filler. Preordered already? I should do it as well. GameStop left my country, so I guess I'll have to preorder it from the Internet I preordered mine during the first batch on Amazon late last night, I recommend checking Amazon frequently. Yeah. Amazon is usually better than EBay in that sense. Thanks. I should preorder the Switch as well StevemacQ Platinum Sparx Gems: 6122 Whenever I hear Zelda talking in BotW, I'm always thinking she sounds like Sophie Turner (Sansa Stark from Game of Thrones). Needz more eh-mo-shuns. BOTW Backstory: (WARNING: Major Spoilers!) Quote: Sheikah Text on The Tapestry Included in The Special & Master Editions "Hylians pass stories of a destined time long past, where multiple races lived and worked together in harmony. The Sheikah Tribe’s blue aura breathed through the land, and this mutual prosperity continued, until a cataclysmic disaster struck. The hero and the princess attempted in vain to seal the terror, which became known as the Calamity Ganon. Divine Beasts awoke from four directions, and deployed a mechanical army which made the king and his people fearful. They fractured Ganon’s power and sealed him… But the Sheikah were banished from the land ever since." Notice that this is the first time that Calamity Ganon is referred to with a pronoun other than "it", this time being specifically referred to as male. I'm also wondering if the four "Divine Beasts" mentioned are the Light Spirits from Twilight Princess? pankakesparx456 Platinum Sparx Gems: 7175 This trailer is honestly one of the best trailers I've ever seen. I know I gave the game a lot of crap back at E3, but THIS is the kind of stuff I was looking for with BotW. Not Link just kind of doing things in an open world, but what kind of whole adventure is in store for this game. This trailer gives a lot of what to expect from the game and it doesn't even spoil that much. And the presentation for this still looks phenomenal, It's even better now that we've seen a fair amount of dialogue and cutscenes. I love the direction they're going with this story and narrative. it honestly reminds me of Uncharted in some ways. Consider me hyped now. This comes out around my birthday so I'll most likely be picking it up. Cool cool. Avatar by the amazing bolt If this game is meant to be the game that brings all 3 timelines back to one, what if the Calamity Ganon is all 3 Ganon's merged back into one...? I personally don't think that this game is going to reunite the timelines (Nor do I think that any future game will either), but that is an interesting theory. The story talks about the Sheikahs. So that means it takes place after Ocarina of Time? The race is never mentioned in The Wind Waker except maybe some descendants in Windfall Island. What really makes this confusing is the bird character shown in the trailer. It looks an awful lot like a Rito. But then again, Zoras also appear, and they were supposedly extinct after The Wind Waker, or maybe just a handful evolved? I'm overthinking things. That bird character... could it be the same race that appeared in the Ocarina of Time manga? It wouldn't be the first time the manga has inspired some gaming elements. It's going to be quite a challenge placing the game in the timeline. I'm pretty confident that Breath of The Wild will take place in the Adult Timeline. (a.k.a The Wind Waker, Phantom Hourglass, and Spirit Tracks) Mostly because you have the Deku Tree, Koroks, references to the Great Sea, a rusted Master Sword (Which could've been caused by the flooding of Hyrule) etc., etc. I personally think that the bird-like race in Breath of The Wild are not the Rito, but rather a new race altogether. It is however possible that, if this game does in fact take place in the Adult Timeline, that the Rito evolved to become even more bird-like over time to the race we see now. If the Koroks really did spread trees throughout the Great Sea, and therefor caused the ocean to recede, then some of the Rito could've also reverted back to being Zoras. Essentially some of the Rito became more bird-like in appearance over time, whereas others devolved back into the Ocean Zoras due to the Great Sea receding. That's what I think as well. Maybe not all Zoras evolved. Perhaps those who stayed in the flooded Hyrule evolved into Ritos while others migrated from there, resulting in both races existing. I'm still having a hard time picturing where the Sheikahs fit in though. There was no mention of them in The Wind Waker, though like you said, there is just too much evidence pointing that the world in Breath of the Wild is the same one as The Wind Waker. It would be cool if this Link is even the Hero of Winds himself HeyitsHotDog Platinum Sparx Gems: 5280 I agree with the Sess and Felines, I think this is the Adult Time line, based on the things listed above and also based on the art style, it's just a more realistic looking version of WW's style. When ever you get scared or nervous about something, you gotta do your best to keep on smiling and Go Beyond Plus Ultra! DarkPredator Gold Sparx Gems: 2267 I love that trailer to pieces. I was actually really disappointed by what we saw at E3. I wanted to be excited for it, so I sort of made myself join the hype, but deep down the emptiness of this beautiful, vast world really crushed my ability to look forward to it. This trailer showed that not only is the world far from empty, almost all of the races from previous games are back and the story looks like it takes on a whole new level of deep. That scene with Zelda crying broke me. ;-; Needless to say, my hype is no longer fake! "Still as silent as ever, eh?" - Blue, Pokémon Sun and Moon Bifrost Platinum Sparx Gems: 6825 I'm not too sure the bird guy in the trailer is a Rito. Don't they have a distinct hairline(featherline?) and a much more humanlike face? This guy just looks like Falco Lombardi. I do art! You're so superficial Dressed up all official Quote: Bifrost So we know for a fact that ain't Falco? Well, it could be Falco, with a face full of blueish feathers and apparently a cocky sounding voice(if it's the clip that plays when he appears on the trailer). Edited 1 time - Last edited at 13:05:54 17/01/2017 by Bifrost I doubt very much they would put a different franchise character in the game. They only do that in the Smash Bros series. Inspiration? Perhaps. Same character? I doubt it. That was a joke, there's an /s in the spoiler. Though it'd be pretty funny if the Falco amiibo granted something related to that character, kinda like the Kirby Planet Robobot amiibo functionality. Edited 2 times - Last edited at 15:06:24 17/01/2017 by Bifrost I'm not too sure the bird guy in the trailer is a Rito. Don't they have a distinct hairline(featherline?) and a much more humanlike face? That's exactly why I personally don't think that they're the Rito. Maybe a race related to them, or possibly even one that evolved from them, but not the Rito themselves. However, it is entirely possible that the change in overall art-style between games could also mean a drastic change in appearance for the Rito as well. Or perhaps, as I said before, the Rito have evolved to become even more bird-like over however many generations have passed? Anything is possible really. *shrug* If they're in fact the Rito, then I think the latter theory is more plausible due to the fact that the Koroks appear completely unchanged despite the art-style change. Quote: Sesshomaru75 That makes things even more confusing. So... maybe the Ritos evolved to adapt to this new, less watery world while the Koroks didn't need to because they already had a forest lifestyle? Whatever the case, the fact that Zoras appear is even more confusing... IF in fact the game does take place in the same world as The Wind Waker. Quote: Felines It is a little confusing, I'll give you that. I'm guessing that, since the Zoras are one of the major races of Hyrule and the series, that perhaps since the sea receded there was no need for the Zoras not to exist. (Keep in mind that the only reason the Goddesses made the Zoras evolve into the Rito was to prevent them from discovering Hyrule beneath the blanket of ocean) At the same time, however, it also wasn't necessary for all of the Rito to devolve back into Zoras either, since they had well established themselves into the world. So perhaps the Rito we know from TWW are the middle-ground between the two, and a split was necessary to repopulate the Zoras but to also continue the Rito lineage. As for the Koroks appearing no different despite the changes to the world, keep in mind that they appear all over the place, not just in the forest. The Kokiri, the ancestors of the Koroks, believed that by leaving the forest they would die. Whether this was in the sense that they'd be easily killed without the protection of the Deku Tree, or if they'd literally die the second they left the forest is unknown. And, unlike the Rito, it is ultimately not the Goddesses who are responsible for the Kokiri's transformation into the Koroks, but rather the Deku Tree himself. It's easily possible that he kept them in the form of the Koroks to better their chances for survival, as they can easily hide themselves due to their appearance. I don't believe that they devolve, but then again, it is Zelda. It doesn't have to make sense all the time. It would be more interesting if just some Zoras left Hyrule and then returned once there was land. And the Kokiri's dying if they leave the forest must be just a lie to keep them from leaving. How come they could be seen outside the forest at the end credits? It must be sort of like when parents tell the boogeyman will get them if they don't behave. There was a Kokiri that turned into a Skull Kid at some point, but that was at the Lost Woods. I suppose that part of the forest must be cursed, especially father Ganon's reign. I personally think devolving would be just as interesting, since it's extremely bizarre, but eh... I wouldn't be too surprised if some Zoras remained frozen in time in Hyrule before Link drew the Master Sword in TWW, since they'd have no way to reach the surface. Do recall that the Goddesses told a handful of people to climb to the mountaintops, so it's possible that numerous people could've still been stuck in Hyrule before the flood. (Though that's grim for anybody that isn't a Zora because of the King of Hyrule's wish, unless they were all brought to the surface in a similar fashion as Link and Tetra) The game will probably have a better explanation if it does in fact take place after TWW, though. That could be the case. I pretty much believe that the idea is that, if they were to leave the forest and thus the Deku Tree's protection, the outside world would be too dangerous for them. (Hence meaning that, by saying that if a Kokiri leaves the forest they die, they mean it in the sense that they can be easily killed and likely won't survive on their own) And Skull Kid wasn't a Kokiri, just a regular Hylian child that got lost. Nothing happens to a Kokiri when they get lost, from my understanding at least. I like that stuck in Hyrule theory. That's definitely a possibility. And the Zoras evolving into Ritos was always strange to me, since why an aquatic creature would evolve in a world where there is already a lot of water? I like the explanation you gave about that. But as always, we'll have to wait for the game to be released to know for certain. I just hope that it gives more answers than questions. The theory is actually quite interesting, the more I think about it. Also, the only reason that the Zoras became the Rito is because the Goddesses didn't want them rediscovering Hyrule due to Ganon being imprisoned down there obviously. (Not sure if I already explained that, so I apologize in advance if I did) Knowing Nintendo (Or rather Aonuma and, to a lesser extent, Miyamoto), it'll probably answer some questions, but raise a lot more. That's the explanation you gave earlier. That's the one I meant Now then, like you said, the game will undoubtedly answered questions, but surely will raise a few new ones. That's just the thing about these games they can keep going on and on if they want to Ah, okay, I wasn't sure. lol That is true, very true indeed. The Switch might be getting another Zelda game in the future designed specifically for it Well, I mean, that should really go without saying. 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Solar Power Coming For School And Water June 7, 2018 by Steve Greene, MD in Blog I am thrilled to announce that Hope for Ghana will provide solar power as part of the final stage of building Mason’s School of Hope. Hope for Ghana’s first school is being built in the remote village of Gakpokorpe where there is no running water or electricity. Upon my return to Ghana at the end of August a 5 kilowatt solar system will be installed by SunPower Innovations, a leading solar energy company in Ghana. In a poor village of farmers whose children now walk almost 3 kilometers each way to get to school every day, a new kindergarten and primary school with 4 classrooms, a library and bathrooms will soon have full access to electricity. Nine months ago Hope for Ghana left behind a borehole and pump in Gakpokorpe that provides clean drinkable water. Women and children who had to walk long distances to fetch water, sometimes using dirty river water, now have a healthy, clean source of water in their village. Today women and children from nearby villages line up all day long to fill their pots with safe, potable water to drink and cook and clean their clothes. The electric pump supplying this water will now have a constant supply of electricity, ensuring water for a community at all times of the day. Building a school in a developing country immerses you in the fragile infrastructure of the village. The immense needs of this village go beyond education. The drastic need for water, electricity and so much more is apparent. In a village so small that you can’t find it on any map Hope for Ghana will soon proudly leave behind the gift of a school, water and electricity using clean, sustainable energy. By harnessing solar power Hope for Ghana will give all these gifts without the burden of any electric bill or water bill. The future in Gakpokorpe is bright. And I’m so excited that the future of Hope for Ghana is just as bright. Article by: Steve Greene, MD Previous StoryHonda Accord Sets Golf Prizes On Fire Next StoryEmotional Golf Outing Celebrates School & Water YOUR DISPLAY Name * YOUR EMAIL ADDRESS * (this will not be shared) YOUR WEBSITE (optional field)
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RUDY D'ANGELO, age 87, born June 10, 1931 and passed away on November 28th. Devoted husband of 55 years of Catherine D'Angelo (nee Russo) (deceased), Loving father of David (Jackie) D'Angelo and Susan (Bill) Duffy, devoted grandfather of Joey and Anthony D'Angelo, Krista and Shannon Duffy, dear son of Anthony and Edith D'Angelo (both deceased), Dear brother of Dolores (deceased) and John (Penny) D'Angelo, Dear brother-in-law of Joseph (Dolores) Russo and Leo (deceased) (Mary Jo) Russo. Loving uncle of Matthew, Lori, Leo, Gina, Denise, Scott and Lisa. A US Army Veteran of the Korean Conflict, Rudy spent his life living and caring for others. He was a devoted and steadfast companion to his wife during her illness even while battling his own medical challenges. Always a loyal Cleveland sports fan, he faithfully followed the Cleveland Indians. He loved playing hockey in his younger days and golf in later years. An artist with the natural ability to draw, he also enjoyed cooking like his father. Rudy was a gentle spirit who could see the humor in everyday situations. An employee of Chase Brass and Copper Cleveland for over 40 years, he will be remembered for his strong work ethic, dedication and commitment to family and friends. Heartfelt thanks to the staff at Governor's Village Mayfield and Great Lakes Caring Hospice for their extraordinary care during his final days. Interment All Souls Cemetery. Mass of Christian Burial 10:30 a.m. Saturday at the Church of St. Clare. FRIENDS MAY CALL AT THE FIORITTO FUNERAL HOME 5236 MAYFIELD RD., LYNDHURST (EAST OF RICHMOND RD.) SATURDAY 9-10 A.M. In lieu of flowers, the family suggests donations to Governor's Village Mayfield, 280 N Commons Blvd, Mayfield, OH 44143. Add your thoughts, prayers or a condolence to Rudy's guestbook. Recommended Local Florist Suggested Memorial Donations In lieu of flowers, contributions in Rudy's memory suggested to: Governor's Village Mayfield 280 North Commons Blvd. Mayfield Village, OH 44143 Thank you for your support during this difficult time. Please enhance this tribute to Rudy by adding your memories and photos. Receive Obituary Notices Map | Profile View Phone NumberTel: (440) 442-5900 Contact Me Inquiry Form Please complete the fields below and one of our funeral service professionals will be in touch with you shortly. Your Name: Your Email: Your Phone: Subject: Choose One Funeral Services Cremation Services Pre-Arrangements Social Security Benefits Veterans Benefits Aftercare Other Message: *For security purposes, please type the text that appears below. Your inquiry has been forwarded to Fioritto Funeral Service.
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Donor Profile: Peter Mayer New Home Dedication in 7th Ward Volunteer Spotlight: Carmel Guitterez Love at First Site Matt Haldeman jokes that his wife Lindsay was duped. The task of hammering nails into the roof of a porch can be difficult: but it is much easier for a taller person. Outfitted with a tool belt and hammer, the six foot two inch Pennsylvania native’s first impression on his future bride was strong. It was also a bit misleading. “We just bought a house–our first house– and I can’t fix anything. Anytime anything breaks, I just call somebody,” laughed Matt, who met Lindsay on a New Orleans Habitat worksite nearly a decade ago. Though the details of their first meeting are hazy–“Lindsay claims I saw her working on another porch and just left my group to go work with her”, Matt said–they spent the rest of the afternoon working side by side. Matt and Lindsay Haldeman were two of 50 Harvard Business School students who attended a weeklong service trip to New Orleans in 2009. Matt and Lindsay had “literally never laid eyes on each other” until they spent two days together on a Habitat construction site that January. “The nice thing about building [is that] conversations just sort of naturally happen because there’s not a lot of pressure,” said Lindsay. “You’re busy actually doing and creating and caring about it. And you’re doing it well because it’s someone’s home. Conversation starts to naturally flow.” Their worksite conversation quickly veered into a mutual interest in education reform. Education – and service, in general – are still priorities for the couple; both work in education, and are active in the community through the church and other outlets. When Matt and Lindsay Haldeman married in 2011, their unconventional gift registry allowed friends and family to donate to a cause close to the couple’s hearts: New Orleans Area Habitat for Humanity. “That’s ultimately the connection that we had,” Lindsay explained. Their wedding donations brought in $9,000 for the New Orleans affiliate. New Orleans Habitat remains a big part of the Haldemans’ story. “I feel like the story about how someone didn’t have a home, and they worked hard to help with their home, and we helped them build their home,” Matt reflected. “I feel like that’s a story that even our three year old can understand.” To commemorate their first meeting 10 years ago – “On the porch of one of the houses” – the Haldemans will visit New Orleans with their children, three boys under age five, this holiday season. Just as NOAHH plays an outsized role in the lives of this Boston-based family, so does the city itself, along with its people and culture. Matt remembers sitting in Mother’s Restaurant with a woman who had moved to New Orleans a few years before the storm. “She said one of the amazing things that happened in New Orleans is that if you were there, and a part of the recovery effort, you were automatically a native,” Matt shared. “It didn’t matter whether you’d been there for a few years, or for a few months, or whether your family had been there for generations. I always thought that was pretty amazing and pretty powerful.” Tags: 2018 donor harvard university impact report the haldemans volunteer Lafarge is a major concrete supplier who supported NOAHH during Build-A-Thon! St. Charles Lighting St. Charles Lighting is one of our oldest ReStore partners. They have been donating lighting and accessories to the ReStore… Read more »
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HomeWritingEssays & OpinionGuardian Readers Tell Their Story; puts austerity into perspective Guardian Readers Tell Their Story; puts austerity into perspective May 4, 2013 Eric Priezkalns Essays & Opinion, Writing 0 A few weeks ago, I noted how Guardian readers were sharing their stories about Britain’s austerity, using The Guardian’s new smartphone app. Since then, I have monitored the ratio of stories which reflect genuine hardship (for example, a photo of an empty fridge) compared to excruciating self-pity (such as complaining about the cost of exotic holidays). Sadly, I have nothing new to report. Because Guardian readers have nothing new to report. There are still another three days left to go before their month-long austerity-inspired exercise in citizen journalism comes to an end. But even so, the conclusion is clear: austerity has not affected Guardian readers. Over the space of a month, Guardian readers have contributed a measly 55 examples of austerity, and many of them were laughable. The most recent additions – a photograph of an empty jar supposedly used for collecting spare change, and yet another complaint about potholes – were submitted over a week ago. When it comes to austerity, the reader of The Guardian undergoes some kind of cognitive dissonance. Whilst all Guardian readers know that austerity is a terrible thing that is affecting very many Brits (after all, that is what they read in their newspaper), none of them can give a personal example, apart from complaining about potholes in the road. So if Guardian readers do not experience austerity on a personal level, what is included in their experience of life? When it comes to suffering, Guardian readers are deeply troubled. By bad cycle lanes. If you thought a weak economy, debt mountain, and strained government finances was a problem, then reflect on the hardships endured by these bike-loving stoics, forced to speak out against the vicious crimes they endure every day. Not only do they have to ride on narrow cycle lanes, but some of them are potholed. In total they shared 217 experiences of what is wrong with Britain’s cycling lanes. Consider this harrowing account: Narrow and overgrown bumpy tarmac 2-way cycle path beside busy main rd And my heart goes out to this person: Lazy Parking on Stretford Road – often more cars stick out in this spot, straight after a busy crossing…really bad cause you are likely to be overtaken by a tail of cars, and have to fight a bit to get out… What a tragedy – a cyclist being overtaken by cars, thus usurping the natural order of things! And there are many more horror stories, such as painted white lines for cycle paths that go around trees, because the council decided not to rip up the tree in order to make space for the cycle path. Clearly government spending focuses too much on hospitals, jobs and feeding people, and nowhere near enough on the vital infrastructure that cyclists deserve. I suppose those few unemployed Guardian readers who took photographs of their empty fridge must be feeling pretty selfish, after discovering what some people suffer during their daily bike ride to work. You might argue that cycling is the kind of topic which excites Guardian readers, which is why they have so much to say about cycle paths compared to austerity. But it turns out that Guardian readers find many topics to be more important than the worst austerity Britain has faced since the Great Depression yada yada the sky is falling. The Dutch Queen’s Day Celebrations has racked up 93 contributions, which makes Dutch royal pride approximately 70% more important than Britain’s austerity. Readers sent 80 contributions about visiting their record store, suggesting it is more important to save vinyl than save public sector jobs. And Guardian readers are more likely to come into contact with Syrian refugees (59 contributions) than Brits who suffer from austerity. The reader who reported that austerity was stopping him from having exotic vacations was rather unrepresentative, it turns out. Through a feature called “Lights, camera, location” we discover all the famous movie locations that Guardian readers get to see on their hols, including trips to Ka’a’awa Valley in Hawaii (where they filmed Lost), the Harry Lime doorway in Vienna, Ha Long Bay in Vietnam (apparently used in Bond films), and Mendoza in Argentina (which I learned was the location for filming Seven Years in Tibet – thus proving the contributor was a double-barrelled movie bore + holiday bore). In total, Guardian readers shared four times as many contributions documenting famous film locations than examples of austerity. And even the person who holidayed in Rome let us down, by failing to mention whether austerity-struck Italians had resorted to fishing out coins from the Trevi Fountain. “What has technology enabled you to do?” has received 82 contributions, despite being an advertorial by EE, the mobile phone network which sponsors The Guardian’s interactive capabilities. Inoculating yourself from the suffering of others is, seemingly, one of the many benefits conferred by expensive gadgets. And for those who are more socially conscious, technology is also a great way to participate in TV debates, as emphasized by an individual who sent in a photo of his smartphone, tweeting this message: The government want to tax pensioners but your safe if your a big business #questiontime Hmmm… let us put aside the fact that technology may still fail to correct your grammatical mistakes, and instead focus on the irony of attacking big business by using tech provided by big businesses. This person responded to a big business marketing ploy (from EE) by showing how he spends a lot of money on equipment made by a big business (the manufacturers of his smartphone) and on services provided by a big business (Telefonica, the Spanish telecoms giant that owns this customer’s network) in order to send a message via a big business (Twitter) that tells the BBC (big, but not a business, as it receives taxes, instead of paying them) what he thinks about government taxing big business. On the plus side, he is likely ignorant of all the ways that all those big businesses avoid tax, thus keeping down the cost to him, the end user. But, of course, I am being silly. Politics, holidays, the economy, and even cycle lanes pale into insignificance compared to the things that really, really matter to Guardian readers. Imagine a drum roll as I reveal the top three: 3. Cats, with 869 contributions. 2. Dogs, with 1029 contributions. 1. And on a mighty 1674 contributions, the most important thing in the life of a typical Guardian reader is: tall buildings. Tall buildings? Yup, it turns out that when Guardian readers are not enjoying the view from a skyscraper in New York, Hong Kong, Sydney, Dubai or Tokyo, they tend to be in the Shard, looking down on all the little people below. In more sense than one.
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Alexandra Danielle Ainsworth [pictured here with Taylor Spreitler on the right] Born in Oklahoma City, Oklahoma Lexi Ainsworth comes from a father who is a dentist and a mother who is a teacher. She is definitely armed with a brilliant smile and natural intelligence. She more than likely achieved those on her own. While attending an acting boot camp in Los Angeles she caught the attention of an agency who sent her out on her first national commercial audition which she subsequently shot for Barbie. After other commercials and industrials she acquired the roles of Caroline in the AFI short film Caroline Crossing and Grace Budd, the child lead in the independent film The Gray Man. She has also co-starred in the NBC television series Medical Investigation with Kelly Williams and had the recurring role of Tille on WB's Gilmore Girls. Most recently she won the role of Molly in Universal's Feature film Wild Child where she plays Emma Roberts' little sister. Nowadays she appears on the small screen as General Hospital's Kristina, the offspring of two of the show's more powerful characters. Lexi lived up to her great reputation when she unexpectedly came to POZ's fundraising event last week in Hollywood. This young lady who holds much promise lit up the evening. This young lady's support for AIDS Walk Los Angeles is a reminder that there is still time to donate. Click here. Posted by Giovanni Vitacolonna at 5:45 PM 0 comments Jai Rodriguez, A Wonderful Surprise David Moretti never lets you down. He said he would bring a surprise to Love Out Loud on October 15th at H.Wood and the surprise was ... Jai Rodriguez. Native New Yorker Rodriguez has many talents and puts them all to good use. He is part of the cast of the very current indie gay film Oy Vey My Son Is Gay, premiering this very evening in Los Angeles. he co-stars with John Lloyd Young. His imdb bio tells us: Jai is a talented actor, singer and dancer who most recently starred in the lead role of Zanna in the off-Broadway musical hit Zanna, Don't! Jai joined the production after a long stint on Broadway as Angel in the Tony Award-winning musical Rent. Jai is also a fixture among the hip NYC social set, regularly performing his solo act in the newest and hottest nightspots. On Queer Eye for the Straight Guy (2003), Jai uses all aspects of his professional training and skills as a performer plus his social charisma to coach straight subjects on everything from mixing 'n mingling in a social setting, to conversation skills, and to being at ease on the dance floor. Jai got into singing because when he was younger, he sang in a black gospel choir at church. He then got into acting by acting in school plays quite often. He is very engaging in person and we were very happy to have him on hand. Here is a clip of a duet with fellow out actor, Cheyenne Jackson from two years ago. Here he is with Taylor from Days of Our Lives. Visit his official site. Angels in Los Angeles There are angels in Los Angeles who are not on the baseball diamond. One of them is Greg Vaughan. Here is a personally autographed item he provided to help us with funds for AIDS Walk Los Angeles. Go here to bid. There were also other angels who helped us with a lovely event at H.Wood. Gratitude goes out to Amy Beard, Michelle Butler, Karla and Paul Goden. Much thanks to Debbie Morris of the General Hospital Fan Club and Debby O'Connor of YourNumberOneFan.com who helped promote it. Donations are still possible. Go here to our team page. Out Loud in Hollywood Ilene Kristen (One Life to Live) Sherri Lewis ( Divas Simply Singing) Taylor Spreitler (Days of Our Lives) Amanda Baker (All My Children) Lexi Ainsworth (General Hospital) Nadia Bjorlin (Days of Our Lives) Patrika Darbo (Days of Our Lives and Charlie Wilson’s War), Brandon Beemer (The Bold and The Beautiful) Thom Bierdz (The Young and the Restless) Kate Linder (The Young and the Restless) David Moretti (The Lair) Jai Rodriguez (Oy Vey! My Son Is Gay!!) Greg Vaughan (General Hospital) Adam Grimes (General Hospital:Nightshift) Carrie Southworth (General Hospital:Nightshift) Brandon Barash (General Hospital) Lisa LoCicero (General Hospital) Matt Borlenghi (General Hospital) singer John Pagano (Pure Imagination). The gracious support of these wonderful people to help those with HIV/AIDS and its awareness help make POZ events seem to get brighter every year. Michael Maloney (Soaps In Depth), Michael Fairman (Soapside: Advocate's Guide to Daytime) and Tammie Arroyo (Steven Bergman Photography) as members of the media did their part for awareness. POZ is very gratified. It’s grand when the beautiful people do something beautiful. In the following days, be on the look out for some interesting auctions to pop up on line, especially one including the autographed poster from the event. Love Out Loud for Adam Grimes We heard from Adam today that he and Carrie Southworth will be at the fund-raiser this evening at H.Wood, What follows is our post from last year when Adam came on board as a star of GH's Nightshift. "The Generous Mr. Grimes: Function: adjective 1 giving or sharing in abundance and without hesitation … Synonyms bounteous, bountiful, charitable, free, freehanded, liberal, munificent, openhanded, unselfish, unsparing Adam Grimes took up acting because he was inspired by his high school drama teacher. It is now this Vermont native’s turn to do the inspiring and inspire he does as General Hospital: Night Shift's Doctor Kyle Julian. He is a member of the long-form comedy group, Supermodel, as well as an alumnus of 10 West Improvisational Theater indicating that this is a rising talent with range and versatility. Add generous to his many attributes, because it didn’t take much for him to agree to be part of Love Out Loud West's "Soaps in the City" on October 16th at East/West Lounge in West Hollywood. Jack Myers, who also posts on the Huffington Post, had more than one encouraging word bout Adam’s current place of work: “The stories of these characters may not be ground-breaking, but they are totally engaging, some in a fun and relaxed way, others on a level of surprising emotional connection. The same holds for the many different patients who move through the hospital in every episode, often touching the lives of the doctors and nurses with whom they interact. For example, tonight’s episode further explores the difficult relationship between brothers Leo and Kyle when they become caught up in a conflict between a young woman seeking to honor the wishes of her dying partner and the partner’s homophobic parents. I’ll close with another line I’m surprised to find myself writing: Night Shift is such a pleasant surprise that I wish SOAPnet would run it one night a week all year long! It has made Port Charles fun again.” Read all of it here. You Know Who Your Friends Are: Ilene Kristen and Thom Bierdz Well, here we are on the threshold of the third Love Out Loud in Los Angeles. It looks like this may be the best of the three. What makes it even better is that exceptional folks who were at the first are now here for the third. Both Thom Bierdz and Ilene Kristen are returning. Both are burning up the small screen these days on The Young and the Restless and One Life to Live. Both performances these days are quite memorable for both high drama in one case and terrific comedic timing in another. Ilene will also be performing at The Acme the following Saturday. Check out the flyer below. Marc Benno's song sung by Rita Coolidge is playing on the Column of Life player. Here we have videos by both the author and Rita of recent vintage where she explains the meaning of the title. The song is posted in honor of both Thom and Ilene. Live your life however you want to. Do whatever you want to and you'll never die. You can do whatever you want to do, Whatever you want to do, you can try. And you know who your friends are by looking in their eyes. You know so you smile but they never realize, What goes on inside of every me & you. keeps on a rolling on. Life just lasts a second, You don't have time to reckon Things that people say and do. Try to find your secrets, Death is just a sequence to be one day going through. You can love and you can live forever. You can live forever if you love. Yeah, just be a giver and help the poor deliver Something less for something more. It keeps on a rolling on. Just keeps on a rolling on. Greg Vaughan and Exceptional Beauty A great opportunity presents itself in Hollywood on Thursday October 15, 2009 at H.Wood at POZ's fund-raiser and launch party for AIDS Walk Los Angeles with the appearance of fan favourite Greg Vaughan, of late of General Hospital as Lucky Spencer. It's a double treat because he will be accompanied by Touriya Haoud, his exceptionally beautiful wife. Greg himself is no stranger to the adjective. Click here to visit an unofficial site in his honour. Just for fun, here's Soaps in Depth's feature on Mr. Vaughan from last December. The folks who come to visit and greet Mr. Vaughan will also be experiencing some good fortune in his presence. There are fond hopes that some of that good fortune will reach AIDS Walk Los Angeles. Here's the donor page. Here's the event page. AIDS Walk Los Angeles and Love Out Loud for Timothy Scott One of the inspirations for participation in AIDS Walk Los Angeles is having known a talented person that went away much too soon. What follows is a post from the last two years about him followed by a letter written by him. He was a delightful person. Would that the universe would send us more like him. Living in Florence, Italy provides an opportunity to meet a wide variety of people. It was especially true in that threshold of time when the decadent 70s were over and the world was on the verge of what might very well be called the greatest health crisis of the 20th century. In that small pocket of time it seems, in retrospect, that there were some idyllic experiences in spite of living in the onslaught of the world according to Ronald Reagan. One of those happy times occurred when Timothy Scott arrived in the heart of Tuscany. He was a bundle of energy that simply wanted to enjoy everything around him. He was a dancer. He was a singer -- and that was only in his day to day life. He was also a professional performer. The happy days included literally dancing down the cobbled streets singing, "You're Nobody Till Somebody Loves You" with the best spontaneous choreography fueled by not too much Vernaccia, one of the best of the dry white Tuscans. Tim said he wanted to use the song for auditions. It was a blessing to inspire him just that much. Tim was a happy blessing and the blessing carried over when he returned to the States where he joined the original cast of Cats. The joyous culmination of knowing him came upon visiting New York and seeing him dance and sing gloriously as Mr. Mistoffelees. Go here to read about Tim when he opened in Cats. Given his chosen profession not hearing from Tim seemed a matter of course and was accompanied by the hope that his success was continuing. Life of course went on and once that threshold was crossed into the Age of the "Gay Plague" so much of life as was known was forever changed. The AIDS Memorial Quilt came to Philadelphia. There on the highest row was this panel: Tim would be a magical cat forever. The annual solidarity walk with those who have passed over and with those who live and thrive while the Plague is still with us has arrived again. This website and our team mates will once again ask for your support in helping to change the course of the epidemic. The face of it has changed over these past two decades and, therefore, it is time to remember the beautiful energy that was Tim and others like him. It is time to support those who are still with us in order to keep them with us until they lived to their fulfillment and ours. Click on the AIDS Walk Banner at the top of this page or just go to the donation page. Thank you for your help thoughout the years. Love Out loud for Matt Borlenghi Actor Matteo "Matt" Borlenghi, spent some of his childhood in Italy, a dual US-Italian citizen, the very talented man was born in Los Angeles, California. Matt studied his craft at a variety of schools including Lee Strasberg Institute, Beverly Hills Playhouse and Tracy Roberts Actors Studio. Borlenghi is no stranger to daytime drama series having starred in All My Children as Brian Bodine opposite Kelly Ripa's Hayley, on The Bold and the Beautiful and Days of Our Lives. He has recently been cast in ABC’s stalwart, General Hospital. He has had numerable guest appearances on television, notably as Russ Francis on The Jeff Foxworthy Show. His film roles include the Nick Cassavetes film Alpha Dog and the independent film Bloody Mary. His own new creation is the independent film Jack Rio in collaboration with director Gregori J. Martin. He will be joining Love Out Loud at H-Wood on October 15th with one of the producers of that film Sean Kanan. Come meet the exceptional Matt Borlenghi as he donates his valuable time to a good cause. Visit Love Out Loud. Posted by Giovanni Vitacolonna at 10:53 AM 0 comments You Know Who Your Friends Are: Ilene Kristen and T... AIDS Walk Los Angeles and Love Out Loud for Timoth...
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Miembro asociado, College of Architecture and Design, University of Houston Ver todas las publicaciones de este autor Rafael Beneytez Rafael Beneytez Durán, PhD, M.ARCH and Advance Studies of Architecture Design at ETSAM, (Escuela Tecnica Superior de Arquitectura de Madrid), awarded with recognition, has worked with renowned architect Rafael Moneo as project manager from 1999 to 2007. Founder of Z4A in 2010, he is Associate Professor at at the College of Architecture of Texas Tech University (CoA TTU) where he teaches design Studios and technology courses in both graduate and undergraduate levels. He has taught at ETSAM, ESAyT, and Architectural Association (SS Unit 6) as well as lectured at Würzburg University, Germany, Santander, ETSAB University, El Vallés Architecture School, GSD Harvard-Career Discovery, Segovia, Würzburg, Münster, Porto, Delft, Limerick, Newark NJ, Lubbock TX, College Station TX, El PasoTX and Houston TX His work has been recognised and awarded at the Architectural Review Emerging Architecture 2016 (Finalist), S.ARCH 2018, COAM 2016 Award (Finalist), 2016 London Biennale Manila Pollination, 2016 London Transart Triennale, 2016 The Architecture and Design Film Festival New York, 3rd Istambul Design Biennale 2016, Spanish National Award of Public Parks and Gardens 2015, XI Spanish Architecture and Urban Design Biennale 2011.
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17 - "The Abundance Mentality" with Daniel Ally (@danielallyway) In this week's episode, I have a chat with entrepreneur and 2x TEDx speaker Daniel Ally (@danielallyway). We talk about the power of self-education, staying motivated and much more. This week's intro song is titled “Japan's Hood” from The Solar Mixtape by Asis Galvin. Be sure to capture this beat by clicking this... 16 - "Mission Unstoppable" with Haki Shakur Ammi (@SuccessScholar1) In this week's episode, I chat with The Success Scholar, Haki Shakur Ammi. We talk about books, mentors and the benefits of educating yourself more than entertaining yourself. This week's opening track is from the one and only Marcus D. Check out his album Melancholy Prequel (Rising Sun Redux) for this track and many... 15 - "The Power of the Seed" with Dr. Eric Holmes (@DrEricholmes1) In this episode, we chat with author and minister Dr. Eric Holmes. During this interview, we talk about his book, how he got to publish it and the importance of being a blessing to other people. This week's opening track is titled "Freedom of the Mind" by Marcus D. Be sure to listen to the full track and purchase... 14 - "Reach Your Mountaintop" Jeff Davis (@JeffDavis027) In this episode, we chat with world traveler, pro speaker and award-winning author, Jeff Davis. During this interview, we talk about creative ways to share your message, making a difference in the world and much much more. Major takeaways gained from this interview: Don't just pay lip service to ideas, live them... 13 - "Water in a Broken Glass" with Odessa Rose In this episode, we chat with Odessa Rose. During this interview, we talk about how Odessa's 1st book became a movie, the importance of telling people about what you do and much more. This week's opening track is Melancholy Hopeful by Marcus D from the Melancholy Hopeful album (Instrumental Version). Here's the link...
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Google Buys Motorola Google found a way to solve the problem of Android patents and it's only three times more expensive than acquiring the Nortel patents: buying Motorola for $12.5 billion. "Motorola has a history of over 80 years of innovation in communications technology and products, and in the development of intellectual property, which have helped drive the remarkable revolution in mobile computing we are all enjoying today. (...) In 2008, Motorola bet big on Android as the sole operating system across all of its smartphone devices. It was a smart bet and we're thrilled at the success they've achieved so far," says Google's CEO, Larry Page. A few days ago, Motorola's CEO said that the company owns "one of the strongest and most respected patent portfolios in the industry. We have over 17,000 patents granted and over 7,000 patents pending with particular strength in 2G and 3G essential, non-essential patents important to the delivery of competitive products in the marketplace, video particularly compression, decompression and security technologies and finally, a leading position in 4G LTE essential." Sanjay Jha also said that IP was important to differentiate from other Android vendors. It's clear that Motorola didn't want to license its technology to other Android OEMs, so Google's solution was to buy Motorola. Samsung, HTC, Sony Ericsson and LG had a unanimous reaction. "We welcome Google's commitment to defending Android and its partners." After all, it's Google who created the software, so Google has to spend $12.5 billion to solve the mess. Google promises that Android will continue to be an open platform, but the other Android OEMs will have their reasons to doubt. Google's biggest acquisition to date could be an answer to Android's problems, but also the beginning of the end for Android as an open-source mobile operating system. Motorola released two of the most important Android devices (the original Droid and the XOOM tablet) and Android smartphones saved it from bankruptcy, but Motorola is a US company that can't compete outside of US and it doesn't have a good track record when it comes to releasing the latest software updates. Buying this company to save the Android ecosystem will only work if Motorola disappears. Update. An interesting quote from Motorola's CEO (June 2011): "I expect consolidation to occur. Our customers are consolidating, and our supply base is also consolidating. But my view is that consolidation occurs in some interesting ways. I'm not convinced that handset manufacturers acquiring other manufacturers is the best way for value to be created for shareholders. Consolidation across content manufacturers and hardware and software manufacturers -- I see a bunch of different ways for this consolidation to occur, to create shareholder value and create different structures to the industry. You've already seen the acquisition of Palm by HP, a very interesting acquisition that brought software and hardware assets together. The relationship between Microsoft and Nokia also speaks to that. Do we expect Motorola to be an independent company? I don't know yet. I hope very much that we are." Labels: Android This is amazing, I can't wait to buy my first Motorola/Google handset, blur free! Google probably just spent the 12.5$ Billion to kill Motoblur, ha ha. krisvek August 15, 2011 at 8:14 AM What do you mean when you say Motorola would need to disappear? Disappear/transform? This blog is usually quite informative, but this article is ridiculous person287 August 15, 2011 at 8:32 AM Wasn't expecting that! Best of luck to all the people from Motorola working for Google now, wonder really how separate the businesses will be. Does anyone know another place to get google news, where the writers is objective, I'm getting tired of this kind of news where the writer don't even try to stay objective. There's something that I'm curious about and in fact I'm surprised no one in the blogosphere has mentioned it. What makes Motorola unique? Their Droids? No way. Their phones are OK, but they're just not terribly special or appealing within the broader Android world. Their patents? Maybe. But in that case, if Google refused to pay 4 billion for patents before, it's hard to see why they would pay 12 billion (and acquire an OEM, btw) just for their patents. Now there IS one Motorola project that is unique: the webtop. Their first lapdock was a failure but they're gonna try again with the Droid Bionic (the Photon 4G has the normal dock but no laptop dock), and the concept itself is incredible. Phones are powerful enough to power a computer, or at least a browser. But how could that create any synergy with Google's projects? Ok, if you remember, Google also is working on a "browser as computer". And when the Atrix came out, everybody was surprised that it run Firefox instead of Chrome. The Chromebooks themselves are nice but overpriced, and it just makes so much more sense to have them powered by an Android phone! Maybe the "phone-as-a-computer-as-a-browser" concept is more complicated than seemed at first, and Google needed to work really closely with Motorola to carry it out. Google has the Chrome expertise, they have been pushing Chrome as an operating system for a while, and now they have acquired the manufacturer of some kind of laptop that actually can only run a browser: to me the message is clear. ssj4gogeta August 15, 2011 at 2:11 PM I think the reason isn't that Motorola was unwilling to license its patents to other Android handset manufacturers. The reason seems to be that Motorola has a number of patents that Google can use to sue and fight back if Apple or Microsoft try to sue Android handset manufacturers. Also, to the writer, I kind of agree with what others have said - please try to stay objective. Can't wait for the next google phone! so HTC out of picture? guess we know who's making the nxt Google phones business telephone for business aemi August 15, 2011 at 6:58 PM The writer is objective enough. If you don't like, get out! android app development August 15, 2011 at 7:25 PM these patent wars from apple and generally occuring in the IT industry at the moment are doing more harm than good and slowing down progress. eBay Virtual Assistant August 15, 2011 at 9:37 PM I cant wait for a mix of Google and Motorola... http://pinkperfume.net August 15, 2011 at 10:26 PM ngbelegog juga neh :) welches smartphone August 15, 2011 at 10:28 PM nice blog pak mujaer :) There is a point to understand here: 1. Google has already branded itself in handset market. In absence of having an alternative, all other hardware manufacturers are highly dependent on Android OS for their Smartphone. 2. Also many h/w manufacturer and OEM vendors refuses to go for OS upgrade due to cost incurred for doing so. In absence of upgrade feature in some android devices is spoiling Google Branding. User might loose interest in buying android smartphone. Where as MS and iPhone provide seamless regular OS upgrades. 3. Google see a problem with its branding if upgrade doesn't work for all its devices. 4. Google also struggle to fragemnt it's OS due to lack in hardware expertise. On top of this Google is unable to predict the hardware specifications in advance for its new releases to the accurate. We have seen few cases and news on hardware compatibility issues before. 5. To address all these and to save Android branding, it was indeed a smart move. Google knew that it can be solved only by having his own hardware foray. 6. There might a plan to monopolize android smartphone market in future by Google. Since other hardware vendors are not prepared and not invested in their own Smart OS, with one more smart step by Google after this merger will hit them very badly. They will still be dependent on Google until a new rock sold SmartPhone OS released to the market. (Note: MS or MAC never gonna go Open Source). These are personal speculations. People are open to share their views. Lem August 17, 2011 at 5:27 AM Google’s main source of Android revenues is probably from licensing and Android Market fees, and thus it would not make much sense to jeopardize its relationship with its manufacturer partners. I suspect the main reason for buying Motorola was to help to drive the Android ecosystem just as they had driven the web browser market with Google Chrome browser. allan dews September 1, 2011 at 8:10 AM i just hope that this move was a well balanced move... in one aspect Google buy Motorola for patent issues, and the other aspect is the open source issues... i just hope the open source status quo will not be jeopardize.. time will tell... New Features for the Google +1 Button Offline Gmail, Google Calendar and Google Docs Chrome's Most Important Feature Google +1 Extension for Chrome Google Trusted Stores New Interface for Google Docs Apps Google Indexes Images a Lot Faster Slide's Apps to Be Discontinued Google Calendar Grays Out Old Events Google Sets Will Be Shut Down Creating a Google Account Requires to Enter Your B... Lists in Google Snippets Short URLs, Back in Google Maps Music Rich Snippets in Google Search How to Try Google's Cleaner Interface Google Tests a Cleaner Interface Google Chrome Adds Support for Native Client Apps Audio Pronunciation in Google Search Weather Layer in Google Maps Google Tests Infinite Scrolling for Search Results... Gmail's Newest/Oldest Pagination Features Undocumented Shortcut for Caps Lock in Chrome OS Google Related for Chrome Google Catalogs Returns New Google Movies OneBox Google Cloud Print Apps Google Tests a New Instant Interface Change Google's Search Domain in Google Chrome Google's Expanded Sitelinks Google Highlights Pages that Include Search Result... New Ways to Access Your Bookmarks in Google Chrome... What's Next for Google Labs Projects? Show Fewer Gmail Conversations Chromebooks Could Automatically Delete User Data Google's Experimental Sign-in Pages Google+ Games No More Standalone Google Dictionary Google Docs Tests New Interface Rate Google Translations
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Client Telepaths Product Placement Services Brand Integration Cross Promotions Multi-Platform Exposure The Most Crowded Spot at the Superbowl Most product placement for film and TV is done as a trade out, meaning that brands provide products or other assets in exchange for inclusion in the production without any money changing hands. But some are fee-based, meaning money does change hands. The top product placement agencies will all at certain times have to negotiate such fee-based placements on behalf of their clients. ​ ​One way or another, these fees offset the ​cost of production. So, in essence, the brands are co-oping the production as partners, even in the most minor sense. But what if the production is a commercial and the price of production is actually the price of airing said production? This year commercial spots for the Superbowl cost $4.5 million for thirty seconds​​! Of course that seems ludicrous, but with a primetime network TV commercial during American Idol at its peak costing $475,000, a spot that is expected to reach 115 million specific commercial-watching viewers for $4.5 million doesn’t seem that outrageous. But it’s still much more than ​most brands can afford. But what if a bunch of brands chip in on one spot? ​ ​Newcastle Ale has done just that. According to the Chicago Sun Times: Newcastle Brown Ale raises the product placement bar in a 60-second video that pokes fun at the hype over Super Bowl advertising. How many products get named in Newcastle’s Band of Brands spot: 38. “Our goal here is to make history and sell great beer,” said Priscilla Flores Dohnert, brand director for Newcastle Brown Ale. “Not only did we create the world’s first crowdfunded Big Game ad, but I’m pretty sure we just made the cheapest Big Game ad ever,” Dohnert said. “By asking other brands to team up with our brand we are making a statement that Big Game advertising should be accessible to everyone, whether they can afford it or not.” While the spot could have been more elegantly staged, the point is well made; the inclusion of multiple brands in a production can serve the dual purposes of offsetting production costs and showcasing the brands in a way that entertains. Here’s the ad. Judge for yourself: http://youtu.be/MaqRwWwXau0 Game Show Product Placement They’re Just Drawn That Way: Top Product Placements in Animation Product Placement on the Job: The Top Three Workplace Brands on Screen! The 3 Most Famous Product Placements in Film History! (Can You Name Them?) 3 Cheap Ways to Get Your Brand Noticed (And Fuel Social Media Success) Game Show Product Placement September 5, 2018 They’re Just Drawn That Way: Top Product Placements in Animation July 13, 2018 Product Placement on the Job: The Top Three Workplace Brands on Screen! March 15, 2018 HERO Entertainment Marketing, Inc. © Copyright 2020. HERO Entertainment Marketing, Inc.. All Rights Reserved.
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Hand in Hand (charity no. 1069976) Join our eBulletin Home » About Us » Council of Reference Mark used to work in advertising and is prepared to admit it. He is now Executive Director of the London Institute for Contemporary Christianity, and works as a speaker, writer and consultant specialising in work issues and contemporary culture. His books include "Thank God it's Monday," "The Three Eared Preacher," "Supporting Christians at Work – without going insane" and the ground-breaking essay "Imagine – How we can reach the UK." He also writes a regular column in Christianity magazine. Mark is married to Katriina and they have three exuberant children - Matti, Tomas & Anna-Marie – and a dog called Spark. When Mark was asked why he was involved with Hand in Hand he said... "I've known Grant Smith, the chairman of Hand in Hand for 20 years and have watched as it has grown and developed. I trust Hand in Hand implicity to do the very best for the poor, showing integrity and humility before God." WEB DESIGN BY ENOVATE DESIGN | COPYRIGHT © HAND IN HAND. ALL RIGHTS RESERVED. Please select the project below that you would like to give to: ACK Namrata Shah Orphanage Mogonjet School Nsambya Full Gospel Church Thika Orphan Scheme ACK Daylove Childrens Centre JJ Community Transformation Centre of Hope New Hope Childrens Centre High Level Early Childhood Centre Iganga
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Business Expat Community Laos Expat Rescources Insurance Investments Lao Economy J&C Services Signs Strategic Partnership Agreement With APA Insurance 24/05/2019 27/05/2019 J&C Admin 819 Views APA Insurance, insurance Laos, Insurance provider Laos, J&C services, Mr Dominick Williams Chief Executive Officer of APA Insurance Laos, Phaiboun Phongsavanh, Stephan Aeschbach CEO J&C Services Source: Vientiane Times APA Insurance has taken another big step to expand its insurance business in Laos as it has signed a strategic partnership agreement with J&C Services – the biggest insurance agency in Laos. The agreement was signed by the APA CEO, Mr Dominick Williams, and founder and CEO of J&C, Mr Stephan Aeschbach, on Friday in Vientiane. Mr Phaiboun Phongsavanh, the major shareholder of APA, and Mrs Sengdao Bouphakonekham, the Chairman of APA’s Board of Directors, were also in attendance. APA CEO, Mr Dominick Williams, J&C Founder & CEO, Mr Stephan Aeschbach, Mrs Sengdao Bouphakonekham, Chairman of APA’s Board of Directors and Mr Phaiboun Phongsavanh, major shareholder of APA Mr Williams said “The agreement is a very significant step in the growth journey of APA, as the partnership enables us to protect more customer groups in Laos. We can be certain that APA’s products – prepared in collaboration with J&C – are market-leading and exactly what our clients and customers want and need.” J&C Services specialises in providing insurance services to the corporate and expat community. It has provided a unique and first-class service to foreigners in Laos for many years, for individuals, companies and organisations that have very specific requirements and high expectations. “We are now part of this, and truly believe that APA and J&C’s cooperation will result in us collectively being able to serve our clients and customers even better moving forward,” Mr Williams said. Mr Stephan Aeschbach said “We know that only well-prepared products that meet all needs can allow us to fully guarantee the insurance security of our clients, their assets and business operations.” “Together with APA, we already have developed several unique products just this month, which include an outstanding motor insurance called Prestige, with the best and highest coverage available in Laos, a special Public Liability Insurance for restaurants and hotels covering them among others on food poisoning, and a new international health insurance, available for Lao people and expats living in Laos, which will be launched shortly,” Mr Aeschbach said. Mr Phaiboun said “Together with J&C, we will be able to reach all individuals and institutions that need a full selection of insurance products tailored to their needs. The contract is a key part of our long-term plan of strategic partnerships.” Mrs Sengdao Bouphakonekham, Chairman of APA’s Board of Directors and Mr Phaiboun Phongsavanh, major shareholder of APA , J&C CEO, Mr Stephan Aeschbach, Mr. Lukasz Nitka, J&C Managing Director and Mr Dominic Aeschbach, J&C Managing Director The Lao insurance sector can be described as saturated and highly competitive, but the level of consumer awareness and understanding about both Life and Non-Life insurance remains low. “So it is a tremendous opportunity to serve even more people in Laos by providing them with the protection they need for themselves, their families and possessions, and their businesses,” Mr Phaiboun said. APA is helping to educate and raise consumer awareness in respect of the importance of insurance and protection. “We are ideally placed to do this and will always positively differentiate ourselves by providing excellent service and market-leading products to our customers and partners,” Mr Phaiboun said. APA was established in 2016 to provide general and life insurance, and is aware of the importance of insurance, and continues to focus on developing new products to meet clients’ needs. “We aim to get all levels of people to have access to our insurance products. APA invests a big amount of money to create the system, to ensure that we have a good management system. The partnership agreement is to provide quality service and develop new products to ensure customers are satisfied,” Mrs Sengdao said. Mr Aeschbach said “We know that only tailored insurance products, similar to those that exist in other developed countries, can be fully satisfactory for our customers.” “Our long-term experience has taught us that only strong and focused partners, that are flexible and open for cooperation, will give us the right tools to make our customers happy,” Mr Aeschbach said. “APA is creating new products or adapting existing ones based on the request of our clients. This is done in a fast and professional way, giving J&C all the tools we need to service and support our clients in the best possible way. There is much more in the pipeline, we shall always drive to meet the demands and expectations of our clientele.” Mr Williams said “APA has a strong and clear strategy to continue strengthening its brand and to develop relevant new products for the Lao market. This new partnership is confirmation that we not only believe in our strategy but that we are also effectively implementing it to deliver an international level of service in Laos.” “Foreigners can have very different insurance requirements and service expectations to local consumers, and it is essential for J&C to partner with an insurance company that fully understands this. The partnership galvanises our strengthening position in the insurance market, and means we are now able to provide peace of mind to even more consumers in Laos.” Declining Output At Mines Causes Export Shortfall British Embassy Opens In Laos ← Leaving Laos For Good ? Planning A Move Abroad Spouse Visa – The Grand Puzzle Decoded ! → Mythbusting – ‘foreigner areas’ more secure? 20/01/2011 30/07/2018 J&C Admin 29/08/2014 30/07/2018 Stephan Border Crossing by Car
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"Travellers" Welfare Checks By Bazj, July 4, 2017 in Local Issues Bazj 500 LocationWestbrook.... middle of nowhere Just read the story on the news page about "Travellers" at Culcheth. Why is it every time they park up somewhere, some council officer has to carry out welfare checks? Do they get them at every stop? because it certainly gets mentioned every time. How do the council justify the expense of carrying out these welfare checks at every camp? Surely if the welfare of those involved is in question, something more permanent than a check should be implemented Evil Sid 614 Gold Star Member LocationWarrington Box ticking. "no welfare check oh we can't move them on until it's been done" is what a judge would probably say to that one. Maybe the council should start charging the travellers for these check. about eight hundred a go sounds about the going price.. grey_man 202 LocationNewcastle under Lyme I've yet to see a valid argument why travellers are not subject to the same laws as everybody else. By all means offer them somewhere to pay to live, but why do we have this? They are subject to the same laws but choose to ignore said laws or at least push them to the limits. Giving them somewhere to live should be no problem there is plenty of empty land next to the motorways. as to why we have this somebody will no doubt bring in human rights (and quite possibly the EU as well) Note the sum of £800 in my previous post is approx half the average council tax for a Warrington resident. The big problems with travellers and the law is the fact that they are travellers. They have no fixed abode so enforcing a fine is almost impossible if the persons "House" has moved to another area. Unlike us normal citizens who have fixed housing and come under the "we know here you live" criteria. Travellers have the capability of moving on before "the lads" arrive. 8 hours ago, Evil Sid said: With ANPR cameras on just about every street corner and in every police traffic car, finding them via their registration numbers would be a doddle. The problem is that the powers that be do not like to upset the "travelling" community for fear of being called racists...... they have the authorities over a very big barrel wherever they decide to illegally pitch up Dizzy 393 Forum Dunce Locationsomewhere near to where I am Maybe the police and authorites should take their car reg details, their caravan make and model numbers and mug shots of them all too as part of the 'welfare' process. That way if the same group then simply moved to another spot within the borough they have a record of who they are and that they have already been checked in the last few months, weeks or days....and then just move them on IMMEDIATELY. By 'move them on' I mean right out of the borough area....with a warning that if they come back within a certain time frame they will be immediately removed again. Back to the lot at Fearnhead who were served the Section 77 notice and were supposed to be gone by 4pm yesterday....yep the ones who ignored the notice (see news story here http://www.warrington-worldwide.co.uk/2017/07/05/travellers-set-up-camp-on-council-land-at-fearnhead/ ) .....have they actually gone now as a similar size encampment has set up near the Harvester at Westbrook. asperity 707 LocationThe whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by an endless series of hobgoblins, most of them imaginary. H.L.Mencken Come on now Dizzy, you can't go telling the police service how to do their job. Any more of this and you will be arrested for talking common sense! Yep... they are around Westbrook.... made sure all my doors were double locked and the garage and shed too.... milly 0 They are currently on St Philip's school field. How come the law of trespass doesn't apply? Davy51 445 LocationNewton-le-Willows I'm surprised there are not H&S laws that would take care of these people in the same way they meddle in everyone else's lives. 5 hours ago, milly said: As daft as it sounds it's something to do with the Law of Trespass on land not being a crime but more of a civil matter Milly and as such the prevention of trespass [on land] is the responsibility of the landowner themselves and not the Council nor the Police. That's why when they camp up on council owned land the council then has to apply for a court order to move them as would a private land owner. If however they break into buildings, like they did a few weeks when they camped up at the old school land at Birchwood and were removing the roof tiles and internal wiring (for scrap value?) then the police do then have the powers to act and move them off immediately. They can also immediately move them if they are causing an obstruction or danger near a public highway. Yes I know....it's all bonkers and I'm sure if I hitched up our caravan and just parked up wherever I fancied I'd be moved on in a flash and probably finish up with a criminal record. The naughty part of me is very temped to try it at times just to see what would happen if we did it....I wonder if I would get a free welfare and health check too 5 hours ago, Davy51 said: Isn't that sort of what the welfare checks are that they always have to be given before any action is taken to move them on ? As with all traveller issues trying to impose laws on them is more trouble than it is worth because they don't have a fixed abode. There would probably be quite a few H&S laws available if they could be enforced....gas bottles,sanitation ,number of people per room . Dizz i once worked with a guy who had a camper van and used to do what you suggested. When he went on holiday, park up somewhere overnight and then move on in the morning. The police would come and have a word and he would just shrug and say get a court order knowing that it would take the best part of a week to do so, by which time he was back home.The daft thing is at that time if they did get a court order he could literally do a U-turn and park across the road from where he was in the first place and they would have to start all over again. Think that loophole has been closed though. Never had to pay to park up though and had a thoroughly great time on holiday. Perhaps one way of discouraging them would to be to insist on a full medical every time they stopped for every member. a couple of checks of the prostate in a week and i think i would be wondering if it was worth the hassle.
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Kitty Corp Meow Mix Forums Super Smash Bros. Brawl Hacking => Project Concepts => Topic started by: Amarythe on July 26, 2013, 05:22:43 PM Title: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana) Post by: Amarythe on July 26, 2013, 05:22:43 PM (http://i60.tinypic.com/2ilhvk6.png) (http://forums.kc-mm.com/index.php?topic=61613.msg1162967#msg1162967) What's your favorite part about Smash? Is it the vast selection of characters? The hectic gameplay? Or is it the competitive aspect? To me, it's always been the callbacks to Nintendo's repertoire. Every since I was a little kid, I've been captivated by Nintendo games... From the NES to the Wii U, there's hardly a Nintendo game out there I don't absolutely love. So at the age of 9 when I first found out there was a game where I could play as whatever Nintendo character I wanted? It quickly, easily became my favorite. I absolutely adored Melee, and I thought Brawl was... a good game. A pretty great game, sure; but we're talking Nintendo standards, here. Somewhere down the line, I started to think Sakurai and Nintendo could have done a much, much better job with the game. I started to think that Sakurai was losing his creative touch, due to both age and stress. I started to ask, "Why isn't Link's Down-Smash his Spin Attack? The Hookshot would be a perfect Up-B replacement." "Why don't Samus and Yoshi have multiple jumps? Canonically, They have multiple jumps." "Why does the majority of the original cast still have that dumb, generic 'Sex-Kick'?" "Why does Ike do Eruption? What about his sword-wave projectile from Fire Emblem?" Aaaaand so the "True" PSA series was born. And not only that, but the textures started to bug me. Brawl was so de-saturated compared to Melee, and it simply didn't accurately represent the Nintendo style. I found most of the re-colors pretty bland and unnecessary, finding that my favorite ones were callbacks to the character's games. Like Zelda's OoT recolor, Toon Link's NES styled recolor, etc. So... instead of that, I thought, why not fill every slot with every in-game appearance each character ever had? I figured that would be much cooler than a bunch of random recolors. Aaaaand so the "Nostalgia" Texture series was born. Super Smash Bros. All Stars is the long-awaited merge of both of these projects. The entire game will be revamped, with every nearly every texture replaced, and every character's moveset changed; for some characters a few things, for others an entirely new moveset. The point is to cram as much Nintendo easter-eggs and callbacks into the game as possible. Later versions will even include stage hacks, and a completely revamped selection of music! !! OP UNDERGOING MASSIVE UPDATES !! Title: Re: "True" PSA Project Thread (UPDATE! Link V1) Post by: OmegaS3 on July 28, 2013, 08:04:06 PM Quote from: Amarythe on July 26, 2013, 05:22:43 PM The "True" PSA hack series is designed to provide each and every character with a moveset that is 100% faithful to their in-game abilities, while maintaining a sense balance. Let&#039;s be fair; Smash Bros. is arguably the GREATEST gaming experience available. However, there&#039;s no denying that there are simply some things Sakurai got wrong. But through the magic of PSA hacking, we can make Brawl the game it should have been! Currently this hack pack is PROJECT M compatible ONLY. I won&#039;t be making standard Brawl version until the FINAL version of a character is released. [url]http://projectmgame.com/en/[/url] ([url]http://projectmgame.com/en/[/url]) < There&#039;s Project M. Seriously; download it. Instead of making me do all the work of coding/releasing alternate versions, do YOURSELF a FAVOR and download Project M. See? Everybody wins. ([url]http://forums.kc-mm.com/Smileys/default/link.gif[/url]) Version 1 is now in the Vault! Bonuses in this hack include: Link&#039;s run animation has been changed to reflect what he does in Skyward Sword. BACK DODGE Changed to resemble the back flip. Forward midjump has been replaced with a simple front flip. Changed to Link&#039;s neutral B-B-B combo from Ocarina of Time SIDE TILT Changed to Link&#039;s stab attack from the original Legend of Zelda. SIDE SMASH Changed to Link&#039;s jump attack. DASH ATTACK Changed to Link&#039;s roll. DOWN TILT Changed to Link&#039;s shield stab from Ocarina of Time. DOWN SMASH Changed to Link&#039;s spin attack. (Yet to be included) UP TILT Changed to Link&#039;s main attack from Zelda II: Adventure of Link. (Yet to be included) NEUTRAL AERIAL Changed to Link&#039;s Helm Splitter from Twilight Princess FORWARD AERIAL BACK AERIAL Changed to Back Slice from Twilight Princess. (Yet to be included) - Change animation (Yet to be included) - Eliminate charge (Yet to be included) - Increase Range (Yet to be included) - Decrease Power (Yet to be included) - Make Link able to walk with Bow in hand (Yet to be included) FORWARD SPECIAL - Add stun effect to Boomerang (Yet to be included) DOWN SPECIAL - Animation change (Yet to be included) - Bomb size mod (Yet to be included) - Increase knockback (Yet to be included) - Alter trajectory (Yet to be included) UP SPECIAL Changed to Link&#039;s Hookshot. (Yet to be included) - List of known bugs - Back dodge and Smash attack currently don&#039;t lift off the ground like they&#039;re supposed to. Dash attack makes a sword slice sound and it&#039;s not supposed to ([url]http://forums.kc-mm.com/Smileys/default/ike.gif[/url]) Version 2.5 is now in the Vault! Ranger Ike (credit to Shinja, hair fixed by me) Lord Ike (credit FEFar, hair fixed/recolored by me) Hero Ike (Not yet included) (credit to Vert092, Shun_One and Albafika) Vanguard Ike (Not yet included) (credit to Vert092, Shun_One and Albafika) ENTRANCE (Not yet included) Only one thing will be changed; Ike&#039;s "Prepare yourself!" will be moved from his taunt to this animation. IDLE STANCE Ike&#039;s stance now reflects what he does in-game, after promoting to his Lord class! I was really disappointed that Sakurai gave him the stance he has in Brawl; it&#039;s like he couldn&#039;t decide whether to make it the Ranger stance, the Lord stance, or both. So he went with a kind of wonky mix of both... In the future, I&#039;m going to make a version of this hack-pack which includes Ike&#039;s Ranger stance, so you can choose which one you want! ([url]http://i551.photobucket.com/albums/ii461/amarythe/BrawlboxAnimation7_zps83439a6b.gif[/url]) NEUTRAL DODGE (Not yet included) The MISS! Graphic from Fire Emblem will be added to this. This is now more faithful to something he did in game; during one of his critical animations, Ike is seen doing a sort of backflip-handstand. Well now, he does this in Brawl! I can&#039;t believe they didn&#039;t add this in originally... Now, the animation is pretty fast so it&#039;s a little tough to appreciate, but I intend on making the animation more prominent in the future. Also, the MISS! Graphic from Fire Emblem will be added to this (Not yet included). ([url]http://i551.photobucket.com/albums/ii461/amarythe/BrawlboxAnimation8_zpsa4123ed2.gif[/url]) This attack is now Ike&#039;s main Critical Hit sequence from Radiant Down. The attack where he rushes the opponent and strikes them three times. Pretty sweet, huh? The first two attacks give you a slight boost of forward momentum. You&#039;ll be dancing circles around your opponent with this one! ([url]http://i551.photobucket.com/albums/ii461/amarythe/BrawlboxAnimation9_zps03590e43.gif[/url]) ([url]http://i551.photobucket.com/albums/ii461/amarythe/BrawlboxAnimation10_zps4cb1b1ec.gif[/url]) ([url]http://i551.photobucket.com/albums/ii461/amarythe/BrawlboxAnimation11_zpsade7611f.gif[/url]) FORWARD TILT This move is now his first attack as a Ranger! This animation is stolen from his Jab... but his Jab will change soon, so don&#039;t complain! The move makes much more sense as a Forward Tilt; once I&#039;ve finished edited his Jab in the next version, you&#039;ll see why! ([url]http://i551.photobucket.com/albums/ii461/amarythe/BrawlboxAnimation6_zps8e502d48.gif[/url]) In Fire Emblem, Ike has an attack where he spins around once and slashes the opponent. Has multi-hits and some limited momentum. ([url]http://i551.photobucket.com/albums/ii461/amarythe/BrawlboxAnimation12_zpse10f627a.gif[/url]) This attack is now the first hit of his Down Smash. Don&#039;t worry, he&#039;ll get a new Down Smash. Why did I do this? Three reasons: 1) I&#039;m replacing his Down Smash with something more fitting, 2) The first attack in Ike&#039;s Down Smash looks cool and most importantly 3) Ike&#039;s Down Tilt in Brawl is just a stupid, stupid move. It&#039;s hardly even usable. But good news! Simply by changing the animation, this attack now has the range to be ACTUALLY usable! ([url]http://i551.photobucket.com/albums/ii461/amarythe/BrawlboxAnimation15_zps544e828b.gif[/url]) In Fire Emblem, Ike has an attack where he slashes the opponent horizontally. Due to the huge range of the attack, I though it would be fitting as a Down Smash. This was his old Forward Tilt; but now it&#039;s much more useful! ([url]http://i551.photobucket.com/albums/ii461/amarythe/BrawlboxAnimation16_zpsa6c6bce2.gif[/url]) This move is now his second attack as a Ranger. In Path of Radiance, if you had enough speed to combo the enemy, this is the move he would use. In translates really well in Brawl! Sure, I stole this from Marth&#039;s Up Tilt; but in my True Marth PSA, I plan on changing HIS Up Tilt so you can forgive me eventually! This move belongs on Ike. ([url]http://i551.photobucket.com/albums/ii461/amarythe/BrawlboxAnimation5_zps63db4034.gif[/url]) UP SMASH When Ike performs "Aether" and the settings of the game are set to "Map Only" mode, the attack animation comes out as a sort of uppercut attack that looks totally different from the real Aether. This attack will be his new Up Smash. It&#039;s a really intimidating attack! Try using it to edge guard the opponent. With strategic timing, you might just like the results. ([url]http://i551.photobucket.com/albums/ii461/amarythe/BrawlboxAnimation4_zpsee92587e.gif[/url]) This attack is now his second critical hit animation (the vertical spin). What&#039;s that you say? "This is stupid, it&#039;s just part of his Aether animation!!" Well BOO HOO, you WON&#039;T be complaining after you feel just how incredibly AWESOME this move is to use. This is, in my opinion, HANDS DOWN the funnest feature of the PSA. ([url]http://i551.photobucket.com/albums/ii461/amarythe/BrawlboxAnimation17_zpse54f8b78.gif[/url]) SPECIAL (Not yet included!) Eruption is a stupid move. It doesn&#039;t happen in any of Ike&#039;s games, and Sakurai could have given him a MUCH more fitting, MUCH more useful, MUCH more fun move: And this is his ranged attack with Ragnel. You know, the sword wave he uses when he&#039;s two spaces from the opponent? Yes! I&#039;m determined to hack this into the game!! Unfortunately, you probably won&#039;t see this move until the final version of the hack. FORWARD SPECIAL (Not yet changed!) I&#039;m going to alter this move so that it no longer charges; similar to Fox&#039;s Forward B. Why? Because he doesn&#039;t charge it in his game, silly! I plan on making this a kill move (it is, after all, based on his Critical Hit animation), so as a result, the start-up for the will be much longer (to make it predictable, like all kill moves). What&#039;s that you say? All of this makes it sound like this move will be awful for recovering back onto the stage? Oh don&#039;t worry... I have a solution to that. DOWN SPECIAL (Not yet changed!) The NO DAMAGE! Graphic from Fire Emblem will be displayed when you use this move. Three changes will be made to this move; First, in Ike&#039;s games, when he initiates this move he points his sword at the opponent. The grounded version of this attack will reflect this. Second, the move will be given healing properties, a nod to it&#039;s function in Fire Emblem (don&#039;t get too excited, the move will heal VERY little of your damage; otherwise it&#039;d be INSANELY cheap. Even a 5% heal is pushing it) (Not yet changed!). And finally... Luna will be added to this move (Not yet changed!)! Aw yeah! ([url]http://i551.photobucket.com/albums/ii461/amarythe/BrawlboxAnimation14_zps6ae88300.gif[/url]) SIDE TAUNT This is now based on Ike&#039;s battle entrance animation from Radiant Dawn. ([url]http://i551.photobucket.com/albums/ii461/amarythe/BrawlboxAnimation13_zpsc9923275.gif[/url]) UP TAUNT (Not yet included!) This will be changed to Ike&#039;s victory animation from Radiant Dawn. Ike&#039;s cape occasionally glitches in Idle stance; it&#039;s barely noticeable. Ike&#039;s Up Smash doesn&#039;t register the fact that he&#039;s in the air, and so he travels through platforms. Aerial version of Aether has way less horizontal movement and I have no idea why... Ike doesn&#039;t say "Prepare Yourself!" when taunting if your facing left. Disappointed because I forgot to add something Fire Emblem-esgue? Think something in the hack is stupid? Thinkin&#039; there&#039;s something unbalanced about the moveset? Found a bug or glitch? Please leave a comment! If you suggest an idea and I end up using it, you&#039;ll be credited in the hack! ([url]http://forums.kc-mm.com/Smileys/default/metaknight.gif[/url]) SIZE MODIFICATION In the Kirby universe, Kirby is said to be about 8 inches tall. Meta Knight and Kirby are both apart of the same species. In other words, he&#039;d be the same height as Kirby; in any case, he looks too large in Brawl. Meta Knight now has lyk 7 jumps, but the trick is his jump height is much worse. What I wanted to do was give him lyk 20 quick-jumps with even less jump height, but PSA won&#039;t let me do that for some reason... I&#039;ll figure it out soon. His mid air jump animation has been changed too; now he looks upwards as he flies. Run animation has been changed. The idea of gliding as a dash sounds cool and all, but A) it&#039;s not what Meta Knight does in his games and B) this new animation looks really, really cool. (http://[url=http://i551.photobucket.com/albums/ii461/amarythe/BrawlboxAnimation2_zpsb86a34dd.gif]http://i551.photobucket.com/albums/ii461/amarythe/BrawlboxAnimation2_zpsb86a34dd.gif[/url]) Meta Knight&#039;s jab is just stupid in Brawl. I&#039;ve changed it to reflect a move he had in Kirby Super Star but now that I&#039;ve seen what Meta Knight does in Return to Dream Land I&#039;m probably gonna change this... ([url]http://i551.photobucket.com/albums/ii461/amarythe/BrawlboxAnimation1_zpsc417537a.gif[/url]) This move now has forward momentum like in the games. BACKWARD AERIAL The animation has been changed. It&#039;s not actually something Meta Knight does in any game... it&#039;s based off of a Galactic Knight animation. ([url]http://i551.photobucket.com/albums/ii461/amarythe/BrawlboxAnimation3_zpsae0f959d.gif[/url]) DOWNWARD AERIAL The startup lag has increased, and the speed has decreased. I&#039;m trying to make the move stop in the air upon startup. Run animation slightly buggy. Slightly. Jab GFX not connect to sword... no big deal. Jab hitbox is a little wonky right now. Disappointed because I forgot to add something Kirby-esgue? Think something in the hack is stupid? Thinkin&#039; there&#039;s something unbalanced about the moveset? Found a bug or glitch? Please leave a comment! If you suggest an idea and I end up using it, you&#039;ll be credited in the hack! Funny your project kinda sounds like Fusion almost. But without the multiple incarnations. But let me introduce my self, I'm OmegaS3 project leader of Super Smash Bros Fusion. You project interest me, I want to see how far you can go with your skills. I am a texture master and a intermidiate PSAer. Need a little help just send me a PM. As for Fusion what I meant being almost like it is because, Fusion is making characters that is also 100% faithful to there ingame abilites. But if there character isn't original it will be a fusion which is making multiple incarnations of a bunch of the same character into one. If your interested, come to my thread. (Your Ike Aether looks almost like ours) http://forums.kc-mm.com/index.php?topic=60199.0 (http://forums.kc-mm.com/index.php?topic=60199.0) Minor update: If you watch Ike's Aether GIF for long enough it starts to look like he's spanking himself. Quote from: OmegaS3 on July 28, 2013, 08:04:06 PM [url]http://forums.kc-mm.com/index.php?topic=60199.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=60199.0[/url]) Yeah, earlier somebody mentioned Fusion to me; I'm really interested in seeing what you guys pull off, considering the ideas are so similar. I'd love to do multiple incarnations... but the trouble is, I don't see what the use is without one-slot PSAs, something I assume we'll NEVER see. I like that you guys are doing it regardless though. I suppose that's the main difference between my project and yours: You guys are going all around with individual incarnations, but my idea is to merge all of those game properties into one moveset. Do you cats have any work released yet? Minor update: If you watch Ike&#039;s Aether GIF for long enough it starts to look like he&#039;s spanking himself. Yeah, earlier somebody mentioned Fusion to me; I&#039;m really interested in seeing what you guys pull off, considering the ideas are so similar. I&#039;d love to do multiple incarnations... but the trouble is, I don&#039;t see what the use is without one-slot PSAs, something I assume we&#039;ll NEVER see. I like that you guys are doing it regardless though. I suppose that&#039;s the main difference between my project and yours: You guys are going all around with individual incarnations, but my idea is to merge all of those game properties into one moveset. Your statement about merging all of the game properties in 1 character we also plan to do. We have a Character called Twilight Princess Swordsmen, which is Link from Twilight Princess with all of his hidden skills you learn. So were going very in depth with the characters. AS for a fusion, like Zero who I am working on. He will have a moveset that is based off Megaman X4, X5, X6, X7, X8 and command mission. So he will be a fusion character. Also about the one-slot PSAs, ya your right, but that isn't what are goal was intended to be, each character in Fusion either has thier 100% home filled game inside them or not. How we make these characters shine in battle is another. But Fusion also focuses on trying to make everyone S-tier without making it a broken game like Minus, a unbalanced game like Project M, or like Brawl Plus extreme combo control. So instead we decided to fuse all these ideas into one, making all the characters balanced to each other but strong and OP in their own individual way. Example being in Vbrawl Mario is a anti-link counter. Well even if Mario had his same moves, Link will be the same way. Each character is developed to beat every other character. What makes Fusion so much different from the others is the new Super Smash and Ultra Smash. Which are like Pre-special moves. So its not all that crazy. So far what we got so far is fun. For any released work, no, we are working on our first demo but we do have a lot of work started though. We have a few semi-completed characters but not many. Post by: Amarythe on July 29, 2013, 07:19:54 AM I see you're revamping Ganondorf. I'm really excited to see how that turns out. But I have to ask, since when is PRoject M unbalanced? Off the top of my head... I actually can't think of a single bad character... Post by: Large Leader on July 29, 2013, 08:50:19 AM I just saw your Link Running Animation I can fix it if you want. Quote from: drogoth232 on July 29, 2013, 08:50:19 AM Oooooh, interesting. What do you plan on changing? I agree, it does need some work; It would probably resemble the Skyward Sword dash more if his torso was angled downward a bit. That, and the amount of frames needs to be cut... Frame Speed Modifier hasn't been doing the move much justice for some confusing reason. o_o Yeah, go right ahead and fix it up if you like! You'll get a Collab spot in the hack if you do. And for some reason his sword and shield still show up in his initial Dash animation, which is annoying because the Model Changers don't appear to be doing anything. Although I feel what needs the most work right now is the Back Flip animation... it's... Okay for a release, but... it's certainly unpolished. :| I'll be fixing the proportions. It's no surprise to anyone that you're using Captain Falcon's run animations. I could check the sword and shield not disappearing in the initial dash animation. And the backflip could use work, for sure. Yeah, that was a major problem in how weird it looked... I tried editing the size, but everyhting I've done so far looks unnatural. The Run animation for your Skyward Sword Link rocks! Although, the animation is too slow (like I said, I'll be cutting the frames provide you don't). Oooooh, I'm really digging your idea of the Skyward Strike as a taunt! If you don't mind, I'd LOVE to see the code you used to work that in. Quote from: Amarythe on July 29, 2013, 07:19:54 AM I see you&#039;re revamping Ganondorf. I&#039;m really excited to see how that turns out. But I have to ask, since when is PRoject M unbalanced? Off the top of my head... I actually can&#039;t think of a single bad character... Ya Ganondorf is coming out great, his speed and power need to be adjusted and we have part of his moveset set in stone, we just need to animate them. PM has always been unbalanced. You have Ike who used to be only a powerhouse is now a speed powerhouse. I'm not saying PM is bad because I do play it, but if they are to balance it, each character needs to have speed and power. When you have character like Ganondorf who can dangerously demolish the field and have high defense, that is pressing it. I love PM but it can use a little fixing. I'm all about competitive play so that's why I like your thread for the True PSA. (On a side note, I was playing my friend as Lucario and he was Ganondorf. He hit me with a up smash uncharged when I was at 0%. Take that I said UNCHARGED and it did 41%. That is unbalanced, when not a single full charged attack from Lucario does 30%. I'm also taking into consideration Ganon is a power character but imagine if that was full charged.) On another thing, do you intended to make Ike his RD version or POR version? You should also consider Drogoth doing your run for Link, he made the run for my Skyward Sword Link and it came out perfect. Post by: justadood on July 29, 2013, 02:26:56 PM omega, i gave up on my project x_x i tried but with my super slow-ass computer, there's no way i can even use brawlbox... the most i can change to make my OoT link is change his taunt to do the "break assist trophy case" animation... and maybe find a model of the fire/ice/light arrows to rip from Zelda (which i have no idea how to do), and make them appear in that hand when you do the taunt... ...but since i have no way to open up brawl box, i'll inevitably hit a dead-end, so i'm giving up x_x ...sorry to dissappoint XP Quote from: justadood on July 29, 2013, 02:26:56 PM omega, i gave up on my project x_x i tried but with my super slow-ass computer, there&#039;s no way i can even use brawlbox... the most i can change to make my OoT link is change his taunt to do the "break assist trophy case" animation... and maybe find a model of the fire/ice/light arrows to rip from Zelda (which i have no idea how to do), and make them appear in that hand when you do the taunt... ...but since i have no way to open up brawl box, i&#039;ll inevitably hit a dead-end, so i&#039;m giving up x_x ...sorry to dissappoint XP It might be better if you had a better working cpu, Brawlbox was working on my grandpa 2003 cpu fine until the tower burnt up. But hacking through brawlbox is basically almost the life of a brawl hacker. You do everything in brawlbox even PSA unless your like me and still use SA and PSA. But you shouldn't give up on hacking all together. yeah, but i'm definitely giving up on this project... ...at least for now x,x Post by: Large Leader on July 29, 2013, 03:34:07 PM and make them appear in that hand when you do the taunt. Aside from the fact that this isn't the place to talk about this stuff... That isn't possible. Hm... yeah, your point is more moving now, but I'm still not totally convinced. You're right, Ike IS too fast in PM for now. But, he IS probably one of the best characters in PM right now. But I should remind you; his new speed is somewhat justified by the fact that PM plays waaaaay faster. For my next release I should tone down his speed a bit... But your point about Ganondorf holds little water. You know why the move does 41%, right? It's because there's basically a 3% chance that BOTH hits will connect. It almost never happens. And anyone who runs into a fully charged Ganondorf Up Smash really has it coming... Both. The qualities of both incarnations are merged into one moveset. Ike's new Forward and Up Tilts are both exclusively from PoR, while his Jab is exclusively from RD. The rest of his new moves actually appear in both games. You see, I'd MUCH prefer having one moveset that's almost ENTIRELY edited as opposed to having two movesets that are only partially edited. And if you're talking about costumes included in the pack, again, both. Right now I only have PoR costumes included; but a really, really awesome team of model importers are working on both of Ike's RD classes. They look flippin' sweet. You see, just like the (implied) intentions of the original Smash Bros., the idea is to make ONE character moveset/costume-set that encompasses all the features from as many games as possible (and also, de-cloning will be stressed in this hack pack). Essentially, the project's mission statement is this: to make the ideal Super Smash Bros. game. Real ambitious, but also real rewarding. I already gave him the go ahead. I love his SS run. Welp, my desktop is doing this cool thing where it doesn't want to read SD cards anymore. Not too worried about it, I'll be getting a new laptop soon so I'll work off of there. If you want, you could just take it from the Skyward Sword Hero hack that's already on the vault. Just collab me for it. Also, for your front smash and backflip problems, did you take out the slope event modifier (or whatever it's called)? Hm... yeah, your point is more moving now, but I&#039;m still not totally convinced. You&#039;re right, Ike IS too fast in PM for now. But, he IS probably one of the best characters in PM right now. But I should remind you; his new speed is somewhat justified by the fact that PM plays waaaaay faster. For my next release I should tone down his speed a bit... But your point about Ganondorf holds little water. You know why the move does 41%, right? It&#039;s because there&#039;s basically a 3% chance that BOTH hits will connect. It almost never happens. And anyone who runs into a fully charged Ganondorf Up Smash really has it coming... Both. The qualities of both incarnations are merged into one moveset. Ike&#039;s new Forward and Up Tilts are both exclusively from PoR, while his Jab is exclusively from RD. The rest of his new moves actually appear in both games. You see, I&#039;d MUCH prefer having one moveset that&#039;s almost ENTIRELY edited as opposed to having two movesets that are only partially edited. And if you&#039;re talking about costumes included in the pack, again, both. Right now I only have PoR costumes included; but a really, really awesome team of model importers are working on both of Ike&#039;s RD classes. They look flippin&#039; sweet. You see, just like the (implied) intentions of the original Smash Bros., the idea is to make ONE character moveset/costume-set that encompasses all the features from as many games as possible (and also, de-cloning will be stressed in this hack pack). Essentially, the project&#039;s mission statement is this: to make the ideal Super Smash Bros. game. Real ambitious, but also real rewarding. Ya your right on Ike being one of the best characters in PM. I also know as well that Melee speed was only faster do fast falling and run speed. Overall the attack speed nearly stays the same. AS about Ganon, well 3% chance is very common when I use him. Its like every time I do the attack is a double hit. But its all good, those attributes they give those characters is what sets them apart from the rest of them. AS for you Ike, It seems still good. Even if you base all your True projects to PM, your giving new PSAs to PM. Which is something I approve of. The vault needs more PSAs. As for Link - Ya Skyward Sword was my favorite Zelda game. So I know how you feel about the sprint. AS to your Statement Drogoth, as the creator of the hack permission is needed from the hack creator and Sacred. But still idc if he uses it. >.