//Csaba package battleship.gui.Game; import battleship.Events.ShotEvent; import battleship.Logic.Board; import battleship.Logic.CellStatus; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.util.ArrayList; import java.util.List; /** * * @author Csaba */ public class EnemyBoardGUI extends BoardGUI { private List listeners; boolean canTip; public EnemyBoardGUI(Board board) { super(board); this.listeners = new ArrayList<>(); cells = new CellGUI[board.getNLength()][board.getNLength()]; canTip = true; int width = super.size().width / cells.length; for (int i = 0; i < cells.length; i++) { for (int j = 0; j < cells.length; j++) { CellGUI seged = new CellGUI(i, j); seged.setSize(width, width); seged.setLocation(i * width, j * width); seged.addMouseListener(new MouseAdapter() { @Override public void mousePressed(MouseEvent e) { if (isEnabled() && canTip) { System.out.println("cell clicked"); cellClick(seged); } } @Override public void mouseEntered(MouseEvent e) { //if (isEnabled() && canTip) { cellEntered(seged); //} } @Override public void mouseExited(MouseEvent e) { //if (isEnabled()) { cellExited(seged); //} } }); cells[i][j] = seged; this.add(seged); } } } public void setTurnEnabled(boolean value) { canTip = value; setEnabled(value); System.out.println("Enemy board now: " + value); } public void addShotListener(ShotEvent listener) { listeners.add(listener); } private void cellClick(CellGUI cell) { if (cell.getStatus() == CellStatus.Empty) { for (ShotEvent listener : listeners) { listener.onShot(cell.getI(), cell.getJ()); } setTurnEnabled(false); cellExited(cell); } } private void cellEntered(CellGUI cell) { cells[cell.getI()][cell.getJ()].select(); } private void cellExited(CellGUI cell) { cells[cell.getI()][cell.getJ()].unSelect(); } }