package battleship.Events; import battleship.DataPackage.GameEndedStatus; import battleship.Logic.CellStatus; public interface ClientEvent { void onMessageReceived(int senderID, String message); void onYourTurn(); void onGameEnded(GameEndedStatus status); void onEnemyHitMe(int i, int j); void onMyHit(int i, int j, CellStatus status); void onJoinedEnemy(); }