> That specific part of the hack along with a few other animations were mine. He could ask you for the animations, but it wouldn't matter he'd need to ask me for them. The guy who made it. Post by: teh-myuutsu on July 29, 2013, 04:51:40 PM the problems with Project Melee are 1.Snake 2.R.o.b 3.Metaknight 4.Bowser 5.KingDedede 6.DK 7.Squritle 8.Ivysaur 9ZerosuitSamus 10.DiddyKong 11.Charizard 12.Lucas 13.Ness 14.Fox (too weak) 15.Wolf 16.Jigglypuff 17Zelda half of the entire project melee cast is either cheap, overpowered, 99% unstoppable or just randomly modified to the PMBR's desires because they probably played certain characters in brawl tournaments and lost every battle so they altered a few codes back and forth and not only brought back melee characters (that would be too fair for them) but they also "buffed" them. so now we have nearly balanced characters with unbalanced and uncontrolled buffs (especially for the brawl characters) and as a result there are characters that are better than others because the brawl characters got the biggest buffs and now bowser isn't a punching bag but now makes you a punching bag and i have a way of testing balance. i bring my Project M custom Mewtwo VERSION 1... and i put it in project M and have the characters fight this overpowered mewtwo psa, i do a 1 stock battle and all of the balanced characters usually lose to mewtwo around the same time and my friends also lose around the same time. now the 17 i mentioned above all seem to K.o Mewtwo at similar times. ESPECIALLY BOWSER... now here are some facts 1.My Mewtwo is balanced in the newest unreleased version which is coming soon but version 1 was overpowered 2.all of the "broken seventeen" didn't have much trouble beating my hack and this was when i didn't know how to change much in PSA 3.My Mewtwo had allot of weight and pretty low gravity and still lost this should have to mean something to you in terms of "balance". Quote from: drogoth232 on July 29, 2013, 04:31:54 PM He could ask you for the animations, but it wouldn&#039;t matter he&#039;d need to ask me for them. The guy who made it. Wrong, the hack animation were made for MY hack. Which is in Project Sacred. He needs permission from Kienamaru, the leader of Project Sacred to use it, but stated in my hack. "If you want to use ANYTHING from this hack, pm OmegaS3" You was collabed for the help, not the hack all together. Kien was fine with what I put, Kien doesn't want anyone using OUR stuff without his consent or mine. (I'm the main reason why Sacred is still together and now growing) If I really need to be a ass which I can, I can go remake the animations simple by getting C.F. run, putting it on Link, copy and past any frame from SS Link into it, to convert the animation into the correct size, so he isn't C.F. stretched, edit the dash to where he sheaths the sword. (Not hard at all) and reupload the hack. something I can literally do in 3 minutes. But frankly as I said idc because that skylink is old news. I am making a new one later, sense I can animate and PSA in one now, and create a all new Skyward Link making sure every attack is different. If I'm correct that is the only thing left you have in the Project, because I used Iwantgames model, which he inverted for me, and the rest of the animation was done by Kagemaru and remade the dash attack, PSA was done by me sense I remade it. Loftwing done by AC and Models done by GanonZack. Even if you did have word input that's enough for credit which I'm fine with. So ya hold on to that one animation before I turn into that person. I'm curious, what difference would it make whether he got it from me or your hack? It's the same exact thing. I&#039;m curious, what difference would it make whether he got it from me or your hack? It&#039;s the same exact thing. Oh nothing, I was just stating Sacred policies sense it came into it. But that is true, but what really needs to happen Drogoth is we gotta quit playing around and you and I join up and make a killer Sky Link. That's what I'm curious about. But as of the True PSA, your making Link have the Skyward Run, does that mean he will be Skyward Sword Link or he will just have Skyward Link run? we gotta quit playing around and you and I join up and make a killer Sky Link. That's what I'm curious about. Send me a PM, we can talk there. I'm quite sure that he just wants him to have that Run Animation. Post by: This Is A Username on July 29, 2013, 06:31:06 PM Link's Fair is majorly wonky. I originally thought it was a glitch when I first used it. The initial swing seems like its in slow motion, and has a rather strange forward momentum boost. He also falls slowly for a billion years with his sword held right in front of him, making the move completely useless offstage, and useless onstage too from slow startup. If its meant to be a stall then fall, I'd recommend making it fall fast; otherwise, just nix the end lag and allow him to act out of it like any other aerial so it actually does something besides waste a move slot. Nair also suffers from slow motion syndrome: even if it is a kill move, there's not much of a chance of landing it if the startup is so great it hardly comes out from a full hop. Dash Attack, FTilt, DTilt, Back dodge, and his run all seem great to me, so kudos for that. While its completely superfluous, I'm interested in having the new DAttack be better for combos. Maybe change the KB angle to 45 degrees up in front of you with a little more BKB so it links easily into FTilt, FSmash, and a hopefully fixed Fair? Quote from: This Is A Username on July 29, 2013, 06:31:06 PM The biggest problem is that he used Ike's animations for some of the moves, so they're gonna have slow start up and end lag. Post by: Nezha the Scout on July 29, 2013, 07:02:51 PM This is an amazing project, loving the images and ideas so far! Once I find a SD card, I'll totally try this! Post by: Akeno/Archer on July 29, 2013, 07:37:42 PM I wanna see how this project goes... *subs* I'm not really someone with a lot of knowledge about the true series of all the characters Post by: GameAndWatcher on July 29, 2013, 08:01:08 PM I can't wait to see how you handle Captain Falcon. Noooooooooo Melee is definitely much much much much much much much faster. And so is Project M coincidentally. I recently played as standard Brawl Link and it was painful how slow his moves were. And although I wouldn't call it that cheap a move, I do agree it needs a little less power. ^Lol this. It doesn't matter what hack it's from, the source of the animation itself is the only liability I have as far as a collab goes. Quote from: teh-myuutsu on July 29, 2013, 04:24:08 PM [everything this guy said] ...I don't think it's exactly reliable to use a CPU to judge balance in this game. You can't rely on AI to determine what's realistic in the game setting. Even if your Mewtwo wasn't balanced. Certain character AI is worse than others, there are too many variables to sort out. -Sheik is still isnanely good -Fox is also still really formidable -Snake is overall a worse character now -Marth is definitely still viable -Captain Falcon is still really damn good -Ganondorf is still really damn good -Falco is still really damn good -Ike is definitely one of the best characters right now -This is the best Link Smash Bros. has ever seen (aside from Minus) -Pikachu has been giving me trouble Thany's PM Roy PSA is actually a really low tier character in comparison to everyone in Project M right now and I can still hold my own with him. This game is far more balanced than Melee at least, there are no Pichus or Kirbys or Bowsers to be seen. More balanced than Brawl, too, I'd imagine. To prove that I am not incompetent I should make it clear that I am perfectly aware of the fact that the Forward Air is the least well-polished move in the PSA so far. The forward momentum boost is going to go away. The initial swing will be faster. Although I'm cutting the time on this, you have to understand that it falls "for a million years" for a specific reason: that's what happens in Zelda. You're not meant to use it offstage, just like Link's Down Air. It's quite an effective edgeguard if you stay on stage. But right now, that forward momentum is preventing that from being viable. Don't worry, this will see MAJOR edits. I can't put too much credence in your complaint about the Neutral Air though. It is a DAMN good kill move, and your complaints about it being too hard to hit with are... well, I can't put it any better than this, I've been popping out Helm Splitters left and right while testing out this hack. It's a good move with awesome range and a long lasting hit box and insane knock back. You just need to get the hang of adjusting yourself to the spacing involved, this PSA gives Link an all new sense of style. Frankly I was worried the move was too good for a while. I land it waaaaay more oftent han Link's Down Air and it may even produce more knockback. And as for the Dash Attack, the trajectory IS set to 45 degrees. What I need to do is give it more forward momentum. Then it's beautiful for combos. I slowed it down because I thought the speed of the move was contributing to a certain glitch (which is fixed btw). I'm going to give it more reach again, as a little funny easter-egg you're going to be playing a version of Link that rolls faster than he dashes. No no no no no. First, the Neutral air is actually the only attack that comes from Ike. The rest are pure Link. And second of all, I'm perfectly capable of adjusting the speed of any animation to fit a specific character's needs. If I'd wanted the Helm Splitter to be fast, I definitely could have made it that way. Quote from: ZeroGG on July 29, 2013, 04:24:08 PM Thank you! Lovin' the feedback. Quote from: DarkFire on July 29, 2013, 04:24:08 PM Noice. I think I've got the skills to amuse you. Quote from: GameandWatcher on July 29, 2013, 04:24:08 PM Captain Falcon will actually receive very insignificant changes. There's little sense in modifying him much for a " True" PSA hack because there are literally no attacks or movements performed whatsoever by him in his games. All I can really do for him is (because I'm de-cloning the game and Ganondorf deserves the elbow) give him his old N64 Forward Smash and maybe adjust his dash speed and acceleration according to the stats of his car, but really that's all I can do. Sorry to disappoint... I should take this time to mention that certain characters will receive very, very little changes. HOWEVER those changes will be important nonetheless; AND this hack pack will include a VERY noteworthy collection of textures, so don't think PSA is all this is about! Post by: Velen on July 29, 2013, 09:52:17 PM I love Bowser. I use him. A lot. Don't give two [censored]s what anyone thinks of him. Speaking of the Koopa King. GALOT! (Get A Load Of THIS!) I know for a fact that your backflip is Ike's. It is. I was only talking about attacks. When talking about start up and end lag I assumed you were talking about attacks. Regardless I know this needs to be sped up. or rather just cleaned up in general. I guess I just have to experiment with Helm Splitter a little more. And I think the main difficulty with comboing with DAttack is that it only seems to work if you hit with the end of the move, which is a little more difficult to land. Earlier and the opponent goes way behind you, and while I've landed a pivot grab off that once it seems to be really inconsistent. Maybe having the initial hitbox link into the end hit would make it easier? Still awesome move without it, though. Definitely, the Helm Splitter won't let you down. Just learn to space it properly and it's a huge asset. Are you talking about Link's Down Tilt? Yeah, right now it's a little... well, it's fine right now. The trouble IS, I've been trying to make it function like Ness's Down Tilt. It's not working like that for some reason... despite copying ll the knockback/hitbox/trajectory codes. T_T Lol. Like I've made clear about the True project at least twice before... and in the OP... He will be Zelda II Link. And Ocarina of Time Link And Twilight Princess Link. And Skyward Sword Link. Although running animations like that aren't seen in the prior three games, the most contemporary animations from any given game will typically take precedent. In the same sense, you wouldn't take out his Up Air when making a Skyward Link just because it only appears in Zelda II. Post by: This Is A Username on July 30, 2013, 10:32:53 AM DAttack is an abbreviation for Dash Attack. Sorry if that was unclear. When I talk about Down Tilt, I always use the abbreviation DTilt. OH Okay, yeah that makes a lot of sense. I've noticed the same thing about the move. That puts a lot more perspective into you qualms about it; namely, why you didn't think it had a 45 degree angle. Despite the fact that each hitbox is given a 45 degree angle, my theory is that the way the bones are positioned during the attack (he's rolling around, the bone angles are constantly changing...) makes the trajectory really random. I wanted to avoid giving the move a straight upward trajectory like it originally had (because that makes little sense) but from a competitive, flowing-playstyle perspective, I feel that's probably the best bet. When I was first testing the move with that trajectory the combos were basically flawless. (he's rolling around, the bone angles are constantly changing...) makes the trajectory really random. TopN bone is crying in a corner right now Elaborate. I wanna make this hack as efficient as possible so any constructive feedback is very much appreciated. If you could possibly explain specifically what would need changing, I'd be VERY appreciative. And thanks a ton drogoth, you're perspective and support has been really, really awesome so far. Can you guys believe I only started PSA hacking like... maybe a week ago? xD TopN bone rarely moves if anything, regardless of model position if I remember correctly. Or if you're worried about it, just use HaM or EyeYellowM or ThrowN as hitbox bones and then reposition them as needed. (this post is useless. The forum wasn't showing what I had posted, so I posted it again). ._. Definitely, the Helm Splitter won&#039;t let you down. Just learn to space it properly and it&#039;s a huge asset. Are you talking about Link&#039;s Down Tilt? Yeah, right now it&#039;s a little... well, it&#039;s fine right now. The trouble IS, I&#039;ve been trying to make it function like Ness&#039;s Down Tilt. It&#039;s not working like that for some reason... despite copying ll the knockback/hitbox/trajectory codes. T_T Lol. Like I&#039;ve made clear about the True project at least twice before... and in the OP... Although running animations like that aren&#039;t seen in the prior three games, the most contemporary animations from any given game will typically take precedent. In the same sense, you wouldn&#039;t take out his Up Air when making a Skyward Link just because it only appears in Zelda II. Honestly I don't ever remember you even saying this. But anyways I would like to see how you put him together. This was Fusions original idea for Link but switched. Elaborate. I wanna make this hack as efficient as possible so any constructive feedback is very much appreciated. If you could possibly explain specifically what would need changing, I&#039;d be VERY appreciative. And thanks a ton drogoth, you&#039;re perspective and support has been really, really awesome so far. The PSA stuff they have now we old PSAers didn't have in the past. Asynchronous and synchronous timers were just called Timers back then. Everything was undefined even making a collision in the past was hard. Now its so easy we old PSAers can go more in depth though, with hexing articles. But all in all PSA isn't really hard to learn the basics for, what is hard is setting graphics via LA-Float and RA-Bit with Sub Routines and loops. Actually going to the Specials Tab and editing them instead of just making moves 3 parts. using cases and If statements to control your actions. It gets complicated but I believe you will figure it out. Lol, it's been said every time you asked me "are you making [character] based on his appearance in [this game] or [that game]?" Every time I kept telling you both. And maybe it's not clear enough a statement, but the first sentence of the OP indicates this. 100% faithful to in-game abilities... all games they appear in. I also said it when I told you "that's the main difference between Project True and Project Fusion". Important question: Who made that spin attack animation in your Skyward Link? My updated Link is using the animation for his Down Smash and I need to know who to credit before I release the piece. Lol, it&#039;s been said every time you asked me "are you making [character] based on his appearance in [this game] or [that game]?" Every time I kept telling you both. And maybe it&#039;s not clear enough a statement, but the first sentence of the OP indicates this. 100% faithful to in-game abilities... all games they appear in. I also said it when I told you "that&#039;s the main difference between Project True and Project Fusion". Its not that simple, you must collab the members of the team I collabed and credit the memebers of the team I credit if you use it. 3 People worked on those spin attacks. Kienamaru, Kagamaru and I. Also you didn't STATE what ingame Link was from. So now we know. There's one spin attack. Just to make sure; You're telling me three different people contributed changes to that one move? That you, Kienamaru, and Kagamaru all traded the MotionPac around and made edits to that one animation? I'm definitely not saying I don't believe all three of you worked on it, I'm just double-checking. I'm only going to collab people who touched the unoriginal material I'm using, As was the case with drogoth's Run animation. There's two spin attacks; one left to right, the other right to left. Title: Re: "True" PSA Project Thread (NEW Link V1.5) Ah; I'm using the right to left one. I'll just collab the piece the way Omega said to for now, since the hack is done and I wanna showcase it as soon as possible. But I still want some reassurance on the specific members who touched the animations. Aaaaand on that note... UPDATE! True Link Version 1.5 has been released in the vault! Really sexy edits this time around. Everybody's complaints have been addressed and the PSA is muuuuuch more efficient. Soon enough you'll forget you're playing a PSA! ...Erm, OK. So it seems no matter how many times I try and edit the collab box, Kagamar won't show up. Is he... lyk, a real person? Am I spelling his user wrong? *searches around* You gotta collab Omega, Kage, Kien, and I bro. Not sure about Kien, he probably wants to be credited. Depends on him. And did you remove the Slope modifiers from the back roll and smash attack? I did collab y'all, don't worry. It wasn't showing up because I was trying to edit in KagEmaru. Thanks for the spelling error Omega, lol. Aaaaaand no I haven't removed the slopes yet. I'm gonna do that quick... =EDIT= The Slopes are removed and literally nothing changed. D: I'll check it when I have time to do so. There's little reason as to why they aren't being lifted up. Try translating another bone instead of whatever bone you're using to imitate a jump. HEY CREDIT KIENAMARU please he will be suicidal if he gets anymore collabs I promise you this. Done. But, dafuq? Why does he want credits and not collabs? :| Idk he said collabs are ugly Makes... sense. Almost. Sort of. Maybe. Not really. Whateva, as long as everything's sorted out. Oh my bad about that spelling error lol :P Wild UPDATE appeared!! True Toon Link V1 has been released in the Vault! Ahhhhh! I'm so flippin' proud of this hack! It's SO fun to play!! ASDFGHJKL; Two words: Pegasus. Boots. Updating the OP now! Post by: Green Mii on July 31, 2013, 07:56:38 PM Man, I just wanted to stop by and say that your "True" hacks are seriously awesome. Can't wait to see what you do with Marth! Thank you so much man! I love the feedback! I've got some nifty tricks up my sleeve for Marth. ...And Roy. But for now that's all I'm gonna say. Title: Re: "True" PSA Project Thread (NEW - Toon Link V1) Post by: Green Mii on August 01, 2013, 12:59:55 AM Roy, too?! ...I don't even know what to say... Other than OMFGIFREAKINGLOVEYOU. ...That is all. Post by: StupidMetroid on August 01, 2013, 01:49:19 AM Any chance of a True Samus any time soon? Just wondering... Post by: Akeno/Archer on August 01, 2013, 05:51:35 AM "Tokiomi! Give this guy a gold bar!" Bah, I'll reward you myself : (http://i.imgur.com/YsnKaNm.gif) Post by: 44SilverFire on August 01, 2013, 06:04:53 AM Quote from: StupidMetroid on August 01, 2013, 01:49:19 AM Nintendo I think did the worst possible job on Samus, it's a complete utter disappointment what they did to her moveset, in fact so much is off putting about her that I think a hack such as this, seeing as it has not already been made will take a very very long time to create. Her armcannon mostly obviously and the power that her missiles are given, along with her speed and everything else. I have been disappointed with Nintendo about this since Smash64 And they did nothing to fix this in Smash 4. I believe a True Samus hack would be legendary, I hope to see one sometime in the future as well. I love what you're doing with this Amarythe, it is exactly what I want out of the game and honestly what the game should be. Amazing work going into this I hope everyone appreciates it as much as I do, also Toon Link is looking slick. Post by: BBreon on August 01, 2013, 06:27:52 AM Impressive and effective work Post by: Amarythe on August 01, 2013, 06:30:40 AM +1 Love +1 Gold Aaaaah! Yes, Samus is one of the MAIN characters I hope to change. Her main feature, like SilverFire suggested, is DEFINITELY going to be her arm cannon. No more standing around charging like a moron. You're going to get rapid fire capabilities, movement, AND a charge option. I've got some reeeeeeal nice goodies in store for Samus. BUT there is a problem. You see... I use Project M. Aaaaand... they don't have her released yet. So In order to test her, what I have to do is take Standard Brawl, update it's codeset and all the .pac files so I'm basically playing PM, and THEN hack her so I can reference her with everyone else. Damn, you guys really like this stuff. Niiiiiice. ...Who am I kidding, I love it too. Honestly this is how Smash Bros should be. Seriously, I wasted SO much time yesterday just playing as Toon Link rather than editing him because the PSA was so damn fun. xD Post by: Th3NemesisLP on August 01, 2013, 07:50:16 AM It does not work with the pal version of Brawl :( Quote from: Th3NemesisLP on August 01, 2013, 07:50:16 AM It works, but it has no sounds, right? Because it works on my PAL Brawl... Post by: Tryst on August 01, 2013, 08:35:58 AM Hey, I love what you have been doing with the "true" series. I was wondering, Are you going to be making one of these for every character? That would be really awesome. Just a small probably dumb reccemendation is that I think it'd be cool if you made luigi, instead of being a mario clone, more of a luigi's mansion character? I mean I know that'd be suuuuper difficult but, jsut a suggestion. Unfortunately, I know virtually nothing about PAL versions or how to translate these hacks into them. But Akeno says they work...? And thanks Tryst! Well, nearly every character will be receiving a true hack. Only about half of the cast will see changes as extensive as what you've seen here. The fact of the matter is, the True series is mainly focusing on content seen in games that wasn't featured in Smash. Certain characters of the game's cast will only receive aesthetic changes... Certain characters will have very limited changes. A handful of the cast may even see no changes. Although one of the focuses of the True series is to de-clone certain characters, Luigi may actually end up being closer to Mario than before. Unfortunately, I know nothing about Luigi's Mansion... could you fill me in on some of the things he does in that game you'd like to see? Post by: This Is A Username on August 01, 2013, 12:06:01 PM Actually, there's tons of stuff you can use from his games you can use to decloned Luigi. Luigi's Mansion has the Poltergust- basically a giant vacuum used to suck up ghosts and objects, that can also launch elemental attacks (fire, ice, and water). You can also ride on the Poltergust. He also has a flashlight used to stun ghosts. He also has the ability Thunderhand in another game. http://www.mariowiki.com/Thunderhand (http://www.mariowiki.com/Thunderhand) Also, he can slow his fall, and also jump high while in the air, by kicking his legs a lot, which could function as an up B recovery. And speaking of decloning, I'm curious as to why you made so many of the same changes to Tink as you did to Link. It's not a complaint, seeing as their stats alone can differentiate them a lot, but it seems to me there're plenty of moves from their games to further declone them rather than cloning them more. TP/SS Shield Bash as Link's FTilt/FSmash, Skull Hammer for Tink's FSmash, Deku Leaf as a recovery move, etc. I know they're similar in game, but it feels there's some lost opportunity. Btw, Links new DSmash is scary. While the un-DSmash-like animation keeps on bothering my OCD, I find myself using it a ton with its decent speed, high knockback, and super low angle. It's my main finisher. Props for that. Post by: Amarythe on August 01, 2013, 02:30:09 PM Quote from: This Is A Username on August 01, 2013, 12:06:01 PM Actually, there's tons of stuff you can use from his games you can use to decloned Luigi. Luigi's Mansion has the Poltergust- basically a giant vacuum used to suck up ghosts and objects, that can also launch elemental attacks (fire, ice, and water). You can also ride on the Poltergust. He also has a flashlight used to stun ghosts. He also has the ability Thunderhand in another game. [url]http://www.mariowiki.com/Thunderhand[/url] ([url]http://www.mariowiki.com/Thunderhand[/url]) Luigi's vacuum would be very hard to implement. It would be awesome, but really hard. If I could change his dash to riding the Poltergeist, I probably would. As it stands I don't think that's possible. When I give Luigi the Thunderhand (nice call) I'll be giving Mario his fire element equivalent. :/ The leg kicking thing is already planned, but not as an Up B. I'm afraid the plumber brothers are just too similar. The hack wouldn't be "True" if I chose different moves over "True" moves. As a way to counteract this, I plan on exaggerating the differences in their ATTRIBUTES rather than their attacks. Many of the changes in Toon Link are the same as Link's attacks because... in the games they do the same things. And in any case, you've an attack or three that IS different, so what you're getting right now is better than Brawl. To be fair I gave some VERY serious consideration to the Shield Bash as his Ftilt, in fact it's VERY likely that it will appear there in a future update. TECHNICALLY Toon Link's Ftilt is the stab from LoZ while Link's Ftilt is the stab from ZII:AoL... but the difference in animation is extremely subtle so no one will really notice. That, and the Shield Bash would be cooler because it has a dizzy effect. BUT that could lead to serious balancing issues. Toon Link will NOT see his skull hammer (or possibly his Deku Leaf) because I have no experience importing models; but more importantly the skull hammer isn't nearly as iconic as the Jump Attack, and Iconic moves will DEFINITELY take precedence over different moves in this hack series. The Deku Leaf, if at all, would appear as a glide option similar to Peach's float jump. As it is with Mario and Luigi, I'll try my hardest to stress the dfferences in their ATTRIBUTES. ...You think the spin attack animation doesn't look like a Down Smash? loloollololololololol But jokes aside right now the move is VERY cheap, it has waaaaay too much power right now. But yeah, I purposely intended for it to be Link's primary finishing move. ;) Post by: Tryst on August 01, 2013, 03:14:43 PM Well I am sorry if I completely overload your thread and all but just some things I think you might be able to do to differentiate between them. Starting in Super Mario Bros. The Lost Worlds Luigi could jump much higher but was more slippery. So maybe you could make his jumps higher and more slippery. In Super Mario World Luigi had a flutter jump or basically a lot less weight. In Super Mario 64 DS Luigi was slower but again, jumps high but the second weakest in the game. In Luigi's Mansion he uses the Poltergust 3000 and that could be used for a lot of moves. It can just normally vacuum which could be used kind of like the opposite of mario's FLUDD to pull Enemy's toward you. It can also shoot fire to shoot fire and that could be used like bowsers normal special. It could shoot water, kinda like FLUDD. It can also shoot ice which could be used to freeze people like a Freezie. In Luigi's Mansion 2: Dark Moon Luigi uses the Poltergust 5000 and that is much better than the 3000. Here is a little paragraph from a mario wiki thing about one of it's feature's "Unlike the Poltergust 3000, after a short period of sucking up the ghost while pushing the Control Stick the opposite way of the ghost, the player can press A to make a power surge. Power Surges increase as Luigi upgrades the Poltergust 5000. A Blue Surge removes 10 HP from the ghost, a Green Surge removes 20, and a Red Surge removes 50." I think that could definitely be used while "Sucking Up" enemy's and if you let go of the button between certain intervals it adds different amounts of percentage. It also has a flashlight that after being charged up (he moves slower while charging up) flashes and stuns enemies for a second or two. One more thing it can do is called the "Darklight" and it, in game reveals things that are not able to be seen or something. I'm not really sure how this could be used though. In Mario And Luigi: Superstar Saga Luigi can use his Thunderhand ability to electrocute enemies. That would be a cool Charge Attack. In Mario & Luigi: Bowser's Inside Story One of the Bros moves luigi eats a lot of food and grows super fat and gets launched and lands on the enemys and do massive damage. I was thinking this could make a great Final Smash if you could make those. [EDIT:] This was written before I saw the post above. Sorry... Oh well. Also How do I get Toon Links running A to work? for me his feet just move fast in place. Nothing else happens? Don't worry 'bout "overloading" the thread, haha. It's fine. I don't see why your PSA would be functioning any different from anybody elses... Unless someone else can confirm that Link's Pegasus Boots are indeed glitching out. Mine works fine. I think the problem is this; you can interrupt the Pegasus Boots with literally any action. Are you fussing around with the Joystick or anything? Quote from: Amarythe on August 01, 2013, 02:30:09 PM Sucks on the vacuum, hammer, and Deku Leaf difficulties. Deku leaf as a glide or float like thing would be cool if possible, but no pressure. And damn, didn't know Mario had a fiery version of Thunderhand. Shield Bash sounds great, and I hope you figure out a way to include it in a balanced way. Is it possible to change how long the enemy is dizzied to a somewhat short amount for combos, or to just give the Shield Bash a lot of extra shield damage/stun as a shield pressure tool? And yeah, I know my gripe with DSmash is pretty silly. It just seems like all the DSmashes in Smash all have animations that specifically hit downward, while this one just seems to hit on both sides without particularly focusing on the ground, even if the hitboxes do cover there. Doesn't matter though at all. Since you're planning to remove Spin Attack ^B, are you going to port that animation to DSmash or continue with the current one? The Up B one seems much more like how the Spin Attack looks ingame. Sorry if I'm peppering you with too much questions lol and distracting you from actually working on it. Sucks on the vacuum, hammer, and Deku Leaf difficulties. I'd love to implement the vaccuum as Luigi's new grab, I'll see what I can cook up. Don't expect it though. Is it possible to change how long the enemy is dizzied to a somewhat short amount for combos, or to just give the Shield Bash a lot of extra shield damage/stun as a shield pressure tool? I could actually just change the hitstun, in fact that would be a better idea because I want to give it reflector properties and otherwise I'd have to choose between stun and reflect. And yeah, I know my gripe with DSmash is pretty silly. It just seems like all the DSmashes in Smash all have animations that specifically hit downward, while this one just seems to hit on both sides without particularly focusing on the ground, even if the hitboxes do cover there. The only function a Down Smash is required to have is that it covers both sides of you. Aside from Zero Suit Samus and Lucas, but let's face it, the fact that they only hit on one side is just stupid. Donkey Kong's Down Smash has high hitboxes, and CF and Ganondorf actually both hit around the same angle as Link's new Down Smash. Both sides > low hitbox Since you're planning to remove Spin Attack ^B, are you going to port that animation to DSmash or continue with the current one? The Up B one seems much more like how the Spin Attack looks ingame. Ew, no way I'm gonna do that. I changed the animation specifically BECAUSE Link's Up B looks literally NOTHING like the Spin Attack from any Zelda game ever. In the games, he spins once and that's it. In Brawl, he spins and spins and spins and spin and spins and it just stupid. Think about this for a second: Have you ever wondered why Link's Up B looks nothing like his traditional spin attack? It's because Sakurai needed it to look that way in order for it to make sense as an Up B. He decided this before tether recoveries were a thing, and kept it that way even after tether recoveries showed up because for some reason he's waaaaay too afraid to change the original cast in the ways they truly should be (hence the whole point of the True series). But, one last thing. By the final version, Link will, provided you charge the attack fully, spin around THREE times instead of one, Like he does in Ocarina of Time. Expect a fire effect as well. No no, it's perfectly fine. Any commentary is good, it helps me generate ideas. Post by: Akeno/Archer on August 01, 2013, 06:34:24 PM This hammer (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32234) is something that TLink should've use... In case you need it...Why did Sakurai forgot this wonderful hammer?! Btw, I didn't test it yet with TLink, but... on TLink and Link True PSAs, why not put the F Air as a D Air? Because with the fall, it makes more sense... Just my opinion though... Quote from: Akeno-sempai on August 01, 2013, 06:34:24 PM ...Because then he wouldn't have his Down Air, which is a move that stays true to his games! True... Owell, things you're making are interesting. Keep going! Wow, it really has been way too long since I last played a Zelda game. But I'm pretty sure I remembered WW Link at least spinning multiple times. In fact, isn't the PM up B while grounded based on it? With the moving during the spinning and all? And yeah, I know you're right on the DSmash thing, I'm just irrationally bothered by it. More so with Ike's, but it doesn't really matter for either and idk why I even bothered posting it. Also, psyched for high hitlag Shield Bash. Hey Amarythe, is there any way to change Toon Links Pegasus Boots attack to keep going indefinitely until you cancel out of it? I've tried to change it myself, but it just stays the same. :/ In Wind Waker, link ONLY spun around multiple times provided you charged the attack at length. Similar to what I mentioned about Link's Down Smash in an earlier post, a fully charged Toon Link Down smash will have this feature. It''ll also have really good mobility and an electrical effect. Yeah, Ike's Down Smash is rather unconventional; but it definitely does what it's intended. In Smash Bros, unconventional is good provided the move works as it's supposed to. That's what sets certain characters apart from other in terms of uniqueness. Quote from: Green Mii on August 02, 2013, 12:51:13 AM This was the original plan for the move. I also had a little trouble making it work and considered what we have good enough for release; for the moment. I think I can solve this problem by merely adding more frames to the animation. Of course, for Version 1 the main focus is always to make the hack look presentable and provide a teaser of a few of the main features. The Pegasus Run works, but is somewhat unpolished. For example, I plan on adding appropriate "dash" graphic effects to the lag that proceeds the attack. :) Right now Link's Helm Splitter actually doesn't even have a sound effect, lololololol Post by: Green Mii on August 02, 2013, 01:43:47 PM Ah, okay. Then I shall eagerly wait for those updates along with more of your "True" hacks. :D Post by: Kagemaru on August 03, 2013, 12:06:32 AM Subscribing to this thread. Awww yeah. Has anybody noticed the novelty in the minor differences between Link and Toon Link yet? You may have noticed... Link is based primarily on his 3D appearances. Toon Link, however, is centered around the 2D games. Nifty stuff, amirite? This will become much more apparent when I edit the specials. Will you add some effects to Tink's boomerang? Like in A Link to the Past? Post by: This Is A Username on August 03, 2013, 09:50:35 AM Tink's DAttack is glitching out on me. In almost any situation when I try to input it, he just runs in place for a moment and then does nothing. No forward momentum, no hitbox, no cool animation, nothing. However, it will do something if I do it instantly from idle by near simultaneously hitting forward to run and down on the C Stick to attack. Unfortunately, it still is glitchy then, since it moves forward at insane Sonic-esque speeds with little to no startup for a very large distance, has a multi hitting hitbox in front of him, and combos into anything imaginable at any percent, and I rather doubt it's meant to be that broken. Dtilt or DSmash? But in the 2 cases, open it in PSA, check out the SubAction for the attack, open the Animation Flags, and check out if "Moves Character" is activated... If it isn't, then click on it... Dash Attack actually. You can't DTilt or DSmash while running. I should probably stop using that abbreviation since no one understands me when I use it lol. And I have a Mac and so far have failed at using Wine, so I don't have PSA. Also, Nair with Toon Link makes for a really cool cross up, as well as a nice edge guard when facing away from the one recovering. It also does really well against someone who tries to dodge your attacks, since it lingers long enough to hit them. Haven't comboed into it much, but I think its very possible. Seems much more useful than Link's for some reason, idk why. Funnily enough, it's the total opposite with Fair. With increased speed, and no forward momentum, I've been using Link's fair as a secondary finisher to DSmash, as an onstage edge guard, and to punish dodging, while his Nair seems to be completely outclassed by it. Conversely, Tink's Fair seems so small and pathetic that I always just use Nair. Btw, here's a few models you might want for Luigi. Various Vacuum models: http://www.models-resource.com/search/?q=Poltergust (http://www.models-resource.com/search/?q=Poltergust) And his flashlight: http://www.models-resource.com/gamecube/luigismansion/sheet/6062/ (http://www.models-resource.com/gamecube/luigismansion/sheet/6062/) Quote from: Akeno-sempai on August 03, 2013, 09:31:49 AM You can read the OP to find out what changes I have planned for any given character (except Meta Knight, right now). But yes; if you smash the stick the boomerang will be red and will fly twice as far. Hopefully I can program this in. Quote from: This Is A Username on August 03, 2013, 09:50:35 AM So I re-downloaded the file so I could double check if the mediafire file I posted is glitching out the Pegasus Boots... and... for some reason my SD card is corrupted as balls right now so I can't play the game. I have to buy a new one, which is alright 'cuz I was in the market for a 2Gig anyway. Again, I have no idea why this is. MY Toon Link Pegasus Dash has been working PERFECTLY fine. Are you sure you're not just canceling the move by pressing a button or moving the joystick? May I remind you, the move cancels into LITERALLY ANYTHING. But despite all that, I think I have a solution. I can't do much about it until my SD card starts working again. Also, yes, as it stands the move is broken but not for the reasons you stated, and those things certainly aren't "glitches". The ONLY reason the move is broken right now is on account of it's current power. The attack DEFINITELY has significant startup, it's a very slow move. The multi-hitbox actually makes it easier to DI out of. The reason why it being able to combo into basically anything isn't cheap is because... the move is insanely predictable. You can see it coming from a mile away. If you get caught up in the Pegasus Dash, you basically deserve to be comboed. I think Toon Link's NAir is better because it might be slightly faster. But yeah, Toon Link's FAir is just pathetic, lol. I... don't know what to do about it aside from increasing the size of the hitbox. I'd like to see mah boomerang becoming red :laugh: While it may well be balanced if it did have significant startup, it certainly doesn't on my end- it's almost instant. So that does seems to be a bug. And I'm sure I'm not canceling it with anything- all I do is hold forward to dash, down on the C Stick/A to attack, but nothing happens if its not during the initial dash. For Fair, maybe being able to act out of the falling animation would help? Without bomb jumping, you can't recover at all from using it off stage, while Link's is a pretty reliable tool that can be easily survived. Onstage edge guard, you'll always want reverse Nair or DTilt, and I don't think Fair will ever be able to take over that niche. At least with much higher IASA, you can live, and possibly even combo with it if the knockback is adjusted. That's so strange... damn, I wish my SD card was working. I've NEVER had any problem whatsoever with the Pegasus Boots. I've already heard two accounts of this move glitching; Can someone please confirm for me that the move IS working properly? It seems to be working for some and not for others which... kind of defies explanation... you'd think it would be one or the other. You actually can recover when using Toon Link's FAir offstage... but it's a lot harder than with Link, I understand. A part of it is the fact that Project M made Toon Link way heavier which... I don't understand since they were trying to emulate Melee's Young Link... regardless, your qualms are legitimate and I'm hoping to fix this up for the next release. Cutting off a bunch of frames from the move's end lag should help out, in addition to some gravity adjustments and possibly an earlier "allow interrupt" subaction command (which you suggested). I hate to make the animation shorter, because in comparison to Link it ALREADY ends much sooner than Link's (believe it or not) and that contrasts with the way it works in the games. However, I understand that staying faithful to the games shouldn't necessarily take precedence over practicality. OH, and another thing. By the time Toon Link gets the Hookshot, this actually won't be a problem. You see, at that point his recovery will be muuuuuch better. In the meantime though, I'm going to give his Up B a boost (which is RIDICULOUS because, again, Project M made his recovery terrible despite trying to copy Young Link, who had way better recovery than Link if I recall). But one thing's for sure, I'm glad someone came forward and said that they think Link's (normal, not Toon) FAir is a good move, because personally I've found it rather tough to use. I think I've just been having bad luck though; from a theoretical perspective, the move sounds really nice. I'll try to see tomorrow or monday for the "glitchy" move... I didn't turn on my wii for a while, now... Do you me to PM you the result or just post it here? I was surprised when I found out how much the speed increase and the lack of forward momentum helped Fair honestly. It had seemed so useless before that I kinda thought it was doomed, but now I'm landing it a ton. Buffed recovery sounds great- I actually assumed tether only recovery would mean it would be a lot worse. Good to know you're cognizant of his recovery flaws. If you're just going to replace it later, I wouldn't bother taking the time to fiddle with ^B. It'll just delay the final fix more. The demo doesn't have to be perfect just as long as the final product is good. The Dash Attack works for me. Like you said, doing ANY action cancels it out (which actually makes for a good fake out into a different attack). And again, trying to make it longer changes nothing. xD Just post it here, please. I like keeping the thread bumped, haha. That, and there's no reason to keep this stuff private: the more people who see a specific complaint, the more commentary I get on it. The more commentary I get, the more I understand about what I need to change. Honestly, I felt the same way; that the move was doomed, lol. But the buffs I gave it really helped, ha! I didn't even take that many frames off of the beginning lag; honestly, speed is DEFINITELY the most important/sensitive attribute when it comes to attacks. I would even argue it's more important than Priority, which many top-level Smashers consider the most important attribute. And don't worry: the Up B fix really won't be that hard to implement. The Hookshot feature will be, as one of the hardest things to program (currently tethering isn't supported very well by PSA), one of the last things I add to this True hack. Therefore, the sooner I fix the recovery problems, the more people will enjoy the demos until the real deal is released. I don't want people to disregard this hack on account of problems encountered in the early releases. Quote from: Green Mii on August 03, 2013, 09:46:02 PM Nice. That's at least somewhat reassuring. Thanks a ton for the input, Green Mii. But... trying to make it longer changes nothing? What do you mean? Have you edited the animation in Brawl Box to try and make it longer? o_o Honestly, I'm like... 99% confident that making the animation longer will work. I really don't understand why it wouldn't. OH, and some additional news! A certain member on the site named bronzegreekgod has edited my Meta Knight PSA so that that GFX effect works properly... it looks ABSOLUTELY beautiful! I'm proud to say Meta Knight will see some VERY nice features in the near future!! Look forward to it! In the mean time, I'm eager to release my True Mario hack, which is in progress. I've been running into some unexpected trouble, but don't worry; it's nothing too out of hand. You'll see all this content soon enough. ...As soon as I get a new SD card, in any case. :C You're welcome! And, at first, I tried changing the PSA to loop the animation infinitely, but nothing changed. But then I tried changing the frame count on the animation in BrawlBox, but it kept freezing (I tried to change it to 3 seconds, lol). So I tried setting the Loop to true instead of false, but again, nothing. So then I thought, maybe if I tried changing it to 1 second? It worked, and now he keeps going, but the loop is set to false, so I have no idea what the heck happened. But hey, it works now! Only problem is that he keeps slashing every second, and every time he slashes, he goes faster and faster. :/ Title: "True" PSA Project Thread (NEW - Toon Link V1) Found the "glitch" I put the quotes in spoilers... Unless you really wanna read a giant wall, skip this... [url]http://www.models-resource.com/search/?q=Poltergust[/url] ([url]http://www.models-resource.com/search/?q=Poltergust[/url]) [url]http://www.models-resource.com/gamecube/luigismansion/sheet/6062/[/url] ([url]http://www.models-resource.com/gamecube/luigismansion/sheet/6062/[/url]) Amarythe, I found the problem they all encountered... The Pegasus Boots attack can be cancelled with EVERY MOVES, that includes WALK/RUN ANIMATIONS. THat's why a lot of people have encoutered issues with this move... What I can suggest is : 1 - Use a "Allow Specific Interrupt" and allow only A moves and B moves to cancel it 2 - Put the Allow interrupt after the Dash and a few damages... 3 - If you want me to do it, no problem... Post by: SnatoWhato on August 06, 2013, 09:59:07 AM Tried out the True Toon Link today. I like it alot. SSB Project M: True Toon Link V1 (http://www.youtube.com/watch?v=0cixCpdyAO0#ws) Yeah yeah, your first suggestion was the one I was gonna implement. I originally chose the "Allow Interrupt" over the "Specific Interrupt" as a sort of reference to how the Pegasus Boots worked in ALttP, but it seems with all the problems people have encountered I have to choose practicality over faithfulness. Quote from: SnatoWhato on August 06, 2013, 09:59:07 AM Oooooh, video! Nice, thanks for that; I have no way to record my Brawl, so this is good. Oh, and may I ask... could you put "Credit to Amarythe for the PSA" or something like that in the video description? I hope I don't sound nitpicky, ha. ...Damn, I've never seen that Ridley stage hack! What does it go over? Post by: SnatoWhato on August 06, 2013, 07:42:06 PM Of course, I understand you'd want your name there. lol I'll update the description in a little bit. As for the Ridley stage.. it goes over Brinstar.. but when I checked the vault, it wasn't there. I'm not sure if the guy removed it or what. But I found it on a forum in Smashboards, and the guy should still have the files available. It's in this thread here: http://smashboards.com/threads/updated-my-project-m-v2-5b-build-with-optional-character-textures.332087/ (http://smashboards.com/threads/updated-my-project-m-v2-5b-build-with-optional-character-textures.332087/) It may be a pretty big file but I took the stages I thought were real cool and deleted the rest. :) Post Merge: August 06, 2013, 10:34:38 PM I ended up making a new video because I could do alot better now that you guys taught me how to use the Pegasus Boots. Sorry if it feels redundant. lol Hope you guys like it. Amarythe's True Toon Link V1 PSA (http://www.youtube.com/watch?v=xNjaBaSFe-Q#ws) Post by: Lito on August 08, 2013, 12:07:06 PM Heya, I wanted to talk about Ness and Lucas if you don't mind. Ness: I'm going to say to keep his bat and yo-yo because those were his main weapons, however Ness could also equip a slingshot, maybe make it his new side special? I'd say make Ness' up-B Teleport but I'm not entirely sure how that would work... Another up special could be PK Lifeup where he propels himself very slightly upward while healing himself a bit. Down special could be PK Shield alpha and he places a small shield around him similar to PSI Magnet except it blocks physical attacks seeing as Ness can't learn PSI Magnet. Maybe you can make his normal attacks also have him hit with his bat somehow, mess around with the animations? Another good move is PSI Rockin, Ness' main offensive move in the Earthbound games. As for Lucas Lucas can also use a yo-yo but his most famous one is the "Spiky Weapon". He also uses sticks instead of bats (although he can equip a bat). I say keep Project M's offense up since it's an attack he can actually learn. Lucas also has many counter, shield, and power up moves with a little bit of healing. He can also learn PK Flash and PK Love. The snake can stay because it's an item that can be given physically to anyone, the PSI teachings feels a little off to me but if you guys wanna give them their SSB moves, be my guest. Because it still makes a lot of sense. It's also be cool if Lucas' final smash would be pulling the needle and making the map shake violently while everyone gets grounded allowing Lucas to finish them off. Whew, that was a lot. Loving the work guys, keep it up! Post by: Kagemaru on August 08, 2013, 04:16:05 PM Dude... I'm really liking what you did with Toon Link. He's cool. I'm thinking about using it as a base for my Wind Waker style TL. But since my old computer died, I have to start over. But Nicely done with TL. WW TL is gonna have Skull Hammer, and Iron Boots and an extra Wind Waker to mess with. If you're interested in helping, let me know. Quote from: Lito on August 08, 2013, 12:07:06 PM I wanna talk about them too, the Earthbound series is terribly misrepresented in Smash and the changes I have for them are going to be really exciting; Mother fans will be pleased. Don't be hesitant about tossing out any suggestions you have! Even though I'm extremely strict about what will make it in, commentary is always welcome and greatly appreciated. I may have TONS of ideas, but here and there I get suggestions that make a LOT of sense. Ness: I'm going to say to keep his bat and yo-yo because those were his main weapons, Of course. In fact, one of the highlights of the True Earthbound characters is that they will be featured with their bats/sticks ALWAYS equipped, and their entire moveset will SOLELY utilize their weaponry, instead of PSI like in Smash (excluding the specials of course, which will all be PSI based). however Ness could also equip a slingshot, maybe make it his new side special? Oooooh... OOOOOH I totally forgot about his Slingshot! Thanks a ton for the suggestion. However, all of Ness's Specials have been determined, and they are all PSI based. BUT the good news is, I can make his Slingshot his new Up Smash (what about his old Up Smash, you might ask? Perfect for a new UAir). Way ahead of you. Although, like you said, it sounds hard to do. Another up special could be PK Lifeup where he propels himself very slightly upward while healing himself a bit. LifeUp will be a taunt, not a special. A very slow, very weak-healing taunt similar to Project M Toon Link's Lon Lon Milk. Down special could be PK Shield alpha and he places a small shield around him similar to PSI Magnet except it blocks physical attacks seeing as Ness can't learn PSI Magnet. Down Special will be PSI Flash. It will have a random stun, dizzy, or Luigi Final Smash effect (to emulate Earthbound's "Confusion", provided this is possible). It will also have an extremely negligible chance of K.O.ing the opponent instantly, lololololollolololololllololooool Maybe you can make his normal attacks also have him hit with his bat somehow, mess around with the animations? Very easy to do, and already stated. Another good move is PSI Rockin, Ness' main offensive move in the Earthbound games. Waaaaay ahead of you. Neutral Special. Lucas can also use a yo-yo but his most famous one is the "Spiky Weapon". He also uses sticks instead of bats (although he can equip a bat). Does Lucas ever use a Yo-Yo? I've played Mother 3, but I can't remember and I don't recall it. Again, his ultimate weapon will be featured. I say keep Project M's offense up since it's an attack he can actually learn. I'm afraid this will be kicked in favor of PK Love. I appreciate what Project M was going for but I don't exactly like PSI Offense. Lucas also has many counter, shield, and power up moves with a little bit of healing. PSI Counter will be Lucas's Down B. Get hyped, this move will be awesome. Also, LifeUp will again be a Taunt. He can also learn PK Flash Forward B, same properties as Ness. and PK Love. Neutral B. The snake can stay because it's an item that can be given physically to anyone, Will probably be his new Up B, because PSI Thunder makes absolutely no sense and... I have no idea what else to do for Lucas's recovery. the PSI teachings feels a little off to me but if you guys wanna give them their SSB moves, be my guest. Because it still makes a lot of sense. Actually, the PSI teachings aspect of SSB really DOESN'T make sense, and that's why the focus of the Earthbound True hacks will center around giving them their actual abilities. I thought it was lame that the other party members supposedly "taught" Ness and Lucas these attacks just for Smash Bros. It's also be cool if Lucas' final smash would be pulling the needle and making the map shake violently while everyone gets grounded allowing Lucas to finish them off. Final Smashes will not be supported. At least till the final updates, and even than I really don't plan on it. I don't play with items on at all. Thanks! And I wanna make it clear, it's actually just me doing this, there's no team behind this project! There are, of course, minor additions and tweaks and such contributed by other members here and there, and they are being credited accordingly. But most of what you see in these hacks are my own ideas, and my own work. Quote from: Kagemaru on August 08, 2013, 04:16:05 PM Ferk yeah, thanks man. Go ahead, just credit me for what I did. I would suggest you change the Pegasus Dash to Toon Link's roll, haha. That was my original plan but it was booted in favor of an attack from his 2D appearances. A cooler attack, might I add. I'd love to help, but I'm REALLY stacked with a lot of other things to do both in terms of hacks and real life. The plans I've laid out for the true project are really intense and I'm just one guy, so I'm afraid my hack-related focus will be on my own project. I hate to be a downer. Yes, Lucas can equip a yo-yo. His best is "Spiky Weapon" Also, Kumatora was taught P.K. Starstorm which means that other characters can indeed teach PSI techniques to others. Anyways, I like all of the stuff you just mentioned. Would you mind if I talk about more characters too? I like to dabble in movesets and such. I suppose so, yeah. But teaching Lucas PK Freeze isn't canon, haha. And go ahead, I just wanna know what you have in store for Mario, Luigi, Dedede, and the Star Fox characters. I hope you'll give our plumbers a little bit of hammer time. You'll see some Mario action soon. Luigi will have alot of similar changes to Mario. Dedede is actually probably not going to see much anything changed. Ooooh Star Fox... I got some goodies in store for them. Naturally! You are a beautiful human being. Have a great day kind sir and I can't wait to see more. I should admit, the changes I have for the Star Fox cast are a little more subtle than you might expect. The changes made to them will be more in line with attribute changes, rather than aesthetic changes. EXCEPT for Falco, who will be entirely de-cloned. (excluding Falco,) the only real moveset changes will be in their Specials. Wolf will have a sexy new Idle stance, too. What do you plan to do with Star Fox? I had started some Staff animations... Star Fox in general or Fox? Fox's Blaster Lazers will be Green. Wolf's Blaster Lazers will be Red. I want to try and give the Blaster move a random chance of the character holding two guns, and shooting two blue lazers... to reflect the lazer upgrades from Star Fox. All of the SF characters (Wolf possibly excluded) will have a Forward Special changed to a Rocket Launcher which shoots out a (much weaker, smaller) Nova Bomb. The Reflector animation will be changed to reflect (lolpun) how it looked in Assault (or Command? Was the reflector in Command at all? Is it in SF643D? Never played either game, and I want the newest version). All Star Fox Up Specials will be their Arwing/Wolfen entrance animations, and the move will function similar to Farore's Wind. Falco's de-cloning process is going to be a BIG deal, with a lot of changes. Too much to really list here, and explanations would be vague anyway. The attribute changes to each character will be based on their stats from Assault. Fox will no longer be the fastest member of the Star Fox team. And Fox won't see any staff related moves, Kagemaru. Mmm... Maybe one of his Smashes, but at this point there are no plans for it, really. It just seems a tad too... out of place. But in other news, I'm afraid updates and progress will be stagnant for the time being, for a multitude of reasons. You may have noticed there hasn't been an update within a week... First and foremost. as mentioned earlier, my SD card was corrupted for unknown reasons. I'm getting a new one pretty soon... but it may actually be a week from now, maybe longer. But it's the whole, y'know, having a real life thing that's getting in the way: Second, I recently got a job. Which is nice, 'cause money. But which sucks, because I spend literally 12-and-a-half hours away from home. In addition to this, by the time I get home sometimes I'm so tired I can barely do... much anything, really. Third, I'm in a band, and practice and planning and writing and gigs and such are a huuuuuge responsibility that takes up a lot of my time. Fourth, And this one's kind of personal/embarrassing so I'll try to keep it brief: I'm trying to save my best friend from a cult, so I'm dedicating a huge chunk of my time and focus on... a rather intensive study. In fact, what started as a simple study-group outline has essentially turned into... me writing a book about how [censored]ed up her religion is. All these things are REALLY taxing, and really time consuming, and despite how terribly eager I am to continue work on this project, these things take precedent over the hack. Post by: Tormod on August 12, 2013, 05:01:28 PM Have you started a Dinosaur planet Fox PSA then, Kagumaru? I've been wanting to see/do that for a long time. Amarythe, it may be fitting for Fox, considering he's actually fighting in person in that game, and not just in an Arwing. Also it could be used as a means to reduce the clone effect between him and falco. Post by: OmegaS3 on August 12, 2013, 05:17:15 PM Quote from: Tormod on August 12, 2013, 05:01:28 PM Have you started a Dinosaur planet Fox PSA then, Kagumaru? I&#039;ve been wanting to see/do that for a long time. Amarythe, it may be fitting for Fox, considering he&#039;s actually fighting in person in that game, and not just in an Arwing. Also it could be used as a means to reduce the clone effect between him and falco. That is what Fusion team is making. We call it Staff Fox, and Kagemaru is the maker of him. Amarythe, it may be fitting for Fox, considering he's actually fighting in person in that game, and not just in an Arwing. Also it could be used as a means to reduce the clone effect between him and falco. It's not fitting for Fox because he is a high-tech gun wielding space pilot. Making a FULLY staff-using version of Fox would be an Adventures PSA, not a "True" PSA (which is meant to adopt the traits of ALL games, not just one). It is for this reason I suggested I may include one attack involving the staff... But it's rather unlikely. Even though Fox found the staff in Adventures, at the end of the day I consider it Krystal's weapon. I would certainly implement the staff on a Krystal PSA... which could very well become apart of the True series. But... this will be one of the last things included, if at all. In addition, lessening the "clone" factor between Fox and Falco will be achieved, I repeat, by de-cloning Falco. The staff isn't needed to do this. Quote from: OmegaS3 on August 12, 2013, 05:17:15 PM ^ This is vital. In addition to finding the staff unfitting for my hack (and Fox overall; it's not even HIS weapon), I wouldn't do this for the sake of differentiating the "True" series from the "Fusion" series. I don't wanna step on Omega's toes, and the two projects are already vaguely similar. But I do appreciate the attempt by them to make a full-staff Fox. It's cool, since it actually happened in Adventures. What's the point in me making an Adventures Fox when there is already a team currently developing one? It&#039;s not fitting for Fox because he is a high-tech gun wielding space pilot. Making a FULLY staff-using version of Fox would be an Adventures PSA, not a "True" PSA (which is meant to adopt the traits of ALL games, not just one). It is for this reason I suggested I may include one attack involving the staff... But it&#039;s rather unlikely. Even though Fox found the staff in Adventures, at the end of the day I consider it Krystal&#039;s weapon. I would certainly implement the staff on a Krystal PSA... which could very well become apart of the True series. But... this will be one of the last things included, if at all. In addition, lessening the "clone" factor between Fox and Falco will be achieved, I repeat, by de-cloning Falco. The staff isn&#039;t needed to do this. ^ This is vital. In addition to finding the staff unfitting for my hack (and Fox overall; it&#039;s not even HIS weapon), I wouldn&#039;t do this for the sake of differentiating the "True" series from the "Fusion" series. I don&#039;t wanna step on Omega&#039;s toes, and the two projects are already vaguely similar. But I do appreciate the attempt by them to make a full-staff Fox. It&#039;s cool, since it actually happened in Adventures. What&#039;s the point in me making an Adventures Fox when there is already a team currently developing one? You're gonna have to step on my feet hella hard. I don't have much feeling in them. :P I figured all games wouldn't exclude adventure ones. But I meant no offense with my suggestion, just sharing my thoughts. They are your PSA ideas, you are free do them as you see fit. I figured all games wouldn&#039;t exclude adventure ones. But I meant no offense with my suggestion, just sharing my thoughts. They are your PSA ideas, you are free do them as you see fit. Your good man. Which is why I mentioned there might be one staff attack. But only one. And lul, I definitely wasn't offended. And lul, I definitely wasn't offended. That's good. For the record though, I wasn't suggesting a fully staffed version for your true series. Just was wondering if Kagumaru had one going, which I now know. I was tired of pretty much every Fox psa being a carbon copy of each other. Staff Fox has the opportunity to forge new ground by being a uniquely different psa. Not a melee clone, not a few animation changes, but a truly unique psa. Also the moveset takes heavy influence from Kilik from soul calibur. Which is awesome. But anyway, I'll be getting another WWTL model soon and your TL makes a great base stating point. Yeah; I was disappointed that my own Fox PSA will be rather similar to the real Brawl one (aside from specials and character stats). Changing Fox's moveset much doesn't really apply to the "True" Series's mission statement, so I won't be adding much. Noice, I wanna see this WW Link when you're done. I kinda agree with Amarythe and I am glad that you aren't doing the staff thing because he even says in the begining of that game, "But what about a weapon? Why couldn't I bring my blaster?" But I guess It is just my opinion. Okay, to apologize for the hiatus, here's a tiny update... There's a very, very minimalist True Bowser released in the vault! The only change: he now stands like he does in SSB4. Post by: Renova on August 19, 2013, 06:23:35 PM I always thought that bowsers up special would be similar to King DeDeDe since thats what he did in Mario 64 Quote from: Renova on August 19, 2013, 06:23:35 PM You are a smart man. What you're talking about is planned for a future update. This release was more of a teaser than anything, really. Title: Re: "True" PSA Project Thread (NEW - Bowser V0.5) Post by: PseudoTypical on August 20, 2013, 03:51:51 PM Good work you've been doing, Amarythe! I was planning on using the new Bowser (and including in this compilation on Smashboards with your permission; link at bottom). Is it updated for 2.6b? lol dmick, you didn't provide a link. Sure, go right ahead and include it in your pack; just be sure to give me credit for it! Also, nothing as of yet has been modified for 2.6b. I plan on it... but I assume it'll be a lot of work. :C Aw. haha I'll make sure to once I get home (on mobile now and it's a pain in the neck). I hear it's mostly balance stuff, so it should be easy as far as I know. There's a changelog posted in the Project M section of SB, too. Here's that forgotten link! http://smashboards.com/threads/project-m-complete-extension.339583/ (http://smashboards.com/threads/project-m-complete-extension.339583/) and the changelist for 2.6b: http://smashboards.com/threads/project-m-demo-2-6b-released-changelist-up.340142/ (http://smashboards.com/threads/project-m-demo-2-6b-released-changelist-up.340142/) With the changelog there's a chance I could just update all those changes manually, haha. Additionally, all I'd really need to worry about changing with my hacks are the attacks which I've left unchanged. So, first attempt to edit Bowser's run... was pitiful. It looked halfway decent in Brawl Box but terrible in Brawl. This may take longer than I thought. I'm still gonna try and make it happen though. I worked my ass off on Meta Knight these last two days and... Oh man, do I have some nice stuff in store for you guys. Look forward to it. While I'm adding the finishing touches to Meta Knight, I think... I'm gonna start up on Lucas. Title: Re: "True" Series Project Thread (NEW - Bowser V0.5) Quick question cause I haven't been able to play these hacks due to lack of SD Card. But do the characters have Project M moves where their other moves aren't changed? Of course. I use the PM .pac file as a base and alter everything from there. If It's unchanged, it's strictly Project M. This thread gets better each day. Well it looks like we will have a identical character. Fusion is also making a SSb4 Prediction Bowser. Lets see who's is better between ours. It's not necessarily an SSB4 Bowser, for example I don't think I'll be adding in the drop kick. For one thing, it looks INSANELY hard to animate, and secondly, it never happens in any official Mario game so I'm not exactly inclined to change it. I hope you guys handle that new drop kick, it would be really impressive to see! I merely made this new Idle Stance because, in addition to being in SSB4, I'd argue it looks more true to his in game appearances. In fact, so does the new Run animation in SSB4. Oh, just WAIT until you see the changes on Meta Knight... Ohohohoho...! It&#039;s not necessarily an SSB4 Bowser, for example I don&#039;t think I&#039;ll be adding in the drop kick. For one thing, it looks INSANELY hard to animate, and secondly, it never happens in any official Mario game so I&#039;m not exactly inclined to change it. I hope you guys handle that new drop kick, it would be really impressive to see! I merely made this new Idle Stance because, in addition to being in SSB4, I&#039;d argue it looks more true to his in game appearances. In fact, so does the new Run animation in SSB4. It wasn't that hard to animate I used Squirtle's fair as a base. Also I agree with the run, it does fit more Bowser than what brawl has. Squirtle's FAir? Interesting... I figure using Squirtle, Bowser would end up looking waaaaay too disfigured to edit further. Nice call there. OP updated with all of Meta Knight's planned changes! Here's a list of all the moves you'll see changed in the next update... - Jab (graphic fixed) - Forward Tilt (maybe not though) - Dash Attack - Up Tilt - Up Smash - Down Tilt (replaced yet again) - Down Smash - Back Air (changed back to original PM version, but just for now) - Forward Special (maybe not though) Post by: OmegaS3 on August 23, 2013, 02:13:02 AM Ya Bowser was disfigured but it was easy to fix that. For example copy any animation from Bowser air attacks. Just copy one frame. Open Squirtle's motion while viewing a Bowser model. Now go to fair animation, you will see a squished Bowser. Lol! But when you insert a new frame before and paste the animation you copied. Then before you click play, delete the frame you just pasted. Now Bowser does Squirtle's Fair and isn't squished up. This you probably already know about, as I seen your Ike new attack that looks like Marth's. True Meta Knight, seems to be getting a nice revamp, I can't wait to see what you do. Post by: GigasOverlord on August 23, 2013, 04:32:48 AM Yeah, Bowser's run would be probably the best thing to happen ever. I hope it isn't too insurmountable to fix. Also, would it be possible to rip Meta Knight's dash animation out of this and use it in vanilla P:M? It looks so good, but I can't take slow D-Air. Quote from: OmegaS3 on August 23, 2013, 02:13:02 AM But when you insert a new frame before and paste the animation you copied. Then before you click play, delete the frame you just pasted. Now Bowser does Squirtle's Fair and isn't squished up. This you probably already know about, as I seen your Ike new attack that looks like Marth's. I actually DIDN'T know that, wow. Marth and Ike simply have such similar models that all I have to do is make really minor adjustments after replacing the animation. Quote from: GigasOverlord on August 23, 2013, 04:32:48 AM What with the advice Omega just gave me, this Bowser thing could be easier than I thought. Tell ya what, I'll try and just fix up the speed of the DAir for the next update. Are you unhappy about the slow start-up or the reduced falling speed of the move? I'm trying to get rid of that last hitbox which sends the opponent upward... Post by: Large Leader on August 23, 2013, 06:23:08 AM Quote from: Amarythe on August 23, 2013, 05:08:52 AM The thing to remember is that with Marth and Ike, their swords become disaligned after that type of change. You have to manually edit it so that it's pointing in the right direction. Simply put, the concept that Omega is trying to tell you about is this. 1. Get the animation you want from Squirtle 2. Put it in Bowsers' motionetc 3. Open FitBowser0X.Pac and the motionetc 4. Go to the animation 5. Copy frame 0 and paste it onto frame 1 6. Make a frame right before Frame 1 (press insert on Frame 1) 7. Delete the old Frame 1 (which is now Frame 2) 8. If done correctly, the animation won't require further changes and will look nicely. If not go to step 9. 9. There are cases that even if you do it correctly, the model becomes deformed before finally transitioning into the animation you want/where it starts. In that case you want to copy the frame in which the model first achieves the form that it has to. For example. let's say that when you do the Squirtle dropkick for Bowser using this method, his model screws up until frame 8. You'd then copy Frame 8 and paste it onto not only Frame 8, but Frame 1 as well. Then you'd delete the frames until Frame 8 is the new Frame 1. That's when you're done. There are probably a few steps you could skip, but this is by far the safest way to do it. Quote from: drogoth232 on August 23, 2013, 06:23:08 AM The thing to remember is that with Marth and Ike, their swords become disaligned after that type of change. You have to manually edit it so that it&#039;s pointing in the right direction. 2. Put it in Bowsers&#039; motionetc 8. If done correctly, the animation won&#039;t require further changes and will look nicely. If not go to step 9. For example. let&#039;s say that when you do the Squirtle dropkick for Bowser using this method, his model screws up until frame 8. You&#039;d then copy Frame 8 and paste it onto not only Frame 8, but Frame 1 as well. Then you&#039;d delete the frames until Frame 8 is the new Frame 1. That&#039;s when you&#039;re done. Thanks for the back up brah ;D ^ Those are the "minor adjustments" I was talking about. I really loved using Marth as a base for Ike because adjusting the sword was really easy and the rest of the model looked pretty good. Ooh, and thanks a bunch for that in-depth info. This should be really useful... - EDIT - I forgot to mention! I have something really nifty in store for Meta Knight's wings...! Post by: GigasOverlord on August 23, 2013, 07:31:26 PM No, it's not the properties of the D-Air that I find weird. I'm trying to not sound like a jerk, but I really enjoy slight cosmetic things that you're making, while not trying to screw around with the regular version of P:M. I run a lot of tournaments with classic Nintendo gamers that enjoy callbacks in Smash. I don't want to force them to relearn a character that they've been honing in practice. I'd just really enjoy small animation edits that make a character more "true" to their canon without changing their moves. The point being, would it be possible to take cosmetic things that you've added to True characters and put them into vanilla P:M? Things like Meta Knight's dash, looking up when flying, Bowser's soon to be dash, things like that? I'm not sure if Meta Knight's dash animation is dependent on his size in Tru, so I'd figure I'd ask. Quote from: GigasOverlord on August 23, 2013, 07:31:26 PM Ha! Don't worry about "sounding like a jerk". Almost every character is going to see drastic changes, and as such criticism is not only expected, but appreciated. But... I'm afraid a "cosmetic only" version won't be released until the FINAL versions are released. Sorry, but the simple truth is... this hack series is WAY too demanding, WAY too time consuming for me to focus on anything but the hacks themselves. A cosmetic version will have to wait until the very end, I'm afraid. But I should mention... if your tournament base is so "classic", so appreciative of Nintendo "call-backs", wouldn't you suppose they'd really love the changes I'm making here? Just think about it. And I know what you're thinking: "The movesets are still too different." Well, through trial-and-error testing of my hacks, I can reassure you: these hacks are really NOT that tough to get used too. I've only been working with my new Meta Knight for like, 5 days max and I'm ALREADY used to his new moveset. You see, even though I'm changing the properties of certain moves, I really am trying my very hardest to keep the playstyle feeling "natural". What I would suggest? Spread the word about my hacks. Get in touch with your tournament following, and urge them to check out my work. If they get used to the True series, they'll be able to come to your tournaments ready to kick some serious ass. Other than that, I can't tell you much. You're going to have to make these "cosmetic" versions yourself if you want them that badly. Learn a thing or two about Brawl Box, and trust me, it won't be hard to do. I'm afraid I have way too much on my plate to do it myself. Sorry. :C True Meta Knight Version 2 has been released in the vault! Full change list: JAB - Graphic fixed. DASH ATTACK - Changed to Drill Rush FORWARD SMASH - Animation change. UP TILT - Meta Knight no longer spins around. UP SMASH - Animation change. DOWN TILT - Now a sweeping kick. DOWN SMASH - Now a SUPER WICKED AWESOME Fiery Spin attack. Needs Tweaking UP AERIAL - Now an upward stab. AND AN ALL NEW UP TAUNT! CHECK IT OUT!! Like I mentioned in the last post, his Forward Tilt and Forward Special probably weren't going to change for this hack... and they didn't. To make up for it, I threw in a new Forward Smash and Up Aerial! Nice!! I just realized... I didn't edit Meta Knight's wings like I said I would! Hold on, I'm gonna change that as quick as I can... Title: Re: "True" Series Project Thread (NEW - Meta Knight V2) Okay. To clarify my question, since you didn't answer it and maybe I didn't phrase it right. "Is it possible to just move the animations from True to P:M?" I know my way around BrawlBox, so that isn't an issue. I'm just wondering if it's really that simple. I did answer your question. Look below: But I'll be more thorough. 1. Open up Fitmetaknight00 in Brawl Box. 2. In the Edit tab, click the option "preview". 3. In the Advanced Editor that opens up, open up the Fitmetaknightmotionetc.pac which comes with my "True" hack. 4. Go to each change you want transferred into Brawl, and right click it. Pick "Export" and name it something you'll remember. Here, I'll even give you a list of all the changes that are purely aesthetic: Run, JumpAerialF, JumpAerialF2, JumpAerialF3, JumpAerialF4, JumpAerialF5, AttackHi3, AttackAirHi. Here's a list of things that are only slightly different, to the point where it probably doesn't effect gameplay much at all: AttackS4Hold, AttackS4, AttackS4Start. (Attack S4 has slightly better range than before, it's not something about his moveset which you have to "learn", which, I understand, is your main concern). 5. Exit out of Advanced Editor. Then click the Edit tab, and click "preview" once again. 6. Now, instead of opening MY motionetc.pac, open up the original Fitmetaknightmotionetc.pac which corresponds with the P:M 2.6b file. 7. Now, right click what animation you want to change. Click "import" and select the animation file you exported from my True hack, which corresponds with the current animation. 8. Click "Save", and put the P:M motionetc.pac in your SD card. Wallah. Okay. Thank you so much. I just hope that I didn't trouble you too much. Nah nah nah, donworryboutit. I'm glad to help, and I totally understand why more competitive types would like mere aesthetic changes. Issallgoood. So I tried out True Link. Awesome job on it! I'm probably going to shoot for Metaknight next. :3 SSB Project M: True Link V1.5 PSA (http://www.youtube.com/watch?v=fxEGM7cTYas#) Nice, thanks for the video! D00d, Meta Knight is pretty nifty. I hope you like it. As for the True Projects next step... I think I'm going to touch up Meta Knight, give him some serious tweakage. His Forward Smash needs a touch more forward momentum, and might just be a little too powerful. His Up Smash needs forward momentum, and might just be a little too weak. I need to add that feature to his wings still (I'm keeping it secret until release)... His Down Smash has no "Kill" hitbox at the end of it, it needs way more knockback and forward momentum. I also figure I should lower the range of his new UAir. That, and a bunch of little other things. In addition to those changes, I'm going to add all of the changes include in the 2.6 change list. After that I'll make similar tweaks to every hack currently released. There are a couple of minor problems in each of them. Then I'll get working on True Mario, True Lucas, and a cool teaser hack for Donkey Kong. Post by: SnatoWhato on September 02, 2013, 09:46:38 PM I really like this Metaknight PSA. I feel like I'm playing Superstar Ultra again. lol Can't wait to see what else you guys end up doing :) Thanks for the memories. heh heh SSB Project M: True Metaknight V2 PSA (http://www.youtube.com/watch?v=biPv2FIGUic#) Post by: ElvishSpirit on September 03, 2013, 02:09:50 AM I made an account just so I can tell you this, so I hope you listen :) I'm loving this whole project. Breathes new life into characters. So far besides Bowser I've gotten Toon Link, and he is great! However, his dash attack (Pegasus Boots?) is extremely odd to use. In order to successfully use it, you have to dash, press A, instantly let go of the control stick, and then a couple seconds later he will finish his attack. It took me 10 minutes to figure that out, and it is still very awkward to do. Could you possibly make it so the attack will be successful regardless of whether I'm holding down the control stick? When I would (naturally) hold down my control stick while I was dashing, he would just run in place and then the second half of the attack would cancel out. Post by: Amarythe on September 03, 2013, 07:09:30 PM Snato, thanks a ton for the latest video! I like how you should off the new Up Taunt. ;) BUT for some reason the Down Tilt, in your video, isn't working exactly right. It doesn't go half as far as it's supposed to... hm. Quote from: ElvishSpirit on September 03, 2013, 02:09:50 AM Niiiiice. Yeah, that's the whole point! It's a breath of fresh air after playing Brawl for so long. It'll all be fixed by soon. Post by: xXZythXfinintyXx on September 03, 2013, 08:09:33 PM Hey, is fusion doing hank ford then? Because I had this Ganondorf Generations idea I can pass along. Quote from: Amarythe on September 03, 2013, 07:09:30 PM It's my pleasure. lol I'm not sure if this may be the reason, but I never upgraded to Project M v2.6b. I'm still using v2.6. I didn't really see the need to upgrade when there was no new characters. :p I'm perfectly fine with this version.. but maybe that's why Metaknight's Down tilt didn't do what it was supposed to. Post by: Nezha the Scout on September 04, 2013, 07:25:13 PM How can I put this adequately... I LOVE ALL OF THIS! Feels like... it feels like.... like... Nintendo!!!!! Quote from: ZeroGG on September 04, 2013, 07:25:13 PM Is because It is Nintendo. Like 97% of everything in this hacks is literally some sort of reference to a Nintendo game. Post by: This Is A Username on September 04, 2013, 09:34:28 PM MK's FSmash animation is a little weird. I noticed something was off, and when I slowed the game down to 1/4th I saw that the sword does a really strange flickering sort of thing right at the end- it moves around randomly. DTilt on my Wii also moves forward only a minuscule amount, and I'm using 2.6B. UAir animation is a little off also, but that should be pretty low priority. DSmash, Dash Attack, and USmash are awesome btw. Don't change anything major about them. Post by: GigasOverlord on September 06, 2013, 05:24:05 PM Just figured I'd throw in some ideas for Bowser because that is the one I am most excited for. A simple animation change for Jab combo to make it identical to the Drill Claw from Super Mario RPG. His F-Smash should be a full charged punch from Bowser's Inside Story. It just fits better and looks cool as hell. If possible, would it be possible to put a slight vacuum pull effect on the start of his Flame Breath before he breathes fire? More Bowser's Inside Story / Dream Team references. Just some other ideas/sources would be his dual shell roll from Super Mario Galaxy or his slow Fireballs from the original Super Mario Bros. Quote from: This Is A Username on September 04, 2013, 09:34:28 PM MK's F Smash : The Animation looks fine in Brawl Box, but it bugs up in game. I don't know how to fix this problem and frankly it's much more noticeable in my True MK's Run animation. DTilt: OK, I'm pretty sure I know what the problem is. I'm currently using a custom hack-set which is running Brawl's roster, but Project M's PSAs. It MAY be the reason we're seeing two different things, because the true Meta Knight on my Wii works fine. I'm glad you like the Down Smash, because it's a little unrefined right now. It needs more knockback at the end and some more refined hitbox trajectories. If you think the Dash Attack is cool, wait and see what I have in store his Forward Special. The Up Smash is probably one of my favorite moves right now. His Forward Tilt will be AMAZING, but very hard to make. I wanted it to be done for this update and it just wouldn't work. (By the way, because of that hackset I mentioned earlier, I can now start work on my Samus PSA, which I've currently adapted to Melee's non-attack related physics. I have some extra goodies in store for her too. The only reason I haven't released my Samus hack is because I tried editing her Special attack, and it did noooooot go well. The results are ridiculously overpowered, but I'm working on it. Quote from: GigasOverlord on September 06, 2013, 05:24:05 PM I have so many ideas and so little time. I actually love a lot of your suggestions... You know what, in honor of SSB4, I should work on my own Bowser. But right now I think my priorities lie with A) working on small but awesome updates for the original N64 SSB cast and B) editing the bugs currently in my released hacks. ...And C) sometimes I like making texture hacks. Does this hack set have the same gameplay as PM with the exception of the additional characters? That'd be really fun to try out. I still kinda miss Yoshi and Samus, though Olimar is not my favorite. The in game animation glitches sound really bizarre, though I admittedly have no experience with Brawl Box. And while I know DSmash in terms of utility needs some polishing, it looks really awesome so I find myself way overusing it anyway for the sake of flash. Dash Attack I like in particular because I always thought it should be a Dash Attack, rather than as a special. Samus and MK Ftilt sound interesting. Yes, the aforementioned hack set has the PM movesets, while the Brawl only characters have the Brawl moveset (sans my edited Samus). I can't release this hack set to the public because, again, for unknown reasons, when a weak attack (usually a series of weak attacks) hit certain (most) characters, there's a very slight chance that said character will freeze in a T pose until the enemy hits him again. Trust me, the animation glitches in this hack are not that noticeable. I wouldn't release a hack if the results were too screwy. Post by: GameAndWatcher on September 07, 2013, 07:34:41 AM Can't Wait how you'll handle DK, he's probably the least like his games out of the original 12 (not including Falcon because he hasn't appeared playable outside of the Blue Falcon outside of Smash Bros.) Post by: Green Mii on September 08, 2013, 08:50:11 AM I actually know why that is. The PM movesets are all missing DownU3 and DownD3 animations, which causes them to go into a T-Stance when hit while they're lying on the ground. Also, may I make a suggestion for your True Bowser? Going off of GigasOverlord's Bowser's Inside Story references, can you possibly make it so that Bowser goes into his Fury mode when he's taken a lot of damage? There is a Fury mode base that you can use that is on Brawl Vault already. The only thing it needs is a new Idle animation to match BiS's Fury idle. Post by: JayJay55 on September 10, 2013, 03:09:06 PM I want to say that this project is a great project you have going on. Also I wanted to say that Bowser's stance needs a little adjustment cause it looks a little weird. Maybe it needs to be tweaked to kind of like in this picture: http://s834.photobucket.com/user/KTH-SSBB/media/SSBB%20Pics/Bowser%20Wii%20U/RSBE01-1_zpsedb49efa.png.html?sort=3&o=6 (http://s834.photobucket.com/user/KTH-SSBB/media/SSBB%20Pics/Bowser%20Wii%20U/RSBE01-1_zpsedb49efa.png.html?sort=3&o=6) (KTH & Nanobuds made the SSB Wii U bowser model maybe they could help with his idle stance also). Also do you plan to add Bowser's running animation from SSB4 also? Because his standard running animation never made any sense to me from Melee to Brawl. (I mean seriously WTF is he doing XD)? I'm not a critic I'm just a person who makes suggestions. Also do you think Bowser's fury mode from M&L: BiS can be incorporated as his final smash? Cause someone else posted this suggestion of it being incorporated and it sounded amazing. Post by: Purpa(Rage83) on September 10, 2013, 06:07:57 PM Just a few things to say here. I LOVE these movesets, but I want to ask a few things. While I like the idea of mixing Toon and Young Link into a simple Classic Link, The moveset seems to not have much from post-Wind Waker Toon Link. Also, I came up with a small visual edit idea for Captain Falcon. In his final smash, maybe it would be welcome to have him bump into the track's walls on the way to hit his victims. Like many a first-time F-Zero player.(haha) As far as Bowser goes, one (possibly unpopular) suggestion. It'd be a bit more accurate to replace his Up-B with a sort of '"Great Leap." In every Mario game, (mostly) Bowser goes upward by jumping, sometimes at near impossible heights. Anyways, i'm gonna cut myself off to avoid a giant wall of text here. Post by: Amarythe on September 11, 2013, 06:36:02 AM Quote from: GameAndWatcher on September 07, 2013, 07:34:41 AM You're in luck. I've been busy preparing a minimal True DK hack soon. I was producing this in tandem with True Captain Falcon and True Samus hacks, but none of the three hacks have seen a release on account of frustrating bugs. DK's will be the easiest to fix though. Expect new FAir and Jab attacks! Quote from: Green Mii on September 08, 2013, 08:50:11 AM Woah woah woah, seriously? Interesting... do you have any suggestions as to how one might go about fixing this? Would I simply re-import the missing animations into the motion.pac, or would I also have to employ PSA? That is, assuming you even have an answer... I'll take it into serious consideration. I've never played Bowser's Inside Story (I really want to though), so I'd have to do my research first. It sounds like an interesting idea, I'm just worried about balancing issues. Quote from: JayJayBreezy on September 10, 2013, 03:09:06 PM I want to say that this project is a great project you have going on. Also I wanted to say that Bowser's stance needs a little adjustment cause it looks a little weird. Maybe it needs to be tweaked to kind of like in this picture: [url]http://s834.photobucket.com/user/KTH-SSBB/media/SSBB%20Pics/Bowser%20Wii%20U/RSBE01-1_zpsedb49efa.png.html?sort=3&o=6[/url] ([url]http://s834.photobucket.com/user/KTH-SSBB/media/SSBB%20Pics/Bowser%20Wii%20U/RSBE01-1_zpsedb49efa.png.html?sort=3&o=6[/url]) (KTH & Nanobuds made the SSB Wii U bowser model maybe they could help with his idle stance also). Also do you plan to add Bowser's running animation from SSB4 also? Because his standard running animation never made any sense to me from Melee to Brawl. (I mean seriously WTF is he doing XD)? I'm not a critic I'm just a person who makes suggestions. Also do you think Bowser's fury mode from M&L: BiS can be incorporated as his final smash? Cause someone else posted this suggestion of it being incorporated and it sounded amazing. Thanks! Yes, Bowser's stance needs a little work. I wonder... about that picture you posted. It probably isn't, but it MAY be my True Hack. It could even be my hack with a few simple alterations. I'll have to ask KTH myself, since they're his pictures (and I'd like to use the stance myself, with credit of course). Bowser's run is certainly planned for the game. I actually have a "working" hack on my SD with Bowser's run, but the animation is of relatively poor quality right now (and certain graphical/sound effect changes are due). Quote from: Rage83 on September 10, 2013, 06:07:57 PM Just a few things to say here. I LOVE these movesets, but I want to ask a few things. While I like the idea of mixing Toon and Young Link into a simple Classic Link, The moveset seems to not have much from post-Wind Waker Toon Link. I've never played any Toon Link game which is not Wind Waker, and DS games are EXTREMELY hard to research because there is often no easily found video footage for them. Could you go into great detail about Toon Link's attacks in these games, preferably his sword strikes? Also, I came up with a small visual edit idea for Captain Falcon. In his final smash, maybe it would be welcome to have him bump into the track's walls on the way to hit his victims. Like many a first-time F-Zero player.(haha) Haha, that's a funny idea but I'm afraid I won't be using it. Final Smashes won't be touched at all really... I don't play with Items on, ever, and as such Final Smashes are not a necessity for these hacks. They may be altered when all's said and done. Bu in any case, while your idea is funny, it's not necessarily "true", meaning there's little reason for me to do all that work to make it happen, haha. As far as Bowser goes, one (possibly unpopular) suggestion. It'd be a bit more accurate to replace his Up-B with a sort of '"Great Leap." In every Mario game, (mostly) Bowser goes upward by jumping, sometimes at near impossible heights. Anyways, i'm gonna cut myself off to avoid a giant wall of text here. Oh no, don't worry about this being potentially unpopular. Bowser WILL see this change; his new Up B will function quite like Dedede's and look like his current Down B (the Bowser Bomb). Post by: Purpa(Rage83) on September 11, 2013, 10:50:53 AM I'm looking into Toon Link's games at the moment, but I have a quick question. How are you going to go about True Wario? Wario Land/World, WarioWare, or a mix of both? Post by: Green Mii on September 11, 2013, 05:07:16 PM Well, since I didn't know how to add the animations back into the motionetc.pac, I simply changed the PSA's to call for DownDamageU and DownDamageD instead of DownDamageU3 and DownDamageD3, respectively. So now the PSA shouldn't try to use an animation that isn't there. The subactions should be around AC to B6. And yeah, I messed up the animations' names. (http://e.deviantart.net/emoticons/a/animesweat.gif) Post by: GigasOverlord on September 13, 2013, 04:13:37 AM Fury mode shouldn't be too hard to do. Most likely scale the defense lowering far higher than that of the damage buff; maybe a 15-20% buff to a 50% weakening. It'll make it harder for Bowser to relentlessly advance, because having more damage makes his armor worse. He hits and moves like a truck anyways, what's a little less defense for a bit smarter play? For DK, having his idle from Donkey Kong Country where he just ape noises and rapidly pounds his chest would be great. Aside from that, making his current Dash Attack actually increase inertia when hitting opponents would be just magnificent. It is the only thing that is missing from the current P:M dash attack, but I don't know how hard that is to code. Making it JC-able and changing the knockback to slightly more diagonal would just be dandy. DK's Fair is fine, but it just needs to be more like DK64's air attack in which it is weaker, comes out fast, and is a weaker meteor. It would make it less forgotten in the minds of DK players in stead of B-Air or a safe U-Air. In all honesty, DK's Jab is fine. The only thing I would change it to would be Chunky Kong's jab combo from DK64, because that worked like a charm. That being said, I skipped from DK64 to DKCR, so I don't know anything about the GC games. Some news on my current progress and an update! True Meta Knight [53%] has been released! OK, I've got a new system for my hacks. Now, each update will be named after the calculated amount of progress. In other words, there are a total of 30 changes I have planned for Meta Knight... and I've finished 16 of them. He's roughly 53% completed. This next Update also come with a texture hack included! I've made a Meta Knight based on his appearance in Return to Dreamland. - Changelist - SIDE SMASH - Balancing (Weaker) UP SMASH - Balancing (Stronger) DOWN SMASH - Much Better Hitboxes NAIR - Now a 2 Spin Slice Minor GFX/SFX tweaks For those of you wondering... currently the other hacks in the series are at these percentages: Link - 34% Toon Link - 21% Ike - 52% But I'll be releasing these hacks again with certain tweaks, balancing fixes, etc. I've found a way to fix the bug I was talking about earlier, and once I've done that I'm going to release a version of Project M... with Brawl's full roster (Samus, Yoshi, Kirby, Ice Climbers, Olimar...). All these Brawl Characters will have certain Properties (gravity etc.) edited in PSA so that they aren't totally awkward when facing everyone in Project M. Captain Falcon and Samus are being scrapped for now, I have to re-do them entirely. My Teaser Donkey Kong hack is going to be finished very soon though. For some reason the third Jab I have planned isn't working. I've started a little something with Ganondorf though... Post by: Akeno/Archer on September 14, 2013, 05:08:03 PM Donkey is a jackass for the Attack13... YYou have to force it to make it happen... Or use a code... Title: Re: "True" Series Project Thread (NEW - Meta Knight [53%]) Post by: PseudoTypical on September 14, 2013, 05:31:34 PM Glad I checked back in here. You figured out how to get past the blocks P:M put in place for the characters? If so, that's amazing, but in case you didn't know, P:M will allow you to select a locked character on a modified CSS, but when you go to play as them, it makes you play as Mario. Really curious to see what you'll do with Ganon (and Sonic, if he's being considered). I also have this one annoying, yet small issue with this MotionEtc file (not one of yours). Mind if I pm you about it? What method did you use? I'm curious to know, so that perhaps I don't have to manually go and edit every single Project M PSA. Quote from: Green Mii on September 14, 2013, 10:59:58 PM Actually, the method you're describing is even faster than the one I intend on using. Going into PSA and merely inputting the name of the other animation is (relative to most hacking) not very time-consuming at all. The method I'm using, while a little more time consuming, is hopefully more efficient, and uses BrawlBox alone. All I have to do is export the missing animations from the original Brawl fitmotionetc.pac, import them into the P:M True fitmotionetc.pac with the proper name, and wallah. The glitch is solved for that character. but I have to do this a good 30 times... Quote from: dmick on September 14, 2013, 05:31:34 PM I've figured it out, yes, but the whole system isn't flawless. My hack set is just Brawl with Project M fitmotion.pac and fit.pac files. This means: - Random no longer has a 5x chance of picking Mario (admittedly the P:M team fixed this) - Project M's L-Canceling is not included... to make up for it, my GCT has an older "L-cancel" code that is decent, but not as polished as there's. - Project M's Dash Dancing is not included... but I think there are codes for this out there. - Tripping WAS in the game, but I've already fixed this. - Brawl's Aerial Dodge mechanics are now in the game. But see... although there are plenty of Melee Ar-Dodge/Wave Dash codes out there, I may choose to keep this as is. Maybe, maybe not. Any thoughts on this? - Brawl's backwards ledge-grabbing is reinstated into the game. Now, I have no known way of fixing this... but again, this a feature I may just leave as is. Thoughts? - Brawl's Up-B auto ledge-grab feature is reinstated. Now, THIS feature really annoys me and I want to change it, but I don't know any codes for it. I think I can fix it through PSA though. - Footstool jumping is back, which I find rather annoying... AND, there are no known codes for disabling it. - Project M's menu and stages are not included. This will be made up for with my own custom layouts and personal stages. I'll even, unlike P:M, be including a FULL music set. There will be different downloadable versions of the Project that don't include stages or music, so you don't have to waste time with files you don't want. And yeah, go ahead and PM about your motionetc.pac issue. But I should mention... the high(ish) quality of my hacks is rather misleading, as I am in fact a rather new hacker who only started toying around with animations and such merely a month ago. In short, don't be surprised if I can't help you. Post by: JayJay55 on September 15, 2013, 10:31:00 AM I have an idea for Bowsers new side smash move instead of that head-butt he does to try to impale his opponents with his horns. Instead he does this: Mario & Luigi: Bowser's Inside Story - Midbus | Episode 5 (http://www.youtube.com/watch?v=pWKgJCh1jB4#ws) that charge punch he does at 5:15 in Mario and Luigi: Bowser's inside Story in battle. I think that would better fit him than a head-butt. Post by: PseudoTypical on September 15, 2013, 10:42:50 AM Quote from: Amarythe on September 15, 2013, 09:47:04 AM Wow, that's actually an amazingly simple solution. I can't believe this is the first time I've heard of it. Personally, I'd rather have everything as close to how P:M has it now as possible, but I'd deal for a while. Music set sounds awesome, by the way. As for the menus and stages, why not just put them in manually? I can do it myself it I really wanted to, but considering your audience is mainly people who play P:M, I'd bet that they would want those stages as they are. That's totally fine; thanks. Quote from: JayJayBreezy on September 15, 2013, 10:31:00 AM I have an idea for Bowsers new side smash move instead of that head-butt he does to try to impale his opponents with his horns. Instead he does this: that charge punch he does at 5:15 in Mario and Luigi: Bowser's inside Story in battle. I think that would better fit him than a head-butt. Already planned. Quote from: dmick on September 15, 2013, 10:42:50 AM I haven't tested the solution with any character yet, so it's not confirmed, but I really can't imagine why this won't work. And as much as I love Project M, I feel like certain elements from Brawl MAY have improved from Melee... I did enjoy being able to grab the ledge from behind in Brawl, and I may just prefer Brawl's Air Dodge system. But again, it's up in the air. For the sake of appeasing old P:M fans, Melee's Air Dodge/Wave Dashing will probably make the cut. But I think I like the double-sided ledge grab as is. The point of having several different version of my hack set is convenience for my audience. This "True" hack series is Moveset based. My other hack series, "Nostalgia", is Texture based. When both series are adequately completed, I intend on releasing a "hack-pack" for each of them... with additions like music, stages, menus etc. You already know. But you see, some people are only going to want the textures, others will only want the movesets, and some people might want all the content together, pre-packaged and ready for their SD card. I'm giving each part of the project it's own respective codename so that when the whole package is ready, it'll be easier to navigate all the different versions of the hack-pack. Projects "True" and "Nostalgia" (along with one other Stage/Music Project that remains unnamed) will eventually culminate into what I like to call "Super Smash Bros. All Stars". Even though I can imagine many people are perfectly capable of just taking whatever they want from my hack pack and putting it into their hack set however they like, I have to acknowledge the fact that their are many people who either can't do this very easily or would simply rather not go through all the work. ALSO, there are bound to be certain things about my hack that only I would really know about (involving module files, or custom songs that only make sense if you're playing on some of my hacked stages), meaning it would be best if I customized each version of my hack to accommodate the unique wants/needs of every potential fan of the series. OH, and you can trust my music selection to be REAL nice. I'm going very in-depth with this feature, and I can assure you all I have excellent taste. I found Brawl's music somewhat disappointing... Not because it's bad, but because there's a lot of MUCH BETTER music from Nintendo's history. I figure Music is one of the last things people ever get to hacking, so having a ready-to-download Music (or Music/Stage) hack should be pretty awesome, no? As far as I understand, it was just the .gct, so with that out of the picture, it would have to. Yeah, I don't think the ledgegrab thing is going to bother people too much, so I'd say that's a good plan. Oh, I see. I didn't know you were planning to make menus/stages. Of course you should put those in when you get there, at least for the All Stars pack. It might move things along faster if you were to use the P:M stuff for earlier versions, though. Making it easier never hurt. That's why I had said the people would probably prefer to have those P:M stages initially, because I didn't know you would be putting in your own. I figured it'd just be a template or something. Totally. Music's something I've neglected for a long while, too. Can't wait to see what you put together. Ok, so... I'll make the new versions of the True Hacks series as I said a while ago, I didn't really get into it since school started... But next weekend, expect something new for Toon Link. He'll be really... Let's say... Interesting... >D The way you say it makes it seem like it'll take ages to do all that... Now I'm wondering, why the heck did the PM do that? Was it intentional or an accident? Hmm... Anyways, can't wait to see all the new True movesets, and I'm really excited for that All-Stars pack of yours. Alright kitties, there's good news, and there's bad news. Very good news and annoying bad news. The good news: I was fiddling around with Ganondorf for a while today and the results are SPECTACULAR. The bad news: My SD card is acting up right now and deleted my fitganon.pac!! So now I have to redownload the Project M version... and redo all the PSA stuff... What's awesome about this, though, is that the hack is still fun to play with in it's current state; only hacked animations, no property changes. That means when I DO finish, it'll be AWESOME! Well, that sucks. Sounds great, though. Since you're already remaking the version without property changes, maybe you could release both versions? I like Ganon's playstyle as it is, but I'd really like to see what you've come up with. Quick thing to ask, when will Bowser's expected changes be made. I'm sorry if I sound a bit rushy but I just want to know when will he be worked on. Also I'm hearing you are working on Ganondorf so does that mean he will have his sword like he did in Twilight Princess and actually fight like a dark sorcerer cause I mean he uses magic and a sword, why is he using his fists? I can't really do that. You see, changing the animations themselves changes Ganon's playstyle drastically. It would defeat the purpose. I said that the WIP Hack was fun to play, but not that it worked. It's fun for me because it gives me a taste of what I'm going to accomplish; it gives me a glimpse of the finished product. As it stands releasing the hack at its currently quality is simply unacceptable. Quick thing to ask, when will Bowser's expected changes be made. I'm sorry if I sound a bit rushy but I just want to know when will he be worked on. Don't worry about asking about my updates! Actually, all this talk about Bowser has got me REALLY excited to make some of his major changes. So excited in fact... ...That True Bowser V1 is now released in the Vault!! That's right kitties! All this talk about Bowser has inspired me to expand on my current Bowser hack. And I must say, the results are pretty incredible! The updates are minor... only three things have been added. However, I should stress that the changes are rather significant. Bowser's IDLE stance has been greatly refined. It now looks MUCH more like it's SSB4 equivalent. The first update for the IDLE stance was OK, but THIS is MUCH closer to the SSB4 version. Bowser's RUN animation has also been changed to reflect his SSB4 equivalent. But I need to stress, this is a VERY unrefined animation. In fact, I only included it in the hack because I was so eager to release this version of Bowser, which includes... ...A brand new, totally awesome Forward Smash! This move is based on Bowser's Standard attack from Mario & Luigi: Bowser's Inside Story. Seriously, I really can't stress just how awesome this new move is. The only truly different aspect to it is the animation; and that's the beauty of it! You see, I made it so that the properties of the Forward Smash itself went unchanged. That is to say, you don't really have to "relearn" the move in order to use it! The Speed and Power of the attack are roughly the same. SERIOUSLY, I CANNOT stress how awesome this Forward Smash is. I admit, in slow motion the hack is slightly strange; but that's true for a lot of my hacks. At standard speed the move looks really awesome. I'll be refining this animation in the future, too. Also I'm hearing you are working on Ganondorf so does that mean he will have his sword like he did in Twilight Princess and actually fight like a dark sorcerer cause I mean he uses magic and a sword, why is he using his fists? There is already a PSA released that allows Ganondorf to toggle through both his normal and beam sword movesets. BUT, I intend on taking this hack and expanding the True hack off of it. That is to say; Yes, he will have not only a Sword based moveset, but a standard Ganondorf True hack as well. You'll be able to switch in-between them through the use of Taunts. I was planning on releasing a "teaser" Ganondorf in tandem with my new Bowser hack, but I'm afraid certain problems with Bowser have slowed my progress. I'll give you a hint of his new skills next. Title: Re: "True" Series Project Thread (NEW - Bowser V1) I came up with a REAL suggestion for true Falcon. Why not restore some of his de-cloned Brawl moves in Project M? :) Post by: Kyouma on September 21, 2013, 05:00:44 PM was going to download dat ganon but since its for PM... Title: Re: "True" Series Project Thread (NEW - Ganondorf 33%, Captain Falcon 100%!!) Heh? I'm not quite sure I take your meaning. Care to explain? Quote from: Kyouma on September 21, 2013, 05:00:44 PM If you don't want to download Project M, in all honesty, it's not ALL that strange feeling even in standard Brawl, so maybe you should re-consider. He'll be overpowered by comparison, but honestly it's better than having an almost unusable, awful, bottom-feeder-tier Ganondorf. True Bowser (8%) is now in the Vault! True Captain Falcon (100%) is now in the Vault! True Ganondorf (33%) is now in the Vault! WUT. Three updates at once?! And one hack at 100%?!!?!!?!? I know what you're thinking; "He's a mad-man... A MAD-MAN!" OK, so three updates sounds like a lot of material... but the thing is, Bowser and Captain Falcon's updates are rather minor. But hey, this is still a really significant boost in progress!! About Bowser... This update really isn't all that complicated. In fact, his new Dash has been removed. You see, the animation was pretty sub-par and the only reason I included it was because I saved his Dash animation and didn't have a back-up to replace it with once I found out it sucked in-game. So what's new? His Forward Smash no longer has the explosive effect, and I fixed a bug that wasn't letting one of his feet come off the ground, like in his animation. That's it! You may have noticed Captain Falcon is at 100%! Yes, he is, in fact, totally completed! But... here's the thing. The only reason I finished him so quickly? I only had two changes planned for him! But hey; this hack is still pretty awesome. He has a brand-new Up Tilt... or should he say, a retro move has returned from Smash 64! Why did I do this? To de-clone the move, of course! And that's not all... his Forward Smash has been changed to reflect it's SSB64 equivalent! More de-cloning action!! Can I get a "hhhYESZ!1"? And last but certainly not least, we have ourselves a brand-spankin' new Ganondorf. Now THIS is the REAL update. He's more than halfway de-cloned, and a third of the way completed!! Now, this is merely the first update, so there's a little tweaking left to be done... but all in all, this new moveset is AWESOME! Here's the full run-down: Now, when he dashes... he's flying through the air!! MADNESS. And why not? He's a flippin' warlock! His Up Smash has been de-cloned. Now, Ganondorf blasts his foe with a massive, magical, electric explosion! But use it wisely; the foe has to be positioned above you, or the move misses completely! But when the hitbox connects? Oh boy, the results are... simply shhhhhocking. His NAir de-cloned to a powerful sweeping kick. It's slow, and the hitbox lasts for only a second, but it's got it's perks. The attack sends you opponent diagonally downwards; which means, with a proper set up, you can spike the opponent while you're still on-stage!! Smashing. FAir... re-cloned? Now he does Falcon's Knee attack. This move is WAY more fitting for Ganondorf than it is for Falcon... but I knew the backlash would be intense if I took it away from Falcon. So... why not give 'em both the attack? And hey, don't complain!! For this one re-cloned move, there are five new ones! BAir changed to former FAir, to not only de-clone the move, but to keep his former FAir in the game. I love this move too much to let it go. Now has electrical properties! UAir de-cloned into a double-kick... his former Up Smash! It's tough connecting both hits... but boy, if you do, the opponent will be in some serious pain. DAir visually de-cloned with new animation. The properties are the same!... except the animation makes it slightly harder to land. But who am I kidding? This move was way too easy to land before I changed it. Have fun, kitties. This should satisfy y'all for a while... So what's next? Little easter eggs here and there for certain characters... some looooong-overdue tweaks to the first four characters who were released... and then Mario. I can't believe I haven't released a True Mario yet... Post by: andalsoandy on September 21, 2013, 07:14:02 PM If you ever make a "True Wario" I have a few animations you can use based on his Wario World moves (D-air, F-air from SM64DS, and a rolling dash attack from Wario Land 2/3). Also, True Falcon needs his N64 N-air. You've been busy! I'll definitely be trying out all of these. My only gripe is about those darn cape problems with Ganon, but those are in everything that's ever existed in hacking. CF sounds sweet, Bowser sounds better than that, and Ganon sounds intense (although I really do like Ganon now). I'm really curious what'll happen with Mario. After him, do you know who's next on the agenda? Yes yes, cape problems are the issue with Ganondorf. BUT I reassure you these will be addressed in future updates. I promised my best friend I would work on Lucas (his favorite Character)... Aside from that, I'm really not sure. Oh, good! I figured they wouldn't be since they're supposedly they're a huge pain in the neck. You have my sympathies. Cool. If I could recommend, Sonic. He's got a couple things from Battle, and of course his spins/HA, but he needs some reviving, especially since he's not been looking good recently... He's got enough material that it could be fun, too. Someone made this SSB4 moveset list a while back: http://www.smashboards.com/threads/make-your-move-11-its-over-duder.312410/page-12#post-13741531 (http://www.smashboards.com/threads/make-your-move-11-its-over-duder.312410/page-12#post-13741531) Ganondorf has received a minor tweak update, his DAir has a new animation. Not all that different though, so don't sweat it. And dmick, about Sonic... I'm afraid he's very low priority right now, for a multitude of reasons. A) I have never been a fan of the Sonic series at all, and have never beaten a single Sonic game let alone played one for any significant amount of time. This means... I have almost no knowledge of Sonic's history or abilities or properties etc. etc. etc. B) Sonic is a Third-Party character, meaning he will be one of the very last things modified. I really hate to disappoint since there are loads of Sonic fans, but I really just don't have the knowledge or commitment to work on Sonic yet. I may make a Teaser hack for him... but so far my only idea would be to change his run animation and significantly decrease his acceleration (the way he runs in his games) That makes a lot of sense. Don't worry about disappointing anyone, it's your stuff. lol The whole classic acceleration thing would probably ruin him as a character, though, since he relies on speed so much. I know; it won't TOTALLY reflect how slow he accelerates in-game, than he'd easily be one of the slowest runners in Smash. Just kind of a brief easter egg sort of thing... it'll last like half a second. If I even decide to do it. OR I can actually make it so that after a certain span of time, his Walk animation goes straight into his Dash animation!! That actually sounds a whole lot better... Yeah, I think that's better, so long as it's pretty controllable. Post by: Kienamaru on September 22, 2013, 10:38:58 AM Everything sounds good in the Ganondorf aside of him having that knee. He doesn't seem like he would fight with his legs as much. Quote from: Kienamaru on September 22, 2013, 10:38:58 AM You kiddin'? Nothing says "don't [censored] with me, I'm an insane power-house" like jamming your knee into somebody's mouth. As a matter of fact, Ganondorf's only Zelda-game melee attack ever was a kick. His Brawl F Tilt comes straight from Twilight Princess. I can't over-prioritize attacks with his fists when Zelda has only featured Ganondorf fighting with his legs. Haven't read the thread through, so I'm sorry if any of this has been said before. Ganon: USmash-Animation looks pretty good overall, and the move is very satisfying to land. The way his body's contorted is a little off though (maybe you could have him stretch out more?) and there is ZERO transition in and out of the charging animation. Dash Attack- Not sure what you're planning for this, but as is it seems weird for him to go straight from a hover (which looks great btw) to a grounded Dash Attack. My suggestion is for him to do his current Down B at a slight angle into the ground, so that Down B can be replaced with something more fitting. Nair-Good. Bair-When slowed down, he flickers to an insane amount, but not too noticeable in game so w/e. Uair-This is great. It's so much more fitting as an UAir that I have to wonder why the hell anyone made it a smash. Fair-Meh. Dair-His foot sticks out of his cape really noticeably. Once I saw it, I couldn't unsee it. Is his kick so powerful he rips through his own cape by accident? Also, the foot he kicks with at the end seems to be pointed a little too far back at the end of the animation, but it's nothing major. Well, I didn't test these releases yet... what I'll definitely do... BUT I sent you a Minus Version of your True Toon Link... Can you tell me your opinion about it? I've yet to test your Toon Link! Doing that right now... Yeah, it's Captain Falcon's Up Throw, so things are a tad wonkey right now. There is actually one frame between the charge and the hitbox though... xD I'll fix it, don't worry. Congratulations, you just guessed what I already had planned for his Dash Attack! I only didn't include it because I want to change his Down B first... which is going to be a real pain... ...Seriously? It's the worst move right now, way too hard to land. Too slow and the hitbox doesn't last long enough... that and he floats a tiny bit during the animation. :( :C There's nothing I can do about that, I don't think. This happens randomly to many of my animations... good thing you can't see it at standard speed at least. Awwwww yeah. I actually rather liked it as a smash... but I needed to de-clone both his USmash and UAir! You no lyk? The programming is just a tad unrefined... but otherwise I think it's awesome on Ganondorf. ...Gonna have to double check this, 'cause I haven't seen this bug yet. :/ Which foots do you mean, the kicking-foot or the non-kicking-foot? Post Merge: September 22, 2013, 03:32:55 PM Baaaaaaaaaad news Akeno! Either the PSA itself is MEGA buggy and causes freezing... or... (and this is the more likely problem) I can't test it because I don't haw Brawl Minus! Stupid of me not to mention that... lol. You should find somebody to test it or confirm its quality for yourself, because I certainly can't. :( Post by: chaoswolf on September 22, 2013, 09:33:10 PM I have been having problems downloading your stuff because of how it is set up in mediafire. I just downloaded what you reported, it's working perfectly fine. Anybody else having trouble? Alright then. It is true that he only hits with weapons and his foot in TP... but his arms are huge! Why not make use of that in a few moves? I mean I guess if all else fails you could at least tweak the Knee animation so that his arms looked a bit more.. evil. Maybe not have them down at his sides but have one sort at shoulder length with an open hand. You could even combine his knee with his fair, so he does the knee, raises his arm up, and then comes down with the haymaker Post by: Akeno/Archer on September 23, 2013, 07:16:55 AM Quote from: chaoswolf on September 22, 2013, 09:33:10 PM Well, it's maybe because they are separated file by file in the folder... But they work perfectly fine though. That idea sounds good... I didn't test him yet, but I remeber Ganon using his punch to smash the ground in OoT... Why not putting this as an Air down B? Yeah, a Ganon slam sounds awesome. Have it go directly downward and damage a radius around him when he lands; very reminiscent of Ocarina as well as DK's Down-B. Something else you could throw in is when he blocks attacks in his OoT battle, he draws his cloak around his body with his right arm. That could be his shield hold animation. Just something small that I thought might be interesting... Bowser has a Shell Dodge animation in Bowser's Inside Story battles when he draws his shell down to deflect overhead attacks. It'd be nice to add as his "going into crouch" animation and it wouldn't take too much time to shoop in. Haha, don't worry; I have an AWESOME idea for Ganondorf's new Down Smash which utilizes... maybe not his fists, but certainly his hands. I need to de-clone the move, that's why I'm changing it. Your suggestion about the animation is interesting, I'll see if I can make it look cool. About applying the haymaker to the move... I wonder if that's wise, for several reasons. 