package rd222dv_assign3.Creature; import java.util.Random; import javafx.animation.KeyFrame; import javafx.animation.KeyValue; import javafx.animation.Timeline; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.geometry.Pos; import javafx.scene.control.Label; import javafx.scene.image.Image; import javafx.scene.image.ImageView; import javafx.scene.layout.BorderPane; import javafx.scene.layout.HBox; import javafx.scene.layout.StackPane; import javafx.scene.text.Font; import javafx.scene.text.Text; import javafx.util.Duration; public class Creature { ImageView view = new ImageView(); private StackPane stack = new StackPane(); private BorderPane bp = new BorderPane(); private Text text = new Text("0"); private Timeline timeline = new Timeline(); private EventHandler mover; public Creature() { //Constructor Image image = new Image("file:src/Knight.png"); //Image view.setImage(image); // image into view (we need view for clicking event) view.setFitWidth(70); view.setFitHeight(70); Label points = new Label("Points: "); //display Points points.setFont(Font.font(21)); text.setFont(Font.font(21)); // for counter HBox hbox = new HBox(); hbox.getChildren().addAll(points, text); //putting the label and counter into a hbox hbox.setPrefSize(55, 55); hbox.setAlignment(Pos.TOP_CENTER); stack.getChildren().addAll(view); stack.setPrefSize(400, 400); stack.setAlignment(Pos.TOP_LEFT); bp.setTop(stack); bp.setBottom(hbox); bp.setPrefSize(480, 480); timeline.setCycleCount(Timeline.INDEFINITE); // timer that lets the creature appear again //timeline.setAutoReverse(true); KeyValue value1 = new KeyValue(view.scaleXProperty(), 0); // to make the creature appear from small and disappear into small KeyValue value2 = new KeyValue(view.scaleYProperty(), 0); //is nicer than if it would jump from one place to another Duration dur = Duration.millis(650); //how fast the creature should appear and disappear move(); click(); KeyFrame key = new KeyFrame(dur, mover, value1, value2); timeline.getKeyFrames().add(key); //adding everything to the timeline timeline.setAutoReverse(true); timeline.play(); } public BorderPane getRoot() { return bp; } private void move() { mover = new EventHandler() { Random rand = new Random(); //to get the random position public void handle(ActionEvent t) { stack.setTranslateX(rand.nextInt(500)); //random number generator for stack.setTranslateY(rand.nextInt(500)); //changing the position of the creature }}; } private void click() { view.setOnMouseClicked(e -> { int points = Integer.valueOf(text.getText()); int counter = points + 1; //increasing the counter if creature is clicked text.setText("" + counter); }); } } /* my old wrong "game" private Point2D center; private double radius; public Creature(double x, double y, double r) { setCenter(x, y); setRadius(r); } public void setCenter(double x, double y) { center = new Point2D(x, y); } public void setRadius(double r) { radius = r; } public double getX() { return center.getX(); } public double getY() { return center.getY(); } public double getRadius() { return radius; } public boolean containsPoint(double x, double y) { return (center.distance(x, y) < radius); } }*/ /*private boolean isWithin(double x, double y, Rectangle rect) { double minX = rect.getX(); double maxX = minX + rect.getWidth(); double minY = rect.getY(); double maxY = minY + rect.getHeight(); return (minX <= x && x <= maxX) && (minY <= y && y <= maxY); } private double getVaildHeight() { double h = this.getHeight(); if (h == 0) h = this.getMinHeight(); return h; } private double getVaildWidth() { double w = this.getWidth(); if (w == 0) w = this.getMinWidth(); return w; } */