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package battleship.Events;
import battleship.DataPackage.GameEndedStatus;
import battleship.Logic.CellStatus;
public interface ClientEvent {
void onMessageReceived(int senderID, String message);
void onYourTurn();
void onGameEnded(GameEndedStatus status);
void onEnemyHitMe(int i, int j);
void onMyHit(int i, int j, CellStatus status);
void onJoinedEnemy();
}
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