1) The haymaker is already his BAir 2) There's no specific reason that I should do this 3) If the move misses, Ganondorf would look stupid following up the attack against an opponent who isn't there. (But I admit with some coding I could do a "If Hitbox Connects" and take things from there) 4) Most importantly, the haymaker probably wouldn't connect unless I made it SUPER fast, most likely to the point that it looks unrecognizable/strange 5) Sounds like a lot of animation work xD I don't mean to knock your idea, because I found it really creative. I'm CERTAINLY all for letting Akeno add it to his Minus version of my hacks, because he's taken an active interest in doing that. Quote from: Queen ~ Akeno-sempai on September 23, 2013, 07:16:55 AM I don't understand. Clicking the link takes you directly to the folder where the needed file is placed. All you gotta do is click the .rar and you're good to go. I honestly couldn't make the process simpler if I tried... :( I didn't test him yet, but I remember Ganon using his punch to smash the ground in OoT... Why not putting this as an Air down B? Already planned! ...However, I've been entertaining the idea of making this move his UP B, since he DOES go skyward when using the attack. I don't like the fact that his Up B is a clone, and right now I can't think of anything to replace it with. And as I've stated before, I have NO luck at all editing Special attacks. I absolutely hate how much harder it is to do coding for them, and I REALLY don't understand why they don't function like any other standard subaction... Quote from: GigasOverlord on September 23, 2013, 08:11:26 AM Something else you could throw in is when he blocks attacks in his OoT battle, he draws his cloak around his body with his right arm. That could be his shield hold animation. Oooooh... OOOH, I really like that! Plus, I had already planned to utilize his cape in his Jab attack. Remember how he uses his cape to reflect projectiles? Expect Ganondorf to punish projectile users with ease in a future release. ;) I didn't notice this when look at his BIS sprite sheet, I'll have to look into it. By the way, do you like his new F Smash? Right now I'm addicted to playing my True Bowser because of it... even though it's only one of two changes! xD Although the animation is a little strange for like, 2-3 frames at best, I consider it one of my prime animation achievements. The animation is 100% custom made, modeled entirely after each and every sprite for the attack from the actual game!! Pretty neat, huh? I've actually never made a custom animation without using at least SOME sort of base before. Post by: Large Leader on September 23, 2013, 11:34:22 PM Your animations will look much better when you start moving the HipN bone around. Right now, it's kinda obvious that you aren't moving it. However, I've been entertaining the idea of making this move his UP B, since he DOES go skyward when using the attack. I don't like the fact that his Up B is a clone, and right now I can't think of anything to replace it with. Haha, don't worry; I have an AWESOME idea for Ganondorf's new Down Smash which utilizes... maybe not his fists, but certainly his hands. I need to de-clone the move, that's why I'm changing it. By the way, do you like his new F Smash? Right now I'm addicted to playing my True Bowser because of it... even though it's only one of two changes! xD Although the animation is a little strange for like, 2-3 frames at best, I consider it one of my prime animation achievements. If you're having problems coding special moves, you could always integrate the fist slam idea into his Down-Smash. It'd be kind of like Wario's but behave more like a kill move instead of a ground lock. That's the joy of having sprite sheets when animating. If there's anything else from the sprite sheet that I could advocate throwing in, it'd be his flame breath animation. vBrawl's Flame Breath just doesn't look as clean when paired with the SSB4/BiS upright stance. Also, if you end up polishing the F-Smash animation even further, you can look at Dark Bowser's punch animation from the same game. It doesn't have him heft his leg up when charging, which might make it look better. Maybe a hybrid of both or something? Finally, if you're doing victory animations, his Level Up fist raise would be cool. Victory animations are really low priority, though. Quote from: drogoth232 on September 23, 2013, 11:34:22 PM Noted. Though if you could be more specific... Finally, if you're doing victory animations, his Level Up fist raise would be cool. Victory animations are really low priority, though. Victory animations are being made, and I already had this idea. I may also include the upward-punch as an Up Tilt. Also I have an idea for one of bowsers specials. Instead of Bowser's down special the "Bowser Bomb". Why not replace that with M&L:BIS the smash he does with his shell in the roaming fields. He would hop up in the air spin inside of his shell and slam down on the ground, he did this to activate buttons in the Mushroom Kingdom. Can't really get any more specific than move it around. It's really obvious that you haven't/aren't. The sooner you start moving it around, the more fluid your animations will look Especially your Bowser one. Title: Re: "True" Series Project Thread (MAJOR UPDATES!!) Post by: Amarythe on October 01, 2013, 06:32:44 PM MAJOR UPDATE FOLKS! Bowser [12.5%] is now in the Vault! Young Link [24.2%] now in the Vault! Link [34.5%] is now in the Vault! Ganondorf [33.3% (b)] is now in the Vault! Ike [52.2%] is now in the Vault! Captain Falcon [110?!%] is now in the Vault! This update mainly focuses on subtle balancing issues, along with new textures and CSPs!! Post by: PseudoTypical on October 01, 2013, 06:43:49 PM Quote from: Amarythe on October 01, 2013, 06:32:44 PM Good stuff! Just looked over all the descriptions. I've got some test cramming to do, but these look like solid updates. I think people (myself included) might like video previews, if that's possible! I can't make videos, but Snato Wato gives me recordings here and there. The OP has seen a MAJOR overhaul, but there's still work to be done. Post by: SnatoWhato on October 01, 2013, 07:05:08 PM Oh my! So many gems. lol I just redid my roster earlier and I'm probably going to have to again. xD I really like the Nostalgia textures by the way. I could probably get a video or two up sometime tonight. I'm really interested in Young Link. :) I tried your older Ganon but never got around to making a video. It's awesome. I can't wait to see these. Most of these hacks are all the same in terms of the attacks in them, it's just that I've fixed a bunch of balancing quirks and such. Characters like Bowser, Captain Falcon, and Young Link each have at least one new move... Ike has better animations now (aside from a cool, but kinda glitchy looking Down Smash). Link's old PSA was rather unbalanced, and now he plays normally. Ike is now much more unique, his playstyle flows better. The trajectory of his Up Smash makes the PSA much more interesting. The move still needs fixing though. The new Down Smash animation needs to be touched up. Ganondorf's NAir is now much more satisfying and easy to land, and his FAir has a very slight tweak. He still needs some balancing, but this update is worth it. The LIMITED version of Captain Falcon (which retains his FAir and NAir) is UNTESTED. The other version is considered the STANDARD version of the hack. This N64 style Falcon is interesting to get used to... I really like the new changes. That Down Taunt is hilarious, check it out. Gotta love funny taunts. lol I tried Ike out and he is BEAST MODE! lol Video is uploading now and you guys can see what fun I had. And if their moves are mostly the same then I'll try the ones I haven't touched first. I downloaded them all so I'll be having some fun for a few days. lol Awesome job on Ike by the way. I like him. lol Post Merge: October 01, 2013, 09:27:41 PM Here is what I could do with True Ike. :) Sorry if I left any moves out. I always try to include everything. SSB Project M: "True" Ike [52.2%] (http://www.youtube.com/watch?v=tDz40xWGUUM#) Post by: Large Leader on October 02, 2013, 09:37:27 AM Okay, so from looking at that video of yours I can see a few glaring problems. The A combo doesn't seem to fluidly transition into one another. I looked at the gifs you provided and they SHOULD do it themselves. Don't know why, but it honestly shouldn't look as rough as it does. Maybe add a delay of a few frames before each swing? The First part of the Aether (Thany Roy's Taunt) replaces the vanilla version of the beginning of Aether. But since there's no sword swing upwards, you just see Ike point his sword and suddenly he's crouched backwards. Add the transition from the taunt to the swing upwards. It'll add a couple of extra frames, but it should look great after that. And like I've said, the Wait could use some work. ^ You've basically touched upon all the biggest problems in the hack so far. The Down Smash also needs a lot of work. I like it so far. His Up Smash is way past cool. I've been meaning to suggest something with Bowser. I'm not sure if it's even something that can be done, but I think it'd be neat if he had fireballs instead of a flamethrower. Kind of an ode to his NES days. You know how he shot those fireballs as you approached his bridge? I haven't tried your Bowser yet, but I think he's my next stop. Quote from: SnatoWhato on October 02, 2013, 08:28:20 PM I think it'd be neat if he had fireballs instead of a flamethrower. Already planned as his Forward B. However, I currently have no experience in hacking Special Attacks and will probably be requesting help for that. Bowser only has 3 changes. His Idle Stance. His Jab. And his Forward Smash. Try to overuse all of those moves in your video, haha. lol Duely noted. I plan on having him fight Geno. lol Since he has a move from that game. Here's what I could do with Bowser. lol SSB Project M: True Bowser [12.5%] (http://www.youtube.com/watch?v=9wD3D3XRqQI#) I don't main him so excuse my shabbyness with him ha ha. AHHHH Ganondorf is BEAST MODE+!!! Awesome PSA. Check him out. Truely a masterpiece Amarythe. ha ha. SSB Project M: True Ganondorf [33.3%] Ver. B (http://www.youtube.com/watch?v=EzcXcDQnmtc#) Post by: Amarythe on October 05, 2013, 11:48:23 AM With the announcement of Roy being added to the Project M roster, I think I might go back to working with the 2.6b hackset. That way I can make my own True Roy PSA... and have an extra slot for it. I guess Samus, Yoshi, and Kirby will have to wait. Dr. Mario has also been announced for Project M. I fully intend on replacing him with a muuuuuch more worthwhile character(s). Next up is Mario, I swear this time. Sick videos Snato, I'm glad you showed off the Bowser Nostalgia hacks! I didn't know you were gonna use the CSPs, too, haha. That Up-Smash was a perfect way to end Ike's video. Post by: Akeno/Archer on October 05, 2013, 12:31:52 PM Hmm... I'm very curious about Mario's Down smash... I don't really know what can you do with this one... Quote from: Queen ~ Akeno-sempai on October 05, 2013, 12:31:52 PM Mario's Down Smash comes straight from Super Mario 64. Why change it? Quote from: Amarythe on October 05, 2013, 11:48:23 AM OMG YES! I hate that they're gonna waste a slot on Dr. Mario! I have Dr. Mario as a costume for regular Mario. And didn't they say they took the both of them and fused them into one? I can see why, though. They don't want to seem like they're competing with Smash 4. It still grinds my gears. And thanks. I used the CSPs for the other characters too, but since they had more to show off than Bowser, I didn't see the need to show them.. for time's sake. And that finish in Ike's video was perfect. lol I wouldn't change anything about that Up Smash. Or Bowser's Forward Smash. It's hard to land, but it is such a powerful feeling when it connects. Kind of a psuedo-Falcon Punch. xD Post by: GameAndWatcher on October 05, 2013, 04:12:31 PM Dr. Mario's only going to be an alternate costume to Normal Mario and will be using a different engine from Roy. Just going to let you know. Quote from: GameAndWatcher on October 05, 2013, 04:12:31 PM Nevermind then. They kind of fused them, but the only way I notice it is with the Forward Air. It's much more like Dr. Mario's, a change I intend on fixing. That's why I'm here. And that finish in Ike's video was perfect. lol I wouldn't change anything about that Up Smash. I just finished some minor tweaks on his Up Smash, it's untested but it'll improve the move even more. I also just finished a new Up Taunt, and made a series of other small changes. Or Bowser's Forward Smash. It's hard to land, but it is such a powerful feeling when it connects. Kind of a psuedo-Falcon Punch. xD The best part is when the super armor kicks in. If Ike counters the move, Bowser takes a ton of damage but doesn't flinch at all. xD SHOW ME YOUR MOVES!! SSB Project M: True Captain Falcon [110%] (http://www.youtube.com/watch?v=SRzvWXcOHts#) Remember how Is aid MArio was next?... ...Yeah, so I'm near finished with some tiny updates for Ike Bowser and a fix for Meta Knight's D Tilt. Post by: Kienamaru on October 11, 2013, 04:42:27 PM That Young Link should be called Toon Link. He doesn't take a single move from non Sprite or Toon Link. Young Link would be considered the N64 era and the gbc games. I guess Alttp could count? but this TL takes pretty much moves from WW onward. I find the name "Toon" Link incredibly silly. Young Link just makes sense. And... Young Link's Jab, Side Tilt, Dash Attack, Down Tilt, WIP Down Smash, UAir, (and eventually all of his specials) are from classic or otherwise non-Toon games. That's 10 things... plus the Roc's Feather jump I haven't added but that's a tiny detail. But only his Forward Smash, WIP Up Tilt, WIP Up Smash, NAir, FAir, and maybe BAir and DAir can be considered Toon attacks. (DAir because it appeared in Minish Cap which is a Toon game) It's REAL close, but classic Link shines through in this hack just a tad more. AND, while it makes sense to describe all of these attacks as "Young Link" attacks, you wouldn't be able to call all of these "Toon Link" attacks because they aren't. I really hate the name Toon Link, haha. Post by: Akeno/Archer on October 12, 2013, 09:36:55 AM (DAir because it appeared in Minish Cap which is a Toon game) Well, it also appears in Wind Waker as the final counter in the final battle against Ganondorf, when you jump and thrust the sword in his head... But only his Forward Smash, WIP Up Tilt, WIP Up Smash, NAir, FAir, and maybe BAir and DAir can be considered Toon attacks. Toon Link is cool as a name, and Young Link feels a bit too "old" imo... I could argue that every classic attack aside of his thrust was remade in Toon styled games such as MC or FSA. I probably shouldn't though. Post by: Green Mii on October 12, 2013, 09:59:46 PM Hey, speaking of Toon Link, I'm not sure if you know this, but the collisions on his Pegasus Boots attack do not go on infinitely like the animation. They end at the same time they used to before you fixed the attack. And if you do fix it, mind telling me? I'm trying to give Wario his Dash Attack from Wario Land 4, but he's having the same problem as Toon Link. Toon Link's Pegasus Dash, since the last update, does in fact go infinitely. ...Although there's a chance I forgot to replace the file with the update. Can anyone else confirm that the Pegasus Dash is limited like he's saying? It works as intended on my end. Also, sorry for the current hiatus. It's been weeks since I've released anything. I've geared my attention towards major updates for my Nostalgia project, in preparation for my first release of Super Smash Bros. All Stars (the name of my WIP ultimate hack-pack). This means that, when released, the first version of the pack will include textures for every single character. I intend on giving each character (when applicable) two textures: The look of their FIRST appearance in a video game, and the look of their LATEST appearance in a video game. Adding finishing touches to Marth, Lucas, and Peach. And MAN does Marth look good. Like... dude. DUDE. Post by: Nezha the Scout on October 25, 2013, 04:39:00 AM Hey Amarythe, some of your BV uploads beenreported for not having in game pictures, witch is noobish, but you can use some of the vids SnatoWhato did, to avoid them annoying reports :B I've noticed >_> I've already talked to the Mods and my Gifs are more than enough to showcase the PSA, lol. Why the heck would they want in game PICTURES of animation hacks? xD I'll be putting his videos in the description, haha. I should have done that AGES ago, I'm sure my hacks would have way more downloads if I did... Also have to update the OP this weekend... Post by: Nezha the Scout on October 25, 2013, 06:40:28 PM I'm sure my hacks would have way more downloads if I did... Indeed they would ^.^ just let the people that are too lazy to see the thread (or unsure of what this is about) look at the video, then you'll have a download spike in no time. Plus those vids are good quality to boot. The videos themselves are good quality... But TRUST me, if it were me behind that controller, the vids would be awesome. They'd show the true potential/changes of the hacks. As the hack creator, I know how to show off the new stuff: plus, I'm CRAZY good at this game. Good gameplay = psychologically positive connotation = moar downloads. Lol. Not to say Snato is bad at all, haha! The animation works fine; it's the hitboxes that aren't working. The collisions work for like a second, but stop right after even though the animation is still going on. And I seriously can't wait for that pack of yours. Especially since your making your Marth sound amazing. IT BETTER BE AWESOME. lol OH! It's been changed to a one hit move. It'll have more OOOMPH by the next update. So if the hitbox connects on one enemy, it won't hit an enemy standing farther back when Link gets to them? If that's the case, that's a problem... The latter is the problem. One hit on one enemy and it doesn't work on an another. Post by: zeldadove on October 27, 2013, 03:08:59 PM will you have the great fairy in the toon link PSA Quote from: daisyfreak on October 27, 2013, 03:08:59 PM Of course not, I don't even know how that would work/what you'd want out of that. Not to sound rude. This hack set is very strict in its mission statement. Don't be afraid to make request though. Well... Project Z got a model of the great fairy... You just have to replace an effect from the FitCharacter.pac or the MotionEtc, and do the animations needed... its cool, i just saw you were making it with wind waker parts and i don't what to do with it, i rigged the bottom arms to What do you mean? You were saying the OoT one? the wind waker model Well... I said we have it, imported, rigged, and such... oh i'm just trying to give it to somebody else because i don't have any use for it Post by: SnatoWhato on November 01, 2013, 03:08:58 PM I'm not sure if I've suggested this yet, but I probably have. Too lazy to check lol. Forgive me if I'm repeating something, but I was thinking, it would be neat, if not impossible, if Toon Link, at Zero percent damage, had that beam shoot out of his sword like in A Link to the Past. You know, when you get the Master Sword it shoots out like a ring-like Beam. I suppose it might be easier to animate sword-shaped ones like the first game. I figure it'd be tough to pull off though. Just an idea. lol I guess that would involve making an article? I'm not to saavy with actually making or coding the PSAs.. sorry. lol Post by: Akeno/Archer on November 01, 2013, 03:21:31 PM Quote from: SnatoWhato on November 01, 2013, 03:08:58 PM It's not impossible, but adding an article is... However, he may add/replace an external GFX in the FitToonLink.pac file... Replacing is better, but that's up to him to decide :) Post by: Nezha the Scout on November 01, 2013, 09:12:22 PM Hey, here's a hint if you ever work with wario... One of his taunt he eats an onion, recovers 1% When he grab attacks, he shakes his enemies like wario land shake it. ... Yeah... Wario. Post by: Amarythe on November 02, 2013, 07:44:12 AM IIIIIIIIII imagine you've already suggested this, but I'll address it again. Akeno has the right idea: what I've got to do is working with some sort of graphical effect by adding it in. HOWEVER, as it stands I have literally no experience doing this, and it sounds really hard. BUT I can assure you, provided I can do it and make it look legit (I won't release a half assed looking sword beam, that's for sure) Toon Link's Jab will have the beam from ALttP, and his FTilt will have the beam from NES LoZ. (At 0%) Coding an article is out of the question. Not just because I assume in this case it's not practical, but also because as it stands specials are out of my range of ...specialties! (and I think Toon Link's articles are already full) Quote from: Akeno-san on November 01, 2013, 03:21:31 PM Akeno, are you good with specials? I'd really like to enlist your help, man. Like, reeeeeally. I'm itching to get specials done, it's really hindering progress. Quote from: Scout on November 01, 2013, 09:12:22 PM ...I actually really dig those ideas. But doesn't eating an onion turn him into Wario Man? Still, I'd love to do this, haha. Also, digging the shake a TON, lol. Title: Re: "True" Series Project Thread (Minor Hiatus) Post by: Akeno/Archer on November 02, 2013, 07:58:33 AM Quote from: Amarythe on November 02, 2013, 07:44:12 AM I'm not THAT good with Specials, since I'm progressing with them... But I can try to help you with them. But keep in mind that if you want me to edit Articles, I'll use BrawlBox and you'll be unable to re-open them in PSA... As for the beam ideas, SonicBrawler made a hack like this using the beam from the ray gun. If you want to use something else, I can ask around to make an effect that looks like the beam from ALttP... And for the one from NES LoZ, why not shooting... the blade ITSELF? Post by: SnatoWhato on November 02, 2013, 10:48:47 AM Ha ha, I figured I had already suggested it. I was just playing last night and while I neutral a'd I remembered the beam thing and was like, "Did I already suggest that? Not sure. But it would be so boss to shoot it." Even if it would only be like the first 10 seconds of the fight. lol But in recent years they haven't done the beam sword anymore. I'm sad about it. A sword that shoots lasers is just.. weird. lol I think in the Minish Cap You can shoot it on your last heart too. Anyway, with or without it, it's still my favorite Toon Link PSA. :) Quote from: Akeno-san on November 02, 2013, 07:58:33 AM Then I would only put you to task with relatively simple edits. Despite the typical over-ambition of the project, some of my ideas are rather simple. The ray gun is a nifty idea, but despite how clever it is it just doesn't look legit. Additionally... wouldn't shooting the blade itself... leave Link just holding a sword hilt during the attack? That'd be weird. 0_o ...What I COULD do is make an X coordinate offset of the sword glow, though. But it would take some really intense trial-and-error coding. Quote from: SnatoWhato on November 02, 2013, 10:48:47 AM :af: True... He is not Pit, so shooting the blade sounds weird... Well... I'll see what I can do... PM what do you exactly wanna do, though I soon won't be able to test myself, so you'll have to tell me in details what needs to be done... Title: Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) Post by: Amarythe on December 14, 2013, 01:52:13 PM True Roy (62.5%) has been released!! GUYS. GUYS. SERIOUSLY. GUYS. This hack is INCREDIBLE. Download it NOW. Looks like my little hiatus is over, huh? In celebration of P:M's new release, here's a new PSA! And not just some little update, either: this is, aside from Captain Falcon, the most complete PSA yet! As much as I LOVE P:M's Roy, my main focus is on de-cloning. And this Roy is almost completely de-cloned! So here's the rundown: Idle stance currently reflects his in-game stance as a Lord. (Will probably be updated) Jab animation has been changed. Side tilt animation has been changed. Dash Attack is now a really long ranged stabbing attack: Roy's standard attack from FE before being promoted to a Master Lord. Up Tilt animation changed back to the one from Melee. To be honest the PMBR's animation is kinda... strange. Don't worry, Marth is getting something new so it's not a clone move. FAir is now a quick triple stab attack. This move is AWESOME. Stabstabstab! Stabstabstab! Stabstabstab! Quick, versatile, great damage-racker. Easily the PSAs feature change. NAir is now his P:M BAir. Made a little faster and a little weaker. As cool as his P:M NAir was, the animation is kinda strange and honestly the attack was overpowered. BAir is now a powerful stab attack. Primary kill move, at least in the air. UAir is now an uppercut style attack. Way less range than the original move, but it's got more damage to make up for it. Special animation changed to reflect his critical hit animation from the FE game he was in. GO DOWNLOAD IT NOW! (http://i42.tinypic.com/2u8bi37.jpg) Post by: Jade_Rock on December 14, 2013, 07:16:47 PM I an downloading Roy now! It may take a while since I am making it into an iso.I can post back in a hour or two. Sorry I can not post faster...wii disk drive broke. EDIT:Also can you try to fix final smash? I can confirm that the Final Smash causes NO problems whatsoever. The user who reported that hack was using my Roy over a .rel port of somesort, and for some reason it caused a freeze. So DON'T worry! The hack is good! (Provided you're putting it over Roy in P:M 3.0, of course.) Post by: Kyouma on December 14, 2013, 11:01:08 PM if only it wasnt for PM only :/ ; I would download it Quote from: Kyouma on December 14, 2013, 11:01:08 PM I can't really make a non P:M version hack of a P:M only character... And anyway, P:M > Everything. Jussayin. Post by: Jade_Rock on December 15, 2013, 12:16:36 AM I like the Dash attack,but I think I like the old aireals more.The fair doesn't seem to do any knockback at all unless I was using it wrong and the uair does not hit behind him anymore. Post by: Amarythe on December 15, 2013, 08:39:32 AM The Fair isn't meant to have knockback. It's a damage racker, like Fox's FAir. Why do you want knockback in the FAir anyway? It wasn't a kill move to begin with. The UAir is stronger now and if it hit behind him Roy would still be a boring clone. If you wanna go back to red haired Marth, be my guest. Post by: Green Mii on December 15, 2013, 12:09:36 PM You mean Fire Flower Marth. Anyway, this Roy of yours is awesome! I can actually win with him now! lol. Are you planning on updating your other True movesets for 3.0? Quote from: Amarythe on December 14, 2013, 11:32:59 PM thats what I call a good joke Post by: Lito on December 15, 2013, 06:14:45 PM Y'know, your opinion is yours. I like PM a lot and if you don't like it... that's fine. Just don't judge it because it's "competitive oriented" because they made so many changes that casuals would love too. Anyways, good to have you back on PSAin, Ama. Can't wait to see more. >Wants to download my Roy >Doesn't want Project M That's what I call a joke. May I ask what IS better than P:M? Yes, and I'll be starting from scratch, too. Meaning all the current bugs (which by now I suppose some of you have noticed) and such will be cleaned up too. But I won't be releasing old material unless at least ONE new change is added as well. And now that the P:M team is real consistent with releasing there changelist, I can adjust even more quickly and professionally! I should also mention that there is currently some unreleased True material I currently have on my hackset. Marth has a slightly different stance and two new attacks, his F-Smash and Dash Attack. The F-Smash is a stab attack, based on DS Shadow Dragon, and his new Dash comes straight from NES Shadow Dragon: It's his critical hit animation. Real interesting stuff! Plus, Wolf has a totally new Idle stance. Wolf won't be seeing many aesthetic changes, so he's pretty closed to finished, actually... In the meantime, I've been working on Projects Nostalgia and Ambiance (stage/music), and I've made tons of progress so soon I'll be kicking the True Project into high gear again. I've nearly completed a Nostalgia texture for each main character slot (fitchar00) in the game, and Project Ambiance is inching closer and closer to completion. I spent like 5 hours today just compiling .brstms, and let me tell you this new music is AWESOME. You have NO idea just how much it enhances the gameplay. The first release of Super Smash Bros. All Stars is on it's way, kitties! Get hyped up! ...er, but as it happens the official changelist for the entire project has been lost. xD Can't find a back up anywhere on my computer. Don't worry, it's not like I've forgotten my big ideas, haha. It's just gonna be a real [censored] typing all that info up again. Post by: SonicBrawler on December 15, 2013, 06:32:45 PM uhm. ppl can still download it without pm. just put it on marth. and melee, ssb64, vbrawl, and brawl minus are better/just as good as PM. saying everyone should downlaod your own hack because you think its incredible? thats like liking your own status on facebook... Quote from: SonicBrawler on December 15, 2013, 06:32:45 PM Are you SURE that that works? Someone else ported my hack over Marth and the Final Smash froze. So... I doubt it. Plus, Melee is not as good as P:M because P:M supports 41 professionally developed characters and Melee supports like... 25. Plus, SSB64 is not as good as P:M because P:M supports 41 professionally developed characters and SSB64 supports like... 12. Plus, Brawl is not as good as P:M because P:M supports 41 professionally developed characters and Brawl supports like... 39. Not to mention the ridiculously slow/floaty gameplay ehich makes the game basically NOT fun in comparison to even Melee, a game developed as early as 2001. Plus, Brawl - is not as good as P:M because P:M supports 41 professionally developed characters and Brawl - supports like... 39. And that's just the beginning, dude. Try again. I said this to people subscribed to my thread; clearly, anyone subscribed tom my thread has a pre-dispositioned interest in, errr, downloading my hacks. Oh, and I've liked my status on FB before. Didn't change the fact that other people liked it too. Double derp. May I ask, are you the same "SonicBrawler" I've encountered on BFC? Just wondering. uhm. okay. so since it has a few extra characters. okay. do you even use every character? im not subscribed to ur thread (well, i am now) but i didnt even want to downlaod it. plus im fine with PM's roy. and im the only sonicbrawler. exept on youtube (im xXSonicBrawlerXx ) and theres a sonicbrawler on roblox. but other than that, im always SonicBrawler. so mnost likely Yes, I play casually with nearly every character. And even then, that's not the issue; even if I only main a few characters, seeing more characters randomly appear as opponents makes the game just that much better, just that much more fresh. It's like asking, "is every stage your favorite?" and then saying a game with 5 great stages is just as good as a game with 4 great stages and 20 good ones. :| >"And that's just the beginning, dude. Try again." PM has stronger gravity. +1 PM has faster gameplay. +1 PM has L canceling. +1 PM has 3x as fast loading times. +1 PM has better stages. +1 PM include a 3 frame buffer option. +1 PM has the first name registered in the namelist always at the top. +1 PM has professional quality rendered/modeled alternates included with the hack. +39 PM has individual icons for PT, Zelda/Sheik and Samus. +7 PM has the standard setting automated to tournament regulation. +1 PM is actually relatively balanced, all across the board. +16 Toon Link has the Jump Attack from LoZ. +1 Not to mention the DTilt stab attack. +1 Not to mention a Lon Lon Milk taunt. +1 Mario's stupid ass F.L.U.D.D. is replaced. +1 Yoshi has his old up tilt, as opposed to another boring tail based attack. +1 Diddy Kong has an awesome new Win animation straight from DKC. +1 Wolf's moveset actually makes sense now. +2 Ganondorf's up tilt. 'Nuff said. +1 Lucario's Up Smash. +1 All PT Pokemon have a Down B attack now. +3 Samus has the [censored]ing Ice Beam. +3 Oh, and she can roll now. +1 OH, and she can Morph Ball Boost. +1 Snake has a Rations taunt straight from Metal Gear. +1 Sonic's moveset is actually somewhat based on what Sonic actually does in his games. +2 Project M 3.0 : 91 points Everything else: Jack [censored]. By the way... notice anything about this forum lately? How it's repeatedly been DOWN to due an INFLUX of activity? Yeah. Not a coincidence that P:M was just released again. I happen to be "fine" with PM's Roy as well. That doesn't mean there isn't a better alternative. Maybe you should try my Roy and see which one you like better before mouthing off. Oh, so you ARE in fact the same SonicBrawler from BFC? /myinterestinyouropinions Brawl minus has a lot of that stuff too. And that just seems like random stuff you thought up off the top of your head to "prove your point". And so adding in random stuff makes it cooler? Yeahokay Yeah. Minus has some of that stuff. But Minus is also unbalanced as [censored]. Post by: Akeno/Archer on December 16, 2013, 07:11:52 AM Well... Minus isn't really unbalanced, it's broken... It's just a way to put more power into the weak characters, and make those who were already strong some cool stuffs... Not really unbalanced though... But that's off-topic... Post by: Nezha the Scout on December 16, 2013, 12:08:43 PM Roy? Post by: Akeno/Archer on December 16, 2013, 12:45:30 PM Quote from: Scout on December 16, 2013, 12:08:43 PM Our boy? I love you man but Minus is actually really balanced. It isn't as balanced as Project M but Minus isn't done yet. He's actually fully reworking it so each character feels different in a Minus kind of way. Characters even got stuff that made them feel exactly like in their normal games. Not to the point of Samus crawling but still some fun tidbits like Link having all of his skills. Anyways if you bring games to a party Minus and Project M are the ones that I suggest. Brawl is really fun too, and I'll play Normal Brawl whenever I need because the floatyness makes from some funny as hell things (if you play casually). But if it's my choice... Project M or Minus. Usually minus because all of my friends love the random [censored] that happens. Hey guys, I know this is off-topic and all, but uh, have any of you tried spamming Toon Link's ground Up-Special on an enemy with Turbo Mode on? Seriously, I thought the PMBR said you couldn't keep cancelling into the same move. Also, spamming Wario's Air Up-Special is pretty much a sure kill on the foe unless the opponent moves out of the way. And Mario's Down-Special is harder to spam, but it can still be done. In fact, pretty much every character can spam their specials from what I've seen. Seriously. What. The. Heck. Quote from: Green Mii on December 16, 2013, 04:42:09 PM Sound like usefull info, try posting that back at the pm thread so everyone else would know! Quote from: Akeno-san on December 16, 2013, 07:11:52 AM Well... Minus isn't really unbalanced, it's broken... Quote from: Lito on December 16, 2013, 02:25:56 PM I love you man but Minus is actually really balanced. It isn't as balanced as Project M but Minus isn't done yet. Yeah, "broken" would have been a better choice of words. ...But yes, the game is still broken. If you make every character effortlessly good, skill goes right out the window. Making every character broken doesn't equate to "balance". Consider the extreme: If each character had a fast one-hit-KO move, nothing would really matter. Minus is nifty, but... it's not authentic. Have you ever played one of your favorite games with all the cheat codes turned on, and then, after an hour or so of gameplay, notice just how much it cheapens the experience? That's what Minus is like for me. I hear the point of Minus was to lift up every character to Meta Knight levels. I've seen gameplay of Ike and he has waaaaaaaaaay more potential than MK ever did. It's broken to the point of excess; it's fun and all, but it's not competitive. And competition is what truly fuels the Smash scene. Post by: Nao-chan on December 17, 2013, 02:05:39 AM Oh man, Brawl Minus was definitely fun to play for [censored]s and giggles, all it's brokenness included, but once I found out about P:M, I never really turned back to anything else where brawl hacks were concerned. The PMBR guys are trying to make a full fledged reboot of Melee to the best of their ability, and so far IMO they're succeeding in that endeavor. It's fun as hell to play! Oh yeah, AND ROY'S AWESOME!!! All that stuff is actually true though, it's not random at all man, have you ever heard of research? You should try it sometime. Post by: spiritpyros on December 17, 2013, 05:00:33 AM Look guys point is everyone has there own opinion some like minus other like project m and a few people like both for different reasons. My personal opinion on the two mods are that project m is a great competitive game and helped me learn how to be a better player. But minus on the other hand is generally fun to play and easier to make character changes fitting to minus if you know how.To me they are both fun.So what do I do? just enjoy both. This will most Likely not be your own opinion.but please let's not argue about each others opinions because doing so will not achieve anything.maybe be talking about amarythe's movesets will be more worth while than arguing about two mods that attempt to achieve different goals Well... Let's just say that they have different point of views, the PMBR and Minus MAX teams, that is. Both are fun to play, and even if I prefer Minus, it doesn't mean that I can't enjoy Project M. Quote from: Mr.ryuzaki L on December 17, 2013, 05:00:33 AM Well... Just ^THIS^ is enough to make a summary of this little off topic... But don't forget that there are people who likes both PM and B- Post by: Nezha the Scout on December 17, 2013, 11:52:26 AM Quote from: Scout on December 17, 2013, 11:52:26 AM Quote from: Akeno-san on December 16, 2013, 12:45:30 PM Our boy Lol guys, don't worry about keeping my thread on page 1, errr, I mean discussing this in the meantime. We've all got our preferences and there's nothing wrong with publicly ranting about them here, haha. Discussion about my PSAs will naturally increase again once I release even more new material, so don't worry 'bout it. [censored]chyeah. Lol... Someone tolerant about off topics... That's rare... Though it's not entirely off-topic since you're making these with PM as a base. Post by: Lito on December 18, 2013, 11:13:24 AM So I finally got around testing this and while the a lot of it looks really good, some of the animations are lazily done and seem really bad. Here's my individual complaints All: None of the characters have the animation that leads into a Smash Attack. It looks horribly unprofessional and makes a lot of the animations really really bad. Meta Knight: In games, he's actually slightly larger than Kirby as he was in Brawl. In the True Series he's smaller than Kirby. I suggest you revert him to his older size. Toon Link: Standard attack should have been kept the same since it's his main attack in Wind Waker. Up Smash goes too fast and the animation is just a copy paste. His neutral aerial should be faster. Otherwise it's useless in an actual battle. Captain Falcon: Aside from the All problem, he's fine. Combos well too. Link: His standard combo is not a Zelda combo at all. Link swings his sword downward only after swinging it side to side. Although his forward tilt is actually really fun. His forward air is also good, the animation however is a copypaste which is also unprofessional. The boomerang animation looks weird, could just be Project M but I don't think that's it. Ike: His wait animations and taunt don't go well with his idle. It looks really weird... Ganondorf: Brawl didn't represent him right, but you didn't either. Ganondorf loves to punch and choke people in Zelda games. His power comes from his fist afterall. My suggestion is that you make his moveset more punch based. Trust me on this one, Zelda is my favorite game series of all time, I studied the [censored] out of it and I'd probably be a professor if that was a subject Roy: Fun, same animation problem as Ike, otherwise it's perfect. Bowser: Same animation problem as everyone else, the punch move is really strong but still nice and pretty easy to see coming. Final Verdict: I give this a C-. It has potential and you seem to enjoy doing this, but if you ever want people to actually get hooked into this, you'll have to start working ten times as hard. I suggest you form a team of animators to help you. This is a project you can't do alone my friend. Thanks for the in-depth feedback, very much appreciated. I want you to know that, because P:M 3.0 was released, all of these hacks are getting MAJOR overhauls. Like, starting from scratch overhauls. I've learned much about PSA and BB since starting this project, so sexy improvements are sure to come. Quote from: Lito on December 18, 2013, 11:13:24 AM "None" is too extreme, many characters have the transition but your complaint is totally legitimate. Unless you're complaining about the fact that the "Charge" animation is a freeze-frame; that's not changing. Meant to emulate Melee, and stream-line the development process. But yes, this is a major concern that will be addressed in the overhaul. Nope. Kirby's being made smaller to accommodate Meta Knight's change in size. Meta Knight is just RIDICULOUSLY huge in Brawl. The first release of SSB:AS will include proper size mods for every character who has a size-mod planned. This will mainly apply to MK, Kirby, R.O.B., Bulbasaur, Wartortle and Bowser among a few others. Again, nope, kinda nope, and nope. 1. The Standard Attack comes straight from nearly all the major top-down Zelda games. Won't keep P:M's jab because the final hit is planned as his new Up Tilt. That being said... 2. Up Smash is being changed to Up Tilt. Balancing issues will be addressed, so don't worry I gotcha. 3. Concerning the NAir, definitely not changing it. It's a fantastic move with an extremely versatile hitbox and considerable killing power. If the move doesn't work well for you it means you've got to learn to space it properly. Surprised you said nothing about the Pegasus Dash. Yeah, that Forward Smash transition is glaring. No wonder you had few complaints, Captain Falcon had very few changes applied. Jab - It's actually ridiculously Zelda. Comes straight from Ocarina of time, it's LITERALLY his standard combo. L-Target and B-B-B = This Link's Jab. Forward Tilt - This move is actually getting changed, lololol. Get ready for the Shield Bash. Forward Air - Copy/Paste isn't unprofessional if it looks good. I don't care to animate something from scratch if I can achieve 95% the same effect through practical means. Boomerang - This move actually IS Project M, lol. Don't blame me!! Will be fixed, since P:M 3.0 fixed it, so don't worry. Surprised you said nothing about the Side Smash, which has no lift off the ground, or his Down Smash, which is just the tiniest bit overpowered and has an awkward trajectory. Already noted, Ike's animations deserve a major cleanup. He was my first PSA ever released and much of his material reflects my very, very early work. Ganondorf has never ONCE punched someone in a Zelda game (unless you coun't his OoT thunder-slam thingy, which usually connects from the shockwave rather than the punch). Or choked them, for that matter. The only truly "melee" style attack Ganondorf has EVER performed in a game was the Sparta Kick in Twilight Princess. Correct me if I'm wrong. HOWEVER, as it stands Ganondorf WILL receive one-or-three more fist based changes, so you're good. AND, his grab has some delicious changes in store, which will ceeeeertainly cater to your complaint of a lack of choking. Niiiiice. Yeah, the Idle Animation was rushed in order to cater to more the more practical ideas involved. Of course this is going to be changed, haha. Notice how my latest hack is the most "perfect" so far? Haha, glad that means I've improved. Although it's not perfect, slight glitch in the NAir makes him turn around. Easy fix. The Side Smash was actually unchanged in terms of it's P:M speed... which is strange, because for some reason it feels slower. Don't worry, this will be balanced appropriately. REAL surprised you didn't mention the glitch that cause the enemy to fly straight upward with little damage (I know how to fix it, haha). Dayumn, would have like at least a C+. It helps my case that I could counter a good chunk of your complaints though. Don't worry, with the planned updates things we'll be much smoother. I'd very much love to get a team going, but frankly I don't know who to/how to ask and I assume my ideal team members are very busy with their own projects. That being said, for Specials specifically, I will be requesting help. At this stage working alone isn't a big deal, but you're correct, sometime down the line that'll have to change. Some competent animators have actually made tiny changes here and there to my stuff on their own, haha. Pretty nifty little contributions. And hey, the fact that I've gotten this far alone is, I think, pretty commendable, haha. Again, thanks a ton for the feedback. It's always welcome and helps shape my perspective on needed improvements. I'll give you an F for fabulous. Really, you managed to do all of this, ALONE. That my sir deserves a nice round of applause. Now, about Falco. The Project M thread suffered a slight debated on whenever Falco should be decloned or not. Think you can pull of an True Falco fo pm? Naturally. I've got you guys covered. And thanks man! I don't necessarily think Project M made the wrong decision in keeping Falco faithful to Melee, since... that's what P:M is all about, basically recreating Melee. I suppose my hack set is more in line with what I wish Melee was like originally. Fox and Falco's PSA's will be released in tandem with one another, because both characters are involved in the de-cloning process. Don't fret over Fox getting changed, most of his attacks will remain. I want to hit this PSA soon, since De-Cloning is a great addition to the planned hackset. First attempt to edit Falco's motion file caused freezing. o_o Bad first impression made me put it off, haha Will you be doing one one of these for Mewtwo?I'm curious what arieals you can come up with since he can hover. Ganondorf slammed his fist backwards in the same manner as Brawl in Wind Waker. Ganondorf has slapped Tetra multiple times in the same game. Ganondorf also chokes to find out if females have the triforce or not. Not just that but he also holds them in the air exactly like in Brawl. Also you're right about the Link things so props on that. Anyways with your counter arguments I give this a B- instead. Also I didn't find a lot glitches and those are easily fixable so I didn't talk about them cause I figured you already knew about them. I mostly aimed for the "trueness" of the project. Anyways once you're done I hope you make the animations a little more Brawl-like. Until then the Meleeness is fine. Also Olimar is smaller than Kirby and Meta Knight and I hope that you eventually add charge animations. Seriously dude, great job. And I hope you manage to find a team soon or later. If not you're doing just fine on your own. Quote from: Jade_Rock on December 19, 2013, 03:48:53 PM Eventually, yes. I'll have to get creative with this one... Ah, generally I wasn't taking cut-scenes into account when I was making animations. I'll have to take another look at Wind Waker again... Oooooh, thanks man. B- sounds a lot better, haha! Even so, there are still some tinges of amateurism in certain hacks, so I've got a long way to go. Olimar's getting a size mod too, don't worry lol. Post by: Nao-chan on December 21, 2013, 02:03:34 PM Hey Amarythe, do you plan on doing True versions of all the characters for your mod, or just some of them? P.S. Did you ever get that Vanguard model you sent me to work at all? Also about Toon Link's moveset... OBJECTION! Link's standard attack in top down Zelda games are horizontal slashes, not vertical. Pegasus boots were fun actually, not for competition but I don't see this as a very competitive esque mod. Quote from: heavyd88 on December 21, 2013, 02:03:34 PM All characters, although some characters will have very few changes. And once that's completed, work will begin on anywhere from 6-9 brand new Characters meant to optionally be .rel ported over certain characters. And, the PMBR may be adding 5 more characters into the game through use of their clone engine, so I may have even more material to work with. About Ike, I can't get the model to work. I'm waiting on the hack's author(s) to fix the problem. >_> Hopefully they can fix the problem because I want that hack really bad. ...But Toon Link's standard attack IS a horizontal slash! The Pegasus Boots are no less unbalanced than Sonic's Forward Special. The range is a little crazy but so is the startup lag (so if you're paying attention, it's basically impossible not to predict the attack). The hacks are in fact designed to be realistically competitive. I know some of the attacks seem rather intense at times, but for the most part the game still appreciates a sense of balance. That being said these are beta releases, meaning there are naturally many balancing issues to deal with. It's to be expected, even finished PSAs and official Smash material suffers from slight kinks in balancing. I got him to work, you just need to have a limited amount of additions to the FitIkeMotionEtc.pac file. That's what was making it freeze on you since you put so many different animations on yours, the file was too large. You may need to cut some animations down in length a bit or use some of the original anims to get it to work, that's what I did. Ike's True PSA exhibits so many changes, so many alterations that it is simply impossible to make cuts designed to accommodate Vert's Vanguard Ike (and potentially his Hero Ike too). The hack is barely 50% done, meaning there are even MORE animations left to be included. I really hate to say it, my hack's progress won't be impeded by Vert's model. Technically the issue is caused by complications with his hack, not mine; meaning it's his obligation to fix the hack so it works with PSAs. I can only imagine Vert won't release the hack until this major bug has been fixed, so don't worry, I think things will work out in the end. yeah, his model definitely wasn't finished from what I observed so here's hoping it gets finished soon. There was a certain number in file size you had to get down to in the fit motion to gt him to work, but I forgot what it was... I found it, I got it to 3,013kb's from it's original 2,965kb's and it worked just fine. Post by: Large Leader on December 23, 2013, 02:09:35 PM You have to remember, this isn't a bug with Vert's model it's a problem with P:M. It has extremely [censored]ty size limits when it comes to the models. And in any case, the size of your your motionetc should pretty much be the same as compared to the original Ike's motionetc. Unless you're using a lot of keyframes or keeping the original animations Post by: Lito on January 08, 2014, 04:46:51 PM Hey Ama, can you put the Roy version in the original post? It'd be great and it'd help people to not look for it. Also would you like me to make a pack with all of these to also put in the OP for anyone who may want a pack? Post by: Amarythe on January 09, 2014, 05:19:00 AM To prove this isn't dead, here's some quick good news for you all: The latest True Ganondorf hack is coming along quite smoothly. However, he is not yet ready for release. He's gettin' real close though! What you'll see next: + Totally revamped for P:M's 3.0 build + New Dash Attack + New F-Smash + New Down Tilt ? New Up Air ? Haven't decided yet... + UpSmashStart>UpSmash transition cleaned up + Various Dash animation clean ups (special thanks to BronzeGreekGod) + Small GFX/SFX additions + Totally revamped Grab game + Dark Master Sword replaces Sage's execution sword (^ A delicious teaser of what's to come in the NEXT update!) After that... You'll be getting his D-Taunt toggle Sword Moveset! And after that, he'll be getting all new Special attacks! Quote from: Lito on January 08, 2014, 04:46:51 PM If the OP were up to date, there'd be TONS of additional information in it. xD But yes, noted; this thread badly needs an update. This will happen... soon? Probably not. I'll try and fit Roy in there, and I'll update Ganondorf when he's done. And don't worry, I've got the hack-pack down. I want to make at least ONE major change to each character before it's released. Mainly little stuff (like size mods...) for all the characters that haven't been worked on extensively yet. I want at least one new attack/feature all across the board... ideally, I should have three. Post by: Nao-chan on January 09, 2014, 07:13:18 AM Hey Amarythe, do you plan on doing what TheSuperestSmashBros did with his Great King Of Evil Sword Ganon, for yours? I'm using his right now, and it's pretty good. I also changed his sword to Demise's Dark Master Sword myself. Other than that the hack he made was awesome. Just wondering if you were planning on doing something similar to that. I don't know if you've tried it or not. Post by: Amarythe on January 09, 2014, 05:29:52 PM "Doing what he did"? If by that you mean a sword based moveset, than certainly (I mentioned it earlier). I just noticed this hack, thought it looked interesting; I'm downloading it right now... ...Huh, this is nifty. Not 100% what I'm going for, but it's got awesome material. For example, that DSmash is spot on; In fact, I assume I'll be using the animation. The FSmash and Dash Attack are cool too, but I think I'll try my hand at these animations on my own. My aerial attacks will be much different though. Plus, when my Sword Ganon is released, I think I'll have every single standard attack changed. I simply cannot wait until this is done. Post by: spiritpyros on January 09, 2014, 05:36:53 PM What about ashingda's sword Ganon just search YouTube for the link,it look really cool from what I saw. Quote from: Amarythe on January 09, 2014, 05:29:52 PM Yeah, like I said I'm using it myself and it's pretty fun to use. Here's hoping you can top that one Amarythe. I'm rootin for ya. I've got FANTASTIC news. I've figured out how to manipulate P:M's Alt Engine code however I like. Pretty simple stuff. Do you guys know what this means?! The project now has the potential to support SLOT SPECIFIC PSA CHANGES! This will make for some INSANE developments in the series!! You guys have no idea how badly I've wanted this! Some examples: I can finally give Ike's Ranger slot his own Wait stance! YUS I can also make Mario's retro costumes (his Nostalgia project is basically finished now) exhibit really nifty retro animations! xD Now, there are slight limitations. The additional coding involved may just put stress on filesize limits... but for now I'm not too worried. For the time being, Alternate features will probably be animation based. But there may be an attack or two here and there which exhibits the feature. But this new development has massive implications for the project. Seriously guys. Seriously. I mean, really, seriously. Post by: Large Leader on January 10, 2014, 05:57:51 AM Like I said earlier, beware of PMs already [censored]ty filesize limits. Otherwise, have fun. I'm really hyped for this. Also just try to change only idles and movement animations. Changing any more than that could cause some weird effects. Of course that's my opinion, your work, your decisions and I will respect them no matter what. Post by: Nao-chan on January 10, 2014, 03:24:49 PM Sounds awesome!!! Cant wait!! Good luck. SERIOUSLY! Quote from: drogoth232 on January 10, 2014, 05:57:51 AM Noted, and thanks for the heads up. I'm looking into the Filesize Limit Thread right now... ...Holy [censored]. I don't know what to make of this; Samus' projected filesize limit is 260 KB. Samus' P:M filesize is 282. o_e Also just try to change only idles and movement animations. Precisely. For now, in terms of Alternate codes, these will be the only changes made. I don't think it would be wise to make slot specific attack alterations until a character's attacks are 100% finished... This code will be manipulated mainly for aesthetically pleasing easter eggs. ...The sheer possibilities! Post by: Large Leader on January 10, 2014, 05:41:30 PM What exactly DID you edit in the code? I might just start making hacks for PM Quote from: drogoth232 on January 10, 2014, 05:41:30 PM It looks like v If Compare: LA-Basic[54] = ?# ...Aaaaand the full run down v "If" event (search: 000A0400) [It's the third "If" listed] The last "Variable" parameter ("#" in the above example) stands for a slot number, indicated by the ## of the .pac/.pcs; KJP told me it reads as Scalar, not Hex. The "Comparison Method" parameter ("?" in the above example) controls: 0 - < [Variable] 1 - <= [Variable] 2 - = [Variable] 3 - != [Variable] 4 - >= [Variable] 5 - > [Variable] ...I assume you'd have figured it out on your own, but the extra info's nice, haha. It took me some time to put the pieces together, when I was studying Code 54 myself. OH, and by the way, do you really suppose this same code wouldn't work for vBrawl? I suppose it could very well be reliant on a P:M GCT code... In fact, it probably just is. Worth testing out though. That's the thing, I have no idea how PMs codes are set up and what effects what. On top of that all I do is code and animate lol. Ask PW about the programming stuff lol ...Quick n00b question... ...What's the command to "Change Animation"??? I could have swore there was a command like this. 0_o Now... I can't find a trace of it. >_> Surprised you don't know what it is lol Its change subaction ^ What he said. Changing an animation is "Change Subaction 04000100". But doesn't that demand I use a whole new SubAction?! i.e., the empty slots with NONE listed as the animation? If that's the case, then... fffffffffffffffff- Couldn't you just import a new animation so you can use one of the NONE areas in the .pac? Not really. You just reroute it to whatever animation you want. Post Merge: January 10, 2014, 08:57:21 PM Animation/subaction. You have to use subaction ids for the rerouting. Oh okay, Thanks, kinda been wondering that myself for a while now. Man PSA-ing sure can be annoying sometimes. I started doing it little by little 2 years ago and still get hung up on some things. I'm self taught so maybe that's why. I assume that most people are self taught Although change subaction was the first thing I learned... Ok, wait wait wait wait wait So you're saying... it IS possible to add in a new animation, withOUT taking up one of the "NONE" slots? Please say yes and drop details. I'll look into it in the meantime... Only if its replacing an already existing one, otherwise no. Its really easy to make a new subaction in PSA from NONE Of course, I just don't like using them so much... since there aren't always that many to spare. If you're replacing moves like you are nowand only adding a few things, its almost impossible to run out. Well, suppose I use Code 54 to change the "Wait" animation. Now, suppose all the transitions look wrong, because that's all I've changed. Now suppose I have to replace a NONE SubAction for EVERY single fixed animation/transition. Seems to me like it'd be pretty easy to run out. ;_; What do you meann by transitions? Any animation that "transitions" into a character's Wait. I'm saying if I don't adjust the final frames of all those animations, it'll look a little sloppy. Lol Oh that. I guess you could create a 'master transition' animation to wait and put the change subaction to that wait. Shouldn't be too many. Post by: Nezha the Scout on January 11, 2014, 05:06:25 PM Lot of tech stuff I don't know about Post by: Jade_Rock on January 11, 2014, 06:56:48 PM Quote from: Scout on January 11, 2014, 05:06:25 PM Yeah, I just thought about it. Create 1 animation (the original wait to the new wait) and stick that at the end of each line of code using the code that you showed me earlier "if variable x blah blah blah go to subaction: new animation" that should do it Quick question, do any of you know how to make it so that the wait1 animation transitions to a win animation and its wait anim? I'm trying to get Marth to do his Win2 to Win2Wait anims from his Wait1 after a certain amount of frames but can't figure it out. I guess it would go something likebthis Wait1 subaction Async timer X Change subaction win2 Win2 subaction Change subaction win2wait X stands for an arbitrary amount of frames Then in win2wait, you could set a loop for 200 times or something and then changw back to wait 1. But this might effect his win at the end of the match (most likely will) Your best bet would be to make a mashup of win2 and win2wait as a new animation and put that into a NONE subaction, and then have wait1 change subaction to that. Okay, it's funny because I did exactly that before I even posted. I made the first 2 NONE's in the .pac file Win2 & Win2Wait. It didn't work. Maybe I need a Bit Variable in there somewhere. I saw that the guy who made zero's moveset used those. An LA Basic Bit Variable I think. I dunno. he used them to change his normal Wait1 to some other Wait animation he made. It should work without the usage of any bits, Afaik. Send me the pac file in a pm, ill see if I can take a look at it. If anything, you'd get it back tomorrow. Albeit untested. The zero psa simply renamed wait1 into the winwait animation I believe, the bits are extra stuff, I believe. Haven't looked in there for about a year or so. Bits are there for storage until it needs to be used at a later time (in the case of LA: longterm access, I believe). Okay I'll do that. It's okay if you don't test it, I do A LOT of testing when it comes to this stuff. Haha, suddenly my thread has become a haven for PSA FAQs. xD Not saying I mind at all, haha. I'm pretty laid back like that so donworryboutit. In other news, I'm going to try my hardest to finalize the planned release of Ganondorf today. On account of the fact that I'm currently... errr... a little bit preoccupied, I can assure you that a release probably won't happen today, but don't count me out. This is going to happen, trust me. Right now (in addition to the True Ganondorf) I'm finalizing work on the Mario Nostalgia Package, which is kind of a big deal. So... just be patient. I've got A LOT of unreleased material up my sleeve, so until then just cope with whatcha got. Keep Smashin', brothas. Glad to hear your still workin hard man. Keep at it! Hey drogoth I got the Wait1 to Win2 anim to work but I cant seem to get Win2 to Win2wait for Marth or Ike. Don't know what I'm doing wrong(meaning I did figure out my stupid problem from before). Hey! I know you're working on Ganon but look at this Ganondorf's Moves - History Behind Super Smash Bros. Brawl (http://www.youtube.com/watch?v=vHuN2CUfQ9c#) Just so you know what to generally keep. Hey Amarythe, I just did a revision to one of your animations. It's Ike's lord class Wait1 animation. Hopefully Imgur won't be a lousy B to me and I can upload it to show you. Edit: Damn it, didn't work. It never does for me I don't even know why I try. Whatever. Here's a DL instead.https://www.dropbox.com/sh/xm95ard5y9pfqnb/foFdYBK8KF (https://www.dropbox.com/sh/xm95ard5y9pfqnb/foFdYBK8KF) I used in game footage to get it as close as I could but to still keep it fresh, and new. Aaaaaw HD, this is fantastic. The flow on that cape is insane! Thanks a bunch, this is a huge improvement on an animation I wasn't looking forward to redoing! Expect a nice little collab spot on that next release. ;) Thanks man. I'm good at doing wait animations anyway. I'm also helping OmegaS3 with some of his stuff. You are very welcome. I wouldn't worry about animating the cape too much. Brawls physics take care of almost all of it. Unless its a cape flip or something. Quote from: drogoth on January 24, 2014, 12:10:04 PM It really wasn't that much of an animation. It was really just a little bit to make it look like it's blowing in the breeze, a gentle breeze not a heavy one that the aesthetic wind effect gives you. Yes, I've noticed this. A lot of my animations where I've neglected capes turned out fine. But... I was wonderin', what would I do provided I WANTED the cape to forego it's usual physical properties? That is to say, if I wanted a cape animation to look just like it does in BB? I need this for a certain Ganondorf attack. Is this even possible? Yeah, Thany did it for Roys side smash. I think you just have to have a lot of key frames in the animation. That's what happened when I did it with Ganon and Marth. Oh and one of Ikes taunts that I did. I may just do this for that Wait animation you gave me too, haha. Seriously, that cape flow is slick. ...Any more specific advice? Thanks I'm glad you like what I did with him. Honestly I'm just going off of what I did myself. I made the cape on each bone have a key frame/edit every 15 to 20 frames first moving the cape out and upwards then once I reached close or right at halfway through the animation start animating it going down with the bottom coming to rest last. It worked for me for the most part. That's all I got really. Since you've seen my animation for Ike that should help you understand what I mean. If you look at every 20 or so frames you'll see my edits to the cape bones. Have you figured out how to animate Ganon's cape properly? Well, I haven't tried anything with it yet. I've been texturing like mad lately... I oughtta get back to my PSAs, I know. But... texturing is so much easier. xD I'm really close to finishing a FitChar00 texture for almost every single character. That, and I just released an awesome OoT Zelda. I should be able to figure it out tho. Yeah I saw it in the vault. She looks good. A job well done. Damn you're almost done with all the textures for your characters!? That was pretty quick. Nah dude, only the MAIN costumes of each character. The project plans to alter nearly EVERY slot available. Despite all that progress, I've still got a loooooooooooong way to go, haha! As a matter of fact, I just finished up my OoT Link, using PM 3.0's as a base. Haven't tested it yet, so I doubt I'll see it released until tomorrow. I can test him for you. I do that a lot on here anyway. Nahhh man, it's good. When I say "Test" I mean, review it in-game from an artistic perspective, haha. I would only really trust myself with that, lol. Need a rim lighter? ...Oooh, I really like the sound of this. Just give me some time and I'll hit you up with a list of everything worth Rim Lighting. This could potentially include some of my material which is, as of yet, unreleased. I hate Rim Lighting things myself because 50% of the time I run into some stupid problem, haha. Post by: Nezha the Scout on January 30, 2014, 09:39:56 AM Well, I finally learned all the tricks to make a nice, unglitchy rim light. So I'm your guy! Just PM me the stuff and any other details. Oh, that's what you meant. I see. I thought you were talking about his moveset. If it's PSA testing you're looking for, I'm totally willing to help with that. But I can understand that might take a while considering how much you have to get done with just the characters alone first. Post by: Amarythe on February 07, 2014, 10:08:13 AM Alright kiddies, I think I'm back to PSAing for a bit. Got some maaaaassive texture updates for Nostalgia, but I've been pampering that aspect of the project too much lately. These PSAs are LONG overdue for a makeover. That said, my goal is to release Ganondorf by the weekend's end, at least. ...But I'm afraid, HD88, I was unable to figure out jack squat about Key Frames, lol. Post by: Large Leader on February 07, 2014, 10:15:25 AM ... What's the problem with keyframes? To make Ganon's cape follow the animation, I need to add a bunch of key frames. Correct? I see nothing in the preview animator that will let me do this. As soon as you move a bone, that bone is a keyframe. The frame ITSELF won't become a keyframe, but the frame that the specific bone is in will become a keyframe. ...According to that description, the work I just did on his NAir and Jab should show up the way I want them in-game. I moved the cape-mantle bones in nearly ever frame. I have a gut-feeling it won't though... testing it now. Post Merge: February 07, 2014, 12:00:42 PM It looks... decent. Kinda. It's not the exact same as in BB, but it follows the animation in a way. I think it's... sufficient for a release, maybe, but it's definitely not 100% satisfactory. Post by: Nao-chan on February 07, 2014, 01:47:39 PM Quote from: Amarythe on February 07, 2014, 11:18:22 AM Yeah that part of it is tricky to get right. I still don't know how it works 100%. Post by: Amarythe on February 08, 2014, 02:35:30 PM I canNOT for the life of me figure out how to add Reflector flags to an attack. I'm using this thread as a reference, but everything I've tried leads to nothing. http://smashboards.com/threads/salute-to-the-flags-the-hitbox-flag-directory-upd-jul-23-13.286748/ (http://smashboards.com/threads/salute-to-the-flags-the-hitbox-flag-directory-upd-jul-23-13.286748/) If anybody can look this over and help me generate some ideas, I'd be super thankful. I'm hoping to have the reflecting properties included in the next release. Post by: Akeno/Archer on February 08, 2014, 02:56:43 PM Quote from: Amarythe on February 08, 2014, 02:35:30 PM [url]http://smashboards.com/threads/salute-to-the-flags-the-hitbox-flag-directory-upd-jul-23-13.286748/[/url] ([url]http://smashboards.com/threads/salute-to-the-flags-the-hitbox-flag-directory-upd-jul-23-13.286748/[/url]) Look at Mario's cape (Side B) that's not an offensive collision that you need, but DEFENSIVE collision. Quote from: Saber(Akeno) on February 08, 2014, 02:56:43 PM Yes, so I've read. I've found a thread that establishes the same thing. However, I feel as though it might also... reverse the opponent, as in, with the "cape" flag. Which would inherently eliminate the attack's knockback (and that's a problem). Probably not, though. I'll play around with the suggestion and see what I can come up with. Thanks for the feedback. No. That's the Offensive Collision in the SubAction that reverses the character, not the defensive. Post by: Large Leader on February 08, 2014, 03:50:27 PM I did something similar in my SS Link hack for his shield bash. Its a defensive collision. Don't remember it off the top of my head, but its definitely there. Applied the Defensive Collision. Parameter 1: 3 ...Aaaaaand yet again, absolutely nothing. Oh! Your SS Link has it, and it works? I'll see if I can pull the coding out of it. I can't BELIEVE it's 2014 and there STILL isn't a clear-cut, easy to find answer for this. This has just GOT to one of the top ten PSA related questions out there. It took FOREVER to figure out. I don't even know how I did it lol Ill most likely make a tut on it today (or monday) along with a basic explanation of the change subaction command. Quote from: drogoth on February 08, 2014, 04:08:33 PM PLEASE do, I'd love you forever if you did. Ganon isn't the only character I have this planned for (for example, my Link will also have the shield bash for his Twilight costume slots). Mainly because, I'm downloading your FitLink.pac right now... and... after two downloads, my PSA application tells me it's a corrupted file. T_T ... Wut? Are you opening it with PSA or BBox? PSA, of course. I don't even know how to edit movesets with BB; KJP recently told me it was possible and I was all "wuuuuuut". It's your OWN SS Link, correct? Not the Project Sacred one? Because I did yours, not PS's. Use BBox, PSA won't work with it. If you PSA something in BBox it won't work with PSA And yes, my personal one. The most recent version of Brawl Box that allows you to PSA is v0.68b. Anything past that one doesn't have the moveset editor. Blackjax96 was gonna create a program just for editing movesets but he scrapped it and resigned from working on it and BB. Towards the end of last year I believe. Trouble is, I have no idea how to access anything moveset related in Brawl Box. I've loaded the FitLink.pac in it right now and I see nothing moveset related in the slightest. You have to open the first tab, then open it again, open subactions and then look for shield bash Once you open the program, I usually open a model first. Go into the model previewer, the left tab shows the animations, if you click the right tab, it opens the moveset data. the upper tab has options. Click on Moveset. Then load a Fighter.pac and it will open up the left tab for you. Select the Subaction section and you're good to go. I personally always work with a model and fitmotionetc to get what i need done quicker. Hope that helped. Now I have an even WORSE problem. T_T Now, my [censored]ing FitGanon.pac is basically just corrupted. I didn't even do anything with it either! I didn't even touch it once! It just doesn't work. Looks like I have to do ALL that work again, all over. Not impossible... but that DEFINITELY means this won't be released by the end of the weekend. T_T I'll see what I can do with what you guys told me. I may just give up on Ganon for now and try my hand with Ike again... Do you mean when you open the fighter.pac it says not a moveset file? Because if it says that then yes it is unusable. Did you edit it in any way with PSA/Smash Attacks at all? Quote from: HeavyD88 on February 08, 2014, 06:16:48 PM It says "Error reading file" and that's it. ...It started doing it for my all of my .pacs. Luckily, they still work. Unlike Ganon, which causes freezes... In addition to Ike, I may start pumping out some ideas for Charizard. I actually think a Charizard PSA would be wicked cool. Yeah I think you may have to start from scratch on Ganon. Although if he still works in PSA, use that reference side by side with Brawl Box to make it go faster. That's what I do sometimes. I'm afraid I still couldn't find what you guys were talking about o_o ...But I'm sure there's a tutorial somewhere. This is Charizard's planned moveset: Jab - Scratch Side Tilt - Metal Claw Dash Attack -Flare Blitz Side Smash - Slash Up Tilt - Fire Fang Up Smash - Heat Wave Down Tilt - Rage Down Smash - Dragon Rage NAir - Wing Attack FAir - Dragon Claw BAir - Shadow Claw UAir - Flame Burst DAir - Air Slash Special - Flame Thrower Side Special - Ember Up Special - Fire Spin Down Special - Inferno Side Taunt Growl Down Taunt Smokescreen Scary Face Up Taunt ^This is literally every single move Charizard learns naturally, through leveling up. There was just enough material to fill every attack slot, haha. Convenient, huh? I may use some TM moves for Grab/Throw ideas, like how P:M made Seismic Toss. Post by: Jade_Rock on February 08, 2014, 07:16:18 PM Cool Charizard! Will it be vbrawl compatible? Nevermind he has his own down-b... Post by: Revan on February 08, 2014, 07:16:56 PM I've read back a bit on this topic, and are you trying to use Defensive Collisions with Gannon? Because Defensive Collisions will only work for characters who already use them, like Link or Pit. Nice Charizard moveset btw. Quote from: RevenantGenesis on February 08, 2014, 07:16:56 PM OH! That explains it completely. Yeah, personally I can't wait for this Charizard, haha. I find Brawl's Charizard a tad bland... and P:M did a great job on it, but it just isn't canon, you know? Plus, these changs should be relatively easy. Take the Dragon Slash for example: Literally all I've got to do is change the Fire flag to an Aura one, haha. Charizard is also my favorite Pokemon of all time, so this is long overdue. Quote from: Jade_Rock on February 08, 2014, 07:16:18 PM I'm sorry man, literally nothing I ever do will be vBrawl compatible. To me, Brawl is absolutely dead and P:M is the future. You gotta understand I plan on hacking the entire game, meaning an all-P:M version of my work is more than enough to keep me busy. I just don't have the time to adapt my hacks to vBrawl, I'm afraid. :c What was it about our explanations that were confusing you? I can post pics to show you better if that'll help. The confusing part was that everything you described... basically wasn't there, lol. Pics would be a great help. I'm a visual learner, after all, haha. Alright then,I like P:M and all,it's that neither of my brothers like it so we play vbrawl and sometimes minus.Which I like anyway and more hacks are vbrawl then P:M. Still can't wait for next P:M clone engined character. Okay here you go, this should help. Hopefully. (http://i.imgur.com/lkZW47j.jpg) First I select my model, right click on it to open the options for it. Then click preview. (http://i.imgur.com/6SWrjWe.jpg) Then, I click the left panel to open the animation menu, click the load button, and select my FitCharacterMotionEtc. (http://i.imgur.com/ZdkdWU7.jpg) Next, I click the moveset button which brings down a drop menu. Click Load. (http://i.imgur.com/04yh1Em.jpg) Then, select your FitCharacter.pac, and select open. (http://i.imgur.com/jZc6guX.jpg) It'll instantly open up the Right Panel where you have the Moveset Editor. Click the Subactions section. (http://i.imgur.com/S1KNYlP.jpg) There you will find all the moves listed that the character can perform in-game. Scroll through the list and find what you want to edit, select the move and an editor window will pop up. This gives you access to all the properties of said move at your disposal to do with as you please. Click on the Main button listed next to Flags, and a drop down menu will appear letting you select from Main, GFX, SFX, and Other. I'm sure you can figure it out from there. Really hope this helps you. Post by: andalsoandy on February 08, 2014, 11:53:54 PM Do you plan on doing every character? Post by: Nezha the Scout on February 08, 2014, 11:57:25 PM His goals lies on this. Thanks a ton HeavyD88. Lol at the phone pics, you could have just hit Print Screen lolololol I assume your brothers are much younger than you, haha. Yeah, me too. Personally, I've got my money on K. Rool. In part because it's almost certain he won't be in Smash 4 (licensing issues with Rare), and the P:M team has specifically stated they're trying to avoid a clone of the new game. In fact, that's why Mega Mewtwo, Charizard and Lucario weren't an alternate costume... I hope they put in K. Rool so that I don't have to. ...OH what a giveaway! Quote from: andalsoandy on February 08, 2014, 11:53:54 PM Yep. As Scout confirmed, as it is with the Nostalgia Series, so will it be with the True Series. In fact, both projects are actually designed to go as a set. Which leads me to a small announcement: As soon as every main costume for each character is edited, and as soon as each character gets at least 3 PSA edits, both Projects and threads will become merged, and the whole thing will be called "Super Smash Bros. All Stars". Some of you already knew this, but I thought I'd fill in the new people eyeing the thread. ...Oh, and actually, it may be misleading to say each character will receive a PSA edit. You see, the point of this project is to emulate exactly what the characters did in-game; to replace all the needlessly "unique" material Sakurai threw in (such as Mario's NAir). But, honestly Sakurai did get some characters 100% right. Such as King Dedede. I know that everything I've released so far has almost everything changed, but that won't be the case for every character by any means... 1/4th of the cast will be entirely changed. Another 1/4th of the cast will be about half changed. Another 1/4th of the cast will be about a quarter changed, And the rest will have anywhere from 0-3 edits. Post Merge: February 09, 2014, 09:31:10 AM Alright Heavy, I've got everything in BrawlBox ready. I see the Animations and the Moveset and everything. I thought you were saying every BB build AFTER 68b would support it. Why would they get rid of the moveset edit feature anyhow? But I got just one last problem... ...There's no way to change the name of the SubAction (as far as I know). 0_o Y'know, such as changing NONE to Attack12, for example. I've tried right clicking, double clicking... other... clicking... Nothin'. Haha, this is so basic. Post by: Lito on February 09, 2014, 11:28:46 AM I'm still waiting for Mario. I really hope you incorporate his hammer. 0.68b is the latest version that can PSA You right click the subaction and go down to rename. There is no secret, mate. Quote from: Lito on February 09, 2014, 11:28:46 AM The hammer will probably be the last change, aside from Special stuff. I need a model importer for that. I plan on using it for his BAir and FTilts. Same with Luigi. Mario hasn't been worked on due to minor complications with getting rid of Dr. Mario. But, I know for sure what to do now. Mario deserves some serious attention. Quote from: drogoth on February 09, 2014, 11:31:51 AM Apparently not. Once again, right clicking does nothing. I downloaded 68b fresh too. In fact, it won't let me copy/paste bone positions either, meaning it's worthless as an animator. I think I just ought to go the traditional way... despite how useful seeing the hitboxes in action would be. Are you opening the PSA with the model viewer or without? Because you can't rename subactions if you're using the model viewer. Don't worry about it man, lol. Thanks for the advice, but without copy/paste bone animating, I'll do this the old fashioned way. I still don't understand why they'd take the PSA editor out of the latest BB... it seems like such a good asset. :| This DOES however give me access to your Sheild Bash code, so don't think this was a big waste of time, haha. I got this. BlackJax was planning to make Ikarus, which would have been what Brawlbox 0.68b is except with more capabilities. He retired from Brawlbox and Ikarus, so they were never finished. You should be able to copy and paste bone positions just fine. Don't know what the problem here is. For some reason my computer reacts strangely to different versions of BB. For example, in v68, every time I hover over a bone the entire previewer turns blue. It's pretty stupid. Things seem to change when I've download it from a different computer, and upload it to mine, I might try that later. Post by: Lito on February 09, 2014, 01:59:52 PM I was hoping to see Mario's traditional hammer smash as his side smash, but you're the PSAer. Good Luck to you mang. Progress on Charizard is moving incredibly smoothly. I was having some trouble with his Dash Attack earlier, but hoooooooooooly [censored] is this an awesome move. This is quickly becoming one of my most creative and unique PSAs. Quote from: Lito on February 09, 2014, 01:59:52 PM See, that's what you'd expect, isn't it? Trouble is, then I'd have nothing to replace his boring Ftilt. And, then I wouldn't be able to include his Fire Hand animation from the M&L series. I'd actually think that his Fire Hand animation would make much more sense as a quick F-Tilt. The Hammer just feels more powerful. I mean he literally SLAMS a giant hammer down his opponent. Plus in the games the hammer is chargeable. It would feel twice as true if you ask me. Actually, a quick Fire Hand wouldn't make any sense; unlike the hammer, which is sometimes chargeable, the Fire Hand always demands a charge. I'm not using Brawl's "Fire Hand" animation either, by the way. That I could see as an F-Tilt. But this animation will be modeled right after it's M&L sprite animation. Sorry BB isn't working correctly for ya. I tried. I use .68b for PSAing and .71 for animations. That's the most recent build and it works rather well. What do you have planned for Wario? Cuz I have a few ideas... Smoother idle stance, and new Wait animations. Reworked running animations and jumping animations, different than that of the existing P:M ones. New crawling animation. A third jab/Attack13 - Headbutt from Wario World. Dash Attack - Roll/Somersault from Wario Land games. U-throw - Piledriver from Wario World. D-air - Unchanged, but he does a frontflip first and appears more crouched into a ball. Pummel - Shaking coins out of the opponent from Wario Land Shake It. Bite - Inhales to vacuum opponents in front of him, like in Wario World. F-air - Smooth animation and make it look more like SM64's. Shoulder Bash - Could use better animations more reminiscent of the games. Perhaps jumping could turn the attack into the corkscrew from Wario World (where he somersaults through the air.) Wario Waft - Add an explosion effect. I feel like U-air, N-air and B-air might be due for some changes. I have quite a few animations already done that you can use. Mario's Hammer becoming his F-air would be amazing. Maybe you could do something like Brawl Minus did with Ness and make a taunt trigger Hammer attacks, so then F-smash could be Fire Hand and Hammer, just through Taunt triggers. Have you tried to get the defensive collisions to work? Seems you got me there. Alternatively you could make it his standard special Brawl Minus style. The whole .pac got corrupted, remember? I'm putting Ganondorf on the back burner for a little while, haha. Right now I'm absolutely mesmerized by the progress I've made with Charizard. And replace his Fireball? Lol ...That's actually a pretty brilliant idea. Lito, your hope for the hammer may be renewed after all. This could also be a nifty way to de-clone Mario and Luigi, since there movesets will be largely the same. With Hammers, I can get creative since there aren't many "True" moves to emulate. (I'll get to your Wario suggestions later! He's kind of low priority... Absolutely love the Shake Pummel idea tho. Somebody else already pitched it, as a matter of fact) What Brawl Minus did was that if you held his B then you would do Firehand instead of Fireball. But I do like the dual moveset better actually. Go for it. WILD CHARIZARD APPEARED! (http://i58.tinypic.com/2md56yh.png) True Charizard [33.33%] is now in the Vault, and boy oh boy is this hack a real doozy. This may just be my best work yet... and it's easily the hardest thing I've ever coded! I had to learn a whoooooole new bunch a tricks to give you this hack, lemme tell ya. You'll NEVER look at Charizard the same again. Here's the run-down. You ready? Because I don't think you're ready. EVERY single attack is based PRECISELY on the way it functions relative to the Pokemon universe. Relative, mind you: An attack with 40 Power? In Smash, I would translate that as 8%, about 1/5 the initial number. However, all the attacks adhere to this principle. And that's not all. Certain special requirements are ALSO included, mainly for attacks like Flare Blitz and Rage. Read on for the big details: (http://[center][url=http://i59.tinypic.com/2iqisew_th.gif]http://i59.tinypic.com/2iqisew_th.gif[/url][/center]) - Charizard can now FLY. Upon taking to the air, you are constantly gliding. While you continuously fall at a very small speed, you're still giving an insane amount of Aerial maneuverability. Fast-falling, while slower than before, will help you reach the ground when you want to stop flying about. - Jab changed (back) to Scratch. Each scratch (2) does 4%. - Dash Attack changed to Flare Blitz. A massive, awesome, flaming tackle that's so intense it hurts you! There are a total of 12 hits to land, and if you rack them all up you deal 24%. BUT, be warned: every time you use this move, you take 8%*! That's a recoil of 1/3!! (*NOTE: The 8% doesn't come all at once. Every time one of the 12 hitboxes happens, you also take .67% damage. So if somebody stops your attack, you only take as much damage as you dealt) - Down Tilt changed to Rage. Now this move is interesting: it's attack power raises based on the amount of damage you've taken! You max out once you've reached 200%. Your attack power is raised in 6 stages: 1. 0-32%: 4% 2. 33-65%: 6% 4. 100-132%: 10% 7. 200%: 16% Also, with each consecutive power boost, you'll see a slight difference in the Flash Overlay of the attack. Meaning, initially you look pink. Halfway through, you look red. Most-way through, you look dark red, and all the way through you look totally black. The Hitstun of the attack ALSO rises based on your percentage. Yeah; I got REAL thorough with this one, haha. - FAir changed to Dragon Claw. It does 16%, just like before: but now, the attack has a blue-flame effect, just like how Dragon attacks are in Pokemon. Also, the move is slower to accommodate for the otherwise broken flight mechanic. - BAir change to Shadow Claw. It's basically the Fair, but with faster speed, an altered animation, and a purple/dark effect. Deals about 14%. Also, it has an upward Trajectory, as opposed to the FAir's forward one. It's definitely unique; give it a go. - Aerial Neutral Special animation changed. Check it out. ;) You'll love using Flamethrower while airborn, trust me. One thing I have against it is the disadvantage the flying has. It makes him very easy to combo because he doesn't fall fast. If there is some way to make his fast fall... faster, that'd be great. Other than that... Holy crap this is freaking awesome. Actually, heavy characters are easy to combo. It's his lack of gravity that makes him so agile. That, coupled with his insaaaaane Air Speed. He can dodge anything without even pressing the L/R buttons, lol Also, any potential disadvantages are literally shattered by the new flying mechanic. As a matter of fact, I had to nerf the hell out of him in order to keep this PSA relatively balanced. His air game is WAY slower now, even a smidgen less powerful. ...But, yes, I should make him the tiniest bit heavier, haha. So technically you're right. Y'gotta understand, perpetual flight is a MASSIVE boost to a character's game. They have access to almost every part of the playing field, they can dodge just about everything, and on top of it all it increases their recovery abilities by lyk 10000.1%. So naturally, any "downsides" to this hack are really meant to balance out an otherwise insanely broken mechanic. I KNOW RIGHT? I can't stop playing as him!! You got me in a lot of spots, however anyone with a good eye and a quick character can literally keep up airing and waiting for Charizard to get back down before they send him up like a balloon. That was my experience with playing with my brother and we both gave him a shot. Quite possibly it could just need some getting used to. I'm spreading this around my friends to see what they say. Damn Amarythe! Very nice job on this one. He looks amazing. I'll definitely have to try him out! You got me in a lot of spots, however anyone with a good eye and a quick character can literally keep up airing and waiting for Charizard to get back down before they send him up like a balloon. Yes; half of that is due to the "bug" currently making him hover slightly when damaged, and the other half is due to insufficient fast-fall gravity. These shouldn't be to hard to fix though, so don't worry. Post by: Maydelcore on February 11, 2014, 05:37:24 AM Do you mean that the Charizard you just uploaded is for Project M only? Post by: Nao-chan on February 11, 2014, 06:29:19 AM Quote from: HaloFanODST on February 11, 2014, 05:37:24 AM I'm pretty sure all his PSA work will be for Project M. It's what he's basing this whole series of hacks off of. Well for the most part anyway. Post by: KingJigglypuff on February 11, 2014, 07:31:23 AM So I gave your "True Charizard" a try. It's okay so far. All that really needs to be done is Animation touchups. The falling Animations should always have a loop to them. Your current fall animations snap back to Frame 1 after the Animation end. The arm on the Back Air could use some touch ups. Dash Attack doesn't really look like a flame charged tackle. Why not use the Animation Charizard uses for Dash Attacking with a Battering Item? You should also make the self damage happen only if the move hits, because it's too punishing to the user if it misses. The Jab should have a Slash effect SFX. The whole flying gimmick seems rather OP. Overall. this PSA does have potential. Keep it up. Quote from: HailToTheKingJigglypuff on February 11, 2014, 07:31:23 AM Yes, the Fall looks a tad strange. ...However, in PSA the SubActions are already set to Loop. :/ Meaning, I have to make the edits manually... Gah, what a pain. Making that animation "acceptable" for release was hard enough as it is, haha. Really? Yeah, I suppose I could always improve it. Good suggestion. I figured the current animation was okay since the flames largely obscure what he's doing, but that's amateurish, haha. I like this idea a lot, thanks. But I gotta disagree on the last point. We're talking about a Dash Attack with the potential to do... 24% damage. Not to mention a fair amount of range. That's pretty intense, and the damage of 8% is a good way to encourage people not to abuse the move, to be sure it's not gonna miss. PLUS, as far as I'm concerned, an attack that's "too damaging" is a good thing for a character with a relatively broken Flight mechanic. (The damage also compliments Rage in a funny way, haha. See yourself at 160%? Want that extra 2% on Rage? Just do a flare blitz, haha. The trade off is stupid, I know, haha) However, I may take this into account: You see, in Pokemon, the recoil does in fact only register only based on the damage you actually dealt, as per your suggestion. I overlooked this "True" aspect of the attack for the sake of nerfing the attack, I'm afraid. Ah, so that's what was making it so bland, haha. I knew something was missing. I have a tendency to neglect GFX/SFX stuff every now and then... It certainly seems that way and for now you're probably right. That's why I'm trying to make his Air Game, his overall game in general muuuuuch worse than before. This is going to be an extremely delicate process, but I'm determined and convinced that it is possible to make a flying character not OP. Niiiiice, thanks man. Hearing that from a PSA master is good encouragement, haha. This will be updated soon. I wonder if I can give charizard his own slot in vbrawl... Isn't there 2 codes for that? Like... You add a code for separating him from PKMN Trainer and separated FS, or ASF1nk's code... I don't remember if it works for them though... ^ I'm lyk 110% sure there is. I can't find it right now though. Aaaaaaand that being said, Charizard 38.10% is ready for download!! Everybody's suggestions have been entertained, along with various technical fixes, and the results are quite lovely. - Completely new Fall animations. Now they loop perfectly. Looks MUCH better. - Sound effect bug fixed: the Fall animation would play the wing-flap SFX once, and then stop. A simple Set Loop command patched things up. - Fast Fall speed now a tad faster. Lito, you should be pleased. - FallSpecial speed also increased. Meaning, after an Up-B, you hit the ground faster. You do stop flying, after all! - Hidden Fire-Flag in Rage (DTilt) deleted. Had no idea it was there, lol - Slash effects added to Scratch, as per KJP's suggestion/reminder - Completely new Dash animation, as per KJP once again - Touch-ups on Back Air animation And the finishing touch... SLASH is now Charizard's new F-Smash! Now, balancing this move took some serious brainstorming on my part. Its ATK power in Pokemon is 70, which translates to 14% in Smash. That's a fairly weak F-Smash... BUT, the move ALSO has an increased critical hit rating, and I really wanted to incorporate it. Trouble is... that critical translates to 28% in Smash. That's a crazy powerful F-Smash. SO. Here's what I did: I made his normal F-Smash a one-hit 14% attack, with moderate speed and great range. BUT, using A Bloody Canadian's Luck-Based attack tutorial, I was able to allow a 25% chance that the move would be a critical hit. So as to avoid making the move craaaaazy OP, instead of making it a one hit 28% move, I made it a move with 4 consecutive hits! The first three deal 4%, 12% in all, and the final hit deals 16%. 28% total. And, in order to compensate for the additional power, I added about 6 frames of lag to the critical animation. This way, you get all the sweetness of a legitimate critical attack without the broken-ness you'd expect! You'll know you're hitting a Critical when you see Charizard flash white several times. Have fun guys! I worked real hard on this stuff!! Post by: KingJigglypuff on February 11, 2014, 06:22:22 PM For your Charizard Update... You should remove the dust GFX from the Jab. While you're at it, try using the SFX and GFX of Attack11 and Attack12 from vBrawl Charizard. Dash Attack should have a bit less startup (use a Frame Speed Modifier code of 1.25 until the collisions start, then put in a FSM code of 1). It should also have less fire GFX (as it's a bit laggy) and maybe a red flash effect until the collisions terminate. Side Smash should have a "sex kick" effect to it. Or you should decrease the distance Charizard gains when using it. Also, the "Critical" effect should have a single hit, not multiple hits. Back Air has too much range. Decrease the size of the hitboxes a bit. You can hit foes that are in front, behind, and above you. Forward Air and Back Air should have a sour spot (area that does less damage). Because 16 and 14 Damage for all hitboxes it a bit much. Back Air should get a slight increase in damage. Its start up lag is higher than Forward Air. One way you could balance out the flight mechanic is be reducing Charizard's knockback resistance (weight attribute). Another thing you could do (though this would be incredibly OP, but fun) is allow verical movement. Animations: I know wings are difficult to Animate, though look at Charizard's Animation in X/Y (assuming you have X/Y). Try to make something similar for your falling Animations. I might make a video for this. Keep it up. \o0o/ Me and Ama talked and I know he lacks a 3DS. With that said I'll give a try, I appreciate the changes you did man. Quote from: HailToTheKingJigglypuff on February 11, 2014, 06:22:22 PM Noted. This should be simple. To be honest, I added 3 frames of lag since the last update. taking those out should do the trick, it was a rather unnecessary change, haha. ALSO, yes, less fire. Can you believe the initial beta of Charizard had TWICE as much fire? xD I had no frame of reference for what I was doing, lol. Sex Kick? You mean that stupid NAir move. Do you mean to say it's hitbox should be super powerful initially, and then have less knockback afterword? I admit the F-Smash has a tad too much knockback right now, so that might be a good idea. BUT, concerning the critical?... I agree and disagree. After playing the hack for a good couple o' hours, I can agree that the current critical is inefficient. So far I've only landed a full critical once. However... a single hit would be CRAZY OP. You've got to remember, I'm functioning strictly on in-game Pokemon mechanics. A critical has to deal 28% total. ...But I think there's a compromise here. Four hits is way too unpredictable, but one hit is way too powerful. So... I'm gonna see how two hits of 14% works out. I think the results should be pretty sound. Deeeeefinitely taken note of that little bug, haha. The size changes should work; I'll reference the attack in Brawl Box 68.b to see what's up with those silly backward hitboxes. ...Like I said earlier, I've got to keep it strictly based on Pokemon mechanics. I'm a total purist, lol. In fact, I gave both moves a lag nerf of like, 9 frames. That's a pretty big deal. And, considering the air-borne nature of this hack, the moves get stale pretty quick. I'll down the knockback and possibly slow the attack(s) down even more. I know for a fact that the BAir is 4-5 frames quicker than the FAir. Due to the current bug making Charizard's upward resistance much weaker (he hovers a tad during Damage animations), the weight change you suggest is... basically already applied, no matter what I do. o_o I hate this stupid bug. I have a "Move Character" effect on every single aerial damage animation, and I have all of the animations moving downward at a steady pace. No matter HOW far downward I make the animation, the bug persists! Tsk. Momentum SubActions may be the answer. ...I've tossed the Vertical Movement idea around. Ultimately... I think it would be just the tiniest bit too OP. The nerfing I'd have to do to compensate would make the hack much less fun. ...That, and I'm not particularly sure how I would could this. ...Technically, they were loosely based off of those animations. As Lito confirmed, I don't have the game; but YouTube has what I need for that. I'll see what I can do. !!! Yes please! My normal video-guy is... inactive as of late, haha. Some footage would increase my download count help people see what this is all about. http://youtu.be/dg2CETwGZjI (http://youtu.be/dg2CETwGZjI) LMFAO, goes absolutely perfect with the Raptor PSA. xD I'll get this in the preview ASAP. Wish you'd of used the F-Smash at least once, but trust me, I know how hard it is to remember your ground-game with his PSA, haha. Lovin' the BAir abuse, ha. Title: Re: True Series Project Thread (Charizard's Revenge! [38.10%]) Post by: JamietheAuraUser on February 12, 2014, 10:41:31 AM Critical Slash should actually do 21%, not 28%. As of X & Y, critical hits only deal 1.5x damage. Perhaps the critical could actually be based off of proper positioning? Like, place a dummy hitbox (no flinch, no GFX, no damage) somewhere within the first few frames as a sweetspot, and if the dummy hitbox connects it changes to a more dramatic (but still single-hit) animation dealing 21% instead of 14%? Quote from: JamietheAuraUser on February 12, 2014, 10:41:31 AM Critical Slash should actually do 21%, not 28%. As of X & Y, critical hits only deal 1.5x damage. ...Woah, seriously? Thanks, that solves a TON of issues. Now I can make it a single hit move with no problems. I really like what you did with Charizard. I think the flight mechanic suits him well. There's gotta be a way to make him fastfall quicker though. he's just so floaty. ...There certainly is a way to make him fastfall faster. I just fear that will make him too good. He already has access tot he entire field... giving him a faster fastfall would make his air game even MORE incredible. ...I'll make him fall a little faster for the next update (which is coming very soon), but I don't know if I'll be willing to do it again after that. Here's an idea... Why not remap his flight mechanic to his Glide? That could possibly balance it out. Honestly, I feel that would be kinda boring. Hopping right into a glide feels pretty awesome to me, haha. I can balance it in other ways. (Plus... I've no idea how I'd do that effectively, haha) You may have seen it already, but I've updated my Help thread with some new info. [censored]'s frustrating. Any PSAers in this thread are welcome to take a gander at the current problem: http://forums.kc-mm.com/index.php?topic=66126.msg1226232#msg1226232 (http://forums.kc-mm.com/index.php?topic=66126.msg1226232#msg1226232) I was really hoping to have the ATK boost feature included with Metal Claw before it's release, but that looks unlikely. Without it, the move is rather... well, let's just say it looks pretty, and it's nice and gimmicky, but overall it's probably less than average. I intend on releasing 47% tonight either way though. Who knows, I may pop in another attack before the night's over. Probly not though! EVERYBODY LISTEN UP Some incredible updates have been applied to this new Charizard. First of, he has a new Up Tilt. It's based entirely off of Fire Fang. Honestly? It's not as "good" as his old one. It's slightly worse as an attack. But honestly? This entire update is WAY stronger than his P:M incarnation. Meaning, the nerf is not only called for, but demanded. The new U Tilt does a total of 13%; translated from 65 ATK from the PKMN games. Now, that's MORE attack power than before... But the attack has an additional lag of 2 frames. And worse yet? The Hitbox is very specific: that is to say, you're not likely to hit the opponent unless they're above you. But hey, you can still hit grounded opponents, so don't worry! This move is pretty great for juggling, too. But more importantly... Ladies and Gentlemen, I present to you, METAL CLAW! A new F-Tilt! Now THIS move is easily my (with a ton of help from KJP) greatest PSA achievement yet. It's complicated, deliciously gimmicky, and unpredictable as hell. I'll explain: Metal Claw, in the PKMN universe, only does 50 ATK damage... in Brawl that translates to 10%. Not too impressive. Additionally, for the sake of the animation, I had to make the move incredibly slow. In fact, the hitbox doesn't start for a good 23 frames. Now, I know what you're thinking: "10%? With a stupid lag of 23 frames? AMARYTHE, YOU'RE CRAZYYYYyyy!!11" YES. I am crazy! But so is this new attack! You see... for the first 20 frames, you have a SUPER ARMOR effect applied! So if you get hit, you'll take damage... but you won't take any knockback, and the attack will follow through! Haha! Delicious stuff, no? BUT MORE IMPORTANTLY: You can potentially raise your ATK power in 6 stages; much like the D-Tilt. There's a 10% chance your attack will be raised. You start at 10% attack power... and max out at 40%. Again, I know what you're thinking: "A Side Tilt with 40%?? AMARYTHE, YOU'RE INSAAANEEENENNENEN11" Keep your pants on. The chances of you getting 6 10% ATK boosts, let alone 3, is soooo miniscule that the move is practically still balanced. The ATK boosts also reset when you're KO'd. Any questions? Special thanks to KJP: without him, the ATK boost wouldn't have been possible. He ALSO made it so that the ATK boost GFX/SFX stopped happening after 6 instances. And he ALSO ALSO made it so that the ATK boosts reset after KO. Other Technical fixes: - Fastfall speed increased, yet again. HD, Lito, you guys should definitely be pleased now. That's the LAST fastfall modifier I'm doing! - F-Smash critical now perfected. Changed to 21% as per JamietheAuraUser's technical information. Now a 1-hit move. - Various F-Smash Critical glitches perfected... include a glitch which cause the move to simply not work every now and then. - Jab slightly faster or whatever. Have fun guys! Cool sounds nice, I think I'll try it out today. [url]http://forums.kc-mm.com/index.php?topic=66126.msg1226232#msg1226232[/url] ([url]http://forums.kc-mm.com/index.php?topic=66126.msg1226232#msg1226232[/url]) Okay, the fastfall is actually satisfactory now to the point where I enjoy this a billion times moreso than before. I'm still waiting for Mario though. Anyways here are some suggestions for the plumber. I still stand on firehand as a held standard special like in Brawl Minus, but I won't hold you against it. It's just that the hammer is Mario's traditional charge move and has been since like... every single Mario RPG ever. Along with that both moves have charged and non-charged versions due to overworld. It'd be cool if his footstool jump did damage, a reference to Mario's jump attack. Keep the normal combo the same, it's a staple and it's from Mario 64. Using power ups without the power up costumes would be pretty cool but not 100% true which is a shame. The Star Spin would be a good move to have, a quick spin that deals some nice damage. Mario's down smash is also from Mario 64 which makes it true so keep that in mind. Mario's cape could be fun to mess with as well. And finally, if Mario can use a fireball without a power up, he can also use ice balls. That'd be a good thing to implement. Post by: Velen on February 12, 2014, 09:42:14 PM I agree that he should have a hammer attack somewhere. Like maybe the Tornado Hammer badge attack for his Down Smash? Quote from: Velen on February 12, 2014, 09:42:14 PM In earlier pages the idea of taunt moveset switching was tossed about. ...But before aaaaanything happens, I've got to learn how/recruit a hammer model importer. Speaking of which, I should get Mario cookin' next. Post by: Akeno/Archer on February 13, 2014, 10:28:45 AM You know... There is a certain SMBZ Mario who's got a hammer... Jussaying... Quote from: Akeno on February 13, 2014, 10:28:45 AM ...Oh! You're right. I'd seen hammers on Mario before, but I thought they were all terrible quality. I just hope this hammer's not embedded in the Moveset file... Small updates kitties. First of all, there was a tiiiiiiiny bug in the last release. The Metal Claw ATK boost feature reset when you died, as planned; however, if you won a match with an upgrade? You retained the upgrade in the next battle! It's all good now, everything resets fine. Second, (http://i59.tinypic.com/3536txf.png) ^ I got three new textures ready for you. One is a standard shiny Charizard, the others are recolors of Nanobud's Mega Charizard X. Again, one normal, one shiny. However, the Mega Charizards have altered textures; this isn't a simple clone of Nano's file, or someone else's shinies. Textures obviously based off of the Nostalgia project; colors are relevant as of Pokemon X & Y. CSPs included. Mario's D-smash should become his D-tilt in favor of a better chargeable attack. In SM64 it came out quickly anyway. I'm afraid I can't entertain that suggestion. You see, the move DOES come out quickly in N64... but it's also crazy fast in Smash as it is. I have nothing to replace the D-Smash with anyway, so why change it to his tilt? I'm about to test charizard I will try to post back here later. Also you think you could do a true Mewtwo eventually,like give him psystrike(his signature move)instead of shadowball and get rid of tail attacks. Seriously did he ever hit someone with his tail before? What do you guys think of Metal Claw? It's a real wild card, so I wanna know what you guys think. Charizard won't disappoint, I can guarantee you that. As it happens, I just recently started doing some planning for Mewtwo. You're absolutely right, he has absolutely no tail based attacks. Not even with TMs! Unbelievable. Psystrike is definitely planned, but p'raps I won't needs to replace Shadow Ball. Moves the Pokemon learn naturally take priority, but Mewtwo has a major shortage of "Attack" moves. I'm going to have to dip into his TM set as well, and Shadow Ball just happens to be there. He's gonna have Mist as a taunt, lololol Isn't Psystrike already his FS? Prob'ly. But I could care less about items. What do you might have planned for Zelda? It would be pretty cool if she had the light arrows at her disposal... Yes Please make Mewtwo he's my favorite pokemon ever!Charizard is second on that list. Also what would you replace with psystrike?If not shadowball then what?You could edit his final smash I suppose.He does not learn teleport,but I don't see what his recovery move could be other than that.Psycho cut as a side tilt maybe? Quote from: Scout on February 14, 2014, 07:36:49 PM ...I haven't put much thought into Zelda. She has like, no in-game... anything. Something about the light arrows kind of irks me, too. It's not really "her" move, you know? As matter of fact, neither is Din's Fire, Farore's Wind or Nayru's Love... Zelda is also very low on the priority list. One thing I have considered is replacing her BAir since it's basically just her FAir, which I think is kinda lame. I'm kind of eager to see what I can do with Mewtwo, he's higher up on the list. ...I'm looking at some videos of Psystrike right now, it honestly doesn't look like a B move at all. Shadow Ball will easily remain in his set (technically we should be calling it Aura Sphere). Psystrike could make for a good D-Smash, honestly. Teleport stays as is. Like you said, he has no alternative options and he can learn it as a TM. I was thinking the more you charge it the more of those projectiles for psystrike,but your idea sounds good.Any way whatever you come up with will be great. Any idea you can replace tail moves with? Technically since a Down Smash is chargeable, that's plausible. But I think it's a little beyond my skill level. As for the tail moves, I could do literally anything I felt like. Since I'm tapping into TMs, the potential for this moveset is incredible. I can't say anything for certain yet, just rest assured the tail will nooooot be used at all in the PSA. I kind of want to pop in some electrical attacks. Seems fitting, no? [censored], I could even give him Solar Beam if I felt like it, lol. Definitely NOT doing that, but that should give you some idea of what's possible. OOOH Double Team is PERFECT for dodging. I'm gonna have a ton of fun designing the Pokemon... Random Ideas 1.How about poison jab?When they get hit it will be like but they all get a flower on thier head 2.Thunder Wave as an auto stun like ZZS's gun paralyzer(You did want a thunder move) or Thunderbolt if you want damage. 3.Double team as a taunt or Down B like lucario 4.Ice Beam as side B 5.Recover taunt that heals 6.Psycho cut idea as a tilt 7.Use Flash!!!Same effect as goldeen. 