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//Csaba
package battleship.gui.Game;
import battleship.Logic.Board;
import battleship.Logic.CellStatus;
import java.awt.Color;
import javax.swing.JPanel;
/**
*
* @author Csaba
*/
public class BoardGUI extends JPanel {
protected Board board;
protected CellGUI[][] cells;
public BoardGUI(Board board) {
setLayout(null);
this.board = board;
int widtheight = 300;
this.setSize(widtheight, widtheight);
this.setBackground(Color.GRAY);
}
public Board getBoard() {
return this.board;
}
public void Hit(int i, int j) {
switch (cells[i][j].getStatus()) {
case Empty:
cells[i][j].setCell(CellStatus.EmptyHit);
break;
case EmptyHit:
break;
case NearShip:
break;
case Ship:
cells[i][j].setCell(CellStatus.ShipHit);
break;
case ShipHit:
break;
case ShipSunk:
break;
default:
break;
}
}
public void Hit(int i, int j, CellStatus status) {
switch (status) {
case Empty:
cells[i][j].setCell(CellStatus.EmptyHit);
break;
case EmptyHit:
break;
case NearShip:
break;
case Ship:
cells[i][j].setCell(CellStatus.ShipHit);
break;
case ShipHit:
break;
case ShipSunk:
break;
default:
break;
}
}
}
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