""" Use this script to control the env with your keyboard. For this script to work, you need to have the PyGame window in focus. See/modify `char_to_action` to set the key-to-action mapping. """ import sys import numpy as np from metaworld.envs.mujoco.sawyer_xyz import SawyerPickPlaceEnvV2 import pygame from pygame.locals import QUIT, KEYDOWN pygame.init() screen = pygame.display.set_mode((400, 300)) char_to_action = { 'w': np.array([0, -1, 0, 0]), 'a': np.array([1, 0, 0, 0]), 's': np.array([0, 1, 0, 0]), 'd': np.array([-1, 0, 0, 0]), 'q': np.array([1, -1, 0, 0]), 'e': np.array([-1, -1, 0, 0]), 'z': np.array([1, 1, 0, 0]), 'c': np.array([-1, 1, 0, 0]), 'k': np.array([0, 0, 1, 0]), 'j': np.array([0, 0, -1, 0]), 'h': 'close', 'l': 'open', 'x': 'toggle', 'r': 'reset', 'p': 'put obj in hand', } import pygame env = SawyerPickPlaceEnvV2() env._partially_observable = False env._freeze_rand_vec = False env._set_task_called = True env.reset() env._freeze_rand_vec = True lock_action = False random_action = False obs = env.reset() action = np.zeros(4) while True: done = False if not lock_action: action[:3] = 0 if not random_action: for event in pygame.event.get(): event_happened = True if event.type == QUIT: sys.exit() if event.type == KEYDOWN: char = event.dict['key'] new_action = char_to_action.get(chr(char), None) if new_action == 'toggle': lock_action = not lock_action elif new_action == 'reset': done = True elif new_action == 'close': action[3] = 1 elif new_action == 'open': action[3] = -1 elif new_action is not None: action[:3] = new_action[:3] else: action = np.zeros(3) print(action) else: action = env.action_space.sample() ob, reward, done, infos = env.step(action) # time.sleep(1) if done: obs = env.reset() env.render()