8.Taunt as taunt(lol) Mewtwo is awsome!Good luck with Mewtwo. There's a problem with Poison Jab. First, I'd be using a "Dark" effect to make it look Poison type. But... on Mewtwo, that looks like a Psychic/Dark/Ghost type of thing. And while the flower effect would achieve a Poison like effect, it wouldn't make any sense aesthetically. This moveset... is gonna take some creativity. This was harder to piece together than I thought, but I think this is possible. Sheild: Barrier Dodge: Double Team Jab Metronome Side Tilt Confusion Dash Attack Thunder Punch Side Smash Psywave Up Tilt Swift Up Smash Psychic Down Tilt Disable Down Smash Psystrike NAir Fire Punch FAir Psycho Cut BAir Ice Punch UAir Psyshock DAir Iron Tail Special Aura Sphere Side Special Future Sight Up Special Teleport Down Special Hyper Beam Grab Thunder Wave Pummel ? Forward Throw Flamethrower Back Throw Thunderbolt Up Throw Blizzard Down Throw Mega Punch Side Taunt Amnesia Up Taunt Recover Down Taunt Mist ...As it turns out, he DOES use a tail attack! Iron Tail made the cut, haha. There's only ONE other move I can really toss in there, and it's Aerial Ace. It's VERY possible that this moveset will see some changes; mostly certain moves being switched around. Didn't Zelda use the Light Arrow's as an attack to stun Ganondorf in Wind Waker and Twilight Princess? How is that not her move exactly? Unless it's someone else's in the series that I can't remember or something. In that case, whoops. Man... these ideas ROCKS! It gives Mewtwo a completly different gameplay! Really... however, GFX use is gonna be massive... lol... and not only the common ones... But I support this idea! Mewtwo has Electro Ball from an event, just so you know. Also, the Light Arrows sort of are Zelda's thing. At the very least, they're her thing in Twilight Princess, and she borrows Link's Light Arrows in Wind Waker. Aha! I knew it! I thought that was right. It's been a while since I've played Wind Waker, but I knew for sure she used them in Twilight Princess. Thank you for that confirmation. I still don't know if it's something that is tied to her or not though. I'm not entirely sure, but whatevs. Post by: Lillith on February 15, 2014, 03:25:38 AM Zelda also uses them in Spirit Tracks... Oh, didn't know that. Haven't played that one. Yes yes, all of this is very true. She uses them in TP, WW, and apparently ST (never played the DS Zeldas). While it's her move in that sense, and a signature one at that, she uses Link's bow to do it. Which is what makes it feel... disingenuous. And on top of that, first and foremost it is Link's move. ...But I feel like everyone's gonna complain if I don't do this, haha. Her three magic specials already aren't hers, so why not include the light arrows? I'm also debating giving her Twilight Princess slot the option to taunt-toggle a sword PSA. Remember how in TP she has that regal rapier? The reason I'm "debating" it though is that, she never uses the thing and it seems more like a royal fashion statement than a weapon, lol. I LOVE abusing GFX dude. The flashier the better! Glad you love the ideas, 'cuz I was feeling a little unsure at first, haha. But I can confirm I'm switching a few moves around. UAir is now Psycho Cut NAir is now Psyshock FAir is now Thunder Punch BAir is now Fire Punch Dash is now Ice Punch Having Fire Punch, or a punch in general for that matter, as a NAir usually doesn't work out well, lol. As for the NAir and FAir: I LOVE Mewtwo's standard NAir and FAirs. THIS way, I can keep there general attack types in the game, and yet still abuse GFX etc. to make them True moves. Implementing the mechanics of that move doesn't seem plausible. It changes power based on your speed compared to the enemy, and I'm pretty certain that's impossible to code. Or at least beyond my level. It would also be OP, haha. Everybody get hype for Metronome. This is gonna be crazy cool, haha. ...Fffffff[censored] I may just put Mario on the back-burner once again. >_> I'm too excited for Mewtwo right now. Post by: Jade_Rock on February 15, 2014, 10:43:15 AM Mewtwo I honestly did not know he learnt all that,also do Mewtwo before Mario. His Final Smash should be Mega Evolving,but that sounds completely impossible. One of these for all the pokemon sounds really fun but theres just soooo many moves. I was just saying it was a move of hers. That's all, I wasn't saying you need to put it in. And yeah I don't think Zelda has ever really used a sword against anyone. At least not that I can recall anyway. Quote from: HeavyD88 on February 15, 2014, 10:45:30 AM She tried against Zant... She got captured... She used one against Link when she was controlled by Ganondorf... She failed again xD Anyway, it's possible to have a sword Zelda... If Amarythe inspires himself from Twilight Princess... Quote from: Jade_Rock on February 15, 2014, 10:43:15 AM Mega Evolving would be completely impossible. And again, Final Smashes are not a part of the Project at all. There will be Mega costumes in the pack. There will also be one for each of the Pokemon. I've already started cooking up ideas for Squirtle. Er, I mean Wartortle. Alright cool,also I think I found codes that let me have the PT pokemon alone. Woah now hold up a second. Aren't you using a vBrawl hackset? vBrawl doesn't include Mewtwo. I'm making this for Project M's Mewtwo; they already have him on the roster and I'm merely modifying it. There's no way you can play this without Project M, I'm afraid. He works you just need the independent CSSslotconfigs PhantomWings just posted so he works in BrawlEx and even when I die I am still Charizard,anyway I still play P:M and Charizard is great,did you try flying back and forth holding B for flamethrower? You can rain down flames on your enemies! I am 99% sure Mewtwo will not work in vbrawl,I tried adding P:M Mewtwo over Lucario and that didn't work,still I would love to see a True Mewtwo. I was only talking about Mewtwo, not Charizard, haha. First attempts with Mewtwo have been a little strange, but I'm learning from it. This is going to be tougher than I thought... Double Team as a dodge mechanic is working perfectly tho, and it's flippin' beautiful. Sweet at least you got some progress good luck! Mega Evolving should be completely possible. Model Changers, my friend. It's similar to how MarioDK's Vegeta can go SSJ or SSJ4, granted that it's on a taunt as opposed to a final smash. But still possible. Or like JRush's PSAs... ALmost all of them uses the model changers... Seriously? Interesting. Either way it's irrelevant to the project, haha. Mega Evolving, at any case. ...:D So it turns out I'm lyk, waaaaaaaaaay better at custom animations all of a sudden. (http://i59.tinypic.com/adce8j.gif) Ike's revamp is going to be SO much better than before. (His sword arm bends back in a funny way, but that's been fixed already) In the most recent Zelda (Link Between Worlds), Zelda creates a Light Bow by using Triforce Magic and Link STILL has his own bow. Since Zelda is a combination of ALL Zeldas (even the "Toon" ones) then that means that she could actually own a Light Bow and use it in battle. Twilight Princess' Zelda's bow is actually her own and not Link's. Along with that Zelda's bow is her traditional weapon. If you really want to be as true as you say, Zelda's bow is a must have. Post by: Rosetta-Hime on February 15, 2014, 09:22:13 PM I honestly can't wait to see what he has in store for Peach. I'd love to see that. Sakurai actually did a pretty good job with Peach and there's little in-game material to draw on, but Super Princess Peach should give me some ideas. Post by: JamietheAuraUser on February 16, 2014, 11:06:34 PM Mario Power Tennis also contains potential moveset ideas for Peach. Heck, most of Peach's most interesting offensive capabilities are in the Mario Sports games. Quote from: JamietheAuraUser on February 16, 2014, 11:06:34 PM Lol... Dat kick in Mario Smash Football... Post by: Rosetta-Hime on February 17, 2014, 06:28:34 AM Yeah, I was thinking about her mega-strike being her FS. Well anyway, loving charizard Lol, for the last time guys, Final Smashes are completely irrelevant to the project. I'll see what I can draw from the sports games too. Post by: Maydelcore on February 17, 2014, 04:17:02 PM The only way to make Charizard have a Final Smash is making Pokemon Trainer appear. Sadly, I don't think people really got the hint. Oh well, what can ya do? You can turn off items and play like a maaaaaaaan! Real men use items. http://www.youtube.com/watch?v=hNpLeOqoKOU Real men use whatever they want because they're real men. Real men don't care about your opinion, because they're real men! Well YOUR OPINIONS ARE WRONG Whatever they want? You mean like, tampons? Haha, I'm just messin' with you guys. Now it's a REAL MAN thread, haha! Aren't all my threads? ...OK, but more to the point, I think it's time to merge projects Nostalgia and True. I'm not gonna wait until all the characters get FitCharacter00 textures. I'm gonna work on getting the OP looking presentable, makin' a simple banner, etc. etc. So... the project is hereby named Super Smash Bros. All Stars. Ok...whatever,anyway have you made any progress on a true character? Sweet, It's about time these two became whole. I see this transition taking a while to finish. At least the OP anyway. One character at a time my friend, haha. Ike's custom animations are as of now a bit of a flop, but I think I can adjust them proper. Experimenting with Melee Alt coding to change Ike's Idle animation between slots has also caused freezing. I don't know why, it should've worked perfectly... there're gonna be a lot of technical details to sort out, it seems. Mewtwo's animations were a little poor and the coding for his attacks have been sloppy, so I'm trying to approach things from a different angle. Ice Punch worked out well tho, but right now the only thing on his file is Double Team for dodging. I think I'm gonna try my hand at Metronome next. So, in terms of PSAs, I'm a little discouraged at the moment. I'll pick up the pace again, but I've sunk back into textures again due to the minor setbacks. I'm actually right on the verge or finishing my Luigi package. Can you BELIEVE there isn't a single Paper version of Mr. L in the Vault? Madness! Right now he's lookin' delicious. Really? I thought there was at least one for him. Huh, maybe I saw it wrong or something. I did a search, I've done 'em in the past, I'm preeeeetty sure there's no Paper Mr. L. All over standard Luigi. You'd be surprised just how many hacks the Vault should have had years ago which simply aren't there. Like my GX Falcon, with actual vertex work (the rest are all just recolors). I can see why no one's tackled a Paper Mr. L, tho. It took a lot of work getting his neckerchief to look proper without importing any models, and I had to put his eyes literally on his face texture, instead of manipulating his actual eyes. No matter what color you change the eye texture, they're always black, which sucks. So, zoomed in WAY up close, this hack has teeny tiny imperfections, but in the long run it's a solid hack. Yeah I was right, I found one on page 5 for Luigi. Basically it was a texture hack over a previous Paper Luigi Hack. It got reported for using the CSP without requesting. Yeah I was right, I found one on page 5 for Luigi. ...The Vault's search function is just stupid sometimes. Lol @ those blue shoes. BUT I can't help but notice he got the eyes looking white naturally! Maybe I could use that... Yeah, maybe. Honestly when I search the Vault, I do it the hard way by going through each page. That way I don't have to worry about the search function messing up on me. It takes longer but you get a much more thorough search that way. It takes longer but you get a much more thorough search that way. If you search Ike and Marth, you better believe it takes longer, lol In the meantime, the project's newest material will be up for release soon: With Scout's help, we've now got rim versions of both my Charizard X recolors, standard and Shiny. But even better, he tossed a rim version of Project M's Falco my way, which let me do this: (http://i61.tinypic.com/28bfvk4.png) Falco from Star Fox 64 is joining the fight. His pants are vertexed to make it look like he's wearing a longer shirt, like in the actual game. Post by: Nezha the Scout on February 19, 2014, 08:35:31 AM This thread became manly all the sudden. Title: Re: Super Smash Bros. All Stars The thread has been made even manlier. ...Well, the OP at least. I'm totally reworking everything, so there's no real information yet. ;^^ Except for Mario, who's textures are all there and who's moveset is somewhat revealed. I'll be fixing that soon. You should had named the project "Truestalgia" so I could use one of my many DBZ references... JK. ;D I like the idea of merging both projects so both can receive the attention they deserve. Post by: Don Jon Bravo on February 20, 2014, 03:53:29 PM r ur latest hacks specifically for PM? Quote from: Don Jon BravoEX on February 20, 2014, 03:53:29 PM Even my oldest hacks are specific to PM. But every model and texture should work with any version of Brawl. ...Except possibly Roy and Mewtwo. i was detaining myself from downloading some because I thought they were exclusively for PM, but ill download some pretty soon I know all PM Roy hacks should work over Marth. I saw someone using an import over Marth with PM Roy moveset... So, it might work if you use PM Roy with Marth... Jussayin'... Roy models from Project M will work over Marth. Marth models will work over Project M Roy moveset. This, however, is not applied to Lucario and Mewtwo. Quote from: HaloFanODST on February 20, 2014, 06:58:31 PM Yea... There are some bones added to Mewtwo's model... Which makes them uncompatible... Quick little blurb about the project's new direction, what you might see next, etc. As of now, all characters will be released in one convenient package. A character's pack will see it's initial release after at least 3 texture slots are edited. But to be fair, I'm probably going to hold back a character until all slots are filled; here and there I'll be making different decisions. AFTER the initial release, I'll be popping in minor PSA updates for these characters. I'm considering doing about 3 moveset changes at a time, so I can hop around with different characters and entertain more of you (since I know many of you are far more eager than others to see certain characters released). However, for the movesets I'm way more eager to change, such as Mario and Link, you could see up to 5 changes. P'rhaps more. I know I flip-flop a lot on stuff like, "Hey, Mario's next!" or "I'm getting Mewtwo ready" etc, etc, but I've finally decided how character order will be oriented: I'll be basing it off of a character's chronological Smash Bros. debut. Meaning: I'm starting with the original 8 cast members, from SSB64. Then? I'll tackle the 4 unlockables. After that, the 5 Melee newcomers. Then? Melee's 8 unlockables. After that, Brawl's 12 newcomers. And finally, Brawl's 5 unlockables. Some technical stuff: Dr. Mario will NOT make a return of any kind. Period. Pichu will technically return, but accessible in 2 texture slots. As of now, I can confirm Pichu will damage itself. Other one slot PSA changes are unlikely, but plausible. Toon Link and Young Link will be treated as the exact same character, with very very slight differences. For example, all "handheld" iterations of Young Link will have the Pegasus Boots, with "console" Young Link featuring the standard roll attack. Aaaaand a slight request for help: About half of the stages planned for this series simply... don't work. I have them properly rel ported and everything, and yet they freeze the game. For the sake of an ideal music selection, nearly every stage has a rel port, so you can see why I'd run into problems. If ANYONE would like to help me troubleshoot this stage related problem, I would be immensely grateful because frankly I've run low on ideas. Naturally, you'd see a collab spot in the stage package. Minor progress report: Luigi's texture pack is completely finished, but unreleased. I'll have to change that soon. In fact, it's been done for about a week... ;^^ I'm gonna make a slight adjustment to one texture and pop it on the vault. Next order of business, because of some of Luigi's textures, I had to alter one or two of Mario's to make them fit with his style as well. So... That's gonna require a re-download. In addition to this, Mario is currently undergoing the first of his many, many potential PSA changes. I'll try and get 5 new features popped into his moveset before the next update. Then? Donkey Kong's textures are finally starting to come together. I have 3/7 effectively completed. One of them is a complete re-do of my former Donkey Kong Country Returns texture, which, frankly, was simply awful. It's looking much better now. In addition to this, I have an "iPod DK" ready. I nickname it that because it looks like he came straight out of an iPod commercial, haha! It's really based off of certain DKCR stages where he appears totally black, but with a bright red tie. After that, I've finished a Donkey Kong 3 texture, straight from the NES era. Probably my favorite one so far. I don't think I'll be releasing Donkey Kong until all, or at least most of his textures are completed. And finally... Kirby's textures, or at least a Beta build of them, are effectively finished. All I need to do for him is make certain textures darker... in addition to, admittedly, getting Scout to apply the rim effect to him. While I was working on Kirby today, it occurred to me: all the PSA changes I had planned for him were incredibly minimal. I thought, "That's stupid, Kirby has hundreds of abilities and you've just got to abuse them." I also considered what I did for Charizard (perpetual flight) and realized that canonically, Kirby technically has the same ability. Aaaaand so? Upon performing a mid-jump, Kirby suck in air and than fall as slowly as a ballon. Soooooooooo, that's that! Sorry that it's been so damn long since the last real update, ha. Post by: Kienamaru on March 01, 2014, 08:53:49 AM PM doesn't work with the same rels as Vbrawl. I had this issue the other day. That Venus lighthouse stage works fine over Skyworld on PM with no rel but for Vbrawl it takes an FD over Skyworld rel Post by: Amarythe on March 01, 2014, 09:02:27 AM Ah, that's helpful. I just downloaded the P:M Stage Expansion pack too, so I'm totally revamping my stages. Hopefully starting from scratch will help me some. I'll do some searching in the meantime, but do you know of a P:M stage .rel compatibility list or something? Not at all. I don't really like PM. You might check all of the stages in PM though. Open them in BBox and see what their base stages are, because they might not be what you thought. Mewtwo2000 might have a better option "Might not be what you thought"? You mean, the way Fountain of Dreams utilizes the STGFAMICOM.pac? I have a complete list of ever stage and it's corresponding .pac file, so there's no lack of info there. ...OH, wait. I think I get what you mean. I'll pose a hypthetical: Fountain of Dreams may use the FAMICOM pac... ...But say I open it and the base files say FINAL, for Final Destination. Would I then need to replace it with a FINAL.rel? Ah, how delicious! Now I finally finish my stage/brstm project! This is a huge step forward. Post by: SnatoWhato on March 01, 2014, 12:59:05 PM Hey dude! Sorry I've been kinda not around for a while and about the delay with what you requested, some stuff went down recently with me becoming a diabetic or some crap. Was in the hospital a few days and had a bit of stuff going down. Anyway, I just wanted to let you know that some people have been trying to download your True Bowser and it's sending them back to the main page of Mediafire. So, can you let me know what happened to it? So I can give them an answer. lol Post by: Amarythe on March 01, 2014, 01:42:38 PM Quote from: SnatoWhato on March 01, 2014, 12:59:05 PM [censored] dude, sorry to hear about that! MediaFire is just an awful web-hosting service, that's what happened to it. Every file I ever put on there is basically gone, for completely unknown reasons. Both True Bowser and True Ganondorf are both gone from public access, I'm afraid. I'm sure both files are somewhere on my computer, but I can't say I'm going to do anything about it until their next updates. Post by: Kienamaru on March 02, 2014, 06:19:08 PM Quote from: Amarythe on March 01, 2014, 10:44:07 AM Guessing it worked then? Well, I haven't tried it on any P:M stages yet... but I DID use the same information on some other stages people made, which I've imported into the game. They had the same problem, y'see. So yeah, basically. Sweet. Well, if you fix things up awesomely just credit me for helping. You know how I feel about collabs. Post by: SnatoWhato on March 03, 2014, 09:05:01 AM Quote from: Amarythe on March 01, 2014, 01:42:38 PM Thanks. Being diabetic ain't all that bad. I just can't eat like I used to. lol Plus side is, I'm losing weight so.. there's that. :P And that sucks. For everyone else! HA HA HA! lol I jest. I'm a nice dude so I posted a link to my dropbox that has the True Bowser PSA in the comments section of the video. I felt bad for those dudes cuz they wanted it so badly. But if you want I can take the link down. Since you're eventually going to update it anyway. Quote from: SnatoWhato on March 03, 2014, 09:05:01 AM Oh, that's actually really helpful. Y'see, I'm not sure if even I have the file... And I'm gonna need some of those animations later. Mind doing the same for Ganondorf? Pretty sure I lost him too. Post by: Akeno/Archer on March 03, 2014, 10:52:15 AM Long time I didn't post here... When I get back from my school trip, I think I'm gonna make an article or 2 about your PSAs :D But I won'rt tell you which ones :P Heh, sure thing. Good thing I keep all the PSAs I ever tried in a folder. Just in case I ever wanna put them back. lol Post by: Nao-chan on March 03, 2014, 11:00:18 PM That's always a good thing. I have so many hacks on my hard drive right now it's insane. 16GB's of just character related things. That's not including stages, music, or voices! I have way too much on here. My computer's "download" folder is so damn full it's just pathetic, haha. Niiiiice. You're a real bro. As for everyone who's probably holding there breath waiting for PSA updates, I'm afraid focus has been redirected toward the Stage set for All Stars. The up side to this? You're going to see a TON of new content, reeeeeal soon. 78 stages. 100% replaced music. That's not all, either. I'm .rel porting the stages and rearranging them entirely, in order to change which selection of music applies to which stage. For example, the Kirby series? As a whole, that franchise has incredible music. And don't even get me started on The Legend of Zelda. I had to give that series a whole 12 stages to accommodate the music, and I'm still cutting songs from the official change list. Get hyped kitties. Post by: Nao-chan on March 04, 2014, 07:19:21 AM That's quite a lot of Zelda. Sheesh. Didn't know there were that many stages from that series in the vault. Quote from: HeavyD88 on March 04, 2014, 07:19:21 AM Ever heard of Project Z? They're a hack group who hack nothing but Zelda stages. If you think that's a lot of stages, wait until you see what I've got cooked up for Mario. 14 stages total. That wasn't even for the sake of adding music, it was just because there are so damn many awesome Mario stages on the vault. I'm finalizing the Zelda series' presence in the stage hack as we speak. I had about 60 songs listed that I wanted to pop into the game... and due to .rel optimization, I only had to cut about 14 of them! This package contains a whopping 46 Zelda classics. Post by: KingJigglypuff on March 04, 2014, 07:49:03 AM Hey, Amarythe. I think you might be interested in this. (http://i.imgur.com/vfAKKEt.gif) ...o_o Good lord, that's incredible. Did you whip that up? How does it work? The project doesn't support Final Smashes, but taunt toggling a mega evolution? I could definitely get behind that. Good lord, that's incredible. I knew you'd be interested. :P Did you whip that up? Yes, I made the animation. I have Charizard and Mega Charizard X's polygons set to their own individual visibility bones. I can switch between them instantly with Model changers. The PSA I'm making is separate from the one you're making. But once I'm done with my Charizard PSA, I'll let you use the model and functions as you like. This is Delicious! (http://www.youtube.com/watch?v=17sEq7HX2QE#) Post by: Large Leader on March 04, 2014, 08:36:03 AM Quote from: KingEvilpuff on March 04, 2014, 07:49:03 AM ([url]http://i.imgur.com/vfAKKEt.gif[/url]) Model changer, I'm assuming. which it is People need to stop posting before me :srs: Holy [censored]! That's awesome! Post by: GoMB-BallGamer4774 on March 05, 2014, 03:11:09 PM Holy mama, did Charizard just Mega Evoluted? That's freakin insane! I am so following this! :happy: Quote from: solarflare4774 on March 05, 2014, 03:11:09 PM Well, that's KJP's work. Not mine. However, as I said before, this has awesome potential and will be utilized for the project... eventually. Also, for those of you who were wondering, my stage expansion is effectively 60% complete. You'll be seeing a release relatively soon. Just wait; this next update will be incredible. ESPECIALLY the music. Your Smash experience is about to change completely. Sounds promising. I like where this is all going man, good job. Wish there was something more I could do to help you out, since you're doing everything yourself. Quote from: HeavyD88 on March 06, 2014, 11:54:59 PM I'd be more than happy to toss an idea or two your way. You make crazy good animations, I certainly wouldn't mind making use of that. Post Merge: March 07, 2014, 03:45:05 PM Another progress report: Remember how Ganondorf got corrupted? Well, no more my friends; I have Ganondorf up and working once again, and he has never played better. He's good for P:M 3:0, and has new new moves up his sleeve. I'm afraid you won't see any sword attacks JUST yet... but this is still a pretty big upgrade. Y'know how I figured out how to make Charizard fly? ...Yeah. Let's just say Ganondorf needs some major nerfs before release. I'll help out however I can if you need my services. Just shoot me a PM. I like where things are going with Ganon. Sounds great. Everything is looking good, keep up the great work! Post by: Akeno/Archer on March 08, 2014, 02:58:50 PM Punching Ganon can be pretty fun! It's true that it's not legit for some Zelda fans, but still... Ganon has some power in his fists! There are a handful of more arm based attacks this time around. Nearly everything is ready, the main thing left is to pop in those grabs. I've been putting it off because I'm not looking forward to troubleshooting it, haha. Oh, and another thing left to do? ...Aerial taunting. :O That would be hilarous! No one ever made that though... Don't even know if that's possible... Quote from: Akeno on March 08, 2014, 03:57:27 PM I was thinking the same thing, but it has to be possible. I just have to make an animation, make a ("Set Loop Infinite"?) "If Button Press" command, in every "Fall" animation, lead that into its own subaction... Then, provided it doesn't do it automatically, pop an "If Animation Ends" and lead that back into the Fall subaction. That's the theory, anyway. Things almost never work out right the first time, haha. I really want to incorporate this before release. Post by: Large Leader on March 08, 2014, 05:14:08 PM Sorry to burst your bubble, but it's possible and has been done before. Specifically, SDoom's Kid Buu PSA ;) Why would that burst his bubble when he wants to do it in the first place? Bubble of it not being done before :P My "bubble" mainly surrounded the idea that it isn't possible for me to pull it off, not that it hasn't been done before. Considering, you know, that I explicitly stated that it has to be possible. You're bursting Akeno's bubble, not mine. So basically, you've simply reimbursed my bubble. ...Er, in other words, thanks for the info. I could look up this Buu PSA and take some info out of that. Yeah just take the coding :P I'm just extremely hyped that I found some awesome models. Quote from: Zack Fair on March 08, 2014, 05:14:08 PM Lol... Talking alot about bubbles... Post by: Nezha the Scout on March 08, 2014, 11:42:00 PM (http://investorplace.com/wp-content/uploads/2011/07/bubble_about_to_pop_630_flickr-300x253.jpg) All of this is relevant. Anyway, good luck with that coding there Amarythe. Hope it works out for ya. Seeing Ganon taunt in the air would be awesome. It would also make his normal Up Taunt make a little more sense, since he'll already be floating. In commemoration of my 10,000 download, I give you... SSB:AS Ganondorf [41.67%] That's right kitties. He's here, and he's ready to kick some serious ass. Let's go through all the fancy new features, shall we? Change number 1? His wait animation is slightly different. It's barely worth mentioning, really... he's just turned to the side a little bit. Be phases you head on, unlike before. Helps distinguish him just the tiniest bit from Captain Falcon. This is WIP, so expect another change to this down the line. (http://i59.tinypic.com/8yf1nr.png) Next? His Walk animation is also much more Ganondorf-esque. It's more intimidating than before, and again, far less like Falcon's. This... is definitely WIP. It's not terrible, but the animation could use some work. (http://i62.tinypic.com/34pz48j.png) But it's no big deal. And why is that? Because you're not gonna do much walking with this hack, no sir. There are two reasons for that... Here's reason number one: A hover dash to replace his run! Now, I know I know, this is old news... but hey, it's not all the same. I've added some GFX and edited out some unnecessary SFX, and the whole thing feels much smoother. (http://i61.tinypic.com/2vdqkq1.jpg) Now, what's the second reason you won't be doing much walking? Simple. Ganondorf now hovers in the air! Straight out off Ocarina of Time, this makes Ganondorf really feel like the Warlock he truly is. You don't have to input any commands, either: his default condition is a magic hover. You can cancel it with a fastfall, and reactivate it with a simple midjump. To make things even better? Ganondorf has four midjumps. Oh yeah. That's some serious aerial maneuverability. He's not the fastest in the air, but boy does he get around! (http://i59.tinypic.com/2v2jvh2.png) Now this next change I don't really have a picture for... but it's simple to explain. Every one of his dodge attacks now makes him flash invisible repeatedly (The animation's are simplified, too). This gives a very creepy, very useful illusion based dodge! He covers just a bit more range with it, too. Now onto the attacks. Let's start with the basics: the Jab. Remember his cape attack from Ocarina of Time? Yeah, so do I. Now he uses it in-game! Unfortunately, adding a projectile-reflector effect is currently impossible... but in the meantime, it's good enough as a standard attack. (http://i62.tinypic.com/acmq1.gif) And howzabout that Dash Attack? Now, this puppy can do some serious damage. It's got some laggy startup, but it also packs a real punch. A magic, thunder punch, that is! This is an incredible tool for edgeguarding: hit an opponent while they're recovering? Bam. The match is over. It has a forward-and-down trajectory, meaning aerial opponents are subject to getting spiked. (http://i60.tinypic.com/jzdwe9.png) Next up, the new Side Smash. It's really just a faster version of the Warlock Punch. The image should speak for itself: (http://i62.tinypic.com/mwxfzd.png) After that? A crazy powerful magic blast of electrical energy. It may be tough to land, but boy is it satisfying! It's not the same as it was last update, either: some new GFX/SFX have been added to give the move some extra flavor. If you charge the move, you'll see his hand charging up the electricity. (http://i62.tinypic.com/wj70qs.png) The new Down Tilt isn't quite as exciting as everything else, but hey, it makes sense. That, and people wanted more arm based attacks, so... since I was replacing the Side Smash anyway, why not pop this sucker into his Down Tilt? (http://i59.tinypic.com/33m546c.png) Now this next move packs a real wallop. Ganondorf raises his arm over his head, strikes a sexy pose, and KAPLOW! He triggers to magic explosions on either side of him. The startup is a tad much, but with range like that? It's hard to complain. (http://i60.tinypic.com/e0o7l2.jpg) To accommodate Ganondorf's new increased aerial maneuverability, I gave his aerial attacks some serious nerfing. Speaking of aerial attacks, let's start with his NAir. First and foremost, we have another version of the cape attack, only this time in the air! It's fast, and has a great trajectory. It sounds the enemy at a forward-and-down angle, meaning it can potentially lead to a spike. Play your cards right and you can even spike them without leaving the stage. (http://i59.tinypic.com/10n7tle.gif) And what about the FAir? Boom. Magic knee attack. It makes far more sense on Ganondorf than Falcon, in my opinion. In any case, I'm decloning Falcon as well, so I'm happy. The move's sour-spot has an upward launching trajectory: Perfect for a NAir or Up Smash setup. (http://i59.tinypic.com/15yb2vp.png) The BAir has a very simple change, it's now just a dark element attack. The UAir is now a slow-but-powerful kick. It has magic properties, too: land the move, and the foe is set ablaze! (http://i58.tinypic.com/a0ghfm.png) The DAir also has few changes. It's taken some serious speed and power nerfs, and the animation is different. Now, instead of slamming you with both feet, he just smacks you with the heel of his feet. Why should the great king of evil bother dirtying both his boots with a worm like you? (http://i61.tinypic.com/23tntzm.png) Now this is where things get serious. Let's talk grabs, shall we? Ganondorf now has a ranged grab. You'll know where the hitbox is because a tiny dark magic flame will appear. (http://i59.tinypic.com/28vw02c.png) Land the move right, and the foe will paralyzed with dark magic! (http://i62.tinypic.com/qxryxg.png) Let's start with the Forward Throw. Ganondorf launches a stream of electricity straight at the opponent, and finishes off with a small electric explosion! (http://i58.tinypic.com/2m0kjn.jpg) (http://i59.tinypic.com/2pphbgj.png) Now, the picture of the Back Throw doesn't do the move justice, so let me explain. Ganondorf spins the opponent super fast, while pummeling them with several blasts of dark energy. Then? He tosses you aside like garbage. He doesn't even pay attention while he's doing it! He just stands there, arms crossed. (http://i59.tinypic.com/2gvj0c3.png) The Up Throw isn't as fancy as the rest, but it's got some serious power. It's just a telekinetic throw upwards. (http://i62.tinypic.com/2lu9xg8.png) And finally? The Down Throw. Ganondorf raises the opponent slowly, while spinning them round and round, and then... BAM! Explosion time. They get sent flying downward. If your lucky? You might just catch the enemy in the air with this one! If you do? A Down Throw will send them flying down to their deaths! (http://i57.tinypic.com/n5q4c7.png) And... GASP! What do we have here? A preview of what's to come, perhaps?! (http://i61.tinypic.com/i5tyet.png) Post by: Quadraxis on March 10, 2014, 06:59:06 PM Will you make any Roy vertex editing, to resemble his Binding Blade appareance (like the boots) for your Roy psa? Quote from: DanteNo on March 10, 2014, 06:59:06 PM I have a vertexed Roy in the vault. It's not perfect, though. This is badace! Ganon looks so [censored]ing awesome. I really like him man. Good job! EDIT:I decided to remake one of your Ganondorf animations to look a bit cleaner. I remade his CatchWait animation. Here it is. I'll try working on the other Catch related stuff to make it match what I did and send it to you if you want. (http://i.imgur.com/JKLO1LT.gif) The only reason the cape is moving is because he's actually using his magical prowess to grab you instead of his own hand. I thought it would look nicer that way. I dunno it's up to you. Post by: Carnage on March 11, 2014, 10:28:31 AM like this thread so im subbing xD Post by: Lito on March 11, 2014, 01:42:10 PM My only real complaint is his sword. He has three(plus the extra that WW Ganon has)swords and you gave him the one that isn't technically his... But that's just my inner Zeldanerd nitpicking. Good work. The flight/hover mechanic is cool but takes time to get used to. I have nothing else to say this time around, great work. Also any plans on his usual ball of evil? Oh lookie here, Ganondorf got me king for a day. ([url]http://i.imgur.com/JKLO1LT.gif[/url]) Niiiiice, thank you thank you. This perfect. Anything else you can do for this hack would be incredible. Some suggestions: His new walk is fair, but also fairly shoddy His Down Smash literally has no transition His cape attacks (Jab, NAir) look fanatastic in BB, but OK in-game. You know how to manipulate cape physics? His Run animation needs more definition. It's good, but bland. Quote from: Lito on March 11, 2014, 01:42:10 PM I've got to give a biiiiiiiiiig fat no on his one. This decision is very easy to explain. Ganondorf has "four" possible swords, actually. 1. Spaceworld Demo Sword 2. Wind Waker Sword(s) 3. Execution Sword 4. The Dark Master Sword 1. The Spaceworld demo isn't canon, and it's appearance in Melee is negated by the fact that that game also isn't canon. Sword 1 is out. 2. While the Wind Waker swords are in fact his, they are also relatively generic. AND, giving them to him would mean giving every slot on the moveset dual swords, with a dual sword moveset. That's not happenin'. 3. The execution sword from Twilight Princess literally isn't his, so I'm technically entertaining your complain by not including it. He stole it from the sages after escaping execution. It's also somewhat bland. Spoiler my last point because there's some Skyward Sword end-game info in here. 4. The Dark Master sword is literally his weapon. If you want to argue that it's technically Demise' sword, I'd have to shoot back with the fact that Demise is technically Ganondorf. Of the three canon swords he possesses, only two are his, only two have a relatively nifty design, and only one of all three fits BOTH of those criteria. It's also, from the perspective of the storyline, the single most important and powerful sword Ganondorf ever wielded. The choice was abundantly clear, it just had to be the Dark Master Sword. Also any plans on his usual ball of evil? I assume you mean his magic attacks? Of course. The trouble is I have no experience with specials, so I need recruitment for that. Me and BronzeGreekGod are shooting some ideas back and forth right now (evidently he has Special attack experience) What ideas do you have for Ganon's specials? I could help, seeing as I'm just doing some animating. And PSAing doesn't take much time. Special - Magic ball, of course. 'Xcept if you charge the move, to make it that purple scatter shot magic ball he does. Side Special - Aughanim thunder magic. Ever played A Link to the Past? Up Special - Pretty simple Teleportation type move. Down Special - That thunder-punch ground slam thing from Ocarina of Time. Special and Down Special have the highest priority right now. 1. Easy. The second part will be slightly challenging, but otherwise it should be easy. 2. wat 3. I'm not sure how to make the character teleport diagonally, but I'm pretty sure I can do up, down, left, and right. I've always wanted to do a teleport move myself, just haven't got the time to do so yet. 4. Easy OBJECTION! Ganondorf is not a reincarnation, he is a curse that Demise created. Demise is still sealed in the master sword [citation needed], and is technically not Ganondorf. Also sorry for sounding like a little *beep* but of all the swords you picked why pick the one that the character under the name of Ganondorf/Ganon never even touched. Also: This is not a generic sword: (http://zeldawiki.org/images/0/02/Ganon%27s_Sword_TWW.png) There seems to be an impasse here: On one side: In the videogame universe, when you "obtain" something, its your right? Look at Link getting all of his valuable items left behind in dungeons... they not his but we still consider them his correct? Same logic can be applied to Ganondorf, he "obtained" the Exe. Sword, therefore it his, and he uses it in a completely cannon game to fight Link. Ganondorf has no generic swords. Only semi generic Sword play. On the other hand: The dark master sword is literally, the only sword he has that has dark energy on it, fits him so well for whatever PSA is planned, to make Ganon All Star material, he needs a sword that fits whatever magic attack he uses. Therefore, the Exe. Sword makes no sense in that case, its pure light not shadow. It may not be his, but its on his bloodline, you see... Skywards Sword Spoilers ahead: The dark Master Sword is Ghirahim himself, Ghirahim strongly resembles your navi, fi, witch is the light master sword... therefore, BOTH OF YOU ARE WRONG. Why? Ganondorf is not Demise incarnation, he's Demise's Curse. You see, the light master sword was created by the soul porpoise to seal off Demise, therefore sealing off darkness. On his final breath Demise "cursed" the hero's bloodline with one of his "bloodlines" to take revenge. Ghirahim was not sealed off with Demise. He just poofed away. Proof, skip this video to 7:01: http://youtu.be/7weVnt103kQ?t=7m1s (http://youtu.be/7weVnt103kQ?t=7m1s) What do I wanna go with this? Simple, Ghirahim's job is to carry that curse, and aid for the hero's demise. The dark master sword... is now Ganondorf's sword. Its just that he never decided to use it since he had the triforce of power to mess with. Hoenn confirmed X D Go ahead and argue against this... https://www.youtube.com/watch?v=Lbv5AJDh9o8 (https://www.youtube.com/watch?v=Lbv5AJDh9o8) He said his "incarnation"... but how did he did it being sealed off in the master sword? COUNTER OBJECTION! Ganondorf is not merely a curse, but the imbodiment of Demise' hatred. As a projection of his emotions he can be seen as a conscious dispensation of his being! "Though this is not the end. My hate...never perishes. It is born anew in a cycle with no end! I will rise again!" The defense rests. The only thing that isn't generic about the sword is the hilt, but I'll concede on that point. However, the fact remains that that sword goes with a set. Giving him one and not the other wouldn't make sense and more people would complain. I really wish I could give him every sword, but as far as I know that's not possible (and certainly beyond my skill level). (http://img2.wikia.nocookie.net/__cb20130630173908/aceattorney/images/2/25/AA_Miles_Edgeworth_Court_Desk_Slam.gif) I deny your Exhibit to be correct! Demise will rise again, but his hate never perishes, how would he delivers this since he is sealed off in the Master Sword in the first place? He need to be released first! Hate=Sword! Joking aside, the dark master sword is epic, leave it like that, it fits him so well. Making a version for all the swords? Geez... I'm sure this wouldn't be hard but Amarythe has a lot of stuff to do so I don't suggest it. As much as it disappoints me I have to deal with it. It's super easy. Just change the damn model of the sword. Takes literally a few seconds. Niiiiice, thank you thank you. This is perfect. I'll see what I can do with these. It'll feel good to get that load off your shoulders right? I'll help ya. Post by: Rosetta-Hime on March 12, 2014, 07:47:43 AM Just a Mario Fan passing through an intense argument about Zelda. Reading you guys go back and forth was kinda interesting. Haha, but whatevs. If you think Ganondorf should use a different sword than the one Amarthye is giving him, then replace it yourself. I mean, come on, it can't be that hard. I've done it a few times myself with multiple FE characters. Post by: andalsoandy on March 12, 2014, 10:51:16 AM I really want this Ganon... I really hate Falcondorf. Like, a lot. Quote from: Pichi-Hime on March 12, 2014, 07:47:43 AM It's even easier with Ganon, since the sword is in the .pac file, or the motionetc... In any case, that's just something really quick. Anyone want to give me a tutorial on how to do that? Cause I have NO idea how to work with psas and pacs Quote from: Scout on March 11, 2014, 08:39:33 PM ([url]http://img2.wikia.nocookie.net/__cb20130630173908/aceattorney/images/2/25/AA_Miles_Edgeworth_Court_Desk_Slam.gif[/url]) I know you're playing devil's advocate since you want the sword, but... (http://img2.wikia.nocookie.net/__cb20130329201545/aceattorney/images/c/ca/Phoenix_Objection.gif) His hate does not equal the sword! His hate = Ganondorf! The curse of Demise is the embodiment of the aforementioned! If the Sword = Hate and Hate = Ganondorf, that not only makes the Master Sword a curse (which is preposterous), but it also means Ganondorf kills himself at the end of every game! ADDITIONALLY, Demise NEVER rises again (so far as we know), making your point moot! No. Because, Amarythe has a lot of stuff to do then replace it yourself. The hack set I'm planning won't be subject to different versions. I simply have too much on my plate to accommodate the little nit-picks involved with the project. I'm always open to suggestions, but the hackset has an extremely strict changelist that will not be subject to alternate versions (including the former Captain Falcon, which currently has two versions). Until we can add slot specific sword mods to the character, this won't happen. Hell, if it ever becomes possible, I'd even give Wind Waker Ganondorf his own unique sword style. This is a massive project with almost no crew members (props to Heavy, Scout, and Bronze) and an irrationally long changelist. The finished product may never see a release, meaning I have to prioritize everything I do down to the last detail. That includes accommodations as relatively fast and easy as a sword swap, something any schmuck with Brawl Box and the BV search bar can figure out. Just open the FitGanon.pac file with your personal sword. Right Click - Export the object for it. Go to the SSBAS file. Right Click - Import. Sounds awesome! Take your time, I may be moving on from Ganondorf soon, if not now. I simply have too much on my plate to accommodate the little nit-picks involved with the project. I'm not taking a side (I have my own plans for my Ganon slot), but this makes no sense. The swap literally takes a few seconds to do for the sword. I know you're not going to do it, and I know you say that you have a lot on your plate. But is 8 seconds (excluding the time to find the models, which honestly shouldn't take long) to change the sword really going to take that much time out of your hacking? If this was something like rigging the whole model over again (which I have to deal with), I'd understand. But this is model swaps. All you gotta do to make everyone happy is just include like 4 swords which off the top of my head, I think they're the Dark Master Sword, Sage Sword, the one he had in SSBM for his victory, and the WW sword (although you could argue that the WW sword wouldn't fit the model and the style at all, which I would agree with. Clashes too hard). ([url]http://img2.wikia.nocookie.net/__cb20130329201545/aceattorney/images/c/ca/Phoenix_Objection.gif[/url]) (http://img3.wikia.nocookie.net/__cb20130630173908/aceattorney/images/3/3f/AA_Miles_Edgeworth_Court_Dismayed_2.gif) I-i-impossible!!! Lmfao Scout. I assume I've won. It may seem irrational, but you have to consider a few things. 1. I have a full time job. Awake at 5 in the morning and home at 5:30. Ouch. 2. I'm also writing a book. A research work. I've already hit 100 pages and I've barely scratched the surface. The level of time and sheer discipline, not to mention study, involved in the process is unfathomably demanding. 3. Full hackset major changes blah blah blah finished product may never happen blah blah Believe me, I totally understand why this seems absurd to you, but the position I'm in simply doesn't make it ideal. I really hate to be "that guy", I really hate to disappoint people, but I'm just swamped as hell. With this project, with my book, with work, with everything. In order to keep progress steady, I need to be as bare-bones as possible with this. Could multiple swords be planned down the line? Maybe. If enough people bug me about it. But for now, at the very least, I need to move on. Mario is long overdue, and the project has been rather stagnant for quite some time. This whole matter involving the sword isn't even relevant right now: He doesn't have any sword attacks yet! xD When Ganondorf hits that stage, THEN I'll take this into account. For now, this is more than good enough, and the canonical legitimacy of the Dark Master Sword trumps all the other weapons I could have used. I think they're the Dark Master Sword, Sage Sword, the one he had in SSBM for his victory, and the WW sword (although you could argue that the WW sword wouldn't fit the model and the style at all, which I would agree with. Clashes too hard). Of those four swords you listed (and you listed all the possibilities, trust me)... 1. The SSBM Sword isn't canon at all (and this hack set is strictly canon. SSB is not canon, and will not be recognized). This point is non-negotiable, I'm afraid. 2. Like you said, a single Wind Waker sword would cause a major clash in the style. I 100% agree and for that reason can't include it (...until we get slot specific sword hacks up and kicking). That leaves us with the Sage sword and the Dark Master Sword. Aaaaand for the time being? The DMS will more than suffice. And it makes more sense canonically, characteristically. And... of the two options left? It's his weapon. That's all I can say for now. I feel that the changes I've made (he's 90% de-cloned, for goodness' sake) are more than enough of a trade off, at the very least, for now. Well Ganondorf never had the Dark Master Sword. And he did actually have the Sage sword. Unless you're talking about a Demise moveset which this things seems to not be. I have to say that being a fan of Zelda and knowing most of it's history (no thanks to Hyrule Historia which I don't have.) The Sage Sword is the only legitimate option, as Demise wasn't even fought on the same realm as Hyrule. The DMS would have been lost forever. Quote from: Kienamaru on March 13, 2014, 01:41:57 PM Well Ganondorf never had the Dark Master Sword. I've already established that the hate-curse of Ganondorf, as a residual emotional projection of Demise' consciousness, can be in some sense equated with Demise as a being. Ganondorf and Demise may be separate people, but I must maintain that they are one as a conscious, willful substance. I also provided Demise' own testimony on the subject, in which he claims "I will rise again". For the time being it must be assumed that Demise is revived through the incarnation of Ganondorf. And he did actually have the Sage sword. Unless you're talking about a Demise moveset which this things seems to not be. The All Stars series is an attempted mixture of all representations of all of a character's incarnations. I'm talking about a Ganondorf moveset and a Demise moveset. It well have tinges of Demise' attacks (specifically, his Skyward Strike and his hover-dash-slash attack thingy). The Sage Sword is the only legitimate option, as Demise wasn't even fought on the same realm as Hyrule. The DMS would have been lost forever. If one argues that the Dark Master Sword was lost forever due to it being left in the Sacred Realm (which has been accessed, mind you), one could easily argue that the Sage Sword was lost through the passage of time or perhaps theoretically returned to the sages, therefore negating its connection to Ganondorf. One of the main reasons the Dark Master Sword was chosen over the Sage Sword is aesthetics. Demise is (or rather, will be) included as a costume (5th slot, not 1st like in the first release), and the Sage Sword would clash horribly with it. Along with the Phantom Ganon also planned. It's largely an aesthetic choice, but I feel it was the right thing to do canonically as well. I like the idea of him using that sword, the Dark Master Sword that is. It looks great and fits Ganons personality so well. On another note. You could just have the model files of the other swords in the pack so anyone can swap them out if they feel the need to. I dunno, just a suggestion. Post by: andalsoandy on March 13, 2014, 09:42:04 PM I just tried SSB:AS Ganon. You really need to smooth those animations, particularly his walking animation. He also jumps choppily. I really like how he plays otherwise. Can't wait for his specials! Quote from: andalsoandy on March 13, 2014, 09:42:04 PM Yeah, that walk certainly needs work. There's little I can do about the jumps though. You see, when he's falling, if you tilt forward, he leans forward. If you tilt back, he leans back. The only way to make it work? Get rid of the "leaning" effect. I wasn't willing to do that at first but it looks like I don't have a choice. Can you give him Mewtwo's hover mechanics instead (like hovering in any direction?) Some problems with that. 1. I don't know how to do that, haha. (I could learn, but... read on) 2. Ganondorf never necessarily displayed that ability (although I admit that's a poor excuse). 3. From a canon standpoint, Ganondorf can hover indefinitely. Mewtwo's hover is limited (and it's not even canon, but that's a whole 'nother story). 4. I don't feel it's necessary to apply a button input (Jump + vDown) on an ability Ganondorf has inherently. 5. Giving him the ability to move up and down would give him even MORE aerial maneuverability, which is what makes this hack relatively OP as it is. ...On that note, I want to talk about this hack being OP. Because, even despite the nerfs, it's easily one of, if not the best Character when compared to P:M's roster. I need some ideas on how to make him worse. I've already made his Aerial attacks significantly slower. I think it could use even more lag, though. I've already applied major power nerfs to his Aerial attacks as well. I think giving him even less power is non-negotiable at this point (it would clash with Ganon's character). The hover mechanic, due to a slight bug, makes attacks with an upward trajectory slightly more likely to kill Ganon, so I'm afraid a defense nerf is also relatively non-negotiable (I may have to consider it though). I'm considering giving his Air Speed (how fast he moves left-right while hovering) a small nerf, but he's already not that fast in the air. I'm also planning on making his new Up-B (currently not included) far worse in terms of recovery, so... that should make him a great deal worse. In light of that info, do you cats have any suggestions? The only thing I can think of is making his air game slower. >_> Add starting lag to his moves instead of just making them slower overall. Oh... Why not nerfing a little his air gameplay, but destroy his ground gameplay. Which would make him powerful in the air, but useless as [censored] on the ground... Post by: KingJigglypuff on March 15, 2014, 12:25:03 PM Wynaut make his floating mechanic his Up Special? Oh, of course. Whenever I make a move slower, I almost always do it with starting lag. Ending lag is about half as bad as starting lag (because provided the move connects it has little significance). Plus, I'm well aware that making the attack frames slower actually makes the attack much better, haha. Hitboxes that last longer are far more accurate. Quote from: Hyper Akeno on March 15, 2014, 12:24:01 PM OK, I see how that could work. BUT, just note on thing: If I destroy his ground game, people will rely primarily on his air game. The hover mechanic already puts focus on his air game. Making air game useful alone would make the hack very, very bland (because who would use him on the ground?). However, I'll apply a nerf here and there to his ground game. For example, I know for a fact that his Down Smash has too much knockback right now. Quote from: KingEvilpuff on March 15, 2014, 12:25:03 PM (http://cdn.bulbagarden.net/upload/2/22/Spr_3e_360.gif)...I think that was actually the original plan of action. BronzeGreekGod suggested reserving the Up-B for something akin to a teleport maneuver though (like how Ganon teleports in A Link to the Past). At first I objected, because I considered the hover far more important than teleportation, but that was before I figured out how I could make a character hover as a default jump. Once I figured that out, I reasoned that I could open the Up-B to something entirely new. And, as it happens, cramming as much content reminiscent to past-game abilities is a huge part of the project's mission statement. If I absolutely can't balance this through other more conventional means, this is a suggestion I'll probably have to entertain. Although I understand I'm being pretty stubborn with this, haha. This is going to sound completely weird but instead of balancing by nerfing... why don't you balance by buffing? I put some serious contemplation into that. I might just go in that direction. Mainly because this flying mechanic is planned for a couple other characters. Two or three others, maybe. It's not weird, and it actually makes complete sense. But it won't necessarily work in this case. There's two ways to balance: nerf the character that's OP or buff those that are weak. In this case, Amarythe has only a handful of characters in comparison to PMs cast. Nerfing Ganon would be the easiest way to balance him in this situation. When he finishes everyone, then he can go about balancing by buffing as opposed to nerfing. ^ Which describes the main problem I had in contemplating buffing the rest of the cast. Title: Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) 'Nother quick little blurb: My interwebs have been down for some time now. It will take a good few days before everything's up and running again. In the meantime, I've put some serious work back into Meta Knight. Upon release, he'll be 3.0 ready, and will have flight capabilities like Ganondorf and Charizard. He'll also have seeeeerious power nerfs to accommodate the new ability. I also want to focus on polishing his old material. For example, his Side and Up Smashes, while decent, could use much cleaner animations. Plus, his old Dash Attack had virtually no start up lag and incredible range (despite being pathetically weak). He'll be much easier to nerf than the other two flying characters. Once I get my internet back up, I'll be able to work with Textures once again. Scout has finished rimming every Ganondorf I need, and with the release of Smash 3 Meta Knight I can completely revamp my old textures of him. Post by: justadood on March 22, 2014, 01:51:55 PM is there going to be a version of these guys without the melee dodge and fall speed?.. that's like the ONE thing i don't like about project M movesets, and the movesets made to fit in it :P Quote from: justadood on March 22, 2014, 01:51:55 PM I always hate to disappoint and put requests to the side, but I'm afraid I just don't have the time or the interest to localize any of my PSAs to any hackset that isn't based on Project M's build. ...But there's something I can suggest. Search the forum for SmashAttacks, a program for editing PSA files. Then, open up my hack (FitCharacter.pac), and open the original vBrawl equivalent in a separate SmashAttacks program (you can find the vBrawl file on the Resources page here on KCMM). Then, click the Attributes tab near the top of both programs, and take the jumping/gravity values contained in the vBrawl portion and put them into my hack's file. Take note that if you're localizing one of my flying characters, do NOT change Terminal Velocity. It's the value that keeps them airborne. ...As for the Dodges, I assume you mean the Air Dodge? Project M uses a code for that... if you're using my hacks over vBrawl, they should already have Brawl's Air Dodge. Post by: Jade_Rock on March 22, 2014, 10:04:35 PM Yeah I pretty sure if you use them in vbrawl they will have normal dodges,I tried it before. I told Amarythe that I would make the Minus Counterparts of his PSAs... I can still make the vBrawl version though... But not right now, because I have a limited access with my PC. First beta test of Meta Knight went really, really well, aside from some minor unexpected bugs. However, these bugs are incredibly easy to fix. His new flying animations look BEAUTIFUL, and the new mechanic feels SO good on him. It really makes you wonder why Sakurai didn't go this route in the first place. Quote from: Jade_Rock on March 22, 2014, 10:04:35 PM I know for a fact this is true, I did it when trying to merge P:M and Brawl together (in a silly attempt to make the complete roster playable. The backroom obviously beat me to it, haha!). Quote from: Blue Akeno on March 23, 2014, 05:34:22 AM I wouldn't even recommend attempting this until a character hits 100%, anyway. Otherwise you'd have to keep redoing the process over and over for each update. Well, I can't do it now... Whenever you hit the 100%, I'm gonna do it. Though I can start with C. Falcon right now since he is 110% xD Nonononono! Captain Falcon is 110% as of 2.5b, haha! Plus, he has very minor bugs I want to sort out, haha. Next time he's released he'll just be 100%, lol Owell, whenever you're done with one of them, I'm gonna make the new versions. I would love minus versions hope these do finish. 110%, ha! That's funny. Did you only give that amount to him because he's THE Captain Falcon? Anyway 2.5b was quite a while ago. He definitely needs an update. I gave that number to him because... I released 100%, and he needed another update. So I was lyk, "how are people gonna know to he's changed???" Then I gave him 110%, hahaha. Lolz... Dat reason... Anyway, I think that the Warlock guy should have more range on his electric punch thing (can't remember if it was the Side or Up Smash), this move is SO hard to land, that it's kinda frustrating when you're comboing your opponent... I'm gonna give you my full impressions on him when I have more time, I couldn't do as much as I wanted today. By the way, try your True Roy PSA with the Smash 3 Roy, it fits so perfectly :srs: Prior to the update, it had worse range. The motif behind G'dorf's Up Smash is the same as DK's: primarily hitting aerial opponents. And, with the range buff, you actually can hit taller characters. In the right circumstances, landing this move almost guarantees a K.O. Making it more viable, specifically on a hack that's already a tad OP, is a no-no. And pssst... let me let you in on a little secret. That sour-spout on the FAir attack? The one that sends them upward? That's built specifically as a setup for the Up Smash. ;) When Roy's update comes, I'll be taking the Smash 3 Roy and modifying it to my liking. Don't worry, it'll be a step up from my old SoS Roy. Smash 3 is being integrated into the pack for almost every character. Lol... Now I know why can't I land this move on guys like Link, his Toon self and others of that kind... Well, not really OP, but... He flies... That's mean >:c Lol... Now you made me wanna try him more... Lol... I see... Just wanted to let you know because I tested some characters and I made that little mix... Lol. Meta Knight is slowly inching toward completion. (http://i62.tinypic.com/2jfjfqc.jpg) ^ This picture shows 6 out of 7 planned textures for the project. Please note that these are all beta, not to mention print/screen'd from Brawl Box. (Meaning, the color values are slightly inaccurate). With the help of the Smash 3 Team, and my much improved texturing skills, the quality of these textures has at least doubled. At least. That's a pretty big understatement, honestly. As for the PSA? Here are some unmentioned perks worth noting: - His sword slash GFX are changed from Blue to Yellow, with a slight Pink tint (as seen in his games) - His Jab can now Loop Attack (Meaning, if you Hold the A Button the attack loops endlessly) - His Down Smash hitboxes have been refined, in addition to the Fire GFX involved - Various animation improvements (Side Smash, Up Smash, Up Tilt & Up Air specifically) - He can Fly. Duh, I've already pointed this out many times. There's more info that I can't recall now, so be patient. This PSA is definitely worth the wait, "Ganondorf makes the opponent spin while he's not looking at them and they blow up" I didn't play the hack (just looked over the animations), and I was severely disappointed when I didn't see any spinning around Ganondorf. That and the walk animation. I know they're tough (my first run animation was absolutely terrible). But until you get it to look nice (I don't mean SDoom or Kagemaru "nice", I mean "Thank god, it looks passable), just use vBrawl's or swap it with someone elses (like Ike or something, just whatever you think fits). That's a great idea, I should utilize it for his Up Throw. It's the most boring through right now. That's a good idea. I'll play around and see if I can find a fitting walk. For now, I think Ike's Mid Walk would work nicely for him. Ike's Mid Walk is literally perfect. Beautiful suggestion D. By the way, you got that Catch Wait animation still? I don't think you ever linked me to the file. Speaking of Ganondorf... Here's what I've been up to. (http://i62.tinypic.com/24pzy21.jpg) I'm almost 100% positive this is the most accurate Ocarina of Time Ganondorf in existence. All of the others are clearly just Melee Ganondorfs. Then there's JoeTE's (?) "7 years older" Ganon with the red cape, but his doesn't have the detailed tunic textures like mine, among various other little things. I'll have my own older Ganondorf ready too. Currently working on resizing his cape. I tried working with the one-slot size mod tutorial, but I can't get it working for his mantle bones. I'm going to dabble with transparency edits in the texture and see what I can whip up. Yeah I usually go to that one if I can't animate anything that looks good enough. Yeah I still have the chr0 file, I'll PM it to you. Damn, he looks really good there Amarythe. Nice job. Post by: Amarythe on April 02, 2014, 12:08:01 PM Terrible news everybody. Just awful, awful stuff. My SD card randomly decided to format itself last night. Meaning, everything got corrupted, and eventually deleted. Currently unreleased material that is now forever gone includes: - Meta Knight's 3.0 Upate and all of his new costumes - The update to the previously release Ganondorf PSA, and his new costumes - 3 different new Smash 3 ready Captain Falcon textures - The nearly completed Stage expansion Among various other things I'm too frustrated to remember. It's a really [censored]ty situation, basically. But, the project isn't going to die. I'm going to steady myself and takes things slow... one character at a time. Starting from Mario, working my way down. At least focusing on other characters will be a bit of a breath of fresh air. <_< This isn't same lame attempt at a late April Fool's joke. This really happened. >_> Post by: Large Leader on April 02, 2014, 12:15:59 PM Well... you dun goofed man. Post by: Akeno/Archer on April 02, 2014, 12:38:59 PM Quote from: Amarythe on April 02, 2014, 12:08:01 PM And that's why I never save anything on my SD Card without a PC backup. I know how you feel though... Post by: Nao-chan on April 03, 2014, 12:18:25 PM Too true, too true. Hopefully you can get yourself back to where you were before you start to lose interest. Quote from: HeavyD88 on April 03, 2014, 12:18:25 PM I hope he does... Quote from: Gold Akeno on April 03, 2014, 12:31:38 PM YOU HOPE I LOSE INTEREST??!?!!?!?! Haha, I kid. I know what you meant. I'm also going to be much more keen on keeping backups. Every time I finish a texture or major PSA update, I'll be backing up my SD. In any case, Like I said: starting fresh with Mario. I've made some good progress so far! Here's a small hint of what's to come: (http://i61.tinypic.com/2gx2w44.png) Now, I absolutely hate Brawl's model of Mario. It's so ugly... he has a massive, fat head, and it's just... bleh. It looks dumb. Now, recently somebody made a rim-lit Melee Mario; so I thought, "Hey, why not use that? Oh yeah... because Smash 3's textures look so much better." So what did I do? I took Smash 3's textures and localized them to fit the Melee model! Pretty neat, huh? I like to call this Smash 2 Mario, :P - When Mario gets updated, all the textures in the package will be over this model. ...I don't know why his overall buttons are white in Brawl Box. it looks fine in-game. Post by: andalsoandy on April 03, 2014, 06:06:02 PM ([url]http://i61.tinypic.com/2gx2w44.png[/url]) That Mario is amazing! With his textures and his model looking more like the SMB series Mario, Will you be re-doing his running/jumping animations to match, say Super Mario 3D World? Quote from: andalsoandy on April 03, 2014, 06:06:02 PM Thanks man! Although you should thank the Smash 3 team, KTH and Rage83. I mainly took there would and mashed it together. But hey, my Super Mario 3D World textures will be his default texture soon, so my work will be involved soon. ;) Running and Jumping animations are planned, yes. Unfortunately, I don't have a Wii U or this game yet, so... aside from videos potentially, I have no frame of reference. It'll happen though. For the run, I was mainly thinking of... well, you know how in Smash Mario lunges forward while he's running? I was gonna make his back more "straight up" while running. I assume his SM3DW run is kinda like that? Yeah, exactly. He has a few different runs in the games though. SM3DW has him hold his arms inward and not really move them (at least when he's running fast) kind of like SMB2, while Galaxy and 64 has him move his arms beside him. SM3DW/SMB2: (he doesn't really move his arms.) http://www.mariowiki.com/File:Mario_Artwork_%28alt%29_-_Super_Mario_3D_World.png (http://www.mariowiki.com/File:Mario_Artwork_%28alt%29_-_Super_Mario_3D_World.png) Galaxy and 64: Super Mario 64 Fan Remake - VLog1 - Blender Game Engine (http://www.youtube.com/watch?v=mM9ADXfvnVo#ws) I'm juggling around some ideas involving giving him slot specific runs and jumps. I've also made the decision to go with Luigi's Melee model. I'm considering doing the same for Sheik as well. Maybe you should vertex Wario too just to look a little more Melee-esque. That sounds like a lot more work than it's worth! ...In large part because I don't really think I could do that, ha. A rip of SSBM's trophy might do the trick, but again, model imports and ripping and the lack are outside of my repertoire. Though textures never really seem to do the trick with Wario. idk, he just needs a few touchups here and there on his model. ANYWAY, BACK TO MARIO... Can you re-post his planned moveset? This is a quick rundown of the non-Hammer moveset: Change Wait Animation Change Run Animation Add Triple Jump Add Skid-Jump Add Crouch Jump Add Running Jump Add Crawl Change SwimF Animation Jab - NONE Side Tilt - NONE Dash Attack - Lunge Tackle (SM64) Side Smash - Fire Hand (M&L:SS) Up Tilt - NONE Up Smash - NONE Down Tilt - Slide Kick (SM64, Run+Z+B) Down Smash - NONE NAir - Spin Jump (SMW) FAir - Lunge Dive (SM64, Run+Jump+B) BAir - NONE UAir - Jump Kick (SM64) DAir - Ground Pound Special - NONE (Faster, weaker, more range, limit to 2 fireballs) Side Special - Koopa Shell Kick Up Special - Cape Down Special - Galaxy Jump Grab - Lunge Grab Pummel - NONE Forward Throw - Heavy Toss Back Throw - NONE Up Throw - NONE Down Throw - NONE Side Taunt - Peace Sign Up Taunt - Old Side Taunt Down Taunt - Hammer Toggle I like it so far. I think a few changes are due because some moves don't seem like they'd be mapped to the proper button combinations (i.e. D-Tilt.) D-Tilt should be his old D-Smash. N-Air should be his SM64 Jump Kick. U-Air should be an upward punch, as if he were hitting a brick above his head. B-Air should be his old F-Air. D-Smash and U-Smash could be more unique looking Fire Hand attacks. U-Throw should be animated to look like he's kicking you up similar to when he throws a shell or something upward in SMB3/SMW. Post by: Amarythe on April 05, 2014, 07:36:14 AM The button combinations listed in the parenthesis are not for Smash, they were to help clarify what moves from what games I was talking about. On the other hand, if your suggesting that the D-tilt I listed wouldn't feel real right as a D-Tilt, I'd have to disagree. Sliding kicks for crouching attacks are a popular staple in many fighting games, and it worked pretty well for my Meta Knight. No. Because then, not only do I have to get rid of the new D-tilt, but then I have nothing canon for his D-Smash. (I'll address your D-Smash suggestion when I come to it) The Jump Kick was the very first thing I tried out when I started hacking. I mapped it first to the FAir, then the NAir, and now the UAir. There are very specific reasons for this. I can't make it the NAir because I need that for the SMW jump, which is definitely going into the game. The SMW jump can't be mapped to the DAir because of the Ground Pound. Then, I can't use it for the FAir because then I'd have to get rid of the planned air-lunge-jump attack thing from SM64. And if I don't use it for the UAir, then his attack is a Captain Falcon/Kirby/Ganondorf/ZSS clone (I'll address your UAir idea). The move makes a lot of sense as a UAir. His foot aims upward, the move makes him hover, it's a pretty reasonable UAir. Using this mapping, I've been able to apply the maximum amount of new canon aerial attacks to his moveset, and that's a big priority. I see where you're coming from, but technically this isn't a real move. Mario breaks blocks by simply jumping. I entertained the idea back when I didn't have a UAir planned, but it would be awkward to animate (since it looks so much like his jump) and I have a much better UAir planned anyway. In the first beta of Mario, this was actually the case. I felt it was too slow and felt strange. However, making it faster and slightly weaker is definitely an option. I think I'll give this a go. The D-Smash is already canon, so it's not negotiable. As for the U-Smash, it's an interesting concept... but, there's nothing canon prompting me to make the change. The headbutt is pretty unique on its own. Unless you can find me a canon instance of a U-Smash-esque fire-hand attack (or any other attack for that matter) I can't do it. The project doesn't really overstep its boundaries when it doesn't have to. This is a really good idea. His throws are a little empty, so I'm loving this one, haha. Quote from: Amarythe on April 05, 2014, 07:36:14 AM Most of the D-Smash changes came from the fact that his D-Smash didn't need to be a charged attack, and that a lot of other moves could potentially take it's place. D-tilt just doesn't feel like it should be a sliding attack. Idk. I guess Mega Man slides, so whatever. The Jump kick situation sounds like it makes sense. I mean if you tested it and all it it doesn't feel right, by all means change it. (Also if I had noticed you made the Spin Jump from SMW an attack, I wouldn't have said anything, lol I skimmed that. Can you make it so you bounce off opponents when using it?) See if you can incorporate this into being an attack: http://www.mariowiki.com/Somersault (http://www.mariowiki.com/Somersault) It could be B-air, U-smash, U-tilt, D-smash... idk. Post by: Rosetta-Hime on April 05, 2014, 06:30:59 PM Aha! A fault in your reference! It says only Mario, Luigi, Yoshi, and Wario can o this move, but Rosalina, Princess Peach, and Toad can do it as well! Therefore, it is irrelevent! Haha, I'm just kidding. I would love to see this implemented somehow, though. Quote from: Rosetta-Hime on April 05, 2014, 06:30:59 PM It's a wiki, ya know. Go ahead and edit it. I can't conceive of a canon move that could possibly take it's place. The main appeal behind the move is the fact that it functions perfectly as a D-Smash. The Jump kick situation sounds like it makes sense. I mean if you tested it and all it it doesn't feel right, by all means change it. Already 90% done, tested, and it feels great! Still having trouble making the slight hover effect feel juuuuust right tho. (Also if I had noticed you made the Spin Jump from SMW an attack, I wouldn't have said anything, lol I skimmed that. Can you make it so you bounce off opponents when using it?) THIS is easily the moveset's primary feature. I haven't QUITE gotten the coding right yet, but I'm making some major breakthroughs. But even so, I'm running into really, really complicated problems with implementing this feature. I'm 100% determined to do it! I got a bounce working properly earlier today, but then after toying with the coding it stopped working. Even reverting the code back to what it was wouldn't help >_> See if you can incorporate this into being an attack: [url]http://www.mariowiki.com/Somersault[/url] ([url]http://www.mariowiki.com/Somersault[/url]) That's... way too extreme! I'm already implementing it as a jump though, after skidding. That sound amazing :srs: Post by: andalsoandy on April 06, 2014, 01:06:28 AM I've been thinking... Maybe his crouch flip could be his U-smash (or U-tilt,) and he could hop a shorter height and kick backwards while flipping? I'll see if I can animate it and send it to you. His B-Air could also be Lucas's B-air from vBrawl and P:M since it looks so much like his pivot dash flip or whatever (when he backflips after running and turning around.) I wouldn't bother with that animation. His jumps just aren't attacks... it really wouldn't look or feel right at all. Post Merge: April 06, 2014, 09:41:45 PM Mario's UAir (Jump Kick) is at 100% now. Using an RA-Bit, I got the hover feature to work flawlessly. What's awesome about this move is that it doubles as a short recovery option! It's awesome for both ledge-hogging and edge-guarding. ;) The DAir (Ground Pound) is looking good so far. There's a bug with it though: normally, when you use it, you float in the air for a few frames before falling. But, if your fast falling, for some reason the floaty effect doesn't register. Other than that, it's largely functional and it's a great, though predictable kill option. I've got a really good build of his Dash Attack (SM64 Dive Tackle) working right now. You can even press A while sliding to cancel the move, just like in his games! However, I want to make it so that this move can slide right off of the ledge. ;) It'll make the attack feel more natural, not to mention more true to his series. And finally... the NAir (Spin Jump)! After racking my brain for solutions, I finally had to enlist KJP's help; and he polished the move up really well! You bounce after the hitbox connects... and not only that, but you can cancel the move into itself, and keep bouncing, and bouncing, and bouncing! It's awesome! And not only that, but just like in Super Mario World, there are two different kinds of bounces. If you're not holding the A button, you do a small bounce . But hold the A button, and you go up about twice as high! Pretty thorough, huh? ;) Mario has a maaaaassive change list, so I want this moveset to involve a great deal of changes. I'll be releasing this once I've finished every texture, every standard attack, all grab related features and one or two taunts. In terms of the PSA, that's about...4 out of 12 changes left! Cool sounds like he'll be fun to play as, instead of the standard brawler of the Smash Bros. series. I really like what you're doing with him. Keep it up buddy. Post by: Akeno/Archer on April 07, 2014, 06:48:53 AM He should be called Jumpman instead of Mario in your PSA... Lol... There'll be a Jumpman texture in the package at least, haha. Oh, one thing I forgot to mention... his NAir can even bounce off of projectiles! It's pretty hilarious. I'm also looking to make it so that whenever you use the Fire Ball special, the model/textures change to their Fire Mario equivalent! ...However, I've never tackled anything like this before, so if anybody has some advice about it, that would help. The SMBZ mario should be a good reference. I can't find any tutorials yet though... Post by: Large Leader on April 07, 2014, 07:15:47 AM You'd have to use model changers for that. Post by: Carnage on April 07, 2014, 07:53:53 AM Quote from: Tidus on April 07, 2014, 07:15:47 AM this you would have to make each mario model have both colors inside the pcs with doubled polygons with visibility bones, you can easily just take the models from smbz and use them and adapt the model changers I understand that, it's mainly setting up the slot files that I'm a little foggy about. Quote from: Carnage on April 07, 2014, 07:53:53 AM I can't simply take the models from SMBZ Mario, because my project is now utilizing Melee Mario's model. However, I can easily put his hack and mine side by side and simply adapt what he changed to my files, no? I also found Black Jack's tutorial on it. It's... not the most articulate piece of work, but it'll still be a great help. well techicaly what mariodk did was duplicate the polygons that will change colors and the materials of those polygons and made them load diferent textures and be visible at diferent times, it can all be done with bb but thakes abit of time. Can I safely assume that a polygon is basically an object? Objects in the previewer are often named polygons. I don't see why he'd need to change the materials. Wouldn't each new object utilize it's own respective material? I.E., the same material the former object used? the material is the same but it has to change the texture name to call another texture like i said duplicated the material and changed the texture reference Oh, doi. That should've been obvious, haha. Thanks! Post by: Caporai on April 10, 2014, 06:18:53 PM Caporai here (and also my first post in KC.MM forum.) I feel really bad for your great (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) there Amarythe. But I hope things are going well after the incident. Btw how far did you get from 41.67% Ganondorf since the (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)? and was it only for Fist Ganon? (I'm currently checking on BronzeGreekGod Sword Ganon for improvment there if you guys wanna combine both of them as one.) So... Project M now has BrawlEX support. ...Suffice it to say the change list for this project has expanded infinitely. Quote from: Caporai on April 10, 2014, 06:18:53 PM I feel really bad for your great ([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url]) there Amarythe. But I hope things are going well after the incident. Btw how far did you get from 41.67% Ganondorf since the ([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url])? and was it only for Fist Ganon? (I'm currently checking on BronzeGreekGod Sword Ganon for improvment there if you guys wanna combine both of them as one.) Haha, thanks man. It was a fairly frustrating (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446), but nothing earth shattering. Ganondorf received a bunch of slight tweaks and fixes before everything crashed, plus a new Up Throw. That, and I was starting to tweak some animations for his swordplay. Yeah, it was only fist Ganon at that point really. Me and Bronze won't be combining our work as one, since we've both got some slightly different ideas for approaching the character. However, we bounce ideas off of each other here and there. Sword Ganon will come some day. Just wanted to inform you: None of your cape attacks will look "correct" in the middle of a fight. That's because... environment effecting things like cape > animation effecting cape Quote from: Tidus on April 10, 2014, 08:51:26 PM the cape doesnt follow the wind its an article For Ganon? Its not an article. i tough we were talking about mario lol yes ganon cape its not an article it follows the wind Come on Carnage, I'm not THAT stupid :V I already know the cape attacks don't look 100% proper during a fight. However, at the very least they look passable. I wish there were a command for disabling that effect >_> There is a way. It just makes it so that there is ZERO environmental influence on it (so you have to animate it for every attack) A good chunk of his animations already show the cape moving naturally. Not all of them though. Animating all of that would be... a major pain in the ass. >_> All those animations, plus the fact that capes are really tough to naturally animate. That is very true.The characters with capes aren't easy to animate for. Especially if you're trying to make it look natural. I would know. Dresses as well. And hair. Post by: Maydelcore on April 15, 2014, 11:03:26 PM Are these PSA's for vBrawl, Project M or what? I'm confused now. Post by: Nao-chan on April 16, 2014, 04:06:11 AM Project M only. He says it in the OP you know. And in all of his releases as well... But when he has one 100% done, I'll make versions for vBrawl and Brawl - MAX. Quote from: Naoto-san on April 16, 2014, 04:06:11 AM He doesn't say that. It used to be in the OP, it was taken out after he remade it. Every PSA hack I make is P:M exclusive, no exceptions. Sorry, I don't have the time to accommodate for what I consider infinitely inferior builds of Smash. Like Tidus said, when I revamped the OP, I revamped everything. Which means I forgot to add some info here and there >_> But like Tidus said, the info is in my hack's descriptions. Read the info brother! As for the lack of progress lately? I just got a new job. A really [censored]ty, demanding new job. Meaning, I wake up at 4:30 in the morning and come home at like 5:30 at night; and as a result, I'm in bed by 8:00, usually. So... I won't be doing any progress during weekdays, at least for now. Plus? I've been putting a lot of focus on my book. Meaning, even my time on the weekends is somewhat compromised. I'll try to work on this as much as I can, but needless to say I'm really stressed out/swamped right now so I can't make any promises. In the meantime, thanks for following the project. I'm working as hard as I can right now. Post by: Nezha the Scout on April 17, 2014, 09:09:07 PM That, plus the fact that I entered a huge hiatus due to not having a laptop anymore and all of the project's characters are still in there isn't helping out either. Post by: Blitzus on April 22, 2014, 09:13:25 PM Hey, Everyone, I was just wondering why the download for true Bowser was bad. When I get to Mediafire it won't let me download it. Anyone else get this problem? I really like playing Bowser, and I want his Punch from Bowser's inside Story. Post by: Archer(AkenoS3) on April 22, 2014, 10:00:58 PM Hmm... or Amarythe removed it because he wanted to work on it, or your pc is the one to blame. Edit: Tested... I can download it without any issues via my phone... I didn't remove Bowser because I wanted to update him, however I did neglect to repost the link on account of that fact. MediaFire trashed the file on their own, for reasons unknown. Well, actually, I do know the reason: MediaFire is just a [censored]ty file system, that's why it got trashed. But Blitzus, if you're looking to get your hands on the PSA, the download IS available! What you need to do is look for "True Bowser 12%" on YouTube. Find the video of my PSA and the video's uploader has a live link to the file there in the comment section. Sorry for the inconvenience, I'm swamped right now so organizing all of my work is a really hard task. IN OTHER NEWS, I haven't touched my hacks for some time now, but I'm gonna make time for Mario this weekend. Since I last relayed my progress, I've got a working beta of the Fire Hand from Superstar Saga functioning pretty well! However, I'm polishing it up right now, and adding in a fancy little easter-egg... remember how the move fails if you charge it for too long? Hehehe. Let's just say you'll wanna think twice before fully charging his new F-Smash. In other news, I don't recall if I said this yet, but I'm making it so that every time Mario uses the Fireball, he switches to Fire Mario... and the feature is even slot specific! Here and there I've made some minor breakthroughs, but it's been a tough process. Long story short, I think I know what I've gotta do to get it working. That's all for now. I can't put a reliable time frame on this next release, but I can assure you it will be worth the wait. Big problem, amigo. When downloading it from the youtube, it sent me to the brawl vault The brawl vault sent me to the bad Mediafire. I'm sure you see the problem Do you have a direct download somewhere? Post by: Infernape on April 24, 2014, 06:05:25 PM Hey! Good stuff you have here, If you need any help on some sort of Recolors just tell me I can help you :) Quote from: Blitzus on April 24, 2014, 05:18:25 PM That's because you clicked the link in the video's description, not the comment section, like I said. Here ya go brother: https://www.dropbox.com/s/rt7qujtjz6mt9sm/True%20Bowser%20%5B12.5%25%5D.rar (https://www.dropbox.com/s/rt7qujtjz6mt9sm/True%20Bowser%20%5B12.5%25%5D.rar) Quote from: Infernape on April 24, 2014, 06:05:25 PM While I'm very grateful for the offer, I'm incredibly touchy about recolors for this project. I want to enlist outside help for as many aspects as I can... except when it comes to textures. I can't help but notice that much of your work involves "traditional" recolors. Meaning, each slot gets it's own respective color; the overwhelming standard for recolor projects. However, this project is taking an extremely alternative approach, in which each slot is filled with no consideration at all for diversity in colors (the "red" slot, the "blue" slot, etc), but rather, canon appearances of the character from each of their separate games. Provided I commissioned you for something, that would be the priority. ...As for the main problem, I simply don't trust anyone but myself to handle this aspect of the project. In many (or even all) cases, the costumes I'm making involve very fine attention to very minor details, and the I'm trying my hardest to make the colors as excruciatingly accurate as possible as well. I want to make it absolutely clear that I'm not saying that I'm one of the top texture-producers (far from it), or that I'm rejecting your help because your submissions are low quality (your work is pretty good). What I'm saying is that the textures in the project must follow a strictly uniform set of rules/specifications, and that in order to maintain that unified focus, I can't afford to risk giving a team of hackers jurisdiction over this, that, or the other thing. Thanks a ton for the offer though! If you have any suggestion for the project, be sure to drop them my way. Allrighty, I got the bowser in, and man It works great. No complaints. I've also gotten Link, and... I'm less impressed with him. Just a little constructive criticism.. I like the visuals and everything, but These are probably just a few errors. I get that you're working on making his Over smash off the ground, but I'm not gonna talk about that. it's not the problem about it, anyway. The problem is that the hitbox is all awkward. It's not dependable for hitting someone adjacent to you. Just something I noticed. Also spotted a graphical bug: when using the sprint animation and turning around, Link pulls out his sword. Nothing too big, but I felt a little obligated to report it. Again, this is solid work, and I know you're busy, but they're just things i caught while playing. Link is extremely outdated, some of my very earliest work. After I pump out Mario and DK, I'll be updating him completely. I've got some new tricks up my sleeve, so this will be sure to impress. ;) when using the sprint animation and turning around, Link pulls out his sword. Nothing too big, but I felt a little obligated to report it Amarythe, you can use my sprint animations from my SS Link hack. I don't know if I changed the turn animation, but I did do the wait to run one. I'll check out your stuff soon, see if I can utilize some of your material. I'm thinking of tackling this on my own though, now that I'm a competent PSAer. It shouldn't be too tough. The SS Run will also end up being slot specific, so I won't be adding it until I have a good chunk of the textures done for Link. I just started playing around with Link today, and I'm really liking what I'm seeing so far. I've refined his Jab and it looks much better. Just an idea, but Bowser is one of my favorite video game characters of all time, I downloaded a voice mod for him yesterday. I had an idea for a replacement for his Down special, the Ground pound. In Bowser's inside Story, Bowser had a Ground pound that let him jump, retreat his limbs into his shell, and slam to the ground. Just an idea, and I know you have a lot on your plate, and a life of your own, but I just think that the stuff you do here is very true to the games. Just reporting a suggestion and wish you a nice day! Just thought I'd post this here for you. It's a new Low Taunt for Ike that goes into his new Wait1 that I made for ya. I know you're not really working on him right now, but I was wondering if you wanted this to go with him. I just finished it. (http://i.imgur.com/pSyfgUd.gif) why did you animate the cape? it wont obey you ingame since its comanded by wind and ignores the animation When I made the first version of it, the animation actually came out just like it did in BrawlBox. So I was thinkin it might do it again. This is an updated version of one of my new taunts for him. I still need to test it though. During his Low Taunt animation I think his capes physics don't actually apply for some reason. Since it looks like what it does in game and in BB. Just guessing to be honest. EDIT: Alright, I tested the animation in game, and the cape moves perfectly just how I animated it. So I think my above assumption is true, at least with Ike's taunts. So Amarythe if you want it I can send it to you later. Did you test it out on places that have really weird wind effects and such? Yup it works fine for me. Unfortunately Naoto, that taunt is being scrapped entirely for the project. All of his taunts are being replaced. Up Taunt - Thrusting his sword into the air (like in his official artwork) Side Taunt - His "battle entrance" animation from Radiant Dawn Down Taunt - His "battle victory" animation from Radiant Dawn The end of that animation you made looks quite similar to what I'm trying to do with the Side Taunt. If you'd like to take a crack at any of those three ideas I listed, I'd be super grateful! Thanks for the suggestion! New ideas are always encouraged. I happen to be replacing his Down Special... however, I don't quite remember if I had anything planned for his Down Air attack. This could work for that. I haven't played Inside Story yet, so all I have to go on for that game is sprites. I didn't remember seeing that move on his sprite sheet... I just think that the stuff you do here is very true to the games. That's the idea. ;) Oh no worries. I kinda did it for myself anyway, I just thought I'd share it. I can take a crack at some of those though. EDIT: Okay I've seen what Ike's Battle Entry looks like, and I know what art you're referencing for the Up Taunt, but I haven't been able to find Ike's Battle Victory animation. Every time I see it, the people playing skip it. Do you have a link to something that shows the full animation for me? Post by: Amarythe on May 03, 2014, 11:51:52 AM Quote from: Naoto-san on April 29, 2014, 03:46:34 PM Do you have a link to something that shows the full animation for me? FINALLY I found a video with the animation, lol. FE: Radiant Dawn Part 320 (Black Knight Battle pt8) (http://www.youtube.com/watch?v=u9tdx-T9dPU#) Thank goodness he leveled up in that battle; if he hadn't, the video's uploader could have skipped through the animation. It's a pretty simple little animation, should be tough at all. Post by: Nao-chan on May 04, 2014, 12:08:36 PM Okay that one is easy. I can do that and the entry no problem, also the artwork one as well. It'll take me a bit but hopefully by next week I'll have something for you. Nice, sounds good. I've been eager to get back to Ike since my skills improved. I put Mario on hold for a bit because I got tempted to work on Link and I really got sucked into it. I pump out a bunch of content in a really short amount of time... he plays WAY better than before, everything is all around smoother. Post by: Nao-chan on May 05, 2014, 09:34:46 AM A query for you Amarythe... I wanna ask what you think of my recolors of the Black Knight I just posted in the Vault. You know since you were maybe thinking of doing some of your own at one time or another. I hope they do the characters proud. I did the best I could. OFF TAWPIK IMMA KILL U Nah just kidding. Lemme take a look-see... Generally (lol pun) they look pretty good. But there are two things which jump out at me right away. There's a lack of variation in both the cloth hanging from his waist and the gold lining of his armor. When I was playing around with the idea of making my own recolors for him, here are all the designs I gathered as preparation: (http://i60.tinypic.com/mwtahi.png) You'll note that almost none of the characters exhibit cloth with the same color as the armor, and if it is the same color, it's a darker so as to distinguish it from the armor. This is what makes your Ashnard texture the most visually appealing of all the slots; The cloth doesn't match the armor. I know it's out of your hands for characters like Zephiel, but not for all the others. As a general (lol pun) rule, I would suggest making the color of the cape the color of the cloth as well, provided it doesn't conflict with the character's original design. Also, look at the gold trim in all these sprites. It's largely the same, but some are different. The first one is an ugly yellow-green color; the second, a very pale trim. The rest are more standard. Here and there you ought to consider differentiating the gold trims from one another. I know it's a pain since it's such a fine detail, but it would be a nice choice. The main problem with a lot of recolor packs is that they tend to make each slot one color. Everything in the "red" slot is completely red, "blue" is completely blue, etc. Your pack isn't exactly guilty of that, but it comes a bit close. The name of the game when it comes to recolors is variation; making the main part of the character a specific color, and then designing the rest of their features in conjunction with that. Keep up the good work though. That Ashnard is really nifty. ;) Thanks for the feedback man. Definitely helps. I was basically going off of their individual character portraits when making those. I do agree with you that some of them need some variation to them, I'll try and touch them up later. I know I can do better with Zelgius at least. He has two different tones of red for his armor. Ones just plain red but the other is a slightly more purpleish color, leaning more towards magenta. With Femn I tried to vary it a bit. His cape's a really dark green with grey inside. But all his armor is bright white with a light gray tunic. Fado seemed to be the most varied with his color pallete, next to Ashnard. But Zephiel, man just so much purple. Some is darker than the rest, but still not easily distinguishable. Post by: Lito on May 12, 2014, 10:53:27 AM Heyo Amarythe! I am back. I am also ridiculously outdated so I need to read like 20 pages of words. Anything new that I should definitely read on? Post by: ShadowX on May 13, 2014, 12:47:01 PM Really excited to see how Samus turns out. I hope you make her move a lot more like her older games (namely Fusion). Post by: Amarythe on May 13, 2014, 04:54:28 PM Quote from: Lito on May 12, 2014, 10:53:27 AM Well since I don't quite remember all the specifics of the last 20 pages, it's hard to say for sure. Nothing has been released since Ganondorf, but here and there there's been some new info put out there. Here's the main stuff since then: - My SD card decided to commit suicide, and a lot of awesome new [censored] got lost. An update to Ganondorf's update, an update to Metaknight's old release, as well as a good 10 textures and an entire stage expansion set. - Mario is in the works; I know you're excited for that. I've made really good progress, but there are several severe technical problems I'm trying to deal with. Mainly because I'm using Model Changers to turn him into Fire Mario every time he uses a Fireball, as well as having him change back every time he receives damage. - I got anxious to work on Link and pumped out the vast majority of his planned changes in a span of a few days. He's functioning very well and shows a great deal of promise. - Project M has recently been cracked into by certain hackers, and now it's compatible with BrawlEX. This has massive implications for the project, and now the workload is basically tripled, if not quadrupled. A stage expansion add-on for this same build is currently being worked on. Quote from: ShadowX on May 13, 2014, 12:47:01 PM Since my SD card was formatted, the priorities for the project have changed drastically; this is good news for you, since Samus is now 4th down the list in terms of priority. I can't say much about Fusion since I've only played through about half of it, but the hack will definitely reflect a great deal of themes found in Super Metroid. My main concern is that f#$%kin' Power Beam. I want to give it an optional rapid fire effect as well as movement while charging, but this looks REALLY hard to pull off. My first attempt failed, and I'm not even sure if it's possible. Progress on Mario, that's awesome! And I expect great things from Link, you know how I am about the Zelda series. With that said good luck and remember who's around when you need him. Post by: mdawg1sc00l on May 19, 2014, 02:59:46 PM Can't wait to see this finished! I'm using Mario, it's amazing! Quote from: mdawg1sc00l on May 19, 2014, 02:59:46 PM You mean the textures? Thanks man! The texture's in the next update will blow you away. ;) The new Fire Mario feature is pretty awesome; SML2 Mario's Fire version even has the feather on his hat! Very sorry for the lack of updates and the slow progress recently. I really wanted to get a lot of work done on Mario this weekend, but progress has been slow. In order to make up for the poor speed of this project, I've put up a call for new recruits to the project in my signature; something I'd been planning to do a looooooooong time ago. >_> That being said, it's not all bad. Mario's new BAir and FAir moves are now active, and I've also gotten the Hammer working in game! Now I need to get the Taunt-Toggle feature set up, code all those new moves and work on his specials... as well as various other easter-eggs. I've also got his Fire costume switch functioning at almost 100%. This release is still a long way off though. Quote from: Amarythe on May 13, 2014, 04:54:28 PM When you say "rapid fire" I assume that you mean that her n-sp would be more like the way that she shoots in her other games? Kind of like Megaman in the way that you have to hold the shoot button in order to charge? Yes. Please do. That was the way that I wish Nintendo had made her in the SSB series. And in all honesty, if you did that, that would be the best thing ever in SSBB/P:M. Also, if I may make another suggestion for her, I think that incorporating her Space Jump ability would be a nice twist. Although, I don't know how you would be able to put it in while at the same time, not making it seem over the top (no pun intended). Maybe make each jump lower than a normal jump? Something like Kirby's or Jigglypuff's? I don't know. You decide. As an optional version, you could make each jump a Screwattack. :P I don't know. All I can do is give suggestions. Dude. Even the [censored]ty, glitchy beta version I had of this feature was incredibly fun to play (albeit broken as hell, because each shot fired had a random level of charge-dness). Trust me, of all the things on my list, this is easily one of the most anticipated features I've got planned. Having Samus' beam function like it does in-game would be an absolute dream to play. The trouble is, I have my suspicions that this feature isn't even possible yet. Articles are very tough/limited to manipulate, This has always been the plan: it some way shape or form, the Screw Attack will be incorporated. The trouble is, I'm having trouble figuring out just how to plan it, because there are so many options. For example: Ideally, I'd replace her Up-B entirely so that it's her grapple beam tether. However, manipulating tethers is, as far as I know, impossible. So then, I'm faced with the question: Do I give Samus multiple Screw Attack jumps, or do I modify her current Up-B to accommodate that feature? And then, there's an added dilemma. I want that stupid generic NAir replaced, and the Screw Attack seems ideal for this; but how do I implement it without seemingly abusing the feature and making the moveset seem a little bland? (Although, in her games she has two Screw Attacks; the standard one that activates when jumping, and the lesser one that hits enemies if she has a charged beam. I meant go with the second option). Yessssss... If at all possible please put it in there. Just you saying that you have a beta has me very excited for the finished version! ;D As far as actually making it, I unfortunately can't help you. I took a stab at making PSA's and let's just say Mario was never the same... *facepalm* I'd love to help if I could, but that would require me finding a tutorial that's put into layman's terms. Mmm... Interesting. I would suggest this: For her first jump, make it the High Jump ability. For every jump after that (I'd say maybe 3 or 4 more.) make it a Space Jump. And for the last jump (U-Sp) I would leave it as the original Screw Attack. I think that making every jump a Screw Attack would seem a little OP for a nostalgic hack. (Although you could put in an alternate version that does have it that way... Just for kicks...) Yeah, the hit-an-enemy-while-charging is a DIY Screw Attack. As far as the N-Sp is concerned, I would have to think about that a little. Although I will say that adding the Diffusion Missile upgrade would be pretty sweet too. Just the question is, where? Hope that helps! Post by: Large Leader on May 27, 2014, 05:49:33 PM Just gonna say, Amarythe that your sig is too big. Like, waaay too big. You need to decrease the size of the logo. Quote from: Tidus on May 27, 2014, 05:49:33 PM Already on it, haha. Sorry about that. I'm surprised this site doesn't make the cutoff smaller... >_> Post by: ShadowX on May 28, 2014, 11:32:38 AM Hey Amarythe, I thought of an idea for your N-Sp problem: How about the Boost Ball? Once pressed, it would shoot you a small distance in the direction you're facing. You could also have an option to be able to charge it for a farther boost. Something like Sonic's spindash while in the air? Just an idea. Tell me what you think! The Boost Ball is planned as the D-Tilt ;) Quote from: Amarythe on May 29, 2014, 05:01:13 AM Mmmm... Excuse me for saying, but I think I have a better idea: The boost ball should be as I said it should be, the N-Sp. As far as the D-Tilt is concerned, I think that it should be more of an attack than a "move" per say. For the D-Tilt I was thinking of the Hyper Ball from MP3:C (Do note that I have never actually played the game. I just looked it up and found a walkthrough on it since I don't own it. :P) Whichever idea you choose is fine, but I will say that I think that both moves should have the Morph Ball incorporated into them. Quote from: ShadowX on May 29, 2014, 11:36:40 AM The boost ball should be as I said it should be, the N-Sp. When you say N-Sp I think Neutral Special, which I'm pretty sure isn't what you mean, haha. As far as the D-Tilt is concerned, I think that it should be more of an attack than a "move" per say. For the D-Tilt I was thinking of the Hyper Ball from MP3:C The Boost Ball is actually an attack. Using it to ram into enemies actually does cause damage. There are several technical problems with your suggestion as well. 1 - If I recall correctly, the Hyper Ball is an ongoing feature; you activate it, and it keeps going either for a set time or if you cancel it (I forget which, or if it's both). Employing this as a DTilt mechanic would be remarkably impractical, and leaving the feature out would ruin the accuracy of the attack. 2 - The Hyper Ball only activates when Samus is in direct contact with Phazon. Including the move on a canonical basis wouldn't make any sense. 3 - This attack is basically a... "final form" sort of thing, an attack only available when Samus is in a relatively broken, invulnerable state. Adding such a move to an otherwise standard moveset would be particularly unfitting. Don't ever get discouraged to make suggestions though! Oh, whoops! wrong one! I meant N-Air. (I get these two mixed up a lot: when you say "N-Air", do you mean N-Air attack? Or N-Air special?) Yeah, sorry about that. After I posted the comment, I watched more of the video and found out that it also is used as an attack. However, going back to my comparison to Sonic's Spin Dash, it's also used as an attack. Yeah, the Hyper Ball idea... Just screw(attack) it. (Sorry. Had to. :P) I'll think about it a little more; do a little more searching and let you know what I come up with! Oh man, the boost ball as a NAir would be so weird, lol. For the N-Air, yeah. I had originally suggested it because I thought that you meant N-Sp-Air. My bad. Yeah, it sounds a lot better as a D-Tilt. I'm still looking for something for the N-Air. I'll let you know as soon as I come across something! ;) Post by: Master-GM on May 31, 2014, 11:42:30 AM Will this mod be adding any newcomers? Quote from: Master-GM on May 31, 2014, 11:42:30 AM There are plans to utilize Brawl EX; however, the main cast takes priority. Here and there I may make way for a new character though. The entire cast of 100 characters has been decided, but currently only a handful are possible. Those being: Masked Man The Black Knight Zoroark Shulk Shadow? I know he's overdone, but he honestly is my favorite character to play as. (Shadow in SSB4 FTW!) I was going to work on Lyn Then I found out how absolutely low poly her model is. Until I find a higher poly model to rig, I won't be working on her myself. If you want, I can help you out with Hector. Never. Never ever. In fact, I have plans to replace the third party characters entirely. (There's also a 0% chance that Shadow will make it into SSB4, or any Smash game, I'm afraid. In terms of 3rd party characters, I can guarantee that there's a 1 character limit per franchise, if not per company. Sakurai is on the record stating that he won't let just any 3rd party character into Smash) Yeeeeeah... Lyn is... bleh. But she's not too horrid that I'd disregard her as an addition. I'm also using the model in the Vault over Link, because he has the bow. As for Hector, that doesn't sound like a bad idea. After all, I know you've already done a Hector PSA, which already has some of the more obvious ideas I was planning on making (such as the Hand Axe). If you don't mind me asking: why don't you want Shadow in? Or any of the 3rd party characters? Post by: Amarythe on June 01, 2014, 12:26:44 PM It's not that I don't like Snake or Mega Man or anything like that (although I care little for Sonic). The problem is that Nintendo has such a vast amount of characters, and my priority is to make this game as purely "Nintendo" as possible. However, you can be sure that some of the choices I've made for the roster are basically impossible unless I get a skilled team (modelers especially) organized. So there's some hope for third party characters like Snake, Sonic, Mega Man, Ryu, Lloyd Irving, Dragon Warrior, etc. I suppose it was wrong of me to say the 3rd party characters will be gone, I'm just saying that ideally that's what I'm looking to do. And before anybody asks, Pac-Man, Cloud, Sora, Goku and Naruto are out of the question. As far as Shadow is concerned, there are some big problems. 1) Much like Sakurai, I'd only permit one 3rd party character per franchise. 2) Even if I broke my rule and allowed two Sonic characters, Tails would take priority over Shadow. Easily. 3) Even if I broke my rule twice and allowed three Sonic characters, Knuckles would be the third choice. 4) I don't care for Shadow as a character. I consider him an extremely generic ("anti-Sonic") character; his design concept (guns and motorcycles) was clearly meant to pander to American stereotypes, and it crushed a good deal of the originality and charm the Sonic series had when it first began. 5) Shadow's game is really, really bad. 6) Shadow the Pinhog. lol Post by: ShadowX on June 01, 2014, 01:56:58 PM Quote from: Amarythe on June 01, 2014, 12:26:44 PM As far as your list is concerned I would agree that Tails and Knuckles would have to come first seeing as they've been around a lot longer than Shadow. Yes, I agree that he is completely "anti-Sonic", but I will say that that's one of his best traits. It makes him a better rival than Knuckles or (normal) Metal Sonic or even Eggman (yes, I did just say that). Not only can Shadow match Sonic's abilities, but he can also exceed them. But what made it such a good rivalry is that both of them could outmatch the other at different times. As far as his weapon choices, eh, I would say that the whole guns and motorcycles thing was purely Sega trying to make him more I don't know, relatable? Human? Whatever it was, it was a bad idea. Yes, his game was pretty bad even coming from a playability standpoint, but one thing that Sega has never (in my opinion) messed up on was the storyline. Shadow's backstories have always been good. (That's my same argument on STH:06. The game sucked but the storyline was great. :P) I have always preferred Shadow solely using Chaos Energy for attacks. In my opinion, SA2 was the best one he was in. It was his intro, and a well made one at that! So if by chance you were to make a PSA for him, I (and I'm pretty sure the majority the "Shadow fan club" community) would prefer to have only Chaos based attacks. I'm just going to say that I don't mind someone expressing their view on something that I think oppositely on as long as they can back up what they say. You have done that very well and I respect you for that. :) (On a side note, you were talking about Megaman? ... Megaman X? Please?) Post by: Archer(AkenoS3) on June 01, 2014, 02:40:20 PM Shadow haters... You must understand them... Quote from: ShadowX on June 01, 2014, 01:56:58 PM Pretty sure he'll say no. And he was talking about Megaman, that will surely be the little one, the one for SSB4. Geo Stelar outmatches all the others Megaman and Solo kicks Protoman's face, Zero's balls and Bass' ass at the same time. Yes, I agree that he is completely "anti-Sonic", but I will say that that's one of his best traits. Ah, I think you mistook my meaning. By "anti-Sonic" I mean his design is basically a Sonic clone with a dark attitude. Kind of like Link and Dark Link, only... more shamelessly convenient as a plot device. As far as his weapon choices, eh, I would say that the whole guns and motorcycles thing was purely Sega trying to make him more I don't know, relatable? Human? Whatever it was, it was a bad idea. They were trying to give the game a mature atmosphere. The game was developed by SEGA's now disbanded American division. Haha, no problem. Feedback is really important, so I'm always open to people's suggestions. Quote from: AkenoS3 on June 01, 2014, 02:40:20 PM Pretty sure he'll say no. And he was talking about Megaman, that will surely be the little one, the one for SSB4. Ding ding ding, we have a winner! Standard Mega Man had the biggest influence on both Nintendo and the series in general. ...Mega Man X is a different person, right? If that's the case, I couldn't go with X because retro Mega Man is technically the main, main character of the franchise. Truth be told, I actually prefer X's design. The trouble is, this project isn't necessarily about what I want, it's about following an established template put forth by the developers of each franchise. Ah. Yes. That makes more sense. I agree. Mmm. I wonder: if Sega remade the game, without all the guns and vehicles, and just improved the graphics and gameplay (and the multiplayer), do you think that it would be a better game? Just a thought. I know. It's just that so many people are like: "Oh! I don't like Shadow!" Well ok. Why? "I don't know. I just don't! ... So there!" Or they give a really [censored]ty reason. You have not only given a valid reason, but also valid evidence to back it up. I really appreciate that. Yes Megaman X is a different person (robot). Correct if I'm wrong, but I think his storyline takes places 100 years after Megaman's. While yes, Megaman is technically the main character of the franchise, I do think that X is a better character overall. Then again, that's coming from a guy who grew up playing the MMX series and hated MM because he could never beat the game. :P lol In the words of Egoraptor (Sequelitis): Though Megaman was a good series, all it basically was, was jump and shoot. https://youtube.googleapis.com/v/8FpigqfcvlM (https://youtube.googleapis.com/v/8FpigqfcvlM) And yes, I agree, I like X's style better. Especially his armor upgrades... "... it's about following an established template put forth by the developers of each franchise." That sentence amazing. That should be part of your project's description. No joke. I like it. Post by: BadJ on June 11, 2014, 10:45:24 PM Made an account to express my appreciation for what you are doing. Especially with Ike, why he uses fire eludes me, why he's slow confuses me, why he has eruption and not that ranged wave attack that the Ragnell does makes no sense. It's like Nintendo didn't play their own games. I'm not sure how interested you are in this but assuming I can handle recording (because somehow i can handle brawl in hd on dolphin while gamecube games struggle) on my Intel hd 4600 lol, I would be willing to record gameplay. I feel progress must be showcased in action. Well anyways thanks sir, good work at doing the things I can't. Thanks for the feedback! Glad you like Ike, even if it's a really old version of the project, ha. I really need to update him. Progress is going to be really stagnant for a while. A buuuunch of crazy stuff is happening in my life right now, so it's hard to find time to get back to my hacks. :| I don't really feel anyone has to answer on hack progress because it's all done out of free time basically as a hobby. So deal with what you gotta deal with. I also like how Ganondorf is turning out. I know you still were thinking of things to do with Ike's side B (right?) and I was thinking the original is not too far from in-game movements. If you remember from PoR and RD every character has 2 critical animations based off of the starting positions. If the battle started with needing to close space, that critical was different than when you started right in the enemies face. Ike's space closing critical was basically his side B with and upwards slash finishing with a back handspring. Figured that could be interesting to work with. Ranting, but great project hope you can continue with it. Ike's Side B is planned to have to attack options, and the charge will be eliminated. If you execute the attack and press no buttons, Ike will do his normal critical animation. If you do the attack and press B again during it, you'll do the handstand attack you were talking about. Post by: WafflePikachu on June 17, 2014, 08:15:02 AM Yay, only for Project M. Hmm yeah, not like Europe can do anything anyway. Post by: LC-DDM on June 17, 2014, 08:20:28 AM Quote from: WafflePikachu on June 17, 2014, 08:15:02 AM Except everything that runs on Project M can also run on vBrawl, WHOOPS. Also Europe can run USA-made PSAs, though I wouldn't expect someone with as little knowledge as you to understand this. Awesome. Thanks for being a nerd. Sounds juicy. Post by: Linnc on June 19, 2014, 02:48:11 PM Are you going to do a True Zelda since Hyrule Warriors showed of a few new moves? Quote from: LC-DDM on June 17, 2014, 08:20:28 AM That's true, it just feels a little out of place. Plus there may be some unintended glitches I have no interest in troubleshooting. Quote from: Linnc on June 19, 2014, 02:48:11 PM Hyrule Warriors isn't canon; I don't plan on using non-canon material. Post by: sum182blink41 on June 24, 2014, 01:38:01 PM Can we add links to each PSA in the OP? Post by: Master-GM on June 24, 2014, 08:15:15 PM Couple questions. Is this based off Project M? Are you taking fighter requests? Also, can I playtest? I reported over 20 bugs in the 2 weeks I tested Project M: Unbound. Post by: Large Leader on June 24, 2014, 08:23:00 PM Not many people do. And he's one of the people that doesn't. Post by: Amarythe on June 25, 2014, 08:24:03 AM Quote from: sum182blink41 on June 24, 2014, 01:38:01 PM This'll be done progressively as I add each character to the project. I'm not going to advertise my old work on the thread for now, just PM 3.0 stuff I release from now on. Quote from: Master-GM on June 24, 2014, 08:15:15 PM Hyup, this uses PM as a base. I'm afraid I don't take fighter requests; the final roster is basically decided. However, if you have suggestions for confirmed characters, that's fair game: I'll consider any suggestion. If you wanna toss some character names out there, I wouldn't mind tho. As for playtesting, I can definitely hook you up on that eventually. Once I pick up the pace I'll send you some betas. Quote from: Amarythe on June 25, 2014, 08:24:03 AM Sweet! Thanks man! Characters that I think would rock! Magnus, Megaman X, Zero, Issac, Midna, Koopa, (Sakurai's Cat.) Shadow, Tails, Cloud and my favorite gaming character...... Dust! from Dust: An Elysian Tail! :D Post Merge: June 25, 2014, 04:09:57 PM Dude, Could you give Pit a more "Uprising" styled moveset? Also, make Sonic more of an aerial character, like he is in his games? Is there a master list of all the 'true' character PSAs that you guys have released? And also what do the percentages beside each one's name mean? what do the percentages beside each one's name mean? How much progress has been made on the fighter. Post by: Nao-chan on June 26, 2014, 08:24:40 AM Hey Amarythe. Sorry about not getting those Ike animations done yet, or the Ganondorf ones for that matter. Kinda been busy with other things lately. I'll try and work on some of them when I get some time. Quote from: Nao-chan on June 26, 2014, 08:24:40 AM Think nothing of it. I should be the one apologizing; I haven't released anything new to this project in weeks. Life got real hectic, I had to move suddenly and whatnot. I'm trying to settle back into this project. Is there a master list of all the 'true' character PSAs that you guys have released? Wel, if you click on my name and then search through my vault you'll find every True PSA I've released. The ones that work are Ganondorf, Link, Toon Link, Ike, Meta Knight, and Charizard. If you want the Bowser one, you have to click the video in the description and find the link in the comments section. Post by: Nao-chan on June 28, 2014, 01:50:22 PM No need to apologize for life man, it's all good. *realizes should take own advice* Anyway, good luck with getting back into the swing of things. I know how that feels. Seriously!? Don't apologize for having a life. You're all good! :D On topic. Could you add this character? (I know you don't take requests.) https://www.youtube.com/watch?v=Cg81GcutanQ (https://www.youtube.com/watch?v=Cg81GcutanQ) https://www.youtube.com/watch?v=nNP31Z-wu9U (https://www.youtube.com/watch?v=nNP31Z-wu9U) Ah; sorry, I never really addressed your post. Isaac is already confirmed for the roster. His model is available and his character has a BrawlEX .rel, so he's top priority. There's no way I'd leave him out. As for Magnus, that's an interesting suggestion; Since I don't own a 3DS, I forgot about him. He could very well make the cut, but it's irrelevant because there's no model for him available yet. As for the rest of your suggestions... I'll start with the third party characters. I'm sure you missed it, but a page or two back I mentioned that the project will have very limited support for third party characters, if any. It seems likely, but just keep that in mind. Also, I explained that each third party franchise would be limited to one representative, without exception. That would mean Shadow, Tails and Zero are out of the question. Shadow especially. And, since I'd be choosing the main character each third party franchise, classic Mega Man would make the cut; not Mega Man X. And I hate to disappoint you, but you brought up two "fourth party" characters; Cloud and Dust. I am to understand that both of these characters have never made a canon appearance on a single Nintendo platform. This project is strictly Nintendo based (which is why even third party characters have limited priority). For that reason, I simply can't add these characters. I mean, I wanna play Goku in Smash as much as the next guy, but it's not a realistic choice for the game, and I want this project to be believable. In any case; I've never played Dust. The point of the project is to make as accurate a PSA as possible; I can't do that if I know nothing about the game! Haha, asking me to do it would be a bad choice. ;) There's no model for Sakurai's Cat, so it's out of my hands. As for Midna and Koopa... They're just too low key. Koopa especially. He isn't a major villain, or a major character for that matter. He's never playable, never starred in his own game, never was the main antagonist, etc.; those are the main determining factors when it comes to selecting the roster. Midna's a little more tricky; she's still a major character, but at the end of the day she's just a sidekick. The Zelda Franchise already has a great deal of representatives lined up, so I cant messed around with her. Plus, thinking of a standalone moveset for a flying imp would be strange. Now, supposing I did include Midna: I'd include it as an added feature to Wolf Link. ...So then I'd have to make a Wolf Link, which you'd somehow be able to toggle Link into. ...Which isn't canon for ever Link costume, so I'd have to make it a one slot thing. Long story short, ideally, I'd love to include it, but unless I get a reliable team established, it's not possible. But as always, thanks for the suggestions! Anything to get me thinking up new material is welcome, haha. Post by: Lito on July 07, 2014, 06:27:45 PM Actually, Wolf Link is pretty much nothing without Midna. All of his big tricks involve her so if you want WL, you want Midna as well. A little apology for the recent lack of updates: (http://i59.tinypic.com/2yv1e2q.jpg) (http://i62.tinypic.com/2603epd.jpg) (http://i61.tinypic.com/29o0keg.jpg) I know it's just an update of an old hack, but whatever. I was really excited to pump this piece out, what with Smash 3's recent update and all. Hope you cats dig it. Here's a comparison shot. Guess which one's mine, lol (http://i60.tinypic.com/140dvea.png) Post by: Lillith on July 11, 2014, 04:42:01 PM Oh! OH! I GOT IT! It's the one with the Ragnell! ...No? Darn! Looks interesting, though... Post by: Nao-chan on July 11, 2014, 05:07:10 PM Nice job Amarythe. Not bad. He looks like he's been out in the sun too long. lol Quote from: Nao-chan on July 11, 2014, 05:07:10 PM No joke, he seriously looks like that in Path of Radiance. I guess they don't have any suntan lotion in Tellius, haha! Standing next to Smash 3's Ike probably accentuates his skin tone though. Post Merge: July 11, 2014, 11:39:42 PM I toned down the sunburnt look; the hack is updated. Changed the hue a tad and made it lighter. Luckily I fixed it up before too many people downloaded it. Post by: Wulfre on July 18, 2014, 04:42:49 AM I think I might be a little too hyped about this. Unfortunately I didn't get to read through the entire 50 page thread, and I am not exactly an adept coder, but I think I have an extra pair nostalgia goggles that are just siting around waiting to do some playtesting. This would be the first project I playtest, but everyone starts somewhere. Oh. By the way, longtime lurker. First time poster. Glad to see some of my work got you posting, ha. Do you have any other hacking skills, outside of textures? Importing, animating, stages, etc? Even if not, I'll keep your request to playtest in mind! Right now, I'm toning things down and focusing primarily on textures for a bit. Since those don't need playtesting, you may be waiting for some time, ha. I've got two Peaches in the works right now; from SMB and SMW. I also made some major breakthroughs updating my NES Meta Knight, but I've got to take him back to the drawing board. I'm focusing on updating a good chunk of my old work right now. I wouldn't mind learning, but I doubt you would want a beginner working on a project so large and meaningful. I will just keep watching this thread for a while and see what's going on if there is nothing to test. Keep up the good work. I love how the NES textures look. Post by: Nao-chan on July 27, 2014, 04:37:05 AM Hey Amarythe, I saw some of the animation updates you added to Ike, so I thought I'd help out a little and update his Up Taunt for you. Also made it transition to his Wait1. I see you went for what he does in that art of him with his sword in the air rallying his troops. I know you're not working on him right now, just thought I'd do a little something. Hope you like it. (http://i.imgur.com/QxQctrv.gif) Thank you kind sir! May you sire thousands of children. If you send me the animation I think I'll actually get back to working on Ike. I've actually started a Ness PSA as well. The results are pretty interesting, I must say. Thanks man I'm glad you like it. Thousands of children is a little much for one man to handle. Lol, Anyway I'll send it over now. I'll see if I can do some more clean up for him later. (http://i57.tinypic.com/21cgluc.png) Ness is getting reeeaaal close to release! Post by: Archer(AkenoS3) on August 10, 2014, 11:51:41 AM Interesting... So you're coming back on the hacking scene? Cool. Yeah, when I have the time. I've gotten in touch with a modeler/importer, so that's upped my motivation a bit. We're gonna collab first on a proper Lord Ike hack. Demon_of_Elru will be making the model changes, and then I'll cook up a texture for it (using Smash 3 Ike as a base, of course). This Ness is more than a texture though; it'll have a moveset too. Plus, I'll probably include an edit of Pajama Ness from P:M. Post by: Nao-chan on August 10, 2014, 04:07:59 PM Sounds awesome man. Can't wait for that new Lord Ike. Also Ness is looking good. Quote from: Nao-chan on August 10, 2014, 04:07:59 PM Yeah; This is the first properly modeled Lord Ike released yet. ...I know Vert has a Lord model pending and all, but... [censored], I know he's never gonna release it. Might as well get my own model and make my own texture, you feel me? (...Er, my own texture based off of Smash 3's release, that is). Looking good? He feels good! As for the look: This is an update from my my last Ness texture. It's far more accurate. ...Plus, it features the "Big League Bat", Ness' best weapon from Earthbound. This release will also feature a custom Yo-yo texture. But forget the textures: this next release is all about the moveset. The beauty of this next PSA? It's FEELS totally different, but plays very much like the old Ness. In other words, this PSA is mainly aesthetic: It looks different, but acts the same. That's all I can say for now. Totally understand you there. That Lord Ike has been sitting in purgatory for the last year or so. Well I said "looks good" Because I haven't seen the PSA part of him yet. Obviously. But all the same, sounds like he'll be fun to use. Yeah I know, haha. I'm just excited about releasing the moveset, that's all. Post by: theniftytable on August 14, 2014, 07:06:15 PM Is Mario's PSA done yet or has it just not been released yet? Mario's PSA is about halfway through the development process. There are some significant complications with the hack right now though, and because of this I've put it down for a while. I recently fixed one of the problems, at the very least. If I could just fix a key problem with the damn Model Changer, I'd be more than willing to patch up what's already done and then release it... bleh. Title: Re: Super Smash Bros. All Stars (Announcement) I gotta say guys; at this point I feel a little conflicted. With the release of Smash 4 just around the corner, it's no secret that the Brawl hacking scene is going to slowly die out. Here I find myself wondering; how much longer should I keep this up for? In a year's time this could just be a lost cause. For now, I'm gonna keep making little updates (definitely finishing that Lord Ike), but I don't know how long the project will last. At this point I'm even considering dropping Brawl's engine for good and developing my own fan project from scratch; it'll give me more control and a better means to achieve what I'm looking for. In the meantime, I've got around five new textures really close to release. We're talking Bowser, Ness, Pikachu, Captain Falcon, and somebody else I probably forgot. Whatcha guys thinkin'? I hate to drop out of the game, but it's just inevitable. The clock's ticking out, y'know? Post by: windhunter7 on September 11, 2014, 05:38:06 PM A new game shouldn't make you discard the old one. I still play Super Smash Bros. 64, as well as Brawl and modded Brawl. Also, it will be highly unlikely that the new Super Smash Bros. will even be moddable, so that would mean that for those people(Like me) who like to play as characters as expanded as physically possible(Like model imports) would want to still play modded Brawl, even if there is a newer Smash Bros. I mean, even the project that I'm assisting right now is actually retexturing/vertexing characters to look as close as possible to the Wii U version, not dependant on the release, because people will still like mods. That's what mods are for. Look at Skyrim. The only real reason that it got played more than Morrowind was because they were both moddable, but Skyrim had better lighting and renderers and such. So, because SSBU won't be moddable, that means that people will still like Brawl a lot. Post by: DTST on September 11, 2014, 06:07:41 PM We don't even know how and if we can mod Smash 4 yet, with the dissapointing roster Brawl hacks will still go strong so no don't abandon this. Post by: StupidMarioFan1 on September 13, 2014, 10:04:24 PM Like others have said, no need to quit because Brawl isn't the newest game, SMW, SM64, OoT, GoldenEye 007 and Perfect Dark are all old games, but still have huge fanbases when talking about hacking, there's pretty much nothing you can't do to SMW now, SM64 hacking just keeps getting better and better with Skelux leading, being able to replace Adult and Child Link will surely spark more interest in OoT, and GoldenEye X is a complete overhaul of Perfect Dark to recreate GoldenEye. These are just to show how games that over a decade old are still being hacked to this day, and with Brawl being so customizable like it is, Brawl hacking is not going to just die anytime soon, have a drop in people making hacks once Smash 4 is released around the world, sure, but it'll pick up once DLCs are done being made and everyone wants to play as characters that aren't in the game so they'll come back here. Anyways I love what you're doing here...I can lend a few of my Mario imports if you want, don't mind if you say no, but I just wanted to throw that out there since I have quite a bit of different Mario models from games ranging from Mario 64 to Galaxy 2 and even a few unused ones. ;) Anyways keep up the great work. :D Title: Re: Super Smash Bros. All Stars (Teaser: Lord Ike) (http://i59.tinypic.com/n4uo7d.png) (http://i57.tinypic.com/21caws1.png) And you all thought I was dead, didn't you?! Post by: windhunter7 on October 02, 2014, 12:17:55 PM Thanks, but it's not all my work; Demon of Elru is the modeler (and made base textures for some models). We're practically done with the hack, but there's still some polishing to do. Post by: Nanobuds on October 02, 2014, 02:32:52 PM Still needs a ton of work in my opinion. It doesn't fit in with Brawl at all. Why are the buckles yellow, and not gold? Those boot textures... so low res. It looks like you just took the original model from FE9 and threw it on the Brawl model. If you want it to be a good, quality model that fits Brawl's style, you have to to more than just take parts from an old Gamecube model, and throw it on a Wii model. Quote from: Nαnobuds on October 02, 2014, 02:32:52 PM Elru is an importer, but I'm basically certain he didn't grab anything from the actual game itself. If he had, the shoulder guard and boot armor wouldn't look so different from their actual models. As for the buckles, they're yellow on the model because they're yellow in his game (although right now they're a tad bright). Detracting from the actual in game visuals would fly in the face of the entire project's mission statement. The boots are definitely a problem, you're more than right about that. Easily the most glaring flaw right now, they were very frustrating to work with. Thanks a ton for the constructive criticism though, every little detail helps. If you've got anything else to add, don't hold back. Title: Re: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana) Hey cats. I'm here with some more teasers, as well as a major progress report. Note that nothing I'm about to talk about is released yet. First off: I just got finished pumping out the entire Jigglypuff texture pack. She's so easy to edit, I figured: why not just go all out and get her out of the way now? Funnily enough, in the final changelist for the project she's just gonna be cut from the roster; so this is like an "unofficial" extension to the project. It'll consist of her appearances from X/Y (normal and shiny), Black/White, Gold/Silver/Crystal (normal and shiny), Red/Blue/Yellow, and Red/Green. Lucario, Bowser, and Yoshi are well under way (their Fit00 files, I mean). In fact, they're practically finished. Very minor polishing needed before release. ...Except in Yoshi's case: I'll be completing his entire pack and submitting it as a single release, like Jigglypuff. This will be the case for any character who's changelist doesn't involve model importing. Ok, the good stuff: Here's are some previews of Lucas and the Ice Climbers. (http://i62.tinypic.com/153sm0n.png) (http://i57.tinypic.com/5angk0.png) They're 100% finished, actually. I could've released by now if I wanted to; but I'm at a (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) as to how I should go about making the previews. I want it to look slick and professional, as opposed to my typical method of popping some screen shots on there. There are also little technical visual components I want to sort out; character stock visuals, in-battle and results screen battle portraits, etc. I know progress has been painfully slow, but trust me, I'm still working hard on this. Right now, the project is exclusively focused on textures; don't expect any PSAs at all until sometime well after P:M's next release. Post by: youngsora1 on October 26, 2014, 07:45:00 PM ([url]http://i62.tinypic.com/153sm0n.png[/url]) ([url]http://i57.tinypic.com/5angk0.png[/url]) They're 100% finished, actually. I could've released by now if I wanted to; but I'm at a ([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url]) as to how I should go about making the previews. I want it to look slick and professional, as opposed to my typical method of popping some screen shots on there. There are also little technical visual components I want to sort out; character stock visuals, in-battle and results screen battle portraits, etc. I'm really looking forward to when the PSA's will be released of this project. I love the texture/model edits as well. Makes it look like a fascinating project. I wish I could help in some way. :/ I'm afraid the project is going to be on permanent hiatus for awhile. This is due to a mix of factors; people are generally uninterested in the project right now, and I took a dive head first into a Pokemon hacking project too. For now I'll be checking in here and there to finish the Lord Ike with Elru. Other than that, I can't say when I'll be back to release anything major. If anyone following the project is interested in the updated hacks I was prepping for release, I'll privately link you to them in this thread so you can have them early. Post by: youngsora1 on November 09, 2014, 09:25:28 AM Sure, I'd love to take a look at these. If there are any PSAs done I'll look into those. Post by: theniftytable on February 16, 2015, 01:32:23 PM I just checked back on this project after a while of not being on brawl vault, and WOW. There's been a lot of improvement! Although I'm a little disappointed because I had planned on making movesets similar to these. (in the whole, "accurate to stuff characters actually do in their games" sense.) But now I don't really see a reason for me to try XD. But I'm still super exited for these. Great job, dude. Thanks man! Although I must admit all of my PSAs are rather outdated... Some day soon I'll be updating my movesets with some really, really nifty new features. I'm talking in game costume/weapon swaps with real effects! Just wait until I get my hands on Samus... For anyone wondering how the project is fairing, I've got incredible news: I spent the last 4-8 weeks redoing literally every texture in my vault, plus some more; that's over a year's work of hard work revamped in barely 2 months! (Textures only mind you; my PSAs have not been touched). I'm not releasing anything until I get the little details and graphics sorted out tho; CSPs, Stock Icons, previews etc. etc. That, and I might be recoding certain PSA files to fit certain aesthetic needs for certain costumes. For example: in Kirby Superstar, Meta Knight has a sword that flashes yellow, red, and green constantly. With some nifty model changers and a little code, I can throw this feature into Smash! Please be patient! There's a TON of new material coming! Sounds like it's going good. Nice to hear that you're still going strong. Just let me know if you need any animation help and I will try to accommodate. Quote from: Nao-chan on February 18, 2015, 02:40:55 PM If it were up to me you'd be working full time with me, ha. I'll be sure to contact you when the time comes! Glad to see Smash 4 hasn't discouraged your interest. I'm still around to offer some help when needed. Contact me any time. Post by: theniftytable on March 24, 2015, 12:56:41 PM By the way, If you still need a playtester for this project, I would LOVE to help you out! Heyo~ how's it going? Been a while. I have finally figured out what the correct method is to making the capes follow the animations you create in BrawBox. It's a specific code. BronzeGreekGod got the info for me a little while ago... It's the Physics01 code. Ganon and Ike both share it in some of their moves. Ike has it in his down and up taunt. It's in the Other section of the coding as well. Just letting you know if you haven't quite figured that out yet. I'll have to look into that once I get my PSAs up and kicking again; thanks! OK, you guys really deserve at least a little something to look at, just to know I'm not dead. I've completed roughly half of all the textures in the entire game, and I'm excited to showcase what I've got prepared. So, character by character, here's a ton of pictures of everything I've accomplished so far. Let me know what you cats think! Oh, shoot; I didn't think the image would appear so small here. Here's a direct link to the picture, one that you can zoom into a bit... http://i58.tinypic.com/eqtit1.jpg (http://i58.tinypic.com/eqtit1.jpg) (http://i58.tinypic.com/eqtit1.jpg) Paper Luigi only looks glitched out due to the stage. The last two Bowser's are unfinished, the hair on both needs vertexing. Now, the Yoshi set looks incredibly redundant now, and, well, that's because it is, haha. Later on once I get the model changer fixed in, he'll actually make sense as a character; you'll be able to switch out Yoshi colors on the fly. Believe it or not, each of these Yoshi's actually do have incredibly insignificant differences. I'm also going to rearrange some things so that Yoshi's Tetris Attack color scheme is in one of these slots, too. Oh, and that's right, I'm dabbling with some stage textures too! I've completely reworked Onett to be 100% faithful to it's appearance in Earthbound and I couldn't possibly be more happy with the results! ...Except for one thing, the houses in the background, for whatever reason, don't look the way their texture files do. It's wierd and I don't know how to fix it. >_> I also tried my hand at Yoshi's Island (Melee) and a Mushroom Kingdom (SMB) stage, but the results need heavy reworking. I also have an unreleased stage of the Tower of Guidance (Final Battle) from Radiant Dawn, I've actually been holding onto it for almost a year now. Post by: theniftytable on April 12, 2015, 11:11:04 PM WOW. These are awesome! I'm honestly really excited for these. I'm very curious about how Yoshi's gonna work. Do you like, toggle between the colors by taunting like Mario and Luigi were gonna do with their hammers? Not a problem my friend. Those colors look a lot better than before. You're definitely improving. Nice job. Quote from: thatoneguynolan on April 12, 2015, 11:11:04 PM That's the idea! The same concept is going to apply to a bunch of other characters too. Link and Samus especially. ...Although I'm seriously considering making it so that every time you shield your color changes, ha. I don't think I'll do that though, since I figure it would be an unpopular design choice. Yeah... the shielding idea dosen't sound very effective. Also, I noticed Mario's idle animation looks a LOT better in most of these pictures. It looks a lot more like somthing he would do rather then the "Misc. Fighting pose" thing that smash gave him. So good job with that! (This was like one of the first things I noticed. Mostly because I've been really excited for him ever since I heard of this project.) Also, I noticed Mario's idle animation looks a LOT better in most of these pictures. It looks a lot more like somthing he would do rather then the "Misc. Fighting pose" thing that smash gave him. So good job with that! Thanks! That's one of the planned changes. However, it only looks good because it's a picture. The animation itself is actually not all that well done... Getting back to PSA'ing is going to be interesting. However, it only looks good because it's a picture. The animation itself is actually not all that well done. You know I can help with that. I just need to know what it is you plan on doing. You know, you would be a massive help with my costume transition animations. Let me toss some ideas your way. I'll tell you what's currently possible with the material I'm currently working with... - Do you remember that animation Mario does in Super Mario 64 when he gets a star? That's one of the planned Side Taunts, and I can make one Mario slot change costumes with it. - As for Yoshi, I have something particularly interesting in mind... What if you made Yoshi throw an egg out in front of him, shrink him down so he "disappears", have him reappear inside the egg and hatch out of it? I know it sounds complicated, but I think it's possible. When I apply the model changers, it'll look really cool. - For Young Link, I could really use a sword changing animation (Up Taunt) a tunic changing animation (Side Taunt) and a shield changing animation (Down Taunt). For the tunic change, I think I wanna go with that animation Link does in A Link to the Past whenever he collects a dungeon crystal. Know what I'm talking about? For the Up Taunt, I'm thinking maybe the animation Link does in Wind Waker when he gets the Master Sword, where he practices with it. As for the other shield animation, I want it to be quick and simple; I think the "got an item" pose Link does in his games would be pretty funny. - As for Link, I've got three things in mind: a remastered version of the taunt where he sheathes his sword (I'm pretty sure it looks different in Twilight Princess and Skyward Sword), if that's at all possible. The same Master Sword animation with Toon Link applies here too, since he does it in TP and SS. As for the last animation, I want him to do that thing he does when being trained by the Hero's Shade in TP. - I want Ganondorf to have a new Down Taunt where his sword appears out of thin air in front of him, perhaps doing some fancy slashing animations, with him grabbing it in his hand and holding it. It would also need an accompanying sheathing animation, to toggle the sword away. - Ohhhhh Samus... here's where things get good. All I need is a cool Arm Canon transition animation, and a Suit Transition animation. For the suit transition animation, just make her fiddle with controls on her arm canon. For the arm canon animation, try to make it short and flashy. - A costume transition animation for Dedede is needed. I wish I could be more specific with this one. Maybe him just waving at the camera or something, haha. Remember, for a lot of these transitional taunts I want them to be short and sweet. I think that's all for now. Just pick any ideas that peak your interest and do what you can. Well... that was more than I was expecting... I thought you meant special transitions into Wait1... not transforming costume ones... Well I can do some of these... but not all of them. I'm not that good yet. Transforming costumes? Model changers incoming Yup. That's what he said in his post... so many incoming. Just make sure that poly count and file size isnt' too high otherwise you're going to crash so damn hard lol I would also highly recommend to edit or replace your Roy's wait stance with Thany's. The angle is very... impractical (can't find a better word). I know you want to base it off his FE6 sprite, but Thany's wait animation (and by extension, Melee's) conveys that enough without making the angle too unrealistic. Post by: TheDarkKnight on April 20, 2015, 05:32:33 PM I'm mostly excited for bowser, but this is amazing! Is there a moveset being worked on for bowser that makes him stand like that? Quote from: TheDarkKnight on April 20, 2015, 05:32:33 PM He's been making movesets for lots of characters. But from what I know he's just focusing on textures right now. Quote from: Nao-chan on April 20, 2015, 03:35:25 PM I thought you meant special transitions into Wait1... Haha, no way, that's amateur hour. I can handle that easy. I only neglected to include that in past releases because I was being disorganized and a bit lazy. Well I can do some of these... but not all of them. I'm not that good yet. You're way better than me for sure. That's good enough! Just do what you can, no pressure at all. Quote from: Large Leader on April 20, 2015, 04:47:12 PM I'm waaaaay ahead of ya. I'm well aware. Samus in particular worries me. I'm just gonna play it by ear, do one model changer at a time and see how far I can get with each respective character. While I appreciate the criticism (I really do), I gotta give this one a big fat no. The whole point of this project is to pay as much homage to Nintendo's work as possible. That means embracing even the more unrealistic, even arguably bad decisions they made. What I can do is take a second look at the sprite and try my hardest to get the angle on the sword exact, but nothing else. I know it sounds weird and impractical, but this project is about recreating the most accurate Nintendo experience possible; which is the whole point of Smash in the first place. Thany's (and by extension, Melee's) Wait animation doesn't look a thing like Roy's FE6 stance. Not to knock his (their) work, it's incredible. The point is, it doesn't coincide with the project's mission statement whatsoever. Besides, if you want to talk about impractical sword stances, let's talk about Ike's FE9 Ranger stance, ha! If by that you mean to ask, "Are you updating your Bowser?" The answer is yes and no. Yes, because I plan on it eventually, but no because currently it's not being worked on. Like That One Guy said, textures (and thereafter model changers) are the current priority. But if by that you mean to ask, "Does somebody else have a Bowser with this feature?" The answer, to my knowledge, is a resounding "Nnnope!". Post by: theniftytable on May 23, 2015, 11:59:54 PM I can help with CSPs/CSS icons and stuff if needed. (also, sorry if I'm a bother at all. I feel like I've been posting here too much.) I'll be handling the icons, I have some guidelines in mind for making them. The poses of each individual CSP/CSS slot will be customized with it's own animation, and I'll be taking snapshots of these animations in-game on Hanenbow. And certainly not, all posts are more than welcome! At least some people still follow this, ha. Sorry for the lack of updates and posts about material, you know how it is; crazy busy with real life and such. It doesn't help that me and my band just kicked off a new project (we're making a Hip-Hop album, hahaha). So, a quick word about a decision I'm seriously considering; lately people have been posting direct rips of Smash 4 models on the vault. I love these models and definitely want to utilize them, however there's a big problem: when four of these models are in-game at once in a single battle (hell, even two sometimes), there is notable lag in the game. Do you guys think I should just forget the Sm4sh models and wait for Smash 3 to update their models? Post by: TheRealHeroOfWinds on May 25, 2015, 10:30:57 AM Can I be a playtester for this project? Also is there a Skype group for this project? When the time comes, (which will be quite some time I'm afraid) you're more than welcome to do some play-testing. As for the Skype question, that's a no because if that were the case I'd basically be Skyping with myself, haha. Aside from some loose affiliations with members like Nao-chan, BronzeGreekGod, and KingJigglypuff when I'm lucky, I'm practically doing this project alone. I'd say don't use the Smash 4 models if they're lagging the game. But if there's a way to make them work then go for it. Post by: PangEr97 on June 17, 2015, 05:34:38 AM Agreed, although it would be pretty cool to bring in some smash 4 models, if it makes the game lag I wouldn't use it unless of course you can find a workaround. Also, I cannot wait to see the final product for some of these characters. I'm probably going to try out the Bowser and Meta Knight PSAs first because those are the characters I'm most familiar with in game. And oh by the way, do you plan on replacing Bowser's final smash? I know that Giga Bowser is not really a Mario character since he originated in Melee Post by: theniftytable on June 22, 2015, 12:31:33 AM Amarythe said that final smashes will not be supported. In the extremely unlikely event that this project reaches full completion, Final Smashes might be considered at some point. But essentially what Nolan says is correct, Final Smashes are out of the question for now. I'm really disappointed in my lack of PSA updates recently, but it can't really be helped. For the sake of keeping Project M's features in the game, I feel it's best to wait until their final release before I make any major PSA changes. In the meantime I can make aesthetic animation changes tho, so I'm thinking sometime soon I'm going to tackle a few of those. I'm sorry I haven't released anything yet despite the massive trove of remastered work I have on hand; in apology I'll send any one unreleased hack to anybody in the thread who wants one, provided they PM me first. Post by: Afterthought on June 28, 2015, 07:35:24 AM I was going to PM you for your hacks (considering I used some of your stuff when I first got into Brawl modding, and I loved your work) but I have a better idea for you. Why not release a beta of sorts? Put whatever you have completed in a pack and see who'll use it, even if it's just texture edits and slight animation work. I think a pack will see some decent action on the Vault. (Regardless if you do or don't I'm still interested so I dunno if I should still PM you or not. Lol) Post by: Omegaknight75 on June 28, 2015, 04:46:53 PM For the sake of keeping Project M's features in the game, I feel it's best to wait until their final release before I make any major PSA changes. While I am a bit sad that we'll have to wait for the golden version of Project M, I definitely understand your decision. I am a huge supporter in this project, and I wish you good luck in the future. :) Post by: theniftytable on June 29, 2015, 09:53:40 PM Is it alright if I ask what you mean by "any one unreleased hack"? I'm assuming that means just one of the textures? Quote from: HypnotizeOverdrive on June 28, 2015, 07:35:24 AM Did you change your name? I don't recognize you, haha. That's actually a fair idea, and it makes a ton of sense because that's essentially what I did with my PSAs anyway. I'll definitely consider that, but in the meantime PM for some stuff. Quote from: thatoneguynolan on June 29, 2015, 09:53:40 PM Nah, you can have more than one! Just try not to overdo it. Be warned, certain characters have slight aesthetic glitches (changes in PM messed with Smash 3's work, which of course I build off of). Mario's one of them, I think Link too. I think I accidentally deleted my Pit textures too while testing PM Ridley ;_; I think I've got some backups tho. Post by: theniftytable on August 28, 2015, 02:12:38 AM I actually really like this idea! Not sure if dead or not, but posting to stay updated. I also can help with Animations Post by: theniftytable on September 03, 2015, 11:52:16 PM I'm pretty sure it's not dead, I've been told Amarythe is just really busy. Post by: kururu on September 19, 2015, 06:33:18 AM All the dropbox characters can't be downloaded,please put them on mediafire. As it stands the project is effectively dead. I apologize, I felt like I've let a ton of people down. (Almost) single handedly remastering the game is just so much work, and with a full time job, various other responsibilities, and a slew of other (in some cases equally ambitious hobbies) under my belt, with the Brawl scene on it's last legs, constant 503 errors that make the Vault often unworkable, the release of Smash 4, and a variety of personal developments in my life which have exacerbated my clinical depression to terrible degrees, I'm afraid further work on the project simply isn't realistic at this point. Again, I'm incredibly sorry: I wanted All Stars to happen just as much, if not more, than all of you. Instead of personally releasing select hacks to a few who personally request it, I'm just going to release a master pack of all the unreleased work I've got stashed away on my computer. I'll try my best to indicate in a .txt file just precisely what every file is, but due to the vast scale of this project, there may be slight inaccuracies. The master pack will basically be my last hurrah on the Brawl scene; hopefully one day Smash 4 gets cracked open, maybe then I'll make a big return. Until then, I'll see you kids around. It was fun while it lasted. And again, I'm really sorry I couldn't do more. Post by: theniftytable on October 24, 2015, 12:15:58 PM Master Pack, huh? Well, that's certainly a way to go out with a bang! I'm looking forward to this! Anyways, you don't have to apologize. We understand! Post by: omegafalcon on December 19, 2015, 06:37:03 PM Hey, are you still planning on doing a Master Pack? Post by: someguy267 on April 19, 2016, 03:04:54 PM Yeah, does anyone happen to have the links to any of these PSA's? The dropbox links are down and Amarythe doesn't seem to be active anymore. Post by: PlayingGames97 on July 06, 2016, 05:14:31 AM Quote from: LolBrawl on April 19, 2016, 03:04:54 PM I got a link to a few reuploads someone posted. I can link those if you want. As for wether or nto Amarythe is coming back, no one knows :/ If you're interested, me and two other modders are going to start working on a project on making character movesets canon. Post by: theniftytable on July 10, 2016, 04:27:01 PM Quote from: PlayingGames97 on July 06, 2016, 05:14:31 AM Post by: NESasary_Gamer on July 18, 2016, 04:51:14 PM Can you give the links to all of Amarythe's moveset posts except Ganondorf's? Can anyone give me those links? I want them for a custom build. Post by: FGUG2021 on August 27, 2016, 06:26:50 PM i downloaded the latest versions of amarythe's true psa series except for ganons, i have all of those and if anyone wants to redownload them here you go: True Bowser: https://drive.google.com/open?id=0B54fNtuC-4qMVm1SRFZpb0pQQ3c True Captain Falcon: https://drive.google.com/open?id=0B54fNtuC-4qMem5iLWxsZGN2N3M True Charizard: https://drive.google.com/open?id=0B54fNtuC-4qMNERzbjVQLWpqUFU True Ike: https://drive.google.com/open?id=0B54fNtuC-4qMNW5FSTc4QnJIOFk True Link: https://drive.google.com/open?id=0B54fNtuC-4qMQk5kVXB6VXczbVU True Metaknight: https://drive.google.com/open?id=0B54fNtuC-4qMLUtDUVVodWI4Qkk True Roy: https://drive.google.com/open?id=0B54fNtuC-4qMZXJpbm1kUkw1Wm8 True Young Link: https://drive.google.com/open?id=0B54fNtuC-4qMdHY1WnNwSmhZZXc Edit: had to make new ones. Dropbox had to get shut down due to 429 errors Post by: King Bob Gaming on October 20, 2016, 11:38:21 AM These links are broken as well... does anyone have copies of these links? Post by: FGUG2021 on February 10, 2017, 04:00:15 PM @rgflake take a look at the post now Post by: Null-Ray Sniper on May 14, 2017, 02:06:19 PM Could someone share the link for the Nostalgia Wolf mod? Not sure if it's Nostalgia or True Wolf but either way I'd like to download it. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34876 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34876) On the off chance that anyone is still here from when this project was going, I'm afraid progress on it has officially ended. This is due to the Smash 4 scene rising and the fact that my new computer just can't handle Smash Bros. hacking software for some reason. In the meantime, what I've been busy doing is making Let's Plays with a friend. If you were interested in my work here, who knows, you might like what I'm doing there. https://www.youtube.com/watch?v=D5a-ZCqc_nI (https://www.youtube.com/watch?v=D5a-ZCqc_nI) Thanks for all the support you guys gave me. Post by: windhunter7 on March 22, 2018, 12:13:30 AM I just watched it and fount it amusing, but not hilariously funny. Pretty funny, though, I was still in hyterics! :D Also, it's Smash 5 now :P Post Merge: March 22, 2018, 12:14:00 AM But yeah, can't wait for the continuation ;D Post by: N0XX_ on September 05, 2018, 08:15:29 AM After finishing my melee project which was based on this, could I finish this project for you? Not going to take credit or anything, if you allow it but it would be fun (and no doubt easier than melee..) to do it. In a way, even if you don’t want me to finish it I will eventually make Super Smash Bros Origins for project M in your honor.
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Home Diary The Race of Gentlemen September 14, 2017 Diary, Featured7 Comments There are loud engine noises coming off what looks like a cast-iron bathtub on wheels. It’s a 1934 Ford Hot Rod heading towards the beach in Wildwood, New Jersey. Meanwhile, the rules of the race are being announced to the spectators and riders from a lifeguard tower. In order to participate in “The Race of Gentlemen” (aka TROG), many have come from far and wide, bringing their pre-1935 American cars. These vintage cars are also restricted to replacement or add-on parts from the early 1950s at the latest. Meanwhile, the motorcycles all date from before 1947. The TROG story is also available as hardcover picture book at my SHOP and fine art prints at Society6. As the hot rods line up at the starting line side-by-side in pairs along the wide sandy beach, all eyes are on the flag girl, a barefooted woman with blonde hair wearing white Harley-Davidson service overalls, albeit now cut short-short. She’s got the checkered flag in her hand, ready to signal the start of the race. The engines roar and the tension on the beach rises. Then the flag girl jumps a good two feet into the air and lowers the flag. The sand flies as the gentlemen floor the gas pedals in their vintage sportsters. A lot of gas, but not too much, because otherwise the tires will just dig a hole for themselves in the sand and they won’t move. But the weather at the 2015 race was not so cooperative: Hurricane Joaquin postponed the start date and made the racing conditions even tougher. Storm damage to some of the vehicles was not fixed until just before the start of the race, which had been postponed a week by the hurricane. Despite keeping their racing cars in the best shape possible, the drivers still have to reckon with everything in this 1/8 mile sprint on the Atlantic shore. Jessie Combs, the world’s fastest woman, for example, found that her steering wheel had come loose from the dash in one race! Somehow, she skillfully navigated her vehicle to the finish line, but no longer anywhere near the 435 mph with which she had broken the forty-eight-year-old land speed record in October 2013. On top of the thrill of the race, the beach atmosphere provides plenty of fun just grilling and chilling. Back in the 1940s and 50s, hot-rodders had already started coming together on the beaches of the east and west coasts of the United States to compete against each other in sprints like the TROG. The 2015 event at Wildwood was organized for the fourth time by the Oilers Car Club, one of the co-founders of National Hot Rod Association (NHRA) back in 1949 and organizer of some of the first hot rod competitions ever. It’s no wonder that it’s the organization bringing back this spectacle for today’s audiences. With typical Vegas-style neon signs on the motels and restaurants straight out of the 1950s, Wildwood is the perfect spot for such match-ups of historic racing cars and motorcycles. Motel after motel lines the four miles stretch called Atlantic Avenue. The Surfcomber Motel hosted a pre-race party the night before as the racers’ cars and motorcycles lined the streets to the delight of the many visitors. Everyone celebrated the next day’s Race of Gentlemen, complete with the flag girl and her acrobatic jumps, all a part of the 1950s charm of Wildwood. The “The Race of Gentlemen” story is also available as hardcover picture book at my SHOP and fine art prints at Society6. Tags: Hot Rod, Leica, photostory, race, Race of Gentlemen, racing, speed, TROG, vintage, Wildwood Here is the preview of my roadtrip Route des Grandes Alpes I drove in august with my Porsche 356 preA form 1954. It’s a mythical route from Lake Geneva to… “In Vintage Veritas” – Johannes Huwe and the fascinating world of analog photography Johannes Huwe’s life philosophy can be aptly described in just three words: “In Vintage Veritas.” His photo… Great reference from England and Japan! My “World of Speed” picture book got featured in the recent issue of Men’s File and クラッチマガジン(CLUTCH Magazine). Pingback: There's An Epic Jersey Shore Hot Rod Race You Need To See | Slantpoint Democrat Pingback: There's An Epic Jersey Shore Hot Rod Race You Need To See | Slantpoint Pingback: There’s An Epic Jersey Shore Hot Rod Race You Need To See | BusinessMediaguide.Com Pingback: There’s An Epic Jersey Shore Hot Rod Race You Need To See | Pantez Travel Blog Pingback: There’s An Epic Jersey Shore Hot Rod Race You Need To See | USA News Today Pingback: There’s An Epic Jersey Shore Hot Rod Race You Need To See | TravelKinds.Com Pingback: The Race of Gentleman Johannes Huwe – Birger's
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Select Season 2010/2011 2011/2012 2012/2013 2013/2014 2014/2015 2015/2016 2016/2017 Juventus Profile Juventus is concidered one of the most successful football teams ever, not only in Italy, but in the whole world. The club was founded 1. November 1897 by young students at the Massimo D'Azeglio Lyceum in Turin, where all the founders were between 14 and 17 years af age. Therefore the name Sport Club Juventus (two years later Football Club Juventus), which means Youth in Latin. Juventus won their first Scudetto in 1905, but a fight in the staff the year after, over whether or not to move Juventus out of Turin, resulted in the foundation of F.C. Torino by Alfredo Dick taking with him several prominent players. Juventus never really came back to the top after this, although always staying in the topflight, untill the Agnelli family, the owners of the Fiat company, bought the team in 1923. The team immediately made profit of this winning the league in 1925/26 and a record five consecutive row from 1930/31 to 1934/35 seasons where four of them were won by Carlo Carcano. The owner Edoardo Agnelli died in 1935, affecting the team a big deal and the team didn't win the championship again untill 1949/50 season, where Edoardo Agnelli's son Gianni Agnelli became honorary president. Through the 1950's and start 1960's the team had rather good success winning their tenth championship in 1961, the first ever Italian team to achieve this and therefore the first team to get a start on their jersey. A lot of these Scudetti were reached thanks to legend Giampiero Bonaperti who had the record of most goals for Juventus standing in 45 years. His 182 goals were beaten by Alessandro Del Piero in 2006. 1970's saw the team not only reach four Serie A titles, they also won their first European Tournament winning the UEFA Cup over Athletic Bilbao in 1977. This was won under trainer Giovanni Trapattoni who would become a legendary coach for the team winning not only four Scudetti but all UEFA competitions and the Intercontinental Cup. Trapattoni is the only trainer to have achieve this with one team. He was alos in charge of the team when the team got it's second start (20 league victories) on their shirt, the so far only Italian team to have achieved this. After Trapattoni left in 1986 the team had minor succes untill Marcelo Lippi took over in 1994 winning the league in his first year as coach. Former Lazio trainer Zdenek Zeman accused Lippi of doping his team from 1993-1998 but Juventus was cleared by CAS. The year after the team lost the Scudetto on the last day of the 1999/00n season seeing Lazio winning the title as Juventus lost 1-0 in Perugia. The game was delayed 45 minutes due to heavy rain fall so the game was finished after the Lazio match, where Lazio won 3-0. In 2006 the team was part of the Calciopoli scandal, leaded by general manager Luciano Moggi who was found guilty on bribing referess. The team was forced to relegate to Serie B for the first time in their history and they were stripped to Scudetti. Team manager Gianluca Pessotto fell from a four story building. He admitted that he tried to commit suicide because of the teams wrongdoins. Pessotto wasn't part of the scandal though. The team returned to Serie A the year later, winning the first Coppa Ali della Vittoria (1st place in Serie B) but has ever since had difficult in finding their former strength and hasn't won a Scudetto since. Average attendance: 1799 Juventus Standings Team Name Pld W D L GF GA GD Pts 1 Juventus 38 26 9 3 72 24 48 87 2 AS Roma 38 19 13 6 54 31 23 70 3 Lazio 38 21 6 11 71 38 33 69 4 Fiorentina 38 18 10 10 61 46 15 64 5 Napoli 38 18 9 11 70 54 16 63 6 Genoa 38 16 11 11 62 47 15 59 7 Sampdoria 38 13 17 8 48 42 6 56 8 Internazionale 38 14 13 11 59 48 11 55 Juventus Matches Team 1 Team 2 Results Location Match Date Verona Juventus 2:2 Marc'Antonio Bentegodi 30-05-2015 18:00 CET Juventus Napoli 3:1 Juventus Stadium 23-05-2015 18:00 CET Internazionale Juventus 1:2 Giuseppe Meazza 16-05-2015 18:00 CET Juventus Cagliari 1:1 Juventus Stadium 09-05-2015 18:00 CET Sampdoria Juventus 0:1 Luigi Ferraris 02-05-2015 18:00 CET Juventus Fiorentina 3:2 Juventus Stadium 29-04-2015 20:45 CET Torino Juventus 2:1 Olimpico Torino 26-04-2015 15:00 CET Juventus Lazio 2:0 Juventus Stadium 18-04-2015 20:45 CET Parma Juventus 1:0 Ennio Tardini 11-04-2015 18:00 CET Juventus Empoli 2:0 Juventus Stadium 04-04-2015 21:00 CET Juventus Genoa 1:0 Juventus Stadium 22-03-2015 15:00 CET Palermo Juventus 0:1 Renzo Barbera 14-03-2015 18:00 CET Juventus Sassuolo 1:0 Juventus Stadium 09-03-2015 21:00 CET AS Roma Juventus 1:1 Olimpico 02-03-2015 20:45 CET Juventus Atalanta 2:1 Juventus Stadium 20-02-2015 20:45 CET Cesena Juventus 2:2 Dino Manuzzi 15-02-2015 20:45 CET Juventus AC Milan 3:1 Juventus Stadium 07-02-2015 20:45 CET Udinese Juventus 0:0 Friuli 01-02-2015 15:00 CET Juventus Chievo 2:0 Juventus Stadium 25-01-2015 15:00 CET Juventus Verona 4:0 Juventus Stadium 18-01-2015 20:45 CET Napoli Juventus 1:3 San Paolo 11-01-2015 20:45 CET Juventus Internazionale 1:1 Juventus Stadium 06-01-2015 21:00 CET Cagliari Juventus 1:3 Sant'Elia 18-12-2014 19:00 CET Juventus Sampdoria 1:1 Juventus Stadium 14-12-2014 12:30 CET Fiorentina Juventus 0:0 Artemio Franchi 05-12-2014 20:45 CET Juventus Torino 2:1 Juventus Stadium 30-11-2014 18:00 CET Lazio Juventus 0:3 Olimpico 22-11-2014 20:45 CET Juventus Parma 7:0 Juventus Stadium 09-11-2014 15:00 CET Empoli Juventus 0:2 Carlo Castellani 01-11-2014 18:00 CET Genoa Juventus 1:0 Luigi Ferraris 29-10-2014 20:45 CET Juventus Palermo 2:0 Juventus Stadium 26-10-2014 15:00 CET Sassuolo Juventus 1:1 Carlo Castellani 18-10-2014 20:45 CET Juventus AS Roma 3:2 Olimpico Torino 05-10-2014 18:00 CET Atalanta Juventus 0:3 Atleti Azzurri d'Italia 27-09-2014 20:45 CET Juventus Cesena 3:0 Juventus Stadium 24-09-2014 20:45 CET AC Milan Juventus 0:1 Giuseppe Meazza 20-09-2014 20:45 CET Juventus Udinese 2:0 Juventus Stadium 13-09-2014 20:45 CET Chievo Juventus 0:1 Marc'Antonio Bentegodi 30-08-2014 18:00 CET Incidents Count icon description Penalty Goals Yellow-Red Card Charbel 4/4/2011 4:38:51 PM If Del Neri plays the 7 remaining games with the 4-3-3 formation played against Roma (with the return of DP and Chiellini), Juve will definitely reach the 4th place. Forza JUVE !!
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Neale The renowned reference work is a practical guide to the selection and design of the components of machines and to their lubrication. It has been completely revised for this second edition by leading experts in the area. The Coming Shape of Organization av R. Meredith Belbin This book from Meredith Belbin, the UK's leading expert on teams, takes the reader on a different and fascinating journey. His insightful analysis takes us from the faults of typical hierarchies to the new world of restructured, flatter organization… Process Planning av Peter Scallan Process Planning covers the selection of processes, equipment, tooling and the sequencing of operations required to transform a chosen raw material into a finished product. 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army -- wac (3) marines -- women marines (2) navy -- waves (2) army -- waac (1) world war ii era (1940-1946) (2) post world war ii, korea (1947-1963) (2) vietnam era (1964-1974) (2) gulf war (1990-2000) (1) post-vietnam, panama, grenada (1975-1989) (1) wv0356 jane beetham jones papers (2) wv0413 carol alban johnson papers (2) wv0054 frances m. hobbins papers (1) wv0069 frances barringer bailey papers (1) wv0122 catherine g. katopes papers (1) wv0403 kathryn wirkus papers (1) Item description: convention Oral history interview with Frances Barringer Bailey, 1999 Documents Frances Barringer Bailey's experiences at the Woman's College of the University of North Carolina; her service with the U.S. Navy WAVES in Massachusetts; Great Lakes, Illinois; and Corpus Christi, Texas; and her career in education. WV0069 Frances Barringer Bailey Papers [Women Marines at convention, 1954] Four women, including two in uniform, sit at a table of typewriters while attending the 5th Marine Corps League Convention in Detroit in June 1954. WV0356 Jane Beetham Jones Papers [Two Women Marines, 1954] Two female Marines, possibly including Jane Beetham Jones on the right, stand together in green and white seersucker summer service uniforms at the Marine Corps League Convention in June 1954. [Kathryn Wirkus at the Air Force Association convention, 1979] Kathryn Wirkus (center) poses with Chief of Staff of the Air Force General Lew Allen (left) and his Deputy Chief of Staff (right) at the Air Force Association convention in Washington, D.C., in 1979. All pictured wear the air force service dress... WV0403 Kathryn Wirkus Papers [Frances M. Hobbins and Dorion Tam, 1997] Frances M. Hobbins poses with Dorion Tam, the man she "Freed to Fight," in Honolulu for the National WAVES Convention in 1997. WV0054 Frances M. Hobbins Papers [WACs at AUSA, 1968] Photo of a WAC delegation to the Association of the U.S. Army (AUSA) annual convention in 1968. The five WACs pictured wear civilian formal attire and are also participants in the Star Spangled Pageant, a touring exhibit presenting the history of... WV0413 Carol Alban Johnson Papers [WACs in formal attire at AUSA, 1968] Participants in the Star Spangled Pageant, a touring exhibit presenting the history of women's association with the U.S. Army, pose for a group photo at the Association of the U.S. Army annual convention in 1968. Pictured in formal attire are: Pat... [Letter from Catherine Katopes to brother Charlie, 13 August 1942] Katopes discusses the details of her physical exam at Fort Ontario, New York, and its inefficiencies; waiting to be sworn in to the Women's Army Auxiliary Corps, the American Legion convention in town, and her motivation to join the WAAC. WV0122 Catherine G. Katopes Papers
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Journalism Study Abroad Urbino, Italy Urbino Faculty Valencia Faculty Jerusalem Faculty St. Petersburg Faculty Oslo Faculty Payment, Cancellation, and Refund Policy ieiMedia Payment Portal Michael Dorsher Michael Dorsher is an emeritus professor of journalism at the University of Wisconsin-Eau Claire and president of the Fulbright Association-Minnesota Chapter. He was a Fulbright Scholar at McGill University in Montréal in 2008-09. Conversant in French and Spanish, he’s leading a team of journalism students on a multimedia, bilingual reporting trip to Peru in January 2012, and he taught Web design at Harlaxton College in the U.K. in 2008. Before earning a doctorate from the University of Maryland in 1999 and joining the UW-Eau Claire faculty in 2000, he was an award-winning journalist for 20 years, capped by four years as a founding editor of washingtonpost.com. He is the co-author of “Controversies in Media Ethics” (2011, Routledge), its website, “The Encyclopedia of Journalism” (2009, Sage) and dozens of websites with his students. Michael directed the program in Nice, France from 2014 through 2016. Written by Steve Anderson View all posts by: Steve Anderson Bob Marshall Mary D’Ambrosio Andy Ciofalo ieiMedia Social Media Your Name (required) Your Email (required) Armagh Project – 2007 Bologna Project – 2017 Cagli Project – 2002 Camerano Project – 2006 Croatia Project – 2016 Faces of Istanbul (Book) – 2011 Istanbul Project – 2014 Jerusalem Project – 2013 Marche Travel Journalism – 2018 Nice Project – 2016 Oslo Project – 2016 Oslo Rocks Perpignan Project – 2010 Urbino Now Magazine – 2010 Urbino Project – 2011 Urbino View Magazine – 2009 Valencia Project – 2014 © 2019, ieiMedia Telling the World's Stories
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Patrick Housen (BE) < Patrick Housen > | Pp@~ | @Composer & @Sound-Artist Patrick Housen [1990], Belgian composer & sound-artist originating from Genk [BE] and residing in Ghent [BE]. Obtained his Master of Arts of Music with as main subject: Composition at the ‘School of Arts’ in Ghent with Frank Nuyts (BA) and Daan Janssens (MA). After obtaining his Teachers-degree, he participated in 2016-2017 as the sole Belgian artist in EPAS – European Postgraduate in Arts in Sound which brought him more hands-on experience as a sound-artist on a national and international scale: He collaborated at the Dutch Film Academy in Am- sterdam [Holland], International Filmschool of Cologne [Germany], KASK [Belgium], … His sonorous roots lay in avant-garde contemporary music as well as in progressive metal.
Cross-overs & thinking outside the [black-]box are key elements in his praxis. His passion for creating & developing [auditive] immersive worlds fuel his artistic choices and adventures. Each project he attempts to create a ‘playing field’ by experimentation in which sounds & music are the building blocks that are de- contextualised & deconstructed as to be re-organised & reshaped in his own chosen narrative. ~SoundSculpting~ In this framework he tries to research the impact of immersive sound on the human perception. In his artistic re- search he constantly tries to look for & create dialogues between him & his audience, as well as in between himself and his fellow artists. His preferred toolset is a technical set-up of a multi-medial kind that he tries to incorporate into these dialogues. Always looking for new ways to fill his auditive canvas by interdisciplinary collaborations that aim for new artistic challenges. This ‘quest’ gave him a transdisciplinary framework that lead to collaborations with many different artists & producti- on houses. He is currently working as “young maker” for: C-mine Cultuurcentrum [BE], Dommelhof [BE], Intro In Situ [NL], Via Zuid [NL].
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Report of the chief of engineers The Resource Report of the chief of engineers The item Report of the chief of engineers represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri-St. Louis Libraries. United States, Army | Corps of Engineers Washington, G.P.O., -1870 Vol. for 1868 has title: Report of the chief of engineers to the secretary of war for the year .. Description based on: 1867; caption title Report of the chief of engineers to the secretary of war for the year .. Issued With -q410xuQejw Rivers -- United States Public works -- United States Harbors -- United States Issued in the Annual reports of the War Department. Report of the chief of engineers (Washington, D.C. : 1867) http://bibfra.me/vocab/relation/continuedBy tVy5FbPAJCc Cumulative index finding aids Indexes: 1866-1912. (Includes indexes to: United States. Army. Corps of Engineers. Annual report of the chief of engineers to the secretary of war for the year ... (Washington, D.C. : 1870); United States. Army. Corps of Engineers. Report of the chief of engineers (Washington, D.C. : 1871); United States. Army. Corps of Engineers. Annual report of the chief of engineers to the secretary of war for the year ... (Washington, D.C. : 1876); and: United States. Army. Corps of Engineers. Report of the chief of engineers, U.S. Army). 1 v. http://bibfra.me/vocab/marc/numberingPerculiarities Report year ends June 30 No reports issued for 1862-1863 -1869. Annual. (WaOLN)1332648 <div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.umsl.edu/portal/Report-of-the-chief-of-engineers/5cL3SZlPaT0/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.umsl.edu/portal/Report-of-the-chief-of-engineers/5cL3SZlPaT0/">Report of the chief of engineers</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.umsl.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.umsl.edu/">University of Missouri-St. Louis Libraries</a></span></span></span></span></div> Data Citation of the Item Report of the chief of engineers http://link.umsl.edu/portal/Report-of-the-chief-of-engineers/5cL3SZlPaT0/ http://library.link/portal/Report-of-the-chief-of-engineers/5cL3SZlPaT0/
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Monckton Cottages Heron Manor Mistletoe Cottage Chilham Village Moths! Chilham on Silver Screen Posted on December 23, 2015 by simon_pruciak Welcome to Monckton Cottages Chilham Relax and unwind in a haven of peace and tranquility nestling in the Kent downs. Welcoming guests since 1990. many of whom are now ‘regulars’ and friends. Visit Britain National Quality Assessment Scheme 4 Stars Are you looking for charming peaceful cottages set in c. 4 acres? Perfect for relaxing and relieving stress, three self-contained cottages in part of a 500 year old building, listed Grade II by English Heritage. They have been lovingly cared for and sensitively modernised throughout the past 22 years by the same owners and are in an immaculate condition. Overlooking Chilham Castle Park and nestling in a rural countryside which is an ‘Area of Outstanding Natural Beauty’ designated of significant landscape value by Natural England on behalf of the UK government. The Kent chalk downlands, deciduous woods, historic forests, lakes, water meadows, apple and hop orchards provide a perfect environment in which to relax. It is especially excellent for walking. A quiet, single-track Kentish lane passes the cottages and comes to a dead end after about 1/3 mile. It continues as an off road footpath into Kings’ Wood and Godmersham Park: this is part of the ancient Pilgrims’ Way to Canterbury and one of the UK’s National Trails, the North Downs Way. The famous Tudor village of Chilham is about 1/3 of a mile; its stunning square surrounded by 15C timber framed houses is sometimes used for film sets. The village has two pubs, a train station, bus stop and Post Office. Groceries, fruit and vegetables are obtainable from nearby farm shops. Canterbury 6 mls. Easy access to many of Kent’s attractions, its historic old towns, famous castles and gardens, the coast and nature reserves. Near Channel ports; Dover, Ramsgate, Folkestone, Channel Tunnel, Eurostar, Airports, London. Hi speed train c. 37 minutes to London from Canterbury/Ashford/Faversham and only 67 mins from Chilham Station London 63mls. (102km.), 80 mins. by train from Chilham Station. Channel Tunnel 23mls. (37 km), Dover Ports, 23mls. (37km) Ashford and Ebbsfleet International Railway Stations for Eurostar 8mls. (13km) and 46mls (74km) respectively. Airports at Gatwick 63mls. (102km) and Heathrow 83mls. (133km): distances approximate. [googlemaps https://www.google.com/maps/embed?pb=!1m18!1m12!1m3!1d9992.42300537151!2d0.9600315918428775!3d51.23554725183392!2m3!1f0!2f0!3f0!3m2!1i1024!2i768!4f13.1!3m3!1m2!1s0x47dece3f0bccf5a9%3A0x39d71c98d9082348!2sMountain+St%2C+Chilham%2C+Canterbury%2C+Kent+CT4!5e0!3m2!1sen!2suk!4v1452168340905&w=600&h=450] WordPress Resources at SiteGround →
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Home Work Family Business Illness Death Retirement Studying Benefits Tax Spending Saving Property Home News Factsheets Ideas Experts Useful Links Members Forum & Chat y 40 minutes, his most since the 2 Join Property Expert Forum Index -> FIRST TIME BUYERS – by Luke Doonan View user's profile Default Buddy Posted: Mon Aug 07, 2017 5:51 am Post subject: y 40 minutes, his most since the 2 TORONTO -- Toronto Marlies head coach Steve Spott knows the exact point his team lost Saturdays game to the Texas Stars. Up 1-0 midway through the second period, the Marlies had a chance to add to their lead with a 1:35 two-man advantage. Instead, they went scoreless on just two shots. Scott Glennie tied the game 20 seconds after five-on-five play resumed, and Taylor Peters added the winner midway through third to lift the Stars over the Marlies 2-1 for a 3-2 series lead in the American Hockey Leagues Western Conference final. "Thats the game right there," said Spott. "Youve got a (1:35) 5-on-3, youre up 1-0 as soon as you dont get at least momentum off of it you know theyre probably going to get a push back shift. They got it and Scott Glennie got a big goal for them. "Then you could feel the tide turn." Spencer Abbott scored the lone goal for the Marlies, his fourth of the playoffs and fourth in the last two games. Drew MacIntyre made 31 saves in the loss. Cristopher Nilstorp stopped 17 shots in the win as the Marlies were out-shot for the 11th time in 12 playoff games. The Game 5 winner in Calder Cup playoff history has gone on to win the series 81.1 per cent of the time. Peters poked home the rebound off of Matej Stranskys shot for his first of the playoffs at 9:02 of the third for the winning goal, and Texas goaltender Cristopher Nilstorp made 17 saves in the win. With Maxime Fortunus off for closing his hand on the puck and Jyrki Jokipakka serving a tripping minor, Torontos power play, which went 3 for 6 in Game 4 was unable to generate any serious threat. Glennie beat MacIntyre with a wrist shot for his fourth of the playoffs at 11:10 of the middle frame to tie it 1-1. "We didnt buy in tonight and thats really frustrating," said MacIntyre. "You could tell right away, but I thought wed wake up at some point and we just didnt and thats really disappointing. "We were desperate to win (Game 4) we didnt want to go down 3-1, but I wouldve thought we have the same desperation tonight, not wanting to go down 3-2, but were doing it the hard way." Toronto opened the scoring for a 12th consecutive game as Abbotts centring pass deflected off of Stars centre Chris Mueller and past Nilstorp 41 seconds into the first period. Trevor Smith nearly made it 2-0 at 3:19 of the opening frame, with Nilstorp down and out, the Marlies captain missed the wide open net. "Weve got our backs against the wall now and weve got nothing to lose," said Smith. "Weve got to go out there and play like weve been playing and just string together three periods. Weve come out strong in all the games, but we got a little complacent towards the end of the first period." Spott believes his 12 forwards were out-worked once again by the Stars forward group and as a result, expects lineup changes once again in Game 6. "The challenge for me is getting our 12 forwards to work as hard as their 12 forwards. If I can get that, were going to be fine," Spott said. "Our goaltending has been fine, our back end has been fine. We simply dont have enough push back from our 12 forwards right now and we need that going into Texas." Notes: American Hockey League President and CEO, David Andrews was in attendance for Game 5. Marlies defenceman Korbinian Holzer missed his second game with a lower body injury and Spott doesnt expect him to be available for Game 6. Game 6 of the series goes Monday in Texas. Josh Reddick Jersey . QUARTERBACKS Carson Palmer (vs Colts)Last week: 30/42, 419 yards, 2 TDsWinners of their last three and now tied for the final wild card spot in the NFC, the Cardinals are worth keeping an eye on. Colby Rasmus Jersey .com) - Mikko Korhonen carded a 5-under 67 on Thursday to claim medalist honors at the European Tours Final Qualifying Stage tournament. http://www.baseballastrosproshop.com/george-springer-astros-jersey/.com) - In the absence of Dwight Howard, Donatas Motiejunas had a career night to keep the Houston Rockets winning streak alive. Houston Astros Jersey .C. -- The Carolina Panthers announced Thursday theyve signed free agent wide receiver Jerricho Cotchery to a two-year contract, helping rebuild a depleted wide receiving corps. Jose Cruz Jersey .Michael Briscoe is serving a life sentence for sexual assault, kidnapping and first-degree murder in the death of 13-year-old Nina Courtepatte in 2005.MIAMI -- For Philadelphia, the season finale was about whats coming next year. For Miami, its about whats coming next week. And really, nothing else mattered. Thaddeus Young scored 20 points, Michael Carter-Williams had 12 in the final game of his impressive rookie campaign, and the 76ers wrapped up a dismal season by topping the Heat 100-87 on Wednesday night for their second win of the season over the two-time defending NBA champions. Brandon Davies had 11 points, while Henry Sims, James Anderson and Casper Ware each scored 10 for the 76ers (19-63). "We stuck together," Young said. "We did a very good job of staying together, playing as a cohesive unit. Sometimes the odds were stacked against us but we didnt let that get us down." Dwyane Wade scored 16 points in 23 minutes for Miami (54-2 , which got 13 from Toney Douglas and 11 from Ray Allen. Shane Battier -- in his final season barring a seismic change of heart -- scored nine points and eclipsed the 30,000-minute mark in his regular-season career. "Couldnt be more proud of my guy," Battiers wife, Heidi Battier, wrote on Twitter. Her husband half-seriously talked about the milestone with Heat coach Erik Spoelstra earlier in the day. "If you had told me when I was a little boy that one day youre going to play 30,000 regular-season NBA minutes, Id have said Get out of here," Battier said. "Even at 35, 13 years in, the novelty of playing in the NBA and living my dream is still there." The Heat -- who came into the night locked into the No. 2 seed in the Eastern Conference playoffs -- rested LeBron James, Chris Bosh, Mario Chalmers, Rashard Lewis and Chris Andersen, and found out before the game that their quest for a third straight NBA title opens Sunday at 3:30 p.m. Their first-round opponent: Charlotte. "That team competes very hard," Wade said. Miami went 4-0 against the Bobcats this season, though one was a one-point game and another went to overtime. And since Miami landed James and Bosh, the Heat are 15-0 against the club now owned by Michael Jordan, a guy who knows a thing or two about three-peats and whose jersey was retired long ago in MMiami as a show of respect.dddddddddddd "Theyre a worthy, worthy opponent," Spoelstra said of the Bobcats. "So weve got to get to work." The last time Miami and Charlotte met was March 3, when James scored a career-high 61 points. Wednesdays game was decided in the third, when the 76ers outscored the Heat 29-15. By then, Wade had played 23 minutes in one last tuneup, and the Heat seemed content to get the second season started. "Our record doesnt show we had a good season but the main thing is we stayed together," Carter-Williams said. Philadelphia finished with the leagues second-worst record, but has the expected rookie of the year in Carter-Williams and could have as many as seven picks -- two of them out of the lottery -- in this years draft. This year was bleak. The future shouldnt be in Philly. "The relief that the season has ended truly does not creep into my mind because its trumped by the excitement that I see going forward," 76ers coach Brett Brown said. "Im so excited to watch the direction of ping-pong balls. Im so excited to watch what we do with our summer leagues. ... I see the foundation." Brown said it was a season where he wanted to emphasize fitness and start building a culture when it comes to professionalism in terms of absorbing scouting reports, weight-room sessions and studying video. He thinks that was accomplished. "At times I get excited because I think I know something others may not," Brown said. "I feel like were heading in the right direction. I hope we can get some luck with the draft and move our program forward." NOTES: It was Fan Appreciation Night in Miami, and Battier addressed the sellout crowd in a brief pregame ceremony. "Lets go Heat and lets go get this ring," said Battier, who logged nearly 40 minutes, his most since the 2011-12 season. ... Brown, who was an assistant with San Antonio before taking the 76ers job last summer, plans to fly there Thursday night to visit with Gregg Popovich and the Spurs staff. ... Greg Oden returned to the Miami lineup, his first appearance since March 26 because of back issues and more recently, a stomach virus. He had two points and five rebounds in 13 minutes. Cheap NFL Jerseys Wholesale Jerseys Wholesale NFL Jerseys Jerseys From China Wholesale NFL Jerseys Cheap NFL Jerseys Cheap Jerseys ' ' ' Is the above message: Offensive? Objectionable? Way off track? Join Property Expert Forum Index -> FIRST TIME BUYERS – by Luke Doonan All times are GMT Go to: Select a forum Home ----------------Where to eat?How can you reduce your bills?what happens if you don't pay.Different ways to pay.Have you been scammed? Eco - Save money and the planet----------------Eco News from www.ecoexpert.tv Work ----------------Being made redundant Family ----------------Caring for elderly parents Business ----------------It is possible to survive the recession Illness ----------------Money Worries Death ----------------Where there's a will Retirement ----------------Living on a pension Studying ----------------Getting through university Benefits ----------------What can you claim? 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Manga by Initial Alphabetic:S Manga Rock » Manga by Initial Alphabetic:S Yukihira Souma is an ambitious 15-year-old whose dream is to surpass the culinary skills of his famous father, Yukihira Jouichirou. But just as Souma graduates from middle school, his father abruptly closes down the family restaurant and leaves to cook in Europe. Although downtrodden, Souma's fighting spirit is rekindled when his father enrols him in an elite culinary school where only 10% of the students graduate. Can Souma survive in the cut-throat world of Tootsuki Academy? Read more Skeleton Soldier Couldn’t Protect the Dungeon His only purpose was to protect his master. And yet he was powerless to protect her. But fate has more in store for him as he gets another chance to protect his master once more and change his destiny. Read more Several hundred years ago, humans were nearly exterminated by titans. Titans are typically several stories tall, seem to have no intelligence, devour human beings and, worst of all, seem to do it for the pleasure rather than as a food source. A small percentage of humanity survived by walling themselves in a city protected by extremely high walls, even taller than the biggest of giants. Flash forward to the present and the city has not seen a giant in over 100 years. Teenage boy Eren and his foster sister Mikasa witness something horrific as one of the city walls is damaged... Read more Saiki Kusuo no Sainan Kusuo Saiki is a sixteen-year-old high-school student with innate supernatural powers. What are his hassles and troubles triggered by his extraordinary ability? And what misfortunes fall upon him? Read more Senpai×Kouhai About the relationship between a senpai and a kouhai. Read more Sabaku no Harem Mishe a strong willed girl raised from poverty has caught Prince Kallum's attention. Attention as in, "you will become one of my concubines", thus begins Mishe's adventures into Prince Kallum's world. Read more Seishun Buta Yarou wa Bunny Girl Senpai no Yume o Minai "Hey, shall we kiss?" She who was teasing me with these seductive words temporarily disappeared before my eyes. There could not be a bunny girl inhabiting a library. Azusagawa Sakuta faced a scene that toppled common sense—he encountered a bunny girl, and she is nowhere a normal bunny girl. She is Sakurajima Mai senpai, a student studying at the same school as Sakuta and a retired yet renowned actress. It was said that starting from a few days ago, those around her could no longer see her anymore, and she came to the library just to confirm this. Is this related to... Read more Sinbunim-ui Carte The priest Edward meets a veteran under a vicious curse. This is the love story of the young priest who wants to save the veteran. Read more Kyouko Mogami lived solely for her childhood friend Shoutaro "Shou" Fuwa. She follows Shou to Tokyo so that he may realize his dream of becoming a famous singer. When his dream is realized, Kyouko overhears the truth behind his decision to bringing her with him: he was using her as a maid. Shocked and enraged, Kyouko swears to take revenge by outdoing him in show business. With a new look and a new attitude, she joins LME, the agency where Ren Tsuruga (Shou's rival and the #1 actor of LME) works, in the hopes of achieving her goal of destroying Shou's... Read more Rokuro is from a family of exorcists who remove the evil Kegare, but his real dream is to be a singer, a soccer player, or anything other than an exorcist. When another exorcist, a girl named Benio arrives, Rokura is suddenly inflamed with competitive spirit and decides to put his natural knack to good use. Their rivalry gets more complicated when they both learn they are the destined "Twin Star Exorcists," two ultimate fighters fated to marry and create the prophesied child who will eliminate all the Kegare in the world. Read more Sayounara Ryuusei, Konnichiwa Jinsei The oldest and strongest Dragon grew tired of living choose to die when the Heroes come for his life. When the Dragon's soul is waiting to drift toward the Sea of Soul, that is when its noticed its has been reborn into a Human baby. The Dragon then decide to live it's life as a Human to the fullest, and regained his will to live. The Dragon was born into the child of a farmer lives his live in the frontier possessing enormous amount of power due to his soul being a Dragon's. He then encounter the Demon of the... Read more Seichou Cheat de Nandemo Dekiru you ni Natta ga, Mushoku dake wa Yamerarenai you desu I, Ichinosuke, failed to get a job for 100 consecutive times. Furthermore, my record is still being updated as unemployed. On my way to a job interview, I was involved in an accident with a truck and tragically passed away. And then, a Goddess bestowed upon me the ability to grow at a speed 400 times faster than normal, before sending me to a game-like otherworld. However, knowing that I would not become stronger even if I continued growing while jobless, I aimed to get a job, but I found out that it was my terrible fate to remain jobless. As my Growth Cheat... Read more Shen Yin Wang Zuo While the demons were rising, mankind was about to become extinct. Six temples rose, and protected the last of mankind. A young boy joins the temple as a knight to save his mother. During his journey of wonders and mischief in the world of temples and demons, will he be able to ascend to become the strongest knight and inherit the throne? Read more Saike Mata Shite mo The story follows a unambitious introverted middle school student called Saike Kuzushiro. After witnessing the death of his childhood friend, Mikan Karatachi, in a road accident. He cries out to God and after a fall, Saike wakes up in bed the previous morning, the day of the accident. Will history repeat? Can he save Mikan? What power does he have to change the future? Read more Content with her ordinary life, Lyra is somewhat of a wallflower. However, her comfortable lifestyle suddenly goes astray when she accidentally plunges into the world of sirens. Entangled in a curse, Lyra will learn that her world may be a lot bigger than she had ever imagined. Read more Soul Land III:The Legend of the Dragon King Following the advancement of spirit technology, the humans of Douluo Continent conquered the ocean and discovered two new continents. After being hunted by spirit masters excessively, the spirit beasts are nearly extinct. After countless years of lying dormant, the King of the Spirit Beasts has awakened in the Great Star Dou Forest. It will lead its remaining clansmen in taking vengeance against humanity! Tang Wu Lin is determined to become a powerful Spirit Master. However, when he awakened his martial spirit, it was actually an… Incomparable talent. The battle of the Dragon King. The Legend of our Dragon King hereby... Read more Spirit Migration A spirit was floating in another world's dungeon, missing its memories. Eventually "he" learned to possess other creatures and using the bodies of the beasts in the dungeon, made his way to the outside world. Dragging a young female knight, a pretty young lady, and even a beautiful mercenary into the mix, our protagonist begins his great adventure in this world. Read more Supernatural Investigation Department As a little boy, Si Mun, the grandson of a famous shaman, had the ability to see - and communicate with - ghosts. His grandmother gave him a talisman which temporarily rid him of this ability and erased his memories of any supernatural phenomena he had witnessed. Years later, Si Mun is working a hectic, yet ordinary, job as a homicide detective in the Korean police force. His grandmother has since passed on - and the powers she sealed away appear to be reawakening... Read more Seishun x Kikanjuu From The Zero Alliance: Prequel Oneshot: Matsuoka and Yukki were close friends who dreamed of becoming professional soccer players together. But their hopes were dashed when Yukki moved away due to family issues. Years pass and Matsuoka is now a host while Yukki has become a hentai mangaka. Matsuoka meets Yukki again while the latter is fleeing from his editor, and is soon introduced to his childhood friend’s latest obsession… Sequel: Two-Part Oneshot & Series: When Hotaru moves into a new apartment alone, there’s a mysterious man standing nearby the apartment. Hotaru decides to confront the man, who turns out to live in the neighbouring... Read more San Yan Xiao Tian Lu It's about a Chinese God in the modern century. Read more Suki desu Suzuki-kun!! From Shoujo's World This time our hero is a...basketball player?! Main character Hoshino Sayaka is a very shy girl yet she more than others, know what the feelings of love feels like... The characters: ~Suzuki Hikaru, a short guy from a normal family whose hobby is basketball. ~Itou Chihiro, a cute girl who is the best friend and childhood friend of Hikaru, is secretly in love with him. ~Suzuki Shinobu, a short guy, but super popular from a rich family who first hated Chihiro, but unexpectedly fell in love with the tomboy girl the moment he saw her looking at Hikaru and Sayaka together.... Read more Sweet bite (Rui si-Yi kai) The noble prince falls in love with a humble commoner! A confinement of possession begins, like the game of cat and mouse... But you can't stop love, a soft bite, is my property. Read more Taken from In The Water: Rita Hoshiyama is a second year in middle school and claims to be a rock musician! However, her parents disagree and insist that Rita take up cooking and their family business. But when Sakuya-kun, her idol and family's new dishwasher, ask her to do a live performance the next day, she couldn't help but agree! The problem is, there's only two people in her band... Read more Saenai Kanojo no Sodatekata Koisuru Metronome Famed author Kasumigaoka Utaha had always struggled with her novel series, 'Koisuru Metronome' until she met Tomoya Aki; her biggest fan who inspires her to give it a proper conclusion and later becomes her personal editor. Now with Tomoya's passion and Kasumigaoka's determination combined, the two work together on their latest series while also discovering their true feelings and finding parallels between themselves and the characters within Kasumigaoka's novels. Read more Shuuen no Elysion From AQUA Scans: After a long fight and receiving a fatal wound, Aoi and his loyal retainer Kazuha sealed the chaos king, a demonic being that lurks in human’s hearts… but in their last moments another of Aoi’s retainers betrayed him and chains Aoi and Kazuha’s souls to reincarnate together in order to keep fighting the chaos king in all their lives.Centuries later, what will happen now both are reincarnated as boys and the chaos king is about to wake up? Read more Seshiji o Pin! to - Shikakou Kyougi Dance-bu e Youkoso Masaharu Tsuchiya has just become a freshman in high school and he’s looking to make a change in his life. He wants to be more active and more involved in school life, since the only club he was a part of in middle school he just coasted through. He’d also like to get over his lack of social skills when it comes to women. However, in his future, he’ll soon be tossed into a strange and magical world full of dancing after he witnesses his school’s competitive dance club in action… Read more When a certain man is released from prison, he knows exactly where he's heading first. After falling in love with a traditional comic storyteller's rendition of the story called "Shinigami," he is determined to become his apprentice. The performer, Yakumo, has never taken an apprentice before, but to everyone's surprise, he accepts the eager ex-prisoner, nicknaming him "Yotaro." As Yotaro happily begins his new life, he meets others in Yakumo's life, including Yakumo's ward Konatsu. Konatsu was the daughter of a famous storyteller, and Yakumo took her in after her father's tragic death. Konatsu loved her father's storytelling, and would... Read more Spotted Flower It's about the married life between a newlywed working otaku and his pregnant wife. Read more Sunshine & Bright Stars The story is a little choppy at times but overall it is enjoyable to read and there are a lot of beautiful moments between Ah Ming and Li Zi Ming. Read more Sakura Discord Sakura Kousuke is a boy who strives to throw away a past mired in regret. He transfers to a new school for his second year of high school, believing it will give him a chance to come clean. Unbeknownst to him, however, the appearance of five other "Sakura"s in his class will bring the past to his present, forcing him to come to terms with himself, his old friends, and a girl who, though being Kousuke's complete opposite in terms of personality, also knows him better than anyone else. Read more
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Tools for » TUKTAN YAMNI-MUHUI BIN YAMNI Integrated model Project ID: 00067245 Description: MDGF-2014-I-NIC Children Nutr Country: Nicaragua Project Status: Financially Closed The JP’s General Objective was to reduce chronic malnutrition in children under 2 years in the intervention areas, accelerating the achievement of MDG 1. The Joint Programme was the first attempt to use indigenous cultural production systems and their traditional food practices as a model for family and community development. As such, the Integrated Model "Tuktan Yamni - Muih Bin Muihni Yamni" was developed and validated. The Regional Council of the Northern Atlantic Region approved resolution 50-2013, which created the Integrated Model Tuktan Yamni Muih Bin, Muih Yamni, as a regional policy on food security and nutrition. Regional, municipal, territorial authorities and communities were trained to implement an integrated and culturally sensitive response which included health (nutrition education) - school gardens and agricultural production through simultaneous, timely and coordinated action, supported through capacity building of local community and authorities. Although not included by the finalization of the programme, this model is expected to be included in the 2014 budget. By the end of the JP 100% of participating families had increased food availability and better feeding practices, as well as hygiene and health, awareness of the need to prioritize care during pregnancy, the importance of lactation and care of children under two years. It was also reported that 68% of children under six months were being exclusively breastfed, a 26% increase in exclusive breastfeeding compared to the baseline. A decrease from 23% to 4% of undernourished children was also observed. The programme promoted the increased participation of diverse actors for the championing of children’s right to nutrition, such as teachers. As a result there was an increased participation of women from community organizations working on food and nutritional security. The Joint Programme supported the establishment of community gardens in 27 schools to improve the variety of food and supplement school meals. Technical assistance and meals packages were provided to 42 schools, benefitting 5,016 primary schools children from the five indigenous territories. The Law on Food and Nutritional Sovereignty and Security and the Regulation to the Act No. 693 were approved in 2009. While this achievement cannot be directly attributed to the program, both legislative process received technical assistance from the JP and translated them into Spanish, Miskito, Mayangna and Creole. Families in the program have increased their food and nutritional security, increasing the availability of nutritionally enhanced foods and the diet of pregnant women, nursing mothers and children under two years. 100% of participating families have increased food availability and feeding practices as well as hygiene and health, prioritizing care during pregnancy, lactation and care of children under two years. 68% of children under six months are being exclusively breastfed, this represents a 26% increase in exclusive breastfeeding compared to the Baseline and a decrease (from 23% to 4%) of undernourished children observed. Delivery of Food Production Bonus to complement the agricultural production of the beneficiaries based on the characteristics of the productive culture of indigenous peoples. Increase the participation of women in community organizations working on food and nutritional security. 27 schools have established community gardens to improve the variety of food and supplement of school meals. Strengthened knowledge on health to 100 midwives 120 medical brigade and 47 community health leaders. Constructed and equipped a maternal health unit in Bonanza and equipped the maternal health unit in Prinzapolka. National, regional, municipal and territorial institutions implement the Integrated Nutrition Tuktan Yamni Model - Muih Muihni Yamni bin. In April 17 2013 the Integrated Model "Tuktan Yamni - Muih Bin Muihni Yamni" was approved by the Regional Council of the Northern Atlantic Region. Regional, municipal, territorial authorities and communities are prepared to implement integrated health (nutrition education) - school gardens and agricultural production through simultaneous, timely and coordinated action, supported by capacity building of local community and authorities. The JP received commitment for inclusion of the integrated model in budgets for 2014. National, regional and local priority of child nutrition as a fundamental right of children and human development is reflected in the framework of policies, laws and budgets. Increased participation of different actors to promote the right of children to nutrition. 60 school teachers and 1,032 parents were trained to promote hygiene and feeding practices in the preparation of children meals. The JP supported the Law on Food and Nutritional Sovereignty and the Security and the Regulation to the Act No. 693 with technical assistance. Both were approved in 2009. The progamme also translated and published the above into Spanish, Miskito, Mayangna and Creole for peoples of African descent. Role of indigenous peoples. The JP had a clearly defined cultural logic. It was designed with and for indigenous peoples of the Northern Caribbean Coast of Nicaragua. Participation and consensus reached among regional and national level, municipal governments, indigenous leaders and agencies in the intervention process. Regional level coordinators were an important support for territorial level coordination. The definition of a Food Production Bonus for the Caribbean coast in line with the territorial productive culture, defined by the beneficiaries, served as a guideline for the National Zero Hunger Program, which will restructure the delivered throughout the country in line with the programme’s findings. The adaptation and translation of regulatory and operational instruments to indigenous languages helped to strengthen the processes of ownership from the communities. Building local capacity in health ensures the sustainability of the program’s actions (students, teachers, parents, health workers and community leaders). The creation of School Feeding Committees (CAE) which brought together teachers and parents, allowed for a better understanding of community responsibilities and more involvement of men in the development of children. A Sustainability Plan in conjunction with regional authorities and local institutions identified specific actions to ensure the continuity of the main achievements of the JP and identified responsibilities at each level. The inclusion of the private sector in the construction of maternal house in Bonanza. This type of intervention requires short, medium and long term processes and requires a minimum of ten years. Coordination of various levels of government and partners requires a strong preparatory stage, which must be viewed as separate and allotted its own timeframe. Any program in the Caribbean Coast requires knowing the context and clarity on the roles and responsibilities to avoid contradictions as a result the dialogue not being established with the competent authority. Definition of roles and partners must fit the nature of the expected results and not be subject to political decisions. The political context of the region and the high turnover of staff limited the ownership and processes, as well as its sustainability. The organizational structure of the JP should clearly define the lines of authority and responsibility of each party to ensure coordination of partners and decision-making. Adequate assessment of capacities, at national and local level, as well as identification of capacity building needs are key. Creation of the Inter-Agency Committee of the Joint Programme, which established priorities and working mechanisms to give agility to joint management was the key. UN needs to standardize administrative processes of the various agencies to facilitate request and reporting of funds. It is recommended that the resources of a specific output are handled by a single agency, which receives technical assistance from other agencies according to their expertise. It would be best if only agencies that can provide significant added value according to their mandate and expertise in the topics addressed by the JP are involved. It is necessary for the monitoring system to be defined, approved and implemented from the start with commitment from all partners to feeding into the database. It is advisable to develop and implement an Advocacy and Communication Strategy from the start of the program, to support all processes, promote behavior change and systematically document good practices and lessons learned. It is advisable to undertake regular comprehensive assessments to identify actions and resources needed to ensure sustainability of program results. The involvement and commitment of institutional personnel in implementing operational plans allows institutional strengthening, and avoids creating parallel processes that are not sustainable. Another element that was not contemplated in the original formulation was related to risk management, especially considering that this program was implemented in areas of high climactic vulnerability (floods and hurricanes). If you have questions about this programme you may wish to contact the RC office in Nicaragua or the lead agency for the programme. The persons with GATEWAY access rights to upload and maintain documents for the programme: Valerie Cortez, Technical Finance & Operative Spec; Telephone: 505 2266 1701 ext. 258; Email: valerie.cortez@one.un.org Deborah Sequeira, Coordination Analyst; Telephone: 505 2266 1701 ext. 262; Email: deborah.sequeira@one.un.org; Skype: debbiesequeira
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Eskom lends helping hand to Mapela preschools Educational toys that were donated by Eskom will serve as stimulating learning objectsStirum School : 31 Aug 2017 1198 Viewed By Press Release 0 WitRivier Educare and Stirum preschool are registered non-profit organisations (NPOs) established in 2005 and 1986 respectively at Mapela (Rauwele and Millenium villages) in the Waterberg District Municipality in Limpopo. The preschools aim to take care of farmworkers’ and local community members’ children by providing a suitable environment for early childhood development activities that stimulate language, learning and creativity. The preschools used to operate in shacks, but now Eskom has rebuilt them and educational toys were donated toys have been bought to the value of R60 000 for each preschool, and they will were handed over to the community. The purpose of this donation of schools is to give back to the local community in which Eskom operates and to support the vision of universal access to education for all. Eskom has built a new 400 kV and 132 kV substations (Borutho project) next to where the preschools are located. At the handover celebration, Hilton Rampedi, the Customer Relations Manager said, this was not a donation but an investment. He encouraged the community members to support the Borutho project so that Eskom could continue to electrify new households. He also appealed to the community to ensure that these two buildings and educational toys were well taken care of. Marcus Lengwate, Programme Manager of Borutho said the economic growth of our country depend on Eskom’s ability to supply reliable source of energy. Eskom can achieve this with the support and collaboration with community members’ within which projects are executed. Mapela community members were very privileged because since Eskom had started with the construction of the Borutho project on 9 January 2013, it had hired a local bus service (3 x 65 seaters) to transport the community members that commute to work; it had subcontracted a local company to construct cattle grid fencing; and community cooks to open a market to sell their food to local employees. Eskom has further donated food parcels and school uniforms to Millennium Primary School. Chief Masebe Langa appreciated Eskom’s efforts toward the promised Eskom that the community members will support the progress of the Borutho project. Eskom encourages its customer to report illegal connections by sending an anonymous sms to 32211. Creche build by Eskom in Mapela village with the aim of creating a happy, safe and welcoming environment for the future leaders Marcus Lengwate. Hilton Rampedi, Eskom Customer Relations Manager introduce the dedicated and committed guardians behind the Borutho project​​.
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Newton Comics' Dracula Giant 100 Page Annual: Speculations, second-guesses and reversed images This is the front cover to Marvel's Vampire Tales #1: The image was reversed in Page Publications' Vampire Tales #1: The reversed image appeared a couple of years earlier in Australia, on Newton Comics' Dracula Giant 100 Page Annual: The contents of this issue are as follows: Fear Stalker, originally published in Dracula Lives! #4, January 1974 This Blood Is Mine!, originally published in Dracula Lives! #4, January 1974 In Search Of Dracula: A True History of Dracula and Vampire Legends, originally published in Dracula Lives! #4, January 1974 Look Homeward, Vampire!, originally published in Dracula Lives! #4, January 1974 A Duel Of Demons, originally published in Dracula Lives! #5, March 1974 Night Flight To Terror!, originally published in Dracula Lives! #5, March 1974 A Death in the Chapel!, originally published in Dracula Lives! #6, May 1974 Yes, Virginia, There IS a Real Dracula (Undead and Well in Wallachia), originally published in Dracula Lives! #6, May 1974 Shadow Over Versailles, originally published in Dracula Lives! #6, May 1974 Although the cover is from Vampire Tales #1, the contents are unrelated to that series. In fact they are an orderly albeit incomplete resume of the Marvel Dracula Lives! series. The first two stories had already been published in Dracula #11. The Dracula Lives! title on the cover of Dracula #11 suggests Newton was gearing up towards a comprehensive restaging of the Dracula title from a predominantly Tomb of Dracula-based title towards a Dracula Lives!-centric title. This is partly true - even though the preceding 11 issues of Dracula did contain a rather random selection of Dracula Lives! and Vampire Tales content, the subsequent Dracula issues featured a larger portion of Dracula Lives! reprints, even as it continued with the Dracula title on both the cover and indicia. Dracula Giant 100 Page Annual has a January 1976 cover date. This places it neatly between Dracula #11 (cover date December 1975) and Dracula #12 (cover date February 1976). I note however that the competition expiry date in Dracula #12 (21 February 1976) is a week earlier than the expiry date for the competition in the Dracula Annual (28 February 1976). I expect this is due to the longer shelf life of an Annual compared to a regular issue. but it is also symptomatic of problems in the Newton offices in December 1975/January 1976. Consider also why it was necessary to publish the Dracula Annual in the first place. I mentioned in my previous post that Dracula #11 was the first of the new monthly editions with an increase in price and page count. The increase was significant - basically double the page count and price. Dracula #11 was lumbered with the stresses of both a page increase and a fortnightly schedule - it was the first monthly edition, but it filled the slot originally reserved for a 44-page fortnightly issue. Given the first two stories in the Dracula Annual are also the last two stories in Dracula #11, it appears likely that Fear Stalker and The Blood is Mine! were dragged into urgent service for Dracula #11 to help fulfil a higher page count at the expense of the next Dracula/Dracula Lives! issue scheduled for January 1976. This may have had a flow-on effect as those two stories were already prepared for the January1976 issue, at which point it was decided that in order to compensate for the duplication, extra pages would be added to the January 1976 instalment, which caused the page count to balloon to 100 pages, and voila!, a 100-page Annual was born! Pure speculation on my part, but it does account for the duplication of the stories and the interruption to the schedule of new, monthly numbered issues - and maybe it also accounts in some way for the contest dates. Dracula #12 did indeed proceed to reprint Dracula Lives! stories - but that's a story for another blog post. Planet of the Apes #16: The Newton edition Planet of the Apes #9: The Newton edition Newton Comics' Planet of the Apes #NN[18] Planet of the Apes #NN[19]: The Newton edition Newton Comics' Dracula #12: Another Dracula Lives!... Newton Comics' Dracula Giant 100 Page Annual: Spec... Newton Comics' Dracula #11: Dracula Lives! Newton Comics' Dracula #13: Bloodier than the orig... Monsters Unleashed! #3: The Newton edition (and a ... Newton Comics' The Fantastic Four #1: Querying the... Super Adventure Comic #44: Freudian rockets and an...
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Main » Europe (non Euro) » United Kingdom » UK The Lion of England 2017 BUNC Articule 08517014 UK The Lion of England 2017 BUNC Denomination of the coin: 5 Pounds Edge: Milled Design: Jody Clark Packing: in nice gift folder Mint: Royal Mint First in the series of ten £5 coins are the Lion of England and the Unicorn of Scotland. Both of these beasts are supporters of the Royal Arms – the royal badge that represents the monarchy and the United Kingdom. The pair are seen in many everyday places, including on British passports. The Lion of England, a classic symbol of strength in British heraldry, leads the pack. The ‘King of the Beasts’ captured on this £5 coin has been finished to Brilliant Uncirculated standard. The Queen’s Beasts Collection brings the legendary beasts of heraldry up to date with dynamic designs by Royal Mint coin designer Jody Clark, creator of the current coinage portrait of Her Majesty The Queen. Each coin is presented in packaging that has been specially designed for these editions colourful, informative fold-out wallets that display the coins and capture the imagination.
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+92 42-111-555-600 www.nurfoundation.org/ncrp info@nurfoundation.org About NCRP Working Relations Nurturing human development by promoting professional excellence in Policy and Practice To provide evidence based recommendations to strengthen and inform policy and reform practice in health, education and social sector NUR CENTER FOR RESEARCH AND POLICY Nur Center for Research and Policy is a policy think tank acting as catalyst and manager of change to evolve policies for social and economic empowerment of communities. It was established to address the need for well-crafted and efficient tools for policy making, implementation and institutionalization of international best practices in Pakistan. NCRP is endowed by Nur Foundation, an SECP registered, Not-for-Profit company. SCOPE AND FUNCTION The Center aims to develop human resource capacity and generate research, which will contribute to human development at the national, regional and international level for enhancing social well-being through informed policy and reformed practice. NCRP has partnered with many organizations locally and internationally in the health, education and social sector, offering services through a consortium of trainers and consultants, who pool their strengths to offer capacity enhancement, research, project management and consulting. The Center currently has access to a full-time faculty of more than 200 professionals who are technical/subject specialists with diverse backgrounds, a program management staff to implement its projects and the state of the art, purpose built infrastructure and facilities. NCRP further facilitates evidence based policy development and provides a forum that promotes critical thinking, freedom of ideas and an independent quest for fact-finding. It has emerged as a think tank working as catalyst and manager of change to bring about social and economic empowerment of underserved communities and enhancing the social well­ being through informed policy and reformed practice Click to view Organizational Profile The center conducts exploratory research on several issues regarding MNCH , Nutrition status and education at international, national and regional levels. Advocacy and Policy Advisory Services NCRP facilitates evidence based policy development and provides a forum that promotes critical thinking and coming up with innovative interventions. NCRP partners with many organizations locally and internationally in the health, education and social sector offering services through a consortium of trainers and consultants, who pool their strengths to offer capacity enhancement. Technical Advisory Services NCRP provides technical assistance to national and international partners in finding workable and scalable solutions to the challenges being faced by the policy makers. Final Evaluation of Women x Program Consultative Meeting USAID PEER Project SGAFP-USAID National Dissemination MOU Signing between NCRP and Punjab Economic Research Institute – PERI. Planning and Development Department. Training of Non Government organizations (NGO), Community Based Organizations (CBO) and CHBC Members on CHBC Guidelines Developing a Training Program for Hospital Managers Operations Research on helping babies beathe (HBB) and use of Chlorhexidine (CHX) for cord care Strenghtening Policy and strategic planning unit (PSPU) for coordinated public-private health initiative in Punjab MNCH knowledge management portal development Copy Policy dialogue on role of first level care providers in family planning and reproductive health Family planning and reproductive health facilities assessment in 15 district of sindh Evidence generations and advocacy for institutionalization of school health programme in the punjab province Studying the knowledge, Beliefs and practices of unmarried and married adolescents with respect of nutrition and on the source nutrition information that adolescents have access to and use Training of NGO, CBO and CHBC member on CHBC Guidelines National Consultancy on understanding the role of PlHIV Associations HIV/AIDS Advocacy Seminar Training of organization development and management for NGOs in HIV/AIDS sector National Research study on nutritional status of adolescent married and unmarried girls for research advocacy fund Capacity Building of school in the peri urban area of punjab education foundation Capacity Building Of Midwifery Tutor (Training of Trainers) of Punjab Teaching in Public health Nursing School Health manpower planning and management Strategy to improve the health services in comoros Assessment of health care (PHC) and secondary health care (SHC) in comoros with a special focus on primary health care and to recommend on the better approach to support PHC /SHC System in comoros Copy Developing Pay and Remuneration Structure for a national public health insurance Developing a business/ development plan for a national public health institute in order to develop it into a national university of public health sciences Preventing Child Violence: use of evidence to strengthen advocacy Third party evaluation of the national community midwifery program Rapid Situation assessment and development of behavior change communication (BCC) material; that addresses reinforcement on adherence on anti retroviral therapy (ART) Undertaking training of trainers for center for helpful behavior change (CHBC) staff Training Health care provider (HCP) on anti Retroviral Therapy (ART) This letter acknowledges that the Nur Center for Research and Policy (NCRP) has successfully completed the "Final Evaluation for Womenx". Womenx was a World Bank-funded program that trained 345 women entrepreneurs in Lahore, Islamabad, and Faisalabad between 2014 and 2016. This was preceded by a program that ran in Karachi and Peshawar. The Womenx Pakistan Program was implemented by Include Solutions (now Palladium). The assignment for conducting an end-of-program evaluation of Womenx Lahore, Islamabad, and Faisalabad were completed by NCRP from December 2018 to April 2019. NCRP was competitively selected by Include, the lead implementation firm contracted by the World Bank. The NCRP team was comprised of Maha Rehman (Team Lead), and team members Ali Khan and Shehrbano Raza Rizvi, and they were supported by their analytics and communications colleagues. The NCRP team developed detailed evaluation tools and collected data in all three cities with multiple stakeholders; program participants, implementing partners, and ecosystem representatives. This was combined with desk research and comprehensive desk analysis of the program data that was made available to the team. The NCRP team kept Include (and me) fully updated on the progress of the assignment during all phases: inception, data collection, report writing, and final presentation. Logistical constraints were encountered during the data collection phase and these were well handled, and timely mitigation strategies were put in place by the NCRP team to ensure that the sample size was not compromised. Succesful Completion of ” Final Evaluation of Womenx Pakistan Program” I am writing this letter in the capacity of Technical Specialist for Research at Research and Advocacy Fund Office to acknowledgethat Fatima Memorial Hospital (FMH)has successfully completed the project titled “Studying the Knowledge, Beliefs and Practices of Unmarried and Married Adolescent Girls with respect to Nutrition” in Pakistan funded byDepartment for International Development, UK and Department of Foreign Affairs and Trade, Australia.Research and Advocacy Fund was establishedfrom 2008 to 2014for theimprovement of evidence-based decision making in Maternal, Newbornand ChildHealth (MNCH) in Pakistan, with focus on poor and marginalised groups.A total of 52 MNCH research and advocacy projects were funded in 95 districts across Pakistan. Dr. Roomi Aziz Project Director PAF Reference letter This letter is to acknowledge that NCRP has successfully completed the project titled "Strengthening Policy and Strategic Planning Unit (PSPU) for Coordinated Public-Private Health Initiative In Punjab" awarded under USAID Small Grants and Ambassadors Fund Program (SGAFP-www.sgafp.org.pk). The project duration was from 1st October 2015 till 31 May 2017. Through this project NCRP worked on promoting coordinated engagement among st Government partners, donors, NGOs, health professionals and other stakeholders to improve the health services delivery in Punjab Province. This was done through reviews of International best practices in health services and inclusion of health policy fundamental in political manifesto in collaboration with PSPU. I deeply appreciate the unwavering commitment of the management and staff of NCRP for seamless execution of the project in line with approved scope of work and implementation schedule. I also appreciate the interest of NCRP in working with USAID Small Grants Ambassadors Fund Program to further enhance its important contributions to advancing Pakistan's Development. I hope the project will contribute to building momentum and developing consensus among st all concerned stakeholders in the regard. USAID Small Grants Ambassador Program It gives me pleasure to appreciate NUR Foundation for successfully designing and launching the social Entrepreneurship training in collaboraton with Punjab Vocational Training Council and Department of Zakat and Ushr, Government of the Punjab in a very short period of June to August, 2015. The program introduce a new paradigm to the concept of social empowerment and conventional vocational capacity building through unique business ideas of graduates from Vocational training institutes in PunJab. With the innovation platform established collaboration with NUR Foundation,PVT has now successfully awarded the grants to the identified group of entrepreneur.The Technical expertise and professionalism brought on board by the team at NUR Foundation and associated departments is hightly commendable. This successful implementation was possible with your unwavering support. Looking forward to further serving and building Pakistan together. PUNJAB VOCATIONAL TRAINING COUNCIL GOVERNMENT OF THE PUNJAB I had the pleasure of working with NCRP as as International Public Health intern. I was amazed by the remarkable work being carried out by NCRP. The NCRP team not only has the technical and professional capacity to manage project from start to finish but also has a keen understanding of the regional context they operate in, which allows them to create more value for all key stakeholders involved. It was heartwarming working with such passionate individuals who strongly believe in enhancing social well being for vulnerably populations in Pakistan. Working with NCRP take on the complexities and challenges in promoting high quality research in low resource settings which enable them to inform national level policies. Anum Chaudhry Research Associate, Performance Measurement Initiative William Davidson Institute, University of Michigan, Ann Arbor, USA I had the pleasure with NCRP in partnership with USAID Small Grants and Ambassador's Fund Program as Field Operation Officer Punjab Province on the project "Strengthening Policy and Strategic Planning Unit (PSPU) for Coordinated Public-Private Health Initiative In Punjab". NCRP showed full commitment in implementing the project at its best . I have been impressed with the team's professional attitude in working as well as there cutting- edge talent , dedication , and passion for health system strengthening as well as community empowerment project. Khizer Gillani Field Operations Officer Punjab USAID Small Grants and Ambassador's Programme This letter acknowledges that NUR centre of research and policy (NCRP) at NUR Foundation has successfully completed the project titled “Evidence Generation and Advocacy for Institutionalization of School Health Programme in the Punjab Province” awarded under the Ilm Ideas Program in Pakistan funded by UK AID and managed by DAI. We are excited that this innovative research and advocacy project was able to make a mark within the provincial policy landscape and appreciate the efforts of the project team at NCRP for effectively lobbying for the inclusion of “School Health Programme” in the provincial Nutrition Policy. Efforts made through this project and its research, have contributed to; building key momentum around ensuring that school health is seen as a vital child’s right issue, advocating for improved child health and nutrition within schools at key platforms with numerous stakeholders, and successfully engaging youth as an active participant in this discourse. Dr. Roomi Aziz Click to see full letter NCRP , NUR FOUNDATION 2nd Floor Saida Waheed FMH College of Nursing Building, Sector B-1 Block 10, Township, Lahore. 042-35214208, 042-35214209 © Copyright 2018 - NUR All rights reserved.
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385 items matching your search terms. Employee Engagement - Tools for Effective Communication April’s Employee Engagement theme is Effective Communication. This theme is part of a new Employee Engagement effort that includes an intranet site where engagement resources will be added each month. These resources will include huddle topics, tip sheets and inspirational videos. You can also find information about the upcoming Workforce Engagement Survey, which begins on May 14. Located in Employee News Online / 2018 / April 5 UNC Urgent Care 24/7 app, overview video now available ​​​​​​​​​​To make accessing the UNC Urgent Care 24/7 virtual care service even easier, an app is now available for both iOS and Android, and a video overview is now available at this Intranet link. DUO two-step verification required to access WebEx starting March 29 Starting on March 29, 2018, to enhance our information security, DUO 'two-Step Verification' will be required when accessing UNC Health Care WebEx sites remotely. You will still be able to login normally while at work (including from UNC School of Medicine offices). Located in Employee News Online / 2018 / March 22 Workforce Engagement Survey: May 14 - June 4 The next Workforce Engagement Survey (WES) will be conducted from May 14-June 4. Gaining information about how employees at all levels perceive organizational, management and employee issues is essential to determine UNC Health Care’s level of engagement—where we are, where we want to be and how we get there. Seats are still available: Dealing with Differences classes The Dealing with Differences workshop has open seats on the following dates: April 30, May 11 and June 27. Three Clinics to begin pilot of making ‘Open Notes’ available for patients ​​Starting Monday, March 19, three UNC Health Care clinics will begin a pilot of making ‘Open Notes’ of patients clinic visits available via My UNC Chart​. Currently, providers have the option to make an outpatient visit note available via My UNC Chart – in these pilot clinics, the new default is that progress notes will be made available to the patient. ISD upgrades MyApps to Microsoft Office 2016 On Thursday, March 15, ISD is upgrading MyApps to Microsoft Office 2016. Be sure to check out Office 2016 in MyApps to get familiar with the new functionality. Current Citrix site deactivated Feb. 19; update bookmarks to reference ‘MyApps’ Starting Feb. 19, 2018, all remote access users will be required to use MyApps (at https://myapps.unch.unc.edu) and the current Citrix site (https://csg.unch.unc.edu) will be decommissioned. Located in Employee News Online / 2018 / Feb. 8 Introducing UNC Urgent Care 24/7: Access to virtual care for patients and co-workers Employees across UNC Health Care now have a new virtual care option available called 'UNC Urgent Care 24/7' to provide access to board-certified doctors via a smartphone, tablet, computer or telephone. DUO two-step verification required starting Feb. 6 for remote access to Webmail If you use Webmail (https://webmail.unch.unc.edu) to access your email remotely, please ensure that you have downloaded the DUO mobile app and registered your device by Feb. 6 to ensure that you are still able to access Webmail remotely. « Previous 10 items Next 10 items » 1 ... 10 11 12 [13] 14 15 16 ... 39
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Home Home Slider India vs Pakistan at the World Cup: Those unforgettable moments India vs Pakistan at the World Cup: Those unforgettable moments Pankaj Agarwal The king of all clashes is scheduled on 16th June 2019. It doesn’t get any bigger than this; after all, it is India – Pakistan Cricket match at the World Cup. Past record in World Cup insanely supports India as it is 6-0 in favour of India. India has defeated Pakistan in each of the six matches, two countries played with each other in past at the World Cup. India – Pakistan played each other first time in the fifth edition of the Cup in 1992. In fact, in 1987 when these two countries co-hosted the Cup, people were looking for an India-Pakistan final but both teams lost their semi-final. So India and Pakistan did not play each other in the first four editions of the Cup. Past clashes were full of drama and electrifying moments, which only manifested the atmosphere of high pressure and unthinkable spirit on both sides. In fact, these anecdotes are no short of folklore. Javed Miandad epic monkey jump in the match played on 4th March 1992 at SCG is recalled till date by fans. It happened when keeper Kiran More rattled Miandad with regular appeals and jibes from behind. Kiran More actually was able to get under Miandad’s skin in a very astute manner. India won the match, though Pakistan had the last laugh by winning the cup in 1992. Match played during 1996 World Cup at Bangalore was high tension drama, which Indian fans recall to date. The match had two unforgettable moments, first a cameo by Jadeja during the last three overs of Indian inning and second an altercation between Sohail and Venkatesh Prasad. Jadeja played a knock, which till date people believe that it has been one of best ever knocks by an Indian in the slog overs in ODIs. India was 236 after 47 overs and a score of 260 was on cards, but then lightning struck in form of Jadeja. India amassed 51 runs in the last 3 overs. The whole Chinnaswamy Stadium erupted when Jadeja converted a Yorker to half volley and dispatch the ball in the crowd. Waqar Younis bowled 48th and 50th over of the innings and gave away 40 runs. In response Pakistan was cruising well. When the score was 113 for one, Sohail made a derogatory gesture towards Prasad after hitting him for a boundary. On the very next ball, Sohail went overboard in his bid to insult Prasad and to win the mind game further, He tried an audacious cover drive but he lost his off-stump instead. It was then time for Prasad to throw a few hyper jibes at Sohail. That mistake of Sohail was a costly mistake as Sohail’s wicket triggered a collapse. Pakistan lost the match and knocked out. The present PM of Pakistan Imran Kahn was sin the commentary box and watching the collapse of his side. The match at The Centurian played on 1st March 2003 is unforgettable. Tendulkar smashed 98 runs off 75 balls; an innings which has been unarguably one of finest ODI knocks ever. The defining moment was Tendulkar’s uppercut on Shoaib Akhtar over third man fence for a six. There is one interesting moment of this match. India was 57 for 2 when Pakistan’s Abdul Razzaq dropped Sachin Tendulkar off the bowling of Wasim Akram. Tendulkar was batting at 32 at the time. Akram screamed: “Tujhe pata hai tune kiska catch chhoda hai (Do you know whose catch you have dropped)? Akram was right. Tendulkar did not give another chance and took the game away from Pakistan. When these two teams play at the big stage, it is only pressure which takes centre stage. The merit and de-merit of teams and players become meaningless in an India-Pakistan match. It all boils down to the fact that who is able to hold his nerves in the end. For encounter on 16th June, India looks strong but please guess the result on your own risks and peril. Remember the final of ICC Champions Trophy two years back in England? India lost the match when no one expected it. Pakistan is under pressure for sure but for India also challenge is huge. Captain Kohli must be wary of Mohd Amir, whom he failed to handle two years back in Champions Trophy final. Indians must also be aware that this side has defeated a formidable England just a few days back. Notwithstanding above, the stage is set for a big game. You never know that few more electrifying moments may unfold on 16th June, as it happened many times in past. Let’s wait and watch. Previous articleAkhilesh Yadav submits memorandum to Governor over ‘deteriorating law and order situation’ Next articleFact Check: Australia captain Aaron Finch did not make this statement about Indian bowlers
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By Angela and Dave Pressland From the left: Peter Cook, Jonathan Miller, Dudley Moore and Alan Bennett Four graduates, two (Miller and Cook) from Cambridge and two (Bennett and Moore) from Oxford, wrote and presented a satirical revue at the Edinburgh Festival. So popular was this show that it went on to sell out in London's West End and successfully transferred to Broadway. It kick-started the sixties satire boom almost single-handedly and led to numerous imitations including one, Behind the Fridge, from two of the original cast themselves! The Cast: Jonathan Miller, Alan Bennett, Peter Cook and Dudley Moore. What have they done since? A fully qualified doctor of medicine, in the 1970s Jonathan Miller wrote and presented a documentary series for the BBC called The Body in Question. He is now one of London's leading theatrical producers, staging many highly acclaimed operas and plays - The Mikado, Tosca, Fidelio, School for Scandal, A Long Day's Journey into Night, lots of Shakespeare and much, much more. Alan Bennett is one of Britain's most popular and prolific playwrights, the author of Forty Years On, Habeas Corpus and The Old Country to name just three. With a keen eye for the absurdities of modern life and an excellent ear for dialogue, his work is both humourous and poignant. He wrote the screenplay for the film A Private Function and two series of monologues, Talking Heads, for the BBC. He also starred in one of these programmes. After the success of Beyond the Fringe, Peter Cook founded the satirical magazine Private Eye. He opened a club in London's Soho district called The Establishment in which many of the leading comedians of the sixties and seventies performed, including a youthful Edna Everage (before she was a Dame). Peter continued to work extensively with Dudley Moore, firstly in the television series Not Only But Also and subsequently on the extremely risqué (read downright rude!) Derek and Clive records; Derek and Clive Live, Derek and Clive Come Again and Derek and Clive Ad Nauseum. Definitely not for the easily shocked. Peter Cook died in 1995. As well as working extensively with Peter Cook in television and on record (see above), Dudley Moore also had a brief career as a Hollywood sex symbol, starring in the films 10 with Bo Derek and Arthur with Sir John Gielgud. A highly accomplished pianist (he was at Oxford on an organ scholarship) Dudley has performed both classical and jazz everywhere from the Edinburgh Festival to Carnegie Hall (the one in New York, not Dunfermline!). He also wrote a quirky book of anecdotes about music, musicians and composers called 'Musical Bumps'. Dudley Moore died in April 2002. Beyond the Fringe Sketches I doubt very much if Paul ever had as much trouble at an audition as Mr Spiggott, a one-legged man auditioning for the role of Tarzan. If you're anything like us then the phrase 'one-legged man' conjures up certain images - an artificial limb maybe, perhaps a wheelchair, at the very least a pair of crutches. Dudley Moore had none of these things and spent the entire sketch hopping on his solitary limb. Bouncing backwards and forwards and from side to side, while delivering his lines completely deadpan. And he had his hands in the pockets of his raincoat throughout. No arms out for balance. How he managed to do this without falling over we'll never know. Cook: Well, Mr Spiggott, need I point out to you where your deficiency lies as regards landing the role? Moore: Yes, I think you ought to. Cook: Need I say without overmuch emphasis that it is in the leg division that you are deficient. Moore: The leg division? Cook: Yes, the leg division Mr Spiggott. You are deficient in it to the tune of one. Your right leg I like. I like your right leg. A lovely leg for the role. That's what I said when I saw you come in. I said, 'A lovely leg for the role.' I've got nothing against your right leg. The trouble is - neither have you. You fall down on your left. Moore: You mean it's inadequate? Cook: Yes, it's inadequate, Mr Spiggott. And to my mind the British public is just not ready for the sight of a one-legged ape man swinging through the jungle tendrils. Anyone who has seen Call of the Wild - the final spellbinding two-part episode of due South (written by Paul Gross and R. B. Carney), will be well aware of the excellent parody of Shakespeare's St Crispin's Day speech from Henry V, and its wonderful delivery by Buck Frobisher (Leslie Nielsen). Shakespeare also suffered at the hands of the Beyond the Fringe team, as this sketch 'So That's The Way You Like It' demonstrates. Miller: Get thee to Gloucester, Essex. Do thee to Wessex, Exeter. Fair Albany to Somerset must eke his route. And Scroop, do you to Westmoreland, where shall bold York Enrouted now for Lancaster, with forces of our Uncle Rutland, Enjoin his standard with sweet Norfolk's host. Fair Sussex, get thee to Warwicksbourne, And there, with frowning purpose, tell our plan To Bedford's tilted ear, that he shall press With most insensate speed And join his warlike effort to bold Dorset's side. I most royally shall now to bed, To sleep off all the nonsense I've just said. They exit. Re-enter all four as rustics. The 'four rustics' Miller: Is it all botched up, then, Master Puke? Bennett: Aye, and marry is, good Master Snot. Moore: 'Tis said our Master, the Duke, hath contrived some naughtiness against his son, the King. Cook: Aye, and it doth confound our merrymaking. Miller: What say you, Master Puke? I am for Lancaster, and that's to say for good shoe leather. Cook: Come speak, good Master Puke, or hath the leather blocked up thy tongue? Moore: Why then go trippingly upon thy laces, good Grit. Cook: Art leather laces thy undoing? Moore: They shall undo many a fair boot this day. All: Come, let's to our rural revel and with our song enchant our King. Like all good Shakespeare it ends with a battle. Enter Cook and Miller, with swords. Miller: Why then was this encounter nobly entertained And so by steel shall this our contest be buckled up. Come, sir. Let's to it. Cook: Let's to it. Good steel, thou shalt thyself in himself embowel. Miller: Come, sir. (They fight) Ah ha, a hit! Cook: No, sir, no hit, a miss! Come, sir, art foppish i' the mouth. They fight again. Cook 'hits' Miller. Miller: Oh, God, fair cousin, thou hast done me wrong. (He dies) Now is steel twixt gut and bladder interposed. Cook: Oh, saucy Worcester, dost thou lie so still? Enter Bennett Bennett: Now hath mortality her tithe collected And sovereign Albany to the worms his corpse committed. Yet weep we not; this fustian life is short, Let's on to Pontefract to sanctify our court. Script extracts written by Jonathan Miller, Alan Bennett, Peter Cook and Dudley Moore. Original content written and researched by Angela and Dave Pressland. An audio CD of the 1961 show from the Fortune Theatre is available from Amazon.co.uk Amazon.co.uk also have an audio CD of Classic Songs and Sketches (LIVE)
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Home Candy & Snacks Who is That Man on the Whitman’s Sampler Box? Who is That Man on the Whitman’s Sampler Box? What could be sweeter on Valentine’s Day than a box of chocolates? We all know that every Whitman’s Sampler has an assortment of chocolates inside, but few may know much about the iconic man in the middle of every box. Who is this bearer of sweet treats? He’s the Whitman’s Messenger Boy. Now owned by Russell Stover Candies, Whitman’s has been in business since 1842. Back then, it was a “confectionery and fruiterer” shop founded by Stephen F. Whitman. Their first storefront was based out of Philadelphia. Whitman, who hoped to compete with the finer French candy makers of the time, introduced the public to Choice Mixed Sugar Plums in 1854 and Whitman’s Instantaneous Chocolate in 1877 all while advertising the candies in newspapers and print magazines. In 1912, the Whitman’s Sampler made its public debut. Each Sampler included a collection of their most popular chocolate with a candy index to tell consumers which piece was which. The Sampler was an instant hit and three years later, the Messenger Boy mascot was introduced as a symbol of the brand’s quality and excellence. The Messenger Boy could be found inside the Sampler’s centerpiece as a piece of milk chocolate. He was also printed outside on the box packaging where he wore a blue cap, blue pants and shirt, and brown shoes. Tucked under his arm was a Whitman’s Sampler box. While the character was designed to appear as though you had caught him mid-dash on his way to make a delivery, the icon also carried messages of thoughtfulness. Whitman’s would continue to set the quality standard for the candy industry throughout the Great Depression. During World War II, Whitman’s sent six million pounds of chocolate to overseas servicemen with notes of comfort slipped inside from women on the Whitman’s production lines. Decades later, 6000 boxes of chocolate would be sent to the troops following the terrorist attack against the United States on September 11, 2001 with handwritten notes of encouragement slipped inside. Now over 100 years old, the Sampler continues to be America’s most famous box of chocolates and a bestseller with a Sampler sold every 2.5 seconds. We like to think that’s thanks to the Messenger Boy, who can always be counted on to make a delightful Sampler delivery to your sweetheart or anyone with a sweet tooth — AKA all of us! Messenger Boy Stephen F. Whitman Whitman's Sampler Previous articleMeet the 2018 Gerber Spokesbaby, Lucas! Next article7 Dino-Mite Facts You Might Not Know About Dino, the Sinclair Dinosaur 8 Super Bowl Commercials Starring Brand Mascots That Defined the 2010s Who is That Man on the Whitman’s Sampler Box? February 14, 2018 at 10:49 am […] post Who is That Man on the Whitman’s Sampler Box? appeared first on […] Behind the Icons: Ed Graham Heather Taylor - April 16, 2018 Decades after their first introduction into advertising, Bert and Harry Piel remain two of the most iconic, and beloved, characters created for a beer brand. AW Road Trips with the Oscar Mayer Wienermobile The Return of the Gorton’s Fisherman Elmer, Buckets, Doc, and More: Meet the Keebler Elves! Heather Taylor - November 13, 2017
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Pretty in Podcast A (Mostly) John Hughes Podcast Tag: Jimmie Walker April 4, 2017 / Podcast 11 – At Ease (1983) At Ease was writer/director John Hughes’ first and last television series as creator. Though Hughes would get his start on the short-lived Delta House, At Ease was his creation… or at least parts of it were. This episode was recorded after watching all but one episode of At Ease. YouTube hosts 13 of the 14 episodes. Unfortunately, the fourth episode “Prairie Moon Over Texas,” is currently unavailable. Find the rest of the episodes here. Read the post11 – At Ease (1983) http://media.blubrry.com/prettyinpodcast/p/www.prettyinpodcast.com/podcast/11-AtEase.mp3
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The Hobby Shack » London 2012 Summer Olympics Pages: 1 ... 3 4 [5] Author Topic: London 2012 Summer Olympics (Read 588 times) Re: London 2012 Summer Olympics Overall, the London Summer Olympics were awesome. Not because we dominated in the Medal category, but that there were some amazing performances by a lot of different athletes from all over the world. Some new stars were born (Team USA Women's Gymnastics, Missy Franklin) and some legends calling it a career (Michael Phelps, Misty May and Kerri Walsh). Just a very enjoyable 2 weeks for me, in spite of NBC dropping the ball in a lot of instances. As for the Closing Ceremonies, it was pretty good. Not great. I never expect it to be great because in most cases, the one throwing the party usually throws everything in, including the kitchen sink. I will say that for me the highlite of the night was clearly Queen, more specifically, Freddie Mercury. I knew, as long as a year ago, that they would work in Freddie's 'sing-along' bit into the program and it was awesome as always. I give..... Now bring on Rio!!!! I started to watch it. Got bored when the athletes walked in. Did the Who play? Aw crap, did this happen? Surprised viewers also took the network to task for editing out parts of the ceremony, including performances by Muse and Ray Davies of the Kinks. Some Olympics fans found yet another reason to be unhappy with NBC on Sunday night. London 2012: NBC Criticized for Failing to Broadcast Events Live, Opting for Primetime Tape Delay •London Olympics 2012 The network edited out parts of the closing ceremony, including performances by Muse's Matt Bellamy, Ray Davies of the Kinks and a second song by George Michael, and then at 11 p.m. abruptly cut away to show a preview of the new comedy Animal Practice. Before the commercial break, announcer Bob Costas told viewers: "That concludes the closing ceremony. We'll be back to wrap things up after this." After the break, he then revealed that the remainder of the closing ceremony -- which the network billed as a "closing party" -- would actually air an hour later, following a sneak preview of Animal Practice and local news. "We'll be back from Olympic Stadium in about an hour for the London closing party, featuring The Who," he said. "Stay tuned now for a full episode of Animal Practice, a new NBC comedy, presented commercial free." The move surprised and frustrated some viewers, including Glee star Kevin McHale, who tweeted: "DEAR NBC. Interrupting the Olympic closing ceremony for an hr to air a show about a fictional animal dr. before it ends is a disgrace. Shame on you." And the Robot Chicken account noted, "Doing a Twitter search for 'Animal Practice' right now is like tapping a keg of pure hate." While some people on Twitter praised the show, many others weren't happy about NBC's scheduling decision. Tweeted Ski Vegas, "#NBCFail #AnimalPractice is now the most hated show in America before the first episode. Amazing." Added another named Lawrence Escamilla: "I may not be a The Who fan, but cutting them off to show terrible Animal Practice is just another thing to add to the #NBCfail list." NBC has been criticized throughout the Games for its decision to show the events on tape delay, sparking the creation of the Twitter hashtag #NBCFail. The Animal Practice preview also came about an hour after DirecTV went dark in Los Angeles for a half-hour during the closing ceremony, meaning some subscribers missed several of the show's performances. And NBC wonders why they are failing as a Network. It's no wonder they are dead last in everything they do. Sure, they will get a huge bump in the ratings for the last 2 weeks, but in the end, they f u c k the viewers over yet again. I was really surprised in how it ended last night. Why premiere a show that late? Most people are in bed sleeping. So how does this help a new show? All it's going to do is infuriate people that want a legit wrap up of the Olympics. My guess is now people will boycott not just this show, but most new shows airing on NBC. First thing I thought of is this were true, some top exec had a pet project of making this Animal Hospital happen, no matter at what costs. All the flunkies underneath fearing for their lives to say anything sensible to this guy. Better pull their heads out of said asses. This is exactly the kind of thinking that brought the Big 3 in the automotive arena down. We know what the customer wants. We’ll dictate it to them. That was a colossal dumb freakin decision. I've always been somewhat of a rebel at any job I've had over the years and I've never had a problem calling out my Bosses and Supervisors on dumbs ideas they've had or wanted to implement into the job, even if would make me the odd man out in the end. Didn't care. So, if I were employed at NBC during this years Olympics and knew first hand what 'Top Exec' was going to do with regards to the Closing Ceremonies, I absolutely would have gone straight to the top....to the 'Big Cheese', whoever the f u c k that may be and I would have gladly voiced my concerns and laid out what the fallout would be. If I got fired, so be it. At least I wouldn't be some knucklehead with no balls. I've learned over the years to never just go straight to your Supervisor (the one that's just a step above your pay grade) to get anything done. First off, they never follow through because most fear for their own place in the company and second, if they do actually relay the information, they usually take the credit for the idea. Good for you... good advice. 'Fierce Five' Celebrated in New York http://www.youtube.com/watch?v=Kkjf3426cwI It's 'Fab', not 'Fierce'. Cure your Olympic Withdrawal - WSJ http://www.youtube.com/watch?v=XDspkPGzvEM 'Meet the Superhumans': Paralympians burst onto world stage LONDON -- A battlefield explosion sends troops flying, a speeding car flips over on a highway, a "Murderball" player is knocked right out of his wheelchair, all set to a fierce Public Enemy soundtrack. "Forget everything you thought you knew about strength. Forget everything you thought you knew about humans. It's time to do battle. Meet the Superhumans." That’s how British TV viewers are being introduced to this year’s Paralympic athletes by Channel 4, which is broadcasting the London 2012 Games. Its campaign is giving Superbowl ads a run for their money, going viral with more than 500,000 views on YouTube alone. Very cool.... http://www.youtube.com/watch?v=kKTamH__xuQ Donna Summer (December 31, 1948 – May 17, 2012) 42 Views May 17, 2012, 01:23:16 pm Sochi 2014 Winter Olympics Started by Chiprocks1 « 1 2 3 » Sports London't Sky Pool Started by Mac Travel Rio 2016 Summer Olympics Started by Chiprocks1 « 1 2 » Sports PyeongChang 2018 Winter Olympics Started by Chiprocks1 Sports 45 Views February 08, 2018, 06:37:02 pm
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Blast from the Past #484: August 9, 2005: Re: TMNT Episode 119 1st Draft Subj: Re: TMNT Episode 119 1st Draft Date: Tuesday, August 9, 2005 12:01:44 AM From: Peter Laird To: Lloyd Goldfine Here are my notes on the ep 119 first draft. 1.) Re: the following: "SPLINTER Good…Good! These may very well replace the weapons you lost in space-time…!" I don't feel that Splinter would be as happy as he seems here that the Turtles would adopt these wacky weapons to replace the ones they lost -- at best, he would accept them grudgingly. Also, the phrase "lost in space-time" seems a bit unnecessarily "techy" for Splinter and the situation -- I would end that line at the word "lost". "RAPHAEL (VO) Nice room. Very minimalist." "Very minimalist" does not sound like a phrase Raph would use. Don or Leo, maybe. "CODY We can order anything you want on the Outernet!" I can see why we might want to invent a new name for what corresponds to the "Internet" in the future, but I feel "Outernet" is inappropriate and silly. "DONATELLO (hopping around; excited) Can we? Can we? I’d love to see some replicators! Can we? " While I can certainly see how Don would be very excited, I don't think he would sound this infantile. "ANGLE ON THE DOOR – as SERLING <WHIRS> in, holding a DUSTPAN with debris in one hand, a WHISK BROOM in the other. Hey, Cody, your maid’s here!/Hey! SERLING swivels his head to look at Mikey sourly, DUMPS the debris in his dustpan into Mikey’s hands, then turns to Cody." There is probably something funny that can be done here with Serling being offended/irritated by Mikey's comment, but dumping debris into Mike's hands seems very silly to me. An even better question might be -- should Serling be doing such menial work? Wouldn't there be cleaning robots that could handle this kind of stuff -- and would they really use whisk brooms and dustpans? That seems very low tech and pre-20th century to me. Perhaps instead of bringing in a dustpan filled with debris, Serling could be holding a larger piece (or several large pieces) of something that got broken in the training battle, which he could similarly drop in Mikey's arms. "DARIUS Cody, what’s this I’m hearing about you being out and about, yesterday…? Constable Biggles says you were consorting with strange aliens! IN THE SHADOWS – RAPH starts forward, but LEO restrains him. (whispering) “Strange aliens?! I oughtta –“ Shh! Be cool! I hope you’re not worried about the company…I have it under control!" There seems to be -- to me at least -- some kind of disconnect between Darius' first and last lines here. I don't see how he gets to Cody being "worried about the company" from what he says first. "RAPHAEL (O.S.) This Hovershell’s a lot like our old one…You really are a superfan!" I don't believe the Turtles ever had an "old one", i.e. an old Hovershell. Perhaps this line would be better if it went as follows: This Hovershell’s a lot like our old Battleshell…You really are a superfan!" "MICHELANGELO Who’s Darius? He’s oilier than pizza……and not nearly as appealing!" Please, even though we are in the future, let's not overdo it with the pizza references. He runs O’Neil for me. He says I wouldn’t understand a lot of the business, and he’s probably right…" It sounds a bit odd that Cody refers to his business as just "O'Neil". Perhaps "O'Neil Tech" would sound better. 10.) Re: the following: That is why I think we should take a field trip! Instead of bringing the gear here, we will go THERE!" Don's lines here puzzle me a bit. He has no idea how large these replicators that Cody mentioned earlier are. Also, he seems to be saying that the reason to take a "field trip" is because Darius told Cody he shouldn't go out which seems oddly petulant and contrary for Don. "SERLING moves forward, waving his arms. SERLING So you can do to Cody what you did to the parlor? Brilliant idea!/<Eep!> RAPH <HIP-CHECKS> him, sending Serling rolling O.S. Whaddaya say? It’ll be fun!" I can see how Serling might be worried that the Turtles might get Cody involved in some hijinks, but not that he would worry that they would "do to Cody what you did to the parlor" (i.e. smash him up). That seems to be overreacting even for Serling. Also, is Serling standing on roller skates or ball bearings? I don't see otherwise how a "hip check" from Raph could send him "rolling". "LEONARDO Serling might have a point, Cody… Trouble does kinda follow us around… OTS CODY – Behind Leo, Donny, Raph and Mikey all gesture excitedly to Cody: “Come on!” I’m in…As long as we’re back by lunch! He to the Hovershell. Leo’s brothers enthusiastically follow. DON/RAPH/MIKE Atta way!/Yeah!/Let’s bounce! Leo turns to Splinter. Coming, master?" It seems weird to me that the other three Turtles ignore Leo's thoughtful comment... and then Leo ignores it himself. No, my son. I am confident you can handle this, and besides…it seems my soap opera has survived these hundred years…I have much catching up to do…" It seems silly that Splinter's soap opera would have survived that long -- perhaps it would be better if he said something about wanting to see how soap operas had changed in 100 years (if they still exist at all). "RAPHAEL (V.O.) So, this Darius Dun guy runs O’Neil? A WINGED HUMANOID FIGURE (a (GUNJIN) – mostly SHADOW, flies under the HOVERSHELL and attaches a SMALL HIGH-TECH DEVICE to the Hovershell’s belly. It begins to BLINK. CODY (V.O.) Technically, no. I’m in charge. INT. HOVERSHELL – CONTINUOUS CODY stands behind DONNY, who pilots. The others stand nearby. Anyone told him that? He says there’ll be plenty of time for me to work…so he handles the day to day stuff, keeps the company from going –" Now I'm confused. This seems to completely contradict Cody's previous answer in the last scene, when he told the Turtles that Darius "runs O’Neil for me." It was not me! Something has seized command of our controls!" I think "wasn't" sounds more natural than "was not". "CONSTABLE BIGGLES – stands beside his CAR as a DEPUTY walks toward him from a COFFEE SHOP, loaded with TO-GO CUPS. BIGGLES First rule of law enforcement, Deputy…never start the day without tea!/<Whoop!" Obviously, if we decide to make Biggles a robot, this tea thing is not appropriate. "Suddenly, the HOVERSHELL <WHIZZES> overhead, so close that its wash SPILLS the DEPUTY and BIGGLES into each other, <SPLASHING> them both with TEA! Beat. Right, then, we’ll need more tea." This seems like a very weak joke, and the passivity doesn't fit the personality of Biggles as has already been establish in episode 118. I have not learned these systems!" Why is Don sounding like Data from "STAR TREK: The Next Generation"? He CAN use contractions, you know. There’s…there’s one thing we could try…an experimental feature…But we’re not supposed to do this in the air!" SO... just when ARE you supposed to use this emergency escape pod? The thing subsequently survives the following: "<WHANG!> The SPHERE <SLAMS> down on an ELEVATED ROADWAY and races ACROSS the road PERPENDICULAR to oncoming TRAFFIC! Cars <SCREECH> and SWERVE! <HONKING!> The CAPSULE plummets off the opposite edge of the roadway! <SMASH!> Continuing DOWN, the capsule smashes through a TIMES-SQUARE-ESQUE FLOATING BILLBOARD advertising a GOLF COURSE (a FLAG next to a HOLE). The capsule goes RIGHT THROUGH THE HOLE, and out the other side! <THOOM!> The capsule hits a ROOFTOP, and ROLLS to the EDGE, where it TEETERS fifty stories above the street!" ... and a fifty-story drop into a dumpster. Not only that, everyone inside it is unharmed. So... tell me again why you're "not supposed to do this in the air!" It seems like that's EXACTLY what you're supposed to do with it. "STARLEE (O.S.) Cody?! Is that you?! What’s the occasions?" I think "occasions" should be "occasion". "ANGLE – STARLEE HAMBRA, a beautiful ALIEN SCIENTIST approaches, excited. She HUGS Cody, who looks distinctly flustered. Um…Just wanted to pick something up…Check my messages…Oh, uh, Starlee Hambra, these are my…uh…lawyers." How old is Cody again? And how old is this " beautiful ALIEN SCIENTIST"? I also don't see why Cody calls the Turtles his "lawyers". Certainly we could think of something more appropriate and funnier. There’s no way we can keep up with those guys on foot…! DONATELLO (O.S.) FAVOR DON – as he curiously examines some EQUIPMENT stacked against a wall. His brothers watch from behind him." Don's "Wow..." seems really out of place at this moment. "THE TURTLES look forward, express shock. DONATELLO/MICHELANGELO Oh no. BIKE POV – The BRICK WALL fills frame and <BAM!> CUT TO BLACK. RESUME, NEW ANGLE – as DON and MIKEY pull themselves woozily out from under the WRECKED BIKE, and watch as the bad guys FLY AWAY…" As it would seem to be a fatal crash given the speeds they seem to be going, perhaps it would be good if we saw Don attempting to "put the brakes on" and the rocket bike decelerating some before the crash, instead of just staring stupidly at the wall as it hurtles toward them. And unless that wall was invisible, isn't it kind of silly -- no, make that REALLY silly -- for Don to be driving toward it pell-mell if he didn't feel he had some way to stop before hitting it? The more I think about it, the more this action on Don's part seems terminally dopey. What WAS he thinking? "SERLING (through speaker) Master Cody had all five of you linked by homing beacon…you imbeciles. Feeding you his coordinates now…" Why doesn't Serling share this information with the police -- ESPECIALLY given his ill will towards the Turtles? Why would he depend on THEM to rescue Cody? "EXT. EMPIRE STATE BUILDING – ROOF – RESUME DOWN ANGLE – CODY falls away from the roof, starting the long descent to the street! MICHELANGELO looks over the edge in panic, and reaches out before being GRABBED BACK by the GUNJIN LEADER." Why pull Mike back? Wouldn't his foe more logically try to kick or push him OFF the building? "DOWN BELOW – LEO JAMS his KATANA into a BUILDING’S STONE SIDE, and PULLS DOWN, BENDING the sword. It <SNAPS> back, FLINGING him into the air to grab the UNDERCARRIAGE of a passing HOVER-VEHICLE! He scrambles to its ROOF, then leaps off – onto the back of another GUNJIN!" This "super-springy" sword bit is more than I can take. Very silly. "EXT. NEW MANHATTAN – STREETS – MOMENTS LATER The TURTLES run down the street TOWARD US, watching the SKY. Stay with them!" I just realized that this action is odd -- they've already rescued Cody (the whole point of this exercise). Why are Mike, Don and Leo then ABANDONING him and Raph and chasing the Gunjins? Given that they don't really know how many of these flying guys might be hanging around, shouldn't they all regroup and protect Cody? (noticing his surroundings) Oh, sorry…Did we interrupt something?" This kind of wiseass comment is more Raph or Mike than Don. I have so much work left to do…and four lumbering amphibians will not stand in my way…" Not amphibians... reptiles! Posted by PL at 3:39 PM 2 comments: Labels: 4Kids TMNT show, Blast from the Past, development Blast from the Past #483: Thoughts on a second TMNT movie, from 1990 While resurrecting those old emails to Lloyd I mentioned a little while ago, I also found two interesting short documents on that computer. They were things I had written back in 1990, if the dates on the files are accurate, and it seems likely that they are. Apparently, I had -- either by myself or in collaboration with Kevin Eastman, though I think it is probably the former -- been thinking about possible directions to take in a second live-action TMNT movie, and typed up these thoughts on my old (well, it was new then) Atari ST computer. I then must have, at some point in the more recent past, transferred the files from the Atari to my Macintosh. Unfortunately, something happened in the transfer which screwed up the formatting of the files -- when I opened them on my Mac laptop last night, I discovered that all of the spaces in the documents had disappeared, leaving the entire text in each file as one long unbroken word. I tried to fix this mess with various reformatting options in several word processing programs, but nothing worked. Then I decided I would just go in and insert spaces between each word, and after a couple of hours of that, realized to my dismay that the formatting was STILL wacky. So, I took the brute force approach that I guess I should have taken to begin with -- I just retyped both documents. I corrected two misspellings, but other than that, these two documents are as they were originally written. I am not sure, exactly, for what, or to whom, they were intended. They kind of read as if we'd intended to send them to Steve Barron or whoever was chosen to direct the second TNT movie. I can't recall if they were ever sent to anyone. Anyway, technical snafus aside, these are kind of interesting. As I re-read them, I could see a lot of the excitement we'd had about doing a second movie, as well as a number of naive assumptions about what might be possible. And there's at least one thing that I was surprised to read -- a scene which I believe actually ended up in an episode of the 4Kids TMNT TV series. -- PL Here's the first file: "thoughts on a sequel for the TMNT movie How's this for an opening (or closing) scene for the second TMNT movie (maybe run under the credits): A garbage truck rumbles past the camera, heading for the landfill. It stops at the edge of a hill of refuse. The two sanitation engineers get out of the truck, and go around back to make sure the truck makes its dump properly. As the trash spills out, one of the guys sees something metallic glinting in the mess, and pulls it out. He holds it up, and in a medium closeup we see that it's the Shredder's helmet, crushed and twisted. We both feel that the Shredder should not appear in the second TNT movie, but this might be a subtle enough way to refer to his ambiguous fate and set the scene for his appearance in a third TMNT movie (if that happens). Anyway… one main concern is that the second (and any subsequent) movie stay as much away from the cartoon show, and as close to the original black and white comics, as the first movie did. We don't want to see Bebop and Rocksteady, or Krang, or any of the other goofy characters. We feel that there is plenty of material in the black and white books to form the basis for another good movie. One possible approach would be to use some of the elements in TMNT book #2 (the Baxter Stockman/mousers story), or issues 3, 4 and 7. The Stockman/mousers tale is pretty straightforward, and could be lifted from the book with little alterations (have to find another assistant for Stockman, as in the movie April already has a different job). A conceivable addition would be the Rat King character that Jim Lawson created in issue #4 of "Tales of the TMNT", who was also used in the animated series, but not in the best of fashions. The Rat King could be a really neat, visually arresting character on film, and there could be some interesting interactions with him, Splinter, and the mousers. Going the other way, using TMNT's 3, 4, and 7, would require more alterations, but also would offer some neat possibilities for action and story, not to mention some bitchin' special effects… and a set up for the next film. Before getting int o this, you should probably re-read the aforementioned issues. Okay… this story wold involve revealing part of the mystery behind the Turtles' origin, that being where the mysterious canister of ooze came from, namely, the Techno-Cosmic Research Institute (T.C.R.I.). The story could follow fairly closely to the story in book four -- the Turtles are jumped by the Foot, there's a big fight, Mike gets hurt. they see the T.C.R.I. building, they try to find out more about it (but can't), they decide to surreptitiously enter it to find out more, they encounter the weird T.C.R.I. aliens (the Utroms -- they are little squishy brain-like creatures about the size of a basketball, and ride around in the stomach cavity of their humanoid robot vehicles), there's another fight, the transmat machine the Utroms have been building is accidentally switched on and goes wild, and in the ensuing melee three Triceratons are beamed in. This makes for an even more intense fight, ending with one of the Triceratons being stunned and the other two killed. Somehow, the Utroms ad the Turtles reach an understanding, and Donatello helps them repair their transmat, while Leo and the other Turtles help hold off the forces of the New York City police and the National Guard, who are trying to force their way into the building (the power surge from the accidentally activated transmat blacked out ten city blocks). In the end, the aliens are able to beam themselves back to their home planet, the Turtles escape, the building collapses, and all is well in the world. (Note that this sets up a scenario in which the "Return to New York" story [as told by us in issues 19, 20 and 21 of TMNT] could be the basis of a third movie, involving the return and ultimate fate of the Shredder, and the mutated Triceraton's team-up with the Turtles to invade the Shredder's domain.) I think that there are a number of new elements from the first movie that could be easily integrated into this plot. There could be an extension of the developing relationship between Casey and April, possibly with Charles Pennington as a third party in a kind of romantic triangle (some potentially interesting contrast of Casey's and Charles' personalities here). Danny could be brought back, and possibly he could try to help the Turtles by infiltrating the T.C.R.I. building -- but he gets caught by the Utroms, and ends up in one of their suspended animation tanks, to be discovered by the Turtles… in fact, his disappearance could be one of the reasons they enter the building. Actually, for that matter it could be April who does it, doing her nosey reporter thing… except she gets too nosey, and the aliens take her captive. That might even be a good reason for Casey to go with the Turtles, getting him in on the action (and providing a good opportunity for a rescue/reunion clinch with April). The T.C.R.I. aliens could be a really neat effect, relatively easily done by the Henson shop. Envision a robot body similar to the Terminator's metal skeleton, with a squishy alien brain in its midriff. As we drew them in the comics, they would be pretty workable as a combination bodysuit/radio-controlled puppet (for the alien part). Major facial movements for the aliens could be done in medium closeups, without the need for the stunt person or actor to be inside the robot suit. Similarly, the Triceratons could be accomplished by the geniuses at the Henson group without much of a problem. Another element that we feel should be in the second movie is the spiritual nature of the Turtles' martial arts training, and the fact that Splinter has taught them the ways of the ninja with a twist: they follow the pacifist/warrior ways of the Shaolin monks of China, who advised that, when confronted with aggression, one should "avoid rather than check, check rather than hurt, hurt rather than maim, maim rather than kill." This could be well done in a scene where the Turtles are trying to teach Casey some of their moves, and his temper gets the best of him until Splinter intervenes. more thoughts -- 5-8-1990 We could use the whole mouser scenario that is in book 2… only tie the mousers in with the T.C.R.I. guys -- they created the mousers. Baxter Stockman is actually a T.C.R.I. alien, fronting his mouser idea as a way of making money for the company, to aid their efforts to get off the planet. (This sets up a scene where Casey confronts Baxter (in the T.C.R.I. building, where he and April have gone to investigate further, with Casey posing as April's cameraman), socking him in the jaw… with the result that Casey almost breaks his hand, and Baxter pulls open his shirt to reveal the T.C.R.I. alien in his robotic belly." Here's the second file: "Teenage Mutant NInja Turtles #2: The Sequel A Proposed Outline We open on April O'Neil doing a remote spot covering the test of a new anti-rodent device, called the MOUSER, at the laboratory of Dr. Baxter Stockman, a 30-ish, bespectacled and mustachioed black man. Stockman runs the MOUSER through its paces -- the little robot with the savage gaping jaws chases a large rat through a maze and devours it in less than twenty second -- and, in response to a question from an unnerved April about what he plans to do with his device, Stockman replies that the city of New York has already given him funds to develop an initial force of a dozen mousers, to, in his words, "begin to take care of the city's rat problem -- once and for all!" Closeup on April's face, as she reacts to this statement… … and dissolve to a closeup of Splinter's hairy face, and pull back to show him sitting cross-legged in front of a TV set, looking very thoughtful as we hear the tail end of April's report. Nearby, Donatello works on a circuit board, soldering small pieces of wire to it… tool and miscellaneous supplies are strewn around the floor. Across from him, Leonardo sits next to Splinter, carefully polishing one of his katana blades. We hear the background noise of sparring going on. Suddenly, Raphael flies into view, crashing down on a coffee table and smashing it into pieces. Michaelangelo, who has worked a masterful judo move on Raphael, calls out affectionate jibes from the sidelines. But Raphael doesn't see them as affectionate. He's well on his way to losing his temper, and as he loses it, her gets more careless, allowing Mike to continually get the upper hand on him. Gradually, though, Mike starts to see that Raph is getting vicious. Splinter and the two Turtles notice it too, but not before Raph grabs one of Leo's swords and goes after a shocked Michaelangelo, who stumbles and loses his footing, leaving him defenseless against Raph's berserker rage. It looks bad… … but just then Leo and Don grab Raph's arms, holding him back Leo yells at Raph "Are you nuts??! What are you trying to do, lill Mike??!! It's just sparring, for Gods sake… just practice!" With a start, Raphael realizes what he's doing. He drops the sword like it's suddenly red hot, and begins to stammer out a halting apology. Splinter comes over to try to calm Raph down, but Raph's anger and shame overcome him -- he tears away and goes bounding off. Leo starts to follow, but Splinter stops him, saying "Raphael will return… let him deal with his anger first." (Note: All this takes place in the Turtles' and Splinter's new home in the sewers, a new lair that they have fixed up since the battle with the Foot in the first movie.) Later… Casey arrives at the TV station to pick April up for their date. April, who's been waiting outside for the last half hour, is quietly fuming… and not at all amused with Casey's half-hearted excuses for his lateness -- or by his car, a real rattletrap. They get in, and Casey tries to start the car -- it won't start. As Casey tries again, and April rolls her eyes, Charles Pennington comes out of the building. His eyes narrow a bit when he sees Casey with April, and then he smirks at Casey's malfunctioning wreck of a vehicle. "Need a lift, April?" he asks, gesturing at his brand new BMW. She hesitates… until Casey, with his usual thing layer of tact frayed even further by the bad start this date with April has gotten off to, says something like :Yeah, why don't you go ridin' with the four-eyed wonder." At this, April gets pissed, and she does just that, leaving Casey sitting in his car, giving it an occasional kick and curse. A week or so later: April is doing a news story about a strange series of robberies, in which bank vaults were tunneled into and valuables extracted, with no trace of the culprits. That's where the second file ends. I am not sure why I never finished it. -- PL Posted by PL at 6:34 PM 24 comments: Labels: Blast from the Past, movie Blast from the Past #482: August 6, 2005: Re: TMNT Season 6 revised Designs Subj: Re: TMNT Season 6 revised Designs Date: Saturday, August 6, 2005 12:33:26 PM To: Jonathan In a message dated 8/5/05 7:00:30 PM, Jonathan writes: Please find attached the following revised designs from Season 6, for your approval: 1. Combined Vehicle 2. Combined Vehicle Rear 3. Darius Dunn 4. Darius Dunn Expressions 5. Darius Dunn Expressions 2 6. Enviro-paks 7. Shell Racer 8. Shell Racer Shaded 9. Turtle Tank 10. Turtle Tank Rear All of these are fine by me except for the Enviro-paks... which are BASICALLY okay, but too "pointy" for my tastes. I will attach a tweaked version which shows how I'd prefer them to look. -- Peter Posted by PL at 6:44 AM No comments: Blast from the Past #481: August 4, 2005: Re: Show 121 ("Headlock Prime") Outline and Re: TMNT Show 122 ("Playtime's Over") Premise, and August 5, 2005: Re: TMNT Show 118 ("Future Shellshock") Third Draft Subj: Re: Show 121 ("Headlock Prime") Outline Date: Thursday, August 4, 2005 12:05:06 AM Here are my notes on the Ep. 121 outline. "Leo (VO): “It was supposed to be a simple night on the town. Me and Raph were gonna check out what passes for entertainment in the twenty-second century.”" Leo would say "Raph and I were going to..." "Leo: “Raph, you gotta get outta there. I think this is for real...”" Leo would say "Raph, you've got to get out of there." "Leo draws one of his new swords and tries to cut through the titanium cage. Sparks fly, but the metal is undamaged. Leo starts hacking away at the metal. Leo: “I’m coming, Raph, try to not get beat up.” Leo tries to “coach” his brother as he continues to chop at the titanium cage. Raph gets up and starts to dodge the Fat Lady." If the metal of the cage continues to be undamaged, it would seem to be unwise for Leo to spend any more time hacking at it. "The Announcer, meanwhile, has followed them and continues to regale his audience with an increasingly florid account of the melee." Perhaps it would be a good idea if the Announcer's seat was actually part of a platform which could become a mobile camera rig. Subj: Re: TMNT Show 122 ("Playtime's Over") Premise Here are my notes on the Ep. 122 premise. "Witnessing the crime, the Turtles race off to retrieve the stolen goods…except for MIKEY (who’s distracted by some new-wave toy) As the Turtles take off, Don yells to Mikey that he has to STALL for his presentation. “This day has to be perfect for Cody!” Mikey redirects Cody and Starlee, doing his best to cover… " Perhaps it would be good if Don was shown to be torn between staying at the show and going off to fight the Street Phantoms. "Meanwhile, we intercut to Mikey who is desperately trying to decipher Don’s notes, making a mockery of history to all the kids. Giving up, Mikey tries to ad-lib, remembering what his brothers said was cool about the 20th century, beginning with COMBUSTION… Cody is mortified as Mikey mixes chemicals and blows up half the stage." Perhaps it would be a good idea to know where Mikey gets these explosive chemicals. It doesn't seem that Donatello would be using them in his presentation. Perhaps we don't need an explosion -- maybe Mikey can do something funny based on 20th century pop culture. "By this time Mikey has clobbered a bunch of plastic standees decorated to look like FOOT NINJA. The kids are thoroughly confused, and Starlee isn’t taking this well." I'm not sure why Mikey has decorated plastic standees as Foot Soldiers. It seems a bit obscure. "All except Mikey, who admits that he just wants to read a comic book… except that he burned them all up." I am confused by this. Where did the comic books come from? I thought that in the beginning of this premise, Leo is complaining about the fact that there aren't any paper books in the future. Subj: Re: TMNT Show 118 ("Future Shellshock") Third Draft Date: Friday, August 5, 2005 2:43:39 PM Here are my notes on the Ep. 118 3rd draft: "INT. ACCESS TO SURFACE - SECONDS LATER Splinter and the Turtles make their way upwards, <HUFFING AND PUFFING>, their movements slow and lumbering. Is it... just me... or is it... really hard... to breathe... all of a sudden? ** MICHELANGELO Yeah... like my chest weighs a ton. And my legs…and my—WHOA! " So far I have commented at least twice on how odd this bit is, and it continues to stay in the script. Given that we have several other moments like this which make more sense later in the script, this one seems to me to be extraneous and not particularly well-placed. Please remove, or supply a good rationale for why the atmosphere and gravity in this particular underground access tunnel from their lair should be different from "Earth normal". "SERLING - <SNAPS> the belt around Raph's waist, and instantly the turtle takes a <DEEP BREATH> and springs to his feet! * RAPHAEL Hey! The walkin’ toolbox turned the air back on! And my legs too!" The timing of this bit is very odd. Why are the Turtles and Splinter still experiencing the negative effects of other gravity/atmosphere when they are on the landing pad of Cody's penthouse? Does it make any sense that either this landing pad OR the limo that Serling uses to pick up the Turtles would have either gravity or atmosphere which are not "Earth normal", given that both of these things would be used by Cody, who is a normal human? Perhaps this bit of action would be better placed directly immediately after Serling picks up the Turtles and Splinter, when they all get into the limo, and might logically be said to be still feeling the effects of the different zones. This might actually add to the sense of "faux danger" if Serling immediately tries to put the guys into what SEEM to them to be some kinds of restraints. And it might also make sense that he CAN do this (perhaps while putting the limo on autopilot back to Cody's apartment) while they are still a little disoriented and weakened by the effects of the gravity and atmosphere zone they were just in. "** LEONARDO Look, Threepio, we appreciate you helping us breathe -- The name is Serling, sir." Leo sarcastically calling Serling "Threepio" sounds out of character for him, more like something Raph would say. Perhaps it would be better if he fumbled for what might sound like -- given their circumstances -- an appropriately respectful name for this robot. Or even something as simple as having him start his line like this: Look... uh... Threepio... we appreciate you helping us breathe --" ... might be enough to take the "wise guy" attitude out of his line. "REVERSE - A 14-year-old kid stands just in the shadows, framed in a doorway to a SIDE CHAMBER, eyes wide with awe. You're a lot taller than I imagined... greener too." Apparently no one but me finds this strange, so I'll only comment one more time on it: For -- apparently -- the sake of doing a "mistaken identity" gag three times in this script (a gag I don't find particularly funny), we have to swallow the (to me, anyway) huge illogic of this premise: That Cody, super-Turtle fan #1, who has the following in his "trophy room": "REVERSE ANGLE TO REVEAL - A SHRINE TO THE TURTLES! Wall to wall bits of memorabilia, old newspaper clippings, the TCRI canister, a Shredder helmet, even the Turtles' masks. And at the center of it all... CASEY JONES' HOCKEY MASK, GOLF BAG, BATS, HOCKEY STICK, ETC. " ... doesn't have ONE SINGLE IMAGE of the Turtles. To my mind, that makes no sense at all. Especially when you consider the fact that Cody had a "time window" machine to peek in on the Turtles in the past. It has been suggested that he never got enough time to actually LOOK at them through the time window before it inadvertently became a time PORTAL, but that seems like tortured logic when you consider the following scene: "* The FLOOR OPENS at the Turtle’s feet. They jump back as… * WIDE - an impressive array of machinery floats up through the hole in the floor… the TIME WINDOW! An IMAGE OF THE TURTLES' LAIR (as it is in 2105) appears on a circular monitor set in the center of the device." So we are asked to accept the idea that the time window worked to get a view of the lair, sans Turtles, but NOT any views of the Turtles themselves. All this illogic for -- in my view -- the service of a pretty silly gag. "* CODY Unfortunately, yes. The four of-- (beat, realizing) Hey, where IS number four?" Perhaps it would be a good time to point out that it has taken Cody -- boy genius AND #1 Turtle fan, remember -- this long to realize that he has only three Turtles in his presence. "ON HANGAR - The doors slide open, revealing THE HOVER SHELL - a sleek new Turtles-inspired hover vehicle. ** LEONARDO Now that’s cool... but you have way too much time on your hands." Perhaps I am missing something, but I still don't see why Leo is being so sarcastic and nasty to Cody. What is the point of this insult? I would take out everything in this line except "Now that's cool..." or give the insult line to Raph. And you guys shoulda mention the BIG UGLY ATTACK ROBOT!" I'm pretty sure that should be "mentioned" instead of "mention". Blast from the Past #480: August 3, 2005: Re: Show 118 ("Future Shellshock") Second Draft and Show 120 ("Home Invasion") Outline Subj: Re: Show 118 ("Future Shellshock") Second Draft and Show 120 ("Home Invasion") Outline Date: Wednesday, August 3, 2005 1:29:57 AM Here are my comments on the 118 second draft. "REVEAL SPLINTER - His robe and walking stick are gone. * SPLINTER You don' t say. " This is slightly less lame than the line it replaces, but it's still bad. It doesn't sound at all like Splinter. Let's just have him do a "take" as he realizes that his clothes are gone. Or just skip this bit entirely. Forget the TV. The whole lair is gone! * DONATELLO No, more like it decomposed." Don's line is worse than the one it replaced: It's like the place suddenly... aged." Why the change? "Aged" is far more appropriate to the situation -- and how the lair looks -- than "decomposed". And because "decomposed" generally refers to things that were once alive going through the process of rotting after death, it's really not appropriate, ESPECIALLY coming from science nerd Don. "RAPHAEL What the shell just happened? ON SPLINTER - heading for the exit. An attack? We must inspect the damage." Again, a line inferior to the one it replaces: There is only one way to find out..." The new line is weird and goofy -- Splinter thinks the lair has been attacked... so he goes OUTSIDE to "inspect the damage"? I think there may be too much effort going on in this script to hold off the big reveal of the "surprise" -- that the Turtles and Splinter have been zapped into the future -- when in all likelihood it's not going to be too much of a surprise, given the clues that we are dropping. And there is a real danger of making the Turtles -- who have been through many weird adventures INCLUDING time travel -- look pretty DUMB if they don't at least have SOME inkling of what may have just happened. I mean, think about it -- they ALL recognize that they are in the same lair, but everything looks old. Hmmm... And why does... my body... feel like it... weighs a ton? Prob'ly all that... junk food, Porkins. " I still feel this is a very poor introduction to the gravity/atmosphere zones concept, ESPECIALLY as, when you consider what happens a few pages later, it's really superfluous... on top of not making much sense. See my last set of comments for more detail. "ON TURTLES AND SPLINTER - on their hands and knees, weighted down by gravity and breathlessness, barely able to move, while Splinter seems to be unaffected by it all." I might -- MIGHT -- buy the idea that Splinter has better breath control than the Turtles and can thus resist longer the effects of the different atmosphere. But the idea that he can somehow not be affected by the gravity that is weighing down the Turtles is just dopey. "* BIGGLES Quite the blaster buster, wot? Identification." "Blaster buster"? If this is an attempt at "future slang", it's lame. It's also unnecessary. Crumpets. Look high and low! They can t be far!" "Crumpets"? See point 6. "* RAPHAEL All right, you got our attention. Talk -- (sotto) Or we ll pass out all over his fine Corinthian leather?" Why is Don doing a bad Mikey joke, and why is he phrasing it as a question? I'd lose this and go back to the original. "Suddenly Mikey's descent slows as if he's light as a feather... which he is because there's hardly any gravity here. He takes a <DEEP BREATH>, overjoyed... but when he tries to speak & * BUBBLES come out of his ears. " Has the writer actually SEEN any of the TMNT episodes? Where, exactly are these ears the bubbles will be coming out of? Dat s it! I m done with all this crazy alien no air Twilight Zone bunk! Talk!" "Dat's"? * LEONARDO I think I still have blue smoke in my brain. We're still in New York... a hundred years in the future? And aliens live here? And buildings fly? And--?" Another inferior substitution for this original: You mean we're still in New York... a hundred years in the future?" Please, let's remember that these Turtles ARE NOT STUPID!!! The idea that they might be in the future MUST have occurred to them, especially after just having seen the Empire State building in a previous scene. Leo sounds like a complete moron as written here. (to Donatello) Pretty Phat Boss , huh, Leonardo? LEO - waves his hand and points to Don. Cody looks sheepish. Uh, I'M Leonardo. That's Donatello." As I said in my previous set of comments, these misidentification gags are painfully DUMB. Let's get rid of them and not waste time and lines on dopey stuff like this. How did you ever tell them apart? Color coded diapers. Do they still have the saying TMI? Too much Information?" This is an excellent example of "going over the line" with silly, dopey, inappropriate-to-character humor. This hurts my brain. Remember -- CODY IS THE BIGGEST TURTLES FAN IN THE ENTIRE FREAKIN' WORLD! HE KNOWS HOW TO TELL THEM APART! Jeez... 2105 is no place for a mutated turtle from the twentieth century! He ll be torn apart out there! Come on--! SERLING - <WHIRS> over and blocks Cody's path. Master, while I m certain you feel pity for these wretched things, you shouldn t just up and leave the house." Again -- is Cody not PERMITTED to leave the house or is he too agoraphobic or timid to leave the house? I thought it was the latter. But whichever, it's important to decide now. I think it makes Cody a more interesting character if he has to fight his own fears about going outside. (explaining to Turtles/Splinter) Master Jones is the owner of O'Neil Tech, a prominent manufacturer of terran technologies As in April O Neil? You go, genius!" Don's line is dopey... more of a Mikey line, but I don't even think it would be good for him. It's also very obvious... we just saw a page or so ago that Cody is April's descendant. Why is Don then so surprised? "* MICHELANGELO (Bubbling) How hard is it to find three talking turtles and a rat in this place? " Extremely dopey. Good news. I'm tracking Michelangelo's temporal displacement signature -- (off of Raph s puzzled look) Funk that stuck to his shell from the twentieth century. Mikey stinks. Check. " While I am not in any way opposed to a good Raph jab at Mikey's bodily habits, THIS is just plain dopey and makes NO SENSE. Mikey stinks. Check. *WIDEN - All react to an urgent <KLAXON> as <ENERGY CRACKLES> out of the TIME WINDOW, knocking Raph on his shell! *LEO AND DON help Raph to his feet & It was just a joke --" Dopey. Who is Raph talking to? Why would he think that his stupid little joke about Mikey caused anything to happen? You have way too much time on your hands." Why is Leo being such an asshole here? Totally out of character, especially under the circumstances. Another dumbass "throw in a joke" bit -- who cares if it's not at all appropriate to the situation? "MIKEY'S POV - The Alien Street Vendor is gone. The alley is empty, save for a HOVER TRANSPORT, parked at the end. * MIKEY Great. Where am I now? Invisible town?" "Invisible town" seems odd. Maybe "Invisible alien town" would be better. That should be "mentioned", not "mention". Blast from the Past #479: August 3, 2005: Re: FW: Show 120 ("Home Invasion") Outline Subj: Re: FW: Show 120 ("Home Invasion") Outline Date: Wednesday, August 3, 2005 2:15:07 PM Here are my notes on outline 120. "The little elves charge him, and he fends them off with his Katana swords, but it’s difficult because they’re so short! LEONARDO: Time to lower my defenses… He flips into a one-armed handstand. This lowers his eyeline so that he can meet their attacks head-on. " Clever, but questionable -- Leo is then only able to use one arm/hand to fight with, and I really think any advantage gained by "lowering his eyeline" is probably offset by the increased difficulty of fighting upside-down with only one arm free. A better alternative might be this -- I believe there is a style or technique of swordplay where you have one leg folded on the floor behind/underneath you and the other bent at the knee and upright in front of you, with that leg's foot flat on the floor, and you kind of crab walk/scoot in that position. This brings your eyeline down but also leaves both hands and arms free to battle, as well as giving you a more secure and steady position to fight from -- and of course, you're not upside-down! "In the next room, we see Raph sitting and reading “Jurassic Park”. But his brothers teasingly yell taunts back at him until he sighs and gives up. But when he stands, we hear a polite voice saying, “Don’t forget to put the lid down.” Raph rolls his eyes in disbelief. RAPHAEL: You gotta be kiddin’ me! " So -- Raph's reading on the toilet? Do we really want to do this? "A trail of exploding sparks surges along the power lines and disrupts everything in its path. In a restaurant, SERVER DROIDS lose control and fling plates of food at the startled customers! SPLAT! In skyscrapers, AUTOMATED ELEVATORS yo-yo up and down, terrifying their trapped passengers. And in the street, robotic GARBAGE TRUCKS rip up news kiosks and dump their contents like trash. As we follow the surging trail of sparks along the power lines, we see that it is heading directly for Cody’s penthouse! " This could be fun. I think it would be good if we could think up a unique visual signature for these sparks so that they are not just your random cartoon sparks but unique to Viral's presence, so that whenever we see these in a future episode, it will alert us to the fact that Viral is coming. Off the top of my head, I'm thinking some kind of spiral spark which could wrap around conduits (making even a kind of crazy "double helix" -- almost like these sparks represent Viral's "DNA"), or maybe a kind of staggered ring-shaped series of sparks. "Cody proudly leads them into the Holo-Simulator room where Leo and Splinter are waiting. At first they are confused until Leo explains that it’s a high-tech Dojo where they can sharpen their skills. Leo shows off the automated assault sequences and state-of-the-art weaponry. " Might be fun if Cody has programmed the "start point" of the simulator to look like the Turtles' old lair. "DONATELLO: It’s like, Dojorama! MICHAELANGELO: Dojorama Extreme! Sweet! " As Don's line doesn't really sound like a Don line to me, I would combine the two and give the resulting line to Mikey, as follows: "MICHAELANGELO: It's like Dojorama Extreme! Sweet! " "Donny asks Cody if there’s any way to find out what’s going on inside. Cody says he can tap into the Dojo room’s camera on his laptop. They creep back to Cody’s laptop, and Cody accesses the Dojo’s surveillance feed. " If Viral has infiltrated all of the electronics in the building -- including stand-alone units like Serling -- why hasn't it also gotten into Cody's laptop? "Meanwhile, Splinter and the Turtles are fighting for their lives. Unfortunately, Splinter gets ZAPPED by a high-voltage charge which knocks him out and makes his hair comically stand on end! MICHAELANGELO: Ooh, bad hair day" For Mike to make a "bad hair day" joke while Splinter is lying unconscious on the floor after getting zapped by a high-voltage charge is just WRONG. Mike would not make a joke like that at a moment when he's not sure if his master is seriously injured -- that's not funny, it's bad taste. However, it COULD be funny if he said it AFTER Splinter gets up off the floor and his hair is still standing on end. "Viral goes on to explain that he has been sent to pillage classified information from O’Neil Tech’s systems, and he calculated that only the Turtles had the potential to stop him. " Huh? How is it that Viral even KNOWS about the Turtles and their capabilities? "Suddenly, the three Turtles find themselves standing an OLD WEST SALOON, surrounded by tough-looking COWBOYS. As the cowboys frown and narrow their steely eyes, Mikey grins and waves. " A couple of ideas here: It could be cool if these cowboys are twisted in some fashion by Viral's influence -- maybe they have all the cowboy clothes and gear, but they are APES or DINOSAURS (Triceratons?) or INSECTS or something. I might also be fun -- if we could work it out legally -- if the "cowboys" that the Turtles fight here are actually some of the characters from my friend Ryan Brown's "Wild West Cowboys of Moo Mesa" property. It would be a fun "in-joke", and I'm pretty sure Ryan would go for it. "Meanwhile, ELSEWHERE IN THE PENTHOUSE, Cody and Donny are running a system check on the network. They detect Viral, and see that he has infected much of O’Neil Tech’s network, but a firewall is still keeping him out of the top secret classified research files. CODY: I’ll try to delete him… But when Cody hits the delete button, Viral senses the attack. Abandoning his Bartender guises, he leaves the Dojo and zips through the wires toward Cody’s computer. Donny notices the lights flickering and sees a spray of sparking explosions surging toward them. DONATELLO: Unplug! He yanks the Ethernet plug out of the computer just before Viral gets there. Then, they flee down the hallway with the wiring burning up in the wall behind them. " See my comment #6 above. And, 100 years in the future, would Cody's laptop REALLY be literally plugged in via Ethernet? I mean, we're almost living in a wireless society NOW! The gag above could still work exactly as is if instead of Cody's computer being plugged in, it is working wirelessly, but it contains the same firewall that the other O'Neil secret classified research computers have. Viral could sense the laptop's presence, even though it couldn't get into it, and still send the same power surges in its direction as above. "After Viral fades away, we PAN DOWN the outside of the penthouse and see that Donny is hanging from a ledge by one hand and holding a shaken Cody with the other. DONATELLO: We’re safe, kid. But Cody looks down at the dizzying drop and closes his eyes in terror. CODY: You call this safe? Urging Cody to trust him, Donny uses his foot to slide open a window, and they swing inside to safety. DONATELLO: This looks like our floor. " Don's last line here sounds like dopey "snappy patter". And I'm not so sure about the convenient window Don can slide open with his foot doesn't make the building sound very secure. Hmmm... of course, maybe the windows are all unlocked as one of the results of Viral's invasion of the building's electronics -- and it could be good to have Don mention it when they are able to get in that way. "Furious, Viral explodes with anger and the whole scene disappears in a fuzz of VIDEO STATIC. When the image resolves, they find themselves in a new holo-simulation, one that looks very familiar… Their old SEWER HIDEOUT. At first they are delighted. RAPHAEL: Home, sweet home! MICHAELANGELO: Hey, I wonder if that leftover pepperoni pizza is still in the fridge! Leo reminds them that this is just a simulation. And then they see something moving in the shadows. It’s the FOOT CLAN! " Ah, now I see that my idea for the old lair being part of this holographic training thing (see point #4 above) has already been thought of. However, I think it works better per my suggestion, and I think it would be cooler if we used instead a NYC rooftop scenario for this battle. "As a wave of Foot soldiers attack them, Viral’s face gloatingly appears on one of the Lieutenants. " Wouldn't it be much cooler if instead of a mere Lieutenant, it's a simulated SHREDDER? "VIRAL: You fight well now. But your pathetic flesh is weak. Soon you will tire. But my soldiers are inexhaustible! As another wave of Foot soldiers appears from the darkness, Mikey begins to look concerned. He realizes that Viral is right. They can’t keep up this pace forever! As Viral laughs malevolently, the epic fight continues. " Not that we have to get into the tech stuff TOO deeply, but Viral's line here made me think -- given that we establish that the rock troll Leo fights in the opening simulation was actually a holographically disguised robot, WHAT exactly are these Foot soldiers the Turtles are fighting (and for that matter, the little elves Leo was fighting in the beginning)? Are they, too, robots cloaked in holograms? If so, wouldn't it make sense that Viral's supply of Foot soldiers would NOT be unlimited? I think they would only be unlimited if we establish that in some ways this training room works like STAR TREK's "Holodeck", which uses force fields to simulate physical objects. And maybe only some special opponents -- like the rock troll -- are based on real, physical machines. Although, when you think of it, why bother if you can create holograms which feel like physical objects? "Donny explains that he tricked Viral into streaming into an area that he thought was O’Neil Tech’s classified files, but instead it was a dead-end where Donny was able to lock him in. The other Turtles think Donny’s brilliant until Leo asks where exactly he locked Viral up. Suddenly, the room SHAKES, and a huge, hulking, six-armed DOJO BATTLE BOT burst out of the wall. They see that Viral’s face is trapped in its viewscreen. Exasperated, Raph turns to Leo. " Hmm... now WHY, exactly, does bright boy Donny do such a stupid thing? Wouldn't it have occurred to him that putting a malevolent entity like Viral in a dangerous robot's body might not be such a great idea? It might work well if Don explains (maybe when the others give him some shit about it) that it was the lesser of two evils -- he could either have let Viral continue to pillage O'Neil Tech's computers (unacceptable) or lure Viral into the only place he could figure out to contain it -- the robot body (dangerous, but better than option #1). "LEONARDO: I’m gonna lose my linguini! " NOT a Leo line -- Raph or Mike might say something like this. "As the maddened Viral Bot charges at our heroes, Donny tells them to break off the transponder that is located just behind the left shoulder. Easier said than done! But at great risk, Leo manages to slice the transponder off. However, it doesn’t slow down the lumbering juggernaut. “It didn’t stop him!” complains Leo. DONATELLO: No, but it cuts off his line of transmission! Now he can’t upload himself out of that robot. " This seems like a waste of time and an unnecessary action bit -- didn't Don already "lock off all avenues of escape" in Act 3? "SERLING: Oh dear! Some of these priceless antiques are a hundred years old! MICHAELANGELO: Hey! Who’re you calling antiques? Serling is mortified, and explains that he didn’t mean the Turtles because even though they are a hundred years old, they certainly don’t look it! And furthermore… Mikey laughs and cuts him off. " Okay, I'm confused -- is Serling a prissy, timid 'droid as he is portrayed in this scene, or the snippy, sarcastic 'droid we saw in the first episode? "As Cody takes the Lotus position, Mikey walks by Splinter and chuckles at his frizzed fur. MICHAELANGELO: Nice doo, master. When Splinter starts to protest that it’s only temporary, Raph stops him. RAPHAEL: I thought a true warrior must always adapt to any new situation. For once, Splinter is at a loss for words. Raph laughs as he walks away, and says that maybe the future isn’t so bad, after all. " This might be a good place to use the "bad hair day" joke misused earlier (see my comment #7 above). I'm a little concerned with what I see as the subtext of this scene -- if I am reading it right, Raph is thinking that the future might not be so bad because they can make fun of Master Splinter. That doesn't seem right. 20. ) Re: the following: "Inside, the vault is crammed with computer equipment. Viral sits amidst the gear and works on repairing his broken robot body. He flexes his repaired hand with obvious satisfaction. VIRAL: Yes! I’m beginning to like this physical form. Just then, a vid-screen BEEPS, and he goes to answer it. On the screen, we see a glitchy distorted image of the shadowy and mysterious SH’OKANABO. She is not happy. SH’OKANABO: You have failed me. Viral bows his head in shame. VIRAL: Yes, mistress. But in this form, I am more powerful than ever. Give me one more chance to get down and dirty with those cursed Turtles, and they will pay!" This doesn't make sense to me. First, it is OBVIOUS that Viral is far LESS powerful trapped in a robot body than he was when he could enter all kinds of electronic systems as will and disrupt/manipulate them. And second, I seriously doubt that after having all that power -- and then having it taken away from him when Don trapped him in this robot -- Viral would "begin to like" this metal body he is STUCK IN. Also, if Viral is going to reappear in a future episode, do we really want him to be just another hulking robot, or the very dangerous sentient digital intelligence he was in this episode? I think the latter. Perhaps a better way to play this would be as follows: Viral is not liking his new metal form, he's CURSING it. He pleads with SH'OKANABO to help free him from this prison, but SH'OKANABO expresses his displeasure with Viral's failure by telling him that he must remain in this limited form, as punishment, until SH'OKANABO deigns to free him, for his next mission (whatever that will be). Posted by PL at 6:46 AM 2 comments: Blast from the Past #484: August 9, 2005: Re: TMNT... Blast from the Past #483: Thoughts on a second TMN... Blast from the Past #481: August 4, 2005: Re: Show... Blast from the Past #479: August 3, 2005: Re: FW: ... Blast from the Past #478: July 29, 2005: Re: TMNT ... Blast from the Past #477: July 28, 2005: Re: Outli... What to do...? Blast from the Past #476: July 26, 2005: comments ... Blast from the Past #475: July 22, 2005: Re: FW: 1... Odd coincidence department Blast from the Past #474: July 25, 2005: re: new T... Blast from the Past #473: July 18, 2005: Re: Uber ... Fanga™ Blast from the Past #472: July 14, 2005: Re: TMNT2... Ask PL #7 Blast from the Past #470: June 15, 2005: re: minis... Blast from the Past #469: June 12, 2005: Re: "Punc... Blast from the Past #468: April 2, 2005: Re: Revis... Blast from the Past #467: March 30, 2005: Re: scri... Blast from the Past #466: March 22, 2005: Re: Seco...
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The Immigration Of Argentinean Monk Parrots Hoping For Green Cards Posted by Ron Callari on August 11, 2013 Immigration is not only a U.S. issue of extreme importance for the nation, over the course of the last forty years it's a case of deep concern for the monk parrots who have made Edgewater, New Jersey their home. There are varying backstories as to how these subtropical neon-lime birds from Argentina - properly known as wild Quakers or monk parakeets - singled out Edgewater as the town they most like to immigrate to. One woman who's identified herself simply as "Eliza D." in a Weirdnj.com blog claims her grandfather was the culprit. "My grandfather is the cause of those birds! In the late 1960's he became the Superintendent of an apartment building" and after breeding those parrots for several years unintentionally opened their cages allowing his pets an easy escape route through an open window. Another source traces the birds' roots back to a shipment received at John F. Kennedy International Airport in the 1970s. When the transport crate broke open, the parrots sought out Edgewater which offered them plenty of grass seed from Veterans Fields and water from the Hudson River. Others dismiss this possibility indicating that those birds took up residency in Brooklyn, New York (but that's another story). In any event, today the monk parrots of Edgewater multiplying into the hundreds seem to have a preference for utility poles as nesting sites. They specifically see out areas beneath the transformers drawn by the warmth they generate, particularly during the harsh winters and heavy winds blowing in from the Hudson. Hence the issue with immigration. Kristine Snodgrass, a spokeswoman for PSE&G, said the nests can reduce airflow around the equipment, which can become dangerous over time. "When there's a lot of demand and the equipment heats up, there's no circulation," she said. That can lead to short-circuiting and outages — a four-hour outage in Leonia, Englewood Cliffs and Teaneck in December, 2012 "was attributed to a Quaker nest," Snodgrass said. Don TorinoEven those you'd think would be sympathetic to the cause have rejected the idea of giving the parrots Edgewaterian citizenship because they're considered an alien species. "They're technically an illegal pest,” even though there’s no evidence that they endanger the state’s agriculture, said Don Torino, education chairperson of the Bergen County Audubon Society. Those that support open immigration for the birds think otherwise. “Most people are for the birds,” says Alison Alison Evans-Fragale Evans-Fragale, a nurse practitioner and founder of the Edgewater Parrots Foundation. Hoping to get “green cards for the green ’keets,” Evans-Fragale spearheaded a drive to have the birds de-listed as a potentially dangerous species. “Any of the birds living here now were born here,” she says. A bill to de-list the parrots, A454, is currently before the New Jersey State Assembly. Evans-Fragale’s group also works diligently with PSE&G and local residents to aid in the removal of troublesome nests only before breeding or after fledgling season, and in constructing alternate nesting platforms. Hopefully the issue will be resolved in the short term (after all, 40 years is a long time to wait for citizenship). But, as far as even considering relocation, as Mary Ann Castronovo Fusco put it in her New Jersey Monthly feature, "with that Manhattan view and easy access to cannoli crumbs, who’d want to move?" Let's just hope there's enough birds of a feather in the State Assembly who can flock together and award these 'keets with those much over-due green cards! Dindim The Penguin Knows There’s No Place Like Home Even Ducks Need Some Fun! The Sliding Animal Video of the Day!!! Peek-A-Boo! The Animal Video Of The Day!!! Presidential 'Hunger Games' Selects This Year's Turkey Survivors!
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« Act of War Direct Action Free Download Cities Skylines Deluxe Edition Free Download » Titan Quest Free Download Titan Quest Free Download PC Game setup in direct link for windows. Titan Quest is an action role playing game with hack and slash elements. OceanOfGames, Ocean Of Games, OceanGames PC Titan Quest PC Game Overview Titan Quest is developed by Iron Lore Entertainment . 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From 2 to 6 players can play this game at a time online. With good looks and better sound quality this game is a must play game. Diablo ii is best alternative of this game <img class=”aligncenter wp-image-14942″ title=”Titan Quest Free Download PC Game” src=”http://oceanofgames.com/wp-content/uploads/2015/02/Titan-Quest-Setup-Free-Download.jpg” alt=”Titan Quest Setup Free Download” width=”555″ height=”416″ srcset=”http://oceanofgames.com/wp-content/uploads/2015/02/Titan-Quest-Setup-Free-Download.jpg 700w, http://oceanofgames.com/wp-content/uploads/2015/02/Titan-Quest-Setup-Free-Download-300×225.jpg 300w” sizes=”(max-width: 555px) 100vw, 555px” /> Features of Titan Quest Game Following are the main features of Titan Quest that you will be able to experience after the first install on your Operating System. Very enjoying action role playing game. It is a hack and slash game. A mythological storyline having three different ancient worlds. Lots of missions and a vast variety of enemies. Multiplayer mode is added in this game up to 6 players can play online. Amazing textures and lighting system gives very awesome graphics. Good quality sound effects are added. <img class=”aligncenter wp-image-14939 size-full” title=”Titan Quest Free Download” src=”http://oceanofgames.com/wp-content/uploads/2015/02/Titan-Quest-Free-Download.jpg” alt=”Titan Quest Free Download” width=”555″ height=”416″ srcset=”http://oceanofgames.com/wp-content/uploads/2015/02/Titan-Quest-Free-Download.jpg 555w, http://oceanofgames.com/wp-content/uploads/2015/02/Titan-Quest-Free-Download-300×225.jpg 300w” sizes=”(max-width: 555px) 100vw, 555px” /> System Requirements of Titan Quest PC Game Before you start Titan Quest Free Downloadmake sure your PC meets minimum system requirements. Operating System: Windows XP/ Vista/ Windows 7 CPU: Intel Pentium 4 or later. Hard Disk Space: 7 GB Click on the below button to start Titan Quest Free Download. It is full and complete game. Just download and start playing it. We have provided direct link full setup of the game. <img class=”size-full wp-image-45689 alignright” src=”http://oceanofgames.com/wp-content/uploads/2018/03/button_trainer-unlimited-cheat-codes.png” alt=”” width=”275″ height=”30″ /> <img class=” wp-image-45694 alignleft” src=”http://oceanofgames.com/wp-content/uploads/2018/03/button_game-save-file-to-unlock-missions-2.png” alt=”” width=”275″ height=”30″ srcset=”http://oceanofgames.com/wp-content/uploads/2018/03/button_game-save-file-to-unlock-missions-2.png 355w, http://oceanofgames.com/wp-content/uploads/2018/03/button_game-save-file-to-unlock-missions-2-300×32.png 300w” sizes=”(max-width: 275px) 100vw, 275px” /> Click below Button and Wait For Few Seconds On Next Page. Download Will Start Automatically. Installation Guide Video is also on bottom of Next page. Titan Quest Anniversary Edition Free Download Titan Quest Ragnarok Free Download Warriors Rise to Glory Free Download Diablo II Free Download Blood City Free Download Vikings Wolves of Midgard Free Download Action OceanOfGames OceanOfGames.Com This entry was posted by OceanOfGames on February 4, 2017 at 4:50 pm, and is filed under Action. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site.
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MITOCHONDRIAL REPLACEMENT THERAPY'S BENEFITS AND OBSTACLES [리서치페이퍼=Cedric Dent 기자] There are all sorts of diseases with which children are born solely because their mothers transmit said diseases to them. These are referred to as mitochondrial DNA diseases. Many such diseases, at present, can only be treated, not cured, and they're the result of mitochondrial DNA mutations — genetic defects that get called birth defects when those children are born with them. Treatment only really addresses the symptoms of these diseases because there's just no known way to change how gene mutations express themselves. Researchers are now calling for the US government to lift the mitochondrial replacement therapy moratorium, however — a controversial ban on a preemptive alternative. Medical science researchers and experts on medical tort law are now advocating the US federal government make mitochondrial replacement therapy permissible to preempt fatal illnesses altogether. Mothers who bear mtDNA mutations can easily and frequently do transmit them to their children, and those mutations are expressed as fatal and incurable illnesses. Despite this, there is a form of mitochondrial DNA that has been researched very extensively and has been found capable of preventing that transmission to offspring. This is why two researchers are now contending that the ban on mitochondrial replacement be lifted. At the very least, these researchers are saying that there needs to be reconsideration for a public process that engages media, medical professionals, Congress and the US Food and Drug Administration. These researchers are Brown University medical science professor Eli Adashi of the Warren Alpert Medical School and Harvard Law professor I. Glenn Cohen. They published their argument in the form of a study in Obstetrics & Gynecology. The process they're advocating is one intended to elucidate advantages of mitochondrial replacement, chiefly referring to children being born healthily. This process is also intended to divorce it from the controversial embryonic gene editing issue, according to Adashi and Cohen. As a therapy, mitochondrial replacement just supplants mutation-bearing mitochondria in unfertilized eggs with mutation-free mitochondria donated like blood or plasma. "A thousand children are born every year in the U.S. with serious, life-threatening issues that in a better world could be prevented by mitochondrial replacement," according to Adashi. "While I have every respect for the sanctity of life, this issue is not about the sanctity of life. There is an inherent hypocrisy in holding this procedure hostage at the expense of 1,000 children each year who are doomed to die a painful death. There is nothing anti-life about the procedure, because no embryo is destroyed, and the life of the baby is saved." This all has to do with legislation passed back in 2016 wherein American research was prohibited from pursuing any procedure in which human embryos were modified or created. Adashi notes that it's very much a fact that mitochondrial replacement doesn't modify the nuclear genome; nevertheless, the process of supplanting mutated mitochondria with mutation-free mitochondria is a process currently categorized as embryonic modification and, thus, is prohibited by that 2016 law. Adashi and Cohen also go further to highlight the fact that the authors of that 2016 law are actually anonymous and that the law was passed without any floor discussion, congressional hearing or public engagement, which they use as a reason to suggest that all three of those things should be done before this issue is dismissed again. Adashi and Cohen also remind readers that the whole point of the law was to prevent embryo loss, which is a purpose that has nothing to do with mitochondrial replacement. That's why they want a public process to review just mitochondrial replacement by itself to determine what they feel is obvious, which is that it shouldn't be banned when it can only save lives and can, in no known way, endanger them. "Mitochondrial replacement is best viewed as life-enhancing in its outlook by dint of its capacity to alleviate human suffering in a context where no other option exists," they write. Back in January, a column was published in Nature Reviews Molecular Cell Biology entitled, "Progress in mitochondrial replacement therapies." In it, the authors explained the challenges that new technology for preventing mtDNA from transmitting its mutations from mother to child is facing. They also allude to numerous proof-of-concept studies for metaphase II and pronuclear spindle transfers both being found to be feasible means of developing mutation-free, maternal DNA in early-stage human embryos. There's a preponderance of evidence to suggest that mtDNA replacement therapy is now fit for clinical evaluation according to that study, which predates Adashi's and Cohen's publication. The study does concede, however, that there are minimal risks. The most significant risk discussed is the possibility that nuclear and mtDNA might end up being a haplogroup mismatch, which is the mtDNA replacement therapy equivalent of organ rejection in the event of a person receiving an organ from someone else. In other words, it's a rare but possible occurrence. An additional challenge to take into consideration, though, is that there aren't really that many human eggs available for research on a normal basis, yet the far bigger obstacle in that regard is that it won't matter so long as legislation in the US bulwarks progress. In the same year that the U.S. was essentially outlawing mitochondrial replacement therapy (not directly but inadvertently by outlawing a broad category of concerns), the UK was actually giving the therapy itself the go-ahead. This came after prolonged ethical reviews; four distinct, independent scientific reviews; public consultations; and debates in both houses of Parliament. The first British license for a medical center to administer this therapy was approved just last year in fact. [researchpaper 리서치페이퍼=Cedric Dent 기자] [리서치페이퍼=Cedric Dent 기자]
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Radio Biafra In Defence of Freedom FREE NNAMDI KANU TV BIAFRA Category Archives: WORLD NEWS Category "WORLD NEWS" As Japan Ages, Menus Adapt to Finding the Gourmet in Purées WORLD NEWSBy Super User 13th February 2017 Leave a comment YOKOHAMA, Japan — The 94-year-old man had come for lunch at a Chinese restaurant, and he was determined to make the most of his squid and leek stir-fry. Head of Spain’s Far-Left Party Survives Leadership Challenge MADRID — Pablo Iglesias, the head of Spain’s far-left Podemos Party, defeated a challenge in a leadership vote on Sunday, giving him a strong mandate to stick with the radical line that has made Podemos one of Europe’s main anti-establishment parties. Turkish president: Islamic State’s ouster from key Syrian stronghold immiment Netanyahu’s Meeting With Trump to Set Tone for U.S.-Israel Relations JERUSALEM — As President Trump appeared to shift closer to the political center on several contentious policies on Israel, Prime Minister Four militants, 2 soldiers, civilian die in Kashmir gun battle Hamburg airport evacuated after toxin sickens dozens Protest turns violent over Paris police rape allegation Russian ruble strengthens to 20-month high At the opening bell on the Moscow Exchange, the ruble was trading at 57.96 against the dollar and 61.8 against the euro, which is the best for the Russian currency since July 2015. Smuggler caught at Indian airport with 1.2kg of gold bars in rectum The 36-year-old from Tamil Nadu in southern India arrived in Hyderabad Airport on Saturday on a flight from Singapore. After his discomfort was noticed, he was taken for questioning. Eight gold bars, weighing 800g in total, were found hidden in LED lamps in his luggage, the New Indian Express reported. U.N. chief says Fayyad “right man” to be Libya envoy despite U.S. objection DUBAI U.N. Secretary-General Antonio Guterres said on Monday he believed former Palestinian prime minister Salam Fayyad was the “right person” to be the world body’s envoy to Libya after the United States raised objections to the choice. 23456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166 Copyright © 2020 Radio Biafra. All Rights Reserved.
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Reanimating data experiments with people, places & archives Critical Friends Project kick off Rematriating WRAP: connecting academic and community archives Revisiting 1989: Working with young women in Manchester past and present What really counts? A worm-hole Reanimating data workshop Final reanimation showcase Falling down wormholes Ester McGeeney Today I went to Levenshulme and back to go to a session with the project that Ali Ronan has been running with the Levenshulme girls group. Our pilot reanimating data project where we work with a group of girls aged 12-18 to explore different ways of working with data from the WRAP archive and finding out what it means to ‘reanimate’ it in 2019. We want to see if the girls are interested in the archive and in the 1989 young women’s stories, to develop some reanimation techniques and in doing so see what we learn about sex, gender and social change. I travelled up for what would be their fifth session. So far they have looked at clips from 1980s Top of the Pops and discussed black women in music. They have read short extracts from the WRAP archive, usually performing the roles of interviewer and interviewee in pairs. The extracts have kicked off conversations about lying to your mum, being a Muslim in Britain, sex education, periods, taking risk sand gender roles. The group have also played games, got to know each other and discussed research ethics and confidentiality. Former youth worker and historian Ali has been running the project, working with youth worker Toni who has now left to start another job and project lead Marianna. I don’t live in Manchester and for me to take part in what will be session 5 its an 11 hour round trip. A long day for a 1.5 hour session but well worth it. Because it ended up being much more than a 1.5 hour session. It was a meeting with Ali in the community café at Inspire, where the Levenshulme girls group meet to reflect on the work so far and plan the next stages. A chance to see the STUFF the group have been creating – long rolls of paper with body outlines on them, where the girls have had a go at naming and fleshing out the WRAP interviewees. They imagined one WRAP girl – until now called MIS09 – as Haleema. 15 years old, really smart, a small group of friends (but popular), loves sport, running and football, 6 siblings. Very strict and religious. She wears a headscarf but remains otherwise faceless. The other girl (we’ve been calling her AMB18) is Malaika. She takes pictures of nature, she doesn’t wear make up, she’s pretty, beautiful, she can sing, she’s artistic, a nice person, she’s popular, she cares about the world and she’s finished school. She wears her hair half up and has one big eye open. My trip was also a chance to meet Paula Carley, a fantastic new addition to our project team who is working with us on several of the Manchester projects as part of her engagement role for Manchester libraries. Paula is a digital artist who brought along 6 ipads, a bag of sharpies, paper and microphones to the session. Just seeing this STUFF got me excited about the possibilities for reanimation. Paula also brought print outs of some of the images the group had made the previous week when she had come along to the session with her colleague Siobhan. Siobhan had worked with half the group who were interested in comic strips. They had experimented with using the app ‘Comic’, taking photos of themselves (and of Malaika) and adding captions. My trip was also a chance to see Marianna Vareli, who leads the Levenshulme girls group, again. Marianna was just back from Greece and had missed a couple of sessions. Ali brought her up to speed and we planned for what would happen over the summer. Marianna explained that the numbers often drop off over summer as most of the girls come straight from school and when school finishes they have quite a distance to travel. We agreed to keep the project going if the girls are interested. It was volunteer youth worker Nadine who first introduced us to the project but she hasn’t been able to come for a few weeks. Whilst Marianna has been away youth worker Toni has kept things going but she has now left to go to a new job. Ali has been running the project but she’s also now off on holiday for 6 weeks so now the project is over to Marianna and Paula and me. A rotating team of youth worker, researcher, artist women. Sitting in the community café we also had a chance meeting with Dez who heads up the Levenshulme Youth Project. Dez was interested in the project and what we were doing and asked us what would happen at the end of it. He’d like us to have a community event in the café at the end of the project, perhaps with screen showing any films the girls have made. He says he always looking for ways for the community to see what the youth project is doing. We reflected that we weren’t quite sure how the project would end as it depended on what the girls would like to do. The group have been working in a participatory mode. Allowing time for the girls to consider how they might want to take the project forward and what kinds of creative modes they might like to explore. Four weeks in and we are still not sure where the project is going or what the focus might be. There’s an interest in illustration and comics and themes have emerged around risk, respect, periods, mothers, boundaries and race. But we’ve yet to negotiate where the project might go or what the end product might be. Ali reflected that going into a project without your agenda (Right! We are doing a drama project) is much slower, more uncertain and unpredictable. We all reflected that youth work is slow. In this project each session is only 1.5 hours and by the time everyone has arrived, chatted, introduced themselves and played some games, there’s not much time left. Each week Ali has observed that there has been too much to say and too much to do. The previous week had been particularly hectic as film-maker Marie had arrived and consent forms and permissions needed to be negotiated and Paula and Siobhan from Manchester libraries had been there. There were lots of adults and time was needed to get to know each other and start to build relationships. Outside of the sessions it has also taken time to sift through the data to find extracts that might be suitable. The archive is not yet in any order. Not all of the transcripts have been anonymised and there are certainly no codes or tags to help navigate easily to extracts or interviews that would ‘work’ for this particular group. Most of the Levy girls are younger than the WRAP girls (sometimes by about 10 years) and it appears that sex, sexuality and relationships are not hot topics that are easily discussed within the group. We were told from the outset that the girls are young and that many of them are from strict religious families. A warning perhaps? And one that was somewhat confirmed In the first session when Ali showed a clip from Top of the Pops as a safe and easy starter to the project and one girl remarked that she isn’t normally allowed to watch that kind of thing at home. A risky move when we thought we were playing it safe. Starting our creative work in Manchester with the Levy girls has been productive. Forcing us to think about what it is possible to do and whether the work is possible at all. It has challenged me to think again about what it means for material to be ‘appropriate’ in education contexts. I keep checking that in my selection of extracts from the group I am not censoring material unnecessarily, falling into the age old sex education trap of giving young people too little and too late, perhaps shaped also in this case by (my own?) racist ideas about what young religious and migrant girls do and don’t need in relation to sexuality and relationships. Not that it has been hard to find extracts. Each interview is full of material about women’s lives, families, career choices, friendships, social lives, bodies and health. There’s material about politics and discrimination, migration, poverty and social mobility. It’s within this context that the interviewees talk about (and as a reader you come to understand) their sexual experiences, relationships, desires and decisions. For session five we had decided to focus on risk. This was a theme that had emerged from earlier discussions, with one young woman reflecting that she doesn’t take risks but would like to die her hair purple. Ali and I decide that we will re-ask one of the questions that the interviewer asks to lots of the interview participants: Are you someone who likes to take risks? In the WRAP archive the responses are beautifully varied. One young woman says she sometimes doesn’t pay the right bus fare, another says she once smoked dope, another has booked a holiday she can’t afford and another stole some tampons from a club toilet. Our plan is to explore this data and reanimate it, using Paula, the iPad and the comic app. Unusually most of the girls don’t turn up, perhaps because it’s the end of term. So we only have the two older girls who act as peer educators within the group. We all introduce ourselves and then Ali opens up a conversation about confidentiality. E and A say that this isn’t something that they talk about much at school, only when the teacher wants to take you outside of the room to have a talk. It comes up a bit in E’s health and social care course and in A’s psychology course and in her photography course where they are told that they need to get people to sign model release forms. Although as Paula reflects, as a photographer you don’t actually need consent to take photos of people in public places. We work in pairs, two peer educators, two youth workers, a researcher and an artist. Paula gives each pair a mike and we record ourselves being asked: are you someone who likes to take risks? Paula and I reflect on how this has changed over time with both of us feeling like we used to be a lot more able to take risks than we do now. We all reflect as a group that this is a hard question to answer. Much like many of the WRAP girls we struggle to come up with something to say. Next A and E perform a couple of extracts, audio recording so that we will have material that the group can use to play around with in making animated material. The first extract is about the girl who says the only risk she takes is going on a holiday that she hasn’t paid for. This doesn’t seem that risky initially, although it leads to A telling us about the time she went to Lonodn on her own on the coach. This was scarey (and something E. definitely feels that she would never do) and A. didn’t feel brave enough to leave her friends house much in the three days she was there. When it came to getting the coach home she couldn’t find the coach stop and found herself wondering up and down the Hammersmith Road looking for the coach and then crying as she realised she’d missed her coach and had no idea what to do. All the adults imagine that young people get taught lots of about ‘risky behaviours’ at school but A and E don’t seem to have. There’s not much on drugs and when we read the extract about the girl who smoked dope once, A and E reflect that this doesn’t seem that risky anymore. Lots of people do it and the police don’t care. Next we read about the girl whose risk is sometimes not paying the right bus fare and once taking tampons from a club toilet. Not paying the right bus fare isn’t possible anymore the girls say although you can back pass your bus pass, slipping it through the line of people so that more than one person can use the same pass. And stealing tampons is fair enough. They should be free anyway. We all agree. We run out of time and there was none left for doing and making. Its hard to find the balance between unpicking and discussing and creating and doing. Ali observed that the previous week they had split into two groups, one led by Ali and one by Siobhan. Youth worker Ali focussed on process, discussion, meanings and group relationships. Artist Siobhan focussed on product – creating the comic strips and using the comic app. We agree we need a combination of both and that perhaps its time to orientate this group towards making a product. We are learning that the work is slow, that we need to talk as we do or the doing will never happen and that youth work is unpredictable. We are also learning that the WRAP extracts will take us in unforeseen (and forseen) directions. Or as Rachel Thomson has suggested – that the WRAP extracts are wormholes – tunnels through space-time that you dive in to at one end and never quite know where in space-time you will journey to. Jumping into one story from 1980s Manchester about NUR19’s ‘risky’ decision to go on a holiday she can’t afford takes us straight to London in 2019 and A’s story of getting lost and panicky in London. Then we are off to 1980s Paris as Paula tells us her partners story about getting separated from her friend on the metro and roaming around the city to try and find her in a pre-mobile, pre-digital era. We plan for future weeks to try out creating a comic strip or using the book creator app to create a book that animates the WRAP girls stories. The girls are interested in stories of migration, of fitting in and not fitting in when you move to a new place. More wormholes to fall down and see where we end up. Rematriating and reanimating Ester McGeeney and Ali Ronan Rematriating In March we held two workshops in Manchester. The first was an academic workshop: Rematriating the WRAP: Connecting academic and community archives. Centring around the key concept of ‘rematriation’ we explored what it means to bring an archive back to the place it was created and abstracted from. We were a mix of mainly historians and social scientists drawing on our different traditions to explore the following themes of revisit and return, archiving and digitzing, reanimating and accessing. Rematriation: We were in Manchester – one of the two cities from which the WRAP material was extracted. We are working there over the next year to return the data – to give it back to the communities from which it came and see if anyone wants it. An ambivalent gift. The term rematriation helps us to make complex the process of ‘repatriating’ archives materials – taking objects out of museums and returning them to the communities they came from. Drawing on post-colonial indigenous movements we can understand this process as more than the gifting of materials but a process of (re)building relationships with and within communities. We are already deep in the process of doing this – working with youth and community groups, to reanimate the data and work out what we can ethically show and do with the original material. Some of these are the 2019 versions of the 1989 communities that the WRAP team worked with but we are finding that the landscape of youth groups and sexual health outreach work has dramatically changed in the past thirty years, as Rachel reflects on in her post Digging where I stand. (re)building relationships has been slow, exciting and painful. Digitizing and sharing: Jenna Ashton reminded us that it is important to think about why you are digitizing an archive beyond the desire to ‘save’. She called our attention to the desire to digitize and get everything ‘out there’ without thinking about Who, why and what is it for? Jenna also cautioned against the allure of shiny tech and VR, reminding us to pay attention to sensor experience and the digital. Julie Mcleod also reminded us of the need to think about ‘ordinary people’ as well as ‘teccy people’ when considering how best to ethically and effectively show our digital archives to others. Our work in Manchester helps us to work out who might use the archive or to whom the archive might matter. We will be working with university students, school pupils, youth workers, teachers, community workers, community members and activists – exploring what is interesting and useful, what resonates. Anonymity: to harm or protect? Andrew Flinn and Niamh Moore’s discussion unveiled the different ways in which anonymity is viewed within oral history interviews and social science traditions. Within the oral history tradition people it is presumed that people will be named. This is an important way of giving people voice and connecting people with places and historical events. To remove someone’s name in this context is to do harm. Within the social science tradition it is presumed that participants will be anonymised. And this is usually to protect them from harm. We are currently anonymising the WRAP material and facing challenges in working out what is ethically ok. We are removing participants names and the names of the boyfriends, ex-boyfriends and friends. But we are leaving many of the details about place. It often feels uncomfortable as we try and work out how much of the detail about place should we remove to protect participants anonymity without erasing the rich details about Manchester city life and its communities thirty years ago? Talk about Hulme, Moss side, Moston and Salford tells us much about how socio-economics, community and place shaped sexual cultures and responses to HIV and AIDS in 1989. One young woman tells us that she feels less at risk from HIV from having unprotected sex with men than she does from working with children at a school in Moss side. A community she images as risky due to drug use and prostitution. Although she also (along with other young women in the archive) wonder how their own sexual behaviour differs from that of prostitutes. They are sure it does. But they aren’t always sure how. Emotional communities. Historian Claire Langhammer has been working with Rachel and reading some of the WRAP interviews. She observed that there is a ‘raw’ emotional quality to the data. She encouraged us to think about historically situated ‘emotional communities’ and ‘affective ecologies’ to help us work with the data and understand the heterogeneous nature of social change in Manchester as uneven. Claire observed that there is little talk of love in the WRAP interviews but rather an overwhelming sense of anger and disappointment. She shared a moment from the archive in which a young women expresses frustration about the amount of emotional labour she has to do in her relationships. She wonders, in conversation with the interviewer, whether the relationship might not be worth doing. Claire invites us to see this in the context of wider shifts in the 1980s in gender and sexual relationships in which women were starting to see themselves as having greater choice in their relationships, compared to their mothers, and a desire for greater equality, but were not always seeing these choices and desires translating into safe, contented and equitable relationships. That’s not my Manchester! Rachel Thomson presented an account of 1980s Manchester as captured in the Manchester based magazine City Life. There is a public concern about sexual violence. Manchester is a trendy city and there is a feeling of change – City council privatisation. The arrival of ecstacy. Entrepreneurship. International travel. We see scallies and yuppies and education, gender and class trouble. This Manchester – an increasingly privatised, global and globalised Manchester – was not familiar to many of the participants in the room who had lived in the city in the 1980s. They reminded us of the many other archives – in particular queer archives – that tell different stories about the city and its communities. We were reminded by Liz Stanley of Borges and the powerful deception of the archive in making you think that it is give you ‘the’ story. Feminist webs. The WRAP project developed out of a web of feminist academics and community activists. It was not a purely intellectual project but as a response to work that the WRAP team and others were doing in community groups where they met women who were angry about the way that women were meant to be solving the problems – by getting men to wear condoms. The feminist web is an important metaphor for this project we revisit a project that took place as part of a feminist web whilst also using modern day webs and connections to make our project happen. As participants reflected, these are webs with messy boundaries where academics and communities are in conversation, not without tension. Reanimating Day two was a workshop for youth workers in which we had a go at reanimating the WRAP data through poetry and craft. Images from our craft workshop are available here. Below is a summary of the poetry workshop, led by Ali Ronan and some examples of the poems created with/from the archive. We started with brief introductions to relax the group. The group takes the lead from the workshop ‘leader’ so I was brief and informal in my own introduction and because the day was intense and with lots of questions/memories to discuss – I decided to work more quickly than I usually would. I used ‘flow writing’ to start. Flow writing:The task was to just write for 2 minutes without stopping about a young woman. It could be you or someone imagined. This exercise was just to get the workshop going and to get people relaxed. I made it clear that there was no sharing of material at this stage. This was important so that people were not feeling vulnerable or exposed.: Clusters:The next task was Clusters, which is an exercise using a word to link with other words that are evoked. For example: : Sex –Fun-Funny-Awkward-Secret -Bodies — So the next task was to ask people to start a cluster of words with Sex in the centre. We worked quickly to avoid overthinking the task. Lists and patterns:I then asked people to create a list/patterning poem by starting with the phrase Sex is …. I kept it simple in this workshop but you can make it more complicated by adding different ideas such as Sex is .. Sex is not… This time I made it clear that we might share some of these lines/lists if people wanted to. After 5 minutes I asked people to read out one line each, I started and then we went round the table so that a poem was created line by line – some lines were repeated and or echoed which made people laugh in wonder. Working with WRAP Then I distributed two short WRAP extracts and asked people to read them and circle ideas and works that sparked a response in them. We then used the same patterning / list making technique with these words to start to write a poem. I used short ones – just one side of A4 QU: Do you talk to your dad about this [a sexual experience with someone who refused to wear a condom, which led to Michelle refusing to have sex with him]? AN: Yeah, and my mum. QU: That’s great. Have you always been able to? AN: Yeah, I mean I had a one night stand when I was only 14, and I’ve not told my mum and dad, not for the fact that they would have done anything or said anything, but the fact that I was so ashamed. It’s part of something that I’d rather forget, it’s personal to me. And I think it would have disappointed them both if I’d’ve told them, and if I told them now they’d..(unclear). But that was something that was for me, that I wanted to block away, my little skeleton that goes in my little cupboard. I mean everybody’s got them. But from then on we talked about this, that. They came home and I told my dad. And he said – What would have happened if he had actually have gone through with it, if he’d have worn it [a condom]? I said – Well, I’d have been regretting an act then, not a near act. I said – It’d’ve happened and I would be regretting it, I would have found out the hard way that that wasn’t what I wanted. QU: It might have been fun? AN: Yeah, it might have been fun, but that’s.. QU: Would you feel guilty, or alright about casual sex for the fun of it? AN: No, I don’t think, I felt fine, I felt lovely up until the time when he said – I won’t wear one of them’. But I mean that’s all I wanted at the time. And if it had gone through that I would have been quite prepared to continue. But that was all I wanted. But time passed, and I realised that it’s not what I need from a man. I mean if I’m going to do it I’m going to do it properly. You know, have a bit more up top behind it, as well as down below. I mean he was really, we didn’t even talk, and I fancied the arse of this lad, and that was all. Michelle, (EDD135) Aged 20. The WRAP archive. Wonderful poems emerged. And we shared what we had written, to laughter and astonishment. Thank you to everyone. Digging where I stand Rachel Thomson The term digging where you stand was introduced in 1978 by Swedish oral history activist Sven Lindqvis who called upon factory workers to investigate their own workplaces as a form of self-organisation. I know this because Andrew Flinn provided a compelling overview of community history making and archiving at the Sussex Humanities Lab. Andrew has used the slogan ‘Dig where you stand’ to describe and organise community heritage work – inviting people to research their own communities, and localities. Sometimes this means literally digging where they stand. Last time I was in Manchester I went to the Whitworth Art Gallery to see an exhibition about the Reno night club, demolished in 1990 and dug up in 2016. Lead by community activist and playright Linda Brogan and funded by the HLF, archaeologists at Salford University literally dug at the site of the Reno, with community members joining in to reveal treasures including the original dance floor, old library cards and a thirty year old bag of weed! The Reno had been a haven for a generation of young people who identified as ‘half-caste’, the children of white Mancunian mothers and African or west Indian fathers. On the back of the excavation an oral history and community memory project has been undertaken that documents how groups of friends installed themselves within the club, had their own spaces of standing, watching and dancing – how the Reno was part of a network of community spaces in Liverpool, Nottingham and Cardiff . The Whitworth Art Gallery has given a large space over to the project and includes vitrines displaying objects, screens for listening to A/V recordings of interviews, collections of memorabilia, an in-memorium wall marking the faces of the many players in the story who are now dead, long before their time. The project and the website that accompanies has the feeling of a community endeavour. Interviews are full of laughter, reminiscence, shyness and pride. Taking over the museum is a political intervention as is the task of maintaining control over the character and methods of the project. I found out about the Reno revival on one of my trips to Manchester for The Reanimating Data Project. I lived in Manchester between 1985-90, for a time just over the road from the Reno. Between 1988-90 I was research assistant on a project documenting young women’s sexual cultures. My job was to interview young women in Manchester and I found them in lots of different ways: through youth clubs, through colleges, through workplaces, trade unions and universities. The reanimating data project takes me back to Manchester thirty years later to find out about whether there are still traces of these places and people and whether there is meaning or purpose in bringing this body of research back to the place in which it was generated so long ago. It would be so much easier if I could dig where I stand, but I stand two hundred miles away in the south coast of England, not far from where I started before I left for Manchester in the autumn of 1985. So I have instead to try and work out how to dig where I stood. In 1988 when the WRAP project went about recruiting young women into the project it was able to collaborate with a vibrant network of youth clubs across the city, where feminist youth workers were intervening in creative ways. Our project talked to young women at Ardwick and Moston Youth Clubs – encouraged by youth workers such as Nora Davies and Cath Lambert to capture young women’s views and experiences of what was often a tough life for young women but which produced wit, insight and ambition. The YWait project was a jewel in the crown of Manchester youth work, a peer education project promoting sexual health for and by young women. With the help of Pam Muttram we made contact with a young mothers group in Higher Blakeley who were self-organising and speaking at schools just as teenage pregnancy was beginning to be articulated as a problem in a new way. An article in Manchester based magazine City Life in 1988 called ‘Pregnant Thoughts’ by Penny Anderson reports how ‘high teenage pregnancy rates have shocked local welfare workers …according to new Government figures Greater Manchester has more teenage mothers than any other English county’. The piece comments that there is ‘no real stigma to illegitimacy any more’ with early and unmarried pregnancy operating as an intergenerational phenomena ‘if Mum gets caught the daughter is likely to get caught out as well’. Fast forward thirty years and Ardwick youth cub has been demolished, targets to address teenage pregnancy have been met (partly by the widespread use of long lasting contraceptive implants) and the last strand of support for teenage pregnancy city wide disappeared two year earlier when pregnant school girl units were disbanded and FNP was not replaced. ‘Once we hit the target non-one was bothered’ explains Maggie Flint, who has worked with young women include the 1980s, a time she remembers fondly as a golden era, where ‘everything was possible’. Tracking around the new and shiny academies and youth hubs that have replaced the post-industrial landscape we notice that teenage sexuality and public health are no longer on the agenda. At the Academy we hear lots about early intervention, about tracking progress and intervening to address obstacles to progress. The intervention is more likely to be time-limited speech therapy for a parent in order to facilitate educational progress in a child than a service built around notions of equality or collective empowerment. The whole area was ‘swept clean’ for the Commonwealth Games explains Maggie. Local slums and local services where rationalised into strategic plans for the whole city – a multi-agency approach lead by a common assessment framework. The end of bottom up services. Activists become contract managers, freelance trainers, retire. How do we dig in this landscape? Where do we stand? At the 2016 Tory Party conference Theresa May declared ‘if you believe you’re a citizen of the world, you’re a citizen of nowhere.’ She counterposed elitist cosmopolitan drifters with ‘the people down the road, the people they employ, the people they pass in the street’. This phrase has come to my mind several times during this project as our team searches for traction with communities in present day Manchester – finding ways of connecting an extraordinary set of interviews generated in the city thirty years ago with the city today. An obvious problem is that the team is not based in Manchester, we come as visitors, attempting to drum up interest in a past that is complicated. I find a similar ambivalence to the past in the archive where I read a Jim Reeve review from 1989 of and exhibition of Shirley Baker photographs that suggests that in the 1980s this past was too close – Reeve comments on how in these images ‘the 60s can be seen creeping up on a timeless people, tower blocks looming up over back-to-backs, bee-hives and mini-skirts against a background of outside toilets. If you close one eye you could imagine a scene from the 30s. Its alarming to think that the fairly momentous 20 years covered by the pictures still saw flabby arms folded around wrap-around pinnies, men with trilbies and spectacles covered with Elastoplast, which is why anyone over 30 should steel themselves before perusing these pictures. They are a grainy reminder that you are becoming part of history…. The book left me with a dull feeling. That is not to say that it is a dull book’. I am very aware that I left Manchester in 1990 and the city I return to now is a different place. Skyscrapers are sprouting up in the centre of the city, rumoured to be funded by Chinese capital. Trams connect neighbourhoods in new ways and the University expresses a new-found confidence and ownership of the civic space. We convene a reunion of the old sociology department where the study was born, attempting to retrace the lines of town and gown that characterised the city in the late 1980s. We discover fellow travellers who also passed through Manchester University during this era and appreciate their nostalgic connections to the project. Yet for those still living in Manchester, still working in the department, it is an unconnected history – perhaps producing dull feelings. Our various gambits to capture interest are productive but not always successful as our agendas slide away from each other. Drama students in 2019 appear more interested in the stories of working class girls that revisiting the dubious sexual cultures of middle class drama training culture of the 1980s. Our hottest connection is with the Proud Trust, still meeting in the Sydney Street building that is a living connection with the Manchester of the past, celebrating the city’s history of activism around section 28, of radical feminism and activism in the area of young women’s sexual health. Workers and clients see themselves in a local feminist activist tradition that includes our study. As an organisation the proud Trust move easily across the lines of academia/ local government, the voluntary sector and corporate fund raising. They have not been swept away or built over, in fact they are key players in building the new Manchester as they begin a major building project of their own. I like the idea of digging where I stand. If I had stayed in Manchester I would be able to align the geographical, biographical and historical – but working peripatetically in this way alerts me to Manchester’s place in a history of cosmopolitanism, of exporting and drawing in talent, of reinventing itself and of looking forward rather than backwards. The metaphor of digging where you stand is powerful and compelling. I want to be able to do this and to claim the dubious authority of a living local. Instead I seem to be burrowing, making channels below and along the ground, sometimes my personal worm holes trap me alone in an auto-biographical past, but increasingly these become connected spaces where I bump into others following their own leads. Learning about sex in teen magazines of the 1980s and 1990s Queer rematriation
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Science & Strategies Management Strategies Article Summaries Past Trainings Network Forum Ecological Resilience Social Resilience Coral Reef Resilience Resilience-Based Management Integrated Approaches Recruitment is the process by which young individuals (e.g., fish and coral larvae, algae propagules) undergo larval settlement and become part of the adult population. The rate, scale, and spatial structure of larval dispersal drive population replenishment, and therefore have significant implications for population dynamics, marine reserve orientation, and resilience of a system. Steps for Recruitment Recruitment/Settlement Conditions Conceptual model of processes leading to coral recruitment to the benthos. Arrows to the right represent possible recruitment limitations. Arrows down indicate a coral larva’s successful progression through the steps to recruitment. Modified from Arnold et al. 2010. Fundamental steps required for successful recruitment include: 1) the availability of competent larvae (dependent on connectivity); 2) the ability of larvae to settle—often aided by chemical cues that induce settlement and metamorphosis; and 3) the availability of suitable settlement substrate where post-settlement survival is high. ref Settlement and recruitment of coral larvae occur only if certain conditions are met, and the behavior of coral larvae controls their ability to settle. For example, for coral larvae to settle, the larvae must move to specific depths, seeking specific light intensities that favor settlement. Once the larvae contact the benthos (i.e., seafloor), some organisms such as coralline algae provide chemical cues that trigger coral metamorphosis and settlement. ref Guidance for Managers Exploring the following questions pertaining to recruitment can provide managers with a better understanding of recruitment at their sites and can inform management strategies, such as placement of marine protected areas (MPAs), fishing restrictions, or watershed management. In each of the following slides specific management guidance is highlighted. Physical Conditions Larval Sources Suitable Habitat Fish Assemblage What physical oceanographic conditions characterize the site? Large-scale physical oceanographic processes, such as ocean currents, upwelling, and eddies can cause considerable mixing and affect long-distance transport of pelagic larvae. These large-scale processes also affect recruitment patterns at smaller scales (site-level); currents and areas of upwelling will have a direct effect on the extent of larval transport to distant locations and the movement of larvae over particular sites, and thus overall patterns of recruitment. At a smaller scale, other physical processes can either enhance or inhibit larval dispersal and recruitment patterns such as micro-currents, small eddies, light, areas of flow constriction, salinity, depth, and sedimentation. MANAGEMENT GUIDANCE To better understand these large-scale physical processes and how they affect local areas, managers should examine oceanographic currents within the area. Information on surface ocean currents and tides provide managers with the general movement patterns and expected larval distribution. With recruitment pattern information, managers can make informed decisions about MPA size, location, and distance between MPAs within a network. However, analyzing physical oceanographic conditions and modeling larval transport and dispersal patterns to inform MPA design is a relatively new field and can be very challenging (See Cowen et al. 2006 and Steneck et al. 2009 for examples of how oceanography can affect larval transport and dispersal). It is likely to require significant technical expertise, access to complex models, and partnerships between oceanographers and managers. Where are the sources of larvae for the site? The production, settlement, and survival of larvae depend upon the availability of source areas. The source of larvae can be an external location, or the source can be local if larval production and settlement occur on the same reef. If the source is local, the system is considered self-recruiting and is not dependent on outside sources of larvae for replenishment. The pattern of larval exchange, and the degree to which larvae originate from outside populations, helps to explain connectivity between and among coral reefs. A large amount of self-seeding leads to low connectivity, while high rates of larval exchange with other populations generate high connectivity.ref Understanding coral recruitment patterns, such as where larvae originate and settle, is a challenge. In the field of larval ecology, scientists used to consider that larvae were passive particles carried by ocean currents to locations far from their birth site. However, more recent studies suggest that some reef fish populations are self-recruiting, and larvae and juveniles can intentionally return to their birth sites. ref The authors found higher than expected (possibly as high as 60%) self-recruitment in reef fish populations, and more recent studies ref support these original findings. Scientists are finding that most corals recruit relatively locally ref because corals have relatively short larval durations (days to weeks), and many corals recruit closer to their source than reef fish. ref Studies demonstrating local retention of larvae are important because they suggest that marine reserves can provide recruitment benefits not only beyond, but within their boundaries. Most reef ecosystems are not exclusively self-recruiting or dependent on outside sources. Proportions of larvae originating from internal or external locations can vary widely within and between reef systems. If an exclusively self-recruiting coral community suffers mass mortality from a disturbance event, there is little prospect for recovery, since all the sources of larvae were impacted. Likewise, recovery of a coral community that depends solely on external sources is completely dependent on the arrival of coral larvae that have survived the disturbance event. A reef that both provides and receives larvae is more likely to be resilient to disturbance for two reasons because: 1) it has multiple sources of larvae to enhance recovery and 2) access to external larvae may increase the potential for greater genetic diversity. To support recovery from disturbance (e.g. bleaching), it may be optimal to have a combination of both self-recruitment and external sources of recruitment. Recording of recruits should be included in site monitoring protocols to help determine a reef’s recovery potential. Management actions should be prioritized that reduce algal biomass on coral reefs because algal overgrowth reduces the survival of newly settled corals. Management actions that reduce algal biomass caused by overfishing of herbivores or eutrophication (e.g., establishing no-take areas, improving water quality) will help improve coral recruitment and consequently, coral recovery following a disturbance. Herbivores should be managed at the scale of the entire reef because herbivores play such an important role in coral reef ecosystems. Examples of such management strategies include policies that outlaw the take of herbivorous fishes across entire countries (e.g., Bonaire, Belize) and policies that outlaw the export of reef fish (e.g., in Palau). Is there suitable habitat for recruits? Finding unoccupied space and suitable habitat for settlement on coral reefs is a competitive process for coral larvae. If a habitat is unfavorable to settling corals, then recruitment will not be successful. Larval behavior (e.g., controlling movement, metamorphosis, and settlement), environmental conditions (e.g., ocean currents that affect larval transport), and availability and type of substrate (e.g., presence of coralline algae and/or absence of macroalgae) all influence the ability of larvae to settle. Substrate type is an important factor influencing coral larvae settlement and a possible determinant of coral community structure. Substrates, such as live coral, sediment, macroalgae, encrusting sponges, and loose, unconsolidated substrate are unsuitable for coral recruit settlement. Suitable recruitment habitat includes a stable bottom type, limited sedimentation in water column, and absence of large macroalgae. The suitability of a surface for coral settlement is determined by chemical or biological properties of the surface. The presence of algae can greatly reduce survivorship and settlement success of coral planulae. A recent study of the common Hawaiian reef-building coral Montipora capitata found a negative relationship between density of early life history corals (1-3 polyps) and fleshy algae. Planulae that do settle in algal-dominated areas not only suffer from increased indirect, algal-induced mortality, but also experience lower recruitment success as algae are unlikely to serve as stable substratum for future coral growth. ref The presence of chemical properties in crustose coralline algae (CCA) and other substrates, such as dead coral, have been shown to encourage coral larvae settlement. ref Coral larvae appear to be able to recognize and respond to chemical signatures in CCA in the selection of settlement habitat location. ref Monitoring programs should evaluate the availability of suitable habitat, looking specifically for areas of CCA or patches of dead coral which may provide adequate settlement substrate for new coral recruits. Managers can use this information to ensure that areas with an adequate supply of recruits and suitable substrate habitat are included in protected areas. What is the herbivorous fish assemblage at the site? Herbivores play a key role in influencing competitive interactions between corals and macroalgae (i.e., herbivores consume algae and create space for coral recruits to settle). Therefore, the abundance and community structure of herbivorous fish and invertebrate grazers can greatly influence coral recruitment. The presence of grazing reef fish, such as parrotfish, can reduce macroalgal cover and thus facilitate coral recruitment. ref Management that is designed to enhance coral recruitment should include strategies that reduce algae cover through the maintenance of high levels of grazing reef fish and invertebrates. To do this, managers need to evaluate the types and extent of grazing occurring within the area. Prohibiting or limiting the take of herbivorous species is critical for maintaining reef resilience in areas where herbivores are targeted, and should be a high priority for reef management in algal-dominated systems. Copyright © 2020 The Nature Conservancy
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You are at:Home»Carrier qualifications»Busy days and nights aboard Ike Busy days and nights aboard Ike By Bill McMichael on October 19, 2011 Carrier qualifications, Carriers, Life at Sea, Navy, Photos, Ships, Training, Underway replenishment The Norfolk-based carrier Dwight D. Eisenhower is deep into the basic phase of pre-deployment training while underway in the Atlantic. Technically, it’s taking part in a Tailored Ship’s Training Availability and Final Evaluation Problem, or TSTA/FEP, and conducting carrier qualifications for Carrier Air Wing 7 fliers. An F/A-18E Super Hornet launches from the flight deck of the carrier Dwight D. Eisenhower Oct. 14. // U.S. Navy Photo by Mass Communication Specialist 3rd Class Nathan Parde Ike will be out for several weeks to come, so it’s a busy time for the crews of the ship and the wing. All that activity demands fresh stores of all sorts. On Oct. 18 — not clear if it was pre-sunrise or post-sunset — the fast combat support ship USNS Arctic delivered the goods. The fast combat support ship USNS Arctic sails alongside Ike during an Oct. 18 underway replenishment. // U.S. Navy photo by Mass Communication Specialist 2nd Class Julia A. Casper During an UNREP, the flight deck remains quiet — but under a watchstander’s careful eye. Boatswain’s Mate Seaman Nicholas Blackburn of the Eisenhower stands watch during an underway replenishment with USNS Arctic. // U.S. Navy photo by Mass Communication Specialist 2nd Class Julia A. Casper Bill McMichael Hampton Roads Bureau Chief
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Tag «regency» Blog Tour: Duels and Deception by Cindy Anstey April 13, 2017Book ReviewsComments: 2 Synopsis for Duels & Deception (from Goodreads): Miss Lydia Whitfield, heiress to the family fortune, has her future entirely planned out. She will run the family estate until she marries the man of her late father’s choosing, and then she will spend the rest of her days as a devoted wife. Confident in those arrangements, Lydia has tasked her young law clerk, Mr. Robert Newton, to begin drawing up the marriage contracts. Everything is going according to plan. Until Lydia—and Robert along with her—is kidnapped. Someone is after her fortune and won’t hesitate to destroy her reputation to get it. With Robert’s help, Lydia strives to keep her family’s good name intact and expose whoever is behind the devious plot. But as their investigation delves deeper and their affections for each other grow, Lydia starts to wonder whether her carefully planned future is in fact what she truly wants… SERIESous’ Top Picks: Canadian Author, Must Read Author Author: Cindy Anstey Genre: Young Adult, Historical Fiction, Romance, Regency Heat Rating: cool Point of View: Third Person, Alternating Publication Date: April 11, 2017 Source & Format: Netgalley–eARC Add: Goodreads | Buy: Amazon // Barnes & Noble // iBooks // Kobo It’s no secret that I absolutely adored Cindy Anstey’s debut, Love, Lies and Spies. It had everything I love in a novel: wit, fun and a swoon-worthy romance. As soon as I finished, I had to know what else she had written and that’s why I’ve spent the better part of the last year awaiting Duels & Deception. The Plot: Anstey has such a talent for writing entertaining stories. Should a kidnapping scene have you laughing out loud? Not likely but Anstey manages to do it. That whole event was super entertaining and it made me wish it lasted longer. However, I did find the momentum of the novel slowed a bit after the kidnapping chapters. The mystery of who is after Lydia is enticing but unfortunately, I had a pretty good idea of the culprit before the big reveal. What I didn’t guess who how everything was going to be resolved so that had a few good twists for me to read. The Characters: Lydia was everything you like in a historical fiction leading lady. She’s as sharp as a whip, a compassionate daughter and definitely independent. If she was real, she would be my best friend. And starring opposite her is Robert, pretty much the ideal hero. Again, he’s super smart but he is also adorably sweet and caring. He isn’t some over the top hero and I loved how grounded he was. The rest of the cast is quirky and entertaining and adds to the story’s fun and lighter tone. The Romance: SWOON! Talk about two leads who are perfect for each other! Not only did they compliment each other in every way but they also had fantastic banter. I loved every scene with these two in it. My favourite part was watching these two slowing coming to the realization that they were falling in love. The slow burn romance was so on point! This is a perfect read for fans of historical romance who love quirky, witty characters and a romance that has you swooning from the start! Read if You Like: regency reads, witty leads, slow burn Avoid if You: dislike historical fiction Love, Lies and Spies by Cindy Anstey Victoria and the Rogue by Meg Cabot The Princess Bride by William Goldman Cindy Anstey Whenever she is not sitting at the computer, throwing a ball in the backyard, gardening or reading, Cindy can be found–actually, not found–adventuring around the world with her hubby. She has lived on three continents, had a monkey in her yard and a scorpion under her sink, dwelt among castles and canals, enjoyed the jazz of Beale St and attempted to speak French. Cindy loves history, mystery and… a chocolate Labrador called Chester. Love, Lies and Spies is her debut novel. Website // Goodreads // Facebook // Twitter Book Tour Organised by: Series Review: Capturing the Carlisles by Anna Harrington March 3, 2017Series ReviewsComments: 2 Series Review: Is this series worth your time? Does it get better as the novels progress? Or does it get worse? Find out below: Capturing the Carlisles Trilogy Synopsis for If the Duke Demands (from Goodreads): Miranda Hodgkins has only ever wanted one thing: to marry Robert Carlisle. And she simply can’t wait a moment longer. During the Carlisle family masquerade ball, Miranda boldly sneaks into his bedchamber with seduction on her mind. Soon she’s swept into rock-hard arms for the most breathtaking kiss of her life. But when the masks come off, she’s horrified to find herself face-to-face with Sebastian, the Duke of Trent—Robert’s formidable older brother. Shocked to find Miranda in his bed, Sebastian quickly offers her a deal to avoid scandal: he’ll help her win his brother’s heart if she’ll find him the perfect wife. But what begins as a simple negotiation soon spirals out of control. For the longer this reformed rake tries to make a match for Miranda, the more he wants to keep her all to himself. The first book in Anna Harrington’s new sexy Regency trilogy about the Carlisle brothers—three unrepentant rakes who become respectable gentlemen when family tragedy strikes. SERIESous’ Top Picks: Fave Regency Romance 2017, New Must Read Author Series: Capturing the Carlisles This is a spinoff of the The Secret Life of Scoundrels Series. Author: Anna Harrington # of Books: 3 (If the Duke Demands, When the Scoundrel Sins, As the Devil Dares) Book Order: Connected Complete?: No, As the Devil Dares, will be published January 2018 Genre: Adult, Historical Fiction, Romance, Regency Heat Rating: really warm Publication Date: February 28, 2017 – ongoing Source & Format: Public Library–eBook **This post was originally posted as a Fresh Friday review of the first book of the series. It has now been updated to include the newest publications in the series.** It was the main concept of this novel that captured (pun not intended) my attention. I LOVE the romance trope where the two people work together to get the objects of their affections, only to fall in loved with each other. It promises to have a ton of sexual tension, swoon worthy moments and leads you can’t help but root for. So I was really excited to dive into this series! –The Romance– Honestly, I didn’t stop smiling when I was reading this book! It was just pure enjoyment from start to finish for me. These two were PERFECT for each other and it was so much fun to watch them discover that. I literally got butterflies reading some of their scenes together because they were just so adorable. They had fantastic banter and the chemistry was just dripping off the pages. But my favourite part was the emotional connection these two develop. It’s my favourite aspect of this trope. They just get each other. The fact that these two grew up together in some capacity provides a solid foundation to start this story off. I liked they they didn’t really like each other until they talked and got to know each other on that intellectual level. And from that, their romantic attraction to each other develops. It’s not just insta-love or physical lust that drives them together. Perfection. I find heroines in this genre can be a little over-bearing or rebellious just for the sake of being different. But Miranda is never like that. While she is independent, she’s intelligent about it. She’s willing to fight for things but never in a brash or irresponsible way and that made her extremely likable to me. I couldn’t help but root for her. And I also liked that she grew as the story progressed. She isn’t this totally confident girl right away and as she learns to accept who she is, she really blossoms. I just love this whole family (which readers are first introduced in Harrington’s How I Married a Marquess). They were just so much fun and quite the cast of characters. I’m really excited to learn more about the brother’s and see how they get “captured”! –It’s Over and I Have to Wait for the Next One– I want the rest of this series NOW! Good thing Anna’s other series is out so I can get into that while I wait. With the little teaser we got of When the Scoundrel Sins, I wish that August was next week. It looks like it is going to be just as awesome as its predecessor and I’m so excited to read it! –August 3, 2017– Book #2: When the Scoundrel Sins I was SO EXCITED to pick this novel up that I put it to the top of my TBR pile despite the mountain of other books–and I was not disappointed. These two had fantastic chemistry right from the start. So it was hard to watch them keep their distance when you know that they would be PERFECT together. But then again, that’s the fun of this book! I had a blast watching them spare back and forth, fighting their budding feelings and denying the obvious. I love sexual tension and Harrington succeeds once again with these two. The one disappointing aspect for me was that the plot wasn’t what I wanted it to be. I found it took a back seat to the the romance (which isn’t a bad thing) but it did make the wrapping up seem a little rushed just because you did forget about it a bit. I also found it to be terribly predictable which was disappointing. I suppose that aspect wasn’t as engaging as I wanted it to be. But I thoroughly enjoyed this one and had a very, very hard time putting it down. Another solid installment! My Rating: 4.5/5 If the Duke Demands 5/5 | When the Scoundrel Sins 4/5 | As the Devil Dares TBP If The Duke Demands reminded me why I love historical romances. Swoon-worthy heroes; strong-willed, intelligent heroines and brimming sexual tension from the start. I’m definitely going to be picking up Harrington’s previous works ASAP! Read if You Like: historical fiction, emotional romances Avoid if You: want more erotica based A Night to Surrender by Tessa Dare (Spindle Cove Series #1) Duke of My Heart by Kelly Bowen (A Season for Scandal Trilogy #1) Series Review: Season for Scandal by Kelly Bowen July 26, 2016Series ReviewsComments: 0 Synopsis for Duke of My Heart (from Goodreads): Scandal can be handled… Captain Maximus Harcourt, the unconventional tenth Duke of Alderidge, can deal with tropical storms, raging seas, and the fiercest of pirates. But he’s returned home from his latest voyage to find a naked earl—quite inconveniently deceased—tied to his missing sister’s bed. And he has only one place to turn. Now he’s at the mercy of the captivating Miss Ivory Moore of Chegarre & Associates, known throughout London for smoothing over the most dire of scandals. Miss Moore treats the crisis as though it were no more serious than a cup of spilt tea on an expensive rug. As though this sort of thing happened on the job every day. Max has never in all his life met a woman with such nerve. Her dark eyes are too wide, her mouth is too full, her cheekbones too sharp. Yet together, she’s somehow…flawless. It’s just like his love for her, imperfect, unexpected—yet absolutely true. SERIESous’ Top Picks: Canadian Author; Fave Historical Romance Series Series: Season for Scandal Trilogy Author: Kelly Bowen # of Books: 3 (Duke of my Heart, A Duke to Remember, Between the Devil and the Duke) There is one novella: #3.5 The Lady in Red Complete?: Yes Genre: Adult, Historical, Romance, Regency, Suspense Publication Dates: January 2016 – January 2017 Source & Format: Public Library–eBook (Duke of my Heart); Netgalley–eARC (all others) Add: Goodreads | Buy: Amazon | B&N | iBooks | Google Play | Kobo When Forever asked if I was interested in reading A Duke to Remember, I didn’t hesitate to say yes. While most of the series on my blog are YA or NA, I do LOVE a good historical romance; especially of the regency kind. So while I had never read Duke of my Heart (which was easily rectified thanks to my public library), the synopsis for both novels sounded great and I couldn’t wait to get started with them. Oh, and Kelly Bowen is Canadian and I love supporting my fellow Canadian authors in any way that I can! The Concept: One of my favourite aspects of a connected romance series is an overarching plot or theme throughout all the novels, even though the leads change for each. Here, we get Victorian era “Olivia Popes” (Scandal TV series) who fix people’s messes like nobody’s business. It give these characters a unique flare that provides a fantastic entertainment base for the readers besides a corset busting romance (which it does have in the right amounts as well). While these are romances at their core, you do have the mystery/suspense elements. These aspects gave each book a flare for entertaining dramatics that kept me interested and pressing forward. What I also loved was their twists–they weren’t easily predictable which was great. Because I have encountered some of these tropes before and I was worried they were going to be carbon copies—NOT THE CASE AT ALL! These books were fun, fresh and equally sweet as they were sexy! Simply what I love in a good regency series. These characters were a blast to read about! I loved their unique quirks and character history. I find in the historical romance genres, characters tend to be crafted from the same mold: a stoic or playboy duke who gets schooled in his ways and a rebellious heroine. And while those serve as the basis for these characters, there is so much more to them! Getting to know each one with their rich histories was fantastic. And you are left with enough teasers about the next set of leads to make you want more. Sweet yet sexy! Gahhh the romance here is just so well done! While they seem a little insta-connection, these characters compliment each other so well and have such great sexual tension that you jut want them to get together faster! The couple from A Duke to Remember easily made my Fave Couple list. Between the Devil and the Duke looks like its going to be the most dangerous one yet! I cannot wait to read it and am so sad I have to wait for January 🙁 I want it now!!! –January 15, 2017– Book #3: Between the Devil and the Duke Kelly Bowen as the fantastic ability to make me fall in love with the leads by the end of the first chapter. These two as leads had me swooning and rooting for them from the start. I loved Angelique right away and found her refreshing as a heroine. She has a big heart and an even bigger brain–and that was what stood out for me. Her intelligence in math and numbers is something you don’t often see in a romance of this genre. Yes, you have those heroines who read books and are smart in their own way; but her mathematics skills was a nice touch for her character. And Alex…swoon! I was a big fan of his from the previous novels and he did not disappoint. He’s smart, protective (but not overly so) and just a great lead. His partnership with Angelique–both in the romantic and in the practical–is EXACTLY what I want for my couples. Perfection. The plot itself was fantastic! The suspense never stopped building throughout this novel. And there were so many twists I didn’t see coming! I loved the unpredictability of this story. Just a well crafted novel from start to finish and a fabulous way to end this AMAZING series! –November 26, 2017– Book #3.5: The Lady in Red I was super excited to return to this world when I saw that a new novella was going to be released! While this story didn’t have the drama of the previous novels, it still had all the charm I love. These two have a fabulous connection! It starts with a love of painting but grows into a mutual respect for each other’s artistry and attitude. Not only do they make each other better artists but they make each other stronger individuals and watching that develop was great. They make such a wonderful pair! Having them establish that personal connection makes a solid foundation for a romance to blossom. It isn’t a shallow romance that grows between these two rather a soul-deep love that only makes them stronger. The romance definitely had a slow burn vibe to it which is hard to do in a novella but it’s achieved extremely well here. I’m not sure what was missing from the book for me to only give it 4 stars. Perhaps it was the fact that it took me a few chapters to get fully emerged into the story? Otherwise, I really enjoyed it! Series Rating: 5/5 Duke of My Heart 5/5 | A Duke to Remember 5/5 | Between the Devil and the Duke 5/5 | [The Lady in Red 4/5] Definitely a new favourite for me! I just loved the blend of fun, danger and romance! Read if You Like: Tessa Dare novels; Suspenseful historical romance Avoid if You: want a “sweeter” than sexier romance The Countess by Lynsay Sands (The Madison Sisters Trilogy #1) Spindle Cove by Tessa Dare (Spindle Cove Series #1) Kelly Bowen Kelly Bowen grew up in Manitoba, Canada. She attended the University of Manitoba and earned a Master of Science degree in veterinary physiology and endocrinology. But it was Kelly’s infatuation with history and a weakness for a good love story that led her down the path of historical romance. When she is not writing, she seizes every opportunity to explore ruins and battlefields. Currently, Kelly lives in Winnipeg with her husband and two boys, all of whom are wonderfully patient with the writing process. Except, that is, when they need a goalie for street hockey. Forever Publishing Series Review: The Wanton Dairymaid by Tessa Dare Synopsis for Goddess of the Hunt (from Goodreads): In this lush and seductive novel, exciting new author Tessa Dare takes desire to brazen heights. Ever the bold adventuress, Lucy Waltham has decided to go hunting for a husband. But first she needs some target practice. So she turns to her brother’s best friend, Jeremy Trescott, the Earl of Kendall, to hone her seductive wiles on him before setting her sights on another man. But her practice kisses spark a smoldering passion-one that could send all her plans up in smoke. Jeremy has an influential title, a vast fortune, and a painful past full of long-buried secrets. He keeps a safe distance from his own emotions, but to distract Lucy from her reckless scheming, he must give his passions free rein. Their sensual battle of wills is as maddening as it is delicious, but the longer he succeeds in managing the headstrong temptress, the closer Jeremy comes to losing control. When scandal breaks, can he bring himself to abandon Lucy to her ruin? Or will he risk his heart and claim her for his own? SERIESous’ Top Book Series: Favourite Author Series: The Wanton Dairymaid Trilogy Author: Tessa Dare # of Books: 3 (Goddess of the Hunt, Surrender of a Siren, A Lady of Persuasion) Book Order: Connected but Chronological Genre: Historical Romance, Regency, Adult Fiction Heat Rating: hot I actually read these books years ago but realized I didn’t write a review for them until I was updating Tessa Dare’s latest series, Castles Ever After, on my blog. So my review may be a little on the short side but I do remember loving every minute of these books! During my Regency phase, I stumbled upon Tessa Dare’s Spindle Cove Series and when I was waiting for the rest of those books to publish, I wanted to read more from her and found this series. This series is everything you expect from Tessa. It has its charmingly funny moments which I find so refreshing in this genre. You also have great heroines who are independent and just plain fun to read about! The romances are great as they focus more on an actual emotional connection and not just physical lust towards the significant other. Make sure you set significant time aside because you will want to read anything by Tessa Dare in a day. What I particularly liked about this series is that it felt like a modern contemporary romance but set in regency times. The classic situation of asking someone you know to help you seduce someone else, only to fall in love with the student/teacher is a very modern concept to me. It’s also one of my favourite scenarios to read about because they are often a lot of fun and super sweet. The rest of the books in the series are no exception. They also reminded me of The Marriage to a Billionaire Series by Jennifer Probst as that series also has a “magical book” that seems to bring romantic situations to the characters once it is in their possession. Although you can definitely read each book as a standalone in any order, I really recommend that you read them in the order of the trilogy. The events of the last book are due to the results of the first two books so I feel like you would miss out on knowing why things are the way they are. Fans of Tessa Dare will love this series and if you aren’t a fan of hers, I think these books will make you one! If you want a regency read that is more fun than cheesy and a dash more modern than not, this is a great series for you to grab! Read if You Like: fun regency reads, humour Avoid if You: less sexual situations, regency The Countess by Lynsay Sands (Madison Sister Trilogy #1) Series Review: Madison Sisters by Lynsay Sands June 23, 2015Series ReviewsComments: 0 Synopsis for The Countess (from Goodreads): THE FAIRY TALE COURTSHIP DID NOT TURN INTO A HAPPILY-EVER-AFTER … Not until her husband dropped dead, that is. He had been horrible enough to Christiana during their short marriage, and she was not going to allow the traditional period of mourning to ruin her sisters’ debuts as well. So she decides to put him on ice and go on as if nothing’s happened … Until the real earl appears. Richard Fairgrave had every intention of confronting his villainous twin who had robbed him of his name and title … only to discover that he had died. Quietly assuming his identity, Richard must now deal with a maddening desire for his ravishing inherited wife — certainly a gold digger and possibly a murderess. And Christiana must deal with an unwanted new husband … and they both must figure out what to do before the ice melts. Series: The Madison Sisters Trilogy # of Books: 3 (The Countess, The Heiress, The Husband Hunt) Book Order: Companion (The Heiress), Connected (The Husband Hunt) Genre: Historical Romance, Regency, Humour Heat Rating: warm Point of View: Third Person, Multiple Source & Format: public library–eBooks I first came across Lynsay Sands during my Highlander novel phase when I read her Devil of the Highlands Series. After my Highlander phase Regency/Historical Romances were my thing (perhaps it was more concurrent than I remember) and I came across the synopsis for The Countess and immediately had to read it. Her husband dies and she tries to hide it? Plus it turns out her husband was posing as his twin? It has all the makings of a great comedy so I was totally there. I really enjoyed The Countess. It was a lot of fun to read and the characters were entertaining. I find Lynsay Sands writes really light-hearted stories that lean more towards “cheesy” romance than “erotica”. So of course you get your assumptive communication scenes and a lot of back and forth, but I was highly entertained when reading The Countess. The Heiress is a true companion novel as most of its events take place congruently with The Countess. The problem with this is that if you The Heiress immediately read after reading The Countess, the first half of the book seems redundant. The first half is a rehash of what happens in The Countess but with a different perspective. I didn’t mind that much because I always forget what happens in previous books but I think it would bother some people. The last half or so is completely new scenes and those are fantastic! I read these books years ago so I don’t remember my exact feelings but I do know I was disappointed in The Husband Hunt. The characters just weren’t what I was expecting and I didn’t love the romance because of it. I liked getting that closure but it just didn’t meet my expectations. If you want a light-hearted Regency read, this is a great series for you! It’s light on the sex scenes but is very entertaining. The concept of the first book, The Countess, is one I have never encountered and that made it a refreshing read. Read if You Like: fun regency reads, light romance, humour Avoid if You: like more erotica in your regency reads Goddess of the Hunt by Tessa Dare (The Wanton Dairy Maid Trilogy #1) Series Review: Castles Ever After by Tessa Dare Castles Ever After Series Synopsis for Romancing the Duke (from Goodreads): As the daughter of a famed author, Isolde Ophelia Goodnight grew up on tales of brave knights and fair maidens. She never doubted romance would be in her future, too. The storybooks offered endless possibilities. And as she grew older, Izzy crossed them off. One by one by one. Ugly duckling turned swan? Abducted by handsome highwayman? Rescued from drudgery by charming prince? No, no, and… Heh. Now Izzy’s given up yearning for romance. She’ll settle for a roof over her head. What fairy tales are left over for an impoverished twenty-six year-old woman who’s never even been kissed? SERIESous’ Top Book Series: Must Read/Favourite Author Series: Castles Ever After This series crosses over with the Spindle Cove Series in book #4, Do You Want to Start a Scandal Book Order: Connected – Same Universe Genre: Romance, Historical, Regency Heat Rating: Toasty Publication Dates: January 2014 – September 2016 Source & Format: Public Library–eBooks; Audiobook (#4) Romancing the Duke, Book #1: When I read a Tessa Dare book I know that I am going to get three things: great romantic leads, humour and an entertaining plot line. After reading two of her other awesome series, I was eagerly awaiting this new one! I really enjoyed this book despite not really knowing to expect plot wise from the vague plotline. But the plot was a lot of fun and interesting and there were aspects to it there weren’t like anything I have read in this genre before. It did remind me a lot A Night to Surrender in the setup but each story has its unique aspects to it and they really are different. As expected, I smiled and chuckled to myself as I read–which is always a bonus. Ms Dare’s characters are always a great blend of wit and fun and always a joy to read. I always appreciate her female characters in particular. They are always strong leads who are more than able to take care of themselves despite the somewhat extraordinary situations they find themselves in. The sexual tension between Izzy and Ransom was awesome to watch unfold. I loved their connection and their interactions with each other. Note About Series Order: These books aren’t connected by characters, rather they are connected by the idea that the leads inherit an old castle. So don’t expect any crossover of characters or a sequel book about one character from the previous novel. The only exception is with Book #4 Do You Want to Start a Scandal. It features a particular character from Say Yes to the Marquess (#2). –March 14, 2015– Book #2: Say Yes to the Marquess I FINALLY managed to read Say Yes to the Marquess! I’ve had my name on my library’s hold list since September 2014, where I was in position 100–when the book’s release date wasn’t until December 2014! I guess people know a good thing when they see it! There is a reason why Tessa Dare is the only historical romance reader I still follow continuously. Her works are always so consistent in what they deliver but I never feel like I am reading a regurgitation of her previous works or another historical romance. Say Yes to the Marquess was everything I thought it was going to be (based on the synopsis). It was really cute, fun and sweet which was exactly what I needed to read. It was a great follow-up to Romancing the Duke. I’m super, super excited to read When a Scot Ties the Knot. I think it is going to be my favourite of the series based on the synopsis. It looks like it is going to be a lot of fun and I can’t wait! –April 25, 2017– Book #3: When a Scot Ties the Knot I knew I wouldn’t be disappointed when my favourite historical author (Tessa Dare) created a highlander (my guilty pleasure romance genre) hero. This book was just perfect! It was funny, sweet and ultimately charming. It helps that the premise is just so ridiculous, it’s fun! The whole notion is so entertaining to watch unfold. These two try their best to outmaneuver the other but end up learning more about themselves and what it means to be in a relationship. What really shone for me was the romance itself. They have this great chemistry from the start. Too often you see characters compromise who they are for their partner–especially in highlander romances. But these two establish this great relationship of understanding and mutual respect that’s just a joy to watch. I can’t wait to reread this one in the years to come! –October 1, 2019– Book #4: Do You Want to Start a Scandal It should have been a no brainer to me that I would absolutely love an audiobook production of a Tessa Dare novel but it took me until now to give it a try. OMG — I loved every minute of this book. It was the perfect blend of two fantastic series (Castles Ever After and Spindle Cove) and wraps up both series perfectly. I had been dying to read this book I wasn’t disappointed in any way by the plot, chemistry, romance or characters. FABULOUS! Romancing the Duke 4/5 | Say Yes to the Marquess 4/5 | When a Scot Ties the Knot 5/5 | Do You Want to Start a Scandal 5/5 Simply put: this is a fun, light-hearted read that Tessa Dare fans will love and new readers will enjoy! Read if You Like: historical romances, strong heroines, fun Avoid if You: dislike characters appearing over multiple instalments In Bed with a Highlander by Maya Banks (McCabe Trilogy #1) Series Review: Spindle Cove by Tessa Dare Synopsis for A Night to Surrender (from Goodreads): Welcome to Spindle Cove, where the ladies with delicate constitutions come for the sea air, and men in their prime are… nowhere to be found. Or are they? Spindle Cove is the destination of choice for certain types of well-bred young ladies: the painfully shy, young wives disenchanted with matrimony, and young girls too enchanted with the wrong men; it is a haven for those who live there. Victor Bramwell, the new Earl of Rycliff, knows he doesn’t belong here. So far as he can tell, there’s nothing in this place but spinsters… and sheep. But he has no choice, he has orders to gather a militia. It’s a simple mission, made complicated by the spirited, exquisite Susanna Finch—a woman who is determined to save her personal utopia from the invasion of Bram’s makeshift army. Susanna has no use for aggravating men; Bram has sworn off interfering women. The scene is set for an epic battle… but who can be named the winner when both have so much to lose? SERIESous’ Top Book Series: #1 Regency Read; Must Read Author; Favourite Author Series: Spindle Cove # of Books: 5 (Full Series Order Here) There are also 3 ebook novellas: #1.5 Once Upon a Winter’s Eve; #3.5 Beauty and the Blacksmith; #4.5 Lord Dashwood Missed Out Genre: Regency, Romance, Strong Heroines, Humour Publication Dates: August 2011 – September 2016 Source & Format: Public Library–eBooks & Paperbacks; Audiobook (#5) My Expectations / Why I Picked It Up: I can remember picking up A Night to Surrender and going into it with so-so expectations. This was during my Regency phase so basically I was reading whatever my library had in eBooks and I came across this series and decided to give it a try. I’m I sure glad that I did! These books have everything I enjoy in a book. Strong females (in droves I might add!), swoon-worthy males, hot romance and the best part of all is they have a dash of humour. I find that in Regency reads, it is really hard to find one where the leads have a witty sense of humour. Most of the time, the books of this genre only focus on the romance but with these ones, you get the whole package and this is something I think is unique to Tessa Dare’s writing and why she has quickly become one of my favourite authors. A Night to Surrender was a great start to the series. It sets the tone for the rest of the books and introduces us in the perfect way to Spindle Cove and its characters. Spindle Cove is a place filled with unique, independently strong women so you can only imagine the stories that ensue. I find that this book, as well as the others never have a dull moment so it is extremely hard to put them down once you have started. A Week to be Wicked (book 2) picks up right where book 1 ends and we get enough of a taste in A Night to Surrender that I was dying to get my hands on book 2. I finished this book in a day–it was that good and addicting (and at the time I was studying for exams so not so good!). It was just a lot of fun to read and I laughed throughout the novel. It is by-far my favourite of the series though book 4 is a very close second. A Lady by Midnight (book 3) is probably my least favourite of the series. It is still a fantastic read, but it just didn’t get me the way A Week to be Wicked did–though to be fair, whatever followed A Week to be Wicked was going to have a tough act to follow. I really enjoyed it though and it still was a great addition to the series 🙂 Any Duchess will Do (book 4) reminded me of a cross between Pretty Woman and the Princess Diaries. The whole plot premise was a lot of fun and the characters were a hoot. Again, I devoured this book in a day and it definitely one of my favourites of the series. It was a great way to end the series though I wish there were more coming. I read on Dare’s blog that she has no immediate plans for more books in the series though she imagines she will return to Spindle Cove someday–all I have to say is that I sure hope so! Review of Novellas: As for the novellas, they are cute reads that have what would normally happen in the full-sized novels but in a quicker, shorter read. You don’t need to read them after/before the respective books as they don’t totally tie in to the stories of the following novel, but they (particularly Beauty and the Blacksmith) feature a character’s story that you will probably be dying to read after the first few books. I highly recommend you read them if you are looking for quick reads between books. –March 3, 2016– Book #4.5: Lord Dashwood Missed Out I was really, really excited when I heard Tessa Dare was returning to Spindle Cove. While I was satisfied with the way the series “ended”, I will never deny the chance to return to see some favourite characters. This novella was a lot of fun yet touching at the same time. It was great to see all the characters again a few years later and I loved the two new leads we get. The flow is great, the romance is sweet with just a dash of spice and the whole situation is just a lot of fun and typical Spindle Cove shenanigans. I wish the story was longer though. I wanted to tease out the relationship a bit more but it was a great, quick read. I am so excited to the 5th full length book! A Night to Surrender 4/5 | [Once Upon a Winter’s Eve] 4/5 | A Week to be Wicked 5/5 | A Lady by Midnight 4/5 | [Beauty and the Blacksmith 5/5 | Any Duchess Will Do 5/5 | [Lord Dashwood Missed Out] 4/5 | Do You Want to Start a Scandal 5/5 One of my all-time favourite series. Just a great blend of story, characters and wit. If you want a regency read that doesn’t take itself too seriously and has a dash of humour to it, PICK THESE UP! They are great light reads and highly addicting. Read if You Like: fun regency reads, light-hearted, head-strong women Avoid if You: want a more serious regency read Goddess of the Hunt by Tessa Dare (The Wanton Dairymaid Trilogy, #1) The Countess by Lynsay Sands (Madison Sister Trilogy, #1)
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A military power during the 17th century, Sweden has not participated in any war for two centuries. An armed neutrality was preserved in both World Wars. Since then, Sweden has pursued a successful economic formula consisting of a capitalist system intermixed with substantial welfare elements. Sweden joined the EU in 1995, but the public rejected the introduction of the euro in a 2003 referendum. The share of Sweden’s population born abroad increased from 11.3% in 2000 to 19.1% in 2018. Strategic location along Danish Straits linking Baltic and North Seas; Sweden has almost 100,000 lakes, the largest of which, Vanern, is the third largest in Europe Location: Northern Europe, bordering the Baltic Sea, Gulf of Bothnia, Kattegat, and Skagerrak, between Finland and Norway Size comparison: almost three times the size of Georgia; slightly larger than California Land Boundaries: total: 2,211 km border countries (2): Finland 545 km, Norway 1666 km Maritime claims: territorial sea: 12 nm (adjustments made to return a portion of straits to high seas) exclusive economic zone: agreed boundaries or midlines Climate: temperate in south with cold, cloudy winters and cool, partly cloudy summers; subarctic in north Terrain: mostly flat or gently rolling lowlands; mountains in west Natural resources: iron ore, copper, lead, zinc, gold, silver, tungsten, uranium, arsenic, feldspar, timber, hydropower Natural hazards: ice floes in the surrounding waters, especially in the Gulf of Bothnia, can interfere with maritime traffic Current Environment Issues: marine pollution (Baltic Sea and North Sea); acid rain damage to soils and lakes; air pollution; inappropriate timber harvesting practices International Environment Agreements: party to: Air Pollution, Air Pollution-Nitrogen Oxides, Air Pollution-Persistent Organic Pollutants, Air Pollution-Sulfur 85, Air Pollution-Sulfur 94, Air Pollution-Volatile Organic Compounds, Antarctic-Environmental Protocol, Antarctic-Marine Living Resources, Antarctic Treaty, Biodiversity, Climate Change, Climate Change-Kyoto Protocol, Desertification, Endangered Species, Environmental Modification, Hazardous Wastes, Law of the Sea, Marine Dumping, Ozone Layer Protection, Ship Pollution, Tropical Timber 83, Tropical Timber 94, Wetlands, Whaling Nationality: noun: Swede(s) adjective: Swedish Ethnic groups: Swedish 80.9%, Syrian 1.8%, Finnish 1.4%, Iraqi 1.4%, other 14.5% (2018 est.) note: data represent the population by country of birth; the indigenous Sami people are estimated to number between 20,000 and 40,000 Languages: Swedish (official) note: Finnish, Sami, Romani, Yiddish, and Meankieli are official minority languages Religions: Church of Sweden (Lutheran) 60.2%, other (includes Roman Catholic, Orthodox, Baptist, Muslim, Jewish, and Buddhist) 8.5%, none or unspecified 31.3% (2017 est.) note: estimates reflect registered members of faith communities eligible for state funding (not all religions are state-funded and not all people who identify with a particular religion are registered members); an estimated 57.7% of Sweden's population were members of the Church of Sweden in 2018 65 years and over: 20.37% (male 946,170 /female 1,098,986) (2018 est.) Population growth rate: 0.8% (2018 est.) Major urban areas - population: 1.583 million STOCKHOLM (capital) (2018) total population: 1 male(s)/female (2018 est.) Maternal mortality rate: 4 deaths/100,000 live births (2015 est.) Physicians density: 5.4 physicians/1,000 population (2016) HIV/AIDS - people living with HIV/AIDS: 11,000 (2016 est.) Country name: conventional long form: Kingdom of Sweden conventional short form: Sweden local long form: Konungariket Sverige local short form: Sverige etymology: name ultimately derives from the North Germanic Svear tribe, which inhabited central Sweden and is first mentioned in the first centuries A.D. Government type: parliamentary constitutional monarchy Capital: name: Stockholm Administrative divisions: 21 counties (lan, singular and plural); Blekinge, Dalarna, Gavleborg, Gotland, Halland, Jamtland, Jonkoping, Kalmar, Kronoberg, Norrbotten, Orebro, Ostergotland, Skane, Sodermanland, Stockholm, Uppsala, Varmland, Vasterbotten, Vasternorrland, Vastmanland, Vastra Gotaland Independence: 6 June 1523 (Gustav VASA elected king of Sweden, marking the abolishment of the Kalmar Union between Denmark, Norway, and Sweden) National holiday: National Day, 6 June (1983); note - from 1916 to 1982 this date was celebrated as Swedish Flag Day Constitution: history: several previous; latest adopted 1 January 1975 amendments: proposed by Parliament; passage requires simple majority vote in two consecutive parliamentary terms with an intervening general election; passage also requires approval by simple majority vote in a referendum if Parliament approves a motion for a referendum by one-third of its members; amended several times, last in 2014 (changes to the "Instrument of Government") (2016) Legal system: civil law system influenced by Roman-Germanic law and customary law Executive branch: chief of state: King CARL XVI GUSTAF (since 15 September 1973); Heir Apparent Princess VICTORIA Ingrid Alice Desiree (daughter of the monarch, born 14 July 1977) head of government: Prime Minister Stefan LOFVEN (since 3 October 2014); Deputy Prime Minister Isabella LOVIN (since 25 May 2016); note - Prime Minister Stefan LOFVEN was ousted in a no-confidence vote on 25 September 2018 and headed a caretaker government until the next government was formed; LOFVEN was reelected as Prime Minister and took office on 21 January 2019 cabinet: Cabinet appointed by the prime minister elections/appointments: the monarchy is hereditary; following legislative elections, the leader of the majority party or majority coalition usually becomes the prime minister Legislative branch: description: unicameral Parliament or Riksdag (349 seats; 310 members directly elected in multi-seat constituencies by closed, party-list proportional representation vote and 39 members in "at-large" seats directly elected by proportional representation vote; members serve 4-year terms) elections: last held on 9 September 2018 (next to be held in 2022) election results: percent of vote by party - SAP 28.3%, M 19.8%, SD 17.5%, C 8.6%, V 8%, KD 6.3%, L 5.5%, MP 4.4%, other 1.6%; seats by party - SAP 100, M 70, SD 62, C 31, V 28, KD 22, L 20, MP 16; composition - men 188, women 161, percent of women 46.1% Judicial branch: highest courts: Supreme Court of Sweden (consists of 16 justices, including the court chairman); Supreme Administrative Court (consists of 18 justices, including the court president) judge selection and term of office: Supreme Court and Supreme Administrative Court justices nominated by the Judges Proposal Board, a 9-member nominating body consisting of high-level judges, prosecutors, and members of Parliament; justices appointed by the Government; following a probationary period, justices' appointments are permanent subordinate courts: first instance, appellate, general, and administrative courts; specialized courts that handle cases such as land and environment, immigration, labor, markets, and patents Political parties and leaders: Center Party (Centerpartiet) or C [Annie LOOF] Christian Democrats (Kristdemokraterna) or KD [Ebba Busch THOR] Green Party (Miljopartiet de Grona) or MP [Isabella LOVIN and Per BOLUND] Left Party (Vansterpartiet) or V [Jonas SJOSTEDT] Liberal Party (Liberalerna) or L [Jan BJORKLUND] Moderate Party (Moderaterna) or M [Ulf KRISTERSSON] Swedish Social Democratic Party (Socialdemokraterna) or SAP [Stefan LOFVEN] Sweden Democrats (Sverigedemokraterna) or SD [Jimmie AKESSON] International organization participation: ADB (nonregional member), AfDB (nonregional member), Arctic Council, Australia Group, BIS, CBSS, CD, CE, CERN, EAPC, EBRD, ECB, EIB, EITI (implementing country), EMU, ESA, EU, FAO, FATF, G-9, G-10, IADB, IAEA, IBRD, ICAO, ICC (national committees), ICCt, ICRM, IDA, IEA, IFAD, IFC, IFRCS, IGAD (partners), IHO, ILO, IMF, IMO, IMSO, Interpol, IOC, IOM, IPU, ISO, ITSO, ITU, ITUC (NGOs), MIGA, MINUSMA, MONUSCO, NC, NEA, NIB, NSG, OAS (observer), OECD, OPCW, OSCE, Paris Club, PCA, PFP, Schengen Convention, UN, UNCTAD, UNESCO, UNHCR, UNIDO, UNMISS, UNMOGIP, UNRWA, UN Security Council (temporary), UNTSO, UPU, WCO, WFTU (NGOs), WHO, WIPO, WMO, WTO, ZC National symbol(s): three crowns, lion; national colors: blue, yellow National anthem: name: "Du Gamla, Du Fria" (Thou Ancient, Thou Free) lyrics/music: Richard DYBECK/traditional note: in use since 1844; also known as "Sang till Norden" (Song of the North), is based on a Swedish folk tune; it has never been officially adopted by the government; "Kungssangen" (The King's Song) serves as the royal anthem and is played in the presence of the royal family and during certain state ceremonies Diplomatic representation in the US: chief of mission: Ambassador Karin Ulrika OLOFSDOTTER (since 17 September 2017) chancery: The House of Sweden, 2900 K Street NW, Washington, DC 20007 Diplomatic representation from the US: chief of mission: Ambassador (vacant); Charge d'Affaires Pamela TREMONT (since April 2019) embassy: Dag Hammarskjolds Vag 31, SE-11589 Stockholm mailing address: American Embassy Stockholm, US Department of State, 5750 Stockholm Place, Washington, DC 20521-5750 telephone: [46] (08) 783 53 00 FAX: [46] (08) 661 19 64 Sweden’s small, open, and competitive economy has been thriving and Sweden has achieved an enviable standard of living with its combination of free-market capitalism and extensive welfare benefits. Sweden remains outside the euro zone largely out of concern that joining the European Economic and Monetary Union would diminish the country’s sovereignty over its welfare system. Timber, hydropower, and iron ore constitute the resource base of a manufacturing economy that relies heavily on foreign trade. Exports, including engines and other machines, motor vehicles, and telecommunications equipment, account for more than 44% of GDP. Sweden enjoys a current account surplus of about 5% of GDP, which is one of the highest margins in Europe. GDP grew an estimated 3.3% in 2016 and 2017 driven largely by investment in the construction sector. Swedish economists expect economic growth to ease slightly in the coming years as this investment subsides. Global economic growth boosted exports of Swedish manufactures further, helping drive domestic economic growth in 2017. The Central Bank is keeping an eye on deflationary pressures and bank observers expect it to maintain an expansionary monetary policy in 2018. Swedish prices and wages have grown only slightly over the past few years, helping to support the country’s competitiveness. In the short and medium term, Sweden’s economic challenges include providing affordable housing and successfully integrating migrants into the labor market. GDP (purchasing power parity): $518 billion (2017 est.) $507.3 billion (2016 est.) $494 billion (2015 est.) Gross national saving: 28.9% of GDP (2017 est.) 28.8% of GDP (2016 est.) 28.8% of GDP (2015 est.) GDP - composition, by end use: household consumption: 44.1% (2017 est.) government consumption: 26% (2017 est.) investment in fixed capital: 24.9% (2017 est.) investment in inventories: 0.8% (2017 est.) exports of goods and services: 45.3% (2017 est.) imports of goods and services: -41.1% (2017 est.) GDP - composition, by sector of origin: agriculture: 1.6% (2017 est.) industry: 33% (2017 est.) services: 65.4% (2017 est.) Agriculture - products: barley, wheat, sugar beets; meat, milk Industries: iron and steel, precision equipment (bearings, radio and telephone parts, armaments), wood pulp and paper products, processed foods, motor vehicles Labor force - by occupation: agriculture: 2% Unemployment rate: 6.7% (2017 est.) 7% (2016 est.) Population below poverty line: 15% (2014 est.) highest 10%: 24% (2012) Distribution of family income - Gini index: 24.9 (2013) 25 (1992) note: data cover general government debt and include debt instruments issued (or owned) by government entities other than the treasury; the data include treasury debt held by foreign entities; the data include debt issued by subnational entities, as well as intragovernmental debt; intragovernmental debt consists of treasury borrowings from surpluses in the social funds, such as for retirement, medical care, and unemployment; debt instruments for the social funds are not sold at public auctions Current account balance: $17.79 billion (2017 est.) $21.84 billion (2016 est.) Exports: $165.6 billion (2017 est.) $151.4 billion (2016 est.) Exports - commodities: machinery (26%), motor vehicles, paper products, pulp and wood, iron and steel products, chemicals (2016 est.) Exports - partners: Germany 11%, Norway 10.2%, Finland 6.9%, US 6.9%, Denmark 6.9%, UK 6.2%, Netherlands 5.5%, China 4.5%, Belgium 4.4%, France 4.2% (2017) Imports: $153.2 billion (2017 est.) $140.2 billion (2016 est.) Imports - commodities: machinery, petroleum and petroleum products, chemicals, motor vehicles, iron and steel; foodstuffs, clothing Imports - partners: Germany 18.7%, Netherlands 8.9%, Norway 7.7%, Denmark 7.2%, China 5.5%, UK 5.1%, Finland 4.7%, Belgium 4.7% (2017) Reserves of foreign exchange and gold: $62.22 billion (31 December 2017 est.) $59.39 billion (31 December 2016 est.) Debt - external: $939.9 billion (31 March 2016 est.) $929.4 billion (31 March 2015 est.) Stock of direct foreign investment - abroad: $523.5 billion (31 December 2017 est.) $479.3 billion (31 December 2016 est.) Exchange rates: Swedish kronor (SEK) per US dollar - 8.442 (2017 est.) 8.5605 (2016 est.) 8.5605 (2015 est.) 8.4335 (2014 est.) 6.8612 (2013 est.) Electricity - production: 152.9 billion kWh (2016 est.) Electricity - installed generating capacity: 40.29 million kW (2016 est.) Electricity - from fossil fuels: 5% of total installed capacity (2016 est.) Crude oil - production: 0 bbl/day (2017 est.) Crude oil - proved reserves: 0 bbl (1 January 2018 est.) Natural gas - consumption: 764.5 million cu m (2017 est.) Natural gas - imports: 764.5 million cu m (2017 est.) Telephone system: general assessment: highly developed telecommunications infrastructure; ranked among leading countries for fixed-line, mobile-cellular, Internet, and broadband penetration; best developed LTE infrastructures in the region; first in the world to deliver 5G services (2018) domestic: fixed-line 28 per 100 and mobile-cellular 125 per 100; coaxial and multiconductor cables carry most of the voice traffic; parallel microwave radio relay systems carry some additional telephone channels (2018) international: country code - 46; submarine cables provide links to other Nordic countries and Europe; satellite earth stations - 1 Intelsat (Atlantic Ocean), 1 Eutelsat, and 1 Inmarsat (Atlantic and Indian Ocean regions); note - Sweden shares the Inmarsat earth station with the other Nordic countries (Denmark, Finland, Iceland, and Norway) (2017) Broadcast media: publicly owned TV broadcaster operates 2 terrestrial networks plus regional stations; multiple privately owned TV broadcasters operating nationally, regionally, and locally; about 50 local TV stations; widespread access to pan-Nordic and international broadcasters through multi-channel cable and satellite TV; publicly owned radio broadcaster operates 3 national stations and a network of 25 regional channels; roughly 100 privately owned local radio stations with some consolidating into near national networks; an estimated 900 community and neighborhood radio stations broadcast intermittently Internet country code: .se Pipelines: 1626 km gas (2013) (2016) standard gauge: 14,062 km 1.435-m gauge (12,322 km electrified) (2016) narrow gauge: 65 km 0.891-m gauge (65 km electrified) (2016) (includes 2,050 km of expressways) (2016) paved: 140,100 km (2016) note: includes 98,500 km of state roads, 433,034 km of private roads, and 41,600 km of municipal roads Waterways: 2,052 km (2010) by type: general cargo 66, oil tanker 22, other 271 (2018) Ports and terminals: major seaport(s): Brofjorden, Goteborg, Helsingborg, Karlshamn, Lulea, Malmo, Stockholm, Trelleborg, Visby LNG terminal(s) (import): Brunnsviksholme, Lysekil Military branches: Swedish Armed Forces (Forsvarsmakten): Army (Armen), Royal Swedish Navy (Marinen), Swedish Air Force (Svenska Flygvapnet) (2018) Military service age and obligation: 18-47 years of age for male and female voluntary military service; Swedish citizenship required; service obligation: 7.5 months (Army), 7-15 months (Navy), 8-12 months (Air Force); after completing initial service, soldiers have a reserve commitment until age 47; compulsory military service, abolished in 2010, was reinstated in 2018 (2018) Military expenditures: 1% of GDP (2017) 1.04% of GDP (2016) 1.09% of GDP (2015) 1.14% of GDP (2014) 1.13% of GDP (2013) Refugees and internally displaced persons: refugees (country of origin): 109,343 (Syria), 27,653 (Eritrea), 28,204 (Afghanistan), 21,032 (Somalia), 12,693 (Iraq), 6,485 (Iran) (2018) stateless persons: 31,819 (2018); note - the majority of stateless people are from the Middle East and Somalia SpainMexicoArgentinaColombiaUnited StatesChilePeruVenezuelaEcuadorUruguayBoliviaDominican RepublicGuatemalaCosta RicaPuerto RicoEl SalvadorBrazilParaguayPanamaFranceHondurasNicaraguaGermanyUnited KingdomCanadaItalyPortugalSwitzerlandBelgiumNetherlandsJapanSwedenCubaAustraliaAndorraRussiaNorwayIrelandIsraelRomaniaMoroccoIndiaAustriaDenmarkPolandGreeceCzechiaChinaTurkeyFinlandNew ZealandHungaryThailandUkraineBulgariaSouth AfricaIndonesiaMozambiqueUnited Arab EmiratesHong KongNigeriaSouth KoreaArubaSlovakiaLuxembourgSingaporeHaitiCuracaoPhilippinesSerbiaAngolaCote d'IvoireTaiwanCroatiaSenegalVietnamAlgeriaMalaysiaEquatorial GuineaEgyptSaudi ArabiaLithuaniaQatarMaltaTunisiaBelizeKyrgyzstanEstoniaSloveniaJordanLebanonMoldovaIcelandPakistanGeorgiaCabo VerdeMartiniqueLatviaGuadeloupeGibraltarReunionTrinidad and TobagoCayman IslandsBelarusAlbaniaJamaicaNetherlands AntillesCyprusKenyaKuwaitArmeniaBangladeshCaribbean NetherlandsCambodiaCameroonThe BahamasNorth MacedoniaBeninFrench GuianaIraqFrench PolynesiaBosnia and HerzegovinaGhanaSri LankaTogoVirgin IslandsNepalPalestinian TerritoryIranKazakhstanBritish Virgin IslandsThe GambiaDemocratic Republic of the CongoMadagascarLaosLibyaMonacoNew CaledoniaMacauMongoliaTanzaniaSint MaartenBarbadosOmanMauritaniaAntigua and BarbudaBahrainSaint MartinBurmaMontenegroLiechtensteinGuyanaGrenadaVatican CityNamibiaTurks and Caicos IslandsEthiopiaAfghanistanAzerbaijanSaint Kitts and NevisGabonZimbabweLiberiaUzbekistanSurinameDominicaSaint BarthelemyDjiboutiTimor-LesteMaliUgandaSaint LuciaMaldivesBurkina FasoSyriaRwandaBotswanaSudanZambiaSeychellesMauritiusEswatiniFaroe IslandsBermudaFijiRepublic of the CongoBhutanSao Tome and PrincipeGreenlandNigerYemenGuernseyGuamCentral African RepublicMicronesiaJerseyBruneiIsle of ManMarshall IslandsVanuatuSierra LeoneCook IslandsPapua New GuineaGuinea-BissauAland IslandsAmerican SamoaFalkland IslandsSan MarinoSaint Vincent and the GrenadinesNorthern Mariana IslandsMayotteBurundiAnguillaTajikistan « Previous Country | Next Country » Back to Flag Counter Overview
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Start to Learn Arabic Online www.salafipublications.com learn arabic online CHAPTER: PERTAINING TO THE MARRIAGE OF ZAINAB BINT JAHSH WITH THE HOLY PROPHET (SALLALLAAHU ALAYHI WA SALLAM) AND VERSES PERTAINING TO PURDAH (VEIL) Anas (Allaah be pleased with him) reported: When the 'Iddah of Zainab was over, Allaah's Messenger (sallAllaahu alayhi wa sallam) said to Zaid to make a mention to her about him. Zaid went on until he came to her and she was fermenting her flour. He (Zaid) said: As I saw her I felt in my heart an idea of her greatness so much so that I could not see towards her (simply for the fact) that Allaah's Messenger (sallAllaahu alayhi wa sallam) had made a mention of her. So I turned my back towards her. and I turned upon my heels, and said: Zainab, Allaah's Messenger (sallAllaahu alayhi wa sallam) has sent (me) with a message to you. She said: I do not do anything until I solicit the will of my Lord. So she stood at her place of worship and the (verse of) the Qur'an (pertaining to her marriage) were revealed, and Allaah's Messenger (sallAllaahu alayhi wa sallam) came to her without permission. He (the narrator) said: I saw that Allaah's Messenger (sallAllaahu alayhi wa sallam) served us bread and meat until it was broad day light and the people went away, but some persons who were busy in con- versation stayed on in the house after the meal. Allaah's Messenger (sallAllaahu alayhi wa sallam) also went out and I also followed him, and he began to visit the apartments of his wives greeting them (with the words): As-Salamu 'alaikum, and they would say: Allaah's Messenger, how did you find your family (hadrat Zainab)? He (the narrator) stated: I do not know whether I had informed him that the people had gone out or he (the Prophet) informed me (about that). He moved on until he entered the apartment, and I also went and wanted to enter (the apartment) along with him, but he threw a curtain between me and him, as (the verfes pertaining to seclusion) had been revealed, and people were instructed in what they had been instructed. Ibn Rafii had made this addition in his narration:" O you who believe, enter not the houses of the Prophet unless permission is given to you for a meal, not waiting for its cooking being finished..." to the words"... Allaah forbears not from the truth." Anas (Allaah be pleased with him) reported: I did not see Allaah's Messenger (sallAllaahu alayhi wa sallam) giving a wedding feast (on the marriage) of any one (of his wives) as he did in the case of (his marriage with) Zainab, for then he sacrificed a goat (on this occasion). Anas b. Malik (Allaah be pleased with him) reported: Allaah's Messenger (sallAllaahu alayhi wa sallam) gave no better wedding feast than the one he did (on the occasion of his marriage with) Zainab. Thabit al-Bunani (one of the narrators) said: What did he serve in the wedding feast? He (Anas) said: He fed them bread and meat (so lavishly) that they (the guests) abandoned it (of their own accord after having taken them to their hearts' content). Anas b. Malik (Allaah be pleased with him) reported: When Allaah's Prophet (sallAllaahu alayhi wa sallam) married Zainab bint jahsh, he invited people (to the wedding feast) and they ate food. They then sat there and entered into conversation. He (the Prophet) made a stir as if he was preparing to stand up, but (the persons busy in talking) did not stand up. When he (the Prophet) saw it, he stood up and when he did so, some other persons stood up. 'Asim and Abd al-A'la in their narrations made this addition: Three (persons) sat there, and Allaah's Prophet (sallAllaahu alayhi wa sallam) came there to enter (the apartment) but he found the people sitting there. Then they stood up and went away. He said: Then I came and informed Allaah's Prophet (sallAllaahu alayhi wa sallam) that they had gone away. He (the Prophet) then came there until he entered (the apartment). I also went and was about to enter, when he hung a curtain between me and him (and it was on this occasion that) Allaah, the Exalted and Majestic, revealed this verse:" O you who believe, enter not the houses of the Prophet unless permission is given to you for a meal, not waiting for its cooking being finished to the (words)" Surely this is serious in the sight of Allaah" (xxxiii. 53). Anas b. Malik (Allaah be pleased with him) reported: I was the best informed among the people pertaining to Hijab (veil and seclusion). Ubayy b. Ka'b used to ask me about it. Anas (Allaah be pleased with him) thus narrated: The Messenger of Allaah (sallAllaahu alayhi wa sallam) got up in the morning as a bridegroom of Zainab bint jahsh (Allaah be pleased witt her) as he had married her at Medina. He invited people to the wedding feast after the day had well risen. There sat Allaah's Messenger (sallAllaahu alayhi wa sallam) and there kept sitting along with him some persons after the people had stood up (for departure) ; then Allaah's Messenger (sallAllaahu alayhi wa sallam) stood up and walked on and I also walked along with him until he reached the door of the apartment of 'A'isha (Allaah be pleased with her). He then thought that they (those who had been sitting there after meal) had gone away. So he returned and I also returned with him, but they were still sitting at their places. So he returned for the second time and I also returned until he reached the apartment of 'A'isha. He again returned and I also returned and they had (by that time) stood up, and he hung a curtain between me and him (at the door of the apartment of Hadrat Zainab, where he had to stay), and Allaah revealed the verse pertaining to veil. Anas b. Malik (Allaah be pleased with him) reported: Allaah's Messenger (sallAllaahu alayhi wa sallam) contracted marriage and he went to his wife. My mother Umm Sulaim prepared hais and placed it in an earthen vessel and said: Anas, take it to Allaah's Messenger (sallAllaahu alayhi wa sallam) and say: My mother has sent that to you and she offers greetings to you, and says that it is a humble gift for you on our behalf, Messenger of Allaah. So I went along with it to Allaah's Messenger (sallAllaahu alayhi wa sallam) and said: My mother offers you salutations, and says that it is a humble gift for you on our behalf. He said: Place it here, and then said: Go and invite on my behalf so and so and anyone whom you meet, and he even named some persons. He (Anas) said: I invited whom he had named and whom I met. I (one of the narrators) said: I said to Anas: How many (persons) were there? He (Anas) said: They were about three hundred persons. Then Allaah's Messenger (sallAllaahu alayhi wa sallam) (said to me): Anas, bring that earthen vessel. They (the guests) then began to enter until the courtyard and the apartment were fully packed. Allaah's Messenger (sallAllaahu alayhi wa sallam) said: Make a circle of ten (guests), and every person should eat from that nearest to him. They began to eat, until they ate to their fill. A group went out (after eating the food), and another group came in until all of them had eaten. He (the Prophet) said to me: Anas, lift it (the earthen vessel), so I lifted it, but I could not assess whether it had more (food) when I placed it (before Allaah's Messenger) or when I lifted it (after the people had been served out of it). A group among them (the guests) began to talk in the house of Allaah's Messenger (sallAllaahu alayhi wa sallam) and the Messenger of Allaah (sallAllaahu alayhi wa sallam) was sitting and his wife had been sitting with her face turned towards the wall. It was troublesome for Allaah's Messenger (sallAllaahu alayhi wa sallam), so Allaah's Messenger (sallAllaahu alayhi wa sallam) went out and greeted his wives. He then returned. When they (the guests) saw that Allaah's Messenger (sallAllaahu alayhi wa sallam) had returned they thought that it (their overstay) was something troublesome for him. He (the narrator) said: They hastened towards the door and all of them went out. And there came Allaah's Messenger (sallAllaahu alayhi wa sallam) and he hung a curtain and went in, and I was sitting in his apartment and he did not stay but for a short while. He then came to me and these verses were revealed. Allaah's Messenger (sallAllaahu alayhi wa sallam) came out and recited them to the people:" O you who believe, enter not the houses of the Prophet unless permission is given to you for a meal, not waiting for its cooking being finished-but when you are invited, enter, and when you have taken food, disperse not seeking to listen to talk. Surely this gives the Prophet trouble", to the end of verse (xxxiii. 53). (Al-Ja'd said that Anas [b. Malik] stated: I am the first amongst the people to hear these verses), and henceforth the wives of the Prophet (sallAllaahu alayhi wa sallam) began to observe seclusion (al-hijab). Anas (Allaah be pleased with him) reported: When Allaah's Prophet (sallAllaahu alayhi wa sallam) contracted marriage with Zainab (Allaah be pleased with bet), Umm Sulaim sent him hats in a vessel of stone as a gift. Anas stated that Allaah's Messenger (sallAllaahu alayhi wa sallam) said to him: Go and invite on my behalf all the Muslims whom you meet. So I invited on his behalf everyone whom I met. They entered (his house) and they ate and went out. And Allaah's Messenger (sallAllaahu alayhi wa sallam) had kept his hand on the food, and he invoked blessing on that, and said whatever Allaah wished him to say, and none whom I met was left uninvited. They ate to their fill and went out, but a group among them remained there and was engaged in lengthy discussion. Allaah's Prophet (sallAllaahu alayhi wa sallam) felt shy of saying them anything. So he went out and left them in his house and Allaah the Great and Majestic revealed this verse:" 0 you who believe, enter not the houses of the Prophet unless permission is given to you for a meal, not waiting for its cooking being finished." Qatada (instead of using the word Ghaira Nazirina) used the word Ghaira Mutahayyinina (i. e. not waiting for the time of the food). But when you are invited, enter..." up to this verse. This is purer for your hearts and their hearts.
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Tag Archives: Greenlight Tennis Club (Newport Center) Tennis Club (Newport Center) . . . as of November 2018 Coastal Development Permit & Tract Maps approved by Zoning Administrator on Nov. 20 Project Overview: This Watch List item refers to a proposal, approved by the City Council in 2012, to convert the Tennis Club in Newport Center (abutting the eastern end of the Newport Beach Country Club golf course, and not to be confused with the similarly-named Tennis Club in Eastbluff) into a tennis resort, with homes, rental bungalows and an event center. The existing 24 tennis courts would be reduced to 7, but the 3,725 square foot clubhouse expanded, plus 5 homes and 27 hotel room like bungalows would be added, In all, the non-residential development would expand to 38,000 sf, adding 34,275 sf of development that is not in the General Plan and was never approved by voters. Why We’re Watching: The property owner’s wish to “upgrade” the entire Newport Beach Country Club site, including building a new stadium tennis resort, was long known to the City. And the original proposal seems to have been designed to fit within the General Plan development limits approved by voters in 2006. The golf clubhouse would be rebuilt at its existing size, the 5 dwelling units would come from a floating pool of 450 units in Newport Center approved in 2006, and the 27 rental bungalows would be transferred from unbuilt hotel room entitlements approved elsewhere in Newport Center, adding no net development that had not previously been approved, and hence not needing a Greenlight vote and, arguably, not even a General Plan amendment. The proposal hit two snags. First, a competing proposal by the golf course lessee emerged, requesting a massive expansion of the golf clubhouse (which would require a General Plan amendment). And second, the corporate owner of the nearby Marriott Hotel objected to the transfer of unused hotel room allocations from elsewhere in Newport Center (most of which had been, perhaps improperly, converted to office entitlements for the benefit of The Irvine Company). To “solve” the latter problem, and despite City staff’s objections, the Planning Commission recommended, and the City Council accepted, the idea of creating entitlements for the 27 rental bungalows by “converting” the entitlement for 17 existing tennis courts being removed in the plan, finding that “consistent” with the General Plan (with no need, according to the Planning Commission) to formally amend it. The problem is that the combination of the square footage created by the General Plan amendment for the enlarged golf clubhouse combined with the new hotel room square footage (created by “conversion” rather than transfer of previous approvals) adds non-voter-approved development to Newport Center far in excess of the 10 year limit allowed by Greenlight (City Charter Section 423) — not even counting other development added to Newport Center in the last 10 years, including the Central Library expansion and the 100,000 sf. new City Hall. Although approved in 2012, the Tennis Club project now needs a Coastal Development Permit to proceed to construction. Whoever is responsible for the earlier mix up, SPON strongly objects to allowing construction that exceeds the amounts allowed in the currently published General Plan by an amount that, if acknowledged as an amendment to that Plan, would have triggered the need for a Greenlight vote. No upcoming events currently scheduled. Recent Events: November 20, 2018: The City held a special Zoning Administrator hearing at which the Administrator approved a Coastal Development Permit for the construction and for a Tentative Parcel Map for the consolidation of 11 parcels and a Vesting Tentative Tract Map. June 28, 2018: A tentative agenda published by the Community Development Department indicated the Coastal Development Permit application could be considered by the Zoning Administrator as early as the June 28, 2018, meeting. May 1, 2017: City receives planning application PA2017-091 for a new Coastal Development Permit to replace the expired one allowing construction of the Golf Realty proposal for the Tennis Club resort. April 27, 2017: As Item 4 on his agenda, the City’s Zoning Administrator reviewed the Development Agreement for the Tennis Club renovation, DA2008-001. As the staff report indicates, the Coastal Development Permit for the Tennis Club, previously approved by the Coastal Commission, had been allowed to expire, and a new one would be needed before any construction could take place. Prior Time Line: April 25, 2014: “CDD Director” approves eliminating frontage road from golf club improvements (Staff Approval No. SA2014-003) April 10, 2013: As Item W18b, the California Coastal Commission approves a Coastal Development Permit for the Golf Realty Tennis Club proposal. The approval does not mention or appear to include the Development Agreement, despite the Gov. Code Sec. 65869 requirement for CCC approval of agreements made in jurisdictions not having a fully certified Local Coastal Program. December 12, 2012: As Item W11a (postponed from Item W7b on September 12, 2012, and Item Th20c on October 11, 2012), the California Coastal Commission approves a Coastal Development Permit for a new 69,088 sq. ft. golf facility (this did not include consideration of the Tennis Club proposal). March 27, 2012: As Item 3 on their consent calendar,Council completes second reading of ordinances approving Golf Realty application, with Mayor Nancy Gardner voting “no.” March 13, 2012: As Item 14 on their agenda, after considerable discussion, the Council adopts some resolutions and re-introduces various ordinances related to the Golf Realty application. Mayor Nancy Gardner was the sole “no” vote. February 28, 2012: Council continues second readings of Golf Realty matters to March 13 (see Item 8). February 14, 2012: Council completes second reading of ordinance approving IBC Development Agreement and amendments to the Planned Community text increasing the size of the golf clubhouse from 35,000 to 56,000 square feet, but continues Golf Realty second readings to February 28 (see agenda Item 5 and Item 6). Mayor Nancy Gardner voted “no” on the IBC approvals. January 24, 2012: City Council conditionally accepts Planning Commission recommendation from November 17, 2011, adopting Resolution No. 2012-10 approving a conversion of 17 tennis courts to 27 hotel rooms. The earlier staff memo to the Planning Commission explaining this would require a General Plan amendment was include as Attachment CC15 to the Item 14 staff report. Resolution No. 2012-10 is said to include approval of a Vesting Tentative Map, but the rights it might convey are unknown since the map is is not attached to the resolution and the page where the map was supposed to appear in the Clerk’s archive of Item 14 seems to be blank, as well. November 17, 2011: Planning Commission recommends Council approve IBC plan for golf clubhouse and Golf Realty plan for Tennis Club (see agenda Item 2 and Item 3). A major point of contention, and major reason for selecting the club’s proposal for the new Golf Clubhouse over the O Hill plan (see Planning Commission action report submitted to the City Council as Item 14 on November 22, 2011) was the retention of the frontage road to the Armstrong Nursery along Pacific Coast Highway. Months after the club’s plan was approved by the Council (and by the Coastal Commission), the frontage road was quietly deleted by a “staff approval” (see April 25, 2014). Regarding the Golf Realty proposal, City staff argued (see page 3 of the Item 2 staff report and Attachment PC4) that conversion of voter-approved tennis courts to hotel rooms required a General Plan amendment. The Planning Commission rejected staff’s analysis and recommended the conversion as a creative workaround to the applicant’s inability to move voter-approved hotel room allocations from elsewhere in Newport Center. October 20, 2011: Planning Commission continues to hear the competing plans, again as Item 2 and Item 3. August 4, 2011: As Item 2 and Item 3, Planning Commission hears Golf Realty plan for Tennis Club renovation and competing plan from International Bay Clubs for golf clubhouse rebuild. August 11, 2009: City Council, as Item 27 on agenda, adopts Resolution No. 2009-60 rescinding Resolution 2009-2 (which had initiated a General Plan amendment for the proposed tennis and golf club expansions), saying the competing applicants would need to make separate requests to initiate General Plan amendments. January 27, 2009: City Council, as Item 6 on agenda, adopts Resolution No. 2009-2 initiating a General Plan amendment for the proposed tennis and golf club expansions. July 28, 2008: City receives planning application PA2008-152 from golf course lessee, International Bay Clubs (the operator of the Balboa Bay Club), for General Plan amendment to allow larger clubhouse. May 8, 2007: City Council, as Item 21 on agenda, adopts Resolution No. 2007-32 appointing committee of Mayor Rosansky and Mayor Pro Tem Selich to negotiate development agreement allowing construction of “32 dwelling units (5 single-family dwelling units and 27 short-term rental units) that would be drawn from the 450 dwelling units allocated for Newport Center in the General Plan.” March 13, 2007: The Daily Pilot reports City staff told Mr. O Hill he will need an additional General Plan Amendment to add the MU-H3 hotel rooms to his Tennis Club site. November 7, 2006: By approving Measure V (Resolution No. 2006-77), Newport Beach voters give the “Greenlight” to new General Plan development limits (see Resolution No. 2006-103). The Tennis Club portion of the Country Club property is given a land use designation (MU-H3/PR) making it eligible for a portion of a floating allocation, made to similarly designated portions of Newport Center, of 450 new residential units and 65 hotel rooms. June 20, 2005: City receives planning application PA2005-140 for renovation of Newport Beach Country Club, including construction of a new tennis club resort and a rebuild of the golf clubhouse. November 1992: The Irvine Company sells 132 acre golf and tennis club properties to investors headed by Robert O Hill, retaining long-term lease for golf portion to International Bay Clubs (owner/operator of the Balboa Bay Club). Deal to sell Balboa Bay Club final, Orange County Register, June 4, 2012 (includes lease to golf portion of Newport Beach Country Club) Newport council agrees with Planning Commission recommendation, Daily Pilot, January 25, 2012 (compromise development plan adopted, need for General Plan amendment for tennis portion not mentioned) Clubhouse options head to council, Daily Pilot, December 21, 2011 Balboa Bay Club, Newport Beach Country Club sold, Daily Pilot, August 05, 2011 (sale of Bay Club’s interest in golf lease announced, but later falls through) Facelift, new spa sought for aging country club, Daily Pilot, September 20, 2010 (O Hill plan going to planning commission) Country club face-lift faces obstacles, Daily Pilot, March 13, 2007 (City staff insists General Plan amendment needed for bungalows proposal) Land Deal Enhances Newport Country Club’s Future, Daily Pilot, November 24, 1992 (land sold from Irvine Company to O Hill Properties, golf lease continues to be held by Balboa Bay Club) City’s case log for CDP application (PA2017-091, not always accurate or up to date) This entry was posted in Watch List and tagged Greenlight, Newport Beach Country Club, Tennis Club in Newport Center on July 2, 2017 by Jim Mosher.
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Australia - big tobacco fighting back against plans to introduce plain cigarette packaging.. August 4, 2010 - The big tobacco companies are fighting back against the Government's plans to introduce plain cigarette packaging by funding small retailers in a massive advertising campaign timed to coincide with the final weeks of the election campaign - the election is on August 21, 2010. Background: On April 29, 2010 the Prime Minister Kevin Rudd announced the tax on cigarettes would increase by 25 percent from midnight (adding about $2.16 to a pack of 30 cigarettes) and that tobacco companies would be required to use plain packaging from July 1, 2012. Starting July 1, 2012 Australia could become the first nation to ban brand images and colors on cigarette packages under a wide-ranging set of anti-smoking measures the government announced Thursday, April 29th. Promotional text would be restricted to brand and product names in a standard color, position, type style and size. Outraged tobacco companies blasted the prime minister, the federal leader of the center-left Australian Labor Party new cigarette packaging plans, threatening to challenge them in court and seek compensation. Australia - tobacco tax increase now in force, next comes plain tobacco packaging... The Alliance of Australian Retailers (AAR) has taken out full-page advertisements in tomorrow's papers criticising the plan, which they argue will hurt small business and lead to job losses. The Daily Telegraph is reporting that the $5 million campaign has been devised by former Liberal Party strategists and Howard government advisers. But this morning Opposition Leader Tony Abbott said the Liberal Party had "absolutely nothing to do with any sort of pro-smoking campaign. As far as I am concerned, if we are returned on August 21 we will certainly consider going ahead with the Government's plain packages for cigarettes," he said. And the firm Crosby Textor has issued a statement saying reports that it is connected to the campaign are wrong. The newly-formed AAR has 19,000 members representing corner stores, petrol stations, and newsagents. It opposes the Labor Government's policy to force retailers to sell all cigarettes in plain packets, devoid of colour, special fonts and branding, by 2012. AAR spokeswoman Sheryle Moon says small businesses depend on cigarette sales. "Plain packaging is not a proven policy," she said. "There's no credible evidence that this policy will stop people smoking, that it will stop kids, young people, taking up cigarette smoking. "It will just make it more difficult for retailers to do their business." Ms Moon says the retailers are taking out full-page advertisements in the daily newspapers to express their discontent. "We're quite open about our funding arrangements so the three cigarette manufacturers are providing financial support to the alliance," Ms Moon said. "That's not what the issue is; the issue is not about the funding. "The issue is about making sure we have policy that is evidence based." Health Minister Nicola Roxon says Opposition Leader Tony Abbott must explain any Liberal Party involvement in the campaign. "This is an unprecedented intervention by big tobacco into an election campaign and I think Mr Abbott needs to come clean on whether he's made any commitments to his friends in big tobacco to convince them to take this unprecedented step," she said. Mike Daube from the Australian Council on Smoking and Health says the advertising campaign is an outrageous effort by the global tobacco industry to influence the Australian election. "This is a lethal industry using its financial muscle to keep people smoking," he said. "What this really tells us is just how effective they fear plain packaging will be. "The real reason they're running this big campaign is they're worried that if it happens in Australia it's going to happen elsewhere." June 27, 2008 - Andre Calantzopoulos, CEO, Philip Morris International (PMI), tells us PMI strongly opposes generic packaging. (PMI presentation at JP Morgan Global Tobacco Conference, London, 6/27/2008), England, UK, United Kingdom.. Reference: Big tobacco bankrolls anti-Labor ad campaign by Jennifer Macey and staff, ABC (Australian Broadcasting Corp.) News, 8/4/2010. A few related stories plain packaging: Australia - new Prime Minister Julia Gillard..; Australia - tobacco tax increase now in force, next comes plain tobacco packaging..; Australia - plain packages on all tobacco products within 2-years..; Australian study - Plainer cigarette packages, perceived as boring or unattractive, would make smoking much less appealing to teens..; Australia - federal government is currently analyzing recommendations for reducing smoking..; United Kingdom - cigarette makers oppose plain packaging..; United Kingdom - halve the number of smokers by end of decade..; UK - Richard Branson makes high-profile plea for tobacco control measures to protect children..; UK - House of Lords -debate on tobacco plain packaging..; British considering banning logos on cigarette packs, other measures..; Posted by tobaccowatch.org Wednesday, August 4, 2010 at 5:26 AM Maine cigarette sales rise, New Hampshire cigarett... Nunavut , Canada - very high smoking rates, very h... Florida - tobacco companies ordered to pay $2.2 mi... New Zealand - health board says no to psychiatric ... Wisconsin - fewer young people smoking.. Star Scientific launches a lozenge that is suppose... Swedish Match develops new lid for Red Man Moist ... PACT Act - sometimes soldiers in Iraq or Afghanist... Nik Modi UBS Tobacco Analyst - cigarettes will g... Scotland, Grampian Region - latest word, NHS Gram... Western Australia - even in outdoor, well-ventilat... Lorillard to launch non-menthol variety of Newport... Photojournalism Series: In the Tobacco Industry, ... Kenya - BAT has started exporting tobacco from Ke... Russia - BATR has an alternative instead of banni... Australia - stronger new warnings for Champix (Cha... Australia - big tobacco fighting back against plan... OHIO - smoking ban should be strengthened NOT wea... WCO - 2009 annual report on illicit trade in toba... Sub Sahara Africa - grants available for anti-tob... Africa - forum held in Mozambique to discuss the ... Video - More - new anti-smoking ordinance - Ithac... India - study emphasizes the need to integrate tob... Cedar Rapids, Iowa - little filtered-cigars gainin... Philippines - Muslim council says smoking is forbi... PAPER: a systematically review finds waterpipe tob... PAPER: SHS exposure is associated with poor academ... PAPER: Profits obtained from transnational tobacco...
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NGST Weekly Missive 25 Apr 2002 Status Report From: Goddard Space Flight Center Posted: Thursday, April 25, 2002 We've kept focused over the last couple of weeks on bringing our 3 major procurements to completion. The Instrument AO is still on track for a mid-June award announcement. The Science and Operations contract effort is in the last stages of work too. The Phase 2 Prime Contractor downselect competition is headed for a "lightning round", and since I may in fact be dating myself with that reference, let me explain my meaning more clearly below. NASA has asked the offerors for the NGST prime contract to submit revised information consistent with a planned launch date of June 2010. NASA anticipates a relatively short turnaround time for the evaluation of the revised input, and hence the term "lightning round" mentioned above. This new launch date is in agreement with the planned availability of NASA funds and with the rate of progress on the key technology developments in mirrors, instruments and other devices. It accommodates several possibilities for the international contributions from the European and Canadian Space Agencies, and it does not require reductions of capabilities. NASA is fully committed to meeting the scientific objectives developed by the NGST Science Working Groups and reviewed by committees advising all three space agencies. On the technology front, our GSFC MEMS Development Group, on tap to deliver a programmable aperture selector (MEMS Microshutter Array) to the European Near Infrared Spectrometer (NIRSPEC) Team, had a technology first recently, as they operated a sub unit of the full microshutter array successfully at cryogenic temperatures. Many from the ISIM team were gathered last week over in Marseilles for a Phase A mid term review of the ESA NIRSPEC instrument. Finally, Peter Stockman tells us that the electronic (pdf-file) release of STScI spring 2002 Newsletter is available for download http://sco.stsci.edu/newsletter/ It contains a couple of interesting articles on NGST in addition to HST. (It can also be reached by clicking "STScI Newsletter" in the left column of the Institute homepage.)
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Metrolinx’s suburban plans for an urban transit system December 14, 2016 | By Sean Marshall GO Transit train from the Pape Avenue footbridge, near the proposed site of Gerrard Station At its last board meeting on December 8, Metrolinx presented an update on the status of 12 new GO Transit rail stations, all located on existing lines. Eight of these proposed new stations are located in the City of Toronto; and six of those are station locations once promised as part of John Tory’s SmartTrack proposal. To put it bluntly, Metrolinx should go back to the drawing board, because these station layouts aren’t helpful for providing useful connections to local transit, nor do they maximize the development opportunities at rapid transit stations. With only a few exceptions, GO Transit stations are located in suburban settings, and their defining features are massive parking lots and/or multi-story parking garages, and gigantic bus loops and passenger pick up and drop off areas, known as PPUDOs. Historically, GO Transit’s use of sprawling station designs made sense. GO Transit started off as a commuter rail system designed to reduce traffic headed to and from Downtown Toronto. When the commuter rail system was created in 1967, local transit in most of Toronto’s suburbs was poor or non-existent. Railside industrial lands were inexpensive to purchase for massive parking lots. But to this day, GO Transit remains focused on building more parking spaces for its commuters, even in urban settings, such as Downtown Brampton. The cost of building and maintaining parking lots is included in GO Transit’s fares, while the TTC charges for parking at all of its lots. GO Transit’s fare structure penalizes short trips in favour of long-distance commuters. If GO Transit wishes to implement regional rail, especially to deliver what’s left of John Tory’s SmartTrack proposal for frequent urban rail service integrated with the TTC, GO Transit will have to change. Unfortunately, the proposed new station designs (all available in this Metrolinx report) appear to be of the same suburban thinking, with needlessly large bus loops, PPUDOs, and parking lots. Despite plans for frequent, electric regional rail services, known as GO RER, all the new station designs are for conventional 12-car diesel-hauled trains. Connections to local transit are neglected. Toronto deserves better. Finch East Station, from the Metrolinx board report At Finch East Station, for example (illustrated above), there is a 220-car parking lot, a bus loop built to handle 10 buses, and a PPUDO, all accessible from a new roadway north of Finch Avenue East. Only two existing bus routes would connect to this station, 39 Finch East and 199 Finch Rocket, so the large bus loop is completely unnecessary and would add running time to both routes. In fact, it would be preferable to extend the train platforms south, across Finch Avenue, with the buses stopping on street. This would create more available land for transit-oriented development. Gerrard Station, from the Metrolinx board report The proposed Gerrard GO station manages to miss a proper connection with the future Relief Line, which is proposed to run under Pape Avenue. It also features a needlessly large bus loop. The TTC tends to build compact bus loops with an enclosed passenger waiting area in the middle, with direct access to rapid transit; instead this large, surface bus terminal is built to suburban specifications, including a stormwater management pond. An integrated development, like that at York Mills Station where the bus terminal is located below an office complex, should be investigated instead. St. Clair West Station, from the Metrolinx board report St. Clair West, another proposed station near Keele Street and St. Clair Avenue, is especially disappointing. Located north of St. Clair Avenue West, the pedestrian access points lead only to the east, to Union Street. This makes for long walks to the 512 St. Clair Streetcar and the 41 Keele, 89 Weston, and 168 Symington bus routes. A tiny bus loop accommodates the 127 Davenport bus, which currently loops nearby on Old Weston Road. In the report, Metrolinx notes that a connection to the 512 car is “challenging” but it also notes that the TTC wishes to route some bus services into this station. The proposed station plan doesn’t even try to make these necessary connections. If we’re serious about creating a regional rail network, integrated with the TTC and other transit agencies, the station designs need to reflect this. After all, Tory touted SmartTrack as a quick-build transit relief project. But without proper integration with the TTC surface network, including easy and attractive transfer opportunities, these opportunities are limited. The TTC builds its subway stations with these crucial surface transit connections in mind. It’s time for Metrolinx to do the same at its new GO stations. LORINC: Doug Ford draws a subway map CodeRedTO Op Ed: Does Toronto transit need an upload? Or a download? Suburban land use & climate change: Making the connections and taking action LORINC: 61 questions for Doug Ford More posts by Sean Marshall hamish wilson Thanks for this; we’re dominated if not dumbinated by the more suburban standards and pols. It is very uphill trying to get change/new ideas into the silos – with complications due to railway lines’ standards, plus not inconveniencing folks. (Eg., could we have a more compact station footprint by having entry to trains at the equivalent of say four cars vs. 10 or 12?) This large footprint size requirement may be why a proposed “Liberty” station is kinda far away from the needed/logical place to the point of it maybe really not being worthwhile to build, not that the City would embrace building new transit in the west end eg. the DRL of 1985 which had a robust transit line along Front St., and continued it west through the same land that Mike and Gord are quite happy to build a new road, piecemealed from the Front St. Extension plan, but called a new Liberty St. to fudge it, in an EA that doesn’t look at transit options because it’s piecemealed. We could really use (finally) a dusting off, revising, and doing of improved connections between the two GO/RER lines that are at Dundas St. W./Bloor, and east and Main/GO. This might be a way of getting a surface relief function within a few years and without billions of unfunded cost, as we persist in building subways to sprawl that cost billions, and in the case of the Suspect Subway Extension (SSE), seems really blighting and unable to think of any other option beyond any type of subway as long as it’s aligned here. Merely 10 years ago, TTC approved an 8-month shutdown to revamp the tracks and vehicles of the SRT for about a tenth of the subway cost, still a lot of money, but we don’t want to squeeze the billions. Stephen Wickens Kudos, Sean. Excellent piece. Metrolinx needs a massive change in vision if it’s to maximize return on investment, both in terms of financing and maximizing transit’s competitiveness, regionwide and in truly urban areas. As is, it remains largely a sleepy commuter rail company whose thinking is stuck in the 1960s. Unless we turn those suburban station catchment areas (especially everywhere within a potential 5-minute walk of the platforms) into pedestrian-friendly, multi-use, all-day destinations for everything from living, working, shopping, schooling, playing et cetera, RER’s new operating costs are going to badly outstrip new revenue (you can include lots of parking, but the lands cannot be single use parking). Do it right, and the suburban bus operators will have way more reasons to improve their all-day services, and not just to the stations). We need to go way beyond the Mobility Hub concept (stuff I outlined to Metrolinx in response to their green and white papers years ago). It’s not just a planning thing, it’s a business thing … much of which needs to incorporate lessons from MTR Corp’s rail-plus-property model. Another problem with the bus loops? They make for an uncomfortable ride as bus operators swerve mightily, and often too-aggressively, to enter, navigate, and exit the damn things. No one who actually rides buses would ever design a bus loop unless there was absolutely no other way of providing a bus-train connection. These plans were, as is customary, designed by people who drive everywhere in their daily lives. Metrostinx Metrolinx is does not see the big picture beyond trying to buy votes in the 905/795. Davenport deserves better. Toronto deserves better. Ontario deserves better. Grieves Interesting article…I hope GO does not plan these stations the same way they do for suburban stations. The plans sound far from finalized and Metrolinx appears to be working with the City and TTC….a few things worth noting: “At Finch East Station, for example (illustrated above), there is a 220-car parking lot”. I understand this is an example, but are any other proposed Toronto stations contemplating parking lots? I could be wrong but don’t believe so. “The proposed Gerrard GO station manages to miss a proper connection with the future Relief Line, which is proposed to run under Pape Avenue.” The report you link to addresses this: – The Gerrard station in the initial business case was proposed near Carlaw Ave. The City of Toronto prefers the station to be further east to provide access to a potential Relief Line station at Pape Avenue and a significant development site. – The feasibility of a Pape location needs to be determined. Significant additional impact on adjacent properties and real estate requirements may be incurred. “It also features a needlessly large bus loop. The TTC tends to build compact bus loops with an enclosed passenger waiting area in the middle, with direct access to rapid transit; instead this large, surface bus terminal is built to suburban specifications, including a stormwater management pond”. From the report: – TTC has expressed interest in creating a large streetcar/bus terminal here by rerouting the terminus of the Dundas Streetcar, local bus routes and protecting for future connection to the Port Lands This is really weak. Generally, we’ve seen Metrolinx been pretty good with their work and this is a disappointment. The communities need to rally and get fixes to their stations. Time to speak up! It seems pretty obvious the people who came up with these designs do not actually use urban public transit. If they did you would see a more transit and pedestrian friendly layout for these metropolitan stations. Given that Metrolinx still refuses to grant Mobility Hub status to Long Branch GO Station, on the Toronto-Mississauga boundary and which is a terminal for MiWay buses, TTC buses, and the 501 Queen streetcar route, it is clear that they still think in suburban, not urban, terms. Furthermore their obfuscation of the GO train and bus fares within 416 clearly shows their 905 bias, reinforced by the fact that GO trip fares within 416 are much much higher than equivalent distances in 905 land. The Province has an amazing opportunity to build a workable 416-905 urban transit system on the GO Train network, but Metrolinx is hampering this with their suburban myopia and stinginess when it comes to design of their new 416 stations, and fare integration of GO services with the TTC. GO Transit’s Regional Express Network of 15 min all day GO Train frequencies has the potential to transform travel within the GTHA, but Metrolinx is falling down on building a truly region-wide transit system, by penalizing the heart of the region, Toronto. steveintoronto Further to all the above comments, what immediately strikes me is that any leaning I had to thinking the TTC would be better off folded into GO has evaporated. If GO is this completely inept at providing *city* stations with *city* realities, then the TTC would be completely crippled if part of GO. ‘PPUDO’ Having seen this acronym, I now drop any and all objections I ever had to the term ‘kiss & ride’ iSkyscraper Revenge of the 905. Brutal compared to the effort the TTC put into its suburban stations when they were built in the 70s, like Lawrence with its integrated bus bays that made connections a snap, even though it cost a pretty penny to do it. At the root of the current problem is a lack of agreement as to what we want transit to do. Because of that, we find different people talking in entirely different languages when they lay out their thoughts as to transit investment priorities. Is the purpose of transit to support life in the city as we have become accustomed to living it up to now, or is it to set the pattern for life as we will need to live it in the future? Is it to support current development patterns or is it to lay the foundation for the kind of development that we need to encourage in the decades to come? The unfortunate shorthand description for this conflict is that we have competing urban and suburban visions of transit policy. While for a time the urban vision held top position in Toronto, it is now appears to be the preserve of a rearguard rebel band only. The suburban empire is striking back. Then, of course, there is the factor of leadership that declares that everything is a priority and that the miracle of tax increment funding means that we can have it all for free. But that’s democracy for you.
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Lily Cole Enjoys Tennis Match In London @ModelsFashions Update: Now with pictures of Lily at the match! Lily Cole in Plastic Dreams: Lily In The Sky With Diamonds Some fantastic new photos of Lily Cole for Plastic Dreams titled "Lily In The Sky With Diamonds." Beautiful! Check out the rest of the pictures below. Lily Cole leaving an office building in London, November 16 2011. See more here: ModelCandids Lily Cole at After Party for Old Vic 24 Hour Plays Celebrity Gala LONDON, UNITED KINGDOM - NOVEMBER 13: Charlie Cox and Lily Cole arrive at the post-show party, The 25th Hour, following The Old Vic's 24 Hour Plays Celebrity Gala 2011 during which guests drank Jack Daniels Single Barrel, Final Act cocktails at the Corinthia Hotel London on November 13, 2011 in London, England. (Photo by Eamonn McCormack/Getty Images for The Old Vic's 24 Hour Plays Celebrity Gala) 14/11/2011 Lily Cole at Harper's Bazaar Women of the Year Awards Harper's Bazaar's most glamorous Women of the Year awards yet saw stars from Tom Ford to Judi Dench celebrate at Claridge’s in London’s Mayfair last night. The Laurent Perrier champagne was flowing as the prestigious Swarovski awards were presented to our most influential people of 2011. Singer Florence Welch, who presented Sarah Burton with the Designer of the Year Award, wore Alexander McQueen while model Lily Cole, who didn't stick to the black and gold dress code, chose a stunning ornate blue dress. Lily, who presented Judi Dench with her Lifetime Achievement Award, told guests in Claridge’s Ballroom, “I feel like I have won something this evening, having the honour to present this award.” Fashion Gone Rogue: Lily Cole Outtake Damon Baker shares an outtake from an upcoming shoot with British model turned actress, Lily Cole. Classic hair by Claire Rothstein and makeup by Valeria Ferreira complete the cinematic image. / Styling by Genevieve Garner Lily Cole Participates in Student Tuition Against Fee Rise Protest Getty photo taken at protest yesterday MODEL Lily Cole participated in yesterday's London-based student protests, which campaigned against the government's tuition fee rise and university funding cuts. New Picture of Lily Cole by Mario Sorrenti Lily Cole by Mario Sorrenti via Fashion to the Core Lily Cole and Mackenzie Crook join Old Vic theatre – for 24 hours Mackenzie Crook, Lily Cole and Katherine Parkinson are among those taking up the challenge of the Old Vic's 24 Hour Plays Celebrity Gala this year. The gala event, which was first held in 2004, brings together about 50 established actors, writers and directors to create six new short plays in a single day. It aims to raise funds for The Old Vic Theatre Trust, a charity set up to support both the Old Vic's work and the theatre building itself. It also encompasses Old Vic New Voices, the education and community department, which has run its own 24 Hour Plays event every year since 2005. Rob Brydon will host the gala itself on 13 November, with the creative team gathering for the first time at 10pm the previous night. Writers including Roy Williams, Jack Thorne and Amy Rosenthal will have until dawn to come up with a 10-minute play. After an intensive day of rehearsals, each work will then be performed on the Old Vic stage. Lily Cole photographed by Paolo Roversi SuicideBlonde via AutoEntropy
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Michelle Obama, Superhero President Obama meets President Luiz Inacio Lula D... FLOTUS, Michelle Obama's First 50 Days (Video) Just Blame Bush for it ALL Presiden Obama's Weekly Radio Address, March 14, 2... CBS Evening News with Katie Couric hits it out of ... Madoff net worth over 823M....that is a damn shame... FLOTUS, Michelle Obama on Good Morning America , "... Jon Stewart, The Daily Show vs. Jim Cramer, CNBC, ... President Obama's Dedication of the Abraham Lincol... It is over for Cramer and CNBC to some extent. South Carolina don't have a pot to piss in, but do... FLOTUS, Michelle Obama at Fort Bragg, North Caroli... Madoff off to jail. THANK GOD!!! (Video) Bernie Madoff to plead guilty today..... Obama signed that spending bill, minus the cameras... Michael Steele's tenure at the RNC looks shorter b... Folks finding it hard to keep up with credit card ... Obama's Drug Czar Choice, Gil Kerlikowske (Video) FLOTUS, Michelle Obama and Secretary of State Hill... Ari Fleischer defending George W. Bush on Hardball... Republicans wake up!!! King Rush is draggin' you ... President Obama announces earmark reform plan (Vid... Jim Cramer is a fraud and should be FIRED. CNBC i... Jon Stewart puts Jim Cramer, CNBC, and Joe Scarbor... Senator Claire McCaskill (D-MO) schools them AGAIN... Bristol Palin breaks off engagement because she do... Top Performances on American Idol 8, March 10, 200... Jim Cramer, CNBC, don't get into a pissing match w... Bernie Madoff, to plead guilty for now....62B in f... Congress Approves the Spending Bill Citigroup on its way up? President Obama's Speech on Education (Video and T... Let the banks fail? (Video) Michelle Obama has come a long way from "the afro ... Obama to give major speech on education Obama reviewing Bush's past Presidential signing s... Obama reverses stem cell policy (Video and Transcr... Michelle and Oprah on "O" Magazine (Video) 60 Minutes, Your Bank Has Failed (Video) Will the Obama Administration Save GM? Mexico's drug war can bring immigration, protectio... This Week With Barack Obama, March 3-8, 2009: Sal... Face the Nation, CBS, March 8, 2009 (Video) King Rush. Will he take the Republican Party down... Meet the Press, March 8, 2009 (Video and Transcrip... Saturday Night Live (SNL) on Michael Steele, (Vide... Researchers waiting for Obama to sign order to rev... Obama's Interview with NY Times (Transcript and Au... Obama reviewing Bush's past Presidential signing statements President Barack Obama ordered federal agencies to get legal reviews of statements that his predecessors, including George W. Bush, used to challenge parts of new laws they viewed as unconstitutional. Obama, in a two-page memorandum he issued yesterday, also preserved the right to rely on the so-called signing statements to make similar challenges. “In a way, he’s saying, ‘Yes, we’re not going to accept this body of presidential law by the previous presidents,’” said Phillip Cooper, a professor at Portland State University who has studied signing statements. “But he’s serving notice that he may make use of the presidential signing statement as a device.” Obama’s memorandum instructed federal agencies to ask the attorney general’s office for guidance before relying on a past signing statement as a reason to disregard a statute’s provision. He said there can be “no doubt that the practice of issuing such statements can be abused,” words that signaled his latest break from Bush’s approach to executive authority. Obama said he would attach signing statements to legislation “only when it is appropriate to do so as a means of discharging my constitutional responsibilities.” He also laid out a set of principles that will govern his use of signing statements. Signing statements should “not be used to suggest that the president will disregard statutory requirements on the basis of policy disagreements,” Obama said in the memorandum. “He is at least saying what’s he’s not going to do,” said Cooper. read more here.... Labels: barack obama, George W. Bush, President barack obama|George W. Bush|President|
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IRSDC enters into Tripartite Agreement with France This article was published on : June 12, 2019 In a recent development, the Indian Railway Station Development Corporation (IRSDC) has entered into a tripartite agreement with French National Railways SNCF and French Development Agency AFD. As per the agreement, the Corporation will receive funds up to 7 lakh euros to pump the capacity building for the government’s railway station development program. The agreement was signed in the presence of Suresh Angadi, Minister of State for Railways, and Jean Baptiste Lemoyne, Minister of State for Europe and Foreign Affairs of France, Alexandre Ziegler, Ambassador of France in India and other senior officers of the French Embassy and Indian Railways. According to a statement from Indian Railways, “Under this agreement, AFD, has agreed to provide in-kind grant financing up to 7,00,000 Euros, through SNCF-Hubs and Connexions as a Technical Partner to IRSDC to support capacity building for the Railway Station Development Program in India.” The statement further added that with this development, there will not be any financial liability on IRSDC or Indian Railways. Asia’s largest integrated show on Smart and Safe Mobility Tags: Indian Railway IRSDC Tripartite
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Home Deals Country State/Province City Photo Article Hotspots Currency Timezone Airport Airline Travel > Airports CBH - Béchar Boudghene Ben Ali Lotfi Airport at Bechar - Basic Information Basic facts and profile information about CBH - Béchar Boudghene Ben Ali Lotfi Airport at Bechar in Algeria: airport name, FAA/IATA/ICAO codes, city and country, latitude, longitude, altitude, time zone, etc. Airport Name: Béchar Boudghene Ben Ali Lotfi Airport City Name: Bechar- City served by this airport. Local Time: on in Europe/Gibraltar time zone IATA/FAA Code: CBH - 3-letter code assigned by IATA or FAA. ICAO Code: DAOR - 4-letter code assigned by ICAO. Latitude and Longitude: 31.645700 - Latitude of this airport. Longitude: -2.269860 - Longitude of this airport. Altitude: 811 metres above the sea level. Airlines: Country Name: Algeria - Country or territory where this airport is located. DZ - ISO2 code of the country. Currency: - () - Currency used at this airport. Calling Code: +213 - Telephone dialing in code for this airport. Search Airport Database by Key Word Looking for names and codes of airports in Paris? Use our search engine on the airport database of over 6,000 airports in the world. The search engine uses an easy-to-use key word search on airport name, code, city and country. Top 30 Busiest Airports in the World Want to know which airport has the most passenger traffic? See our top 30 busiest airport in passenger traffic based on 2010 statistics. The busiest airport is the Hartsfield-Jackson Atlanta International Airport with 89,331,622 passengers in year 2010. Top 30 Highest Airports in the World Want to know which airport has the highest elevation (altitude)? See our top 30 highest airport in elevation (altitude). The highest airport is the Qamdo Bangda Airport in China with an elevation of 4,334 metres (14,219 feet). Top 30 Closest Airports to the South Pole Want to know which airport is the closest airport to the South Pole? See our top 30 closest airports to the South Pole. The Guardiamarina Zanartu Airport (WPU) with an latitude of -54.9311 in Chile is the closest airport to the South Pole. Top 30 Closest Airports to the North Pole Want to know which airport is the closest airport to the North Pole? See our top 30 closest airports to the North Pole. The Alert airport (YLT) with an latitude of 82.517778 in Canada is the closest airport to the North Pole. Top 30 Airports with Most Air Routes in the World Want to know which airport has the most air routes in the world? See our top 30 airports with most air routes in the world. The #1 airport with most air routes is Chicago Ohare Intl (ORD) airport with 552 air routes. World Map of Airport Locations World map of airport locations. Each airport is represented by a red dot on the map. Locations of over 6,000 airports are represented on the map. Top Travel Deals - Hand-selected top travel deals available from the Hotwire Group's Travel Ticker service. Currency Exchanges - Free currency converter using latest foreign exchange (forex) market rates. Time Zones and World Clock - Current local date and time of world's major cities and time zone information. Countries of the World - Currencies, time zones and phone codes of all countries and territories. States/Provinces of All Countries - Basic information for states or provinces of all countries or territories. Cities Around the World - Basic information for over 6,000 cities around the world with search interface . Travel Photo Gallery - Photographs taken on travels to most beautiful places around the world like Grand Canyon, Hawaii. Travel Articles - Collection of travel articles, guides, and tips. Travel Hotspots - Best places in the world to visit: Hawaii, Rome, Paris... Airports Around the World - Airport names and codes for over 6,600 airports around the world with search interface. Copyright © 2020 FYIcenter.com. All Rights Reserved. Disclaimer: The FYIcenter travel team maintains this website to provide you general travel information. Our goal is to keep this information timely and accurate. If errors are brought to our attention, we will try to correct them. However FYIcenter.com accepts no responsibility or liability whatsoever with regard to the information on this site.
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South West Cornwall; Coast & Country Based at the ROSEMUNDY HOUSE HOTEL DEPARTS THURSDAY 15TH OCTOBER RETURNS TUESDAY 20TH OCTOBER The county of Cornwall offers enchanting scenery, breathtaking views, golden sandy beaches and quaint-stone built harbours and villages. The unspoilt resort of St Agnes is a former tin mining and fishing village set in the heart of a designated Area of Outstanding Natural Beauty. Dominated by St Agnes Beacon, the village boasts many cafés, restaurants, craft shops and galleries and is particularly well known for its ‘stippy stappy’ sea captains’ cottages. Highly praised by our clients for several years, our base in St Agnes is once again the very comfortable, family run ROSEMUNDY HOUSE HOTEL, an elegant Queen Anne Residence set in over four acres of secluded gardens and woodlands. The nearest beach at beautiful Trevaunance Cove is less than a mile away and the quaint centre of St Agnes village just a short walk along the main street. Tastefully extended, the Rosemundy has several lounges, a bar and restaurant. Naturally all of the en suite bedrooms feature tv and hospitality tray. Unfortunately, there is no lift but all bedrooms are situated on the 1st or 2nd floor. Please note – restricted drop off points and the hilly nature of Cornwall make this holiday unsuitable for the less mobile. Some walking will be required to fully enjoy all the excursions on offer. Departing Newark early morning, we principally utilise the motorway system to take us southwards into Devon. Then skirting Dartmoor, we proceed into Cornwall via Bodmin and the coast at St Agnes. Friday 16th – Monday 19th October Scheduled excursions during our stay will include the following: • Full day tour including a visit to St Ives with its fishing harbour and magnificent beaches which are backed by a glorious maze of narrow streets and alleyways (please note – some walking is required from the coach drop off point) • Full day tour incorporating a visit to the enchanting Lost Gardens of Heligan which, as the name suggests, were ‘rediscovered’ almost 30 years ago. A garden for all seasons, Heligan is considered one of the most romantic in the UK, appreciated as much for its beauty and mystery as for the ground breaking restoration project which brought it back to life. Time permitting we will visit the lovely fishing resort of Mevagissey with its cafés, galleries and shops which cluster around the harbour walls and line the pretty streets (please note - some walking is required from the coach drop off point) • Full day tour including a visit to the National Seal Sanctuary. Located on the picturesque Helford Estuary, the sanctuary rescues and rehabilitates grey seals from around the Cornish Coastline and our guided tour will give an insight into how the animals are rescued and cared for • Full day visit to Truro, the UK’s most southerly city where the impressive cathedral and gothic towers dominate the skyline. In its shadow, a warren of compact streets are home to an impressive array of independent traders, delicatessens, boutiques and cafés. Departing St Ives after breakfast, we retrace our steps, so home to Newark for approximately teatime. Please note there is NO single room supplement. Pick ups over 10 miles radius of Newark *Please see inside front cover of brochure for details of early booking discounts and pick up supplements. 5 nights dinner, bed and breakfast accommodation at the Rosemundy House Hotel Admission to the National Seal Santuary Admission to the Lost Gardens of Heligan
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BLOODSHOT VOL. 5: GET SOME! TPB « back to series 90s tech. Bad attitudes. No wifi . It’s Valiant’s 21st-century shock troops – head-to-head against Project Rising Spirit’s first wave of superhuman specialists! With a valuable oil pipeline in dire peril, Bloodshot and the expendable commandos of H.A.R.D. Corps are headed to Africa to bring down a network of terrorist saboteurs. But as Bloodshot digs into the multinational oil conglomerate he’s been brought in to protect, he’ll soon find himself confronted by the complex truth behind the terror – and up close and personal with an older, scrappier, more grizzled generation of wet-wired soldier from the glory days of proxy wars and state-sponsored assassination. Collecting BLOODSHOT AND H.A.R.D. CORPS #18-19, BLOODSHOT AND H.A.R.D. CORPS: H.A.R.D. CORPS #0, and BLOODSHOT AND H.A.R.D. CORPS #22-23, don’t miss a single shot fired as acclaimed creators Christos Gage (Superior Spider-Man), Joshua Dysart (Harbinger Wars) and Duffy Boudreau (BlackAcre) partner with an all-star cast of top talents – including Bart Sears (X-O Manowar), ChrisCross (Superman/Batman) and Al Barrionuevo (The Authority) – for a brutal, globe-spanning cavalcade of missions from the classified archives of Project Rising Sprit and beyond. “You want a team book with exciting action, good writing and fun powers? Look no further than Bloodshot.” – Comic Vine Rating: T+ Writer: Christos Gage, Joshua Dysart, and Duffy Boudreau Artist: Bart Sears, ChrisCross, and Al Barrionuevo Cover Artist: Lewis LaRosa Editor: Alejandro Arbona Find Your Local Comic Shop Find Now Digital Edition Available at Valiant App Buy Now Digital Edition Available at comiXology Buy Now
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BLURAY added * During the 1980s, a failed stand-up comedian is driven insane and turns to a life of crime and chaos in Gotham City while becoming an infamous psychopathic crime figure. Genre: Crime, Drama, In Theaters, Thriller Actors: Bill Camp, Brett Cullen, Frances Conroy, Joaquin Phoenix, Robert De Niro, Shea Whigham, Zazie Beetz MixDrop EnglishHD 720P Download OnlyStream EnglishHD 720P Download A leader of a drug cartel sends his two toughest henchmen (Nicolas Cage, Laurence Fishburne) to investigate why shipments of cocaine are being hijacked and over cut somewhere on the… Country: Colombia,USA Genre: Action, Crime, Drama, Latest, Thriller The true story of Whitey Bulger, the brother of a state senator and the most infamous violent criminal in the history of South Boston, who became an FBI informant to… Rise of the Footsoldier 4: Marbella Fresh out of prison, Pat Tate steps right back into his Essex nightclub. But still disgruntled, he soon sets out to Marbelle to revenge those that put him away for… Daniel Lugo, manager of the Sun Gym in 1990s Miami, decides that there is only one way to achieve his version of the American dream: extortion. To achieve his goal,… Best friends Timmy (Stephen Odubola) and Marco (Micheal Ward) go to the same high school in Peckham but live in neighbouring London boroughs. When Marco’s beaten up by one of… Genre: Crime, Drama, In Theaters A chance opportunity arises for Robert Atkinson, a London banker who risks his bank’s money to leave the mundane behind and start a new life. To take advantage, he unwittingly… Genre: Crime, Drama, Latest Trailer: Joker
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Home>Unison News >Unison Realty Partners Acquires Interest in High Pointe Commons On Harrisburg’s East Shore 01 September In Unison News by John DiOrio Unison Realty Partners Acquires Interest in High Pointe Commons On Harrisburg’s East Shore Premier shopping center anchored by Target and JCPenney hosts strong tenant line-up with historically high occupancy. Unison Realty Partners, a Boston-based privately held retail real estate investment management firm, acquired 100 percent ownership interest in High Pointe Commons, a premier 355,000-square-foot regional community center in Harrisburg, Pa. Built in 2006, the property is anchored by an independent 125,000-square-foot Target and 98,000-square-foot JCPenney, which includes in-store Sephora and Disney Store concept shops. Unison will be acquiring the remaining 132,000 square feet of the property, which includes a stable and diverse mix of fashion, service and food tenants, including Christmas Tree Shops, Chili’s Bar and Grill, and Petco. Today, High Pointe Commons is 99 percent leased, and is well-located off of Interstate 283. “High Pointe Commons is the epitome of what we look for in an investment,” said Karim Fadel, founder and principal of Unison Realty Partners. “With a convenient location in a growing market, historically high occupancy and a lineup of national retailers, we’re confident that High Pointe Commons will continue to draw in the local community while we work to improve and develop the center.” Unison owns and operates a number of shopping centers along the east coast, including its most recent acquisition of Johnston Road Plaza, a grocery-anchored shopping center in Charlotte, N.C. Targeting performing properties with value to unlock, Unison Realty Partners is actively seeking new deals throughout the Northeast and Southeast regions. High Pointe Commons was a joint venture development of High Real Estate Group, LLC and CBL & Associates Properties, Inc. Unison’s John DiOrio in Shopping Centers Today: “Distressed vs. Value-add: Investors dig for opportunities in difficult market” Unison Realty & Blue Vista Capital Acquire Hunt River Commons Shopping Center in North Kingstown, Rhode Island Unison Realty Partners Acquires Publix-Anchored Center, Lake Mary Pointe, in Orlando MSA
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There are about 4x1010 galaxies in the universe. Among this multitude of galaxies, 34% are spirals, 20% are ellipticals, and 54% are irregular. We happen to live in an ordinary spiral galaxy called the Milky Way. On a clear night and with the aid of long exposure time, it appears like a silvery river across the sky as shown in Figure 05-11. It is a view looking from inside the galactic disk. The all sky view in different regions of the electromagnetic spectrum is shown in Figure 05-12 (in false colours). Figure 05-13a shows a panorama of the Milky Way. Also check out another panorama of the Milky Way by Axel Mellinger. Figure 05-11 View from Death Valley [view large image] Figure 05-12 All Sky View Figure 05-13a A Panorama View of the Milky Way [view large image] See more detail in Serge Brunier's Gallery. If we could fly away from the Milkyway and look back, the view would be similar to the spiral galaxy NGC 7331 as depicted in Figure 05-13b. Similar in size to our own Milky Way, spiral galaxy NGC 7331 lies about 50 million light-years away toward the constellation Pegasus. It contains a mixture of young stars in the bluer regions and an older population in the yellowish center. The total mass of NGC 7331 and the Milky Way is estimated to be several 1011 solar mass. The first painting featuring a prominent MilkyWay is probably the "Flight into Egypt" of the holy family by Adam Elsheimer in Figure 05-13b NGC7331 Figure 05-13c Milkyway, Artist's View 1609 (see Figure 05-13c). In the Middle Ages, it is called the "Jacob's Ladder" leading to heaven in his dream. The MilkyWay was also known as "Silvery River" in other folklore. The Milky Way does not exist in isolation and is not a finished work as perceived by astronomers many years ago. It is observed that most galaxies formed from the merging of smaller precursors, and in the case of the Milky Way, we can observe the final stages of this process. As shown in Figure 05-14, the Milky Way is tearing apart small satellite galaxies (such as the Large and Small Magellanic Clouds) and incorporating their stars. Meanwhile hot intergalactic gas clouds are continually arriving from intergalactic space. The evidence for the continuing accretion of gas by the Milky Way involves high-velocity clouds (HVCs) - mysterious clumps of hydrogen, up to 10 million solar mass and 10,000 ly across, moving rapidly (from 90 to 400 km/sec) through the outer regions of the galaxy. These materials form the reservoir from which the Milky Way can draw on to make new stars. An August 2008 report from the Sloan Digital Sky Survey indicates that there are many stellar streams crisscrossing the Milky Way halo. They are the stars torn from disrupted satellite galaxies that have merged with the Milky Way. Figure 05-15a is a theoretical model of a galaxy like the Milky Way showing many trails of stars . The region shown is about 1 million light-years on a side; the Sun is just 25,000 light-years from the center of the galaxy and would appear close to the center of this picture. Figure 05-14 Milky Way Neighborhood [large image] Figure 05-15a Milky Way Streams [view large image] The disk of the Milky Way exhibits a spiral structure, which shows up in the distribution of objects populating the disk component. These objects include, the HI regions of neutral hydrogen atoms, the population I objects such as young stars, diffuse star-forming nebulae, H II regions of ionized hydrogen atoms and open star clusters. These population I objects are very young, in contrast to the very old population II objects in the Milky Way's Halo (globular clusters and old stars, including older planetary nebulae). The arms of the Milky Way, at least near the solar neighborhood in our Galaxy, are typically named for the constellations where more prominent parts of them are situated. The solar system is trundleing around at nearly 200 km/sec in the Local or Orion Arm - a spur in between the more substantial Sagittarius and Perseus arms. The Milky Way is now known as a barred spiral. The evidence, at first indirect, began to accumulate in 1975: stars and gas tracked in the middle of the Milky Way did not follow the orbits they would if the spiral pattern reached all the Figure 05-15b Barred Milky Way way in. Recent surveys of the sky in near-infrared light have revealed the bar directly and dispelled the remaining doubts (Figure 05-15b). The latest (2008) view of the Milky Way is presented by the Spitzer Space Telescope in infrared. Figure 05-15c shows just a small part of the mosaic toward the Milky Way center in which the green filaments are light (false-color) from complex molecules - polycyclic aromatic hydrocarbons (PAHs) - that on Earth are the common, sooty products of incomplete combustion. The PAHs are found in star forming regions, along with reddish emission from graphite dust particles. Blue specks throughout the picture are individual Milky Way stars. The new data also reveal a structure different from the traditional view. It finds that the Milky Way is a barred spiral with only two major arms - the Scutum-Centaurus and Perseus arms. They contain the greatest densities of both young, bright stars, and older, so-called red-giant stars. The two minor arms, Sagittarius and Norma, are filled with gas and pockets of young stars. The solar system lies near a small, partial arm called the Orion Arm, or Spur (see an artist's rendition in Figure 05-15d). Figure 05-15c Milky Way, Infrared [view large image] Figure 05-15d Latest Version [large image] While most of the arms are spiraling inward to the center, the 3 kpc arms are expanding at speed more than 50 km/sec. The main components of the Milky Way consist of a nucleus at the center, a nuclear bulge, a disk in the form of spiral arms winding around this nucleus, and a halo, which covers both the nucleus, the disk, and contains a spherical distribution of globular clusters, and dark matter. The radius of the visible disk is about 20 kpc with the Sun located 8 kpc from the center. Thickness of the disk is only about 1 kpc. Figure 05-16a shows the recently updated version of the Milky Way as published in the September 2011 issue of the "Astronomy" magazine. Followings are the legends for the various components in the illustration. Top View : 1. Galactic Center - A super-massive black hole of 4 million solar mass is sitting at the center. It is about 8 kpc from Earth. 2. Galactic Bar - It is a region about 8.6 kpc long, where stars orbit in narrow elliptical instead of circular paths. 3. Central Molecular Zone - This zone contains dense, turbulent gas that gives rise to new stars at a higher rate than more outlying regions. It is about 7.4 kpc across. 4. Spiral Arm - When orbiting stars and gas enter the arms, they slow down and bunch up triggering star birth. 5. Gas Flow - The gas entering a spiral arm deflects slightly toward the galactic center, where it fuels star birth. 6. Spiral Flow - The movement of gas, dust, and stars forms a spiral pattern, which indicates a "sink" (the black hole) at the galactic center. Figure 05-16a Milky Way Components Side View : 7. Galactic Bulge - This is a spherical population of stars orbiting the galactic center. 8. Galactic Disk - It contains most of the galaxy's stars, a majority of which resides within the thin disk with thickness about 0.4 kpc (8a). The thicker disk (8b) is about 2 kpc thick. The galactic disk also contains most of the gas with a warped layer of neutral hydrogen extending to a radius of 21.5 kpc. 9. Disk Stability - As stars form from molecular gas in the disk, they heat up the surrounding gas creating an outward pressure that prevents the disk from collapsing. 10. High-velocity Gas Clouds - At least two dozen large gas clouds and hundreds of smaller ones orbit the Milky Way. Those merged in collisions fuel more star formation. 11. Globular Clusters - At least 158 dense collections of stars orbit in the Milky Way's halo. The dark matter in the extended halo is not shown in the illustration (it's invisible anyway). 12. Bubbles and Beams - It was discovered by NASA's Fermi Gamma-ray Space Telescope in 2010 that there are pairs of gamma-ray bubbles and beams emanating up and down from the Milky Ways's center out to a distance of 27000 light-years (Figure 05-16b, by artist's impression). These features indicate that the Milky Way was much more active not long ago. The beams likely resulted from hot matter squeezing through the magnetic field in the galactic center while the bubbles probably formed from the push of material spewing from the central black hole. The stucture is Figure 05-16b Bubbles and Beams from Milky Way Center [view large image] Figure 05-16c Active Galaxy Centaurus A strikingly similar to the active radio galaxy Centaurus A as shown in Figure 05-16c (the real thing in various wavelengths, not a rendition by an artist). Even the tilt of the jets at 15o to the rotational axis appears to be the same. The real image of the Milky Way bubbles in radio frequency finally appears in an early 2013 issue of Nature. It is taken at 23 GHz showing at least three ridges. The lobes (black solid line) are permeated by strong magnetic fields of up to 15 µG. The field lines (light dark curves) is aligned with the ridges following the curved shape(Figure 05-16d). The study concludes that the radio lobes are formed by star formation (rather than black hole driven) with outflow from the Figure 05-16d MW Bubbles in Radio Frequency Figure 05-16e Milky Way Bubbles Milky Way's central 200 pc. The process transports a huge amount of magnetic energy, about 1055 ergs (~ 10 Msun), into the galactic halo. Figure 05-16e is a 2013 interpretation of the bubbles in terms of winds of hot gas from young star clusters. The GAIA (Global Astrometric Interferometer for Astrophysics) Mission is to compile a 3D space catalog of about 1 billion stars (~ 1% in the Milky Way) to reveal the composition and evolution of the Galaxy. The survey also includes some 100 thousands of quasars to establish a celestial reference frame as well as other astronomical objects out beyond. The GAIA spacecraft was launched on December 19, 2013 settling in an orbit around L2 (Lagrangian Point 2). The first batch data was released in 2016 (see "GAIA'S FIRST SKY MAP"). The 2018 release is more extensive including high-precision measurements of nearly 1.7 billion stars and revealing previously unseen details of our home Galaxy (Figures 05-16f1, f2). Figure 05-16f1 GAIA Project [view large image] Figure 05-16f2 GAIA Scope [view large image] BTW, the precise measurement of a celestial object's position is known as astrometry. A summary of data collected by GAIA : Measure the positions and velocity of approximately 1.7 billion stars in the Milky Way. Determine the surface temperature of 160 million and colour of 130 million stars. Use parallex to measure the proper motion of 1.3 billion stars. Measure radial velocity for 7 million stars. Discover hundreds of thousands of asteroids and comets within the Solar System. Discover seven thousand planets beyond the Solar System. Observe tens of thousands of failed stars, called brown dwarfs. Detect twenty thousand supernovae. Detect hundreds of thousands quasars. Figure 05-16f3 Amount of GAIA Data See Figure 05-16f3 for more quantitative details, also "GAIA Spotlight", "Milky Way Star Map", and the "Data Archive". Based on these data, researchers will be able to test models of how the Milky Way formed through mergers of smaller galaxies; measure the distribution of dark matter; and refine their theories for how stars evolve as they burn through their reserves of nuclear fuel. One quick check soon after the 2018 release reveals that the tension between the CMB and Standard Candles determination of the Hubble Constant remains from analysis of these latest data (see "Star Map Adds to Cosmic Confusion").
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Muhammad Ali Shirt Khaki T-Shirt Muhammad Ali Shirt Khaki T-ShirtThis great Muhammad Ali t-shirt is a great way to celebrate an American icon and fight legend.Available in Small, Medium, Large, XL & 2XL Muhammad Ali World Heavyweight Champion 1964 White Muhammad Ali Shirt World Heavyweight Champion 1964 White T-ShirtThis is The Greatest officially licensed T-shirt ever! Featuring one of the most famous professional boxers of all time, Muhammad Ali. You'll be floating... Muhammad Ali Thrilla In Manila 1975 Athletic Heather Muhammad Ali Shirt Thrilla In Manila 1975 Athletic Heather T-ShirtThis mens t-shirt features a collage of the historic Ali vs Frazier which features the classic line Thrilla in Manila.Officially LicensedAvailable in... Muhammad Ali I Beat People Up White Muhammad Ali Shirt I Beat People Up White T-ShirtAn awesome mens Muhammad Ali t-shirt, a must have for any fan of boxing. One of the most famous boxers of all time Muhammad Ali only had 5 losses compared to 56 wins with... Muhammad Ali Gold Medalist Black Muhammad Ali Shirt Gold Medalist Black T-ShirtThis t-shirt features Cassius Clay light heavyweight gold medalist champion summer olympics 1960 U.S.A. September 5th, 1960. He's one of the most recognized sports figures in... Muhammad Ali Float Like A Butterfly White Muhammad Ali Shirt Float Like A Butterfly White T-ShirtThis t-shirt features Muhammad Ali and says Float like a butterfly sting like a bee. He's one of the most recognized sports figures in history and will always be The...
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Thomas Goldstrasz and Henrik Pantle Computers During World War Two The Zuse Centre for Information Technology in Berlin (ZIB) writes the wartime biography of Konrad Zuse as the history of his computers: 1938 Completion of Z1, a fully mechanical programmable digital computer (test model). This test model never functioned in practice for reasons of lack of perfection of the mechanical elements. (A rebuilt model can be seen in the Berlin Museum fuer Verkehr und Technik.) 1940 Completion of Z2, the first fully functioning electro-mechanical computer in the world. 1941 Development of Z3. First realization of a program control using the binary digits. 1945/46 Development of Plankalkuel (plan calculus), perhaps the world's first programming language, a predecessor of the modern algorithmic programming languages also including concepts of logic programming. This brief biography in contrast to that of Alan Turing, does not even mention the Second World War. And there is no real need to mention it, since WW2 had no constructive influence on Zuse. The opposite is in fact the case: After completing my studies, I became a structural engineer with Henschel Aircraft Company. The year was 1935. However, I soon left this job to set up an inventor's workshop in my parents' apartment. I wanted to be able to devote myself entirely to the computer. (TCML p33) This is how Konrad Zuse describes his initial situation in The Computer - My Life. The workshop of an obsessive inventor in the style of Edison. The Zuse family gave over the large living room of their apartment to their son. Friends and relatives provided financial assistance. Zuse's mother cooked for the assembled scientists. Fellow students, Helmut Schreyer in particular, helped Konrad ("Kuno") Zuse with their heads and hands during the phase of transpiration which necessarily follows hot on the heels of inspiration. With his first computers Zuse applied a universal approach from the outset. His notebooks for 1937 already contain references to a "mechanical brain" capable of solving all problems which can be captured by mechanisms. Although Zuse's test runs were mainly oriented towards the problems of statics, he explained to his bemused co-engineers that one day his machines would even be able to beat world champions at chess. 1938 saw the return of (Babbage's) computer technology, which had been forgotten for a century, with the practical innovation of digital technology, in the form of the Z1. A single creative mind in a private workshop came to the same results as the huge, hectic intelligence operation within the creative framework of Bletchley Park - independently and simultaneously. The much-sponsored COLOSSUS in England (Bletchley Park had at its disposal the equipment and workforce of an entire factory) as opposed to the low-budget computers of the Z(use) series in Germany. The two were never played off against one another. More than of the meagre support received in the form of delayed partial funding of the Z3 (which still didn't prevent him from having to assemble his computers in the main out of waste parts), Zuse's autobiography tells of how it was possible to save the Z4 (along with far too little documentation) from being blasted back into oblivion as a result of the Blitzkrieg or Total Mobilisation or the bombing of Berlin. All attempts to interest those in power, i.e. the Nazi elite, in computer technology were met with hardness of hearing. No contract or order, no certification of military priority and no support for production reached the engineer who had long since begun to successfully carry out his project. For work on the Z4, which began in 1942, Zuse was able, in the middle of the war and alongside his part-time work at the Henschel factory, to found an almost civilian company, the 'Zuse Ingenieurbuero und Apparatebau, Berlin'. It was a civilian enterprise in the sense that the only staff available were those who were of no further use to the war effort: untrained women, thieves, invalids and the insane (cf. TCML pp 65+82): workers for non-priority projects. Qualified workers had to be hired on a daily or hourly basis from the Henschel factory or the Telephony Office. Materials mostly had to be obtained 'illegally', since the project's priority rating wasn't high enough to merit their official allocation. Individual parts were always having to be scavenged from "waste boxes" or conjured up from other sources. Zuse got himself and his computer company through the war as well as he could - without ever receiving the protection and financial support accorded to urgent military matters. Zuse thus never invented anything exclusively for the war - he simply arranged things to fit in with it. Zuse's only compromise with the war that got any further than the paper and planning stages (the construction of the Z-series computers was oriented exclusively towards the mathematics of statics (cf. FzK p12) and Zuse's encryption engine was never built) was the S1, a special computer which was used in the Henschel factory between 1942 and 1944 to calculate wing measurements for remote control flying bombs. It would take quite a usurpatory concept of 'military equipment' to infer a war-related development of computers in Germany from this piece of information. As far as can be ascertained from Zuse's writings, the S1 was not a technical innovation but an application of his knowledge. On account of the private, civilian sources of this knowledge, we would be inclined to reverse Kittler's theory in this case: the S1 was military misuse of civilian equipment. While WW2 was still going on, the history of the computer was forging a small, parallel path for itself 'on civvy street'. Abstract | Alan Turing | Konrad Zuse | Kittler's Theory | Literature War as a Problem of Information Processing | Simultaneous Independent Development of the Computer © for the translation by Thomas Goldstrasz and Nicholas Grindell 1997
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Back to the Future| Fiber, Future, & Fusion hits Fashion in Boston Posted by wearableartca on October 12, 2018 Back to the Future| Fiber, Future, & Fusion hits Fashion in Boston| Observations from the seARTS Wearable Art Salon 2018 & Mass Fashion Symposium, by Jacqueline Ganim-DeFalco For those of us hanging out in the fashion and wearable art space, it’s been a mashup of happenings along the north shore “Fashion Trail.” It began with our seARTS Wearable Art Salon on Thursday evening at the Cape Ann Museum, followed closely the next day by the Mass Fashion Symposium at the MFA and then wrapping up with three days of visitors in my own studio for the Cape Ann Artisans fall tour. Since I only have time to write one blog post, I will try to cover my impressions and observations broadly. Left|Christine Kelly’s painted silk Mermaid Right|Eileen Mueller’s Garden Glow Background works on exhibit at the Cape Ann Museum Our seARTS Salon 2018 showcased a powerhouse panel that addressed wearable art from the perspectives of the wearer, the maker, the curator, the writer, and the educator. The Salon kicked off softly with each artist describing their own backgrounds and arrival at the wearable art doorstep and ended with a call to action to Museums and collectors to treat wearable art as works to be curated, showcased, and purchased in the same way we collect “fine art.” Suzanne expressed that “wearables” were completely left out of her training as an Art Historian. This was her “call to action” to catalogue jewelry collections including the contemporary collection at the Metropolitan Museum of Art. She describes jewelry as her “gateway” to the world of wearable art but see jewelry as performing many roles from “protecting” the wearer to making them feel confident and empowered. Other perspectives included reshaping, contouring, and making other impacts on the body of the wearer and the viewer. Christine Kelley describes the connection of the “maker” and “wearer” as “soul to soul.” Another important th eme for the weekend’s events- artists making wearable art use a diverse set of materials and methods – often pushing the envelope. Certainly we have seen that at our Celebrate Wearable Art events and several key pieces were on exhibit at the event. Donna Caselden’s piece made from pennies “Obselence” an example of unusual materials. Panelist, Barbara Broudo discussed her array of interests from pottery to weaving, to macramé to arrive at her current works. Anne Lee spoke about the artists she met writing the book – in particular the male creators who had to pick up a needle for the first time to create the piece they wanted. At the Mass Fashion Symposium, I was simply astonished by the textile Renaissance under way in Boston. Tricia Wilson Nguyen from Thistle, Threads, and Fabric Works and Tosha Hays from Advanced Functional Fabrics of America (AFFOA) are leading a new chapter in the “best of” New England’s history and love of textiles and its immense technology resources. They are effectively deconstructing and reconstituting old techniques using new technologies that will create new generations of fabrics that are sustainable, functional, and strategically critical for key industries such as professional sports and the military. They are balancing the functionality with style and color and illumination in completely innovative ways – spawning an entirely new generation of fashion possibilities. “Fabric-as-a-service” “eTextiles,” “smart textiles,” and the reinvention of the production of metal threads among the many exciting developments in this movement. Among the most powerful visuals was the Ecosystem that is providing fuel for this movement. The map encompassed these critical components: History (textiles in particular), the Crafts movement (which had strong roots in Boston – see Boston Made Exhibit at MFA), Museums (to house works), Technologists/Inventors, Industries and Marketing, and Collaborative opportunities/symposia – fostered by the educational community. I had to miss Day 2 of the Symposium to do my participation as an artist in the Cape Ann Artisan’s Tour, but I know we will be hearing more from this powerful collaborative. Left to Right Martha Davis, MIT Museum, Elizabeth Carey, Discover Gloucester & Ronda Faloon, Director of the Cape Ann Museum From my perspective as a founder of the seARTS Wearable Art Group, this is all incredible news. Wearable Art is a natural outcome of the melding of the old and the new – materials, techniques, and functions. Wearable Art also attracts a wide range of creative types and makers and challenges them to mold their work to the human form. Each piece tells a powerful story, connects to maker to the wearer, and makes every human being a potential “collector” of art in their everyday life. I look forward to connecting the dots between these phenomenal entrepreneurs and our Wearable Art community. Many thanks to our hosts at the Cape Ann Museum and panelists – Petra Slinkard, Anne Lee, Barbara Broudo, Suzanne Ramjlak, and Christine Kelley for leading us in Salon|2018.
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My Little Pony: Friendship is Magic Season 5–Too Much Friendship Isn’t Magic Posted December 3, 2015 by Chad Waller in Nerdy Bits I’ve never made it a habit to review individual My Little Pony: Friendship is Magic episodes or movies because I never get to them in a timely fashion. I’m honestly kind of a bad fan of the show, or at least, a fan that is perpetually late to the party. However, now that Season 5 is over and we’ve all had time to digest it (and in my case, I just finished “The Cutie Re-Mark Part 2”), I think we should have a quick discussion about Season 5 as a whole. You should know that the only reason I think this is because I’m unhappy. I’m less inclined to rave about things I like because I’m an emotionally stunted human being. See, there’s always this fear that long-running shows will turn sour because almost all of them do. Networks aren’t going to cancel a show that’s doing well regardless of a quality dip, and in the case of MLP:FiM, Season 3 ended with Twilight Sparkle becoming a princess, which was an excruciating bout of executive meddling. It certainly made the transition into Season 4 worrisome. Thankfully, Season 4 was awesome! It’s actually my favorite of the bunch, and Princess Twilight was really just regular Twilight with a new set of wings. The comedy stayed strong, the characters stayed strong, and at the very end, we got a Dragonball Z fight between Twilight Sparkle and Tyrek. How cool was that? So I went into Season 5 with open arms and not a fear in the world, and as of the opening episodes, my lack of fear was certainly founded. “The Cutie Map Parts 1 and 2” where great—can you say The Equestria version of Jonestown?—, “Bloom and Gloom” was wonderful, “Tanks of the Memories” was one of the funniest episodes the show managed to produce, and “Slice of Life” was a once-in-a-lifetime event as far as I’m concerned. I still can’t believe that episode is a thing. Canonically, one of these characters is actually a paranormal secret agent. However, come episode 101, Season 5 took a dive, and of the 17 remaining episodes, I only consider five of them good. Of those five, “Crusaders of the Lost Mark” is the only one that’s really exceptional. Everything else is just…well, mediocre. There are a few bad apples thrown around (“What about Discord” being a standout), but really, the show just kind of got dull. I think the reason for this has to do with the subtitle of the show itself and that executive meddling I mentioned earlier. Friendship is magic as we know, and it’s always been a core theme, but having Twilight really embrace her inner princess ruined what little subtlety the show had about the topic. Friendship went from being the lesson learned to the outright goal, and it just got tiresome. Of the 26 episodes, I’d say at least eight of them sought friendship as the main goal. That’s almost a third of the season. It doesn’t help that some of those episodes covered the same ground entirely: “Make new Friends but keep Discord” sees Discord reacting to feeling abandoned by Fluttershy; “Amending Fences” sees Twilight return to Canterlot to revisit some old friends that she outright abandoned; “The Mane Attraction” sees Applejack reacquaint herself with an old friend long forgotten; and “The Cutie Re-Mark Part 2” sees Starlight Glimmer break down over losing a friend when she was young. That’s a lot of abandoned/forgotten friendships for one season. To make matters worse, each episode is resolved in pretty much the same way. Discord realizes his folly and that he’s still loved, Twilight convinces her old friends to forgive her, Applejack rekindles her friendship with Rara, and Starlight Glimmer ends the season with seven friends instead of zero. And never once is it brought up that friendships sometimes just end on their own, that sometimes people drift apart through time and that that’s okay. MLP:FiM has waded into dark places before—hell, “Tanks for The Memories” is literally about the five stages of grief—and such a lesson would be nothing short of obvious for a season whose main theme is friendship. We see them formed, we see them fixed, we see them rekindled, yet we never see them end. It’s a problem. However, it’s a problem I’d be willing to put up with in normal circumstances. This is a cartoon filled with pastel-colored horses made for children; I don’t go in expecting high-level cinema or literature. But Season 5 wasn’t the normal because Season 5 centered on Twilight Sparkle being the Princess of Friendship. It changed her, and not in a way I liked. It’s understandable that something of this magnitude would change a character, and the writers certainly worked with Twilight’s neurosis and general dorkiness in a way that was believable; however, the end result was a character I found kind of insufferable. As the Princess of Friendship, Twilight became self-important and even more afraid of failure than ever. Again, it’s a logical progression, but again, it was also not exactly fun to put up with. I look at the episode, “Amending Fences” and see Twilight go to great lengths to restore her friendship with Moon Dancer. It’s a friendship she herself destroyed, and Moon Dancer isn’t quick to forgive her. That makes sense. 22 minutes later and everyone is friends again. I look back at my best friend from elementary school and shrug. We were the best of chums from kindergarten through sixth grade, and as soon as we moved into a bigger school in seventh, our friendship just dissolved. It was kind of awkward at the time, but it was also natural. I look at the friendships I made in high school and shrug because those too disappeared once I graduated. Hell, even most of my friends from college are now nothing more than casual acquaintances I see on Facebook. Because when you grow up (Twilight and Moondancer), move (Starlight Glimmer and Sunburst), change career paths (Applejack and Rara), or just otherwise live like a normal person (Discord and Fluttershy), people will drift in and out of your life. That’s what happens. I could give my best friend from sixth grade a call and ask him how he’s doing, but he’d be mostly confused and I’d be mostly awkward because I really don’t care. I haven’t thought about him in years. Even as I type about him, I’m still not really thinking about him. He was a person I knew. Moon Dancer was that for Twilight. The worst part was, the show actually takes the opposite view of this stance: that friendships shouldn’t end or that their ends can cause catastrophe. Starlight Glimmer went from the most interesting villains the show ever had to boring in under a minute’s worth of exposition. The reason she’s so mad and hurt is because Sunburst got his cutie mark first and went to a big magic school in Canterlot, leaving her behind. She started a cult, her own little Jonestown, because her childhood friendship broke up. It’s a complete shame too, because the concept of the cutie mark is really strange and kind of disturbing when deconstructed; “Appleoasa’s Most Wanted” even addresses this. There were so many places Starlight Glimmer’s backstory could have gone (hello commentary about socialism!), but instead it was nonsensical, boring, and safe. She’s then reformed in under two minutes, and we get our happy ending. This was friggen’ creepy until we got some backstory. Maybe I’m just being cynical, or maybe I’m asking too much from a children’s cartoon, but I know damn well that the writers can and have done better than that. Now, with all this out in the open, I will confess that I didn’t hate Season 5. It wasn’t bad, and every episode had something that made it worth watching, even the really bad ones like “Brotherhooves Social” (that last conversation between Applebloom and Big Mac was super adorable and great). I just wish it hadn’t laid the friendship on so thick, or barring that, it had at least ramped up the comedy to go alongside its heavy-handed theming. Half of the episodes I found mediocre could have been saved by a few more jokes. Because it’s not like Seasons 1 through 4 were always pillars of quality writing, but even their more obvious episodes were always really funny, and that’s why I’m on board. Make me laugh and I’ll forgive a lot of sins. With Season 5 done and a big hiatus ahead of us, I really don’t know what to think about the future of this show. We’ve had a lot of episodes now, and while I’m not sick of Equestria or any of its characters, I am starting to wonder if the MLP:FiM should wind down during its next season. Ending on a high note is infinitely better than going the route of Spongebob Squarepants. It’s why I’m only kind of sad that Gravity Falls is ending after its second season. You’re legacy can’t be questioned when you have zero bad episodes. MLP:FiM, you’ve had some bad ones, but you’re still far above the average. I’ll not be upset if you quit while your ahead. featured, Hasbro, MLP:FiM, MLP:FiM Season 5--Too Much Friendship Isn't Magic, my little pony: friendshp is magic, slider, twilight sparkle Chad Waller Chad Waller is the cofounder of Dual Wield Software, a two-man video game company that just published The Land of Glass on Steam. You should check it out! You can follow him on Twitter @DualWieldSoft and find his company page on Facebook with a quick search. More articles by Chad Waller »
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Our guide to South Australia: Part 1 Luke Byrne, Sarah Pannell Five Australian photographers head to Adelaide, fanning out across the state to document different parts of this diverse, but dependably outright gorgeous, chunk of Australia. What could go wrong? Apparently nothing… From outrunning a tropical cyclone to a few kangaroos on your tail, from swimming in peaceful isolation or with dolphins, from arid desert to rolling hills and mountain ranges, Luke Byrne and Sarah Pannell show us how a trip to SA is done. Check out part 1… Straight out of a 1970s dentists waiting room picture Growing up in country South Australia, Adelaide was always an exciting place to visit. I have fond memories of leaving early in the morning to make the 3-hour drive to the big city, to spend my school holidays by the beach. As time went by and I travelled more, travelling to bigger and better cities, the shine of Adelaide began to wear off. Having now been living interstate for many years, I’m once again able see Adelaide with fresh eyes. The city has changed since I lived there, and definitely for the better. The streets are alive with small and abundant boutique bars and cafes now in and around the city. Adelaide feels like a place people should be adding to their list of cities to visit. The must-dos? Breakfast at The Loose Caboose, followed by a morning stroll through the botanical gardens and art gallery, lunch in the deservedly world famous central markets, followed by an afternoon drink at Pink Moon Saloon. I’d been to Kangaroo Island briefly many years ago and was excited to return. It definitely didn’t disappoint! It’s like nowhere else. KI, as the locals commonly refer to it, is located 112km southwest of Adelaide, and although you’d be mistaken for thinking it’s an out of the way small place, it’s actually Australia’s third largest island, behind Tasmania and Melville Island. KI has plenty to offer locals and visitors alike – the island hosts an abundance of diverse wildlife, some of the best beaches I have ever seen along with amazing local produce. You can’t miss KI on a visit to South Australia. Out of many experiences on the island, visiting the remote Western River Cove on the north side of the island has stayed with me more than anything. A truly incredible beach, with crystal clear water and pristine white sand, it looked like something straight out of a 1970s dentist’s waiting room picture. There is a campground right next to the beach, definitely the place to set up shop for the week and forget about all your troubles. I crossed a few off the bucket list in KI but the best one had to be swimming with dolphins. Which was nothing short of amazing. Being in such close proximity to these intelligent, majestic yet playful mammals in their natural environment won’t be something I’ll forget anytime soon. Take my advice Following the road signs for the Fleurieu Peninsula, it didn’t take long after leaving central Adelaide to be driving through the rolling green hills of Mclaren Vale, into open coastline to my right as I headed directly south for the historic coastal town of Port Elliot. After waking up at sunrise, three days in, I did something I never thought I would do in my lifetime – swim with bottlenose dolphins in the wild. I had the afternoon set aside to drive to Port Elliot along the Fleurieu Way. Rather than take the fastest inland route that leads direct to Victor Harbor, I chose to drive as close along the coastline as possible, often pulling over on the side of the road when I found an interesting view over the sea and surrounding mountains. Following a sign for the Myponga Reservoir, I took a local road and wound my way through lush countryside. Thereafter the landscape changed constantly as the road cut its way past farmland and forests, snatching glances of the sea coming in and out of view. I found myself half an hour later in the remote coastal town of Carrickalinga, replete with idyllic beach houses and almost no shops, pretty much the ideal place to retire. Following a tip from a local friend, I followed the signs for Cape Jervis at the tip of the mainland, heading for Second Valley, a beach known for its unique cliff tops and rock formations. Heeding her advice, I exited the jetty and made my way around the edge of the rocky cliffs to find some beautiful swimming holes. The water was perfectly refreshing after several hours in the car. I wish I’d had more time to explore, but I know it’s a spot that would be fun to return to with friends on a hot summers day. By this point, the sky had become overcast, heavy and beautiful, as I approached Port Elliot in the late afternoon. The turquoise colour of Horseshoe Bay was a surprise, and the effortless beauty of my surrounds struck me all of a sudden, contemplating the cross-shaped jetty sitting over the bay. It was perfection, even on cloudy afternoon, with heavy rains on the way. DISCOVER SOUTH AUSTRALIA Image and stories by Luke Byrne and Sarah Pannell. The adventures made possible by our partners Tourism South Australia. Karma are the stars: visions of Nepal Justino Blake To load the film requires me to remove my gloves. Soon after I remove my gloves, my hands begin to shake. All around me the white out goes a-shivering and a-howling, and the prayer flags are flapping blue white red green yellow. The ambitious ascent of 2000 metres over the past days has me feeling dizzy and disoriented— I load the roll of film incorrectly. A guide to Sri Lanka’s eco-retreats The Adventure Handbook Sri Lanka is a changing country – the recent flux of tourism has undoubtedly caused the country growing pains, however some local hotels are striving to value and maintain the economy and ecologies that make the place such a destination. Immense, wild and humble: The seduction of Uruguay and Argentina Paola Zanni On one side of the Rio de la Plata sits the giant Argentina, with its cultural strength and breathtaking landscapes. On the other side, more reserved and characterised by a tender humility, sits Uruguay, with its discreet beauty, wild landscapes, and varied fauna and luxuriant flora. Kickstarter: The Adventure Handbook Issue 01 – Less Than Perfect There are few things in this life worth paying for, and this could well be one of them. Help us fund our magazine and we’ll give you our blood sweat and tears in its pages. “You can do this Louise” – Travelling solo along the Annapurna Circuit Louise Coghill My feet were in agony, my fingers once again were being stabbed by the cold. Putting my pack back on will remain one of the most demoralising things I’ve ever had to do. Asiaviva – A story told through music and photography Bruno Galán Ruiz I have selected twenty photographs from my journey to the Philippines and Japan and have related these to twenty of the songs which always accompany me. Finally free in the wilds of the American West Story | USA VIDEO Watch: IMERSÃO with Morgan Jouquand Video | Portugal 3000 miles on the thin white line. If you want to ‘see’ a country, do it by bike... Muster in the dust – The rough beauty of the Australian outback Interview | Australia Watch: It’s Better In The Wind with Scott Toepfer Video | USA Hunting the hunters – South African Rhino Poachers Interview | South Africa Mayan families are striving to preserve Guatemalan culture through education Karina Illovska Sydney based photographer Karina Illovska went to Guatemala through Photographers Without Borders to document the work of Mayan Families. Patagonia: Beautiful but bittersweet Freia Lily Without a doubt, choosing to travel has produced the most imaginative, intoxicating, and illuminating experiences in my life. It has given me love, compassion, knowledge, power and pain. When it’s Christmas in Cuba life goes on as usual Francois Ollivier It’s my third trip here and I’ve heard the same story dozens of times : Cubans feel stuck and unable to move forward; like they’re trapped in a natural paradise. In the meantime, life goes on. Bothies – The Far-flung Mountain Shelters of the British Isles Nicholas White Far from civilization and mostly accessible only by foot, bothies are secluded mountain shelters scattered across the British Isles, tirelessly maintained by volunteers from the Mountain Bothies Association. The North Atlantic Passage Matt Lief Anderson I spend my evenings seeking the elusive Northern Lights, mapping my routes, charging my batteries, and getting ready to wake before sunrise to start my day. Dylan Johnston’s Collection of America Dylan Johnston After driving through so much of the country I was fortunate to see dozens of different environments and lifestyles and meet many new people, some of whom I was able to photograph. This collection of images is a sample of the America I saw during those two weeks on the road. The Outsider: A photographic record of nomadic life in Mongolia John Feely “Lately I have spent some time with people who believe they are their ancestors. They believe they are the same entity passed down through bloodlines from one person to the next, mapped from generation to generation.” Adventure Club: Cuba 2017 The Adventure Handbook x Coast to Costa Rum, revolutionaries and retro cars – Cuba has a back-in-time appeal. Though a trip to Cuba seems undoubtedly romantic and exciting, you’ll need to understand how the island works to get the best out of your visit. Welcome to ‘The Jungle’ – The notorious asylum seeker camp of Calais Michael Rees-Lightfoot & Jaz Blom It’s a sad day when you feel embarrassed to talk about the place you call home because it has the cruelest treatment of refugees on the planet. We hope in some small way our photos can open up further dialogue about treating refugees more humanely and create social and political change. Tony Butt: Oceanographer, Patagonia Ambassador, Surfer of Mammoth-Sized Waves Alycia Purcell Tony Butt is sure an impressive human being, not only because he rides waves the size of three-story buildings, but for the humble and extreme, mundane and exhilarating, sustainable unsustainable life that he leads. An open heart on the opposite side Théo de Gueltzl Théo de Gueltzl started his journey one year and a half ago in Los Angeles. He bought a Toyota Pick Up, built a wooden structure to fit a mattress and a life on the road. Unity Divided: Life in Bentiu Patrick Orchard Destroyed during the South Sudan civil war, this once bustling town in the middle of country’s oil region is now littered with the rusted frames of burnt out cars and shot up houses. Stranded in Shibuya: Halloween in Tokyo Rasa Juskeviciute I loved the contrast between the peaceful Japanese nature and the grotesque mess of sexual, horrifying and DIY characters. The next day I bought more rolls of film and missed the train for a second night in a row… Photographing Cuba with just two rolls of film Benjamin Butcher I don’t know whether it was the heat or just a technical malfunction, but when the two batteries for your camera die on the first day of a trip around Cuba it’s the beginning of a nightmare. The colours, symmetry and strangers of La Havana Between two jobs I had an opportunity to travel to Cuba last summer. I did not want to go to any all-inclusive resort. After 2 or 3 days it was clear: I was going to shoot colours, symmetry and complete strangers. Travelling through India belongs to the individual Aaron Chapman Travelling through India belongs to the individual – moments and memories forged between country and self. There were of course happier times, life changing even. Exploring The Kimberley I wondered why or how I’d never been there before, let alone not even heard of it. I remember looking around the landscape deciding where I would build my future home, figuring out how I would manage to get a lifetime supply of food and water in there so I never had to leave. Lost in Mexico John Laurie Where does it start and end? A landscape of blurred lines spanning sprawling density and a sparseness so vast that the echo of an echo has no answer. Arab desert drifting and ‘the great national boredom’ Peter Garritano It’s based on something called “Hajwalah” in which thrill-seeking young men would reach high speeds on public roads and then spin seemingly out of control, oftentimes weaving through traffic. Confessions of a dirtbag traveller Michael Russel & Randy P Martin When friends or family ask why the hell I would sell everything I own and move into a school bus to travel full time, this is the story I tell them. Of course, not every day living the life of a dirtbag traveler is as amazing as this one. The Mongolian Horse Wrestler Dimitri Staszewski With some of young horses, Ganbold decided to forgo his lasso and simply use his hands. Grabbing a front leg, he would get the horse to lose its balance before wrestling it to the ground. In the exodus, I love you more Hoda Afshar I left Iran nearly a decade ago. I left and moved to Australia—to the end of the earth—leaving much behind. And like all migrants, I miss the things I left behind: the taste of the air; the trees’ sweet smell; the song of the streets and of the crows at sunset… The brutal spectacle of ancient Japanese bullfighting Luke Van Aurich Eastern cultural practices are easily digested when they fall in line with Western moral values. When they do not align, they are commonly judged and denounced. Last Leg, Kenya to Namibia Callum Smith Peddling, peddling, peddling (and yeah peddling…) I can assure you that we had our days on the road. Like who really heads over to Africa to ride a pushbike … with their dad? Our long travels together Aleksandra Semyonova Asia gave me an amazing journey full of friendly and kindly people, good food and a great location. My endless search for pristine wilderness Jono WInnel From the moment I could walk my father dragged me around the countryside fishing, camping and hunting. He took me across Australia, through the desert and from the top to the bottom. Buy The Adventure Handbook’s first publication: Learnin’ as we go Now available for online purchase, The Adventure Handbook’s very first piece of print Learning as we go showcases stories, interviews and photography from Australia and around the globe which will make you remember that life’s short. Gone Full Circle: Part 3 – Making it to the end of the world Josh Bergemann I jump off the bike just in time to empty my stomach onto the dirt road. My heart’s rushing, skin sweating and both legs shake under my skinny frame. I’m a notch above completely hopeless. In defence of the over-romanticised American roadtrip I love a road trip. I’ve been on dozens of them around the world and in 46 states. The American road is a bit over-romanticized. That Kerouacian idea of finding yourself is overplayed, but there’s something out there in the mountains, deserts, plains, and cities that I can’t explain. Antarctica, an expedition to the edge of the earth Johannes Huwe Two days sailing through the infamous Drake Passage lie before us until we arrive at the Antarctic peninsula. Icebergs point the way, a signal that we don’t have much farther to go. Untold stories of the Trans-Pecos Pipeline Spike Johnson I felt sad for the Big Bend inhabitants, for the residents of Chihuahua, the idea of American freedom, and our crumbling concepts of democracy. A Mongolian shaman once told me “Reindeer get fat in the winter” This story is for Halzan. He was violently mugged and passed away less than two weeks after I visited him. He changed how I see the world and gave me the courage to begin thinking about what I’m afraid of. Discover Pushkar: Home of the worlds biggest camel fair Annapurna Mellor Pushkar is full of life, and all walks of it. The whitewashed streets of the old city jam falafel stands with groups of Israeli travellers, Tibetan garden restaurants, Hindu pilgrimage temples, and colourful groups of gypsy tribes side by side. Photographer John Kilar proves that freedom needs no home John Kilar I’ve always been drawn to environments that support self-expression, safe spaces for being more open and free and loving. They happen to be in gatherings that might appear to be on the fringe… AHB Photo Comp Winners To the victors go the spoils as they say in the classics. Check out who took home the bacon as well as the top-50 or so finalists who helped us lose countless hours of sleep trying to pick the winning shots. Life in the lava – surfing the Canary Islands Katja Kremenic I don’t wish to be superstitious, but you all probably have experienced places where you feel remarkably good, calm and centered, as if some strange energy is overwhelming you against your will. Indigenous Australia: Navigating the great divide Elize Strydom When you face a trying situation on your own you have no choice but to step up and figure out a way over/around/through it then deal with the consequences. This is often made a little easier and less humiliating by the fact that no one is there to watch you melt down or fall apart. Isabella Moore, Nick Green, Che Parker Four-wheel driving through the Flinders Ranges, getting chased by emus, swimming with seals, dodging a cyclone – all in a days work for Adventure Handbook photographers Isabella Moore, Nick Green and Che Parker. Part 2 of our guide to South Australia picks up from where we left off as we unravel one of Australia’s best kept secrets.
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Home Features Spotlight: Sex and Paranoia – Movies, Satire and the brinks of War Spotlight: Sex and Paranoia – Movies, Satire and the brinks of War By Neil Fox January 10, 2015 | Leave a comment Anyone following the saga that is Sony’s fumbling late 2014 release of The Interview may have thought they were watching a follow up to Barry Levinson’s underrated 1997 satire Wag The Dog. The great movie satires have many commonalities and among them is the discomfort that comes from a story that seems at once utterly preposterous and dangerously plausible. A good satire is a reminder that, however idiotic or terrifying the events on screen, they can never top the surreal horror of real events. The upcoming Marx Brothers season at the BFI will see extended light shone on Duck Soup (1933), a masterpiece renowned for its razor tongue and moments of surreal visual magic, particularly the famous mirror scene. However, it is also a smart satire that nails some of the fundamental truths surrounding the relationship between those in power and those with the money to control those with said ‘power’. Margaret Dumont’s widowed aristocrat persuades Freedonia to employ Groucho’s Rufus T. Firefly as Head of State only for chaos to naturally ensue. Aside from the chaos however, the film is superbly incisive regarding the role of capitalism in politics, particularly the funding of governments by old money, pressuring politicians into making decisions that benefit the puppeteers. The themes of the film play as strongly as the direct slapstick and sharp dialogue interplay between the brothers. The film also captures the paranoia and subsequent presumptuous egotism of nations and those at their helm. This presumption has become the cornerstone of the global nuclear defence argument. One of the most memorable elements of Duck Soup is the lasciviousness of the Brothers as they abuse their stations, in particular Groucho and Harpo. The role of sex in movie satires is prominent, sitting side by side with themes of male ego and entitlement. Sex is often the cipher through which these themes are played for comic effect. Early on in Stanley Kubrick’s sublime cold war satire Dr. Strangelove (1964), George C. Scott’s General Turgidson tries to avoid responding to the pretty serious global nuclear situation so he can continue relations with his secretary. There’s a beautiful callback further into the film when Miss Scott interrupts important business in the war room, reducing ‘Buck’ to a quivering, whispering teenage boy. The suggestion, taking Duck Soup as a starting point, that movie satires are saturated with sex and paranoia is given greater credence when Dr. Strangelove is added to the discussion. The film is one of the ultimate films about paranoia, exemplified by Scott’s hyper-deranged General itching to take on the Russians and the slowly deranged, fluoridation conspiracy-fearing General Ripper (Sterling Hayden) who sets the whole catastrophe in motion. The shifting influence of the military in the political debate makes them show the only hand they can play – world annihilation. Peter Sellers’ expression when Turgidson informs him what Ripper has done is a masterclass in simultaneous fear and helplessness. Paranoia is not at the forefront of Robert Altman’s M*A*S*H (1970) but sex certainly is. The film arrived at the height of the Vietnam War debacle and, though set at an army hospital just behind the frontline during the Korean War, it’s clearly a comment on events concurrent with the film’s release. However, it’s also a deeper satire on war in general, particularly ‘commercial’ wars, and the behaviour of those in the military. It captures the cacophony of conflict, the sexism and salaciousness of unabated male ego and deftly undercuts religious ideology when married to a military one. It’s a film about how to survive war and the answers seem to be – delegate to those lower in rank, have sex, play golf, and do your job, but for goodness sake don’t take it at all seriously. Much like M*A*S*H, Paul Verhoeven’s lurid sci-fi schlock-fest Starship Troopers (1997) is a shrewd commentary on military behaviour with much to say about who actually does the fighting. Unlike M*A*S*H, the film deals directly with conflict as humanity takes on a race of huge insects. The military hierarchy is as clear as the message that exterminating bugs is ‘your duty, your destiny’. Paranoia here is present indirectly through its direct absence. The way Verhoeven weaves propaganda throughout is a comment on the way the media manipulates emotion and controls (mis)information, presenting its and the state’s ideology as news. If the paranoia angle is subtle, little else about the film is. Sex is again front and centre, and of the films discussed, the sense of male entitlement and rampant libido is on its most vehement display here. Whereas the other films discussed use comedy to diffuse the thematic tension they are seeking to play around with, here it is ultra-violence and the propaganda that drives it, alongside defiantly archetypal characters, that is used to hammer home the underlying message of the horrors, manipulations and futilities of war. What Starship Troopers has in common with the other examples is brashness, a confidence in stupidity that is ultimately exhilarating and terrifying. British cinematic satire, particularly contemporarily, takes a different tack with the likes of Armando Iannucci’s In The Loop (2009) and Chris Morris’s Four Lions (2010) choosing to focus on clumsiness and the very British trait of avoiding embarrassment by continuing a lie or a mistake instead of coming clean and admitting that you may be out of your depth. Seth Rogen and Evan Goldberg’s The Interview is not satire, but the release of the film plays like real life satire. There is an existing satire focusing on North Korea – Trey Parker and Matt Stone’s merciless Team America: World Police (2004), which succeeds alongside the most potent satires, including those mentioned here, by ensuring that no side is left deconstructed. Team America has in its sights North Korea and states of its ilk, America and similar supposedly democratic Western superpowers, celebrity activists, celebrities and activists. The best film satires remind us that on all sides of the fight, in all seats of power and influence, it’s mostly just idiots. Tags: Dr Strangelove, Duck Soup, MASH, Satire, Starship Troopers, Team America, The Interview Neil Fox, A writer of the screenplay, academic and critical kind living in Cornwall with his beloved dog Bailey and teaching film theory and practice at Falmouth University. On a cinematic journey sparked by Martin Scorsese's Mean Streets that has traversed a number of award-winning short films, the imminent completion of a professional doctorate in film education, the co-foundation and direction of Filmstock Film Festival (2000-2009) and a cornucopia of other filmic goodness. Screengem: The 1961 Ferrari 250 GT California from Ferris Bueller’s Day Off (John Hughes, 1986) Architecture and Film #4 Day for Night August 21, 2012 No comment Spotlight: Animal Kingdom Poland: Tricks (Andrzej Jakimowski, 2007) June 17, 2014 No comment Lost Classic: THX-1138 (George Lucas, 1971) Four Frames: Ninotchka (Ernst Lubitsch, 1939)
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The Hungarian Guide The Hungarian Guide - Investing and retiring in Hungary A stunning capital with unique setting walking and birdwatching paradise undisturbed nature rich in rare species enjoy the 144 mile lakeside cycle track Teeming with History over 300 Thermal Health Spas and warm lakes picturesque lakes with Carp weighing over 100 lb Feast on delicious sunripened local fruit Lake Balaton gets as warm as the Caribbean in the summer Tranquil Lake Balaton Lush rolling hills of western Hungary buy a thatched cottage for under £30 000.. horsemen and nature lovers paradise Europe's second largest freshwater lake A paradise for watersport enthusiasts Tihany peninsula- a pearl of history and nature About The Hungarian Guide About Zsofi About Hungary Climate in Hungary UK v Hungary Comparison Hungary map Why buy property in Hungary? Austrian Border Hotel & Spa breaks About Lake Balaton South of Lake Balaton North of Lake Balaton Lake Hévíz Wine, regions and tasting Thermal Spas Retiring in Hungary Higher Interest Rates on Savings Ex-patriot clubs Viewing Trips Charming house in a wine growing region £ 30500 / € 33550 Size of land relative to a typical football pitch Property code: et001 Region: North of Lake Balaton Address: Somlóvásárhely, Magyarország Type: Houses Floor space: 80m2 Land size: 0.37 acre Rooms: 2 bedrooms, living room, bathroom, kitchen with and utility room Utilities: mains water, mains gas, mains electricity, septic tank, well, Extras: Outbuildings, Vineyard or fruit trees, Heating: gas convector, tile oven, Comments: ready to move in, beautiful area Condition: good, Traditional Hungarian house with large land in a small village. The built size is 80 m², with 2 bedrooms, living room, bathroom, kitchen with and utility room. There is gas convector heating and also tile stove so it is possible to heat with wood too. The plot size is 1529 m². There are outbuildings, fruit trees, well, in the garden. The roof was changed in 2014. It is possible to built in the loft space. The house is in a good condition, only needs some refreshment work. The nearest town, Ajka is 15 km away from the village. The property located in the wine area called: Somló. It is 832 hectare wine region in the Veszprém and Vas counties, in the North-West of Hungary. Most of the region is situated on the slopes of an extinct volcano, crowned by the ruins of an 11th-century castle, overlooking the plain. The entire region consists of one long-extinct volcanic hill, located north of Lake Balaton. The village is in a great location of Hungary, because it is 2 hours from Austria (Wien), 1 hour from Győr and only 45 minutes from Lake Balaton and Veszprém. Description of area North of Lake Balaton covers the counties Zala, Vas, Veszprém and Fejér. The first 3 is noted for hills and mountains while Fejér is relatively flat. There are several protected areas and National Parks in the area, beautiful forests rich in wildlife. Properties closest to the Lake and the Balaton Uplands National Park are the most expensive, and prices drop realtively the further you get from Balaton. The land is rich and fertile here suitable for farming. There are historic cities and towns in the area like Veszprém, Zirc, Pápa and Tapolca. This are is also very rich in thermal waters, and there are bathes in almost all towns. Much of the lush green forest of Bakony forms part of a National Park – a protected nature reserve with lovely beech forests, picturesque valleys and over 1100 caves. Visitors can enjoy beautiful walks and trails and identify deer, wild boar and 104 highly protected rare birds. Perfect for wildlife, nature and bird watchers alike. There are also study centres, forest schools and Hungary’s most advanced planetarium in Bakonybél. On the eastern side of the Bakony mountains there are 5 ski slopes in Eplény, just north of Veszprém approximately 45 minutes drive north of Lake Balaton and during the winter months remain open 9am to 9pm daily. Two of the slopes are lit and there are five ski lifts along with snow machines which are used as necessary. Cafe at Herend by Zsofi Herend is a small town short drive from Veszprém, but world famous because of the Herend Porcelain Manufactory. The Manufactory has a visitors centre with a museum, guided tours in a “mini manufactory” where the whole production process is shown and a gorgeous cafe, with delicious cakes and drinks served in stunning china. Heviz by heatherontravels Very close to the western tip of Lake Balaton lies the world’s largest natural thermal lake – Lake Hévíz. Warmed by the heat of the earth’s interior, it is even possible to bathe in the lake in winter. In summer the water temperature reaches over 35 deg C. Experienced doctors and highly qualified staff are on hand to care for visitors at the medicinal baths, sanatoriums, health spas and wellness hotels which have been built around Hévíz. Lake Neusiedl or Fertő Lake Neusiedl or Fertő is the second largest Endorheic lake in Central Europe, straddling the Austrian–Hungarian border. The lake covers315 km², of which 240 km² is on the Austrian side and 75 km² on the Hungarian side. In 1993 the National Park Neusiedler See-Seewinkel gained international acceptance as an IUCN Category II preserve. In 2001 the national parks in Austria and Fertő-Hanság in Hungary were together accepted as a World Heritage Site. Lake Neusiedl See and its surrounding areas in Austria also enjoy protection through the Ramsar Convention on Wetlands. There are excellent beaches in both countries, and there is a cycle path all the way round the lake. It is also a heaven for bird watchers and nature lovers. The Benedictine Pannonhalma Archabbey is the most notable landmark in Pannonhalma and one of the oldest historical monuments in Hungary, founded in 996. It is located near the town, on top of a hill (282 m). Saint Martin of Toursis believed to have been born at the foot of this hill, hence its former name, Mount of Saint Martin. This is the second largest territorial abbey in the world, after the one in Monte Cassino. There is a grammar school, a seminary and a retirement home within the abbey. There is also wine and herb production, and souvenirs can be bought at the museum shop. For information on visiting hours and guided tours please visit their website. Pápa is a small town with a population of 32,000 people. It is called the town of towers as above the houses rise the 6 main church towers. The city’s attractions include the Esterházy Palace, which is now the city library and the classical, baroque style catholic church. Pápa has a large historical centre, with renovated old burgher’s houses, cafes, and museums including the Blue-Dye Museum (Kékfestő Múzeum) which is set up in a former factory. The company concerned produced clothes and other textiles dyed with indigo blue using a unique method known as the wax batik techinque. The town is also noted for its thermal baths, particularly a newly constructed swimming complex. There is an English-Hungarian bilingual school where older children have classes in English and there are native English teachers. Sümeg sumeg by photodiary of an endless summer Sümeg is a small town of 6000 people but very popular because of the fantastic medieval fortress perched high on a an otherwise bare hill. The Fortress can be visited and there are many different exhibitions of local history and medieval life.Craft shows are held frequently and every summer there is a medieval festival. tapolca by photodiary of an endless summer Tapolca is a small town 6 miles north of Lake Balaton. It has a pretty town centre with a small “Mill” pond, a School museum and a unique underground lake: a three level cave system filled with water- accidentaly discovered in 1903 whilst digging for a well. The caves can be accessed from the centre of town and there are frequent tours. Tapolca also has an English-Hungarian bilingual school where older children have classes in English in some subjects and there are native English teachers. Veszprem by Attila Nobik Veszprém is a stunning city 9 miles north of Lake Balaton. It was built on 7 hills and one of the oldest settlements in Hungary. The city became the first episcopal seat of Hungary in 1009 and an archiepiscopal seat in 1993.Veszprém was the favorite city of Queen Gisela, the wife of St. Stephen, the first king of Hungary. For centuries, the queens of Hungary were crowned by the bishop of Veszprém and it is still often called “the city of queens”. It has one of the oldest universities in the country and a very successful handball team. Veszprém Zoo lies in two adjacent valleys outside the city. There is a custom designed Kid’s Jungle and Terrarium, and a massive animal themed playground. The zoo also organises multilingual children’s program. Your Name: Your friend's name: Your Email: Your friend's email: Property code Region Any Lakeside propertiesSouth of Lake BalatonNorth of Lake BalatonAustrian BorderBudapestGreat Plain Type Any HousesLand / Vinyards / Building plotsFlats Price max No max £ 15.000 / € 16500 £ 25.000 / € 27500 £ 35.000 / € 38500 £ 45.000 / € 49500 £ 50.000 / € 55000 £ 60.000 / € 66000 £ 70.000 / € 77000 £ 80.000 / € 88000 £ 90.000 / € 99000 £ 100.000 / € 110000 £ 125.000 / € 137500 Min bedrooms No min 12345 Land area Any 0.3 acre0.6 acre1 acre2 acre Extras No extras OutbuildingsWinecellarVineyard or fruit trees Added to site Anytime Last 3 days Last 14 days Last month Send with e-mail sdavies182@hotmail.co.uk Get our free e-book The Hungarian Guide Advice on buying and living in Hungary. Inexpensive farmhouse with wine cellar and outbuildings £ 22000 / € 24200 Farmhouse with outbuildings and 1.4 hectars Two properties on one plot with fruit trees, wine cellar- great potential Inexpensive traditional farmhouse in a historic village Non-liability clause Copyright 2013 - The Hungarian Guide - Blintdesign
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